{
  "autohud.title": "自动HUD",
  "autohud.category.general": "通用",
  "autohud.category.components": "组件",
  "autohud.category.advanced": "高级",

  "autohud.option.dynamicOnLoad": "游戏启动时启用",
  "autohud.option.dynamicOnLoad.description": "在游戏启动时启用动态HUD",
  "autohud.option.ticksRevealed": "显示持续时间",
  "autohud.option.ticksRevealed.description": "组件在隐藏前应显示的刻（tick）数。",
  "autohud.option.animationMove": "移动",
  "autohud.option.animationMove.description": "启用移动动画，通过将组件推出屏幕来隐藏。",
  "autohud.option.animationFade": "淡入淡出",
  "autohud.option.animationFade.description": "启用淡入淡出动画，通过降低透明度来隐藏组件。",
  "autohud.option.animationSpeed": "动画速度",
  "autohud.option.animationSpeed.description": "动画速度",
  "autohud.group.animationSpeeds": "特殊动画速度",
  "autohud.group.animationSpeeds.description": "特殊动画速度。设为0以使用上方值。",
  "autohud.option.animationSpeeds.moveIn": "移入速度",
  "autohud.option.animationSpeeds.moveIn.description": "移入时的动画速度。设为0以使用上方速度。",
  "autohud.option.animationSpeeds.moveOut": "移出速度",
  "autohud.option.animationSpeeds.moveOut.description": "移出时的动画速度。设为0以使用上方速度。",
  "autohud.option.animationSpeeds.fadeIn": "淡入速度",
  "autohud.option.animationSpeeds.fadeIn.description": "淡入时的动画速度。设为0以使用上方速度。",
  "autohud.option.animationSpeeds.fadeOut": "淡出速度",
  "autohud.option.animationSpeeds.fadeOut.description": "淡出时的动画速度。设为0以使用上方速度。",
  "autohud.option.revealType": "组件堆叠方式",
  "autohud.option.revealType.description": "组件处理方式如下：\n独立：每个组件单独移动\n堆叠：仅当未被其他可见组件遮挡时才隐藏\n分组：将逻辑上属于一组的组件（如快捷栏区域）一起移动\n隐藏合并：一起隐藏已显示的组件\n合并：将所有组件一起移动",
  "autohud.group.events": "事件",
  "autohud.option.events.onScreenOpen": "打开界面时",
  "autohud.option.events.onScreenOpen.description": "打开界面时：\n全部隐藏：隐藏所有UI组件\n全部显示：显示所有UI组件\n不处理：无特殊处理",
  "autohud.option.events.onMoving": "移动时",
  "autohud.option.events.onMoving.description": "移动时：\n全部隐藏：隐藏所有UI组件\n全部显示：显示所有UI组件\n不处理：无特殊处理",
  "autohud.option.events.onStandingStill": "静止时",
  "autohud.option.events.onStandingStill.description": "静止一段时间后：\n全部隐藏：隐藏所有UI组件\n全部显示：显示所有UI组件\n不处理：无特殊处理",
  "autohud.option.events.onPauseScreen": "打开暂停菜单时",
  "autohud.option.events.onPauseScreen.description": "打开暂停菜单时：\n全部隐藏：隐藏所有UI组件\n全部显示：显示所有UI组件\n不处理：无特殊处理",
  "autohud.option.events.onSneaking": "潜行时",
  "autohud.option.events.onSneaking.description": "潜行时：\n全部隐藏：隐藏所有UI组件\n全部显示：显示所有UI组件\n不处理：无特殊处理",
  "autohud.option.events.onFlying": "使用鞘翅飞行时",
  "autohud.option.events.onFlying.description": "使用鞘翅飞行时：\n全部隐藏：隐藏所有UI组件\n全部显示：显示所有UI组件\n不处理：无特殊处理",
  "autohud.option.events.onUsingItem": "使用物品时",
  "autohud.option.events.onMining": "挖掘方块时",
  "autohud.option.events.onSwinging": "挥动手臂时",
  "autohud.option.events.onSwinging.description": "触发“攻击”动作时；默认是左键点击。",
