{
    "chat.type.text": "§f\uDB80\uDE20 §r<%s> %s§r",
    "chat.type.text.narrate": "§f\uDB80\uDE25 §r%s seit %s§r",
    "chat.type.advancement.task": "§f\uDB80\uDE26 §r%s hat krekt de prestaasje %s helle§r",
    "chat.type.advancement.challenge": "§f\uDB80\uDE26 §r%s hat krekt de \u00fatdaging %s folt\u00f4ge§r",
    "chat.type.advancement.goal": "§f\uDB80\uDE26 §r%s hat it it doel %s helle§r",
    "chat.type.announcement": "§f\uDB80\uDE26 §r[%s] %s§r",
    "screenshot.success": "§f\uDB80\uDE27 §rSkerm\u00f4fbylding bewarre as %s§r",
    "screenshot.failure": "§f\uDB80\uDE27 §rKoe de skerm\u00f4fbylding net bewarje: %s§r",
    "debug.prefix": "§f\uDB80\uDE21§r[Debug]:§r",
    "death.fell.accident.ladder": "§f\uDB80\uDE22 §r%1$s is fan in ljedder fallen§r",
    "death.fell.accident.vines": "§f\uDB80\uDE22 §r%1$s is fan wat lianen fallen§r",
    "death.fell.accident.weeping_vines": "§f\uDB80\uDE22 §r%1$s foel \u00fat hingjende lianen§r",
    "death.fell.accident.twisting_vines": "§f\uDB80\uDE22 §r%1$s foel \u00fat draaiende lianen§r",
    "death.fell.accident.scaffolding": "§f\uDB80\uDE22 §r%1$s foel fan in steiger§r",
    "death.fell.accident.other_climbable": "§f\uDB80\uDE22 §r%1$s foel wylst it klimmen§r",
    "death.fell.accident.generic": "§f\uDB80\uDE22 §r%1$s is fan in heech plak fallen§r",
    "death.fell.killer": "§f\uDB80\uDE22 §r%1$s wie doeme te fallen§r",
    "death.fell.assist": "§f\uDB80\uDE22 §r%1$s wie doeme te fallen troch %2$s§r",
    "death.fell.assist.item": "§f\uDB80\uDE22 §r%1$s wie doeme te fallen troch %2$s mei in %3$s§r",
    "death.fell.finish": "§f\uDB80\uDE22 §r%1$s foel te fier en waard \u00f4fmakke troch %2$s§r",
    "death.fell.finish.item": "§f\uDB80\uDE22 §r%1$s foel te fier en waard \u00f4fmakke troch %2$s mei in %3$s§r",
    "death.attack.lightningBolt": "§f\uDB80\uDE22 §r%1$s waard troch bliksem troffen§r",
    "death.attack.lightningBolt.player": "§f\uDB80\uDE22 §r%1$s waard troch bliksem troffen wylst it fjochtsjen tsjin %2$s§r",
    "death.attack.inFire": "§f\uDB80\uDE22 §r%1$s is yn flammen opgongen§r",
    "death.attack.inFire.player": "§f\uDB80\uDE22 §r%1$s r\u00fbn yn it fjoer fjochtsjend mei %2$s§r",
    "death.attack.onFire": "§f\uDB80\uDE22 §r%1$s is no jiske§r",
    "death.attack.onFire.player": "§f\uDB80\uDE22 §r%1$s wie ferbr\u00e2nd fjochtsjend mei %2$s§r",
    "death.attack.lava": "§f\uDB80\uDE22 §r%1$s besocht yn lava te swimmen§r",
    "death.attack.lava.player": "§f\uDB80\uDE22 §r%1$s besocht yn lava te swimmen om %2$s te \u00fbntflechten§r",
    "death.attack.hotFloor": "§f\uDB80\uDE22 §r%1$s \u00fbntdekte dat de flier lava is§r",
    "death.attack.hotFloor.player": "§f\uDB80\uDE22 §r%1$s r\u00fbn yn de gefares\u00f4ne troch %2$s§r",
    "death.attack.inWall": "§f\uDB80\uDE22 §r%1$s is stikt yn in muorre§r",
    "death.attack.inWall.player": "§f\uDB80\uDE22 §r%1$s ferstikte yn in muorre wylst it fjochtsjen tsjin %2$s§r",
    "death.attack.cramming": "§f\uDB80\uDE22 §r%1$s waard tefolle plette§r",
    "death.attack.cramming.player": "§f\uDB80\uDE22 §r%1$s is plette troch %2$s§r",
    "death.attack.drown": "§f\uDB80\uDE22 §r%1$s is fers\u00fbpt§r",
    "death.attack.drown.player": "§f\uDB80\uDE22 §r%1$s is fers\u00fbpt probearjend %2$s te flechtsjen§r",
    "death.attack.dryout": "§f\uDB80\uDE22 §r%1$s ferstoar troch \u00fatdr\u00fbging§r",
    "death.attack.dryout.player": "§f\uDB80\uDE22 §r%1$s ferstoar oan \u00fatdr\u00fbging wylst it flechtsjen \u00fat %2$s§r",
    "death.attack.starve": "§f\uDB80\uDE22 §r%1$s is ferhongere§r",
    "death.attack.starve.player": "§f\uDB80\uDE22 §r%1$s ferhongere oant de dea wylst it fjochtsjen tsjin %2$s§r",
    "death.attack.cactus": "§f\uDB80\uDE22 §r%1$s is deastutsen§r",
    "death.attack.cactus.player": "§f\uDB80\uDE22 §r%1$s is yn in kaktus r\u00fbn probearjend fan %2$s te flechtsjen§r",
    "death.attack.generic": "§f\uDB80\uDE22 §r%1$s is ferstoarn§r",
    "death.attack.generic.player": "§f\uDB80\uDE22 §r%1$s ferstoar fanwegen %2$s§r",
    "death.attack.explosion": "§f\uDB80\uDE22 §r%1$s is opblaasd§r",
    "death.attack.explosion.player": "§f\uDB80\uDE22 §r%1$s is troch %2$s opblaasd§r",
    "death.attack.explosion.player.item": "§f\uDB80\uDE22 §r%1$s waard opblazen troch %2$s mei help fan %3$s§r",
    "death.attack.magic": "§f\uDB80\uDE22 §r%1$s is troch magy deamakke§r",
    "death.attack.magic.player": "§f\uDB80\uDE22 §r%1$s ferstoar troch magy wylst it flechtsjen \u00fat %2$s§r",
    "death.attack.even_more_magic": "§f\uDB80\uDE22 §r%1$s is fermoarde troch wat mear magy§r",
    "death.attack.message_too_long": "§f\uDB80\uDE22 §rEins is it berjocht te lang om folslein te toanen. Sorry! Hjir is de ferzje s\u00fbnder opmaak: %s§r",
    "death.attack.wither": "§f\uDB80\uDE22 §r%1$s is weiskrompele§r",
    "death.attack.wither.player": "§f\uDB80\uDE22 §r%1$s skrompele wylst it fjochtsjen tsjin %2$s§r",
    "death.attack.witherSkull": "§f\uDB80\uDE22 §r%1$s waard delsketten troch in deadskop fan %2$s§r",
    "death.attack.anvil": "§f\uDB80\uDE22 §r%1$s is plette troch in fallend ambyld§r",
    "death.attack.anvil.player": "§f\uDB80\uDE22 §r%1$s waard plette troch in fallend ambyld wylst it fjochtsjen tsjjn %2$s§r",
    "death.attack.fallingBlock": "§f\uDB80\uDE22 §r%1$s is troch in fallend blok plette§r",
    "death.attack.fallingBlock.player": "§f\uDB80\uDE22 §r%1$s waard plette troch in fallend blok wylst it fjochtsjen tsjin %2$s§r",
    "death.attack.stalagmite": "§f\uDB80\uDE22 §r%1$s waard spitse op in stalagmyt§r",
    "death.attack.stalagmite.player": "§f\uDB80\uDE22 §r%1$s waard spitse op in stalagmyt wylst it fjochtsjen mei %2$s§r",
    "death.attack.fallingStalactite": "§f\uDB80\uDE22 §r%1$s waard spitse troch in fallende stalaktyt§r",
    "death.attack.fallingStalactite.player": "§f\uDB80\uDE22 §r%1$s waard spitse troch in fallende stalaktyt wylst it fjochtsjen mei %2$s§r",
    "death.attack.mob": "§f\uDB80\uDE22 §r%1$s is troch %2$s ferslein§r",
    "death.attack.mob.item": "§f\uDB80\uDE22 §r%1$s is mei in %3$s troch %2$s ferslein§r",
    "death.attack.player": "§f\uDB80\uDE22 §r%1$s is troch %2$s fermoarde§r",
    "death.attack.player.item": "§f\uDB80\uDE22 §r%1$s is mei in %3$s troch %2$s ferslein§r",
    "death.attack.arrow": "§f\uDB80\uDE22 §r%1$s is troch %2$s deasketten§r",
    "death.attack.arrow.item": "§f\uDB80\uDE22 §r%1$s is mei in %3$s troch %2$s deasketten§r",
    "death.attack.fireball": "§f\uDB80\uDE22 §r%1$s is mei in fjoerbal troch %2$s deamakke§r",
    "death.attack.fireball.item": "§f\uDB80\uDE22 §r%1$s is mei in fjoerbal mei in %3$s troch %2$s deamakke§r",
    "death.attack.thrown": "§f\uDB80\uDE22 §r%1$s is troch %2$s deaslein§r",
    "death.attack.thrown.item": "§f\uDB80\uDE22 §r%1$s is mei in %3$s troch %2$s deaslein§r",
    "death.attack.indirectMagic": "§f\uDB80\uDE22 §r%1$s is mei magy troch %2$s deamakke§r",
    "death.attack.indirectMagic.item": "§f\uDB80\uDE22 §r%1$s is mei in %3$s troch %2$s deamakke§r",
    "death.attack.thorns": "§f\uDB80\uDE22 §r%1$s is probearjend %2$s sear te dwaan ferstoarn§r",
    "death.attack.thorns.item": "§f\uDB80\uDE22 §r%1$s waard deamakke troch %3$s wylst it oanfallen fan %2$s§r",
    "death.attack.trident": "§f\uDB80\uDE22 §r%1$s waard spytst troch %2$s§r",
    "death.attack.trident.item": "§f\uDB80\uDE22 §r%1$s waard spytst troch %2$s mei %3$s§r",
    "death.attack.fall": "§f\uDB80\uDE22 §r%1$s is krekt wat te hurd l\u00e2ne§r",
    "death.attack.fall.player": "§f\uDB80\uDE22 §r%1$s foel te hurd op de gr\u00fbn wylst it flechtsjen fan %2$s§r",
    "death.attack.outOfWorld": "§f\uDB80\uDE22 §r%1$s is \u00fat de wr\u00e2ld fallen§r",
    "death.attack.outOfWorld.player": "§f\uDB80\uDE22 §r%1$s woe net yn de wr\u00e2ld fan %2$s wenje§r",
    "death.attack.dragonBreath": "§f\uDB80\uDE22 §r%1$s is troch drakefjoer roastere§r",
    "death.attack.dragonBreath.player": "§f\uDB80\uDE22 §r%1$s waard roastere troch drake-azem fan %2$s§r",
    "death.attack.flyIntoWall": "§f\uDB80\uDE22 §r%1$s \u00fbnderf\u00fbn kinetyske enerzjy§r",
    "death.attack.flyIntoWall.player": "§f\uDB80\uDE22 §r%1$s \u00fbnderf\u00fbn kinetyske enerzjy wylst it flechtsjen fan %2$s§r",
    "death.attack.fireworks": "§f\uDB80\uDE22 §r%1$s gie \u00f4f mei in knal§r",
    "death.attack.fireworks.player": "§f\uDB80\uDE22 §r%1$s gie \u00f4f mei in knal wylst it fjochtsjen tsjin %2$s§r",
    "death.attack.fireworks.item": "§f\uDB80\uDE22 §r%1$s gie mei in klap \u00f4f fanwegen in fjoerwurk \u00fbntstutsen fan %3$s troch %2$s§r",
    "death.attack.badRespawnPoint.message": "§f\uDB80\uDE22 §r%1$s waard deamakke troch %2$s§r",
    "death.attack.badRespawnPoint.link": "§f\uDB80\uDE22 §ryntinsjoneel spul\u00fbntwerp§r",
    "death.attack.sweetBerryBush": "§f\uDB80\uDE22 §r%1$s waard deaprippe troch in swietbesstr\u00fak§r",
    "death.attack.sweetBerryBush.player": "§f\uDB80\uDE22 §r%1$s waard deaprippe troch in swietbesstr\u00fak wylst it flechtsjen fan %2$s§r",
    "death.attack.sting": "§f\uDB80\uDE22 §r%1$s is deastutsen§r",
    "death.attack.sting.player": "§f\uDB80\uDE22 §r%1$s is deastutsen troch %2$s§r",
    "death.attack.freeze": "§f\uDB80\uDE22 §r%1$s is deaferzen§r",
    "death.attack.freeze.player": "§f\uDB80\uDE22 §r%1$s is deaferzen troch %2$s§r",
    "command.failed": "§f\uDB80\uDE23 §r§rDer is in \u00fbnferwachte flater bard wylst it \u00fatfieren fan dizze opdracht§r",
    "commands.advancement.advancementNotFound": "§f\uDB80\uDE23 §rGjin foar\u00fatgong mei de namme \u2018%1$s\u2019 f\u00fbn§r",
    "commands.advancement.criterionNotFound": "§f\uDB80\uDE23 §rDe foar\u00fatgong %1$s befettet net it kritearium \u2018%2$s\u2019§r",
    "commands.advancement.grant.one.to.one.success": "§f\uDB80\uDE23 §rFolsleine foar\u00fatgong %s oan %s j\u00fbn§r",
    "commands.advancement.grant.one.to.one.failure": "§f\uDB80\uDE23 §rKoe foar\u00fatgong %s net oan %s jaan, omdat se dizze al hawwe§r",
    "commands.advancement.grant.one.to.many.success": "§f\uDB80\uDE23 §rFolsleine foar\u00fatgong %s oan %s spilers j\u00fbn§r",
    "commands.advancement.grant.one.to.many.failure": "§f\uDB80\uDE23 §rKoe foar\u00fatgong %s net jaan oan %s spilers, omdat se dizze al hawwe§r",
