
**SPOLIERS(?) AHEAD**


I am slowly working my way from early-game to late-game

There are a couple of big problems right now I want to fix

Crystal hearts are too hard to loose late in the game, especially for sweaty players
My plan to fix this is the Wither Fight
As some of you may know I'm basing this off of the forest spirit boss in alumeria, the way he moves and summons baddies to help Fight
I want one of his attacks to remove a heart from the player WITHOUT killing them, like the Ganon fight in TOTK. 
That way I think it feels much more fair to fight the wither and the reward feels like more of a reward.
Plus is means breaking spawners is still a good move.
I also plan for the wither to only be summonable in one specific structure. That way people won't fight him underground
OR make it so he is only summonable if exposed to the sky, and above a certain y level. I haven't decided yet which would be better


The Nether will be locked behind a structure, maybe the revamped abbey, and once found all portals anwyhere will become usable. I want to try and slow down progression. I think the nether is too short? Players don't spend a lot of time there, just hit up a fortress and leave. Maybe we could do something with it to make it worth sticking around longer. who knows. But since Adamant is so end-game, it feels weird for it to be accessible so early. But I don't think im interested in adding an end-based armour set (isn't that already the elytra?). 
