{
    "chat.type.text": "§f\uDB80\uDE20 §r<%s> %s§r",
    "chat.type.text.narrate": "§f\uDB80\uDE25 §r%s barks %s§r",
    "chat.type.advancement.task": "§f\uDB80\uDE26 §r%s accomplished something: %s§r",
    "chat.type.advancement.challenge": "§f\uDB80\uDE26 §r%s was victorious in a sea battle: %s§r",
    "chat.type.advancement.goal": "§f\uDB80\uDE26 §r%s reached the X mark on the map: %s§r",
    "chat.type.announcement": "§f\uDB80\uDE26 §r[%s] %s§r",
    "screenshot.success": "§f\uDB80\uDE27 §rYer picture is saved as %s§r",
    "screenshot.failure": "§f\uDB80\uDE27 §rYe picture couldn' be stored: %s§r",
    "debug.prefix": "§f\uDB80\uDE21§r[Ship Fixer]:§r",
    "death.fell.accident.ladder": "§f\uDB80\uDE22 §r%1$s fell of the crow's nest§r",
    "death.fell.accident.vines": "§f\uDB80\uDE22 §r%1$s fell out off the rope§r",
    "death.fell.accident.weeping_vines": "§f\uDB80\uDE22 §r%1$s dropped t' Davy Jones' locker thanks t' some vines o' weepin'§r",
    "death.fell.accident.twisting_vines": "§f\uDB80\uDE22 §r%1$s took a tumble outta some vines o' swirlin'§r",
    "death.fell.accident.scaffolding": "§f\uDB80\uDE22 §r%1$s fell out off th' shipbuildin' frame§r",
    "death.fell.accident.other_climbable": "§f\uDB80\uDE22 §r%1$s hit th' deck while climbin' t' th' crow's nest§r",
    "death.fell.accident.generic": "§f\uDB80\uDE22 §r%1$s fell from the crow's nest§r",
    "death.fell.killer": "§f\uDB80\uDE22 §r%1$s stumbled off ye plank§r",
    "death.fell.assist": "§f\uDB80\uDE22 §r%1$s got pushed by a scurvy dog, %2$s§r",
    "death.fell.assist.item": "§f\uDB80\uDE22 §r%1$s was forced to fall by %2$s usin' %3$s§r",
    "death.fell.finish": "§f\uDB80\uDE22 §r%1$s fell from crow's nest and was finished by %2$s§r",
    "death.fell.finish.item": "§f\uDB80\uDE22 §r%1$s fell from crow's nest and was finished by %2$s usin' %3$s§r",
    "death.attack.lightningBolt": "§f\uDB80\uDE22 §r%1$s was struck be' the gods§r",
    "death.attack.lightningBolt.player": "§f\uDB80\uDE22 §r%1$s waz struck by ye' highe'r power while dueling %2$s§r",
    "death.attack.inFire": "§f\uDB80\uDE22 §r%1$s got toasted§r",
    "death.attack.inFire.player": "§f\uDB80\uDE22 §r%1$s fell in fire while fighting against %2$s§r",
    "death.attack.onFire": "§f\uDB80\uDE22 §r%1$s got too hot and melted into ashes§r",
    "death.attack.onFire.player": "§f\uDB80\uDE22 §r%1$s got too hot and melted into ashes while fighting Pirate %2$s§r",
    "death.attack.lava": "§f\uDB80\uDE22 §r%1$s took a too hot bath§r",
    "death.attack.lava.player": "§f\uDB80\uDE22 §r%1$s took too hot a bath while running for %2$s§r",
    "death.attack.hotFloor": "§f\uDB80\uDE22 §r%1$s discovered that th' seas were hot§r",
    "death.attack.hotFloor.player": "§f\uDB80\uDE22 §r%1$s was cast to walk the plank by %2$s§r",
    "death.attack.inWall": "§f\uDB80\uDE22 §r%1$s suffocated in a wall§r",
    "death.attack.inWall.player": "§f\uDB80\uDE22 §r%1$s lumbered through a wall while dueling %2$s§r",
    "death.attack.cramming": "§f\uDB80\uDE22 §r%1$s was rumbled§r",
    "death.attack.cramming.player": "§f\uDB80\uDE22 §r%1$s be flattened by %2$s§r",
    "death.attack.drown": "§f\uDB80\uDE22 §r%1$s sank to the bottom of the sea§r",
    "death.attack.drown.player": "§f\uDB80\uDE22 §r%1$s fail'd to breathe under water while tryin' to escape %2$s§r",
    "death.attack.dryout": "§f\uDB80\uDE22 §r%1$s ran out o' water while marooned§r",
    "death.attack.dryout.player": "§f\uDB80\uDE22 §r%1$s ran out o' water while bein' plundered by %2$s§r",
    "death.attack.starve": "§f\uDB80\uDE22 §r%1$s didn't eat enough§r",
    "death.attack.starve.player": "§f\uDB80\uDE22 §r%1$s suffered from scurvy while fighting Pirate %2$s§r",
    "death.attack.cactus": "§f\uDB80\uDE22 §rPirate %1$s was fighting with a cactus and the cactus won§r",
    "death.attack.cactus.player": "§f\uDB80\uDE22 §r%1$s ran in  green desertspikes while tryin' to escape Pirate %2$s§r",
    "death.attack.generic": "§f\uDB80\uDE22 §r%1$s was plundered to death§r",
    "death.attack.generic.player": "§f\uDB80\uDE22 §r%1$s be dead because o' %2$s§r",
    "death.attack.explosion": "§f\uDB80\uDE22 §r%1$s was playin' with explosives and was blown up into a quadrillion pieces§r",
    "death.attack.explosion.player": "§f\uDB80\uDE22 §r%1$s was exploded by Pirate %2$s§r",
    "death.attack.explosion.player.item": "§f\uDB80\uDE22 §r%1$s be exploded by %2$s using %3$s§r",
    "death.attack.magic": "§f\uDB80\uDE22 §r%1$s was killed by magic stuff§r",
    "death.attack.magic.player": "§f\uDB80\uDE22 §r%1$s turned t' fish grub by witchery while they were tryin' t' flee from %2$s§r",
    "death.attack.even_more_magic": "§f\uDB80\uDE22 §rA spell has taken %1$s down to Davy Jones' locker§r",
    "death.attack.message_too_long": "§f\uDB80\uDE22 §rIt seems yer message were too lengthy t' be sent. Yarr! Ye be want'n something more like this: %s§r",
    "death.attack.wither": "§f\uDB80\uDE22 §r%1$s mouldered§r",
    "death.attack.wither.player": "§f\uDB80\uDE22 §r%1$s mouldered away dur'n a fight w' %2$s§r",
    "death.attack.witherSkull": "§f\uDB80\uDE22 §r%1$s's gizzard was skewered by a skull from %2$s§r",
    "death.attack.anvil": "§f\uDB80\uDE22 §r%1$s be flattened by a fallin' slab o' fixin'§r",
    "death.attack.anvil.player": "§f\uDB80\uDE22 §r%1$s didn't see th' Slab O' Fixin above der head whilst fighting %2$s§r",
    "death.attack.fallingBlock": "§f\uDB80\uDE22 §r%1$s got crushed under a block§r",
    "death.attack.fallingBlock.player": "§f\uDB80\uDE22 §r%1$s was flattened by a fallin' cube whilst fighting %2$s§r",
    "death.attack.stalagmite": "§f\uDB80\uDE22 §r%1$s fell on a pointy rock§r",
    "death.attack.stalagmite.player": "§f\uDB80\uDE22 §r%1$s be skewered by a pointy rock while battlin' wit' %2$s§r",
    "death.attack.fallingStalactite": "§f\uDB80\uDE22 §r%1$s be skewered by a fallin' pointy rock§r",
    "death.attack.fallingStalactite.player": "§f\uDB80\uDE22 §r%1$s be skewered by a fallin' pointy rock while joustin' wit' %2$s§r",
    "death.attack.mob": "§f\uDB80\uDE22 §r%1$s was cut in half by %2$s§r",
    "death.attack.mob.item": "§f\uDB80\uDE22 §r%1$s battled %2$s and got knocked out with yer' %3$s§r",
    "death.attack.player": "§f\uDB80\uDE22 §r%1$s was cut in half by %2$s§r",
    "death.attack.player.item": "§f\uDB80\uDE22 §r%1$s battled %2$s and got knocked out with yer' %3$s§r",
    "death.attack.arrow": "§f\uDB80\uDE22 §r%1$s was shot into pieces by %2$s§r",
    "death.attack.arrow.item": "§f\uDB80\uDE22 §r%1$s was shot by Pirate %2$s usin' %3$s§r",
    "death.attack.fireball": "§f\uDB80\uDE22 §r%1$s was hit by %2$s's burnin' cannonball§r",
    "death.attack.fireball.item": "§f\uDB80\uDE22 §r%1$s was hit by %2$s's burnin' cannonball usin' a %3$s§r",
    "death.attack.thrown": "§f\uDB80\uDE22 §r%1$s was pummeled to pieces by %2$s§r",
    "death.attack.thrown.item": "§f\uDB80\uDE22 §r%1$s was pummeled by %2$s usin' %3$s§r",
    "death.attack.indirectMagic": "§f\uDB80\uDE22 §r%1$s was brought to hell by %2$s's magical stuff§r",
    "death.attack.indirectMagic.item": "§f\uDB80\uDE22 §r%1$s was slaughtered by %2$s usin' %3$s§r",
    "death.attack.thorns": "§f\uDB80\uDE22 §r%1$s was slaughtered while tryin' to fight %2$s§r",
    "death.attack.thorns.item": "§f\uDB80\uDE22 §r%1$s was sent to Davy Jones' locker by %3$s trying to hurt %2$s§r",
    "death.attack.trident": "§f\uDB80\uDE22 §r%1$s been pummeled to pieces by %2$s§r",
    "death.attack.trident.item": "§f\uDB80\uDE22 §r%1$s been pummeled by %2$s usin' %3$s§r",
    "death.attack.fall": "§f\uDB80\uDE22 §r%1$s tried to kiss da bottem of a cliff§r",
    "death.attack.fall.player": "§f\uDB80\uDE22 §r%1$s fell off the crow's nest while dueling with %2$s§r",
    "death.attack.outOfWorld": "§f\uDB80\uDE22 §r%1$s fell a little too far§r",
    "death.attack.outOfWorld.player": "§f\uDB80\uDE22 §r%1$s doesn't want to mop the same deck as %2$s§r",
    "death.attack.dragonBreath": "§f\uDB80\uDE22 §r%1$s got burned in wyvern breath§r",
    "death.attack.dragonBreath.player": "§f\uDB80\uDE22 §r%1$s got burn'd in the wyvern' breath by %2$s§r",
    "death.attack.flyIntoWall": "§f\uDB80\uDE22 §r%1$s hit the ship's mast§r",
    "death.attack.flyIntoWall.player": "§f\uDB80\uDE22 §r%1$s got shot out of a cannon and hit a wall by %2$s§r",
    "death.attack.fireworks": "§f\uDB80\uDE22 §r%1$s doesn't know how to use cannons§r",
    "death.attack.fireworks.player": "§f\uDB80\uDE22 §r%1$s was kaboomed by the mighty %2$s§r",
    "death.attack.fireworks.item": "§f\uDB80\uDE22 §r%1$s went off wit' a bang due t' a firework fired from %3$s by %2$s§r",
    "death.attack.badRespawnPoint.message": "§f\uDB80\uDE22 §r%1$s was plundered by %2$s§r",
    "death.attack.badRespawnPoint.link": "§f\uDB80\uDE22 §rBeing a sleepy egghead§r",
    "death.attack.sweetBerryBush": "§f\uDB80\uDE22 §r%1$s was prodded inta foul waters by a land caper shrub§r",
    "death.attack.sweetBerryBush.player": "§f\uDB80\uDE22 §r%1$s was prodded inta foul waters by a land caper shrub whilst fleein' from a showdown with %2$s§r",
    "death.attack.sting": "§f\uDB80\uDE22 §r%1$s was stinged into the abyss§r",
    "death.attack.sting.player": "§f\uDB80\uDE22 §r%1$s was stinged into the abyss by %2$s§r",
    "death.attack.freeze": "§f\uDB80\uDE22 §r%1$s forgot t' bring a coat outside§r",
    "death.attack.freeze.player": "§f\uDB80\uDE22 §r%1$s forgot t' take a coat outside thanks t' %2$s§r",
    "command.failed": "§f\uDB80\uDE23 §r§rArr, that doohickey command ain't executin'§r",
    "commands.advancement.advancementNotFound": "§f\uDB80\uDE23 §rNo progression seen in all seven seas by the title '%s'§r",
