Y directional_shading
  Y MixinSmoothLightPipeline.java
  Y MixinFlatLightPipeline.java
* shader_overrides
  * ShaderTypeAccessor.java
  Y MixinChunkRenderShaderBackend.java
  Y MixinShaderType.java
  Y MixinChunkProgram.java
  Y MixinChunkRenderManager.java
* shadow_map
  Y MixinSodiumWorldRenderer.java
  Y MixinGameRendererContext.java
  Y MixinChunkRenderManager.java
* block_id
  Y MixinChunkRenderRebuildTask.java
  Y MixinChunkBuildBuffers.java
* pbr_animation
  * MixinTextureAtlasSprite.java
* vertex_format
  * entity
    * MixinBufferBuilder_ExtendedVertexFormatCompat.java // Unclear
  Y MixinSodiumWorldRenderer.java
  Y MixinChunkOneshotGraphicsState.java
  N GlVertexAttributeFormatAccessor.java
  Y MixinMultidrawChunkRenderBackend.java
  Y MixinChunkMeshAttribute.java
  Y MixinGlVertexFormatBuilder.java
  N ChunkMeshAttributeAccessor.java
* separate_ao
  * MixinBlockRenderer.java
  * MixinFluidRenderer.java
  * MixinBufferBuilder_IntrinsicSeparateAo.java
* options
  X MixinSodiumGameOptionPages.java
  X MixinOptionImpl.java
  X MixinSodiumGameOptions.java
  X MixinSodiumOptionsGUI.java
  X MixinChunkRenderManager.java
* IrisSodiumCompatMixinPlugin.java
