{
    "chat.type.text": "§f\uDB81\uDC20§r <%s> %s§r",
    "chat.type.text.narrate": "§f\uDB81\uDC25§r %s说%s§r",
    "chat.type.advancement.task": "§f\uDB81\uDC26§r %s取得了进度%s§r",
    "chat.type.advancement.challenge": "§f\uDB81\uDC26§r %s完成了挑战%s§r",
    "chat.type.advancement.goal": "§f\uDB81\uDC26§r %s达成了目标%s§r",
    "chat.type.announcement": "§f\uDB81\uDC26§r [%s] %s§r",
    "screenshot.success": "§f\uDB81\uDC27§r 已将截图保存为%s§r",
    "screenshot.failure": "§f\uDB81\uDC27§r 无法保存截图：%s§r",
    "commands.debug.started": "§f\uDB81\uDC21§r 已开始刻分析§r",
    "commands.debug.stopped": "§f\uDB81\uDC21§r 已停止刻分析，用时%s秒和%s刻（每秒%s刻）§r",
    "commands.debug.function.success.single": "§f\uDB81\uDC21§r 已追踪函数“%2$s”内的%1$s条命令至输出文件%3$s§r",
    "commands.debug.function.success.multiple": "§f\uDB81\uDC21§r 已追踪%2$s个函数内的%1$s条命令至输出文件%3$s§r",
    "death.fell.accident.ladder": "§f\uDB81\uDC22§r %1$s从梯子上摔了下来§r",
    "death.fell.accident.vines": "§f\uDB81\uDC22§r %1$s从藤蔓上摔了下来§r",
    "death.fell.accident.weeping_vines": "§f\uDB81\uDC22§r %1$s从垂泪藤上摔了下来§r",
    "death.fell.accident.twisting_vines": "§f\uDB81\uDC22§r %1$s从缠怨藤上摔了下来§r",
    "death.fell.accident.scaffolding": "§f\uDB81\uDC22§r %1$s从脚手架上摔了下来§r",
    "death.fell.accident.other_climbable": "§f\uDB81\uDC22§r %1$s在攀爬时摔了下来§r",
    "death.fell.accident.generic": "§f\uDB81\uDC22§r %1$s从高处摔了下来§r",
    "death.fell.killer": "§f\uDB81\uDC22§r %1$s注定要摔死§r",
    "death.fell.assist": "§f\uDB81\uDC22§r %1$s因为%2$s注定要摔死§r",
    "death.fell.assist.item": "§f\uDB81\uDC22§r %1$s因为%2$s使用了%3$s注定要摔死§r",
    "death.fell.finish": "§f\uDB81\uDC22§r %1$s摔伤得太重并被%2$s完结了生命§r",
    "death.fell.finish.item": "§f\uDB81\uDC22§r %1$s摔伤得太重并被%2$s用%3$s完结了生命§r",
    "death.attack.lightningBolt": "§f\uDB81\uDC22§r %1$s被闪电击中§r",
    "death.attack.lightningBolt.player": "§f\uDB81\uDC22§r %1$s在与%2$s战斗时被闪电击中§r",
    "death.attack.inFire": "§f\uDB81\uDC22§r %1$s浴火焚身§r",
    "death.attack.inFire.player": "§f\uDB81\uDC22§r %1$s在与%2$s战斗时不慎走入了火中§r",
    "death.attack.onFire": "§f\uDB81\uDC22§r %1$s被烧死了§r",
    "death.attack.onFire.player": "§f\uDB81\uDC22§r %1$s在与%2$s战斗时被烤得酥脆§r",
    "death.attack.lava": "§f\uDB81\uDC22§r %1$s试图在熔岩里游泳§r",
    "death.attack.lava.player": "§f\uDB81\uDC22§r %1$s在逃离%2$s时试图在熔岩里游泳§r",
    "death.attack.hotFloor": "§f\uDB81\uDC22§r %1$s发现了地板是熔岩做的§r",
    "death.attack.hotFloor.player": "§f\uDB81\uDC22§r %1$s因%2$s而步入危险之地§r",
    "death.attack.inWall": "§f\uDB81\uDC22§r %1$s在墙里窒息而亡§r",
    "death.attack.inWall.player": "§f\uDB81\uDC22§r %1$s在与%2$s战斗时在墙里窒息而亡§r",
    "death.attack.cramming": "§f\uDB81\uDC22§r %1$s因被过度挤压而死§r",
    "death.attack.cramming.player": "§f\uDB81\uDC22§r %1$s被%2$s挤扁了§r",
    "death.attack.drown": "§f\uDB81\uDC22§r %1$s淹死了§r",
    "death.attack.drown.player": "§f\uDB81\uDC22§r %1$s在试图逃离%2$s时淹死了§r",
    "death.attack.dryout": "§f\uDB81\uDC22§r %1$s因脱水而死§r",
    "death.attack.dryout.player": "§f\uDB81\uDC22§r %1$s在试图逃离%2$s时因脱水而死§r",
    "death.attack.starve": "§f\uDB81\uDC22§r %1$s饿死了§r",
    "death.attack.starve.player": "§f\uDB81\uDC22§r %1$s在与%2$s战斗时饿死了§r",
    "death.attack.cactus": "§f\uDB81\uDC22§r %1$s被戳死了§r",
    "death.attack.cactus.player": "§f\uDB81\uDC22§r %1$s在试图逃离%2$s时撞上了仙人掌§r",
    "death.attack.generic": "§f\uDB81\uDC22§r %1$s死了§r",
    "death.attack.generic.player": "§f\uDB81\uDC22§r %1$s死于%2$s§r",
    "death.attack.explosion": "§f\uDB81\uDC22§r %1$s爆炸了§r",
    "death.attack.explosion.player": "§f\uDB81\uDC22§r %1$s被%2$s炸死了§r",
    "death.attack.explosion.player.item": "§f\uDB81\uDC22§r %1$s被%2$s用%3$s炸死了§r",
    "death.attack.magic": "§f\uDB81\uDC22§r %1$s被魔法杀死了§r",
    "death.attack.magic.player": "§f\uDB81\uDC22§r %1$s在试图逃离%2$s时被魔法杀死了§r",
    "death.attack.even_more_magic": "§f\uDB81\uDC22§r %1$s被不为人知的魔法杀死了§r",
    "death.attack.message_too_long": "§f\uDB81\uDC22§r 抱歉！消息太长，无法完整显示。截断后的消息：%s§r",
    "death.attack.wither": "§f\uDB81\uDC22§r %1$s凋零了§r",
    "death.attack.wither.player": "§f\uDB81\uDC22§r %1$s在与%2$s战斗时凋零了§r",
    "death.attack.witherSkull": "§f\uDB81\uDC22§r %1$s被%2$s发射的头颅射杀§r",
    "death.attack.anvil": "§f\uDB81\uDC22§r %1$s被下落的铁砧压扁了§r",
    "death.attack.anvil.player": "§f\uDB81\uDC22§r %1$s在与%2$s战斗时被下落的铁砧压扁了§r",
    "death.attack.fallingBlock": "§f\uDB81\uDC22§r %1$s被下落的方块压扁了§r",
    "death.attack.fallingBlock.player": "§f\uDB81\uDC22§r %1$s在与%2$s战斗时被下落的方块压扁了§r",
    "death.attack.stalagmite": "§f\uDB81\uDC22§r %1$s被石笋刺穿了§r",
    "death.attack.stalagmite.player": "§f\uDB81\uDC22§r %1$s在与%2$s战斗时被石笋刺穿了§r",
    "death.attack.fallingStalactite": "§f\uDB81\uDC22§r %1$s被下落的钟乳石刺穿了§r",
    "death.attack.fallingStalactite.player": "§f\uDB81\uDC22§r %1$s在与%2$s战斗时被下落的钟乳石刺穿了§r",
    "death.attack.mob": "§f\uDB81\uDC22§r %1$s被%2$s杀死了§r",
    "death.attack.mob.item": "§f\uDB81\uDC22§r %1$s被%2$s用%3$s杀死了§r",
    "death.attack.player": "§f\uDB81\uDC22§r %1$s被%2$s杀死了§r",
    "death.attack.player.item": "§f\uDB81\uDC22§r %1$s被%2$s用%3$s杀死了§r",
    "death.attack.arrow": "§f\uDB81\uDC22§r %1$s被%2$s射杀§r",
    "death.attack.arrow.item": "§f\uDB81\uDC22§r %1$s被%2$s用%3$s射杀§r",
    "death.attack.fireball": "§f\uDB81\uDC22§r %1$s被%2$s用火球烧死了§r",
    "death.attack.fireball.item": "§f\uDB81\uDC22§r %1$s被%2$s用%3$s发射的火球烧死了§r",
    "death.attack.thrown": "§f\uDB81\uDC22§r %1$s被%2$s给砸死了§r",
    "death.attack.thrown.item": "§f\uDB81\uDC22§r %1$s被%2$s用%3$s给砸死了§r",
    "death.attack.indirectMagic": "§f\uDB81\uDC22§r %1$s被%2$s使用的魔法杀死了§r",
    "death.attack.indirectMagic.item": "§f\uDB81\uDC22§r %1$s被%2$s用%3$s杀死了§r",
    "death.attack.thorns": "§f\uDB81\uDC22§r %1$s在试图伤害%2$s时被杀§r",
    "death.attack.thorns.item": "§f\uDB81\uDC22§r %1$s在试图伤害%2$s时被%3$s杀死§r",
    "death.attack.trident": "§f\uDB81\uDC22§r %1$s被%2$s刺穿了§r",
    "death.attack.trident.item": "§f\uDB81\uDC22§r %1$s被%2$s用%3$s刺穿了§r",
    "death.attack.fall": "§f\uDB81\uDC22§r %1$s落地过猛§r",
    "death.attack.fall.player": "§f\uDB81\uDC22§r %1$s在试图逃离%2$s时落地过猛§r",
    "death.attack.outOfWorld": "§f\uDB81\uDC22§r %1$s掉出了这个世界§r",
    "death.attack.outOfWorld.player": "§f\uDB81\uDC22§r %1$s与%2$s不共戴天§r",
    "death.attack.dragonBreath": "§f\uDB81\uDC22§r %1$s被龙息烤熟了§r",
    "death.attack.dragonBreath.player": "§f\uDB81\uDC22§r %1$s被%2$s的龙息烤熟了§r",
    "death.attack.flyIntoWall": "§f\uDB81\uDC22§r %1$s感受到了动能§r",
    "death.attack.flyIntoWall.player": "§f\uDB81\uDC22§r %1$s在试图逃离%2$s时感受到了动能§r",
    "death.attack.fireworks": "§f\uDB81\uDC22§r %1$s随着一声巨响消失了§r",
    "death.attack.fireworks.player": "§f\uDB81\uDC22§r %1$s在与%2$s战斗时随着一声巨响消失了§r",
    "death.attack.fireworks.item": "§f\uDB81\uDC22§r %1$s随着%2$s用%3$s发射的烟花发出的巨响消失了§r",
    "death.attack.badRespawnPoint.message": "§f\uDB81\uDC22§r %1$s被%2$s杀死了§r",
    "death.attack.badRespawnPoint.link": "§f\uDB81\uDC22§r 刻意的游戏设计§r",
    "death.attack.sweetBerryBush": "§f\uDB81\uDC22§r %1$s被甜浆果丛刺死了§r",
    "death.attack.sweetBerryBush.player": "§f\uDB81\uDC22§r %1$s在试图逃离%2$s时被甜浆果丛刺死了§r",
    "death.attack.sting": "§f\uDB81\uDC22§r %1$s被蛰死了§r",
    "death.attack.sting.player": "§f\uDB81\uDC22§r %1$s被%2$s蛰死了§r",
    "death.attack.freeze": "§f\uDB81\uDC22§r %1$s被冻死了§r",
    "death.attack.freeze.player": "§f\uDB81\uDC22§r %1$s被%2$s冻死了§r",
    "command.failed": "§f\uDB80\uDE23§r 试图执行该命令时出现意外错误§r",
    "commands.advancement.criterionNotFound": "\uDB81\uDC23 进度%1$s并不包含条件“%2$s”§r",
    "commands.advancement.grant.one.to.one.success": "\uDB81\uDC23 已将进度%s赋予%s§r",
    "commands.advancement.grant.one.to.one.failure": "\uDB81\uDC23 无法将进度%s赋予%s，因为该玩家已达成此进度§r",
    "commands.advancement.grant.one.to.many.success": "\uDB81\uDC23 已将进度%s赋予%s名玩家§r",
