#shaders/lang/en_us.lang

#Profiles
profile.LOW=§f۞ §7L§fow ۞
profile.MEDIUM=§f۞ §8M§fedium ۞
profile.HIGH=§f۞ §6H§figh ۞
profile.ULTRA=§f۞ §4U§fltra ۞
profile.LEX=§f۞ §f§kO §4L§fex§4B§foosT §kO §f۞
profile.BORDERLAND=§f۞ §f§kO §4B§forderland §4+§f §kO §f۞
profile.OLDTV= §f【§f§kO §4O§fld TV §f§kO §f】
profile.OLDTVBW= §f【§f§kO §4O§fld TV B&W §f§kO §f】
profile.PLAYSTATION=  §f【§f§kO §4P§flaystation 1 §f§kO §f】

#Screens
screen.VISUAL=۞§4V§fisual
screen.ADVANCED_MATERIALS=۞§4A§fdvanced Materials

screen.POST_PROCESS=۞§4P§fost Process
screen.DOF=§4D§fepth of Field Menu
screen.COLOR_GRADING=§4C§folor Grading Menu
screen.CG_R=§4R§fed Channel
screen.CG_G=§aG§freen Channel
screen.CG_B=§1B§flue Channel
screen.CG_T=Tint

screen.ACES_APPROX_MENU=§4A§fces Tonemap
option.ACES_APPROX_OVERWORLD=§4O§fverworld Filmic Tonemap
value.ACES_APPROX_OVERWORLD.0=§4OFF
value.ACES_APPROX_OVERWORLD.1=Day/Night
value.ACES_APPROX_OVERWORLD.2=Only Night
value.ACES_APPROX_OVERWORLD.3=Only Day
option.ACES_APPROX_NETHER=§4N§fether Filmic Tonemap
value.ACES_APPROX_NETHER.0=§4OFF
value.ACES_APPROX_NETHER.1=§aON
option.ACES_APPROX_ENDER=§4E§fnder Filmic Tonemap
value.ACES_APPROX_ENDER.0=§4OFF
value.ACES_APPROX_ENDER.1=§aON

screen.SHADOWS=§4S§fhadows
option.SHADOWS_ENTITIES=§4E§fntities Shadows
option.SHADOWS_ENTITIES.comment=Enable or disable entities Shadows.
option.BLOCK_ENTITY_SHADOWS=§4B§flocks Entities Shadows
option.BLOCK_ENTITY_SHADOWS.comment=Enable or disable blocks entities Shadows.

screen.COLOR=§4C§folor

option.SATURATION_SUNSET_SUNRISE=§4S§funset/§4S§funrise Saturation
value.SATURATION_SUNSET_SUNRISE.1.0=§fNormal
value.SATURATION_SUNSET_SUNRISE.1.1=§aLight
value.SATURATION_SUNSET_SUNRISE.1.2=§bMedium
value.SATURATION_SUNSET_SUNRISE.1.3=§eHigh
value.SATURATION_SUNSET_SUNRISE.1.4=§5Very High
value.SATURATION_SUNSET_SUNRISE.1.5=§4Extreme

screen.HANDS_CONFIG=§4H§fands
screen.LIGHT_COLOR=§4L§fighting Color
screen.LIGHT_M=§4L§fight (Morning)
screen.AMBIENT_M=§4A§fmbient (Morning)
screen.LIGHT_D=§4L§fight (Day)
screen.AMBIENT_D=§4A§fmbient (Day)
screen.LIGHT_E=§4L§fight (Evening)
screen.AMBIENT_E=§4A§fmbient (Evening)
screen.LIGHT_N=§4L§fight (Night)
screen.AMBIENT_N=§4A§fmbient (Night)
screen.BLOCKLIGHT_COLOR=§4B§flocks Lighting
screen.SKY_COLOR=§4S§fky Color
screen.WATER_COLOR=§4W§fater Color

screen.DIMENSION_COLOR=§4D§fimension Color
screen.NETHER_COLOR=§4N§fether Color
screen.NETHER_N=Nether Wastes
screen.NETHER_V=Soul Sand Valley
screen.NETHER_C=Crimson Forest
screen.NETHER_W=Warped Forest
screen.NETHER_B=Basalt Deltas
screen.END_COLOR=§4E§fnd Color

screen.SKY=۞§4S§fky

screen.WATER=۞§4W§fater

screen.TERRAIN=۞§4W§faving Blocks

screen.WORLD=۞§4W§forld

#Settings
screen.ABOUT=...﴾۞ §r§fAstra§4Lex§f ۞﴿
option.ABOUT1=§rVersion §f:۞§e76.0§f۞
option.ABOUT1.comment=Credits: Capt Tatsu, EminGT, ShinoNeiluj
value.ABOUT1.0=§fby §4L§fex§4B§foosT

screen.WEATHER_MULTIPLIER=§4W§feather Multiplier Menu

option.AO=§4A§fmbient Occlusion
option.AO.comment=Adds soft shadows around surface contact or intersection.
screen.AO_CONFIG=§4A§fmbiant Occlusion
option.AO_QUALITY=AO Quality
option.AO_QUALITY.comment=Adjusts ambient occlusion quality. Low quality is rendered in half resolution. §e[*]§r Low quality is internally switched to Medium if TAA is off.
value.AO_QUALITY.1=Low
value.AO_QUALITY.2=Medium
value.AO_QUALITY.3=High
option.AO_STRENGTH=AO Strength
option.AO_STRENGTH.comment=Adjusts ambient occlusion strength.
option.AO_FOVSCALE=AO FovScale
option.AO_FOVSCALE.comment=Adjusts ambient thickness.
value.AO_FOVSCALE.1=Very Low
value.AO_FOVSCALE.2=Low
value.AO_FOVSCALE.3=Medium
value.AO_FOVSCALE.4=High
value.AO_FOVSCALE.5=Ultra
option.ambientOcclusionLevel=Vanilla AO Strength
option.ambientOcclusionLevel.comment=Adjusts Vanilla Ambiant Occlusion Strength

screen.LIGHTING=۞§4L§fighting
option.SHADING_STRENGTH=Shading Strength
option.SHADING_STRENGTH.comment=Changes the shading darkness on surfaces. Affects everywhere including caves.
option.RP_COLORED_SHADOW_COMPATIBILITY=§4RP§f Compatibility §a[§6+§a]
value.RP_COLORED_SHADOW_COMPATIBILITY.0=§aRP§f Opaque Glass
value.RP_COLORED_SHADOW_COMPATIBILITY.1=§4MC§f Glass
option.RP_COLORED_SHADOW_COMPATIBILITY.comment=§4R§fesource §4P§facks Colored Shadows Compatibility. §a[+]§rThis option is only available if §4R§fesource §4P§facks is installed like NAPP.

screen.LIGHT_SHAFT=§4L§fight Shaft
option.LIGHT_SHAFT=§4L§fight Shaft
option.LIGHT_SHAFT.comment=Adds volumetric rays from sun / moon. §a[+]§rThis effect benefits from TAA. §e[*]§rPerformance depends on Shadowmap Resolution.
screen.LIGHT_SHAFT_CONFIG=§4L§fight Shaft Config

option.LIGHT_SHAFT_STRENGTH=Light Shaft Strength
option.LIGHT_SHAFT_STRENGTH.comment=Adjusts light shafts strength.
option.LIGHT_SHAFT_STRENGTH_END=Light Shaft Strength
option.LIGHT_SHAFT_STRENGTH_END.comment=Adjusts light shafts strength in Ender.
screen.LIGHTSHAFT_ENDER=§4L§fight Shaft Ender
screen.LIGHTSHAFT_OVERWORLD=§4L§fightshaft §4S§fmoker Overworld

option.LIGHT_SHAFT_NOON_MULTIPLIER=Noon Multiplier
option.LIGHT_SHAFT_NIGHT_MULTIPLIER=Night Multiplier
option.LIGHT_SHAFT_DAY_RAIN_MULTIPLIER=Rain Multiplier (Day)
option.LIGHT_SHAFT_DAY_RAIN_MULTIPLIER.comment=Adjusts light shaft strength when it's raining (Day).
option.LIGHT_SHAFT_NIGHT_RAIN_MULTIPLIER=Rain Multiplier (Night)
option.LIGHT_SHAFT_NIGHT_RAIN_MULTIPLIER.comment=Adjusts light shaft strength when it's raining (Night).
option.LIGHT_SHAFT_UNDERWATER_MULTIPLIER=Underwater Multiplier

option.LIGHTSHAFT_CONTRAST_DAY=Day Contrast
option.LIGHTSHAFT_CONTRAST_DAY.comment=Allows you to adjust the contrast of the lightshaft color during the day.
option.LIGHTSHAFT_CONTRAST_NIGHT=Night Contrast
option.LIGHTSHAFT_CONTRAST_NIGHT.comment=Allows you to adjust the contrast of the lightshaft color during the night.

option.UNDERWATER_LIGHTSHAFT_CONTRAST_DAY=Day Contrast
option.UNDERWATER_LIGHTSHAFT_CONTRAST_DAY.comment=Allows you to adjust the contrast of the underwater lightshaft color during the day.
option.UNDERWATER_LIGHTSHAFT_CONTRAST_NIGHT=Night Contrast
option.UNDERWATER_LIGHTSHAFT_CONTRAST_NIGHT.comment=Allows you to adjust the contrast of the underwater lightshaft color during the night.

screen.UNDERWATER_LIGHT_SHAFT_MENU=§4U§fnderwater Light Shaft Menu

screen.LIGHT_SHAFT_UNDERWATER_COLOR=§4U§fnderwater Lightshaft Color
option.UNDERWATERL_R=§4R§fed
option.UNDERWATERL_G=§aG§freen
option.UNDERWATERL_B=§1B§flue
option.UNDERWATERL_I=Intensity
option.DIRECTION_LIGHTSHAFT=§4C§fircumference
option.DIRECTION_LIGHTSHAFT.comment=Allows you to choose sun lighting at 360 degrees or less. 0 = Complete 2 = 50%. Clear the sky!
value.DIRECTION_LIGHTSHAFT.0=Very Low
value.DIRECTION_LIGHTSHAFT.1=Low
value.DIRECTION_LIGHTSHAFT.2=Medium
value.DIRECTION_LIGHTSHAFT.3=Full
option.TEXTURED_DITHERING=§4D§fithering Style
option.TEXTURED_DITHERING.comment=Textured for 1080p + Resolution. Interleaved for little Resolution.
value.TEXTURED_DITHERING.0=§aTextured
value.TEXTURED_DITHERING.1=§eBayer
option.LIGHT_SHAFT_INTENSITY_END=Intensity
option.L_END_R=§4R§fed
option.L_END_G=§aG§freen
option.L_END_B=§1B§flue

option.SMOKER_LIGHT_SHAFT=§4S§fmoker Lighshaft
value.SMOKER_LIGHT_SHAFT.0=Never
value.SMOKER_LIGHT_SHAFT.1=Only Night
value.SMOKER_LIGHT_SHAFT.2=Only Rainy
value.SMOKER_LIGHT_SHAFT.3=Night & Rainy
value.SMOKER_LIGHT_SHAFT.4=All the Time
option.ENDER_SMOKER_LIGHT_SHAFT=§4L§fightshaft §4S§fmoker
option.SMOKER_LIGHT_SHAFT_OVERWORLD_SPEED=Lightshaft Smoker Speed

screen.ENDER_SKY_COLOR_CUSTOM_CONFIG=§4C§fustom End Sky Color
option.ENDER_SKY_COLOR_CUSTOM_CONFIG.comment=Adjusts color of the Ender Sky.
option.ENDER_SKY_COLOR_CUSTOM=§4E§fnder Sky Custom Color
option.ENDER_SKY_COLOR_CUSTOM.comment=Enable or disable Custom Sky color.
option.S_END_R=§4R§fed
option.S_END_G=§aG§freen
option.S_END_B=§1B§flue
option.S_END_I=Intensity

screen.SUNGLARE_CONFIG=§4S§funglare Configuration
option.SUNGLARE=§4S§funglare
option.SUNGLARE.comment=Enable or disable Sunglare
option.SUNGLARE_OUTWATER_STRENGTH=§4S§funglare Out of Water
option.SUNGLARE_OUTWATER_STRENGTH.comment=Adjusts the Strength of the luminous halo around the sun / moon when you are out of the water.
option.SUNGLARE_UNDERWATER_STRENGTH=§4S§funglare Under Water
option.SUNGLARE_UNDERWATER_STRENGTH.comment=Adjusts the Strength of the luminous halo around the sun / moon when you are under the water.
option.SUNGLARE_RAIN=§4S§funglare Weather
option.SUNGLARE_RAIN.comment=Enable or Disable a luminous halo around the sun / moon when it rain.
value.SUNGLARE_RAIN.1=§aON§f
value.SUNGLARE_RAIN.2=§4OFF§f
option.SUN_GLARE_NIGHT=§4M§foon Glare
option.SUN_GLARE_NIGHT.coment=Adjusts Moon Glare Intensity.
option.SUN_GLARE_DAY=§4S§fun Glare
option.SUN_GLARE_DAY.coment=Adjusts Sun Glare Intensity.

option.SKY_BLUR=§4B§flurry Sky
option.SKY_BLUR.comment=Makes the sky slightly blurry.

option.WATER_CAUSTICS=§4W§fater Caustics
option.WATER_CAUSTICS.comment=Adds the reflection of the sun on the surface of the water when you are in the water, at the bottom of the water. Light_Shaft must be enabled!
option.PROJECTED_CAUSTICS=§4P§frojected Caustics
option.PROJECTED_CAUSTICS.comment=Adds the reflection of the sun on the surface of the water when you are out of the water, at the bottom of the water. Light_Shaft must be enabled!

option.PROJECTED_VISIBILITY=Visibility
option.PROJECTED_VISIBILITY.comment=Adjusts visibility of Projected Caustics in OverWorld.

option.REFLECTION=§4R§feflections
option.REFLECTION.comment=Enables screen space reflection. §e[*]§rThis toggle only affects water and translucent reflection, rain and specular reflection won't be affected.

option.SMOOTHNESS_METAL_REFLECTION_STRENGTH=§4S§fmooth/Metal Reflection§5[*]§f
option.SMOOTHNESS_METAL_REFLECTION_STRENGTH.comment=Adjusts the strength of smoothness/metal reflections.

option.REFLECTION_TRANSLUCENT=§4T§franslucent Reflections
option.REFLECTION_TRANSLUCENT.comment=Allows reflection to be rendered on translucent surfaces.

option.SUN_MOON_REFLECTION=§4R§feflections Sun/Moon

option.ADVANCED_MATERIALS=§4A§fdvanced Materials
option.ADVANCED_MATERIALS.comment=Enables the use of specular and normal mapping which allows for more detail on various things.  §e[*]§rThis option requires a resource pack which contains specular and/or normal maps, disable this if you don't use one. §e[*]§rOptions which requires advanced materials are indicated by §5[*]§f.

option.NORMAL_PLANTS=§4N§formal Plants/Leaves§5[*]§f
option.NORMAL_PLANTS.comment=Adjusts plant shading. §e[*]§rDisable this if non-flat plant model is used or normal map applied on plants.

option.NORMAL_DAMPENING=§4N§formal Dampening§5[*]§f
option.NORMAL_DAMPENING.comment=Reduces normal map strength to prevent reflections being too noisy.

option.FRESNEL=Water Fresnel Strength
option.ICE_REFLECTION_STRENGTH=Ice Fresnel Strength

screen.BSL_CEL_SHADING=§4B§fSL Cel Shading

option.OUTLINE=§4S§ftyle
option.OUTLINE.comment=Enables outline effect.
value.OUTLINE.0=§4OFF
value.OUTLINE.1=Black Outline
value.OUTLINE.2=Colored Outline
value.OUTLINE.3=Black/Promo Outline
value.OUTLINE.4=Promo Outline
option.PROMO_OUTLINE_EVERYWHERE=§b🌊§f Water Promo Outline
option.PROMO_OUTLINE_EVERYWHERE.comment=Add Pormo Outline in Water.
value.PROMO_OUTLINE_EVERYWHERE.0=§4OFF
value.PROMO_OUTLINE_EVERYWHERE.1=§aON
option.OUTLINE_TRIPWIRE=§4T§fripwire Outline

screen.FULL_BORDER=§4F§full Border Mod
option.FULL_BORDER=Full Border
option.FULL_BORDER.comment=Enable or Disable FULL_BORDER. Add black line in border of blocks. Disable Promo Outline for best effect.
option.BORDER_SIZE=Border Size
option.BORDER_SIZE.comment=Adjust border's size.
option.BORDER_RADIUS=Border Radius
option.BORDER_RADIUS.comment=Adjust border's radius.

