

option.iterationT_VERSION=IterationVX
value.iterationT_VERSION.AT=2.1
value.iterationT_VERSION.BT=2.1 (iterationT 3.2.0)
option.iterationT_VERSION_TYPE=Developing Stage
value.iterationT_VERSION_TYPE.AT=Release
value.iterationT_VERSION_TYPE.BT=241004
option.iterationT_INFO=§f§nHover on Button
option.iterationT_INFO.comment=English Comments not Supported
value.iterationT_INFO.AT=§f§nto Show Details
value.iterationT_INFO.BT=§f§nto Show Details

option.TITLE=Title

profile.Low=Low
profile.Medium=Medium
profile.High=High (Recommended)
profile.Ultra=Ultra
profile.Extreme=Extreme





screen.LIGHTING=§e§lLighting


screen.LIGHT_SOURCE=§aLight Source Setting
option.sunPathRotation=Sun Path Rotation
option.SUNLIGHT_INTENSITY=Sunlight Intensity
option.SKYLIGHT_INTENSITY=Skylight Intensity
option.NIGHT_BRIGHTNESS=Night Brightness
option.COLD_MOONLIGHT=Cold Moonlight
option.TORCHLIGHT_BRIGHTNESS=BlockLighting Brightness
option.TORCHLIGHT_COLOR_TEMPERATURE=BlockLighting Temperature
suffix.TORCHLIGHT_COLOR_TEMPERATURE= K
option.DIRECTIONAL_BLOCKLIGHT=Directional BlockLighting
option.DIRECTIONAL_BLOCKLIGHT_STRENGTH=Directional Weight
option.NOLIGHT_BRIGHTNESS=Base Brightness
option.NETHER_BRIGHTNESS=Nether Ambient Brightness


screen.HELDLIGHT=§eHeld Light Source Setting
option.HELDLIGHT_MODE=§eHeld Light Mode
value.HELDLIGHT_MODE.0=Torch
value.HELDLIGHT_MODE.1=Flashlight
option.SPECULAR_HELDLIGHT=Effect Specular
option.HELDLIGHT_SHADOW=Enable Shadow
option.HELDLIGHT_BRIGHTNESS=Brightness
option.HELDLIGHT_FALLOFF=Torch Falloff
option.FLASHLIGHT_HELDLIGHT_FALLOFF=Flashlight Falloff

screen.FLASHLIGHT=Flashlight Mode Setting
option.FLASHLIGHT_FOV=Flashlight Beam Angle
option.FLASHLIGHT_CAMERA_SMOOTH=Flashlight Facing Smooth
option.FLASHLIGHT_CAMERA_SMOOTH_TIME=Transition Time
option.FLASHLIGHT_COLOR_R=Flashlight Color Red
option.FLASHLIGHT_COLOR_G=Flashlight Color Green
option.FLASHLIGHT_COLOR_B=Flashlight Color Blue
option.FLASHLIGHT_POS_L_X=Horizontal Position Left
option.FLASHLIGHT_POS_L_Y=Vertical Position Left
option.FLASHLIGHT_POS_R_X=Horizontal Position Right
option.FLASHLIGHT_POS_R_Y=Vertical Position Right


screen.SHADOW=§6Shadow Setting
option.shadowMapResolution=ShadowMap Resolution
option.shadowDistance=Shadow Distance
value.shadowDistance.64.0=4 Chunks
value.shadowDistance.96.0=6 Chunks
value.shadowDistance.128.0=8 Chunks
value.shadowDistance.192.0=12 Chunks
value.shadowDistance.256.0=16 Chunks
value.shadowDistance.384.0=24 Chunks
value.shadowDistance.512.0=32 Chunks
value.shadowDistance.768.0=48 Chunks
value.shadowDistance.1024.0=64 Chunks
value.shadowDistance.1536.0=96 Chunks
value.shadowDistance.2048.0=128 Chunks
option.SHADOW_MAP_BIAS=ShadowMap Bias
option.SHADOW_BASIC_BLUR=Shadow Basic Blur
option.VARIABLE_PENUMBRA_SHADOWS=Variable Penumbra Shadow
option.VPS_QUALITY=Shadow Quality
option.VPS_SPREAD=Blur Radius
option.COLORED_SHADOWS=Colored Shadow
option.CAUSTICS=Water Caustics
option.SCREEN_SPACE_SHADOWS=Screen Space Shadow
option.SUNLIGHT_LEAK_FIX=Sunlight Leak Fixing


