{
    "chat.type.text": "§f\uDB80\uDE20 §r<%s> %s§r",
    "chat.type.text.narrate": "§f\uDB80\uDE25 §r%s el dis %s§r",
    "chat.type.advancement.task": "§f\uDB80\uDE26 §r%s l'ha fad el progress %s§r",
    "chat.type.advancement.challenge": "§f\uDB80\uDE26 §r%s l'ha finid la sfida %s§r",
    "chat.type.advancement.goal": "§f\uDB80\uDE26 §r%s l'\u00e8 rivad a l'obietiv %s§r",
    "chat.type.announcement": "§f\uDB80\uDE26 §r[%s] %s§r",
    "screenshot.success": "§f\uDB80\uDE27 §rLa schermada l'\u00e8 stada salvada 'me %s§r",
    "screenshot.failure": "§f\uDB80\uDE27 §rSe poeu m\u00eca salv\u00e0 la schermada: %s§r",
    "debug.prefix": "§f\uDB80\uDE21§r[Debug]:§r",
    "death.fell.accident.ladder": "§f\uDB80\uDE22 §r%1$s l'\u00e8 borlad/a sgi\u00f2 de una scala§r",
    "death.fell.accident.vines": "§f\uDB80\uDE22 §r%1$s l'\u00e8 borlad/a sgi\u00f2 de di ergne§r",
    "death.fell.accident.weeping_vines": "§f\uDB80\uDE22 §r%1$s l'\u00e8 borlad/a sgi\u00f2 de di ergne caragnente§r",
    "death.fell.accident.twisting_vines": "§f\uDB80\uDE22 §r%1$s l'\u00e8 borlad/a sgi\u00f2 de di ergne intortie§r",
    "death.fell.accident.scaffolding": "§f\uDB80\uDE22 §r%1$s l'\u00e8 borlad/a sgi\u00f2 d'un pontegg§r",
    "death.fell.accident.other_climbable": "§f\uDB80\uDE22 §r%1$s l'\u00e8 borlad/a sgi\u00f2 al rampeg\u00e0ss§r",
    "death.fell.accident.generic": "§f\uDB80\uDE22 §r%1$s l'\u00e8 borlad/a sgi\u00f2 de un sit volt§r",
    "death.fell.killer": "§f\uDB80\uDE22 §r%1$s l'\u00e8 stad/a ruzad/a sgi\u00f2§r",
    "death.fell.assist": "§f\uDB80\uDE22 §r%2$s l'ha ruzad sgi\u00f2 %1$s§r",
    "death.fell.assist.item": "§f\uDB80\uDE22 §r%2$s l'ha ruzad sgi\u00f2 %1$s con %3$s§r",
    "death.fell.finish": "§f\uDB80\uDE22 §r%1$s l'\u00e8 borlad/a sgi\u00f2 e l'\u00e8 stad finid/a de %2$s§r",
    "death.fell.finish.item": "§f\uDB80\uDE22 §r%1$s l'\u00e8 borlad/a sgi\u00f2 e l'\u00e8 stad finid/a de %2$s con %3$s§r",
    "death.attack.lightningBolt": "§f\uDB80\uDE22 §rUna saeta l'ha centrad %1$s§r",
    "death.attack.lightningBolt.player": "§f\uDB80\uDE22 §rUna saeta l'ha centrad %1$s al combater contra %2$s§r",
    "death.attack.inFire": "§f\uDB80\uDE22 §rHann tacad foeugh a %1$s§r",
    "death.attack.inFire.player": "§f\uDB80\uDE22 §r%1$s l'\u00e8 brusad in del foeugh al combater contra %2$s§r",
    "death.attack.onFire": "§f\uDB80\uDE22 §r%1$s l'\u00e8 mort/a brusad/a§r",
    "death.attack.onFire.player": "§f\uDB80\uDE22 §r%1$s l'\u00e8 brusad/a al combater contra %2$s§r",
    "death.attack.lava": "§f\uDB80\uDE22 §r%1$s l'ha provad a nod\u00e0 in de la lava§r",
    "death.attack.lava.player": "§f\uDB80\uDE22 §r%1$s l'ha provad a nod\u00e0 in de la lava in del scap\u00e0 de %2$s§r",
    "death.attack.hotFloor": "§f\uDB80\uDE22 §r%1$s l'ha descovert che el soeul l'era lava§r",
    "death.attack.hotFloor.player": "§f\uDB80\uDE22 §r%1$s l'\u00e8 andad/a dent in d'una zona pericolosa per via de %2$s§r",
    "death.attack.inWall": "§f\uDB80\uDE22 §r%1$s l'\u00e8 sofegad/a in d'un mur§r",
    "death.attack.inWall.player": "§f\uDB80\uDE22 §r%1$s l'\u00e8 sofegad/a in d'un mur in del combater contra %2$s§r",
    "death.attack.cramming": "§f\uDB80\uDE22 §rGh'hann dad tropa pression a %1$s§r",
    "death.attack.cramming.player": "§f\uDB80\uDE22 §r%2$s el/la gh'ha dad tropa pression a %1$s§r",
    "death.attack.drown": "§f\uDB80\uDE22 §r%1$s l'\u00e8 negad/a§r",
    "death.attack.drown.player": "§f\uDB80\uDE22 §r%1$s l'\u00e8 negad/a in del scap\u00e0 de %2$s§r",
    "death.attack.dryout": "§f\uDB80\uDE22 §r%1$s a l'\u00e8 mort/a de desidratazzion§r",
    "death.attack.dryout.player": "§f\uDB80\uDE22 §r%1$s a l'\u00e8 mort/a de desidratazzion in del scap\u00e0 del/la %2$s§r",
    "death.attack.starve": "§f\uDB80\uDE22 §r%1$s l'\u00e8 mort/a de fam§r",
    "death.attack.starve.player": "§f\uDB80\uDE22 §r%1$s l'\u00e8 mort/a de fam in del combater contra %2$s§r",
    "death.attack.cactus": "§f\uDB80\uDE22 §r%1$s l'\u00e8 mort besiad§r",
    "death.attack.cactus.player": "§f\uDB80\uDE22 §r%1$s l'\u00e8 andad/a contra un cactus in del scap\u00e0 de %2$s§r",
    "death.attack.generic": "§f\uDB80\uDE22 §r%1$s l'\u00e8 mort/a§r",
    "death.attack.generic.player": "§f\uDB80\uDE22 §r%1$s l'\u00e8 mort/a per via de %2$s§r",
    "death.attack.explosion": "§f\uDB80\uDE22 §r%1$s l'\u00e8 s'ciopad§r",
    "death.attack.explosion.player": "§f\uDB80\uDE22 §r%2$s l'ha fad s'ciop\u00e0 %1$s§r",
    "death.attack.explosion.player.item": "§f\uDB80\uDE22 §r%2$s l'ha fad s'ciop\u00e0 %1$s con %3$s§r",
    "death.attack.magic": "§f\uDB80\uDE22 §rLa magia l'ha copad %1$s§r",
    "death.attack.magic.player": "§f\uDB80\uDE22 §rLa magia l'ha copad %1$s al scap\u00e0 de %2$s§r",
    "death.attack.even_more_magic": "§f\uDB80\uDE22 §rAn'm\u00f2 pussee magia l'ha copad %1$s§r",
    "death.attack.message_too_long": "§f\uDB80\uDE22 §rEl messagg l'era trop longh per mandad\u00e0ll. Ne despias! Te la ch\u00ec la version curta: %s§r",
    "death.attack.wither": "§f\uDB80\uDE22 §r%1$s l'\u00e8 impassid/a§r",
    "death.attack.wither.player": "§f\uDB80\uDE22 §r%1$s l'\u00e8 impassid/a in del combater contra %2$s§r",
    "death.attack.witherSkull": "§f\uDB80\uDE22 §rUn crani de %2$s l'ha colpid %1$s§r",
    "death.attack.anvil": "§f\uDB80\uDE22 §rUn'incusgen l'ha schisciad %1$s§r",
    "death.attack.anvil.player": "§f\uDB80\uDE22 §rUn'incusgen l'ha schisciad %1$s in del combater contra %2$s§r",
    "death.attack.fallingBlock": "§f\uDB80\uDE22 §r%1$s l'\u00e8 stad/a schisciad/a d'un bloch§r",
    "death.attack.fallingBlock.player": "§f\uDB80\uDE22 §rUn bloch l'ha schisciad %1$s in del combater contra %2$s§r",
    "death.attack.stalagmite": "§f\uDB80\uDE22 §rUna stalagmite l'ha impalad el/la %1$s§r",
    "death.attack.stalagmite.player": "§f\uDB80\uDE22 §r%1$s l'\u00e8 stad/stada impalada d'una stalagmite in del scombater con %2$s§r",
    "death.attack.fallingStalactite": "§f\uDB80\uDE22 §r%1$s l'\u00e8 stad infilzad d'una stalatite che l'era 'dree a borl\u00e0 sgi\u00f2§r",
    "death.attack.fallingStalactite.player": "§f\uDB80\uDE22 §rIn del combater con  %2$s, %1$s l'\u00e8 stad infilzad d'una stalatite che l'era 'dree a borl\u00e0 sgi\u00f2§r",
    "death.attack.mob": "§f\uDB80\uDE22 §r%2$s l'ha copad %1$s§r",
    "death.attack.mob.item": "§f\uDB80\uDE22 §r%2$s l'ha copad %1$s con %3$s§r",
    "death.attack.player": "§f\uDB80\uDE22 §r%2$s l'ha copad %1$s§r",
    "death.attack.player.item": "§f\uDB80\uDE22 §r%2$s l'ha copad %1$s con %3$s§r",
    "death.attack.arrow": "§f\uDB80\uDE22 §r%2$s l'ha colpid %1$s§r",
    "death.attack.arrow.item": "§f\uDB80\uDE22 §r%2$s l'ha colpid %1$s con %3$s§r",
    "death.attack.fireball": "§f\uDB80\uDE22 §r%2$s l'ha ciapad a balle de foeugh %1$s§r",
    "death.attack.fireball.item": "§f\uDB80\uDE22 §r%2$s l'ha ciapad a balle de foeugh %1$s con %3$s§r",
    "death.attack.thrown": "§f\uDB80\uDE22 §r%2$s l'ha colpid el/la %1$s§r",
    "death.attack.thrown.item": "§f\uDB80\uDE22 §r%2$s l'ha segutad a colp\u00ec %1$s con %3$s§r",
    "death.attack.indirectMagic": "§f\uDB80\uDE22 §r%1$s a l'\u00e8 stad/a copad/a de %2$s con la magia§r",
    "death.attack.indirectMagic.item": "§f\uDB80\uDE22 §r%1$s l'\u00e8 stad/a copad/a de %2$s con %3$s§r",
    "death.attack.thorns": "§f\uDB80\uDE22 §r%1$s l'\u00e8 mort in del prov\u00e0 a fer\u00ec %2$s§r",
    "death.attack.thorns.item": "§f\uDB80\uDE22 §r%1$s l'\u00e8 stad/a copad/a de %3$s al prov\u00e0 a fer\u00ec %2$s§r",
    "death.attack.trident": "§f\uDB80\uDE22 §r%2$s l'ha impalad %1$s§r",
    "death.attack.trident.item": "§f\uDB80\uDE22 §r%2$s l'ha impalad %1$s con %3$s§r",
    "death.attack.fall": "§f\uDB80\uDE22 §r%1$s a l'\u00e8 borlad sgi\u00f2 in terra§r",
    "death.attack.fall.player": "§f\uDB80\uDE22 §r%1$s l'\u00e8 borlad/a sgi\u00f2 in terra in del scap\u00e0 de %2$s§r",
    "death.attack.outOfWorld": "§f\uDB80\uDE22 §r%1$s l'\u00e8 borlad/a foeura del mond§r",
    "death.attack.outOfWorld.player": "§f\uDB80\uDE22 §r%1$s el voleva pu viver in de l'istess mond de %2$s§r",
    "death.attack.dragonBreath": "§f\uDB80\uDE22 §rLa bofada de dragon l'ha rostid %1$s§r",
    "death.attack.dragonBreath.player": "§f\uDB80\uDE22 §r%2$s l'ha rostid %1$s in de la bofada de dragon§r",
    "death.attack.flyIntoWall": "§f\uDB80\uDE22 §r%1$s l'ha sperimentad l'energia cinetega§r",
    "death.attack.flyIntoWall.player": "§f\uDB80\uDE22 §r%1$s l'ha sperimentad l'energia cinetega in del scap\u00e0 de %2$s§r",
    "death.attack.fireworks": "§f\uDB80\uDE22 §r%1$s l'\u00e8 andad/a via cont el bot§r",
    "death.attack.fireworks.player": "§f\uDB80\uDE22 §r%1$s l'\u00e8 andad/a via cont el bot in del combater contra %2$s§r",
    "death.attack.fireworks.item": "§f\uDB80\uDE22 §r%1$s se n'\u00e8 andad/a cont el bot per via de un razz pirotecnegh tirad de %2$s con %3$s§r",
    "death.attack.badRespawnPoint.message": "§f\uDB80\uDE22 §r%1$s a l'\u00e8 stad/a copad/a de %2$s§r",
    "death.attack.badRespawnPoint.link": "§f\uDB80\uDE22 §rDissegn vorsud del sgioeugh§r",
    "death.attack.sweetBerryBush": "§f\uDB80\uDE22 §r%1$s l'\u00e8 mort besiad d'un boscal de frut dolz§r",
    "death.attack.sweetBerryBush.player": "§f\uDB80\uDE22 §r%1$s a l'\u00e8 mort besiad d'un boscal de frut dolz in del scap\u00e0 de %2$s§r",
    "death.attack.sting": "§f\uDB80\uDE22 §r%1$s l'\u00e8 mort/a sponsgiud/a§r",
    "death.attack.sting.player": "§f\uDB80\uDE22 §r%1$s l'\u00e8 mort/a sponsgiud/a de %2$s§r",
    "death.attack.freeze": "§f\uDB80\uDE22 §r%1$s gh'\u00e8 mort de fregg§r",
    "death.attack.freeze.player": "§f\uDB80\uDE22 §r%1$s l'\u00e8 mort sgelad per via de %2$s§r",
    "command.failed": "§f\uDB80\uDE23 §r§rA l'\u00e8 capitad un error imprevist in del tent\u00e0 de esegu\u00ec quell comand ch\u00ec§r",
    "commands.advancement.advancementNotFound": "§f\uDB80\uDE23 §rL'\u00e8 stad trovad nissun progress cont el nom \"%1$s\"§r",
    "commands.advancement.criterionNotFound": "§f\uDB80\uDE23 §rEl progress %1$s el contegn minga el criteri \"%2$s\"§r",
    "commands.advancement.grant.one.to.one.success": "§f\uDB80\uDE23 §rEl progress %s a l'\u00e8 stad assegnad a %s§r",
    "commands.advancement.grant.one.to.one.failure": "§f\uDB80\uDE23 §rImpossibel assegn\u00e0 el progress %s a %s perch\u00e8 el ghe l'ha sgiam\u00f2§r",
    "commands.advancement.grant.one.to.many.success": "§f\uDB80\uDE23 §rEl progress %s a l'\u00e8 stad assegnad a %s sgiugador§r",
    "commands.advancement.grant.one.to.many.failure": "§f\uDB80\uDE23 §rImpossibel assegn\u00e0 el progress %s a %s sgiugador perch\u00e8 ghe l'hann sgiam\u00f2§r",
    "commands.advancement.grant.many.to.one.success": "§f\uDB80\uDE23 §r%s progress a inn stad assegnad a %s§r",
    "commands.advancement.grant.many.to.one.failure": "§f\uDB80\uDE23 §rImpossibel assegn\u00e0 %s progress a %s perch\u00e8 el/la ghe i ha sgiam\u00f2§r",
    "commands.advancement.grant.many.to.many.success": "§f\uDB80\uDE23 §r%s progress a inn stad assegnad a %s sgiugador§r",