    "commands.advancement.grant.many.to.one.success": "§f\uDB80\uDE23 §r%s foar\u00fatgongen j\u00fbn oan %s§r",
    "commands.advancement.grant.many.to.one.failure": "§f\uDB80\uDE23 §rKoe %s foar\u00fatgongen net oan %s jaan, omdat de spiler se al hat§r",
    "commands.advancement.grant.many.to.many.success": "§f\uDB80\uDE23 §r%s foar\u00fatgongen j\u00fbn oan %s spilers§r",
    "commands.advancement.grant.many.to.many.failure": "§f\uDB80\uDE23 §rKoo %s foar\u00fatgongen net jaan oan %s spilers, omdat se se al hawwe§r",
    "commands.advancement.grant.criterion.to.one.success": "§f\uDB80\uDE23 §rKritearium \u2018%s\u2019 fan foar\u00fatgong %s j\u00fbn oan %s§r",
    "commands.advancement.grant.criterion.to.one.failure": "§f\uDB80\uDE23 §rKritearium '%s' fan foar\u00fatgong %s koe net oan %s j\u00fbn wurde, omdat de spiler dizze al hat§r",
    "commands.advancement.grant.criterion.to.many.success": "§f\uDB80\uDE23 §rKritearium \u2018%s\u2019 fan foar\u00fatgong %s oan %s spilers j\u00fbn§r",
    "commands.advancement.grant.criterion.to.many.failure": "§f\uDB80\uDE23 §rKritearium \u2018%s\u2019 fan foar\u00fatgong %s koe net oan %s spilers j\u00fbn wurde, omdat se dizze al hawwe§r",
    "commands.advancement.revoke.one.to.one.success": "§f\uDB80\uDE23 §rFoar\u00fatgong %s ynlutsen fan %s§r",
    "commands.advancement.revoke.one.to.one.failure": "§f\uDB80\uDE23 §rKoe de foar\u00fatgong %s net ynl\u00fbke fan %s, omdat de spiler dizze net hat§r",
    "commands.advancement.revoke.one.to.many.success": "§f\uDB80\uDE23 §rFoar\u00fatgong %s fan %s spilers ynlutsen§r",
    "commands.advancement.revoke.one.to.many.failure": "§f\uDB80\uDE23 §rKoe de foar\u00fatgong %s net ynl\u00fbke fan %s spilers, omdat se dizze net hawwe§r",
    "commands.advancement.revoke.many.to.one.success": "§f\uDB80\uDE23 §r%s foar\u00fatgongen fan %s ynlutsen§r",
    "commands.advancement.revoke.many.to.one.failure": "§f\uDB80\uDE23 §rKoe %s foar\u00fatgongen fan %s net ynl\u00fbke, omdat se dizze net hawwe§r",
    "commands.advancement.revoke.many.to.many.success": "§f\uDB80\uDE23 §r%s foar\u00fatgongen fan %s spilers ynlutsen§r",
    "commands.advancement.revoke.many.to.many.failure": "§f\uDB80\uDE23 §rKoe %s foar\u00fatgongen fan %s spilers net ynl\u00fbke, omdat se dizze net hawwe§r",
    "commands.advancement.revoke.criterion.to.one.success": "§f\uDB80\uDE23 §rKritearium \u2018%s\u2019 fan foar\u00fatgong %s fan %s ynlutsen§r",
    "commands.advancement.revoke.criterion.to.one.failure": "§f\uDB80\uDE23 §rKoe kritearium \u2018%s\u2019 fan foar\u00fatgong %s fan %s net ynl\u00fbke, omdat de spiler dizze net hat§r",
    "commands.advancement.revoke.criterion.to.many.success": "§f\uDB80\uDE23 §rKritearium \u2018%s\u2019 fan foar\u00fatgong %s fan %s spilers ynlutsen§r",
    "commands.advancement.revoke.criterion.to.many.failure": "§f\uDB80\uDE23 §rKoe kritearium \u2018%s\u2019 fan foar\u00fatgong %s fan %s spilers net ynl\u00fbke, omdat se dizze net hawwe§r",
    "commands.attribute.failed.entity": "§f\uDB80\uDE23 §r\u2018%s\u2019 is gjin jildige entiteit foar dizze opdracht§r",
    "commands.attribute.failed.no_attribute": "§f\uDB80\uDE23 §rEntiteit %s hat attrib\u00fat %s net§r",
    "commands.attribute.failed.no_modifier": "§f\uDB80\uDE23 §rAttrib\u00fat %s foar entiteit %s hat modifikaasje %s net§r",
    "commands.attribute.failed.modifier_already_present": "§f\uDB80\uDE23 §rWiziger %s is al oanw\u00eazich op attrib\u00fat %s foar entiteit %s§r",
    "commands.attribute.value.get.success": "§f\uDB80\uDE23 §rWearde fan attrib\u00fat %s foar entiteit %s is %s§r",
    "commands.attribute.base_value.get.success": "§f\uDB80\uDE23 §rBasiswearde fan attrib\u00fat %s foar entiteit %s is %s§r",
    "commands.attribute.base_value.set.success": "§f\uDB80\uDE23 §rBasiswearde foar attrib\u00fat %s foar entiteit %s ynsteld op %s§r",
    "commands.attribute.modifier.add.success": "§f\uDB80\uDE23 §rWiziger %s oan attrib\u00fat %s foar entiteit %s tafoege§r",
    "commands.attribute.modifier.remove.success": "§f\uDB80\uDE23 §rWiziger %s fan attrib\u00fat %s foar entiteit %s fuortsmiten§r",
    "commands.attribute.modifier.value.get.success": "§f\uDB80\uDE23 §rWearde fan wiziger %s op attrib\u00fat %s foar entiteit %s is %s§r",
    "commands.forceload.added.failure": "§f\uDB80\uDE23 §rDer waarden gjin chunks markearre foar forsearre laden§r",
    "commands.forceload.added.single": "§f\uDB80\uDE23 §rChunk %s in diminsje %s markearre foar forseerre laden§r",
    "commands.forceload.added.multiple": "§f\uDB80\uDE23 §r%1$s chunks (fan %3$s oant %4$s) yn diminsje %2$s markearre foar forsearre laden§r",
    "commands.forceload.query.success": "§f\uDB80\uDE23 §rChunk %s yn diminsje %s markearre foar forsearre laden§r",
    "commands.forceload.query.failure": "§f\uDB80\uDE23 §rChunk %s yn diminsje %s is net markearre foar forsearre laden§r",
    "commands.forceload.list.single": "§f\uDB80\uDE23 §rForsearre laden chunk yn diminsje %s waard f\u00fbn op %s§r",
    "commands.forceload.list.multiple": "§f\uDB80\uDE23 §r%s forsearre laden chunks yn diminsje %s waarden f\u00fbn op %s§r",
    "commands.forceload.added.none": "§f\uDB80\uDE23 §rDer waarden gjin forsearre laden chunks yn diminsje %s f\u00fbn§r",
    "commands.forceload.removed.all": "§f\uDB80\uDE23 §rAlle forsearre laden chunks yn diminsje %s binne net langer sa markearre§r",
    "commands.forceload.removed.failure": "§f\uDB80\uDE23 §rDer waarden gjin chunks net langer markearre foar forsearre laden§r",
    "commands.forceload.removed.single": "§f\uDB80\uDE23 §rChunk %s yn diminsje %s wurdt net langer forsearre laden§r",
    "commands.forceload.removed.multiple": "§f\uDB80\uDE23 §r%1$s chunks (fan %3$s oant %4$s) yn diminsje %2$s wurde net langer markearre foar forsearre laden§r",
    "commands.forceload.toobig": "§f\uDB80\uDE23 §rTefolle chunks yn it opj\u00fbne gebiet (maksimaal %s, %s opj\u00fbn)§r",
    "commands.clear.success.single": "§f\uDB80\uDE23 §r%s foarwerp(en) fan %s fuortsmiten§r",
    "commands.clear.success.multiple": "§f\uDB80\uDE23 §r%s foarwerp(en) fan %s spilers fuortsmiten§r",
    "commands.clear.test.single": "§f\uDB80\uDE23 §r%s oerienkommend(e) foarwerp(en) f\u00fbn yn de ynventaris fan %s§r",
    "commands.clear.test.multiple": "§f\uDB80\uDE23 §r%s oerienkommend(e) foarwerp(en) f\u00fbn yn de ynventaris fan %s spilers§r",
    "commands.clone.success": "§f\uDB80\uDE23 §r%s blok(ken) mei sukses kloond§r",
    "commands.debug.started": "§f\uDB80\uDE23 §rTickprofilearring start§r",
    "commands.debug.stopped": "§f\uDB80\uDE23 §rTickprofilearring stoppe nei %s sekonde(n) en %s tick(s) (%s tick(s) per sekonde)§r",
    "commands.debug.notRunning": "§f\uDB80\uDE23 §rTickprofilearder is noch net start§r",
    "commands.debug.alreadyRunning": "§f\uDB80\uDE23 §rTickprofilearder is al start§r",
    "commands.debug.function.success.single": "§f\uDB80\uDE23 §r%s opdrachten fan funksje \u2018%s\u2019 opspoard en pleatst yn best\u00e2n %s§r",
    "commands.debug.function.success.multiple": "§f\uDB80\uDE23 §r%s opdrachten fan %s funksjes opspoard en pleatst yn best\u00e2n %s§r",
    "commands.debug.function.noRecursion": "§f\uDB80\uDE23 §rKin fan in funksje \u00fat net opspoare§r",
    "commands.debug.function.traceFailed": "§f\uDB80\uDE23 §rFunksje opspoare mislearre§r",
    "commands.defaultgamemode.success": "§f\uDB80\uDE23 §rDe standertspulmodus is no %s§r",
    "commands.difficulty.success": "§f\uDB80\uDE23 §rDe swierichheidsgraad is ynsteld op %s§r",
    "commands.difficulty.query": "§f\uDB80\uDE23 §rDe swierichheidsgraad is %s§r",
    "commands.drop.no_held_items": "§f\uDB80\uDE23 §rEntiteit kin gjin foarwerpen f\u00easth\u00e2lde§r",
    "commands.drop.no_loot_table": "§f\uDB80\uDE23 §rEntiteit %s hat gjin b\u00fattabel§r",
    "commands.drop.success.single": "§f\uDB80\uDE23 §r%s %s falle litten§r",
    "commands.drop.success.single_with_table": "§f\uDB80\uDE23 §r%s %s \u00fat b\u00fattabel %s falle litten§r",
    "commands.drop.success.multiple": "§f\uDB80\uDE23 §r%s foarwerpen falle litten§r",
    "commands.drop.success.multiple_with_table": "§f\uDB80\uDE23 §r%s foarwerpen \u00fat b\u00fattabel %s falle litten§r",
    "commands.effect.give.success.single": "§f\uDB80\uDE23 §rEffekt %s tafoege oan %s§r",
    "commands.effect.give.success.multiple": "§f\uDB80\uDE23 §rEffekt %s oan %s doelen tafoege§r",
    "commands.effect.clear.everything.success.single": "§f\uDB80\uDE23 §rAlle effekten fan %s fuortsmiten§r",
    "commands.effect.clear.everything.success.multiple": "§f\uDB80\uDE23 §rAlle effekten fan %s doelen fuortsmiten§r",
    "commands.effect.clear.specific.success.single": "§f\uDB80\uDE23 §rEffekt %s fan %s fuortsmiten§r",
    "commands.effect.clear.specific.success.multiple": "§f\uDB80\uDE23 §rEffekt %s fan %s doelen fuortsmiten§r",
    "commands.enchant.success.single": "§f\uDB80\uDE23 §rBetsjoening %s tapast op foarwerp fan %s§r",
    "commands.enchant.success.multiple": "§f\uDB80\uDE23 §rBetsjoening %s tapast op %s entiteiten§r",
    "commands.experience.add.points.success.single": "§f\uDB80\uDE23 §r%s \u00fbnderfiningspunt(en) oan %s j\u00fbn§r",
    "commands.experience.add.points.success.multiple": "§f\uDB80\uDE23 §r%s \u00fbnderfiningspunt(en) oan %s spilers j\u00fbn§r",
    "commands.experience.add.levels.success.single": "§f\uDB80\uDE23 §r%s \u00fbnderfiningsnivo('s) oan %s j\u00fbn§r",
    "commands.experience.add.levels.success.multiple": "§f\uDB80\uDE23 §r%s \u00fbnderfiningsnivo('s) oan %s spilers j\u00fbn§r",
    "commands.experience.set.points.success.single": "§f\uDB80\uDE23 §r%2$s hat no %1$s \u00fbnderfiningspunt(en)§r",
    "commands.experience.set.points.success.multiple": "§f\uDB80\uDE23 §r%2$s spilers hawwe no %1$s \u00fbnderfiningspunt(en)§r",
    "commands.experience.set.levels.success.single": "§f\uDB80\uDE23 §r%2$s hat no %1$s \u00fbnderfiningsnivo('s)§r",
    "commands.experience.set.levels.success.multiple": "§f\uDB80\uDE23 §r%2$s spilers hawwe no %1$s \u00fbnderfiningsnivo('s)§r",
    "commands.experience.query.points": "§f\uDB80\uDE23 §r%s hat %s \u00fbnderfiningspunten§r",