  "autohud.option.events.onAttacking": "攻击时",
  "autohud.option.events.onAttacking.description": "攻击实体时触发。",

  "autohud.group.statusBars": "状态栏",
  "autohud.option.health.policy": "何时显示生命值",
  "autohud.option.health.policy.description": "始终：始终可见\n禁用：不自动显示\n变化时：生命值变化时显示\n增加时：治疗时显示\n减少时：受伤时显示\n未满时：未满血时显示\n低时：低血量时显示",
  "autohud.option.hunger.policy": "何时显示饥饿值",
  "autohud.option.hunger.policy.description": "始终：始终可见\n禁用：不自动显示\n变化时：饥饿值变化时显示\n增加时：进食时显示\n减少时：饥饿值下降时显示\n未满时：未满饥饿值时显示\n低时：饥饿值低时显示",
  "autohud.option.revealBarsWhenHoldingConsumableItem": "手持消耗品时显示饥饿栏或生命栏",
  "autohud.option.air.policy": "何时显示氧气值",
  "autohud.option.air.policy.description": "始终：始终可见\n禁用：不自动显示\n变化时：氧气值变化时显示\n增加时：获得氧气时显示\n减少时：失去氧气时显示\n未满时：未满氧气时显示\n低时：氧气低时显示",
  "autohud.option.armor.policy": "何时显示护甲值",
  "autohud.option.armor.policy.description": "始终：始终可见\n禁用：不自动显示\n变化时：护甲值变化时显示\n增加时：穿上护甲时显示\n减少时：脱下护甲时显示\n未满时：未满护甲时显示\n低时：护甲值低时显示",
  "autohud.option.experience.active": "隐藏经验等级",
  "autohud.option.experience.active.description": "动态隐藏经验等级。禁用后始终可见。",
  "autohud.option.experience.onChange": "等级变化时显示",
  "autohud.option.experience.onChange.description": "获得或失去完整等级时显示经验等级。\n如果下方选项启用，也可能与快捷栏一起显示。",
  "autohud.option.experienceBar.active": "隐藏经验条",
  "autohud.option.experienceBar.active.description": "动态隐藏经验条。禁用后始终可见。",
  "autohud.option.experienceBar.onChange": "经验变化时显示",
  "autohud.option.experienceBar.onChange.description": "获得经验时显示经验条。",
  "autohud.option.revealExperienceTextOnTargetingEnchantingBlock": "面向特定方块时显示",
  "autohud.option.revealExperienceTextOnTargetingEnchantingBlock.description": "面向附魔台或铁砧时显示经验等级",
  "autohud.option.mountJumpBar.active": "隐藏坐骑跳跃条",
  "autohud.option.mountJumpBar.active.description": "未蓄力时隐藏坐骑跳跃条",
  "autohud.option.mountJumpBar.onChange": "蓄力时显示",
  "autohud.option.mountJumpBar.onChange.description": "蓄力跳跃时显示坐骑跳跃条",
  "autohud.option.mountHealth.policy": "何时显示坐骑生命值",
  "autohud.option.mountHealth.policy.description": "始终：始终可见\n禁用：不自动显示\n变化时：生命值变化时显示\n增加时：治疗时显示\n减少时：受伤时显示\n未满时：未满血时显示\n低时：低血量时显示",
  "autohud.group.hotbar": "快捷栏",
  "autohud.option.hotbar.hotbar.active": "隐藏",
  "autohud.option.hotbar.hotbar.active.description": "动态隐藏快捷栏",
  "autohud.option.hotbar.hotbar.onChange": "切换手持物品时显示",
  "autohud.option.hotbar.hotbar.onChange.description": "当前物品栏内容变化时显示",
  "autohud.option.hotbar.onDamageChange": "工具耐久变化时显示",
  "autohud.option.hotbar.onDamageChange.description": "当前手持物品耐久变化时显示",
  "autohud.option.hotbar.onStackSizeChange": "物品消耗时显示",
  "autohud.option.hotbar.onStackSizeChange.description": "当前手持物品数量变化时显示",
  "autohud.option.hotbar.onSlotChange": "切换物品栏时显示",
  "autohud.option.hotbar.onSlotChange.description": "切换当前选中物品栏时显示",
