# Profile Settings
profile.EXTREME=§cExtreme
profile.EXTREME.comment= Preset for Extreme quality level.
profile.HIGH=§eHigh
profile.HIGH.comment= Preset for High quality level.
profile.LOW=§bLow
profile.LOW.comment= Preset for Low quality level.
profile.LOWER=§dLower
profile.LOWER.comment= Preset for Lower quality level.
profile.LOWTAA=§cLow TAA
profile.LOWTAA.comment= Preset for Lowtaa quality level.
profile.MEDIUM=Medium
profile.MEDIUM.comment= Preset for Medium quality level.
profile.MEDIUM_HIGH=Medium High
profile.MEDIUM_HIGH.comment= Preset for Medium High quality level.
profile.MEDIUM_LOW=§aMedium Low
profile.MEDIUM_LOW.comment= Preset for Medium Low quality level.
profile.POTATO=§dLowest
profile.POTATO.comment= Preset for Potato quality level.
profile.STANDARD=Normal
profile.STANDARD.comment= Preset for Standard quality level.
profile.ULTRA=§cUltra
profile.ULTRA.comment= Preset for Ultra quality level.
profile.UPSCALED=§aUpscaled
profile.UPSCALED.comment= Preset for Upscaled quality level.

option.VL_QUALITY=Volumetric Effects

value.VL_QUALITY.0=Off
value.VL_QUALITY.1=Simple
value.VL_QUALITY.2=Normal
value.VL_QUALITY.3=Fancy


# Screen Settings
screen.Beta=Beta
screen.Beta.comment= Opens the Beta settings screen.
screen.Debug=Debug
screen.Debug.comment= Opens the Debug settings screen.
screen.Debug2=Debug2
screen.Debug2.comment= Opens the Debug2 settings screen.
screen.DOF=Depth of Field
screen.DOF.comment= Opens the Dof settings screen.
screen.HDR_OUTPUT=HDR Output
screen.HDR_OUTPUT.comment= Opens the Hdr Output settings screen.
screen.LabPBR=LabPBR
screen.LabPBR.comment= Opens the Labpbr settings screen.
screen.LPV=Floodfill
screen.LPV.comment= Opens the Lpv settings screen.
screen.Misc=Misc
screen.Misc.comment= Opens the Misc settings screen.
screen.PBR=PBR
screen.PBR.comment= Opens the Pbr settings screen.
screen.POM=Parallax Occlusion Mapping
screen.POM.comment= Opens the Pom settings screen.
screen.Quality=Quality
screen.Quality.comment= Opens the Quality settings screen.
screen.RealisticClouds=Realistic Clouds
screen.RealisticClouds.comment= Opens the Realisticclouds settings screen.
screen.Shading=Shading
screen.Shading.comment= Opens the Shading settings screen.
screen.SHADOW_FILTERING=Shadow Filtering
screen.SHADOW_FILTERING.comment= Opens the Shadow Filtering settings screen.
screen.TAA=Temporal Anti-Aliasing
screen.TAA.comment= Opens the Taa settings screen.
screen.Temporal_effects=Temporal Effects
screen.Temporal_effects.comment= Opens the Temporal Effects settings screen.
screen.Tonemap=Tonemap
screen.Tonemap.comment= Opens the Tonemap settings screen.
screen.Tonemapping=Tonemapping
screen.Tonemapping.comment= Opens the Tonemapping settings screen.
screen.Water=Water
screen.Water.comment= Opens the Water settings screen.
screen.Wavy_stuff=Wavy Stuff
screen.Wavy_stuff.comment= Opens the Wavy Stuff settings screen.
screen.PBR_ADVANCED=Advanced Settings

# Option Settings
option.ALT_CLOUDS=Alternate Clouds
option.ALT_CLOUDS.comment=Toggles alternate cloud rendering.

option.APERTURE=Aperture
option.APERTURE.comment=Controls camera aperture for depth of field.

option.BLOOM=Bloom
option.BLOOM.comment=Toggles bloom lighting effect.

option.BOKEH_MODE=Bokeh Mode
option.BOKEH_MODE.comment=Sets the style of bokeh blur.

option.BUMP_MULT=Normal Depth
option.BUMP_MULT.comment=Adjusts the strength of normal mapping.

option.CAMERA_SENSOR_SIZE_MM=Sensor Size
option.CAMERA_SENSOR_SIZE_MM.comment=Sets camera sensor size (mm) for depth calculations.

option.CAUSTICS=Caustics
option.CAUSTICS.comment=Toggles underwater caustic light effects.

