{
    "chat.type.text": "§f\uDB80\uDE20 §r<%s> %s§r",
    "chat.type.text.narrate": "§f\uDB80\uDE25 §r%s spune %s§r",
    "chat.type.advancement.task": "§f\uDB80\uDE26 §r%s a f\u0103cut progresul %s§r",
    "chat.type.advancement.challenge": "§f\uDB80\uDE26 §r%s a \u00eendeplinit provocarea %s§r",
    "chat.type.advancement.goal": "§f\uDB80\uDE26 §r%s a atins obiectivul %s§r",
    "chat.type.announcement": "§f\uDB80\uDE26 §r[%s] %s§r",
    "screenshot.success": "§f\uDB80\uDE27 §rCaptur\u0103 de ecran salvat\u0103 cu numele %s§r",
    "screenshot.failure": "§f\uDB80\uDE27 §rNu s-a putut salva captura de ecran: %s§r",
    "debug.prefix": "§f\uDB80\uDE21§r[Depanare]:§r",
    "death.fell.accident.ladder": "§f\uDB80\uDE22 §r%1$s a c\u0103zut de pe o scar\u0103§r",
    "death.fell.accident.vines": "§f\uDB80\uDE22 §r%1$s a c\u0103zut de pe ni\u0219te liane§r",
    "death.fell.accident.weeping_vines": "§f\uDB80\uDE22 §r%1$s a c\u0103zut de pe ni\u0219te liane pl\u00e2ng\u0103toare§r",
    "death.fell.accident.twisting_vines": "§f\uDB80\uDE22 §r%1$s a c\u0103zut de pe ni\u0219te liane r\u0103sucite§r",
    "death.fell.accident.scaffolding": "§f\uDB80\uDE22 §r%1$s a c\u0103zut de pe schele§r",
    "death.fell.accident.other_climbable": "§f\uDB80\uDE22 §r%1$s a c\u0103zut \u00een timp ce se urca§r",
    "death.fell.accident.generic": "§f\uDB80\uDE22 §r%1$s a c\u0103zut de la \u00een\u0103l\u021bime§r",
    "death.fell.killer": "§f\uDB80\uDE22 §r%1$s a fost condamnat s\u0103 cad\u0103§r",
    "death.fell.assist": "§f\uDB80\uDE22 §r%1$s a fost condamnat s\u0103 cad\u0103 de %2$s§r",
    "death.fell.assist.item": "§f\uDB80\uDE22 §r%1$s a fost condamnat s\u0103 cad\u0103 de %2$s cu %3$s§r",
    "death.fell.finish": "§f\uDB80\uDE22 §r%1$s a c\u0103zut de la \u00een\u0103l\u021bime \u0219i a fost r\u0103pus de %2$s§r",
    "death.fell.finish.item": "§f\uDB80\uDE22 §r%1$s a c\u0103zut de la \u00een\u0103l\u021bime \u0219i a fost r\u0103pus de %2$s cu %3$s§r",
    "death.attack.lightningBolt": "§f\uDB80\uDE22 §r%1$s a fost lovit(\u0103) de tr\u0103snet§r",
    "death.attack.lightningBolt.player": "§f\uDB80\uDE22 §r%1$s a fost lovit(\u0103) de tr\u0103snet \u00een timp ce se lupta cu %2$s§r",
    "death.attack.inFire": "§f\uDB80\uDE22 §r%1$s a luat foc§r",
    "death.attack.inFire.player": "§f\uDB80\uDE22 §r%1$s a intrat \u00een foc \u00een timp ce se lupta cu %2$s§r",
    "death.attack.onFire": "§f\uDB80\uDE22 §r%1$s a ars de viu§r",
    "death.attack.onFire.player": "§f\uDB80\uDE22 §r%1$s s-a pr\u0103jit \u00een timp ce se lupta cu %2$s§r",
    "death.attack.lava": "§f\uDB80\uDE22 §r%1$s a \u00eencercat s\u0103 \u00eenoate \u00een lav\u0103§r",
    "death.attack.lava.player": "§f\uDB80\uDE22 §r%1$s a \u00eencercat s\u0103 \u00eenoate \u00een lav\u0103 ca s\u0103 scape de %2$s§r",
    "death.attack.hotFloor": "§f\uDB80\uDE22 §r%1$s a descoperit c\u0103 podeaua era din lav\u0103§r",
    "death.attack.hotFloor.player": "§f\uDB80\uDE22 §r%1$s a intrat \u00eentr-o zon\u0103 periculoas\u0103 \u00eencerc\u00e2nd s\u0103 scape de %2$s§r",
    "death.attack.inWall": "§f\uDB80\uDE22 §r%1$s s-a sufocat \u00eentr-un perete§r",
    "death.attack.inWall.player": "§f\uDB80\uDE22 §r%1$s s-a sufocat \u00eentr-un perete \u00een timp ce se lupta cu %2$s§r",
    "death.attack.cramming": "§f\uDB80\uDE22 §r%1$s a cedat presiunii§r",
    "death.attack.cramming.player": "§f\uDB80\uDE22 §r%1$s a cedat presiunii \u00een timp ce se lupta cu %2$s§r",
    "death.attack.drown": "§f\uDB80\uDE22 §r%1$s s-a \u00eenecat§r",
    "death.attack.drown.player": "§f\uDB80\uDE22 §r%1$s s-a \u00eenecat \u00eencearc\u00e2nd s\u0103 scape de %2$s§r",
    "death.attack.dryout": "§f\uDB80\uDE22 §r%1$s a murit din cauza deshidrat\u0103rii§r",
    "death.attack.dryout.player": "§f\uDB80\uDE22 §r%1$s a murit din cauza deshidrat\u0103rii \u00eencerc\u00e2nd s\u0103 scape de %2$s§r",
    "death.attack.starve": "§f\uDB80\uDE22 §r%1$s a murit de foame§r",
    "death.attack.starve.player": "§f\uDB80\uDE22 §r%1$s a murit de foame \u00een timp ce se lupta cu %2$s§r",
    "death.attack.cactus": "§f\uDB80\uDE22 §r%1$s a murit \u00een\u021bepat(\u0103) de un cactus§r",
    "death.attack.cactus.player": "§f\uDB80\uDE22 §r%1$s a intrat \u00eentr-un cactus \u00eencerc\u00e2nd s\u0103 scape de %2$s§r",
    "death.attack.generic": "§f\uDB80\uDE22 §r%1$s a murit§r",
    "death.attack.generic.player": "§f\uDB80\uDE22 §r%1$s a murit din cauza lui %2$s§r",
    "death.attack.explosion": "§f\uDB80\uDE22 §r%1$s a s\u0103rit \u00een aer§r",
    "death.attack.explosion.player": "§f\uDB80\uDE22 §r%1$s a fost aruncat(\u0103) \u00een aer de %2$s§r",
    "death.attack.explosion.player.item": "§f\uDB80\uDE22 §r%1$s a fost aruncat(\u0103) \u00een aer de %2$s cu %3$s§r",
    "death.attack.magic": "§f\uDB80\uDE22 §r%1$s a fost omor\u00e2t(\u0103) prin magie§r",
    "death.attack.magic.player": "§f\uDB80\uDE22 §r%1$s a fost omor\u00e2t(\u0103) prin magie \u00eencerc\u00e2nd s\u0103 scape de %2$s§r",
    "death.attack.even_more_magic": "§f\uDB80\uDE22 §r%1$s a fost omor\u00e2t(\u0103) de \u0219i mai mult\u0103 magie§r",
    "death.attack.message_too_long": "§f\uDB80\uDE22 §rDe fapt, mesajul este prea lung pentru a fi trimis \u00een \u00eentregime. Aceasta este varianta scurtat\u0103: %s§r",
    "death.attack.wither": "§f\uDB80\uDE22 §r%1$s s-a ve\u0219tejit§r",
    "death.attack.wither.player": "§f\uDB80\uDE22 §r%1$s s-a ve\u0219tejit \u00een timp ce se lupta cu %2$s§r",
    "death.attack.witherSkull": "§f\uDB80\uDE22 §r%1$s a fost lovit de un craniu de la %2$s§r",
    "death.attack.anvil": "§f\uDB80\uDE22 §r%1$s a fost strivit(\u0103) de o nicoval\u0103§r",
    "death.attack.anvil.player": "§f\uDB80\uDE22 §r%1$s a fost strivit(\u0103) de o nicoval\u0103 \u00een timp ce se lupta cu %2$s§r",
    "death.attack.fallingBlock": "§f\uDB80\uDE22 §r%1$s a fost strivit(\u0103) de un bloc c\u0103zut§r",
    "death.attack.fallingBlock.player": "§f\uDB80\uDE22 §r%1$s a fost strivit(\u0103) de un bloc c\u0103zut \u00een timp ce se lupta cu %2$s§r",
    "death.attack.stalagmite": "§f\uDB80\uDE22 §r%1$s a fost str\u0103puns pe o stalagmit\u0103§r",
    "death.attack.stalagmite.player": "§f\uDB80\uDE22 §r%1$s a fost str\u0103puns de o stalagmit\u0103 \u00een timp ce se lupta cu %2$s§r",
    "death.attack.fallingStalactite": "§f\uDB80\uDE22 §r%1$s a fost str\u0103puns de o stalactit\u0103 in c\u0103dere§r",
    "death.attack.fallingStalactite.player": "§f\uDB80\uDE22 §r%1$s a fost str\u0103puns de o stalactit\u0103 \u00een timp ce se lupta cu %2$s§r",
    "death.attack.mob": "§f\uDB80\uDE22 §r%1$s a fost omor\u00e2t(\u0103) de %2$s§r",
    "death.attack.mob.item": "§f\uDB80\uDE22 §r%1$s a fost omor\u00e2t(\u0103) de %2$s cu %3$s§r",
    "death.attack.player": "§f\uDB80\uDE22 §r%1$s a fost omor\u00e2t(\u0103) de %2$s§r",
    "death.attack.player.item": "§f\uDB80\uDE22 §r%1$s a fost omor\u00e2t(\u0103) de %2$s cu %3$s§r",
    "death.attack.arrow": "§f\uDB80\uDE22 §r%1$s a fost lovit(\u0103) cu o s\u0103geat\u0103 de %2$s§r",
    "death.attack.arrow.item": "§f\uDB80\uDE22 §r%1$s a fost lovit(\u0103) cu o s\u0103geat\u0103 de %2$s cu %3$s§r",
    "death.attack.fireball": "§f\uDB80\uDE22 §r%1$s a fost lovit(\u0103) cu o minge de foc de %2$s§r",
    "death.attack.fireball.item": "§f\uDB80\uDE22 §r%1$s a fost lovit(\u0103) cu o minge de foc de %2$s cu %3$s§r",
    "death.attack.thrown": "§f\uDB80\uDE22 §r%1$s a fost bombardat(\u0103) de %2$s§r",
    "death.attack.thrown.item": "§f\uDB80\uDE22 §r%1$s a fost bombardat(\u0103) de %2$s cu %3$s§r",
    "death.attack.indirectMagic": "§f\uDB80\uDE22 §r%1$s a fost omor\u00e2t(\u0103) prin magie de %2$s§r",
    "death.attack.indirectMagic.item": "§f\uDB80\uDE22 §r%1$s a fost omor\u00e2t(\u0103) de %2$s cu %3$s§r",
    "death.attack.thorns": "§f\uDB80\uDE22 §r%1$s a fost omor\u00e2t(\u0103) \u00eencerc\u00e2nd s\u0103-l r\u0103neasc\u0103 pe %2$s§r",
    "death.attack.thorns.item": "§f\uDB80\uDE22 §r%1$s a fost omor\u00e2t(\u0103) de %3$s \u00eencerc\u00e2nd s\u0103-l r\u0103neasc\u0103 pe %2$s§r",
    "death.attack.trident": "§f\uDB80\uDE22 §r%1$s a fost str\u0103puns(\u0103) de %2$s§r",
    "death.attack.trident.item": "§f\uDB80\uDE22 §r%1$s a fost str\u0103puns(\u0103) de %2$s cu %3$s§r",
    "death.attack.fall": "§f\uDB80\uDE22 §r%1$s s-a lovit prea tare de p\u0103m\u00e2nt§r",
    "death.attack.fall.player": "§f\uDB80\uDE22 §r%1$s s-a lovit prea tare de p\u0103m\u00e2nt \u00eencerc\u00e2nd s\u0103 scape de %2$s§r",
    "death.attack.outOfWorld": "§f\uDB80\uDE22 §r%1$s a c\u0103zut din lume§r",
    "death.attack.outOfWorld.player": "§f\uDB80\uDE22 §r%1$s nu a vrut s\u0103 tr\u0103iasc\u0103 \u00een aceea\u0219i lume cu %2$s§r",
    "death.attack.dragonBreath": "§f\uDB80\uDE22 §r%1$s s-a p\u00e2rjolit \u00een r\u0103suflarea dragonului§r",
    "death.attack.dragonBreath.player": "§f\uDB80\uDE22 §r%1$s a fost p\u00e2rjolit(\u0103) \u00een r\u0103suflarea dragonului de %2$s§r",
    "death.attack.flyIntoWall": "§f\uDB80\uDE22 §r%1$s a descoperit energia cinetic\u0103§r",
    "death.attack.flyIntoWall.player": "§f\uDB80\uDE22 §r%1$s a descoperit energia cinetic\u0103 \u00eencerc\u00e2nd s\u0103 scape de %2$s§r",
    "death.attack.fireworks": "§f\uDB80\uDE22 §r%1$s a explodat cu stil§r",
    "death.attack.fireworks.player": "§f\uDB80\uDE22 §r%1$s a explodat cu stil \u00een timp ce se lupta cu %2$s§r",
    "death.attack.fireworks.item": "§f\uDB80\uDE22 §r%1$s a explodat cu stil din cauza unor artificii lansate cu %3$s de %2$s§r",
    "death.attack.badRespawnPoint.message": "§f\uDB80\uDE22 §r%1$s a fost omor\u00e2t(\u0103) de %2$s§r",
    "death.attack.badRespawnPoint.link": "§f\uDB80\uDE22 §rdesignul inten\u021bionat al jocului§r",
    "death.attack.sweetBerryBush": "§f\uDB80\uDE22 §r%1$s a murit \u00een\u021bepat(\u0103) de o tuf\u0103 de fructe de p\u0103dure dulci§r",
    "death.attack.sweetBerryBush.player": "§f\uDB80\uDE22 §r%1$s a murit \u00een\u021bepat(\u0103) de o tuf\u0103 de fructe de p\u0103dure dulci \u00eencerc\u00e2nd s\u0103 scape de %2$s§r",
    "death.attack.sting": "§f\uDB80\uDE22 §r%1$s a murit \u00een\u021bepat(\u0103) de o albin\u0103§r",
    "death.attack.sting.player": "§f\uDB80\uDE22 §r%1$s a murit \u00een\u021bepat(\u0103) de %2$s§r",
    "death.attack.freeze": "§f\uDB80\uDE22 §r%1$s a murit de frig§r",
    "death.attack.freeze.player": "§f\uDB80\uDE22 §r%1$s a fost \u00eenghe\u021bat p\u00e2n\u0103 la moarte de %2$s§r",
    "command.failed": "§f\uDB80\uDE23 §r§rA ap\u0103rut o eroare nea\u0219teptat\u0103 la executarea comenzii§r",
    "commands.advancement.advancementNotFound": "§f\uDB80\uDE23 §rNu s-a g\u0103sit niciun progres numit \"%s\"§r",
    "commands.advancement.criterionNotFound": "§f\uDB80\uDE23 §rProgresul %1$s nu con\u021bine criteriul \"%2$s\"§r",
    "commands.advancement.grant.one.to.one.success": "§f\uDB80\uDE23 §rProgresul %s i-a fost acordat lui %s§r",
