{
    "advancement.advancementNotFound": "§f\uDB81\uDC43§r 未知進度：%s§r",
    "argument.anchor.invalid": "§f\uDB81\uDC43§r 無效實體錨點位置 %s§r",
    "argument.angle.incomplete": "§f\uDB81\uDC43§r 不完整（應有 1 個角度）§r",
    "argument.angle.invalid": "§f\uDB81\uDC43§r 無效角度§r",
    "argument.block.id.invalid": "§f\uDB81\uDC43§r 未知方塊類型「%s」§r",
    "argument.block.property.duplicate": "§f\uDB81\uDC43§r 「%s」屬性僅可為 %s 設置一次§r",
    "argument.block.property.invalid": "§f\uDB81\uDC43§r %s 方塊不接受以「%s」作為 %s 屬性§r",
    "argument.block.property.novalue": "§f\uDB81\uDC43§r 應為方塊 %s 內「%s」屬性必須要有值§r",
    "argument.block.property.unclosed": "§f\uDB81\uDC43§r 方塊狀態屬性結尾應為 ]§r",
    "argument.block.property.unknown": "§f\uDB81\uDC43§r %s 方塊並無屬性「%s」§r",
    "argument.block.tag.disallowed": "§f\uDB81\uDC43§r 此處無法使用標籤，僅用於實際方塊§r",
    "argument.color.invalid": "§f\uDB81\uDC43§r 未知顏色「%s」§r",
    "argument.component.invalid": "§f\uDB81\uDC43§r 無效聊天元件：%s§r",
    "argument.criteria.invalid": "§f\uDB81\uDC43§r 未知條件「%s」§r",
    "argument.dimension.invalid": "§f\uDB81\uDC43§r 未知維度「%s」§r",
    "argument.double.big": "§f\uDB81\uDC43§r 雙精確度值不得多於 %s，惟發現 %s§r",
    "argument.double.low": "§f\uDB81\uDC43§r 雙精確度值不得少於 %s，惟發現 %s§r",
    "argument.entity.invalid": "§f\uDB81\uDC43§r 無效名稱或 UUID§r",
    "argument.entity.notfound.entity": "§f\uDB81\uDC43§r 未發現任何實體§r",
    "argument.entity.notfound.player": "§f\uDB81\uDC43§r 未發現任何玩家§r",
    "argument.entity.options.distance.negative": "§f\uDB81\uDC43§r 距離不應為負數§r",
    "argument.entity.options.inapplicable": "§f\uDB81\uDC43§r 此處不適用「%s」選項§r",
    "argument.entity.options.level.negative": "§f\uDB81\uDC43§r 等級不應為負數§r",
    "argument.entity.options.limit.toosmall": "§f\uDB81\uDC43§r 限制必須至少為 1§r",
    "argument.entity.options.mode.invalid": "§f\uDB81\uDC43§r 遊戲模式「%s」無效或未知§r",
    "argument.entity.options.sort.irreversible": "§f\uDB81\uDC43§r 排序類型「%s」無效或未知§r",
    "argument.entity.options.type.invalid": "§f\uDB81\uDC43§r 實體類型「%s」無效或未知§r",
    "argument.entity.options.unknown": "§f\uDB81\uDC43§r 未知選項「%s」§r",
    "argument.entity.options.unterminated": "§f\uDB81\uDC43§r 選項應有結尾§r",
    "argument.entity.options.valueless": "§f\uDB81\uDC43§r 選項「%s」應為數值§r",
    "argument.entity.selector.missing": "§f\uDB81\uDC43§r 缺少選擇器類型§r",
    "argument.entity.selector.not_allowed": "§f\uDB81\uDC43§r 選擇器無法使用§r",
    "argument.entity.selector.unknown": "§f\uDB81\uDC43§r 未知選擇器類型「%s」§r",
    "argument.entity.toomany": "§f\uDB81\uDC43§r 僅接受單一實體，惟所提供選擇器允許多於一個實體§r",
    "argument.enum.invalid": "§f\uDB81\uDC43§r 無效數值「%s」§r",
    "argument.float.big": "§f\uDB81\uDC43§r 浮點值不得多於 %s，惟發現 %s§r",
    "argument.float.low": "§f\uDB81\uDC43§r 浮點值不得少於 %s，惟發現 %s§r",
    "argument.id.invalid": "§f\uDB81\uDC43§r 無效 ID§r",
    "argument.id.unknown": "§f\uDB81\uDC43§r 未知 ID：%s§r",
    "argument.integer.big": "§f\uDB81\uDC43§r 整數不得多於 %s，惟發現 %s§r",
    "argument.integer.low": "§f\uDB81\uDC43§r 整數不得少於 %s，惟發現 %s§r",
    "argument.item.id.invalid": "§f\uDB81\uDC43§r 未知物品「%s」§r",
    "argument.item.tag.disallowed": "§f\uDB81\uDC43§r 此處無法使用標籤，僅用於實際物品§r",
    "argument.literal.incorrect": "§f\uDB81\uDC43§r 應為字面變量 %s§r",
    "argument.long.big": "§f\uDB81\uDC43§r 長整數不得多於 %s，惟發現 %s§r",
    "argument.long.low": "§f\uDB81\uDC43§r 長整數不得少於 %s，惟發現 %s§r",
    "argument.nbt.array.invalid": "§f\uDB81\uDC43§r 無效陣列類型「%s」§r",
    "argument.nbt.array.mixed": "§f\uDB81\uDC43§r 無法將 %s 插入至 %s§r",
    "argument.nbt.expected.key": "§f\uDB81\uDC43§r 應為鍵值§r",
    "argument.nbt.expected.value": "§f\uDB81\uDC43§r 應為數值§r",
    "argument.nbt.list.mixed": "§f\uDB81\uDC43§r 無法將 %s 插入至列表 %s§r",
    "argument.nbt.trailing": "§f\uDB81\uDC43§r 多餘尾隨數據§r",
    "argument.player.entities": "§f\uDB81\uDC43§r 僅玩家受此命令影響，惟所提供選擇器包含其他實體§r",
    "argument.player.toomany": "§f\uDB81\uDC43§r 僅接受單一玩家，惟所提供選擇器允許多於一個玩家§r",
    "argument.player.unknown": "§f\uDB81\uDC43§r 此玩家不存在§r",
    "argument.pos.missing.double": "§f\uDB81\uDC43§r 應為一個坐標§r",
