# Checks if every type of animal is close enough to you
execute if entity @e[type=axolotl,distance=..32] if entity @e[type=bat,distance=..32] if entity @e[type=cat,distance=..32] if entity @e[type=chicken,distance=..32] if entity @e[type=cod,distance=..32] if entity @e[type=cow,distance=..32] if entity @e[type=donkey,distance=..32] if entity @e[type=fox,distance=..32] if entity @e[type=frog,distance=..32] if entity @e[type=glow_squid,distance=..32] if entity @e[type=horse,distance=..32] if entity @e[type=mooshroom,distance=..32] if entity @e[type=mule,distance=..32] if entity @e[type=ocelot,distance=..32] if entity @e[type=parrot,distance=..32] if entity @e[type=pig,distance=..32] if entity @e[type=pufferfish,distance=..32] if entity @e[type=rabbit,distance=..32] if entity @e[type=salmon,distance=..32] if entity @e[type=sheep,distance=..32] if entity @e[type=squid,distance=..32] if entity @e[type=strider,distance=..32] if entity @e[type=tadpole,distance=..32] if entity @e[type=tropical_fish,distance=..32] if entity @e[type=turtle,distance=..32] if entity @e[type=bee,distance=..32] if entity @e[type=dolphin,distance=..32] if entity @e[type=goat,distance=..32] if entity @e[type=llama,distance=..32] if entity @e[type=panda,distance=..32] if entity @e[type=polar_bear,distance=..32] if entity @e[type=wolf,distance=..32] if entity @e[type=hoglin,distance=..32] if entity @e[type=camel,distance=..32] if entity @e[type=sniffer,distance=..32] if entity @e[type=skeleton_horse,distance=..32] if entity @e[type=armadillo,distance=..32] if entity @e[type=nautilus,distance=..32] if entity @e[type=zombie_nautilus,distance=..32] if entity @e[type=zombie_horse,distance=..32] if entity @e[type=camel_husk,distance=..32] run advancement grant @s only blazeandcave:animal/animal_kingdom