    "commands.advancement.grant.one.to.many.failure": "\uDB81\uDC23 无法将进度%s赋予%s名玩家，因为他们已达成此进度§r",
    "commands.advancement.grant.many.to.one.success": "\uDB81\uDC23 已将%s项进度赋予%s§r",
    "commands.advancement.grant.many.to.one.failure": "\uDB81\uDC23 无法将%s项进度赋予%s，因为该玩家已达成这些进度§r",
    "commands.advancement.grant.many.to.many.success": "\uDB81\uDC23 已将%s项进度赋予%s名玩家§r",
    "commands.advancement.grant.many.to.many.failure": "\uDB81\uDC23 无法将%s项进度赋予%s名玩家，因为他们已达成这些进度§r",
    "commands.advancement.grant.criterion.to.one.success": "\uDB81\uDC23 已将进度%2$s的达成条件“%1$s”赋予%3$s§r",
    "commands.advancement.grant.criterion.to.one.failure": "\uDB81\uDC23 无法将进度%2$s的达成条件“%1$s”赋予%3$s，因为该玩家已达成此条件§r",
    "commands.advancement.grant.criterion.to.many.success": "\uDB81\uDC23 已将进度%2$s的达成条件“%1$s”赋予%3$s名玩家§r",
    "commands.advancement.grant.criterion.to.many.failure": "\uDB81\uDC23 无法将进度%2$s的达成条件“%1$s”赋予%3$s名玩家，因为他们已达成此条件§r",
    "commands.advancement.revoke.one.to.one.success": "\uDB81\uDC23 已撤销%2$s的进度%1$s§r",
    "commands.advancement.revoke.one.to.one.failure": "\uDB81\uDC23 无法撤销%2$s的进度%1$s，因为该玩家并未达成此进度§r",
    "commands.advancement.revoke.one.to.many.success": "\uDB81\uDC23 已撤销%2$s名玩家的进度%1$s§r",
    "commands.advancement.revoke.one.to.many.failure": "\uDB81\uDC23 无法撤销%2$s名玩家的进度%1$s，因为他们并未达成此进度§r",
    "commands.advancement.revoke.many.to.one.success": "\uDB81\uDC23 已撤销%2$s的%1$s项进度§r",
    "commands.advancement.revoke.many.to.one.failure": "\uDB81\uDC23 无法撤销%2$s的%1$s项进度，因为该玩家并未达成这些进度§r",
    "commands.advancement.revoke.many.to.many.success": "\uDB81\uDC23 已撤销%2$s名玩家的%1$s项进度§r",
    "commands.advancement.revoke.many.to.many.failure": "\uDB81\uDC23 无法撤销%2$s名玩家的%1$s项进度，因为他们并未达成此进度§r",
    "commands.advancement.revoke.criterion.to.one.success": "\uDB81\uDC23 已撤销%3$s关于进度%2$s的达成条件“%1$s”§r",
    "commands.advancement.revoke.criterion.to.one.failure": "\uDB81\uDC23 无法撤销%3$s关于进度%2$s的达成条件“%1$s”，因为该玩家并未达成此条件§r",
    "commands.advancement.revoke.criterion.to.many.success": "\uDB81\uDC23 已撤销%3$s名玩家关于进度%2$s的达成条件“%1$s”§r",
    "commands.advancement.revoke.criterion.to.many.failure": "\uDB81\uDC23 无法撤销%3$s名玩家关于进度%2$s的达成条件“%1$s”，因为他们并未达成此条件§r",
    "commands.attribute.failed.entity": "\uDB81\uDC23 %s不是此命令的有效实体§r",
    "commands.attribute.failed.no_attribute": "\uDB81\uDC23 实体%s没有属性%s§r",
    "commands.attribute.failed.no_modifier": "\uDB81\uDC23 实体%2$s的属性%1$s无修饰符%3$s§r",
    "commands.attribute.failed.modifier_already_present": "\uDB81\uDC23 实体%3$s的属性%2$s已存在修饰符%1$s§r",
    "commands.attribute.value.get.success": "\uDB81\uDC23 实体%2$s的属性%1$s的值为%3$s§r",
    "commands.attribute.base_value.get.success": "\uDB81\uDC23 实体%2$s的属性%1$s的基值为%3$s§r",
    "commands.attribute.base_value.set.success": "\uDB81\uDC23 实体%2$s的属性%1$s的基值已设置为%3$s§r",
    "commands.attribute.modifier.add.success": "\uDB81\uDC23 为实体%3$s的属性%2$s添加了修饰符%1$s§r",
    "commands.attribute.modifier.remove.success": "\uDB81\uDC23 为实体%3$s的属性%2$s移除了修饰符%1$s§r",
    "commands.attribute.modifier.value.get.success": "\uDB81\uDC23 实体%3$s的属性%2$s中修饰符%1$s值为%4$s§r",
    "commands.forceload.added.failure": "\uDB81\uDC23 没有被标记为强制加载的区块§r",
    "commands.forceload.added.single": "\uDB81\uDC23 已将%2$s中的区块%1$s标记为强制加载§r",
    "commands.forceload.added.multiple": "\uDB81\uDC23 已将%2$s中的%3$s至%4$s间的%1$s个区块标记为强制加载§r",
    "commands.forceload.query.success": "\uDB81\uDC23 在%2$s中%1$s内的区块被标记为强制加载§r",
    "commands.forceload.query.failure": "\uDB81\uDC23 在%2$s中%1$s内的区块未被标记为强制加载§r",
    "commands.forceload.list.single": "\uDB81\uDC23 在%s内找到一个强制加载的区块：%s§r",
    "commands.forceload.list.multiple": "\uDB81\uDC23 在%2$s内找到%1$s个强制加载的区块：%3$s§r",
    "commands.forceload.added.none": "\uDB81\uDC23 在%s中未找到强制加载的区块§r",
    "commands.forceload.removed.all": "\uDB81\uDC23 已解除标记%s内所有的强制加载区块§r",
    "commands.forceload.removed.failure": "\uDB81\uDC23 没有强制加载的区块被移除§r",
    "commands.forceload.removed.single": "\uDB81\uDC23 已将%2$s中的区块%1$s解除强制加载§r",
    "commands.forceload.removed.multiple": "\uDB81\uDC23 已将%2$s中的%3$s至%4$s间的%1$s个区块取消强制加载§r",
    "commands.forceload.toobig": "\uDB81\uDC23 指定区域内区块过多（最大值为%s，指定值为%s）§r",
    "commands.clear.success.single": "\uDB81\uDC23 已移除玩家%2$s的%1$s个物品§r",
    "commands.clear.success.multiple": "\uDB81\uDC23 已移除%2$s名玩家的%1$s个物品§r",
    "commands.clear.test.single": "\uDB81\uDC23 已在玩家%2$s身上找到%1$s个匹配的物品§r",
    "commands.clear.test.multiple": "\uDB81\uDC23 已在%2$s名玩家身上找到%1$s个匹配的物品§r",
    "commands.clone.success": "\uDB81\uDC23 已成功复制%s个方块§r",
    "commands.debug.started": "\uDB81\uDC23 已开始刻分析§r",
    "commands.debug.stopped": "\uDB81\uDC23 已停止刻分析，用时%s秒和%s刻（每秒%s刻）§r",
    "commands.debug.notRunning": "\uDB81\uDC23 尚未启动刻分析器§r",
    "commands.debug.alreadyRunning": "\uDB81\uDC23 刻分析器原已开启§r",
    "commands.debug.function.success.single": "\uDB81\uDC23 已追踪函数“%2$s”内的%1$s条命令至输出文件%3$s§r",
    "commands.debug.function.success.multiple": "\uDB81\uDC23 已追踪%2$s个函数内的%1$s条命令至输出文件%3$s§r",
    "commands.debug.function.noRecursion": "\uDB81\uDC23 无法从函数内部开始追踪§r",
    "commands.debug.function.traceFailed": "\uDB81\uDC23 追踪函数失败§r",
    "commands.defaultgamemode.success": "\uDB81\uDC23 默认游戏模式现在为%s§r",
    "commands.difficulty.success": "\uDB81\uDC23 难度已被设置为%s§r",
    "commands.difficulty.query": "\uDB81\uDC23 目前难度为%s§r",
    "commands.drop.no_held_items": "\uDB81\uDC23 该实体无法持有任何物品§r",
    "commands.drop.no_loot_table": "\uDB81\uDC23 实体%s没有战利品表§r",
    "commands.drop.success.single": "\uDB81\uDC23 掉落了%s个%s§r",
    "commands.drop.success.single_with_table": "\uDB81\uDC23 从战利品表%3$s中掉落了%1$s个%2$s§r",
    "commands.drop.success.multiple": "\uDB81\uDC23 掉落了%s个物品§r",
    "commands.drop.success.multiple_with_table": "\uDB81\uDC23 从战利品表%2$s中掉落了%1$s个物品§r",
    "commands.effect.give.success.single": "\uDB81\uDC23 已将%s效果应用于%s§r",
    "commands.effect.give.success.multiple": "\uDB81\uDC23 已将%s效果应用于%s个对象§r",
    "commands.effect.clear.everything.success.single": "\uDB81\uDC23 已移除%s的所有效果§r",
    "commands.effect.clear.everything.success.multiple": "\uDB81\uDC23 已移除%s个对象的所有效果§r",
    "commands.effect.clear.specific.success.single": "\uDB81\uDC23 已移除%2$s的%1$s效果§r",
    "commands.effect.clear.specific.success.multiple": "\uDB81\uDC23 已移除%2$s个对象的%1$s效果§r",
    "commands.enchant.success.single": "\uDB81\uDC23 已将%s魔咒应用于%s的物品上§r",
    "commands.enchant.success.multiple": "\uDB81\uDC23 已将%s魔咒应用于%s个实体§r",
    "commands.experience.add.points.success.single": "\uDB81\uDC23 已给予%2$s %1$s点经验§r",
    "commands.experience.add.points.success.multiple": "\uDB81\uDC23 已给予%2$s名玩家%1$s点经验§r",
    "commands.experience.add.levels.success.single": "\uDB81\uDC23 已给予%2$s %1$s级经验§r",
    "commands.experience.add.levels.success.multiple": "\uDB81\uDC23 已给予%2$s名玩家%1$s级经验§r",
    "commands.experience.set.points.success.single": "\uDB81\uDC23 已将%2$s的经验值设为%1$s§r",
    "commands.experience.set.points.success.multiple": "\uDB81\uDC23 已将%2$s名玩家的经验值设为%1$s§r",
    "commands.experience.set.levels.success.single": "\uDB81\uDC23 已将%2$s的经验等级设为%1$s§r",
    "commands.experience.set.levels.success.multiple": "\uDB81\uDC23 已将%2$s名玩家的经验等级设为%1$s§r",
    "commands.experience.query.points": "\uDB81\uDC23 %s拥有%s点经验§r",
    "commands.experience.query.levels": "\uDB81\uDC23 %s拥有%s级经验§r",
    "commands.fill.success": "\uDB81\uDC23 已成功填充%s个方块§r",
    "commands.function.success.single": "\uDB81\uDC23 已执行函数%2$s中的%1$s条命令§r",
    "commands.function.success.multiple": "\uDB81\uDC23 已执行%2$s个函数中的%1$s条命令§r",
    "commands.give.failed.toomanyitems": "\uDB81\uDC23 最多只能给予%s个%s§r",