    "argument.pos.missing.int": "§f\uDB81\uDC43§r 應為一個方塊坐標§r",
    "argument.pos.mixed": "§f\uDB81\uDC43§r 不應混用世界與局部坐標（必須全部都用 ^ 或全部不使用）§r",
    "argument.pos.outofbounds": "§f\uDB81\uDC43§r 此位置超出容許範圍。§r",
    "argument.pos.outofworld": "§f\uDB81\uDC43§r 此位置位於世界之外！§r",
    "argument.pos.unloaded": "§f\uDB81\uDC43§r 此位置未被載入§r",
    "argument.pos2d.incomplete": "§f\uDB81\uDC43§r 不完整（應有 2 個坐標）§r",
    "argument.pos3d.incomplete": "§f\uDB81\uDC43§r 不完整（應有 3 個坐標）§r",
    "argument.range.empty": "§f\uDB81\uDC43§r 應為一個數值或一個數值範圍§r",
    "argument.range.ints": "§f\uDB81\uDC43§r 僅接受整數，不接受小數§r",
    "argument.range.swapped": "§f\uDB81\uDC43§r 最小值不應大於最大值§r",
    "argument.rotation.incomplete": "§f\uDB81\uDC43§r 不完整（應有 2 個坐標）§r",
    "argument.scoreHolder.empty": "§f\uDB81\uDC43§r 未發現分數相對應持有者§r",
    "argument.time.invalid_tick_count": "§f\uDB81\uDC43§r 刻數必須為非負數§r",
    "argument.time.invalid_unit": "§f\uDB81\uDC43§r 無效單位§r",
    "argument.uuid.invalid": "§f\uDB81\uDC43§r 無效 UUID§r",
    "arguments.block.tag.unknown": "§f\uDB81\uDC43§r 未知方塊標籤「%s」§r",
    "arguments.function.tag.unknown": "§f\uDB81\uDC43§r 未知函數標籤「%s」§r",
    "arguments.function.unknown": "§f\uDB81\uDC43§r 未知函數 %s§r",
    "arguments.item.overstacked": "§f\uDB81\uDC43§r %s 僅可堆疊至 %s§r",
    "arguments.item.tag.unknown": "§f\uDB81\uDC43§r 未知的物品標籤「%s」§r",
    "arguments.nbtpath.node.invalid": "§f\uDB81\uDC43§r 無效 NBT 路徑元素§r",
    "arguments.nbtpath.nothing_found": "§f\uDB81\uDC43§r 未發現與 %s 相符的元素§r",
    "arguments.objective.notFound": "§f\uDB81\uDC43§r 未知計分板目標「%s」§r",
    "arguments.objective.readonly": "§f\uDB81\uDC43§r 計分板目標「%s」僅限唯讀§r",
    "arguments.operation.div0": "§f\uDB81\uDC43§r 不應除以零§r",
    "arguments.operation.invalid": "§f\uDB81\uDC43§r 無效操作§r",
    "arguments.swizzle.invalid": "§f\uDB81\uDC43§r 無效搭配，應為「x」、「y」與「z」組合§r",
    "chat.type.advancement.challenge": "§f\uDB81\uDC48§r %s 已完成挑戰 %s§r",
    "chat.type.advancement.goal": "§f\uDB81\uDC48§r %s 達成了目標 %s§r",
    "chat.type.advancement.task": "§f\uDB81\uDC48§r %s 達成了進度 %s§r",
    "chat.type.announcement": "§f\uDB81\uDC26§r [%s] %s§r",
    "chat.type.text": "§f\uDB81\uDC20§r <%s> %s§r",
    "chat.type.text.narrate": "§f\uDB81\uDC25§r %s 説︰%s§r",
    "clear.failed.multiple": "§f\uDB81\uDC43§r %s 個玩家身上並無任何物品§r",
    "clear.failed.single": "§f\uDB81\uDC43§r 玩家 %s 身上並無任何物品§r",
    "command.exception": "§f\uDB81\uDC43§r 無法解析命令：%s§r",
    "command.expected.separator": "§f\uDB81\uDC43§r 引數結尾應為空白字符，惟發現有尾隨數據§r",
    "command.unknown.argument": "§f\uDB81\uDC43§r 命令引數不正確§r",
    "command.unknown.command": "§f\uDB81\uDC43§r 命令未知或不完整，錯誤如下：§r",
    "commands.advancement.criterionNotFound": "§f\uDB81\uDC43§r 進度 %1$s 不包含 '%2$s' 標準條件§r",
    "commands.advancement.grant.criterion.to.many.failure": "§f\uDB81\uDC43§r 無法將進度 %2$s 的條件「%1$s」賦予 %3$s 個玩家，因為所有人已擁有該條件§r",
    "commands.advancement.grant.criterion.to.many.success": "§f\uDB81\uDC48§r 已將進度 %2$s 的條件「%1$s」賦予 %3$s 個玩家§r",
    "commands.advancement.grant.criterion.to.one.failure": "§f\uDB81\uDC43§r 無法將進度 %2$s 的條件「%1$s」賦予 %3$s，因為其已擁有該條件§r",
    "commands.advancement.grant.criterion.to.one.success": "§f\uDB81\uDC48§r 已將進度 %2$s 的條件「%1$s」賦予 %3$s§r",
    "commands.advancement.grant.many.to.many.failure": "§f\uDB81\uDC43§r 無法將 %s 個進度賦予 %s 個玩家，因為所有人已達成所有指定進度§r",
    "commands.advancement.grant.many.to.many.success": "§f\uDB81\uDC48§r 已將 %s 個進度賦予 %s 個玩家§r",
    "commands.advancement.grant.many.to.one.failure": "§f\uDB81\uDC43§r 無法將 %s 個進度賦予 %s，因為進度已全部達成§r",
    "commands.advancement.grant.many.to.one.success": "§f\uDB81\uDC48§r 已將 %s 個進度賦予 %s§r",
    "commands.advancement.grant.one.to.many.failure": "§f\uDB81\uDC43§r 無法將進度 %s 賦予 %s 個玩家，因為所有人已達成進度§r",
    "commands.advancement.grant.one.to.many.success": "§f\uDB81\uDC48§r 已將進度 %s 賦予 %s 個玩家§r",
    "commands.advancement.grant.one.to.one.failure": "§f\uDB81\uDC43§r 無法將進度 %s 賦予 %s，因為進度已達成§r",