option.MATERIAL_FORMAT=§4M§faterial Format§5[*]§f
option.MATERIAL_FORMAT.comment=Determines the specular and normal map format used by the resourcepack. §e[*]§rTexture artists usually tell which format is used in their resourcepack, using the wrong format may give weird results.
value.MATERIAL_FORMAT.0=Seus PBR (Old PBR)
value.MATERIAL_FORMAT.1=labPBR 1.3

option.REFLECTION_SPECULAR=§4S§fpecular Reflection§5[*]§f
option.REFLECTION_SPECULAR.comment=Enables reflection on smooth or metallic surfaces.

option.SPECULAR_HIGHLIGHT_ROUGH=§4S§fpecular HighLight Rough§5[*]§f
option.SPECULAR_HIGHLIGHT_ROUGH.comment=Allows rough surfaces to have weak gloss.

option.REFLECTION_RAIN=Rain Reflection§5[*]§f
option.REFLECTION_RAIN.comment=Allows surfaces to be wet while raining.  §e[*]§rRequires specular reflection.
option.SMOOTHNESS_PUDDLE_REFLECTION=Smoothness Puddle Ref§5[*]§f
value.SMOOTHNESS_PUDDLE_REFLECTION.0.5=Low
value.SMOOTHNESS_PUDDLE_REFLECTION.0.6=Medium
value.SMOOTHNESS_PUDDLE_REFLECTION.0.7=High
value.SMOOTHNESS_PUDDLE_REFLECTION.0.8=Very High

option.PUDDLES_ON_WATER=Puddles on Water§5[*]§f
option.PUDDLES_ON_WATER.comment=Add puddles on water. §e[*]§rRequires specular reflection.

screen.RAIN_REFLECTION_MENU=§4R§fain Reflection Menu

option.drynessHalflife=Dry Spawn Delay§5[*]§f
option.drynessHalflife.comment=Adjusts the reflection spawn delay when it rains. 1= fast / 2= long. §e[*]§rRequires specular reflection.
value.drynessHalflife.50.0=1
value.drynessHalflife.100.0=2
value.drynessHalflife.125.0=3
value.drynessHalflife.150.0=4
value.drynessHalflife.175.0=5
value.drynessHalflife.200.0=6
value.drynessHalflife.225.0=7
value.drynessHalflife.250.0=8
value.drynessHalflife.275.0=9
value.drynessHalflife.300.0=10

option.wetnessHalflife=Dryness Delay§5[*]§f
option.wetnessHalflife.comment=Adjusts the delay of the reflection of the rain on the ground. 1= fast / 2= long. §e[*]§rRequires specular reflection.
value.wetnessHalflife.100.0=1
value.wetnessHalflife.200.0=2
value.wetnessHalflife.300.0=3
value.wetnessHalflife.400.0=4
value.wetnessHalflife.500.0=5
value.wetnessHalflife.600.0=6
value.wetnessHalflife.700.0=7
value.wetnessHalflife.800.0=8
value.wetnessHalflife.900.0=9
value.wetnessHalflife.1000.0=10

option.DISABLE_PUDDLES=Rain §4OFF§f on
option.DISABLE_PUDDLES.comment=Allows you to disable the reflection of the rain and the ripples on the following blocks: 0 = Lava, 1 = Lava/Snow, 2 = Lava/Snow/Sand
value.DISABLE_PUDDLES.0=§fLava
value.DISABLE_PUDDLES.1=§fLava/Snow
value.DISABLE_PUDDLES.2=§fLava/Snow/Sand

option.WAVING_LIQUID=Waving Liquid
option.WAVING_LIQUID.comment=Disables or enables the wave effect on the liquid (Water + Lava) at the same time.

option.REFLECTION_ROUGH=§4R§fough Reflection§5[*]§f
option.REFLECTION_ROUGH.comment=Allows surfaces with lower smoothness to render blurry reflections. §4[-]§rMay contain minor artifacts.

option.ROUGH_NOISE=Rough Noise§5[*]§f
option.ROUGH_NOISE.comment=Adjusts grain on Rough reflection.

option.EMISSIVE_MULTIPLIER=Emissive Multiplier
option.EMISSIVE_MULTIPLIER.comment=Adjusts the strength of all blocks that emit light.

option.PARALLAX=§4P§farallax Occlusion Mapping§5[*]§f
option.PARALLAX.comment=Adds displacement on a surface using height map.

option.PARALLAX_DEPTH=Parallax Depth§5[*]§f
option.PARALLAX_DEPTH.comment=Adjusts parallax deepness.
value.PARALLAX_DEPTH.0.05=5 cm
value.PARALLAX_DEPTH.0.10=10 cm
value.PARALLAX_DEPTH.0.15=15 cm
value.PARALLAX_DEPTH.0.20=20 cm
value.PARALLAX_DEPTH.0.25=25 cm
value.PARALLAX_DEPTH.0.30=30 cm
value.PARALLAX_DEPTH.0.35=35 cm
value.PARALLAX_DEPTH.0.40=40 cm
value.PARALLAX_DEPTH.0.45=45 cm
value.PARALLAX_DEPTH.0.50=50 cm

option.PARALLAX_ENTITY=§4P§farallax on Entities§5[*]§f
option.PARALLAX_ENTITY.comment=Disable or enable parallax on various entities. (For mods support)

option.SELF_SHADOW=§4S§felf Shadows§5[*]§f
option.SELF_SHADOW.comment=Allows a surface to cast shadow to itself using heightmap.

option.SELF_SHADOW_QUALITY=Self Shadows Samples§5[*]§f
option.SELF_SHADOW_QUALITY.comment=Adjusts the quality of self shadowing.

option.SELF_SHADOW_ANGLE=Self Shadowing Angle§5[*]§f
option.SELF_SHADOW_ANGLE.comment=Adjusts the self shadowing angle, higher value allows the shadow to travel further.

option.SELF_SHADOW_STRENGTH=Self Shadows Strength§5[*]§f
option.SELF_SHADOW_STRENGTH.comment=Adjusts the strenght of self shadowing.

option.PARALLAX_QUALITY=Parallax Quality§5[*]§f
option.PARALLAX_QUALITY.comment=Adjusts the quality of parallax occlusion mapping and self shadows.

option.PARALLAX_DISTANCE=Parallax Distance§5[*]§f
option.PARALLAX_DISTANCE.comment=Adjusts how far parallax occlusion mapping and self shadows can be rendered.

option.DIRECTIONAL_LIGHTMAP=§4D§firectional Lightmap§5[*]§f
option.DIRECTIONAL_LIGHTMAP.comment=Adds normal mapping to vanilla lighting. §4[-]§rLightmap may glitch with this effect enabled.

option.DIRECTIONAL_LIGHTMAP_STRENGTH=Dir. Lightmap Strength§5[*]§f
option.DIRECTIONAL_LIGHTMAP_STRENGTH.comment=Adjusts the intensity of Directional Lightmap.

option.DOF=§4D§fepth of Field
option.DOF.comment=Depth Of Field: Blurs the objects that the player isn't looking at to simulate focusing.

option.DISTANCE_BLUR=§4D§fistance Blur
option.DISTANCE_BLUR.comment=Adds a blur in the distance. DOF must be activated!

option.OVERWORLD_DOF_STRENGTH=§4O§fverworld DOF Strength
option.OVERWORLD_DOF_STRENGTH.comment=Adjusts the strength of the DOF in the Overworld.
option.OVERWORLD_DISTANCE_BLUR_STRENGTH=§4O§fverworld Distance Strength
option.OVERWORLD_DISTANCE_BLUR_STRENGTH.comment=Adjusts the strength of distance blur in the Overworld.

option.NETHER_DOF_STRENGTH=§4N§fether DOF Strength
option.NETHER_DOF_STRENGTH.comment=Adjusts the strength of the DOF in the Nether.
option.NETHER_DISTANCE_BLUR_STRENGTH=§4N§fether Distance Strength
option.NETHER_DISTANCE_BLUR_STRENGTH.comment=Adjusts the strength of distance blur in the Nether.

option.END_DOF_STRENGTH=§4E§fnder DOF Strength
option.END_DOF_STRENGTH.comment=Adjusts the strength of the DOF in the Ender.
option.END_DISTANCE_BLUR_STRENGTH=§4E§fnder Distance Strength
option.END_DISTANCE_BLUR_STRENGTH.comment=Adjusts the strength of distance blur in the Ender.

option.CHROMATIC_ABERRATION=§4C§fhromatic Aberration
option.CHROMATIC_ABERRATION.comment=Optical aberration that produces different focus depending on the wavelength. We then observe a blurry image with iridescent contours.
option.CHROMATIC_ABERRATION_O=§4O§fverworld Chr. Aberration
option.CHROMATIC_ABERRATION_N=§4N§fether Chr. Aberration
option.CHROMATIC_ABERRATION_E=§4E§fnder Chr. Aberration

option.CHROMA_STRENGTH=§4C§fhromatic Strength
option.CHROMA_STRENGTH.comment=Adjusts the Strength of chromatic aberration.

option.centerDepthHalflife=§4F§focus Speed
option.centerDepthHalflife.comment=Adjusting Focus speed

option.RAIN_BLUR_MULT=§4R§fainy Distance Multiplier
option.RAIN_BLUR_MULT.comment=Adjusts Strength of Distance Blur when it rain. Distance Blur must be activated!.

screen.MOTION_BLUR_MENU=§4M§fotion Blur Menu
option.MOTION_BLUR=§4M§fotion Blur
option.MOTION_BLUR.comment=Enables camera motion based blurring.
option.PLAYER_MOTION_BLUR=§4P§flayers Motion Blur
option.PLAYER_MOTION_BLUR.comment=Disabled\Enabled players motion blur. Need Minecraft version 1.16.5 or higher to work.
value.PLAYER_MOTION_BLUR.0=§4Disabled
value.PLAYER_MOTION_BLUR.1=§aEnabled
option.MOTION_BLUR_STRENGTH=Motion Blur Strength
option.MOTION_BLUR_STRENGTH.comment=Adjusts motion blur intensity.

screen.BLOOM_MENU=§4B§floom Menu
option.BLOOM=§4B§floom
option.BLOOM.comment=Allows bright areas to glow.
value.BLOOM.0=§4OFF
value.BLOOM.1=§aON

option.HAND_BLOOM_REDUCTION=§4H§fand Bloom Reduction
option.HAND_BLOOM_REDUCTION.comment=Allows you to reduce the intensity of Bloom on the hands.
option.HAND_BLOOM_REDUCTION_STRENGTH=Hand Bloom Strength

option.BLOOM_RADIUS=Radius
option.BLOOM_RADIUS.comment=Adjusts how far the glow spreads.
value.BLOOM_RADIUS.1=Minimum
value.BLOOM_RADIUS.2=Very Low
value.BLOOM_RADIUS.3=Low
value.BLOOM_RADIUS.4=Medium
value.BLOOM_RADIUS.5=High
value.BLOOM_RADIUS.6=Very High
value.BLOOM_RADIUS.7=Maximum

option.BLOOM_TILE_SIZE=Bloom Tile Size
value.BLOOM_TILE_SIZE.0.0=Low
value.BLOOM_TILE_SIZE.0.5=Medium
value.BLOOM_TILE_SIZE.1.0=High
value.BLOOM_TILE_SIZE.1.5=Very High
value.BLOOM_TILE_SIZE.2.0=Maximum
value.BLOOM_TILE_SIZE.3.0=Extreme

screen.BLOOM_DIMENSION_CONFIG=§4B§floom Dimension Config [§a*§f]
option.OVERWORLD_BLOOM_STRENGTH=Overworld Bloom Strength
option.OVERWORLD_BLOOM_STRENGTH.comment=Adjusts bloom intensity.
option.NETHER_BLOOM_STRENGTH=Nether Bloom Strength
option.NETHER_BLOOM_STRENGTH.comment=Adjusts bloom intensity.
option.END_BLOOM_STRENGTH=End Bloom Strength
option.END_BLOOM_STRENGTH.comment=Adjusts bloom intensity.

screen.DARKNESS_MENU=§fD§3a§fr§3k§fn§3e§fs§3s§f Menu
option.ENABLE_DARKNESS_EFFECT=§fD§3a§fr§3k§fn§3e§fs§3s§f Effects
option.ENABLE_DARKNESS_EFFECT.comment=Enable or disable Darkness Effects.
option.DARKNESS_HARD_FOG=§fD§3a§fr§3k§fn§3e§fs§3s§f
value.DARKNESS_HARD_FOG.0=Simple Fog
value.DARKNESS_HARD_FOG.1=Big FOG
option.DARKNESS_FOG_DISTANCE=§fD§3a§fr§3k§fn§3e§fs§3s§f Fog
option.DARKNESS_FOG_DISTANCE.comment=Allows to adjusts the fog for the Darkness.
option.WARDEN_BLOOM_MULTIPLIER=§fD§3a§fr§3k§fn§3e§fs§3s§f Bloom Multiplier
option.WARDEN_BLOOM_MULTIPLIER.comment=Allows you to adjust the Bloom when you fight the Warden.
option.SCREEN_DIMMING=§3S§fcreen §3D§fimming
option.SCREEN_DIMMING.comment=Allows you to adjust screen dimming.
value.SCREEN_DIMMING.1=§3L§fow
value.SCREEN_DIMMING.2=§3M§fedium
value.SCREEN_DIMMING.3=§3H§figh

screen.START_EFFECTS=§4S§ftart Effects
option.COLOR_START=§4S§ftart Effect Custom Color
option.COLOR_START.comment=Adds a splash effect colorized with the color of his choice. Use the RGB sliders to choose your color.
option.BLOOM_START=§4B§floom Start Effect
option.BLOOM_START.comment=Increases Bloom during the startup effect. Bloom must be enabled!.
option.ANIM_MOVE=§4F§fading animation
option.ANIM_MOVE.comment=Fading animation when you move.
option.BLOOM_S_STRENGTH=Bloom Start Strength
option.S_RED=§4R§fed
option.S_GREEN=§aG§freen
option.S_BLUE=§1B§flue
option.S_INTENSITY=Intensity

screen.LENS_FLARE_MENU=§4L§fens Flare Menu
option.LENS_FLARE=Lens Flare §fDouble_§4R§6A§eI§aN§bB§9O§5W§dS§r

option.LENS_FLARE_STRENGTH_DAY=Lens Flare Strength Day
option.LENS_FLARE_STRENGTH_DAY.comment=Adjusts lens flare intensity.
option.LENS_FLARE_STRENGTH_NIGHT=Lens Flare Strength Night
option.LENS_FLARE_STRENGTH_DAY_NIGHT.comment=Adjusts lens flare intensity.

option.AA=§4A§fnti-aliasing
option.AA.comment=Enables anti-aliasing. FXAA : Faster, works properly with screenshot size. TAA : Slower, captures subpixel detail and improves some effects. §e[*]§rPlease disable Antialiasing in Shaders menu while this option is enabled.
value.AA.0=§4OFF
value.AA.1=FXAA
value.AA.2=TAA
value.AA.3=TAA + FXAA
value.AA.4=Super TAA + FXAA
value.AA.5=Super TAA

screen.FXAA_SETTINGS=§4S§fettings FXAA
option.FXAA_SUBPIXEL=§4F§fXAA Subpixel Smoothing
option.FXAA_SUBPIXEL.comment=Adjusts how much smoothing should FXAA apply to tiny details.
value.FXAA_SUBPIXEL.0.00=§4OFF
value.FXAA_SUBPIXEL.0.25=Low
value.FXAA_SUBPIXEL.0.50=Medium
value.FXAA_SUBPIXEL.0.75=High
value.FXAA_SUBPIXEL.1.00=Very High

option.FXAA_THRESHOLD=§4F§fXAA Contrast Sensitivity
option.FXAA_THRESHOLD.comment=Adjusts how much edge contrast required to apply FXAA.
value.FXAA_THRESHOLD.0.250=Low
value.FXAA_THRESHOLD.0.125=Medium
value.FXAA_THRESHOLD.0.063=High

option.FXAA_THRESHOLD_MIN=§4F§fXAA Brightness Sensitivity
option.FXAA_THRESHOLD_MIN.comment=Adjusts how much edge brightness required to apply FXAA.
value.FXAA_THRESHOLD_MIN.0.0625=Low
value.FXAA_THRESHOLD_MIN.0.0312=Medium
value.FXAA_THRESHOLD_MIN.0.0156=High

option.KEEP_AA_ON_WATER=AA On Water
option.KEEP_AA_ON_WATER.comment=Enable or Disable AA on Water. Improve Stars reflection on Water when is disable. Work only for 1.17+!.
option.SHARPEN_AA=§4S§fharpen AA
option.SHARPEN_AA.comment=Sharpen AA is Downscalling/Upscaling AA based on MC render Quality.