    "commands.give.success.single": "\uDB81\uDC23 已将%s个%s给予%s§r",
    "commands.give.success.multiple": "\uDB81\uDC23 已将%s个%s给予%s名玩家§r",
    "commands.playsound.success.single": "\uDB81\uDC23 已将声音%s播放给%s§r",
    "commands.playsound.success.multiple": "\uDB81\uDC23 已将声音%s播放给%s名玩家§r",
    "commands.publish.success": "\uDB81\uDC23 多人游戏已在%s端口上开启§r",
    "commands.list.players": "\uDB81\uDC23 当前共有%s名玩家在线（最大玩家数为%s）：%s§r",
    "commands.list.nameAndId": "\uDB81\uDC23 %s（%s）§r",
    "commands.message.display.outgoing": "\uDB81\uDC23 你悄悄地对%s说：%s§r",
    "commands.message.display.incoming": "\uDB81\uDC23 %s悄悄地对你说：%s§r",
    "commands.op.success": "\uDB81\uDC23 已将%s设为服务器管理员§r",
    "commands.deop.success": "\uDB81\uDC23 %s不再是服务器管理员了§r",
    "commands.ban.success": "\uDB81\uDC23 已封禁%s：%s§r",
    "commands.pardon.success": "\uDB81\uDC23 已解封%s§r",
    "commands.particle.success": "\uDB81\uDC23 正在显示粒子%s§r",
    "commands.perf.started": "\uDB81\uDC23 已开始时长为10秒的性能分析测试（使用“/perf stop”以提前结束）§r",
    "commands.perf.stopped": "\uDB81\uDC23 已停止性能分析，用时%s秒和%s刻（每秒%s刻）§r",
    "commands.perf.reportSaved": "\uDB81\uDC23 已在%s生成调试报告§r",
    "commands.perf.reportFailed": "\uDB81\uDC23 生成调试报告失败§r",
    "commands.perf.notRunning": "\uDB81\uDC23 性能分析器尚未启动§r",
    "commands.perf.alreadyRunning": "\uDB81\uDC23 性能分析器已在运行§r",
    "commands.jfr.started": "\uDB81\uDC23 已开始JFR分析§r",
    "commands.jfr.start.failed": "\uDB81\uDC23 无法开始JFR分析§r",
    "commands.jfr.stopped": "\uDB81\uDC23 JFR分析已结束，已转储至%s§r",
    "commands.jfr.dump.failed": "\uDB81\uDC23 无法转储JFR记录：%s§r",
    "commands.seed.success": "\uDB81\uDC23 种子：%s§r",
    "commands.stop.stopping": "\uDB81\uDC23 正在关闭服务器§r",
    "commands.time.query": "\uDB81\uDC23 当前时间为%s§r",
    "commands.time.set": "\uDB81\uDC23 已将时间设为%s§r",
    "commands.schedule.created.function": "\uDB81\uDC23 已将函数“%s”计划在%s刻后，即游戏时间%s时执行§r",
    "commands.schedule.created.tag": "\uDB81\uDC23 已将标签“%s”计划在%s刻后，即游戏时间%s时执行§r",
    "commands.schedule.cleared.success": "\uDB81\uDC23 已移除%s个ID为%s的计划§r",
    "commands.schedule.cleared.failure": "\uDB81\uDC23 没有ID为%s的计划§r",
    "commands.schedule.same_tick": "\uDB81\uDC23 无法将函数计划在当前刻§r",
    "commands.gamemode.success.self": "\uDB81\uDC23 已将自己的游戏模式设置为%s§r",
    "commands.gamemode.success.other": "\uDB81\uDC23 已将%s的游戏模式改为%s§r",
    "commands.gamerule.query": "\uDB81\uDC23 游戏规则%s目前为：%s§r",
    "commands.gamerule.set": "\uDB81\uDC23 游戏规则%s已被设为：%s§r",
    "commands.setidletimeout.success": "\uDB81\uDC23 玩家的闲置限时现在为%s分钟§r",
    "commands.bossbar.create.success": "\uDB81\uDC23 已创建自定义Boss栏%s§r",
    "commands.bossbar.remove.success": "\uDB81\uDC23 已移除自定义Boss栏%s§r",
    "commands.bossbar.list.bars.none": "\uDB81\uDC23 无运行中的自定义Boss栏§r",
    "commands.bossbar.list.bars.some": "\uDB81\uDC23 有%s项运行中的自定义Boss栏：%s§r",
    "commands.bossbar.set.players.success.none": "\uDB81\uDC23 自定义Boss栏%s在当下没有在线玩家§r",
    "commands.bossbar.set.players.success.some": "\uDB81\uDC23 自定义Boss栏%s在当下在线的%s名玩家有：%s§r",
    "commands.bossbar.set.name.success": "\uDB81\uDC23 已重命名自定义Boss栏%s§r",
    "commands.bossbar.set.color.success": "\uDB81\uDC23 已更改自定义Boss栏%s的颜色§r",
    "commands.bossbar.set.style.success": "\uDB81\uDC23 已改变自定义Boss栏%s的样式§r",
    "commands.bossbar.set.value.success": "\uDB81\uDC23 自定义Boss栏%s的值已改为%s§r",
    "commands.bossbar.set.max.success": "\uDB81\uDC23 自定义Boss栏%s的最大值已改为%s§r",
    "commands.bossbar.set.visible.success.visible": "\uDB81\uDC23 已将自定义Boss栏%s改为可见§r",
    "commands.bossbar.set.visible.success.hidden": "\uDB81\uDC23 已将自定义Boss栏%s改为隐藏§r",
    "commands.bossbar.get.value": "\uDB81\uDC23 自定义Boss栏%s的数值为%s§r",
    "commands.bossbar.get.max": "\uDB81\uDC23 自定义Boss栏%s的最大值为%s§r",
    "commands.bossbar.get.visible.visible": "\uDB81\uDC23 自定义Boss栏%s现为可见§r",
    "commands.bossbar.get.visible.hidden": "\uDB81\uDC23 自定义Boss栏%s现为隐藏§r",
    "commands.bossbar.get.players.none": "\uDB81\uDC23 自定义Boss栏%s目前没有在线玩家§r",
    "commands.bossbar.get.players.some": "\uDB81\uDC23 自定义Boss栏%s当前在线的%s名玩家有：%s§r",
    "commands.recipe.give.success.single": "\uDB81\uDC23 已为%2$s解锁了%1$s条配方§r",
    "commands.recipe.give.success.multiple": "\uDB81\uDC23 已为%2$s名玩家解锁了%1$s条配方§r",
    "commands.recipe.take.success.single": "\uDB81\uDC23 已剥夺%2$s的%1$s条配方§r",
    "commands.recipe.take.success.multiple": "\uDB81\uDC23 已剥夺%2$s名玩家的%1$s条配方§r",
    "commands.whitelist.enabled": "\uDB81\uDC23 白名单已开启§r",
    "commands.whitelist.disabled": "\uDB81\uDC23 白名单已关闭§r",
    "commands.whitelist.none": "\uDB81\uDC23 白名单中没有玩家§r",
    "commands.whitelist.list": "\uDB81\uDC23 白名单中共有%s名玩家：%s§r",
    "commands.whitelist.add.success": "\uDB81\uDC23 已将%s加入白名单§r",
    "commands.whitelist.remove.success": "\uDB81\uDC23 已将%s移出白名单§r",
    "commands.whitelist.reloaded": "\uDB81\uDC23 已重新读取白名单§r",
    "commands.weather.set.clear": "\uDB81\uDC23 天气已设为晴天§r",
    "commands.weather.set.rain": "\uDB81\uDC23 天气已设为雨天§r",
    "commands.weather.set.thunder": "\uDB81\uDC23 天气已设为雷雨§r",
    "commands.stopsound.success.source.sound": "\uDB81\uDC23 已停止播放来源为“%2$s”的音效“%1$s”§r",
    "commands.stopsound.success.source.any": "\uDB81\uDC23 已停止播放所有“%s”的声音§r",
    "commands.stopsound.success.sourceless.sound": "\uDB81\uDC23 已停止播放声音“%s”§r",
    "commands.stopsound.success.sourceless.any": "\uDB81\uDC23 已停止播放所有声音§r",
    "commands.spreadplayers.success.teams": "\uDB81\uDC23 已将%s支队伍围绕%s, %s分散，平均距离为%s个方块§r",
    "commands.spreadplayers.success.entities": "\uDB81\uDC23 已将%s个实体围绕%s, %s分散，平均距离为%s个方块§r",
    "commands.banip.success": "\uDB81\uDC23 已封禁IP地址%s：%s§r",
    "commands.banip.info": "\uDB81\uDC23 此次封禁涉及%s名玩家：%s§r",
    "commands.pardonip.success": "\uDB81\uDC23 已解封IP地址%s§r",
    "commands.teleport.success.entity.single": "\uDB81\uDC23 已将%s传送至%s§r",
    "commands.teleport.success.entity.multiple": "\uDB81\uDC23 已传送%s个实体至%s§r",
    "commands.teleport.success.location.single": "\uDB81\uDC23 已将%s传送至%s, %s, %s§r",
    "commands.teleport.success.location.multiple": "\uDB81\uDC23 已传送%s个实体至%s, %s, %s§r",
    "commands.teleport.invalidPosition": "\uDB81\uDC23 无效的传送坐标§r",
    "commands.title.cleared.single": "\uDB81\uDC23 已清除%s的标题§r",
    "commands.title.cleared.multiple": "\uDB81\uDC23 已清除%s名玩家的标题§r",
    "commands.title.reset.single": "\uDB81\uDC23 已重置%s的标题设置§r",
    "commands.title.reset.multiple": "\uDB81\uDC23 已重置%s名玩家的标题设置§r",
    "commands.title.show.title.single": "\uDB81\uDC23 正在向%s显示新的标题§r",
    "commands.title.show.title.multiple": "\uDB81\uDC23 正在向%s名玩家显示新的标题§r",
    "commands.title.show.subtitle.single": "\uDB81\uDC23 正在向%s显示新的副标题§r",
    "commands.title.show.subtitle.multiple": "\uDB81\uDC23 正在向%s名玩家显示新的副标题§r",
    "commands.title.show.actionbar.single": "\uDB81\uDC23 正在向%s显示新的动作栏标题§r",
    "commands.title.show.actionbar.multiple": "\uDB81\uDC23 正在向%s名玩家显示新的动作栏标题§r",
    "commands.title.times.single": "\uDB81\uDC23 已更改%s的标题显示时间§r",
    "commands.title.times.multiple": "\uDB81\uDC23 已更改%s名玩家的标题显示时间§r",
    "commands.worldborder.set.grow": "\uDB81\uDC23 正在将世界边界的宽度扩大为%s个方块，时间%s秒§r",
    "commands.worldborder.set.shrink": "\uDB81\uDC23 正在将世界边界的宽度缩小为%s个方块，用时%s秒§r",
    "commands.worldborder.set.immediate": "\uDB81\uDC23 已将世界边界的宽度设为%s§r",
    "commands.worldborder.center.success": "\uDB81\uDC23 已将世界边界的中心设为%s, %s§r",
    "commands.worldborder.get": "\uDB81\uDC23 世界边界的当前宽度为%s个方块§r",
    "commands.worldborder.damage.buffer.success": "\uDB81\uDC23 已将世界边界的伤害缓冲区设置为%s个方块§r",
    "commands.worldborder.damage.amount.success": "\uDB81\uDC23 已将世界边界的伤害设置为%s每秒每个方块§r",