screen.GI=§cGI Setting
option.GI_RSM=§cRSM
option.GI_QUALITY=Quality
option.GI_RENDER_RESOLUTION=Rendering Size
value.GI_RENDER_RESOLUTION.0.25=25%
value.GI_RENDER_RESOLUTION.0.5=50%
option.GI_RADIUS=Radius
option.GI_BRIGHTNESS=Strength
option.GI_FALLOFF=Falloff
option.GI_SKYLIGHT_FALLOFF=Skylight Falloff


screen.AO=§4AO Setting
option.GTAO=§4GTAO
option.GTAO_QUALITY=Sampling Quality
option.GTAO_SLICE_QUALITY=Geometry Sampling Quality
option.GTAO_RADIUS_MODE=Radius Reference
value.GTAO_RADIUS_MODE.0=Terrain Distance
value.GTAO_RADIUS_MODE.1=Screen Ratio
option.GTAO_WORLD_RADIUS=Radius of Distance Reference
option.GTAO_MAX_RADIUS=Max Radius of Distance Reference
option.GTAO_SCREEN_RADIUS=Radius of Screen Reference
option.GTAO_FALLOFF_START=Falloff Starting Point
option.GTAO_STRENGTH=Strength
option.GTAO_MULTIBOUNCE=Multi-bounces Fitting





screen.SURFACE=§a§lTexture

option.TEXTURE_RESOLUTION=Blocks Texture Resolution
value.TEXTURE_RESOLUTION.0=Auto
option.ENTITIES_TEXTURE_RESOLUTION=Entities Texture Resolution
option.ANISOTROPIC_FILTERING_QUALITY=Anisotropic Filtering
value.ANISOTROPIC_FILTERING_QUALITY.0=off
value.ANISOTROPIC_FILTERING_QUALITY.2=2x
value.ANISOTROPIC_FILTERING_QUALITY.4=4x
value.ANISOTROPIC_FILTERING_QUALITY.8=8x
value.ANISOTROPIC_FILTERING_QUALITY.16=16x
value.ANISOTROPIC_FILTERING_QUALITY.32=32x
option.ANISOTROPIC_FILTERING_NORMAL_SPECULAR=Apply to Normal & Specular


screen.POM=§6Parallax Setting
option.PARALLAX_MODE=§6Mode
value.PARALLAX_MODE.0=off
value.PARALLAX_MODE.1=Sharp
value.PARALLAX_MODE.2=Smooth
option.ENTITIES_PARALLAX=Entities Parallax
option.PARALLAX_DEPTH=Parallax Depth
option.PARALLAX_SHADOW=Parallax Self Shadow
option.PARALLAX_QUALITY=Quality
option.PARALLAX_SHADOW_QUALITY=Self Shadow Quality
option.PARALLAX_BASED_NORMAL=Parallax Based Normal
value.PARALLAX_BASED_NORMAL.0=off
value.PARALLAX_BASED_NORMAL.1=Side Only
value.PARALLAX_BASED_NORMAL.2=All
option.PARALLAX_FADE=Parallax Fade


screen.PBR=§ePBR Texture Setting
option.ENABLE_PBR=§eEnable PBR
option.TEXTURE_PBR_FORMAT=PBR Format
value.TEXTURE_PBR_FORMAT.0=labPBR
value.TEXTURE_PBR_FORMAT.1=labPBR (No Presets)
value.TEXTURE_PBR_FORMAT.2=PTGI

screen.REFLECTION=Reflection Setting
option.SKY_IMAGE_RESOLUTION=Skybox Resolution
option.ROUGHNESS_CLAMP=Clamp High Roughness
option.TERRAIN_NORMAL_CLAMP=Terrian Normal Clamp
option.HAND_NORMAL_CLAMP=Hand Normal Clamp
option.ENTITIES_NORMAL_CLAMP=Entity Normal Clamp

screen.SSS=Subsurface Scatter Setting
option.SSS_QUALITY=Quality
option.SSS_STRENGTH=Strength Multiplier
option.SSS_STRENGTH_OFFSET=Strength Offset
option.SSS_BRIGHTNESS=Brightness
option.SSS_NORMAL=Effect Normal

