{
    "chat.type.text": "§f\uDB80\uDE20 §r<%s> %s§r",
    "chat.type.text.narrate": "§f\uDB80\uDE25 §r%s di %s§r",
    "chat.type.advancement.task": "§f\uDB80\uDE26 §r%s completou a proeza %s§r",
    "chat.type.advancement.challenge": "§f\uDB80\uDE26 §r%s completou o desaf\u00edo %s§r",
    "chat.type.advancement.goal": "§f\uDB80\uDE26 §r%s atinxiu o obxectivo %s§r",
    "chat.type.announcement": "§f\uDB80\uDE26 §r[%s] %s§r",
    "screenshot.success": "§f\uDB80\uDE27 §rCaptura gardada como %s§r",
    "screenshot.failure": "§f\uDB80\uDE27 §rNon se puido gardar a captura: %s§r",
    "debug.prefix": "§f\uDB80\uDE21§r[Debug]:§r",
    "death.fell.accident.ladder": "§f\uDB80\uDE22 §r%1$s caeu dunha escada§r",
    "death.fell.accident.vines": "§f\uDB80\uDE22 §r%1$s caeu dunhas trepadeiras§r",
    "death.fell.accident.weeping_vines": "§f\uDB80\uDE22 §r%1$s caeu dunhas trepadeiras choronas§r",
    "death.fell.accident.twisting_vines": "§f\uDB80\uDE22 §r%1$s caeu dunhas trepadeiras retortas§r",
    "death.fell.accident.scaffolding": "§f\uDB80\uDE22 §r%1$s caeu dunha estada§r",
    "death.fell.accident.other_climbable": "§f\uDB80\uDE22 §r%1$s caeu mentres escalaba§r",
    "death.fell.accident.generic": "§f\uDB80\uDE22 §r%1$s caeu dun lugar alto§r",
    "death.fell.killer": "§f\uDB80\uDE22 §r%1$s foi empurrado dende moi alto§r",
    "death.fell.assist": "§f\uDB80\uDE22 §r%1$s foi empurrado dende moi alto por %2$s§r",
    "death.fell.assist.item": "§f\uDB80\uDE22 §r%1$s foi empurrado dende moi alto por %2$s empregando %3$s§r",
    "death.fell.finish": "§f\uDB80\uDE22 §r%1$s caeu de moi alto e foi rematado por %2$s§r",
    "death.fell.finish.item": "§f\uDB80\uDE22 §r%1$s caeu de moi alto e foi rematado por %2$s empregando %3$s§r",
    "death.attack.lightningBolt": "§f\uDB80\uDE22 §r%1$s foi atinxido por un raio§r",
    "death.attack.lightningBolt.player": "§f\uDB80\uDE22 §r%1$s foi atinxido por un raio mentres loitaba con %2$s§r",
    "death.attack.inFire": "§f\uDB80\uDE22 §r%1$s ardeu en chamas§r",
    "death.attack.inFire.player": "§f\uDB80\uDE22 §r%1$s cami\u00f1ou no lume mentres loitaba con %2$s§r",
    "death.attack.onFire": "§f\uDB80\uDE22 §r%1$s morreu queimado§r",
    "death.attack.onFire.player": "§f\uDB80\uDE22 §r%1$s ardeu mentres loitaba con %2$s§r",
    "death.attack.lava": "§f\uDB80\uDE22 §r%1$s tentou nadar na lava§r",
    "death.attack.lava.player": "§f\uDB80\uDE22 §r%1$s tentou nadar na lava fuxindo de %2$s§r",
    "death.attack.hotFloor": "§f\uDB80\uDE22 §r%1$s descubriu que o chan era lava§r",
    "death.attack.hotFloor.player": "§f\uDB80\uDE22 §r%1$s entrou nunha zona de perigo por mor de %2$s§r",
    "death.attack.inWall": "§f\uDB80\uDE22 §r%1$s sufocouse nunha parede§r",
    "death.attack.inWall.player": "§f\uDB80\uDE22 §r%1$s sufocouse nunha parede loitando con %2$s§r",
    "death.attack.cramming": "§f\uDB80\uDE22 §r%1$s foi esmagado moi forte§r",
    "death.attack.cramming.player": "§f\uDB80\uDE22 §r%1$s foi esmagado por %2$s§r",
    "death.attack.drown": "§f\uDB80\uDE22 §r%1$s afogou§r",
    "death.attack.drown.player": "§f\uDB80\uDE22 §r%1$s afogou tentando de fuxir de %2$s§r",
    "death.attack.dryout": "§f\uDB80\uDE22 §r%1$s morreu por deshidrataci\u00f3n§r",
    "death.attack.dryout.player": "§f\uDB80\uDE22 §r%1$s morreu por deshidrataci\u00f3n mentres tentaba escapar de %2$s§r",
    "death.attack.starve": "§f\uDB80\uDE22 §r%1$s morreu de fame§r",
    "death.attack.starve.player": "§f\uDB80\uDE22 §r%1$s morreu de fame mentres loitaba con %2$s§r",
    "death.attack.cactus": "§f\uDB80\uDE22 §r%1$s foi espi\u00f1ado at\u00e9 a morte§r",
    "death.attack.cactus.player": "§f\uDB80\uDE22 §r%1$s foi espi\u00f1ado cun cacto mentres tentaba fuxir de %2$s§r",
    "death.attack.generic": "§f\uDB80\uDE22 §r%1$s morreu§r",
    "death.attack.generic.player": "§f\uDB80\uDE22 §r%1$s morreu por mor de %2$s§r",
    "death.attack.explosion": "§f\uDB80\uDE22 §r%1$s estoupou§r",
    "death.attack.explosion.player": "§f\uDB80\uDE22 §r%1$s foi estoupado por %2$s§r",
    "death.attack.explosion.player.item": "§f\uDB80\uDE22 §r%1$s foi estoupado por %2$s empregando %3$s§r",
    "death.attack.magic": "§f\uDB80\uDE22 §r%1$s morreu por arte de maxia§r",
    "death.attack.magic.player": "§f\uDB80\uDE22 §r%1$s morreu por mor da maxia cando tentaba fuxir de %2$s§r",
    "death.attack.even_more_magic": "§f\uDB80\uDE22 §r%1$s morreu por moito m\u00e1is que arte de maxia§r",
    "death.attack.message_too_long": "§f\uDB80\uDE22 §rLamentablemente, esta mensaxe era demasiado longa coma para ser enviada. Sent\u00edmolo! Aqu\u00ed tes a versi\u00f3n abreviada: %s§r",
    "death.attack.wither": "§f\uDB80\uDE22 §r%1$s sofreu a ira do Wither§r",
    "death.attack.wither.player": "§f\uDB80\uDE22 §r%1$s sofreu a ira do Wither mentres loitaba con %2$s§r",
    "death.attack.witherSkull": "§f\uDB80\uDE22 §r%1$s foi atinxido por un cranio de %2$s§r",
    "death.attack.anvil": "§f\uDB80\uDE22 §r%1$s foi esmagado por unha bigornia§r",
    "death.attack.anvil.player": "§f\uDB80\uDE22 §r%1$s foi esmagado por unha bigornia mentres loitaba con %2$s§r",
    "death.attack.fallingBlock": "§f\uDB80\uDE22 §r%1$s foi esmagado por un bloque§r",
    "death.attack.fallingBlock.player": "§f\uDB80\uDE22 §r%1$s foi esmagado por un bloque mentres loitaba con %2$s§r",
    "death.attack.stalagmite": "§f\uDB80\uDE22 §r%1$s foi empalado nunha estalagmita§r",
    "death.attack.stalagmite.player": "§f\uDB80\uDE22 §r%1$s foi empalado nunha estalagmita mentres loitaba con %2$s§r",
    "death.attack.fallingStalactite": "§f\uDB80\uDE22 §r%1$s foi chantado por unha estalactita§r",
    "death.attack.fallingStalactite.player": "§f\uDB80\uDE22 §r%1$s foi chantado por unha estalactita mentres loitaba con %2$s§r",
    "death.attack.mob": "§f\uDB80\uDE22 §r%1$s foi asasinado por %2$s§r",
    "death.attack.mob.item": "§f\uDB80\uDE22 §r%1$s foi asasinado por %2$s empregando %3$s§r",
    "death.attack.player": "§f\uDB80\uDE22 §r%1$s foi asasinado por %2$s§r",
    "death.attack.player.item": "§f\uDB80\uDE22 §r%1$s foi asasinado por %2$s empregando %3$s§r",
    "death.attack.arrow": "§f\uDB80\uDE22 §r%1$s foi disparado por %2$s§r",
    "death.attack.arrow.item": "§f\uDB80\uDE22 §r%1$s foi disparado por %2$s empregando %3$s§r",
    "death.attack.fireball": "§f\uDB80\uDE22 §r%1$s foi atinxido por unha b\u00f3la de lume de %2$s§r",
    "death.attack.fireball.item": "§f\uDB80\uDE22 §r%1$s foi atinxido por unha b\u00f3la de lume de %2$s empregando %3$s§r",
    "death.attack.thrown": "§f\uDB80\uDE22 §r%1$s foi esmagado por %2$s§r",
    "death.attack.thrown.item": "§f\uDB80\uDE22 §r%1$s foi esmagado por %2$s empregando %3$s§r",
    "death.attack.indirectMagic": "§f\uDB80\uDE22 §r%1$s foi matado por %2$s empregando maxia§r",
    "death.attack.indirectMagic.item": "§f\uDB80\uDE22 §r%1$s foi matado por %2$s empregando %3$s§r",
    "death.attack.thorns": "§f\uDB80\uDE22 §r%1$s foi matado tentando ferir a %2$s§r",
    "death.attack.thorns.item": "§f\uDB80\uDE22 §r%1$s foi matado por %3$s tentando ferir a %2$s§r",
    "death.attack.trident": "§f\uDB80\uDE22 §r%1$s foi empalado por %2$s§r",
    "death.attack.trident.item": "§f\uDB80\uDE22 §r%1$s foi empalado por %2$s con %3$s§r",
    "death.attack.fall": "§f\uDB80\uDE22 §r%1$s bateu contra o chan moi forte§r",
    "death.attack.fall.player": "§f\uDB80\uDE22 §r%1$s bateu contra o chan fuxindo de %2$s§r",
    "death.attack.outOfWorld": "§f\uDB80\uDE22 §r%1$s caeu do mundo§r",
    "death.attack.outOfWorld.player": "§f\uDB80\uDE22 §r%1$s non quere vivir no mesmo mundo que %2$s§r",
    "death.attack.dragonBreath": "§f\uDB80\uDE22 §r%1$s foi torrado polo bafo do drag\u00f3n§r",
    "death.attack.dragonBreath.player": "§f\uDB80\uDE22 §r%1$s foi torrado polo bafo do drag\u00f3n de %2$s§r",
    "death.attack.flyIntoWall": "§f\uDB80\uDE22 §r%1$s experimentou a enerx\u00eda cin\u00e9tica§r",
    "death.attack.flyIntoWall.player": "§f\uDB80\uDE22 §r%1$s experimentou a enerx\u00eda cin\u00e9tica mentres tentaba fuxir de %2$s§r",
    "death.attack.fireworks": "§f\uDB80\uDE22 §r%1$s estourou§r",
    "death.attack.fireworks.player": "§f\uDB80\uDE22 §r%1$s estourou mentres loitaba con %2$s§r",
    "death.attack.fireworks.item": "§f\uDB80\uDE22 §r%1$s estoupou polo foguete disparado desde %3$s por %2$s§r",
    "death.attack.badRespawnPoint.message": "§f\uDB80\uDE22 §r%1$s foi matado por %2$s§r",
    "death.attack.badRespawnPoint.link": "§f\uDB80\uDE22 §rDese\u00f1o intencionado do xogo§r",
    "death.attack.sweetBerryBush": "§f\uDB80\uDE22 §r%1$s foi espi\u00f1ado at\u00e9 a morte por un arbusto de bagas doces§r",
    "death.attack.sweetBerryBush.player": "§f\uDB80\uDE22 §r%1$s foi espi\u00f1ado at\u00e9 a morte por un arbusto de bagas doces mentres tentaba fuxir de %2$s§r",
    "death.attack.sting": "§f\uDB80\uDE22 §r%1$s morreu pola picadela dunha abella§r",
    "death.attack.sting.player": "§f\uDB80\uDE22 §r%1$s morreu pola picadela de %2$s§r",
    "death.attack.freeze": "§f\uDB80\uDE22 §r%1$s conxelouse at\u00e9 a morte§r",
    "death.attack.freeze.player": "§f\uDB80\uDE22 §r%1$s foi conxelado at\u00e9 a morte por %2$s§r",
    "command.failed": "§f\uDB80\uDE23 §r§rProduciuse un erro inesperado ao executar o comando§r",
    "commands.advancement.advancementNotFound": "§f\uDB80\uDE23 §rNon se atopou ningunha proeza co nome '%1$s'§r",
    "commands.advancement.criterionNotFound": "§f\uDB80\uDE23 §rA proeza %1$s non cont\u00e9n o criterio '%2$s'§r",
    "commands.advancement.grant.one.to.one.success": "§f\uDB80\uDE23 §rD\u00e9uselle a proeza %s a %s§r",
    "commands.advancement.grant.one.to.one.failure": "§f\uDB80\uDE23 §rNon se puido dar a proeza %s a %s porque xa a ten§r",
    "commands.advancement.grant.one.to.many.success": "§f\uDB80\uDE23 §rD\u00e9uselles a proeza %s a %s xogadores§r",
    "commands.advancement.grant.one.to.many.failure": "§f\uDB80\uDE23 §rNon se puido dar a proeza %s a %s xogadores porque xa a te\u00f1en§r",
    "commands.advancement.grant.many.to.one.success": "§f\uDB80\uDE23 §rD\u00e9ronselle %s proezas a %s§r",
    "commands.advancement.grant.many.to.one.failure": "§f\uDB80\uDE23 §rNon se puideron dar %s proezas a %s porque xa as ten§r",
    "commands.advancement.grant.many.to.many.success": "§f\uDB80\uDE23 §rD\u00e9ronselles %s proezas a %s xogadores§r",