    "commands.worldborder.warning.time.success": "\uDB81\uDC23 已将世界边界的警告时间设置为%s秒§r",
    "commands.worldborder.warning.distance.success": "\uDB81\uDC23 已将世界边界的警告距离设置为%s个方块§r",
    "commands.tag.add.success.single": "\uDB81\uDC23 已为%2$s添加了标签“%1$s”§r",
    "commands.tag.add.success.multiple": "\uDB81\uDC23 已为%2$s个实体添加了标签“%1$s”§r",
    "commands.tag.remove.success.single": "\uDB81\uDC23 已移除%2$s的标签“%1$s”§r",
    "commands.tag.remove.success.multiple": "\uDB81\uDC23 已移除%2$s个实体的标签“%1$s”§r",
    "commands.tag.list.single.empty": "\uDB81\uDC23 %s没有标签§r",
    "commands.tag.list.single.success": "\uDB81\uDC23 %s拥有%s个标签：%s§r",
    "commands.tag.list.multiple.empty": "\uDB81\uDC23 %s个实体没有任何标签§r",
    "commands.tag.list.multiple.success": "\uDB81\uDC23 %s个实体拥有共计%s项标签：%s§r",
    "commands.team.list.members.empty": "\uDB81\uDC23 队伍%s中没有成员§r",
    "commands.team.list.members.success": "\uDB81\uDC23 队伍%s含有%s名成员：%s§r",
    "commands.team.list.teams.empty": "\uDB81\uDC23 没有队伍存在§r",
    "commands.team.list.teams.success": "\uDB81\uDC23 共有%s支队伍：%s§r",
    "commands.team.add.success": "\uDB81\uDC23 已创建队伍%s§r",
    "commands.team.remove.success": "\uDB81\uDC23 移除了队伍%s§r",
    "commands.team.empty.success": "\uDB81\uDC23 已将%s名成员从队伍%s中移除§r",
    "commands.team.option.color.success": "\uDB81\uDC23 队伍%s的颜色已更新为%s§r",
    "commands.team.option.name.success": "\uDB81\uDC23 已更新队伍%s的名称§r",
    "commands.team.option.friendlyfire.enabled": "\uDB81\uDC23 已启用队伍%s的友军伤害§r",
    "commands.team.option.friendlyfire.disabled": "\uDB81\uDC23 已禁用队伍%s的友军伤害§r",
    "commands.team.option.seeFriendlyInvisibles.enabled": "\uDB81\uDC23 队伍%s现在可以看见隐身的队友了§r",
    "commands.team.option.seeFriendlyInvisibles.disabled": "\uDB81\uDC23 队伍%s不再可以看见隐身的队友了§r",
    "commands.team.option.nametagVisibility.success": "\uDB81\uDC23 队伍%s的名称标签可见性现在为“%s”§r",
    "commands.team.option.deathMessageVisibility.success": "\uDB81\uDC23 队伍%s的死亡消息可见性现在为“%s”§r",
    "commands.team.option.collisionRule.success": "\uDB81\uDC23 队伍%s的碰撞规则现在是“%s”§r",
    "commands.team.option.prefix.success": "\uDB81\uDC23 队伍前缀已设为%s§r",
    "commands.team.option.suffix.success": "\uDB81\uDC23 队伍后缀已设为%s§r",
    "commands.team.join.success.single": "\uDB81\uDC23 已将%s加入队伍%s§r",
    "commands.team.join.success.multiple": "\uDB81\uDC23 已将%s名成员加入队伍%s§r",
    "commands.team.leave.success.single": "\uDB81\uDC23 已将%s从所有队伍中移除§r",
    "commands.team.leave.success.multiple": "\uDB81\uDC23 已将%s名成员从所有队伍中移除§r",
    "commands.trigger.simple.success": "\uDB81\uDC23 已触发%s§r",
    "commands.trigger.add.success": "\uDB81\uDC23 已触发%s（数值已增加%s）§r",
    "commands.trigger.set.success": "\uDB81\uDC23 已触发%s（数值已设为%s）§r",
    "commands.scoreboard.objectives.list.empty": "\uDB81\uDC23 不存在任何记分项§r",
    "commands.scoreboard.objectives.list.success": "\uDB81\uDC23 共有%s个记分项：%s§r",
    "commands.scoreboard.objectives.add.success": "\uDB81\uDC23 创建了新的记分项%s§r",
    "commands.scoreboard.objectives.remove.success": "\uDB81\uDC23 移除了记分项%s§r",
    "commands.scoreboard.objectives.display.cleared": "\uDB81\uDC23 清空了显示位置%s的所有记分项§r",
    "commands.scoreboard.objectives.display.set": "\uDB81\uDC23 已将显示位置%s设置为展示记分项%s§r",
    "commands.scoreboard.objectives.modify.displayname": "\uDB81\uDC23 已将%s的显示名称更改为%s§r",
    "commands.scoreboard.objectives.modify.rendertype": "\uDB81\uDC23 已更改记分项%s的渲染类型§r",
    "commands.scoreboard.players.list.empty": "\uDB81\uDC23 没有正被追踪的实体§r",
    "commands.scoreboard.players.list.success": "\uDB81\uDC23 共有%s个正被追踪的实体：%s§r",
    "commands.scoreboard.players.list.entity.empty": "\uDB81\uDC23 %s无可显示的分数§r",
    "commands.scoreboard.players.list.entity.success": "\uDB81\uDC23 %s拥有%s项分数：§r",
    "commands.scoreboard.players.list.entity.entry": "\uDB81\uDC23 %s：%s§r",
    "commands.scoreboard.players.set.success.single": "\uDB81\uDC23 已将%2$s的%1$s分数设为%3$s§r",
    "commands.scoreboard.players.set.success.multiple": "\uDB81\uDC23 已将%2$s个实体的%1$s设为%3$s§r",
    "commands.scoreboard.players.add.success.single": "\uDB81\uDC23 将%3$s的%2$s增加了%1$s（现在是%4$s）§r",
    "commands.scoreboard.players.add.success.multiple": "\uDB81\uDC23 将%3$s个实体的%2$s增加了%1$s§r",
    "commands.scoreboard.players.remove.success.single": "\uDB81\uDC23 已将%3$s的%2$s减少%1$s（现在是%4$s）§r",
    "commands.scoreboard.players.remove.success.multiple": "\uDB81\uDC23 已将%3$s个实体的%2$s分数减少%1$s§r",
    "commands.scoreboard.players.reset.all.single": "\uDB81\uDC23 重置了%s的所有分数§r",
    "commands.scoreboard.players.reset.all.multiple": "\uDB81\uDC23 重置了%s个实体的所有分数§r",
    "commands.scoreboard.players.reset.specific.single": "\uDB81\uDC23 重置了%2$s的%1$s§r",
    "commands.scoreboard.players.reset.specific.multiple": "\uDB81\uDC23 重置了%2$s个实体的%1$s§r",
    "commands.scoreboard.players.enable.success.single": "\uDB81\uDC23 已为%2$s启用了触发器%1$s§r",
    "commands.scoreboard.players.enable.success.multiple": "\uDB81\uDC23 已为%2$s个实体启用了触发器%1$s§r",
    "commands.scoreboard.players.operation.success.single": "\uDB81\uDC23 已将%2$s的%1$s设为%3$s§r",
    "commands.scoreboard.players.operation.success.multiple": "\uDB81\uDC23 更新了%2$s个实体的%1$s§r",
    "commands.scoreboard.players.get.success": "\uDB81\uDC23 %1$s在%3$s记分项里拥有%2$s分§r",
    "commands.reload.success": "\uDB81\uDC23 重新加载中！§r",
    "commands.reload.failure": "\uDB81\uDC23 重新加载失败，保留原有数据§r",
    "commands.data.entity.modified": "\uDB81\uDC23 已修改%s的实体数据§r",
    "commands.data.entity.query": "\uDB81\uDC23 %s拥有以下实体数据：%s§r",
    "commands.data.entity.get": "\uDB81\uDC23 %2$s的%1$s在乘以倍率%3$s后的值是%4$s§r",
    "commands.data.block.modified": "\uDB81\uDC23 已修改%s, %s, %s处的方块数据§r",
    "commands.data.block.query": "\uDB81\uDC23 %s, %s, %s拥有以下方块数据：%s§r",
    "commands.data.block.get": "\uDB81\uDC23 位于%2$s, %3$s, %4$s的方块的%1$s乘以%5$s倍率后的值为%6$s§r",
    "commands.data.storage.modified": "\uDB81\uDC23 已修改存储%s§r",
    "commands.data.storage.query": "\uDB81\uDC23 存储%s含有以下内容：%s§r",
    "commands.data.storage.get": "\uDB81\uDC23 在存储%2$s中的%1$s在乘以倍率%3$s后的值是%4$s§r",
    "commands.datapack.list.enabled.success": "\uDB81\uDC23 已启用%s个数据包：%s§r",
    "commands.datapack.list.enabled.none": "\uDB81\uDC23 没有启用中的数据包§r",
    "commands.datapack.list.available.success": "\uDB81\uDC23 共有%s个数据包可用：%s§r",
    "commands.datapack.list.available.none": "\uDB81\uDC23 已无更多可用的数据包§r",
    "commands.datapack.modify.enable": "\uDB81\uDC23 正在启用数据包%s§r",
    "commands.datapack.modify.disable": "\uDB81\uDC23 正在禁用数据包%s§r",
    "commands.spectate.success.stopped": "\uDB81\uDC23 不再旁观实体§r",
    "commands.spectate.success.started": "\uDB81\uDC23 正在旁观%s§r",
    "commands.spectate.not_spectator": "\uDB81\uDC23 %s尚未处于旁观模式§r",
    "commands.spectate.self": "\uDB81\uDC23 不能旁观自己§r",
    "commands.item.target.not_a_container": "\uDB81\uDC23 在目标位置%s, %s, %s上的不是一个容器§r",
    "commands.item.source.not_a_container": "\uDB81\uDC23 在来源位置%s, %s, %s上的不是一个容器§r",
    "commands.item.target.no_such_slot": "\uDB81\uDC23 对象没有%s槽位§r",
    "commands.item.source.no_such_slot": "\uDB81\uDC23 来源没有%s槽位§r",
    "commands.item.target.no_changes": "\uDB81\uDC23 没有对象在%s槽位接受了物品§r",
    "commands.item.target.no_changed.known_item": "\uDB81\uDC23 没有对象在%2$s槽位接受了物品%1$s§r",
    "commands.item.block.set.success": "\uDB81\uDC23 已用%4$s替换了位于%1$s, %2$s, %3$s的槽位§r",
    "commands.item.entity.set.success.single": "\uDB81\uDC23 已用%2$s替换了%1$s的槽位§r",
    "commands.item.entity.set.success.multiple": "\uDB81\uDC23 已用%2$s替换了%1$s个实体的槽位§r",
    "commands.gamerule.query": "§f\uDB81\uDC28§r 游戏规则%s目前为：%s§r",
    "commands.gamerule.set": "§f\uDB81\uDC28§r 游戏规则%s已被设为：%s§r",
    "commands.recipe.give.success.single": "§f\uDB81\uDC29§r 已为%2$s解锁了%1$s条配方§r",