    "commands.experience.query.levels": "§f\uDB80\uDE23 §r%s hat %s \u00fbnderfiningsnivo('s)§r",
    "commands.fill.success": "§f\uDB80\uDE23 §r%s blok(ken) mei sukses folle§r",
    "commands.function.success.single": "§f\uDB80\uDE23 §r%s opdrachten fan funksje \u2018%s\u2019 \u00fatfierd§r",
    "commands.function.success.multiple": "§f\uDB80\uDE23 §r%s opdrachten fan %s funksjes \u00fatfierd§r",
    "commands.give.failed.toomanyitems": "§f\uDB80\uDE23 §rKin net mear as %s fan %s jaan§r",
    "commands.give.success.single": "§f\uDB80\uDE23 §r%2$s (\u00d7%1$s) j\u00fbn oan %s§r",
    "commands.give.success.multiple": "§f\uDB80\uDE23 §r%2$s (\u00d7%1$s) j\u00fbn oan %s spilers§r",
    "commands.playsound.success.single": "§f\uDB80\uDE23 §rL\u00fbd %s \u00f4fspile foar %s§r",
    "commands.playsound.success.multiple": "§f\uDB80\uDE23 §rL\u00fbd %s \u00f4fspile foar %s spilers§r",
    "commands.publish.success": "§f\uDB80\uDE23 §rMultyspilerspul wurdt host op poarte %s§r",
    "commands.list.players": "§f\uDB80\uDE23 §rDer binne %s fan de maksimaal %s spilers online: %s§r",
    "commands.list.nameAndId": "§f\uDB80\uDE23 §r%s: %s)§r",
    "commands.kill.success.single": "§f\uDB80\uDE23 §r%s deamakke§r",
    "commands.kill.success.multiple": "§f\uDB80\uDE23 §r%s entiteit(en) deamakke§r",
    "commands.kick.success": "§f\uDB80\uDE23 §r%s \u00fat it spul set: %s§r",
    "commands.message.display.outgoing": "§f\uDB80\uDE23 §rDo fl\u00fasterest nei %s: %s§r",
    "commands.message.display.incoming": "§f\uDB80\uDE23 §r%s fl\u00fasteret nei dy: %s§r",
    "commands.op.success": "§f\uDB80\uDE23 §r%s is no in serverbehearder§r",
    "commands.deop.success": "§f\uDB80\uDE23 §r%s is net langer in serverbehearder§r",
    "commands.ban.success": "§f\uDB80\uDE23 §r%s ferbanne: %s§r",
    "commands.pardon.success": "§f\uDB80\uDE23 §r%s is net langer ferbanne§r",
    "commands.particle.success": "§f\uDB80\uDE23 §rDieltsje %s wurdt toand§r",
    "commands.perf.started": "§f\uDB80\uDE23 §rStart mei 10 sekonden prestaasjesprofilearring (br\u00fbk \u2018/perf stop\u2019 om earder te stopjen)§r",
    "commands.perf.stopped": "§f\uDB80\uDE23 §rPrestaasjesprofilearring stoppe nei %s sekonde(n) en %s tick(s) (%s tick(s) per sekonde)§r",
    "commands.perf.reportSaved": "§f\uDB80\uDE23 §rDebugrapport bewarre yn %s§r",
    "commands.perf.reportFailed": "§f\uDB80\uDE23 §rKoe gjin debugrapport meitsje§r",
    "commands.perf.notRunning": "§f\uDB80\uDE23 §rPrestaasjesprofilearder is noch net start§r",
    "commands.perf.alreadyRunning": "§f\uDB80\uDE23 §rPrestaasjesprofilearder is al start§r",
    "commands.jfr.started": "§f\uDB80\uDE23 §rJFR -profilearring start§r",
    "commands.jfr.start.failed": "§f\uDB80\uDE23 §rJFR -profilearring mislearre§r",
    "commands.jfr.stopped": "§f\uDB80\uDE23 §rJFR -profilearring stoppe en dumpt nei %s§r",
    "commands.jfr.dump.failed": "§f\uDB80\uDE23 §rJFR -opname dumpe mislearre: %s§r",
    "commands.seed.success": "§f\uDB80\uDE23 §rSeed: %s§r",
    "commands.stop.stopping": "§f\uDB80\uDE23 §rServer wurdt stoppe§r",
    "commands.time.query": "§f\uDB80\uDE23 §rDe tiid is %s§r",
    "commands.time.set": "§f\uDB80\uDE23 §rTiid ynsteld nei %s§r",
    "commands.schedule.created.function": "§f\uDB80\uDE23 §rFunksje \u2018%s\u2019 pland nei %s ticks op spultiid %s§r",
    "commands.schedule.created.tag": "§f\uDB80\uDE23 §rEigenskip \u2018%s\u2019 pland nei %s ticks op spultiid %s§r",
    "commands.schedule.cleared.success": "§f\uDB80\uDE23 §r%s planning(en) mei ID %s fuortsmiten§r",
    "commands.schedule.cleared.failure": "§f\uDB80\uDE23 §rGjin planningen mei Id %s f\u00fbn§r",
    "commands.schedule.same_tick": "§f\uDB80\uDE23 §rKin net planne foar de aktuele tick§r",
    "commands.gamemode.success.self": "§f\uDB80\uDE23 §rEigen spulmodus wizige nei %s§r",
    "commands.gamemode.success.other": "§f\uDB80\uDE23 §r%s syn spulmodus is wizige nei %s§r",
    "commands.gamerule.query": "§f\uDB80\uDE23 §rSpulregel %s is op dit stuit %s§r",
    "commands.gamerule.set": "§f\uDB80\uDE23 §rSpulregel %s is ynsteld op: %s§r",
    "commands.save.disabled": "§f\uDB80\uDE23 §rAutomatysk bewarjen is no \u00fatskeakele§r",
    "commands.save.enabled": "§f\uDB80\uDE23 §rAutomatysk bewarjen is no ynskeakele§r",
    "commands.save.saving": "§f\uDB80\uDE23 §rIt spul bewarje (dit kin efkes duorje!)§r",
    "commands.save.success": "§f\uDB80\uDE23 §rIt spul is bewarre§r",
    "commands.setidletimeout.success": "§f\uDB80\uDE23 §rDe maksimale tiid dy't in spiler ynaktyf w\u00eaze mei, is no %s min\u00fat/minuten§r",
    "commands.banlist.none": "§f\uDB80\uDE23 §rGjin spilers ferballe§r",
    "commands.banlist.list": "§f\uDB80\uDE23 §r%s spiler(s) is/binne ferballe:§r",
    "commands.banlist.entry": "§f\uDB80\uDE23 §r%s waard ferballe troch %s: %s§r",
    "commands.bossbar.create.success": "§f\uDB80\uDE23 §rOanpaste baasbalke %s makke§r",
    "commands.bossbar.remove.success": "§f\uDB80\uDE23 §rOanpaste baasbalke %s fuortsmiten§r",
    "commands.bossbar.list.bars.none": "§f\uDB80\uDE23 §rDer binne gjin oanpaste baasbalken aktyf§r",
    "commands.bossbar.list.bars.some": "§f\uDB80\uDE23 §rDer is/binne %s oanpaste baasbalke(n) aktyf: %s§r",
    "commands.bossbar.set.players.success.none": "§f\uDB80\uDE23 §rOanpaste baasbalke %s hat net langer spilers§r",
    "commands.bossbar.set.players.success.some": "§f\uDB80\uDE23 §rOanpaste baasbalke %s hat no %s spiler(s): %s§r",
    "commands.bossbar.set.name.success": "§f\uDB80\uDE23 §rOanpaste baasbalke %s is omneame§r",
    "commands.bossbar.set.color.success": "§f\uDB80\uDE23 §rOanpaste baasbalke %s hat in oare kleur§r",
    "commands.bossbar.set.style.success": "§f\uDB80\uDE23 §rOanpaste baasbalke %s hat in oare styl§r",
    "commands.bossbar.set.value.success": "§f\uDB80\uDE23 §rOanpaste baasbalke %s hat %s as nije wearde§r",
    "commands.bossbar.set.max.success": "§f\uDB80\uDE23 §rOanpaste baasbalke %s hat %s as nij maksimum§r",
    "commands.bossbar.set.visible.success.visible": "§f\uDB80\uDE23 §rOanpaste baasbalke %s is no sichtber§r",
    "commands.bossbar.set.visible.success.hidden": "§f\uDB80\uDE23 §rOanpaste baasbalke %s is no ferstoppe§r",
    "commands.bossbar.get.value": "§f\uDB80\uDE23 §rOanpaste baasbalke %s hat %s as wearde§r",
    "commands.bossbar.get.max": "§f\uDB80\uDE23 §rOanpaste baasbalke %s hat %s as maksimum§r",
    "commands.bossbar.get.visible.visible": "§f\uDB80\uDE23 §rOanpaste baasbalke %s is sichtber§r",
    "commands.bossbar.get.visible.hidden": "§f\uDB80\uDE23 §rOanpaste baasbalke %s is ferstoppe§r",
    "commands.bossbar.get.players.none": "§f\uDB80\uDE23 §rFoar oanpaste baasbalke %s binne gjin spilers online§r",
    "commands.bossbar.get.players.some": "§f\uDB80\uDE23 §rFoar oanpaste baasbalke %s is/binne %s spiler(s) op dit stuit online: %s§r",
    "commands.recipe.give.success.single": "§f\uDB80\uDE23 §r%s resepten frijspile foar %s§r",
    "commands.recipe.give.success.multiple": "§f\uDB80\uDE23 §r%s resepten frijspile foar %s spilers§r",
    "commands.recipe.take.success.single": "§f\uDB80\uDE23 §r%s resepten tebeknommen fan %s§r",
    "commands.recipe.take.success.multiple": "§f\uDB80\uDE23 §r%s resepten tebeknommen fan %s spilers§r",
    "commands.summon.success": "§f\uDB80\uDE23 §rNij %s oproppen§r",
    "commands.whitelist.enabled": "§f\uDB80\uDE23 §rWite list is ynskeakele§r",
    "commands.whitelist.disabled": "§f\uDB80\uDE23 §rWite list is \u00fatskeakele§r",
    "commands.whitelist.none": "§f\uDB80\uDE23 §rDer stean gjin spilers op de wite list§r",
    "commands.whitelist.list": "§f\uDB80\uDE23 §r%s spiler(s) stiet/stean op de wite list: %s§r",
    "commands.whitelist.add.success": "§f\uDB80\uDE23 §r%s oan de wite list tafoege§r",
    "commands.whitelist.remove.success": "§f\uDB80\uDE23 §r%s \u00fat de wite list fuortsmiten§r",
    "commands.whitelist.reloaded": "§f\uDB80\uDE23 §rWite list opnij laden§r",
    "commands.weather.set.clear": "§f\uDB80\uDE23 §rWaar ynsteld op helder§r",
    "commands.weather.set.rain": "§f\uDB80\uDE23 §rWaar ynsteld op rein§r",
    "commands.weather.set.thunder": "§f\uDB80\uDE23 §rWaar ynsteld op rein en tonger§r",
    "commands.spawnpoint.success.single": "§f\uDB80\uDE23 §rSpawnpunt fan %6$s ynsteld op %1$s, %2$s, %3$s [%4$s] yn %5$s§r",
    "commands.spawnpoint.success.multiple": "§f\uDB80\uDE23 §rSpawnpunt fan %6$s spilers ynsteld op %1$s, %2$s, %3$s [%4$s] yn %5$s§r",
    "commands.stopsound.success.source.sound": "§f\uDB80\uDE23 §rL\u00fbd \u2018%s\u2019 stoppe fan boarne \u2018%s\u2019§r",
    "commands.stopsound.success.source.any": "§f\uDB80\uDE23 §rAlle l\u00fbden fan boarne \u2018%s\u2019 stoppe§r",
    "commands.stopsound.success.sourceless.sound": "§f\uDB80\uDE23 §rL\u00fbd \u2018%s\u2019 stoppe§r",
    "commands.stopsound.success.sourceless.any": "§f\uDB80\uDE23 §rAlle l\u00fbden stoppe§r",
    "commands.setworldspawn.success": "§f\uDB80\uDE23 §rWr\u00e2ldspawnpunt is ynsteld op %s, %s, %s [%s]§r",
    "commands.spreadplayers.success.teams": "§f\uDB80\uDE23 §r%s teams ferspraad oer %s, %s, mei in gemiddelde \u00f4fst\u00e2n fan %s blokken dertusken§r",
    "commands.spreadplayers.success.entities": "§f\uDB80\uDE23 §r%s spilers ferspraad oer %s, %s, mei in gemiddelde \u00f4fst\u00e2n fan %s blokken dertusken§r",
    "commands.setblock.success": "§f\uDB80\uDE23 §rBlok op %s, %s, %s wizige§r",
    "commands.banip.success": "§f\uDB80\uDE23 §rIP-adres %s ferballe: %s§r",
    "commands.banip.info": "§f\uDB80\uDE23 §rIt ferballen hat ynfloed op %s spiler(s): %s§r",
    "commands.pardonip.success": "§f\uDB80\uDE23 §rIP-adres %s net langer ferballe§r",
    "commands.teleport.success.entity.single": "§f\uDB80\uDE23 §r%s nei %s teleportearre§r",
    "commands.teleport.success.entity.multiple": "§f\uDB80\uDE23 §r%s entiteiten teleportearre nei %s§r",
    "commands.teleport.success.location.single": "§f\uDB80\uDE23 §r%s teleportearre nei %s, %s, %s§r",
    "commands.teleport.success.location.multiple": "§f\uDB80\uDE23 §r%s entiteiten teleportearre nei %s, %s, %s§r",
    "commands.teleport.invalidPosition": "§f\uDB80\uDE23 §rUnjildige posysje foar teleportaasje§r",