    "commands.advancement.criterionNotFound": "§f\uDB80\uDE23 §rThe accomplishments %1$s does not contain ths criterion %2$s§r",
    "commands.advancement.grant.one.to.one.success": "§f\uDB80\uDE23 §rGranted the accomplishment %s to %s§r",
    "commands.advancement.grant.one.to.one.failure": "§f\uDB80\uDE23 §rCouldn't grant %s the accomplishment %s since they already accomplished it§r",
    "commands.advancement.grant.one.to.many.success": "§f\uDB80\uDE23 §rGranted the accomplishment %s to %s sailors§r",
    "commands.advancement.grant.one.to.many.failure": "§f\uDB80\uDE23 §rCouldn't grant accomplishment %s to %s sailors as they already have it§r",
    "commands.advancement.grant.many.to.one.success": "§f\uDB80\uDE23 §rGranted %s accomplishments to %s§r",
    "commands.advancement.grant.many.to.one.failure": "§f\uDB80\uDE23 §rCannot hand over %s accomplishments to %s, the landlubber already has 'em§r",
    "commands.advancement.grant.many.to.many.success": "§f\uDB80\uDE23 §rGifted %s accomplishments to %s mateys§r",
    "commands.advancement.grant.many.to.many.failure": "§f\uDB80\uDE23 §rCannot hand out %s accomplishments to %s mateys 'cos the scallywags already have 'em§r",
    "commands.advancement.grant.criterion.to.one.success": "§f\uDB80\uDE23 §rGave a hint '%s' o' the accomplishment %s to %s§r",
    "commands.advancement.grant.criterion.to.one.failure": "§f\uDB80\uDE23 §rCannot give the hint %s o' the accomplishment %s to %s, the scallywag already got it§r",
    "commands.advancement.grant.criterion.to.many.success": "§f\uDB80\uDE23 §rGifted the hint '%s' o' the accomplishment %s to %s mateys§r",
    "commands.advancement.grant.criterion.to.many.failure": "§f\uDB80\uDE23 §rCannot be givin' that 'int '%s' o' the accomplishment %s to %s mateys 'cause the seadogs already got it§r",
    "commands.advancement.revoke.one.to.one.success": "§f\uDB80\uDE23 §rRevoked the accomplishment %s from %s§r",
    "commands.advancement.revoke.one.to.one.failure": "§f\uDB80\uDE23 §rCouldn't revoke accomplishment %s from %s as they be poor§r",
    "commands.advancement.revoke.one.to.many.success": "§f\uDB80\uDE23 §rRevoked the accomplishment %s from %s players§r",
    "commands.advancement.revoke.one.to.many.failure": "§f\uDB80\uDE23 §rCouldn't revoke accomplishment %s from %s players as they be poor§r",
    "commands.advancement.revoke.many.to.one.success": "§f\uDB80\uDE23 §rRevoked %s accomplishments from %s§r",
    "commands.advancement.revoke.many.to.one.failure": "§f\uDB80\uDE23 §rCouldn't revoke %s accomplishments from %s as they be poor§r",
    "commands.advancement.revoke.many.to.many.success": "§f\uDB80\uDE23 §rRevoked %s accomplishments from %s players§r",
    "commands.advancement.revoke.many.to.many.failure": "§f\uDB80\uDE23 §rCouldn't revoke %s accomplishments from %s players as they be poor§r",
    "commands.advancement.revoke.criterion.to.one.success": "§f\uDB80\uDE23 §rRevoked criterion '%s' of accomplishment %s from %s§r",
    "commands.advancement.revoke.criterion.to.one.failure": "§f\uDB80\uDE23 §rCouldn't revoke criterion '%s' of accomplishment %s from %s as they be poor§r",
    "commands.advancement.revoke.criterion.to.many.success": "§f\uDB80\uDE23 §rRevoked criterion '%s' of accomplishment %s from %s players§r",
    "commands.advancement.revoke.criterion.to.many.failure": "§f\uDB80\uDE23 §rCouldn't revoke criterion '%s' of accomplishment %s from %s sailors as they be poor§r",
    "commands.attribute.failed.entity": "§f\uDB80\uDE23 §r%s is not a valid crewmate for this order§r",
    "commands.attribute.failed.no_attribute": "§f\uDB80\uDE23 §rEntity %s be havin' no attribute bein' called %s§r",
    "commands.attribute.failed.no_modifier": "§f\uDB80\uDE23 §rThis %s for this %s no this %s§r",
    "commands.attribute.failed.modifier_already_present": "§f\uDB80\uDE23 §rThis %s have %s for %s§r",
    "commands.attribute.value.get.success": "§f\uDB80\uDE23 §rVal'e of this %s for %s is %s§r",
    "commands.attribute.base_value.get.success": "§f\uDB80\uDE23 §rTh' base value fer attribute %s fer creature %s be %s§r",
    "commands.attribute.base_value.set.success": "§f\uDB80\uDE23 §rTh' base value fer attribute %s fer creature %s be set t' %s§r",
    "commands.attribute.modifier.add.success": "§f\uDB80\uDE23 §rAddin' modifier %s t' attribute %s fer creature %s§r",
    "commands.attribute.modifier.remove.success": "§f\uDB80\uDE23 §rRemovin' modifier %s t' attribute %s fer creature %s§r",
    "commands.attribute.modifier.value.get.success": "§f\uDB80\uDE23 §rTh' value of modifier %s on attribute %s fer creature %s be %s§r",
    "commands.forceload.added.failure": "§f\uDB80\uDE23 §rNo chunks were marked for force loadin'§r",
    "commands.forceload.added.single": "§f\uDB80\uDE23 §rMarked chunk %s in %s to be force loaded§r",
    "commands.forceload.added.multiple": "§f\uDB80\uDE23 §rMarked %s chunks in %s from %s to %s to be force loaded§r",
    "commands.forceload.query.success": "§f\uDB80\uDE23 §rChunk at %s in %s is marked for force loadin'§r",
    "commands.forceload.query.failure": "§f\uDB80\uDE23 §rChunk at %s in %s is not marked for force loadin'§r",
    "commands.forceload.list.single": "§f\uDB80\uDE23 §rA force loaded chunk be found in %s at: %s§r",
    "commands.forceload.list.multiple": "§f\uDB80\uDE23 §r%s force loaded chunks be found in %s at: %s§r",
    "commands.forceload.added.none": "§f\uDB80\uDE23 §rThar be no force loaded chunks found in %s§r",
    "commands.forceload.removed.all": "§f\uDB80\uDE23 §rUnmarked all force loaded chunks in %s§r",
    "commands.forceload.removed.failure": "§f\uDB80\uDE23 §rNo chunks were removed from force loadin'§r",
    "commands.forceload.removed.single": "§f\uDB80\uDE23 §rUnmarked chunk %s in %s for force loadin'§r",
    "commands.forceload.removed.multiple": "§f\uDB80\uDE23 §rUnmarked %s chunks in %s from %s to %s for force loadin'§r",
    "commands.forceload.toobig": "§f\uDB80\uDE23 §rThar be too many chunks in the specified area (maximum %s, specified %s)§r",
    "commands.clear.success.single": "§f\uDB80\uDE23 §rTake %s booty away from the sailor %s§r",
    "commands.clear.success.multiple": "§f\uDB80\uDE23 §rTake %s booty away from %s sailors§r",
    "commands.clear.test.single": "§f\uDB80\uDE23 §rFound %s matching booty on sailor %s§r",
    "commands.clear.test.multiple": "§f\uDB80\uDE23 §rFound %s matching booty on %s sailors§r",
    "commands.clone.success": "§f\uDB80\uDE23 §rSuccessfully cloned %s blocks§r",
    "commands.debug.started": "§f\uDB80\uDE23 §rBegan tick profilin' voyage§r",
    "commands.debug.stopped": "§f\uDB80\uDE23 §rHalted tick profilin' voyage after %s seconds an' %s ticks (%s ticks a second)§r",
    "commands.debug.notRunning": "§f\uDB80\uDE23 §rThe tick profiler 'asn't started§r",
    "commands.debug.alreadyRunning": "§f\uDB80\uDE23 §rThe tick profiler 'as already started§r",
    "commands.debug.function.success.single": "§f\uDB80\uDE23 §rFollowed %s commands fro' equipment '%s' t' harbor %s§r",
    "commands.debug.function.success.multiple": "§f\uDB80\uDE23 §rFollowed %s commands fro' '%s' equipments t' harbor %s§r",
    "commands.debug.function.noRecursion": "§f\uDB80\uDE23 §rFail to follow fro' inside of th' function§r",
    "commands.debug.function.traceFailed": "§f\uDB80\uDE23 §rShip sank tryin' t' trace th' function§r",
    "commands.defaultgamemode.success": "§f\uDB80\uDE23 §rTh' standard rank is now %s§r",
    "commands.difficulty.success": "§f\uDB80\uDE23 §rYar danger level is changed to %s§r",
    "commands.difficulty.query": "§f\uDB80\uDE23 §rTh' danger level is %s§r",
    "commands.drop.no_held_items": "§f\uDB80\uDE23 §rSailor can't hold any loot§r",
    "commands.drop.no_loot_table": "§f\uDB80\uDE23 §rSailor %s has no loot table§r",
    "commands.drop.success.single": "§f\uDB80\uDE23 §rDiscarded %s %s§r",
    "commands.drop.success.single_with_table": "§f\uDB80\uDE23 §rDroppin' %s %s from th' table o' booty %s§r",
    "commands.drop.success.multiple": "§f\uDB80\uDE23 §rDiscarded %s loot§r",
    "commands.drop.success.multiple_with_table": "§f\uDB80\uDE23 §rDiscarded %s loot from loot table %s§r",
    "commands.effect.give.success.single": "§f\uDB80\uDE23 §rCasted spell %s to %s§r",
    "commands.effect.give.success.multiple": "§f\uDB80\uDE23 §rCasted spell %s to %s targets§r",
    "commands.effect.clear.everything.success.single": "§f\uDB80\uDE23 §rUncursed all spells from %s§r",
    "commands.effect.clear.everything.success.multiple": "§f\uDB80\uDE23 §rUncursed all spells from %s targets§r",
    "commands.effect.clear.specific.success.single": "§f\uDB80\uDE23 §rUncursed spell %s from %s§r",
    "commands.effect.clear.specific.success.multiple": "§f\uDB80\uDE23 §rUncursed spell %s from %s targets§r",
    "commands.enchant.success.single": "§f\uDB80\uDE23 §rCursed %s to %s's item§r",
    "commands.enchant.success.multiple": "§f\uDB80\uDE23 §rCursed %s to %s sailors§r",
    "commands.experience.add.points.success.single": "§f\uDB80\uDE23 §rShipped %s experience to %s§r",
    "commands.experience.add.points.success.multiple": "§f\uDB80\uDE23 §rShipped %s experience to %s sailors§r",
    "commands.experience.add.levels.success.single": "§f\uDB80\uDE23 §rShipped %s experience levels to %s§r",
    "commands.experience.add.levels.success.multiple": "§f\uDB80\uDE23 §rShipped %s experience levels to %s sailors§r",
    "commands.experience.set.points.success.single": "§f\uDB80\uDE23 §rTeaching %s knowledge points on %s§r",
    "commands.experience.set.points.success.multiple": "§f\uDB80\uDE23 §rTeaching %s knowledge points on %s crewmates§r",
    "commands.experience.set.levels.success.single": "§f\uDB80\uDE23 §rTeaching %s knowledge points on %s§r",