    "commands.advancement.grant.many.to.many.failure": "§f\uDB80\uDE23 §rImpossibil assegn\u00e0gh %s progress a %s sgiusgador perch\u00e8 i gh'ai hann sgiam\u00f2§r",
    "commands.advancement.grant.criterion.to.one.success": "§f\uDB80\uDE23 §rEl criteri \"%s\" del progress %s el gh'\u00e8 stad a assegnad al / a la %s§r",
    "commands.advancement.grant.criterion.to.one.failure": "§f\uDB80\uDE23 §rImpossibil assegn\u00e0gh el criteri \"%s\" del progress %s al / a la %s perch\u00e8 el / la ghe l'h\u00e0 sgiam\u00f2§r",
    "commands.advancement.grant.criterion.to.many.success": "§f\uDB80\uDE23 §rEl criteri \"%s\" del progress %s el gh'\u00e8 stad assegnad %s sgiugador§r",
    "commands.advancement.grant.criterion.to.many.failure": "§f\uDB80\uDE23 §rImpossibil assegn\u00e0gh el criteri \"%s\" del progress %s a %s sgiugador perch\u00e8 i ghe l'hann sgiam\u00f2§r",
    "commands.advancement.revoke.one.to.one.success": "§f\uDB80\uDE23 §rEl progress %s el gh'\u00e8 stad tolt via al / a la %s§r",
    "commands.advancement.revoke.one.to.one.failure": "§f\uDB80\uDE23 §rImpossibil toeugh via el progress %s al / a la %s perch\u00e8 el / la ghe l'h\u00e0 minga§r",
    "commands.advancement.revoke.one.to.many.success": "§f\uDB80\uDE23 §rEl progress %s el gh'\u00e8 stad tolt via a %s sgiusgador§r",
    "commands.advancement.revoke.one.to.many.failure": "§f\uDB80\uDE23 §rImpossibil toeugh via el progress %s a %s sgiugador perch\u00e8 i ghe l'hann minga§r",
    "commands.advancement.revoke.many.to.one.success": "§f\uDB80\uDE23 §r%s progress a gh' inn stad tolt via al / a la %s§r",
    "commands.advancement.revoke.many.to.one.failure": "§f\uDB80\uDE23 §rImpossibil toeugh via %s progress al / a la %s perch\u00e8 el / la gh'ai ha minga§r",
    "commands.advancement.revoke.many.to.many.success": "§f\uDB80\uDE23 §r%s progress a gh' inn stad tolt via a %s sgiugador§r",
    "commands.advancement.revoke.many.to.many.failure": "§f\uDB80\uDE23 §rImpossibil toeugh via %s progress a %s sgiugador perch\u00e8 i gh'ai hann minga§r",
    "commands.advancement.revoke.criterion.to.one.success": "§f\uDB80\uDE23 §rEl criteri \"%s\" del progress %sel gh'\u00e8 stad tolt via al / a la %s§r",
    "commands.advancement.revoke.criterion.to.one.failure": "§f\uDB80\uDE23 §rImpossibil toeugh via el criteru \"%s\" del progress %s a %s perch\u00e8 el / la ghe l'ha minga§r",
    "commands.advancement.revoke.criterion.to.many.success": "§f\uDB80\uDE23 §rEl criteri \"%s\" del progress %s el gh'\u00e8 stad tolt via a %s sgiugador§r",
    "commands.advancement.revoke.criterion.to.many.failure": "§f\uDB80\uDE23 §rImpossibil toeugh via el criteri \"%s\" del progress %s a %s sgiugador perch\u00e8 i ghe l'hann minga§r",
    "commands.attribute.failed.entity": "§f\uDB80\uDE23 §r%s a l'\u00e8 ona entit\u00e0 minga bona per quell comand ch\u00ec§r",
    "commands.attribute.failed.no_attribute": "§f\uDB80\uDE23 §rL'entit\u00e0 %s la gh'h\u00e0 minga l'atribut %s§r",
    "commands.attribute.failed.no_modifier": "§f\uDB80\uDE23 §rL'atribut %s de l'entit\u00e0 %s el gh'ha minga el modifegador %s§r",
    "commands.attribute.failed.modifier_already_present": "§f\uDB80\uDE23 §rEl modifegador %s l'\u00e8 sgiam\u00f2 aplicad a l'atribud %s de l'entit\u00e0 %s§r",
    "commands.attribute.value.get.success": "§f\uDB80\uDE23 §rEl valor de l'atribut %s de l'entit\u00e0 %s l'\u00e8 %s§r",
    "commands.attribute.base_value.get.success": "§f\uDB80\uDE23 §rEl valor de partenza de l'atribut %s de l'entit\u00e0 %s l'\u00e8 %s§r",
    "commands.attribute.base_value.set.success": "§f\uDB80\uDE23 §rEl valor de partenza %s de l'entit\u00e0 %s l'\u00e8 stad impostad per el / la %s§r",
    "commands.attribute.modifier.add.success": "§f\uDB80\uDE23 §rEl modifegador %s l'\u00e8 stad aplicad a l'atribut %s de l'entit\u00e0 %s§r",
    "commands.attribute.modifier.remove.success": "§f\uDB80\uDE23 §rEl modifegador %s a l'\u00e8 stad cavad via de l'atribut %s de l'entit\u00e0 %s§r",
    "commands.attribute.modifier.value.get.success": "§f\uDB80\uDE23 §rEl valor del modifegador %s de l'atribut %s de l'entit\u00e0 %s a l'\u00e8 %s§r",
    "commands.forceload.added.failure": "§f\uDB80\uDE23 §rNissun toch a l'\u00e8 stad segnalad per el caregament forzad§r",
    "commands.forceload.added.single": "§f\uDB80\uDE23 §rEl toch %s in %s l'\u00e8 stad marcad per el caregament forzad§r",
    "commands.forceload.added.multiple": "§f\uDB80\uDE23 §r%s toch a inn stad marcad in %s de %s a %s per el caregament forzad§r",
    "commands.forceload.query.success": "§f\uDB80\uDE23 §rEl toch %s in %s a l'\u00e8 stad marcad per el caregament forzad§r",
    "commands.forceload.query.failure": "§f\uDB80\uDE23 §rEl toch %s in %s a l'\u00e8 stad no marcad per el caregament forzad§r",
    "commands.forceload.list.single": "§f\uDB80\uDE23 §rA l'\u00e8 stad trovad on toch per el caregament forzad in %s a: %s§r",
    "commands.forceload.list.multiple": "§f\uDB80\uDE23 §r%s sotopost al caregament forzad a inn stad trovad in %s a: %s§r",
    "commands.forceload.added.none": "§f\uDB80\uDE23 §rIn %s a l'\u00e8 stad trovad nanca vun toch sotopost al caregament forzad§r",
    "commands.forceload.removed.all": "§f\uDB80\uDE23 §rIn %s adesedess nissun toch l'\u00e8 p\u00f9 marcad per el caregament forzad§r",
    "commands.forceload.removed.failure": "§f\uDB80\uDE23 §rS'\u00e8 m\u00eca cavad el caregament forzad de nissun chunk§r",
    "commands.forceload.removed.single": "§f\uDB80\uDE23 §rEl toch %s in %s no l'\u00e8 p\u00f9 marcad per el caregament forzad§r",
    "commands.forceload.removed.multiple": "§f\uDB80\uDE23 §r%s toch in %s de %s a %s no a inn p\u00f9 marcad per el caregament forzad§r",
    "commands.forceload.toobig": "§f\uDB80\uDE23 §rTrop tanti toch in de l'area specifegada (massim: %s, specifegad: %s)§r",
    "commands.clear.success.single": "§f\uDB80\uDE23 §r%s lavor\u00e0 inn stad ranzad via de %s§r",
    "commands.clear.success.multiple": "§f\uDB80\uDE23 §r%s lavor\u00e0 inn stad ranzad via de %s sgiugador§r",
    "commands.clear.test.single": "§f\uDB80\uDE23 §rTrovad %s oget correspondent in %s§r",
    "commands.clear.test.multiple": "§f\uDB80\uDE23 §rTrovad %s oget correspondent in %s sgiugador§r",
    "commands.clone.success": "§f\uDB80\uDE23 §rBloch fad su istess spetasciad: %s§r",
    "commands.debug.started": "§f\uDB80\uDE23 §rLa profiladura di tick l'\u00e8 partida§r",
    "commands.debug.stopped": "§f\uDB80\uDE23 §rLa profiladura di tick l'\u00e8 fermada de poeu de %s segondi e %s tick (%s tick al segondo)§r",
    "commands.debug.notRunning": "§f\uDB80\uDE23 §rLa profiladura di tick l'\u00e8 minga partida§r",
    "commands.debug.alreadyRunning": "§f\uDB80\uDE23 §rLa profiladura di tick l'\u00e8 sgiam\u00f2 partida§r",
    "commands.debug.function.success.single": "§f\uDB80\uDE23 §r%s comand de la fonzion \"%s\" a inn stad segnad dent in del file in sortida %s§r",
    "commands.debug.function.success.multiple": "§f\uDB80\uDE23 §r%s comand di %s fonzion a inn stad segnad in del file in sortida %s§r",
    "commands.debug.function.noRecursion": "§f\uDB80\uDE23 §rImpossibel rilev\u00e0 del dedenter d'ona fonzion§r",
    "commands.debug.function.traceFailed": "§f\uDB80\uDE23 §rImpossibil rilev\u00e0 la fonzion§r",
    "commands.defaultgamemode.success": "§f\uDB80\uDE23 §rDe ch\u00ec inanz la modalit\u00e0 de sgioeugh predefinida la sar\u00e0 %s§r",
    "commands.difficulty.success": "§f\uDB80\uDE23 §rLa dificolt\u00e0 l'\u00e8 stada impostada a %s§r",
    "commands.difficulty.query": "§f\uDB80\uDE23 §rLa dificolt\u00e0 a l'\u00e8 %s§r",
    "commands.drop.no_held_items": "§f\uDB80\uDE23 §rI entit\u00e0 poeuden m\u00eca tegn\u00ec in man di lavor\u00e0§r",
    "commands.drop.no_loot_table": "§f\uDB80\uDE23 §rL'entit\u00e0 %s la gh'ha m\u00eca la tabella di lavor\u00e0§r",
    "commands.drop.success.single": "§f\uDB80\uDE23 §rTrad foeura %s %s§r",
    "commands.drop.success.single_with_table": "§f\uDB80\uDE23 §rS'inn liberad %s de %s de la tabella %s§r",
    "commands.drop.success.multiple": "§f\uDB80\uDE23 §rLavor\u00e0 lassad: %s§r",
    "commands.drop.success.multiple_with_table": "§f\uDB80\uDE23 §rS'inn liberad %s lavor\u00e0 de la tabella %s§r",
    "commands.effect.give.success.single": "§f\uDB80\uDE23 §rL'efet %s l'\u00e8 stad aplicad a %s§r",
    "commands.effect.give.success.multiple": "§f\uDB80\uDE23 §rL'efet %s \u00e8 stad aplicad a %s entit\u00e0§r",
    "commands.effect.clear.everything.success.single": "§f\uDB80\uDE23 §rRanzad tucc i efet de %s§r",
    "commands.effect.clear.everything.success.multiple": "§f\uDB80\uDE23 §rRanzad tucc i efet de %s entit\u00e0§r",
    "commands.effect.clear.specific.success.single": "§f\uDB80\uDE23 §rS'\u00e8 cavad l'efet %s de %s§r",
    "commands.effect.clear.specific.success.multiple": "§f\uDB80\uDE23 §rRanzad i efet %s de %s entit\u00e0§r",
    "commands.enchant.success.single": "§f\uDB80\uDE23 §rL'instriament %s l'\u00e8 stad aplicad a l'oget de %s§r",
    "commands.enchant.success.multiple": "§f\uDB80\uDE23 §rL'instriament %s l'\u00e8 stad aplicad a %s entit\u00e0§r",
    "commands.experience.add.points.success.single": "§f\uDB80\uDE23 §rA gh'inn stad assegnad %s ponti esperienza al/a la %s§r",
    "commands.experience.add.points.success.multiple": "§f\uDB80\uDE23 §rA gh'inn stad assegnad %s ponti esperienza a %s sgiugador§r",
    "commands.experience.add.levels.success.single": "§f\uDB80\uDE23 §r%s nivei de esperienza a gh'inn stad assegnad al/a la %s§r",
    "commands.experience.add.levels.success.multiple": "§f\uDB80\uDE23 §rA gh'inn stad assegnad %s nivei de esperienza a %s giocatori§r",
    "commands.experience.set.points.success.single": "§f\uDB80\uDE23 §rI ponti esperienza de %2$s a inn stad inpostad per %1$s§r",
    "commands.experience.set.points.success.multiple": "§f\uDB80\uDE23 §rI ponti esperienza de %2$s sgiugador a inn stad impostad per el/la %1$s§r",
    "commands.experience.set.levels.success.single": "§f\uDB80\uDE23 §rA l'\u00e8 stad impostad el nivell de sperienza %2$s per el/la %1$s§r",
    "commands.experience.set.levels.success.multiple": "§f\uDB80\uDE23 §rA l'\u00e8 stad impostad el nivell de esperienza %2$s per %1$s sgiugador§r",
    "commands.experience.query.points": "§f\uDB80\uDE23 §rEl/la %s el/la gh'ha %s ponti esperienza§r",
    "commands.experience.query.levels": "§f\uDB80\uDE23 §rEl/La %s el/la gh'ha %s nivei de esperienza§r",
    "commands.fill.success": "§f\uDB80\uDE23 §rBloch piazzad: %s§r",
    "commands.function.success.single": "§f\uDB80\uDE23 §rA inn stad eseguid %s comand da la fonzion \"%s\"§r",
    "commands.function.success.multiple": "§f\uDB80\uDE23 §rA inn stad eseguid %s comand da %s fonzion§r",
    "commands.give.failed.toomanyitems": "§f\uDB80\uDE23 §rMinga pussee de %s %s§r",
    "commands.give.success.single": "§f\uDB80\uDE23 §r%3$s l'ha ciapad %2$s \u00d7 %1$s§r",
    "commands.give.success.multiple": "§f\uDB80\uDE23 §r%3$s sgiugador i hann ciapad %2$s \u00d7 %1$s§r",
