// Shader written by Enchanted_Games (https://enchanted.games)
// You may edit and use this code as part of maps / other resourcepacks as long as credits are given to Enchanted_Games

// Any functions not made by me will include a credit line at the top of them

// Generated with https://outlines.enchanted.games

//    -- CONFIG STARTS HERE --
//         !! WARNING !!
//     Do not copy config from
//     an older version of this
//   pack, it will probably crash!

const vec4 block_COLOURS[] = vec4[](
	vec4(0.80392, 0.43529, 0.73333, 1),
	vec4(0.92549, 0.58431, 0.87451, 1)
);
#define block_ANIM_SPEED 1600
#define block_COLOUR_PERIOD 2
#define block_SMOOTH_MIX true
#define block_ANIMATE_WITH_DISTANCE true
#define block_ANIMATE_ALONG_LINES true
#define block_ANIM_DIRECTION 1
#define block_LINE_THICKNESS 1.5
#define block_IGNORES_DEPTH false

const vec4 hitbox_COLOURS[] = vec4[](
	vec4(0.80392, 0.43529, 0.73333, 1),
	vec4(0.92549, 0.58431, 0.87451, 1)
);
#define hitbox_ANIM_SPEED 1500
#define hitbox_COLOUR_PERIOD 1.5
#define hitbox_SMOOTH_MIX true
#define hitbox_ANIMATE_WITH_DISTANCE true
#define hitbox_ANIMATE_ALONG_LINES true
#define hitbox_ANIM_DIRECTION 1
#define hitbox_LINE_THICKNESS 1.5
#define hitbox_APPLY_TO_ALL_LINES false