{
   "rpo.torturablehealthbars": "TH config",
   "rpo.torturablehealthbars.builtinaddons.title": " Built-in Addons",
   "rpo.torturablehealthbars.animation.title": " Animations",
   "rpo.torturablehealthbars.animation.tooltip": "Requires animation mods like Optifine, Animatica or More MCMeta",
   "rpo.torturablehealthbars.animation.animatedblood": "Animated Blood",
   "rpo.torturablehealthbars.animation.animatedblood.active": "",
   "rpo.torturablehealthbars.animation.animatedblood.inactive": "",
   "rpo.torturablehealthbars.animation.animatedblood.tooltip": "Determines if some mobs should or should not have dripping blood. This does not affect the breeze and the drowned",
   "rpo.torturablehealthbars.animation.drowningbubbles": "Drowned Bubbles",
   "rpo.torturablehealthbars.animation.drowningbubbles.active": "",
   "rpo.torturablehealthbars.animation.drowningbubbles.inactive": "",
   "rpo.torturablehealthbars.animation.drowningbubbles.tooltip": "Determines if specifically the drowned should of sould not have animated bubbles coming out of its head when at less than 10% hp",
   "rpo.torturablehealthbars.crackingarmor": "Cracking Armor",
   "rpo.torturablehealthbars.crackingarmor.active": "",
   "rpo.torturablehealthbars.crackingarmor.inactive": "",
   "rpo.torturablehealthbars.crackingarmor.tooltip": "Requires CitResewn or optifine. Determines if armors should of sould not display their durability with cracks",
   "rpo.torturablehealthbars.crackingshield": "Cracking Shield",
   "rpo.torturablehealthbars.crackingshield.active": "",
   "rpo.torturablehealthbars.crackingshield.inactive": "",
   "rpo.torturablehealthbars.crackingshield.tooltip": "Determines if shields should of sould not display their durability with cracks and broken parts",
   "rpo.torturablehealthbars.splashes": "TH Splashes",
   "rpo.torturablehealthbars.splashes.active": "",
   "rpo.torturablehealthbars.splashes.inactive": "",
   "rpo.torturablehealthbars.splashes.tooltip": "Idiotic splash texts about my packs, just to have some fun",
   "rpo.torturablehealthbars.animation.breezewind": "Breeze crack",
   "rpo.torturablehealthbars.animation.breezewind.active": "",
   "rpo.torturablehealthbars.animation.breezewind.inactive": "",
   "rpo.torturablehealthbars.animation.breezewind.tooltip": "Determines if specifically the breeze should of sould not have animated wind on its head when at less than 25% hp",
   "rpo.torturablehealthbars.builtinaddons.greenbleed": "Green Bleed Addon",
   "rpo.torturablehealthbars.builtinaddons.greenbleed.active": "",
   "rpo.torturablehealthbars.builtinaddons.greenbleed.inactive": "",
   "rpo.torturablehealthbars.builtinaddons.greenbleed.tooltip": "Suggested by The Great Magispeller, the addon recolors the blood of all the undead into green, resembling the zombified piglin",
   "rpo.torturablehealthbars.builtinaddons.illskills": "Ills Kills Addon",
   "rpo.torturablehealthbars.builtinaddons.illskills.active": "",
   "rpo.torturablehealthbars.builtinaddons.illskills.inactive": "",
   "rpo.torturablehealthbars.builtinaddons.illskills.tooltip": "Suggested by MorrisHD, this addon recolors the blood of all illagers, excluding ravagers and witches, to a blueish tint (in my opinion, this can be seen as an interpretation of the lapis block in the mansion's illager statue)",
   "rpo.torturablehealthbars.builtinaddons.humanoid": "Humanoids Addon",
   "rpo.torturablehealthbars.builtinaddons.humanoid.active": "",
   "rpo.torturablehealthbars.builtinaddons.humanoid.inactive": "",
   "rpo.torturablehealthbars.builtinaddons.humanoid.tooltip": "All peaceful humanoid mobs (all villagers and wandering traders) will show dealt damage",
   "rpo.torturablehealthbars.builtinaddons.pacif": "Pacific Addon",
   "rpo.torturablehealthbars.builtinaddons.pacif.active": "",
   "rpo.torturablehealthbars.builtinaddons.pacif.inactive": "",
   "rpo.torturablehealthbars.builtinaddons.pacif.tooltip": "Most passive mobs (excluding villagers and wandering traders) will show dealt damage. More are to come, this addon only has about half of all peaceful mobs",

   "rpo.adaptingshulkers": "Adapting Shulkers config",
   "rpo.adaptingshulkers.familiartoclassic": "Classic to familiar",
   "rpo.adaptingshulkers.familiartoclassic.tooltip": "Determines if shulker renamed _familiar_ should of should not just use the original shulker texture. If true, the shulker will use the special palette for the texturing of the familiar shulker, otherwise you'll just see your regular old shulker when renamed to familiar"
}