option.AUTO_EXPOSURE=§4A§futo Exposure
option.AUTO_EXPOSURE.comment=Enables automatic adjustment to overall brightness.

option.CLASSIC_EXPOSURE=§4C§flassic Exposure
option.CLASSIC_EXPOSURE.comment=Enables increased exposure when going indoors.

option.VIGNETTE=Vignette
option.Vignette.comment=Fades the edge of the screen to black. §e[*]§rDisable for 360 imaging.

screen.DIRTY_LENS_MENU=§4D§firty Lens Menu
option.DIRTY_LENS=§4D§firty Lens
option.DIRTY_LENS.comment=Adds dusty particle effect to bloom. §e[*]§rRequires bloom.
option.DIRTY_LENS_STRENGTH=Dirty Lens Strength

option.COLOR_GRADING=§4C§folor Grading
option.COLOR_GRADING.comment=Enables color grading. §e[*]§rThis option doesn't need to be enabled to change tonemap, saturation, and vibrance sliders.

option.TONEMAP_EXPOSURE=Tonemap Exposure
option.TonemapExposure.comment=Adjusts overall brightness.

option.TONEMAP_WHITE_CURVE=Tonemap White Curve
option.TONEMAP_WHITE_CURVE.comment=Adjusts how quickly the tonemap can reach white.

option.TONEMAP_LOWER_CURVE=Tonemap Lower Curve
option.TONEMAP_LOWER_CURVE.comment=Adjusts contrast of darker colors.

option.TONEMAP_UPPER_CURVE=Tonemap Upper Curve
option.TONEMAP_UPPER_CURVE.comment=Adjusts contrast of brighter colors.

option.SATURATION=Saturation
option.SATURATION.comment=Adjusts saturation of all colors.

option.VIBRANCE=Vibrance
option.VIBRANCE.comment=Adjusts saturation of less saturated colors, well saturated colors are less affected.

option.CG_RR=§4R§fed - §4R§fed Value
option.CG_RG=§4R§fed - §aG§freen Value
option.CG_RB=§4R§fed - §1B§flue Value
option.CG_RI=§4R§fed Strength Value
option.CG_RM=Minimal §4R§fed Value
option.CG_RC=§4R§fed Curve Value

option.CG_GR=§aG§freen - §4R§fed Value
option.CG_GG=§aG§freen - §aG§freen Value
option.CG_GB=§aG§freen - §1B§flue Value
option.CG_GI=§aG§freen Strength Value
option.CG_GM=Minimal §aG§freen Value
option.CG_GC=§aG§freen Curve Value

option.CG_BR=§1B§flue - §4R§fed Value
option.CG_BG=§1B§flue - §aG§freen Value
option.CG_BB=§1B§flue - §1B§flue Value
option.CG_BI=§1B§flue Strength Value
option.CG_BM=Minimal §1B§flue Value
option.CG_BC=§1B§flue Curve Value

option.CG_TR=Tint - §4R§fed Value
option.CG_TG=Tint - §aG§freen Value
option.CG_TB=Tint - §1B§flue Value
option.CG_TI=Tint Strength Value
option.CG_TM=Tint Mix Value

option.shadowMapResolution=Shadowmap Quality
option.shadowMapResolution.comment=Adjusts shadowmap size. §e[*]§rHigher resolution gives sharper shadows, but reduces performance.
value.shadowMapResolution.1024=Low (1024)
value.shadowMapResolution.2048=Medium (2048)
value.shadowMapResolution.3072=High (3072)
value.shadowMapResolution.4096=Very High (4096)
value.shadowMapResolution.8192=Ultra High (8192)
value.shadowMapResolution.10240=Extreme (10240)

option.shadowDistance=Shadow Distance
option.shadowDIstance.comment=Adsusts shadow distance.
value.shadowDistance.64.0=4 Chunks
value.shadowDistance.96.0=6 Chunks
value.shadowDistance.128.0=8 Chunks
value.shadowDistance.192.0=12 Chunks
value.shadowDistance.256.0=16 Chunks
value.shadowDistance.384.0=24 Chunks
value.shadowDistance.512.0=32 Chunks
value.shadowDistance.768.0=48 Chunks
value.shadowDistance.1024.0=64 Chunks

option.COLORED_SHADOWS=§4C§folored Shadows §a[§6+§a]
option.COLORED_SHADOWS.comment=Enables tinted shadow from translucents. §a[+]§rUsed for colored volumetric light shafts. §4[-]§rSlightly higher performance cost when using shadow filtering.

option.SHADOW_FILTER=§4S§fhadow Filtering
option.SHADOW_FILTER.comment=Enables shadow filtering. §a[+]§rThis effect benefits from TAA.

option.TAA_SHADOW_FILTER=§4T§faa Shadow Filtering

option.sunPathRotation=Sun Path Rotation
option.sunPathRotation.comment=Adjusts sun angle.

screen.SSS_MENU=§4S§fub §4S§furface §4S§fcattering Menu

option.SSS=§4S§fub §4S§furface §4S§fcattering
option.SSS.comment=Allows light to penetrate and scatter through leaves/foliages.

option.SSS_ON_ENTITY=SSS on §4E§fntities
option.SSS_ON_ENTITY.comment=Add a very light SSS on the entities.
option.SSS_ENTITIES_STRENGTH=SSS §4E§fntities Strength

option.SSS_DAY_STRENGTH=SSS §4D§fay Strength
option.SSS_NIGHT_STRENGTH=SSS §4N§fight Strength
option.SSS_FOLIAGE_STRENGTH=SSS §4F§foliage Strength
option.SSS_LEAVES_STRENGTH=SSS §4L§feaves Strength

option.SSS_QUALITY=SSS §4Q§fuality
value.SSS_QUALITY.12=§fNormal
value.SSS_QUALITY.24=§eHigh
value.SSS_QUALITY.48=§6Very High
value.SSS_QUALITY.72=§4Ultra

option.EMISSIVE=§4E§fmissivity
option.EMISSIVE.comment=Allows certain surfaces to be brighter.
value.EMISSIVE.0=§4OFF
value.EMISSIVE.1=AdvMat Only§5[*]§f
value.EMISSIVE.2=Full
value.EMISSIVE.3=Hardcoded Only

option.LIGHT_MR=§4R§fed
option.LIGHT_MG=§aG§freen
option.LIGHT_MB=§1B§flue
option.LIGHT_MI=Intensity

option.LIGHT_DR=§4R§fed
option.LIGHT_DG=§aG§freen
option.LIGHT_DB=§1B§flue
option.LIGHT_DI=Intensity

option.LIGHT_ER=§4R§fed
option.LIGHT_EG=§aG§freen
option.LIGHT_EB=§1B§flue
option.LIGHT_EI=Intensity

option.LIGHT_NR=§4R§fed
option.LIGHT_NG=§aG§freen
option.LIGHT_NB=§1B§flue
option.LIGHT_NI=Intensity

option.AMBIENT_MR=§4R§fed
option.AMBIENT_MG=§aG§freen
option.AMBIENT_MB=§1B§flue
option.AMBIENT_MI=Intensity

option.AMBIENT_DR=§4R§fed
option.AMBIENT_DG=§aG§freen
option.AMBIENT_DB=§1B§flue
option.AMBIENT_DI=Intensity

option.AMBIENT_ER=§4R§fed
option.AMBIENT_EG=§aG§freen
option.AMBIENT_EB=§1B§flue
option.AMBIENT_EI=Intensity
option.AMBIANT_END=Ambiant Luminosity
option.BRIGHTNESS_END=Force Ambiant Luminosity
option.BRIGHTNESS_END.comment=Use this option if you want a very dark sky to have a clear ground.
value.BRIGHTNESS_END.1=§4OFF
value.BRIGHTNESS_END.2=§fON

option.AMBIENT_NR=§4R§fed
option.AMBIENT_NG=§aG§freen
option.AMBIENT_NB=§1B§flue
option.AMBIENT_NI=Intensity

option.NIGHT_BRIGHTNESS=Night Brightness
option.NIGHT_BRIGHTNESS.comment=Adjusts the general lighting brightness during the night.

screen.MOON_PHASE_INFLUENCE=§4M§foon Phase Settings
option.MOON_PHASE_LIGHTING=Moon Phase Influence
option.MOON_PHASE_LIGHTING.comment=Enables moon phase dependant night time brightness.
option.NIGHT_LIGHTING_FULL_MOON=Moon Phase - Full Moon
option.NIGHT_LIGHTING_FULL_MOON.comment=Multiplies the night brightness during full moon when Moon Phase Influence is enabled.
option.NIGHT_LIGHTING_PARTIAL_MOON=Moon Phase - Partial Moon
option.NIGHT_LIGHTING_PARTIAL_MOON.comment=Multiplies the night brightness during partial moon when Moon Phase Influence is enabled.
option.NIGHT_LIGHTING_NEW_MOON=Moon Phase - New Moon
option.NIGHT_LIGHTING_NEW_MOON.comment=Multiplies the night brightness during new moon when Moon Phase Influence is enabled.

option.MINLIGHT_R=§4R§fed
option.MINLIGHT_G=§aG§freen
option.MINLIGHT_B=§1B§flue
option.MINLIGHT_I=Out of Water Intensity
option.MINLIGHT_U_I=Underwater Intensity

option.BLOCKLIGHT_R=§4R§fed
option.BLOCKLIGHT_G=§aG§freen
option.BLOCKLIGHT_B=§1B§flue
option.BLOCKLIGHT_I=Intensity
option.SHINE_BLOCKLIGHTINGLIMITER=§4B§flock Shine
value.SHINE_BLOCKLIGHTINGLIMITER.0=Normal Lightmap
value.SHINE_BLOCKLIGHTINGLIMITER.1=Normal Lightmap²
option.LIGHTING_POWER_DAY=Lighting Power Day
option.LIGHTING_POWER_DAY.comment=Adjust Power Lighting of blocklight of day.
option.LIGHTING_POWER_NIGHT=Lighting Power Night
option.LIGHTING_POWER_NIGHT.comment=Adjust Power Lighting of blocklight of night.

option.LIGHTING_POWER_INSIDE=Lighting Power Inside
option.LIGHTING_POWER_INSIDE.comment=Adjust Power Lighting of blocklight when you are inside.
option.LIGHTING_POWER_UNDERWATER=Lighting Power Underwater
option.LIGHTING_POWER_UNDERWATER.comment=Adjust Power Lighting of blocklight when you are under water.

option.CONCENTRATE_BLOCK_LIGHT=§4L§fighting
value.CONCENTRATE_BLOCK_LIGHT.1=Concentrated
value.CONCENTRATE_BLOCK_LIGHT.2=Scattered
option.BLOCKLIGHT_BY_TEMP=§4B§flocklight by Temp
option.BLOCKLIGHT_BY_TEMP.comment=Enable or disable blocklighting temperature control. Disable the RGB color control!
option.BLOCKLIGHT_TEMP=Temperature
option.BLOCKLIGHT_TEMP.comment=Adjust the blockligthing by temperature
option.BLOCKLIGHT_LUMA=Intensity for Temp Light
option.COLORED_LIGHTING=§4E§fminGT Random Colored Light
option.COLORED_LIGHTING.comment=Allows to have the luminous marigolds of random colors according to the position of these.

option.SKY_R=§4R§fed
option.SKY_G=§aG§freen
option.SKY_B=§1B§flue
option.SKY_I=Intensity

option.SKY_DAY=Morning/Evening - Intensity
option.SKY_DAY.comment=Adjusts the intensity of the sky during morning and evening.

option.SKY_NOON=Noon - Intensity
option.SKY_NOON.comment=Adjusts the intensity of the sky during noon.

option.SKY_NIGHT=Night - Intensity
option.SKY_NIGHT.comment=Adjusts the intensity of the sky during night.

option.SKY_RAIN_DAY=Day Rain - Intensity
option.SKY_RAIN_DAY.comment=Adjusts the intensity of the sky during the day when it's raining.

option.SKY_RAIN_NIGHT=Night Rain - Intensity
option.SKY_RAIN_NIGHT.comment=Adjusts the intensity of the sky during the night when it's raining.

option.WATER_R=§4R§fed
option.WATER_G=§aG§freen
option.WATER_B=§1B§flue
option.WATER_I=Intensity
option.WATER_A=Alpha
value.WATER_A.0.99=1.00
option.UNDERWATER_R=§4R§fed
option.UNDERWATER_G=§aG§freen
option.UNDERWATER_B=§1B§flue
option.UNDERWATER_I=Intensity
option.UNDERWATER_COLOR=Underwater Color
screen.UNDERWATER_COLOR=Underwater Color
option.ABSORPTION=§4A§fbsorption
option.ABSORPTION.comment=Add water Absorption. Need to turn Colored Shadow ON.
option.WATER_ABS_COLOR=Absorption Alpha Color
value.WATER_ABS_COLOR.0.99=1.00
option.ALBEDO_ABS_POWER=Color Multiplier
option.WATER_REFRACTION=§4W§fater Refraction
option.WATER_REFRACTION.comment=Allows you to add refraction on the surface of the water, whether the head is above or below the surface.

option.WEATHER_RR=§4R§fed
option.WEATHER_RG=§aG§freen
option.WEATHER_RB=§1B§flue
option.WEATHER_RI=Intensity

option.WEATHER_CR=§4R§fed
option.WEATHER_CG=§aG§freen
option.WEATHER_CB=§1B§flue
option.WEATHER_CI=Intensity

option.WEATHER_DR=§4R§fed
option.WEATHER_DG=§aG§freen
option.WEATHER_DB=§1B§flue
option.WEATHER_DI=Intensity

option.WEATHER_BR=§4R§fed
option.WEATHER_BG=§aG§freen
option.WEATHER_BB=§1B§flue
option.WEATHER_BI=Intensity

option.WEATHER_SR=§4R§fed
option.WEATHER_SG=§aG§freen
option.WEATHER_SB=§1B§flue
option.WEATHER_SI=Intensity

option.WEATHER_MR=§4R§fed
option.WEATHER_MG=§aG§freen
option.WEATHER_MB=§1B§flue
option.WEATHER_MI=Intensity

option.WEATHER_VR=§4R§fed
option.WEATHER_VG=§aG§freen
option.WEATHER_VB=§1B§flue
option.WEATHER_VI=Intensity

option.NETHER_NR=§4R§fed
option.NETHER_NG=§aG§freen
option.NETHER_NB=§1B§flue
option.NETHER_NI=Intensity

option.NETHER_VR=§4R§fed
option.NETHER_VG=§aG§freen
option.NETHER_VB=§1B§flue
option.NETHER_VI=Intensity

option.NETHER_CR=§4R§fed
option.NETHER_CG=§aG§freen
option.NETHER_CB=§1B§flue
option.NETHER_CI=Intensity

option.NETHER_WR=§4R§fed
option.NETHER_WG=§aG§freen
option.NETHER_WB=§1B§flue
option.NETHER_WI=Intensity

option.NETHER_BR=§4R§fed
option.NETHER_BG=§aG§freen
option.NETHER_BB=§1B§flue
option.NETHER_BI=Intensity

option.END_R=§4R§fed
option.END_G=§aG§freen
option.END_B=§1B§flue
option.END_I=Intensity

option.SKY_VANILLA=Vanilla Sky
option.SKY_VANILLA.comment=Use vanilla sky color.

option.WATER_MODE=Water Mode
option.WATER_MODE.comment=Determine whether vanilla water texture should be used. Realistic : shader's flat water color, no texture. RTX : RTX Style with colored texture. Tinted Vanilla : vanilla texture with shader's water color.
value.WATER_MODE.0=Realistic
value.WATER_MODE.1=RTX Style
value.WATER_MODE.2=Tinted Vanilla

option.WATER_REVERB=§4W§fater Reverb
option.WATER_REVERB.comment=In water, add transparent reflexion on surface on water. Only for Default Water Style.