    "commands.title.cleared.single": "§f\uDB80\uDE23 §rTitels foar %s wiske§r",
    "commands.title.cleared.multiple": "§f\uDB80\uDE23 §rTitels foar %s spilers wiske§r",
    "commands.title.reset.single": "§f\uDB80\uDE23 §rTitelynstellingen foar %s opnij ynsteld§r",
    "commands.title.reset.multiple": "§f\uDB80\uDE23 §rTitelynstellingen foar %s spilers opnij ynsteld§r",
    "commands.title.show.title.single": "§f\uDB80\uDE23 §rNije titel wurdt foar %s toand§r",
    "commands.title.show.title.multiple": "§f\uDB80\uDE23 §rNije titel wurdt foar %s spilers toand§r",
    "commands.title.show.subtitle.single": "§f\uDB80\uDE23 §rNije subtitel wurdt foar %s toand§r",
    "commands.title.show.subtitle.multiple": "§f\uDB80\uDE23 §rNije subtitel wurdt foar %s spilers toand§r",
    "commands.title.show.actionbar.single": "§f\uDB80\uDE23 §rNije aksjebalketitel wurdt foar %s toand§r",
    "commands.title.show.actionbar.multiple": "§f\uDB80\uDE23 §rNije aksjebalketitel wurdt foar %s spilers toand§r",
    "commands.title.times.single": "§f\uDB80\uDE23 §rTiteltoantiid wizige foar %s§r",
    "commands.title.times.multiple": "§f\uDB80\uDE23 §rTiteltoantiid wizige foar %s spilers§r",
    "commands.worldborder.set.grow": "§f\uDB80\uDE23 §rWr\u00e2ldgrins wurdt fergrutte nei %s blokken breed yn %s sekonde(n)§r",
    "commands.worldborder.set.shrink": "§f\uDB80\uDE23 §rWr\u00e2ldgrins wurdt ferlytse nei %s blokken breed yn %s sekonde(n)§r",
    "commands.worldborder.set.immediate": "§f\uDB80\uDE23 §rWr\u00e2ldgrins is ynsteld op %s blokken breed§r",
    "commands.worldborder.center.success": "§f\uDB80\uDE23 §rIt midden fan de wr\u00e2ldgrins is ynsteld op %s, %s§r",
    "commands.worldborder.get": "§f\uDB80\uDE23 §rDe wr\u00e2ldgrins is op it stuit %s blokken wiid§r",
    "commands.worldborder.damage.buffer.success": "§f\uDB80\uDE23 §rWr\u00e2ldgrinsskeabuffer ynsteld op %s blok(ken)§r",
    "commands.worldborder.damage.amount.success": "§f\uDB80\uDE23 §rHoemannichte wr\u00e2ldgrinsskea ynsteld op %s per blok elke sekonde§r",
    "commands.worldborder.warning.time.success": "§f\uDB80\uDE23 §rWr\u00e2lldgrinswarsk\u00f4gingstiid insteld op %s sekonde(n)§r",
    "commands.worldborder.warning.distance.success": "§f\uDB80\uDE23 §rWr\u00e2ldgrinswarsk\u00f4gings\u00f4fst\u00e2n ynsteld op %s blok(ken)§r",
    "commands.tag.add.success.single": "§f\uDB80\uDE23 §rEigenskip \u2018%s\u2018 tafoege oan %s§r",
    "commands.tag.add.success.multiple": "§f\uDB80\uDE23 §rEigenskip \u2018%s\u2019 oan %s entiteiten tafoege§r",
    "commands.tag.remove.success.single": "§f\uDB80\uDE23 §rEigenskip \u2018%s\u2019 fan %s fuortsmiten§r",
    "commands.tag.remove.success.multiple": "§f\uDB80\uDE23 §rEigenskip \u2018%s\u2019 fan %s entiteiten fuortmsiten§r",
    "commands.tag.list.single.empty": "§f\uDB80\uDE23 §r%s hat gjin eigenskippen§r",
    "commands.tag.list.single.success": "§f\uDB80\uDE23 §r%s hat %s eigenskip(pen): %s§r",
    "commands.tag.list.multiple.empty": "§f\uDB80\uDE23 §rGjin fan de %s entiteiten hawwe eigenskippen§r",
    "commands.tag.list.multiple.success": "§f\uDB80\uDE23 §rDe %s entiteiten hawwe yn totaal %s eigenskip(pen): %s§r",
    "commands.team.list.members.empty": "§f\uDB80\uDE23 §rTeam %s hat gjin leden§r",
    "commands.team.list.members.success": "§f\uDB80\uDE23 §rTeam %s hat %s lid/leden: %s§r",
    "commands.team.list.teams.empty": "§f\uDB80\uDE23 §rDer binne gjin teams§r",
    "commands.team.list.teams.success": "§f\uDB80\uDE23 §rDer is/binne %s team(s): %s§r",
    "commands.team.add.success": "§f\uDB80\uDE23 §rTeam %s makke§r",
    "commands.team.remove.success": "§f\uDB80\uDE23 §rTeam %s is fuortsmiten§r",
    "commands.team.empty.success": "§f\uDB80\uDE23 §r%s lid/leden fan team %s fuortsmiten§r",
    "commands.team.option.color.success": "§f\uDB80\uDE23 §rDe kleur fan team %s wizige nei %s§r",
    "commands.team.option.name.success": "§f\uDB80\uDE23 §rNamme fan team %s bywurke§r",
    "commands.team.option.friendlyfire.enabled": "§f\uDB80\uDE23 §rFreonskiplik fjoer foar team %s ynskeakele§r",
    "commands.team.option.friendlyfire.disabled": "§f\uDB80\uDE23 §rFreonskiplik fjoer foar team %s \u00fatskeakele§r",
    "commands.team.option.seeFriendlyInvisibles.enabled": "§f\uDB80\uDE23 §rTeam %s kin \u00fbnsichtbere teamleden sjen§r",
    "commands.team.option.seeFriendlyInvisibles.disabled": "§f\uDB80\uDE23 §rTeam %s kin net langer \u00fbnsichtbere teamleden sjen§r",
    "commands.team.option.nametagVisibility.success": "§f\uDB80\uDE23 §rNammekaartsichtberheid fan team %s is no \u2018%s\u2019§r",
    "commands.team.option.deathMessageVisibility.success": "§f\uDB80\uDE23 §rFerstjerberjochtsichtberheid fan team %s is no \u2018%s\u2019§r",
    "commands.team.option.collisionRule.success": "§f\uDB80\uDE23 §rKontaktrigel foar team %s is no \u2018%s\u2019§r",
    "commands.team.option.prefix.success": "§f\uDB80\uDE23 §rTeamfoarfoegsel ynsteld op %s§r",
    "commands.team.option.suffix.success": "§f\uDB80\uDE23 §rTeamefterfoegsel ynsteld op %s§r",
    "commands.team.join.success.single": "§f\uDB80\uDE23 §r%s tafoege oan team %s§r",
    "commands.team.join.success.multiple": "§f\uDB80\uDE23 §r%s leden oan team %s tafoege§r",
    "commands.team.leave.success.single": "§f\uDB80\uDE23 §r%s \u00fat elk team fuortsmiten§r",
    "commands.team.leave.success.multiple": "§f\uDB80\uDE23 §r%s leden fan elk team fuortsmiten§r",
    "commands.trigger.simple.success": "§f\uDB80\uDE23 §r%s aktivearre§r",
    "commands.trigger.add.success": "§f\uDB80\uDE23 §r%s aktivearre (%s tafoege oan de wearde)§r",
    "commands.trigger.set.success": "§f\uDB80\uDE23 §r%s aktivearre (wearde ynsteld op %s)§r",
    "commands.scoreboard.objectives.list.empty": "§f\uDB80\uDE23 §rDer is/binne gjin doel(en)§r",
    "commands.scoreboard.objectives.list.success": "§f\uDB80\uDE23 §rDer is/binne %s doel(en): %s§r",
    "commands.scoreboard.objectives.add.success": "§f\uDB80\uDE23 §rDoel %s makke§r",
    "commands.scoreboard.objectives.remove.success": "§f\uDB80\uDE23 §rDoel %s fuortsmiten§r",
    "commands.scoreboard.objectives.display.cleared": "§f\uDB80\uDE23 §rElk doel op doelwerjefteplak %s fuortsmiten§r",
    "commands.scoreboard.objectives.display.set": "§f\uDB80\uDE23 §rDoelwerjefteplak %s toant no doel %s§r",
    "commands.scoreboard.objectives.modify.displayname": "§f\uDB80\uDE23 §rWerjeftenamme fan \u2018%s\u2019 nei \u2018%s\u2019 wizige§r",
    "commands.scoreboard.objectives.modify.rendertype": "§f\uDB80\uDE23 §rWerjeftesoarte fan doel %s wizige§r",
    "commands.scoreboard.players.list.empty": "§f\uDB80\uDE23 §rDer wurde gjin entiteiten folge§r",
    "commands.scoreboard.players.list.success": "§f\uDB80\uDE23 §r%s entiteit(en) wurdt/wurde folge: %s§r",
    "commands.scoreboard.players.list.entity.empty": "§f\uDB80\uDE23 §r%s hat gjin skoares§r",
    "commands.scoreboard.players.list.entity.success": "§f\uDB80\uDE23 §r%s hat %s skoare(s):§r",
    "commands.scoreboard.players.list.entity.entry": "§f\uDB80\uDE23 §r%s: %s§r",
    "commands.scoreboard.players.set.success.single": "§f\uDB80\uDE23 §r%s ynsteld op %3$s foar %2$s§r",
    "commands.scoreboard.players.set.success.multiple": "§f\uDB80\uDE23 §r%s ynsteld op %3$s foar %2$s entiteiten§r",
    "commands.scoreboard.players.add.success.single": "§f\uDB80\uDE23 §r%s tafoege oan %s (no %4$s) foar %3$s§r",
    "commands.scoreboard.players.add.success.multiple": "§f\uDB80\uDE23 §r%s tafoege oan %s foar %s entiteiten§r",
    "commands.scoreboard.players.remove.success.single": "§f\uDB80\uDE23 §r%s fuortsmiten fan %s (no %4$s) foar %3$s§r",
    "commands.scoreboard.players.remove.success.multiple": "§f\uDB80\uDE23 §r%s fuortsmiten fan %s foar %s entiteiten§r",
    "commands.scoreboard.players.reset.all.single": "§f\uDB80\uDE23 §rAlle skoares foar %s opnij ynsteld§r",
    "commands.scoreboard.players.reset.all.multiple": "§f\uDB80\uDE23 §rAlle skoares fan %s entiteiten opnij ynsteld§r",
    "commands.scoreboard.players.reset.specific.single": "§f\uDB80\uDE23 §r%s opnij ynsteld foar %s§r",
    "commands.scoreboard.players.reset.specific.multiple": "§f\uDB80\uDE23 §r%s foar %s entiteiten opnij ynsteld§r",
    "commands.scoreboard.players.enable.success.single": "§f\uDB80\uDE23 §rOarsaak %s ynskeakele foar %s§r",
    "commands.scoreboard.players.enable.success.multiple": "§f\uDB80\uDE23 §rTrigger %s foar %s entiteiten ynskeakele§r",
    "commands.scoreboard.players.operation.success.single": "§f\uDB80\uDE23 §r%s op %3$s foar %2$s ynsteld§r",
    "commands.scoreboard.players.operation.success.multiple": "§f\uDB80\uDE23 §r%s fernijd foar %s entiteiten§r",
    "commands.scoreboard.players.get.success": "§f\uDB80\uDE23 §r%s hat %s %s§r",
    "commands.reload.success": "§f\uDB80\uDE23 §rOpnij lade!§r",
    "commands.reload.failure": "§f\uDB80\uDE23 §rOpnij laden mislearre, \u00e2lde gegevens bewarre§r",
    "commands.data.entity.modified": "§f\uDB80\uDE23 §rEntiteitsdata fan %s oanpast§r",
    "commands.data.entity.query": "§f\uDB80\uDE23 §r%s hat de folgjende entiteitsdata: %s§r",
    "commands.data.entity.get": "§f\uDB80\uDE23 §r\u2018%s\u2019 fan %s nei skealingsfaktor %s is %s§r",
    "commands.data.block.modified": "§f\uDB80\uDE23 §rBlokdata op posysje %s, %s, %s oanpast§r",
    "commands.data.block.query": "§f\uDB80\uDE23 §r%s, %s, %s hat de folgjende blokdata: %s§r",
    "commands.data.block.get": "§f\uDB80\uDE23 §r\u2018%s\u2019 fan it blok op posysje %s, %s, %s nei skealingsfaktor %s is %s§r",
    "commands.data.storage.modified": "§f\uDB80\uDE23 §rOpslach %s oanpast§r",
    "commands.data.storage.query": "§f\uDB80\uDE23 §rOpslach %s hat de folgjende ynh\u00e2ld: %s§r",
    "commands.data.storage.get": "§f\uDB80\uDE23 §r%s in opslach %s nei skealingsfaktor %s is %s§r",
    "commands.datapack.list.enabled.success": "§f\uDB80\uDE23 §rDer is/binne %s datapakket(ten) ynskeakele: %s§r",
    "commands.datapack.list.enabled.none": "§f\uDB80\uDE23 §rDer binne gjin datapakketten ynskeakele§r",
    "commands.datapack.list.available.success": "§f\uDB80\uDE23 §rDer is/binne %s datapakket(ten) beskikber: %s§r",
    "commands.datapack.list.available.none": "§f\uDB80\uDE23 §rDer binne gjin datapakketten mear beskikber§r",
