Class AbstractMultiBlock

java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.nikdo53.tinymultiblocklib.block.AbstractMultiBlock
All Implemented Interfaces:
net.minecraft.world.flag.FeatureElement, net.minecraft.world.level.block.EntityBlock, net.minecraft.world.level.ItemLike, net.minecraftforge.common.extensions.IForgeBlock, IExpandingMultiblock, IMBStateSyncer, IMovableMultiblock, IMultiBlock
Direct Known Subclasses:
TestBlock

public abstract class AbstractMultiBlock extends net.minecraft.world.level.block.Block implements IMovableMultiblock, net.minecraft.world.level.block.EntityBlock
  • Nested Class Summary

    Nested classes/interfaces inherited from class net.minecraft.world.level.block.Block

    net.minecraft.world.level.block.Block.BlockStatePairKey

    Nested classes/interfaces inherited from class net.minecraft.world.level.block.state.BlockBehaviour

    net.minecraft.world.level.block.state.BlockBehaviour.BlockStateBase, net.minecraft.world.level.block.state.BlockBehaviour.OffsetFunction, net.minecraft.world.level.block.state.BlockBehaviour.OffsetType, net.minecraft.world.level.block.state.BlockBehaviour.Properties, net.minecraft.world.level.block.state.BlockBehaviour.StateArgumentPredicate<A extends Object>, net.minecraft.world.level.block.state.BlockBehaviour.StatePredicate
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    static final net.minecraft.world.level.block.state.properties.BooleanProperty
    The BlockState of the multiblocks center block, ideally you should forward all logic to this block

    Fields inherited from class net.minecraft.world.level.block.Block

    BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SUPPRESS_DROPS

    Fields inherited from class net.minecraft.world.level.block.state.BlockBehaviour

    drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDER

    Fields inherited from interface net.minecraft.world.flag.FeatureElement

    FILTERED_REGISTRIES
  • Constructor Summary

    Constructors
    Constructor
    Description
    AbstractMultiBlock(net.minecraft.world.level.block.state.BlockBehaviour.Properties properties)
     
  • Method Summary

    Modifier and Type
    Method
    Description
    boolean
    canSurvive(net.minecraft.world.level.block.state.BlockState state, net.minecraft.world.level.LevelReader level, net.minecraft.core.BlockPos pos)
     
    protected void
    createBlockStateDefinition(net.minecraft.world.level.block.state.StateDefinition.Builder<net.minecraft.world.level.block.Block,net.minecraft.world.level.block.state.BlockState> builder)
     
    abstract net.minecraft.world.level.block.RenderShape
    getMultiblockRenderShape(net.minecraft.world.level.block.state.BlockState state)
    Sorry for forcing everyone to override this, but its kinda important for performance and fixing visual glitches
    net.minecraft.world.level.block.RenderShape
    getRenderShape(net.minecraft.world.level.block.state.BlockState state)
     
    @Nullable net.minecraft.world.level.block.state.BlockState
    getStateForPlacement(net.minecraft.world.item.context.BlockPlaceContext context)
     
     
    void
    onPlace(net.minecraft.world.level.block.state.BlockState state, net.minecraft.world.level.Level level, net.minecraft.core.BlockPos pos, net.minecraft.world.level.block.state.BlockState oldState, boolean movedByPiston)
     
    void
    playerWillDestroy(net.minecraft.world.level.Level level, net.minecraft.core.BlockPos pos, net.minecraft.world.level.block.state.BlockState state, net.minecraft.world.entity.player.Player player)
     
    void
    tick(net.minecraft.world.level.block.state.BlockState state, net.minecraft.server.level.ServerLevel level, net.minecraft.core.BlockPos pos, net.minecraft.util.RandomSource random)
     
    net.minecraft.world.level.block.state.BlockState
    updateShape(net.minecraft.world.level.block.state.BlockState state, net.minecraft.core.Direction direction, net.minecraft.world.level.block.state.BlockState neighborState, net.minecraft.world.level.LevelAccessor level, net.minecraft.core.BlockPos pos, net.minecraft.core.BlockPos neighborPos)
     

    Methods inherited from class net.minecraft.world.level.block.Block

    animateTick, appendHoverText, asBlock, asItem, box, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, canSustainPlant, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, dropResources, fallOn, getCloneItemStack, getDescriptionId, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getRenderPropertiesInternal, getShapeForEachState, getSoundType, getSpeedFactor, getStateDefinition, handlePrecipitation, hasDynamicShape, initializeClient, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isRandomlyTicking, isShapeFullBlock, playerDestroy, popExperience, popResource, popResourceFromFace, propagatesSkylightDown, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOf

    Methods inherited from class net.minecraft.world.level.block.state.BlockBehaviour

    attack, canBeReplaced, canBeReplaced, defaultDestroyTime, defaultMapColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getCollisionShape, getDestroyProgress, getDirectSignal, getDrops, getFluidState, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getMenuProvider, getOcclusionShape, getSeed, getShadeBrightness, getShape, getSignal, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isOcclusionShapeFullBlock, isPathfindable, isSignalSource, mirror, neighborChanged, onProjectileHit, onRemove, randomTick, requiredFeatures, rotate, skipRendering, spawnAfterBreak, triggerEvent, updateIndirectNeighbourShapes, use, useShapeForLightOcclusion