screen.CLOUDS_CONFIG=§4C§flouds Configuration
option.REALISTIC_CLOUDS=§4S§ftyle
option.REALISTIC_CLOUDS.comment=Choose Realistic or Vanilla Clouds. §a[+]§rThis effect benefits from TAA.
value.REALISTIC_CLOUDS.0=Vanilla Clouds
value.REALISTIC_CLOUDS.1=Realistic Clouds
value.REALISTIC_CLOUDS.2=§4OFF

screen.CLOUDS_CONFIG_MENU=§4C§flouds Configuration

option.SUN_REF=§4S§fun Reflection
option.SUN_REF.comment=Adjusts Sun reflection strength.
value.SUN_REF.0=§4Disable
option.MOON_REF=§4M§foon Reflection
option.MOON_REF.comment=Adjusts Moon reflection strength.
value.MOON_REF.0=§4Disable

screen.STARS_CONFIG=§4S§ftars Configuration
option.STARS=§4S§ftars
option.STARS.comment=Enables stars.
option.SUNSET_SUNRISE_STARS=§4S§funset/§4S§funrise Stars
option.SUNSET_SUNRISE_STARS.comment=Stars appear from the beginning of sunset and sunrise.
option.STARS_COVERAGE=Stars Coverage
option.STARS_COVERAGE.comment=Choose the star coverage style. Style 1 = Normal. Style 2 = Normal X2. Style3 = Normal X3.
value.STARS_COVERAGE.1=Style 1
value.STARS_COVERAGE.2=Style 2
value.STARS_COVERAGE.3=Style 3
option.DISTANCE_STARS=Stars Distance
option.DISTANCE_STARS.comment=Adjust Stars Distance
option.STARS_LIGHT_INTENSITY=Intensity Stars Lighting
option.STARS_LIGHT_INTENSITY.comment=Adjust Intensity of Stars Lighting. Too high a value may adversely affect the reflection of stars on the water if Stars reflection option is enabled.
option.STARS_JITTER=§4S§ftars Jitter
option.STARS_JITTER.comment=Makes the stars twinkle in the Overworld and the End.
option.STARS_JITTER_SPEED=Jitter Speed
option.STARS_JITTER_SPEED.comment=Allows you to adjust the star flicker speed.
option.MOON_STARS_HIDE_SIZE=Distance of the Moon
option.MOON_STARS_HIDE_SIZE.comment=Allows you to adjust the distance of the stars compared to the moon. Ideal if you use a resource pack with big moon.
option.MOON_STARS_FADE=Fade around the Moon
option.MOON_STARS_FADE.comment=Adjusts the fade of the stars around the moon.

screen.SHOOTINGSTAR_CONFIG=§4S§fhootingStars Configuration
screen.CONSTELLATIONS_CONFIG=§4S§fhiningStars Configuration
option.SHOOTING_STARS=§4S§fhooting Stars
option.SHOOTING_STARS.comment=Enable or disable Shooting Stars.
option.SHOOTING_STARS_END=§4E§fnder Shooting Stars
option.SHOOTING_STARS_END.comment=Enable or disable Shooting Stars in Ender.
option.SPEED_SHOOTING=Shooting Speed
option.SPEED_SHOOTING.comment=Adjusts the speed of shooting stars. 5=Fast 1=Slow.
option.STAR_THICKNESS=Shooting Stars Thickness
option.STAR_THICKNESS.comment=Adjusts thickness of shooting stars.
option.SHOW_DELAY=Timing display
option.SHOW_DELAY.comment=Adjust the spacing for display the shooting stars in sky. 1=Fast 10=Slow.
option.SHOOTING_STARS_FADE=Shooting Stars Fade
option.SHOOTING_STARS_FADE.comment=Adjusts fade of shooting stars. 1.0=Hard 10.0=Fade.
option.NUM_SHOOTING_STARS=Number of Shooting Stars
option.NUM_SHOOTING_STARS.comment=Adjusts number of shooting stars in the sky.
option.SHOOTING_INTENSITY=Shooting Stars Intensity
option.SHININGSTARS=۞ §4S§fhining Stars
option.SHININGSTARS.comment=Add Shining Stars in the sky
option.SHININGSTARS_INTENSITY=Shining Stars Brightness
option.SHININGSTARS_INTENSITY.comment=Adjust Shining Stars Brightness
option.CONSTELLATIONS=۞ §4C§fonstellations
option.CONSTELLATIONS.comment=Add Constellation in the Sky
option.LINE_TRANSPARENCY=Lines Transparency
option.LINE_TRANSPARENCY.comment=Adjust lines's constellation tranparency
option.LINE_THICKNESS=Lines Thickness
option.LINE_THICKNESS.comment=Adjust Lines Thickness
option.NUMBER_SHININGSTARS=Stars Quantity
value.NUMBER_SHININGSTARS.1=§a100 §fStars
value.NUMBER_SHININGSTARS.2=§e200 §fStars
value.NUMBER_SHININGSTARS.3=§6300 §fStars
value.NUMBER_SHININGSTARS.4=§4400 §fStars
option.SHININGSTARS_JITTER=§k1§fStars Flickering§k1§f
option.SHININGSTARS_JITTER.comment=Turn star Flickering on or off
option.SHININGSTARS_JITTER_SPEED=Flickering Speed
option.SHININGSTARS_JITTER_SPEED.comment=Adjusts the star Flickering speed
option.ABOUT2=Lines Color
value.ABOUT2.0=§4R§aG§1B§f:
option.R_LINE=§4R§fed
option.G_LINE=§aG§freen
option.B_LINE=§1B§flue
option.SIZESTARS=ShiningStars Size
option.SIZESTARS.comment=Adjusts Stars Size.
option.THICKSTARS=ShiningStars Thickness
option.THICKSTARS.comment=Adjusts ShiningStars thickness.
option.SHININGSTARS_REFLECTION=§4S§fhiningStars Reflection
option.SHININGSTARS_REFLECTION.comment=Add ShiningStars reflection on water.
option.SHININGSTARS_REFLECTION_STRENGTH=Reflection Strength
option.SHININGSTARS_REFLECTION_STRENGTH.comment=Adjusts intensity of ShiningStars Reflection on water.

value.NUM_SHOOTING_STARS.1=X 1
value.NUM_SHOOTING_STARS.2=X 2
value.NUM_SHOOTING_STARS.3=X 3
value.NUM_SHOOTING_STARS.4=X 4
value.SHOW_DELAY.0.1=10
value.SHOW_DELAY.0.2=9
value.SHOW_DELAY.0.3=8
value.SHOW_DELAY.0.4=7
value.SHOW_DELAY.0.5=6
value.SHOW_DELAY.0.6=5
value.SHOW_DELAY.0.7=4
value.SHOW_DELAY.0.8=3
value.SHOW_DELAY.0.9=2
value.SHOW_DELAY.1.0=1
value.STAR_THICKNESS.1.0=1 cm
value.STAR_THICKNESS.0.9=0.9 cm
value.STAR_THICKNESS.0.8=0.8 cm
value.STAR_THICKNESS.0.7=0.7 cm
value.STAR_THICKNESS.0.6=0.6 cm
value.STAR_THICKNESS.0.5=0.5 cm
value.STAR_THICKNESS.0.4=0.4 cm
value.STAR_THICKNESS.0.3=0.3 cm
value.STAR_THICKNESS.0.2=0.2 cm
value.STAR_THICKNESS.0.1=0.1 cm
value.SPEED_SHOOTING.1.0=5
value.SPEED_SHOOTING.2.0=4
value.SPEED_SHOOTING.3.0=3
value.SPEED_SHOOTING.4.0=2
value.SPEED_SHOOTING.5.0=1

screen.AURORA_CONFIG=§4A§furora Configuration
option.AURORA=§4A§furora
option.AURORA.comment=Enables aurora. §a[+]§rThis effect benefits from TAA.
option.AURORA_WEATHER_PERBIOME=Aurora PerBiome Weather
option.AURORA_WEATHER_PERBIOME.comment=Enable or Disable Aurora when Per Biome Weather is enable.

screen.CUSTOM_RAIN_SNOW_COLOR=§4C§fustom Rain/Snow Color Config
option.CUSTOM_RAIN_SNOW_COLORING=§4C§fustom Rain/Snow Color
option.CUSTOM_RAIN_SNOW_COLORING.comment=Adjust you Rain/Snow Color.
value.CUSTOM_RAIN_SNOW_COLORING.0=§4Disable
value.CUSTOM_RAIN_SNOW_COLORING.1=§2Enable
option.RS_R=§4R§fed
option.RS_G=§aG§freen
option.RS_B=§1B§flue
option.RS_I=Intensity

option.AURORA_COLOR=Aurora Color
option.AURORA_COLOR.comment=Change Aurora color Style.
value.AURORA_COLOR.1=§aG§freen§f>§5Purple
value.AURORA_COLOR.2=§aG§freen§f>§1B§flue
value.AURORA_COLOR.3=§aG§freen§f>§4R§fed
value.AURORA_COLOR.4=§aG§freen§f>§eYellow
value.AURORA_COLOR.5=§4T§6E§eC§aH§bN§9O§5
value.AURORA_COLOR.6=§5Custom
screen.AURORA_CUSTOM_CONFIG=§4A§furora §5Custom §fConfig
option.AURORA_LR=§4R§fed
option.AURORA_LG=§aG§freen
option.AURORA_LB=§1B§flue
option.AURORA_LI=§eIntensity
option.AURORA_HR=§4R§fed
option.AURORA_HG=§aG§freen
option.AURORA_HB=§1B§flue
option.AURORA_HI=§eIntensity
value.ABOUT6.0=Lower
option.ABOUT6=§4C§folor
value.ABOUT7.0=Upper
option.ABOUT7=§4C§folor
option.AURORA_DISTANCE=Aurora Distance
option.AURORA_DISTANCE.comment=Adjusts Aurora Distance.
option.AURORA_SIZE=Aurora Size
option.AURORA_SIZE.comment=Adjusts Aurora size.
option.AURORA_VISIBILITY=Aurora Visibility
option.AURORA_SPEED=Aurora Speed
option.RAINBOW_COLOR_AURORA_1_SPEED=Upper Speed Color
option.RAINBOW_COLOR_AURORA_2_SPEED=Lower Speed Color
option.RAINBOW_COLOR_AURORA_1_START=Upper Color Start
option.RAINBOW_COLOR_AURORA_2_START=Lower Color Start
screen.AURORA_TECHNO_CONFIG=§4A§furora §4T§6E§eC§aH§bN§9O§5 §fConfig
option.COLOR_GRADIENT=Color Gradient

screen.AURORA_ENDER_MENU=§4E§fnder Aurora Menu
option.AURORA_END=§4E§fnder Aurora
option.AURORA_END_DISTANCE=Aurora Distance
option.AURORA_END_SIZE=Aurora Size
option.AURORA_END_VISIBILITY=Aurora Visibility
option.AURORA_END_SPEED=Aurora Speed
option.COLOR_END_GRADIENT=Color Gradient
option.AURORAEND_LR=§4R§fed
option.AURORAEND_LG=§aG§freen
option.AURORAEND_LB=§1B§flue
option.AURORAEND_LI=§eIntensity
option.AURORAEND_HR=§4R§fed
option.AURORAEND_HG=§aG§freen
option.AURORAEND_HB=§1B§flue
option.AURORAEND_HI=§eIntensity
value.ABOUT15.0=Lower
option.ABOUT15=§4C§folor
value.ABOUT16.0=Upper
option.ABOUT16=§4C§folor

screen.NEWMOON_CONFIG=§4N§few Moon Configuration
option.NEWMOON_DISABLER_STUFF=§4N§few Moon Stuff Disabler
option.NEWMOON_DISABLER_STUFF.comment=Allows to disable LensFlare, Sunglare, Lightshafts and Moon reflection on water when moonphase set to new moon.
option.NEWMOON_SHADOWS_LIGHTMAP_CONTROL=New Moon Lightmap Control
option.NEWMOON_SHADOWS_LIGHTMAP_CONTROL.comment=Allows you to adjust the ambient brightness during the new moon. New Moon Stuff Disabler must be activated!

screen.ROUND_SUN_MOON_CONFIG=§4R§found Sun & Moon
screen.SUN_MOON_CONFIG=§4S§fun/Moon Config
option.ROUND_SUN_MOON=§4R§found Sun & Moon
option.ROUND_SUN_MOON.comment=Enables shader based sun & moon. §e[*]§rDisable vanilla sun & moon in Video Settings > Details > Sun & Moon
option.SUN_MOON_FADING=Sun/Moon Sweetness
option.SUN_MOON_FADING.comment=Allows you to change the gradient of the sun/moon.
value.SUN_MOON_FADING.1.0=Soft
value.SUN_MOON_FADING.1.25=Medium
value.SUN_MOON_FADING.1.5=Raw
option.SUNSIZE=Sun/Moon Diameter
option.SUNSIZE.comment=Adjusts diameter for Sun/Moon. A larger value results in a smaller sun / moon.
option.REAL_SUNSIZE=§4B§figger Sun
option.REAL_SUNSIZE.comment=Adds 33% diameter to the sun compared to the diameter of the moon.
option.SUN_R=§4R§fed
option.SUN_G=§aG§freen
option.SUN_B=§1B§flue
option.SUN_I=Intensity of Sun
option.MOON_R=§4R§fed
option.MOON_G=§aG§freen
option.MOON_B=§1B§flue
option.MOON_I=Intensity of Moon
value.ABOUT11.0=§4S§fun Color :۞
option.ABOUT11=۞
value.ABOUT12.0=§4M§foon Color :۞
option.ABOUT12=۞

screen.SUN_RAYS_MENU=§4S§fun Rays Configuration
option.SUN_RAYS=§4S§fun Rays
option.SUN_RAYS.comment=Added Animated Sun Rays
option.SUN_RAYS_DISTANCE=§4D§fistance of Sun
value.SUN_RAYS_DISTANCE.0.7=Close
value.SUN_RAYS_DISTANCE.0.8=Normal
value.SUN_RAYS_DISTANCE.0.9=Average
value.SUN_RAYS_DISTANCE.1.0=Far
option.SUN_RAYS_I=§4I§fntensity of Rays
value.SUN_RAYS_I.0.1=Soft
value.SUN_RAYS_I.0.15=Medium
value.SUN_RAYS_I.0.2=High
option.NUM_RAYS=§4N§fumbers of Rays
value.NUM_RAYS.12=Little
value.NUM_RAYS.16=Normal
value.NUM_RAYS.24=Middle
value.NUM_RAYS.28=Biggest
value.NUM_RAYS.32=Maximum
option.RAY_DIST_AMPLITUDE1=§4A§fmplitude Line §41§f/2
option.RAY_DIST_AMPLITUDE2=§4A§fmplitude Line §42§f/2
option.RAY_MOVE_SPEED=§4A§fmplitude Speed
option.RAY_ROTATION_SPEED=§4R§fotation Speed

option.SUNRAYS_COLOR=§4C§folor Style
option.SUNRAYS_COLOR.comment=Sun Color corresponds to the color of the Sun adjustable on the previous page. Custom = This page.
value.SUNRAYS_COLOR.0=§4S§fun Color
value.SUNRAYS_COLOR.1=§4C§fustom
option.SRC_R=§4R§fed
option.SRC_G=§aG§freen
option.SRC_B=§1B§flue
option.SRC_I=Intensity
option.SRL2_R=§4R§fed
option.SRL2_G=§aG§freen
option.SRL2_B=§1B§flue
option.SRL2_I=Intensity
value.ABOUT17.0=§4C§fustom Rays Color :۞
option.ABOUT17=۞
value.ABOUT18.0=§4S§fecond Rays Color :۞
option.ABOUT18=۞

screen.CHILD_BIRD_DRAWING_MENU=§4C§fhild Birds Drawing Menu
option.CHILD_BIRD_DRAWING=§4C§fhild Birds Drawing
option.BIRD_LINE_THICKNESS=§4B§firds Line Thickness
value.BIRD_LINE_THICKNESS.0.001=Overweight
value.BIRD_LINE_THICKNESS.0.0009=Fat
value.BIRD_LINE_THICKNESS.0.0008=Medium
value.BIRD_LINE_THICKNESS.0.0007=Fine
value.BIRD_LINE_THICKNESS.0.0006=Anorexic
option.BIRDS_HEIGHT=§4B§firds Height
value.BIRDS_HEIGHT.0.1=Very Low
value.BIRDS_HEIGHT.0.15=Low
value.BIRDS_HEIGHT.0.2=Medium
value.BIRDS_HEIGHT.0.25=High
value.BIRDS_HEIGHT.0.3=Very High
option.BIRDS_AMPLITUDE=§4B§firds Amplitude
value.BIRDS_AMPLITUDE.0.01=Very Low
value.BIRDS_AMPLITUDE.0.02=Low
value.BIRDS_AMPLITUDE.0.03=Medium
value.BIRDS_AMPLITUDE.0.04=High
value.BIRDS_AMPLITUDE.0.05=Very High
option.NUMBER_OF_BIRDS=§4N§fumbers of Birds per Groups
value.NUMBER_OF_BIRDS.1=2
value.NUMBER_OF_BIRDS.2=3
value.NUMBER_OF_BIRDS.3=4

screen.PNG_REFLECTION_MENU=§4P§flanet/§4N§febula/§4G§falaxy Reflection
screen.PLANET_NEBULA_CONFIG=§4P§flanet/§4N§febula/§4G§falaxy Configuration

option.PLANET=۞§4P§flanet§f۞
option.PLANET.comment=Added a planet in the sky from midnight until the middle of the day. Only for 1.16+!
value.PLANET.0=§4OFF
value.PLANET.1=Standard Planet
value.PLANET.2=Majora's Mask

option.NEBULA=۞§4N§febula§f۞
option.NEBULA.comment=Add a nebula in the sky. Only for 1.16+!