    "commands.playsound.success.single": "§f\uDB80\uDE23 §rEl son %s l'\u00e8 stad sonad %s§r",
    "commands.playsound.success.multiple": "§f\uDB80\uDE23 §rEl son %s l'\u00e8 stad sonad per %s sgiugador§r",
    "commands.publish.success": "§f\uDB80\uDE23 §rLa partida multisgiugador adsedess l'\u00e8 ospatada travers de la porta %s§r",
    "commands.list.players": "§f\uDB80\uDE23 §r%s sgiugador (de %s al massim) a inn coness adess: %s§r",
    "commands.list.nameAndId": "§f\uDB80\uDE23 §r%s (%s)§r",
    "commands.kill.success.single": "§f\uDB80\uDE23 §r%s a l'\u00e8 stad/a copad/a§r",
    "commands.kill.success.multiple": "§f\uDB80\uDE23 §r%s entit\u00e0 a inn stade copade§r",
    "commands.kick.success": "§f\uDB80\uDE23 §r%s a l'\u00e8 stad/a casciad/a: %s§r",
    "commands.message.display.outgoing": "§f\uDB80\uDE23 §rT'hee did sot-vos al/a la %s: %s§r",
    "commands.message.display.incoming": "§f\uDB80\uDE23 §r%s el/la t'ha did sot-vos: %s§r",
    "commands.op.success": "§f\uDB80\uDE23 §r%s a l'\u00e8 adess un operador del server§r",
    "commands.deop.success": "§f\uDB80\uDE23 §r%s a l'\u00e8 pu un operador del server§r",
    "commands.ban.success": "§f\uDB80\uDE23 §r%s a l'\u00e8 stad/a bandid/a: %s§r",
    "commands.pardon.success": "§f\uDB80\uDE23 §r%s a l'\u00e8 pu bandid/a§r",
    "commands.particle.success": "§f\uDB80\uDE23 §rVisualizzazion de la particola %s§r",
    "commands.perf.started": "§f\uDB80\uDE23 §rPartida una profiladura de la resa de 10 segondi (drova \"/perf stop\" per fermala prima)§r",
    "commands.perf.stopped": "§f\uDB80\uDE23 §rLa profiladura de la resa l'\u00e8 stada fermada de poeu de %s segond e %s tick (%s tick al segond)§r",
    "commands.perf.reportSaved": "§f\uDB80\uDE23 §rEl raport de debug l'\u00e8 stad metud in p\u00e8 in %s§r",
    "commands.perf.reportFailed": "§f\uDB80\uDE23 §rSe poeu m\u00eca f\u00e0 su el raport de debug§r",
    "commands.perf.notRunning": "§f\uDB80\uDE23 §rA l'\u00e8 stada minga dada l'inviada la profiladura di prestazzion§r",
    "commands.perf.alreadyRunning": "§f\uDB80\uDE23 §rLa profiladura de la resa l'\u00e8 sgiam\u00f2 partida§r",
    "commands.jfr.started": "§f\uDB80\uDE23 §rLa profiladura JFR l'\u00e8 tacada§r",
    "commands.jfr.start.failed": "§f\uDB80\uDE23 §rL'inviada de la profiladura JFR l'\u00e8 fallada§r",
    "commands.jfr.stopped": "§f\uDB80\uDE23 §rLa profiladura JFR l'\u00e8 stada fermada, e i risultad a inn stad descaregad in %s§r",
    "commands.jfr.dump.failed": "§f\uDB80\uDE23 §rImpossibel descareg\u00e0 la registrazzion JFR: %s§r",
    "commands.seed.success": "§f\uDB80\uDE23 §rSomenza: %s§r",
    "commands.stop.stopping": "§f\uDB80\uDE23 §r'Dree a ferm\u00e0 el server§r",
    "commands.time.query": "§f\uDB80\uDE23 §rTemp: %s§r",
    "commands.time.set": "§f\uDB80\uDE23 §rEl temp l'\u00e8 stad impostad a %s§r",
    "commands.schedule.created.function": "§f\uDB80\uDE23 §rLa fonzion %s\" la sar\u00e0 eseguida fra %s tick (temp de sgioeugh: %s)§r",
    "commands.schedule.created.tag": "§f\uDB80\uDE23 §rL'eticheta \"%s\" la sar\u00e0 eseguida tra %s tick (temp de sgieuogh: %s)§r",
    "commands.schedule.cleared.success": "§f\uDB80\uDE23 §rS'inn cavad %s program cont ID %s§r",
    "commands.schedule.cleared.failure": "§f\uDB80\uDE23 §rNanca un programa con ID %s§r",
    "commands.schedule.same_tick": "§f\uDB80\uDE23 §rImpossibil program\u00e0 la corsa in del tick de adess§r",
    "commands.gamemode.success.self": "§f\uDB80\uDE23 §rDe ch\u00ec inanz la modalit\u00e0 de sgioeugh l'\u00e8 impostada come %s§r",
    "commands.gamemode.success.other": "§f\uDB80\uDE23 §rLa modalit\u00e0 de sgioeugh de %s a l'\u00e8 stada cambiada in %s§r",
    "commands.gamerule.query": "§f\uDB80\uDE23 §rLa regola de gioco %s adess l'\u00e8 impostada 'me: %s§r",
    "commands.gamerule.set": "§f\uDB80\uDE23 §rLa regola de sgioeugh %s l'\u00e8 stada impostada come: %s§r",
    "commands.save.disabled": "§f\uDB80\uDE23 §rEl salvament automategh a l'\u00e8 stad smorzad§r",
    "commands.save.enabled": "§f\uDB80\uDE23 §rEl salvament automategh a l'\u00e8 stad pizzad§r",
    "commands.save.saving": "§f\uDB80\uDE23 §r'Dree a salv\u00e0 la partida... (ghe podaria vol\u00e9 un poo!)§r",
    "commands.save.success": "§f\uDB80\uDE23 §rPartida salvada§r",
    "commands.setidletimeout.success": "§f\uDB80\uDE23 §rEl temp de inativit\u00e0 massim di giocatori adess l'\u00e8 %s minut§r",
    "commands.banlist.none": "§f\uDB80\uDE23 §rA gh'inn no cunt bandid§r",
    "commands.banlist.list": "§f\uDB80\uDE23 §rA gh'inn %s cunt bandid:§r",
    "commands.banlist.entry": "§f\uDB80\uDE23 §r%s a l'\u00e8 stad/a bandid/a del/a %s: %s§r",
    "commands.bossbar.create.success": "§f\uDB80\uDE23 §rLa barra boss personalizada %s a l'\u00e8 stada fada su§r",
    "commands.bossbar.remove.success": "§f\uDB80\uDE23 §rLa barra boss personalizada %s a l'\u00e8 stada ranzada via§r",
    "commands.bossbar.list.bars.none": "§f\uDB80\uDE23 §rA gh'inn minga di barre boss personalizade pizzade§r",
    "commands.bossbar.list.bars.some": "§f\uDB80\uDE23 §rA gh'inn %s barre boss personalizade pizzade: %s§r",
    "commands.bossbar.set.players.success.none": "§f\uDB80\uDE23 §rLa barra capo %s la gh'ha pu di sgiugador§r",
    "commands.bossbar.set.players.success.some": "§f\uDB80\uDE23 §rLa barra capo %s adess la gh'ha a %s sgiugador: %s§r",
    "commands.bossbar.set.name.success": "§f\uDB80\uDE23 §rA l'\u00e8 stad cambiad el nom de la barra boss personalizada %s§r",
    "commands.bossbar.set.color.success": "§f\uDB80\uDE23 §rA l'\u00e8 stad cambiad el color de la barra boss personalizada %s§r",
    "commands.bossbar.set.style.success": "§f\uDB80\uDE23 §rA l'\u00e8 stad cambiad el stil de la barra boss personalizada %s§r",
    "commands.bossbar.set.value.success": "§f\uDB80\uDE23 §rA l'\u00e8 stad cambiad el valor de la barra boss personalizada %s a %s§r",
    "commands.bossbar.set.max.success": "§f\uDB80\uDE23 §rA l'\u00e8 stadcambiad el valor massim de la barra boss personalizada %s a %s§r",
    "commands.bossbar.set.visible.success.visible": "§f\uDB80\uDE23 §rLa barra boss personalizada %s a l'\u00e8 adess visibel§r",
    "commands.bossbar.set.visible.success.hidden": "§f\uDB80\uDE23 §rLa barra boss personalizada %s a l'\u00e8 adess sconduda§r",
    "commands.bossbar.get.value": "§f\uDB80\uDE23 §rEl valor de la barra boss personalizada %s a l'\u00e8 de %s§r",
    "commands.bossbar.get.max": "§f\uDB80\uDE23 §rEl valor massim de la barra boss personalizada %s a l'\u00e8 de %s§r",
    "commands.bossbar.get.visible.visible": "§f\uDB80\uDE23 §rLa barra boss personalizada %s a l'\u00e8 visibel§r",
    "commands.bossbar.get.visible.hidden": "§f\uDB80\uDE23 §rLa barra boss personalizada %s a l'\u00e8 sconduda§r",
    "commands.bossbar.get.players.none": "§f\uDB80\uDE23 §rLa barra capo %s la gh'ha nissun sgiugador in linea§r",
    "commands.bossbar.get.players.some": "§f\uDB80\uDE23 §rLa barra capo %s la gh'ha %s sgiugador in linea: %s§r",
    "commands.recipe.give.success.single": "§f\uDB80\uDE23 §r%s ricete a inn stade desblocade per %s§r",
    "commands.recipe.give.success.multiple": "§f\uDB80\uDE23 §r%s ricete a inn stade desblocade per %s sgiugador§r",
    "commands.recipe.take.success.single": "§f\uDB80\uDE23 §r%s ricete a inn stade ranzade via de %s§r",
    "commands.recipe.take.success.multiple": "§f\uDB80\uDE23 §r%s ricete a inn stade ranzade via de %s sgiugador§r",
    "commands.summon.success": "§f\uDB80\uDE23 §rL'entit\u00e0 %s l'\u00e8 stada tirada a man§r",
    "commands.whitelist.enabled": "§f\uDB80\uDE23 §rLa lista bianca l'\u00e8 stada pizzada dessadess§r",
    "commands.whitelist.disabled": "§f\uDB80\uDE23 §rLa lista bianca l'\u00e8 stada smorzada dessadess§r",
    "commands.whitelist.none": "§f\uDB80\uDE23 §rA gh'inn no sgiugador in de la lista bianca§r",
    "commands.whitelist.list": "§f\uDB80\uDE23 §rA gh'inn %s sgiugador in de la lista bianca: %s§r",
    "commands.whitelist.add.success": "§f\uDB80\uDE23 §r%s l'\u00e8 stad/stada sgiontad/sgiontada a la lista bianca§r",
    "commands.whitelist.remove.success": "§f\uDB80\uDE23 §r%s l'\u00e8 stad/stada tolt/tolta via de la lista bianca§r",
    "commands.whitelist.reloaded": "§f\uDB80\uDE23 §rLa lista bianca l'\u00e8 stada caregada de noeuv§r",
    "commands.weather.set.clear": "§f\uDB80\uDE23 §rEl temp meteorologich l'\u00e8 stad impostad come \"bell temp\"§r",
    "commands.weather.set.rain": "§f\uDB80\uDE23 §rEl temp meteorologich l'\u00e8 stad impostad come \"pioeuva\"§r",
    "commands.weather.set.thunder": "§f\uDB80\uDE23 §rEl temp meteorologich l'\u00e8 stad impostad come \"temporal\"§r",
    "commands.spawnpoint.success.single": "§f\uDB80\uDE23 §rImpostad el pont de generazzion in %s, %s, %s [%s] in %s per %s§r",
    "commands.spawnpoint.success.multiple": "§f\uDB80\uDE23 §rEl pont de sgenerazzion de %6$s sgiugador l'\u00e8 sta impostad %1$s, %2$s, %3$s [%4$s] in %5$s§r",
    "commands.stopsound.success.source.sound": "§f\uDB80\uDE23 §rEl son %s de la sorgent %s \u00e8 stad smorzad§r",
    "commands.stopsound.success.source.any": "§f\uDB80\uDE23 §rTucc i son de la sorgent %s a inn stad smorzad§r",
    "commands.stopsound.success.sourceless.sound": "§f\uDB80\uDE23 §rEl son %s l'\u00e8 stad smorzad§r",
    "commands.stopsound.success.sourceless.any": "§f\uDB80\uDE23 §rSmorzad tucc i son§r",
    "commands.setworldspawn.success": "§f\uDB80\uDE23 §rEl pont de sgenerazzion global l'\u00e8 stad impostad come %s, %s, %s [%s]§r",
    "commands.spreadplayers.success.teams": "§f\uDB80\uDE23 §r%s squader a in stad distribuide intorna a %s, %s cont una distanza media de voeuna con l'altra de %s bloch§r",
    "commands.spreadplayers.success.entities": "§f\uDB80\uDE23 §r%s sgiugador a inn stad distribuid intorna a %s, %s cont una distanza media de vun con l'alter de %s bloch§r",
    "commands.setblock.success": "§f\uDB80\uDE23 §rEl bloch in %s, %s, %s a l'\u00e8 stad cambiad§r",
    "commands.banip.success": "§f\uDB80\uDE23 §rL'indirizz IP %s a l'\u00e8 stad bandid: %s§r",
    "commands.banip.info": "§f\uDB80\uDE23 §rQuell bandiment ch\u00ec l'interessa %s sgiugador: %s§r",
    "commands.pardonip.success": "§f\uDB80\uDE23 §rL'indirizz IP %s a l'\u00e8 pu bandid§r",
    "commands.teleport.success.entity.single": "§f\uDB80\uDE23 §r%s a l'\u00e8 stad teleportad a %s§r",
    "commands.teleport.success.entity.multiple": "§f\uDB80\uDE23 §r%s entit\u00e0 a inn stade teleportade a %s§r",
    "commands.teleport.success.location.single": "§f\uDB80\uDE23 §r%s a l'\u00e8 stad teleportad in %s, %s, %s§r",
    "commands.teleport.success.location.multiple": "§f\uDB80\uDE23 §r%s entit\u00e0 a inn stade teleportade in %s, %s, %s§r",
    "commands.teleport.invalidPosition": "§f\uDB80\uDE23 §rPosizzion minga valida per teleport\u00e0§r",
    "commands.title.cleared.single": "§f\uDB80\uDE23 §rI titol %s a inn stad scancellad§r",
    "commands.title.cleared.multiple": "§f\uDB80\uDE23 §rI titol per %s sgiugador a inn stad scancellad§r",