    "commands.advancement.grant.one.to.one.failure": "§f\uDB80\uDE23 §rProgresul %s nu i-a putut fi acordat lui %s pentru c\u0103 \u00eel are deja§r",
    "commands.advancement.grant.one.to.many.success": "§f\uDB80\uDE23 §rProgresul %s a fost acordat la %s juc\u0103tori§r",
    "commands.advancement.grant.one.to.many.failure": "§f\uDB80\uDE23 §rProgresul %s nu a putut fi acordat la %s juc\u0103tori pentru c\u0103 \u00eel au deja§r",
    "commands.advancement.grant.many.to.one.success": "§f\uDB80\uDE23 §r%s progrese i-au fost acordate lui %s§r",
    "commands.advancement.grant.many.to.one.failure": "§f\uDB80\uDE23 §r%s progrese nu i-au putut fi acordate lui %s pentru c\u0103 le are deja§r",
    "commands.advancement.grant.many.to.many.success": "§f\uDB80\uDE23 §r%s progrese au fost acordate la %s juc\u0103tori§r",
    "commands.advancement.grant.many.to.many.failure": "§f\uDB80\uDE23 §r%s progrese nu au putut fi acordate la %s juc\u0103tori pentru c\u0103 le au deja§r",
    "commands.advancement.grant.criterion.to.one.success": "§f\uDB80\uDE23 §rCriteriul \"%s\" al progresului %s i-a fost acordat lui %s§r",
    "commands.advancement.grant.criterion.to.one.failure": "§f\uDB80\uDE23 §rCriteriul \"%s\" al progresului %s nu i-a putut fi acordat lui %s pentru c\u0103 \u00eel are deja§r",
    "commands.advancement.grant.criterion.to.many.success": "§f\uDB80\uDE23 §rCriteriul \"%s\" al progresului %s a fost acordat la %s juc\u0103tori§r",
    "commands.advancement.grant.criterion.to.many.failure": "§f\uDB80\uDE23 §rCriteriul \"%s\" al progresului %s nu a putut fi acordat la %s juc\u0103tori pentru c\u0103 \u00eel au deja§r",
    "commands.advancement.revoke.one.to.one.success": "§f\uDB80\uDE23 §rProgresul %s a fost retras de la %s§r",
    "commands.advancement.revoke.one.to.one.failure": "§f\uDB80\uDE23 §rProgresul %s nu a putut fi retras de la %s pentru c\u0103 nu \u00eel are§r",
    "commands.advancement.revoke.one.to.many.success": "§f\uDB80\uDE23 §rProgresul %s a fost retras de la %s juc\u0103tori§r",
    "commands.advancement.revoke.one.to.many.failure": "§f\uDB80\uDE23 §rProgresul %s nu a putut fi retras de la %s juc\u0103tori pentru c\u0103 nu \u00eel au§r",
    "commands.advancement.revoke.many.to.one.success": "§f\uDB80\uDE23 §r%s progrese au fost retrase de la %s§r",
    "commands.advancement.revoke.many.to.one.failure": "§f\uDB80\uDE23 §r%s progrese nu au putut fi retrase de la %s pentru c\u0103 nu le are§r",
    "commands.advancement.revoke.many.to.many.success": "§f\uDB80\uDE23 §r%s progrese au fost retrase de la %s juc\u0103tori§r",
    "commands.advancement.revoke.many.to.many.failure": "§f\uDB80\uDE23 §r%s progrese nu au putut fi retrase de la %s pentru c\u0103 nu le are§r",
    "commands.advancement.revoke.criterion.to.one.success": "§f\uDB80\uDE23 §rCriteriul \"%s\" al progresului %s a fost retras de la %s§r",
    "commands.advancement.revoke.criterion.to.one.failure": "§f\uDB80\uDE23 §rCriteriul \"%s\" al progresului %s nu a putut fi retras de la %s pentru c\u0103 nu \u00eel are§r",
    "commands.advancement.revoke.criterion.to.many.success": "§f\uDB80\uDE23 §rCriteriul \"%s\" al progresului %s a fost retras de la %s juc\u0103tori§r",
    "commands.advancement.revoke.criterion.to.many.failure": "§f\uDB80\uDE23 §rCriteriul \"%s\" al progresului %s nu a putut fi retras de la %s juc\u0103tori pentru c\u0103 nu \u00eel au§r",
    "commands.attribute.failed.entity": "§f\uDB80\uDE23 §r%s nu este o entitate valid\u0103 pentru aceast\u0103 comand\u0103§r",
    "commands.attribute.failed.no_attribute": "§f\uDB80\uDE23 §rEntitatea %s nu are atributul %s§r",
    "commands.attribute.failed.no_modifier": "§f\uDB80\uDE23 §rAtributul %s pentru entitatea %s nu are modificatorul %s§r",
    "commands.attribute.failed.modifier_already_present": "§f\uDB80\uDE23 §rModificatorul %s este deja prezent pe atributul %s pentru entitatea %s§r",
    "commands.attribute.value.get.success": "§f\uDB80\uDE23 §rValoarea atributului %s pentru entitatea %s este %s§r",
    "commands.attribute.base_value.get.success": "§f\uDB80\uDE23 §rValoarea de baz\u0103 a atributului %s pentru entitatea %s este %s§r",
    "commands.attribute.base_value.set.success": "§f\uDB80\uDE23 §rValoarea de baz\u0103 a atributului %s pentru entitatea %s a fost setat\u0103 la %s§r",
    "commands.attribute.modifier.add.success": "§f\uDB80\uDE23 §rModificatorul %s a fost ad\u0103ugat la atributul %s pentru entitatea %s§r",
    "commands.attribute.modifier.remove.success": "§f\uDB80\uDE23 §rModificatorul %s a fost eliminat de la atributul %s pentru entitatea %s§r",
    "commands.attribute.modifier.value.get.success": "§f\uDB80\uDE23 §rValoarea modificatorului %s pe atributul %s pentru entitatea %s este %s§r",
    "commands.forceload.added.failure": "§f\uDB80\uDE23 §rNiciun chunk nu a fost marcat pentru \u00eenc\u0103rcare for\u021bat\u0103§r",
    "commands.forceload.added.single": "§f\uDB80\uDE23 §rChunkul %s din %s a fost marcat pentru \u00eenc\u0103rcare for\u021bat\u0103§r",
    "commands.forceload.added.multiple": "§f\uDB80\uDE23 §r%s chunkuri din %s de la %s la %s au fost marcate pentru \u00eenc\u0103rcare for\u021bat\u0103§r",
    "commands.forceload.query.success": "§f\uDB80\uDE23 §rChunkul de la %s din %s este marcat pentru \u00eenc\u0103rcare for\u021bat\u0103§r",
    "commands.forceload.query.failure": "§f\uDB80\uDE23 §rChunkul de la %s din %s nu este marcat pentru \u00eenc\u0103rcare for\u021bat\u0103§r",
    "commands.forceload.list.single": "§f\uDB80\uDE23 §rA fost g\u0103sit un chunk \u00eenc\u0103rcat for\u021bat \u00een %s la: %s§r",
    "commands.forceload.list.multiple": "§f\uDB80\uDE23 §rAu fost g\u0103site %s chunkuri \u00eenc\u0103rcate for\u021bat \u00een %s la: %s§r",
    "commands.forceload.added.none": "§f\uDB80\uDE23 §rNu a fost g\u0103sit niciun chunk \u00eenc\u0103rcat for\u021bat \u00een %s§r",
    "commands.forceload.removed.all": "§f\uDB80\uDE23 §rNiciun chunk din %s nu mai este marcat pentru \u00eenc\u0103rcare for\u021bat\u0103§r",
    "commands.forceload.removed.failure": "§f\uDB80\uDE23 §rNu s-a schimbat nimic. Aceste chunkuri nu erau marcate pentru \u00eenc\u0103rcare for\u021bat\u0103§r",
    "commands.forceload.removed.single": "§f\uDB80\uDE23 §rChunkul %s din %s nu mai este marcat pentru \u00eenc\u0103rcarea for\u021bat\u0103§r",
    "commands.forceload.removed.multiple": "§f\uDB80\uDE23 §r%s chunkuri din %s de la %s la %s nu mai sunt marcate pentru \u00eenc\u0103rcarea for\u021bat\u0103§r",
    "commands.forceload.toobig": "§f\uDB80\uDE23 §rSunt prea multe chunkuri \u00een zona specificat\u0103 (maxim %s, %s specificate)§r",
    "commands.clear.success.single": "§f\uDB80\uDE23 §rAu fost eliminate %s obiecte de la %s§r",
    "commands.clear.success.multiple": "§f\uDB80\uDE23 §rAu fost eliminate %s obiecte de la %s juc\u0103tori§r",
    "commands.clear.test.single": "§f\uDB80\uDE23 §rAu fost g\u0103site %s obiecte corespunz\u0103toare la juc\u0103torul %s§r",
    "commands.clear.test.multiple": "§f\uDB80\uDE23 §rAu fost g\u0103site %s obiecte corespunz\u0103toare la %s juc\u0103tori§r",
    "commands.clone.success": "§f\uDB80\uDE23 §rAu fost clonate %s blocuri§r",
    "commands.debug.started": "§f\uDB80\uDE23 §rAnaliza de depanare a \u00eenceput§r",
    "commands.debug.stopped": "§f\uDB80\uDE23 §rAnaliza de depanare s-a oprit dup\u0103 %s secunde \u0219i %s ticuri (%s ticuri pe secund\u0103)§r",
    "commands.debug.notRunning": "§f\uDB80\uDE23 §rAnaliza de depanare nu a \u00eenceput§r",
    "commands.debug.alreadyRunning": "§f\uDB80\uDE23 §rAnaliza de depanare a \u00eenceput deja§r",
    "commands.debug.function.success.single": "§f\uDB80\uDE23 §r%s comenzi din func\u021bia '%s' au fost trasate in fi\u0219ierul de ie\u0219ire %s§r",
    "commands.debug.function.success.multiple": "§f\uDB80\uDE23 §r%s comenzi din %s func\u021bii au fost trasate \u00een fi\u0219ierul de ie\u0219ire %s§r",
    "commands.debug.function.noRecursion": "§f\uDB80\uDE23 §rNu se poate trasa din interiorul func\u021biei§r",
    "commands.debug.function.traceFailed": "§f\uDB80\uDE23 §rTrasarea func\u021biei a e\u0219uat§r",
    "commands.defaultgamemode.success": "§f\uDB80\uDE23 §rModul de joc implicit este acum %s§r",
    "commands.difficulty.success": "§f\uDB80\uDE23 §rDificultatea a fost setat\u0103 la %s§r",
    "commands.difficulty.query": "§f\uDB80\uDE23 §rDificultatea este %s§r",
    "commands.drop.no_held_items": "§f\uDB80\uDE23 §rEntitatea nu poate \u021bine obiecte§r",
    "commands.drop.no_loot_table": "§f\uDB80\uDE23 §rEntitatea %s nu are un tabel de recompense§r",
    "commands.drop.success.single": "§f\uDB80\uDE23 §rS-a aruncat %s %s§r",
    "commands.drop.success.single_with_table": "§f\uDB80\uDE23 §rS-a aruncat %s %s din tabelul de recompense %s§r",
    "commands.drop.success.multiple": "§f\uDB80\uDE23 §rS-au aruncat %s obiecte§r",
    "commands.drop.success.multiple_with_table": "§f\uDB80\uDE23 §rS-au aruncat %s obiecte din tabelul de recompense %s§r",
    "commands.effect.give.success.single": "§f\uDB80\uDE23 §rEfectul %s i-a fost aplicat lui %s§r",
    "commands.effect.give.success.multiple": "§f\uDB80\uDE23 §rEfectul %s a fost aplicat la %s \u021binte§r",
    "commands.effect.clear.everything.success.single": "§f\uDB80\uDE23 §rToate efectele au fost luate de la %s§r",
    "commands.effect.clear.everything.success.multiple": "§f\uDB80\uDE23 §rToate efectele au fost luate de la %s \u021binte§r",
    "commands.effect.clear.specific.success.single": "§f\uDB80\uDE23 §rEfectul %s a fost luat de la %s§r",
    "commands.effect.clear.specific.success.multiple": "§f\uDB80\uDE23 §rEfectul %s a fost luat de la %s \u021binte§r",
    "commands.enchant.success.single": "§f\uDB80\uDE23 §rFarmecul %s a fost aplicat pe obiectul lui %s§r",
    "commands.enchant.success.multiple": "§f\uDB80\uDE23 §rFarmecul %s a fost aplicat pe %s entit\u0103\u021bi§r",
    "commands.experience.add.points.success.single": "§f\uDB80\uDE23 §rI-au fost date %s puncte de experien\u021b\u0103 lui %s§r",
    "commands.experience.add.points.success.multiple": "§f\uDB80\uDE23 §rLe-au fost date %s puncte de experien\u021b\u0103 la %s juc\u0103tori§r",
    "commands.experience.add.levels.success.single": "§f\uDB80\uDE23 §rI-au fost date %s niveluri de experien\u021b\u0103 lui %s§r",
    "commands.experience.add.levels.success.multiple": "§f\uDB80\uDE23 §rLe-au fost date %s niveluri de experien\u021b\u0103 la %s juc\u0103tori§r",
    "commands.experience.set.points.success.single": "§f\uDB80\uDE23 §rPunctele de experien\u021b\u0103 ale lui %2$s au fost setate la %1$s§r",
    "commands.experience.set.points.success.multiple": "§f\uDB80\uDE23 §rPunctele de experien\u021b\u0103 a %2$s juc\u0103tori au fost setate la %1$s§r",
    "commands.experience.set.levels.success.single": "§f\uDB80\uDE23 §rNivelurile de experien\u021b\u0103 ale lui %2$s au fost setate la %1$s§r",
    "commands.experience.set.levels.success.multiple": "§f\uDB80\uDE23 §rNivelurile de experien\u021b\u0103 a %2$s juc\u0103tori au fost setate la %1$s§r",