option.GALAXY=۞§4G§falaxy§f۞
option.GALAXY.comment=Add a galaxy in the sky. Only for 1.16+!

option.PLANET_SIZE_X=Planet Size -> §bX§f
option.PLANET_SIZE_Y=Planet Size -> §5Y§f
option.PLANET_OPACITY=Planet §6O§fpacity ->§f

option.NEBULA_SIZE_X=Nebula Size -> §bX§f
option.NEBULA_SIZE_Y=Nebula Size -> §5Y§f
option.NEBULA_OPACITY=Nebula §6O§fpacity ->§f

option.GALAXY_SIZE_X=Galaxy Size -> §bX§f
option.GALAXY_SIZE_Y=Galaxy Size -> §5Y§f
option.GALAXY_OPACITY=Galaxy §6O§fpacity ->§f

option.PLANET_REFLECTION=§4P§flanet Reflection
option.PLANET_REFLECTION.comment=Added planet reflection on water.

option.PLANET_REFLECTION_STRENGTH_NIGHT=Reflection Intensity Night
option.PLANET_REFLECTION_STRENGTH_DAY=Reflection Intensity Day

option.NEBULA_REFLECTION=§4N§febula Reflection
option.NEBULA_REFLECTION.comment=Added nebula reflection on water.
option.NEBULA_REFLECTION_STRENGTH_NIGHT=Reflection Intensity

option.GALAXY_REFLECTION=§4G§falaxy Reflection
option.GALAXY_REFLECTION.comment=Added Galaxy reflection on water.
option.GALAXY_REFLECTION_STRENGTH_NIGHT=Reflection Intensity

value.ABOUT5.0=§4P§flanet/§4N§febula/§4G§falaxy
option.ABOUT5=§4R§feflection

option.PLANET_ROTX=Distance from the Moon
option.PLANET_ROTX.comment=Distance in degrees.
option.PLANET_ROTY=Rotation Around the Moon
option.PLANET_ROTY.comment=Rotation in degrees.
option.PLANET_ROTZ=Rotation of Planet
option.PLANET_ROTZ.comment=Rotation in degrees.

option.NEBULA_ROTX=Distance from the Moon
option.NEBULA_ROTX.comment=Distance in degrees.
option.NEBULA_ROTY=Rotation Around the Moon
option.NEBULA_ROTY.comment=Rotation in degrees.
option.NEBULA_ROTZ=Rotation of Nebula
option.NEBULA_ROTZ.comment=Rotation in degrees.

option.GALAXY_ROTX=Distance from the Moon
option.GALAXY_ROTX.comment=Distance in degrees.
option.GALAXY_ROTY=Rotation Around the Moon
option.GALAXY_ROTY.comment=Rotation in degrees.
option.GALAXY_ROTZ=Rotation of Galaxy
option.GALAXY_ROTZ.comment=Rotation in degrees.

option.SKYBOX_BRIGHTNESS=Skybox Brightness
option.SKYBOX_BRIGHTNESS.comment=Adjusts skybox brightness. §e[*]§rSet to 1.00 when subtractive skybox exists.

option.CLOUD_THICKNESS=Thickness
option.CLOUD_THICKNESS.comment=Adjusts clouds thickness, higher thickness makes artifacts more visible.
value.CLOUD_THICKNESS.1 =Very Low
value.CLOUD_THICKNESS.2 =Low
value.CLOUD_THICKNESS.4 =Medium
value.CLOUD_THICKNESS.8 =High
value.CLOUD_THICKNESS.16=Very High
value.CLOUD_THICKNESS.20=Extra High

option.CLOUD_AMOUNT=Amount
option.CLOUD_AMOUNT.comment=Adjusts clouds amount.
value.CLOUD_AMOUNT.40.0=Very Low
value.CLOUD_AMOUNT.4.0=Extra High

option.CLOUD_HEIGHT=Height
option.CLOUD_HEIGHT.comment=Adjusts clouds height.
value.CLOUD_HEIGHT.5.0 =Very Low
value.CLOUD_HEIGHT.10.0=Low
value.CLOUD_HEIGHT.15.0=Medium
value.CLOUD_HEIGHT.20.0=High
value.CLOUD_HEIGHT.25.0=Very High
value.CLOUD_HEIGHT.30.0=Extra High

option.DITHER_HEIGHT_QUALITY=Dither Height Quality
option.DITHER_HEIGHT_QUALITY.comment=Adjusts dithering height for the cloud. Using the 'Cloud Covering' option adjust your quality.

option.CLOUD_COVERING=Cloud Covering
option.CLOUD_COVERING.comment=Adjusts Cloud Covering values.

option.CLOUD_SPEED=Speed
option.CLOUD_SPEED.comment=Adjusts clouds speed.

option.CLOUD_OPACITY=Opacity
option.CLOUD_OPACITY.comment=Adjusts cloud opacity.

option.CLOUD_BRIGHTNESS=Brightness Multiplier
option.CLOUD_BRIGHTNESS.comment=Adjusts cloud brightness.

option.CLOUD_RAIN_COVERING=Rain Clouds Covering
option.CLOUD_RAIN_COVERING.comment=Adjusts covering of cloud when it rain.

option.VANILLA_CLOUD_OPACITY=Vanilla Clouds Opacity
option.VANILLA_CLOUD_OPACITY.comment=Adjusts Opacity for Vanilla Clouds.

option.DAY_CLOUD_VISIBILITY=Day Clouds Visibility

option.NIGHT_CLOUD_VISIBILITY=Night Clouds Visibility

option.RAIN_CLOUD_VISIBILITY=Rain Clouds Visibility

option.ENDER_SMOKER_LIGHT_SHAFT_SPEED=Ender Smoker Speed
option.ENDER_SMOKER_LIGHT_SHAFT_SPEED.comment=Adjusts Ender Light Shaft Speed speed.

option.WATER_NORMALS=Normals
option.WATER_NORMALS.comment=Enables realtime-generated normal mapping for water.
value.WATER_NORMALS.0=§4OFF
value.WATER_NORMALS.1=Worley
value.WATER_NORMALS.2=Perlin

option.WATER_PARALLAX=Parallax
option.WATER_PARALLAX.comment=Enables water displacement.

option.WATER_BUMP=Bumpiness
option.WATER_BUMP.comment=Adjusts the intensity of custom water normals.

option.WATER_SHARPNESS=Sharpness
option.WATER_SHARPNESS.comment=Adjusts the sharpness of water normals.

option.WATER_SPEED=Speed
option.WATER_SPEED.comment=Adjusts the noise speed for custom water normals.

option.WATER_FOG_DENSITY=Water Fog Density
option.WATER_FOG_DENSITY.comment=Adjusts water fog density

option.WATER_DETAIL=Water Detail
option.WATER_DETAIL.comment=Adjusts Water Details

option.WAVING_GRASS=§4G§frass
option.WAVING_CROPS=§4C§frops
option.WAVING_PLANT=§4P§flants
option.WAVING_TALL_PLANT=§4T§fall Plants
option.WAVING_LEAVES=§4L§feaves
option.WAVING_VINES=§4V§fines
option.WAVING_LILYPAD=§4L§filypad
option.WAVING_FIRE=§4F§fire
option.WAVING_WATER=§4W§fater
option.WAVING_LAVA=§4L§fava
option.WAVING_LANTERN=§4L§fantern
option.WAVING_CHAIN=§4C§fhain
option.WAVING_MUSHROOM=§4M§fushroom
option.WAVING_COBWEB=§4C§fobweb

option.EMISSIVE_ORES=§4E§fmissive Ores
option.EMISSIVE_ORES.comment=Makes ores glow.
option.EMISSIVE_ORES_BRIGHTNESS_STRENGTH=Emissive Ores Strength
option.EMISSIVE_ORES_BRIGHTNESS_STRENGTH.comment=Allows you to choose the desired intensity for the ores.
option.PICKAXE_REVEAL=§4P§fickaxe Revelation
value.PICKAXE_REVEAL.0=§4OFF
value.PICKAXE_REVEAL.1=§aON
value.PICKAXE_REVEAL.2=Anime
option.PICKAXE_REVEAL.comment=Allows you to make ores glow with a pickaxe in hand. [§4+§f] "Emissive Ores" option must be enable.

screen.WEATHER_CONF=§4W§feather Menu
option.WEATHER=§4W§feather
option.WEATHER.comment=Enables rain and snowfall.

option.WEATHER_OPACITY=Weather Opacity
option.WEATHER_OPACITY.comment=Adjusts weather opacity.

option.WEATHER_DYNAMIC_HAND_LIGHT=§4W§feather Dynamic Hand Light
option.WEATHER_DYNAMIC_HAND_LIGHT.comment=Add Dynamic Hand Light on weather. Dynamic Hand Light must be enable.

screen.FOG_CONF=§4F§fog Menu
option.FOG=§4F§fog
option.FOG.comment=Enables fog.
option.UNDERGROUND_FOG=§4U§fnderground Fog
option.UNDERGROUND_FOG.comment=Add subtil Fog in underground.

screen.HDR=§4H§fDR

screen.FOG_DIMENSION_CONFIG=§4F§fog Dimension Config
option.OVERWORLD_FOG_DENSITY=Fog Overworld
option.OVERWORLD_FOG_DENSITY.comment=Adjusts the density of fog in the Overworld.
option.RAIN_FOG_DENSITY=Rain Fog Strength
option.RAIN_FOG_DENSITY.comment=Adjusts Fog when it rain.

option.NETHER_FOG_DENSITY=Fog Nether
option.NETHER_FOG_DENSITY.comment=Adjusts the density of fog in the Nether.
option.NETHER_FOG_COLOR_M=Fog Nether Color Mult
option.NETHER_FOG_COLOR_M.comment=Increase Brightness of Fog Color for Nether.
value.NETHER_FOG_COLOR_M.0.04=Soft
value.NETHER_FOG_COLOR_M.0.12=Intense

option.END_FOG_DENSITY=Fog End
option.END_FOG_DENSITY.comment=Adjusts the density of fog in the Ender.

screen.LAVA_SNOW_FOG_LEVEL=§4F§fog Under Lava/Snow powder
option.LAVA_FOG_STRENGTH=Lava Fog
option.LAVA_FOG_STRENGTH.comment=Allows you to adjust the intensity of the fog when your head is under the lava.
option.POWDER_SNOW_FOG_STRENGTH=Snow Powder
option.POWDER_SNOW_FOG_STRENGTH.comment=Allows you to adjust the intensity of the fog when your head is in the snow powder.

option.WEATHER_PERBIOME=§4P§fer Biome Weather
option.WEATHER_PERBIOME.comment=Use varied weather color for different biomes.

screen.WEATHER_COLOR=§4P§fer Biome Weather Colors
screen.WEATHER_R=§4R§fain (Normal)
screen.WEATHER_C=§4C§fold Biome Colors
screen.WEATHER_D=§4D§fesert Biome Colors
screen.WEATHER_B=§4M§fesa Biome Colors
screen.WEATHER_S=§4S§fwamp Biome Colors
screen.WEATHER_M=§4M§fushroom Biome Colors
screen.WEATHER_V=§4S§favanna Biome Colors

option.USE_COLD=§4C§fold Weather
value.USE_COLD.0=§4OFF
value.USE_COLD.1=§aON
option.USE_COLD.comment=Use varied weather color for cold biomes.
option.USE_DESERT=§4D§fesert Weather
value.USE_DESERT.0=§4OFF
value.USE_DESERT.1=§aON
option.USE_DESERT.comment=Use varied weather color for desert biomes.
option.USE_MESA=§4M§fesa Weather
value.USE_MESA.0=§4OFF
value.USE_MESA.1=§aON
option.USE_MESA.comment=Use varied weather color for mesa biomes.
option.USE_SWAMP=§4S§fwamp Weather
value.USE_SWAMP.0=§4OFF
value.USE_SWAMP.1=§aON
option.USE_SWAMP.comment=Use varied weather color for swamp biomes.
option.USE_MUSHROOM=§4M§fushroom Weather
value.USE_MUSHROOM.0=§4OFF
value.USE_MUSHROOM.1=§aON
option.USE_MUSHROOM.comment=Use varied weather color for mushroom biomes.
option.USE_SAVANNA=§4S§favanna Weather
value.USE_SAVANNA.0=§4OFF
value.USE_SAVANNA.1=§aON
option.USE_SAVANNA.comment=Use varied weather color for savanna biomes.

option.UNDERGROUND_SKY=§4U§fnderground Sky Fix
option.UNDERGROUND_SKY.comment=Hides the sky when the player is in dark area and under sea level (Y: 62). §c[-]§rNot suitable for low superflat worlds.

option.SOFT_PARTICLES=§4S§foft Particles
option.SOFT_PARTICLES.comment=Allows particle to blend smoothly with its surroundings.

option.PARTICLES_EMISSION=§4E§fmissive Particles
option.PARTICLES_EMISSION.comment=Allows emissivity for ender/redstone particles.

#RAINBOW
screen.ArcEnCiel=§4R§6a§ei§an§bb§9o§5w§ds§f
option.ARC_EN_CIEL=§4R§6a§ei§an§bb§9o§5w§ds§f
option.ARC_EN_CIEL.comment=Add §4R§6a§ei§an§bb§9o§5w§ds§f.
option.DISTANCE_ARC_EN_CIEL=§4R§6a§ei§an§bb§9o§5w§ds§f Distance
option.DISTANCE_ARC_EN_CIEL.comment=Distance where is the §4R§6A§eI§aN§bB§9O§5W§dS§f
option.DIAMETRE_ARC_EN_CIEL=§4R§6a§ei§an§bb§9o§5w§ds§f Diameter
option.DIAMETRE_ARC_EN_CIEL.comment=Diameter of the §4R§6A§eI§aN§bB§9O§5W§dS§f
option.EPAISSEUR_ARC_EN_CIEL=§4R§6a§ei§an§bb§9o§5w§ds§f Thickness
option.EPAISSEUR_ARC_EN_CIEL.comment=Thickness of the §4R§6A§eI§aN§bB§9O§5W§dS§f
option.RAINBOW_INTENSITY=§4R§6a§ei§an§bb§9o§5w§ds§f Intensity
option.FIXED_RAINBOW=Fixed §4R§6a§ei§an§bb§9o§5w§ds§f
option.FIXED_RAINBOW.comment=Allows to leave the rainbow at a given height, regardless of the time (between 2000 and 12000).
option.FIXED_RAINBOW_POS=§4R§6a§ei§an§bb§9o§5w§ds§f Position
value.FIXED_RAINBOW_POS.5.0=100%
value.FIXED_RAINBOW_POS.10.0=80%
value.FIXED_RAINBOW_POS.15.0=70%
value.FIXED_RAINBOW_POS.20.0=60%
value.FIXED_RAINBOW_POS.25.0=50%
value.FIXED_RAINBOW_POS.30.0=40%
value.FIXED_RAINBOW_POS.35.0=30%
value.FIXED_RAINBOW_POS.40.0=20%

screen.FLASH_VICTIME_MENU=§4F§flash Entities Menu
option.FLASH_VICTIME=§k1§4F§flash Entities§f§k1§f
option.FLASH_VICTIME.comment=Ensures perfect visibility of mobs in the dark once a weapon is in hand ;-)
option.OSCILLATION=§4O§fscillation
option.OSCILLATION.comment=Adds oscillation effect to entities with Flash Entities mode enabled
option.OSCILLATION_SPEED=Oscillation Speed
option.OSCILLATION_SPEED.comment=Adjusts the oscillation speed
option.INTENSITE_FLASH_VICTIME_O=Intensity Overworld
option.INTENSITE_FLASH_VICTIME_N=Intensity Nether
option.INTENSITE_FLASH_VICTIME_E=Intensity Ender
screen.TRIGGERING_ITEMS=§4T§friggering Items
option.FLASH_SWORD=Sword
option.FLASH_AXE=Axe
option.FLASH_BOW=Bow/CrossBow
option.FLASH_TRIDENT=Trident
option.FLASH_SNOWBALL=Snowball
option.FLASH_FISHING=Fishing Rod
option.FLASH_EGG=Egg

option.ENTITY_FLASH=§4E§fntity Damage Flash
option.ENTITY_FLASH.comment=Enables damaged entities and nearby creeper to flash.
value.ENTITY_FLASH.0=§4OFF
value.ENTITY_FLASH.1=Default (§4R§fed§f)
value.ENTITY_FLASH.2=Custom
option.ENTITIESFLASH_R=§4R§fed
option.ENTITIESFLASH_G=§aG§freen
option.ENTITIESFLASH_B=§1B§flue

option.TECHNO_XP=§4T§6E§eC§aH§bN§9O§5-§dX§rP
option.TECHNO_XP.comment=The color of your XP balls become §4R§6A§eI§aN§bB§9O§5W§dS§r.
screen.TECHNO_XP_MENU=§4T§6E§eC§aH§bN§9O§5-§dX§rP§f Menu
option.XP_ORB_INTENSITY=Intensity

screen.HYPER_SPEED_MENU=§4H§fyper Speed Menu
option.HYPER_SPEED=§4H§fyper Speed
option=HYPER_SPEED.comment=Add a movement speed effect.
option.HYPERSPEED_MULTIPLIER=§4H§fyper Speed Strenght
option=HYPER_SPEED.comment=Adjusts speed effect.
option.ONLY_SPRINT=§4O§fnly for Sprint
option.ONLY_SPRINT.comment=Enable this effect only when you sprinting.