  "autohud.option.hotbar.onLowDurability": "耐久低时显示",
  "autohud.option.hotbar.onLowDurability.description": "物品耐久低时显示",
  "autohud.option.hotbar.durabilityPercentage": "百分比阈值",
  "autohud.option.hotbar.durabilityPercentage.description": "低于该百分比时显示",
  "autohud.option.hotbar.durabilityTotal": "耐久阈值",
  "autohud.option.hotbar.durabilityTotal.description": "低于该耐久值时显示",
  "autohud.option.hotbar.maximumFadeHotbarItems": "快捷栏物品淡出限制",
  "autohud.option.hotbar.maximumFadeHotbarItems.description": "快捷栏物品淡出限制。设为非零值可让物品始终略微可见。",
  "autohud.option.hotbar.revealExperienceTextWithHotbar": "将经验等级与快捷栏联动",
  "autohud.option.hotbar.revealExperienceTextWithHotbar.description": "显示快捷栏时也显示经验等级。",
  "autohud.option.hotbar.hideTooltip": "始终隐藏选中物品提示",
  "autohud.group.statusEffects": "状态效果",
  "autohud.option.statusEffects.active": "隐藏",
  "autohud.option.statusEffects.active.description": "动态隐藏状态效果",
  "autohud.option.statusEffects.onChange": "激活时显示",
  "autohud.option.statusEffects.onChange.description": "激活状态效果时显示",
  "autohud.option.statusEffectTimer": "显示剩余时间",
  "autohud.option.statusEffectTimer.description": "在状态效果图标上显示剩余时间",
  "autohud.option.hidePersistentStatusEffects": "隐藏持久效果",
  "autohud.option.hidePersistentStatusEffects.description": "始终隐藏不变的状态效果图标，如佩戴海龟壳头盔时",
  "autohud.option.showHiddenStatusEffects": "显示隐藏效果",
  "autohud.option.showHiddenStatusEffects.description": "默认情况下，无粒子的状态效果仅在物品栏中显示。开启后也会在右上角显示。",
  "autohud.group.scoreboard": "记分板",
  "autohud.option.scoreboard.scoreboard.active": "隐藏",
  "autohud.option.scoreboard.scoreboard.active.description": "隐藏记分板",
  "autohud.option.scoreboard.scoreboard.onChange": "标题变化时显示",
  "autohud.option.scoreboard.scoreboard.onChange.description": "记分板标题变化时显示",
  "autohud.option.scoreboard.onScoreChange": "分数变化时显示",
  "autohud.option.scoreboard.onScoreChange.description": "分数变化时显示",
  "autohud.option.scoreboard.onTeamChange": "队伍变化时显示",
  "autohud.option.scoreboard.onTeamChange.description": "若队伍是玩家分数的一部分则更新；否则即使队伍变化也不会实际显示",
  "autohud.group.crosshair": "准星",
  "autohud.option.crosshair.active": "隐藏",
  "autohud.option.crosshair.active.description": "隐藏准星。默认使用“淡出”模式，仅降低透明度。可前往高级设置调整。",
  "autohud.option.crosshair.onChange": "瞄准时显示",
  "autohud.option.crosshair.onChange.description": "瞄准任何方块或实体时显示。若安装了DynamicCrosshair，则使用该模组设置。",
  "autohud.option.crosshairAlwaysVisible": "手持以下物品时始终显示准星",
  "autohud.option.crosshairAlwaysVisible.description": "手持这些物品时始终显示准星。若安装了DynamicCrosshair，此设置无效。",
  "autohud.group.chat": "聊天栏",
  "autohud.option.chat.chat.active": "隐藏聊天栏",
  "autohud.option.chat.chat.active.description": "隐藏聊天栏，即使有新消息。聚焦聊天输入框时重新显示。",