    "commands.experience.query.points": "§f\uDB80\uDE23 §r%s are %s puncte de experien\u021b\u0103§r",
    "commands.experience.query.levels": "§f\uDB80\uDE23 §r%s are %s niveluri de experien\u021b\u0103§r",
    "commands.fill.success": "§f\uDB80\uDE23 §rAu fost umplute %s blocuri§r",
    "commands.function.success.single": "§f\uDB80\uDE23 §rAu fost executate %s comenzi din func\u021bia \"%s\"§r",
    "commands.function.success.multiple": "§f\uDB80\uDE23 §rAu fost executate %s comenzi din %s func\u021bii§r",
    "commands.give.failed.toomanyitems": "§f\uDB80\uDE23 §rNu se poate da mai mult de %s %s§r",
    "commands.give.success.single": "§f\uDB80\uDE23 §rI s-a dat %s %s lui %s§r",
    "commands.give.success.multiple": "§f\uDB80\uDE23 §rS-a dat %s %s la %s juc\u0103tori§r",
    "commands.playsound.success.single": "§f\uDB80\uDE23 §rSunetul %s i-a fost redat lui %s§r",
    "commands.playsound.success.multiple": "§f\uDB80\uDE23 §rSunetul %s le-a fost redat la %s juc\u0103tori§r",
    "commands.publish.success": "§f\uDB80\uDE23 §rUn joc multiplayer este acum g\u0103zduit pe portul %s§r",
    "commands.list.players": "§f\uDB80\uDE23 §rSunt online %s din maxim %s juc\u0103tori: %s§r",
    "commands.list.nameAndId": "§f\uDB80\uDE23 §r%s (%s)§r",
    "commands.kill.success.single": "§f\uDB80\uDE23 §rS-a omor\u00e2t %s§r",
    "commands.kill.success.multiple": "§f\uDB80\uDE23 §rAu fost omor\u00e2te %s entit\u0103\u021bi§r",
    "commands.kick.success": "§f\uDB80\uDE23 §r%s a fost dat afar\u0103: %s§r",
    "commands.message.display.outgoing": "§f\uDB80\uDE23 §r\u00cei \u0219opte\u0219ti lui %s: %s§r",
    "commands.message.display.incoming": "§f\uDB80\uDE23 §r%s \u00ee\u021bi \u0219opte\u0219te: %s§r",
    "commands.op.success": "§f\uDB80\uDE23 §r%s este acum operator de server§r",
    "commands.deop.success": "§f\uDB80\uDE23 §r%s nu mai este operator de server§r",
    "commands.ban.success": "§f\uDB80\uDE23 §r%s a fost banat: %s§r",
    "commands.pardon.success": "§f\uDB80\uDE23 §r%s a fost debanat§r",
    "commands.particle.success": "§f\uDB80\uDE23 §rSe afi\u0219eaz\u0103 particula %s§r",
    "commands.perf.started": "§f\uDB80\uDE23 §rAu \u00eenceput 10 secunde de profilul de performan\u0163\u0103 (folose\u0219te '/perf stop' pentru al opri mai devreme)§r",
    "commands.perf.stopped": "§f\uDB80\uDE23 §rAnaliza de depanare s-a oprit dup\u0103 %s secunde \u0219i %s ticuri (%s ticuri pe secund\u0103)§r",
    "commands.perf.reportSaved": "§f\uDB80\uDE23 §rRaport de depanare creat \u00een %s§r",
    "commands.perf.reportFailed": "§f\uDB80\uDE23 §rNu s-a putut crea raportul de depanare§r",
    "commands.perf.notRunning": "§f\uDB80\uDE23 §rProfilul de performan\u0163\u0103 nu a \u00eenceput \u00eenc\u0103§r",
    "commands.perf.alreadyRunning": "§f\uDB80\uDE23 §rProfilul de performan\u0163\u0103 a \u00eenceput deja§r",
    "commands.jfr.started": "§f\uDB80\uDE23 §rProfilarea JFR a \u00eenceput§r",
    "commands.jfr.start.failed": "§f\uDB80\uDE23 §rEroare la pornirea profil\u0103rii JFR§r",
    "commands.jfr.stopped": "§f\uDB80\uDE23 §rProfilarea JFR s-a oprit \u0219i a fost abandonat\u0103 la %s§r",
    "commands.jfr.dump.failed": "§f\uDB80\uDE23 §rEroare la eliminarea \u00eenregistr\u0103rii JFR: %s§r",
    "commands.seed.success": "§f\uDB80\uDE23 §rS\u0103m\u00e2n\u021b\u0103: %s§r",
    "commands.stop.stopping": "§f\uDB80\uDE23 §rServerul este \u00een curs de oprire§r",
    "commands.time.query": "§f\uDB80\uDE23 §rEste ora %s§r",
    "commands.time.set": "§f\uDB80\uDE23 §rOra a fost setat\u0103 la %s§r",
    "commands.schedule.created.function": "§f\uDB80\uDE23 §rFunc\u021bia \"%s\" a fost programat\u0103 \u00een %s ticuri la momentul din joc %s§r",
    "commands.schedule.created.tag": "§f\uDB80\uDE23 §rTagul \"%s\" a fost programat \u00een %s ticuri la momentul din joc %s§r",
    "commands.schedule.cleared.success": "§f\uDB80\uDE23 §rAu fost \u0219terse %s program\u0103ri cu ID-ul %s§r",
    "commands.schedule.cleared.failure": "§f\uDB80\uDE23 §rNu exist\u0103 nicio programare cu ID-ul %s§r",
    "commands.schedule.same_tick": "§f\uDB80\uDE23 §rNu se poate programa \u00een ticul curent§r",
    "commands.gamemode.success.self": "§f\uDB80\uDE23 §rPropriul mod de joc a fost setat la %s§r",
    "commands.gamemode.success.other": "§f\uDB80\uDE23 §rModul de joc al lui %s a fost setat la %s§r",
    "commands.gamerule.query": "§f\uDB80\uDE23 §rRegula de joc %s este: %s§r",
    "commands.gamerule.set": "§f\uDB80\uDE23 §rRegula de joc %s a fost setat\u0103 la: %s§r",
    "commands.save.disabled": "§f\uDB80\uDE23 §rSalvarea automat\u0103 a fost dezactivat\u0103§r",
    "commands.save.enabled": "§f\uDB80\uDE23 §rSalvarea automat\u0103 a fost activat\u0103§r",
    "commands.save.saving": "§f\uDB80\uDE23 §rSe salveaz\u0103 jocul (poate dura pu\u021bin!)§r",
    "commands.save.success": "§f\uDB80\uDE23 §rJocul a fost salvat§r",
    "commands.setidletimeout.success": "§f\uDB80\uDE23 §rPerioada maxim\u0103 de inactivitate este acum de %s minute§r",
    "commands.banlist.none": "§f\uDB80\uDE23 §rNu este banat nimeni§r",
    "commands.banlist.list": "§f\uDB80\uDE23 §rSunt %s banuri:§r",
    "commands.banlist.entry": "§f\uDB80\uDE23 §r%s a fost banat de %s: %s§r",
    "commands.bossbar.create.success": "§f\uDB80\uDE23 §rA fost creat\u0103 bara de boss %s§r",
    "commands.bossbar.remove.success": "§f\uDB80\uDE23 §rA fost \u0219tears\u0103 bara de boss %s§r",
    "commands.bossbar.list.bars.none": "§f\uDB80\uDE23 §rNu este activ\u0103 nicio bar\u0103 de boss§r",
    "commands.bossbar.list.bars.some": "§f\uDB80\uDE23 §rSunt active %s bare de boss: %s§r",
    "commands.bossbar.set.players.success.none": "§f\uDB80\uDE23 §rBara de boss %s nu mai are juc\u0103tori§r",
    "commands.bossbar.set.players.success.some": "§f\uDB80\uDE23 §rBara de boss %s are acum %s juc\u0103tori: %s§r",
    "commands.bossbar.set.name.success": "§f\uDB80\uDE23 §rBara de boss %s a fost redenumit\u0103§r",
    "commands.bossbar.set.color.success": "§f\uDB80\uDE23 §rBara de boss %s \u0219i-a schimbat culoarea§r",
    "commands.bossbar.set.style.success": "§f\uDB80\uDE23 §rBara de boss %s \u0219i-a schimbat stilul§r",
    "commands.bossbar.set.value.success": "§f\uDB80\uDE23 §rBara de boss %s \u0219i-a schimbat valoarea la %s§r",
    "commands.bossbar.set.max.success": "§f\uDB80\uDE23 §rBara de boss %s \u0219i-a schimbat maximul la %s§r",
    "commands.bossbar.set.visible.success.visible": "§f\uDB80\uDE23 §rBara de boss %s este acum vizibil\u0103§r",
    "commands.bossbar.set.visible.success.hidden": "§f\uDB80\uDE23 §rBara de boss %s este acum ascuns\u0103§r",
    "commands.bossbar.get.value": "§f\uDB80\uDE23 §rBara de boss %s are valoarea %s§r",
    "commands.bossbar.get.max": "§f\uDB80\uDE23 §rBara de boss %s are maximul de %s§r",
    "commands.bossbar.get.visible.visible": "§f\uDB80\uDE23 §rBara de %s este vizibil\u0103§r",
    "commands.bossbar.get.visible.hidden": "§f\uDB80\uDE23 §rBara de boss %s este ascuns\u0103§r",
    "commands.bossbar.get.players.none": "§f\uDB80\uDE23 §rBara de boss %s nu are juc\u0103tori online§r",
    "commands.bossbar.get.players.some": "§f\uDB80\uDE23 §rBara de boss %s are %s juc\u0103tori online: %s§r",
    "commands.recipe.give.success.single": "§f\uDB80\uDE23 §rAu fost deblocate %s re\u021bete pentru %s§r",
    "commands.recipe.give.success.multiple": "§f\uDB80\uDE23 §rAu fost deblocate %s re\u021bete pentru %s juc\u0103tori§r",
    "commands.recipe.take.success.single": "§f\uDB80\uDE23 §rAu fost luate %s re\u021bete de la %s§r",
    "commands.recipe.take.success.multiple": "§f\uDB80\uDE23 §rAu fost luate %s re\u021bete de la %s juc\u0103tori§r",
    "commands.summon.success": "§f\uDB80\uDE23 §rS-a invocat %s§r",
    "commands.whitelist.enabled": "§f\uDB80\uDE23 §rLista alb\u0103 a fost activat\u0103§r",
    "commands.whitelist.disabled": "§f\uDB80\uDE23 §rLista alb\u0103 a fost dezactivat\u0103§r",
    "commands.whitelist.none": "§f\uDB80\uDE23 §rNu este niciun juc\u0103tor pe lista alb\u0103§r",
    "commands.whitelist.list": "§f\uDB80\uDE23 §rSunt %s juc\u0103tori pe lista alb\u0103: %s§r",
    "commands.whitelist.add.success": "§f\uDB80\uDE23 §r%s a fost ad\u0103ugat(\u0103) la lista alb\u0103§r",
    "commands.whitelist.remove.success": "§f\uDB80\uDE23 §r%s a fost eliminat(\u0103) din lista alb\u0103§r",
    "commands.whitelist.reloaded": "§f\uDB80\uDE23 §rLista alb\u0103 a fost re\u00eenc\u0103rcat\u0103§r",
    "commands.weather.set.clear": "§f\uDB80\uDE23 §rVremea este acum senin\u0103§r",
    "commands.weather.set.rain": "§f\uDB80\uDE23 §rVremea este acum ploioas\u0103§r",
    "commands.weather.set.thunder": "§f\uDB80\uDE23 §rVremea este acum furtunoas\u0103§r",
    "commands.spawnpoint.success.single": "§f\uDB80\uDE23 §rSeta\u021bi punctul de re\u00eenviere la %s, %s, %s [%s] in %s pentru %s§r",
    "commands.spawnpoint.success.multiple": "§f\uDB80\uDE23 §rSeta\u021bi punctul de re\u00eenviere la %s, %s, %s [%s] in %s pentru %s juc\u0103tori§r",
    "commands.stopsound.success.source.sound": "§f\uDB80\uDE23 §rA fost oprit sunetul \"%s\" cu sursa \"%s\"§r",
    "commands.stopsound.success.source.any": "§f\uDB80\uDE23 §rAu fost oprite toate sunetele \"%s\"§r",
    "commands.stopsound.success.sourceless.sound": "§f\uDB80\uDE23 §rA fost oprit sunetul \"%s\"§r",
    "commands.stopsound.success.sourceless.any": "§f\uDB80\uDE23 §rAu fost oprite toate sunetele§r",
    "commands.setworldspawn.success": "§f\uDB80\uDE23 §rSetati punctul de re\u00eenviere al lumii la %s, %s, %s [%s]§r",
    "commands.spreadplayers.success.teams": "§f\uDB80\uDE23 §r%s echipe au fost repartizate \u00een jurul punctului %s, %s cu o distan\u021b\u0103 medie de %s blocuri \u00eentre ele§r",
    "commands.spreadplayers.success.entities": "§f\uDB80\uDE23 §r%s juc\u0103tori au fost repartiza\u021bi \u00een jurul punctului %s, %s cu o distan\u021b\u0103 medie de %s blocuri \u00eentre ei§r",
    "commands.setblock.success": "§f\uDB80\uDE23 §rA fost schimbat blocul de la %s, %s, %s§r",
    "commands.banip.success": "§f\uDB80\uDE23 §rIP-ul %s a fost banat: %s§r",
    "commands.banip.info": "§f\uDB80\uDE23 §rAcest ban afecteaz\u0103 %s juc\u0103tori: %s§r",
    "commands.pardonip.success": "§f\uDB80\uDE23 §rIP-ul %s a fost debanat§r",
    "commands.teleport.success.entity.single": "§f\uDB80\uDE23 §r%s a fost teleportat la %s§r",
    "commands.teleport.success.entity.multiple": "§f\uDB80\uDE23 §r%s entit\u0103\u021bi au fost teleportate la %s§r",
    "commands.teleport.success.location.single": "§f\uDB80\uDE23 §r%s a fost teleportat la %s, %s, %s§r",
    "commands.teleport.success.location.multiple": "§f\uDB80\uDE23 §r%s entit\u0103\u021bi au fost teleportate la %s, %s, %s§r",
    "commands.teleport.invalidPosition": "§f\uDB80\uDE23 §rPozi\u021bie nevalid\u0103 pentru teleportare§r",
    "commands.title.cleared.single": "§f\uDB80\uDE23 §rTitlurile au fost eliminate pentru %s§r",