    "commands.title.reset.single": "§f\uDB80\uDE23 §rI opzion di titoi per %s a inn stade stabilide an'm\u00f2§r",
    "commands.title.reset.multiple": "§f\uDB80\uDE23 §rI opzion di titoi per %s sgiugador a inn stade stabilide an'm\u00f2§r",
    "commands.title.show.title.single": "§f\uDB80\uDE23 §rVisualizazzion d'un titol noeuv per %s§r",
    "commands.title.show.title.multiple": "§f\uDB80\uDE23 §rVisualizazzion d'un titol noeuv per %s sgiugador§r",
    "commands.title.show.subtitle.single": "§f\uDB80\uDE23 §rVisualizazzion d'un sottitol noeuv per %s§r",
    "commands.title.show.subtitle.multiple": "§f\uDB80\uDE23 §rVisualizazzion d'un sottitol noeuv per %s sgiugador§r",
    "commands.title.show.actionbar.single": "§f\uDB80\uDE23 §rVisualizazzion titol noeuv in de la barra di lavor\u00e0 per %s§r",
    "commands.title.show.actionbar.multiple": "§f\uDB80\uDE23 §rVisualizazzion titol noeuv in la barra per %s sgiugador§r",
    "commands.title.times.single": "§f\uDB80\uDE23 §rI temp de visualizazzion di titol a inn stad cambiad per %s§r",
    "commands.title.times.multiple": "§f\uDB80\uDE23 §rI temp de visualizazzion di titol a inn stad cambiad per %s sgiudador§r",
    "commands.worldborder.set.grow": "§f\uDB80\uDE23 §rEl confin del mond l'\u00e8 'dree a slarg\u00e0ss foeura fina a vegn\u00ec %s bloch pussee largh in %s segond§r",
    "commands.worldborder.set.shrink": "§f\uDB80\uDE23 §rEl confin del mond a l'\u00e8 'dree a strensgess per vegn\u00ec largh %s bloch in %s segond§r",
    "commands.worldborder.set.immediate": "§f\uDB80\uDE23 §rEl confin del mond a l'\u00e8 stad cambiad in %s bloch de larghezza§r",
    "commands.worldborder.center.success": "§f\uDB80\uDE23 §rEl center del confin del mond a l'\u00e8 stad cambiad in %s, %s§r",
    "commands.worldborder.get": "§f\uDB80\uDE23 §rEl confin del mond a l'\u00e8 largh %s bloch§r",
    "commands.worldborder.damage.buffer.success": "§f\uDB80\uDE23 §rLa zona segura foeura del confin del mond a l'\u00e8 stad cambiad in %s bloch§r",
    "commands.worldborder.damage.amount.success": "§f\uDB80\uDE23 §rLa quantit\u00e0 de dagn foeura del confin del mond l'\u00e8 stada impostada a %s per bloch per ogni segond§r",
    "commands.worldborder.warning.time.success": "§f\uDB80\uDE23 §rEl temp de avertiment del confin del mond l'\u00e8 stad impostad a %s segond§r",
    "commands.worldborder.warning.distance.success": "§f\uDB80\uDE23 §rLa distanza de avertiment del confin del mond l'\u00e8 stada impostada a %s bloch§r",
    "commands.tag.add.success.single": "§f\uDB80\uDE23 §rL'eticheta \"%s\" l'\u00e8 stada sgiontada a %s§r",
    "commands.tag.add.success.multiple": "§f\uDB80\uDE23 §rL'eticheta \"%s\" l'\u00e8 stada sgiontada a %s entit\u00e0§r",
    "commands.tag.remove.success.single": "§f\uDB80\uDE23 §rL'eticheta \"%s\" l'\u00e8 stada tolta via de %s§r",
    "commands.tag.remove.success.multiple": "§f\uDB80\uDE23 §rL'eticheta \"%s\" l'\u00e8 stada tolta via de %s entit\u00e0§r",
    "commands.tag.list.single.empty": "§f\uDB80\uDE23 §r%s el gh'ha minga etichete§r",
    "commands.tag.list.single.success": "§f\uDB80\uDE23 §r%s el gh'ha %s etichete: %s§r",
    "commands.tag.list.multiple.empty": "§f\uDB80\uDE23 §rI %s entit\u00e0 a gh'hann minga tag§r",
    "commands.tag.list.multiple.success": "§f\uDB80\uDE23 §rI %s entit\u00e0 i gh'hann %s tag complessiv: %s§r",
    "commands.team.list.members.empty": "§f\uDB80\uDE23 §rLa squadra %s la gh'ha minga member§r",
    "commands.team.list.members.success": "§f\uDB80\uDE23 §rLa squadra %s la gh'ha %s member: %s§r",
    "commands.team.list.teams.empty": "§f\uDB80\uDE23 §rA gh'inn minga squader§r",
    "commands.team.list.teams.success": "§f\uDB80\uDE23 §rA gh'inn %s squader: %s§r",
    "commands.team.add.success": "§f\uDB80\uDE23 §rLa squadra %s a l'\u00e8 stada fada su§r",
    "commands.team.remove.success": "§f\uDB80\uDE23 §rLa squadra %s a l'\u00e8 stada ranzada via§r",
    "commands.team.empty.success": "§f\uDB80\uDE23 §r%s member a inn stad ranzad via de la squadra %s§r",
    "commands.team.option.color.success": "§f\uDB80\uDE23 §rEl color de la squadra %s a l'\u00e8 stad cambiad in %s§r",
    "commands.team.option.name.success": "§f\uDB80\uDE23 §rAtualiza el nom de la squadra %s§r",
    "commands.team.option.friendlyfire.enabled": "§f\uDB80\uDE23 §rEl foeugh amis per la squadra %s a l'\u00e8 stad pizzad§r",
    "commands.team.option.friendlyfire.disabled": "§f\uDB80\uDE23 §rEl foeugh amis per la squadra %s a l'\u00e8 stad smorzad§r",
    "commands.team.option.seeFriendlyInvisibles.enabled": "§f\uDB80\uDE23 §rI member de la squadra %s a poeuden ved\u00e9 i compagn invisibel§r",
    "commands.team.option.seeFriendlyInvisibles.disabled": "§f\uDB80\uDE23 §rI member de la squadra %s a poeuden pu ved\u00e9 i compagn invisibel§r",
    "commands.team.option.nametagVisibility.success": "§f\uDB80\uDE23 §rLa visibilit\u00e0 di nom di sgiugador per la squadra %s adess l'\u00e8 \"%s\"§r",
    "commands.team.option.deathMessageVisibility.success": "§f\uDB80\uDE23 §rLa visibilit\u00e0 di messagg de mort per la squadra %s adess l'\u00e8 \"%s\"§r",
    "commands.team.option.collisionRule.success": "§f\uDB80\uDE23 §rLa regola de s'centrada per la squadra %s adess l'\u00e8 \"%s\"§r",
    "commands.team.option.prefix.success": "§f\uDB80\uDE23 §rEl prefiss de la squadra a l'\u00e8 stad cambiad in %s§r",
    "commands.team.option.suffix.success": "§f\uDB80\uDE23 §rEl sufiss de la squadra a l'\u00e8 stad cambiad in %s§r",
    "commands.team.join.success.single": "§f\uDB80\uDE23 §r%s a l'\u00e8 stad/a sgiontad/a a la squadra %s§r",
    "commands.team.join.success.multiple": "§f\uDB80\uDE23 §r%s member a inn stad sgiontad a la squadra %s§r",
    "commands.team.leave.success.single": "§f\uDB80\uDE23 §r%s a l'\u00e8 stad/a ranzad/a via de la so squadra§r",
    "commands.team.leave.success.multiple": "§f\uDB80\uDE23 §r%s member a inn stad ranzad via di so squader§r",
    "commands.trigger.simple.success": "§f\uDB80\uDE23 §r%s l'\u00e8 stad pizzad§r",
    "commands.trigger.add.success": "§f\uDB80\uDE23 §r%s l'\u00e8 stad pizzad (sgiontad %s al valor)§r",
    "commands.trigger.set.success": "§f\uDB80\uDE23 §r%s l'\u00e8 stad pizzad (valor impostad %s)§r",
    "commands.scoreboard.objectives.list.empty": "§f\uDB80\uDE23 §rA gh'inn minga obietiv§r",
    "commands.scoreboard.objectives.list.success": "§f\uDB80\uDE23 §rA gh'inn %s obietiv: %s§r",
    "commands.scoreboard.objectives.add.success": "§f\uDB80\uDE23 §rL'obietiv %s a l'\u00e8 stad fad su§r",
    "commands.scoreboard.objectives.remove.success": "§f\uDB80\uDE23 §rL'obietiv %s a l'\u00e8 stad ranzad via§r",
    "commands.scoreboard.objectives.display.cleared": "§f\uDB80\uDE23 §rTucc i obietiv a inn stad ranzad via de la posizzion %s§r",
    "commands.scoreboard.objectives.display.set": "§f\uDB80\uDE23 §rImpostada in la posizzion %s per mostr\u00e0 l'obietiv %s§r",
    "commands.scoreboard.objectives.modify.displayname": "§f\uDB80\uDE23 §rCambiad el nom de la schermade del %s in %s§r",
    "commands.scoreboard.objectives.modify.rendertype": "§f\uDB80\uDE23 §rTipo de restituzzion de l'obietiv %s l'\u00e8 stad cambiad§r",
    "commands.scoreboard.players.list.empty": "§f\uDB80\uDE23 §rGh'\u00e8 minga entit\u00e0 registrade§r",
    "commands.scoreboard.players.list.success": "§f\uDB80\uDE23 §rGh'\u00e8 %s entit\u00e0 registrade: %s§r",
    "commands.scoreboard.players.list.entity.empty": "§f\uDB80\uDE23 §r%s el/la gh'ha minga de pontegg de f\u00e0 ved\u00e8§r",
    "commands.scoreboard.players.list.entity.success": "§f\uDB80\uDE23 §rEl/la %s el/la gh'ha %s pontegg:§r",
    "commands.scoreboard.players.list.entity.entry": "§f\uDB80\uDE23 §r%s: %s§r",
    "commands.scoreboard.players.set.success.single": "§f\uDB80\uDE23 §rCambiad pont obietiv %s de %s a %s§r",
    "commands.scoreboard.players.set.success.multiple": "§f\uDB80\uDE23 §rImposta i pont obietiv %s per %s entit\u00e0 a %s§r",
    "commands.scoreboard.players.add.success.single": "§f\uDB80\uDE23 §r%s pont inn stad sgiontad a l'obietiv %s per %s (adess %s)§r",
    "commands.scoreboard.players.add.success.multiple": "§f\uDB80\uDE23 §r%s pont inn stad sgiontad a l'obietiv %s per %s entit\u00e0§r",
    "commands.scoreboard.players.remove.success.single": "§f\uDB80\uDE23 §rS'inn ranzad %s pont de l'obietiv %s per %s (adess %s)§r",
    "commands.scoreboard.players.remove.success.multiple": "§f\uDB80\uDE23 §rS'inn ranzad %s pont de l'obietiv %s per %s entit\u00e0§r",
    "commands.scoreboard.players.reset.all.single": "§f\uDB80\uDE23 §rTucc i pontegg per %s a inn stad metud de noeuv a zero§r",
    "commands.scoreboard.players.reset.all.multiple": "§f\uDB80\uDE23 §rTucc i pontegg per %s entit\u00e0 a inn stad metud a zero§r",
    "commands.scoreboard.players.reset.specific.single": "§f\uDB80\uDE23 §rRetac\u00e0 i pont de %s per %s§r",
    "commands.scoreboard.players.reset.specific.multiple": "§f\uDB80\uDE23 §rRetac\u00e0 i pont de %s per %s entit\u00e0§r",
    "commands.scoreboard.players.enable.success.single": "§f\uDB80\uDE23 §rEl pizzador %s l'\u00e8 stad pizzad per %s§r",
    "commands.scoreboard.players.enable.success.multiple": "§f\uDB80\uDE23 §rEl trigger %s l'\u00e8 stad pizzad per %s entit\u00e0§r",
    "commands.scoreboard.players.operation.success.single": "§f\uDB80\uDE23 §rMetud i pont de %s per %s a %s§r",
    "commands.scoreboard.players.operation.success.multiple": "§f\uDB80\uDE23 §rAtualizad i pont de %s per %s entit\u00e0§r",
    "commands.scoreboard.players.get.success": "§f\uDB80\uDE23 §r%s el gh'ha %s pont in %s§r",
    "commands.reload.success": "§f\uDB80\uDE23 §r'Dree a careg\u00e0 su de noeuv!§r",
    "commands.reload.failure": "§f\uDB80\uDE23 §rImpossibel careg\u00e0 an'm\u00f2, vegnarann mentugnud i vegg dat§r",
    "commands.data.entity.modified": "§f\uDB80\uDE23 §rI dat entit\u00e0 de %s a inn stad modifegad§r",
    "commands.data.entity.query": "§f\uDB80\uDE23 §r%s el gh'ha quei dat entit\u00e0 ch\u00ec: %s§r",
    "commands.data.entity.get": "§f\uDB80\uDE23 §r%s de %s, cont un fator de scala de %s, l'\u00e8 %s§r",
    "commands.data.block.modified": "§f\uDB80\uDE23 §rI dat bloch in %s, %s, %s a inn stad modifegad§r",
    "commands.data.block.query": "§f\uDB80\uDE23 §rEl bloch in %s, %s, %s el gh'ha quei dat bloch ch\u00ec: %s§r",
    "commands.data.block.get": "§f\uDB80\uDE23 §r%s del bloch in %s, %s, %s, cont un fator de scala de %s, l'\u00e8 %s§r",
    "commands.data.storage.modified": "§f\uDB80\uDE23 §rContenidor %s modifegad§r",
    "commands.data.storage.query": "§f\uDB80\uDE23 §rEl contenidor %s el gh'ha quei contegnud ch\u00ec: %s§r",
    "commands.data.storage.get": "§f\uDB80\uDE23 §r%s in del contenidor %s, cont on fator de scala de %s, l'\u00e8 %s§r",
    "commands.datapack.list.enabled.success": "§f\uDB80\uDE23 §rInn pizzad %s pachet de dat: %s§r",
    "commands.datapack.list.enabled.none": "§f\uDB80\uDE23 §rNissun pachet de dat l'\u00e8 pizzad§r",
    "commands.datapack.list.available.success": "§f\uDB80\uDE23 §rInn disponibel %s pachet de dat: %s§r",