    "commands.experience.set.levels.success.multiple": "§f\uDB80\uDE23 §rTeaching %s knowledge points on %s crewmates§r",
    "commands.experience.query.points": "§f\uDB80\uDE23 §r%s has %s experience points§r",
    "commands.experience.query.levels": "§f\uDB80\uDE23 §r%s has %s experience levels§r",
    "commands.fill.success": "§f\uDB80\uDE23 §rSuccessfully fill'd %s blocks§r",
    "commands.function.success.single": "§f\uDB80\uDE23 §rPerformed %s orders from action '%s'§r",
    "commands.function.success.multiple": "§f\uDB80\uDE23 §rPerformed %s orders from %s actions§r",
    "commands.give.failed.toomanyitems": "§f\uDB80\uDE23 §rCan't plunder anymore than %s o' %s§r",
    "commands.give.success.single": "§f\uDB80\uDE23 §rGave %s %s to %s§r",
    "commands.give.success.multiple": "§f\uDB80\uDE23 §rGave %s %s to %s sailors§r",
    "commands.playsound.success.single": "§f\uDB80\uDE23 §rShouted %s to %s§r",
    "commands.playsound.success.multiple": "§f\uDB80\uDE23 §rShouted %s to %s sailors§r",
    "commands.publish.success": "§f\uDB80\uDE23 §rYer mateys playing on port %s§r",
    "commands.list.players": "§f\uDB80\uDE23 §rThar be %s of a max of %s buccaneers on board: %s§r",
    "commands.list.nameAndId": "§f\uDB80\uDE23 §r%s (%s)§r",
    "commands.kill.success.single": "§f\uDB80\uDE23 §r%s sent to Davy Jones§r",
    "commands.kill.success.multiple": "§f\uDB80\uDE23 §rKilled %s sailors§r",
    "commands.kick.success": "§f\uDB80\uDE23 §rBooted %s: %s§r",
    "commands.message.display.outgoing": "§f\uDB80\uDE23 §rYa shout at %s: %s§r",
    "commands.message.display.incoming": "§f\uDB80\uDE23 §r%s shouts at ya: %s§r",
    "commands.op.success": "§f\uDB80\uDE23 §rMade %s a Captain§r",
    "commands.deop.success": "§f\uDB80\uDE23 §rMade %s no longer a Captain§r",
    "commands.ban.success": "§f\uDB80\uDE23 §rBarred %s: %s§r",
    "commands.pardon.success": "§f\uDB80\uDE23 §rUnbarred %s§r",
    "commands.particle.success": "§f\uDB80\uDE23 §rDisplayin' bits an' pieces %s§r",
    "commands.perf.started": "§f\uDB80\uDE23 §rBegan a 10 second long performance profilin' voyage (use '/perf stop' to halt early)§r",
    "commands.perf.stopped": "§f\uDB80\uDE23 §rHalted profilin' voyage after %s seconds an' %s ticks (%s ticks a second)§r",
    "commands.perf.reportSaved": "§f\uDB80\uDE23 §rWritten an' turned in yer debug report in %s§r",
    "commands.perf.reportFailed": "§f\uDB80\uDE23 §rShip sunk when creatin' debug report§r",
    "commands.perf.notRunning": "§f\uDB80\uDE23 §rThe performance profiler 'asn't started§r",
    "commands.perf.alreadyRunning": "§f\uDB80\uDE23 §rThe performance profiler be already started§r",
    "commands.jfr.started": "§f\uDB80\uDE23 §rBegan JFR profilin' voyage§r",
    "commands.jfr.start.failed": "§f\uDB80\uDE23 §rCouldn't begin JFR profilin' voyage§r",
    "commands.jfr.stopped": "§f\uDB80\uDE23 §rHalted JFR profilin' voyage and shifted to %s§r",
    "commands.jfr.dump.failed": "§f\uDB80\uDE23 §rFailed to shift JFR mappin': %s§r",
    "commands.seed.success": "§f\uDB80\uDE23 §rCustom Land: %s§r",
    "commands.stop.stopping": "§f\uDB80\uDE23 §rAbandoning ship§r",
    "commands.time.query": "§f\uDB80\uDE23 §rYe' clock says %s§r",
    "commands.time.set": "§f\uDB80\uDE23 §rSet the time to %s§r",
    "commands.schedule.created.function": "§f\uDB80\uDE23 §rPlot'd function '%s' in %s ticks at battle %s§r",
    "commands.schedule.created.tag": "§f\uDB80\uDE23 §rPlanned tag '%s' in %s ticks at battle %s§r",
    "commands.schedule.cleared.success": "§f\uDB80\uDE23 §rRemoved %s schedules wit' id %s§r",
    "commands.schedule.cleared.failure": "§f\uDB80\uDE23 §rRemoved schedules wit' id %s§r",
    "commands.schedule.same_tick": "§f\uDB80\uDE23 §rCan't plot present tick course§r",
    "commands.gamemode.success.self": "§f\uDB80\uDE23 §rSet yer rank to %s§r",
    "commands.gamemode.success.other": "§f\uDB80\uDE23 §rSet %s's rank to %s§r",
    "commands.gamerule.query": "§f\uDB80\uDE23 §rShip's rule %s be currently set to %s§r",
    "commands.gamerule.set": "§f\uDB80\uDE23 §rShip's rule %s be now change to %s§r",
    "commands.save.disabled": "§f\uDB80\uDE23 §rIf Kraken gets ye, we wont save you automatically§r",
    "commands.save.enabled": "§f\uDB80\uDE23 §rIf Kraken gets ye, we'll come and save ye§r",
    "commands.save.saving": "§f\uDB80\uDE23 §rCopying map to a safe place... (This may loot ye a moment!)§r",
    "commands.save.success": "§f\uDB80\uDE23 §rLocked t' game§r",
    "commands.setidletimeout.success": "§f\uDB80\uDE23 §rPirates slacking off fer more than %s minutes ll' be thrown overboard now§r",
    "commands.banlist.none": "§f\uDB80\uDE23 §rThar are no bars§r",
    "commands.banlist.list": "§f\uDB80\uDE23 §rThar be %s bars:§r",
    "commands.banlist.entry": "§f\uDB80\uDE23 §rSailor %s was banned by %s: %s§r",
    "commands.bossbar.create.success": "§f\uDB80\uDE23 §rCreated custom bossbarrr %s§r",
    "commands.bossbar.remove.success": "§f\uDB80\uDE23 §rDestroyed custom bossbarrr %s§r",
    "commands.bossbar.list.bars.none": "§f\uDB80\uDE23 §rThar be no custom bossbars active§r",
    "commands.bossbar.list.bars.some": "§f\uDB80\uDE23 §rThar be %s custom bossbars active: %s§r",
    "commands.bossbar.set.players.success.none": "§f\uDB80\uDE23 §rCustom bossbar %s no longer has any crewmates§r",
    "commands.bossbar.set.players.success.some": "§f\uDB80\uDE23 §rCustom bossbar %s now has %s crewmates: %s§r",
    "commands.bossbar.set.name.success": "§f\uDB80\uDE23 §rCustom bossbar %s be renamed§r",
    "commands.bossbar.set.color.success": "§f\uDB80\uDE23 §rCustom bossbar %s has changed color§r",
    "commands.bossbar.set.style.success": "§f\uDB80\uDE23 §rCustom bossbar %s has changed style§r",
    "commands.bossbar.set.value.success": "§f\uDB80\uDE23 §rCustom bossbar %s has changed value to %s§r",
    "commands.bossbar.set.max.success": "§f\uDB80\uDE23 §rCustom bossbar %s has changed maximum to %s§r",
    "commands.bossbar.set.visible.success.visible": "§f\uDB80\uDE23 §rCustom bossbar %s is seen now§r",
    "commands.bossbar.set.visible.success.hidden": "§f\uDB80\uDE23 §rCustom bossbar %s is not seen now§r",
    "commands.bossbar.get.value": "§f\uDB80\uDE23 §rCustom bossbar %s has a value of %s§r",
    "commands.bossbar.get.max": "§f\uDB80\uDE23 §rCustom bossbar %s has a maximum of %s§r",
    "commands.bossbar.get.visible.visible": "§f\uDB80\uDE23 §rCustom bossbar %s is currently shown§r",
    "commands.bossbar.get.visible.hidden": "§f\uDB80\uDE23 §rCustom bossbar %s is currently hidden§r",
    "commands.bossbar.get.players.none": "§f\uDB80\uDE23 §rCustom bossbar %s has no crewmates currently on board§r",
    "commands.bossbar.get.players.some": "§f\uDB80\uDE23 §rCustom bossbar %s has %s crewmates currently on board: %s§r",
    "commands.recipe.give.success.single": "§f\uDB80\uDE23 §rFound %s drafts for %s§r",
    "commands.recipe.give.success.multiple": "§f\uDB80\uDE23 §rFound %s drafts for %s crewmates§r",
    "commands.recipe.take.success.single": "§f\uDB80\uDE23 §rStole %s drafts from %s§r",
    "commands.recipe.take.success.multiple": "§f\uDB80\uDE23 §rPlunder' %s drafts from %s crewmates§r",
    "commands.summon.success": "§f\uDB80\uDE23 §rSummoned new %s§r",
    "commands.whitelist.enabled": "§f\uDB80\uDE23 §rCrew-list is now on§r",
    "commands.whitelist.disabled": "§f\uDB80\uDE23 §rCrew-list is now off§r",
    "commands.whitelist.none": "§f\uDB80\uDE23 §rThere be not a name on the crew-list§r",
    "commands.whitelist.list": "§f\uDB80\uDE23 §rThere be %s names on the crew-list: %s§r",
    "commands.whitelist.add.success": "§f\uDB80\uDE23 §rPirate %s is now on the crewlist§r",
    "commands.whitelist.remove.success": "§f\uDB80\uDE23 §rPushed %s off the plank§r",
    "commands.whitelist.reloaded": "§f\uDB80\uDE23 §rReloaded yer crew-list§r",
    "commands.weather.set.clear": "§f\uDB80\uDE23 §rWill'd the heavens t' spare us th' soggy weather§r",
    "commands.weather.set.rain": "§f\uDB80\uDE23 §rThe gods be spitin' us with rain clouds§r",
    "commands.weather.set.thunder": "§f\uDB80\uDE23 §rBatten down the hatches, storm's a brewin'!§r",
    "commands.spawnpoint.success.single": "§f\uDB80\uDE23 §rSet point o' spawn t' be %s, %s, %s [%s] in %s fer %s§r",
    "commands.spawnpoint.success.multiple": "§f\uDB80\uDE23 §rSet point o' spawn t' be %s, %s, %s [%s] in %s fer %s buccaneers§r",
    "commands.stopsound.success.source.sound": "§f\uDB80\uDE23 §rHalted sound '%s' on source '%s'§r",
    "commands.stopsound.success.source.any": "§f\uDB80\uDE23 §rHalted all '%s' sounds§r",
    "commands.stopsound.success.sourceless.sound": "§f\uDB80\uDE23 §rHalted sound '%s'§r",
    "commands.stopsound.success.sourceless.any": "§f\uDB80\uDE23 §rHalted all sounds§r",
    "commands.setworldspawn.success": "§f\uDB80\uDE23 §rBe settin' th' seas point o' spawn t' %s, %s, %s [%s]§r",
    "commands.spreadplayers.success.teams": "§f\uDB80\uDE23 §rSpread %s crews around %s, %s wit' distance of %s blocks apart§r",
    "commands.spreadplayers.success.entities": "§f\uDB80\uDE23 §rSpread %s sailors around %s, %s wit' distance of %s blocks apart§r",
    "commands.setblock.success": "§f\uDB80\uDE23 §rChanged th' block at %s, %s, %s§r",
    "commands.banip.success": "§f\uDB80\uDE23 §rBarred IP %s: %s§r",
    "commands.banip.info": "§f\uDB80\uDE23 §rThis bar affects %s sailors: %s§r",
    "commands.pardonip.success": "§f\uDB80\uDE23 §rUnbarred IP %s§r",
    "commands.teleport.success.entity.single": "§f\uDB80\uDE23 §rSailed %s to %s§r",
    "commands.teleport.success.entity.multiple": "§f\uDB80\uDE23 §rOrdered %s scallywags to %s§r",