    "commands.recipe.give.success.multiple": "§f\uDB81\uDC29§r 已为%2$s名玩家解锁了%1$s条配方§r",
    "commands.recipe.take.success.single": "§f\uDB81\uDC29§r 已剥夺%2$s的%1$s条配方§r",
    "commands.recipe.take.success.multiple": "§f\uDB81\uDC29§r 已剥夺%2$s名玩家的%1$s条配方§r",
    "commands.worldborder.set.grow": "§f\uDB81\uDC2A§r 正在将世界边界的宽度扩大为%s个方块，时间%s秒§r",
    "commands.worldborder.set.shrink": "§f\uDB81\uDC2A§r 正在将世界边界的宽度缩小为%s个方块，用时%s秒§r",
    "commands.worldborder.set.immediate": "§f\uDB81\uDC2A§r 已将世界边界的宽度设为%s§r",
    "commands.worldborder.center.success": "§f\uDB81\uDC2A§r 已将世界边界的中心设为%s, %s§r",
    "commands.worldborder.get": "§f\uDB81\uDC2A§r 世界边界的当前宽度为%s个方块§r",
    "commands.worldborder.damage.buffer.success": "§f\uDB81\uDC2A§r 已将世界边界的伤害缓冲区设置为%s个方块§r",
    "commands.worldborder.damage.amount.success": "§f\uDB81\uDC2A§r 已将世界边界的伤害设置为%s每秒每个方块§r",
    "commands.worldborder.warning.time.success": "§f\uDB81\uDC2A§r 已将世界边界的警告时间设置为%s秒§r",
    "commands.worldborder.warning.distance.success": "§f\uDB81\uDC2A§r 已将世界边界的警告距离设置为%s个方块§r",
    "commands.experience.add.points.success.single": "§f\uDB81\uDC2B§r 已给予%2$s %1$s点经验§r",
    "commands.experience.add.points.success.multiple": "§f\uDB81\uDC2B§r 已给予%2$s名玩家%1$s点经验§r",
    "commands.experience.add.levels.success.single": "§f\uDB81\uDC2B§r 已给予%2$s %1$s级经验§r",
    "commands.experience.add.levels.success.multiple": "§f\uDB81\uDC2B§r 已给予%2$s名玩家%1$s级经验§r",
    "commands.experience.set.points.success.single": "§f\uDB81\uDC2B§r 已将%2$s的经验值设为%1$s§r",
    "commands.experience.set.points.success.multiple": "§f\uDB81\uDC2B§r 已将%2$s名玩家的经验值设为%1$s§r",
    "commands.experience.set.levels.success.single": "§f\uDB81\uDC2B§r 已将%2$s的经验等级设为%1$s§r",
    "commands.experience.set.levels.success.multiple": "§f\uDB81\uDC2B§r 已将%2$s名玩家的经验等级设为%1$s§r",
    "commands.experience.query.points": "§f\uDB81\uDC2B§r %s拥有%s点经验§r",
    "commands.experience.query.levels": "§f\uDB81\uDC2B§r %s拥有%s级经验§r",
    "commands.tag.add.success.single": "§f\uDB81\uDC2C§r 已为%2$s添加了标签“%1$s”§r",
    "commands.tag.add.success.multiple": "§f\uDB81\uDC2C§r 已为%2$s个实体添加了标签“%1$s”§r",
    "commands.tag.remove.success.single": "§f\uDB81\uDC2C§r 已移除%2$s的标签“%1$s”§r",
    "commands.tag.remove.success.multiple": "§f\uDB81\uDC2C§r 已移除%2$s个实体的标签“%1$s”§r",
    "commands.tag.list.single.empty": "§f\uDB81\uDC2C§r %s没有标签§r",
    "commands.tag.list.single.success": "§f\uDB81\uDC2C§r %s拥有%s个标签：%s§r",
    "commands.tag.list.multiple.empty": "§f\uDB81\uDC2C§r %s个实体没有任何标签§r",
    "commands.tag.list.multiple.success": "§f\uDB81\uDC2C§r %s个实体拥有共计%s项标签：%s§r",
    "commands.bossbar.create.success": "§f\uDB81\uDC2D§r 已创建自定义Boss栏%s§r",
    "commands.bossbar.remove.success": "§f\uDB81\uDC2D§r 已移除自定义Boss栏%s§r",
    "commands.bossbar.list.bars.none": "§f\uDB81\uDC2D§r 无运行中的自定义Boss栏§r",
    "commands.bossbar.list.bars.some": "§f\uDB81\uDC2D§r 有%s项运行中的自定义Boss栏：%s§r",
    "commands.bossbar.set.players.success.none": "§f\uDB81\uDC2D§r 自定义Boss栏%s在当下没有在线玩家§r",
    "commands.bossbar.set.players.success.some": "§f\uDB81\uDC2D§r 自定义Boss栏%s在当下在线的%s名玩家有：%s§r",
    "commands.bossbar.set.name.success": "§f\uDB81\uDC2D§r 已重命名自定义Boss栏%s§r",
    "commands.bossbar.set.color.success": "§f\uDB81\uDC2D§r 已更改自定义Boss栏%s的颜色§r",
    "commands.bossbar.set.style.success": "§f\uDB81\uDC2D§r 已改变自定义Boss栏%s的样式§r",
    "commands.bossbar.set.value.success": "§f\uDB81\uDC2D§r 自定义Boss栏%s的值已改为%s§r",
    "commands.bossbar.set.max.success": "§f\uDB81\uDC2D§r 自定义Boss栏%s的最大值已改为%s§r",
    "commands.bossbar.set.visible.success.visible": "§f\uDB81\uDC2D§r 已将自定义Boss栏%s改为可见§r",
    "commands.bossbar.set.visible.success.hidden": "§f\uDB81\uDC2D§r 已将自定义Boss栏%s改为隐藏§r",
    "commands.bossbar.get.value": "§f\uDB81\uDC2D§r 自定义Boss栏%s的数值为%s§r",
    "commands.bossbar.get.max": "§f\uDB81\uDC2D§r 自定义Boss栏%s的最大值为%s§r",
    "commands.bossbar.get.visible.visible": "§f\uDB81\uDC2D§r 自定义Boss栏%s现为可见§r",
    "commands.bossbar.get.visible.hidden": "§f\uDB81\uDC2D§r 自定义Boss栏%s现为隐藏§r",
    "commands.bossbar.get.players.none": "§f\uDB81\uDC2D§r 自定义Boss栏%s目前没有在线玩家§r",
    "commands.bossbar.get.players.some": "§f\uDB81\uDC2D§r 自定义Boss栏%s当前在线的%s名玩家有：%s§r",
    "commands.bossbar.set.players.unchanged": "§f\uDB81\uDC2D§r 无变化，这些玩家已经在Boss栏上，没有玩家需要被添加或移除§r",
    "commands.bossbar.set.name.unchanged": "§f\uDB81\uDC2D§r 无变化，这本就是这个Boss栏的名称§r",
    "commands.bossbar.set.color.unchanged": "§f\uDB81\uDC2D§r 无变化，这本就是这个Boss栏的颜色§r",
    "commands.bossbar.set.style.unchanged": "§f\uDB81\uDC2D§r 无变化，这本就是这个Boss栏的样式§r",
    "commands.bossbar.set.value.unchanged": "§f\uDB81\uDC2D§r 无变化，这本就是这个Boss栏的值§r",
    "commands.bossbar.set.max.unchanged": "§f\uDB81\uDC2D§r 无变化，这本就是这个Boss栏的最大值§r",
    "commands.bossbar.set.visibility.unchanged.hidden": "§f\uDB81\uDC2D§r 无变化，该Boss栏原已隐藏§r",
    "commands.bossbar.set.visibility.unchanged.visible": "§f\uDB81\uDC2D§r 无变化，该Boss栏原已可见§r",
    "commands.summon.success": "§f\uDB81\uDC2E§r 召唤了新的%s§r",
    "commands.kill.success.single": "§f\uDB81\uDC2F§r 杀死了%s§r",
    "commands.kill.success.multiple": "§f\uDB81\uDC2F§r 杀死了%s个实体§r",
    "commands.kick.success": "§f\uDB81\uDC2F§r 已踢出%s：%s§r",
    "commands.playsound.success.single": "§f\uDB81\uDC30§r 已将声音%s播放给%s§r",
    "commands.playsound.success.multiple": "§f\uDB81\uDC30§r 已将声音%s播放给%s名玩家§r",
    "commands.playsound.failed": "§f\uDB81\uDC31§r 声音过远而无法被听见§r",
    "commands.stopsound.success.source.sound": "§f\uDB81\uDC31§r 已停止播放来源为“%2$s”的音效“%1$s”§r",
    "commands.stopsound.success.source.any": "§f\uDB81\uDC31§r 已停止播放所有“%s”的声音§r",
    "commands.stopsound.success.sourceless.sound": "§f\uDB81\uDC31§r 已停止播放声音“%s”§r",
    "commands.stopsound.success.sourceless.any": "§f\uDB81\uDC31§r 已停止播放所有声音§r",
    "commands.seed.success": "§f\uDB81\uDC32§r 种子：%s§r",
    "commands.scoreboard.objectives.list.empty": "§f\uDB81\uDC33§r 不存在任何记分项§r",
    "commands.scoreboard.objectives.list.success": "§f\uDB81\uDC33§r 共有%s个记分项：%s§r",
    "commands.scoreboard.objectives.add.success": "§f\uDB81\uDC33§r 创建了新的记分项%s§r",
    "commands.scoreboard.objectives.remove.success": "§f\uDB81\uDC33§r 移除了记分项%s§r",
    "commands.scoreboard.objectives.display.cleared": "§f\uDB81\uDC33§r 清空了显示位置%s的所有记分项§r",
    "commands.scoreboard.objectives.display.set": "§f\uDB81\uDC33§r 已将显示位置%s设置为展示记分项%s§r",
    "commands.scoreboard.objectives.modify.displayname": "§f\uDB81\uDC33§r 已将%s的显示名称更改为%s§r",
    "commands.scoreboard.objectives.modify.rendertype": "§f\uDB81\uDC33§r 已更改记分项%s的渲染类型§r",
    "commands.scoreboard.players.list.empty": "§f\uDB81\uDC33§r 没有正被追踪的实体§r",
    "commands.scoreboard.players.list.success": "§f\uDB81\uDC33§r 共有%s个正被追踪的实体：%s§r",
    "commands.scoreboard.players.list.entity.empty": "§f\uDB81\uDC33§r %s无可显示的分数§r",
    "commands.scoreboard.players.list.entity.success": "§f\uDB81\uDC33§r %s拥有%s项分数：§r",
    "commands.scoreboard.players.list.entity.entry": "§f\uDB81\uDC33§r %s：%s§r",
    "commands.scoreboard.players.set.success.single": "§f\uDB81\uDC33§r 已将%2$s的%1$s分数设为%3$s§r",
    "commands.scoreboard.players.set.success.multiple": "§f\uDB81\uDC33§r 已将%2$s个实体的%1$s设为%3$s§r",
    "commands.scoreboard.players.add.success.single": "§f\uDB81\uDC33§r 将%3$s的%2$s增加了%1$s（现在是%4$s）§r",
    "commands.scoreboard.players.add.success.multiple": "§f\uDB81\uDC33§r 将%3$s个实体的%2$s增加了%1$s§r",
    "commands.scoreboard.players.remove.success.single": "§f\uDB81\uDC33§r 已将%3$s的%2$s减少%1$s（现在是%4$s）§r",
    "commands.scoreboard.players.remove.success.multiple": "§f\uDB81\uDC33§r 已将%3$s个实体的%2$s分数减少%1$s§r",
