Index
All Classes and Interfaces|All Packages|Constant Field Values
A
- api - Static variable in class com.codinglitch.vibrativevoice.CommonVibrativePlugin
- API - Static variable in class com.codinglitch.vibrativevoice.CommonVibrativeVoice
- applyRestriction(VibrativeVoiceApi.RestrictionType, boolean) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApi
-
This is a way to apply a restriction based on whether or not it is enabled in the Vibrative Voice config.
- applyRestriction(VibrativeVoiceApi.RestrictionType, boolean) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl
C
- com.codinglitch.vibrativevoice - package com.codinglitch.vibrativevoice
- com.codinglitch.vibrativevoice.mixin - package com.codinglitch.vibrativevoice.mixin
- com.codinglitch.vibrativevoice.platform - package com.codinglitch.vibrativevoice.platform
- com.codinglitch.vibrativevoice.platform.services - package com.codinglitch.vibrativevoice.platform.services
- CommonVibrativePlugin - Class in com.codinglitch.vibrativevoice
- CommonVibrativePlugin() - Constructor for class com.codinglitch.vibrativevoice.CommonVibrativePlugin
- CommonVibrativeVoice - Class in com.codinglitch.vibrativevoice
- CommonVibrativeVoice() - Constructor for class com.codinglitch.vibrativevoice.CommonVibrativeVoice
- CONFIG - Static variable in class com.codinglitch.vibrativevoice.VibrativeVoiceLibrary
- cooldownDuration - Variable in class com.codinglitch.vibrativevoice.VibrativeVoiceConfig
D
- debug(Object, Object...) - Static method in class com.codinglitch.vibrativevoice.CommonVibrativeVoice
E
- equals(Object) - Method in record class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl.Peak
-
Indicates whether some other object is "equal to" this one.
- error(Object, Object...) - Static method in class com.codinglitch.vibrativevoice.CommonVibrativeVoice
F
- ForgeLoader - Class in com.codinglitch.vibrativevoice
- ForgeLoader() - Constructor for class com.codinglitch.vibrativevoice.ForgeLoader
- ForgePlatformHelper - Class in com.codinglitch.vibrativevoice.platform
- ForgePlatformHelper() - Constructor for class com.codinglitch.vibrativevoice.platform.ForgePlatformHelper
- frequency - Variable in class com.codinglitch.vibrativevoice.VibrativeVoiceConfig
- FREQUENCY_GAME_EVENTS - Static variable in class com.codinglitch.vibrativevoice.CommonVibrativeVoice
G
- getConfigEntry(String, T) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApi
-
This is a method allowing the access of the Vibrative Voice config directly from the API.
- getConfigEntry(String, T) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl
- getDecoder() - Method in class com.codinglitch.vibrativevoice.CommonVibrativePlugin
- getEnvironmentName() - Method in interface com.codinglitch.vibrativevoice.platform.services.PlatformHelper
-
Gets the name of the environment type as a string.
- getEvent(VibrativeVoiceApi.VibrationType) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApi
-
Gets an event from a vibration type.
- getEvent(VibrativeVoiceApi.VibrationType) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl
- getPlatformName() - Method in class com.codinglitch.vibrativevoice.platform.ForgePlatformHelper
- getPlatformName() - Method in interface com.codinglitch.vibrativevoice.platform.services.PlatformHelper
-
Gets the name of the current platform
- getPlayerLoudness(Player) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApi
-
Gets a rough loudness value for the specified player at this current moment.
- getPlayerLoudness(Player) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl
- getPluginId() - Method in class com.codinglitch.vibrativevoice.CommonVibrativePlugin
- getPluginId() - Method in class com.codinglitch.vibrativevoice.VibrativePlugin
- getQualifyingType(byte[]) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApi
-
Gets a qualifying VibrationType for the volume level of the data, or null if none qualifies (audio too quiet).
- getQualifyingType(byte[]) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl
- getQualifyingType(byte[], float) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApi
-
Gets a qualifying VibrationType for the volume level of the data, or null if none qualifies (audio too quiet).