    "commands.advancement.grant.one.to.one.success": "§f\uDB81\uDC48§r 已將進度 %s 賦予 %s§r",
    "commands.advancement.revoke.criterion.to.many.failure": "§f\uDB81\uDC43§r 無法從 %3$s 個玩家身上撤銷進度 %2$s 尚未取得的條件「%1$s」§r",
    "commands.advancement.revoke.criterion.to.many.success": "§f\uDB81\uDC48§r 已撤銷 %3$s 個玩家的進度 %2$s 內的條件「%1$s」§r",
    "commands.advancement.revoke.criterion.to.one.failure": "§f\uDB81\uDC43§r 無法從 %3$s 身上撤銷進度 %2$s 尚未取得的條件「%1$s」§r",
    "commands.advancement.revoke.criterion.to.one.success": "§f\uDB81\uDC48§r 已撤銷 %3$s 的進度 %2$s 內的條件「%1$s」§r",
    "commands.advancement.revoke.many.to.many.failure": "§f\uDB81\uDC43§r 無法撤銷 %2$s 個玩家的 %1$s 個未達成進度§r",
    "commands.advancement.revoke.many.to.many.success": "§f\uDB81\uDC48§r 已撤銷 %2$s 個玩家的 %1$s 個進度§r",
    "commands.advancement.revoke.many.to.one.failure": "§f\uDB81\uDC43§r 無法撤銷 %2$s 的 %1$s 個未達成進度§r",
    "commands.advancement.revoke.many.to.one.success": "§f\uDB81\uDC48§r 已撤銷 %2$s 的 %1$s 個進度§r",
    "commands.advancement.revoke.one.to.many.failure": "§f\uDB81\uDC43§r 無法撤銷 %2$s 個玩家未達成的進度 %1$s§r",
    "commands.advancement.revoke.one.to.many.success": "§f\uDB81\uDC48§r 已撤銷 %2$s 個玩家的進度 %1$s§r",
    "commands.advancement.revoke.one.to.one.failure": "§f\uDB81\uDC43§r 無法從 %2$s 身上撤銷尚未取得的進度 %1$s§r",
    "commands.advancement.revoke.one.to.one.success": "§f\uDB81\uDC48§r 已撤銷 %2$s 的進度 %1$s§r",
    "commands.attribute.base_value.get.success": "§f\uDB81\uDC23§r 實體 %2$s 的屬性 %1$s 基礎值為 %3$s§r",
    "commands.attribute.base_value.reset.success": "§f\uDB81\uDC23§r 已將實體 %2$s 的屬性 %1$s 重設為預設值 %3$s§r",
    "commands.attribute.base_value.set.success": "§f\uDB81\uDC23§r 已將實體 %2$s 的屬性 %1$s 基礎值設為 %3$s§r",
    "commands.attribute.failed.entity": "§f\uDB81\uDC43§r %s 並非此命令的有效實體§r",
    "commands.attribute.failed.modifier_already_present": "§f\uDB81\uDC43§r 實體 %3$s 的屬性 %2$s 已存在修飾符 %1$s§r",
    "commands.attribute.failed.no_attribute": "§f\uDB81\uDC43§r 實體 %s 並無屬性 %s§r",
    "commands.attribute.failed.no_modifier": "§f\uDB81\uDC43§r 實體 %2$s 的屬性 %1$s 並無修飾符 %3$s§r",
    "commands.attribute.modifier.add.success": "§f\uDB81\uDC23§r 已為實體 %3$s 的屬性 %2$s 增添修飾符 %1$s§r",
    "commands.attribute.modifier.remove.success": "§f\uDB81\uDC23§r 已從實體 %3$s 的屬性 %2$s 內刪除修飾符 %1$s§r",
    "commands.attribute.modifier.value.get.success": "§f\uDB81\uDC23§r 實體 %3$s 在屬性 %2$s 內的修飾符 %1$s 值為 %4$s§r",
    "commands.attribute.value.get.success": "§f\uDB81\uDC23§r 實體 %2$s 的屬性 %1$s 值為 %3$s§r",
    "commands.ban.failed": "§f\uDB81\uDC43§r 未進行任何變更。此玩家已被封鎖§r",
    "commands.ban.success": "§f\uDB81\uDC50§r 已封鎖 %s：%s§r",
    "commands.banip.failed": "§f\uDB81\uDC43§r 未進行任何變更。此 IP 已被封鎖§r",
    "commands.banip.info": "§f\uDB81\uDC50§r 本次封鎖作用於 %s 個玩家：%s§r",
    "commands.banip.invalid": "§f\uDB81\uDC43§r IP 地址無效或未知玩家§r",
    "commands.banip.success": "§f\uDB81\uDC50§r 已封鎖 IP %s: %s§r",
    "commands.banlist.entry": "§f\uDB81\uDC50§r %s 被 %s 封鎖：%s§r",
    "commands.banlist.list": "§f\uDB81\uDC50§r 以下 %s 個玩家被封鎖：§r",
    "commands.banlist.none": "§f\uDB81\uDC50§r 並無被封鎖的玩家§r",
    "commands.bossbar.create.failed": "§f\uDB81\uDC43§r 已存在 ID 為 '%s' 的 Boss 狀態條§r",
    "commands.bossbar.create.success": "§f\uDB81\uDC2D§r 已建立自訂 Boss 狀態條 %s§r",
    "commands.bossbar.get.max": "§f\uDB81\uDC2D§r 自訂 Boss 狀態條 %s 的最大值為 %s§r",
    "commands.bossbar.get.players.none": "§f\uDB81\uDC2D§r 自訂 Boss 狀態條 %s 目前並無線上玩家§r",
    "commands.bossbar.get.players.some": "§f\uDB81\uDC2D§r 自訂 Boss 狀態條 %s 目前有 %s 位玩家在線上：%s§r",
    "commands.bossbar.get.value": "§f\uDB81\uDC2D§r 自訂 Boss 狀態條 %s 的數值為 %s§r",
    "commands.bossbar.get.visible.hidden": "§f\uDB81\uDC2D§r 自訂 Boss 狀態條 %s 目前隱藏§r",
    "commands.bossbar.get.visible.visible": "§f\uDB81\uDC2D§r 自訂 Boss 狀態條 %s 目前可見§r",
    "commands.bossbar.list.bars.none": "§f\uDB81\uDC2D§r 並無已啟用的自訂 Boss 狀態條§r",
    "commands.bossbar.list.bars.some": "§f\uDB81\uDC2D§r 已啟用的 %s 個自訂 Boss 狀態條為：%s§r",
    "commands.bossbar.remove.success": "§f\uDB81\uDC2D§r 已移除自訂 Boss 狀態條 %s§r",