    "commands.title.cleared.multiple": "§f\uDB80\uDE23 §rTitlurile au fost eliminate pentru %s juc\u0103tori§r",
    "commands.title.reset.single": "§f\uDB80\uDE23 §rOp\u021biunile pentru titluri au fost resetate pentru %s§r",
    "commands.title.reset.multiple": "§f\uDB80\uDE23 §rOp\u021biunile pentru titluri au fost resetate pentru %s juc\u0103tori§r",
    "commands.title.show.title.single": "§f\uDB80\uDE23 §rSe afi\u0219eaz\u0103 un titlu nou pentru %s§r",
    "commands.title.show.title.multiple": "§f\uDB80\uDE23 §rSe afi\u0219eaz\u0103 un titlu nou pentru %s juc\u0103tori§r",
    "commands.title.show.subtitle.single": "§f\uDB80\uDE23 §rSe afi\u0219eaz\u0103 un subtitlu nou pentru %s§r",
    "commands.title.show.subtitle.multiple": "§f\uDB80\uDE23 §rSe afi\u0219eaz\u0103 un subtitlu nou pentru %s juc\u0103tori§r",
    "commands.title.show.actionbar.single": "§f\uDB80\uDE23 §rSe afi\u0219eaz\u0103 o un titlu nou \u00een bara de ac\u021biune pentru %s§r",
    "commands.title.show.actionbar.multiple": "§f\uDB80\uDE23 §rSe afi\u0219eaz\u0103 o un titlu nou \u00een bara de ac\u021biune pentru %s juc\u0103tori§r",
    "commands.title.times.single": "§f\uDB80\uDE23 §rA fost modificat timpul de afi\u0219are a titlurilor pentru %s§r",
    "commands.title.times.multiple": "§f\uDB80\uDE23 §rA fost modificat timpul de afi\u0219are a titlurilor pentru %s juc\u0103tori§r",
    "commands.worldborder.set.grow": "§f\uDB80\uDE23 §rFrontiera lumii va cre\u0219te la %s blocuri l\u0103\u021bime \u00eentr-un interval de %s secunde§r",
    "commands.worldborder.set.shrink": "§f\uDB80\uDE23 §rFrontiera lumii va sc\u0103dea la %s blocuri l\u0103\u021bime \u00eentr-un interval de %s secunde§r",
    "commands.worldborder.set.immediate": "§f\uDB80\uDE23 §rFrontiera lumii a fost setat\u0103 la %s blocuri l\u0103\u021bime§r",
    "commands.worldborder.center.success": "§f\uDB80\uDE23 §rCentrul frontierei lumii a fost setat la %s, %s§r",
    "commands.worldborder.get": "§f\uDB80\uDE23 §rFrontiera lumii are %s blocuri l\u0103\u021bime§r",
    "commands.worldborder.damage.buffer.success": "§f\uDB80\uDE23 §rZona sigur\u0103 din afara frontierei lumii a fost setat\u0103 la %s blocuri§r",
    "commands.worldborder.damage.amount.success": "§f\uDB80\uDE23 §rVia\u021ba pierdut\u0103 \u00een afara frontierei lumii a fost setat\u0103 la %s pe bloc pe secund\u0103§r",
    "commands.worldborder.warning.time.success": "§f\uDB80\uDE23 §rTimpul de avertizare pentru frontiera lumii a fost setat la %s secunde§r",
    "commands.worldborder.warning.distance.success": "§f\uDB80\uDE23 §rDistan\u021ba de avertizare pentru frontiera lumii a fost setat\u0103 la %s blocuri§r",
    "commands.tag.add.success.single": "§f\uDB80\uDE23 §rTagul \"%s\" a fost ad\u0103ugat la %s§r",
    "commands.tag.add.success.multiple": "§f\uDB80\uDE23 §rTagul \"%s\" a fost ad\u0103ugat la %s entit\u0103\u021bi§r",
    "commands.tag.remove.success.single": "§f\uDB80\uDE23 §rTagul \"%s\" a fost eliminat de la %s§r",
    "commands.tag.remove.success.multiple": "§f\uDB80\uDE23 §rTagul \"%s\" a fost eliminat de la %s entit\u0103\u021bi§r",
    "commands.tag.list.single.empty": "§f\uDB80\uDE23 §r%s nu are taguri§r",
    "commands.tag.list.single.success": "§f\uDB80\uDE23 §r%s are %s taguri: %s§r",
    "commands.tag.list.multiple.empty": "§f\uDB80\uDE23 §rCele %s entit\u0103\u021bi nu au taguri§r",
    "commands.tag.list.multiple.success": "§f\uDB80\uDE23 §rCele %s entit\u0103\u021bi au %s taguri \u00een total: %s§r",
    "commands.team.list.members.empty": "§f\uDB80\uDE23 §rEchipa %s nu are niciun membru§r",
    "commands.team.list.members.success": "§f\uDB80\uDE23 §rEchipa %s are %s membri: %s§r",
    "commands.team.list.teams.empty": "§f\uDB80\uDE23 §rNu exist\u0103 nicio echip\u0103§r",
    "commands.team.list.teams.success": "§f\uDB80\uDE23 §rSunt %s echipe: %s§r",
    "commands.team.add.success": "§f\uDB80\uDE23 §rA fost creat\u0103 echipa %s§r",
    "commands.team.remove.success": "§f\uDB80\uDE23 §rEchipa %s a fost eliminat\u0103§r",
    "commands.team.empty.success": "§f\uDB80\uDE23 §rAu fost elimina\u021bi %s membri din echipa %s§r",
    "commands.team.option.color.success": "§f\uDB80\uDE23 §rCuloarea echipei %s a fost schimbat\u0103 la %s§r",
    "commands.team.option.name.success": "§f\uDB80\uDE23 §rNumele echipei %s a fost actualizat§r",
    "commands.team.option.friendlyfire.enabled": "§f\uDB80\uDE23 §rFocul prietenesc a fost activat pentru echipa %s§r",
    "commands.team.option.friendlyfire.disabled": "§f\uDB80\uDE23 §rFocul prietenesc a fost dezactivat pentru echipa %s§r",
    "commands.team.option.seeFriendlyInvisibles.enabled": "§f\uDB80\uDE23 §rEchipa %s poate vedea acum coechipierii invizibili§r",
    "commands.team.option.seeFriendlyInvisibles.disabled": "§f\uDB80\uDE23 §rEchipa %s nu mai poate vedea coechipierii invizibili§r",
    "commands.team.option.nametagVisibility.success": "§f\uDB80\uDE23 §rVizibilitatea numelui pentru echipa %s este acum \"%s\"§r",
    "commands.team.option.deathMessageVisibility.success": "§f\uDB80\uDE23 §rVizibilitatea mesajului de moarte pentru echipa %s este acum \"%s\"§r",
    "commands.team.option.collisionRule.success": "§f\uDB80\uDE23 §rRegula de coliziune pentru echipa %s este acum \"%s\"§r",
    "commands.team.option.prefix.success": "§f\uDB80\uDE23 §rPrefixul echipei a fost setat la %s§r",
    "commands.team.option.suffix.success": "§f\uDB80\uDE23 §rSufixul echipei a fost setat la %s§r",
    "commands.team.join.success.single": "§f\uDB80\uDE23 §r%s a fost ad\u0103ugat \u00een echipa %s§r",
    "commands.team.join.success.multiple": "§f\uDB80\uDE23 §r%s membri au fost ad\u0103uga\u021bi \u00een echipa %s§r",
    "commands.team.leave.success.single": "§f\uDB80\uDE23 §r%s a fost eliminat din echipa sa§r",
    "commands.team.leave.success.multiple": "§f\uDB80\uDE23 §r%s membri au fost elimina\u021bi din echipele lor§r",
    "commands.trigger.simple.success": "§f\uDB80\uDE23 §rS-a declan\u0219at %s§r",
    "commands.trigger.add.success": "§f\uDB80\uDE23 §rS-a declan\u0219at %s (s-a ad\u0103ugat %s la valoare)§r",
    "commands.trigger.set.success": "§f\uDB80\uDE23 §rS-a declan\u0219at %s (s-a setat valoarea la %s)§r",
    "commands.scoreboard.objectives.list.empty": "§f\uDB80\uDE23 §rNu exist\u0103 niciun obiectiv§r",
    "commands.scoreboard.objectives.list.success": "§f\uDB80\uDE23 §rSunt %s obiective: %s§r",
    "commands.scoreboard.objectives.add.success": "§f\uDB80\uDE23 §rObiectivul %s a fost creat§r",
    "commands.scoreboard.objectives.remove.success": "§f\uDB80\uDE23 §rObiectivul %s a fost eliminat§r",
    "commands.scoreboard.objectives.display.cleared": "§f\uDB80\uDE23 §rObiectivele din pozi\u021bia de afi\u0219are %s au fost eliminate§r",
    "commands.scoreboard.objectives.display.set": "§f\uDB80\uDE23 §rPozi\u021bia de afi\u0219are %s afi\u0219eaz\u0103 acum obiectivul %s§r",
    "commands.scoreboard.objectives.modify.displayname": "§f\uDB80\uDE23 §rNumele afi\u0219at al echipei %s a fost schimbat \u00een %s§r",
    "commands.scoreboard.objectives.modify.rendertype": "§f\uDB80\uDE23 §rTipul de afi\u0219are al obiectivului %s a fost schimbat§r",
    "commands.scoreboard.players.list.empty": "§f\uDB80\uDE23 §rNu este urm\u0103rit\u0103 nicio entitate§r",
    "commands.scoreboard.players.list.success": "§f\uDB80\uDE23 §rSunt urm\u0103rite %s entit\u0103\u021bi: %s§r",
    "commands.scoreboard.players.list.entity.empty": "§f\uDB80\uDE23 §r%s nu are scoruri de afi\u0219at§r",
    "commands.scoreboard.players.list.entity.success": "§f\uDB80\uDE23 §r%s are %s scoruri:§r",
    "commands.scoreboard.players.list.entity.entry": "§f\uDB80\uDE23 §r%s: %s§r",
    "commands.scoreboard.players.set.success.single": "§f\uDB80\uDE23 §r%s pentru %s a fost setat la %s§r",
    "commands.scoreboard.players.set.success.multiple": "§f\uDB80\uDE23 §r%s pentru %s entit\u0103\u021bi a fost setat la %s§r",
    "commands.scoreboard.players.add.success.single": "§f\uDB80\uDE23 §rS-a adunat %s la %s pentru %s (actual %s)§r",
    "commands.scoreboard.players.add.success.multiple": "§f\uDB80\uDE23 §rS-a adunat %s la %s pentru %s entit\u0103\u021bi§r",
    "commands.scoreboard.players.remove.success.single": "§f\uDB80\uDE23 §rS-a sc\u0103zut %s din %s pentru %s (actual %s)§r",
    "commands.scoreboard.players.remove.success.multiple": "§f\uDB80\uDE23 §rS-a sc\u0103zut %s din %s pentru %s entit\u0103\u021bi§r",
    "commands.scoreboard.players.reset.all.single": "§f\uDB80\uDE23 §rS-au resetat toate scorurile pentru %s§r",
    "commands.scoreboard.players.reset.all.multiple": "§f\uDB80\uDE23 §rS-au resetat toate scorurile pentru %s entit\u0103\u021bi§r",
    "commands.scoreboard.players.reset.specific.single": "§f\uDB80\uDE23 §rS-a resetat %s pentru %s§r",
    "commands.scoreboard.players.reset.specific.multiple": "§f\uDB80\uDE23 §rS-a resetat %s pentru %s entit\u0103\u021bi§r",
    "commands.scoreboard.players.enable.success.single": "§f\uDB80\uDE23 §rS-a activat declan\u0219atorul %s pentru %s§r",
    "commands.scoreboard.players.enable.success.multiple": "§f\uDB80\uDE23 §rDeclan\u0219atorul %s a fost activat pentru %s entit\u0103\u021bi§r",
    "commands.scoreboard.players.operation.success.single": "§f\uDB80\uDE23 §r%s pentru %s a fost setat la %s§r",
    "commands.scoreboard.players.operation.success.multiple": "§f\uDB80\uDE23 §r%s a fost schimbat pentru %s entit\u0103\u021bi§r",
    "commands.scoreboard.players.get.success": "§f\uDB80\uDE23 §r%s are %s %s§r",
    "commands.reload.success": "§f\uDB80\uDE23 §rSe re\u00eencarc\u0103!§r",
    "commands.reload.failure": "§f\uDB80\uDE23 §rEroare \u00een re\u00eenc\u0103rcare, vechiul set de date se p\u0103streaz\u0103§r",
    "commands.data.entity.modified": "§f\uDB80\uDE23 §rS-au modificat datele de entitate pentru %s§r",
    "commands.data.entity.query": "§f\uDB80\uDE23 §r%s are urm\u0103toarele date de entitate: %s§r",
    "commands.data.entity.get": "§f\uDB80\uDE23 §r%s pentru %s dup\u0103 factorul de m\u0103rime %s este %s§r",
    "commands.data.block.modified": "§f\uDB80\uDE23 §rS-au modificat datele blocului de la %s, %s, %s§r",
    "commands.data.block.query": "§f\uDB80\uDE23 §r%s, %s, %s are urm\u0103toarele date de bloc: %s§r",
    "commands.data.block.get": "§f\uDB80\uDE23 §r%s pentru blocul %s, %s, %s dup\u0103 factorul de m\u0103rime %s este %s§r",
    "commands.data.storage.modified": "§f\uDB80\uDE23 §rStocarea %s a fost modificat\u0103§r",
    "commands.data.storage.query": "§f\uDB80\uDE23 §rStocarea %s are urm\u0103torul con\u021binut: %s§r",
    "commands.data.storage.get": "§f\uDB80\uDE23 §r%s din stocarea %s \u00eenmul\u021bit cu %s este %s§r",
    "commands.datapack.list.enabled.success": "§f\uDB80\uDE23 §rSunt active %s pachete de date: %s§r",
    "commands.datapack.list.enabled.none": "§f\uDB80\uDE23 §rNu este activ niciun pachet de date§r",
    "commands.datapack.list.available.success": "§f\uDB80\uDE23 §rSunt disponibile %s pachete de date: %s§r",