    "commands.advancement.grant.many.to.many.failure": "§f\uDB80\uDE23 §rNon se puideron dar %s proezas a %s xogadores porque xa as te\u00f1en§r",
    "commands.advancement.grant.criterion.to.one.success": "§f\uDB80\uDE23 §rD\u00e9uselle o criterio '%s' da proeza %s a %s§r",
    "commands.advancement.grant.criterion.to.one.failure": "§f\uDB80\uDE23 §rNon se puido dar o criterio '%s' da proeza %s a %s porque xa o ten§r",
    "commands.advancement.grant.criterion.to.many.success": "§f\uDB80\uDE23 §rD\u00e9uselle o criterio '%s' da proeza %s a %s xogadores§r",
    "commands.advancement.grant.criterion.to.many.failure": "§f\uDB80\uDE23 §rNon se puido dar o criterio '%s' da proeza %s a %s xogadores porque xa o te\u00f1en§r",
    "commands.advancement.revoke.one.to.one.success": "§f\uDB80\uDE23 §rRevog\u00f3uselle a proeza %s a %s§r",
    "commands.advancement.revoke.one.to.one.failure": "§f\uDB80\uDE23 §rNon se lle puido revogar a proeza %s a %s porque non a ti\u00f1a§r",
    "commands.advancement.revoke.one.to.many.success": "§f\uDB80\uDE23 §rRevog\u00e1ronselle a proeza %s a %s xogadores§r",
    "commands.advancement.revoke.one.to.many.failure": "§f\uDB80\uDE23 §rNon se lles puido revogar a proeza %s a %s xogadores porque non as ti\u00f1an§r",
    "commands.advancement.revoke.many.to.one.success": "§f\uDB80\uDE23 §rRevog\u00e1ronselle %s proezas a %s§r",
    "commands.advancement.revoke.many.to.one.failure": "§f\uDB80\uDE23 §rNon se lle puideron revogar %s proezas a %s porque non as ten§r",
    "commands.advancement.revoke.many.to.many.success": "§f\uDB80\uDE23 §rRevog\u00e1ronselles %s proezas a %s xogadores§r",
    "commands.advancement.revoke.many.to.many.failure": "§f\uDB80\uDE23 §rNon se lles puideron revogar %s proezas a %s xogadores porque non as te\u00f1en§r",
    "commands.advancement.revoke.criterion.to.one.success": "§f\uDB80\uDE23 §rRevog\u00f3uselle o criterio '%s' da proeza %s a %s§r",
    "commands.advancement.revoke.criterion.to.one.failure": "§f\uDB80\uDE23 §rNon se lle puido revogar o criterio '%s' da proeza %s a %s porque non o ti\u00f1a§r",
    "commands.advancement.revoke.criterion.to.many.success": "§f\uDB80\uDE23 §rRevog\u00f3uselles o criterio '%s' da proeza %s a %s xogadores§r",
    "commands.advancement.revoke.criterion.to.many.failure": "§f\uDB80\uDE23 §rNon se lles puido revogar o criterio '%s' da proeza %s a %s xogadores porque non o ti\u00f1an§r",
    "commands.attribute.failed.entity": "§f\uDB80\uDE23 §r%s non \u00e9 unha entidade v\u00e1lida para este comando§r",
    "commands.attribute.failed.no_attribute": "§f\uDB80\uDE23 §rA entidade %s non ten o atributo %s§r",
    "commands.attribute.failed.no_modifier": "§f\uDB80\uDE23 §rO atributo %s da entidade %s non ten o modificador %s§r",
    "commands.attribute.failed.modifier_already_present": "§f\uDB80\uDE23 §rO modificador %s xa est\u00e1 presente no atributo %s para a entidade %s§r",
    "commands.attribute.value.get.success": "§f\uDB80\uDE23 §rValor do atributo %s para a entidade %s \u00e9 %s§r",
    "commands.attribute.base_value.get.success": "§f\uDB80\uDE23 §rO valor base do atributo %s para a entidade %s \u00e9 %s§r",
    "commands.attribute.base_value.set.success": "§f\uDB80\uDE23 §rO valor base para o atributo %s para a entidade %s est\u00e1 en %s§r",
    "commands.attribute.modifier.add.success": "§f\uDB80\uDE23 §rModificador engadido %s \u00f3 atributo %s para a entidade %s§r",
    "commands.attribute.modifier.remove.success": "§f\uDB80\uDE23 §rModificador eliminado %s do atributo %s para a entidade %s§r",
    "commands.attribute.modifier.value.get.success": "§f\uDB80\uDE23 §rO valor do modificador %s no atributo %s para a entidade %s \u00e9 %s§r",
    "commands.forceload.added.failure": "§f\uDB80\uDE23 §rNon se marcou ning\u00fan chunk para cargar \u00e1 forza§r",
    "commands.forceload.added.single": "§f\uDB80\uDE23 §rMarcouse o chunk %s en %s para ser cargado \u00e1 forza§r",
    "commands.forceload.added.multiple": "§f\uDB80\uDE23 §rMarc\u00e1ronse %s chunks en %s de %s a %s para ser cargados \u00e1 forza§r",
    "commands.forceload.query.success": "§f\uDB80\uDE23 §rO chunk de %s en %s at\u00f3pase marcado para carga forzosa§r",
    "commands.forceload.query.failure": "§f\uDB80\uDE23 §rO chunk de %s en %s non se atopa marcado para carga forzosa§r",
    "commands.forceload.list.single": "§f\uDB80\uDE23 §rUn chunk cargado \u00e1 forza foi atopando en %s en: %s§r",
    "commands.forceload.list.multiple": "§f\uDB80\uDE23 §r%s chunks cargados \u00e1 forza foron atopados en %s en: %s§r",
    "commands.forceload.added.none": "§f\uDB80\uDE23 §rNon foi atopado ning\u00fan chunk cargado \u00e1 forza en %s§r",
    "commands.forceload.removed.all": "§f\uDB80\uDE23 §rDesmarc\u00e1ronse todos os chunks cargados \u00e1 forza en %s§r",
    "commands.forceload.removed.failure": "§f\uDB80\uDE23 §rNon se eliminou a carga forzosa de ning\u00fan chunk§r",
    "commands.forceload.removed.single": "§f\uDB80\uDE23 §rDesmarcado o chunk %s en %s da carga forzosa§r",
    "commands.forceload.removed.multiple": "§f\uDB80\uDE23 §r%s chunks foron desmarcados en %s dende %s ata %s pola carga forzosa§r",
    "commands.forceload.toobig": "§f\uDB80\uDE23 §rHai demasiados chunks na \u00e1rea especificada (o m\u00e1ximo \u00e9 %s, especific\u00e1ronse %s)§r",
    "commands.clear.success.single": "§f\uDB80\uDE23 §rElimin\u00e1ronse %s obxectos de %s§r",
    "commands.clear.success.multiple": "§f\uDB80\uDE23 §rElimin\u00e1ronse %s obxectos de %s xogadores§r",
    "commands.clear.test.single": "§f\uDB80\uDE23 §rAtop\u00e1ronse %s obxectos coincidentes no inventario de %s§r",
    "commands.clear.test.multiple": "§f\uDB80\uDE23 §rAtop\u00e1ronse %s obxectos coincidentes nos inventarios de %s xogadores§r",
    "commands.clone.success": "§f\uDB80\uDE23 §rClon\u00e1ronse %s bloques§r",
    "commands.debug.started": "§f\uDB80\uDE23 §rIniciouse o ciclo de perfilado§r",
    "commands.debug.stopped": "§f\uDB80\uDE23 §rA an\u00e1lise de ticks foi detida ap\u00f3s %s segundos e %s ticks (%s ticks por segundo)§r",
    "commands.debug.notRunning": "§f\uDB80\uDE23 §rA an\u00e1lise de ticks non foi iniciada§r",
    "commands.debug.alreadyRunning": "§f\uDB80\uDE23 §rA an\u00e1lise de ticks xa foi iniciada§r",
    "commands.debug.function.success.single": "§f\uDB80\uDE23 §rForon rastreados %s comandos da funci\u00f3n '%s' para o ficheiro %s§r",
    "commands.debug.function.success.multiple": "§f\uDB80\uDE23 §rForon rastreados %s comandos de %s funci\u00f3ns para o ficheiro %s§r",
    "commands.debug.function.noRecursion": "§f\uDB80\uDE23 §rNon \u00e9 pos\u00edbel rastrear a partir do interior da funci\u00f3n§r",
    "commands.debug.function.traceFailed": "§f\uDB80\uDE23 §rNon foi pos\u00edbel rastrear a funci\u00f3n§r",
    "commands.defaultgamemode.success": "§f\uDB80\uDE23 §rO modo de xogo por defecto agora \u00e9 %s§r",
    "commands.difficulty.success": "§f\uDB80\uDE23 §rA dificultade foi mudada a %s§r",
    "commands.difficulty.query": "§f\uDB80\uDE23 §rA dificultade \u00e9 %s§r",
    "commands.drop.no_held_items": "§f\uDB80\uDE23 §rA entidade non pode soster ning\u00fan elemento§r",
    "commands.drop.no_loot_table": "§f\uDB80\uDE23 §rA entidade %s non ten t\u00e1boa de bot\u00edns§r",
    "commands.drop.success.single": "§f\uDB80\uDE23 §rSoltouse %s de %s§r",
    "commands.drop.success.single_with_table": "§f\uDB80\uDE23 §rSolt\u00e1ronse %s de %s da t\u00e1boa de bot\u00edn %s§r",
    "commands.drop.success.multiple": "§f\uDB80\uDE23 §rSolt\u00e1ronse %s obxetos§r",
    "commands.drop.success.multiple_with_table": "§f\uDB80\uDE23 §rSolt\u00e1ronse %s obxetos da t\u00e1boa de bot\u00edns%s§r",
    "commands.effect.give.success.single": "§f\uDB80\uDE23 §rAplicouse o efecto %s a %s§r",
    "commands.effect.give.success.multiple": "§f\uDB80\uDE23 §rAplicouse o efecto %s aos obxectivos %s§r",
    "commands.effect.clear.everything.success.single": "§f\uDB80\uDE23 §rElimin\u00e1ronse os efectos de %s§r",
    "commands.effect.clear.everything.success.multiple": "§f\uDB80\uDE23 §rElimin\u00e1ronse os efectos de %s obxectivos§r",
    "commands.effect.clear.specific.success.single": "§f\uDB80\uDE23 §rEliminouse o efecto %s de %s§r",
    "commands.effect.clear.specific.success.multiple": "§f\uDB80\uDE23 §rEliminouse o efecto %s de %s obxectivos§r",
    "commands.enchant.success.single": "§f\uDB80\uDE23 §rAplicouse o encantamento %s ao obxecto de %s§r",
    "commands.enchant.success.multiple": "§f\uDB80\uDE23 §rAplicouse o encantamento %s a %s entidades§r",
    "commands.experience.add.points.success.single": "§f\uDB80\uDE23 §rD\u00e9ronse %s puntos de experiencia a %s§r",
    "commands.experience.add.points.success.multiple": "§f\uDB80\uDE23 §rD\u00e9ronse %s puntos de experiencia a %s xogadores§r",
    "commands.experience.add.levels.success.single": "§f\uDB80\uDE23 §rD\u00e9ronse %s niv\u00e9is de experiencia a %s§r",
    "commands.experience.add.levels.success.multiple": "§f\uDB80\uDE23 §rD\u00e9ronse %s niv\u00e9is de experiencia a %s xogadores§r",
    "commands.experience.set.points.success.single": "§f\uDB80\uDE23 §rCambi\u00e1ronse os puntos de experiencia de %2$s a %1$s§r",
    "commands.experience.set.points.success.multiple": "§f\uDB80\uDE23 §rCambi\u00e1ronse os puntos de experiencia de %2$s a %1$s xogadores§r",
    "commands.experience.set.levels.success.single": "§f\uDB80\uDE23 §rEstablec\u00e9ronse %s niv\u00e9is de experiencia para %s§r",
    "commands.experience.set.levels.success.multiple": "§f\uDB80\uDE23 §rCambi\u00e1ronse os niv\u00e9is de experiencia de %2$s xogadores a %1$s§r",
    "commands.experience.query.points": "§f\uDB80\uDE23 §r%s ten %s puntos de experiencia§r",
    "commands.experience.query.levels": "§f\uDB80\uDE23 §r%s ten %s niv\u00e9is de experiencia§r",
    "commands.fill.success": "§f\uDB80\uDE23 §rReche\u00e1ronse %s bloques§r",
    "commands.function.success.single": "§f\uDB80\uDE23 §rExecutados %s comandos da funci\u00f3n \"%s\"§r",
    "commands.function.success.multiple": "§f\uDB80\uDE23 §rExecutados %s comandos de %s funci\u00f3ns§r",
    "commands.give.failed.toomanyitems": "§f\uDB80\uDE23 §rNon se pode dar m\u00e1is de %s de %s§r",
    "commands.give.success.single": "§f\uDB80\uDE23 §r%3$s recibiu %1$s de %2$s§r",