option.CLOUDS=Clouds
option.CLOUDS.comment=Toggles cloud rendering.

option.CLOUD_COVER=Cloud Cover
option.CLOUD_COVER.comment=Controls the amount of cloud coverage.

option.CLOUD_DENSITY=Density
option.CLOUD_DENSITY.comment=Adjusts the thickness of clouds.

option.CLOUD_LAYER_HEIGHT=Layer Height
option.CLOUD_LAYER_HEIGHT.comment=Sets the vertical position of clouds.

option.CLOUD_MARCHING_STEPS=Raymarching Steps
option.CLOUD_MARCHING_STEPS.comment=Controls detail level for cloud raymarching.

option.CLOUD_QUALITY=Cloud Resolution
option.CLOUD_QUALITY.comment=Adjusts resolution of clouds.

option.CLOUD_SHADOWS=Cloud Shadows
option.CLOUD_SHADOWS.comment=Toggles cloud shadow casting.

option.CLOUD_STYLE=Cloud Style
option.CLOUD_STYLE.comment=Sets the visual style of clouds.

option.CLOUD_TYPE=Cloud Type Modifier
option.CLOUD_TYPE.comment=Changes cloud formation type.

option.CONTRAST=Contrast
option.CONTRAST.comment=Adjusts image contrast.

option.DEBUG_MODE=Debug Mode
option.DEBUG_MODE.comment=Toggles debug mode for shader debugging.

option.DH_SHADOWMAP=Distant Horizons Shadows
option.DH_SHADOWMAP.comment=Toggles shadow mapping for Distant Horizons.

option.DISTORTION_ADJUSTMENT=Adjust Distortion
option.DISTORTION_ADJUSTMENT.comment=Adjusts shadow distortion.

option.DLM=Directional Light Maps
option.DLM.comment=Toggles directional lightmaps for more realistic lighting.

option.DOF=Depth of Field
option.DOF.comment=Toggles camera depth of field effect.

option.DOF_MODE=Focus Mode
option.DOF_MODE.comment=Sets the method of DOF focus.

option.DYNAMIC_LIGHTS_COMP=Dynamic Lights Compatibility
option.DYNAMIC_LIGHTS_COMP.comment=Toggles compatibility with dynamic lighting mods.

option.EXTENDED_SHADOWS=Extended Shadows
option.EXTENDED_SHADOWS.comment=Toggles extended screen-space shadows.

option.EXCLUDE_MODE=Blur Mode
option.EXCLUDE_MODE.comment=Controls blur exclusion behavior.

option.EXPOSURE=Exposure
option.EXPOSURE.comment=Adjusts the overall brightness (exposure).

option.FOCAL=Focal Length
option.FOCAL.comment=Sets camera focal length.

option.GENERATED_NORMALS=Procedural Normal Maps
option.GENERATED_NORMALS.comment=Toggles procedurally generated normals.

option.HARDCODED_METALS=Hardcoded Metals
option.HARDCODED_METALS.comment=Toggles special metal material behavior.

option.HDR_MAX=HDR Max
option.HDR_MAX.comment=Sets maximum HDR brightness limit.

option.VOLUMETRIC_LIGHTING_FAKE=Extra Sunbeams
option.VOLUMETRIC_LIGHTING_FAKE.comment=Adds more visible light rays in the air.

option.BETTER_WATER_REFLECTIONS=Cleaner Water Reflections
option.BETTER_WATER_REFLECTIONS.comment=Makes water surfaces reflect more smoothly and naturally, especially from far away.

option.GGX_SQUARE=Square Highlights
option.GGX_SQUARE.comment=Gives shiny surfaces a square minecrafty shine.


option.SELECTOR_COLOR=Selector Color

option.HELD_LIGHT=Held Item Light
option.HELD_LIGHT.comment=Toggles light emission when holding light sources.

option.HQ_NOISE=High Quality Noise
option.HQ_NOISE.comment=Toggles high-quality noise patterns.

option.HQ_WATER=High Quality Waves
option.HQ_WATER.comment=Toggles high-fidelity water wave simulation.

option.LAB_PBR=LabPBR Maps
option.LAB_PBR.comment=Toggles support for LabPBR textures.

option.LITEMATICA=Litematica Fix
option.LITEMATICA.comment=Fixes ghost block rendering with Litematica.

option.LOD_FIX=LOD Fix
option.LOD_FIX.comment=Fixes level of detail transition issues.

option.LPV_ENABLED=Floodfill Lighting
option.LPV_ENABLED.comment=Toggles floodfill dynamic lighting system.

