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                    SCREENTEXT PLUGIN - PLACEHOLDERS LIST
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All placeholders use the prefix: %stp_

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TIMER PLACEHOLDERS
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%stp_timer_{id}%                - Formatted remaining time (e.g. "05:30")
%stp_timer_{id}_hours%          - Hours remaining
%stp_timer_{id}_minutes%        - Minutes remaining
%stp_timer_{id}_seconds%        - Seconds remaining
%stp_timer_{id}_total_seconds%  - Total seconds remaining
%stp_timer_{id}_finished%       - "true" / "false"
%stp_timer_{id}_active%         - "true" / "false"
%stp_timer_{id}_stopped%        - "true" / "false"
%stp_timer_{id}_text%           - Custom text of the timer
%stp_timer_{id}_progress%       - Progress 0-100 (integer %)
%stp_timer_count%               - Number of active timers

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DISPLAY PLACEHOLDERS
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%stp_display_{id}_active%       - "true" / "false"
%stp_display_count%             - Number of active displays
%stp_display_list%              - Comma-separated list of active IDs

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PLAYER INFO PLACEHOLDERS
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%stp_player_x%                  - Player X coordinate (integer)
%stp_player_y%                  - Player Y coordinate (integer)
%stp_player_z%                  - Player Z coordinate (integer)
%stp_player_world%              - World name
%stp_player_biome%              - Biome key
%stp_player_ping%               - Ping in ms
%stp_player_health%             - Current health (decimal, 1 decimal place)
%stp_player_maxhealth%          - Max health (decimal, 1 decimal place)
%stp_player_food%               - Food level
%stp_player_level%              - XP level
%stp_player_gamemode%           - Gamemode name (SURVIVAL, CREATIVE, etc.)
%stp_player_direction%          - Cardinal direction (N/NE/E/SE/S/SW/W/NW)
%stp_player_armor%              - Armor value (integer)
%stp_player_absorption%         - Absorption hearts (decimal)
%stp_player_online_survival%    - Players in survival mode
%stp_player_online_creative%    - Players in creative mode
%stp_player_online_adventure%   - Players in adventure mode
%stp_player_online_spectator%   - Players in spectator mode

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SERVER INFO PLACEHOLDERS
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%stp_server_online%             - Online player count
%stp_server_max%                - Max player slots
%stp_server_tps%                - Server TPS (1-minute average)

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DATE / TIME PLACEHOLDERS
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%stp_time%                      - Current time (HH:mm:ss)
%stp_date%                      - Current date (yyyy-MM-dd)
%stp_datetime%                  - Current datetime (yyyy-MM-dd HH:mm:ss)

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MOD-SIDE PLACEHOLDERS (used in text content)
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%TIMER%                         - Timer value placeholder (replaced by countdown/countup time)
\n                              - Line break

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INLINE ITEMS & TEXTURES (used in text content)
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{"item_id"}                     - Render item icon (e.g. {"diamond_sword"})
{"item_id,scale:2"}             - Render item at 2x scale
{"item_id,scale:1,nbt:30"}      - Render item with CustomModelData
{"path/to/texture.png"}         - Render texture inline
{"path/to/texture.png,scale:2"} - Render texture at 2x scale
{"screentext:textures/img.png"} - Render custom texture from config folder
{"screentext:textures/img.gif"} - Render animated GIF from config folder

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COLOR CODES (used in text content)
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&0 - Black              &8 - Dark Gray
&1 - Dark Blue          &9 - Blue
&2 - Dark Green         &a - Green
&3 - Dark Aqua          &b - Aqua
&4 - Dark Red           &c - Red
&5 - Dark Purple        &d - Light Purple
&6 - Gold               &e - Yellow
&7 - Gray               &f - White

&l - Bold               &n - Underline
&m - Strikethrough      &o - Italic
&k - Obfuscated         &r - Reset

#RRGGBB                 - Hex color (e.g. #FF5500)

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ANIMATION TYPES (for animIn/animOut parameters)
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IN ANIMATIONS:
  none        - No animation
  scale_in    - Scale from small to normal
  left_in     - Slide in from left
  right_in    - Slide in from right
  up_in       - Slide in from top
  down_in     - Slide in from bottom

OUT ANIMATIONS:
  none        - No animation
  scale_out   - Scale from normal to small
  left_out    - Slide out to left
  right_out   - Slide out to right
  up_out      - Slide out to top
  down_out    - Slide out to bottom

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ANIMATION PRESETS (for move command, looping animations)
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  NONE        - No animation
  SHAKE       - Fast small tremor
  WIGGLE      - Erratic crazy movement
  PULSE       - Heartbeat scale animation
  X_CYCLE     - Horizontal smooth movement
  Y_CYCLE     - Vertical smooth movement
  SPIN        - Continuous 360° rotation
  CIRCLE      - Circular movement without rotation
  FLOAT       - Gentle floating up/down
  SWING       - Pendulum swing
  HEARTBEAT   - Double pulse heartbeat
  BREATHE     - Slow breathing scale
  GLITCH      - Glitch/error effect
  WAVE        - Diagonal wave movement
  BOUNCE      - Up/down bouncing
  PENDULUM    - Pendulum with rotation
  VIBRATE     - Very fast vibration
  SWAY        - Gentle lateral sway

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MOVE TYPES (for move command)
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  LINEAR      - Constant speed movement
  SMOOTH      - Ease-out cubic deceleration
  STEP        - Instant teleport
  BOUNCE      - Bouncing easing

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POSITION ANCHORS (for posX/posY parameters)
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X POSITIONS:
  LEFT        - Left edge (0%)
  CENTER      - Center (50%)
  RIGHT       - Right edge (100%)
  0-100       - Percentage value

Y POSITIONS:
  TOP         - Top edge (0%)
  CENTER      - Center (50%)
  DOWN        - Bottom edge (100%)
  0-100       - Percentage value

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BACKGROUND STYLES
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  SQUARE          - Normal square background
  ROUNDED         - Rounded corners background
  SQUARE_SMALL    - Smaller square background
  ROUNDED_SMALL   - Smaller rounded background

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BACKGROUND COLORS
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  BLACK, DARK_BLUE, DARK_GREEN, DARK_CYAN, DARK_RED, PURPLE,
  ORANGE, LIGHT_GRAY, GRAY, DARK_GRAY, BLUE, GREEN, CYAN,
  RED, PINK, YELLOW, WHITE, none

  #RRGGBB         - Hex color (e.g. #FF5500)

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