- getQualifyingType(byte[], float) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl
- getQualifyingType(double) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApi
-
Gets a qualifying VibrationType for the specified volume level, or null if none qualifies (audio too quiet).
- getQualifyingType(double) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl
- getQualifyingType(short[]) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApi
-
Gets a qualifying VibrationType for the volume level of the data, or null if none qualifies (audio too quiet).
- getQualifyingType(short[]) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl
- getQualifyingType(short[], float) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApi
-
Gets a qualifying VibrationType for the volume level of the data, or null if none qualifies (audio too quiet).
- getQualifyingType(short[], float) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl
- getTimestamp(UUID) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApi
- getTimestamp(UUID) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl
- getVolume(byte[]) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApi
-
Gets a rough volume level from the raw data
- getVolume(byte[]) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl
- getVolume(short[]) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApi
-
Gets a rough volume level from the decoded data
- getVolume(short[]) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl
- groups - Variable in class com.codinglitch.vibrativevoice.VibrativeVoiceConfig.Restrictions
- GROUPS - Enum constant in enum class com.codinglitch.vibrativevoice.VibrativeVoiceApi.RestrictionType
H
- hashCode() - Method in record class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl.Peak
-
Returns a hash code value for this object.
I
- id(CharSequence, String...) - Static method in class com.codinglitch.vibrativevoice.CommonVibrativeVoice
- id(String...) - Static method in class com.codinglitch.vibrativevoice.CommonVibrativeVoice
- ID - Static variable in class com.codinglitch.vibrativevoice.CommonVibrativeVoice
- info(Object, Object...) - Static method in class com.codinglitch.vibrativevoice.CommonVibrativeVoice
- initialize() - Static method in class com.codinglitch.vibrativevoice.CommonVibrativeVoice
- initialize(VoicechatApi) - Method in class com.codinglitch.vibrativevoice.CommonVibrativePlugin
- initialize(VoicechatApi) - Method in class com.codinglitch.vibrativevoice.VibrativePlugin
- INSTANCE - Static variable in class com.codinglitch.vibrativevoice.CommonVibrativePlugin
- INSTANCE - Static variable in class com.codinglitch.vibrativevoice.VibrativeVoiceApi
- isDevelopmentEnvironment() - Method in class com.codinglitch.vibrativevoice.platform.ForgePlatformHelper
- isDevelopmentEnvironment() - Method in interface com.codinglitch.vibrativevoice.platform.services.PlatformHelper
-
Check if the game is currently in a development environment.
- isModLoaded(String) - Method in class com.codinglitch.vibrativevoice.platform.ForgePlatformHelper
- isModLoaded(String) - Method in interface com.codinglitch.vibrativevoice.platform.services.PlatformHelper
-
Checks if a mod with the given id is loaded.
- isOnCooldown(UUID, Level) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApi
- isOnCooldown(UUID, Level) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl
L
- load() - Static method in class com.codinglitch.vibrativevoice.ForgeLoader
- loadService(Class<T>) - Static method in class com.codinglitch.vibrativevoice.CommonVibrativeVoice
- LOUDEST_PLAYER - Static variable in class com.codinglitch.vibrativevoice.CommonVibrativeVoice
- loudnesses - Variable in class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl
- loudnessFactor - Variable in class com.codinglitch.vibrativevoice.VibrativeVoiceConfig.Warden
- loudnessRemembrance - Variable in class com.codinglitch.vibrativevoice.VibrativeVoiceConfig.Warden
M
- makeGameEvents() - Static method in class com.codinglitch.vibrativevoice.CommonVibrativeVoice
- MEMORY_MODULE_TYPES - Static variable in class com.codinglitch.vibrativevoice.platform.ForgePlatformHelper
- MixinWardenAi - Class in com.codinglitch.vibrativevoice.mixin
- MixinWardenAi() - Constructor for class com.codinglitch.vibrativevoice.mixin.MixinWardenAi
- MixinWardenVibrationUser - Class in com.codinglitch.vibrativevoice.mixin
- MixinWardenVibrationUser() - Constructor for class com.codinglitch.vibrativevoice.mixin.MixinWardenVibrationUser
P