    "commands.datapack.modify.enable": "§f\uDB80\uDE23 §rDatapakket %s wurdt ynskeakele§r",
    "commands.datapack.modify.disable": "§f\uDB80\uDE23 §rDatapakket %s wurdt \u00fatskeakele§r",
    "commands.spectate.success.stopped": "§f\uDB80\uDE23 §rDo sk\u00f4gest net langer in entiteit§r",
    "commands.spectate.success.started": "§f\uDB80\uDE23 §r%s oan it sk\u00f4gjen§r",
    "commands.spectate.not_spectator": "§f\uDB80\uDE23 §r%s sit net yn de task\u00f4germodus§r",
    "commands.spectate.self": "§f\uDB80\uDE23 §rDo kinst dysels net task\u00f4gje§r",
    "commands.item.target.not_a_container": "§f\uDB80\uDE23 §rDoelposysje %s, %s, %s is gjin kontener§r",
    "commands.item.source.not_a_container": "§f\uDB80\uDE23 §rBoarneposysje %s, %s, %s is gjin kontener§r",
    "commands.item.target.no_such_slot": "§f\uDB80\uDE23 §rIt doel hat ynventarisfek %s net§r",
    "commands.item.source.no_such_slot": "§f\uDB80\uDE23 §rDe boarne hat slot %s net§r",
    "commands.item.target.no_changes": "§f\uDB80\uDE23 §rGjin doelen akseptearje foarwerpen yn slot %s§r",
    "commands.item.target.no_changed.known_item": "§f\uDB80\uDE23 §rGjin doelen akseptearje foarwerpen %s yn slot %s§r",
    "commands.item.block.set.success": "§f\uDB80\uDE23 §rIn ynventarisfek op %s, %s, %s ferfongen troch %s§r",
    "commands.item.entity.set.success.single": "§f\uDB80\uDE23 §rIn ynventarisfek fan %s ferfongen troch %s§r",
    "commands.item.entity.set.success.multiple": "§f\uDB80\uDE23 §rIn ynventarisfek fan %s entiteiten ferfongen troch %s§r",
    "commands.gamerule.query": "§f\uDBFF\uDFA8 §rSpulregel %s is op dit stuit %s§r",
    "commands.gamerule.set": "§f\uDBFF\uDFA8 §rSpulregel %s is ynsteld op: %s§r",
    "commands.recipe.give.success.single": "§f\uDBFF\uDFA9 §r%s resepten frijspile foar %s§r",
    "commands.recipe.give.success.multiple": "§f\uDBFF\uDFA9 §r%s resepten frijspile foar %s spilers§r",
    "commands.recipe.take.success.single": "§f\uDBFF\uDFA9 §r%s resepten tebeknommen fan %s§r",
    "commands.recipe.take.success.multiple": "§f\uDBFF\uDFA9 §r%s resepten tebeknommen fan %s spilers§r",
    "commands.worldborder.set.grow": "§f\uDBFF\uDFBA §rWr\u00e2ldgrins wurdt fergrutte nei %s blokken breed yn %s sekonde(n)§r",
    "commands.worldborder.set.shrink": "§f\uDBFF\uDFBA §rWr\u00e2ldgrins wurdt ferlytse nei %s blokken breed yn %s sekonde(n)§r",
    "commands.worldborder.set.immediate": "§f\uDBFF\uDFBA §rWr\u00e2ldgrins is ynsteld op %s blokken breed§r",
    "commands.worldborder.center.success": "§f\uDBFF\uDFBA §rIt midden fan de wr\u00e2ldgrins is ynsteld op %s, %s§r",
    "commands.worldborder.get": "§f\uDBFF\uDFBA §rDe wr\u00e2ldgrins is op it stuit %s blokken wiid§r",
    "commands.worldborder.damage.buffer.success": "§f\uDBFF\uDFBA §rWr\u00e2ldgrinsskeabuffer ynsteld op %s blok(ken)§r",
    "commands.worldborder.damage.amount.success": "§f\uDBFF\uDFBA §rHoemannichte wr\u00e2ldgrinsskea ynsteld op %s per blok elke sekonde§r",
    "commands.worldborder.warning.time.success": "§f\uDBFF\uDFBA §rWr\u00e2lldgrinswarsk\u00f4gingstiid insteld op %s sekonde(n)§r",
    "commands.worldborder.warning.distance.success": "§f\uDBFF\uDFBA §rWr\u00e2ldgrinswarsk\u00f4gings\u00f4fst\u00e2n ynsteld op %s blok(ken)§r",
    "commands.experience.add.points.success.single": "§f\uDBFF\uDFBB §r%s \u00fbnderfiningspunt(en) oan %s j\u00fbn§r",
    "commands.experience.add.points.success.multiple": "§f\uDBFF\uDFBB §r%s \u00fbnderfiningspunt(en) oan %s spilers j\u00fbn§r",
    "commands.experience.add.levels.success.single": "§f\uDBFF\uDFBB §r%s \u00fbnderfiningsnivo('s) oan %s j\u00fbn§r",
    "commands.experience.add.levels.success.multiple": "§f\uDBFF\uDFBB §r%s \u00fbnderfiningsnivo('s) oan %s spilers j\u00fbn§r",
    "commands.experience.set.points.success.single": "§f\uDBFF\uDFBB §r%2$s hat no %1$s \u00fbnderfiningspunt(en)§r",
    "commands.experience.set.points.success.multiple": "§f\uDBFF\uDFBB §r%2$s spilers hawwe no %1$s \u00fbnderfiningspunt(en)§r",
    "commands.experience.set.levels.success.single": "§f\uDBFF\uDFBB §r%2$s hat no %1$s \u00fbnderfiningsnivo('s)§r",
    "commands.experience.set.levels.success.multiple": "§f\uDBFF\uDFBB §r%2$s spilers hawwe no %1$s \u00fbnderfiningsnivo('s)§r",
    "commands.experience.query.points": "§f\uDBFF\uDFBB §r%s hat %s \u00fbnderfiningspunten§r",
    "commands.experience.query.levels": "§f\uDBFF\uDFBB §r%s hat %s \u00fbnderfiningsnivo('s)§r",
    "commands.tag.add.success.single": "§f\uDBFF\uDFBC §rEigenskip \u2018%s\u2018 tafoege oan %s§r",
    "commands.tag.add.success.multiple": "§f\uDBFF\uDFBC §rEigenskip \u2018%s\u2019 oan %s entiteiten tafoege§r",
    "commands.tag.remove.success.single": "§f\uDBFF\uDFBC §rEigenskip \u2018%s\u2019 fan %s fuortsmiten§r",
    "commands.tag.remove.success.multiple": "§f\uDBFF\uDFBC §rEigenskip \u2018%s\u2019 fan %s entiteiten fuortmsiten§r",
    "commands.tag.list.single.empty": "§f\uDBFF\uDFBC §r%s hat gjin eigenskippen§r",
    "commands.tag.list.single.success": "§f\uDBFF\uDFBC §r%s hat %s eigenskip(pen): %s§r",
    "commands.tag.list.multiple.empty": "§f\uDBFF\uDFBC §rGjin fan de %s entiteiten hawwe eigenskippen§r",
    "commands.tag.list.multiple.success": "§f\uDBFF\uDFBC §rDe %s entiteiten hawwe yn totaal %s eigenskip(pen): %s§r",
    "commands.bossbar.create.success": "§f\uDBFF\uDFBD §rOanpaste baasbalke %s makke§r",
    "commands.bossbar.remove.success": "§f\uDBFF\uDFBD §rOanpaste baasbalke %s fuortsmiten§r",
    "commands.bossbar.list.bars.none": "§f\uDBFF\uDFBD §rDer binne gjin oanpaste baasbalken aktyf§r",
    "commands.bossbar.list.bars.some": "§f\uDBFF\uDFBD §rDer is/binne %s oanpaste baasbalke(n) aktyf: %s§r",
    "commands.bossbar.set.players.success.none": "§f\uDBFF\uDFBD §rOanpaste baasbalke %s hat net langer spilers§r",
    "commands.bossbar.set.players.success.some": "§f\uDBFF\uDFBD §rOanpaste baasbalke %s hat no %s spiler(s): %s§r",
    "commands.bossbar.set.name.success": "§f\uDBFF\uDFBD §rOanpaste baasbalke %s is omneame§r",
    "commands.bossbar.set.color.success": "§f\uDBFF\uDFBD §rOanpaste baasbalke %s hat in oare kleur§r",
    "commands.bossbar.set.style.success": "§f\uDBFF\uDFBD §rOanpaste baasbalke %s hat in oare styl§r",
    "commands.bossbar.set.value.success": "§f\uDBFF\uDFBD §rOanpaste baasbalke %s hat %s as nije wearde§r",
    "commands.bossbar.set.max.success": "§f\uDBFF\uDFBD §rOanpaste baasbalke %s hat %s as nij maksimum§r",
    "commands.bossbar.set.visible.success.visible": "§f\uDBFF\uDFBD §rOanpaste baasbalke %s is no sichtber§r",
    "commands.bossbar.set.visible.success.hidden": "§f\uDBFF\uDFBD §rOanpaste baasbalke %s is no ferstoppe§r",
    "commands.bossbar.get.value": "§f\uDBFF\uDFBD §rOanpaste baasbalke %s hat %s as wearde§r",
    "commands.bossbar.get.max": "§f\uDBFF\uDFBD §rOanpaste baasbalke %s hat %s as maksimum§r",
    "commands.bossbar.get.visible.visible": "§f\uDBFF\uDFBD §rOanpaste baasbalke %s is sichtber§r",
    "commands.bossbar.get.visible.hidden": "§f\uDBFF\uDFBD §rOanpaste baasbalke %s is ferstoppe§r",
    "commands.bossbar.get.players.none": "§f\uDBFF\uDFBD §rFoar oanpaste baasbalke %s binne gjin spilers online§r",
    "commands.bossbar.get.players.some": "§f\uDBFF\uDFBD §rFoar oanpaste baasbalke %s is/binne %s spiler(s) op dit stuit online: %s§r",
    "commands.bossbar.set.players.unchanged": "§f\uDBFF\uDFBD §rNeat wizige, omdat dizze spilers al oan de baasbalke tafoege binne en net ien kin tafoege of fuortsmiten wurde§r",
    "commands.bossbar.set.name.unchanged": "§f\uDBFF\uDFBD §rNeat wizige, omdat dit al de namme fan dizze baasbalke is§r",
    "commands.bossbar.set.color.unchanged": "§f\uDBFF\uDFBD §rNeat wizige, omdat dit al de kleur fan dizze baasbalke is§r",
    "commands.bossbar.set.style.unchanged": "§f\uDBFF\uDFBD §rNeat wizige, omdat dit al de styl fan dizze baasbalke is§r",
    "commands.bossbar.set.value.unchanged": "§f\uDBFF\uDFBD §rNeat wizige, omdat dit al de wearde fan dizze baasbalke is§r",
    "commands.bossbar.set.max.unchanged": "§f\uDBFF\uDFBD §rNeat wizige, omdat dit al it maksimum fan dizze baasbalke is§r",
    "commands.bossbar.set.visibility.unchanged.hidden": "§f\uDBFF\uDFBD §rNeat wizige, omdat dizze baasbalke al ferstoppe is§r",
    "commands.bossbar.set.visibility.unchanged.visible": "§f\uDBFF\uDFBD §rNeat wizige, omdat dizze baasbalke al sichtber is§r",
    "commands.summon.success": "§f\uDBFF\uDFBE §rNij %s oproppen§r",
    "commands.kill.success.single": "§f\uDBFF\uDFBF §r%s deamakke§r",
    "commands.kill.success.multiple": "§f\uDBFF\uDFBF §r%s entiteit(en) deamakke§r",
    "commands.kick.success": "§f\uDBFF\uDFBF §r%s \u00fat it spul set: %s§r",
    "commands.playsound.success.single": "§f\uDBFF\uDFB0 §rL\u00fbd %s \u00f4fspile foar %s§r",
    "commands.playsound.success.multiple": "§f\uDBFF\uDFB0 §rL\u00fbd %s \u00f4fspile foar %s spilers§r",
    "commands.stopsound.success.source.sound": "§f\uDBFF\uDFB1 §rL\u00fbd \u2018%s\u2019 stoppe fan boarne \u2018%s\u2019§r",
    "commands.stopsound.success.source.any": "§f\uDBFF\uDFB1 §rAlle l\u00fbden fan boarne \u2018%s\u2019 stoppe§r",
    "commands.stopsound.success.sourceless.sound": "§f\uDBFF\uDFB1 §rL\u00fbd \u2018%s\u2019 stoppe§r",
    "commands.stopsound.success.sourceless.any": "§f\uDBFF\uDFB1 §rAlle l\u00fbden stoppe§r",
    "commands.seed.success": "§f\uDBFF\uDFB2 §rSeed: %s§r",
    "commands.scoreboard.objectives.list.empty": "§f\uDBFF\uDFB3 §rDer is/binne gjin doel(en)§r",
    "commands.scoreboard.objectives.list.success": "§f\uDBFF\uDFB3 §rDer is/binne %s doel(en): %s§r",
    "commands.scoreboard.objectives.add.success": "§f\uDBFF\uDFB3 §rDoel %s makke§r",
    "commands.scoreboard.objectives.remove.success": "§f\uDBFF\uDFB3 §rDoel %s fuortsmiten§r",
    "commands.scoreboard.objectives.display.cleared": "§f\uDBFF\uDFB3 §rElk doel op doelwerjefteplak %s fuortsmiten§r",
    "commands.scoreboard.objectives.display.set": "§f\uDBFF\uDFB3 §rDoelwerjefteplak %s toant no doel %s§r",
    "commands.scoreboard.objectives.modify.displayname": "§f\uDBFF\uDFB3 §rWerjeftenamme fan \u2018%s\u2019 nei \u2018%s\u2019 wizige§r",