    "commands.teleport.success.location.single": "§f\uDB80\uDE23 §rOrdered %s to coordinates %s, %s, %s§r",
    "commands.teleport.success.location.multiple": "§f\uDB80\uDE23 §rOrdered %s scallywags to %s, %s, %s§r",
    "commands.teleport.invalidPosition": "§f\uDB80\uDE23 §rYer position fer teleportation nah be found in th' seven seas§r",
    "commands.title.cleared.single": "§f\uDB80\uDE23 §rWip'd titles for %s§r",
    "commands.title.cleared.multiple": "§f\uDB80\uDE23 §rWip'd titles for %s sailors§r",
    "commands.title.reset.single": "§f\uDB80\uDE23 §rReset title option for %s§r",
    "commands.title.reset.multiple": "§f\uDB80\uDE23 §rReset title option for %s sailors§r",
    "commands.title.show.title.single": "§f\uDB80\uDE23 §rShowin' new title for %s§r",
    "commands.title.show.title.multiple": "§f\uDB80\uDE23 §rShowin' new title for %s sailors§r",
    "commands.title.show.subtitle.single": "§f\uDB80\uDE23 §rShowin' new subtitle for %s§r",
    "commands.title.show.subtitle.multiple": "§f\uDB80\uDE23 §rShowin' new subtitle for %s sailors§r",
    "commands.title.show.actionbar.single": "§f\uDB80\uDE23 §rShowing new actionbar title for %s§r",
    "commands.title.show.actionbar.multiple": "§f\uDB80\uDE23 §rShowin' new actionbar title for %s sailors§r",
    "commands.title.times.single": "§f\uDB80\uDE23 §rChanged title display times for %s§r",
    "commands.title.times.multiple": "§f\uDB80\uDE23 §rChanged title display times for %s sailors§r",
    "commands.worldborder.set.grow": "§f\uDB80\uDE23 §rExpanding th' sea border to %s blocks wide over %s seconds§r",
    "commands.worldborder.set.shrink": "§f\uDB80\uDE23 §rLosing land from th' sea border to %s blocks wide over %s seconds§r",
    "commands.worldborder.set.immediate": "§f\uDB80\uDE23 §rSet th' sea border to %s blocks wide§r",
    "commands.worldborder.center.success": "§f\uDB80\uDE23 §rSet the center of th' sea border to %s, %s§r",
    "commands.worldborder.get": "§f\uDB80\uDE23 §rTh' sea border is currently %s blocks wide§r",
    "commands.worldborder.damage.buffer.success": "§f\uDB80\uDE23 §rSet th' sea border damage buffer to %s blocks§r",
    "commands.worldborder.damage.amount.success": "§f\uDB80\uDE23 §rSet th' seven seas border damage t' %s per block each second§r",
    "commands.worldborder.warning.time.success": "§f\uDB80\uDE23 §rSet th' sea border alert time to %s seconds§r",
    "commands.worldborder.warning.distance.success": "§f\uDB80\uDE23 §rSet th' sea border alert distance to %s blocks§r",
    "commands.tag.add.success.single": "§f\uDB80\uDE23 §rAdded tag '%s' to %s§r",
    "commands.tag.add.success.multiple": "§f\uDB80\uDE23 §rAdded tag '%s' to %s crewmates§r",
    "commands.tag.remove.success.single": "§f\uDB80\uDE23 §rRemoved tag '%s' from %s§r",
    "commands.tag.remove.success.multiple": "§f\uDB80\uDE23 §rRemoved tag '%s' from %s crewmates§r",
    "commands.tag.list.single.empty": "§f\uDB80\uDE23 §r%s has no tags§r",
    "commands.tag.list.single.success": "§f\uDB80\uDE23 §r%s has %s tags: %s§r",
    "commands.tag.list.multiple.empty": "§f\uDB80\uDE23 §rThere are no tags on the %s sailors§r",
    "commands.tag.list.multiple.success": "§f\uDB80\uDE23 §rTh' %s sailors have %s total tags: %s§r",
    "commands.team.list.members.empty": "§f\uDB80\uDE23 §rThere are no sailors on crew %s§r",
    "commands.team.list.members.success": "§f\uDB80\uDE23 §rCrew %s has %s sailors: %s§r",
    "commands.team.list.teams.empty": "§f\uDB80\uDE23 §rThere arr no crews§r",
    "commands.team.list.teams.success": "§f\uDB80\uDE23 §rThere are %s crews: %s§r",
    "commands.team.add.success": "§f\uDB80\uDE23 §rCreated new crew %s§r",
    "commands.team.remove.success": "§f\uDB80\uDE23 §rDestroyed team %s§r",
    "commands.team.empty.success": "§f\uDB80\uDE23 §r%s members from crew %s had to leave the crew§r",
    "commands.team.option.color.success": "§f\uDB80\uDE23 §rUpdated the color for crew %s to %s§r",
    "commands.team.option.name.success": "§f\uDB80\uDE23 §rUpdated th' name o' crew %s§r",
    "commands.team.option.friendlyfire.enabled": "§f\uDB80\uDE23 §rEnabled friendly flames for crew %s§r",
    "commands.team.option.friendlyfire.disabled": "§f\uDB80\uDE23 §rDisabled friendly flames for crew %s§r",
    "commands.team.option.seeFriendlyInvisibles.enabled": "§f\uDB80\uDE23 §rCrew %s can now see invisible crewmates§r",
    "commands.team.option.seeFriendlyInvisibles.disabled": "§f\uDB80\uDE23 §rCrew %s can no longer see invisible crewmates§r",
    "commands.team.option.nametagVisibility.success": "§f\uDB80\uDE23 §rNametag visibility for crew %s is now \"%s\"§r",
    "commands.team.option.deathMessageVisibility.success": "§f\uDB80\uDE23 §rDeath message visibility for crew %s is now \"%s\"§r",
    "commands.team.option.collisionRule.success": "§f\uDB80\uDE23 §rCollision rule for crew %s is now \"%s\"§r",
    "commands.team.option.prefix.success": "§f\uDB80\uDE23 §rCrew prefix set to %s§r",
    "commands.team.option.suffix.success": "§f\uDB80\uDE23 §rCrew suffix set to %s§r",
    "commands.team.join.success.single": "§f\uDB80\uDE23 §rAdded %s to crew %s§r",
    "commands.team.join.success.multiple": "§f\uDB80\uDE23 §rRecruited %s landlubber to the crew %s§r",
    "commands.team.leave.success.single": "§f\uDB80\uDE23 §rKickt off %s things from any crew§r",
    "commands.team.leave.success.multiple": "§f\uDB80\uDE23 §rKickt off %s members from any crew§r",
    "commands.trigger.simple.success": "§f\uDB80\uDE23 §rProvoked %s§r",
    "commands.trigger.add.success": "§f\uDB80\uDE23 §rProvoked %s (trapped %s to value)§r",
    "commands.trigger.set.success": "§f\uDB80\uDE23 §rProvoked %s (filled value to %s)§r",
    "commands.scoreboard.objectives.list.empty": "§f\uDB80\uDE23 §rArr, thar are no objectives§r",
    "commands.scoreboard.objectives.list.success": "§f\uDB80\uDE23 §rThar are %s objectives: %s§r",
    "commands.scoreboard.objectives.add.success": "§f\uDB80\uDE23 §rCreated new objective %s§r",
    "commands.scoreboard.objectives.remove.success": "§f\uDB80\uDE23 §rDestroyed objective %s§r",
    "commands.scoreboard.objectives.display.cleared": "§f\uDB80\uDE23 §rThrew away any objectives in display slot %s§r",
    "commands.scoreboard.objectives.display.set": "§f\uDB80\uDE23 §rSet display slot %s to show objective %s§r",
    "commands.scoreboard.objectives.modify.displayname": "§f\uDB80\uDE23 §rChanged th' display name o' %s t' %s§r",
    "commands.scoreboard.objectives.modify.rendertype": "§f\uDB80\uDE23 §rChanged th' render type o' objective %s§r",
    "commands.scoreboard.players.list.empty": "§f\uDB80\uDE23 §rThar are no tracked crewmates§r",
    "commands.scoreboard.players.list.success": "§f\uDB80\uDE23 §rThar are %s tracked crewmates: %s§r",
    "commands.scoreboard.players.list.entity.empty": "§f\uDB80\uDE23 §r%s has no tallys to show§r",
    "commands.scoreboard.players.list.entity.success": "§f\uDB80\uDE23 §r%s has %s tallys:§r",
    "commands.scoreboard.players.list.entity.entry": "§f\uDB80\uDE23 §r%s: %s§r",
    "commands.scoreboard.players.set.success.single": "§f\uDB80\uDE23 §rSet %s for %s to %s§r",
    "commands.scoreboard.players.set.success.multiple": "§f\uDB80\uDE23 §rSet %s for %s crewmates to %s§r",
    "commands.scoreboard.players.add.success.single": "§f\uDB80\uDE23 §rAdded %s to %s for %s (now %s)§r",
    "commands.scoreboard.players.add.success.multiple": "§f\uDB80\uDE23 §rAdded %s to %s for %s crewmates§r",
    "commands.scoreboard.players.remove.success.single": "§f\uDB80\uDE23 §rDestroyed %s from %s for %s (now %s)§r",
    "commands.scoreboard.players.remove.success.multiple": "§f\uDB80\uDE23 §rDestroyed %s from %s for %s crewmates§r",
    "commands.scoreboard.players.reset.all.single": "§f\uDB80\uDE23 §rReset all tallys for %s§r",
    "commands.scoreboard.players.reset.all.multiple": "§f\uDB80\uDE23 §rReset all tallys for %s crewmates§r",
    "commands.scoreboard.players.reset.specific.single": "§f\uDB80\uDE23 §rReset %s for %s§r",
    "commands.scoreboard.players.reset.specific.multiple": "§f\uDB80\uDE23 §rReset %s for %s crewmates§r",
    "commands.scoreboard.players.enable.success.single": "§f\uDB80\uDE23 §rEnabled trigger %s for %s§r",
    "commands.scoreboard.players.enable.success.multiple": "§f\uDB80\uDE23 §rEnabled trigger %s for %s crewmates§r",
    "commands.scoreboard.players.operation.success.single": "§f\uDB80\uDE23 §rSet %s for %s to %s§r",
    "commands.scoreboard.players.operation.success.multiple": "§f\uDB80\uDE23 §rArr, we enabled trigger %s for %s crewmates§r",
    "commands.scoreboard.players.get.success": "§f\uDB80\uDE23 §r%s has %s %s§r",
    "commands.reload.success": "§f\uDB80\uDE23 §rReloadin'!§r",
    "commands.reload.failure": "§f\uDB80\uDE23 §rt'er be a problem load'n, usin' ole data§r",
    "commands.data.entity.modified": "§f\uDB80\uDE23 §rModified sailor data of %s§r",
    "commands.data.entity.query": "§f\uDB80\uDE23 §r%s has the following entity data: %s§r",
    "commands.data.entity.get": "§f\uDB80\uDE23 §r%s on %s after scale factorrr of %s is %s§r",
    "commands.data.block.modified": "§f\uDB80\uDE23 §rModified block data of %s, %s, %s§r",
    "commands.data.block.query": "§f\uDB80\uDE23 §r%s, %s, %s has the following block data: %s§r",
    "commands.data.block.get": "§f\uDB80\uDE23 §r%s on block %s, %s, %s after scale factorrr of %s is %s§r",
    "commands.data.storage.modified": "§f\uDB80\uDE23 §rModified storage %s§r",
    "commands.data.storage.query": "§f\uDB80\uDE23 §rStorage %s has th' followin' contents: %s§r",
    "commands.data.storage.get": "§f\uDB80\uDE23 §r%s in hold %s after scale factor o' %s is %s§r",