    "commands.datapack.list.available.none": "§f\uDB80\uDE23 §rNu mai sunt pachete de date disponibile§r",
    "commands.datapack.modify.enable": "§f\uDB80\uDE23 §rSe activeaz\u0103 pachetul de date %s§r",
    "commands.datapack.modify.disable": "§f\uDB80\uDE23 §rSe dezactiveaz\u0103 pachetul de date %s§r",
    "commands.spectate.success.stopped": "§f\uDB80\uDE23 §rNu se mai vizioneaz\u0103 nicio entitate§r",
    "commands.spectate.success.started": "§f\uDB80\uDE23 §rSe vizioneaz\u0103 %s§r",
    "commands.spectate.not_spectator": "§f\uDB80\uDE23 §r%s nu este \u00een modul spectator§r",
    "commands.spectate.self": "§f\uDB80\uDE23 §rNu te po\u021bi viziona pe tine \u00eensu\u021bi§r",
    "commands.item.target.not_a_container": "§f\uDB80\uDE23 §rPozi\u021bia \u021bint\u0103 %s, %s, %s, nu este un container§r",
    "commands.item.source.not_a_container": "§f\uDB80\uDE23 §rPozi\u021bia sursa %s, %s, %s nu este recipient§r",
    "commands.item.target.no_such_slot": "§f\uDB80\uDE23 §r\u021ainta nu are spa\u021biu %s§r",
    "commands.item.source.no_such_slot": "§f\uDB80\uDE23 §rSursa nu are slot %s§r",
    "commands.item.target.no_changes": "§f\uDB80\uDE23 §rNici o \u021bint\u0103 nu a acceptat obiectul in slotul %s§r",
    "commands.item.target.no_changed.known_item": "§f\uDB80\uDE23 §rNici o \u021bint\u0103 nu a acceptat obiectul %s in slotul %s§r",
    "commands.item.block.set.success": "§f\uDB80\uDE23 §rS-a \u00eenlocuit un slot la %s, %s, %s cu %s§r",
    "commands.item.entity.set.success.single": "§f\uDB80\uDE23 §rS-a \u00eenlocuit un slot pe %s cu %s§r",
    "commands.item.entity.set.success.multiple": "§f\uDB80\uDE23 §rS-a \u00eenlocuit un slot pe %s entit\u0103\u021bi cu %s-a \u00eenlocuit un slot pe %s entit\u0103\u021bi cu %s§r",
    "commands.gamerule.query": "§f\uDBFF\uDFA8 §rRegula de joc %s este: %s§r",
    "commands.gamerule.set": "§f\uDBFF\uDFA8 §rRegula de joc %s a fost setat\u0103 la: %s§r",
    "commands.recipe.give.success.single": "§f\uDBFF\uDFA9 §rAu fost deblocate %s re\u021bete pentru %s§r",
    "commands.recipe.give.success.multiple": "§f\uDBFF\uDFA9 §rAu fost deblocate %s re\u021bete pentru %s juc\u0103tori§r",
    "commands.recipe.take.success.single": "§f\uDBFF\uDFA9 §rAu fost luate %s re\u021bete de la %s§r",
    "commands.recipe.take.success.multiple": "§f\uDBFF\uDFA9 §rAu fost luate %s re\u021bete de la %s juc\u0103tori§r",
    "commands.worldborder.set.grow": "§f\uDBFF\uDFBA §rFrontiera lumii va cre\u0219te la %s blocuri l\u0103\u021bime \u00eentr-un interval de %s secunde§r",
    "commands.worldborder.set.shrink": "§f\uDBFF\uDFBA §rFrontiera lumii va sc\u0103dea la %s blocuri l\u0103\u021bime \u00eentr-un interval de %s secunde§r",
    "commands.worldborder.set.immediate": "§f\uDBFF\uDFBA §rFrontiera lumii a fost setat\u0103 la %s blocuri l\u0103\u021bime§r",
    "commands.worldborder.center.success": "§f\uDBFF\uDFBA §rCentrul frontierei lumii a fost setat la %s, %s§r",
    "commands.worldborder.get": "§f\uDBFF\uDFBA §rFrontiera lumii are %s blocuri l\u0103\u021bime§r",
    "commands.worldborder.damage.buffer.success": "§f\uDBFF\uDFBA §rZona sigur\u0103 din afara frontierei lumii a fost setat\u0103 la %s blocuri§r",
    "commands.worldborder.damage.amount.success": "§f\uDBFF\uDFBA §rVia\u021ba pierdut\u0103 \u00een afara frontierei lumii a fost setat\u0103 la %s pe bloc pe secund\u0103§r",
    "commands.worldborder.warning.time.success": "§f\uDBFF\uDFBA §rTimpul de avertizare pentru frontiera lumii a fost setat la %s secunde§r",
    "commands.worldborder.warning.distance.success": "§f\uDBFF\uDFBA §rDistan\u021ba de avertizare pentru frontiera lumii a fost setat\u0103 la %s blocuri§r",
    "commands.experience.add.points.success.single": "§f\uDBFF\uDFBB §rI-au fost date %s puncte de experien\u021b\u0103 lui %s§r",
    "commands.experience.add.points.success.multiple": "§f\uDBFF\uDFBB §rLe-au fost date %s puncte de experien\u021b\u0103 la %s juc\u0103tori§r",
    "commands.experience.add.levels.success.single": "§f\uDBFF\uDFBB §rI-au fost date %s niveluri de experien\u021b\u0103 lui %s§r",
    "commands.experience.add.levels.success.multiple": "§f\uDBFF\uDFBB §rLe-au fost date %s niveluri de experien\u021b\u0103 la %s juc\u0103tori§r",
    "commands.experience.set.points.success.single": "§f\uDBFF\uDFBB §rPunctele de experien\u021b\u0103 ale lui %2$s au fost setate la %1$s§r",
    "commands.experience.set.points.success.multiple": "§f\uDBFF\uDFBB §rPunctele de experien\u021b\u0103 a %2$s juc\u0103tori au fost setate la %1$s§r",
    "commands.experience.set.levels.success.single": "§f\uDBFF\uDFBB §rNivelurile de experien\u021b\u0103 ale lui %2$s au fost setate la %1$s§r",
    "commands.experience.set.levels.success.multiple": "§f\uDBFF\uDFBB §rNivelurile de experien\u021b\u0103 a %2$s juc\u0103tori au fost setate la %1$s§r",
    "commands.experience.query.points": "§f\uDBFF\uDFBB §r%s are %s puncte de experien\u021b\u0103§r",
    "commands.experience.query.levels": "§f\uDBFF\uDFBB §r%s are %s niveluri de experien\u021b\u0103§r",
    "commands.tag.add.success.single": "§f\uDBFF\uDFBC §rTagul \"%s\" a fost ad\u0103ugat la %s§r",
    "commands.tag.add.success.multiple": "§f\uDBFF\uDFBC §rTagul \"%s\" a fost ad\u0103ugat la %s entit\u0103\u021bi§r",
    "commands.tag.remove.success.single": "§f\uDBFF\uDFBC §rTagul \"%s\" a fost eliminat de la %s§r",
    "commands.tag.remove.success.multiple": "§f\uDBFF\uDFBC §rTagul \"%s\" a fost eliminat de la %s entit\u0103\u021bi§r",
    "commands.tag.list.single.empty": "§f\uDBFF\uDFBC §r%s nu are taguri§r",
    "commands.tag.list.single.success": "§f\uDBFF\uDFBC §r%s are %s taguri: %s§r",
    "commands.tag.list.multiple.empty": "§f\uDBFF\uDFBC §rCele %s entit\u0103\u021bi nu au taguri§r",
    "commands.tag.list.multiple.success": "§f\uDBFF\uDFBC §rCele %s entit\u0103\u021bi au %s taguri \u00een total: %s§r",
    "commands.bossbar.create.success": "§f\uDBFF\uDFBD §rA fost creat\u0103 bara de boss %s§r",
    "commands.bossbar.remove.success": "§f\uDBFF\uDFBD §rA fost \u0219tears\u0103 bara de boss %s§r",
    "commands.bossbar.list.bars.none": "§f\uDBFF\uDFBD §rNu este activ\u0103 nicio bar\u0103 de boss§r",
    "commands.bossbar.list.bars.some": "§f\uDBFF\uDFBD §rSunt active %s bare de boss: %s§r",
    "commands.bossbar.set.players.success.none": "§f\uDBFF\uDFBD §rBara de boss %s nu mai are juc\u0103tori§r",
    "commands.bossbar.set.players.success.some": "§f\uDBFF\uDFBD §rBara de boss %s are acum %s juc\u0103tori: %s§r",
    "commands.bossbar.set.name.success": "§f\uDBFF\uDFBD §rBara de boss %s a fost redenumit\u0103§r",
    "commands.bossbar.set.color.success": "§f\uDBFF\uDFBD §rBara de boss %s \u0219i-a schimbat culoarea§r",
    "commands.bossbar.set.style.success": "§f\uDBFF\uDFBD §rBara de boss %s \u0219i-a schimbat stilul§r",
    "commands.bossbar.set.value.success": "§f\uDBFF\uDFBD §rBara de boss %s \u0219i-a schimbat valoarea la %s§r",
    "commands.bossbar.set.max.success": "§f\uDBFF\uDFBD §rBara de boss %s \u0219i-a schimbat maximul la %s§r",
    "commands.bossbar.set.visible.success.visible": "§f\uDBFF\uDFBD §rBara de boss %s este acum vizibil\u0103§r",
    "commands.bossbar.set.visible.success.hidden": "§f\uDBFF\uDFBD §rBara de boss %s este acum ascuns\u0103§r",
    "commands.bossbar.get.value": "§f\uDBFF\uDFBD §rBara de boss %s are valoarea %s§r",
    "commands.bossbar.get.max": "§f\uDBFF\uDFBD §rBara de boss %s are maximul de %s§r",
    "commands.bossbar.get.visible.visible": "§f\uDBFF\uDFBD §rBara de %s este vizibil\u0103§r",
    "commands.bossbar.get.visible.hidden": "§f\uDBFF\uDFBD §rBara de boss %s este ascuns\u0103§r",
    "commands.bossbar.get.players.none": "§f\uDBFF\uDFBD §rBara de boss %s nu are juc\u0103tori online§r",
    "commands.bossbar.get.players.some": "§f\uDBFF\uDFBD §rBara de boss %s are %s juc\u0103tori online: %s§r",
    "commands.bossbar.set.players.unchanged": "§f\uDBFF\uDFBD §rNu s-a schimbat nimic. Ace\u0219ti juc\u0103tori sunt deja pe bara de boss \u0219i nu trebuie ad\u0103ugat sau eliminat nimeni§r",
    "commands.bossbar.set.name.unchanged": "§f\uDBFF\uDFBD §rNu s-a schimbat nimic. Bara de boss are deja acest nume§r",
    "commands.bossbar.set.color.unchanged": "§f\uDBFF\uDFBD §rNu s-a schimbat nimic. Bara de boss are deja aceast\u0103 culoare§r",
    "commands.bossbar.set.style.unchanged": "§f\uDBFF\uDFBD §rNu s-a schimbat nimic. Bara de boss are deja acest stil§r",
    "commands.bossbar.set.value.unchanged": "§f\uDBFF\uDFBD §rNu s-a schimbat nimic. Bara de boss are deja aceast\u0103 valoare§r",
    "commands.bossbar.set.max.unchanged": "§f\uDBFF\uDFBD §rNu s-a schimbat nimic. Bara de boss are deja acest maxim§r",
    "commands.bossbar.set.visibility.unchanged.hidden": "§f\uDBFF\uDFBD §rNu s-a schimbat nimic. Bara de boss este deja ascuns\u0103§r",
    "commands.bossbar.set.visibility.unchanged.visible": "§f\uDBFF\uDFBD §rNu s-a schimbat nimic. Bara de boss este deja vizibil\u0103§r",
    "commands.summon.success": "§f\uDBFF\uDFBE §rS-a invocat %s§r",
    "commands.kill.success.single": "§f\uDBFF\uDFBF §rS-a omor\u00e2t %s§r",
    "commands.kill.success.multiple": "§f\uDBFF\uDFBF §rAu fost omor\u00e2te %s entit\u0103\u021bi§r",
    "commands.kick.success": "§f\uDBFF\uDFBF §r%s a fost dat afar\u0103: %s§r",
    "commands.playsound.success.single": "§f\uDBFF\uDFB0 §rSunetul %s i-a fost redat lui %s§r",
    "commands.playsound.success.multiple": "§f\uDBFF\uDFB0 §rSunetul %s le-a fost redat la %s juc\u0103tori§r",
    "commands.stopsound.success.source.sound": "§f\uDBFF\uDFB1 §rA fost oprit sunetul \"%s\" cu sursa \"%s\"§r",
    "commands.stopsound.success.source.any": "§f\uDBFF\uDFB1 §rAu fost oprite toate sunetele \"%s\"§r",
    "commands.stopsound.success.sourceless.sound": "§f\uDBFF\uDFB1 §rA fost oprit sunetul \"%s\"§r",
    "commands.stopsound.success.sourceless.any": "§f\uDBFF\uDFB1 §rAu fost oprite toate sunetele§r",
    "commands.seed.success": "§f\uDBFF\uDFB2 §rS\u0103m\u00e2n\u021b\u0103: %s§r",
    "commands.scoreboard.objectives.list.empty": "§f\uDBFF\uDFB3 §rNu exist\u0103 niciun obiectiv§r",
    "commands.scoreboard.objectives.list.success": "§f\uDBFF\uDFB3 §rSunt %s obiective: %s§r",
    "commands.scoreboard.objectives.add.success": "§f\uDBFF\uDFB3 §rObiectivul %s a fost creat§r",
    "commands.scoreboard.objectives.remove.success": "§f\uDBFF\uDFB3 §rObiectivul %s a fost eliminat§r",
    "commands.scoreboard.objectives.display.cleared": "§f\uDBFF\uDFB3 §rObiectivele din pozi\u021bia de afi\u0219are %s au fost eliminate§r",
    "commands.scoreboard.objectives.display.set": "§f\uDBFF\uDFB3 §rPozi\u021bia de afi\u0219are %s afi\u0219eaz\u0103 acum obiectivul %s§r",
    "commands.scoreboard.objectives.modify.displayname": "§f\uDBFF\uDFB3 §rNumele afi\u0219at al echipei %s a fost schimbat \u00een %s§r",
    "commands.scoreboard.objectives.modify.rendertype": "§f\uDBFF\uDFB3 §rTipul de afi\u0219are al obiectivului %s a fost schimbat§r",