    "commands.give.success.multiple": "§f\uDB80\uDE23 §r%3$s xogadores recibiron %1$s de %2$s§r",
    "commands.playsound.success.single": "§f\uDB80\uDE23 §rReprod\u00faxose o son %s a %s§r",
    "commands.playsound.success.multiple": "§f\uDB80\uDE23 §rReprod\u00faxose o son %s a %s xogadores§r",
    "commands.publish.success": "§f\uDB80\uDE23 §rA partida multixogador al\u00f3xase no porto %s§r",
    "commands.list.players": "§f\uDB80\uDE23 §rHai %s dun m\u00e1ximo de %s xogadores en li\u00f1a: %s§r",
    "commands.list.nameAndId": "§f\uDB80\uDE23 §r%s (%s)§r",
    "commands.kill.success.single": "§f\uDB80\uDE23 §r%s morreu§r",
    "commands.kill.success.multiple": "§f\uDB80\uDE23 §rEliminadas %s entidades§r",
    "commands.kick.success": "§f\uDB80\uDE23 §rBotouse a %s: %s§r",
    "commands.message.display.outgoing": "§f\uDB80\uDE23 §rMurmuras a %s: %s§r",
    "commands.message.display.incoming": "§f\uDB80\uDE23 §r%s murm\u00farate: %s§r",
    "commands.op.success": "§f\uDB80\uDE23 §r%s convertiuse en administrador(a) do servidor§r",
    "commands.deop.success": "§f\uDB80\uDE23 §r%s xa non \u00e9 administrador do servidor§r",
    "commands.ban.success": "§f\uDB80\uDE23 §rBloqueouse a %s: %s§r",
    "commands.pardon.success": "§f\uDB80\uDE23 §rDesbloqueouse a %s§r",
    "commands.particle.success": "§f\uDB80\uDE23 §rAmosando part\u00edcula %s§r",
    "commands.perf.started": "§f\uDB80\uDE23 §rA an\u00e1lise de desempe\u00f1o foi iniciada por 10 segundos (emprega \"/perf stop\" para detela)§r",
    "commands.perf.stopped": "§f\uDB80\uDE23 §rA an\u00e1lise de desempe\u00f1o foi detida ap\u00f3s %s segundos e %s ticks (%s ticks por segundo)§r",
    "commands.perf.reportSaved": "§f\uDB80\uDE23 §rCreado reporte en %s§r",
    "commands.perf.reportFailed": "§f\uDB80\uDE23 §rErro ao crear o reporte§r",
    "commands.perf.notRunning": "§f\uDB80\uDE23 §rA an\u00e1lise de desempe\u00f1o non foi iniciada§r",
    "commands.perf.alreadyRunning": "§f\uDB80\uDE23 §rA an\u00e1lise de desempe\u00f1o xa foi iniciada§r",
    "commands.jfr.started": "§f\uDB80\uDE23 §rIniciado perfilado JFR§r",
    "commands.jfr.start.failed": "§f\uDB80\uDE23 §rErro ao comezar an\u00e1lise JFR§r",
    "commands.jfr.stopped": "§f\uDB80\uDE23 §rDet\u00edvose o perfilado JFR e copiouse a %s§r",
    "commands.jfr.dump.failed": "§f\uDB80\uDE23 §rErro ao copiar o rexistro do JFR: %s§r",
    "commands.seed.success": "§f\uDB80\uDE23 §rSemente: %s§r",
    "commands.stop.stopping": "§f\uDB80\uDE23 §rParando o servidor§r",
    "commands.time.query": "§f\uDB80\uDE23 §rHora: %s ticks§r",
    "commands.time.set": "§f\uDB80\uDE23 §rTempo establecido en %s§r",
    "commands.schedule.created.function": "§f\uDB80\uDE23 §rProgramouse a funci\u00f3n \"%s\" en %s ciclos en tempo de xogo %s§r",
    "commands.schedule.created.tag": "§f\uDB80\uDE23 §rProgramouse a etiqueta \"%s\" en %s ciclos de tempo de xogo%s§r",
    "commands.schedule.cleared.success": "§f\uDB80\uDE23 §rEliminados %s programaci\u00f3ns co id %s§r",
    "commands.schedule.cleared.failure": "§f\uDB80\uDE23 §rNon hai programaci\u00f3ns co id %s§r",
    "commands.schedule.same_tick": "§f\uDB80\uDE23 §rNon se pode programar para o ciclo actual§r",
    "commands.gamemode.success.self": "§f\uDB80\uDE23 §rCambi\u00e1ches o teu modo de xogo a %s§r",
    "commands.gamemode.success.other": "§f\uDB80\uDE23 §rCambiouse o modo de xogo de %s a %s§r",
    "commands.gamerule.query": "§f\uDB80\uDE23 §rA regra %s est\u00e1 establecida como \"%s\"§r",
    "commands.gamerule.set": "§f\uDB80\uDE23 §rA regra %s estableceuse como \"%s\"§r",
    "commands.save.disabled": "§f\uDB80\uDE23 §rAutogardado desactivado§r",
    "commands.save.enabled": "§f\uDB80\uDE23 §rAutogardado activado§r",
    "commands.save.saving": "§f\uDB80\uDE23 §rGardando a partida... (pode tardar un chisco!)§r",
    "commands.save.success": "§f\uDB80\uDE23 §rPartida gardada§r",
    "commands.setidletimeout.success": "§f\uDB80\uDE23 §rO tempo de inactividade de xogadores p\u00faxose en %s minutos§r",
    "commands.banlist.none": "§f\uDB80\uDE23 §rNon existen bloqueos§r",
    "commands.banlist.list": "§f\uDB80\uDE23 §rHay %s contas bloqueadas:§r",
    "commands.banlist.entry": "§f\uDB80\uDE23 §r%s foi bloqueado por %s: %s§r",
    "commands.bossbar.create.success": "§f\uDB80\uDE23 §rCreouse a barra de xefe \"%s\"§r",
    "commands.bossbar.remove.success": "§f\uDB80\uDE23 §rEliminouse a barra de xefe \"%s\"§r",
    "commands.bossbar.list.bars.none": "§f\uDB80\uDE23 §rNon hai barras de xefes activas§r",
    "commands.bossbar.list.bars.some": "§f\uDB80\uDE23 §rHay %s barras de xefe activas: %s§r",
    "commands.bossbar.set.players.success.none": "§f\uDB80\uDE23 §rA barra de xefe \"%s\" non ten xogadores asociados§r",
    "commands.bossbar.set.players.success.some": "§f\uDB80\uDE23 §rA barra de xefe \"%s\" ten agora %s xogadores: %s§r",
    "commands.bossbar.set.name.success": "§f\uDB80\uDE23 §rA barra de xefe \"%s\" renomeouse§r",
    "commands.bossbar.set.color.success": "§f\uDB80\uDE23 §rA barra de xefe \"%s\" cambiou de cor§r",
    "commands.bossbar.set.style.success": "§f\uDB80\uDE23 §rA barra de xefe \"%s\" cambiou de estilo§r",
    "commands.bossbar.set.value.success": "§f\uDB80\uDE23 §rA barra de xefe \"%s\" cambiou o valor a %s§r",
    "commands.bossbar.set.max.success": "§f\uDB80\uDE23 §rA barra de xefe \"%s\" cambiou o m\u00e1ximo a %s§r",
    "commands.bossbar.set.visible.success.visible": "§f\uDB80\uDE23 §rA barra de xefe \"%s\" \u00e9 agora visible§r",
    "commands.bossbar.set.visible.success.hidden": "§f\uDB80\uDE23 §rA barra de xefe \"%s\" est\u00e1 agora agochada§r",
    "commands.bossbar.get.value": "§f\uDB80\uDE23 §rA barra de xefe \"%s\" ten un valor de %s§r",
    "commands.bossbar.get.max": "§f\uDB80\uDE23 §rA barra de xefe \"%s\" ten un m\u00e1ximo de %s§r",
    "commands.bossbar.get.visible.visible": "§f\uDB80\uDE23 §rA barra de xefe \"%s\" \u00e9 visible§r",
    "commands.bossbar.get.visible.hidden": "§f\uDB80\uDE23 §rA barra de xefe \"%s\" est\u00e1 agochada§r",
    "commands.bossbar.get.players.none": "§f\uDB80\uDE23 §rA barra de xefe \"%s\" non ten xogadores conectados§r",
    "commands.bossbar.get.players.some": "§f\uDB80\uDE23 §rA barra de xefe \"%s\" ten %s xogadores conectados: %s§r",
    "commands.recipe.give.success.single": "§f\uDB80\uDE23 §rDesbloque\u00e1ronse %s receitas para %s§r",
    "commands.recipe.give.success.multiple": "§f\uDB80\uDE23 §rDesbloque\u00e1ronse %s receitas para %s xogadores§r",
    "commands.recipe.take.success.single": "§f\uDB80\uDE23 §rBorr\u00e1ronse %s receitas a %s§r",
    "commands.recipe.take.success.multiple": "§f\uDB80\uDE23 §rBorr\u00e1ronse %s receitas a %s xogadores§r",
    "commands.summon.success": "§f\uDB80\uDE23 §rXerouse a entidade \"%s\"§r",
    "commands.whitelist.enabled": "§f\uDB80\uDE23 §rActivouse a lista branca§r",
    "commands.whitelist.disabled": "§f\uDB80\uDE23 §rDesactivouse a lista branca§r",
    "commands.whitelist.none": "§f\uDB80\uDE23 §rNon hai xogadores na lista branca§r",
    "commands.whitelist.list": "§f\uDB80\uDE23 §rHay %s xogadores na lista branca: %s§r",
    "commands.whitelist.add.success": "§f\uDB80\uDE23 §rEngadido a %s \u00e1 lista branca§r",
    "commands.whitelist.remove.success": "§f\uDB80\uDE23 §rEliminouse a %s da lista branca§r",
    "commands.whitelist.reloaded": "§f\uDB80\uDE23 §rLista branca recargada§r",
    "commands.weather.set.clear": "§f\uDB80\uDE23 §rCambiouse o tempo a despexado§r",
    "commands.weather.set.rain": "§f\uDB80\uDE23 §rCambiouse o tempo a chuvioso§r",
    "commands.weather.set.thunder": "§f\uDB80\uDE23 §rCambiouse o tempo a tormenta§r",
    "commands.spawnpoint.success.single": "§f\uDB80\uDE23 §rEstabelecido o punto de reaparici\u00f3n a %s, %s, %s [%s] en %s para %s§r",
    "commands.spawnpoint.success.multiple": "§f\uDB80\uDE23 §rEstabelecido o punto de reaparici\u00f3n a %s, %s, %s [%s] en %s para %s xogadores§r",
    "commands.stopsound.success.source.sound": "§f\uDB80\uDE23 §rParouse o son \"%s\" da fonte \"%s\"§r",
    "commands.stopsound.success.source.any": "§f\uDB80\uDE23 §rPar\u00e1ronse t\u00f3dolos sons \"%s\"§r",
    "commands.stopsound.success.sourceless.sound": "§f\uDB80\uDE23 §rParouse o son \"%s\"§r",
    "commands.stopsound.success.sourceless.any": "§f\uDB80\uDE23 §rDetidos t\u00f3dolos sons§r",
    "commands.setworldspawn.success": "§f\uDB80\uDE23 §rEstabelecido o punto de reaparici\u00f3n do mundo a %s, %s, %s [%s]§r",
    "commands.spreadplayers.success.teams": "§f\uDB80\uDE23 §rDispers\u00e1ronse %s equipos arredor de %s, %s cunha distancia media de %s bloques§r",
    "commands.spreadplayers.success.entities": "§f\uDB80\uDE23 §rDispers\u00e1ronse %s xogadores arredor de %s, %s cunha distancia media de %s bloques§r",
    "commands.setblock.success": "§f\uDB80\uDE23 §rCambiouse o bloque en %s, %s, %s§r",
    "commands.banip.success": "§f\uDB80\uDE23 §rBloqueouse a IP %s: %s§r",
    "commands.banip.info": "§f\uDB80\uDE23 §rEste bloqueo de IP afecta a %s xogadores: %s§r",
    "commands.pardonip.success": "§f\uDB80\uDE23 §rDesbloqueouse a IP %s§r",
    "commands.teleport.success.entity.single": "§f\uDB80\uDE23 §rTeletransportado %s a %s§r",
    "commands.teleport.success.entity.multiple": "§f\uDB80\uDE23 §r%s entidades teletransportadas a %s§r",
    "commands.teleport.success.location.single": "§f\uDB80\uDE23 §rTeletransportouse %s a %s, %s, %s§r",
    "commands.teleport.success.location.multiple": "§f\uDB80\uDE23 §r%s entidades teletransportadas a %s, %s, %s§r",
    "commands.teleport.invalidPosition": "§f\uDB80\uDE23 §rPosici\u00f3n para teletransporte non v\u00e1lida§r",
    "commands.title.cleared.single": "§f\uDB80\uDE23 §rBorrados os t\u00edtulos de %s§r",
    "commands.title.cleared.multiple": "§f\uDB80\uDE23 §rBorrados os t\u00edtulos de %s xogadores§r",
    "commands.title.reset.single": "§f\uDB80\uDE23 §rReiniciadas as opci\u00f3ns de t\u00edtulo para %s§r",
    "commands.title.reset.multiple": "§f\uDB80\uDE23 §rReiniciadas as opci\u00f3ns de t\u00edtulo para %s xogadores§r",
    "commands.title.show.title.single": "§f\uDB80\uDE23 §rAmosando novo t\u00edtulo para %s§r",
    "commands.title.show.title.multiple": "§f\uDB80\uDE23 §rAmosando novo t\u00edtulo para %s xogadores§r",
    "commands.title.show.subtitle.single": "§f\uDB80\uDE23 §rAmosando novo subt\u00edtulo para %s§r",