    "commands.datapack.list.enabled.success": "§f\uDB80\uDE23 §rThar here are %s data packs enabled: %s§r",
    "commands.datapack.list.enabled.none": "§f\uDB80\uDE23 §rThar are no data packs enabled§r",
    "commands.datapack.list.available.success": "§f\uDB80\uDE23 §rThar here are %s data packs available: %s§r",
    "commands.datapack.list.available.none": "§f\uDB80\uDE23 §rThare are no more data packs available§r",
    "commands.datapack.modify.enable": "§f\uDB80\uDE23 §rOpenin' pack o' code %s§r",
    "commands.datapack.modify.disable": "§f\uDB80\uDE23 §rDisablin' th' pack o' code %s§r",
    "commands.spectate.success.stopped": "§f\uDB80\uDE23 §rNo more spyin' a crewmate§r",
    "commands.spectate.success.started": "§f\uDB80\uDE23 §rNow spyin' %s§r",
    "commands.spectate.not_spectator": "§f\uDB80\uDE23 §r%s is not spying§r",
    "commands.spectate.self": "§f\uDB80\uDE23 §rCannot spy on yourself§r",
    "commands.item.target.not_a_container": "§f\uDB80\uDE23 §rPosition o' target %s, %s, %s be nah a treasure§r",
    "commands.item.source.not_a_container": "§f\uDB80\uDE23 §rPosition o' source %s, %s, %s, be nah a treasure§r",
    "commands.item.target.no_such_slot": "§f\uDB80\uDE23 §rTh' target nah be havin' slot %s§r",
    "commands.item.source.no_such_slot": "§f\uDB80\uDE23 §rYe sailin\u2018 equipment be nah havin' slot %s§r",
    "commands.item.target.no_changes": "§f\uDB80\uDE23 §rNo thin's found in th' seven seas acceptin' item into pocket %s§r",
    "commands.item.target.no_changed.known_item": "§f\uDB80\uDE23 §rNo thin's found in th' seven seas be acceptin' item %s t' pocket %s§r",
    "commands.item.block.set.success": "§f\uDB80\uDE23 §rReplaced a freed space at %s, %s, %s wit' %s§r",
    "commands.item.entity.set.success.single": "§f\uDB80\uDE23 §rReplaced th' space on %s wit' %s§r",
    "commands.item.entity.set.success.multiple": "§f\uDB80\uDE23 §rReplaced th' space on %s entities wit' %s§r",
    "commands.gamerule.query": "§f\uDBFF\uDFA8 §rShip's rule %s be currently set to %s§r",
    "commands.gamerule.set": "§f\uDBFF\uDFA8 §rShip's rule %s be now change to %s§r",
    "commands.recipe.give.success.single": "§f\uDBFF\uDFA9 §rFound %s drafts for %s§r",
    "commands.recipe.give.success.multiple": "§f\uDBFF\uDFA9 §rFound %s drafts for %s crewmates§r",
    "commands.recipe.take.success.single": "§f\uDBFF\uDFA9 §rStole %s drafts from %s§r",
    "commands.recipe.take.success.multiple": "§f\uDBFF\uDFA9 §rPlunder' %s drafts from %s crewmates§r",
    "commands.worldborder.set.grow": "§f\uDBFF\uDFBA §rExpanding th' sea border to %s blocks wide over %s seconds§r",
    "commands.worldborder.set.shrink": "§f\uDBFF\uDFBA §rLosing land from th' sea border to %s blocks wide over %s seconds§r",
    "commands.worldborder.set.immediate": "§f\uDBFF\uDFBA §rSet th' sea border to %s blocks wide§r",
    "commands.worldborder.center.success": "§f\uDBFF\uDFBA §rSet the center of th' sea border to %s, %s§r",
    "commands.worldborder.get": "§f\uDBFF\uDFBA §rTh' sea border is currently %s blocks wide§r",
    "commands.worldborder.damage.buffer.success": "§f\uDBFF\uDFBA §rSet th' sea border damage buffer to %s blocks§r",
    "commands.worldborder.damage.amount.success": "§f\uDBFF\uDFBA §rSet th' seven seas border damage t' %s per block each second§r",
    "commands.worldborder.warning.time.success": "§f\uDBFF\uDFBA §rSet th' sea border alert time to %s seconds§r",
    "commands.worldborder.warning.distance.success": "§f\uDBFF\uDFBA §rSet th' sea border alert distance to %s blocks§r",
    "commands.experience.add.points.success.single": "§f\uDBFF\uDFBB §rShipped %s experience to %s§r",
    "commands.experience.add.points.success.multiple": "§f\uDBFF\uDFBB §rShipped %s experience to %s sailors§r",
    "commands.experience.add.levels.success.single": "§f\uDBFF\uDFBB §rShipped %s experience levels to %s§r",
    "commands.experience.add.levels.success.multiple": "§f\uDBFF\uDFBB §rShipped %s experience levels to %s sailors§r",
    "commands.experience.set.points.success.single": "§f\uDBFF\uDFBB §rTeaching %s knowledge points on %s§r",
    "commands.experience.set.points.success.multiple": "§f\uDBFF\uDFBB §rTeaching %s knowledge points on %s crewmates§r",
    "commands.experience.set.levels.success.single": "§f\uDBFF\uDFBB §rTeaching %s knowledge points on %s§r",
    "commands.experience.set.levels.success.multiple": "§f\uDBFF\uDFBB §rTeaching %s knowledge points on %s crewmates§r",
    "commands.experience.query.points": "§f\uDBFF\uDFBB §r%s has %s experience points§r",
    "commands.experience.query.levels": "§f\uDBFF\uDFBB §r%s has %s experience levels§r",
    "commands.tag.add.success.single": "§f\uDBFF\uDFBC §rAdded tag '%s' to %s§r",
    "commands.tag.add.success.multiple": "§f\uDBFF\uDFBC §rAdded tag '%s' to %s crewmates§r",
    "commands.tag.remove.success.single": "§f\uDBFF\uDFBC §rRemoved tag '%s' from %s§r",
    "commands.tag.remove.success.multiple": "§f\uDBFF\uDFBC §rRemoved tag '%s' from %s crewmates§r",
    "commands.tag.list.single.empty": "§f\uDBFF\uDFBC §r%s has no tags§r",
    "commands.tag.list.single.success": "§f\uDBFF\uDFBC §r%s has %s tags: %s§r",
    "commands.tag.list.multiple.empty": "§f\uDBFF\uDFBC §rThere are no tags on the %s sailors§r",
    "commands.tag.list.multiple.success": "§f\uDBFF\uDFBC §rTh' %s sailors have %s total tags: %s§r",
    "commands.bossbar.create.success": "§f\uDBFF\uDFBD §rCreated custom bossbarrr %s§r",
    "commands.bossbar.remove.success": "§f\uDBFF\uDFBD §rDestroyed custom bossbarrr %s§r",
    "commands.bossbar.list.bars.none": "§f\uDBFF\uDFBD §rThar be no custom bossbars active§r",
    "commands.bossbar.list.bars.some": "§f\uDBFF\uDFBD §rThar be %s custom bossbars active: %s§r",
    "commands.bossbar.set.players.success.none": "§f\uDBFF\uDFBD §rCustom bossbar %s no longer has any crewmates§r",
    "commands.bossbar.set.players.success.some": "§f\uDBFF\uDFBD §rCustom bossbar %s now has %s crewmates: %s§r",
    "commands.bossbar.set.name.success": "§f\uDBFF\uDFBD §rCustom bossbar %s be renamed§r",
    "commands.bossbar.set.color.success": "§f\uDBFF\uDFBD §rCustom bossbar %s has changed color§r",
    "commands.bossbar.set.style.success": "§f\uDBFF\uDFBD §rCustom bossbar %s has changed style§r",
    "commands.bossbar.set.value.success": "§f\uDBFF\uDFBD §rCustom bossbar %s has changed value to %s§r",
    "commands.bossbar.set.max.success": "§f\uDBFF\uDFBD §rCustom bossbar %s has changed maximum to %s§r",
    "commands.bossbar.set.visible.success.visible": "§f\uDBFF\uDFBD §rCustom bossbar %s is seen now§r",
    "commands.bossbar.set.visible.success.hidden": "§f\uDBFF\uDFBD §rCustom bossbar %s is not seen now§r",
    "commands.bossbar.get.value": "§f\uDBFF\uDFBD §rCustom bossbar %s has a value of %s§r",
    "commands.bossbar.get.max": "§f\uDBFF\uDFBD §rCustom bossbar %s has a maximum of %s§r",
    "commands.bossbar.get.visible.visible": "§f\uDBFF\uDFBD §rCustom bossbar %s is currently shown§r",
    "commands.bossbar.get.visible.hidden": "§f\uDBFF\uDFBD §rCustom bossbar %s is currently hidden§r",
    "commands.bossbar.get.players.none": "§f\uDBFF\uDFBD §rCustom bossbar %s has no crewmates currently on board§r",
    "commands.bossbar.get.players.some": "§f\uDBFF\uDFBD §rCustom bossbar %s has %s crewmates currently on board: %s§r",
    "commands.bossbar.set.players.unchanged": "§f\uDBFF\uDFBD §rNothin' touched. These sailors here already on th' bossbar with no sailor to add or walk off board§r",
    "commands.bossbar.set.name.unchanged": "§f\uDBFF\uDFBD §rNothin' touched. This here is already the name of this bossbar§r",
    "commands.bossbar.set.color.unchanged": "§f\uDBFF\uDFBD §rNothin' touched. This here is already color of this bossbar§r",
    "commands.bossbar.set.style.unchanged": "§f\uDBFF\uDFBD §rNothin' touched. This here is already th' style of this bossbar§r",
    "commands.bossbar.set.value.unchanged": "§f\uDBFF\uDFBD §rNothin' touched. This here is already the value of this bossbar§r",
    "commands.bossbar.set.max.unchanged": "§f\uDBFF\uDFBD §rNothin' touched. This here is already the max of this bossbar§r",
    "commands.bossbar.set.visibility.unchanged.hidden": "§f\uDBFF\uDFBD §rNothin' touched. This here bossbar is already ghosty§r",
    "commands.bossbar.set.visibility.unchanged.visible": "§f\uDBFF\uDFBD §rNothin' touched. This here bossbar is already seen§r",
    "commands.summon.success": "§f\uDBFF\uDFBE §rSummoned new %s§r",
    "commands.kill.success.single": "§f\uDBFF\uDFBF §r%s sent to Davy Jones§r",
    "commands.kill.success.multiple": "§f\uDBFF\uDFBF §rKilled %s sailors§r",
    "commands.kick.success": "§f\uDBFF\uDFBF §rBooted %s: %s§r",
    "commands.playsound.success.single": "§f\uDBFF\uDFB0 §rShouted %s to %s§r",
    "commands.playsound.success.multiple": "§f\uDBFF\uDFB0 §rShouted %s to %s sailors§r",
    "commands.stopsound.success.source.sound": "§f\uDBFF\uDFB1 §rHalted sound '%s' on source '%s'§r",
    "commands.stopsound.success.source.any": "§f\uDBFF\uDFB1 §rHalted all '%s' sounds§r",
    "commands.stopsound.success.sourceless.sound": "§f\uDBFF\uDFB1 §rHalted sound '%s'§r",
    "commands.stopsound.success.sourceless.any": "§f\uDBFF\uDFB1 §rHalted all sounds§r",
    "commands.seed.success": "§f\uDBFF\uDFB2 §rCustom Land: %s§r",
    "commands.scoreboard.objectives.list.empty": "§f\uDBFF\uDFB3 §rArr, thar are no objectives§r",
    "commands.scoreboard.objectives.list.success": "§f\uDBFF\uDFB3 §rThar are %s objectives: %s§r",
    "commands.scoreboard.objectives.add.success": "§f\uDBFF\uDFB3 §rCreated new objective %s§r",
    "commands.scoreboard.objectives.remove.success": "§f\uDBFF\uDFB3 §rDestroyed objective %s§r",