    "commands.scoreboard.players.list.empty": "§f\uDBFF\uDFB3 §rNu este urm\u0103rit\u0103 nicio entitate§r",
    "commands.scoreboard.players.list.success": "§f\uDBFF\uDFB3 §rSunt urm\u0103rite %s entit\u0103\u021bi: %s§r",
    "commands.scoreboard.players.list.entity.empty": "§f\uDBFF\uDFB3 §r%s nu are scoruri de afi\u0219at§r",
    "commands.scoreboard.players.list.entity.success": "§f\uDBFF\uDFB3 §r%s are %s scoruri:§r",
    "commands.scoreboard.players.list.entity.entry": "§f\uDBFF\uDFB3 §r%s: %s§r",
    "commands.scoreboard.players.set.success.single": "§f\uDBFF\uDFB3 §r%s pentru %s a fost setat la %s§r",
    "commands.scoreboard.players.set.success.multiple": "§f\uDBFF\uDFB3 §r%s pentru %s entit\u0103\u021bi a fost setat la %s§r",
    "commands.scoreboard.players.add.success.single": "§f\uDBFF\uDFB3 §rS-a adunat %s la %s pentru %s (actual %s)§r",
    "commands.scoreboard.players.add.success.multiple": "§f\uDBFF\uDFB3 §rS-a adunat %s la %s pentru %s entit\u0103\u021bi§r",
    "commands.scoreboard.players.remove.success.single": "§f\uDBFF\uDFB3 §rS-a sc\u0103zut %s din %s pentru %s (actual %s)§r",
    "commands.scoreboard.players.remove.success.multiple": "§f\uDBFF\uDFB3 §rS-a sc\u0103zut %s din %s pentru %s entit\u0103\u021bi§r",
    "commands.scoreboard.players.reset.all.single": "§f\uDBFF\uDFB3 §rS-au resetat toate scorurile pentru %s§r",
    "commands.scoreboard.players.reset.all.multiple": "§f\uDBFF\uDFB3 §rS-au resetat toate scorurile pentru %s entit\u0103\u021bi§r",
    "commands.scoreboard.players.reset.specific.single": "§f\uDBFF\uDFB3 §rS-a resetat %s pentru %s§r",
    "commands.scoreboard.players.reset.specific.multiple": "§f\uDBFF\uDFB3 §rS-a resetat %s pentru %s entit\u0103\u021bi§r",
    "commands.scoreboard.players.enable.success.single": "§f\uDBFF\uDFB3 §rS-a activat declan\u0219atorul %s pentru %s§r",
    "commands.scoreboard.players.enable.success.multiple": "§f\uDBFF\uDFB3 §rDeclan\u0219atorul %s a fost activat pentru %s entit\u0103\u021bi§r",
    "commands.scoreboard.players.operation.success.single": "§f\uDBFF\uDFB3 §r%s pentru %s a fost setat la %s§r",
    "commands.scoreboard.players.operation.success.multiple": "§f\uDBFF\uDFB3 §r%s a fost schimbat pentru %s entit\u0103\u021bi§r",
    "commands.scoreboard.players.get.success": "§f\uDBFF\uDFB3 §r%s are %s %s§r",
    "commands.whitelist.enabled": "§f\uDBFF\uDFA2 §rLista alb\u0103 a fost activat\u0103§r",
    "commands.whitelist.disabled": "§f\uDBFF\uDFA3 §rLista alb\u0103 a fost dezactivat\u0103§r",
    "commands.whitelist.none": "§f\uDBFF\uDFA7 §rNu este niciun juc\u0103tor pe lista alb\u0103§r",
    "commands.whitelist.list": "§f\uDBFF\uDFA6 §rSunt %s juc\u0103tori pe lista alb\u0103: %s§r",
    "commands.whitelist.add.success": "§f\uDBFF\uDFA4 §r%s a fost ad\u0103ugat(\u0103) la lista alb\u0103§r",
    "commands.whitelist.remove.success": "§f\uDBFF\uDFA5 §r%s a fost eliminat(\u0103) din lista alb\u0103§r",
    "commands.whitelist.reloaded": "§f\uDBFF\uDFA6 §rLista alb\u0103 a fost re\u00eenc\u0103rcat\u0103§r",
    "commands.effect.give.success.single": "§f\uDBFF\uDFB5 §rEfectul %s i-a fost aplicat lui %s§r",
    "commands.effect.give.success.multiple": "§f\uDBFF\uDFB5 §rEfectul %s a fost aplicat la %s \u021binte§r",
    "commands.effect.clear.everything.success.single": "§f\uDBFF\uDFB5 §rToate efectele au fost luate de la %s§r",
    "commands.effect.clear.everything.success.multiple": "§f\uDBFF\uDFB5 §rToate efectele au fost luate de la %s \u021binte§r",
    "commands.effect.clear.specific.success.single": "§f\uDBFF\uDFB5 §rEfectul %s a fost luat de la %s§r",
    "commands.effect.clear.specific.success.multiple": "§f\uDBFF\uDFB5 §rEfectul %s a fost luat de la %s \u021binte§r",
    "commands.particle.success": "§f\uDBFF\uDFB6 §rSe afi\u0219eaz\u0103 particula %s§r",
    "commands.weather.set.clear": "§f\uDBFF\uDFB7 §rVremea este acum senin\u0103§r",
    "commands.weather.set.rain": "§f\uDBFF\uDFB8 §rVremea este acum ploioas\u0103§r",
    "commands.weather.set.thunder": "§f\uDBFF\uDFB9 §rVremea este acum furtunoas\u0103§r",
    "commands.time.query": "§f\uDBFF\uDFCA §rEste ora %s§r",
    "commands.time.set": "§f\uDBFF\uDFCA §rOra a fost setat\u0103 la %s§r",
    "commands.op.success": "§f\uDBFF\uDFCB §r%s este acum operator de server§r",
    "commands.deop.success": "§f\uDBFF\uDFCC §r%s nu mai este operator de server§r",
    "commands.data.entity.modified": "§f\uDBFF\uDFCD §rS-au modificat datele de entitate pentru %s§r",
    "commands.data.entity.query": "§f\uDBFF\uDFCD §r%s are urm\u0103toarele date de entitate: %s§r",
    "commands.data.entity.get": "§f\uDBFF\uDFCD §r%s pentru %s dup\u0103 factorul de m\u0103rime %s este %s§r",
    "commands.data.block.modified": "§f\uDBFF\uDFCD §rS-au modificat datele blocului de la %s, %s, %s§r",
    "commands.data.block.query": "§f\uDBFF\uDFCD §r%s, %s, %s are urm\u0103toarele date de bloc: %s§r",
    "commands.data.block.get": "§f\uDBFF\uDFCD §r%s pentru blocul %s, %s, %s dup\u0103 factorul de m\u0103rime %s este %s§r",
    "commands.data.storage.modified": "§f\uDBFF\uDFCD §rStocarea %s a fost modificat\u0103§r",
    "commands.data.storage.query": "§f\uDBFF\uDFCD §rStocarea %s are urm\u0103torul con\u021binut: %s§r",
    "commands.data.storage.get": "§f\uDBFF\uDFCD §r%s din stocarea %s \u00eenmul\u021bit cu %s este %s§r",
    "commands.spectate.success.stopped": "§f\uDBFF\uDFCE §rNu se mai vizioneaz\u0103 nicio entitate§r",
    "commands.spectate.success.started": "§f\uDBFF\uDFCE §rSe vizioneaz\u0103 %s§r",
    "commands.place.feature.success": "§f\uDBFF\uDFCF §rPlasat \"%s\" la %s, %s, %s§r",
    "commands.place.jigsaw.success": "§f\uDBFF\uDFC0 §rPuzzle-ul s-a generat la %s, %s, %s§r",
    "commands.place.structure.success": "§f\uDBFF\uDFC1 §rStructura \"%s\" a fost generat\u0103 la %s, %s, %s§r",
    "commands.place.template.success": "§f\uDBFF\uDFC2 §r\u0218ablonul \"%s\" sa \u00eenc\u0103rcat la %s, %s, %s§r",
    "commands.playsound.failed": "§f\uDBFF\uDFC3 §rSunetul este prea departe ca s\u0103 fie auzit§r",
    "commands.recipe.give.failed": "§f\uDBFF\uDFC3 §rNu a fost \u00eenv\u0103\u021bat\u0103 nicio re\u021bet\u0103 nou\u0103§r",
    "commands.recipe.take.failed": "§f\uDBFF\uDFC3 §rNu a putut fi uitat\u0103 nicio re\u021bet\u0103§r",
    "commands.save.failed": "§f\uDBFF\uDFC3 §rJocul nu a putut fi salvat (este destul spa\u021biu pe disc?)§r",
    "commands.save.alreadyOff": "§f\uDBFF\uDFC3 §rSalvarea este deja dezactivat\u0103§r",
    "commands.save.alreadyOn": "§f\uDBFF\uDFC3 §rSalvarea este deja activat\u0103§r",
    "commands.scoreboard.objectives.add.duplicate": "§f\uDBFF\uDFC3 §rExist\u0103 deja un obiectiv cu acest nume§r",
    "commands.scoreboard.objectives.display.alreadyEmpty": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Aceast\u0103 pozi\u021bie de afi\u0219are este deja goal\u0103§r",
    "commands.scoreboard.objectives.display.alreadySet": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Aceast\u0103 pozi\u021bie de afi\u0219are arat\u0103 deja acest obiectiv§r",
    "commands.scoreboard.players.enable.failed": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Acest declan\u0219ator este deja activat§r",
    "commands.scoreboard.players.enable.invalid": "§f\uDBFF\uDFC3 §r\"enable\" func\u021bioneaz\u0103 doar pe obiectivele de tip \"trigger\"§r",
    "commands.setblock.failed": "§f\uDBFF\uDFC3 §rBlocul nu a putut fi a\u0219ezat§r",
    "commands.summon.failed": "§f\uDBFF\uDFC3 §rEntitatea nu a putut fi invocat\u0103§r",
    "commands.summon.failed.uuid": "§f\uDBFF\uDFC3 §rEntitatea nu a putut fi invocat\u0103 din cauza UUID-urilor duplicate§r",
    "commands.summon.invalidPosition": "§f\uDBFF\uDFC3 §rPozi\u021bie nevalid\u0103 pentru invocare§r",
    "commands.tag.add.failed": "§f\uDBFF\uDFC3 §r\u021ainta are deja tagul sau are prea multe taguri§r",
    "commands.tag.remove.failed": "§f\uDBFF\uDFC3 §r\u021ainta nu are acest tag§r",
    "commands.team.add.duplicate": "§f\uDBFF\uDFC3 §rExist\u0103 deja o echip\u0103 cu acest nume§r",
    "commands.team.empty.unchanged": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Echipa este deja goal\u0103§r",
    "commands.team.option.color.unchanged": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Echipa are deja aceast\u0103 culoare§r",
    "commands.team.option.name.unchanged": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Echipa are deja acest nume§r",
    "commands.team.option.friendlyfire.alreadyEnabled": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Focul prietenesc este deja activat pentru aceast\u0103 echip\u0103§r",
    "commands.team.option.friendlyfire.alreadyDisabled": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Focul prietenesc este deja dezactivat pentru aceast\u0103 echip\u0103§r",
    "commands.team.option.seeFriendlyInvisibles.alreadyEnabled": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Aceast\u0103 echip\u0103 poate deja s\u0103 vad\u0103 coechipierii invizibili§r",
    "commands.team.option.seeFriendlyInvisibles.alreadyDisabled": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Aceast\u0103 echip\u0103 nu poate s\u0103 vad\u0103 coechipierii invizibili§r",
    "commands.team.option.nametagVisibility.unchanged": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Vizibilitatea numelor are deja aceast\u0103 valoare§r",
    "commands.team.option.deathMessageVisibility.unchanged": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Vizibilitatea mesajelor de moarte are deja aceast\u0103 valoare§r",
    "commands.team.option.collisionRule.unchanged": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Regula de coliziune are deja aceast\u0103 valoare§r",
    "commands.trigger.failed.unprimed": "§f\uDBFF\uDFC3 §rNu po\u021bi declan\u0219a \u00eenc\u0103 acest obiectiv§r",
    "commands.trigger.failed.invalid": "§f\uDBFF\uDFC3 §rPo\u021bi declan\u0219a doar obiectivele de tip \"trigger\"§r",
    "commands.whitelist.alreadyOn": "§f\uDBFF\uDFC3 §rLista alb\u0103 este deja activ\u0103§r",
    "commands.whitelist.alreadyOff": "§f\uDBFF\uDFC3 §rLista alb\u0103 este deja inactiv\u0103§r",
    "commands.whitelist.add.failed": "§f\uDBFF\uDFC3 §rJuc\u0103torul este deja pe lista alb\u0103§r",
    "commands.whitelist.remove.failed": "§f\uDBFF\uDFC3 §rJuc\u0103torul nu este pe lista alb\u0103§r",
    "commands.worldborder.center.failed": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Frontiera lumii are deja centrul acolo§r",
    "commands.worldborder.set.failed.nochange": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Frontiera lumii are deja aceast\u0103 dimensiune§r",
    "commands.worldborder.set.failed.small": "§f\uDBFF\uDFC3 §rFrontiera lumii nu poate fi mai mic\u0103 de un bloc l\u0103\u021bime§r",
    "commands.worldborder.set.failed.big": "§f\uDBFF\uDFC3 §rFrontiera lumii nu poate fi mai mare dec\u00e2t %s blocuri l\u0103\u021bime§r",