    "commands.scoreboard.players.reset.all.single": "§f\uDB81\uDC33§r 重置了%s的所有分数§r",
    "commands.scoreboard.players.reset.all.multiple": "§f\uDB81\uDC33§r 重置了%s个实体的所有分数§r",
    "commands.scoreboard.players.reset.specific.single": "§f\uDB81\uDC33§r 重置了%2$s的%1$s§r",
    "commands.scoreboard.players.reset.specific.multiple": "§f\uDB81\uDC33§r 重置了%2$s个实体的%1$s§r",
    "commands.scoreboard.players.enable.success.single": "§f\uDB81\uDC33§r 已为%2$s启用了触发器%1$s§r",
    "commands.scoreboard.players.enable.success.multiple": "§f\uDB81\uDC33§r 已为%2$s个实体启用了触发器%1$s§r",
    "commands.scoreboard.players.operation.success.single": "§f\uDB81\uDC33§r 已将%2$s的%1$s设为%3$s§r",
    "commands.scoreboard.players.operation.success.multiple": "§f\uDB81\uDC33§r 更新了%2$s个实体的%1$s§r",
    "commands.scoreboard.players.get.success": "§f\uDB81\uDC33§r %1$s在%3$s记分项里拥有%2$s分§r",
    "commands.whitelist.enabled": "§f\uDB81\uDC46§r 白名单已开启§r",
    "commands.whitelist.disabled": "§f\uDB81\uDC47§r 白名单已关闭§r",
    "commands.whitelist.none": "§f\uDB81\uDC4B§r 白名单中没有玩家§r",
    "commands.whitelist.list": "§f\uDB81\uDC4A§r 白名单中共有%s名玩家：%s§r",
    "commands.whitelist.add.success": "§f\uDB81\uDC28§r 已将%s加入白名单§r",
    "commands.whitelist.remove.success": "§f\uDB81\uDC29§r 已将%s移出白名单§r",
    "commands.whitelist.reloaded": "§f\uDB81\uDC4A§r 已重新读取白名单§r",
    "commands.effect.give.success.single": "§f\uDB81\uDC35§r 已将%s效果应用于%s§r",
    "commands.effect.give.success.multiple": "§f\uDB81\uDC35§r 已将%s效果应用于%s个对象§r",
    "commands.effect.clear.everything.success.single": "§f\uDB81\uDC35§r 已移除%s的所有效果§r",
    "commands.effect.clear.everything.success.multiple": "§f\uDB81\uDC35§r 已移除%s个对象的所有效果§r",
    "commands.effect.clear.specific.success.single": "§f\uDB81\uDC35§r 已移除%2$s的%1$s效果§r",
    "commands.effect.clear.specific.success.multiple": "§f\uDB81\uDC35§r 已移除%2$s个对象的%1$s效果§r",
    "commands.particle.success": "§f\uDB81\uDC36§r 正在显示粒子%s§r",
    "commands.weather.set.clear": "§f\uDB81\uDC37§r 天气已设为晴天§r",
    "commands.weather.set.rain": "§f\uDB81\uDC38§r 天气已设为雨天§r",
    "commands.weather.set.thunder": "§f\uDB81\uDC39§r 天气已设为雷雨§r",
    "commands.time.query": "§f\uDB81\uDC3A§r 当前时间为%s§r",
    "commands.time.set": "§f\uDB81\uDC3A§r 已将时间设为%s§r",
    "commands.op.success": "§f\uDB81\uDC3B§r 已将%s设为服务器管理员§r",
    "commands.deop.success": "§f\uDB81\uDC3C§r %s不再是服务器管理员了§r",
    "commands.data.entity.modified": "§f\uDB81\uDC3D§r 已修改%s的实体数据§r",
    "commands.data.entity.query": "§f\uDB81\uDC3D§r %s拥有以下实体数据：%s§r",
    "commands.data.entity.get": "§f\uDB81\uDC3D§r %2$s的%1$s在乘以倍率%3$s后的值是%4$s§r",
    "commands.data.block.modified": "§f\uDB81\uDC3D§r 已修改%s, %s, %s处的方块数据§r",
    "commands.data.block.query": "§f\uDB81\uDC3D§r %s, %s, %s拥有以下方块数据：%s§r",
    "commands.data.block.get": "§f\uDB81\uDC3D§r 位于%2$s, %3$s, %4$s的方块的%1$s乘以%5$s倍率后的值为%6$s§r",
    "commands.data.storage.modified": "§f\uDB81\uDC3D§r 已修改存储%s§r",
    "commands.data.storage.query": "§f\uDB81\uDC3D§r 存储%s含有以下内容：%s§r",
    "commands.data.storage.get": "§f\uDB81\uDC3D§r 在存储%2$s中的%1$s在乘以倍率%3$s后的值是%4$s§r",
    "commands.spectate.success.stopped": "§f\uDB81\uDC3E§r 不再旁观实体§r",
    "commands.spectate.success.started": "§f\uDB81\uDC3E§r 正在旁观%s§r",
    "commands.place.feature.failed": "§f\uDB81\uDC3F§r 放置地物失败§r",
    "commands.place.feature.invalid": "§f\uDB81\uDC3F§r 没有类型为“%s”的地物§r",
    "commands.place.feature.success": "§f\uDB81\uDC3F§r 已在%2$s, %3$s, %4$s处放置“%1$s”§r",
    "commands.place.jigsaw.failed": "§f\uDB81\uDC40§r 生成拼图失败§r",
    "commands.place.jigsaw.invalid": "§f\uDB81\uDC40§r 没有类型为“%s”的模板池§r",
    "commands.place.jigsaw.success": "§f\uDB81\uDC40§r 已在%s, %s, %s处生成拼图§r",
    "commands.place.structure.failed": "§f\uDB81\uDC41§r 放置结构失败§r",
    "commands.place.structure.invalid": "§f\uDB81\uDC41§r 没有类型为“%s”的结构§r",
    "commands.place.structure.success": "§f\uDB81\uDC41§r 已在%2$s, %3$s, %4$s处生成结构“%1$s”§r",
    "commands.place.template.failed": "§f\uDB81\uDC42§r 放置模板失败§r",
    "commands.place.template.invalid": "§f\uDB81\uDC42§r 没有ID为“%s”的模板§r",
    "commands.place.template.success": "§f\uDB81\uDC42§r 已在%2$s, %3$s, %4$s处加载模板“%1$s”§r",
    "commands.place.feature.failed": "§f\uDB81\uDC43§r 放置地物失败§r",
    "commands.place.feature.invalid": "§f\uDB81\uDC43§r 没有类型为“%s”的地物§r",
    "commands.locate.poi.not_found": "§f\uDB81\uDC43§r 无法在合理距离内找到类型为“%s”的兴趣点§r",
    "commands.locate.biome.not_found": "§f\uDB81\uDC43§r 无法在合理距离内找到类型为“%s”的生物群系§r",
    "commands.locate.structure.not_found": "§f\uDB81\uDC43§r 无法在附近找到类型为“%s”的结构§r",
    "commands.locate.structure.invalid": "§f\uDB81\uDC43§r 没有类型为“%s”的结构§r",
    "slot.unknown": "§f\uDB81\uDC43§r 未知的槽位“%s”§r",
    "item_modifier.unknown": "§f\uDB81\uDC43§r 未知的物品修饰器：%s§r",
    "commands.item.target.not_a_container": "§f\uDB81\uDC43§r 在目标位置%s, %s, %s上的不是一个容器§r",
    "commands.item.source.not_a_container": "§f\uDB81\uDC43§r 在来源位置%s, %s, %s上的不是一个容器§r",
    "commands.item.target.no_such_slot": "§f\uDB81\uDC43§r 对象没有%s槽位§r",
    "commands.item.source.no_such_slot": "§f\uDB81\uDC43§r 来源没有%s槽位§r",
    "commands.item.target.no_changes": "§f\uDB81\uDC43§r 没有对象在%s槽位接受了物品§r",
    "commands.item.target.no_changed.known_item": "§f\uDB81\uDC43§r 没有对象在%2$s槽位接受了物品%1$s§r",
    "commands.spectate.not_spectator": "§f\uDB81\uDC43§r %s尚未处于旁观模式§r",
    "commands.spectate.self": "§f\uDB81\uDC43§r 不能旁观自己§r",
    "commands.datapack.unknown": "§f\uDB81\uDC43§r 未知的数据包 “%s”§r",
    "commands.datapack.enable.failed": "§f\uDB81\uDC43§r 数据包“%s”已经启用！§r",
    "commands.datapack.disable.failed": "§f\uDB81\uDC43§r 数据包“%s”并未启用！§r",
    "commands.data.get.invalid": "§f\uDB81\uDC43§r 无法获取%s，只接受数字标签§r",
    "commands.data.get.unknown": "§f\uDB81\uDC43§r 无法获取%s，标签不存在§r",
    "commands.data.block.invalid": "§f\uDB81\uDC43§r 目标方块不是方块实体§r",
    "commands.data.merge.failed": "§f\uDB81\uDC43§r 无变化，所指定的属性已有这些值§r",
    "commands.data.modify.expected_list": "§f\uDB81\uDC43§r 应为列表，实际为：%s§r",
    "commands.data.modify.expected_object": "§f\uDB81\uDC43§r 应为对象，实际为：%s§r",
    "commands.data.modify.invalid_index": "§f\uDB81\uDC43§r 无效的列表索引：%s§r",
    "commands.data.get.multiple": "§f\uDB81\uDC43§r 该参数只接受单个NBT值§r",
    "commands.data.entity.invalid": "§f\uDB81\uDC43§r 无法修改玩家数据§r",
    "commands.reload.failure": "§f\uDB81\uDC43§r 重新加载失败，保留原有数据§r",
    "commands.scoreboard.players.list.entity.empty": "§f\uDB81\uDC43§r %s无可显示的分数§r",
    "commands.scoreboard.players.list.empty": "§f\uDB81\uDC43§r 没有正被追踪的实体§r",
    "commands.scoreboard.players.get.null": "§f\uDB81\uDC43§r 无法获取%2$s的%1$s的值，其尚未被赋值§r",
    "argument.scoreboardDisplaySlot.invalid": "§f\uDB81\uDC43§r 未知的显示位置“%s”§r",
    "commands.scoreboard.objectives.add.duplicate": "§f\uDB81\uDC43§r 已经存在同名记分项§r",
    "commands.scoreboard.objectives.display.alreadyEmpty": "§f\uDB81\uDC43§r 无变化，该显示位置本就是空的§r",
    "commands.scoreboard.objectives.display.alreadySet": "§f\uDB81\uDC43§r 无变化，该显示位置已经存在该记分项§r",
    "commands.scoreboard.players.enable.failed": "§f\uDB81\uDC43§r 无变化，触发器原已开启§r",
    "commands.scoreboard.players.enable.invalid": "§f\uDB81\uDC43§r 只能启用trigger类记分项§r",
    "commands.scoreboard.objectives.list.empty": "§f\uDB81\uDC43§r 不存在任何记分项§r",
    "commands.scoreboard.objectives.list.success": "§f\uDB81\uDC43§r 共有%s个记分项：%s§r",
    "commands.trigger.failed.unprimed": "§f\uDB81\uDC43§r 你尚无法触发这个记分项§r",
    "commands.trigger.failed.invalid": "§f\uDB81\uDC43§r 你只能触发“trigger”类型的记分项§r",
    "commands.tag.add.failed": "§f\uDB81\uDC43§r 对象已拥有此标签或拥有过多标签§r",
    "commands.tag.remove.failed": "§f\uDB81\uDC43§r 对象没有这个标签§r",