    "commands.datapack.list.available.none": "§f\uDB80\uDE23 §rNissun pachet de dat l'\u00e8 disponibel§r",
    "commands.datapack.modify.enable": "§f\uDB80\uDE23 §r'Dree a pizz\u00e0 el pachet de dat %s§r",
    "commands.datapack.modify.disable": "§f\uDB80\uDE23 §r'Dree a smorz\u00e0 el pachet de dat %s§r",
    "commands.spectate.success.stopped": "§f\uDB80\uDE23 §rTe vardet pu un'entit\u00e0§r",
    "commands.spectate.success.started": "§f\uDB80\uDE23 §rSgiugador el varda de %s§r",
    "commands.spectate.not_spectator": "§f\uDB80\uDE23 §r%s a l'\u00e8 minga in modalit\u00e0 spetador§r",
    "commands.spectate.self": "§f\uDB80\uDE23 §rTe poeudet vard\u00e0ss indepert\u00ec§r",
    "commands.item.target.not_a_container": "§f\uDB80\uDE23 §rLa posizzion de l'oget %s, %s, %s l'\u00e8 minga on recipient§r",
    "commands.item.source.not_a_container": "§f\uDB80\uDE23 §rLa posizzion inizzial %s, %s, %s l'\u00e8 minga on recipient§r",
    "commands.item.target.no_such_slot": "§f\uDB80\uDE23 §rL'obietiv el gh'ha m\u00eca un spazzi %s§r",
    "commands.item.source.no_such_slot": "§f\uDB80\uDE23 §rL'orogin la gh'ha minga el slot %s§r",
    "commands.item.target.no_changes": "§f\uDB80\uDE23 §rNissun obietiv l'ha acetad l'oget in del slot %s§r",
    "commands.item.target.no_changed.known_item": "§f\uDB80\uDE23 §rNissun obietiv l'ha acetad l'oget %s in del slot %s§r",
    "commands.item.block.set.success": "§f\uDB80\uDE23 §rScambiad on ispazzi in %s, %s, %s con %s§r",
    "commands.item.entity.set.success.single": "§f\uDB80\uDE23 §rScambiad on ispazzi in %s con %s§r",
    "commands.item.entity.set.success.multiple": "§f\uDB80\uDE23 §rScambiad on ispazzi in %s entit\u00e0 con %s§r",
    "commands.gamerule.query": "§f\uDBFF\uDFA8 §rLa regola de gioco %s adess l'\u00e8 impostada 'me: %s§r",
    "commands.gamerule.set": "§f\uDBFF\uDFA8 §rLa regola de sgioeugh %s l'\u00e8 stada impostada come: %s§r",
    "commands.recipe.give.success.single": "§f\uDBFF\uDFA9 §r%s ricete a inn stade desblocade per %s§r",
    "commands.recipe.give.success.multiple": "§f\uDBFF\uDFA9 §r%s ricete a inn stade desblocade per %s sgiugador§r",
    "commands.recipe.take.success.single": "§f\uDBFF\uDFA9 §r%s ricete a inn stade ranzade via de %s§r",
    "commands.recipe.take.success.multiple": "§f\uDBFF\uDFA9 §r%s ricete a inn stade ranzade via de %s sgiugador§r",
    "commands.worldborder.set.grow": "§f\uDBFF\uDFBA §rEl confin del mond l'\u00e8 'dree a slarg\u00e0ss foeura fina a vegn\u00ec %s bloch pussee largh in %s segond§r",
    "commands.worldborder.set.shrink": "§f\uDBFF\uDFBA §rEl confin del mond a l'\u00e8 'dree a strensgess per vegn\u00ec largh %s bloch in %s segond§r",
    "commands.worldborder.set.immediate": "§f\uDBFF\uDFBA §rEl confin del mond a l'\u00e8 stad cambiad in %s bloch de larghezza§r",
    "commands.worldborder.center.success": "§f\uDBFF\uDFBA §rEl center del confin del mond a l'\u00e8 stad cambiad in %s, %s§r",
    "commands.worldborder.get": "§f\uDBFF\uDFBA §rEl confin del mond a l'\u00e8 largh %s bloch§r",
    "commands.worldborder.damage.buffer.success": "§f\uDBFF\uDFBA §rLa zona segura foeura del confin del mond a l'\u00e8 stad cambiad in %s bloch§r",
    "commands.worldborder.damage.amount.success": "§f\uDBFF\uDFBA §rLa quantit\u00e0 de dagn foeura del confin del mond l'\u00e8 stada impostada a %s per bloch per ogni segond§r",
    "commands.worldborder.warning.time.success": "§f\uDBFF\uDFBA §rEl temp de avertiment del confin del mond l'\u00e8 stad impostad a %s segond§r",
    "commands.worldborder.warning.distance.success": "§f\uDBFF\uDFBA §rLa distanza de avertiment del confin del mond l'\u00e8 stada impostada a %s bloch§r",
    "commands.experience.add.points.success.single": "§f\uDBFF\uDFBB §rA gh'inn stad assegnad %s ponti esperienza al/a la %s§r",
    "commands.experience.add.points.success.multiple": "§f\uDBFF\uDFBB §rA gh'inn stad assegnad %s ponti esperienza a %s sgiugador§r",
    "commands.experience.add.levels.success.single": "§f\uDBFF\uDFBB §r%s nivei de esperienza a gh'inn stad assegnad al/a la %s§r",
    "commands.experience.add.levels.success.multiple": "§f\uDBFF\uDFBB §rA gh'inn stad assegnad %s nivei de esperienza a %s giocatori§r",
    "commands.experience.set.points.success.single": "§f\uDBFF\uDFBB §rI ponti esperienza de %2$s a inn stad inpostad per %1$s§r",
    "commands.experience.set.points.success.multiple": "§f\uDBFF\uDFBB §rI ponti esperienza de %2$s sgiugador a inn stad impostad per el/la %1$s§r",
    "commands.experience.set.levels.success.single": "§f\uDBFF\uDFBB §rA l'\u00e8 stad impostad el nivell de sperienza %2$s per el/la %1$s§r",
    "commands.experience.set.levels.success.multiple": "§f\uDBFF\uDFBB §rA l'\u00e8 stad impostad el nivell de esperienza %2$s per %1$s sgiugador§r",
    "commands.experience.query.points": "§f\uDBFF\uDFBB §rEl/la %s el/la gh'ha %s ponti esperienza§r",
    "commands.experience.query.levels": "§f\uDBFF\uDFBB §rEl/La %s el/la gh'ha %s nivei de esperienza§r",
    "commands.tag.add.success.single": "§f\uDBFF\uDFBC §rL'eticheta \"%s\" l'\u00e8 stada sgiontada a %s§r",
    "commands.tag.add.success.multiple": "§f\uDBFF\uDFBC §rL'eticheta \"%s\" l'\u00e8 stada sgiontada a %s entit\u00e0§r",
    "commands.tag.remove.success.single": "§f\uDBFF\uDFBC §rL'eticheta \"%s\" l'\u00e8 stada tolta via de %s§r",
    "commands.tag.remove.success.multiple": "§f\uDBFF\uDFBC §rL'eticheta \"%s\" l'\u00e8 stada tolta via de %s entit\u00e0§r",
    "commands.tag.list.single.empty": "§f\uDBFF\uDFBC §r%s el gh'ha minga etichete§r",
    "commands.tag.list.single.success": "§f\uDBFF\uDFBC §r%s el gh'ha %s etichete: %s§r",
    "commands.tag.list.multiple.empty": "§f\uDBFF\uDFBC §rI %s entit\u00e0 a gh'hann minga tag§r",
    "commands.tag.list.multiple.success": "§f\uDBFF\uDFBC §rI %s entit\u00e0 i gh'hann %s tag complessiv: %s§r",
    "commands.bossbar.create.success": "§f\uDBFF\uDFBD §rLa barra boss personalizada %s a l'\u00e8 stada fada su§r",
    "commands.bossbar.remove.success": "§f\uDBFF\uDFBD §rLa barra boss personalizada %s a l'\u00e8 stada ranzada via§r",
    "commands.bossbar.list.bars.none": "§f\uDBFF\uDFBD §rA gh'inn minga di barre boss personalizade pizzade§r",
    "commands.bossbar.list.bars.some": "§f\uDBFF\uDFBD §rA gh'inn %s barre boss personalizade pizzade: %s§r",
    "commands.bossbar.set.players.success.none": "§f\uDBFF\uDFBD §rLa barra capo %s la gh'ha pu di sgiugador§r",
    "commands.bossbar.set.players.success.some": "§f\uDBFF\uDFBD §rLa barra capo %s adess la gh'ha a %s sgiugador: %s§r",
    "commands.bossbar.set.name.success": "§f\uDBFF\uDFBD §rA l'\u00e8 stad cambiad el nom de la barra boss personalizada %s§r",
    "commands.bossbar.set.color.success": "§f\uDBFF\uDFBD §rA l'\u00e8 stad cambiad el color de la barra boss personalizada %s§r",
    "commands.bossbar.set.style.success": "§f\uDBFF\uDFBD §rA l'\u00e8 stad cambiad el stil de la barra boss personalizada %s§r",
    "commands.bossbar.set.value.success": "§f\uDBFF\uDFBD §rA l'\u00e8 stad cambiad el valor de la barra boss personalizada %s a %s§r",
    "commands.bossbar.set.max.success": "§f\uDBFF\uDFBD §rA l'\u00e8 stadcambiad el valor massim de la barra boss personalizada %s a %s§r",
    "commands.bossbar.set.visible.success.visible": "§f\uDBFF\uDFBD §rLa barra boss personalizada %s a l'\u00e8 adess visibel§r",
    "commands.bossbar.set.visible.success.hidden": "§f\uDBFF\uDFBD §rLa barra boss personalizada %s a l'\u00e8 adess sconduda§r",
    "commands.bossbar.get.value": "§f\uDBFF\uDFBD §rEl valor de la barra boss personalizada %s a l'\u00e8 de %s§r",
    "commands.bossbar.get.max": "§f\uDBFF\uDFBD §rEl valor massim de la barra boss personalizada %s a l'\u00e8 de %s§r",
    "commands.bossbar.get.visible.visible": "§f\uDBFF\uDFBD §rLa barra boss personalizada %s a l'\u00e8 visibel§r",
    "commands.bossbar.get.visible.hidden": "§f\uDBFF\uDFBD §rLa barra boss personalizada %s a l'\u00e8 sconduda§r",
    "commands.bossbar.get.players.none": "§f\uDBFF\uDFBD §rLa barra capo %s la gh'ha nissun sgiugador in linea§r",
    "commands.bossbar.get.players.some": "§f\uDBFF\uDFBD §rLa barra capo %s la gh'ha %s sgiugador in linea: %s§r",
    "commands.bossbar.set.players.unchanged": "§f\uDBFF\uDFBD §rL'\u00e8 cambiad nagot: 'sti sgiugador inn associad a la barra capo e nissun l'\u00e8 de sgiont\u00e0 o ranz\u00e0§r",
    "commands.bossbar.set.name.unchanged": "§f\uDBFF\uDFBD §rNient a l'\u00e8 cambiad. A l'\u00e8 sgiam\u00f2 el nom de quella barra boss ch\u00ec§r",
    "commands.bossbar.set.color.unchanged": "§f\uDBFF\uDFBD §rNient a l'\u00e8 cambiad. A l'\u00e8 sgiam\u00f2 el color de quella barra boss ch\u00ec§r",
    "commands.bossbar.set.style.unchanged": "§f\uDBFF\uDFBD §rNient a l'\u00e8 cambiad. A l'\u00e8 sgiam\u00f2 el stil de quella barra boss ch\u00ec§r",
    "commands.bossbar.set.value.unchanged": "§f\uDBFF\uDFBD §rNient a l'\u00e8 cambiad. A l'\u00e8 sgiam\u00f2 el valor de quella barra boss ch\u00ec§r",
    "commands.bossbar.set.max.unchanged": "§f\uDBFF\uDFBD §rNient a l'\u00e8 cambiad. A l'\u00e8 sgiam\u00f2 el valor massim de quella barra bos ch\u00ec§r",
    "commands.bossbar.set.visibility.unchanged.hidden": "§f\uDBFF\uDFBD §rNient a l'\u00e8 cambiad. Quella barra boss ch\u00ec a l'\u00e8 sgiam\u00f2 sconduda§r",
    "commands.bossbar.set.visibility.unchanged.visible": "§f\uDBFF\uDFBD §rNient a l'\u00e8 cambiad. Quella barra boss ch\u00ec a l'\u00e8 sgiam\u00f2 visibel§r",
    "commands.summon.success": "§f\uDBFF\uDFBE §rL'entit\u00e0 %s l'\u00e8 stada tirada a man§r",
    "commands.kill.success.single": "§f\uDBFF\uDFBF §r%s a l'\u00e8 stad/a copad/a§r",
    "commands.kill.success.multiple": "§f\uDBFF\uDFBF §r%s entit\u00e0 a inn stade copade§r",
    "commands.kick.success": "§f\uDBFF\uDFBF §r%s a l'\u00e8 stad/a casciad/a: %s§r",
    "commands.playsound.success.single": "§f\uDBFF\uDFB0 §rEl son %s l'\u00e8 stad sonad %s§r",
    "commands.playsound.success.multiple": "§f\uDBFF\uDFB0 §rEl son %s l'\u00e8 stad sonad per %s sgiugador§r",
    "commands.stopsound.success.source.sound": "§f\uDBFF\uDFB1 §rEl son %s de la sorgent %s \u00e8 stad smorzad§r",
    "commands.stopsound.success.source.any": "§f\uDBFF\uDFB1 §rTucc i son de la sorgent %s a inn stad smorzad§r",
    "commands.stopsound.success.sourceless.sound": "§f\uDBFF\uDFB1 §rEl son %s l'\u00e8 stad smorzad§r",
    "commands.stopsound.success.sourceless.any": "§f\uDBFF\uDFB1 §rSmorzad tucc i son§r",
    "commands.seed.success": "§f\uDBFF\uDFB2 §rSomenza: %s§r",
    "commands.scoreboard.objectives.list.empty": "§f\uDBFF\uDFB3 §rA gh'inn minga obietiv§r",
    "commands.scoreboard.objectives.list.success": "§f\uDBFF\uDFB3 §rA gh'inn %s obietiv: %s§r",
    "commands.scoreboard.objectives.add.success": "§f\uDBFF\uDFB3 §rL'obietiv %s a l'\u00e8 stad fad su§r",
    "commands.scoreboard.objectives.remove.success": "§f\uDBFF\uDFB3 §rL'obietiv %s a l'\u00e8 stad ranzad via§r",