option.LPV_ENTITY_LIGHTS=Entity Lights
option.LPV_ENTITY_LIGHTS.comment=Toggles floodfill lighting on entities.

option.LPV_NORMAL_STRENGTH=Normal Strength
option.LPV_NORMAL_STRENGTH.comment=Adjusts normal map strength for lighting effects.

option.LPV_SATURATION=Light Saturation
option.LPV_SATURATION.comment=Controls color saturation of floodfill lighting.

option.LPV_SIZE=Floodfill Distance
option.LPV_SIZE.comment=Sets propagation distance for floodfill lighting.

option.LPV_TINT_SATURATION=Tint Saturation
option.LPV_TINT_SATURATION.comment=Controls saturation of floodfill tinting.

option.MIN_LIGHT=Minimum Ambient Light
option.MIN_LIGHT.comment=Sets the base minimum ambient light level.

option.MIN_LIGHT_BOOST=Brightness Slider Multiplier
option.MIN_LIGHT_BOOST.comment=Adjusts how brightness sliders impact lighting.

option.MID_IN=Mid Input
option.MID_IN.comment=Adjusts midtones in input color range.

option.MID_OUT=Mid Output
option.MID_OUT.comment=Adjusts midtones in output color range.

option.MOTION_BLUR=Motion Blur
option.MOTION_BLUR.comment=Toggles motion-based blur effect.

option.NAMETAG_FIX=Nametag Fix
option.NAMETAG_FIX.comment=Fixes nametag visibility issues.

option.NORMAL_FIX=Normal Direction Fix
option.NORMAL_FIX.comment=Fixes incorrect shading directions.

option.NORMAL_MAPS=Normal Maps
option.NORMAL_MAPS.comment=Toggles usage of normal maps for surfaces.

option.NO_ENTITY_TAA=Disable on Entities
option.NO_ENTITY_TAA.comment=Disables TAA on entities to avoid blurring.
option.NO_HAND_TAA=Disable on Hand
option.NO_HAND_TAA.comment=Disables TAA on hands to avoid blurring.

option.PI_SUPPORT=Pi Support
option.PI_SUPPORT.comment=Optimizes shaders for Raspberry Pi 5 hardware.

option.PENUMBRA_SHADOWS=Penumbra Shadows
option.PENUMBRA_SHADOWS.comment=Toggles soft edge shadows (penumbra).

option.PBR_REFLECTIONS=Screen Space Reflections
option.PBR_REFLECTIONS.comment=Toggles reflections from PBR surfaces.

option.PIXEL_LOCK=Pixelated Effects
option.PIXEL_LOCK.comment=Toggles screen-space pixel lock for retro visuals.

option.PIXEL_PACK=Pixel Pack
option.PIXEL_PACK.comment=Enhances POM for low-resolution texture packs.

option.RENDER_SCALE_X=Horizontal Render Scale
option.RENDER_SCALE_X.comment=Adjusts rendering resolution horizontally.

option.RENDER_SCALE_Y=Vertical Render Scale
option.RENDER_SCALE_Y.comment=Adjusts rendering resolution vertically.

option.REQUIRES_IRIS=Requires Iris 1.7+
option.REQUIRES_IRIS.comment=Requires Iris 1.7 or newer for full compatibility.

option.RSM=Global Illumination
option.RSM.comment=Toggles global illumination via shadow maps.

option.RSM_SAMPLES=GI Samples
option.RSM_SAMPLES.comment=Sets number of samples for GI quality.

option.RTAO_SAMPLES=Advanced AO Samples
option.RTAO_SAMPLES.comment=Sets sample count for advanced ambient occlusion.

option.RTAO_TRACE_SAMPLES=Advanced AO Trace Samples
option.RTAO_TRACE_SAMPLES.comment=Sets trace samples for ambient occlusion quality.

option.SATURATION=Saturation
option.SATURATION.comment=Adjusts global color saturation.

option.SHADOWS_ENABLED=Shadows Enabled
option.SHADOWS_ENABLED.comment=Toggles overall shadow rendering.

option.SHADOW_CULLING=Shadow Culling
option.SHADOW_CULLING.comment=Skips unseen shadows for performance.

option.SHADOW_DEBUG=Shadow Debug
option.SHADOW_DEBUG.comment=Enables shadow debugging visuals.

option.SHADOW_FILTERING=Shadow Filtering
option.SHADOW_FILTERING.comment=Controls smoothness of shadow edges.

option.SHADOW_SAMPLES=Shadow Samples
option.SHADOW_SAMPLES.comment=Adjusts sampling quality for shadows.