    "commands.bossbar.set.color.success": "§f\uDB81\uDC2D§r 已變更自訂 Boss 狀態條 %s 的顏色§r",
    "commands.bossbar.set.color.unchanged": "§f\uDB81\uDC2D§r 未進行任何變更。此 Boss 狀態條已為此顏色§r",
    "commands.bossbar.set.max.success": "§f\uDB81\uDC2D§r 已將自訂 Boss 狀態條 %s 的最大值變更為 %s§r",
    "commands.bossbar.set.max.unchanged": "§f\uDB81\uDC2D§r 未進行任何變更。此 Boss 狀態條已為最大值§r",
    "commands.bossbar.set.name.success": "§f\uDB81\uDC2D§r 已重新命名自訂 Boss 狀態條 %s§r",
    "commands.bossbar.set.name.unchanged": "§f\uDB81\uDC2D§r 未進行任何變更。此 Boss 狀態條已為此名稱§r",
    "commands.bossbar.set.players.success.none": "§f\uDB81\uDC2D§r 自訂 Boss 狀態條 %s 上不再有任何玩家§r",
    "commands.bossbar.set.players.success.some": "§f\uDB81\uDC2D§r 自訂 Boss 狀態條 %s 目前有 %s 位玩家：%s§r",
    "commands.bossbar.set.players.unchanged": "§f\uDB81\uDC2D§r 未進行任何變更。玩家已經在此 Boss 狀態條中，無法加入或移除§r",
    "commands.bossbar.set.style.success": "§f\uDB81\uDC2D§r 已變更自訂 Boss 狀態條 %s 的樣式§r",
    "commands.bossbar.set.style.unchanged": "§f\uDB81\uDC2D§r 未進行任何變更。此 Boss 狀態條已為此樣式§r",
    "commands.bossbar.set.value.success": "§f\uDB81\uDC2D§r 已將自訂 Boss 狀態條 %s 的數值變更為 %s§r",
    "commands.bossbar.set.value.unchanged": "§f\uDB81\uDC2D§r 未進行任何變更。此 Boss 狀態條已為此數值§r",
    "commands.bossbar.set.visibility.unchanged.hidden": "§f\uDB81\uDC2D§r 未進行任何變更。此 Boss 狀態條已被隱藏§r",
    "commands.bossbar.set.visibility.unchanged.visible": "§f\uDB81\uDC2D§r 未進行任何變更。此 Boss 狀態條已設為可見§r",
    "commands.bossbar.set.visible.success.hidden": "§f\uDB81\uDC2D§r 已將自訂 Boss 狀態條 %s 設為隱藏§r",
    "commands.bossbar.set.visible.success.visible": "§f\uDB81\uDC2D§r 已將自訂 Boss 狀態條 %s 設為可見§r",
    "commands.bossbar.unknown": "§f\uDB81\uDC23§r 並無 ID 為「%s」的 Boss 狀態條§r",
    "commands.clear.success.multiple": "§f\uDB81\uDC23§r 已刪除 %2$s 個玩家的 %1$s 個物品§r",
    "commands.clear.success.single": "§f\uDB81\uDC23§r 已刪除玩家 %2$s 的 %1$s 個物品§r",
    "commands.clear.test.multiple": "§f\uDB81\uDC23§r 已從 %2$s 個玩家身上發現 %1$s 個相關物品§r",
    "commands.clear.test.single": "§f\uDB81\uDC23§r 已從玩家 %2$s 身上發現 %1$s 個相關物品§r",
    "commands.clone.failed": "§f\uDB81\uDC43§r 未複製任何方塊§r",
    "commands.clone.overlap": "§f\uDB81\uDC43§r 來源與目的區域不得重疊§r",
    "commands.clone.success": "§f\uDB81\uDC23§r 已成功複製 %s 個方塊§r",
    "commands.clone.toobig": "§f\uDB81\uDC43§r 指定區域內的方塊太多（最大值為 %s，指定值為 %s）§r",
    "commands.damage.invulnerable": "§f\uDB81\uDC43§r 目標對指定的傷害類型免疫§r",
    "commands.damage.success": "§f\uDB81\uDC49§r 已將 %s 傷害套用至 %s§r",
    "commands.data.block.get": "§f\uDB81\uDC3D§r 位於 %2$s, %3$s, %4$s 方塊上的 %1$s 乘上 %5$s 倍率後為 %6$s§r",
    "commands.data.block.invalid": "§f\uDB81\uDC43§r 指定方塊並非方塊實體§r",
    "commands.data.block.modified": "§f\uDB81\uDC3D§r 已變更位於 %s, %s, %s 的方塊數據§r",
    "commands.data.block.query": "§f\uDB81\uDC3D§r %s, %s, %s 擁有以下方塊數據：%s§r",
    "commands.data.entity.get": "§f\uDB81\uDC3D§r %2$s 的 %1$s 乘上 %3$s 的倍率後為 %4$s§r",
    "commands.data.entity.invalid": "§f\uDB81\uDC43§r 無法修改玩家數據§r",
    "commands.data.entity.modified": "§f\uDB81\uDC3D§r 已變更 %s 的實體數據§r",
    "commands.data.entity.query": "§f\uDB81\uDC3D§r %s 擁有以下實體數據：%s§r",
    "commands.data.get.invalid": "§f\uDB81\uDC43§r 無法獲取 %s，僅允許數字類型標籤§r",
    "commands.data.get.multiple": "§f\uDB81\uDC43§r 此引數僅接受單一 NBT 數值§r",
    "commands.data.get.unknown": "§f\uDB81\uDC43§r 無法獲得 %s，標籤不存在§r",
    "commands.data.merge.failed": "§f\uDB81\uDC43§r 未進行任何變更。指定的屬性已有此值§r",
    "commands.data.modify.expected_list": "§f\uDB81\uDC43§r 應為列表：當前值 %s§r",
    "commands.data.modify.expected_object": "§f\uDB81\uDC43§r 應為物件：當前值 %s§r",
    "commands.data.modify.expected_value": "§f\uDB81\uDC43§r 應為值：當前值 %s§r",
    "commands.data.modify.invalid_index": "§f\uDB81\uDC43§r 無效列表索引：%s§r",
    "commands.data.modify.invalid_substring": "§f\uDB81\uDC43§r 無效的子串索引：%s 至 %s§r",
    "commands.data.storage.get": "§f\uDB81\uDC3D§r 儲存於 %2$s 中的 %1$s 乘上 %3$s 倍率後為 %4$s§r",
    "commands.data.storage.modified": "§f\uDB81\uDC3D§r 已修改容器 %s§r",