    "commands.scoreboard.objectives.display.cleared": "§f\uDBFF\uDFB3 §rTucc i obietiv a inn stad ranzad via de la posizzion %s§r",
    "commands.scoreboard.objectives.display.set": "§f\uDBFF\uDFB3 §rImpostada in la posizzion %s per mostr\u00e0 l'obietiv %s§r",
    "commands.scoreboard.objectives.modify.displayname": "§f\uDBFF\uDFB3 §rCambiad el nom de la schermade del %s in %s§r",
    "commands.scoreboard.objectives.modify.rendertype": "§f\uDBFF\uDFB3 §rTipo de restituzzion de l'obietiv %s l'\u00e8 stad cambiad§r",
    "commands.scoreboard.players.list.empty": "§f\uDBFF\uDFB3 §rGh'\u00e8 minga entit\u00e0 registrade§r",
    "commands.scoreboard.players.list.success": "§f\uDBFF\uDFB3 §rGh'\u00e8 %s entit\u00e0 registrade: %s§r",
    "commands.scoreboard.players.list.entity.empty": "§f\uDBFF\uDFB3 §r%s el/la gh'ha minga de pontegg de f\u00e0 ved\u00e8§r",
    "commands.scoreboard.players.list.entity.success": "§f\uDBFF\uDFB3 §rEl/la %s el/la gh'ha %s pontegg:§r",
    "commands.scoreboard.players.list.entity.entry": "§f\uDBFF\uDFB3 §r%s: %s§r",
    "commands.scoreboard.players.set.success.single": "§f\uDBFF\uDFB3 §rCambiad pont obietiv %s de %s a %s§r",
    "commands.scoreboard.players.set.success.multiple": "§f\uDBFF\uDFB3 §rImposta i pont obietiv %s per %s entit\u00e0 a %s§r",
    "commands.scoreboard.players.add.success.single": "§f\uDBFF\uDFB3 §r%s pont inn stad sgiontad a l'obietiv %s per %s (adess %s)§r",
    "commands.scoreboard.players.add.success.multiple": "§f\uDBFF\uDFB3 §r%s pont inn stad sgiontad a l'obietiv %s per %s entit\u00e0§r",
    "commands.scoreboard.players.remove.success.single": "§f\uDBFF\uDFB3 §rS'inn ranzad %s pont de l'obietiv %s per %s (adess %s)§r",
    "commands.scoreboard.players.remove.success.multiple": "§f\uDBFF\uDFB3 §rS'inn ranzad %s pont de l'obietiv %s per %s entit\u00e0§r",
    "commands.scoreboard.players.reset.all.single": "§f\uDBFF\uDFB3 §rTucc i pontegg per %s a inn stad metud de noeuv a zero§r",
    "commands.scoreboard.players.reset.all.multiple": "§f\uDBFF\uDFB3 §rTucc i pontegg per %s entit\u00e0 a inn stad metud a zero§r",
    "commands.scoreboard.players.reset.specific.single": "§f\uDBFF\uDFB3 §rRetac\u00e0 i pont de %s per %s§r",
    "commands.scoreboard.players.reset.specific.multiple": "§f\uDBFF\uDFB3 §rRetac\u00e0 i pont de %s per %s entit\u00e0§r",
    "commands.scoreboard.players.enable.success.single": "§f\uDBFF\uDFB3 §rEl pizzador %s l'\u00e8 stad pizzad per %s§r",
    "commands.scoreboard.players.enable.success.multiple": "§f\uDBFF\uDFB3 §rEl trigger %s l'\u00e8 stad pizzad per %s entit\u00e0§r",
    "commands.scoreboard.players.operation.success.single": "§f\uDBFF\uDFB3 §rMetud i pont de %s per %s a %s§r",
    "commands.scoreboard.players.operation.success.multiple": "§f\uDBFF\uDFB3 §rAtualizad i pont de %s per %s entit\u00e0§r",
    "commands.scoreboard.players.get.success": "§f\uDBFF\uDFB3 §r%s el gh'ha %s pont in %s§r",
    "commands.whitelist.enabled": "§f\uDBFF\uDFA2 §rLa lista bianca l'\u00e8 stada pizzada dessadess§r",
    "commands.whitelist.disabled": "§f\uDBFF\uDFA3 §rLa lista bianca l'\u00e8 stada smorzada dessadess§r",
    "commands.whitelist.none": "§f\uDBFF\uDFA7 §rA gh'inn no sgiugador in de la lista bianca§r",
    "commands.whitelist.list": "§f\uDBFF\uDFA6 §rA gh'inn %s sgiugador in de la lista bianca: %s§r",
    "commands.whitelist.add.success": "§f\uDBFF\uDFA4 §r%s l'\u00e8 stad/stada sgiontad/sgiontada a la lista bianca§r",
    "commands.whitelist.remove.success": "§f\uDBFF\uDFA5 §r%s l'\u00e8 stad/stada tolt/tolta via de la lista bianca§r",
    "commands.whitelist.reloaded": "§f\uDBFF\uDFA6 §rLa lista bianca l'\u00e8 stada caregada de noeuv§r",
    "commands.effect.give.success.single": "§f\uDBFF\uDFB5 §rL'efet %s l'\u00e8 stad aplicad a %s§r",
    "commands.effect.give.success.multiple": "§f\uDBFF\uDFB5 §rL'efet %s \u00e8 stad aplicad a %s entit\u00e0§r",
    "commands.effect.clear.everything.success.single": "§f\uDBFF\uDFB5 §rRanzad tucc i efet de %s§r",
    "commands.effect.clear.everything.success.multiple": "§f\uDBFF\uDFB5 §rRanzad tucc i efet de %s entit\u00e0§r",
    "commands.effect.clear.specific.success.single": "§f\uDBFF\uDFB5 §rS'\u00e8 cavad l'efet %s de %s§r",
    "commands.effect.clear.specific.success.multiple": "§f\uDBFF\uDFB5 §rRanzad i efet %s de %s entit\u00e0§r",
    "commands.particle.success": "§f\uDBFF\uDFB6 §rVisualizzazion de la particola %s§r",
    "commands.weather.set.clear": "§f\uDBFF\uDFB7 §rEl temp meteorologich l'\u00e8 stad impostad come \"bell temp\"§r",
    "commands.weather.set.rain": "§f\uDBFF\uDFB8 §rEl temp meteorologich l'\u00e8 stad impostad come \"pioeuva\"§r",
    "commands.weather.set.thunder": "§f\uDBFF\uDFB9 §rEl temp meteorologich l'\u00e8 stad impostad come \"temporal\"§r",
    "commands.time.query": "§f\uDBFF\uDFCA §rTemp: %s§r",
    "commands.time.set": "§f\uDBFF\uDFCA §rEl temp l'\u00e8 stad impostad a %s§r",
    "commands.op.success": "§f\uDBFF\uDFCB §r%s a l'\u00e8 adess un operador del server§r",
    "commands.deop.success": "§f\uDBFF\uDFCC §r%s a l'\u00e8 pu un operador del server§r",
    "commands.data.entity.modified": "§f\uDBFF\uDFCD §rI dat entit\u00e0 de %s a inn stad modifegad§r",
    "commands.data.entity.query": "§f\uDBFF\uDFCD §r%s el gh'ha quei dat entit\u00e0 ch\u00ec: %s§r",
    "commands.data.entity.get": "§f\uDBFF\uDFCD §r%s de %s, cont un fator de scala de %s, l'\u00e8 %s§r",
    "commands.data.block.modified": "§f\uDBFF\uDFCD §rI dat bloch in %s, %s, %s a inn stad modifegad§r",
    "commands.data.block.query": "§f\uDBFF\uDFCD §rEl bloch in %s, %s, %s el gh'ha quei dat bloch ch\u00ec: %s§r",
    "commands.data.block.get": "§f\uDBFF\uDFCD §r%s del bloch in %s, %s, %s, cont un fator de scala de %s, l'\u00e8 %s§r",
    "commands.data.storage.modified": "§f\uDBFF\uDFCD §rContenidor %s modifegad§r",
    "commands.data.storage.query": "§f\uDBFF\uDFCD §rEl contenidor %s el gh'ha quei contegnud ch\u00ec: %s§r",
    "commands.data.storage.get": "§f\uDBFF\uDFCD §r%s in del contenidor %s, cont on fator de scala de %s, l'\u00e8 %s§r",
    "commands.spectate.success.stopped": "§f\uDBFF\uDFCE §rTe vardet pu un'entit\u00e0§r",
    "commands.spectate.success.started": "§f\uDBFF\uDFCE §rSgiugador el varda de %s§r",
    "commands.place.feature.success": "§f\uDBFF\uDFCF §r\"%s\" l'\u00e8 stad metud in %s, %s, %s§r",
    "commands.place.jigsaw.success": "§f\uDBFF\uDFC0 §rPuzzle generato a %s, %s, %s§r",
    "commands.place.structure.success": "§f\uDBFF\uDFC1 §rStruttura \"%s\" generata a %s, %s, %s§r",
    "commands.place.template.success": "§f\uDBFF\uDFC2 §rModello \"%s\" caricato a %s, %s, %s§r",
    "commands.playsound.failed": "§f\uDBFF\uDFC3 §rEl son a l'\u00e8 trop de lonsg per sent\u00ecss§r",
    "commands.recipe.give.failed": "§f\uDBFF\uDFC3 §rNissuna noeuva riceta a l'\u00e8 stada desblocada§r",
    "commands.recipe.take.failed": "§f\uDBFF\uDFC3 §rNissusa riceta la poeul vesser ranzada via§r",
    "commands.save.failed": "§f\uDBFF\uDFC3 §rImpossibil salv\u00e0 el sgioeugh (a ghe n'\u00e8 assee de spazzi in del disco?)§r",
    "commands.save.alreadyOff": "§f\uDBFF\uDFC3 §rEl salvament l'\u00e8 sgiam\u00f2 smorzad§r",
    "commands.save.alreadyOn": "§f\uDBFF\uDFC3 §rEl salvament l'\u00e8 sgiam\u00f2 pizzad§r",
    "commands.scoreboard.objectives.add.duplicate": "§f\uDBFF\uDFC3 §rL'esist sgiam\u00f2 un obietiv con quell nom ch\u00ec§r",
    "commands.scoreboard.objectives.display.alreadyEmpty": "§f\uDBFF\uDFC3 §rNient a l'\u00e8 cambiad. La posizzion a l'\u00e8 sgiam\u00f2 voeuda§r",
    "commands.scoreboard.objectives.display.alreadySet": "§f\uDBFF\uDFC3 §rNient a l'\u00e8 cambiad. La posizzion a l'\u00e8 sgiam\u00f2 'dree a mostr\u00e0 l'obietiv§r",
    "commands.scoreboard.players.enable.failed": "§f\uDBFF\uDFC3 §rA l'\u00e8 cambiad nagot: el pizzador l'\u00e8 sgiam\u00f2 pizzad§r",
    "commands.scoreboard.players.enable.invalid": "§f\uDBFF\uDFC3 §r\"enable\" la va dom\u00e0 con obietiv pizzador§r",
    "commands.setblock.failed": "§f\uDBFF\uDFC3 §rSe poeul no piazz\u00e0 el bloch§r",
    "commands.summon.failed": "§f\uDBFF\uDFC3 §rSe poeu m\u00eca ciam\u00e0 l'entit\u00e0§r",
    "commands.summon.failed.uuid": "§f\uDBFF\uDFC3 §rImpossibil ciam\u00e0 l'entit\u00e0 per via d'ona duplicazzion di UUID§r",
    "commands.summon.invalidPosition": "§f\uDBFF\uDFC3 §rPosizzion m\u00eca bona per la ciamada§r",
    "commands.tag.add.failed": "§f\uDBFF\uDFC3 §rL'obietiv el gh'ha sgiam\u00f2 l'eticheta o el ne gh'ha trope§r",
    "commands.tag.remove.failed": "§f\uDBFF\uDFC3 §rL'obietiv el gh'ha m\u00eca quest'eticheta ch\u00ec§r",
    "commands.team.add.duplicate": "§f\uDBFF\uDFC3 §rL'esist sgiam\u00f2 una squadra con quell nom ch\u00ec§r",
    "commands.team.empty.unchanged": "§f\uDBFF\uDFC3 §rNient a l'\u00e8 cambiad. La squadra a l'\u00e8 sgiam\u00f2 voeuda§r",
    "commands.team.option.color.unchanged": "§f\uDBFF\uDFC3 §rNient a l'\u00e8 cambiad. A l'\u00e8 sgiam\u00f2 el color de la squadra§r",
    "commands.team.option.name.unchanged": "§f\uDBFF\uDFC3 §rNient a l'\u00e8 cambiad. A l'\u00e8 sgiam\u00f2 el nom de la squadra§r",
    "commands.team.option.friendlyfire.alreadyEnabled": "§f\uDBFF\uDFC3 §rNient a l'\u00e8 cambiad. El foeugh amis a l'\u00e8 sgiam\u00f2 pizzad per la squadra§r",
    "commands.team.option.friendlyfire.alreadyDisabled": "§f\uDBFF\uDFC3 §rNient a l'\u00e8 cambiad. El foeugh amis a l'\u00e8 sgiam\u00f2 smorzad per la squadra§r",
    "commands.team.option.seeFriendlyInvisibles.alreadyEnabled": "§f\uDBFF\uDFC3 §rNient a l'\u00e8 cambiad. I member de la squadra a poeuden sgiam\u00f2 ved\u00e9 i compagn invisibel§r",
    "commands.team.option.seeFriendlyInvisibles.alreadyDisabled": "§f\uDBFF\uDFC3 §rNient a l'\u00e8 cambiad. I member de la squadra a poeuden minga ved\u00e9 i compagn invisibel§r",
    "commands.team.option.nametagVisibility.unchanged": "§f\uDBFF\uDFC3 §rA l'\u00e8 cambiad nagot. La visibilit\u00e0 di nom di sgiucador l'ha sgiam\u00f2 quell valor ch\u00ec§r",
    "commands.team.option.deathMessageVisibility.unchanged": "§f\uDBFF\uDFC3 §rA l'\u00e8 cambiad nagot. La visibilit\u00e0 di messagg de mort la gh'ha sgiam\u00f2 quell valor ch\u00ec§r",
    "commands.team.option.collisionRule.unchanged": "§f\uDBFF\uDFC3 §rA l'\u00e8 cambiad nagot. La regola de s'centrada la gh'ha sgiam\u00f2 quell valor ch\u00ec§r",
    "commands.trigger.failed.unprimed": "§f\uDBFF\uDFC3 §rTe poeudet gna'm\u00f2 pizz\u00e0 quest'obietiv pizzador ch\u00ec§r",
    "commands.trigger.failed.invalid": "§f\uDBFF\uDFC3 §rTe poeudet pizz\u00e0 dom\u00e0 obietiv de tipo \"pizzador\"§r",
    "commands.whitelist.alreadyOn": "§f\uDBFF\uDFC3 §rLa lista bianca l'\u00e8 sgiam\u00f2 pizzada§r",
    "commands.whitelist.alreadyOff": "§f\uDBFF\uDFC3 §rLa lista bianca l'\u00e8 sgiam\u00f2 smorzada§r",
    "commands.whitelist.add.failed": "§f\uDBFF\uDFC3 §rEl sgiugador a l'\u00e8 sgiam\u00f2 in de la lista bianca§r",
    "commands.whitelist.remove.failed": "§f\uDBFF\uDFC3 §rEl sgiugador a l'\u00e8 minga in de la lista bianca§r",