    "commands.worldborder.center.failed": "§f\uDB81\uDC43§r 无变化，世界边界中心点已经在该处§r",
    "commands.worldborder.set.failed.nochange": "§f\uDB81\uDC43§r 无变化，世界边界已经是此大小§r",
    "commands.worldborder.set.failed.small": "§f\uDB81\uDC43§r 世界边界的宽度不能小于1格§r",
    "commands.worldborder.set.failed.big": "§f\uDB81\uDC43§r 世界边界的宽度不能大于%s格§r",
    "commands.worldborder.set.failed.far": "§f\uDB81\uDC43§r 世界边界的位置不能远于%s格§r",
    "commands.worldborder.warning.time.failed": "§f\uDB81\uDC43§r 无变化，世界边界警告时间已经是此时长§r",
    "commands.worldborder.warning.distance.failed": "§f\uDB81\uDC43§r 无变化，世界边界伤害警告区已经是此距离§r",
    "commands.worldborder.damage.buffer.failed": "§f\uDB81\uDC43§r 无变化，世界边界伤害缓冲区已经是此距离§r",
    "commands.worldborder.damage.amount.failed": "§f\uDB81\uDC43§r 无变化，世界边界伤害已经是此值§r",
    "commands.teleport.invalidPosition": "§f\uDB81\uDC43§r 无效的传送坐标§r",
    "commands.pardonip.invalid": "§f\uDB81\uDC43§r 无效的IP地址§r",
    "commands.pardonip.failed": "§f\uDB81\uDC43§r 无变化，该IP地址未被封禁§r",
    "commands.setblock.failed": "§f\uDB81\uDC43§r 无法放置方块§r",
    "commands.spreadplayers.failed.teams": "§f\uDB81\uDC43§r %1$s支队伍未能围绕%2$s, %3$s分散（空间过小而实体过多，请将分散间距设为%4$s以下）§r",
    "commands.spreadplayers.failed.entities": "§f\uDB81\uDC43§r %1$s个实体未能围绕%2$s, %3$s分散（空间过小而实体过多，请将分散间距设为%4$s以下）§r",
    "commands.spreadplayers.failed.invalid.height": "§f\uDB81\uDC43§r 无效的maxHeight值：%s，应高于世界最小高度%s§r",
    "commands.whitelist.alreadyOn": "§f\uDB81\uDC43§r 白名单原已开启§r",
    "commands.whitelist.alreadyOff": "§f\uDB81\uDC43§r 白名单原已关闭§r",
    "commands.whitelist.add.failed": "§f\uDB81\uDC43§r 玩家已在白名单内§r",
    "commands.whitelist.remove.failed": "§f\uDB81\uDC43§r 玩家不在白名单内§r",
    "commands.summon.failed": "§f\uDB81\uDC43§r 无法召唤实体§r",
    "commands.summon.failed.uuid": "§f\uDB81\uDC43§r UUID重复，无法召唤实体§r",
    "commands.summon.invalidPosition": "§f\uDB81\uDC43§r 无效的召唤坐标§r",
    "recipe.notFound": "§f\uDB81\uDC43§r 未知的配方：%s§r",
    "commands.recipe.give.failed": "§f\uDB81\uDC43§r 没有新配方被解锁§r",
    "commands.recipe.take.failed": "§f\uDB81\uDC43§r 没有可遗忘的配方§r",
    "commands.save.failed": "§f\uDB81\uDC43§r 无法保存游戏（磁盘空间是否足够？）§r",
    "commands.save.alreadyOff": "§f\uDB81\uDC43§r 已经关闭世界保存§r",
    "commands.save.alreadyOn": "§f\uDB81\uDC43§r 已经打开世界保存§r",
    "commands.schedule.cleared.failure": "§f\uDB81\uDC43§r 没有ID为%s的计划§r",
    "commands.schedule.same_tick": "§f\uDB81\uDC43§r 无法将函数计划在当前刻§r",
    "commands.jfr.dump.failed": "§f\uDB81\uDC43§r 无法转储JFR记录：%s§r",
    "commands.jfr.start.failed": "§f\uDB81\uDC43§r 无法开始JFR分析§r",
    "commands.perf.reportFailed": "§f\uDB81\uDC43§r 生成调试报告失败§r",
    "commands.perf.notRunning": "§f\uDB81\uDC43§r 性能分析器尚未启动§r",
    "commands.perf.alreadyRunning": "§f\uDB81\uDC43§r 性能分析器已在运行§r",
    "commands.particle.failed": "§f\uDB81\uDC43§r 该粒子无法被任何玩家看见§r",
    "commands.pardon.failed": "§f\uDB81\uDC43§r 无变化，该玩家未被封禁§r",
    "commands.deop.failed": "§f\uDB81\uDC43§r 无变化，此玩家不是管理员§r",
    "commands.op.failed": "§f\uDB81\uDC43§r 无变化，此玩家已是管理员§r",
    "commands.teammsg.failed.noteam": "§f\uDB81\uDC43§r 你必须在一支队伍内才能发出队伍消息§r",
    "commands.playsound.failed": "§f\uDB81\uDC43§r 声音过远而无法被听见§r",
    "commands.give.failed.toomanyitems": "§f\uDB81\uDC43§r 最多只能给予%s个%s§r",
    "commands.fill.toobig": "§f\uDB81\uDC43§r 指定区域内的方块太多（最大值为%s，指定值为%s）§r",
    "commands.fill.failed": "§f\uDB81\uDC43§r 没有方块被填充§r",
    "commands.experience.set.points.invalid": "§f\uDB81\uDC43§r 无法将此玩家的经验值设置为超过现有等级的最大值§r",
    "commands.enchant.failed.entity": "§f\uDB81\uDC43§r %s不是此命令的有效实体§r",
    "commands.enchant.failed.itemless": "§f\uDB81\uDC43§r %s未手持任何物品§r",
    "commands.enchant.failed.incompatible": "§f\uDB81\uDC43§r %s不支持此魔咒§r",
    "commands.enchant.failed.level": "§f\uDB81\uDC43§r %s高于该魔咒支持的最高等级%s§r",
    "commands.enchant.failed": "§f\uDB81\uDC43§r 无变化，对象未持有物品或其不支持此魔咒§r",
    "particle.notFound": "§f\uDB81\uDC43§r 未知的粒子：%s§r",
    "commands.effect.give.failed": "§f\uDB81\uDC43§r 无法应用此效果（对象对效果免疫，或已有更强的效果）§r",
    "commands.effect.clear.everything.failed": "§f\uDB81\uDC43§r 对象没有可以移除的效果§r",
    "commands.effect.clear.specific.failed": "§f\uDB81\uDC43§r 对象没有指定效果§r",
    "commands.drop.no_held_items": "§f\uDB81\uDC43§r 该实体无法持有任何物品§r",
    "commands.drop.no_loot_table": "§f\uDB81\uDC43§r 实体%s没有战利品表§r",
    "commands.difficulty.failure": "§f\uDB81\uDC43§r 难度未变，它原来就是%s§r",
    "commands.clone.overlap": "§f\uDB81\uDC43§r 源区域和目标区域不能重叠§r",
    "commands.clone.failed": "§f\uDB81\uDC43§r 未复制任何方块§r",
    "commands.clone.toobig": "§f\uDB81\uDC43§r 指定区域内的方块太多（最大值为%s，指定值为%s）§r",
    "clear.failed.single": "§f\uDB81\uDC43§r 未能从玩家%s找到任何物品§r",
    "clear.failed.multiple": "§f\uDB81\uDC43§r 未能从%s名玩家找到任何物品§r",
    "commands.forceload.toobig": "§f\uDB81\uDC43§r 指定区域内区块过多（最大值为%s，指定值为%s）§r",
    "commands.forceload.removed.failure": "§f\uDB81\uDC43§r 没有强制加载的区块被移除§r",
    "commands.forceload.added.none": "§f\uDB81\uDC43§r 在%s中未找到强制加载的区块§r",
    "commands.forceload.query.failure": "§f\uDB81\uDC43§r 在%2$s中%1$s内的区块未被标记为强制加载§r",
    "commands.forceload.added.failure": "§f\uDB81\uDC43§r 没有被标记为强制加载的区块§r",
    "commands.attribute.failed.entity": "§f\uDB81\uDC43§r %s不是此命令的有效实体§r",
    "commands.attribute.failed.no_attribute": "§f\uDB81\uDC43§r 实体%s没有属性%s§r",
    "commands.attribute.failed.no_modifier": "§f\uDB81\uDC43§r 实体%2$s的属性%1$s无修饰符%3$s§r",
    "commands.attribute.failed.modifier_already_present": "§f\uDB81\uDC43§r 实体%3$s的属性%2$s已存在修饰符%1$s§r",
    "advancement.advancementNotFound": "§f\uDB81\uDC43§r 未知的进度：%s§r",
    "commands.advancement.criterionNotFound": "§f\uDB81\uDC43§r 进度%1$s并不包含条件“%2$s”§r",
    "commands.publish.alreadyPublished": "§f\uDB81\uDC43§r 已存在开放于%s端口的多人游戏§r",
    "commands.publish.failed": "§f\uDB81\uDC43§r 无法建立本地游戏§r",
    "commands.team.list.teams.empty": "§f\uDB81\uDC43§r 没有队伍存在§r",
    "team.notFound": "§f\uDB81\uDC43§r 未知的队伍“%s”§r",
    "commands.team.add.duplicate": "§f\uDB81\uDC43§r 已经存在同名队伍§r",
    "commands.team.empty.unchanged": "§f\uDB81\uDC43§r 无变化，该队伍本就是空的§r",
    "commands.team.option.color.unchanged": "§f\uDB81\uDC43§r 无变化，此队伍本就为此颜色§r",
    "commands.team.option.name.unchanged": "§f\uDB81\uDC43§r 无变化，此队伍本就为该名称§r",
    "commands.team.option.friendlyfire.alreadyEnabled": "§f\uDB81\uDC43§r 无变化，友军伤害本就在此队伍上启用§r",
    "commands.team.option.friendlyfire.alreadyDisabled": "§f\uDB81\uDC43§r 无变化，友军伤害本就在此队伍上禁用§r",
    "commands.team.option.seeFriendlyInvisibles.alreadyEnabled": "§f\uDB81\uDC43§r 无变化，此队伍本就可以看见隐身的队友§r",
    "commands.team.option.seeFriendlyInvisibles.alreadyDisabled": "§f\uDB81\uDC43§r 无变化，此队伍本就不可看见隐身的队友§r",
    "commands.team.option.nametagVisibility.unchanged": "§f\uDB81\uDC43§r 无变化，名称标签的可见性已经是此值§r",
    "commands.team.option.deathMessageVisibility.unchanged": "§f\uDB81\uDC43§r 无变化，死亡消息的可见性已经是此值§r",
    "commands.team.option.collisionRule.unchanged": "§f\uDB81\uDC43§r 无变化，碰撞规则已经是此值§r",
    "commands.place.jigsaw.failed": "§f\uDB81\uDC43§r 生成拼图失败§r",
    "commands.place.jigsaw.invalid": "§f\uDB81\uDC43§r 没有类型为“%s”的模板池§r",
    "structure_block.size_failure": "§f\uDB81\uDC43§r 无法检测结构大小。请放置与结构名称对应的角落结构方块§r",
    "structure_block.load_not_found": "§f\uDB81\uDC43§r 不存在名为“%s”的结构 §r",
    "structure_block.save_failure": "§f\uDB81\uDC43§r 无法保存结构“%s”§r",
    "structure_block.invalid_structure_name": "§f\uDB81\uDC43§r 无效的结构名“%s”§r",
    "parsing.quote.expected.start": "§f\uDB81\uDC43§r 字符串开端应有引号§r",
    "parsing.quote.expected.end": "§f\uDB81\uDC43§r 字符串引号不成对§r",
    "parsing.quote.escape": "§f\uDB81\uDC43§r 引号内的字符串包含无效的转义序列“\\%s”§r",