    "commands.title.show.subtitle.multiple": "§f\uDB80\uDE23 §rAmosando novo subt\u00edtulo para %s xogadores§r",
    "commands.title.show.actionbar.single": "§f\uDB80\uDE23 §rAmosando novo t\u00edtulo na barra de obxectos de %s§r",
    "commands.title.show.actionbar.multiple": "§f\uDB80\uDE23 §rAmosando novo t\u00edtulo na barra de obxectos de %s xogadores§r",
    "commands.title.times.single": "§f\uDB80\uDE23 §rCambiouse o tempo de visualizaci\u00f3n do t\u00edtulo para %s§r",
    "commands.title.times.multiple": "§f\uDB80\uDE23 §rCambiouse o tempo de visualizaci\u00f3n do t\u00edtulo para %s xogadores§r",
    "commands.worldborder.set.grow": "§f\uDB80\uDE23 §rAumentando o bordo do mundo en %s bloques durante %s segundos§r",
    "commands.worldborder.set.shrink": "§f\uDB80\uDE23 §rReducindo o bordo do mundo en %s bloques durante %s segundos§r",
    "commands.worldborder.set.immediate": "§f\uDB80\uDE23 §rReducindo o bordo do mundo en %s bloques de longo§r",
    "commands.worldborder.center.success": "§f\uDB80\uDE23 §rEstableceuse o centro do bordo do mundo a %s, %s§r",
    "commands.worldborder.get": "§f\uDB80\uDE23 §rO bordo do mundo ten %s bloques de longo§r",
    "commands.worldborder.damage.buffer.success": "§f\uDB80\uDE23 §rEstableceuse a zona segura f\u00f3ra do bordo do mundo a %s bloques§r",
    "commands.worldborder.damage.amount.success": "§f\uDB80\uDE23 §rEstableceuse a cantidade de dano f\u00f3ra do bordo do mundo a %s por bloque cada segundo§r",
    "commands.worldborder.warning.time.success": "§f\uDB80\uDE23 §rEstableceuse o tempo de aviso do bordo do mundo a %s segundos§r",
    "commands.worldborder.warning.distance.success": "§f\uDB80\uDE23 §rEstableceuse a distancia de aviso do bordo do mundo a %s segundos§r",
    "commands.tag.add.success.single": "§f\uDB80\uDE23 §rEngadiuse a etiqueta \"%s\" a %s§r",
    "commands.tag.add.success.multiple": "§f\uDB80\uDE23 §rEngadiuse a etiqueta \"%s\" a %s entidades§r",
    "commands.tag.remove.success.single": "§f\uDB80\uDE23 §rEliminouse a etiqueta \"%s\" de %s§r",
    "commands.tag.remove.success.multiple": "§f\uDB80\uDE23 §rEliminouse a etiqueta \"%s\" de %s entidades§r",
    "commands.tag.list.single.empty": "§f\uDB80\uDE23 §r%s non ten etiquetas§r",
    "commands.tag.list.single.success": "§f\uDB80\uDE23 §r%s ten %s etiquetas: %s§r",
    "commands.tag.list.multiple.empty": "§f\uDB80\uDE23 §rNon hai etiquetas nas %s entidades§r",
    "commands.tag.list.multiple.success": "§f\uDB80\uDE23 §rAs %s entidades te\u00f1en un total de %s etiquetas: %s§r",
    "commands.team.list.members.empty": "§f\uDB80\uDE23 §rNo hai membros no equipo %s§r",
    "commands.team.list.members.success": "§f\uDB80\uDE23 §rO equipo %s ten %s membros: %s§r",
    "commands.team.list.teams.empty": "§f\uDB80\uDE23 §rNon hai equipos§r",
    "commands.team.list.teams.success": "§f\uDB80\uDE23 §rHai %s equipos: %s§r",
    "commands.team.add.success": "§f\uDB80\uDE23 §rCreouse o equipo %s§r",
    "commands.team.remove.success": "§f\uDB80\uDE23 §rEliminado o equipo %s§r",
    "commands.team.empty.success": "§f\uDB80\uDE23 §rElimin\u00e1ronse %s membros do equipo %s§r",
    "commands.team.option.color.success": "§f\uDB80\uDE23 §rCambiouse a cor do equipo %s a %s§r",
    "commands.team.option.name.success": "§f\uDB80\uDE23 §rActualizado o nome do equipo %s§r",
    "commands.team.option.friendlyfire.enabled": "§f\uDB80\uDE23 §rActivouse o fogo amigo no equipo %s§r",
    "commands.team.option.friendlyfire.disabled": "§f\uDB80\uDE23 §rDesactivouse o fogo amigo no equipo %s§r",
    "commands.team.option.seeFriendlyInvisibles.enabled": "§f\uDB80\uDE23 §rAgora os membros do equipo %s poden ver os seus compa\u00f1eros invisibles§r",
    "commands.team.option.seeFriendlyInvisibles.disabled": "§f\uDB80\uDE23 §rAgora os membros do equipo %s xa non poden ver os seus compa\u00f1eros invisibles§r",
    "commands.team.option.nametagVisibility.success": "§f\uDB80\uDE23 §rMudouse a visibilidade dos nomes de xogadores para o equipo %s a \"%s\"§r",
    "commands.team.option.deathMessageVisibility.success": "§f\uDB80\uDE23 §rCambiouse a visibilidade dos avisos de mortes para o equipo %s a \"%s\"§r",
    "commands.team.option.collisionRule.success": "§f\uDB80\uDE23 §rCambiouse a regra de colisi\u00f3n do equipo %s a \"%s\"§r",
    "commands.team.option.prefix.success": "§f\uDB80\uDE23 §rCambiouse o prefixo do equipo a %s§r",
    "commands.team.option.suffix.success": "§f\uDB80\uDE23 §rCambiouse o sufixo do equipo a %s§r",
    "commands.team.join.success.single": "§f\uDB80\uDE23 §rEngadiuse a %s ao equipo %s§r",
    "commands.team.join.success.multiple": "§f\uDB80\uDE23 §rEngad\u00edronse %s membros ao equipo %s§r",
    "commands.team.leave.success.single": "§f\uDB80\uDE23 §rEliminouse a %s do equipo§r",
    "commands.team.leave.success.multiple": "§f\uDB80\uDE23 §rElimin\u00e1ronse %s membros dos equipos§r",
    "commands.trigger.simple.success": "§f\uDB80\uDE23 §rDesencadeado %s§r",
    "commands.trigger.add.success": "§f\uDB80\uDE23 §rDesencadeado %s (engadiuse %s ao valor)§r",
    "commands.trigger.set.success": "§f\uDB80\uDE23 §rDesencadeado %s (estableceuse o valor a %s)§r",
    "commands.scoreboard.objectives.list.empty": "§f\uDB80\uDE23 §r\nNon hai obxectivos§r",
    "commands.scoreboard.objectives.list.success": "§f\uDB80\uDE23 §rHai %s obxectivos: %s§r",
    "commands.scoreboard.objectives.add.success": "§f\uDB80\uDE23 §rCreado novo obxectivo: %s§r",
    "commands.scoreboard.objectives.remove.success": "§f\uDB80\uDE23 §rEliminado obxectivo %s§r",
    "commands.scoreboard.objectives.display.cleared": "§f\uDB80\uDE23 §rQuit\u00e1ronse os obxectivos que se amosaban na ranura %s§r",
    "commands.scoreboard.objectives.display.set": "§f\uDB80\uDE23 §rEstableceuse que a ranura %s amose o obxectivo %s§r",
    "commands.scoreboard.objectives.modify.displayname": "§f\uDB80\uDE23 §rMudouse o nome de %s a %s§r",
    "commands.scoreboard.objectives.modify.rendertype": "§f\uDB80\uDE23 §rMudouse o tipo de renderizado do obxectivo %s§r",
    "commands.scoreboard.players.list.empty": "§f\uDB80\uDE23 §rNon hai entidades rexistradas§r",
    "commands.scoreboard.players.list.success": "§f\uDB80\uDE23 §rHai %s entidades rexistradas: %s§r",
    "commands.scoreboard.players.list.entity.empty": "§f\uDB80\uDE23 §r%s non ten puntuaci\u00f3n para amosar§r",
    "commands.scoreboard.players.list.entity.success": "§f\uDB80\uDE23 §r%s ten %s puntuaci\u00f3ns:§r",
    "commands.scoreboard.players.list.entity.entry": "§f\uDB80\uDE23 §r%s: %s§r",
    "commands.scoreboard.players.set.success.single": "§f\uDB80\uDE23 §rCambiouse a puntuaci\u00f3n do obxectivo %s de %s a %s§r",
    "commands.scoreboard.players.set.success.multiple": "§f\uDB80\uDE23 §rCambiouse a puntuaci\u00f3n do obxectivo %s para %s entidades a %s§r",
    "commands.scoreboard.players.add.success.single": "§f\uDB80\uDE23 §rEngad\u00edronse %s puntos ao obxectivo %s para %s (agora ten %s puntos)§r",
    "commands.scoreboard.players.add.success.multiple": "§f\uDB80\uDE23 §rEngad\u00edronse %s puntos ao obxectivo %s para %s entidades§r",
    "commands.scoreboard.players.remove.success.single": "§f\uDB80\uDE23 §rElimin\u00e1ronse %s puntos do obxectivo %s para %s (agora ten %s puntos)§r",
    "commands.scoreboard.players.remove.success.multiple": "§f\uDB80\uDE23 §rElimin\u00e1ronse %s puntos do obxectivo %s para %s entidades§r",
    "commands.scoreboard.players.reset.all.single": "§f\uDB80\uDE23 §rReinici\u00e1ronse t\u00f3dalas puntuaci\u00f3ns de %s§r",
    "commands.scoreboard.players.reset.all.multiple": "§f\uDB80\uDE23 §rReinici\u00e1ronse t\u00f3dalas puntuaci\u00f3ns de %s entidades§r",
    "commands.scoreboard.players.reset.specific.single": "§f\uDB80\uDE23 §rReiniciouse a puntuaci\u00f3n do obxectivo %s para %s§r",
    "commands.scoreboard.players.reset.specific.multiple": "§f\uDB80\uDE23 §rReiniciouse a puntuaci\u00f3n do obxectivo %s para %s entidades§r",
    "commands.scoreboard.players.enable.success.single": "§f\uDB80\uDE23 §rActivouse o desencadeante %s para %s§r",
    "commands.scoreboard.players.enable.success.multiple": "§f\uDB80\uDE23 §rActivouse o desencadeante %s para %s entidades§r",
    "commands.scoreboard.players.operation.success.single": "§f\uDB80\uDE23 §rEstableceuse a puntuaci\u00f3n do obxectivo %s para %s a %s§r",
    "commands.scoreboard.players.operation.success.multiple": "§f\uDB80\uDE23 §rActualizouse a puntuaci\u00f3n do obxectivo %s para %s entidades§r",
    "commands.scoreboard.players.get.success": "§f\uDB80\uDE23 §r%s ten %s %s§r",
    "commands.reload.success": "§f\uDB80\uDE23 §rRecargando!§r",
    "commands.reload.failure": "§f\uDB80\uDE23 §rErro \u00f3 recargar, mantendo os datos antigos§r",
    "commands.data.entity.modified": "§f\uDB80\uDE23 §rModific\u00e1ronse os datos da entidade %s§r",
    "commands.data.entity.query": "§f\uDB80\uDE23 §rA entidade %s ten os seguintes datos: %s§r",
    "commands.data.entity.get": "§f\uDB80\uDE23 §r%s de %s, tras un factor de escalado de %s, cambiou a %s§r",
    "commands.data.block.modified": "§f\uDB80\uDE23 §rModific\u00e1ronse os datos do bloque en %s, %s, %s§r",
    "commands.data.block.query": "§f\uDB80\uDE23 §rO bloque en %s, %s, %s cont\u00e9n os seguintes datos: %s§r",
    "commands.data.block.get": "§f\uDB80\uDE23 §r%s do bloque en %s, %s, %s, tras un factor de escalado de %s, cambiou a %s§r",
    "commands.data.storage.modified": "§f\uDB80\uDE23 §rModificouse o contedor %s§r",
    "commands.data.storage.query": "§f\uDB80\uDE23 §rO contedor %s cont\u00e9n: %s§r",
    "commands.data.storage.get": "§f\uDB80\uDE23 §r%s no contedor %s, tras un factor de escalado de %s \u00e9 %s§r",
    "commands.datapack.list.enabled.success": "§f\uDB80\uDE23 §rHai %s paquetes de datos activos: %s§r",
    "commands.datapack.list.enabled.none": "§f\uDB80\uDE23 §rNon hai paquetes de datos activos§r",
    "commands.datapack.list.available.success": "§f\uDB80\uDE23 §rHai %s paquetes de datos dispo\u00f1ibles: %s§r",
    "commands.datapack.list.available.none": "§f\uDB80\uDE23 §rNon hai m\u00e1is paquetes de datos dispo\u00f1ibles§r",
    "commands.datapack.modify.enable": "§f\uDB80\uDE23 §rActivando o paquete de datos %s§r",
    "commands.datapack.modify.disable": "§f\uDB80\uDE23 §rDesactivando o paquete de datos %s§r",