    "commands.data.storage.query": "§f\uDB81\uDC3D§r 容器 %s 擁有下列內容物：%s§r",
    "commands.datapack.create.already_exists": "§f\uDB81\uDC43§r 名為「%s」的包已存在§r",
    "commands.datapack.create.invalid_full_name": "§f\uDB81\uDC43§r 無效新包名稱「%s」§r",
    "commands.datapack.create.invalid_name": "§f\uDB81\uDC43§r 新包名稱「%s」中包含無效字元§r",
    "commands.datapack.create.io_failure": "§f\uDB81\uDC43§r 無法建立名為「%s」的包，請檢查紀錄檔§r",
    "commands.datapack.create.metadata_encode_failure": "§f\uDB81\uDC43§r 無法編碼包「%s」的元數據：%s§r",
    "commands.datapack.create.success": "§f\uDB81\uDC23§r 已建立名為「%s」的空包§r",
    "commands.datapack.disable.failed": "§f\uDB81\uDC43§r 數據包「%s」未啟用！§r",
    "commands.datapack.disable.failed.feature": "§f\uDB81\uDC43§r 無法停用數據包 %s，因為其為已啟用功能的一部分！§r",
    "commands.datapack.enable.failed": "§f\uDB81\uDC43§r 數據包「%s」已經啟用！§r",
    "commands.datapack.enable.failed.no_flags": "§f\uDB81\uDC43§r 無法啟用數據包「%s」，因為所需功能未於此世界啟用：%s！§r",
    "commands.datapack.list.available.none": "§f\uDB81\uDC23§r 並無可用的數據包§r",
    "commands.datapack.list.available.success": "§f\uDB81\uDC23§r 有 %s 個可用的數據包：%s§r",
    "commands.datapack.list.enabled.none": "§f\uDB81\uDC23§r 並無啟用的數據包§r",
    "commands.datapack.list.enabled.success": "§f\uDB81\uDC23§r 有 %s 個啟用的數據包：%s§r",
    "commands.datapack.modify.disable": "§f\uDB81\uDC23§r 正在停用數據包 %s§r",
    "commands.datapack.modify.enable": "§f\uDB81\uDC23§r 正在啟用數據包 %s§r",
    "commands.datapack.unknown": "§f\uDB81\uDC43§r 未知數據包「%s」§r",
    "commands.debug.alreadyRunning": "§f\uDB81\uDC23§r 刻點分析器已啟動§r",
    "commands.debug.function.noRecursion": "§f\uDB81\uDC23§r 無法從函數內部開始追蹤§r",
    "commands.debug.function.noReturnRun": "§f\uDB81\uDC43§r 使用 /return run 時無法追蹤§r",
    "commands.debug.function.success.multiple": "§f\uDB81\uDC21§r 已追蹤 %2$s 條函數內 %1$s 條命令到輸出檔案 %3$s§r",
    "commands.debug.function.success.single": "§f\uDB81\uDC21§r 已追蹤函數「%2$s」內 %1$s 條命令到輸出檔案 %3$s§r",
    "commands.debug.function.traceFailed": "§f\uDB81\uDC23§r 追蹤函數失敗§r",
    "commands.debug.notRunning": "§f\uDB81\uDC23§r 刻點分析器未啟動§r",
    "commands.debug.started": "§f\uDB81\uDC21§r 已開始刻點分析§r",
    "commands.debug.stopped": "§f\uDB81\uDC21§r 已停止持續 %s 秒（%s 刻）的刻點分析器（每秒 %s 刻）§r",
    "commands.defaultgamemode.success": "§f\uDB81\uDC23§r 預設遊戲模式目前為 %s§r",
    "commands.deop.failed": "§f\uDB81\uDC43§r 未進行任何變更。此玩家並非管理員§r",
    "commands.deop.success": "§f\uDB81\uDC3C§r 已將 %s 從伺服器管理員內除名§r",
    "commands.dialog.clear.multiple": "§f\uDB81\uDC23§r 已清除 %s 個玩家的對話框§r",
    "commands.dialog.clear.single": "§f\uDB81\uDC23§r 已清除 %s 的對話框§r",
    "commands.dialog.show.multiple": "§f\uDB81\uDC23§r 已將對話框顯示給 %s 個玩家§r",
    "commands.dialog.show.single": "§f\uDB81\uDC23§r 已將對話框顯示給 %s§r",
    "commands.difficulty.failure": "§f\uDB81\uDC43§r 難度未變更，已經設為 %s§r",
    "commands.difficulty.query": "§f\uDB81\uDC23§r 目前難度為 %s§r",
    "commands.difficulty.success": "§f\uDB81\uDC23§r 已將難度設為 %s§r",
    "commands.drop.no_held_items": "§f\uDB81\uDC43§r 此實體無法持有任何物品§r",
    "commands.drop.no_loot_table": "§f\uDB81\uDC43§r 實體 %s 並無戰利品表§r",
    "commands.drop.no_loot_table.block": "§f\uDB81\uDC43§r 方塊 %s 並無戰利品表§r",
    "commands.drop.success.multiple": "§f\uDB81\uDC23§r 已跌落 %s 個物品§r",
    "commands.drop.success.multiple_with_table": "§f\uDB81\uDC23§r 已從戰利品表 %2$s 中跌落 %1$s 個物品§r",
    "commands.drop.success.single": "§f\uDB81\uDC23§r 已跌落 %s 個 %s§r",
    "commands.drop.success.single_with_table": "§f\uDB81\uDC23§r 已從戰利品表 %3$s 中跌落 %1$s 個 %2$s§r",
    "commands.effect.clear.everything.failed": "§f\uDB81\uDC43§r 對象並無可以移除的效果§r",
    "commands.effect.clear.everything.success.multiple": "§f\uDB81\uDC35§r 已移除 %s 個對象的全部效果§r",
    "commands.effect.clear.everything.success.single": "§f\uDB81\uDC35§r 已移除 %s 的全部效果§r",
    "commands.effect.clear.specific.failed": "§f\uDB81\uDC43§r 對象並無指定的效果§r",
    "commands.effect.clear.specific.success.multiple": "§f\uDB81\uDC35§r 已移除 %2$s 個對象的 %1$s 效果§r",