  "autohud.option.chat.displayIndicator": "显示新消息提示",
  "autohud.option.chat.displayIndicator.description": "隐藏聊天栏时收到新消息会显示提示",
  "autohud.group.various": "其他",
  "autohud.group.bossBar": "Boss血条",
  "autohud.group.actionBar": "动作栏",
  "autohud.option.bossBar.active": "隐藏Boss血条",
  "autohud.option.actionBar.active": "隐藏动作栏",

  "autohud.option.defaultValues.speedMultiplier": "默认速度倍率",
  "autohud.option.defaultValues.speedMultiplier.description": "动画速度的附加倍率。",
  "autohud.option.defaultValues.distance": "默认移动距离",
  "autohud.option.defaultValues.distance.description": "控制组件移动的像素数",
  "autohud.option.defaultValues.maximumFade": "默认淡出限制",
  "autohud.option.defaultValues.maximumFade.description": "控制组件透明度的最大降低程度",
  "autohud.option.advanced.label": "此处可手动调整各组件的参数。若其他模组移动了组件，可能需要调整。\n将数值设为-1以继承默认值。",
  "autohud.option.advanced.direction": "方向",
  "autohud.option.advanced.direction.description": "组件移动的方向。建议设为最近的屏幕边缘。",
  "autohud.option.advanced.speedMultiplier": "速度倍率",
  "autohud.option.advanced.speedMultiplier.description": "动画速度的附加倍率。设为-1使用默认值。",
  "autohud.option.advanced.distance": "移动距离",
  "autohud.option.advanced.distance.description": "控制该元素移动的像素数。设为-1使用默认值。",
  "autohud.option.advanced.maximumFade": "淡出限制",
  "autohud.option.advanced.maximumFade.description": "控制该元素透明度的最大降低程度。设为-1使用默认值。",
  "autohud.option.advanced.renderWhenHidden": "隐藏时也渲染",
  "autohud.option.advanced.renderWhenHidden.description": "即使该元素完全隐藏时也渲染",
  "autohud.group.health": "生命值",
  "autohud.group.armor": "护甲值",
  "autohud.group.hunger": "饥饿值",
  "autohud.group.air": "氧气值",
  "autohud.group.experience": "经验值",
  "autohud.group.mountJumpBar": "坐骑跳跃条",
  "autohud.group.mountHealth": "坐骑生命值",

  "autohud.scrollDirection.Up": "上",
  "autohud.scrollDirection.Down": "下",
  "autohud.scrollDirection.Left": "左",
  "autohud.scrollDirection.Right": "右",
  "autohud.revealType.Individual": "独立",
  "autohud.revealType.Stacked": "堆叠",
  "autohud.revealType.Grouped": "分组",
  "autohud.revealType.HideCombined": "隐藏合并",
  "autohud.revealType.Combined": "合并",
  "autohud.revealPolicy.Always": "始终",
  "autohud.revealPolicy.Disabled": "禁用",
  "autohud.revealPolicy.Changing": "变化时",
  "autohud.revealPolicy.Increasing": "增加时",
  "autohud.revealPolicy.Decreasing": "减少时",
  "autohud.revealPolicy.NotFull": "未满时",
  "autohud.revealPolicy.Low": "低时",
  "autohud.eventPolicy.Reveal": "全部显示",
  "autohud.eventPolicy.Hide": "全部隐藏",
  "autohud.eventPolicy.Nothing": "不处理",

  "key.category.autohud": "自动HUD",
  "key.autohud.toggle-hud": "切换动态HUD",
  "key.autohud.peek-hud": "按住时显示HUD",

  "modmenu.summaryTranslation.autohud": "动态隐藏界面元素",
  "modmenu.descriptionTranslation.autohud": "动态HUD，按需隐藏界面元素。"
}