    "commands.scoreboard.objectives.display.cleared": "§f\uDBFF\uDFB3 §rThrew away any objectives in display slot %s§r",
    "commands.scoreboard.objectives.display.set": "§f\uDBFF\uDFB3 §rSet display slot %s to show objective %s§r",
    "commands.scoreboard.objectives.modify.displayname": "§f\uDBFF\uDFB3 §rChanged th' display name o' %s t' %s§r",
    "commands.scoreboard.objectives.modify.rendertype": "§f\uDBFF\uDFB3 §rChanged th' render type o' objective %s§r",
    "commands.scoreboard.players.list.empty": "§f\uDBFF\uDFB3 §rThar are no tracked crewmates§r",
    "commands.scoreboard.players.list.success": "§f\uDBFF\uDFB3 §rThar are %s tracked crewmates: %s§r",
    "commands.scoreboard.players.list.entity.empty": "§f\uDBFF\uDFB3 §r%s has no tallys to show§r",
    "commands.scoreboard.players.list.entity.success": "§f\uDBFF\uDFB3 §r%s has %s tallys:§r",
    "commands.scoreboard.players.list.entity.entry": "§f\uDBFF\uDFB3 §r%s: %s§r",
    "commands.scoreboard.players.set.success.single": "§f\uDBFF\uDFB3 §rSet %s for %s to %s§r",
    "commands.scoreboard.players.set.success.multiple": "§f\uDBFF\uDFB3 §rSet %s for %s crewmates to %s§r",
    "commands.scoreboard.players.add.success.single": "§f\uDBFF\uDFB3 §rAdded %s to %s for %s (now %s)§r",
    "commands.scoreboard.players.add.success.multiple": "§f\uDBFF\uDFB3 §rAdded %s to %s for %s crewmates§r",
    "commands.scoreboard.players.remove.success.single": "§f\uDBFF\uDFB3 §rDestroyed %s from %s for %s (now %s)§r",
    "commands.scoreboard.players.remove.success.multiple": "§f\uDBFF\uDFB3 §rDestroyed %s from %s for %s crewmates§r",
    "commands.scoreboard.players.reset.all.single": "§f\uDBFF\uDFB3 §rReset all tallys for %s§r",
    "commands.scoreboard.players.reset.all.multiple": "§f\uDBFF\uDFB3 §rReset all tallys for %s crewmates§r",
    "commands.scoreboard.players.reset.specific.single": "§f\uDBFF\uDFB3 §rReset %s for %s§r",
    "commands.scoreboard.players.reset.specific.multiple": "§f\uDBFF\uDFB3 §rReset %s for %s crewmates§r",
    "commands.scoreboard.players.enable.success.single": "§f\uDBFF\uDFB3 §rEnabled trigger %s for %s§r",
    "commands.scoreboard.players.enable.success.multiple": "§f\uDBFF\uDFB3 §rEnabled trigger %s for %s crewmates§r",
    "commands.scoreboard.players.operation.success.single": "§f\uDBFF\uDFB3 §rSet %s for %s to %s§r",
    "commands.scoreboard.players.operation.success.multiple": "§f\uDBFF\uDFB3 §rArr, we enabled trigger %s for %s crewmates§r",
    "commands.scoreboard.players.get.success": "§f\uDBFF\uDFB3 §r%s has %s %s§r",
    "commands.whitelist.enabled": "§f\uDBFF\uDFA2 §rCrew-list is now on§r",
    "commands.whitelist.disabled": "§f\uDBFF\uDFA3 §rCrew-list is now off§r",
    "commands.whitelist.none": "§f\uDBFF\uDFA7 §rThere be not a name on the crew-list§r",
    "commands.whitelist.list": "§f\uDBFF\uDFA6 §rThere be %s names on the crew-list: %s§r",
    "commands.whitelist.add.success": "§f\uDBFF\uDFA4 §rPirate %s is now on the crewlist§r",
    "commands.whitelist.remove.success": "§f\uDBFF\uDFA5 §rPushed %s off the plank§r",
    "commands.whitelist.reloaded": "§f\uDBFF\uDFA6 §rReloaded yer crew-list§r",
    "commands.effect.give.success.single": "§f\uDBFF\uDFB5 §rCasted spell %s to %s§r",
    "commands.effect.give.success.multiple": "§f\uDBFF\uDFB5 §rCasted spell %s to %s targets§r",
    "commands.effect.clear.everything.success.single": "§f\uDBFF\uDFB5 §rUncursed all spells from %s§r",
    "commands.effect.clear.everything.success.multiple": "§f\uDBFF\uDFB5 §rUncursed all spells from %s targets§r",
    "commands.effect.clear.specific.success.single": "§f\uDBFF\uDFB5 §rUncursed spell %s from %s§r",
    "commands.effect.clear.specific.success.multiple": "§f\uDBFF\uDFB5 §rUncursed spell %s from %s targets§r",
    "commands.particle.success": "§f\uDBFF\uDFB6 §rDisplayin' bits an' pieces %s§r",
    "commands.weather.set.clear": "§f\uDBFF\uDFB7 §rWill'd the heavens t' spare us th' soggy weather§r",
    "commands.weather.set.rain": "§f\uDBFF\uDFB8 §rThe gods be spitin' us with rain clouds§r",
    "commands.weather.set.thunder": "§f\uDBFF\uDFB9 §rBatten down the hatches, storm's a brewin'!§r",
    "commands.time.query": "§f\uDBFF\uDFCA §rYe' clock says %s§r",
    "commands.time.set": "§f\uDBFF\uDFCA §rSet the time to %s§r",
    "commands.op.success": "§f\uDBFF\uDFCB §rMade %s a Captain§r",
    "commands.deop.success": "§f\uDBFF\uDFCC §rMade %s no longer a Captain§r",
    "commands.data.entity.modified": "§f\uDBFF\uDFCD §rModified sailor data of %s§r",
    "commands.data.entity.query": "§f\uDBFF\uDFCD §r%s has the following entity data: %s§r",
    "commands.data.entity.get": "§f\uDBFF\uDFCD §r%s on %s after scale factorrr of %s is %s§r",
    "commands.data.block.modified": "§f\uDBFF\uDFCD §rModified block data of %s, %s, %s§r",
    "commands.data.block.query": "§f\uDBFF\uDFCD §r%s, %s, %s has the following block data: %s§r",
    "commands.data.block.get": "§f\uDBFF\uDFCD §r%s on block %s, %s, %s after scale factorrr of %s is %s§r",
    "commands.data.storage.modified": "§f\uDBFF\uDFCD §rModified storage %s§r",
    "commands.data.storage.query": "§f\uDBFF\uDFCD §rStorage %s has th' followin' contents: %s§r",
    "commands.data.storage.get": "§f\uDBFF\uDFCD §r%s in hold %s after scale factor o' %s is %s§r",
    "commands.spectate.success.stopped": "§f\uDBFF\uDFCE §rNo more spyin' a crewmate§r",
    "commands.spectate.success.started": "§f\uDBFF\uDFCE §rNow spyin' %s§r",
    "commands.place.feature.success": "§f\uDBFF\uDFCF §rPlaced \"%s\" at %s, %s, %s§r",
    "commands.place.jigsaw.success": "§f\uDBFF\uDFC0 §rPlaced ye jigsaw at %s, %s, %s§r",
    "commands.place.structure.success": "§f\uDBFF\uDFC1 §rI generated \"%s\" at %s, %s, %s§r",
    "commands.place.template.success": "§f\uDBFF\uDFC2 §rLoaded template \"%s\" at %s, %s, %s§r",
    "commands.playsound.failed": "§f\uDBFF\uDFC3 §rThe noise is sailed too far to hear§r",
    "commands.recipe.give.failed": "§f\uDBFF\uDFC3 §rNo new drafts were teached§r",
    "commands.recipe.take.failed": "§f\uDBFF\uDFC3 §rNo drafts could be destroyed§r",
    "commands.save.failed": "§f\uDBFF\uDFC3 §rUnable to write th' game down (is there enough ink?)§r",
    "commands.save.alreadyOff": "§f\uDBFF\uDFC3 §rSavin' be already turned off§r",
    "commands.save.alreadyOn": "§f\uDBFF\uDFC3 §rSavin' be already turned on§r",
    "commands.scoreboard.objectives.add.duplicate": "§f\uDBFF\uDFC3 §rAn objective already exists by that name§r",
    "commands.scoreboard.objectives.display.alreadyEmpty": "§f\uDBFF\uDFC3 §rNothin' touched. This here display slot already empty§r",
    "commands.scoreboard.objectives.display.alreadySet": "§f\uDBFF\uDFC3 §rNothin' touched. This here display slot already showing that objective§r",
    "commands.scoreboard.players.enable.failed": "§f\uDBFF\uDFC3 §rNothin' touched. This here trigger is already above water§r",
    "commands.scoreboard.players.enable.invalid": "§f\uDBFF\uDFC3 §rEnable only works on trigger-objectives§r",
    "commands.setblock.failed": "§f\uDBFF\uDFC3 §rArr, cannot set block here§r",
    "commands.summon.failed": "§f\uDBFF\uDFC3 §rYar object cant be whirpool'd§r",
    "commands.summon.failed.uuid": "§f\uDBFF\uDFC3 §rYe entity be not summonin' due to duplicate UUIDs§r",
    "commands.summon.invalidPosition": "§f\uDBFF\uDFC3 §rYe coordinates nah be found in th' seven seas fer summonin'§r",
    "commands.tag.add.failed": "§f\uDBFF\uDFC3 §rTarget either already has the tag or has too many tags§r",
    "commands.tag.remove.failed": "§f\uDBFF\uDFC3 §rTarget does not have this tag§r",
    "commands.team.add.duplicate": "§f\uDBFF\uDFC3 §rA crew already exists by that name§r",
    "commands.team.empty.unchanged": "§f\uDBFF\uDFC3 §rNothin' touched. This here team already has no sailors§r",
    "commands.team.option.color.unchanged": "§f\uDBFF\uDFC3 §rNothin' touched. This here team already has that color§r",
    "commands.team.option.name.unchanged": "§f\uDBFF\uDFC3 §rNothin' touched. This here team already has this name§r",
    "commands.team.option.friendlyfire.alreadyEnabled": "§f\uDBFF\uDFC3 §rNothin' touched. Friendly flames is already above water for that crew§r",
    "commands.team.option.friendlyfire.alreadyDisabled": "§f\uDBFF\uDFC3 §rNothin' touched. Friendly flames is already sunken for that crew§r",
    "commands.team.option.seeFriendlyInvisibles.alreadyEnabled": "§f\uDBFF\uDFC3 §rNothin' touched. Crew can already see dead crew sailors§r",
    "commands.team.option.seeFriendlyInvisibles.alreadyDisabled": "§f\uDBFF\uDFC3 §rNothin' touched. Crew can already can't see dead crew sailors§r",
    "commands.team.option.nametagVisibility.unchanged": "§f\uDBFF\uDFC3 §rNothin' touched. Nametag visibility is already that value§r",
    "commands.team.option.deathMessageVisibility.unchanged": "§f\uDBFF\uDFC3 §rNothin' touched. Death message visibility is already that' value§r",
    "commands.team.option.collisionRule.unchanged": "§f\uDBFF\uDFC3 §rNothin' touched. Collision rule is already that value§r",
    "commands.trigger.failed.unprimed": "§f\uDBFF\uDFC3 §rYou cannot trigger this objective yet§r",
    "commands.trigger.failed.invalid": "§f\uDBFF\uDFC3 §rYou can only trigger objectives that are 'trigger' type§r",
    "commands.whitelist.alreadyOn": "§f\uDBFF\uDFC3 §rList o' the livin' already be in service§r",
    "commands.whitelist.alreadyOff": "§f\uDBFF\uDFC3 §rList o' the livin' were already tak'n down§r",
    "commands.whitelist.add.failed": "§f\uDBFF\uDFC3 §rThis scallywag was already put on the list o' the livin'§r",
    "commands.whitelist.remove.failed": "§f\uDBFF\uDFC3 §rThe list o' the livin' don't recognise this matey§r",