screen.EMISSIVE=Emissive Setting
option.TEXTURE_EMISSIVENESS_MODE=Emissive Texture Mode
value.TEXTURE_EMISSIVENESS_MODE.0=Hardcoded Only
value.TEXTURE_EMISSIVENESS_MODE.1=PBR Only
value.TEXTURE_EMISSIVENESS_MODE.2=PBR + Hardcoded
option.TEXTURE_BRIGHTNESS=Hardcoded Brightness
option.EMISSIVENESS_BRIGHTNESS=PBR Brightness
option.EMISSIVENESS_GAMMA=Gamma

screen.POROSITY=Porosity Setting
option.TEXTURE_PBR_POROSITY=labPBR Porosity
option.TEXTURE_DEFAULT_POROSITY=Default Porosity
option.POROSITY_ABSORPTION==Wetness Albedo Absorbtion
option.SURFACE_WETNESS=Surface Wetness Override


screen.WATER_RAIN=§aWater & Weather Setting
option.WATER_PARALLAX=Water Parallax
option.WAVE_SCALE=Wave Scale
option.WAVE_HEIGHT=Wave Height
option.RAIN_SHADOW=Rainy Shade
option.RAIN_SPLASH_EFFECT=Rain Splash
option.drynessHalflife=Dry>>Wet Halflife
option.wetnessHalflife=Wet>>Dry Halflife
option.RAIN_VISIBILITY=Raindrop Visibility
option.RAIN_WIND_X=Raindrop Wind Direction on X-axis
option.RAIN_WIND_Z=Raindrop Wind Direction on Z-axis
option.RAIN_DISTURBANCE=Raindrop Random Disturbance Intensity
option.DISABLE_LOCAL_PRECIPITATION=Disable Precipitation Detection


screen.SKY_TEXTURE=§bSky Texture Setting
option.STAR_TYPE=Star Type
value.STAR_TYPE.0=off
value.STAR_TYPE.1=Dots
value.STAR_TYPE.2=Vanilla
option.SKY_TEXTURE_BRIGHTNESS=Texture Brightness
option.MOON_TEXTURE=Moon Texture
option.BILINEAR_MOON_TEXTURE=Moon Texture Smoothing
option.SKYBOX_TEXTURE=Skybox Texture
option.BILINEAR_SKYBOX_TEXTURE=Skybox Texture Smoothing


screen.END_SKY=§dEnd Sky Setting
option.END_PLANET_CYCLE=End Revolution Period
suffix.END_PLANET_CYCLE=min
option.END_MANUAL_PLANET_CYCLE=Manual Phase Control
option.END_MANUAL_PLANET_ANGLE=Phase Angle
suffix.END_MANUAL_PLANET_ANGLE=°
option.ACCRETIONDISC_DETAIL_ALONG_LONGTITUDE=Dusty Accretion Disc
option.ACCRETIONDISC_DOPPLER_EFFECT=Accretion Disc Doppler Effect


screen.SURFMISC=Misc
option.ENTITIES_STATUS_COLOR=Entity Status Color
option.EYES_LIGHTING=Entity eyes Lighting
option.WAVING_PLANTS=Waving Plants
option.SHADOW_WAVING_PLANTS=Waving Plants in ShadowMap
option.GENERAL_GRASS_FIX=General Grass Fix
option.LINE_IMAGE_OUTPUT=Disable Selection Box Depth Writing
option.SELECTION_BOX_COLOR_R=Selection Box Color Red
option.SELECTION_BOX_COLOR_G=Selection Box Color Green
option.SELECTION_BOX_COLOR_B=Selection Box Color Blue
option.HAND_FOV_MODE=Hand Fov Mode
value.HAND_FOV_MODE.0=Default
value.HAND_FOV_MODE.1=Follow Game Setting
value.HAND_FOV_MODE.2=Follow Shader Setting
option.HAND_FOV=Hand Fov
option.ENTITIES_VS_TBN=Entities Vertex Normal Smoothing
option.TERRAIN_VS_TBN=Blocks Vertex Normal Smoothing