screen.SUPER_SECRET=۞ §4S§fuper§f §4S§fecret ۞

screen.DEBUG_MENU=§4D§febug Menu
option.DEBUG_ARMOR_GLINT=Gbuffers §4A§frmor Glint
option.DEBUG_BASIC=Gbuffers §4B§fasic
option.DEBUG_BEACON_BEAM=Gbuffers §4B§feacon Beam
option.DEBUG_BLOCK=Gbuffers §4B§flock
option.DEBUG_CLOUDS=Gbuffers §4C§flouds
option.DEBUG_ENTITIES=Gbuffers §4E§fntities
option.DEBUG_HANDS=Gbuffers §4H§fands
option.DEBUG_SKYBASIC=Gbuffers §4S§fky §4B§fasic
option.DEBUG_SKYTEXTURED=Gbuffers §4S§fky §4T§fextured
option.DEBUG_TERRAIN=Gbuffers §4T§ferrain
option.DEBUG_TEXTURED=Gbuffers §4T§fextured
option.DEBUG_WATER=Gbuffers §4W§fater


screen.OTHERS=§4O§fthers

option.DETECTEUR_CAVE=§4C§fave Detector
option.DETECTEUR_CAVE.comment=Allows you to see caves, mineshaft, etc. Use a block of dirt in the cellars to see through the walls.

option.INVISIBLE_TRIPWIRE=§4I§fnvisible String

screen.ENDER_PORTAL_MENU=§eNew §dEND §fPortal Menu
option.NEW_END_PORTAL=§eNew §dEND §fPortal
option.NEW_END_PORTAL.comment= NEW portal for ENDER.
option.EMISSIVE_END_PORTAL=Emissive Strength
value.EMISSIVE_END_PORTAL.0.0=§4OFF
value.EMISSIVE_END_PORTAL.0.01=1
value.EMISSIVE_END_PORTAL.0.02=2
value.EMISSIVE_END_PORTAL.0.03=3
value.EMISSIVE_END_PORTAL.0.04=4
value.EMISSIVE_END_PORTAL.0.05=5
value.EMISSIVE_END_PORTAL.0.06=6
value.EMISSIVE_END_PORTAL.0.07=7
value.EMISSIVE_END_PORTAL.0.08=8
value.EMISSIVE_END_PORTAL.0.09=9
value.EMISSIVE_END_PORTAL.0.1=10
option.COLOR_END_PORTAL=§dEND §7Portal §fColor
value.COLOR_END_PORTAL.0=§7Shade of gray
value.COLOR_END_PORTAL.1=§5P§furple§f/§dP§fink§f/§1B§flue

option.COLOR_BLOC_SELECTOR=Color Block Selector
screen.COLOR_BLOC_SELECTOR=§4C§5o§9l§ao§er§f Block Selector
screen.COLOR_BLOC_SELECTOR.comment=Choose your style of color for the cubes's selector. RGB or Techno. Best effect with Bloom activated. Warning! it also colors the fishing line.
value.COLOR_BLOC_SELECTOR.0=Default
value.COLOR_BLOC_SELECTOR.1=§4R§aG§1B§f Custom
value.COLOR_BLOC_SELECTOR.2=§4T§6e§ec§ah§bn§9o§f
value.COLOR_BLOC_SELECTOR.3=§4H§6a§er§al§be§9q§5u§ci§an§f

option.RAINBOW_COLOR_BLOC_SELECTOR_SPEED=§4T§6e§ec§ah§bn§9o§f Speed
option.RAINBOW_COLOR_BLOC_SELECTOR_SPEED.comment=Adjusts speed of Techno selector block

option.HARLEQUIN_COLOR_BLOC_SELECTOR_SPEED=§4H§6a§er§al§be§9q§5u§ci§an§f Speed
option.HARLEQUIN_COLOR_BLOC_SELECTOR_SPEED.comment=Adjusts speed of Harlequin selector block.
option.CBSA_OBSTRUCTION=§4H§6a§er§al§be§9q§5u§ci§an§f  Obstruction
option.CBSA_OBSTRUCTION.comment=Adjusts color obstruction of §4H§6a§er§al§be§9q§5u§ci§an§f  effect.

option.ABOUT8=Style
value.ABOUT8.0=§4T§6e§ec§ah§bn§9o§f
option.ABOUT9=Style
value.ABOUT9.0=§4H§6a§er§al§be§9q§5u§ci§an§f
option.ABOUT10=Style
value.ABOUT10.0=§4R§aG§1B§f Custom

option.COMPOSANTE_R=§4R§fed
option.COMPOSANTE_G=§aG§freen
option.COMPOSANTE_B=§1B§flue
option.COMPOSANTE_I=Intensity

screen.SHOW_DARK_ZONES_MENU=§4S§fhow DARK Zones Menu
option.SHOW_DARK_ZONES=§4S§fhow DARK Zones
option.SHOW_DARK_ZONES.comment=Show dark area
screen.COLOR_SHOW_DARK_ZONES=§4C§folor Dark Zones Levels
screen.COLOR_SHOW_DARK_ZONES.comment=Choose your color for dark area and Danger Zone.
option.SLV_R=§4R§fed
option.SLV_G=§aG§freen
option.SLV_B=§1B§flue
option.SLV_I=Intensity
option.SLVD_R=§4R§fed
option.SLVD_G=§aG§freen
option.SLVD_B=§1B§flue
option.SLVD_I=Intensity
option.ABOUT3=§4Z§fones
value.ABOUT3.0=§eUnlit
option.ABOUT4=§4Z§fones
value.ABOUT4.0=§4Danger
option.BLINKING=§4B§flinking Effect
value.BLINKING.1=§aActive
value.BLINKING.0=§4OFF
option.SDZ_GRADIENT=§4G§fraduated Color
option.SDZ_GRADIENT.comment=Allows you to graduate the color between the various zones.
value.SDZ_GRADIENT.1=§5V§fery Smooth
value.SDZ_GRADIENT.2=§6M§foderately Smooth
value.SDZ_GRADIENT.3=§2S§fmooth
value.SDZ_GRADIENT.4=§4OFF

screen.COLOR_EYES_MOBS_MENU=§4C§folor Mobs Eyes
option.SPIDER_EYES=Eyes Color
option.SPIDER_EYES.comment=Choose the color of the eyes for spider, enderman,dragon.
option.COLORED_EYES=§4C§folor Mobs Eyes
option.COLORED_EYES.comment=Enable or Disable Colored Eyes
value.SPIDER_EYES.1=§4R§fed
value.SPIDER_EYES.2=§5P§furple
value.SPIDER_EYES.3=§1B§flue
value.SPIDER_EYES.4=§aG§freen
value.SPIDER_EYES.5=§eY§fellow

screen.BIOME_REFRACTION=§4B§fiomes Refraction Menu
option.NETHER_WEATHER_HEAT=§k1§6Effect§f §4OFF §7During§f§k1§f
option.NETHER_WEATHER_HEAT.comment=Turns the heat effect on or off when you enter in Soul Sand Valley.
value.NETHER_WEATHER_HEAT.0=All ON
value.NETHER_WEATHER_HEAT.1=Soul Sand Valley
option.NETHER_REFRACT=§k1§4Nether§f §6Refract§f§k1§f
option.NETHER_REFRACT.comment=Add Haze effect on Nether.
option.STRENGTH_REFRACT=§k1§4Nether§f §6Refract§f §eStrength§f§k1§f
option.STRENGTH_REFRACT.comment=Adjust effect.

option.DESERT_WEATHER_HEAT=§k1§6Effect§f §4OFF §7During§f§k1§f
option.DESERT_WEATHER_HEAT.comment=Turns the heat effect on or off when it's raining or when it's dark.
value.DESERT_WEATHER_HEAT.1=Night & Rain
value.DESERT_WEATHER_HEAT.2=Night
value.DESERT_WEATHER_HEAT.3=Rain
value.DESERT_WEATHER_HEAT.4=All ON
option.DESERT_REFRACT=§k1§6Desert§f §eRefract§f§k1§f
option.DESERT_REFRACT.comment=Add Haze effect on Desert.
option.STRENGTH_DESERT_REFRACT=§k1§6Desert§f §eRefract§f §7Strength§f§k1§f
option.STRENGTH_DESERT_REFRACT.comment=Adjust effect.

option.MESA_WEATHER_HEAT=§k1§6Effect§f §4OFF §7During§f§k1§f
option.MESA_WEATHER_HEAT.comment=Turns the heat effect on or off when it's raining or when it's dark.
value.MESA_WEATHER_HEAT.1=Night & Rain
value.MESA_WEATHER_HEAT.2=Night
value.MESA_WEATHER_HEAT.3=Rain
value.MESA_WEATHER_HEAT.4=All ON
option.MESA_REFRACT=§k1§4Mesa§f §6Refract§f§k1§f
option.MESA_REFRACT.comment=Add Haze effect on Mesa.
option.STRENGTH_MESA_REFRACT=§k1§4Mesa§f §6Refract§f §eStrength§f§k1§f
option.STRENGTH_MESA_REFRACT.comment=Adjust effect.

option.DISTANT_FADE=§4D§fistant Fade
option.DISTANT_FADE.comment=Fades far chunk borders. §e[*]§rThis option is affected by fog density.
value.DISTANT_FADE.0=§4OFF
value.DISTANT_FADE.1=Overworld Only
value.DISTANT_FADE.2=Nether & End Only
value.DISTANT_FADE.3=Full

option.DISTANT_FADE_STYLE=§4D§fistant Fade Style
option.DISTANT_FADE_STYLE.comment=Spherical works like vanilla fog. Cylindrical ignores Y axis.
value.DISTANT_FADE_STYLE.0=Spherical
value.DISTANT_FADE_STYLE.1=Cylindrical

option.NOUVELLE_PLUIE=§4R§fain Style
option.NOUVELLE_PLUIE.comment=Gives an eventful rain effect.
value.NOUVELLE_PLUIE.0=§4OFF
value.NOUVELLE_PLUIE.1=Dancing Rain
value.NOUVELLE_PLUIE.2=Angle

option.MOUVEMENT_EAU=§4U§fnderwater Refraction
option.MOUVEMENT_EAU.comment=ENABLE or DISABLE Water refraction when you eyes is in water

screen.EYES_IN_WATER=§4E§fyes in Water

option.RMULTIPLIER=Refraction Multiplier
option.RMULTIPLIER.comment=Adjusts the percentage of refraction

option.RSPEED=Refraction Speed
option.RSPEED.comment=Adjusts the speed of refraction

option.UNDERWATER_BLUR_FACTOR=Water Blur Factor
option.UNDERWATER_BLUR_FACTOR.comment=Adjust Blur in water

option.UNDERWATER_BLUR=§4U§fnderWater Blur
option.UNDERWATER_BLUR.comment=Add Blur in water. It is advised to use this option only if you are not using UBBB option.

option.UNDERWATER_NO_BLUR_HAND=§4U§fnderwater Blur Hands
option.UNDERWATER_NO_BLUR_HAND.comment=Enable or Disable underwater Blur on Hands.

option.UNDERWATER_BLUR_BASED_BLOOM=§4B§flur Based Bloom (UBBB)
option.UNDERWATER_BLUR_BASED_BLOOM.comment=Add Blur in water based on Bloom. It is advised to use this option only if you are not using Underwater Blur Option.
option.UNDERWATER_BLUR_BASED_B_BLOOM_STRENGTH=UBBB Bloom Strength
option.UNDERWATER_BLUR_BASED_B_BLUR_STRENGTH=UBBB Blur Strength

screen.OTHER=OTHER

option.RETIRE_TEXTURE_CASSE=§4B§freak Texture Anim
option.RETIRE_TEXTURE_CASSE.comment=Enable or disable Breaking texture animation

option.VISEUR=§4R§feticle
option.VISEUR.comment=Add a reticle for bow, crossbow, trident, snowball ...

screen.WHITE_BLACK_WORLD=WHITE/§0BLACK§f WORLD
option.WHITE_WORLD=§k1§f WHITE WORLD §k1§f
option.WHITE_WORLD.comment=Replaces textures with flat white color.
option.BLACK_WORLD=§0§k1§0 BLACK_WORLD §0§k1§f
option.BLACK_WORLD.comment=Replaces textures with black color. Lighting don't work with this mod!
option.TEXTURESW=§k1§f PARTICLES §k1§f
option.TERRAINW=§k1§f TERRAIN §k1§f
option.SPIDER_EYESW=§k1§f SPIDER EYES §k1§f
option.ENTITIESW=§k1§f ENTITIES §k1§f
option.DAMAGED_BLOCKW=§k1§f DAMAGED BLOCK §k1§f
option.BEACONW=§k1§f BEACON §k1§f
option.WATERW=§k1§f WATER §k1§f
option.SKYW=§k1§f SKY §k1§f

screen.CRT=§4CRT§r §fEFFECTS ( OLD TV )
option.CRT_BORDER_STRENGTH=CRT Border Strength
option.CRT_BORDER_STRENGTH.comment=Adjust border of CRT BORDER. 1=Thiny 4= Fat.
value.CRT_BORDER_STRENGTH.1=Thiny
value.CRT_BORDER_STRENGTH.2=Medium
value.CRT_BORDER_STRENGTH.3=Normal
value.CRT_BORDER_STRENGTH.4=Fat

screen.DISTORTION_CONFIG=§4D§fistortion
option.DISTORTION=Distortion
option.DISTORTION.comment=Add distortion to the screen. Good effect with 16/9 Bands activated.
option.FOV_DISTORTION_STRENGTH=Distortion Strength
option.FOV_DISTORTION_STRENGTH.comment=Adjusts distortion Strength.

option.SCANLINE=Scanline
option.SCANLINE.comment=Add horizontal lines like a CRT screen
option.FORCE_SCANLINE=Scanline Strength
option.EPAISSEUR_SCANLINE=Scanline Thickness
option.VITESSE_SCANLINE=Scanline Speed

option.SCANLINE_BAND=Black Scanline Band
option.SCANLINE_BAND.comment=Adds a black band that scrolls up and down
option.FORCE_BAND=Band Strength
option.EPAISSEUR_BAND=Band Thickness
option.VITESSE_BAND=Band Speed
option.INTERVAL_BAND=Band Interval

option.CRT=CRT
option.CRT.comment=Add the framing effect for a pixel effect like old TVs.
option.FORCE_CRT=CRT Strength
option.EPAISSEUR_CRT=CRT Thickness

option.CRT_BORDER=CRT Border
option.CRT_BORDER.comment=Adds the CRT Border around the screen for an old TV effect.

option.RAINDROP_ON_SCREEN=§4R§faindrop on Screen
option.RAINDROP_ON_SCREEN.comment=Adds raindrops to your screen when it's raining.
option.STATIC_DROP=Static Drop
option.DROP_LAYER_1=Drop Layer N1
option.DROP_LAYER_2=Drop Layer N2
option.DROP_SPEED=Drop Speed
screen.RAINDROP_SETTINGS=§4R§faindrop Settings

option.RAINDROPS_IN_COLD=§4R§faindrops in Cold Biomes
option.RAINDROPS_IN_COLD.comment=Disable or enable Raindrop on screen in cold biomes.