    "commands.worldborder.center.failed": "§f\uDBFF\uDFC3 §rNothin' touched. Th' sea border is already centered there§r",
    "commands.worldborder.set.failed.nochange": "§f\uDBFF\uDFC3 §rNothin' touched. Th' sea border is already that big§r",
    "commands.worldborder.set.failed.small": "§f\uDBFF\uDFC3 §rSeas border nah can be tinier than 1 block wide§r",
    "commands.worldborder.set.failed.big": "§f\uDBFF\uDFC3 §rSea border cannot be bigger than %s waters wide§r",
    "commands.worldborder.set.failed.far": "§f\uDBFF\uDFC3 §rSea border cannot be further away than %s waters§r",
    "commands.worldborder.warning.time.failed": "§f\uDBFF\uDFC3 §rNothin' touched. Th' sea border alert is already that' amount of time§r",
    "commands.worldborder.warning.distance.failed": "§f\uDBFF\uDFC3 §rNothin' touched. Th' sea border alert is already that far§r",
    "commands.worldborder.damage.buffer.failed": "§f\uDBFF\uDFC3 §rNothin' touched. Th' sea border damage buffer is already that far§r",
    "commands.worldborder.damage.amount.failed": "§f\uDBFF\uDFC3 §rNothin' touched. Th' sea border damage is already that amount§r",
    "commands.data.block.invalid": "§f\uDBFF\uDFC3 §rThe target block is not a block entity§r",
    "commands.data.merge.failed": "§f\uDBFF\uDFC3 §rNothin' touched. Th' specified treasures already have these values§r",
    "commands.data.modify.expected_list": "§f\uDBFF\uDFC3 §rExpected list, got: %s§r",
    "commands.data.modify.expected_object": "§f\uDBFF\uDFC3 §rExpected parcel, got: %s§r",
    "commands.data.modify.invalid_index": "§f\uDBFF\uDFC3 §rInvalid list index: %s§r",
    "commands.data.get.multiple": "§f\uDBFF\uDFC3 §rThis argument accepts a lonely NBT value§r",
    "commands.data.entity.invalid": "§f\uDBFF\uDFC3 §rUnable to modify sailor data§r",
    "commands.teammsg.failed.noteam": "§f\uDBFF\uDFC3 §rYerr must be on a boat with yer sailors to message§r",
    "argument.color.invalid": "§f\uDBFF\uDFC3 §rUnknown dye '%s'§r",
    "argument.dimension.invalid": "§f\uDBFF\uDFC3 §rUnknown sea '%s'§r",
    "argument.component.invalid": "§f\uDBFF\uDFC3 §rArr, seems like something is wrong: %s§r",
    "argument.anchor.invalid": "§f\uDBFF\uDFC3 §rInvalid matey anchor position %s§r",
    "enchantment.unknown": "§f\uDBFF\uDFC3 §rUnknown wizardry: %s§r",
    "lectern.take_book": "§f\uDBFF\uDFC3 §rTake yer logbook§r",
    "effect.effectNotFound": "§f\uDBFF\uDFC3 §rUnknown effect: %s§r",
    "arguments.objective.notFound": "§f\uDBFF\uDFC3 §rUnknow scoreboard objective '%s'§r",
    "arguments.objective.readonly": "§f\uDBFF\uDFC3 §rScoreboard objective '%s' is read-only§r",
    "argument.criteria.invalid": "§f\uDBFF\uDFC3 §rUnknown criterion '%s'§r",
    "particle.notFound": "§f\uDBFF\uDFC3 §rUnknown bits an' pieces: %s§r",
    "argument.id.unknown": "§f\uDBFF\uDFC3 §rArr, we don't know this ID here: %s§r",
    "advancement.advancementNotFound": "§f\uDBFF\uDFC3 §rUnknown accomplishment: %s§r",
    "recipe.notFound": "§f\uDBFF\uDFC3 §rUnknow draft: %s§r",
    "entity.notFound": "§f\uDBFF\uDFC3 §rUnknown crewmate: %s§r",
    "predicate.unknown": "§f\uDBFF\uDFC3 §rUnknown predicate: %s§r",
    "item_modifier.unknown": "§f\uDBFF\uDFC3 §rYe item modifier can't be found in the seven seas: %s§r",
    "argument.scoreboardDisplaySlot.invalid": "§f\uDBFF\uDFC3 §rUnknow display slot '%s'§r",
    "slot.unknown": "§f\uDBFF\uDFC3 §rUnknow space '%s'§r",
    "team.notFound": "§f\uDBFF\uDFC3 §rUnknown crew '%s'§r",
    "arguments.block.tag.unknown": "§f\uDBFF\uDFC3 §rUnknown block tag '%s'§r",
    "argument.block.id.invalid": "§f\uDBFF\uDFC3 §rUnknown block type '%s'§r",
    "argument.block.property.unknown": "§f\uDBFF\uDFC3 §rBlock %s does not have property '%s'§r",
    "argument.block.property.duplicate": "§f\uDBFF\uDFC3 §rProperty '%s' can only be set once for block %s§r",
    "argument.block.property.invalid": "§f\uDBFF\uDFC3 §rBlock %s does not accept '%s' for %s property§r",
    "argument.block.property.novalue": "§f\uDBFF\uDFC3 §rExpected value for property '%s' on block %s§r",
    "arguments.function.tag.unknown": "§f\uDBFF\uDFC3 §rUnknown function tag '%s'§r",
    "arguments.function.unknown": "§f\uDBFF\uDFC3 §rUnknown function this here %s§r",
    "arguments.item.overstacked": "§f\uDBFF\uDFC3 §r%s can only stack up to %s§r",
    "argument.item.id.invalid": "§f\uDBFF\uDFC3 §rUnknown item '%s'§r",
    "arguments.item.tag.unknown": "§f\uDBFF\uDFC3 §rUnknown item tag '%s'§r",
    "argument.entity.selector.unknown": "§f\uDBFF\uDFC3 §rUnknown selector type this here '%s'§r",
    "argument.entity.options.valueless": "§f\uDBFF\uDFC3 §rExpected value for option '%s'§r",
    "argument.entity.options.unknown": "§f\uDBFF\uDFC3 §rUnknown option this here '%s'§r",
    "argument.entity.options.inapplicable": "§f\uDBFF\uDFC3 §rOption here '%s' isn't applicable here§r",
    "argument.entity.options.sort.irreversible": "§f\uDBFF\uDFC3 §rInvalid or unknown sort type '%s'§r",
    "argument.entity.options.mode.invalid": "§f\uDBFF\uDFC3 §rInvalid or unknown rank '%s'§r",
    "argument.entity.options.type.invalid": "§f\uDBFF\uDFC3 §rInvalid or unknown matey type '%s'§r",
    "argument.nbt.list.mixed": "§f\uDBFF\uDFC3 §rCan't insert %s into list of %s§r",
    "argument.nbt.array.mixed": "§f\uDBFF\uDFC3 §rCan't insert %s into %s§r",
    "argument.nbt.array.invalid": "§f\uDBFF\uDFC3 §rInvalid array type '%s'§r",
    "commands.bossbar.create.failed": "§f\uDBFF\uDFC3 §rThis here bossbar already exists wit' th' ID '%s'§r",
    "commands.bossbar.unknown": "§f\uDBFF\uDFC3 §rNo bossbar exists wit' this here ID '%s'§r",
    "clear.failed.single": "§f\uDBFF\uDFC3 §rNo treasure were found on sailor %s§r",
    "clear.failed.multiple": "§f\uDBFF\uDFC3 §rNo treasure were found on %s sailors§r",
    "commands.clone.toobig": "§f\uDBFF\uDFC3 §rThar are too many blocks in the specified area (maximum %s, specified %s)§r",
    "commands.datapack.unknown": "§f\uDBFF\uDFC3 §rUnknown data pack '%s'§r",
    "commands.datapack.enable.failed": "§f\uDBFF\uDFC3 §rPack '%s' is already enabled!§r",
    "commands.datapack.disable.failed": "§f\uDBFF\uDFC3 §rPack '%s' is not enabled!§r",
    "commands.difficulty.failure": "§f\uDBFF\uDFC3 §rThe' danger level did not change; it is already %s§r",
    "commands.enchant.failed.entity": "§f\uDBFF\uDFC3 §r%s is not a valid crewmate for this order§r",
    "commands.enchant.failed.itemless": "§f\uDBFF\uDFC3 §r%s is not holding any item§r",
    "commands.enchant.failed.incompatible": "§f\uDBFF\uDFC3 §r%s cannot hold that' kind o' wizardry§r",
    "commands.enchant.failed.level": "§f\uDBFF\uDFC3 §r%s is higher than the maximum level of %s supported by that wizardry§r",
    "commands.execute.blocks.toobig": "§f\uDBFF\uDFC3 §rThar are too many blocks in the specified area (maximum %s, specified %s)§r",
    "commands.execute.conditional.pass": "§f\uDBFF\uDFC3 §rArr, test passed!§r",
    "commands.execute.conditional.pass_count": "§f\uDBFF\uDFC3 §rTest passed, count: %s§r",
    "commands.execute.conditional.fail": "§f\uDBFF\uDFC3 §rArrhh, test failed matey§r",
    "commands.execute.conditional.fail_count": "§f\uDBFF\uDFC3 §rTest failed, count: %s§r",
    "commands.fill.toobig": "§f\uDBFF\uDFC3 §rThar are too many blocks in the specified area (maximum %s, specified %s)§r",
    "commands.publish.alreadyPublished": "§f\uDBFF\uDFC3 §rYer mateys already playing on port %s§r",
    "commands.scoreboard.players.get.null": "§f\uDBFF\uDFC3 §rCan't get value of %s for %s; none is set§r",
    "commands.spreadplayers.failed.teams": "§f\uDBFF\uDFC3 §rCould not spread %s crews around %s, %s (too many crewmates for space - try using spread of at most %s)§r",
    "commands.spreadplayers.failed.entities": "§f\uDBFF\uDFC3 §rCould not spread %s crewmates around %s, %s (too many crewmates for space - try using spread of at most %s)§r",
    "commands.spreadplayers.failed.invalid.height": "§f\uDBFF\uDFC3 §r%s is too high; we need it below th' the sea minimum %s§r",
    "commands.data.get.invalid": "§f\uDBFF\uDFC3 §rCan't get %s; only numeric tags are allowed§r",
    "commands.data.get.unknown": "§f\uDBFF\uDFC3 §rCan't get %s; tag doesn't exist§r",
    "argument.double.low": "§f\uDBFF\uDFC3 §rDouble must not be less than %s, found %s§r",
    "argument.double.big": "§f\uDBFF\uDFC3 §rDouble must not be more than %s, found %s§r",
    "argument.float.low": "§f\uDBFF\uDFC3 §rFloat must not be less than %s, found %s§r",
    "argument.float.big": "§f\uDBFF\uDFC3 §rFloat must not be more than %s, found %s§r",
    "argument.integer.low": "§f\uDBFF\uDFC3 §rInteger must not be less than %s, found %s§r",
    "argument.integer.big": "§f\uDBFF\uDFC3 §rInteger must not be more than %s, found %s§r",
    "argument.long.low": "§f\uDBFF\uDFC3 §rLong must not be less than %s, found %s§r",
    "argument.long.big": "§f\uDBFF\uDFC3 §rLong must not be more than %s, found %s§r",
    "argument.literal.incorrect": "§f\uDBFF\uDFC3 §rExpected literal %s§r",
    "parsing.quote.expected.start": "§f\uDBFF\uDFC3 §rExpected quote to start a string§r",
    "parsing.quote.expected.end": "§f\uDBFF\uDFC3 §rUnclosed quoted string§r",
    "parsing.quote.escape": "§f\uDBFF\uDFC3 §rInvalid escape sequence '\\%s' in quoted string§r",
    "parsing.bool.invalid": "§f\uDBFF\uDFC3 §rInvalid boolean, expected 'true' or 'false' but found '%s'§r",
    "parsing.int.invalid": "§f\uDBFF\uDFC3 §rInvalid integer '%s'§r",
    "parsing.int.expected": "§f\uDBFF\uDFC3 §rExpected integer§r",
    "parsing.long.invalid": "§f\uDBFF\uDFC3 §rInvalid long '%s'§r",
    "parsing.long.expected": "§f\uDBFF\uDFC3 §rExpected long§r",
    "command.exception": "§f\uDBFF\uDFC3 §rYe be spoutin' gibberish: %s§r",
    "parsing.double.invalid": "§f\uDBFF\uDFC3 §rInvalid double '%s'§r",