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait

    Methods inherited from interface net.minecraft.world.level.block.EntityBlock

    getListener, getTicker, newBlockEntity

    Methods inherited from interface net.minecraft.world.flag.FeatureElement

    isEnabled

    Methods inherited from interface net.nikdo53.tinymultiblocklib.block.IExpandingMultiblock

    cancelChangeShape, canChangeShape, changeShape, hasShapeChanged, onPlaceHelper, postChangeShape

    Methods inherited from interface net.minecraftforge.common.extensions.IForgeBlock

    addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getCloneItemStack, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hidesNeighborFace, isBed, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, isValidSpawn, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onNeighborChange, onTreeGrow, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, supportsExternalFaceHiding

    Methods inherited from interface net.nikdo53.tinymultiblocklib.block.IMBStateSyncer

    createSyncedBlockStates, getSyncedStateProperties, syncBlockStates

    Methods inherited from interface net.nikdo53.tinymultiblocklib.block.IMovableMultiblock

    gatherStates, moveMultiblock
  • Field Details

    • CENTER

      public static final net.minecraft.world.level.block.state.properties.BooleanProperty CENTER
      The BlockState of the multiblocks center block, ideally you should forward all logic to this block

      Note that even though it's called "CENTER", it isn't necessarily the actual center. The center is just where the block would be placed, if it were just a single block

      See Also:
  • Constructor Details

    • AbstractMultiBlock

      public AbstractMultiBlock(net.minecraft.world.level.block.state.BlockBehaviour.Properties properties)
  • Method Details

    • getSyncedStatePropertiesBuilder

      public SyncedStatePropertiesBuilder getSyncedStatePropertiesBuilder()
      Specified by:
      getSyncedStatePropertiesBuilder in interface IMBStateSyncer
    • getStateForPlacement

      @Nullable public @Nullable net.minecraft.world.level.block.state.BlockState getStateForPlacement(net.minecraft.world.item.context.BlockPlaceContext context)
      Overrides:
      getStateForPlacement in class net.minecraft.world.level.block.Block
    • getRenderShape

      public net.minecraft.world.level.block.RenderShape getRenderShape(net.minecraft.world.level.block.state.BlockState state)
      Overrides:
      getRenderShape in class net.minecraft.world.level.block.state.BlockBehaviour
    • getMultiblockRenderShape

      public abstract net.minecraft.world.level.block.RenderShape getMultiblockRenderShape(net.minecraft.world.level.block.state.BlockState state)
      Sorry for forcing everyone to override this, but its kinda important for performance and fixing visual glitches

      If your block is a json model, return RenderShape.MODEL

      If your block has a BlockEntity renderer, return RenderShape.ENTITYBLOCK_ANIMATED for that specific block and RenderShape.INVISIBLE everywhere else

      See Also:
    • createBlockStateDefinition

      protected void createBlockStateDefinition(net.minecraft.world.level.block.state.StateDefinition.Builder<net.minecraft.world.level.block.Block,net.minecraft.world.level.block.state.BlockState> builder)
      Overrides:
      createBlockStateDefinition in class net.minecraft.world.level.block.Block
    • onPlace

      public void onPlace(net.minecraft.world.level.block.state.BlockState state, net.minecraft.world.level.Level level, net.minecraft.core.BlockPos pos, net.minecraft.world.level.block.state.BlockState oldState, boolean movedByPiston)
      Overrides:
      onPlace in class net.minecraft.world.level.block.state.BlockBehaviour
    • tick

      public void tick(net.minecraft.world.level.block.state.BlockState state, net.minecraft.server.level.ServerLevel level, net.minecraft.core.BlockPos pos, net.minecraft.util.RandomSource random)
      Overrides:
      tick in class net.minecraft.world.level.block.state.BlockBehaviour
    • updateShape

      public net.minecraft.world.level.block.state.BlockState updateShape(net.minecraft.world.level.block.state.BlockState state, net.minecraft.core.Direction direction, net.minecraft.world.level.block.state.BlockState neighborState, net.minecraft.world.level.LevelAccessor level, net.minecraft.core.BlockPos pos, net.minecraft.core.BlockPos neighborPos)
      Overrides:
      updateShape in class net.minecraft.world.level.block.state.BlockBehaviour
    • canSurvive

      public boolean canSurvive(net.minecraft.world.level.block.state.BlockState state, net.minecraft.world.level.LevelReader level, net.minecraft.core.BlockPos pos)
      Overrides:
      canSurvive in class net.minecraft.world.level.block.state.BlockBehaviour
    • playerWillDestroy

      public void playerWillDestroy(net.minecraft.world.level.Level level, net.minecraft.core.BlockPos pos, net.minecraft.world.level.block.state.BlockState state, net.minecraft.world.entity.player.Player player)
      Overrides:
      playerWillDestroy in class net.minecraft.world.level.block.Block