    "commands.scoreboard.objectives.modify.rendertype": "§f\uDBFF\uDFB3 §rWerjeftesoarte fan doel %s wizige§r",
    "commands.scoreboard.players.list.empty": "§f\uDBFF\uDFB3 §rDer wurde gjin entiteiten folge§r",
    "commands.scoreboard.players.list.success": "§f\uDBFF\uDFB3 §r%s entiteit(en) wurdt/wurde folge: %s§r",
    "commands.scoreboard.players.list.entity.empty": "§f\uDBFF\uDFB3 §r%s hat gjin skoares§r",
    "commands.scoreboard.players.list.entity.success": "§f\uDBFF\uDFB3 §r%s hat %s skoare(s):§r",
    "commands.scoreboard.players.list.entity.entry": "§f\uDBFF\uDFB3 §r%s: %s§r",
    "commands.scoreboard.players.set.success.single": "§f\uDBFF\uDFB3 §r%s ynsteld op %3$s foar %2$s§r",
    "commands.scoreboard.players.set.success.multiple": "§f\uDBFF\uDFB3 §r%s ynsteld op %3$s foar %2$s entiteiten§r",
    "commands.scoreboard.players.add.success.single": "§f\uDBFF\uDFB3 §r%s tafoege oan %s (no %4$s) foar %3$s§r",
    "commands.scoreboard.players.add.success.multiple": "§f\uDBFF\uDFB3 §r%s tafoege oan %s foar %s entiteiten§r",
    "commands.scoreboard.players.remove.success.single": "§f\uDBFF\uDFB3 §r%s fuortsmiten fan %s (no %4$s) foar %3$s§r",
    "commands.scoreboard.players.remove.success.multiple": "§f\uDBFF\uDFB3 §r%s fuortsmiten fan %s foar %s entiteiten§r",
    "commands.scoreboard.players.reset.all.single": "§f\uDBFF\uDFB3 §rAlle skoares foar %s opnij ynsteld§r",
    "commands.scoreboard.players.reset.all.multiple": "§f\uDBFF\uDFB3 §rAlle skoares fan %s entiteiten opnij ynsteld§r",
    "commands.scoreboard.players.reset.specific.single": "§f\uDBFF\uDFB3 §r%s opnij ynsteld foar %s§r",
    "commands.scoreboard.players.reset.specific.multiple": "§f\uDBFF\uDFB3 §r%s foar %s entiteiten opnij ynsteld§r",
    "commands.scoreboard.players.enable.success.single": "§f\uDBFF\uDFB3 §rOarsaak %s ynskeakele foar %s§r",
    "commands.scoreboard.players.enable.success.multiple": "§f\uDBFF\uDFB3 §rTrigger %s foar %s entiteiten ynskeakele§r",
    "commands.scoreboard.players.operation.success.single": "§f\uDBFF\uDFB3 §r%s op %3$s foar %2$s ynsteld§r",
    "commands.scoreboard.players.operation.success.multiple": "§f\uDBFF\uDFB3 §r%s fernijd foar %s entiteiten§r",
    "commands.scoreboard.players.get.success": "§f\uDBFF\uDFB3 §r%s hat %s %s§r",
    "commands.whitelist.enabled": "§f\uDBFF\uDFA2 §rWite list is ynskeakele§r",
    "commands.whitelist.disabled": "§f\uDBFF\uDFA3 §rWite list is \u00fatskeakele§r",
    "commands.whitelist.none": "§f\uDBFF\uDFA7 §rDer stean gjin spilers op de wite list§r",
    "commands.whitelist.list": "§f\uDBFF\uDFA6 §r%s spiler(s) stiet/stean op de wite list: %s§r",
    "commands.whitelist.add.success": "§f\uDBFF\uDFA4 §r%s oan de wite list tafoege§r",
    "commands.whitelist.remove.success": "§f\uDBFF\uDFA5 §r%s \u00fat de wite list fuortsmiten§r",
    "commands.whitelist.reloaded": "§f\uDBFF\uDFA6 §rWite list opnij laden§r",
    "commands.effect.give.success.single": "§f\uDBFF\uDFB5 §rEffekt %s tafoege oan %s§r",
    "commands.effect.give.success.multiple": "§f\uDBFF\uDFB5 §rEffekt %s oan %s doelen tafoege§r",
    "commands.effect.clear.everything.success.single": "§f\uDBFF\uDFB5 §rAlle effekten fan %s fuortsmiten§r",
    "commands.effect.clear.everything.success.multiple": "§f\uDBFF\uDFB5 §rAlle effekten fan %s doelen fuortsmiten§r",
    "commands.effect.clear.specific.success.single": "§f\uDBFF\uDFB5 §rEffekt %s fan %s fuortsmiten§r",
    "commands.effect.clear.specific.success.multiple": "§f\uDBFF\uDFB5 §rEffekt %s fan %s doelen fuortsmiten§r",
    "commands.particle.success": "§f\uDBFF\uDFB6 §rDieltsje %s wurdt toand§r",
    "commands.weather.set.clear": "§f\uDBFF\uDFB7 §rWaar ynsteld op helder§r",
    "commands.weather.set.rain": "§f\uDBFF\uDFB8 §rWaar ynsteld op rein§r",
    "commands.weather.set.thunder": "§f\uDBFF\uDFB9 §rWaar ynsteld op rein en tonger§r",
    "commands.time.query": "§f\uDBFF\uDFCA §rDe tiid is %s§r",
    "commands.time.set": "§f\uDBFF\uDFCA §rTiid ynsteld nei %s§r",
    "commands.op.success": "§f\uDBFF\uDFCB §r%s is no in serverbehearder§r",
    "commands.deop.success": "§f\uDBFF\uDFCC §r%s is net langer in serverbehearder§r",
    "commands.data.entity.modified": "§f\uDBFF\uDFCD §rEntiteitsdata fan %s oanpast§r",
    "commands.data.entity.query": "§f\uDBFF\uDFCD §r%s hat de folgjende entiteitsdata: %s§r",
    "commands.data.entity.get": "§f\uDBFF\uDFCD §r\u2018%s\u2019 fan %s nei skealingsfaktor %s is %s§r",
    "commands.data.block.modified": "§f\uDBFF\uDFCD §rBlokdata op posysje %s, %s, %s oanpast§r",
    "commands.data.block.query": "§f\uDBFF\uDFCD §r%s, %s, %s hat de folgjende blokdata: %s§r",
    "commands.data.block.get": "§f\uDBFF\uDFCD §r\u2018%s\u2019 fan it blok op posysje %s, %s, %s nei skealingsfaktor %s is %s§r",
    "commands.data.storage.modified": "§f\uDBFF\uDFCD §rOpslach %s oanpast§r",
    "commands.data.storage.query": "§f\uDBFF\uDFCD §rOpslach %s hat de folgjende ynh\u00e2ld: %s§r",
    "commands.data.storage.get": "§f\uDBFF\uDFCD §r%s in opslach %s nei skealingsfaktor %s is %s§r",
    "commands.spectate.success.stopped": "§f\uDBFF\uDFCE §rDo sk\u00f4gest net langer in entiteit§r",
    "commands.spectate.success.started": "§f\uDBFF\uDFCE §r%s oan it sk\u00f4gjen§r",
    "commands.place.feature.success": "§f\uDBFF\uDFCF §r\u2018%s\u2019 pleatst op %s, %s, %s§r",
    "commands.place.jigsaw.success": "§f\uDBFF\uDFC0 §rPuzelblok generearre op %s, %s, %s§r",
    "commands.place.structure.success": "§f\uDBFF\uDFC1 §rKonstruksje \u2018%s\u2019 generearre op %s, %s, %s§r",
    "commands.place.template.success": "§f\uDBFF\uDFC2 §rSjabloan \u2018%s\u2019 laden op %s, %s, %s§r",
    "commands.playsound.failed": "§f\uDBFF\uDFC3 §rL\u00fbd is te fier fuort om heard te wurden§r",
    "commands.recipe.give.failed": "§f\uDBFF\uDFC3 §rGjin nije resepten leard§r",
    "commands.recipe.take.failed": "§f\uDBFF\uDFC3 §rGjin nije resepten waarden \u00f4fnommen§r",
    "commands.save.failed": "§f\uDBFF\uDFC3 §rNet mooglik om it spul te bewarjen (is der gen\u00f4ch frije romte?)§r",
    "commands.save.alreadyOff": "§f\uDBFF\uDFC3 §rBewarjen is al \u00fatskeakele§r",
    "commands.save.alreadyOn": "§f\uDBFF\uDFC3 §rBewarjen is al ynskeakele§r",
    "commands.scoreboard.objectives.add.duplicate": "§f\uDBFF\uDFC3 §rIn doel hat dizze namme al§r",
    "commands.scoreboard.objectives.display.alreadyEmpty": "§f\uDBFF\uDFC3 §rNeat wizige, omdat it werjeftefek al leech is§r",
    "commands.scoreboard.objectives.display.alreadySet": "§f\uDBFF\uDFC3 §rNeat wizige, omdat it werjeftefek dat doel al toant§r",
    "commands.scoreboard.players.enable.failed": "§f\uDBFF\uDFC3 §rNeat wizige, omdat de trigger al ynskeakele is§r",
    "commands.scoreboard.players.enable.invalid": "§f\uDBFF\uDFC3 §rYnskeakeljen wurket allinnich op triggerdoelen§r",
    "commands.setblock.failed": "§f\uDBFF\uDFC3 §rBlok kin net delset wurde§r",
    "commands.summon.failed": "§f\uDBFF\uDFC3 §rKin entiteit net oproppe§r",
    "commands.summon.failed.uuid": "§f\uDBFF\uDFC3 §rKoe gjin entiteit oproppe fanwegen duplisearre UUID\u2019s§r",
    "commands.summon.invalidPosition": "§f\uDBFF\uDFC3 §rUnjildige posysje foar oproppen§r",
    "commands.tag.add.failed": "§f\uDBFF\uDFC3 §rDoel hat al dy eigenskip of hat der tefolle§r",
    "commands.tag.remove.failed": "§f\uDBFF\uDFC3 §rDoel hat dizze eigenskip net§r",
    "commands.team.add.duplicate": "§f\uDBFF\uDFC3 §rIn team hat dizze namme al§r",
    "commands.team.empty.unchanged": "§f\uDBFF\uDFC3 §rNeat wizige, omdat dat team al leech is§r",
    "commands.team.option.color.unchanged": "§f\uDBFF\uDFC3 §rNeat wizige, omdat dat team dy kleur al hat§r",
    "commands.team.option.name.unchanged": "§f\uDBFF\uDFC3 §rNeat wizige, omdat dat team al dy namme hat§r",
    "commands.team.option.friendlyfire.alreadyEnabled": "§f\uDBFF\uDFC3 §rNeat wizige, omdat freonskiplik fjoer al ynskeakele is foar dat team§r",
    "commands.team.option.friendlyfire.alreadyDisabled": "§f\uDBFF\uDFC3 §rNeat wizige, omdat freonskiplik fjoer al \u00fatskeakele is foar dat team§r",
    "commands.team.option.seeFriendlyInvisibles.alreadyEnabled": "§f\uDBFF\uDFC3 §rNeat wizige, omdat dat team \u00fbnsichtbere leden al sjen kin§r",
    "commands.team.option.seeFriendlyInvisibles.alreadyDisabled": "§f\uDBFF\uDFC3 §rNeat wizige, omdat dat team \u00fbnsichtbere leden al net sjen kin§r",
    "commands.team.option.nametagVisibility.unchanged": "§f\uDBFF\uDFC3 §rNeat wizige, omdat nammesichtberheid dizze wearde al hat§r",
    "commands.team.option.deathMessageVisibility.unchanged": "§f\uDBFF\uDFC3 §rNeat wizige, omdat ferstjerrensberjochtsichtberheid dizze wearde al hat§r",
    "commands.team.option.collisionRule.unchanged": "§f\uDBFF\uDFC3 §rNeat wizige, omdat de kontaktrigel dizze wearde al hat§r",
    "commands.trigger.failed.unprimed": "§f\uDBFF\uDFC3 §rDo kinst dit doel noch net aktivearje§r",
    "commands.trigger.failed.invalid": "§f\uDBFF\uDFC3 §rDo kinst allinnich doelen aktivearje dy fan it triggertype binne§r",
    "commands.whitelist.alreadyOn": "§f\uDBFF\uDFC3 §rWite list is al ynskeakele§r",
    "commands.whitelist.alreadyOff": "§f\uDBFF\uDFC3 §rWite list is al \u00fatskeakele§r",
    "commands.whitelist.add.failed": "§f\uDBFF\uDFC3 §rDizze spiler stiet al op de wite list§r",
    "commands.whitelist.remove.failed": "§f\uDBFF\uDFC3 §rDizze spiler stiet net op de wite list§r",
    "commands.worldborder.center.failed": "§f\uDBFF\uDFC3 §rNeat wizige, omdat de wr\u00e2ldgrins op dit punt sintrearre al is§r",
    "commands.worldborder.set.failed.nochange": "§f\uDBFF\uDFC3 §rNeat wizige, omdat de wr\u00e2ldgrins dizze grutte al hat§r",
    "commands.worldborder.set.failed.small": "§f\uDBFF\uDFC3 §rWr\u00e2ldgrins kin net lytser w\u00eaze as ien blok breed§r",
    "commands.worldborder.set.failed.big": "§f\uDBFF\uDFC3 §rWr\u00e2ldgrins kin net grutter w\u00eaze as %s blok breed§r",
    "commands.worldborder.set.failed.far": "§f\uDBFF\uDFC3 §rWr\u00e2ldgrins kin net fierder \u00fat w\u00eaze as%s blokken§r",
    "commands.worldborder.warning.time.failed": "§f\uDBFF\uDFC3 §rNeat wizige, omdat de wr\u00e2ldgrinswarsk\u00f4gingstiid dizze tiid al is§r",
