{
  "config.tectonic.title": "Tectonic Config",
  "config.tectonic.default": "Default: ",

  "config.tectonic.view_presets": "View Presets...",

  "config.tectonic.category.general": "General",
  "config.tectonic.option.mod_enabled": "Mod Enabled",
  "config.tectonic.option.mod_enabled.tooltip": "When disabled, the mod lays dormant and does nothing.\n§cGame restart required!",
  "config.tectonic.option.snow_start_offset": "Snow Start Offset: %s",
  "config.tectonic.option.snow_start_offset.tooltip": "Offsets the y-level snow in cold biomes like Taigas starts at.",

  "config.tectonic.category.global_terrain": "Global Terrain",
  "config.tectonic.option.vertical_scale": "Vertical Scale: %s",
  "config.tectonic.option.vertical_scale.tooltip": "Vertically stretches terrain above sea level. Doubling this value will double the surface's height at a given point from sea level.\n§cGame restart required on 1.20!",
  "config.tectonic.option.elevation_boost": "Elevation Boost: %s",
  "config.tectonic.option.elevation_boost.tooltip": "Increases the effects of Vertical Scale on mountainous terrain. This will increase the scale of mountains and plateaus faster than lowlands.",
  "config.tectonic.option.min_y": "Min Y: %s",
  "config.tectonic.option.min_y.tooltip": "The minimum build and generation height.",
  "config.tectonic.option.max_y": "Max Y: %s",
  "config.tectonic.option.max_y.tooltip": "The maximum build and generation height. The old Increased Height setting set this to 640.",
  "config.tectonic.option.ultrasmooth": "Ultrasmooth",
  "config.tectonic.option.ultrasmooth.tooltip": "Greatly smoothens out the terrain like Tectonic v2, removing staircasing artifacts at the cost of strange/broken generation in deep oceans and windswept biomes.\n§cGame restart required on 1.20!",

  "config.tectonic.category.continents": "Continents",
  "config.tectonic.option.ocean_offset": "Ocean Offset: %s",
  "config.tectonic.option.ocean_offset.tooltip": "Skews terrain towards or away from oceans. Lower values = more oceans.\n§cAbove -0.45, deep oceans will not spawn!\n§4Above -0.2, oceans will not spawn!",
  "config.tectonic.option.continents_scale": "Continents Scale: %s",
  "config.tectonic.option.continents_scale.tooltip": "Horizontally scales continents. Lower values = larger continents and oceans between them.",
  "config.tectonic.option.erosion_scale": "Erosion Scale: %s",
  "config.tectonic.option.erosion_scale.tooltip": "Horizontally scales erosion, primarily impacting mountains. Lower values = thicker mountain ranges and terrain between them.",
  "config.tectonic.option.ridge_scale": "Ridge Scale: %s",
  "config.tectonic.option.ridge_scale.tooltip": "Horizontally scales the ridge noise, primarily impacting rivers and terrain around them like plateaus. Lower values = wider rivers and terrain between them.",
  "config.tectonic.option.underground_rivers": "Underground Rivers",
  "config.tectonic.option.underground_rivers.tooltip": "Rivers that reach mountain ranges continue underground, allowing smoother boat exploration.",
  "config.tectonic.option.river_lanterns": "River Lanterns",
  "config.tectonic.option.river_lanterns.tooltip": "Underground rivers will rarely generate with hanging lanterns.",
  "config.tectonic.option.flat_terrain_skew": "Flat Terrain Skew: %s",
  "config.tectonic.option.flat_terrain_skew.tooltip": "The threshold where plateau terrain becomes flatter terrain. Positive numbers favor flat terrain and negative numbers favor plateau terrain.",
  "config.tectonic.option.rolling_hills": "Rolling Hills",
  "config.tectonic.option.rolling_hills.tooltip": "Some Plains biomes generate very smooth, hilly terrain.",
  "config.tectonic.option.jungle_pillars": "Jungle Pillars",
  "config.tectonic.option.jungle_pillars.tooltip": "Some jungles generate massive pillars that can extend upwards of a hundred blocks tall.",

  "config.tectonic.category.islands": "Islands",
  "config.tectonic.option.enabled": "Enabled",
  "config.tectonic.option.enabled.tooltip": "Islands with vanilla mountainous terrain dot the oceans.\n§6With Terralith installed, these spawn volcanoes!",
  "config.tectonic.option.noise_scale": "Noise Scale: %s",
  "config.tectonic.option.noise_scale.tooltip": "Horizontally scales islands. Lower values = larger islands and oceans between them.",
  "config.tectonic.option.noise_multiplier": "Noise Multiplier: %s",
  "config.tectonic.option.noise_multiplier.tooltip": "Multipliers the island noise, making normal and mushroom islands more common.",
  "config.tectonic.option.noise_offset": "Noise Offset: %s",
  "config.tectonic.option.noise_offset.tooltip": "Offsets the island noise. Higher values favor normal islands, lower values favor mushroom islands.",