    "commands.worldborder.set.failed.far": "§f\uDBFF\uDFC3 §rFrontiera lumii nu poate fi mai departe de %s blocuri§r",
    "commands.worldborder.warning.time.failed": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Timpul de avertizare pentru frontiera lumii are deja aceast\u0103 valoare§r",
    "commands.worldborder.warning.distance.failed": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Distan\u021ba de avertizare pentru frontiera lumii are deja aceast\u0103 valoare§r",
    "commands.worldborder.damage.buffer.failed": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Zona sigur\u0103 din afara frontierei lumii are deja aceast\u0103 valoare§r",
    "commands.worldborder.damage.amount.failed": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Via\u021ba pierdut\u0103 \u00een afara frontierei lumii are deja aceast\u0103 valoare§r",
    "commands.data.block.invalid": "§f\uDBFF\uDFC3 §rBlocul \u021bint\u0103 nu este o entitate de bloc§r",
    "commands.data.merge.failed": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Propriet\u0103\u021bile specificate au deja aceste valori§r",
    "commands.data.modify.expected_list": "§f\uDBFF\uDFC3 §rEra prev\u0103zut\u0103 o list\u0103, dar s-a primit \"%s\"§r",
    "commands.data.modify.expected_object": "§f\uDBFF\uDFC3 §rEra prev\u0103zut un obiect, dar s-a primit \"%s\"§r",
    "commands.data.modify.invalid_index": "§f\uDBFF\uDFC3 §rIndice de list\u0103 nevalid: %s§r",
    "commands.data.get.multiple": "§f\uDBFF\uDFC3 §rAcest argument accept\u0103 o singur\u0103 valoare NBT§r",
    "commands.data.entity.invalid": "§f\uDBFF\uDFC3 §rNu s-au putut modifica datele juc\u0103torului§r",
    "commands.teammsg.failed.noteam": "§f\uDBFF\uDFC3 §rTrebuie s\u0103 fii \u00eentr-o echip\u0103 pentru a trimite un mesaj echipei§r",
    "argument.color.invalid": "§f\uDBFF\uDFC3 §rCuloare necunoscut\u0103: %s§r",
    "argument.dimension.invalid": "§f\uDBFF\uDFC3 §rDimensiune necunoscut\u0103: %s§r",
    "argument.component.invalid": "§f\uDBFF\uDFC3 §rComponent de chat nevalid: %s§r",
    "argument.anchor.invalid": "§f\uDBFF\uDFC3 §rPozi\u021bie de ancorare a entit\u0103\u021bii nevalid\u0103: %s§r",
    "enchantment.unknown": "§f\uDBFF\uDFC3 §rFarmec necunoscut: %s§r",
    "lectern.take_book": "§f\uDBFF\uDFC3 §rIa cartea§r",
    "effect.effectNotFound": "§f\uDBFF\uDFC3 §rEfect necunoscut: %s§r",
    "arguments.objective.notFound": "§f\uDBFF\uDFC3 §rObiectiv al tabelei de scor necunoscut: %s§r",
    "arguments.objective.readonly": "§f\uDBFF\uDFC3 §rObiectivul %s de pe tabela de marcaj poate fi doar citit§r",
    "argument.criteria.invalid": "§f\uDBFF\uDFC3 §rCriteriu necunoscut: %s§r",
    "particle.notFound": "§f\uDBFF\uDFC3 §rParticul\u0103 necunoscut\u0103: %s§r",
    "argument.id.unknown": "§f\uDBFF\uDFC3 §rID necunoscut: %s§r",
    "advancement.advancementNotFound": "§f\uDBFF\uDFC3 §rProgres necunoscut: %s§r",
    "recipe.notFound": "§f\uDBFF\uDFC3 §rRe\u021bet\u0103 necunoscut\u0103: %s§r",
    "entity.notFound": "§f\uDBFF\uDFC3 §rEntitate necunoscut\u0103: %s§r",
    "predicate.unknown": "§f\uDBFF\uDFC3 §rPredicat necunoscut: %s§r",
    "item_modifier.unknown": "§f\uDBFF\uDFC3 §rModificator de obiect necunoscut: %s§r",
    "argument.scoreboardDisplaySlot.invalid": "§f\uDBFF\uDFC3 §rPozi\u021bie de afi\u0219are necunoscut\u0103: %s§r",
    "slot.unknown": "§f\uDBFF\uDFC3 §rSlot necunoscut: %s§r",
    "team.notFound": "§f\uDBFF\uDFC3 §rEchip\u0103 necunoscut\u0103: %s§r",
    "arguments.block.tag.unknown": "§f\uDBFF\uDFC3 §rTag de bloc necunoscut: %s§r",
    "argument.block.id.invalid": "§f\uDBFF\uDFC3 §rTip de bloc necunoscut: %s§r",
    "argument.block.property.unknown": "§f\uDBFF\uDFC3 §rBlocul %s nu are proprietatea \"%s\"§r",
    "argument.block.property.duplicate": "§f\uDBFF\uDFC3 §rProprietatea \"%s\" poate fi setat\u0103 o singur\u0103 dat\u0103 pentru blocul %s§r",
    "argument.block.property.invalid": "§f\uDBFF\uDFC3 §rBlocul %s nu accept\u0103 \"%s\" pentru proprietatea %s§r",
    "argument.block.property.novalue": "§f\uDBFF\uDFC3 §rEra prev\u0103zut\u0103 o valoare pentru proprietatea \"%s\" pe blocul %s§r",
    "arguments.function.tag.unknown": "§f\uDBFF\uDFC3 §rTag de func\u021bie necunoscut: %s§r",
    "arguments.function.unknown": "§f\uDBFF\uDFC3 §rFunc\u021bie necunoscut\u0103: %s§r",
    "arguments.item.overstacked": "§f\uDBFF\uDFC3 §r%s poate s\u0103 fie \u00eentr-o stiv\u0103 de maxim %s§r",
    "argument.item.id.invalid": "§f\uDBFF\uDFC3 §rObiect necunoscut: %s§r",
    "arguments.item.tag.unknown": "§f\uDBFF\uDFC3 §rTag de obiect necunoscut: %s§r",
    "argument.entity.selector.unknown": "§f\uDBFF\uDFC3 §rTip de selector necunoscut: %s§r",
    "argument.entity.options.valueless": "§f\uDBFF\uDFC3 §rEra prev\u0103zut\u0103 o valoare pentru op\u021biunea \"%s\"§r",
    "argument.entity.options.unknown": "§f\uDBFF\uDFC3 §rOp\u021biune necunoscut\u0103: %s§r",
    "argument.entity.options.inapplicable": "§f\uDBFF\uDFC3 §rOp\u021biunea \"%s\" nu se aplic\u0103 aici§r",
    "argument.entity.options.sort.irreversible": "§f\uDBFF\uDFC3 §rTip de sortare necunoscut sau nevalid: %s§r",
    "argument.entity.options.mode.invalid": "§f\uDBFF\uDFC3 §rMod de joc necunoscut sau nevalid: %s§r",
    "argument.entity.options.type.invalid": "§f\uDBFF\uDFC3 §rTip de entitate necunoscut sau nevalid: %s§r",
    "argument.nbt.list.mixed": "§f\uDBFF\uDFC3 §rNu se poate insera %s \u00eentr-o list\u0103 de %s§r",
    "argument.nbt.array.mixed": "§f\uDBFF\uDFC3 §rNu se poate insera %s \u00een %s§r",
    "argument.nbt.array.invalid": "§f\uDBFF\uDFC3 §rTip de tablou nevalid: %s§r",
    "commands.bossbar.create.failed": "§f\uDBFF\uDFC3 §rExist\u0103 deja o bar\u0103 de boss cu ID-ul \"%s\"§r",
    "commands.bossbar.unknown": "§f\uDBFF\uDFC3 §rNu exist\u0103 nicio bar\u0103 de boss cu ID-ul \"%s\"§r",
    "clear.failed.single": "§f\uDBFF\uDFC3 §rNu a fost g\u0103sit niciun obiect la juc\u0103torul %s§r",
    "clear.failed.multiple": "§f\uDBFF\uDFC3 §rNu a fost g\u0103sit niciun obiect la %s juc\u0103tori§r",
    "commands.clone.toobig": "§f\uDBFF\uDFC3 §rSunt prea multe blocuri \u00een zona specificat\u0103 (maxim: %s, specificate: %s)§r",
    "commands.datapack.unknown": "§f\uDBFF\uDFC3 §rPachet de date necunoscut: %s§r",
    "commands.datapack.enable.failed": "§f\uDBFF\uDFC3 §rPachetul \"%s\" este deja activat!§r",
    "commands.datapack.disable.failed": "§f\uDBFF\uDFC3 §rPachetul \"%s\" nu este activat!§r",
    "commands.difficulty.failure": "§f\uDBFF\uDFC3 §rDificultatea nu s-a schimbat. Este deja setat\u0103 la %s§r",
    "commands.enchant.failed.entity": "§f\uDBFF\uDFC3 §r%s nu este o entitate valid\u0103 pentru aceast\u0103 comand\u0103§r",
    "commands.enchant.failed.itemless": "§f\uDBFF\uDFC3 §r%s nu \u021bine niciun obiect \u00een m\u00e2n\u0103§r",
    "commands.enchant.failed.incompatible": "§f\uDBFF\uDFC3 §r%s nu admite acest farmec§r",
    "commands.enchant.failed.level": "§f\uDBFF\uDFC3 §r%s este mai mare dec\u00e2t nivelul maxim (%s) al acestui farmec§r",
    "commands.execute.blocks.toobig": "§f\uDBFF\uDFC3 §rSunt prea multe blocuri \u00een zona specificat\u0103 (maxim %s, %s specificate)§r",
    "commands.execute.conditional.pass": "§f\uDBFF\uDFC3 §rTestul a fost trecut§r",
    "commands.execute.conditional.pass_count": "§f\uDBFF\uDFC3 §rTestul a fost trecut. Num\u0103r: %s§r",
    "commands.execute.conditional.fail": "§f\uDBFF\uDFC3 §rTestul nu a fost trecut§r",
    "commands.execute.conditional.fail_count": "§f\uDBFF\uDFC3 §rTestul nu a fost trecut. Num\u0103r: %s§r",
    "commands.fill.toobig": "§f\uDBFF\uDFC3 §rSunt prea multe blocuri \u00een zona specificat\u0103 (maxim %s, %s specificate)§r",
    "commands.publish.alreadyPublished": "§f\uDBFF\uDFC3 §rEste g\u0103zduit deja un joc multiplayer pe portul %s§r",
    "commands.scoreboard.players.get.null": "§f\uDBFF\uDFC3 §rNu este setat\u0103 nicio valoare a obiectivului %s pentru %s§r",
    "commands.spreadplayers.failed.teams": "§f\uDBFF\uDFC3 §rNu s-au putut \u00eempr\u0103\u0219tia %s echipe \u00een jurul punctului %s, %s (prea multe entit\u0103\u021bi pentru spa\u021biul disponibil - \u00eencearc\u0103 s\u0103 nu dep\u0103\u0219e\u0219ti %s)§r",
    "commands.spreadplayers.failed.entities": "§f\uDBFF\uDFC3 §rNu s-au putut \u00eempr\u0103\u0219tia %s entit\u0103\u021bi \u00een jurul punctului %s, %s (prea multe entit\u0103\u021bi pentru spa\u021biul disponibil - \u00eencearc\u0103 s\u0103 nu dep\u0103\u0219e\u0219ti %s)§r",
    "commands.spreadplayers.failed.invalid.height": "§f\uDBFF\uDFC3 §rmaxHeight %s invalid; era prev\u0103zut mai mult dec\u00e2t minimul lumii %s§r",
    "commands.data.get.invalid": "§f\uDBFF\uDFC3 §rNu se poate ob\u021bine %s. Sunt permise doar taguri numerice§r",
    "commands.data.get.unknown": "§f\uDBFF\uDFC3 §rNu se poate ob\u021bine %s. Tagul nu exist\u0103§r",
    "argument.double.low": "§f\uDBFF\uDFC3 §rValoarea double trebuie s\u0103 fie mai mare sau egal\u0103 cu %s. S-a g\u0103sit %s§r",
    "argument.double.big": "§f\uDBFF\uDFC3 §rValoarea double trebuie s\u0103 fie mai mic\u0103 sau egal\u0103 cu %s. S-a g\u0103sit %s§r",
    "argument.float.low": "§f\uDBFF\uDFC3 §rValoarea float trebuie s\u0103 fie mai mare sau egal\u0103 cu %s. S-a g\u0103sit %s§r",
    "argument.float.big": "§f\uDBFF\uDFC3 §rValoarea float trebuie s\u0103 fie mai mic\u0103 sau egal\u0103 cu %s. S-a g\u0103sit %s§r",
    "argument.integer.low": "§f\uDBFF\uDFC3 §rNum\u0103rul \u00eentreg trebuie s\u0103 fie mai mare sau egal cu %s. S-a g\u0103sit %s§r",
    "argument.integer.big": "§f\uDBFF\uDFC3 §rNum\u0103rul \u00eentreg trebuie s\u0103 fie mai mic sau egal cu %s. S-a g\u0103sit %s§r",
    "argument.long.low": "§f\uDBFF\uDFC3 §rValoarea long trebuie s\u0103 fie mai mare sau egal\u0103 cu %s. S-a g\u0103sit %s§r",
    "argument.long.big": "§f\uDBFF\uDFC3 §rValoarea long trebuie s\u0103 fie mai mic\u0103 sau egal\u0103 cu %s. S-a g\u0103sit %s§r",
    "argument.literal.incorrect": "§f\uDBFF\uDFC3 §rEra prev\u0103zut\u0103 valoarea literal\u0103 %s§r",
    "parsing.quote.expected.start": "§f\uDBFF\uDFC3 §rErau prev\u0103zute ghilimele pentru a \u00eencepe un \u0219ir de caractere§r",
    "parsing.quote.expected.end": "§f\uDBFF\uDFC3 §rErau prev\u0103zute ghilimele pentru a termina un \u0219ir de caractere§r",
    "parsing.quote.escape": "§f\uDBFF\uDFC3 §rSecven\u021b\u0103 de escape nevalid\u0103 \u00eentr-un \u0219ir de caractere \u00eentre ghilimele: \\%s§r",
    "parsing.bool.invalid": "§f\uDBFF\uDFC3 §rValoare boolean\u0103 nevalid\u0103. Era prev\u0103zut \"true\" sau \"false\" dar s-a g\u0103sit \"%s\"§r",
    "parsing.int.invalid": "§f\uDBFF\uDFC3 §rNum\u0103r \u00eentreg nevalid: %s§r",
    "parsing.int.expected": "§f\uDBFF\uDFC3 §rEra prev\u0103zut un num\u0103r \u00eentreg§r",
    "parsing.long.invalid": "§f\uDBFF\uDFC3 §rValoare long nevalid\u0103: %s§r",
    "parsing.long.expected": "§f\uDBFF\uDFC3 §rEra prev\u0103zut\u0103 o valoare long§r",