    "commands.worldborder.warning.distance.failed": "§f\uDBFF\uDFC3 §rNeat wizige, omdat de wr\u00e2ldgrinswarsk\u00f4gings\u00f4fst\u00e2n dizze \u00f4fst\u00e2n al is§r",
    "commands.worldborder.damage.buffer.failed": "§f\uDBFF\uDFC3 §rNeat wizige, omdat de wr\u00e2ldgrinsskeabuffer dizze \u00f4fst\u00e2n al is§r",
    "commands.worldborder.damage.amount.failed": "§f\uDBFF\uDFC3 §rNeat wizige, omdat de wr\u00e2ldgrinsskeahoemannichte dy hoemannichte al is§r",
    "commands.data.block.invalid": "§f\uDBFF\uDFC3 §rIt doelblok is gjin blokentiteit§r",
    "commands.data.merge.failed": "§f\uDBFF\uDFC3 §rNeat wizige, omdat de spesifisearre eigenskippen al dizze wearden hawwe§r",
    "commands.data.modify.expected_list": "§f\uDBFF\uDFC3 §rList ferwachte; %s \u00fbntfongen§r",
    "commands.data.modify.expected_object": "§f\uDBFF\uDFC3 §rObjekt ferwachte; %s \u00fbntfongen§r",
    "commands.data.modify.invalid_index": "§f\uDBFF\uDFC3 §rUnjildige listyndeks: %s§r",
    "commands.data.get.multiple": "§f\uDBFF\uDFC3 §rDit argumint akseptearret ien inkelde NBT-wearde§r",
    "commands.data.entity.invalid": "§f\uDBFF\uDFC3 §rSpilerdata koe net wizige wurde§r",
    "commands.teammsg.failed.noteam": "§f\uDBFF\uDFC3 §rDo moast yn in team w\u00eaze om dyn team in berjocht te stjoeren§r",
    "argument.color.invalid": "§f\uDBFF\uDFC3 §rUnbekende kleur \u2018%s\u2019§r",
    "argument.dimension.invalid": "§f\uDBFF\uDFC3 §rDiminsje \u2018%s\u2019 is \u00fbnbekend§r",
    "argument.component.invalid": "§f\uDBFF\uDFC3 §rChatkomponint \u2018%s\u2019 is \u00fbnjildich§r",
    "argument.anchor.invalid": "§f\uDBFF\uDFC3 §rEntiteitsankerposysje \u2018%s\u2019 is \u00fbnjildich§r",
    "enchantment.unknown": "§f\uDBFF\uDFC3 §rBetsjoening \u2018%s\u2019 is \u00fbnbekend§r",
    "lectern.take_book": "§f\uDBFF\uDFC3 §rBoek pakke§r",
    "effect.effectNotFound": "§f\uDBFF\uDFC3 §rEffekt \u2018%s\u2019 is \u00fbnbekend§r",
    "arguments.objective.notFound": "§f\uDBFF\uDFC3 §rSkoareboerddoel \u2018%s\u2019 is \u00fbnbekend§r",
    "arguments.objective.readonly": "§f\uDBFF\uDFC3 §rSkoareboerddoel \u2018%s\u2019 is allinnich-l\u00eazen§r",
    "argument.criteria.invalid": "§f\uDBFF\uDFC3 §rKritearium \u2018%s\u2019 is \u00fbnbekend§r",
    "particle.notFound": "§f\uDBFF\uDFC3 §rPartsje \u2018%s\u2019 is \u00fbnbekend§r",
    "argument.id.unknown": "§f\uDBFF\uDFC3 §rUnbekend ID: %s§r",
    "advancement.advancementNotFound": "§f\uDBFF\uDFC3 §rUnbekende foar\u00fatgong: %s§r",
    "recipe.notFound": "§f\uDBFF\uDFC3 §rUnbekend resept: %s§r",
    "entity.notFound": "§f\uDBFF\uDFC3 §rUnbekende entiteit: %s§r",
    "predicate.unknown": "§f\uDBFF\uDFC3 §rUnbekend predikaat: %s§r",
    "item_modifier.unknown": "§f\uDBFF\uDFC3 §rUnbekende modifikaasjepunt: %s§r",
    "argument.scoreboardDisplaySlot.invalid": "§f\uDBFF\uDFC3 §rUnbekende werjeftefek \u2018%s\u2019§r",
    "slot.unknown": "§f\uDBFF\uDFC3 §rUnbekend fek \u2018%s\u2019§r",
    "team.notFound": "§f\uDBFF\uDFC3 §rUnbekend team \u2018%s\u2019§r",
    "arguments.block.tag.unknown": "§f\uDBFF\uDFC3 §rUnbekend bloklabel \u2018%s\u2019§r",
    "argument.block.id.invalid": "§f\uDBFF\uDFC3 §rUnbekend bloktype \u2018%s\u2019§r",
    "argument.block.property.unknown": "§f\uDBFF\uDFC3 §rBlok \u2018%s\u2019 hat net de eigenskip \u2018%s\u2019§r",
    "argument.block.property.duplicate": "§f\uDBFF\uDFC3 §rEigenskip \u2018%s\u2019 kin mar ien kear foarkomme foar blok \u2018%s\u2019§r",
    "argument.block.property.invalid": "§f\uDBFF\uDFC3 §rBlok %s akseptearret \u2018%s\u2019 net foar eigenskip %s§r",
    "argument.block.property.novalue": "§f\uDBFF\uDFC3 §rWearde foar eigenskip \u2018%s\u2019 fan blok %s ferwachte§r",
    "arguments.function.tag.unknown": "§f\uDBFF\uDFC3 §rUnbekend funksjelabel \u2018%s\u2019§r",
    "arguments.function.unknown": "§f\uDBFF\uDFC3 §rFunksje %s is \u00fbnbekend§r",
    "arguments.item.overstacked": "§f\uDBFF\uDFC3 §r%s kin steapele wurde oant maksimaal %s§r",
    "argument.item.id.invalid": "§f\uDBFF\uDFC3 §rFoarwerp \u2018%s\u2019 is \u00fbnbekend§r",
    "arguments.item.tag.unknown": "§f\uDBFF\uDFC3 §rFoarwerpeigenskip \u2018%s\u2019 is \u00fbnbekend§r",
    "argument.entity.selector.unknown": "§f\uDBFF\uDFC3 §rSelecteardertype \u2018%s\u2019 is \u00fbnbekend§r",
    "argument.entity.options.valueless": "§f\uDBFF\uDFC3 §rWearde ferwachte foar opsje \u2018%s\u2019§r",
    "argument.entity.options.unknown": "§f\uDBFF\uDFC3 §rOpsje \u2018%s\u2019 is \u00fbnbekend§r",
    "argument.entity.options.inapplicable": "§f\uDBFF\uDFC3 §rOpsje \u2018%s\u2019 is hjir net fan tapassing§r",
    "argument.entity.options.sort.irreversible": "§f\uDBFF\uDFC3 §rSorteartype \u2018%s\u2019 is \u00fbnjildich of \u00fbnbekend§r",
    "argument.entity.options.mode.invalid": "§f\uDBFF\uDFC3 §rSpulmodus \u2018%s\u2019 is \u00fbnjildich of \u00fbnbekend§r",
    "argument.entity.options.type.invalid": "§f\uDBFF\uDFC3 §rEntiteitstype \u2018%s\u2019 is \u00fbnjildich of \u00fbnbekend§r",
    "argument.nbt.list.mixed": "§f\uDBFF\uDFC3 §r\u2018%s\u2019 kin net oan list \u2018%s\u2019 tafoege wurde§r",
    "argument.nbt.array.mixed": "§f\uDBFF\uDFC3 §r\u2018%s\u2019 kin net oan \u2018%s\u2019 tafoege wurde§r",
    "argument.nbt.array.invalid": "§f\uDBFF\uDFC3 §rRigeltype \u2018%s\u2019 is \u00fbnjildich§r",
    "commands.bossbar.create.failed": "§f\uDBFF\uDFC3 §rIn baasbalke mei ID \u2018%s\u2019 bestiet al§r",
    "commands.bossbar.unknown": "§f\uDBFF\uDFC3 §rIn baasbalke mei ID \u2018%s\u2019 bestiet net§r",
    "clear.failed.single": "§f\uDBFF\uDFC3 §rGjin foarwerpen f\u00fbn yn de ynventaris fan %s§r",
    "clear.failed.multiple": "§f\uDBFF\uDFC3 §rGjin foarwerpen f\u00fbn yn de ynventaris fan %s spilers§r",
    "commands.clone.toobig": "§f\uDBFF\uDFC3 §rTefolle blokken yn it opj\u00fbne gebiet (maksimaal %s, %s opj\u00fbn)§r",
    "commands.datapack.unknown": "§f\uDBFF\uDFC3 §rDatapakket \u2018%s\u2019 is \u00fbnbekend§r",
    "commands.datapack.enable.failed": "§f\uDBFF\uDFC3 §rDatapakket \u2018%s\u2019 is al ynskeakele!§r",
    "commands.datapack.disable.failed": "§f\uDBFF\uDFC3 §rDatapakket \u2018%s\u2019 is net ynskeakele!§r",
    "commands.difficulty.failure": "§f\uDBFF\uDFC3 §rSwierrichheidsgraad waard net wizige, omdat dizze al \u2018%s\u2019 is§r",
    "commands.enchant.failed.entity": "§f\uDBFF\uDFC3 §r\u2018%s\u2019 is gjin jildige entiteit foar dizze opdracht§r",
    "commands.enchant.failed.itemless": "§f\uDBFF\uDFC3 §r%s h\u00e2ldt gjin foarwerp f\u00east§r",
    "commands.enchant.failed.incompatible": "§f\uDBFF\uDFC3 §r\u2018%s\u2019 stipet dizze betsjoening net§r",
    "commands.enchant.failed.level": "§f\uDBFF\uDFC3 §r%s is heger as it stipe maksimumnivo %s foar dy betsjoening§r",
    "commands.execute.blocks.toobig": "§f\uDBFF\uDFC3 §rTefolle blokken yn it spesifisearre gebiet (maksimaal %s, %s opj\u00fbn)§r",
    "commands.execute.conditional.pass": "§f\uDBFF\uDFC3 §rTest slagge§r",
    "commands.execute.conditional.pass_count": "§f\uDBFF\uDFC3 §rTest slagge, totaal: %s§r",
    "commands.execute.conditional.fail": "§f\uDBFF\uDFC3 §rTest mislearre§r",
    "commands.execute.conditional.fail_count": "§f\uDBFF\uDFC3 §rTest mislearre, totaal: %s§r",
    "commands.fill.toobig": "§f\uDBFF\uDFC3 §rTefolle blokken yn it spesifisearre gebiet (maksimaal %s, %s opj\u00fbn)§r",
    "commands.publish.alreadyPublished": "§f\uDBFF\uDFC3 §rMultyspilerspul wurdt al host op poarte %s§r",
    "commands.scoreboard.players.get.null": "§f\uDBFF\uDFC3 §rWaarde %s foar %s kin net krigen wurde, omdat der gjin ynsteld is§r",
    "commands.spreadplayers.failed.teams": "§f\uDBFF\uDFC3 §rKin %s team(s) net ferspriede r\u00fbn %s, %s (tefolle entiteiten foar de romte - probearje in fersprieding fan maksimaal %s)§r",
    "commands.spreadplayers.failed.entities": "§f\uDBFF\uDFC3 §rKin %s entiteit(en) net ferspriede r\u00fbn %s, %s (tefolle entiteiten foar de romte - probearje in fersprieding fan maksimaal %s)§r",
    "commands.spreadplayers.failed.invalid.height": "§f\uDBFF\uDFC3 §rWearde %s foar maxHeight \u00fbnjildich. Heger as wr\u00e2ldminimum %s ferwachte§r",
    "commands.data.get.invalid": "§f\uDBFF\uDFC3 §r%s kin net krigen wurde; allinnich numerike eigenskippen binne tastien§r",
    "commands.data.get.unknown": "§f\uDBFF\uDFC3 §r\u2018%s\u2019 kin net krigen wurde; eigenskip bestiet net§r",
    "argument.double.low": "§f\uDBFF\uDFC3 §rD\u00fbbeld presysjegetal mei net leger w\u00eaze as %s, %s f\u00fbn§r",
    "argument.double.big": "§f\uDBFF\uDFC3 §rD\u00fbbeld presysjegetal mei net heger w\u00eaze as %s, %s f\u00fbn§r",
    "argument.float.low": "§f\uDBFF\uDFC3 §rKommagetal mei net leger w\u00eaze as %s, %s f\u00fbn§r",
    "argument.float.big": "§f\uDBFF\uDFC3 §rKommagetal mei net heger w\u00eaze as %s, %s f\u00fbn§r",
    "argument.integer.low": "§f\uDBFF\uDFC3 §rHiel getal mei net leger w\u00eaze as %s, %s f\u00fbn§r",
    "argument.integer.big": "§f\uDBFF\uDFC3 §rHiel getal mei net heger w\u00eaze as %s, %s f\u00fbn§r",
    "argument.long.low": "§f\uDBFF\uDFC3 §rLang gehiel getal mei net leger w\u00eaze as %s, %s f\u00fbn§r",
    "argument.long.big": "§f\uDBFF\uDFC3 §rLang gehiel getal mei net heger w\u00eaze as %s, %s f\u00fbn§r",
    "argument.literal.incorrect": "§f\uDBFF\uDFC3 §rLiteraal %s ferwachte§r",
    "parsing.quote.expected.start": "§f\uDBFF\uDFC3 §rOanhellingsteken om in rigel te begjinnen ferwachte§r",
    "parsing.quote.expected.end": "§f\uDBFF\uDFC3 §rNet-sluten kwotearre rigel§r",
    "parsing.quote.escape": "§f\uDBFF\uDFC3 §rUnjildige \u00f4fbrekfolchoarder \u2018\\%s\u2019 yn in kwotearre rigel§r",
    "parsing.bool.invalid": "§f\uDBFF\uDFC3 §rUnjildige booleaanske ekspresje; \u2018true\u2019 of \u2018false\u2019 waard ferwachte, mar \u2018%s\u2019 f\u00fbn§r",
    "parsing.int.invalid": "§f\uDBFF\uDFC3 §rHiel getal \u2018%s\u2019 is \u00fbnjildich§r",
    "parsing.int.expected": "§f\uDBFF\uDFC3 §rHiel getal ferwachte§r",
    "parsing.long.invalid": "§f\uDBFF\uDFC3 §rLang gehiel getal \u2018%s\u2019 is net jildich§r",
    "parsing.long.expected": "§f\uDBFF\uDFC3 §rLang gehiel getal ferwachte§r",
