Interface IMultiblockRenderHelper
- All Known Implementing Classes:
GeoMultiblockRenderer
public interface IMultiblockRenderHelper
A helper interface for making previewable multiblock entities.
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Method Summary
Modifier and TypeMethodDescriptiondefault com.mojang.blaze3d.vertex.VertexConsumergetConsumer(net.minecraft.client.renderer.MultiBufferSource buffer, IMultiBlockEntity blockEntity, net.minecraft.client.resources.model.Material materialBase, net.minecraft.client.resources.model.Material materialSecondary, net.minecraft.world.level.block.Block blockSecondary) For when you use the same BER for 2 different blocks and just swap out the textures.default net.minecraft.client.renderer.RenderTypegetRenderType(PreviewMode previewMode, net.minecraft.resources.ResourceLocation texture) default net.minecraft.client.renderer.RenderTypegetRenderType(PreviewMode previewMode, net.minecraft.resources.ResourceLocation texture, net.minecraft.client.renderer.RenderType defaultRenderType) default Function<net.minecraft.resources.ResourceLocation,net.minecraft.client.renderer.RenderType> getRenderTypeFunction(PreviewMode previewMode) Returns a translucent RenderType for when rendered as a preview.default Function<net.minecraft.resources.ResourceLocation,net.minecraft.client.renderer.RenderType> getRenderTypeFunction(PreviewMode previewMode, Function<net.minecraft.resources.ResourceLocation, net.minecraft.client.renderer.RenderType> defaultRenderType) default net.minecraft.world.level.Levellevel()A somewhat cleaner way to get the leveldefault voidrender(net.minecraft.client.model.geom.ModelPart modelPart, com.mojang.blaze3d.vertex.PoseStack poseStack, com.mojang.blaze3d.vertex.VertexConsumer vertexConsumer, int packedLight, int packedOverlay, float r, float g, float b, float alpha, PreviewMode previewMode) Should be used instead ofModelPart.render(PoseStack, VertexConsumer, int, int)default voidrender(net.minecraft.client.model.geom.ModelPart modelPart, com.mojang.blaze3d.vertex.PoseStack poseStack, com.mojang.blaze3d.vertex.VertexConsumer vertexConsumer, int packedLight, int packedOverlay, PreviewMode previewMode) Should be used instead ofModelPart.render(PoseStack, VertexConsumer, int, int)
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Method Details
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getRenderTypeFunction
default Function<net.minecraft.resources.ResourceLocation,net.minecraft.client.renderer.RenderType> getRenderTypeFunction(PreviewMode previewMode) Returns a translucent RenderType for when rendered as a preview. Use instead of specifying the RenderType directly. -
getRenderTypeFunction
default Function<net.minecraft.resources.ResourceLocation,net.minecraft.client.renderer.RenderType> getRenderTypeFunction(PreviewMode previewMode, Function<net.minecraft.resources.ResourceLocation, net.minecraft.client.renderer.RenderType> defaultRenderType) -
getRenderType
default net.minecraft.client.renderer.RenderType getRenderType(PreviewMode previewMode, net.minecraft.resources.ResourceLocation texture) -
getRenderType
default net.minecraft.client.renderer.RenderType getRenderType(PreviewMode previewMode, net.minecraft.resources.ResourceLocation texture, net.minecraft.client.renderer.RenderType defaultRenderType) -
getConsumer
default com.mojang.blaze3d.vertex.VertexConsumer getConsumer(net.minecraft.client.renderer.MultiBufferSource buffer, IMultiBlockEntity blockEntity, net.minecraft.client.resources.model.Material materialBase, net.minecraft.client.resources.model.Material materialSecondary, net.minecraft.world.level.block.Block blockSecondary) For when you use the same BER for 2 different blocks and just swap out the textures.It's necessary to make multiple VertexConsumers instead of just 1, otherwise the RenderTypes won't apply correctly
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level
default net.minecraft.world.level.Level level()A somewhat cleaner way to get the level -
render
default void render(net.minecraft.client.model.geom.ModelPart modelPart, com.mojang.blaze3d.vertex.PoseStack poseStack, com.mojang.blaze3d.vertex.VertexConsumer vertexConsumer, int packedLight, int packedOverlay, PreviewMode previewMode) Should be used instead ofModelPart.render(PoseStack, VertexConsumer, int, int)Applies the correct color + alpha according to the supplied PreviewMode
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render
default void render(net.minecraft.client.model.geom.ModelPart modelPart, com.mojang.blaze3d.vertex.PoseStack poseStack, com.mojang.blaze3d.vertex.VertexConsumer vertexConsumer, int packedLight, int packedOverlay, float r, float g, float b, float alpha, PreviewMode previewMode) Should be used instead ofModelPart.render(PoseStack, VertexConsumer, int, int)Applies the correct color + alpha according to the supplied PreviewMode
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