    "commands.worldborder.center.failed": "§f\uDBFF\uDFC3 §rNient a l'\u00e8 cambiad. El center del confin del mond a l'\u00e8 sgiam\u00f2 in quella posizzion ch\u00ec§r",
    "commands.worldborder.set.failed.nochange": "§f\uDBFF\uDFC3 §rNient a l'\u00e8 cambiad. El center del confin del mond el gh'ha sgiam\u00f2 quella larghezza ch\u00ec§r",
    "commands.worldborder.set.failed.small": "§f\uDBFF\uDFC3 §rI confin del mond poeuden m\u00eca vesser pussee piscinit de 1 bloch§r",
    "commands.worldborder.set.failed.big": "§f\uDBFF\uDFC3 §rEl bord del mond el poeul minga vesser pussee grand de %s bloch§r",
    "commands.worldborder.set.failed.far": "§f\uDBFF\uDFC3 §rEl bord del mond el poeu m\u00eca hav\u00e9gh pussee de %s bloch§r",
    "commands.worldborder.warning.time.failed": "§f\uDBFF\uDFC3 §rA l'\u00e8 cambiad nagot. El temp de avertiment del confin del mond l'\u00e8 sgiam\u00f2 quell temp ch\u00ec§r",
    "commands.worldborder.warning.distance.failed": "§f\uDBFF\uDFC3 §rA l''\u00e8 cambiad nagot. L'avis del confin del mond l'\u00e8 sgiam\u00f2 a quella distanza ch\u00ec§r",
    "commands.worldborder.damage.buffer.failed": "§f\uDBFF\uDFC3 §rNient a l'\u00e8 cambiad. La zona segura foeura del confin del mond a l'\u00e8 sgiam\u00f2 a quella distanza ch\u00ec§r",
    "commands.worldborder.damage.amount.failed": "§f\uDBFF\uDFC3 §rA l'\u00e8 cambiad nagot. I dagn subid al confin del mond a inn sgiam\u00f2 in quella quantit\u00e0 ch\u00ec§r",
    "commands.data.block.invalid": "§f\uDBFF\uDFC3 §rEl bloch de destinazzion l'\u00e8 minga un'entit\u00e0-bloch§r",
    "commands.data.merge.failed": "§f\uDBFF\uDFC3 §rA l'\u00e8 cambiad nagot. I propriet\u00e0 specifegade i gh'hann sgiam\u00f2 'sti valor ch\u00ec§r",
    "commands.data.modify.expected_list": "§f\uDBFF\uDFC3 §rPrevista una lista (otegnud %s)§r",
    "commands.data.modify.expected_object": "§f\uDBFF\uDFC3 §rPrevist un oget (otegnud %s)§r",
    "commands.data.modify.invalid_index": "§f\uDBFF\uDFC3 §rIndes de la lista minga bon: %s§r",
    "commands.data.get.multiple": "§f\uDBFF\uDFC3 §rQuell'argoment ch\u00ec l'aceta un'unegh valor NBT§r",
    "commands.data.entity.invalid": "§f\uDBFF\uDFC3 §rImpossibel modifeg\u00e0 i dat del sgiugador§r",
    "commands.teammsg.failed.noteam": "§f\uDBFF\uDFC3 §rTe gh'heet de vesser in d'una squadra per mand\u00e0 un messagg de squadra§r",
    "argument.color.invalid": "§f\uDBFF\uDFC3 §rColor minga conossud: %s§r",
    "argument.dimension.invalid": "§f\uDBFF\uDFC3 §rGrandezza minga conossuda: %s§r",
    "argument.component.invalid": "§f\uDBFF\uDFC3 §rComponent de la ciciarada minga bon: %s§r",
    "argument.anchor.invalid": "§f\uDBFF\uDFC3 §rPosizzion de rampinada de l'enitit\u00e0 minga bona: %s§r",
    "enchantment.unknown": "§f\uDBFF\uDFC3 §rInstriament descognossud: %s§r",
    "lectern.take_book": "§f\uDBFF\uDFC3 §rToeu el liber§r",
    "effect.effectNotFound": "§f\uDBFF\uDFC3 §rEfet minga conossud: %s§r",
    "arguments.objective.notFound": "§f\uDBFF\uDFC3 §rObietiv descognossud: %s§r",
    "arguments.objective.readonly": "§f\uDBFF\uDFC3 §rL'obietiv %s a l'\u00e8 de dom\u00e0 letura§r",
    "argument.criteria.invalid": "§f\uDBFF\uDFC3 §rCriteri '%s' descognossud§r",
    "particle.notFound": "§f\uDBFF\uDFC3 §rParticola minga conossuda: %s§r",
    "argument.id.unknown": "§f\uDBFF\uDFC3 §rID minga conossud: %s§r",
    "advancement.advancementNotFound": "§f\uDBFF\uDFC3 §rProgress minga conossud: %s§r",
    "recipe.notFound": "§f\uDBFF\uDFC3 §rRiceta descognossuda: %s§r",
    "entity.notFound": "§f\uDBFF\uDFC3 §rEntit\u00e0 minga conossuda: %s§r",
    "predicate.unknown": "§f\uDBFF\uDFC3 §rPredicad minga conossud: %s§r",
    "item_modifier.unknown": "§f\uDBFF\uDFC3 §rModifegador de oget minga cognossud: %s§r",
    "argument.scoreboardDisplaySlot.invalid": "§f\uDBFF\uDFC3 §rPosizzion descognossuda: %s§r",
    "slot.unknown": "§f\uDBFF\uDFC3 §rSpazzi descognossud: %s§r",
    "team.notFound": "§f\uDBFF\uDFC3 §rSquadra descognossuda: %s§r",
    "arguments.block.tag.unknown": "§f\uDBFF\uDFC3 §rEticheta del bloch minga conossuda: %s§r",
    "argument.block.id.invalid": "§f\uDBFF\uDFC3 §rBloch minga conossud: %s§r",
    "argument.block.property.unknown": "§f\uDBFF\uDFC3 §rEl bloch %s el gh'ha minga la propriet\u00e0 \"%s\"§r",
    "argument.block.property.duplicate": "§f\uDBFF\uDFC3 §rLa propriet\u00e0 \"%s\" la po vesser impostada dom\u00e0 una volta per el bloch %s§r",
    "argument.block.property.invalid": "§f\uDBFF\uDFC3 §rAl bloch %s a ghe va minga ben %s per la propriet\u00e0 \"%s\"§r",
    "argument.block.property.novalue": "§f\uDBFF\uDFC3 §rPrevist un valor per la propriet\u00e0 \"%s\" del bloch %s§r",
    "arguments.function.tag.unknown": "§f\uDBFF\uDFC3 §rEticheta de fonzion minga conossud: %s§r",
    "arguments.function.unknown": "§f\uDBFF\uDFC3 §rFonzion minga conossuda: %s§r",
    "arguments.item.overstacked": "§f\uDBFF\uDFC3 §rL'oget %s el po vesser mucciad su fina a %s§r",
    "argument.item.id.invalid": "§f\uDBFF\uDFC3 §rRoba minga conossuda: %s§r",
    "arguments.item.tag.unknown": "§f\uDBFF\uDFC3 §rEticheta di element minga conossuda: %s§r",
    "argument.entity.selector.unknown": "§f\uDBFF\uDFC3 §rTipo de seletor minga conossud: %s§r",
    "argument.entity.options.valueless": "§f\uDBFF\uDFC3 §rPrevist un valor per l'opzion \"%s\"§r",
    "argument.entity.options.unknown": "§f\uDBFF\uDFC3 §rOpzion minga conossuda: %s§r",
    "argument.entity.options.inapplicable": "§f\uDBFF\uDFC3 §rL'opzion \"%s\" l'\u00e8 minga aplicabil chichinsc\u00ec§r",
    "argument.entity.options.sort.irreversible": "§f\uDBFF\uDFC3 §rTipo de ordinament minga conossud o minga bon: %s§r",
    "argument.entity.options.mode.invalid": "§f\uDBFF\uDFC3 §rModalit\u00e0 de sgioeugh minga conossuda o minga bona: %s§r",
    "argument.entity.options.type.invalid": "§f\uDBFF\uDFC3 §rTipo di entit\u00e0 minga conossud o minga bon: %s§r",
    "argument.nbt.list.mixed": "§f\uDBFF\uDFC3 §rImpossibel meter dent %s in la lista de %s§r",
    "argument.nbt.array.mixed": "§f\uDBFF\uDFC3 §rImpossibel meter dent %s in %s§r",
    "argument.nbt.array.invalid": "§f\uDBFF\uDFC3 §rTipo de vetor minga bon: %s§r",
    "commands.bossbar.create.failed": "§f\uDBFF\uDFC3 §rL'esist sgiam\u00f2 una barra boss con ID \"%s\"§r",
    "commands.bossbar.unknown": "§f\uDBFF\uDFC3 §rL'esist nissuna barra boss con ID \"%s\"§r",
    "clear.failed.single": "§f\uDBFF\uDFC3 §rGh'\u00e8 stad trovad nagot in %s§r",
    "clear.failed.multiple": "§f\uDBFF\uDFC3 §rGh'\u00e8 stad trovad nagot in %s sgiugador§r",
    "commands.clone.toobig": "§f\uDBFF\uDFC3 §rTrop tanti bloch in de l'area (massim: %s, specifegad: %s)§r",
    "commands.datapack.unknown": "§f\uDBFF\uDFC3 §rPachet de dat descognossud: %s§r",
    "commands.datapack.enable.failed": "§f\uDBFF\uDFC3 §rEl pachet de dat %s a l'\u00e8 sgiam\u00f2 pizzad!§r",
    "commands.datapack.disable.failed": "§f\uDBFF\uDFC3 §rEl pachet de dat %s a l'\u00e8 minga pizzad!§r",
    "commands.difficulty.failure": "§f\uDBFF\uDFC3 §rLa dificolt\u00e0 l'\u00e8 minga cambiada: l'\u00e8 sgiam\u00f2 impostada come %s§r",
    "commands.enchant.failed.entity": "§f\uDBFF\uDFC3 §r%s a l'\u00e8 ona entit\u00e0 minga bona per quell comand ch\u00ec§r",
    "commands.enchant.failed.itemless": "§f\uDBFF\uDFC3 §r%s el ten nanca un oget§r",
    "commands.enchant.failed.incompatible": "§f\uDBFF\uDFC3 §rEl lavor\u00e0 %s el suporta minga quell instriament ch\u00ec§r",
    "commands.enchant.failed.level": "§f\uDBFF\uDFC3 §r%s l'\u00e8 magior del nivell massim (%s) suportad de 'sto instriament ch\u00ec§r",
    "commands.execute.blocks.toobig": "§f\uDBFF\uDFC3 §rTrop tanti bloch in de l'area (massim: %s, specifegad: %s)§r",
    "commands.execute.conditional.pass": "§f\uDBFF\uDFC3 §rLa proeuva l'\u00e8 stada superada§r",
    "commands.execute.conditional.pass_count": "§f\uDBFF\uDFC3 §rLa proeuva l'\u00e8 stada superada; cunt: %s§r",
    "commands.execute.conditional.fail": "§f\uDBFF\uDFC3 §rLa proeuva l'\u00e8 fallada§r",
    "commands.execute.conditional.fail_count": "§f\uDBFF\uDFC3 §rLa proeuva l'\u00e8 fallada; cunt: %s§r",
    "commands.fill.toobig": "§f\uDBFF\uDFC3 §rTrop tanti bloch in de l'area (massim: %s, specifegad: %s)§r",
    "commands.publish.alreadyPublished": "§f\uDBFF\uDFC3 §rLa partida multi-sgiugador l'\u00e8 sgiam\u00f2 ospitada in su la porta %s§r",
    "commands.scoreboard.players.get.null": "§f\uDBFF\uDFC3 §rSe poeu m\u00eca hav\u00e9gh i pont de l'obietiv %s per %s: l'\u00e8 m\u00eca configurad§r",
    "commands.spreadplayers.failed.teams": "§f\uDBFF\uDFC3 §rImpossibil spanteg\u00e0 %s squader intorna a %s, %s (trope tante entit\u00e0 per el spazzi: proeuva a meter sgi\u00f2 tut al p\u00f9 %s squader)§r",
    "commands.spreadplayers.failed.entities": "§f\uDBFF\uDFC3 §rImpossibil spanteg\u00e0 %s entit\u00e0 intorna a %s, %s (trope tante eniti\u00e0 per el spazzi: proeuva a meter sgi\u00f2 tut al p\u00f9 %s entit\u00e0)§r",
    "commands.spreadplayers.failed.invalid.height": "§f\uDBFF\uDFC3 §rmaxHeight %s m\u00eca valid; previst un valor pussee volt de altezza minima del mond %s§r",
    "commands.data.get.invalid": "§f\uDBFF\uDFC3 §rImpossibil otegn\u00ec %s: dom\u00e0 i etichete numeriche inn permetude§r",
    "commands.data.get.unknown": "§f\uDBFF\uDFC3 §rImpossibil otegn\u00ec %s: el tag l'esista minga§r",
    "argument.double.low": "§f\uDBFF\uDFC3 §rEl valor dobi el gh'ha de vesser almanca de %s (trovad %s)§r",
    "argument.double.big": "§f\uDBFF\uDFC3 §rEl valor dobi el gh'ha m\u00eca de vesser sora de %s (trovad %s)§r",
    "argument.float.low": "§f\uDBFF\uDFC3 §rEl valor float el gh'h\u00e0 de vesser almanch de %s, trovad %s§r",
    "argument.float.big": "§f\uDBFF\uDFC3 §rEl valor float el gh'ha de vesser al massim %s, trovad%s§r",
    "argument.integer.low": "§f\uDBFF\uDFC3 §rEl numer intregh el gh'h\u00e0 de vesser minga minor de %s, trovad %s§r",
    "argument.integer.big": "§f\uDBFF\uDFC3 §rEl numer intregh el gh'ha de vesser minga magior de %s, trovad %s§r",
    "argument.long.low": "§f\uDBFF\uDFC3 §rEl valor long el gh'ha de vesser almanca de %s (trovad %s)§r",
    "argument.long.big": "§f\uDBFF\uDFC3 §rEl valor long el gh'ha de vesser sota de %s (trovad %s)§r",
    "argument.literal.incorrect": "§f\uDBFF\uDFC3 §rSe speta el valor leteral \"%s\"§r",
    "parsing.quote.expected.start": "§f\uDBFF\uDFC3 §rA gh'\u00e8 bisogn di virgolete al principi de la stringa§r",
    "parsing.quote.expected.end": "§f\uDBFF\uDFC3 §rA gh'\u00e8 bisogn di virgolete a la fin de la stringa per sarala su§r",
    "parsing.quote.escape": "§f\uDBFF\uDFC3 §rSequenza de escape \"\\%s\" m\u00eca valida in la stringa con virgolete§r",
    "parsing.bool.invalid": "§f\uDBFF\uDFC3 §rValor boolean minga bon, el gh'avariss de vesser 'true' o 'false' inveci l'\u00e8 '%s'§r",
    "parsing.int.invalid": "§f\uDBFF\uDFC3 §rNumer intregh minga bon: %s§r",
    "parsing.int.expected": "§f\uDBFF\uDFC3 §rSe speta un numer intregh§r",