screen.VOL=§b§lVolumetric Effects

option.VFOG_REFLECTION=Rendered in Reflection
option.VFOG_REFRACTION=Rendered in Refraction
option.LANDSCATTERING_REFLECTION=Rendered in Reflection
option.LANDSCATTERING_REFRACTION=Rendered in Refraction
option.INDOOR_FOG=Disable Skylight Falloff


option.PLANAR_CLOUDS=§bPlane Clouds
screen.PC=Setting
option.PC_COVERAGE=Coverage
option.PC_NOISE_SCALE=Noise Scale
option.PC_ALTITUDE=Altitude


option.VOLUMETRIC_CLOUDS=§bVolumetric Clouds
option.VOLUMETRIC_CLOUDS.comment=§9████████§f████§9██████. §9█████§f█████████§9████. §9███§f██████§7█§f████§7█§9███. §9███§f██████§7█§f████§7██§9██. §9████§f█§7████§f███§7███§9███. §9███████§f██§7███§9██████.
screen.VC=Setting
option.CLOUD_QUALITY=Sample Quality
option.CLOUD_FADE=Distance fade
option.CLOUD_SPEED=Cloud Speed
option.CLOUD_SHADOW=Cloud Shadow

option.CLOUD_DETAILED_NOISE_STRENGTH=Detailed Noise Strength
option.CLOUD_BASE_NOISE_SCALE=Base Noise Scale
option.CLOUD_DETAILED_NOISE_SCALE=Detailed Noise Scale
option.CLOUD_COVERAGE_NOISE_OFFSET=Coverage Noise Offset
option.CLOUD_BOTTOM_BRIGHTNESS=Bottom Brightness
option.CLOUD_OUTSCATTER_FACTOR=Out Scatter Factor

screen.CLEAR_SETTING=Clear Setting
option.CLOUD_CLEAR_ALTITUDE=Altitude
option.CLOUD_CLEAR_THICKNESS=Thickness
option.CLOUD_CLEAR_COVERY=Coverage
option.CLOUD_CLEAR_DENSITY=Density
option.CLOUD_CLEAR_SUNLIGHTING=Sunlight Strength
option.CLOUD_CLEAR_SKYLIGHTING=Skylight Strength
option.CLOUD_CLEAR_SCALE=Scale

screen.RAIN_SETTING=Rain Setting
option.CLOUD_RAIN_ALTITUDE=Altitude
option.CLOUD_RAIN_THICKNESS=Thickness
option.CLOUD_RAIN_COVERY=Coverage
option.CLOUD_RAIN_DENSITY=Density
option.CLOUD_RAIN_SUNLIGHTING=Sunlight Strength
option.CLOUD_RAIN_SKYLIGHTING=Skylight Strength
option.CLOUD_RAIN_SCALE=Scale

screen.CLOUD_SHADOW_SETTING=Cloud Shadow Setting
option.CLOUD_SHADOW_FADE=Cloud Shadow Fade
option.CLOUD_SHADOW_RANGE=Cloud Shadow Range
value.CLOUD_SHADOW_RANGE.2048.0=64 Chunks
value.CLOUD_SHADOW_RANGE.3072.0=96 Chunks
value.CLOUD_SHADOW_RANGE.4096.0=128 Chunks
value.CLOUD_SHADOW_RANGE.6144.0=192 Chunks
value.CLOUD_SHADOW_RANGE.8192.0=256 Chunks
value.CLOUD_SHADOW_RANGE.12288.0=384 Chunks
value.CLOUD_SHADOW_RANGE.16384.0=512 Chunks
option.CLOUD_SHADOWTEX_SIZE=Cloud Shadow Texture Resolution


option.VFOG=§eVolumetric Fog
screen.VFOG=Setting
option.VFOG_NOISE_TYPE=Noise Type
value.VFOG_NOISE_TYPE.0=Height fade
value.VFOG_NOISE_TYPE.1=Agglomerate
option.VFOG_QUALITY=Quality
option.VFOG_DENSITY=Density
option.VFOG_DENSITY_BASE=Base Density
option.VFOG_SUNLIGHT_DENSITY=Sunlight Strength
option.VFOG_FOG_DENSITY=Skylight Strength
option.VFOG_HEIGHT=MidPoint Height
option.VFOG_HEIGHT_2=MidPoint Height
option.VFOG_FALLOFF=Falloff Distance
option.VFOG_IGNORE_WORLDTIME=Ignore Worldtime
option.VFOG_STAINED=Transparency Stained
option.VFOG_CLOUD_SHADOW=Cloud Shade
option.VFOG_VOLUMETRIC_LIGHTING=Volumetric Lighting
option.VFOG_SUNLIGHT_ABSORPTION=Volumetric Lighting Absorbtion
option.UNDERWATER_VFOG=Underwater Volumetric Fog
option.UNDERWATER_VFOG_DENSITY=Underwater Fog Density