    "parsing.bool.invalid": "§f\uDB81\uDC43§r 无效的布尔型数据，应为“true”或“false”却出现了“%s”§r",
    "parsing.int.invalid": "§f\uDB81\uDC43§r 无效的整型数据“%s”§r",
    "parsing.int.expected": "§f\uDB81\uDC43§r 应为整型§r",
    "parsing.long.invalid": "§f\uDB81\uDC43§r 无效的长整型数据“%s”§r",
    "parsing.long.expected": "§f\uDB81\uDC43§r 应为长整型§r",
    "command.exception": "§f\uDB81\uDC43§r 无法解析命令：%s§r",
    "parsing.double.invalid": "§f\uDB81\uDC43§r 无效的双精度浮点型数据“%s”§r",
    "parsing.double.expected": "§f\uDB81\uDC43§r 应为双精度浮点型§r",
    "parsing.float.invalid": "§f\uDB81\uDC43§r 无效的浮点型数据“%s”§r",
    "parsing.float.expected": "§f\uDB81\uDC43§r 应为浮点型§r",
    "parsing.bool.expected": "§f\uDB81\uDC43§r 应为布尔型§r",
    "parsing.expected": "§f\uDB81\uDC43§r 缺少“%s”§r",
    "command.unknown.command": "§f\uDB81\uDC43§r 未知或不完整的命令，错误见下§r",
    "command.unknown.argument": "§f\uDB81\uDC43§r 错误的命令参数§r",
    "command.expected.separator": "§f\uDB81\uDC43§r 参数后应有空格分隔，但发现了紧邻的数据§r",
    "argument.double.low": "§f\uDB81\uDC43§r 双精度浮点型数据不能小于%s，但发现了%s§r",
    "argument.double.big": "§f\uDB81\uDC43§r 双精度浮点型数据不能大于%s，但发现了%s§r",
    "argument.float.low": "§f\uDB81\uDC43§r 浮点型数据不能小于%s，但发现了%s§r",
    "argument.float.big": "§f\uDB81\uDC43§r 浮点型数据不能大于%s，但发现了%s§r",
    "argument.integer.low": "§f\uDB81\uDC43§r 整型数据不能小于%s，但发现了%s§r",
    "argument.integer.big": "§f\uDB81\uDC43§r 整型数据不能大于%s，但发现了%s§r",
    "argument.long.low": "§f\uDB81\uDC43§r 长整型数据不能小于%s，但发现了%s§r",
    "argument.long.big": "§f\uDB81\uDC43§r 长整型数据不能大于%s，但发现了%s§r",
    "argument.literal.incorrect": "§f\uDB81\uDC43§r 应为字面量%s§r",
    "commands.execute.conditional.fail": "§f\uDB81\uDC43§r 测试失败§r",
    "commands.execute.conditional.fail_count": "§f\uDB81\uDC43§r 测试失败，计数：%s§r",
    "commands.execute.blocks.toobig": "§f\uDB81\uDC43§r 指定区域内的方块太多（最大值为%s，指定值为%s）§r",
    "arguments.function.tag.unknown": "§f\uDB81\uDC43§r 未知的函数标签“%s”§r",
    "arguments.function.unknown": "§f\uDB81\uDC43§r 未知的函数%s§r",
    "arguments.item.overstacked": "§f\uDB81\uDC43§r %s只可以堆叠到%s§r",
    "argument.item.id.invalid": "§f\uDB81\uDC43§r 未知的物品“%s”§r",
    "arguments.item.tag.unknown": "§f\uDB81\uDC43§r 未知的物品标签“%s”§r",
    "argument.entity.selector.unknown": "§f\uDB81\uDC43§r 未知的选择器类型“%s”§r",
    "argument.entity.options.valueless": "§f\uDB81\uDC43§r 选项“%s”应有值§r",
    "argument.entity.options.unknown": "§f\uDB81\uDC43§r 未知的选项“%s”§r",
    "argument.entity.options.inapplicable": "§f\uDB81\uDC43§r “%s”选项不适用于这里§r",
    "argument.entity.options.sort.irreversible": "§f\uDB81\uDC43§r 无效或未知的排序类型“%s”§r",
    "argument.entity.options.mode.invalid": "§f\uDB81\uDC43§r 无效或未知的游戏模式“%s”§r",
    "argument.entity.options.type.invalid": "§f\uDB81\uDC43§r 无效或未知的实体类型“%s”§r",
    "argument.nbt.list.mixed": "§f\uDB81\uDC43§r 无法将%s插入%s的列表§r",
    "argument.nbt.array.mixed": "§f\uDB81\uDC43§r 无法将%s插入%s§r",
    "argument.nbt.array.invalid": "§f\uDB81\uDC43§r 无效的数组类型“%s”§r",
    "arguments.block.tag.unknown": "§f\uDB81\uDC43§r 未知的方块标签“%s”§r",
    "argument.block.id.invalid": "§f\uDB81\uDC43§r 未知的方块类型“%s”§r",
    "argument.block.property.unknown": "§f\uDB81\uDC43§r 方块%s没有属性“%s”§r",
    "argument.block.property.duplicate": "§f\uDB81\uDC43§r “%s”属性只能给%s设置一次§r",
    "argument.block.property.invalid": "§f\uDB81\uDC43§r %1$s的%3$s属性不能被设为“%2$s”§r",
    "argument.block.property.novalue": "§f\uDB81\uDC43§r 方块%s上的属性“%s”必须要有值§r",
    "predicate.unknown": "§f\uDB81\uDC43§r 未知的谓词：%s§r",
    "argument.id.unknown": "§f\uDB81\uDC43§r 未知的ID：%s§r",
    "arguments.objective.notFound": "§f\uDB81\uDC43§r 未知的记分项“%s”§r",
    "arguments.objective.readonly": "§f\uDB81\uDC43§r 记分项“%s”为只读类型§r",
    "argument.criteria.invalid": "§f\uDB81\uDC43§r 未知的准则“%s”§r",
    "argument.color.invalid": "§f\uDB81\uDC43§r 未知的颜色“%s”§r",
    "argument.dimension.invalid": "§f\uDB81\uDC43§r 未知的维度“%s”§r",
    "argument.component.invalid": "§f\uDB81\uDC43§r 无效的聊天组件： %s§r",
    "argument.anchor.invalid": "§f\uDB81\uDC43§r 无效的实体锚点%s§r",
    "argument.range.empty": "§f\uDB81\uDC43§r 应为值或取值范围§r",
    "argument.range.ints": "§f\uDB81\uDC43§r 只允许整数，不允许小数§r",
    "argument.range.swapped": "§f\uDB81\uDC43§r 最小值不能大于最大值§r",
    "permissions.requires.player": "§f\uDB81\uDC43§r 需要一名玩家来执行此命令§r",
    "permissions.requires.entity": "§f\uDB81\uDC43§r 需要一个实体来执行此命令§r",
    "argument.angle.incomplete": "§f\uDB81\uDC43§r 不完整（应有1个角度）§r",
    "argument.angle.invalid": "§f\uDB81\uDC43§r 无效的角度§r",
    "argument.entity.toomany": "§f\uDB81\uDC43§r 只允许一个实体，但提供的选择器允许多个实体§r",
    "argument.player.toomany": "§f\uDB81\uDC43§r 只允许一名玩家，但提供的选择器允许多名玩家§r",
    "argument.player.entities": "§f\uDB81\uDC43§r 只有玩家会受此命令的影响，但提供的选择器包括其他实体§r",
    "argument.entity.notfound.entity": "§f\uDB81\uDC43§r 未找到实体§r",
    "argument.entity.notfound.player": "§f\uDB81\uDC43§r 未找到玩家§r",
    "argument.player.unknown": "§f\uDB81\uDC43§r 该玩家不存在§r",
    "arguments.nbtpath.node.invalid": "§f\uDB81\uDC43§r 无效的NBT路径元素§r",
    "arguments.nbtpath.nothing_found": "§f\uDB81\uDC43§r 没有与%s相匹配的元素§r",
    "arguments.operation.invalid": "§f\uDB81\uDC43§r 无效的操作§r",
    "arguments.operation.div0": "§f\uDB81\uDC43§r 不能除以零§r",
    "argument.scoreHolder.empty": "§f\uDB81\uDC43§r 找不到与分数关联的持有者§r",
    "argument.block.tag.disallowed": "§f\uDB81\uDC43§r 无法在此使用标签，只允许使用实际的方块§r",
    "argument.block.property.unclosed": "§f\uDB81\uDC43§r 方块属性应以]结束§r",
    "argument.pos.unloaded": "§f\uDB81\uDC43§r 该位置尚未被加载§r",
    "argument.pos.outofworld": "§f\uDB81\uDC43§r 该位置已超出此世界！§r",
    "argument.pos.outofbounds": "§f\uDB81\uDC43§r 该位置超出了允许的范围。§r",
    "argument.rotation.incomplete": "§f\uDB81\uDC43§r 不完整（应有2个坐标）§r",
    "arguments.swizzle.invalid": "§f\uDB81\uDC43§r 无效的坐标组合，需要“x”、“y”和“z”的组合§r",
    "argument.pos2d.incomplete": "§f\uDB81\uDC43§r 不完整（应有2个坐标）§r",
    "argument.pos3d.incomplete": "§f\uDB81\uDC43§r 不完整（应有3个坐标）§r",
    "argument.pos.mixed": "§f\uDB81\uDC43§r 不能混用世界与局部坐标（必须全部用^或都不使用）§r",
    "argument.pos.missing.double": "§f\uDB81\uDC43§r 应为一个坐标§r",
    "argument.pos.missing.int": "§f\uDB81\uDC43§r 应为一个方块的位置§r",
    "argument.item.tag.disallowed": "§f\uDB81\uDC43§r 无法在此使用标签，只允许使用实际的物品§r",
    "argument.entity.invalid": "§f\uDB81\uDC43§r 无效的名称或UUID§r",
    "argument.entity.selector.missing": "§f\uDB81\uDC43§r 缺少选择器类型§r",
    "argument.entity.selector.not_allowed": "§f\uDB81\uDC43§r 不能使用选择器§r",
    "argument.entity.options.unterminated": "§f\uDB81\uDC43§r 选项的方括号不成对§r",
    "argument.entity.options.distance.negative": "§f\uDB81\uDC43§r 距离不能为负§r",
    "argument.entity.options.level.negative": "§f\uDB81\uDC43§r 等级不应该为负数§r",
    "argument.entity.options.limit.toosmall": "§f\uDB81\uDC43§r 限制必须至少为1§r",
    "argument.nbt.trailing": "§f\uDB81\uDC43§r 多余的尾随数据§r",
    "argument.nbt.expected.key": "§f\uDB81\uDC43§r 需要键§r",
    "argument.nbt.expected.value": "§f\uDB81\uDC43§r 需要值§r",
    "argument.id.invalid": "§f\uDB81\uDC43§r 无效的ID§r",
    "argument.time.invalid_unit": "§f\uDB81\uDC43§r 无效的单位§r",
    "argument.time.invalid_tick_count": "§f\uDB81\uDC43§r 刻数必须为非负数§r",
    "argument.enum.invalid": "§f\uDB81\uDC43§r 无效的值“%s”§r",
    "commands.banip.invalid": "§f\uDB81\uDC43§r 无效的IP地址或未知的玩家§r",
    "commands.banip.failed": "§f\uDB81\uDC43§r 无变化，该IP地址已被封禁§r",
    "commands.ban.failed": "§f\uDB81\uDC43§r 无变化，该玩家已被封禁§r",
    "argument.uuid.invalid": "§f\uDB81\uDC43§r 无效的UUID§r",
    "command.context.here": "§f\uDB81\uDC43§r <--[此处]§r",
    "command.context.parse_error": "§f\uDB81\uDC43§r %s，位于第%s个字符：%s§r",
    "commands.execute.conditional.pass": "§f\uDB81\uDC44§r 测试通过§r",
    "commands.execute.conditional.pass_count": "§f\uDB81\uDC44§r 测试通过，计数：%s§r"
}