- Peak(double, long) - Constructor for record class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl.Peak
-
Creates an instance of a
Peakrecord class. - peakDuration - Variable in class com.codinglitch.vibrativevoice.VibrativeVoiceConfig
- PLATFORM - Static variable in class com.codinglitch.vibrativevoice.platform.Services
- PlatformHelper - Interface in com.codinglitch.vibrativevoice.platform.services
R
- register(RegisterEvent) - Static method in class com.codinglitch.vibrativevoice.ForgeLoader
- registerEvents(EventRegistration) - Method in class com.codinglitch.vibrativevoice.CommonVibrativePlugin
- registerEvents(EventRegistration) - Method in class com.codinglitch.vibrativevoice.VibrativePlugin
- registerFrequencyGameEvent(ResourceLocation, GameEvent) - Static method in class com.codinglitch.vibrativevoice.CommonVibrativeVoice
- registerMemoryType(String, Codec<U>) - Method in class com.codinglitch.vibrativevoice.platform.ForgePlatformHelper
- registerMemoryType(String, Codec<U>) - Method in interface com.codinglitch.vibrativevoice.platform.services.PlatformHelper
- restrictions - Variable in class com.codinglitch.vibrativevoice.VibrativeVoiceConfig
- Restrictions() - Constructor for class com.codinglitch.vibrativevoice.VibrativeVoiceConfig.Restrictions
S
- sendVibration(BlockPos, Level, VibrativeVoiceApi.VibrationType) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApi
-
Sends a vibration at the location with the specified type.
- sendVibration(BlockPos, Level, VibrativeVoiceApi.VibrationType) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl
- sendVibration(Entity, Level, VibrativeVoiceApi.VibrationType) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApi
-
Sends a vibration originating from an entity with the specified type.
- sendVibration(Entity, Level, VibrativeVoiceApi.VibrationType) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl
- serverApi - Static variable in class com.codinglitch.vibrativevoice.CommonVibrativePlugin
- Services - Class in com.codinglitch.vibrativevoice.platform
- Services() - Constructor for class com.codinglitch.vibrativevoice.platform.Services
- setCooldown(UUID, Level, int) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApi
- setCooldown(UUID, Level, int) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl
- setPlayerLoudness(Player, double, long) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApi
-
Sets the loudness value for the specified player.
- setPlayerLoudness(Player, double, long) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl
- shelveLexicons() - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceLibrary
- sneakFactor - Variable in class com.codinglitch.vibrativevoice.VibrativeVoiceConfig.Restrictions
- sneaking - Variable in class com.codinglitch.vibrativevoice.VibrativeVoiceConfig.Restrictions
- SNEAKING - Enum constant in enum class com.codinglitch.vibrativevoice.VibrativeVoiceApi.RestrictionType
- STRONG - Enum constant in enum class com.codinglitch.vibrativevoice.VibrativeVoiceApi.VibrationType
- STRONG_VIBRATION_EVENT - Static variable in class com.codinglitch.vibrativevoice.CommonVibrativeVoice
- strongVibrationThreshold - Variable in class com.codinglitch.vibrativevoice.VibrativeVoiceConfig
T
- timestamp() - Method in record class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl.Peak
-
Returns the value of the
timestamprecord component. - toString() - Method in record class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl.Peak
-
Returns a string representation of this record class.
- trySendVibration(UUID, BlockPos, Level, VibrativeVoiceApi.VibrationType) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApi
-
Tries to send a vibration originating at the specified location, checking if it is on cooldown and using the default config cooldown duration.
- trySendVibration(UUID, BlockPos, Level, VibrativeVoiceApi.VibrationType) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl
- trySendVibration(UUID, BlockPos, Level, VibrativeVoiceApi.VibrationType, int) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApi
-
Tries to send a vibration originating at the specified location, checking if it is on cooldown.
- trySendVibration(UUID, BlockPos, Level, VibrativeVoiceApi.VibrationType, int) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl
- trySendVibration(UUID, Entity, Level, VibrativeVoiceApi.VibrationType) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApi
-
Tries to send a vibration originating from the specified entity, checking if it is on cooldown and using the default config cooldown duration.
