{
  "cameraoverhaul.config.title": "CameraOverhaul 设置",
  "cameraoverhaul.config.category.general": "通用",
  "cameraoverhaul.config.category.walking": "行走",
  "cameraoverhaul.config.category.sprinting": "疾跑",
  "cameraoverhaul.config.category.flying": "飞行",
  "cameraoverhaul.config.category.swimming": "游泳",
  "cameraoverhaul.config.category.mounts": "坐骑",
  "cameraoverhaul.config.category.vehicles": "载具",

  "cameraoverhaul.config.configVersion.name": "配置版本",
  "cameraoverhaul.config.configVersion.desc": "元数据，请勿修改。",
  "cameraoverhaul.config.enabled.name": "启用模组效果",
  "cameraoverhaul.config.enabled.desc": "切换所有本模组的功能。",
  "cameraoverhaul.config.enableInThirdPerson.name": "第三人称启用",
  "cameraoverhaul.config.enableInThirdPerson.desc": "禁用此选项将使效果仅限于第一人称视角。",

  "cameraoverhaul.config.strafingRollFactor.name": "横向倾斜因子",
  "cameraoverhaul.config.strafingRollFactor.desc": "横向移动时镜头滚动的强度。",
  "cameraoverhaul.config.forwardVelocityPitchFactor.name": "前后俯仰因子",
  "cameraoverhaul.config.forwardVelocityPitchFactor.desc": "前后移动时镜头俯仰的强度。",
  "cameraoverhaul.config.verticalVelocityPitchFactor.name": "垂直俯仰因子",
  "cameraoverhaul.config.verticalVelocityPitchFactor.desc": "垂直速度引起镜头俯仰的强度。",
  "cameraoverhaul.config.horizontalVelocitySmoothingFactor.name": "水平平滑因子",
  "cameraoverhaul.config.horizontalVelocitySmoothingFactor.desc": "水平移动引起的镜头俯仰和滚动的平滑程度。",
  "cameraoverhaul.config.verticalVelocitySmoothingFactor.name": "垂直平滑因子",
  "cameraoverhaul.config.verticalVelocitySmoothingFactor.desc": "垂直移动引起的镜头俯仰的平滑程度。",

  "cameraoverhaul.config.turningRollAccumulation.name": "鼠标视角滚动积累",
  "cameraoverhaul.config.turningRollAccumulation.desc": "水平转动视角时镜头滚动的灵敏度。",
  "cameraoverhaul.config.turningRollIntensity.name": "鼠标视角滚动强度",
  "cameraoverhaul.config.turningRollIntensity.desc": "水平转动视角时镜头滚动的最大强度。",
  "cameraoverhaul.config.turningRollSmoothing.name": "鼠标视角滚动平滑度",
  "cameraoverhaul.config.turningRollSmoothing.desc": "水平转动视角后镜头滚动效果的衰减平滑度。",

  "cameraoverhaul.config.cameraSwayIntensity.name": "镜头晃动强度",
  "cameraoverhaul.config.cameraSwayIntensity.desc": "玩家静止一段时间后，镜头轻微随机晃动的强度。",
  "cameraoverhaul.config.cameraSwayFrequency.name": "镜头晃动频率",
  "cameraoverhaul.config.cameraSwayFrequency.desc": "玩家静止后镜头晃动的频率。",
  "cameraoverhaul.config.cameraSwayFadeInDelay.name": "晃动淡入延迟",
  "cameraoverhaul.config.cameraSwayFadeInDelay.desc": "玩家静止多久后，镜头晃动效果开始淡入。",
  "cameraoverhaul.config.cameraSwayFadeInLength.name": "晃动淡入时长",
  "cameraoverhaul.config.cameraSwayFadeInLength.desc": "晃动效果从开始到完全显现所需的时长。",
  "cameraoverhaul.config.cameraSwayFadeOutLength.name": "晃动淡出时长",
  "cameraoverhaul.config.cameraSwayFadeOutLength.desc": "玩家开始移动后，晃动效果完全消失所需的时长。",

  "cameraoverhaul.config.screenShakesMaxIntensity.name": "屏幕震动最大强度",
  "cameraoverhaul.config.screenShakesMaxIntensity.desc": "所有屏幕震动效果的最大强度。",
  "cameraoverhaul.config.screenShakesMaxFrequency.name": "屏幕震动最大频率",
  "cameraoverhaul.config.screenShakesMaxFrequency.desc": "屏幕震动方向变化或振荡的速度。",
  "cameraoverhaul.config.explosionTrauma.name": "爆炸屏幕震动强度",
  "cameraoverhaul.config.explosionTrauma.desc": "爆炸引起的屏幕震动强度（0-1）。",
  "cameraoverhaul.config.thunderTrauma.name": "雷电屏幕震动强度",
  "cameraoverhaul.config.thunderTrauma.desc": "闪电雷鸣引起的屏幕震动强度（0-1）。",
  "cameraoverhaul.config.handSwingTrauma.name": "挥臂屏幕震动强度",
  "cameraoverhaul.config.handSwingTrauma.desc": "玩家挥动手臂时引起的轻微屏幕震动强度（0-1），建议设得很低。"
}