  "config.tectonic.category.oceans": "Oceans",
  "config.tectonic.option.ocean_depth": "Ocean Depth: %s",
  "config.tectonic.option.ocean_depth.tooltip": "0 is at sea level, -0.5 is 64 blocks below sea level.",
  "config.tectonic.option.deep_ocean_depth": "Deep Ocean Depth: %s",
  "config.tectonic.option.deep_ocean_depth.tooltip": "0 is at sea level, -0.5 is 64 blocks below sea level.",
  "config.tectonic.option.monument_offset": "Ocean Monument Offset: %s",
  "config.tectonic.option.monument_offset.tooltip": "Offsets (vanilla) ocean monuments to adjust for deeper oceans.",
  "config.tectonic.option.remove_frozen_ocean_ice": "Remove Frozen Ocean Ice",
  "config.tectonic.option.remove_frozen_ocean_ice.tooltip": "Removes the surface ice from Frozen Oceans, making them as navigable as Deep Frozen Oceans.",

  "config.tectonic.category.biomes": "Biomes",
  "config.tectonic.option.temperature_multiplier": "Temperature Multiplier: %s",
  "config.tectonic.option.temperature_multiplier.tooltip": "Multiplies the temperature noise, causing extreme cold/warm biomes (snowy biomes, deserts) to be favored.",
  "config.tectonic.option.temperature_scale": "Temperature Scale: %s",
  "config.tectonic.option.temperature_scale.tooltip": "Horizontally scales the temperature noise. Lower values = larger distance between biomes of different temperatures.",
  "config.tectonic.option.temperature_offset": "Temperature Offset: %s",
  "config.tectonic.option.temperature_offset.tooltip": "Offsets the average value of the temperature noise. Higher values favor more deserts/warm biomes, lower values favor more snowy/cold biomes.",
  "config.tectonic.option.vegetation_multiplier": "Vegetation Multiplier: %s",
  "config.tectonic.option.vegetation_multiplier.tooltip": "Multiplies the vegetation noise, causing extreme dry/humid biomes (sunflower plains, dark forests) to be favored.",
  "config.tectonic.option.vegetation_scale": "Vegetation Scale: %s",
  "config.tectonic.option.vegetation_scale.tooltip": "Horizontally scales the vegetation noise. Lower values = larger distance between biomes of different humidities (e.g. savannas and jungles).",
  "config.tectonic.option.vegetation_offset": "Vegetation Offset: %s",
  "config.tectonic.option.vegetation_offset.tooltip": "Offsets the average value of the vegetation noise. Higher values favor more densely vegetated biomes, lower values favor more sparsely vegetated biomes.",

  "config.tectonic.category.caves": "Caves",
  "config.tectonic.option.depth_cutoff_start": "Depth Cutoff Start: %s",
  "config.tectonic.option.depth_cutoff_start.tooltip": "The depth noise value that caves stop generating. 0.1 cuts off caves ~12 blocks below the surface, 0.5 cuts off caves ~64 blocks below the surface.",
  "config.tectonic.option.depth_cutoff_size": "Depth Cutoff Size: %s",
  "config.tectonic.option.depth_cutoff_size.tooltip": "The distance in depth between the start and end of the depth cutoff. 0.1 means caves close over ~12 blocks, 0.0 means caves cut off at the `depth_cutoff_start` value immediately.",
  "config.tectonic.option.cheese_enabled": "Cheese Enabled",
  "config.tectonic.option.cheese_enabled.tooltip": "The standard expansive, large cheese-shaped caves.",
  "config.tectonic.option.cheese_additive": "Cheese Additive: %s",
  "config.tectonic.option.cheese_additive.tooltip": "Density added to cheese caves. Lower values = bigger cheese caves.",
  "config.tectonic.option.noodle_enabled": "Noodle Enabled",
  "config.tectonic.option.noodle_enabled.tooltip": "The narrow, claustrophobic noodle-shaped caves.",
  "config.tectonic.option.noodle_additive": "Noodle Additive: %s",
  "config.tectonic.option.noodle_additive.tooltip": "Density added to noodle caves. Lower values = bigger noodle caves.",
  "config.tectonic.option.spaghetti_enabled": "Spaghetti Enabled",
  "config.tectonic.option.spaghetti_enabled.tooltip": "The tunneling, medium sized spaghetti-shaped caves.",
  "config.tectonic.option.carvers_enabled": "Carvers Enabled",
  "config.tectonic.option.carvers_enabled.tooltip": "Whether old caves/ravines should generate.\n§cGame restart required!",
  "config.tectonic.option.lava_tunnels": "Lava Tunnels",
  "config.tectonic.option.lava_tunnels.tooltip": "Rare, deep underground tunnels of lava sometimes generate at the bottom of the world.",

  "preset.tectonic.title": "Presets",

  "preset.tectonic.default": "Default",
  "preset.tectonic.large_biomes": "Large Biomes",
  "preset.tectonic.deserted": "Deserted",

  "pack_name.tectonic.tectonic/overlay.mod": "Tectonic mod-reliant data",
  "pack_name.tectonic.tectonic/overlay.terratonic": "Terralith-Tectonic compat data",
  "pack_name.tectonic.tectonic/overlay.increased_height": "Tectonic 640 build limit",
  "pack_name.tectonic.tectonic/overlay.increased_height_terratonic": "Tectonic 640 build limit"
}