    "commands.effect.clear.specific.success.single": "§f\uDB81\uDC35§r 已移除 %2$s 的 %1$s 效果§r",
    "commands.effect.give.failed": "§f\uDB81\uDC43§r 無法套用此效果（此對象不受效果影響，或已有其他更強效果）§r",
    "commands.effect.give.success.multiple": "§f\uDB81\uDC35§r 已將 %s 效果作用於 %s 個對象§r",
    "commands.effect.give.success.single": "§f\uDB81\uDC35§r 已將 %s 效果作用於 %s§r",
    "commands.enchant.failed": "§f\uDB81\uDC43§r 未進行任何變更。對象手中無物品或無法套用此附魔§r",
    "commands.enchant.failed.entity": "§f\uDB81\uDC43§r %s 並非此命令的有效實體§r",
    "commands.enchant.failed.incompatible": "§f\uDB81\uDC43§r 此附魔不適用於 %s§r",
    "commands.enchant.failed.itemless": "§f\uDB81\uDC43§r %s 未持有任何物品§r",
    "commands.enchant.failed.level": "§f\uDB81\uDC43§r %s 高於該附魔所支援的最高等級 %s§r",
    "commands.enchant.success.multiple": "§f\uDB81\uDC4A§r 已將附魔 %s 套用於 %s 個實體§r",
    "commands.enchant.success.single": "§f\uDB81\uDC4A§r 已將附魔 %s 套用於 %s 的物品§r",
    "commands.execute.blocks.toobig": "§f\uDB81\uDC43§r 指定區域內的方塊太多（最大值為 %s，指定為 %s）§r",
    "commands.execute.conditional.fail": "§f\uDB81\uDC43§r 測試失敗§r",
    "commands.execute.conditional.fail_count": "§f\uDB81\uDC43§r 測試失敗，總計：%s§r",
    "commands.execute.conditional.pass": "§f\uDB81\uDC44§r 測試通過§r",
    "commands.execute.conditional.pass_count": "§f\uDB81\uDC44§r 測試通過，總計：%s§r",
    "commands.execute.function.instantiationFailure": "§f\uDB81\uDC43§r 無法具現化函數 %s：%s§r",
    "commands.experience.add.levels.success.multiple": "§f\uDB81\uDC2B§r 已賦予 %2$s 個玩家 %1$s 級經驗等級§r",
    "commands.experience.add.levels.success.single": "§f\uDB81\uDC2B§r 已賦予 %2$s %1$s 級經驗等級§r",
    "commands.experience.add.points.success.multiple": "§f\uDB81\uDC2B§r 已賦予 %2$s 個玩家 %1$s 點經驗值§r",
    "commands.experience.add.points.success.single": "§f\uDB81\uDC2B§r 已賦予 %2$s %1$s 點經驗值§r",
    "commands.experience.query.levels": "§f\uDB81\uDC2B§r %s 擁有 %s 級經驗等級§r",
    "commands.experience.query.points": "§f\uDB81\uDC2B§r %s 擁有 %s 經驗點§r",
    "commands.experience.set.levels.success.multiple": "§f\uDB81\uDC2B§r 已將 %2$s 個玩家的經驗等級設定為 %1$s 級§r",
    "commands.experience.set.levels.success.single": "§f\uDB81\uDC2B§r 已將 %2$s 的經驗等級設定為 %1$s 級§r",
    "commands.experience.set.points.invalid": "§f\uDB81\uDC43§r 無法將經驗點設為高於玩家目前等級的最高經驗點§r",
    "commands.experience.set.points.success.multiple": "§f\uDB81\uDC2B§r 已將 %2$s 個玩家的經驗值設為 %1$s§r",
    "commands.experience.set.points.success.single": "§f\uDB81\uDC2B§r 已將 %2$s 的經驗值設為 %1$s§r",
    "commands.fetchprofile.copy_component": "§f\uDB81\uDC23§r 複製元件§r",
    "commands.fetchprofile.copy_text": "§f\uDB81\uDC23§r 複製 %s§r",
    "commands.fetchprofile.failed_to_serialize": "§f\uDB81\uDC43§r無法串列化玩家檔案：%s§r",
    "commands.fetchprofile.give_item": "§f\uDB81\uDC23§r 給予物品§r",
    "commands.fetchprofile.id.failure": "§f\uDB81\uDC43§r 無法解析 ID 為 %s 的玩家檔案§r",
    "commands.fetchprofile.id.success": "§f\uDB81\uDC44§r 已解析 ID 為 %s 的玩家檔案：%s§r",
    "commands.fetchprofile.name.failure": "§f\uDB81\uDC43§r 無法解析名稱為 %s 的玩家檔案§r",
    "commands.fetchprofile.name.success": "§f\uDB81\uDC44§r 已解析名稱為 %s 的玩家檔案：%s§r",
    "commands.fetchprofile.summon_mannequin": "§f\uDB81\uDC23§r 召喚玩家模型§r",
    "commands.fill.failed": "§f\uDB81\uDC43§r 未填充任何方塊§r",
    "commands.fill.success": "§f\uDB81\uDC23§r 已成功填充 %s 個方塊§r",
    "commands.fill.toobig": "§f\uDB81\uDC43§r 指定區域內的方塊太多（最大值為 %s，指定為 %s）§r",
    "commands.fillbiome.success": "§f\uDB81\uDC23§r 已於 %s, %s, %s 到 %s, %s, %s 之間設定生物羣落§r",
    "commands.fillbiome.success.count": "§f\uDB81\uDC23§r 已於 %2$s, %3$s, %4$s 到 %5$s, %6$s, %7$s 之間設定 %1$s 個生物羣落單元§r",
    "commands.fillbiome.toobig": "§f\uDB81\uDC43§r 指定區域內的方塊太多（指定值為 %2$s，最大值為 %1$s）§r",
    "commands.forceload.added.failure": "§f\uDB81\uDC43§r 並無被標記為強制載入的區塊§r",
    "commands.forceload.added.multiple": "§f\uDB81\uDC23§r 已將 %2$s 內 %3$s 到 %4$s 之間的 %1$s 個區塊標記為強制載入§r",
    "commands.forceload.added.none": "§f\uDB81\uDC43§r %s 內並無強制載入的區塊§r",
    "commands.forceload.added.single": "§f\uDB81\uDC23§r 已將 %2$s 內的區塊 %1$s 標記為強制載入§r",
