
SOUND LIBRARY
# Sounds like a magical humming
/playsound minecraft:entity.elder_guardian.ambient ambient @a[distance=..15] ~ ~1 ~ 10 1

# Sounds like a magical charging effect
playsound minecraft:entity.breeze.charge ambient @a ~ ~ ~ 10 0


# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #

DISCARTED:

    - Lava / Water in Quarry (Too Redundant, adds too many things going on in Quarry)
    - Clay Pots with Loot Inside in Quarry. ^
    - Silverfish Infested-Blocks in Quarry. ^ 
    - (For Clan Bases) Make a way for the terrain border to adapt. (Made it so lakes dont spawn close to bases instead)
        - If bordering a lake, it could place water instead of grass block.



FIX:







- Proposed Enemies (Non-Players)
    - Necromancers (Add Animations to Summoned Zombies)


- Proposed Cyclic Structures:
    - Wizard Tower (DONE)
    - Abandoned Ghost Castle (Dul Guldur from LOTR)
    - Dragon Nest (Has a Volcano-like Design)
    - Bandit Village https://www.pinterest.com/pin/1970393579293491/ (DONE)
        - When a Player Gets close the first time, a spawner is activated,
            nearby houses get their lights turned on (Fill nearby copper bulb with glow stone )

- Proposed NON-Cyclic Structures:
    - Graveyard
    - Abandoned Campfires
    - Abandoned Wells
    - Abandoned Crops
    - Abandoned Gazebo
    - Abandoned Watchtowers


- BUGS:
    - Lakes generate weirdly around Mountains
    - 

- TODO:
    - Make Structure Placement
        - Start making the placement with the random selector.
        - Then, make the world around it adapt to the structure placer.



    
- Experiment
    - Display Items spawn temporarly on top of entities that use abilities 
        - Mages = book
        - Fencers = Iron Sword
        - Rogues = Bow 
        - Scouts = Enderpearl
        - Brawlers = Diamond Axe

    - 












BUGS:

- Winged Blade not working (?)

- Rogue abilities work for ALL players (check distance parameter?)