    "parsing.double.expected": "§f\uDBFF\uDFC3 §rExpected double§r",
    "parsing.float.invalid": "§f\uDBFF\uDFC3 §rInvalid float '%s'§r",
    "parsing.float.expected": "§f\uDBFF\uDFC3 §rExpected float§r",
    "parsing.bool.expected": "§f\uDBFF\uDFC3 §rExpected boolean§r",
    "parsing.expected": "§f\uDBFF\uDFC3 §rArrh, we expected '%s'§r",
    "command.unknown.command": "§f\uDBFF\uDFC3 §rUnknown or incomplete command, see below fer error§r",
    "command.unknown.argument": "§f\uDBFF\uDFC3 §rIncorrect argument for order§r",
    "command.expected.separator": "§f\uDBFF\uDFC3 §rExpected whitespace to end one argument, but found trailing data§r",
    "commands.place.template.failed": "§f\uDBFF\uDFC3 §rYer template didn' manage t' place§r",
    "commands.place.template.invalid": "§f\uDBFF\uDFC3 §rTharr be no template seas called \"%s\"§r",
    "commands.place.structure.failed": "§f\uDBFF\uDFC3 §rArgh! Yer structure didn' make th' journey§r",
    "commands.place.structure.invalid": "§f\uDBFF\uDFC3 §rThere be no harbor called \"%s\"§r",
    "commands.place.jigsaw.failed": "§f\uDBFF\uDFC3 §rArgh! Yer jigsaw didn' make th' journey§r",
    "commands.place.jigsaw.invalid": "§f\uDBFF\uDFC3 §rTharr be no template seas called \"%s\"§r",
    "commands.locate.poi.not_found": "§f\uDBFF\uDFC3 §rWasn't able t' see a biome called \"%s\" within lighthouse distance§r",
    "commands.locate.poi.invalid": "§f\uDBFF\uDFC3 §rThere be no harbor called \"%s\"§r",
    "commands.op.failed": "§f\uDBFF\uDFC3 §rNothin' touched. Sailor is already captain§r",
    "commands.pardon.failed": "§f\uDBFF\uDFC3 §rNothin' touched. Sailor is not barred§r",
    "commands.pardonip.invalid": "§f\uDBFF\uDFC3 §rInvalid IP address§r",
    "commands.pardonip.failed": "§f\uDBFF\uDFC3 §rNothin' touched. This here IP isn't barred§r",
    "commands.particle.failed": "§f\uDBFF\uDFC3 §rTh' bits an' pieces was ghosty for all sailors§r",
    "commands.place.feature.failed": "§f\uDBFF\uDFC3 §rSomethin' fishy happened when we tried t' build yer ship§r",
    "commands.place.feature.invalid": "§f\uDBFF\uDFC3 §rThar be ships be called \"%s\"§r",
    "commands.locate.biome.not_found": "§f\uDBFF\uDFC3 §rWasn't able t' see a biome called \"%s\" within lighthouse distance§r",
    "commands.locate.biome.invalid": "§f\uDBFF\uDFC3 §rThere be no type o' sea wit' type \"%s\"§r",
    "commands.locate.structure.not_found": "§f\uDBFF\uDFC3 §rMate at' th' crows nest be ill' or ther's no \"%s\" next 'ere§r",
    "commands.locate.structure.invalid": "§f\uDBFF\uDFC3 §rThere be no harbor called \"%s\"§r",
    "argument.range.empty": "§f\uDBFF\uDFC3 §rExpected value or range of values§r",
    "argument.range.ints": "§f\uDBFF\uDFC3 §rArr, only whole numbers allowed, not decimals§r",
    "argument.range.swapped": "§f\uDBFF\uDFC3 §rMin cannot be bigger than max§r",
    "permissions.requires.player": "§f\uDBFF\uDFC3 §rA sailor is needed to run this order here§r",
    "permissions.requires.entity": "§f\uDBFF\uDFC3 §rA sailor is needed to run this order here§r",
    "argument.angle.incomplete": "§f\uDBFF\uDFC3 §rIt be not complete (ye be needin' an angle)§r",
    "argument.angle.invalid": "§f\uDBFF\uDFC3 §rYe angle don't be sailin'§r",
    "argument.entity.toomany": "§f\uDBFF\uDFC3 §rOnly one crewmate is allowed, but the provided selector allows more than one§r",
    "argument.player.toomany": "§f\uDBFF\uDFC3 §rOnly one crewmate is allowed, but the provided selector allows more than one§r",
    "argument.player.entities": "§f\uDBFF\uDFC3 §rOnly sailors may be affected by this order, but the provided selector includes crewmates§r",
    "argument.entity.notfound.entity": "§f\uDBFF\uDFC3 §rNo matey was found§r",
    "argument.entity.notfound.player": "§f\uDBFF\uDFC3 §rNo sailor was found§r",
    "argument.player.unknown": "§f\uDBFF\uDFC3 §rThat here sailor does not exist§r",
    "arguments.nbtpath.node.invalid": "§f\uDBFF\uDFC3 §rInvalid NBT path element§r",
    "arguments.nbtpath.nothing_found": "§f\uDBFF\uDFC3 §rFound no mates matching %s§r",
    "arguments.operation.invalid": "§f\uDBFF\uDFC3 §rYer operation is not valid!§r",
    "arguments.operation.div0": "§f\uDBFF\uDFC3 §rCannot divide by zero§r",
    "argument.scoreHolder.empty": "§f\uDBFF\uDFC3 §rTallys not found for yer crewmates§r",
    "argument.block.tag.disallowed": "§f\uDBFF\uDFC3 §rYe can't 'av tags 'round 'ere, just good ol' blocks§r",
    "argument.block.property.unclosed": "§f\uDBFF\uDFC3 §rWanted a closin' ] for the properties o' the block state, see?§r",
    "argument.pos.unloaded": "§f\uDBFF\uDFC3 §rThe place ye wanted isn't mapped out§r",
    "argument.pos.outofworld": "§f\uDBFF\uDFC3 §rWe don't speak o' that place, off the edge o' the map!§r",
    "argument.pos.outofbounds": "§f\uDBFF\uDFC3 §rYou're leavin' me o' ship in that place.§r",
    "argument.rotation.incomplete": "§f\uDBFF\uDFC3 §rThought ye were finish'd, did ye? (give us 2 co-ordinates)§r",
    "arguments.swizzle.invalid": "§f\uDBFF\uDFC3 §rYe call that a proper swizzle, lad? We were wantin' a group uv 'x', 'y' and 'z'§r",
    "argument.pos2d.incomplete": "§f\uDBFF\uDFC3 §rGet back t' work! (give us 2 co-ordinates)§r",
    "argument.pos3d.incomplete": "§f\uDBFF\uDFC3 §rGet back t' work! (give us 3 co-ordinates)§r",
    "argument.pos.mixed": "§f\uDBFF\uDFC3 §rDon't be mixin' world & local co-ordinates, now (all of 'em must use ^ or not)§r",
    "argument.pos.missing.double": "§f\uDBFF\uDFC3 §rThat be no co-ordinate!§r",
    "argument.pos.missing.int": "§f\uDBFF\uDFC3 §rYe call that a block position?§r",
    "argument.item.tag.disallowed": "§f\uDBFF\uDFC3 §rNo tags allow'd, just actual items§r",
    "argument.entity.invalid": "§f\uDBFF\uDFC3 §rYer moniker or UUID be takin' on water§r",
    "argument.entity.selector.missing": "§f\uDBFF\uDFC3 §rDon't be forgettin' yer selector type§r",
    "argument.entity.selector.not_allowed": "§f\uDBFF\uDFC3 §rYe can't 'ave a selector§r",
    "argument.entity.options.unterminated": "§f\uDBFF\uDFC3 §rExpected end of options§r",
    "argument.entity.options.distance.negative": "§f\uDBFF\uDFC3 §rYe cannot sail less than zero miles§r",
    "argument.entity.options.level.negative": "§f\uDBFF\uDFC3 §rLevel shouldn't be negative§r",
    "argument.entity.options.limit.toosmall": "§f\uDBFF\uDFC3 §rYer limit cannot be less than 1§r",
    "argument.nbt.trailing": "§f\uDBFF\uDFC3 §rUnexpected trailing data§r",
    "argument.nbt.expected.key": "§f\uDBFF\uDFC3 §rWhere th' knob§r",
    "argument.nbt.expected.value": "§f\uDBFF\uDFC3 §rArrr, we expected this here value§r",
    "argument.id.invalid": "§f\uDBFF\uDFC3 §rInvalid ID§r",
    "argument.time.invalid_unit": "§f\uDBFF\uDFC3 §rYe unit invalid§r",
    "argument.time.invalid_tick_count": "§f\uDBFF\uDFC3 §rTick count mustn't sail non-negative§r",
    "argument.enum.invalid": "§f\uDBFF\uDFC3 §rPunishable value \"%s\"§r",
    "commands.banip.invalid": "§f\uDBFF\uDFC3 §rInvalid IP address or unknown sailor§r",
    "commands.banip.failed": "§f\uDBFF\uDFC3 §rNothin' touched. This here IP is already barred§r",
    "commands.ban.failed": "§f\uDBFF\uDFC3 §rNothin' touched. Sailor is already barred§r",
    "commands.bossbar.set.players.unchanged": "§f\uDBFF\uDFC3 §rNothin' touched. These sailors here already on th' bossbar with no sailor to add or walk off board§r",
    "commands.bossbar.set.name.unchanged": "§f\uDBFF\uDFC3 §rNothin' touched. This here is already the name of this bossbar§r",
    "commands.bossbar.set.color.unchanged": "§f\uDBFF\uDFC3 §rNothin' touched. This here is already color of this bossbar§r",
    "commands.bossbar.set.style.unchanged": "§f\uDBFF\uDFC3 §rNothin' touched. This here is already th' style of this bossbar§r",
    "commands.bossbar.set.value.unchanged": "§f\uDBFF\uDFC3 §rNothin' touched. This here is already the value of this bossbar§r",
    "commands.bossbar.set.max.unchanged": "§f\uDBFF\uDFC3 §rNothin' touched. This here is already the max of this bossbar§r",
    "commands.bossbar.set.visibility.unchanged.hidden": "§f\uDBFF\uDFC3 §rNothin' touched. This here bossbar is already ghosty§r",
    "commands.bossbar.set.visibility.unchanged.visible": "§f\uDBFF\uDFC3 §rNothin' touched. This here bossbar is already seen§r",
    "commands.clone.overlap": "§f\uDBFF\uDFC3 §rThe source and destination areas cannot overlap§r",
    "commands.clone.failed": "§f\uDBFF\uDFC3 §rNay blocks copied§r",
    "commands.deop.failed": "§f\uDBFF\uDFC3 §rNothin' touched. Sailor is not captain§r",
    "commands.effect.give.failed": "§f\uDBFF\uDFC3 §rUnable to apply this wizardry (target is either immune to effects, or has something stronger)§r",
    "commands.effect.clear.everything.failed": "§f\uDBFF\uDFC3 §rTarget has no wizardry to remove§r",
    "commands.effect.clear.specific.failed": "§f\uDBFF\uDFC3 §rTarget doesn't have the requested wizardry§r",
    "commands.enchant.failed": "§f\uDBFF\uDFC3 §rNothin' touched. Sailors have no item in hand or th' enchantarrr could not be applied§r",
    "commands.experience.set.points.invalid": "§f\uDBFF\uDFC3 §rCannot set knowledge points above the maximum points for the sailors current level§r",
    "commands.fill.failed": "§f\uDBFF\uDFC3 §rAin't fill any blocks§r",
    "commands.help.failed": "§f\uDBFF\uDFC3 §rUnknown order or insufficient permissions§r",
    "commands.execute.conditional.fail": "§f\uDBFF\uDFC3 §rArrhh, test failed matey§r",
    "commands.execute.conditional.fail_count": "§f\uDBFF\uDFC3 §rTest failed, count: %s§r",
    "commands.execute.conditional.pass": "§f\uDBFF\uDFC4 §rArr, test passed!§r",
    "commands.execute.conditional.pass_count": "§f\uDBFF\uDFC4 §rTest passed, count: %s §r"
}