    "commands.forceload.list.multiple": "§f\uDB81\uDC23§r 已從 %2$s 中發現 %1$s 個強制載入的區塊：%3$s§r",
    "commands.forceload.list.single": "§f\uDB81\uDC23§r 已從 %s 內發現一個強制載入的區塊：%s§r",
    "commands.forceload.query.failure": "§f\uDB81\uDC43§r %2$s 中的區塊 %1$s 未標記為強制載入§r",
    "commands.forceload.query.success": "§f\uDB81\uDC23§r %2$s 中的區塊 %1$s 已被標記為強制載入§r",
    "commands.forceload.removed.all": "§f\uDB81\uDC23§r 已取消 %s 內所有強制加載區塊的標記§r",
    "commands.forceload.removed.failure": "§f\uDB81\uDC43§r 未移除任何強制載入區塊的標記§r",
    "commands.forceload.removed.multiple": "§f\uDB81\uDC23§r 已取消 %2$s 內 %3$s 到 %4$s 之間的 %1$s 個區塊的強制載入區塊標記§r",
    "commands.forceload.removed.single": "§f\uDB81\uDC23§r 已取消 %2$s 內的區塊 %1$s 強制載入區塊標記§r",
    "commands.forceload.toobig": "§f\uDB81\uDC43§r 指定區域內的區塊太多（最大值為 %s，指定為 %s）§r",
    "commands.function.error.argument_not_compound": "§f\uDB81\uDC43§r 無效引數類型：%s，應為 Compound§r",
    "commands.function.error.missing_argument": "§f\uDB81\uDC43§r 函數 %1$s 缺少引數 %2$s§r",
    "commands.function.error.missing_arguments": "§f\uDB81\uDC43§r 函數 %s 缺少引數§r",
    "commands.function.error.parse": "§f\uDB81\uDC43§r 具現化巨集 %s 時：命令 '%s' 導致錯誤：%s§r",
    "commands.function.instantiationFailure": "§f\uDB81\uDC43§r 無法具現化函數 %s：%s§r",
    "commands.function.result": "§f\uDB81\uDC23§r 函數 %s 返回 %s§r",
    "commands.function.scheduled.multiple": "§f\uDB81\uDC23§r 正在執行 %s 函數§r",
    "commands.function.scheduled.no_functions": "§f\uDB81\uDC43§r 未發現名為 %s 的函數§r",
    "commands.function.scheduled.single": "§f\uDB81\uDC23§r 正在執行 %s 函數§r",
    "commands.function.success.multiple": "§f\uDB81\uDC23§r 已從 %2$s 個函數內執行 %1$s 個命令§r",
    "commands.function.success.multiple.result": "§f\uDB81\uDC23§r 已執行 %s 個函數§r",
    "commands.function.success.single": "§f\uDB81\uDC23§r 已從函數「%2$s」內執行 %1$s 個命令§r",
    "commands.function.success.single.result": "§f\uDB81\uDC23§r 函數 '%2$s' 返回 %1$s§r",
    "commands.gamemode.success.other": "§f\uDB81\uDC23§r 已將 %s 的遊戲模式切換為 %s§r",
    "commands.gamemode.success.self": "§f\uDB81\uDC23§r 已將自己的遊戲模式切換為 %s§r",
    "commands.gamerule.query": "§f\uDB81\uDC28§r 遊戲規則 %s 目前設為：%s§r",
    "commands.gamerule.set": "§f\uDB81\uDC28§r 遊戲規則 %s 已設為：%s§r",
    "commands.give.failed.toomanyitems": "§f\uDB81\uDC43§r 無法賦予超過 %s 個 %s§r",
    "commands.give.success.multiple": "§f\uDB81\uDC4E§r 已將 %s 個 %s 賦予 %s 個玩家§r",
    "commands.give.success.single": "§f\uDB81\uDC4E§r 已將 %s 個 %s 賦予 %s§r",
    "commands.help.failed": "§f\uDB81\uDC43§r 未知命令或權限不足§r",
    "commands.item.block.set.success": "§f\uDB81\uDC23§r 已用 %4$s 替換位於 %1$s, %2$s, %3$s 的欄位§r",
    "commands.item.entity.set.success.multiple": "§f\uDB81\uDC23§r 已用 %2$s 替換 %1$s 個實體上的欄位§r",
    "commands.item.entity.set.success.single": "§f\uDB81\uDC23§r 已用 %2$s 替換 %1$s 上的欄位§r",
    "commands.item.source.no_such_slot": "§f\uDB81\uDC43§r 來源並無 %s 欄位§r",
    "commands.item.source.not_a_container": "§f\uDB81\uDC43§r 來源位置 %s, %s, %s 並非容器§r",
    "commands.item.target.no_changed.known_item": "§f\uDB81\uDC43§r 並無將物品 %s 接受於 %s 欄位的目標§r",
    "commands.item.target.no_changes": "§f\uDB81\uDC43§r 並無將物品接受於 %s 欄位的目標§r",
    "commands.item.target.no_such_slot": "§f\uDB81\uDC43§r 目標並無 %s 欄位§r",
    "commands.item.target.not_a_container": "§f\uDB81\uDC43§r 目標位置 %s, %s, %s 並非容器§r",
    "commands.jfr.dump.failed": "§f\uDB81\uDC43§r 無法寫入 JFR 紀錄：%s§r",
    "commands.jfr.start.failed": "§f\uDB81\uDC43§r 無法開始 JFR 分析§r",
    "commands.jfr.started": "§f\uDB81\uDC23§r 已開始 JFR 分析§r",
    "commands.jfr.stopped": "§f\uDB81\uDC23§r 已停止 JFR 分析。分析內容已寫入至 %s§r",
    "commands.kick.owner.failed": "§f\uDB81\uDC43§r 無法於 LAN 遊戲內踢出伺服器擁有者§r",
    "commands.kick.singleplayer.failed": "§f\uDB81\uDC43§r 無法於離線單人遊戲踢出玩家§r",
    "commands.kick.success": "§f\uDB81\uDC2F§r %s 已被踢出：%s§r",
    "commands.kill.success.multiple": "§f\uDB81\uDC2F§r 已清除 %s 個實體§r",
    "commands.kill.success.single": "§f\uDB81\uDC2F§r 已清除 %s§r",
    "commands.list.nameAndId": "§f\uDB81\uDC23§r %s（%s）§r",