option.LANDSCATTERING=§aLand Scattering
screen.LANDSCATTERING=Setting
option.LANDSCATTERING_STRENGTH=Strength
option.LANDSCATTERING_SHADOW=Shadow Enabled
option.LANDSCATTERING_SHADOW_QUALITY=Shadow Quality


screen.VOL_MISC=Misc
option.UNDERWATER_FOG=Underwater Fog
option.WATERFOG_DENSITY=Density
option.NETHERFOG_DENSITY=Nether Fog Density
option.ATMO_HORIZON=Sky Horizon
option.ATMO_REFLECTION_HORIZON=Skybox Horizon





screen.POSTPROCESSING=§d§lPost Processing


screen.TAA_SETTING=Temproal Anti-Aliasing
option.TAA=TAA
option.TAA_BLENDWEIGHT=Blendweight
option.TAA_AGGRESSION=Clip Aggression


screen.FIDELITY_FX_SETTING=§4AMD FidelityFX
option.FSR=§4FSR 1.0
option.FSR_SHARPNESS=FSR Sharpness
option.FSR_DENOISE=FSR Reduce Noise Sharpening
option.CAS_SHARPNESS=CAS Sharpness
value.CAS_SHARPNESS.0=off
option.CAS_DENOISE=CAS Reduce Noise Sharpening


screen.DOF_SETTING=§dDepth of Field
option.DOF=§dDepth of Field
option.DOF_BLUR=Blur Amount
option.DOF_QUALITY=Quality
option.DOF_COCSPREAD_QUALITY=Foreground COC Spread Quality
option.DOF_MAX_COC=Maxium Blur Radius
option.DOF_CATSEYE=Cat's Eye Effect
option.DOF_CATSEYE_STRENGTH=Strength
option.DOF_CATSEYE_MIDPOINT=Midpoint
option.CAMERA_FOCUS_MODE=Focal Mode
value.CAMERA_FOCUS_MODE.0=Auto
value.CAMERA_FOCUS_MODE.1=Manual
option.CAMERA_FOCAL_POINT=Manual Focal Point
suffix.CAMERA_FOCAL_POINT= m
option.CAMERA_APERTURE=Aperture
option.DOF_DEPTH_SMMOOTH_HALFLIFE=Focus Smooth Halflife
option.DOF_FOCUS_IGNORE_HAND_PARTICLE=Focus Ignore Hand or Particle


screen.EXPOSURE_SETTING=§bExposure
option.AE_MODE=§bAE Mode
value.AE_MODE.0=Default
value.AE_MODE.1=Center Weighted
value.AE_MODE.2=Center Only
value.AE_MODE.3=Screen Average
option.AE_CURVE=AE Curve
option.AE_OFFSET=AE Offset
suffix.AE_OFFSET= EV
option.LUMINANCE_WEIGHT_MODE=Luminance Weighted Mode
value.LUMINANCE_WEIGHT_MODE.0=off
value.LUMINANCE_WEIGHT_MODE.1=Preset 1
value.LUMINANCE_WEIGHT_MODE.2=Preset 2
value.LUMINANCE_WEIGHT_MODE.3=Shadow Priority
value.LUMINANCE_WEIGHT_MODE.4=Highlight Priority
option.LUMINANCE_WEIGHT_STRENGTH=Weighted Strength
option.SMOOTH_EXPOSURE=Smooth AE
option.EXPOSURE_TIME=AE Transition Time
option.MANUAL_EXPOSURE=§bManual Exposure
option.EV_VALUE=Exact EV value
suffix.EV_VALUE= EV