    "parsing.long.invalid": "§f\uDBFF\uDFC3 §rValor long m\u00eca valid: %s§r",
    "parsing.long.expected": "§f\uDBFF\uDFC3 §rNecessari un valor long§r",
    "command.exception": "§f\uDBFF\uDFC3 §rA se po minga analiz\u00e0 el comand: %s§r",
    "parsing.double.invalid": "§f\uDBFF\uDFC3 §rValor dobi m\u00eca valid: %s§r",
    "parsing.double.expected": "§f\uDBFF\uDFC3 §rNecessari un valor dobi§r",
    "parsing.float.invalid": "§f\uDBFF\uDFC3 §rValor float minga bon: %s§r",
    "parsing.float.expected": "§f\uDBFF\uDFC3 §rSe speta un float§r",
    "parsing.bool.expected": "§f\uDBFF\uDFC3 §rSe speta un valor boolean§r",
    "parsing.expected": "§f\uDBFF\uDFC3 §rSe preved \"%s\"§r",
    "command.unknown.command": "§f\uDBFF\uDFC3 §rComand minga conossud o minga complet, varda de sota per l'eror§r",
    "command.unknown.argument": "§f\uDBFF\uDFC3 §rArgoment del comand minga bon§r",
    "command.expected.separator": "§f\uDBFF\uDFC3 §rPrevist un spazzi bianch prima de un noeuv argoment§r",
    "commands.place.template.failed": "§f\uDBFF\uDFC3 §rSe poeu m\u00eca piazz\u00e0 el modell§r",
    "commands.place.template.invalid": "§f\uDBFF\uDFC3 §rNon c'\u00e8 alcun modello con l'ID \"%s\"§r",
    "commands.place.structure.failed": "§f\uDBFF\uDFC3 §rSe poeu m\u00eca piazz\u00e0 la strutura§r",
    "commands.place.structure.invalid": "§f\uDBFF\uDFC3 §rGh'\u00e8 nissuna strutura \"%s\"§r",
    "commands.place.jigsaw.failed": "§f\uDBFF\uDFC3 §rGenerazione del puzzle non riuscita§r",
    "commands.place.jigsaw.invalid": "§f\uDBFF\uDFC3 §rNon esiste un gruppo di modelli di tipo \"%s\"§r",
    "commands.locate.poi.not_found": "§f\uDBFF\uDFC3 §rNon ho trovato un punto di interesse di tipo \"%s\" entro una distanza ragionevole§r",
    "commands.locate.poi.invalid": "§f\uDBFF\uDFC3 §rNon ci sono punti di interesse di tipo \"%s\"§r",
    "commands.op.failed": "§f\uDBFF\uDFC3 §rNient a l'\u00e8 cambiad. El sgiugador a l'\u00e8 sgiam\u00f2 un operador§r",
    "commands.pardon.failed": "§f\uDBFF\uDFC3 §rNient a l'\u00e8 cambiad. El sgiugador a l'\u00e8 minga bandid§r",
    "commands.pardonip.invalid": "§f\uDBFF\uDFC3 §rIndirizz IP invalid§r",
    "commands.pardonip.failed": "§f\uDBFF\uDFC3 §rNient a l'\u00e8 cambiad. L'indirizz IP a l'\u00e8 minga bandid§r",
    "commands.particle.failed": "§f\uDBFF\uDFC3 §rLa partizella l'era visibil per nissun§r",
    "commands.place.feature.failed": "§f\uDBFF\uDFC3 §rSe poeu m\u00eca meter la decorazzion§r",
    "commands.place.feature.invalid": "§f\uDBFF\uDFC3 §rGh'\u00e8 nissuna decorazzion del tipo \"%s\"§r",
    "commands.locate.biome.not_found": "§f\uDBFF\uDFC3 §rSe poeu m\u00eca trov\u00e0 un bioma \"%s\" dent de una distanza resonevol§r",
    "commands.locate.biome.invalid": "§f\uDBFF\uDFC3 §rGh'\u00e8 nissun bioma \"%s\"§r",
    "commands.locate.structure.not_found": "§f\uDBFF\uDFC3 §rImpossibil trov\u00e0 strutura del tipo %s chi arent§r",
    "commands.locate.structure.invalid": "§f\uDBFF\uDFC3 §rGh'\u00e8 nissuna strutura \"%s\"§r",
    "argument.range.empty": "§f\uDBFF\uDFC3 §rA l'\u00e8 previst on valor o un intervall de valor§r",
    "argument.range.ints": "§f\uDBFF\uDFC3 §rDom\u00e0 i numer intregh a inn permetud, minga quei decimai§r",
    "argument.range.swapped": "§f\uDBFF\uDFC3 §rEl minim el po minga vesser magior del massim§r",
    "permissions.requires.player": "§f\uDBFF\uDFC3 §rA gh'\u00e8 besogn de on sgiugador de f\u00e0 and\u00e0 quell comand ch\u00ec§r",
    "permissions.requires.entity": "§f\uDBFF\uDFC3 §rA gh'\u00e8 bisogn d'un'entit\u00e0 de f\u00e0 and\u00e0 quell comand ch\u00ec§r",
    "argument.angle.incomplete": "§f\uDBFF\uDFC3 §rIncomplet (ghe cala 1 canton)§r",
    "argument.angle.invalid": "§f\uDBFF\uDFC3 §rCanton minga valid§r",
    "argument.entity.toomany": "§f\uDBFF\uDFC3 §rA l'\u00e8 permetuda dom\u00e0 un'entit\u00e0, ma el seletor drovad l'\u00e8 bon de selezion\u00e0nn pussee de voeuna§r",
    "argument.player.toomany": "§f\uDBFF\uDFC3 §rA l'\u00e8 permetud dom\u00e0 un sgiugador, ma el seletor dovrad en permet pussee de vun§r",
    "argument.player.entities": "§f\uDBFF\uDFC3 §rQuell comand ch\u00ec el va dom\u00e0 in sui sgiugador, ma el seletor fornid el po selezion\u00e0 di alter entit\u00e0§r",
    "argument.entity.notfound.entity": "§f\uDBFF\uDFC3 §rNanca un'entit\u00e0 trovada§r",
    "argument.entity.notfound.player": "§f\uDBFF\uDFC3 §rNissun sgiugador trovad§r",
    "argument.player.unknown": "§f\uDBFF\uDFC3 §rEl sgiugador l'esist no§r",
    "arguments.nbtpath.node.invalid": "§f\uDBFF\uDFC3 §rElement minga bon in del percors NBT§r",
    "arguments.nbtpath.nothing_found": "§f\uDBFF\uDFC3 §rA l'\u00e8 stad trovad nanca un element che 'l correspond a %s§r",
    "arguments.operation.invalid": "§f\uDBFF\uDFC3 §rOperazzion minga bona§r",
    "arguments.operation.div0": "§f\uDBFF\uDFC3 §rSe poeul no spart\u00ec per zer§r",
    "argument.scoreHolder.empty": "§f\uDBFF\uDFC3 §rS'\u00e8 trovad nissun marcador de pont relevant§r",
    "argument.block.tag.disallowed": "§f\uDBFF\uDFC3 §rChichinsc\u00ec a inn minga permetude i etichete, ma dom\u00e0 di bloch ver§r",
    "argument.block.property.unclosed": "§f\uDBFF\uDFC3 §rA gh'\u00e8 bisogn de ] a la saradura di propriet\u00e0 del bloch§r",
    "argument.pos.unloaded": "§f\uDBFF\uDFC3 §rQuesta posizzion ch\u00ec l'\u00e8 minga caregada§r",
    "argument.pos.outofworld": "§f\uDBFF\uDFC3 §rQuesta posizzion ch\u00ec l'\u00e8 foeura de quell mond ch\u00ec!§r",
    "argument.pos.outofbounds": "§f\uDBFF\uDFC3 §rQuella posizzion ch\u00ec a l'\u00e8 foeura di confin permetud.§r",
    "argument.rotation.incomplete": "§f\uDBFF\uDFC3 §rIncomplet (se specen do coordinade)§r",
    "arguments.swizzle.invalid": "§f\uDBFF\uDFC3 §rAss m\u00eca valid, gh'\u00e8 bisogn de la combinazzion de \"x\", \"y\" e \"z\"§r",
    "argument.pos2d.incomplete": "§f\uDBFF\uDFC3 §rIncomplet (a gh'\u00e8 bisogn de 2 coordinade)§r",
    "argument.pos3d.incomplete": "§f\uDBFF\uDFC3 §rIncomplet (a gh'\u00e8 bisgon de 3 coordinade)§r",
    "argument.pos.mixed": "§f\uDBFF\uDFC3 §rImpossibel mes'ci\u00e0 i cooridinate locai e quei globai (tucce i gh'hann de drov\u00e0 ^ o nagot)§r",
    "argument.pos.missing.double": "§f\uDBFF\uDFC3 §rPrevista una coordinada§r",
    "argument.pos.missing.int": "§f\uDBFF\uDFC3 §rA ghe voeur la posizzion d'un bloch§r",
    "argument.item.tag.disallowed": "§f\uDBFF\uDFC3 §rI etichete a inn minga permetude chichinsc\u00ec, ma dom\u00e0 di oget ver§r",
    "argument.entity.invalid": "§f\uDBFF\uDFC3 §rNom o UUID minga bon§r",
    "argument.entity.selector.missing": "§f\uDBFF\uDFC3 §rGhe cala el tipo de seletor§r",
    "argument.entity.selector.not_allowed": "§f\uDBFF\uDFC3 §rSeletor minga permetud§r",
    "argument.entity.options.unterminated": "§f\uDBFF\uDFC3 §rPrevista la fin di opzion§r",
    "argument.entity.options.distance.negative": "§f\uDBFF\uDFC3 §rLa distanza la po minga vesser negativa§r",
    "argument.entity.options.level.negative": "§f\uDBFF\uDFC3 §rEl nivell el po minga vesser negativ§r",
    "argument.entity.options.limit.toosmall": "§f\uDBFF\uDFC3 §rEl valor minim del limit el gh'ha de vesser 1§r",
    "argument.nbt.trailing": "§f\uDBFF\uDFC3 §rDat finai minga previst§r",
    "argument.nbt.expected.key": "§f\uDBFF\uDFC3 §rPrevista ona ciav§r",
    "argument.nbt.expected.value": "§f\uDBFF\uDFC3 §rPrevist on valor§r",
    "argument.id.invalid": "§f\uDBFF\uDFC3 §rID minga bon§r",
    "argument.time.invalid_unit": "§f\uDBFF\uDFC3 §rUnit\u00e0 minga bona§r",
    "argument.time.invalid_tick_count": "§f\uDBFF\uDFC3 §rEl numer de tick el gh'ha de vesser minga negativ§r",
    "argument.enum.invalid": "§f\uDBFF\uDFC3 §rValor \"%s\" m\u00eca valid§r",
    "commands.banip.invalid": "§f\uDBFF\uDFC3 §rIndirizz IP invalid o sgiugador descognossud§r",
    "commands.banip.failed": "§f\uDBFF\uDFC3 §rNient a l'\u00e8 cambiad. Quell indirizz IP ch\u00ec a l'\u00e8 stad sgiam\u00f2 bandid§r",
    "commands.ban.failed": "§f\uDBFF\uDFC3 §rNient a l'\u00e8 cambiad. El sgiugador a l'\u00e8 sgiam\u00f2 stad bandid§r",
    "commands.bossbar.set.players.unchanged": "§f\uDBFF\uDFC3 §rL'\u00e8 cambiad nagot: 'sti sgiugador inn associad a la barra capo e nissun l'\u00e8 de sgiont\u00e0 o ranz\u00e0§r",
    "commands.bossbar.set.name.unchanged": "§f\uDBFF\uDFC3 §rNient a l'\u00e8 cambiad. A l'\u00e8 sgiam\u00f2 el nom de quella barra boss ch\u00ec§r",
    "commands.bossbar.set.color.unchanged": "§f\uDBFF\uDFC3 §rNient a l'\u00e8 cambiad. A l'\u00e8 sgiam\u00f2 el color de quella barra boss ch\u00ec§r",
    "commands.bossbar.set.style.unchanged": "§f\uDBFF\uDFC3 §rNient a l'\u00e8 cambiad. A l'\u00e8 sgiam\u00f2 el stil de quella barra boss ch\u00ec§r",
    "commands.bossbar.set.value.unchanged": "§f\uDBFF\uDFC3 §rNient a l'\u00e8 cambiad. A l'\u00e8 sgiam\u00f2 el valor de quella barra boss ch\u00ec§r",
    "commands.bossbar.set.max.unchanged": "§f\uDBFF\uDFC3 §rNient a l'\u00e8 cambiad. A l'\u00e8 sgiam\u00f2 el valor massim de quella barra bos ch\u00ec§r",
    "commands.bossbar.set.visibility.unchanged.hidden": "§f\uDBFF\uDFC3 §rNient a l'\u00e8 cambiad. Quella barra boss ch\u00ec a l'\u00e8 sgiam\u00f2 sconduda§r",
    "commands.bossbar.set.visibility.unchanged.visible": "§f\uDBFF\uDFC3 §rNient a l'\u00e8 cambiad. Quella barra boss ch\u00ec a l'\u00e8 sgiam\u00f2 visibel§r",
    "commands.clone.overlap": "§f\uDBFF\uDFC3 §rLe aree di origin e di destinazzion i poden minga vesser uguai§r",
    "commands.clone.failed": "§f\uDBFF\uDFC3 §rNissun bloch l'\u00e8 stad f\u00e0 su de noeuv istess spetasciad§r",
    "commands.deop.failed": "§f\uDBFF\uDFC3 §rNient a l'\u00e8 cambiad. El sgiugador a l'\u00e8 minga un operador§r",
    "commands.effect.give.failed": "§f\uDBFF\uDFC3 §rSe poeu m\u00eca meter l'efet (l'obietiv l'\u00e8 imun ai efet o el gh'ha un vergot pussee fort)§r",
    "commands.effect.clear.everything.failed": "§f\uDBFF\uDFC3 §rL'obietiv el gh'ha nissun efet de cav\u00e0§r",
    "commands.effect.clear.specific.failed": "§f\uDBFF\uDFC3 §rL'obietiv el gh'ha m\u00eca l'efet ciamad§r",
    "commands.enchant.failed": "§f\uDBFF\uDFC3 §rA l'\u00e8 cambiad nagot: i obietiv gh'hann m\u00eca un lavor\u00e0 in di man o se poeu m\u00eca meter l'instriament§r",
    "commands.experience.set.points.invalid": "§f\uDBFF\uDFC3 §rSe poeu m\u00eca meter i pont esperienza sora i pont massim del livell de adess del sgiugador§r",
    "commands.fill.failed": "§f\uDBFF\uDFC3 §rNissun bloch a l'\u00e8 stad piazzad§r",
    "commands.help.failed": "§f\uDBFF\uDFC3 §rComand descognossud o m\u00eca assee permess§r",
    "commands.execute.conditional.fail": "§f\uDBFF\uDFC3 §rLa proeuva l'\u00e8 fallada§r",
    "commands.execute.conditional.fail_count": "§f\uDBFF\uDFC3 §rLa proeuva l'\u00e8 fallada; cunt: %s§r",
    "commands.execute.conditional.pass": "§f\uDBFF\uDFC4 §rLa proeuva l'\u00e8 stada superada§r",
    "commands.execute.conditional.pass_count": "§f\uDBFF\uDFC4 §rLa proeuva l'\u00e8 stada superada; cunt: %s §r"
}