{
  "item.numismatic-overhaul.bronze_coin": "铜币",
  "item.numismatic-overhaul.silver_coin": "银币",
  "item.numismatic-overhaul.gold_coin": "金币",
  "item.numismatic-overhaul.money_bag": "钱袋",
  "block.numismatic-overhaul.shop": "商店",
  "block.numismatic-overhaul.inexhaustible_shop": "无限商店",
  "block.numismatic-overhaul.inexhaustible_shop.tooltip": "仅创造模式 - 库存永不耗尽",
  "block.numismatic-overhaul.piggy_bank": "存钱罐",
  "gui.numismatic-overhaul.shop.price": "价格",
  "gui.numismatic-overhaul.shop.inventory_title": "商店库存",
  "gui.numismatic-overhaul.shop.merchant_title": "商店",
  "gui.numismatic-overhaul.shop.transfer_tooltip.enabled": [
    "漏斗",
    {
      "text": "可以",
      "color": "#28FFBF"
    },
    "向此商店\n放入物品"
  ],
  "gui.numismatic-overhaul.shop.transfer_tooltip.disabled": [
    "漏斗",
    {
      "text": "不可",
      "color": "#EB1D36"
    },
    "向此商店\n放入物品"
  ],
  "gui.numismatic-overhaul.purse_title": "钱包",
  "numismatic-overhaul.empty": "空",
  "filled_map.end_city": "末地探险家地图",
  "currency.numismatic-overhaul.bronze": "铜",
  "currency.numismatic-overhaul.silver": "银",
  "currency.numismatic-overhaul.gold": "金",

  "itemGroup.numismatic-overhaul.main": "货币改革",
  "itemGroup.numismatic-overhaul.main.button.modrinth": "Modrinth",
  "itemGroup.numismatic-overhaul.main.button.curseforge": "CurseForge",
  "itemGroup.numismatic-overhaul.main.button.github": "GitHub",
  "itemGroup.numismatic-overhaul.main.button.discord": "Discord",

  "text.config.numismatic-overhaul.title": "货币改革配置",
  "text.config.numismatic-overhaul.option.enableVillagerTrading": "启用村民交易",
  "text.config.numismatic-overhaul.option.enableMcaCompatibility": "启用MCA兼容性",

  "text.config.numismatic-overhaul.category.purseOffsets": "钱包偏移设置",
  "text.config.numismatic-overhaul.option.purseOffsets.survivalX": "生存模式 - X坐标",
  "text.config.numismatic-overhaul.option.purseOffsets.survivalY": "生存模式 - Y坐标",
  "text.config.numismatic-overhaul.option.purseOffsets.creativeX": "创造模式 - X坐标",
  "text.config.numismatic-overhaul.option.purseOffsets.creativeY": "创造模式 - Y坐标",
  "text.config.numismatic-overhaul.option.purseOffsets.merchantX": "商人 - X坐标",
  "text.config.numismatic-overhaul.option.purseOffsets.merchantY": "商人 - Y坐标",

  "text.config.numismatic-overhaul.category.lootOptions": "战利品生成",
  "text.config.numismatic-overhaul.option.lootOptions.desertMinLoot": "沙漠神殿最小战利品",
  "text.config.numismatic-overhaul.option.lootOptions.desertMaxLoot": "沙漠神殿最大战利品",
  "text.config.numismatic-overhaul.option.lootOptions.dungeonMinLoot": "地牢最小战利品",
  "text.config.numismatic-overhaul.option.lootOptions.dungeonMaxLoot": "地牢最大战利品",
  "text.config.numismatic-overhaul.option.lootOptions.structureMinLoot": "建筑最小战利品",
  "text.config.numismatic-overhaul.option.lootOptions.structureMaxLoot": "建筑最大战利品",
  "text.config.numismatic-overhaul.option.lootOptions.strongholdLibraryMinLoot": "要塞图书馆最小战利品",
  "text.config.numismatic-overhaul.option.lootOptions.strongholdLibraryMaxLoot": "要塞图书馆最大战利品",

  "text.config.numismatic-overhaul.option.generateCurrencyInChests": "在战利品箱中生成货币",
  "text.config.numismatic-overhaul.option.moneyMessageLocation": "金钱消息位置",
  "text.config.numismatic-overhaul.option.moneyMessageLocation.tooltip": "决定金钱通知显示的位置（需要重新进入世界以应用）",
  "text.config.numismatic-overhaul.enum.moneyMessageLocation.actionbar": "动作栏",
  "text.config.numismatic-overhaul.enum.moneyMessageLocation.chat": "聊天栏",
  "text.config.numismatic-overhaul.enum.moneyMessageLocation.disabled": "禁用",

  "text.config.numismatic-overhaul.option.scaleOnHealth": "根据生命值调整怪物金钱掉落",
  "text.config.numismatic-overhaul.option.scaleOnHealth.tooltip": "根据怪物的最大生命值调整掉落的金钱数量。掉落金额乘以 '(怪物最大生命值) / (20)'",
  "text.config.numismatic-overhaul.option.healthScaleReduction": "怪物生命值缩放因子",
  "text.config.numismatic-overhaul.option.healthScaleReduction.tooltip": "按此因子减少金钱掉落基于生命值的缩放比例。实际计算时会除以该因子。",

  "gamerule.moneyMobDropVariancePercentage": "怪物金钱掉落波动百分比",
  "gamerule.moneyMobDropVariancePercentage.description": "控制怪物掉落金钱的波动范围。默认值50表示基础值将随机乘以50%-150%。",
  "gamerule.moneyDropPercentage": "金钱掉落百分比",
  "gamerule.moneyDropPercentage.description": "控制玩家死亡时掉落的金钱比例（前提是keepInventory为false）"
}