    "commands.spectate.success.stopped": "§f\uDB80\uDE23 §rXa non est\u00e1s a observar ningunha entidade§r",
    "commands.spectate.success.started": "§f\uDB80\uDE23 §rObservando a %s§r",
    "commands.spectate.not_spectator": "§f\uDB80\uDE23 §r%s non est\u00e1 no modo espectador§r",
    "commands.spectate.self": "§f\uDB80\uDE23 §rNon podes observarte a ti mesmo§r",
    "commands.item.target.not_a_container": "§f\uDB80\uDE23 §rA posici\u00f3n de destino %s, %s, %s non \u00e9 un recipiente§r",
    "commands.item.source.not_a_container": "§f\uDB80\uDE23 §rA posici\u00f3n de orixe %s, %s, %s non \u00e9 un recipiente§r",
    "commands.item.target.no_such_slot": "§f\uDB80\uDE23 §rO obxectivo non ten o espazo %s§r",
    "commands.item.source.no_such_slot": "§f\uDB80\uDE23 §rA orixe non ten o espazo %s§r",
    "commands.item.target.no_changes": "§f\uDB80\uDE23 §rNing\u00fan albo aceptou o obxecto no espazo %s§r",
    "commands.item.target.no_changed.known_item": "§f\uDB80\uDE23 §rNing\u00fan albo aceptou o obxecto %s no espazo %s§r",
    "commands.item.block.set.success": "§f\uDB80\uDE23 §rSubstitu\u00eduse un espazo en %s, %s, %s, con %s§r",
    "commands.item.entity.set.success.single": "§f\uDB80\uDE23 §rSubstitu\u00eduse un espazo en %s con %s§r",
    "commands.item.entity.set.success.multiple": "§f\uDB80\uDE23 §rSubstitu\u00eduse un espazo en %s entidades con %s§r",
    "commands.gamerule.query": "§f\uDBFF\uDFA8 §rA regra %s est\u00e1 establecida como \"%s\"§r",
    "commands.gamerule.set": "§f\uDBFF\uDFA8 §rA regra %s estableceuse como \"%s\"§r",
    "commands.recipe.give.success.single": "§f\uDBFF\uDFA9 §rDesbloque\u00e1ronse %s receitas para %s§r",
    "commands.recipe.give.success.multiple": "§f\uDBFF\uDFA9 §rDesbloque\u00e1ronse %s receitas para %s xogadores§r",
    "commands.recipe.take.success.single": "§f\uDBFF\uDFA9 §rBorr\u00e1ronse %s receitas a %s§r",
    "commands.recipe.take.success.multiple": "§f\uDBFF\uDFA9 §rBorr\u00e1ronse %s receitas a %s xogadores§r",
    "commands.worldborder.set.grow": "§f\uDBFF\uDFBA §rAumentando o bordo do mundo en %s bloques durante %s segundos§r",
    "commands.worldborder.set.shrink": "§f\uDBFF\uDFBA §rReducindo o bordo do mundo en %s bloques durante %s segundos§r",
    "commands.worldborder.set.immediate": "§f\uDBFF\uDFBA §rReducindo o bordo do mundo en %s bloques de longo§r",
    "commands.worldborder.center.success": "§f\uDBFF\uDFBA §rEstableceuse o centro do bordo do mundo a %s, %s§r",
    "commands.worldborder.get": "§f\uDBFF\uDFBA §rO bordo do mundo ten %s bloques de longo§r",
    "commands.worldborder.damage.buffer.success": "§f\uDBFF\uDFBA §rEstableceuse a zona segura f\u00f3ra do bordo do mundo a %s bloques§r",
    "commands.worldborder.damage.amount.success": "§f\uDBFF\uDFBA §rEstableceuse a cantidade de dano f\u00f3ra do bordo do mundo a %s por bloque cada segundo§r",
    "commands.worldborder.warning.time.success": "§f\uDBFF\uDFBA §rEstableceuse o tempo de aviso do bordo do mundo a %s segundos§r",
    "commands.worldborder.warning.distance.success": "§f\uDBFF\uDFBA §rEstableceuse a distancia de aviso do bordo do mundo a %s segundos§r",
    "commands.experience.add.points.success.single": "§f\uDBFF\uDFBB §rD\u00e9ronse %s puntos de experiencia a %s§r",
    "commands.experience.add.points.success.multiple": "§f\uDBFF\uDFBB §rD\u00e9ronse %s puntos de experiencia a %s xogadores§r",
    "commands.experience.add.levels.success.single": "§f\uDBFF\uDFBB §rD\u00e9ronse %s niv\u00e9is de experiencia a %s§r",
    "commands.experience.add.levels.success.multiple": "§f\uDBFF\uDFBB §rD\u00e9ronse %s niv\u00e9is de experiencia a %s xogadores§r",
    "commands.experience.set.points.success.single": "§f\uDBFF\uDFBB §rCambi\u00e1ronse os puntos de experiencia de %2$s a %1$s§r",
    "commands.experience.set.points.success.multiple": "§f\uDBFF\uDFBB §rCambi\u00e1ronse os puntos de experiencia de %2$s a %1$s xogadores§r",
    "commands.experience.set.levels.success.single": "§f\uDBFF\uDFBB §rEstablec\u00e9ronse %s niv\u00e9is de experiencia para %s§r",
    "commands.experience.set.levels.success.multiple": "§f\uDBFF\uDFBB §rCambi\u00e1ronse os niv\u00e9is de experiencia de %2$s xogadores a %1$s§r",
    "commands.experience.query.points": "§f\uDBFF\uDFBB §r%s ten %s puntos de experiencia§r",
    "commands.experience.query.levels": "§f\uDBFF\uDFBB §r%s ten %s niv\u00e9is de experiencia§r",
    "commands.tag.add.success.single": "§f\uDBFF\uDFBC §rEngadiuse a etiqueta \"%s\" a %s§r",
    "commands.tag.add.success.multiple": "§f\uDBFF\uDFBC §rEngadiuse a etiqueta \"%s\" a %s entidades§r",
    "commands.tag.remove.success.single": "§f\uDBFF\uDFBC §rEliminouse a etiqueta \"%s\" de %s§r",
    "commands.tag.remove.success.multiple": "§f\uDBFF\uDFBC §rEliminouse a etiqueta \"%s\" de %s entidades§r",
    "commands.tag.list.single.empty": "§f\uDBFF\uDFBC §r%s non ten etiquetas§r",
    "commands.tag.list.single.success": "§f\uDBFF\uDFBC §r%s ten %s etiquetas: %s§r",
    "commands.tag.list.multiple.empty": "§f\uDBFF\uDFBC §rNon hai etiquetas nas %s entidades§r",
    "commands.tag.list.multiple.success": "§f\uDBFF\uDFBC §rAs %s entidades te\u00f1en un total de %s etiquetas: %s§r",
    "commands.bossbar.create.success": "§f\uDBFF\uDFBD §rCreouse a barra de xefe \"%s\"§r",
    "commands.bossbar.remove.success": "§f\uDBFF\uDFBD §rEliminouse a barra de xefe \"%s\"§r",
    "commands.bossbar.list.bars.none": "§f\uDBFF\uDFBD §rNon hai barras de xefes activas§r",
    "commands.bossbar.list.bars.some": "§f\uDBFF\uDFBD §rHay %s barras de xefe activas: %s§r",
    "commands.bossbar.set.players.success.none": "§f\uDBFF\uDFBD §rA barra de xefe \"%s\" non ten xogadores asociados§r",
    "commands.bossbar.set.players.success.some": "§f\uDBFF\uDFBD §rA barra de xefe \"%s\" ten agora %s xogadores: %s§r",
    "commands.bossbar.set.name.success": "§f\uDBFF\uDFBD §rA barra de xefe \"%s\" renomeouse§r",
    "commands.bossbar.set.color.success": "§f\uDBFF\uDFBD §rA barra de xefe \"%s\" cambiou de cor§r",
    "commands.bossbar.set.style.success": "§f\uDBFF\uDFBD §rA barra de xefe \"%s\" cambiou de estilo§r",
    "commands.bossbar.set.value.success": "§f\uDBFF\uDFBD §rA barra de xefe \"%s\" cambiou o valor a %s§r",
    "commands.bossbar.set.max.success": "§f\uDBFF\uDFBD §rA barra de xefe \"%s\" cambiou o m\u00e1ximo a %s§r",
    "commands.bossbar.set.visible.success.visible": "§f\uDBFF\uDFBD §rA barra de xefe \"%s\" \u00e9 agora visible§r",
    "commands.bossbar.set.visible.success.hidden": "§f\uDBFF\uDFBD §rA barra de xefe \"%s\" est\u00e1 agora agochada§r",
    "commands.bossbar.get.value": "§f\uDBFF\uDFBD §rA barra de xefe \"%s\" ten un valor de %s§r",
    "commands.bossbar.get.max": "§f\uDBFF\uDFBD §rA barra de xefe \"%s\" ten un m\u00e1ximo de %s§r",
    "commands.bossbar.get.visible.visible": "§f\uDBFF\uDFBD §rA barra de xefe \"%s\" \u00e9 visible§r",
    "commands.bossbar.get.visible.hidden": "§f\uDBFF\uDFBD §rA barra de xefe \"%s\" est\u00e1 agochada§r",
    "commands.bossbar.get.players.none": "§f\uDBFF\uDFBD §rA barra de xefe \"%s\" non ten xogadores conectados§r",
    "commands.bossbar.get.players.some": "§f\uDBFF\uDFBD §rA barra de xefe \"%s\" ten %s xogadores conectados: %s§r",
    "commands.bossbar.set.players.unchanged": "§f\uDBFF\uDFBD §rNada cambiou, eses xogadores xa est\u00e1n na barra de xefe sen ningu\u00e9n para engadir ou eliminar§r",
    "commands.bossbar.set.name.unchanged": "§f\uDBFF\uDFBD §rNada cambiou, ese xa \u00e9 o nome desta barra de xefe§r",
    "commands.bossbar.set.color.unchanged": "§f\uDBFF\uDFBD §rNada cambiou, esa xa \u00e9 a cor desta barra de xefe§r",
    "commands.bossbar.set.style.unchanged": "§f\uDBFF\uDFBD §rNada cambiou, ese xa \u00e9 o estilo desta barra de xefe§r",
    "commands.bossbar.set.value.unchanged": "§f\uDBFF\uDFBD §rNada cambiou, iso xa \u00e9 o valor desta barra de xefe§r",
    "commands.bossbar.set.max.unchanged": "§f\uDBFF\uDFBD §rNada cambiou, iso xa \u00e9 o m\u00e1ximo desta barra de xefe§r",
    "commands.bossbar.set.visibility.unchanged.hidden": "§f\uDBFF\uDFBD §rNada cambiou, a barra de xefe xa est\u00e1 escondida§r",
    "commands.bossbar.set.visibility.unchanged.visible": "§f\uDBFF\uDFBD §rNada cambiou, a barra de xefe xa est\u00e1 visible§r",
    "commands.summon.success": "§f\uDBFF\uDFBE §rXerouse a entidade \"%s\"§r",
    "commands.kill.success.single": "§f\uDBFF\uDFBF §r%s morreu§r",
    "commands.kill.success.multiple": "§f\uDBFF\uDFBF §rEliminadas %s entidades§r",
    "commands.kick.success": "§f\uDBFF\uDFBF §rBotouse a %s: %s§r",
    "commands.playsound.success.single": "§f\uDBFF\uDFB0 §rReprod\u00faxose o son %s a %s§r",
    "commands.playsound.success.multiple": "§f\uDBFF\uDFB0 §rReprod\u00faxose o son %s a %s xogadores§r",
    "commands.stopsound.success.source.sound": "§f\uDBFF\uDFB1 §rParouse o son \"%s\" da fonte \"%s\"§r",
    "commands.stopsound.success.source.any": "§f\uDBFF\uDFB1 §rPar\u00e1ronse t\u00f3dolos sons \"%s\"§r",
    "commands.stopsound.success.sourceless.sound": "§f\uDBFF\uDFB1 §rParouse o son \"%s\"§r",
    "commands.stopsound.success.sourceless.any": "§f\uDBFF\uDFB1 §rDetidos t\u00f3dolos sons§r",
    "commands.seed.success": "§f\uDBFF\uDFB2 §rSemente: %s§r",
    "commands.scoreboard.objectives.list.empty": "§f\uDBFF\uDFB3 §r\nNon hai obxectivos§r",
    "commands.scoreboard.objectives.list.success": "§f\uDBFF\uDFB3 §rHai %s obxectivos: %s§r",
    "commands.scoreboard.objectives.add.success": "§f\uDBFF\uDFB3 §rCreado novo obxectivo: %s§r",
    "commands.scoreboard.objectives.remove.success": "§f\uDBFF\uDFB3 §rEliminado obxectivo %s§r",
    "commands.scoreboard.objectives.display.cleared": "§f\uDBFF\uDFB3 §rQuit\u00e1ronse os obxectivos que se amosaban na ranura %s§r",
    "commands.scoreboard.objectives.display.set": "§f\uDBFF\uDFB3 §rEstableceuse que a ranura %s amose o obxectivo %s§r",
    "commands.scoreboard.objectives.modify.displayname": "§f\uDBFF\uDFB3 §rMudouse o nome de %s a %s§r",
    "commands.scoreboard.objectives.modify.rendertype": "§f\uDBFF\uDFB3 §rMudouse o tipo de renderizado do obxectivo %s§r",
    "commands.scoreboard.players.list.empty": "§f\uDBFF\uDFB3 §rNon hai entidades rexistradas§r",
    "commands.scoreboard.players.list.success": "§f\uDBFF\uDFB3 §rHai %s entidades rexistradas: %s§r",