screen.GOUTTE_ECRAN=§4S§fcreen Drops
option.GOUTTE_ECRAN=Screen Drops
option.GOUTTE_ECRAN.comment=Rain effect on the screen when it rains. Soft rain on the screen or Heavy rain.
value.GOUTTE_ECRAN.0=§fOff
value.GOUTTE_ECRAN.1=§6Custom
value.GOUTTE_ECRAN.2=§4Heavy
value.GOUTTE_ECRAN.3=§eCalm
option.RAINDROP_HEIGHT=Raindrop Height
option.RAINDROP_SPEED=Raindrop Speed
option.SECOND_RAINDROP_HEIGHT=Second Raindrop Height
option.SECOND_RAINDROP_SPEED=Second Raindrop Speed

option.FILM_GRAINS=§4F§film Grain
option.FILM_GRAINS.comment=Add a grain effect to the screen. If the effect flickers, switch to CAMERA_NOISE (turn off CAMERA_NOISE) for a similar but less relevant effect.
option.FORCE_DU_GRAIN=Grain Strength
option.FORCE_DU_GRAIN.comment=Adjusting the grain strength on the screen
value.FORCE_DU_GRAIN.0.01=0.1
value.FORCE_DU_GRAIN.0.02=0.2
value.FORCE_DU_GRAIN.0.03=0.3
value.FORCE_DU_GRAIN.0.04=0.4
value.FORCE_DU_GRAIN.0.05=0.5
value.FORCE_DU_GRAIN.0.06=0.6
value.FORCE_DU_GRAIN.0.07=0.7
value.FORCE_DU_GRAIN.0.08=0.8
value.FORCE_DU_GRAIN.0.09=0.9
value.FORCE_DU_GRAIN.0.1=1.0

option.POSTERIZATION=§4P§fosterization
option.POSTERIZATION.comment=Posterization occurs when a continuous gradation in an image is replaced by a smaller number of colors.
option.POSTERIZATION_LIMIT=Posterization Limit
option.POSTERIZATION_LIMIT.comment=Set number of tones available for a color.
option.DITHERING_SCREEN=§4D§fithering
option.DITHERING_SCREEN.comment=Image processing to render it with a limited color palette
option.DITHERING_SAMPLES=Dithering Samples
option.DITHERING_SAMPLES.comment=Adjust Dither
option.DOWNSCALE=§4D§fownscale
option.DOWNSCALE.comment=Allows to divide the resolution.
option.RESOLUTION_SCALE=Resolution Scale
option.RESOLUTION_SCALE.comment=Modify the resolution scale.
screen.DOWNSCALE_POSTERIZATION_DITHER=§4D§fownscale/§4P§fosterization/§4D§fither
option.BARREL=Barrel Vignette

screen.16_9=§4C§finema §416§f/§49§f Bands Menu
option.BANDES=§4C§finema §416§f/§49§f Bands
option.TOPBAND=-->Top<--
option.BOTTOMBAND=-->Bottom<--

screen.CONCENTRATION_MENU=§4C§foncentration Menu
option.CONCENTRATION=§4C§foncentration
option.CONCENTRATION.comment=Adds a black bar to the bottom and top of the screen when you sneak.
option.CONCENTRATION_BAND=Bands Thickness.
option.CONCENTRATION_BAND.comment=Adjusts thickness of bottom and top bands.
option.BAND_ADDITION=Addition for §416§f/§49§f bands
option.BAND_ADDITION.comment=Allows to adjusts thickness of band when you have Cinema 16/9 Bands enabled for see the effect with.
value.BAND_ADDITION.0.01=0.1
value.BAND_ADDITION.0.02=0.2
value.BAND_ADDITION.0.03=0.3
value.BAND_ADDITION.0.04=0.4
value.BAND_ADDITION.0.05=0.5
value.BAND_ADDITION.0.06=0.6
value.BAND_ADDITION.0.07=0.7
value.BAND_ADDITION.0.08=0.8
value.BAND_ADDITION.0.09=0.9
value.BAND_ADDITION.0.10=1.0
value.BAND_ADDITION.0.11=1.0
value.BAND_ADDITION.0.12=1.2
value.BAND_ADDITION.0.13=1.3
value.BAND_ADDITION.0.14=1.4
value.BAND_ADDITION.0.15=1.5
option.ABOUT13=If §4C§finema §416§f/§49§f Bands is §aEnabled§f
value.ABOUT13.0= 
option.ABOUT14=Shortcut to §4C§finema §416§f/§49§f Bands§f
value.ABOUT14.0= 

#Sky Config
screen.SKY_CONFIG=§4S§fky Configuration
screen.SKY_CONFIG_ENDER=§4E§fnder Sky Configuration
option.SKY_DENSITY_D=Day Density
option.SKY_EXPOSURE_D=Day Exposure
option.SKY_DENSITY_N=Night Density
option.SKY_EXPOSURE_N=Night Exposure
option.SKY_DENSITY_W=Weather Density
option.SKY_EXPOSURE_W=Weather Exposure
option.SKY_HORIZON_N=Near Horizon
option.SKY_HORIZON_F=Far Horizon
option.SKY_GROUND=§4S§fky Ground
option.SKY_GROUND.comment=Darkens the bottom part of the sky. §e[*]§rThis option is affected by fog density slider.
value.SKY_GROUND.0=§4Off
value.SKY_GROUND.1=Reflections Only
value.SKY_GROUND.2=Full

option.NETHER_VANILLA=Vanilla Nether
option.NETHER_VANILLA.comment=Use vanilla nether color.

screen.TONEMAP=§4T§fonemapping
screen.TONEMAPLEX=§4T§fonemapping +
option.BOTW=§4Z§felda BOTW Tonemap
option.BOTWSAT=Breath Of The Wild Saturation


option.BLOOM_JITTER=§4B§floom Flickering
option.BLOOM_JITTER.comment=Activate the Bloom Flickering. Gives a flickering effect on the Bloom following the tempo of the flickering Light. Light Flickering and Bloom must be activated!
option.LIGHT_JITTER=§4L§fight Flickering
screen.LIGHT_JITTER=§4L§fight Flickering
option.LIGHT_JITTER.comment=Active Light Flickering. Gives a flickering effect of light on the emissive blocks
option.JITTER_SPEED=Flickering Speed
option.JITTER_SPEED.comment=Adjust the flickering speed
option.JITTER_STRENGTH1=Flickering Strength 1
option.JITTER_STRENGTH1.comment=Adjusts the strength of the first effect.
option.JITTER_STRENGTH2=Flickering Strength 2
option.JITTER_STRENGTH2.comment=Adjusts the strength of the second effect.
option.JITTER_STRENGTH3=Flickering Strength 3
option.JITTER_STRENGTH3.comment=Adjusts the strength of the third effect.

option.ADVANCE_HAND_POS=Depth Hands
option.ADVANCE_HAND_POS.comment=Adjust Depth of hands.
option.ADVANCE_HAND_POS2=Height Hands
option.ADVANCE_HAND_POS2.comment=Adjust the height of the hands.
option.DECALLAGE_MAINS=Hands Shift
option.DECALLAGE_MAINS.comment=Allows you to shift your hands to the right
option.MOUVEMENTS_MAINS=Hands Movements
option.MOUVEMENTS_MAINS.comment=Hand swaying effect. You can combine HAND_MOVEMENTS_2 at the same time
option.MOUVEMENTS_MAINS_2=Hands Movements 2
option.MOUVEMENTS_MAINS_2.comment=Hand swaying effect. You can combine HAND_MOVEMENTS at the same time
option.SPEED_MOOVE=Movements Speed
option.SPEED_MOOVE.comment=Adjusts Movements Speed for Hands Movements/Camera at the same time.

option.CLOUDS_REFLECTION=Clouds_Reflections
option.CLOUDS_REFLECTION.comment=Active or not the Clouds reflection on water

option.AURORA_REFLECTION=§4A§furora_Reflections
option.AURORA_REFLECTION.comment=Active or not the Aurora reflection on water

option.STARS_REFLECTION=Stars Reflections
option.STARS_REFLECTION.comment=Active or not the Stars reflection on water

option.WATER_STARS_REFLECTION_STRENGTH=Water Reflection Strength
option.WATER_STARS_REFLECTION_STRENGTH.comment=Adjusts Strength of Stars reflections on Water.

option.SHOOTING_STARS_REFLECTION=Shooting Stars Reflection
option.SHOOTING_STARS_REFLECTION.comment=Add Shooting Stars Reflection on water.

option.METAL_AURORA_REFLECTION=§4M§fetal_Aurora_Reflections
option.METAL_AURORA_REFLECTION.comment=Active or not the Aurora reflection on metal

option.METAL_CLOUDS_REFLECTION=Metal_Clouds_Reflections
option.METAL_CLOUDS_REFLECTION.comment=Active or not the Clouds reflection on metal

option.SKY_REFLECT_DARK_AREA=§4S§fky Reflec Dark Area
option.SKY_REFLECT_DARK_AREA.comment=Adjusts the visibility of sky reflection on water in dark area when there is an opening above you.
value.SKY_REFLECT_DARK_AREA.1=§4Agressive §a++
value.SKY_REFLECT_DARK_AREA.2=§4Agressive
value.SKY_REFLECT_DARK_AREA.3=§6Moderate §a++
value.SKY_REFLECT_DARK_AREA.4=§eModerate
value.SKY_REFLECT_DARK_AREA.5=§aNormal
value.SKY_REFLECT_DARK_AREA.6=§aFull

option.REFLECTION_SKY_FALLOFF=Sky Reflection Falloff
option.REFLECTION_SKY_FALLOFF.comment=Adjusts how far sky reflection fades out under low skylight.
value.REFLECTION_SKY_FALLOFF.1=Very Weak
value.REFLECTION_SKY_FALLOFF.2=Weak
value.REFLECTION_SKY_FALLOFF.4=Balanced
value.REFLECTION_SKY_FALLOFF.8=Strong
value.REFLECTION_SKY_FALLOFF.16=Very Strong

screen.END_STARS_CONFIG=§4E§fnder Stars Config
option.NEW_ENDER_STARS=Style
option.NEW_ENDER_STARS.comment=Choose you style. 1- White Stars. 2- Colored Stars (Pink/Blue).
value.NEW_ENDER_STARS.0=White Stars
value.NEW_ENDER_STARS.1=§4C§folored Stars
option.END_STARS=§4E§fnd Stars
option.END_STARS.comment=Add Stars in Ender Sky

option.MAGICAL_GLINT=§4M§fagical Glint
option.MAGICAL_GLINT.comment=Glint has a rainbow effect on enchanted stuff
option.GLINT_SPEED=Glint Speed
option.GLINT_SPEED.comment=Set the speed of effect
option.GLINT_DIRECTION=Glint Direction
option.GLINT_DIRECTION.comment=Set the direction of effect in degrees. (Default 0).
screen.GLINT_MENU=§4E§fnchantment Glint Menu
option.GLINT_INTENSITY=Enchantment Glint Intensity
option.GLINT_INTENSITY.comment=Adjusts the intensity of enchantment glint on enchanted items.
option.RP_COMPATIBILITY=1.19.4+ RP Compatibility
option.RP_COMPATIBILITY.comment=Makes resourcepack glint intensity compatible for Minecraft version 1.19.4 or higher.

option.DIST_MAX_LIGHT=Dist Max Light
option.DIST_MAX_LIGHT.comment=Maximum light distance
option.DIST_DECLINE=Dist Decline
option.DIST_DECLINE.comment=decline of light from maximum distance of DIST_MAX_LIGHT to DIST_DECLINE
option.MAX_LIGHT=Max Light
option.MAX_LIGHT.comment=Lighting strength
screen.MINLIGHT=§4M§finimum Light
screen.MINLIGHT.comment=Changes the amount of light in the very dark areas.

option.COLORED_DYNAMIC_HAND_LIGHT=§4C§folored Dynamic Hand Light
option.COLORED_DYNAMIC_HAND_LIGHT.comment=Colors the emissive light according to the luminous object in hand

option.LIGHT_SHAFT_END=§4L§fight Shaft Ender
option.LIGHT_SHAFT_END.comment=Enable or disable Light Shaft in Ender World

screen.ENDER_LOST_GLARE_MENU=§4L§fost Glare/§4B§flack Hole Menu
option.LOST_GLARE=§4L§fost Glare
option.LOST_GLARE.comment=Adds a halo of light to the base of the LightShaft. Ender Light Shaft must be enabled.
option.G_END_R=§4R§fed
option.G_END_G=§aG§freen
option.G_END_B=§1B§flue
option.LOST_GLARE_INTENSITY=Intensity

option.BLACK_HOLE=§4B§flack Hole
option.BLACK_HOLE.comment=Activate the Black Hole. Lost Glare must be enabled.
option.V_END_R=§4R§fed
option.V_END_G=§aG§freen
option.V_END_B=§1B§flue

option.SUNVISIBILITY_FOG=§4S§funVisibility Fog
option.SUNVISIBILITY_FOG.comment=Force fog according to the visibility of the sun
value.SUNVISIBILITY_FOG.0=§4Off
value.SUNVISIBILITY_FOG.1=§eLow
value.SUNVISIBILITY_FOG.2=§eMedium
value.SUNVISIBILITY_FOG.3=§eHigh
value.SUNVISIBILITY_FOG.4=§eExtrem

option.VANILLA_SKYBOX=§4R§fP Custom Sky
option.VANILLA_SKYBOX.comment=Enables vanilla sky overlays which include square sun/moon and custom resource pack skies. Disable "Round Sun/Moon" option if you want to use vanilla sun/moon.

option.HORIZON_SUN_MOON=§4H§forizon Sun/Moon
option.HORIZON_SUN_MOON.comment=Makes the sun/moon disappear below the horizon level.

option.BSL_VIGNETTE=§4B§fSL Vignette
option.FORCE_BSL_VIGNETTE=Vignette Strength
value.FORCE_BSL_VIGNETTE.0.26=0.1
value.FORCE_BSL_VIGNETTE.0.51=0.2
value.FORCE_BSL_VIGNETTE.0.72=0.3
value.FORCE_BSL_VIGNETTE.0.91=0.4
value.FORCE_BSL_VIGNETTE.1.06=0.5
value.FORCE_BSL_VIGNETTE.1.19=0.6
value.FORCE_BSL_VIGNETTE.1.28=0.7
value.FORCE_BSL_VIGNETTE.1.36=0.8
value.FORCE_BSL_VIGNETTE.1.40=0.9
value.FORCE_BSL_VIGNETTE.1.41=1.0

option.ULTRA_VIGNETTE=§4U§fltra Vignette
option.ULTRA_VIGNETTE.comment=Customized vignette
option.VIGNETTE_INNER=Vignette Inner
option.VIGNETTE_INNER.comment=Adjust inner radius.
option.VIGNETTE_OUTER=Vignette Outer
option.VIGNETTE_OUTER.comment=Adjust outer radius.
option.VIGNETTE_STRENGTH=Vignette Strength
option.VIGNETTE_STRENGTH.comment=Adjusts strength/intensity.
option.VIGNETTE_CURVATURE=Vignette Curvature
option.VIGNETTE_CURVATURE.comment=Vignette roundness, higher = smoother, lower = sharper.

screen.DAMAGE_EFFECT_MENU=§4D§famage Effect Menu
option.HIT_RED_VIGNETTE=§4R§fed Vignette Effect
option.HIT_RED_VIGNETTE.comment=Add §4R§fed vignette effect on screen when you take damage.
option.CORRUPTION=§4C§forruption Effect
option.CORRUPTION.comment=Add corruption effect on screen when you take damage.
option.CORRUPTION_PLUS=§4C§forruption Plus Effect
option.CORRUPTION_PLUS.comment=Add more effect on Corruption. Corruption must be enable!
option.CORRUPTION_PLUS_I=RGB Line Intensity
option.CORRUPTION_PLUS_I.comment=Adjusts the color intensity of Corruption Plus.

option.BURNING_EFFECT=§4B§furning Effect
option.BURNING_EFFECT.comment=Add refraction on screen when you burn.
option.BURNING_STRENGTH_REFRACT=Burning Strength
option.BURNING_STRENGTH_REFRACT.comment=Adjust refraction of this effect.

option.FILM_GRAINS_STYLE=Film Grain Style

screen.REFLECTION=§4R§feflections
screen.PARALLAX=§4P§farallax
screen.CEL_SHADING=§4C§fel Shading
screen.SCREEN_EFFECTS=§4S§fcreen Effects
screen.REALISM=§4R§fealism
screen.MISC=۞§4O§fther Cool Effects
screen.WATER_EFFECTS=§4W§fater Effects
screen.DYNAMIC_HAND_LIGHT=§4D§fynamic Hand Light
option.SOUS_EXPOSITION=Under Exposure
option.GLOBAL_EXPOSITION=Global Exposure
screen.POSTERIZATION_CONFIG=§4P§fosterization Config
screen.FILM_GRAINS_CONFIG=§4F§film Grains Config
screen.VIGNETTE_CONFIG=§4V§fignette Config
screen.DIMENSION_BLOCKS_BRIGHTNESS=§4D§fimension Blocks Brightness