    "command.exception": "§f\uDBFF\uDFC3 §rOpdracht \u2018%s\u2019 koe net ynterpretearre wurde§r",
    "parsing.double.invalid": "§f\uDBFF\uDFC3 §rD\u00fbbeld presysjegetal \u2018%s\u2019 is \u00fbnjildich§r",
    "parsing.double.expected": "§f\uDBFF\uDFC3 §rD\u00fbbeld presysjegetal ferwachte§r",
    "parsing.float.invalid": "§f\uDBFF\uDFC3 §rKommagetal \u2018%s\u2019 is \u00fbnjildich§r",
    "parsing.float.expected": "§f\uDBFF\uDFC3 §rKommagetal ferwachte§r",
    "parsing.bool.expected": "§f\uDBFF\uDFC3 §rBooleaanske ekspresje ferwachte§r",
    "parsing.expected": "§f\uDBFF\uDFC3 §r\u2018%s\u2019 ferwachte§r",
    "command.unknown.command": "§f\uDBFF\uDFC3 §rUnbekend of net kompleet kommando, sjoch hjir\u00fbnder foar flatermelding§r",
    "command.unknown.argument": "§f\uDBFF\uDFC3 §rYnkorrekt argumint foar opdracht§r",
    "command.expected.separator": "§f\uDBFF\uDFC3 §rWytromte ferwachte om in argumint te be\u00ebinigjen, mar f\u00fbn ekstra data§r",
    "commands.place.template.failed": "§f\uDBFF\uDFC3 §rSjabloan pleatsen mislearre§r",
    "commands.place.template.invalid": "§f\uDBFF\uDFC3 §rSjabloan-id \u2018%s\u2019 bestiet net§r",
    "commands.place.structure.failed": "§f\uDBFF\uDFC3 §rKonstruksje pleatsen mislearre§r",
    "commands.place.structure.invalid": "§f\uDBFF\uDFC3 §rKonstruksjetype \u2018%s\u2019 bestiet net§r",
    "commands.place.jigsaw.failed": "§f\uDBFF\uDFC3 §rPuzelblok generearjen mislearre§r",
    "commands.place.jigsaw.invalid": "§f\uDBFF\uDFC3 §rSjabloanpoeltype \u2018%s\u2019 bestiet net§r",
    "commands.locate.poi.not_found": "§f\uDBFF\uDFC3 §rFinen fan werkenningspunt \u2018%s\u2019 binnen in reedlike \u00f4fst\u00e2n mislearre§r",
    "commands.locate.poi.invalid": "§f\uDBFF\uDFC3 §rWerkenningspunt \u2018%s\u2019 bestiet net§r",
    "commands.op.failed": "§f\uDBFF\uDFC3 §rNeat wizige, omdat dizze spiler al behearder is§r",
    "commands.pardon.failed": "§f\uDBFF\uDFC3 §rNeat wizige, omdat dizze spiler net blokkearre is§r",
    "commands.pardonip.invalid": "§f\uDBFF\uDFC3 §rUnjildich IP-adres§r",
    "commands.pardonip.failed": "§f\uDBFF\uDFC3 §rNeat wizige, dit IP-adres is net ferballe§r",
    "commands.particle.failed": "§f\uDBFF\uDFC3 §rDit partsje wie foar net ien sichtber§r",
    "commands.place.feature.failed": "§f\uDBFF\uDFC3 §rKenmerk pleatsen mislearre§r",
    "commands.place.feature.invalid": "§f\uDBFF\uDFC3 §rKenmerktype \u2018%s\u2019 bestiet netet§r",
    "commands.locate.biome.not_found": "§f\uDBFF\uDFC3 §rFinen fan bioom \u2018%s\u2019 binnen in reedlike \u00f4fst\u00e2n mislearre§r",
    "commands.locate.biome.invalid": "§f\uDBFF\uDFC3 §rDer is gjin bioom mei type \u2018%s\u2019§r",
    "commands.locate.structure.not_found": "§f\uDBFF\uDFC3 §rKonstruksjetype \u2018%s\u2019 yn de buert fine mislearre§r",
    "commands.locate.structure.invalid": "§f\uDBFF\uDFC3 §rKonstruksjetype \u2018%s\u2019 bestiet net§r",
    "argument.range.empty": "§f\uDBFF\uDFC3 §rWearde of weardeberik ferwachte§r",
    "argument.range.ints": "§f\uDBFF\uDFC3 §rAllinnich hiele getallen meie br\u00fbkt wurde, gjin desimale getallen§r",
    "argument.range.swapped": "§f\uDBFF\uDFC3 §rMinimum kin net grutter w\u00eaze as it maksimum§r",
    "permissions.requires.player": "§f\uDBFF\uDFC3 §rIn spiler moat dizze opdracht \u00fatfiere§r",
    "permissions.requires.entity": "§f\uDBFF\uDFC3 §rIn entiteit moat dizze opdracht \u00fatfiere§r",
    "argument.angle.incomplete": "§f\uDBFF\uDFC3 §rNet kompleet (ien ko\u00f6rdinaat ferwachte)§r",
    "argument.angle.invalid": "§f\uDBFF\uDFC3 §rUnjildige hoeke§r",
    "argument.entity.toomany": "§f\uDBFF\uDFC3 §rMar ien entiteit is tastien, mar de br\u00fbkte selektearder stiet mear as ien ta§r",
    "argument.player.toomany": "§f\uDBFF\uDFC3 §rMar ien spiler is tastien, mar de br\u00fbkte selektearder stiet mear as ien ta§r",
    "argument.player.entities": "§f\uDBFF\uDFC3 §rAllinnich spilers meie beynfloede wurde troch dizze opdracht, mar de br\u00fbkte selektearder befettet entiteiten§r",
    "argument.entity.notfound.entity": "§f\uDBFF\uDFC3 §rGjin entiteit f\u00fbn§r",
    "argument.entity.notfound.player": "§f\uDBFF\uDFC3 §rGjin spiler f\u00fbn§r",
    "argument.player.unknown": "§f\uDBFF\uDFC3 §rDizze spiler bestiet net§r",
    "arguments.nbtpath.node.invalid": "§f\uDBFF\uDFC3 §rUnjildich NBT-padelemint§r",
    "arguments.nbtpath.nothing_found": "§f\uDBFF\uDFC3 §rGjin eleminten f\u00fbn dy't oerienkomme mei %s§r",
    "arguments.operation.invalid": "§f\uDBFF\uDFC3 §rUnjildige bewurking§r",
    "arguments.operation.div0": "§f\uDBFF\uDFC3 §rKin net diele troch nul§r",
    "argument.scoreHolder.empty": "§f\uDBFF\uDFC3 §rGjin relevante skoareh\u00e2lders koene f\u00fbn wurde§r",
    "argument.block.tag.disallowed": "§f\uDBFF\uDFC3 §rEigenskippen kinne net br\u00fbkt wurde, allinnich blokken§r",
    "argument.block.property.unclosed": "§f\uDBFF\uDFC3 §rSlutende ] ferwachte foar bloksteateigenskippen§r",
    "argument.pos.unloaded": "§f\uDBFF\uDFC3 §rDy posysje is net laden§r",
    "argument.pos.outofworld": "§f\uDBFF\uDFC3 §rDy posysje befynt har b\u00fbten de wr\u00e2ld!§r",
    "argument.pos.outofbounds": "§f\uDBFF\uDFC3 §rDy posysje is b\u00fbten de tastiene grinzen.§r",
    "argument.rotation.incomplete": "§f\uDBFF\uDFC3 §rNet kompleet (twa ko\u00f6rdinaten ferwachte)§r",
    "arguments.swizzle.invalid": "§f\uDBFF\uDFC3 §rUnjildige komponinten; in kombinaasje fan \u2018x\u2019, \u2018y\u2019 en \u2018z\u2019 waard ferwachte§r",
    "argument.pos2d.incomplete": "§f\uDBFF\uDFC3 §rNet kompleet (twa ko\u00f6rdinaten ferwachte)§r",
    "argument.pos3d.incomplete": "§f\uDBFF\uDFC3 §rNet kompleet (trije ko\u00f6rdinaten ferwachte)§r",
    "argument.pos.mixed": "§f\uDBFF\uDFC3 §rWr\u00e2ldko\u00f6rdinaten en lokale ko\u00f6rdinaten kinne net mikst wurde (alles moat \u00f3f ^ br\u00fbke \u00f3f net)§r",
    "argument.pos.missing.double": "§f\uDBFF\uDFC3 §rKo\u00f6rdinaat ferwachte§r",
    "argument.pos.missing.int": "§f\uDBFF\uDFC3 §rBlokposysje ferwachte§r",
    "argument.item.tag.disallowed": "§f\uDBFF\uDFC3 §rEigenskippen kinne net br\u00fbkt wurde, allinnich foarwerpen§r",
    "argument.entity.invalid": "§f\uDBFF\uDFC3 §rUnjildige namme of UUID§r",
    "argument.entity.selector.missing": "§f\uDBFF\uDFC3 §rUntbrekkend selekcteardertype§r",
    "argument.entity.selector.not_allowed": "§f\uDBFF\uDFC3 §rSelector net tastien§r",
    "argument.entity.options.unterminated": "§f\uDBFF\uDFC3 §rEin fan opsjes ferwachte§r",
    "argument.entity.options.distance.negative": "§f\uDBFF\uDFC3 §rOfst\u00e2n kin net negatyf w\u00eaze§r",
    "argument.entity.options.level.negative": "§f\uDBFF\uDFC3 §rNivo mei net negatyf w\u00eaze§r",
    "argument.entity.options.limit.toosmall": "§f\uDBFF\uDFC3 §rLimyt moet op syn minst 1 w\u00eaze§r",
    "argument.nbt.trailing": "§f\uDBFF\uDFC3 §rUnferwachte ekstra data§r",
    "argument.nbt.expected.key": "§f\uDBFF\uDFC3 §rKaai ferwachte§r",
    "argument.nbt.expected.value": "§f\uDBFF\uDFC3 §rWearde ferwachte§r",
    "argument.id.invalid": "§f\uDBFF\uDFC3 §rUnjildich ID§r",
    "argument.time.invalid_unit": "§f\uDBFF\uDFC3 §rUnjildige ienheid§r",
    "argument.time.invalid_tick_count": "§f\uDBFF\uDFC3 §rTickoantal moat net-negatyf w\u00eaze§r",
    "argument.enum.invalid": "§f\uDBFF\uDFC3 §rWearde \u2018%s\u2019 is \u00fbnjildich§r",
    "commands.banip.invalid": "§f\uDBFF\uDFC3 §rUnjildich IP-adres of \u00fbnbekende spiler§r",
    "commands.banip.failed": "§f\uDBFF\uDFC3 §rNeat wizige, omdat dit IP-adres al blokkearre is§r",
    "commands.ban.failed": "§f\uDBFF\uDFC3 §rNeat wizige, omdat dizze spiler al blokkearre is§r",
    "commands.bossbar.set.players.unchanged": "§f\uDBFF\uDFC3 §rNeat wizige, omdat dizze spilers al oan de baasbalke tafoege binne en net ien kin tafoege of fuortsmiten wurde§r",
    "commands.bossbar.set.name.unchanged": "§f\uDBFF\uDFC3 §rNeat wizige, omdat dit al de namme fan dizze baasbalke is§r",
    "commands.bossbar.set.color.unchanged": "§f\uDBFF\uDFC3 §rNeat wizige, omdat dit al de kleur fan dizze baasbalke is§r",
    "commands.bossbar.set.style.unchanged": "§f\uDBFF\uDFC3 §rNeat wizige, omdat dit al de styl fan dizze baasbalke is§r",
    "commands.bossbar.set.value.unchanged": "§f\uDBFF\uDFC3 §rNeat wizige, omdat dit al de wearde fan dizze baasbalke is§r",
    "commands.bossbar.set.max.unchanged": "§f\uDBFF\uDFC3 §rNeat wizige, omdat dit al it maksimum fan dizze baasbalke is§r",
    "commands.bossbar.set.visibility.unchanged.hidden": "§f\uDBFF\uDFC3 §rNeat wizige, omdat dizze baasbalke al ferstoppe is§r",
    "commands.bossbar.set.visibility.unchanged.visible": "§f\uDBFF\uDFC3 §rNeat wizige, omdat dizze baasbalke al sichtber is§r",
    "commands.clone.overlap": "§f\uDBFF\uDFC3 §rBoarne- en bestimmingslokaasjes kinne net oerlaapje§r",
    "commands.clone.failed": "§f\uDBFF\uDFC3 §rGjin blokken kloond§r",
    "commands.deop.failed": "§f\uDBFF\uDFC3 §rNeat wizige, omdat dizze spiler al gjin behearder is§r",
    "commands.effect.give.failed": "§f\uDBFF\uDFC3 §rDit effekt tafoegje is net mooglik (it doel is \u00f3f ymm\u00fan foar effekten \u00f3f hat wat sterkers)§r",
    "commands.effect.clear.everything.failed": "§f\uDBFF\uDFC3 §rDoel hat gjin fuort te smiten effekten§r",
    "commands.effect.clear.specific.failed": "§f\uDBFF\uDFC3 §rDoel hat net it opfrege effekt§r",
    "commands.enchant.failed": "§f\uDBFF\uDFC3 §rNeat wizige, omdat de doelen \u00f3f gjin foarwerp yn de h\u00e2n hawwe \u00f3f de betsjoening kin net tapast wurde§r",
    "commands.experience.set.points.invalid": "§f\uDBFF\uDFC3 §rUnderfiningspunten kinne net heger w\u00eaze as it maksimumoantal punten fan it aktuele nivo fan de spiler§r",
    "commands.fill.failed": "§f\uDBFF\uDFC3 §rGjin blokken folle§r",
    "commands.help.failed": "§f\uDBFF\uDFC3 §rUnbekende opdracht of te min permisjes§r",
    "commands.execute.conditional.fail": "§f\uDBFF\uDFC3 §rTest mislearre§r",
    "commands.execute.conditional.fail_count": "§f\uDBFF\uDFC3 §rTest mislearre, totaal: %s§r",
    "commands.execute.conditional.pass": "§f\uDBFF\uDFC4 §rTest slagge§r",
    "commands.execute.conditional.pass_count": "§f\uDBFF\uDFC4 §rTest slagge, totaal: %s §r"
}