    "commands.scoreboard.players.list.entity.empty": "§f\uDBFF\uDFB3 §r%s non ten puntuaci\u00f3n para amosar§r",
    "commands.scoreboard.players.list.entity.success": "§f\uDBFF\uDFB3 §r%s ten %s puntuaci\u00f3ns:§r",
    "commands.scoreboard.players.list.entity.entry": "§f\uDBFF\uDFB3 §r%s: %s§r",
    "commands.scoreboard.players.set.success.single": "§f\uDBFF\uDFB3 §rCambiouse a puntuaci\u00f3n do obxectivo %s de %s a %s§r",
    "commands.scoreboard.players.set.success.multiple": "§f\uDBFF\uDFB3 §rCambiouse a puntuaci\u00f3n do obxectivo %s para %s entidades a %s§r",
    "commands.scoreboard.players.add.success.single": "§f\uDBFF\uDFB3 §rEngad\u00edronse %s puntos ao obxectivo %s para %s (agora ten %s puntos)§r",
    "commands.scoreboard.players.add.success.multiple": "§f\uDBFF\uDFB3 §rEngad\u00edronse %s puntos ao obxectivo %s para %s entidades§r",
    "commands.scoreboard.players.remove.success.single": "§f\uDBFF\uDFB3 §rElimin\u00e1ronse %s puntos do obxectivo %s para %s (agora ten %s puntos)§r",
    "commands.scoreboard.players.remove.success.multiple": "§f\uDBFF\uDFB3 §rElimin\u00e1ronse %s puntos do obxectivo %s para %s entidades§r",
    "commands.scoreboard.players.reset.all.single": "§f\uDBFF\uDFB3 §rReinici\u00e1ronse t\u00f3dalas puntuaci\u00f3ns de %s§r",
    "commands.scoreboard.players.reset.all.multiple": "§f\uDBFF\uDFB3 §rReinici\u00e1ronse t\u00f3dalas puntuaci\u00f3ns de %s entidades§r",
    "commands.scoreboard.players.reset.specific.single": "§f\uDBFF\uDFB3 §rReiniciouse a puntuaci\u00f3n do obxectivo %s para %s§r",
    "commands.scoreboard.players.reset.specific.multiple": "§f\uDBFF\uDFB3 §rReiniciouse a puntuaci\u00f3n do obxectivo %s para %s entidades§r",
    "commands.scoreboard.players.enable.success.single": "§f\uDBFF\uDFB3 §rActivouse o desencadeante %s para %s§r",
    "commands.scoreboard.players.enable.success.multiple": "§f\uDBFF\uDFB3 §rActivouse o desencadeante %s para %s entidades§r",
    "commands.scoreboard.players.operation.success.single": "§f\uDBFF\uDFB3 §rEstableceuse a puntuaci\u00f3n do obxectivo %s para %s a %s§r",
    "commands.scoreboard.players.operation.success.multiple": "§f\uDBFF\uDFB3 §rActualizouse a puntuaci\u00f3n do obxectivo %s para %s entidades§r",
    "commands.scoreboard.players.get.success": "§f\uDBFF\uDFB3 §r%s ten %s %s§r",
    "commands.whitelist.enabled": "§f\uDBFF\uDFA2 §rActivouse a lista branca§r",
    "commands.whitelist.disabled": "§f\uDBFF\uDFA3 §rDesactivouse a lista branca§r",
    "commands.whitelist.none": "§f\uDBFF\uDFA7 §rNon hai xogadores na lista branca§r",
    "commands.whitelist.list": "§f\uDBFF\uDFA6 §rHay %s xogadores na lista branca: %s§r",
    "commands.whitelist.add.success": "§f\uDBFF\uDFA4 §rEngadido a %s \u00e1 lista branca§r",
    "commands.whitelist.remove.success": "§f\uDBFF\uDFA5 §rEliminouse a %s da lista branca§r",
    "commands.whitelist.reloaded": "§f\uDBFF\uDFA6 §rLista branca recargada§r",
    "commands.effect.give.success.single": "§f\uDBFF\uDFB5 §rAplicouse o efecto %s a %s§r",
    "commands.effect.give.success.multiple": "§f\uDBFF\uDFB5 §rAplicouse o efecto %s aos obxectivos %s§r",
    "commands.effect.clear.everything.success.single": "§f\uDBFF\uDFB5 §rElimin\u00e1ronse os efectos de %s§r",
    "commands.effect.clear.everything.success.multiple": "§f\uDBFF\uDFB5 §rElimin\u00e1ronse os efectos de %s obxectivos§r",
    "commands.effect.clear.specific.success.single": "§f\uDBFF\uDFB5 §rEliminouse o efecto %s de %s§r",
    "commands.effect.clear.specific.success.multiple": "§f\uDBFF\uDFB5 §rEliminouse o efecto %s de %s obxectivos§r",
    "commands.particle.success": "§f\uDBFF\uDFB6 §rAmosando part\u00edcula %s§r",
    "commands.weather.set.clear": "§f\uDBFF\uDFB7 §rCambiouse o tempo a despexado§r",
    "commands.weather.set.rain": "§f\uDBFF\uDFB8 §rCambiouse o tempo a chuvioso§r",
    "commands.weather.set.thunder": "§f\uDBFF\uDFB9 §rCambiouse o tempo a tormenta§r",
    "commands.time.query": "§f\uDBFF\uDFCA §rHora: %s ticks§r",
    "commands.time.set": "§f\uDBFF\uDFCA §rTempo establecido en %s§r",
    "commands.op.success": "§f\uDBFF\uDFCB §r%s convertiuse en administrador(a) do servidor§r",
    "commands.deop.success": "§f\uDBFF\uDFCC §r%s xa non \u00e9 administrador do servidor§r",
    "commands.data.entity.modified": "§f\uDBFF\uDFCD §rModific\u00e1ronse os datos da entidade %s§r",
    "commands.data.entity.query": "§f\uDBFF\uDFCD §rA entidade %s ten os seguintes datos: %s§r",
    "commands.data.entity.get": "§f\uDBFF\uDFCD §r%s de %s, tras un factor de escalado de %s, cambiou a %s§r",
    "commands.data.block.modified": "§f\uDBFF\uDFCD §rModific\u00e1ronse os datos do bloque en %s, %s, %s§r",
    "commands.data.block.query": "§f\uDBFF\uDFCD §rO bloque en %s, %s, %s cont\u00e9n os seguintes datos: %s§r",
    "commands.data.block.get": "§f\uDBFF\uDFCD §r%s do bloque en %s, %s, %s, tras un factor de escalado de %s, cambiou a %s§r",
    "commands.data.storage.modified": "§f\uDBFF\uDFCD §rModificouse o contedor %s§r",
    "commands.data.storage.query": "§f\uDBFF\uDFCD §rO contedor %s cont\u00e9n: %s§r",
    "commands.data.storage.get": "§f\uDBFF\uDFCD §r%s no contedor %s, tras un factor de escalado de %s \u00e9 %s§r",
    "commands.spectate.success.stopped": "§f\uDBFF\uDFCE §rXa non est\u00e1s a observar ningunha entidade§r",
    "commands.spectate.success.started": "§f\uDBFF\uDFCE §rObservando a %s§r",
    "commands.place.feature.success": "§f\uDBFF\uDFCF §rColocouse \"%s\" en %s, %s, %s§r",
    "commands.place.jigsaw.success": "§f\uDBFF\uDFC0 §rPeza xerada en %s, %s, %s§r",
    "commands.place.structure.success": "§f\uDBFF\uDFC1 §rEstrutura \"%s\" xerada en %s, %s, %s§r",
    "commands.place.template.success": "§f\uDBFF\uDFC2 §rModelo \"%s\" cargado en %s, %s, %s§r",
    "commands.playsound.failed": "§f\uDBFF\uDFC3 §rO son est\u00e1 demasiado afastado para ser escoitado§r",
    "commands.recipe.give.failed": "§f\uDBFF\uDFC3 §rNon se aprenderon novas receitas§r",
    "commands.recipe.take.failed": "§f\uDBFF\uDFC3 §rNon hai recetas esquecibles§r",
    "commands.save.failed": "§f\uDBFF\uDFC3 §rErro ao gardar a partida (hai espazo no disco duro?)§r",
    "commands.save.alreadyOff": "§f\uDBFF\uDFC3 §rGardado xa desactivado§r",
    "commands.save.alreadyOn": "§f\uDBFF\uDFC3 §rGardado xa activado§r",
    "commands.scoreboard.objectives.add.duplicate": "§f\uDBFF\uDFC3 §rXa existe un obxectivo con ese nome§r",
    "commands.scoreboard.objectives.display.alreadyEmpty": "§f\uDBFF\uDFC3 §rNada mudou. Este espazo de mostra xa estaba baleiro§r",
    "commands.scoreboard.objectives.display.alreadySet": "§f\uDBFF\uDFC3 §rNada mudou. Este espazo de mostra xa estaba amosando este obxectivo§r",
    "commands.scoreboard.players.enable.failed": "§f\uDBFF\uDFC3 §rNada cambiou. O desencadeante xa estaba activo§r",
    "commands.scoreboard.players.enable.invalid": "§f\uDBFF\uDFC3 §rO par\u00e1metro \"enable\" s\u00f3 funciona en obxectivos de tipo \"trigger\"§r",
    "commands.setblock.failed": "§f\uDBFF\uDFC3 §rNon se puido colocar o bloque§r",
    "commands.summon.failed": "§f\uDBFF\uDFC3 §rNon se puido xerar a entidade§r",
    "commands.summon.failed.uuid": "§f\uDBFF\uDFC3 §rNon se puido xerar a entidade debido \u00e1s UUIDs duplicadas§r",
    "commands.summon.invalidPosition": "§f\uDBFF\uDFC3 §rPosici\u00f3n inv\u00e1lida para xerar§r",
    "commands.tag.add.failed": "§f\uDBFF\uDFC3 §rO obxectivo xa ti\u00f1a a etiqueta ou ti\u00f1a demasiadas§r",
    "commands.tag.remove.failed": "§f\uDBFF\uDFC3 §rO obxectivo non ten esta etiqueta§r",
    "commands.team.add.duplicate": "§f\uDBFF\uDFC3 §rXa existe un equipo con este nome§r",
    "commands.team.empty.unchanged": "§f\uDBFF\uDFC3 §rNada cambiou. Este equipo xa estaba baleiro§r",
    "commands.team.option.color.unchanged": "§f\uDBFF\uDFC3 §rNada cambiou. Este equipo xa ti\u00f1a esa cor§r",
    "commands.team.option.name.unchanged": "§f\uDBFF\uDFC3 §rNada cambiou, o equipo xa ti\u00f1a ese nome§r",
    "commands.team.option.friendlyfire.alreadyEnabled": "§f\uDBFF\uDFC3 §rNada cambiou. O fogo amigo xa estaba activado para este equipo§r",
    "commands.team.option.friendlyfire.alreadyDisabled": "§f\uDBFF\uDFC3 §rNada cambiou. O fogo amigo xa estaba desactivado para este equipo§r",
    "commands.team.option.seeFriendlyInvisibles.alreadyEnabled": "§f\uDBFF\uDFC3 §rNada cambiou. Este equipo xa pod\u00eda ver compa\u00f1eiros de equipo invisibles§r",
    "commands.team.option.seeFriendlyInvisibles.alreadyDisabled": "§f\uDBFF\uDFC3 §rNada cambiou. Este equipo xa non pod\u00eda ver compa\u00f1eiros de equipo invisibles§r",
    "commands.team.option.nametagVisibility.unchanged": "§f\uDBFF\uDFC3 §rNada mudou. A visibilidade de nomes xa ti\u00f1a este valor§r",
    "commands.team.option.deathMessageVisibility.unchanged": "§f\uDBFF\uDFC3 §rNada cambiou. A visibilidade de avisos de morte xa ti\u00f1a ese valor§r",
    "commands.team.option.collisionRule.unchanged": "§f\uDBFF\uDFC3 §rNada cambiou. A regra de colisi\u00f3n xa ti\u00f1a este valor§r",
    "commands.trigger.failed.unprimed": "§f\uDBFF\uDFC3 §rA\u00ednda non podes activar este obxectivo desencadeante§r",
    "commands.trigger.failed.invalid": "§f\uDBFF\uDFC3 §rS\u00f3 podes activar obxectivos de tipo \"trigger\"§r",
    "commands.whitelist.alreadyOn": "§f\uDBFF\uDFC3 §rA lista branca xa estaba activa§r",
    "commands.whitelist.alreadyOff": "§f\uDBFF\uDFC3 §rA lista branca xa estaba inactiva§r",
    "commands.whitelist.add.failed": "§f\uDBFF\uDFC3 §rO xogador xa estaba na lista branca§r",
    "commands.whitelist.remove.failed": "§f\uDBFF\uDFC3 §rO xogador non estaba na lista branca§r",
    "commands.worldborder.center.failed": "§f\uDBFF\uDFC3 §rNada cambiou, o bordo do mundo xa estaba nesta posici\u00f3n§r",
    "commands.worldborder.set.failed.nochange": "§f\uDBFF\uDFC3 §rNada cambiou, o borde do mundo xa ti\u00f1a este tama\u00f1o§r",
    "commands.worldborder.set.failed.small": "§f\uDBFF\uDFC3 §rO borde do mundo non pode ter unha extensi\u00f3n inferior a 1 bloque§r",
    "commands.worldborder.set.failed.big": "§f\uDBFF\uDFC3 §rO bordo do mundo non pode exceder de %s bloques§r",
    "commands.worldborder.set.failed.far": "§f\uDBFF\uDFC3 §rO borde do mundo non pode exceder os %s bloques§r",
