# Horror Action Bar - line list
#
# This is a STARTER SET of original lines. Review and replace this wording with your own
# before using this mod for real - it exists to demonstrate the format, not as final copy.
#
# Messages appear as a transient flash above the hotbar (the action bar), never added to chat
# history. Its voice is deliberately LONGER and NARRATIVE - describing something happening or
# having happened, rather than addressing the player directly. (The separate "Horror Chat
# Messages" mod has its own line pool with the opposite, short/direct-address voice - the two are
# independent mods, not channels of this one.) Keep lines short enough to read comfortably before
# the action bar text fades - one clause or one short sentence, not a paragraph.
#
# Format:
#   - Lines are grouped into categories, each introduced by a bracketed header on its own line,
#     e.g. [underground]. Every line after a header (until the next header) belongs to that
#     category.
#   - Blank lines and lines starting with '#' are ignored.
#   - The optional placeholder {player} is replaced with a player's name (see the usePlayerName
#     config option) - used more sparingly here than you might in a direct-address mod, since this
#     channel is about the scene, not the player.
#
# Recognized category keys (add more lines under any of them freely):
#   [general]       - always-eligible fallback, used when no situational category matches.
#   [underground]   - player has no sky access and it's dark around them (cave, mine, enclosed
#                     unlit space).
#   [night]         - it's nighttime in the player's world.
#   [long_session]  - player has been connected for a while this session.
#   [still]         - player has barely moved for a while.
#   [alone]         - singleplayer, or the only player currently online.
#   [low_health]    - player is currently low on health, or took damage recently.
#
# Unrecognized headers are ignored entirely (so a typo'd category silently loses its lines -
# double check the key spelling matches one of the ones above).

[general]
Something changed in the room just now.
The silence had a shape to it, just for a second.
A shadow moved that shouldn't have.
Somewhere nearby, a torch went out on its own.
The air felt colder for exactly one breath.

[underground]
The tunnel behind you is longer than you remember.
Something dug these walls long before you arrived.
A draft moves through stone that shouldn't have any gaps.
The dark here has a weight to it.
Your torchlight doesn't reach as far as it should.

[night]
The moon looks the same, but something under it doesn't.
The night stretched a little longer than the clock says.
Something crossed the treeline without a sound.
The stars are in the wrong place tonight.
Every shadow is a little too long right now.

[long_session]
The clock outside has moved further than the one in here.
You've worn a path into this world without noticing.
This session has lasted longer than most people's patience.
Time keeps slipping past the loading screen.
Something has been keeping pace with you for hours now.

[still]
The last footprints you left are still settling.
Dust is starting to gather where you're standing.
Something is studying the shape you're making right now.
The world is waiting to see if you'll move first.
A shadow paused exactly where you did.

[alone]
There were two sets of tracks leading here. Only one leaves.
The player list says one name. The room disagrees.
Someone else's door was already open when you got here.
This world remembers other players. Not fondly.
A presence lingers where the last player stood.

[low_health]
Something almost had you, {player}, and it noticed.
The last hit left more than a mark.
Your heartbeat is the loudest thing in the room right now.
Whatever hurt you is still deciding if it's finished.
That was closer to the end than you realized.