option.SHADOW_WAVE=Wavy Shadows
option.SHADOW_WAVE.comment=Toggles animated wavy shadows.

option.SHARPENING_AMOUNT=Sharpness
option.SHARPENING_AMOUNT.comment=Adjusts image sharpening strength.

option.SHIFT_AMOUNT=Shift Amount
option.SHIFT_AMOUNT.comment=Sets horizontal/vertical shift distortion.

option.SKYBLEND=Sky Fade
option.SKYBLEND.comment=Blends the sky into the horizon more smoothly.

option.SSPT=Screen Space GI
option.SSPT.comment=Toggles screen-space global illumination.

option.SSPT_MIX=SSPT Mix
option.SSPT_MIX.comment=Blends SSPT with traditional lighting.

option.SSR_ACCUMULATION=SSR Accumulation
option.SSR_ACCUMULATION.comment=Blends screen-space reflections over time.

option.SSR_QUALITY=Screen Space Reflections
option.SSR_QUALITY.comment=Adjusts quality level of SSR.

option.SSR_STEPS=SSR Steps
option.SSR_STEPS.comment=Controls raymarching steps for SSR.

option.SUNMULT=Sunset/Sunrise Multiplier
option.SUNMULT.comment=Adjusts intensity of sunset and sunrise lighting.

option.TAA=Temporal Anti-Aliasing
option.TAA.comment=Toggles temporal anti-aliasing.

option.TAA_CLIP=Clipping
option.TAA_CLIP.comment=Adjusts clip behavior for TAA.

option.TAA_FILTER=TAA Filter
option.TAA_FILTER.comment=Refines TAA sample filtering.

option.TAA_HISTORY_WEIGHT=Blend Factor
option.TAA_HISTORY_WEIGHT.comment=Sets blend factor between TAA frames.

option.TAA_OFFCENTER_REJECTION=Offcenter Rejection
option.TAA_OFFCENTER_REJECTION.comment=Improves TAA stability on motion.

option.TAA_UPSCALING=TAA Upscaling
option.TAA_UPSCALING.comment=Toggles TAA-based image upscaling.

option.TAA_USE_CLOSEST_DEPTH=Use Closest Depth
option.TAA_USE_CLOSEST_DEPTH.comment=Improves TAA depth precision.

option.TILT_ANGLE=Tilt Angle
option.TILT_ANGLE.comment=Sets tilt angle for camera simulation.

option.TILT_SHIFT=Tilt-Shift
option.TILT_SHIFT.comment=Toggles tilt-shift photographic effect.

option.TORCH_COLOR=Light Color
option.TORCH_COLOR.comment=Sets the color of held light sources.

option.VANILLA_SKY_COLOR=Vanilla Sky Color
option.VANILLA_SKY_COLOR.comment=Toggles use of default Minecraft sky colors.

option.VANILLA_WATER=Textured Water
option.VANILLA_WATER.comment=Toggles default water textures.

option.VERTEX_WAVES=Geometry Waves
option.VERTEX_WAVES.comment=Toggles vertex animation waves.

option.VIBRANCE=Vibrance
option.VIBRANCE.comment=Boosts intensity of saturated colors.

option.VL_NOISE_DENSITY=Volumetric Mist
option.VL_NOISE_DENSITY.comment=Controls the density of volumetric mist.

option.VL_SAMPLES=Volume Samples
option.VL_SAMPLES.comment=Sets number of samples for volumetric effects.

option.VL_SELF_SHADOWING=Volumetric Mist Self-Shadowing
option.VL_SELF_SHADOWING.comment=Toggles self-shadowing inside volumetric mist.

option.VOLUMETRIC_LIGHTING=Volumetric Effects
option.VOLUMETRIC_LIGHTING.comment=Toggles volumetric light beams and fog.

option.WATER_FILTER=Water Reflection Denoiser
option.WATER_FILTER.comment=Toggles water reflection smoothing.

option.WAVY_SPEED=Wavy Speed
option.WAVY_SPEED.comment=Sets speed of wavy visual effects.

option.WAVY_STRENGTH=Wavy Strength
option.WAVY_STRENGTH.comment=Sets strength of wavy visual effects.

option.WATER_PBR=PBR for Translucent Blocks
option.WATER_PBR.comment=Toggles PBR lighting on translucent blocks.

option.CONTACT_SHADOWS=Contact Shadows
option.CONTACT_SHADOWS.comment=Toggles fine-detail shadowing near surfaces.

option.COLORED_SHADOWS=Colored Shadows
option.COLORED_SHADOWS.comment=Toggles colored lighting in shadows.