    "commands.worldborder.warning.time.failed": "§f\uDBFF\uDFC3 §rNada cambiou, o bordo do mundo xa ti\u00f1a esa cantidade de tempo de aviso§r",
    "commands.worldborder.warning.distance.failed": "§f\uDBFF\uDFC3 §rNada cambiou, o bordo do mundo xa ti\u00f1a esa distancia de aviso§r",
    "commands.worldborder.damage.buffer.failed": "§f\uDBFF\uDFC3 §rNada cambiou, o bordo do mundo xa ti\u00f1a esa distancia de zona segura§r",
    "commands.worldborder.damage.amount.failed": "§f\uDBFF\uDFC3 §rNada cambiou, o bordo do mundo xa danaba esa cantidade§r",
    "commands.data.block.invalid": "§f\uDBFF\uDFC3 §rO bloque especificado non \u00e9 un bloque-entidade§r",
    "commands.data.merge.failed": "§f\uDBFF\uDFC3 §rNada cambiou. As propiedades especificadas xa ti\u00f1an estes valores§r",
    "commands.data.modify.expected_list": "§f\uDBFF\uDFC3 §rEsper\u00e1base unha lista, recibiuse: %s§r",
    "commands.data.modify.expected_object": "§f\uDBFF\uDFC3 §rEsper\u00e1base un obxeto, recibiuse: %s§r",
    "commands.data.modify.invalid_index": "§f\uDBFF\uDFC3 §r\u00cdndice de lista inv\u00e1lido: %s§r",
    "commands.data.get.multiple": "§f\uDBFF\uDFC3 §rEste argumento acepta un s\u00f3 valor NBT§r",
    "commands.data.entity.invalid": "§f\uDBFF\uDFC3 §rNon se pudieron modificar os datos do xogador§r",
    "commands.teammsg.failed.noteam": "§f\uDBFF\uDFC3 §rPara enviar unha mensaxe de equipo tes que estar nun§r",
    "argument.color.invalid": "§f\uDBFF\uDFC3 §rCor desco\u00f1ecida: %s§r",
    "argument.dimension.invalid": "§f\uDBFF\uDFC3 §rDimensi\u00f3n \"%s\" desco\u00f1ecida§r",
    "argument.component.invalid": "§f\uDBFF\uDFC3 §rComponente de chat inv\u00e1lido: %s§r",
    "argument.anchor.invalid": "§f\uDBFF\uDFC3 §rA posici\u00f3n de ancoraxe da entidade non \u00e9 v\u00e1lida: %s§r",
    "enchantment.unknown": "§f\uDBFF\uDFC3 §rEncantamento desco\u00f1ecido: %s§r",
    "lectern.take_book": "§f\uDBFF\uDFC3 §rRecoller libro§r",
    "effect.effectNotFound": "§f\uDBFF\uDFC3 §rEfecto desco\u00f1ecido: %s§r",
    "arguments.objective.notFound": "§f\uDBFF\uDFC3 §rObxectivo de t\u00e1boa de puntaci\u00f3n desco\u00f1ecido: %s§r",
    "arguments.objective.readonly": "§f\uDBFF\uDFC3 §rO obxectivo \"%s\" da t\u00e1boa de puntuaci\u00f3n \u00e9 s\u00f3 de lectura§r",
    "argument.criteria.invalid": "§f\uDBFF\uDFC3 §rCriterio desco\u00f1ecido: '%s'§r",
    "particle.notFound": "§f\uDBFF\uDFC3 §rPart\u00edcula desco\u00f1ecida: %s§r",
    "argument.id.unknown": "§f\uDBFF\uDFC3 §rID desco\u00f1ecida: %s§r",
    "advancement.advancementNotFound": "§f\uDBFF\uDFC3 §rProeza desco\u00f1ecida: %s§r",
    "recipe.notFound": "§f\uDBFF\uDFC3 §rReceita desco\u00f1ecida: %s§r",
    "entity.notFound": "§f\uDBFF\uDFC3 §rEntidade desco\u00f1ecida: %s§r",
    "predicate.unknown": "§f\uDBFF\uDFC3 §rPredicado desco\u00f1ecido: %s§r",
    "item_modifier.unknown": "§f\uDBFF\uDFC3 §rModificador de obxecto desco\u00f1ecido: %s§r",
    "argument.scoreboardDisplaySlot.invalid": "§f\uDBFF\uDFC3 §rEspazo de mostra desco\u00f1ecido: %s§r",
    "slot.unknown": "§f\uDBFF\uDFC3 §rRa\u00f1ura desconocida: %s§r",
    "team.notFound": "§f\uDBFF\uDFC3 §rEquipo desco\u00f1ecido: %s§r",
    "arguments.block.tag.unknown": "§f\uDBFF\uDFC3 §rEtiqueta de bloque desco\u00f1ecida: %s§r",
    "argument.block.id.invalid": "§f\uDBFF\uDFC3 §rTipo de bloque desco\u00f1ecido: %s§r",
    "argument.block.property.unknown": "§f\uDBFF\uDFC3 §rO bloque %s non pos\u00fae a propiedade \"%s\"§r",
    "argument.block.property.duplicate": "§f\uDBFF\uDFC3 §rA propiedade \"%s\" do bloque %s s\u00f3 pode establecerse unha vez§r",
    "argument.block.property.invalid": "§f\uDBFF\uDFC3 §rO bloque %s non acepta \"%s\" para a propiedade \"%s\"§r",
    "argument.block.property.novalue": "§f\uDBFF\uDFC3 §rRequ\u00edrese un valor para a propiedade \"%s\" do bloque %s§r",
    "arguments.function.tag.unknown": "§f\uDBFF\uDFC3 §rEtiqueta de funci\u00f3n desco\u00f1ecida: %s§r",
    "arguments.function.unknown": "§f\uDBFF\uDFC3 §rFunci\u00f3n desco\u00f1ecida: %s§r",
    "arguments.item.overstacked": "§f\uDBFF\uDFC3 §r%s s\u00f3 pode apilarse ata %s§r",
    "argument.item.id.invalid": "§f\uDBFF\uDFC3 §rObxecto desco\u00f1ecido: %s§r",
    "arguments.item.tag.unknown": "§f\uDBFF\uDFC3 §rEtiqueta de obxecto desco\u00f1ecida: \"%s\"§r",
    "argument.entity.selector.unknown": "§f\uDBFF\uDFC3 §rTipo de selector desco\u00f1ecido: \"%s\"§r",
    "argument.entity.options.valueless": "§f\uDBFF\uDFC3 §rEsper\u00e1base un valor para a opci\u00f3n \"%s\"§r",
    "argument.entity.options.unknown": "§f\uDBFF\uDFC3 §rOpci\u00f3n desco\u00f1ecida: %s§r",
    "argument.entity.options.inapplicable": "§f\uDBFF\uDFC3 §rA opci\u00f3n \"%s\" non pode aplicarse aqu\u00ed§r",
    "argument.entity.options.sort.irreversible": "§f\uDBFF\uDFC3 §rTipo de clasificaci\u00f3n \"%s\" non v\u00e1lido ou desco\u00f1ecido§r",
    "argument.entity.options.mode.invalid": "§f\uDBFF\uDFC3 §rModo de xogo non v\u00e1lido ou desco\u00f1ecido: \"%s\"§r",
    "argument.entity.options.type.invalid": "§f\uDBFF\uDFC3 §rTipo de entidade non v\u00e1lido ou desco\u00f1ecido: \"%s\"§r",
    "argument.nbt.list.mixed": "§f\uDBFF\uDFC3 §rNon se pode insertar %s na lista de %s§r",
    "argument.nbt.array.mixed": "§f\uDBFF\uDFC3 §rNon se pode insertar %s en %s§r",
    "argument.nbt.array.invalid": "§f\uDBFF\uDFC3 §rO tipo de matriz non \u00e9 v\u00e1lido: '%s'§r",
    "commands.bossbar.create.failed": "§f\uDBFF\uDFC3 §rXa existe unha barra de xefe coa ID \"%s\"§r",
    "commands.bossbar.unknown": "§f\uDBFF\uDFC3 §rNon existe ningunha barra de xefe coa ID \"%s\"§r",
    "clear.failed.single": "§f\uDBFF\uDFC3 §rNon se encontraron obxectos no inventario de %s§r",
    "clear.failed.multiple": "§f\uDBFF\uDFC3 §rNon se encontraron obxectos no inventario de %s xogadores§r",
    "commands.clone.toobig": "§f\uDBFF\uDFC3 §rHai demasiados bloques na \u00e1rea especificada (o m\u00e1ximo \u00e9 %s, especific\u00e1ronse %s)§r",
    "commands.datapack.unknown": "§f\uDBFF\uDFC3 §rPaquete de datos desco\u00f1ecido: %s§r",
    "commands.datapack.enable.failed": "§f\uDBFF\uDFC3 §rO paquete de datos \"%s\" xa estaba activo!§r",
    "commands.datapack.disable.failed": "§f\uDBFF\uDFC3 §rO paquete de datos \"%s\" non estaba activo!§r",
    "commands.difficulty.failure": "§f\uDBFF\uDFC3 §rA dificultade non cambiou, xa estaba configurada en %s§r",
    "commands.enchant.failed.entity": "§f\uDBFF\uDFC3 §r%s non \u00e9 unha entidade v\u00e1lida para este comando§r",
    "commands.enchant.failed.itemless": "§f\uDBFF\uDFC3 §r%s non sost\u00e9n ning\u00fan objeto§r",
    "commands.enchant.failed.incompatible": "§f\uDBFF\uDFC3 §r%s non admite este encantamento§r",
    "commands.enchant.failed.level": "§f\uDBFF\uDFC3 §r%s \u00e9 superior ao nivel m\u00e1ximo do encantamento (%s)§r",
    "commands.execute.blocks.toobig": "§f\uDBFF\uDFC3 §rHai demasiados bloques na \u00e1rea especificada (o m\u00e1ximo \u00e9 %s, especific\u00e1ronse %s)§r",
    "commands.execute.conditional.pass": "§f\uDBFF\uDFC3 §rProba superada§r",
    "commands.execute.conditional.pass_count": "§f\uDBFF\uDFC3 §rProba superada, cantidade: %s§r",
    "commands.execute.conditional.fail": "§f\uDBFF\uDFC3 §rProba non superada§r",
    "commands.execute.conditional.fail_count": "§f\uDBFF\uDFC3 §rProba non superada, cantidade: %s§r",
    "commands.fill.toobig": "§f\uDBFF\uDFC3 §rHai demasiados bloques na \u00e1rea especificada (o m\u00e1ximo \u00e9 %s, especific\u00e1ronse %s)§r",
    "commands.publish.alreadyPublished": "§f\uDBFF\uDFC3 §rA partida multixogador xa se aloxa no porto %s§r",
    "commands.scoreboard.players.get.null": "§f\uDBFF\uDFC3 §rNon se puido obter a puntuaci\u00f3n do objetivo %s para %s, non hai registros§r",
    "commands.spreadplayers.failed.teams": "§f\uDBFF\uDFC3 §rNon se puideron dispersar %s equipos arredor de %s, %s (son demasiadas entidades para ese espazo - proba a dispersalas polo menos a %s)§r",
    "commands.spreadplayers.failed.entities": "§f\uDBFF\uDFC3 §rNon se puideron dispersar %s entidades arredor de %s, %s (son demasiadas entidades para ese espazo - proba a dispersalas polo menos a %s)§r",
    "commands.spreadplayers.failed.invalid.height": "§f\uDBFF\uDFC3 §rMaxHeight %s \u00e9 inv\u00e1lido; \u00e9 requerido un valor m\u00e1is alto que o m\u00ednimo %s do mundo§r",
    "commands.data.get.invalid": "§f\uDBFF\uDFC3 §rNon se puideron obter %s, s\u00f3 se permiten etiquetas num\u00e9ricas§r",
    "commands.data.get.unknown": "§f\uDBFF\uDFC3 §rNon se puido obter %s, a etiqueta non existe§r",
    "argument.double.low": "§f\uDBFF\uDFC3 §rO valor double non pode ser menor que %s, atopouse %s§r",
    "argument.double.big": "§f\uDBFF\uDFC3 §rO valor double non pode ser maior que %s, atopouse %s§r",
    "argument.float.low": "§f\uDBFF\uDFC3 §rO valor float non pode ser menor que %s, atopouse %s§r",
    "argument.float.big": "§f\uDBFF\uDFC3 §rO valor float non pode ser maior que %s, atopouse %s§r",
    "argument.integer.low": "§f\uDBFF\uDFC3 §rO n\u00famero enteiro non pode ser menor que %s, atopouse %s§r",
    "argument.integer.big": "§f\uDBFF\uDFC3 §rO n\u00famero enteiro non pode ser maior que %s, atopouse %s§r",
    "argument.long.low": "§f\uDBFF\uDFC3 §rO valor long non pode ser menor que %s (atopouse: %s)§r",
    "argument.long.big": "§f\uDBFF\uDFC3 §rO valor long non pode ser maior que %s (atopouse: %s)§r",
    "argument.literal.incorrect": "§f\uDBFF\uDFC3 §rRequ\u00edrese o valor literal \"%s\"§r",
    "parsing.quote.expected.start": "§f\uDBFF\uDFC3 §rFaltan comi\u00f1as ao inicio da cadea§r",
    "parsing.quote.expected.end": "§f\uDBFF\uDFC3 §rFalta o peche de comi\u00f1as da cadea§r",
    "parsing.quote.escape": "§f\uDBFF\uDFC3 §rA secuencia de escape \"\\%s\" non \u00e9 v\u00e1lida nunha cadea con comi\u00f1as§r",
    "parsing.bool.invalid": "§f\uDBFF\uDFC3 §rValor booleano invalido, esper\u00e1base \"true\" ou \"false\" pero atopouse \"%s\"§r",
    "parsing.int.invalid": "§f\uDBFF\uDFC3 §rN\u00famero enteiro non v\u00e1lido: %s§r",
    "parsing.int.expected": "§f\uDBFF\uDFC3 §rEsper\u00e1base un n\u00famero enteiro§r",
    "parsing.long.invalid": "§f\uDBFF\uDFC3 §rValor long inv\u00e1lido '%s'§r",
    "parsing.long.expected": "§f\uDBFF\uDFC3 §rEsper\u00e1base un valor long§r",
    "command.exception": "§f\uDBFF\uDFC3 §rNon se pode analizar o comando: %s§r",