#DIMENSION_BLOCK_BRIGHTNESS_MENU

screen.OVERWORLD_BRIGHTNESS_MENU=۞§4O§fverworld Blocks Brightness
screen.NETHER_BRIGHTNESS_MENU=۞§4N§fether Blocks Brightness
screen.ENDER_BRIGHTNESS_MENU=۞§4E§fnder Blocks Brightness

option.OVERWORLD_LAVA_BRIGHTNESS=§4L§fava

option.NETHER_LAVA_BRIGHTNESS=§4L§fava

option.END_LAVA_BRIGHTNESS=§4L§fava


option.FIRE_BRIGHTNESS_OVERWORLD=§4F§fire

option.FIRE_BRIGHTNESS_NETHER=§4F§fire

option.FIRE_BRIGHTNESS_ENDER=§4F§fire


option.LANTERN_BRIGHTNESS_OVERWORLD=§4L§fantern

option.LANTERN_BRIGHTNESS_NETHER=§4L§fantern

option.LANTERN_BRIGHTNESS_ENDER=§4L§fantern


option.SOUL_LANTERN_BRIGHTNESS_OVERWORLD=§4S§foul Lantern

option.SOUL_LANTERN_BRIGHTNESS_NETHER=§4S§foul Lantern

option.SOUL_LANTERN_BRIGHTNESS_ENDER=§4S§foul Lantern


option.SHROOMLIGHT_BRIGHTNESS_OVERWORLD=§4S§fhroomlight

option.SHROOMLIGHT_BRIGHTNESS_NETHER=§4S§fhroomlight

option.SHROOMLIGHT_BRIGHTNESS_ENDER=§4S§fhroomlight


option.REDSTONE_LAMP_BRIGHTNESS_OVERWORLD=§4R§fedstone Lamp

option.REDSTONE_LAMP_BRIGHTNESS_NETHER=§4R§fedstone Lamp

option.REDSTONE_LAMP_BRIGHTNESS_ENDER=§4R§fedstone Lamp


option.SEA_LANTERN_BRIGHTNESS_OVERWORLD=§4S§fea Lantern

option.SEA_LANTERN_BRIGHTNESS_NETHER=§4S§fea Lantern

option.SEA_LANTERN_BRIGHTNESS_ENDER=§4S§fea Lantern


option.REDSTONE_BLOCK_BRIGHTNESS_OVERWORLD=§4R§fedstone Block

option.REDSTONE_BLOCK_BRIGHTNESS_NETHER=§4R§fedstone Block

option.REDSTONE_BLOCK_BRIGHTNESS_ENDER=§4R§fedstone Block


option.LAPIS_BLOCK_BRIGHTNESS_OVERWORLD=§4L§fapis Block

option.LAPIS_BLOCK_BRIGHTNESS_NETHER=§4L§fapis Block

option.LAPIS_BLOCK_BRIGHTNESS_ENDER=§4L§fapis Block


option.GLOWSTONE_BRIGHTNESS_OVERWORLD=§4G§flowstone

option.GLOWSTONE_BRIGHTNESS_NETHER=§4G§flowstone

option.GLOWSTONE_BRIGHTNESS_ENDER=§4G§flowstone


option.JACKOLANTERN_BRIGHTNESS_OVERWORLD=§4J§fack O Lantern

option.JACKOLANTERN_BRIGHTNESS_NETHER=§4J§fack O Lantern

option.JACKOLANTERN_BRIGHTNESS_ENDER=§4J§fack O Lantern


option.TORCH_ENDROD_BRIGHTNESS_OVERWORLD=§4T§forch / End Rod

option.TORCH_ENDROD_BRIGHTNESS_NETHER=§4T§forch / End Rod

option.TORCH_ENDROD_BRIGHTNESS_ENDER=§4T§forch / End Rod


option.CANDLE_BRIGHTNESS_OVERWORLD=§4C§fandle

option.CANDLE_BRIGHTNESS_NETHER=§4C§fandle

option.CANDLE_BRIGHTNESS_ENDER=§4C§fandle


option.LIGHTSIGN_INTENSITY_OVERWORLD=§4T§fext Sign

option.LIGHTSIGN_INTENSITY_NETHER=§4T§fext Sign

option.LIGHTSIGN_INTENSITY_ENDER=§4T§fext Sign


option.ENCHANTED_TABLE_BRIGHTNESS_OVERWORLD=§4E§fnchanted Table

option.ENCHANTED_TABLE_BRIGHTNESS_NETHER=§4E§fnchanted Table

option.ENCHANTED_TABLE_BRIGHTNESS_ENDER=§4E§fnchanted Table


option.MAGMA_BRIGHTNESS_OVERWORLD=§4M§fagma Block

option.MAGMA_BRIGHTNESS_NETHER=§4M§fagma Block

option.MAGMA_BRIGHTNESS_ENDER=§4M§fagma Block


option.CAMPFIRE_BRIGHTNESS_OVERWORLD=§4C§fampfire

option.CAMPFIRE_BRIGHTNESS_NETHER=§4C§fampfire

option.CAMPFIRE_BRIGHTNESS_ENDER=§4C§fampfire


option.SCAMPFIRE_BRIGHTNESS_OVERWORLD=§4S§foul Campfire

option.SCAMPFIRE_BRIGHTNESS_NETHER=§4S§foul Campfire

option.SCAMPFIRE_BRIGHTNESS_ENDER=§4S§foul Campfire


option.FROGLIGHT_BRIGHTNESS_OVERWORLD=§4F§froglights

option.FROGLIGHT_BRIGHTNESS_NETHER=§4F§froglights

option.FROGLIGHT_BRIGHTNESS_ENDER=§4F§froglights


option.SCULK_CATALYST_BRIGHTNESS_OVERWORLD=§4S§fculk Catalyst

option.SCULK_CATALYST_BRIGHTNESS_NETHER=§4S§fculk Catalyst

option.SCULK_CATALYST_BRIGHTNESS_ENDER=§4S§fculk Catalyst


option.SCULK_SHRIEKER_BRIGHTNESS_OVERWORLD=§4S§fculk Shrieker

option.SCULK_SHRIEKER_BRIGHTNESS_NETHER=§4S§fculk Shrieker

option.SCULK_SHRIEKER_BRIGHTNESS_ENDER=§4S§fculk Shrieker


option.SCULK_VEIN_BRIGHTNESS_OVERWORLD=§4S§fculk Vein

option.SCULK_VEIN_BRIGHTNESS_NETHER=§4S§fculk Vein

option.SCULK_VEIN_BRIGHTNESS_ENDER=§4S§fculk Vein


option.SCULK_BRIGHTNESS_OVERWORLD=§4S§fculk

option.SCULK_BRIGHTNESS_NETHER=§4S§fculk

option.SCULK_BRIGHTNESS_ENDER=§4S§fculk


option.SCULK_SENSOR_BRIGHTNESS_OVERWORLD=§4S§fculk Sensor

option.SCULK_SENSOR_BRIGHTNESS_NETHER=§4S§fculk Sensor

option.SCULK_SENSOR_BRIGHTNESS_ENDER=§4S§fculk Sensor


option.CO_RA_BRIGHTNESS_OVERWORLD=§4C§frying / §4R§fespawn Anchor

option.CO_RA_BRIGHTNESS_NETHER=§4C§frying / §4R§fespawn Anchor

option.CO_RA_BRIGHTNESS_ENDER=§4C§frying / §4R§fespawn Anchor

screen.SCULK_SENSOR_COLOR_FIX=§4S§fculk Sensor Active Fix
screen.SCULK_SENSOR_COLOR_FIX.comment=Allows you to correct the color of the sculk sensor when it is active. Used when changing the temperature of light blocks with Blocklight By Temp.
option.SS_R=§4R§fed
option.SS_G=§aG§freen
option.SS_B=§1B§flue
option.SS_I=§4S§fculk Sensor Active Intensity
option.SS_I.comment=This is a color intensity fix for the Sculks Sensors when you have BlockLight by Temp enabled.

screen.BEACON_MENU=§4B§feacon Beam Menu
option.BEACON_BEAM_LAYER=§4D§fouble Layer
value.BEACON_BEAM_LAYER.0=Normal Beam
value.BEACON_BEAM_LAYER.1=Disable
option.BEACON_BEAM_LAYER.comment=Delete the second layer of Beacon Beam

option.EMISSIVE_BEACON_BEAM=§4E§fmissive Beam
option.BEACON_BEAM_EMISSIVE_OVERWORLD=Intensity Overworld
option.BEACON_BEAM_EMISSIVE_NETHER=Intensity Nether
option.BEACON_BEAM_EMISSIVE_ENDER=Intensity Ender

screen.NETHER_PORTAL_MENU=§eNew §4NETHER §fPortal
option.NEW_NETHER_PORTAL=§4E§fmissive Nether Portal
option.NEW_NETHER_PORTAL.comment=Emissive effect for Nether portal. Need enable Advanced Materials!
value.NEW_NETHER_PORTAL.0=§4OFF
value.NEW_NETHER_PORTAL.1=No Disk
value.NEW_NETHER_PORTAL.2=Disk
option.PORTAL_PARALLAX_DEPTH=§4T§fhree-Dimensionnal Depth
option.NETHER_PORTAL_GLOWING_POWER_OVERWORLD=§4O§fverworld Emissivness
option.NETHER_PORTAL_GLOWING_POWER_NETHER=§4N§fether Emissivness
option.NETHER_PORTAL_GLOWING_POWER_ENDER=§4E§fnder Emissivness

screen.GLOW_AMETYST_OVERWORLD=۞§4A§fmetyst Overworld۞
screen.GLOW_AMETYST_NETHER=۞§4A§fmetyst Nether۞
screen.GLOW_AMETYST_ENDER=۞§4A§fmetyst Ender۞

option.SMALL_AMETYST_BRIGHTNESS_OVERWORLD=§4A§fmetyst (Small)
option.MEDIUM_AMETYST_BRIGHTNESS_OVERWORLD=§4A§fmetyst (Medium)
option.LARGE_AMETYST_BRIGHTNESS_OVERWORLD=§4A§fmetyst (Large)
option.AMETYST_CLUSTER_BRIGHTNESS_OVERWORLD=§4A§fmetyst (Cluster)
option.SMALL_AMETYST_BRIGHTNESS_NETHER=§4A§fmetyst (Small)
option.MEDIUM_AMETYST_BRIGHTNESS_NETHER=§4A§fmetyst (Medium)
option.LARGE_AMETYST_BRIGHTNESS_NETHER=§4A§fmetyst (Large)
option.AMETYST_CLUSTER_BRIGHTNESS_NETHER=§4A§fmetyst (Cluster)
option.SMALL_AMETYST_BRIGHTNESS_ENDER=§4A§fmetyst (Small)
option.MEDIUM_AMETYST_BRIGHTNESS_ENDER=§4A§fmetyst (Medium)
option.LARGE_AMETYST_BRIGHTNESS_ENDER=§4A§fmetyst (Large)
option.AMETYST_CLUSTER_BRIGHTNESS_ENDER=§4A§fmetyst (Cluster)

screen.BONUS_OVERWORLD=۞§4B§fonus Overworld۞
screen.BONUS_NETHER=۞§4B§fonus Nether۞
screen.BONUS_ENDER=۞§4B§fonus Ender۞

screen.SCULK_OVERWORLD=۞§4S§fculk Overworld۞
screen.SCULK_NETHER=۞§4S§fculk Nether۞
screen.SCULK_ENDER=۞§4S§fculk Ender۞

screen.GLOW_OVERWORLD=۞§4G§flowing Block Overworld۞
screen.GLOW_NETHER=۞§4G§flowing Block Nether۞
screen.GLOW_ENDER=۞§4G§flowing Block Ender۞

option.GLOW_BERRIES=§4G§flow Berries
option.GLOW_SPORE_BLOSSOM=§4G§flow Spore Blossom
option.GLOW_LICHEN=§4G§flow Lichen
option.GLOW_PICKLE=§4G§flow Pickel

option.GLOW_BERRIES_GLOWING_POWER=Emissive Power
option.GLOW_BERRIES_GLOWING_POWER_NETHER=Emissive Power
option.GLOW_BERRIES_GLOWING_POWER_ENDER=Emissive Power

option.GLOW_SPORE_BLOSSOM_GLOWING_POWER=Emissive Power
option.GLOW_SPORE_BLOSSOM_GLOWING_POWER_NETHER=Emissive Power
option.GLOW_SPORE_BLOSSOM_GLOWING_POWER_ENDER=Emissive Power

option.GLOW_LICHEN_GLOWING_POWER=Emissive Power
option.GLOW_LICHEN_GLOWING_POWER_NETHER=Emissive Power
option.GLOW_LICHEN_GLOWING_POWER_ENDER=Emissive Power

option.GLOW_PICKLE_GLOWING_POWER=Emissive Power
option.GLOW_PICKLE_GLOWING_POWER_NETHER=Emissive Power
option.GLOW_PICKLE_GLOWING_POWER_ENDER=Emissive Power

option.REDSTONE_BLOCK_EMISSIVE=§4R§fedstone Emissive Block?§5[*]§f
option.REDSTONE_BLOCK_EMISSIVE.comment=Need enable Advanced Materials!
option.LAPISLAZUL_BLOCK_EMISSIVE=§4L§fapis Emissive Block?§5[*]§f
option.LAPISLAZUL_BLOCK_EMISSIVE.comment=Need enable Advanced Materials!

option.UNDERWATER_LIGHT_SHAFT_SIZE=Underwater Lightshaft Size
option.UNDERWATER_LIGHT_SHAFT_SIZE.comment=Adjust the size of Lighshafts underwater. 50.0 = Thiny - 1000.0 = Big.

option.UNDERWATER_SKY_OPACITY=§4U§fnderwater Sky Opacity
option.UNDERWATER_SKY_OPACITY.comment=Add a Sky opacity when eyes is underwater.
option.UNDERWATER_SKY_BRIGHTNESS=Underwater Sky Brightness
option.UNDERWATER_SKY_BRIGHTNESS.comment=Adjusts Underwater Sky Brightness.

screen.SURFACE_LIGHT=§4S§furface Light
option.LIGHT_GROUND_DAY=§4D§fay Light Intensity
option.LIGHT_GROUND_DAY.comment=Multiplies all sun/moon light colors on surfaces (doesn't affect the sky).
option.AMBIENT_GROUND_DAY=§4D§fay Ambience Intensity
option.AMBIENT_GROUND_DAY.comment=Multiplies all sun/moon ambience colors on surfaces (doesn't affect the sky).

option.LIGHT_MULT_NIGHT=§4N§fight Light Intensity
option.LIGHT_MULT_NIGHT.comment=Multiplies all sun/moon light colors on surfaces (doesn't affect the sky).
option.AMBIENT_MULT_NIGHT=§4N§fight Ambience Intensity
option.AMBIENT_MULT_NIGHT.comment=Multiplies all ambience colors on surfaces (doesn't affect the sky).

screen.FROSTED_LENS_CONF=§4F§frosted Lens Menu
option.FROSTED_LENS=§4F§frosted Lens
option.FROSTED_LENS.comment=Adds a frozen vignette when in a snow biome. Before Minecraft 1.16.5 version you have a simple noise effect, otherwise you have a better quality of vignette.
option.FROSTED_LENS_ONLY_RAIN=§4R§fainy Weather Only
option.FROSTED_LENS_ONLY_RAIN.comment=Allows the vignette to be activated only when it is snowing. Otherwise will be present in the Snow biome regardless of the weather.
option.FROSTED_LENS_DYNAMIC_HAND_LIGHT=§4D§fynamic Coloring
option.FROSTED_LENS_DYNAMIC_HAND_LIGHT.comment=Allows you to change the color of the vignette depending on the lighting of the block you have in hand. Dynamic Hand Light must be enabled.
option.FROSTYNESS=Frost Strength
option.FROSTYNESS.comment=Adjusts the strength of frost.
option.COLORIZE=Coloring Strength
option.COLORIZE.comment=Allows you to adjust the color strength of the vignette.

screen.KUWAHARA_MENU=§4K§fuwahara Filter Menu
option.KUWAHARA_FILTER=§4K§fuwahara Filter
option.KUWAHARA_FILTER.comment=Add Kuwahara filter. Oil painting effect.
option.KUWAHARA_RADIUS=Radius
option.KUWAHARA_RADIUS.comment=Adjusts the radius of the effect.
value.KUWAHARA_RADIUS.1=Low
value.KUWAHARA_RADIUS.2=Medium
value.KUWAHARA_RADIUS.3=High
value.KUWAHARA_RADIUS.4=Very High

screen.OTHER_SECRET_OPTIONS=§4O§fthers Secret Options
option.TRIGO_APPROX=Approximate Trigonometric
option.TRIGO_APPROX.comment=Approximate trigonometric functions. This option is useful for low-end computers.

option.HAND_ENTITIES_SPECULAR_TRICK=Specular Trick LabPBR§5[*]§f
option.HAND_ENTITIES_SPECULAR_TRICK.comment=Add specular trick for hand and entities. Need enabled LabPBR Format.
value.HAND_ENTITIES_SPECULAR_TRICK.0=§4OFF
value.HAND_ENTITIES_SPECULAR_TRICK.1=§6Trick §aON