option.SSAO=Ambient Occlusion
option.SSAO.comment=Toggles screen-space ambient occlusion.

option.REFLECTION_SAMPLES=Reflection samples | min
option.REFLECTION_SAMPLES.comment=Sets minimum sample count for reflections.

option.REFLECTION_SAMPLES_MAX=Reflection samples | max
option.REFLECTION_SAMPLES_MAX.comment=Sets maximum sample count for reflections.

option.REFLECTION_CUTOFF=SSR Cutoff
option.REFLECTION_CUTOFF.comment=Controls cutoff threshold for reflections.

option.REFRACTION=Refraction
option.REFRACTION.comment=Toggles refractive effects like water distortion.




# Value Settings
value.CLOUD_QUALITY.1=0.5
value.CLOUD_QUALITY.2=0.75
value.CLOUD_QUALITY.3=1.0
value.CLOUD_STYLE.1=Minecraft
value.CLOUD_STYLE.2=Realistic
value.DEBUG_MODE.0=None
value.DEBUG_MODE.1=Ambient
value.DEBUG_MODE.2=Reflections
value.DEBUG_MODE.3=World Normals
value.DEBUG_MODE.4=Shadows
value.DEBUG_MODE.5=Torch Light
value.DOF_MODE.0=Auto
value.DOF_MODE.1=Manual
value.DOF_MODE.2=Manual+
value.EXCLUDE_MODE.0=Far and Near, with Hand
value.EXCLUDE_MODE.1=Far, without Near and Hand
value.EXCLUDE_MODE.2=Far and Near, without Hand
value.LPV_NORMAL_STRENGTH.0=OFF
value.LPV_SIZE.6=Small [64]
value.LPV_SIZE.7=Medium [128]
value.LPV_SIZE.8=Large [256]
value.SHADOW_FILTERING.0=None
value.SHADOW_FILTERING.1=Simple
value.SHADOW_FILTERING.2=Advanced
value.SSAO.0=Disabled
value.SSAO.1=Simple
value.SSAO.2=Advanced
value.SSR_QUALITY.0=Off
value.SSR_QUALITY.1=Sky Reflections
value.SSR_QUALITY.2=Simple reflections
value.SSR_QUALITY.3=Accurate Reflections
value.shadowDistance.112.0=7 Chunks
value.shadowDistance.128.0=8 Chunks
value.shadowDistance.144.0=9 Chunks
value.shadowDistance.160.0=10 Chunks
value.shadowDistance.176.0=11 Chunks
value.shadowDistance.192.0=12 Chunks
value.shadowDistance.208.0=13 Chunks
value.shadowDistance.224.0=14 Chunks
value.shadowDistance.240.0=15 Chunks
value.shadowDistance.256.0=16 Chunks
value.shadowDistance.272.0=17 Chunks
value.shadowDistance.288.0=18 Chunks
value.shadowDistance.304.0=19 Chunks
value.shadowDistance.320.0=20 Chunks
value.shadowDistance.336.0=21 Chunks
value.shadowDistance.352.0=22 Chunks
value.shadowDistance.368.0=23 Chunks
value.shadowDistance.384.0=24 Chunks
value.shadowDistance.400.0=25 Chunks
value.shadowDistance.416.0=26 Chunks
value.shadowDistance.432.0=27 Chunks
value.shadowDistance.448.0=28 Chunks
value.shadowDistance.464.0=29 Chunks
value.shadowDistance.480.0=30 Chunks
value.shadowDistance.496.0=31 Chunks
value.shadowDistance.64.0=4 Chunks
value.shadowDistance.80.0=5 Chunks
value.shadowDistance.96.0=6 Chunks
value.shadowDistance.512.0=32 Chunks


value.SELECTOR_COLOR.0=§7Default
value.SELECTOR_COLOR.1=§cRed
value.SELECTOR_COLOR.2=§aGreen
value.SELECTOR_COLOR.3=§9Blue
value.SELECTOR_COLOR.4=§eYellow
value.SELECTOR_COLOR.5=§dPink
value.SELECTOR_COLOR.6=§5Purple
value.SELECTOR_COLOR.7=§6Orange
value.SELECTOR_COLOR.8=§fWhite
value.SELECTOR_COLOR.9=§8Grey

# Suffix Settings
suffix.FOCAL=mm
suffix.LPV_NORMAL_STRENGTH=%
suffix.LPV_SATURATION=%
suffix.LPV_TINT_SATURATION=%
suffix.MANUAL_FOCUS=m

# Prefix Settings
prefix.APERTURE=f/











