# Start

REI-reymagined [1.16.x] V1.0

Texture:
- Ores from 1.17
- Dynamic sun/moon
- Dynamic rain/show
- splash particles
- Emissive Ores (OptiFine)
- My custom "Mojangstudios"
- Custom title

# End



# Start

REI-reymagined [1.16.x] V2.0

Shaders:
- Bloom added 
- White outiline Shaders added [modified!] (by: https://modrinth.com/resourcepack/outline-shader)
- Saturation added [modified!] (by: https://www.curseforge.com/minecraft/texture-packs/vibrant-vanilla-1-16-bring-color-to-your-world)

Others
- Copyright (c) folder added

# End



# Start

REY-reymagined [1.16.x] V2.1

Shaders:
- Subtle Bloom/Saturation changes

# End



# Start

REY-reymagined Medium [1.16.x] V3.0

Shaders:
- slight changes in boom/outline/vibrancy
- Custom XP ResourcePack added

Texture:
- snow/sand/sandstone_top adjusted to work with bloom
- More emissive blocks/entity/itens (including UniqueSpawnEggs)
- UniqueSpawnEggs from 1.21.5

# End



# Start

REY-reymagined Medium [1.16.x] V4.0

Shaders:
- Bloom/Outline modified for the better
- Custom xp added (By: https://custom-xp.enchanted.games/

Textures:
- New eggs with emissive
- Many new emissive textures added
- Modified white/yellow block textures so they are not affected much by bloom
- New sky texture (inspired by https://modrinth.com/shader/complementary-reimagined)

# End