BveTs Vehicle Sound 3.01:utf-8
# You don't have to remove the .wav suffix when packaging the file into the mod resource. It's addressed automatically.

[MTR]
MotorNoiseDataType = 4
MotorVolumeMultiply = 1
DoorCloseSoundLength = 1

[Run]
0 = Run0.wav
1 = Run1.wav
2 = Run2.wav
3 = Run3.wav
4 = Run4.wav
5 = Run5.wav
6 = Run6.wav
7 = Run7.wav

[Joint]
0 = point.wav

[Motor]
0 = Motor0.wav
1 = Motor1.wav
2 = Motor2.wav
3 = Motor3.wav
6 = Motor6.wav

[Brake]
# Releasing air brake when travelling below regeneration brake cutoff speed.
BcReleaseFull = airhigh.wav
# Releasing air brake prior to departure.
BcReleaseHigh = airzero.wav
# When the train returned to the depot.
Emergency = 

[Compressor]
Release = cpoff.wav
Loop = cp.wav
Attack = cpon.wav

[Door]
Open = dooropn.wav
Close = doorcls.wav

[Others]
# Constantly played in background.
Noise = loop.wav
# When breaking below the regeneration brake cutoff speed.
Shoe = rub.wav