    "command.exception": "§f\uDBFF\uDFC3 §rComanda nu poate fi analizat\u0103 sintactic: %s§r",
    "parsing.double.invalid": "§f\uDBFF\uDFC3 §rValoare double nevalid\u0103: %s§r",
    "parsing.double.expected": "§f\uDBFF\uDFC3 §rEra prev\u0103zut\u0103 o valoare double§r",
    "parsing.float.invalid": "§f\uDBFF\uDFC3 §rValoare float nevalid\u0103: %s§r",
    "parsing.float.expected": "§f\uDBFF\uDFC3 §rEra prev\u0103zut\u0103 o valoare float§r",
    "parsing.bool.expected": "§f\uDBFF\uDFC3 §rEra prev\u0103zut\u0103 o valoare boolean\u0103§r",
    "parsing.expected": "§f\uDBFF\uDFC3 §rEra prev\u0103zut \"%s\"§r",
    "command.unknown.command": "§f\uDBFF\uDFC3 §rComand\u0103 necunoscut\u0103 sau incomplet\u0103. Vezi mai jos pentru eroare§r",
    "command.unknown.argument": "§f\uDBFF\uDFC3 §rArgument incorect pentru comand\u0103§r",
    "command.expected.separator": "§f\uDBFF\uDFC3 §rEra prev\u0103zut un spa\u021biu pentru a termina un argument, dar au fost g\u0103site date§r",
    "commands.place.template.failed": "§f\uDBFF\uDFC3 §rNu s-a putut plasa \u0219ablonul§r",
    "commands.place.template.invalid": "§f\uDBFF\uDFC3 §rNu este niciun \u0219ablon cu ID-ul \"%s\"§r",
    "commands.place.structure.failed": "§f\uDBFF\uDFC3 §rNu s-a putut plasa structura§r",
    "commands.place.structure.invalid": "§f\uDBFF\uDFC3 §rNu exist\u0103 nicio structur\u0103 cu tipul \"%s\"§r",
    "commands.place.jigsaw.failed": "§f\uDBFF\uDFC3 §rGenerarea puzzle-ului a e\u0219uat§r",
    "commands.place.jigsaw.invalid": "§f\uDBFF\uDFC3 §rNu exist\u0103 niciun grup de \u0219abloane cu tipul \"%s\"§r",
    "commands.locate.poi.not_found": "§f\uDBFF\uDFC3 §rNu s-a putut g\u0103si un punct de interes de tip \"%s\" la o distan\u021b\u0103 rezonabil\u0103§r",
    "commands.locate.poi.invalid": "§f\uDBFF\uDFC3 §rNu exist\u0103 niciun punct de interes cu tipul \"%s\"§r",
    "commands.op.failed": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Juc\u0103torul este deja operator§r",
    "commands.pardon.failed": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Juc\u0103torul nu este banat§r",
    "commands.pardonip.invalid": "§f\uDBFF\uDFC3 §rAdres\u0103 IP nevalid\u0103§r",
    "commands.pardonip.failed": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. IP-ul nu este banat§r",
    "commands.particle.failed": "§f\uDBFF\uDFC3 §rParticula nu era vizibil\u0103 pentru nimeni§r",
    "commands.place.feature.failed": "§f\uDBFF\uDFC3 §rE\u0219uat s\u0103 plasezi func\u021bie§r",
    "commands.place.feature.invalid": "§f\uDBFF\uDFC3 §rNu exist\u0103 nicio func\u021bie cu tipul \"%s\"§r",
    "commands.locate.biome.not_found": "§f\uDBFF\uDFC3 §rNu s-a putut g\u0103si niciun biom de tip \"%s\" la o distan\u021b\u0103 rezonabil\u0103§r",
    "commands.locate.biome.invalid": "§f\uDBFF\uDFC3 §rNu exist\u0103 niciun biom de tip \"%s\"§r",
    "commands.locate.structure.not_found": "§f\uDBFF\uDFC3 §rNu s-a putut g\u0103si o structur\u0103 de tip \"%s\" \u00een apropiere§r",
    "commands.locate.structure.invalid": "§f\uDBFF\uDFC3 §rNu exist\u0103 nicio structur\u0103 cu tipul \"%s\"§r",
    "argument.range.empty": "§f\uDBFF\uDFC3 §rEra prev\u0103zut\u0103 o valoare sau un interval de valori§r",
    "argument.range.ints": "§f\uDBFF\uDFC3 §rSunt permise doar numere \u00eentregi, f\u0103r\u0103 zecimale§r",
    "argument.range.swapped": "§f\uDBFF\uDFC3 §rMinimul nu poate fi mai mare dec\u00e2t maximul§r",
    "permissions.requires.player": "§f\uDBFF\uDFC3 §rEste nevoie de un juc\u0103tor pentru a rula aceast\u0103 comand\u0103 aici§r",
    "permissions.requires.entity": "§f\uDBFF\uDFC3 §rEste nevoie de o entitate pentru a rula aceast\u0103 comand\u0103 aici§r",
    "argument.angle.incomplete": "§f\uDBFF\uDFC3 §rIncomplet (se preconizeaz\u0103 un unghi)§r",
    "argument.angle.invalid": "§f\uDBFF\uDFC3 §rUnghi invalid§r",
    "argument.entity.toomany": "§f\uDBFF\uDFC3 §rEste permis\u0103 o singur\u0103 entitate, dar selectorul furnizat poate returna mai multe§r",
    "argument.player.toomany": "§f\uDBFF\uDFC3 §rEste permis un singur juc\u0103tor, dar selectorul furnizat poate returna mai mul\u021bi§r",
    "argument.player.entities": "§f\uDBFF\uDFC3 §rAceast\u0103 comand\u0103 poate afecta doar juc\u0103tori, dar selectorul furnizat include \u0219i entit\u0103\u021bi§r",
    "argument.entity.notfound.entity": "§f\uDBFF\uDFC3 §rNu a fost g\u0103sit\u0103 nicio entitate§r",
    "argument.entity.notfound.player": "§f\uDBFF\uDFC3 §rNu a fost g\u0103sit niciun juc\u0103tor§r",
    "argument.player.unknown": "§f\uDBFF\uDFC3 §rAcest juc\u0103tor nu exist\u0103§r",
    "arguments.nbtpath.node.invalid": "§f\uDBFF\uDFC3 §rElement de cale NBT nevalid§r",
    "arguments.nbtpath.nothing_found": "§f\uDBFF\uDFC3 §rNu a fost g\u0103sit niciun element corespunz\u0103tor cu %s§r",
    "arguments.operation.invalid": "§f\uDBFF\uDFC3 §rOpera\u021bie nevalid\u0103§r",
    "arguments.operation.div0": "§f\uDBFF\uDFC3 §rNu se poate \u00eemp\u0103r\u021bi la zero§r",
    "argument.scoreHolder.empty": "§f\uDBFF\uDFC3 §rNu a fost g\u0103sit niciun de\u021bin\u0103tor de scor relevant§r",
    "argument.block.tag.disallowed": "§f\uDBFF\uDFC3 §rAici sunt permise doar blocuri propriu-zise, nu \u0219i taguri§r",
    "argument.block.property.unclosed": "§f\uDBFF\uDFC3 §rEra prev\u0103zut ] pentru terminarea propriet\u0103\u021bilor st\u0103rii de bloc§r",
    "argument.pos.unloaded": "§f\uDBFF\uDFC3 §rPozi\u021bia nu este \u00eenc\u0103rcat\u0103§r",
    "argument.pos.outofworld": "§f\uDBFF\uDFC3 §rPozi\u021bia este \u00een afara lumii!§r",
    "argument.pos.outofbounds": "§f\uDBFF\uDFC3 §rAceast\u0103 pozi\u021bie se afl\u0103 \u00een afara limitelor permise.§r",
    "argument.rotation.incomplete": "§f\uDBFF\uDFC3 §rIncomplet (erau prev\u0103zute 2 coordonate)§r",
    "arguments.swizzle.invalid": "§f\uDBFF\uDFC3 §rEra prev\u0103zut\u0103 o combina\u021bie de \"x\", \"y\" \u0219i \"z\"§r",
    "argument.pos2d.incomplete": "§f\uDBFF\uDFC3 §rIncomplet (erau prev\u0103zute 2 coordonate)§r",
    "argument.pos3d.incomplete": "§f\uDBFF\uDFC3 §rIncomplet (erau prev\u0103zute 3 coordonate)§r",
    "argument.pos.mixed": "§f\uDBFF\uDFC3 §rNu se pot amesteca coordonate globale \u0219i locale (trebuie folosit ^ pentru toate sau pentru niciuna)§r",
    "argument.pos.missing.double": "§f\uDBFF\uDFC3 §rEra prev\u0103zut\u0103 o coordonat\u0103§r",
    "argument.pos.missing.int": "§f\uDBFF\uDFC3 §rEra prev\u0103zut\u0103 o pozi\u021bie de bloc§r",
    "argument.item.tag.disallowed": "§f\uDBFF\uDFC3 §rAici sunt permise doar obiecte propriu-zise, nu \u0219i taguri§r",
    "argument.entity.invalid": "§f\uDBFF\uDFC3 §rNume sau UUID nevalid§r",
    "argument.entity.selector.missing": "§f\uDBFF\uDFC3 §rLipse\u0219te tipul de selector§r",
    "argument.entity.selector.not_allowed": "§f\uDBFF\uDFC3 §rSelector nepermis§r",
    "argument.entity.options.unterminated": "§f\uDBFF\uDFC3 §rEra prev\u0103zut sf\u00e2r\u0219itul op\u021biunilor§r",
    "argument.entity.options.distance.negative": "§f\uDBFF\uDFC3 §rDistan\u021ba nu poate fi negativ\u0103§r",
    "argument.entity.options.level.negative": "§f\uDBFF\uDFC3 §rNivelul nu poate fi negativ§r",
    "argument.entity.options.limit.toosmall": "§f\uDBFF\uDFC3 §rLimita trebuie s\u0103 fie de cel pu\u021bin 1§r",
    "argument.nbt.trailing": "§f\uDBFF\uDFC3 §rDate neprev\u0103zute la sf\u00e2r\u0219it§r",
    "argument.nbt.expected.key": "§f\uDBFF\uDFC3 §rEra prev\u0103zut\u0103 o cheie§r",
    "argument.nbt.expected.value": "§f\uDBFF\uDFC3 §rEra prev\u0103zut\u0103 o valoare§r",
    "argument.id.invalid": "§f\uDBFF\uDFC3 §rID nevalid§r",
    "argument.time.invalid_unit": "§f\uDBFF\uDFC3 §rUnitate nevalid\u0103§r",
    "argument.time.invalid_tick_count": "§f\uDBFF\uDFC3 §rNum\u0103rul de ticuri nu poate fi negativ§r",
    "argument.enum.invalid": "§f\uDBFF\uDFC3 §rValoare invalida \"%s\"§r",
    "commands.banip.invalid": "§f\uDBFF\uDFC3 §rAdres\u0103 IP nevalid\u0103 sau juc\u0103tor necunoscut§r",
    "commands.banip.failed": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Aceast\u0103 adres\u0103 IP este deja banat\u0103§r",
    "commands.ban.failed": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Acest juc\u0103tor este deja banat§r",
    "commands.bossbar.set.players.unchanged": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Ace\u0219ti juc\u0103tori sunt deja pe bara de boss \u0219i nu trebuie ad\u0103ugat sau eliminat nimeni§r",
    "commands.bossbar.set.name.unchanged": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Bara de boss are deja acest nume§r",
    "commands.bossbar.set.color.unchanged": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Bara de boss are deja aceast\u0103 culoare§r",
    "commands.bossbar.set.style.unchanged": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Bara de boss are deja acest stil§r",
    "commands.bossbar.set.value.unchanged": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Bara de boss are deja aceast\u0103 valoare§r",
    "commands.bossbar.set.max.unchanged": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Bara de boss are deja acest maxim§r",
    "commands.bossbar.set.visibility.unchanged.hidden": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Bara de boss este deja ascuns\u0103§r",
    "commands.bossbar.set.visibility.unchanged.visible": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Bara de boss este deja vizibil\u0103§r",
    "commands.clone.overlap": "§f\uDBFF\uDFC3 §rSursa \u0219i destina\u021bia nu se pot suprapune§r",
    "commands.clone.failed": "§f\uDBFF\uDFC3 §rNu a fost clonat niciun bloc§r",
    "commands.deop.failed": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. Juc\u0103torul nu este operator§r",
    "commands.effect.give.failed": "§f\uDBFF\uDFC3 §rNu s-a putut aplica efectul (\u021binta este imun\u0103 la efecte sau are un efect mai puternic)§r",
    "commands.effect.clear.everything.failed": "§f\uDBFF\uDFC3 §r\u021ainta nu are niciun efect de eliminat§r",
    "commands.effect.clear.specific.failed": "§f\uDBFF\uDFC3 §r\u021ainta nu are acest efect§r",
    "commands.enchant.failed": "§f\uDBFF\uDFC3 §rNu s-a schimbat nimic. \u021aintele nu au obiecte \u00een m\u00e2n\u0103 sau farmecul nu a putut fi aplicat§r",
    "commands.experience.set.points.invalid": "§f\uDBFF\uDFC3 §rNu se pot seta puncte de experien\u021b\u0103 peste maximul nivelului actual al juc\u0103torului§r",
    "commands.fill.failed": "§f\uDBFF\uDFC3 §rNu a fost umplut niciun bloc§r",
    "commands.help.failed": "§f\uDBFF\uDFC3 §rComand\u0103 necunoscut\u0103 sau permisiuni insuficiente§r",
    "commands.execute.conditional.fail": "§f\uDBFF\uDFC3 §rTestul nu a fost trecut§r",
    "commands.execute.conditional.fail_count": "§f\uDBFF\uDFC3 §rTestul nu a fost trecut. Num\u0103r: %s§r",
    "commands.execute.conditional.pass": "§f\uDBFF\uDFC4 §rTestul a fost trecut§r",
    "commands.execute.conditional.pass_count": "§f\uDBFF\uDFC4 §rTestul a fost trecut. Num\u0103r: %s §r"
}