screen.MOTION_BLUR_SETTING=§aMotion Blur
option.MOTION_BLUR=§aMotion Blur
option.MOTION_BLUR_DITHER=Dither Enabled
option.MOTION_BLUR_QUALITY=Quality
option.MOTION_BLUR_SUTTER_ANGLE=Sutter Angle
suffix.MOTION_BLUR_SUTTER_ANGLE=°


screen.VIGNETTE_SETTING=§eVignette
option.VIGNETTE=§eVignette
option.VIGNETTE_FALLOFF=Falloff
option.VIGNETTE_ROUNDNESS=Roundness
option.SNEAKING_VIGNETTE=Sneaking Vignette Enabled


screen.BLOOM_SETTING=§6Bloom
option.BLOOM=§6Bloom
option.BLOOM_AMOUNT=Bloom Strength
option.NETHER_END_BLOOM_BOOST=Nether End Bloom Boost
option.VFOG_BLOOM=Volumetric Fog Scattering Bloom
option.LENS_GLARE=§6Lens Glare
option.LENS_FLARE=§6Lens Flare
option.GLARE_BRIGHTNESS=Glare & Sun Stars Brightness
option.FLARE_BRIGHTNESS=Flare Brightness
option.FLARE_GHOSTING=Ghosting
option.GLARE_FLARE_SHADOWBASED=Based on Shadow


screen.COLOR=§cColor Adjustment
option.TONEMAP_OPERATOR=§cTonemap
value.TONEMAP_OPERATOR.None=None
option.AGX_EV=AgX Dynamic Range
suffix.AGX_EV=EV
option.ABNEY_EFFECT_CORRECTION=Abney Effect Correction
option.ADVANCED_COLOR=Advanced Color Adjustment
screen.ADVANCED_COLOR=Setting
option.SATURATION=Saturation
option.GAMMA=Gamma
option.LUMA_GAMMA=Luminance Gamma
option.WHITE_CLIP=White Clip


screen.POSTMISC=Misc
option.SEREEN_RATIO=AspectRatio
value.SEREEN_RATIO.0.0=Native
value.SEREEN_RATIO.1.333333=4:3
value.SEREEN_RATIO.1.435052=IMAX
value.SEREEN_RATIO.1.5=35mm Film
value.SEREEN_RATIO.1.6=16:10
value.SEREEN_RATIO.1.777778=16:9
value.SEREEN_RATIO.2.0=18:9
value.SEREEN_RATIO.2.333333=21:9
value.SEREEN_RATIO.2.39=35mm Anamorphic
option.PURKINJE_EFFECT=Purkinje Effect
option.PURKINJE_EFFECT_THRESHOLD=Threshold
option.PURKINJE_EFFECT_STRENGTH=Strength





screen.MOD_SUPPORT=§lSupported Mod Option


screen.DH_SETTING=§6Distant Horizons§r Setting
option.DH_SHADOW=Rendered in ShadowMap
option.DH_SHADOW_FIX=Shadow Fix
option.DH_TERRAIN_CULLING=Terrian Culling
option.DH_SHADOW_CULLING=Shadow Culling
option.DH_TEXTURE_NOISE=Apply Texture Noise
option.DH_TEXTURE_NOISE_STEPS=Scale
option.DH_TEXTURE_NOISE_STRENGTH=Strength
option.DH_LIMIT_VFOG_DIST=Limted Volumetric Fog Distance


screen.TACZ_SETTING=§bTACZ§r Setting
option.DISABLE_HAND_TAA=Disable Hand TAA
option.DISABLE_HAND_GI=Disable Hand GI
option.DISABLE_HAND_GI_VELOCITY=Disable Hand Velocity in GI
option.DISABLE_HAND_SPECULAR=Disable Hand Specular


screen.YSM_SETTING=§bYes Steve Model§r Setting
option.DISABLE_PLAYER_TAA_MOTION_BLUR=Disable Player TAA & Motion Blur
option.DISABLE_PLAYER_GI=Disable Player GI
option.DISABLE_PLAYER_GI_VELOCITY=Disable Player Velocity in GI
option.DISABLE_PLAYER_SPECULAR=Disable Player Specular
option.DISABLE_PLAYER_SCREEN_SPACE_SHADOWS=Disable Player Screen Space Shadow





screen.SHORTCUT=Shortcut

option.CAVE_MODE=Cave Mode





screen.DEBUG=§7Debug