- trySendVibration(UUID, Entity, Level, VibrativeVoiceApi.VibrationType) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl
- trySendVibration(UUID, Entity, Level, VibrativeVoiceApi.VibrationType, int) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApi
-
Tries to send a vibration originating from the specified entity, checking if it is on cooldown.
- trySendVibration(UUID, Entity, Level, VibrativeVoiceApi.VibrationType, int) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl
- trySendVibration(Entity, Level, VibrativeVoiceApi.VibrationType) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApi
-
Tries to send a vibration originating from the specified entity, checking if it is on cooldown.
- trySendVibration(Entity, Level, VibrativeVoiceApi.VibrationType) - Method in class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl
V
- valueOf(String) - Static method in enum class com.codinglitch.vibrativevoice.VibrativeVoiceApi.RestrictionType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class com.codinglitch.vibrativevoice.VibrativeVoiceApi.VibrationType
-
Returns the enum constant of this class with the specified name.
- values() - Static method in enum class com.codinglitch.vibrativevoice.VibrativeVoiceApi.RestrictionType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class com.codinglitch.vibrativevoice.VibrativeVoiceApi.VibrationType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- VibrativePlugin - Class in com.codinglitch.vibrativevoice
- VibrativePlugin() - Constructor for class com.codinglitch.vibrativevoice.VibrativePlugin
- VibrativeVoice - Class in com.codinglitch.vibrativevoice
- VibrativeVoice() - Constructor for class com.codinglitch.vibrativevoice.VibrativeVoice
- VibrativeVoiceApi - Class in com.codinglitch.vibrativevoice
- VibrativeVoiceApi() - Constructor for class com.codinglitch.vibrativevoice.VibrativeVoiceApi
- VibrativeVoiceApi.RestrictionType - Enum Class in com.codinglitch.vibrativevoice
- VibrativeVoiceApi.VibrationType - Enum Class in com.codinglitch.vibrativevoice
- VibrativeVoiceApiImpl - Class in com.codinglitch.vibrativevoice
- VibrativeVoiceApiImpl() - Constructor for class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl
- VibrativeVoiceApiImpl.Peak - Record Class in com.codinglitch.vibrativevoice
- VibrativeVoiceConfig - Class in com.codinglitch.vibrativevoice
- VibrativeVoiceConfig() - Constructor for class com.codinglitch.vibrativevoice.VibrativeVoiceConfig
- VibrativeVoiceConfig.Restrictions - Class in com.codinglitch.vibrativevoice
- VibrativeVoiceConfig.Warden - Class in com.codinglitch.vibrativevoice
- VibrativeVoiceLibrary - Class in com.codinglitch.vibrativevoice
- VibrativeVoiceLibrary() - Constructor for class com.codinglitch.vibrativevoice.VibrativeVoiceLibrary
- volume() - Method in record class com.codinglitch.vibrativevoice.VibrativeVoiceApiImpl.Peak
-
Returns the value of the
volumerecord component.
W
- warden - Variable in class com.codinglitch.vibrativevoice.VibrativeVoiceConfig
- Warden() - Constructor for class com.codinglitch.vibrativevoice.VibrativeVoiceConfig.Warden
- warn(Object, Object...) - Static method in class com.codinglitch.vibrativevoice.CommonVibrativeVoice
- WEAK - Enum constant in enum class com.codinglitch.vibrativevoice.VibrativeVoiceApi.VibrationType
- WEAK_VIBRATION_EVENT - Static variable in class com.codinglitch.vibrativevoice.CommonVibrativeVoice
- weakVibrationThreshold - Variable in class com.codinglitch.vibrativevoice.VibrativeVoiceConfig
- whisperFactor - Variable in class com.codinglitch.vibrativevoice.VibrativeVoiceConfig.Restrictions
- whispering - Variable in class com.codinglitch.vibrativevoice.VibrativeVoiceConfig.Restrictions
- WHISPERING - Enum constant in enum class com.codinglitch.vibrativevoice.VibrativeVoiceApi.RestrictionType
All Classes and Interfaces|All Packages|Constant Field Values