    "parsing.double.invalid": "§f\uDBFF\uDFC3 §rValor doble non v\u00e1lido: %s§r",
    "parsing.double.expected": "§f\uDBFF\uDFC3 §rEsper\u00e1base un valor doble§r",
    "parsing.float.invalid": "§f\uDBFF\uDFC3 §rValor float inv\u00e1lido: %s§r",
    "parsing.float.expected": "§f\uDBFF\uDFC3 §rEsper\u00e1base un valor float§r",
    "parsing.bool.expected": "§f\uDBFF\uDFC3 §rEsper\u00e1base un valor booleano§r",
    "parsing.expected": "§f\uDBFF\uDFC3 §rEsper\u00e1base \"%s\"§r",
    "command.unknown.command": "§f\uDBFF\uDFC3 §rComando desco\u00f1ecido ou incompleto, deseguido ollar\u00e1s o erro§r",
    "command.unknown.argument": "§f\uDBFF\uDFC3 §rO comando est\u00e1 incompleto§r",
    "command.expected.separator": "§f\uDBFF\uDFC3 §rEsper\u00e1base un espazo en branco para separar un argumento. Revisa e separa os datos§r",
    "commands.place.template.failed": "§f\uDBFF\uDFC3 §rErro ao colocar modelo§r",
    "commands.place.template.invalid": "§f\uDBFF\uDFC3 §rNon existe o modelo co ID \"%s\"§r",
    "commands.place.structure.failed": "§f\uDBFF\uDFC3 §rErro ao xerar estrutura§r",
    "commands.place.structure.invalid": "§f\uDBFF\uDFC3 §rNon hai ningunha estrutura de tipo \"%s\"§r",
    "commands.place.jigsaw.failed": "§f\uDBFF\uDFC3 §rErro ao xerar peza§r",
    "commands.place.jigsaw.invalid": "§f\uDBFF\uDFC3 §rO grupo de modelos \"%s\" non existe§r",
    "commands.locate.poi.not_found": "§f\uDBFF\uDFC3 §rNon se puido atopar un punto de interese do tipo \"%s\" a unha distancia razoable§r",
    "commands.locate.poi.invalid": "§f\uDBFF\uDFC3 §rNon hai ning\u00fan punto de interese co tipo \"%s\"§r",
    "commands.op.failed": "§f\uDBFF\uDFC3 §rNon se modificou nada, o xogador xa \u00e9 administrador§r",
    "commands.pardon.failed": "§f\uDBFF\uDFC3 §rNon se modificou nada, o xogador non est\u00e1 bloqueado§r",
    "commands.pardonip.invalid": "§f\uDBFF\uDFC3 §rDirecci\u00f3n IP inv\u00e1lida§r",
    "commands.pardonip.failed": "§f\uDBFF\uDFC3 §rNon se modificou nada, esa IP non estaba bloqueada§r",
    "commands.particle.failed": "§f\uDBFF\uDFC3 §rA part\u00edcula non era visible para ningu\u00e9n§r",
    "commands.place.feature.failed": "§f\uDBFF\uDFC3 §rErro ao colocar elemento§r",
    "commands.place.feature.invalid": "§f\uDBFF\uDFC3 §rNon se ha encontrado ningunha caracter\u00edstica de tipo \"%s\"§r",
    "commands.locate.biome.not_found": "§f\uDBFF\uDFC3 §rNon se puido atopar o bioma \"%s\" nunha distacia razoable§r",
    "commands.locate.biome.invalid": "§f\uDBFF\uDFC3 §rNon existe ning\u00fan bioma \"%s\"§r",
    "commands.locate.structure.not_found": "§f\uDBFF\uDFC3 §rNingunha estructura de tipo \"%s\" foi encontrada preto§r",
    "commands.locate.structure.invalid": "§f\uDBFF\uDFC3 §rNon hai ningunha estrutura de tipo \"%s\"§r",
    "argument.range.empty": "§f\uDBFF\uDFC3 §rEsper\u00e1base un valor ou un intervalo de valores§r",
    "argument.range.ints": "§f\uDBFF\uDFC3 §rS\u00f3 se permiten n\u00fameros enteiros, non decimais§r",
    "argument.range.swapped": "§f\uDBFF\uDFC3 §rO m\u00ednimo non pode ser maior ca o m\u00e1ximo§r",
    "permissions.requires.player": "§f\uDBFF\uDFC3 §rRequ\u00edrese un xogador para executar este comando aqu\u00ed§r",
    "permissions.requires.entity": "§f\uDBFF\uDFC3 §rRequ\u00edrese unha entidade para executar este comando aqu\u00ed§r",
    "argument.angle.incomplete": "§f\uDBFF\uDFC3 §rIncompleto (requ\u00edrese 1 \u00e1ngulo)§r",
    "argument.angle.invalid": "§f\uDBFF\uDFC3 §r\u00c1ngulo non v\u00e1lido§r",
    "argument.entity.toomany": "§f\uDBFF\uDFC3 §rS\u00f3 unha entidade est\u00e1 permitida, pero o selector indicado permite m\u00e1is dunha§r",
    "argument.player.toomany": "§f\uDBFF\uDFC3 §rS\u00f3 se permite un xogador, pero o selector indicado permite m\u00e1is dun§r",
    "argument.player.entities": "§f\uDBFF\uDFC3 §rS\u00f3 os xogadores poden verse afectados por este comando, pero o selector indicado incl\u00fae entidades§r",
    "argument.entity.notfound.entity": "§f\uDBFF\uDFC3 §rNon foi atopada ningunha entidade§r",
    "argument.entity.notfound.player": "§f\uDBFF\uDFC3 §rNon foi atopado ning\u00fan xogador§r",
    "argument.player.unknown": "§f\uDBFF\uDFC3 §rO xogador non existe§r",
    "arguments.nbtpath.node.invalid": "§f\uDBFF\uDFC3 §rRuta NBT non v\u00e1lida§r",
    "arguments.nbtpath.nothing_found": "§f\uDBFF\uDFC3 §rNon foron atopados elementos correspondentes con %s§r",
    "arguments.operation.invalid": "§f\uDBFF\uDFC3 §rOperaci\u00f3n inv\u00e1lida§r",
    "arguments.operation.div0": "§f\uDBFF\uDFC3 §rNon se pode dividir entre cero§r",
    "argument.scoreHolder.empty": "§f\uDBFF\uDFC3 §rNon se puideron atopar marcadores de puntuaci\u00f3n relevantes§r",
    "argument.block.tag.disallowed": "§f\uDBFF\uDFC3 §rNon se permiten etiquetas (#) aqu\u00ed, s\u00f3 bloques actu\u00e1is§r",
    "argument.block.property.unclosed": "§f\uDBFF\uDFC3 §rEsper\u00e1base o peche \"]\" para as propiedades de estado do bloque§r",
    "argument.pos.unloaded": "§f\uDBFF\uDFC3 §rEsa posici\u00f3n non est\u00e1 cargada§r",
    "argument.pos.outofworld": "§f\uDBFF\uDFC3 §rEsa posici\u00f3n est\u00e1 f\u00f3ra do mundo!§r",
    "argument.pos.outofbounds": "§f\uDBFF\uDFC3 §rEsta posici\u00f3n est\u00e1 f\u00f3ra dos l\u00edmites permitidos.§r",
    "argument.rotation.incomplete": "§f\uDBFF\uDFC3 §rIncompleto (requ\u00edrense 2 coordenadas)§r",
    "arguments.swizzle.invalid": "§f\uDBFF\uDFC3 §rEixes non v\u00e1lidos, requ\u00edrese a combinaci\u00f3n de \"x\", \"y\" e \"z\"§r",
    "argument.pos2d.incomplete": "§f\uDBFF\uDFC3 §rIncompleto (requ\u00edrense 2 coordenadas)§r",
    "argument.pos3d.incomplete": "§f\uDBFF\uDFC3 §rIncompleto (requ\u00edrense 3 coordenadas)§r",
    "argument.pos.mixed": "§f\uDBFF\uDFC3 §rNon se pode mesturar as coordenadas mundiais e locais (todo debe empregar ^ ou non)§r",
    "argument.pos.missing.double": "§f\uDBFF\uDFC3 §rEsper\u00e1base unha coordenada§r",
    "argument.pos.missing.int": "§f\uDBFF\uDFC3 §rEsper\u00e1base unha posici\u00f3n de bloque§r",
    "argument.item.tag.disallowed": "§f\uDBFF\uDFC3 §rNon se permiten etiquetas (#) aqu\u00ed, s\u00f3 obxectos actu\u00e1is§r",
    "argument.entity.invalid": "§f\uDBFF\uDFC3 §rNome ou UUID non v\u00e1lido§r",
    "argument.entity.selector.missing": "§f\uDBFF\uDFC3 §rFalta o tipo de selector§r",
    "argument.entity.selector.not_allowed": "§f\uDBFF\uDFC3 §rSelector non permitido§r",
    "argument.entity.options.unterminated": "§f\uDBFF\uDFC3 §rRequ\u00edrese \"]\" para pechar as opci\u00f3ns§r",
    "argument.entity.options.distance.negative": "§f\uDBFF\uDFC3 §rA distancia non pode ser negativa§r",
    "argument.entity.options.level.negative": "§f\uDBFF\uDFC3 §rO nivel non pode ser negativo§r",
    "argument.entity.options.limit.toosmall": "§f\uDBFF\uDFC3 §rO l\u00edmite debe ser polo menos 1§r",
    "argument.nbt.trailing": "§f\uDBFF\uDFC3 §rHai datos de m\u00e1is§r",
    "argument.nbt.expected.key": "§f\uDBFF\uDFC3 §rEsper\u00e1base unha clave§r",
    "argument.nbt.expected.value": "§f\uDBFF\uDFC3 §rEsper\u00e1base un valor§r",
    "argument.id.invalid": "§f\uDBFF\uDFC3 §rID inv\u00e1lida§r",
    "argument.time.invalid_unit": "§f\uDBFF\uDFC3 §rUnidade inv\u00e1lida§r",
    "argument.time.invalid_tick_count": "§f\uDBFF\uDFC3 §rO conteo de ticks non debe ser negativo§r",
    "argument.enum.invalid": "§f\uDBFF\uDFC3 §rValor inv\u00e1lido \"%s\"§r",
    "commands.banip.invalid": "§f\uDBFF\uDFC3 §rEnderezo IP non v\u00e1lido ou xogador desco\u00f1ecido§r",
    "commands.banip.failed": "§f\uDBFF\uDFC3 §rNada mudou, pois ese enderezo IP xa est\u00e1 bloqueado§r",
    "commands.ban.failed": "§f\uDBFF\uDFC3 §rNada cambiou pois ese xogador/a xa est\u00e1 bloqueado/a§r",
    "commands.bossbar.set.players.unchanged": "§f\uDBFF\uDFC3 §rNada cambiou, eses xogadores xa est\u00e1n na barra de xefe sen ningu\u00e9n para engadir ou eliminar§r",
    "commands.bossbar.set.name.unchanged": "§f\uDBFF\uDFC3 §rNada cambiou, ese xa \u00e9 o nome desta barra de xefe§r",
    "commands.bossbar.set.color.unchanged": "§f\uDBFF\uDFC3 §rNada cambiou, esa xa \u00e9 a cor desta barra de xefe§r",
    "commands.bossbar.set.style.unchanged": "§f\uDBFF\uDFC3 §rNada cambiou, ese xa \u00e9 o estilo desta barra de xefe§r",
    "commands.bossbar.set.value.unchanged": "§f\uDBFF\uDFC3 §rNada cambiou, iso xa \u00e9 o valor desta barra de xefe§r",
    "commands.bossbar.set.max.unchanged": "§f\uDBFF\uDFC3 §rNada cambiou, iso xa \u00e9 o m\u00e1ximo desta barra de xefe§r",
    "commands.bossbar.set.visibility.unchanged.hidden": "§f\uDBFF\uDFC3 §rNada cambiou, a barra de xefe xa est\u00e1 escondida§r",
    "commands.bossbar.set.visibility.unchanged.visible": "§f\uDBFF\uDFC3 §rNada cambiou, a barra de xefe xa est\u00e1 visible§r",
    "commands.clone.overlap": "§f\uDBFF\uDFC3 §rAs \u00e1reas de orixe e destino non poden ser iguais§r",
    "commands.clone.failed": "§f\uDBFF\uDFC3 §rNon se clonaron bloques§r",
    "commands.deop.failed": "§f\uDBFF\uDFC3 §rNon se modificou nada, o xogador non \u00e9 administrador§r",
    "commands.effect.give.failed": "§f\uDBFF\uDFC3 §rNon se pode aplicar este efecto (o obxectivo \u00e9 inmune aos efectos ou ten algo m\u00e1is forte)§r",
    "commands.effect.clear.everything.failed": "§f\uDBFF\uDFC3 §rO obxectivo non ten efectos que eliminar§r",
    "commands.effect.clear.specific.failed": "§f\uDBFF\uDFC3 §rO destino non ten o efecto solicitado§r",
    "commands.enchant.failed": "§f\uDBFF\uDFC3 §rNon se modificou nada, os obxectivos non ti\u00f1an ning\u00fan elemento nas s\u00faas mans ou o encantamento non se puido aplicar§r",
    "commands.experience.set.points.invalid": "§f\uDBFF\uDFC3 §rNon se poden establecer puntos de experiencia por enriba dos puntos actu\u00e1is§r",
    "commands.fill.failed": "§f\uDBFF\uDFC3 §rNon se encheron bloques§r",
    "commands.help.failed": "§f\uDBFF\uDFC3 §rComando desco\u00f1ecido ou permisos insuficientes§r",
    "commands.execute.conditional.fail": "§f\uDBFF\uDFC3 §rProba non superada§r",
    "commands.execute.conditional.fail_count": "§f\uDBFF\uDFC3 §rProba non superada, cantidade: %s§r",
    "commands.execute.conditional.pass": "§f\uDBFF\uDFC4 §rProba superada§r",
    "commands.execute.conditional.pass_count": "§f\uDBFF\uDFC4 §rProba superada, cantidade: %s §r"
}