    "commands.list.players": "§f\uDB81\uDC23§r 目前有 %s 名（最多 %s）玩家在線：%s§r",
    "commands.locate.biome.not_found": "§f\uDB81\uDC43§r 在合理距離內未發現「%s」類型的生物羣落§r",
    "commands.locate.biome.success": "§f\uDB81\uDC47§r 最近的 %s 位於 %s（%s 個方塊遠）§r",
    "commands.locate.poi.not_found": "§f\uDB81\uDC43§r 在合理距離內未發現「%s」類型的興趣點§r",
    "commands.locate.poi.success": "§f\uDB81\uDC47§r 最近的 %s 位於 %s（%s 個方塊遠）§r",
    "commands.locate.structure.invalid": "§f\uDB81\uDC43§r 並無類型為「%s」的結構§r",
    "commands.locate.structure.not_found": "§f\uDB81\uDC43§r 附近未發現類型為「%s」的結構§r",
    "commands.locate.structure.success": "§f\uDB81\uDC47§r 最近的 %s 位於 %s（%s 個方塊遠）§r",
    "commands.message.display.incoming": "§f\uDB81\uDC23§r %s 對你説：%s§r",
    "commands.message.display.outgoing": "§f\uDB81\uDC23§r 你對 %s 説：%s§r",
    "commands.op.failed": "§f\uDB81\uDC43§r 未進行任何變更。此玩家已為管理員§r",
    "commands.op.success": "§f\uDB81\uDC3B§r 已將 %s 設為伺服器管理員§r",
    "commands.pardon.failed": "§f\uDB81\uDC43§r 未進行任何變更。此玩家未被封鎖§r",
    "commands.pardon.success": "§f\uDB81\uDC50§r %s 已被解除封鎖§r",
    "commands.pardonip.failed": "§f\uDB81\uDC43§r 未進行任何變更。此 IP 未被封鎖§r",
    "commands.pardonip.invalid": "§f\uDB81\uDC43§r 無效 IP 地址§r",
    "commands.pardonip.success": "§f\uDB81\uDC50§r 已解除封鎖 IP %s§r",
    "commands.particle.failed": "§f\uDB81\uDC43§r 此粒子效果無法被對任何玩家可見§r",
    "commands.particle.success": "§f\uDB81\uDC36§r 正在顯示粒子 %s§r",
    "commands.perf.alreadyRunning": "§f\uDB81\uDC43§r 效能分析器已啟動§r",
    "commands.perf.notRunning": "§f\uDB81\uDC43§r 效能分析器未啟動§r",
    "commands.perf.reportFailed": "§f\uDB81\uDC43§r 無法建立除錯報吿§r",
    "commands.perf.reportSaved": "§f\uDB81\uDC23§r 已於%s 建立除錯報吿§r",
    "commands.perf.started": "§f\uDB81\uDC23§r 已啟動持續 10 秒的效能分析器（用 「/perf stop」可提前停止）§r",
    "commands.perf.stopped": "§f\uDB81\uDC23§r 已停止效能分析，共耗時 %s 秒與 %s 刻（每秒 %s 刻）§r",
    "commands.place.feature.failed": "§f\uDB81\uDC43§r 無法放置地物§r",
    "commands.place.feature.invalid": "§f\uDB81\uDC43§r 並無類型為「%s」的地物§r",
    "commands.place.feature.success": "§f\uDB81\uDC3F§r 已於 %2$s, %3$s, %4$s 處放置「%1$s」§r",
    "commands.place.jigsaw.failed": "§f\uDB81\uDC43§r 無法生成拼圖§r",
    "commands.place.jigsaw.invalid": "§f\uDB81\uDC43§r 並無類型為「%s」的模板池§r",
    "commands.place.jigsaw.success": "§f\uDB81\uDC40§r 已於 %s, %s, %s 處生成拼圖§r",
    "commands.place.structure.failed": "§f\uDB81\uDC41§r 無法放置結構§r",
    "commands.place.structure.invalid": "§f\uDB81\uDC41§r 並無類型為「%s」的結構§r",
    "commands.place.structure.success": "§f\uDB81\uDC41§r 已於 %2$s, %3$s, %4$s 處生成結構「%1$s」§r",
    "commands.place.template.failed": "§f\uDB81\uDC42§r 無法放置模板§r",
    "commands.place.template.invalid": "§f\uDB81\uDC42§r 並無類型為「%s」的模板§r",
    "commands.place.template.success": "§f\uDB81\uDC42§r 已於 %2$s, %3$s, %4$s 處載入模板「%1$s」§r",
    "commands.playsound.failed": "§f\uDB81\uDC31§r 聲音太遠，無法聽見§r",
    "commands.playsound.success.multiple": "§f\uDB81\uDC30§r 已將音效 %s 播放給 %s 個玩家§r",
    "commands.playsound.success.single": "§f\uDB81\uDC30§r 已將音效 %s 播放給 %s§r",
    "commands.profile_fetch.copy_component": "§f\uDB81\uDC23§r 複製元件§r",
    "commands.profile_fetch.failed_to_serialize": "§f\uDB81\uDC43§r 無法串列化玩家檔案：%s§r",
    "commands.profile_fetch.give_item": "§f\uDB81\uDC23§r 給予物品§r",
    "commands.profile_fetch.id.failure": "§f\uDB81\uDC43§r 無法解析 ID 為 %s 的玩家檔案§r",
    "commands.profile_fetch.id.success": "§f\uDB81\uDC23§r 已解析 ID 為 %s 的玩家檔案：%s§r",
    "commands.profile_fetch.name.failure": "§f\uDB81\uDC43§r 無法解析名稱為 %s 的玩家檔案§r",
    "commands.profile_fetch.name.success": "§f\uDB81\uDC23§r 已解析名稱為 %s 的玩家檔案：%s§r",
    "commands.publish.alreadyPublished": "§f\uDB81\uDC43§r 主機連接埠 %s 上已建立多人遊戲§r",
    "commands.publish.failed": "§f\uDB81\uDC43§r 無法將遊戲公開至 LAN§r",
    "commands.publish.started": "§f\uDB81\uDC23§r 已於 %s 連接埠上開放本地遊戲§r",
    "commands.publish.success": "§f\uDB81\uDC23§r 多人遊戲已建立於主機連接埠 %s§r",
    "commands.random.error.range_too_large": "§f\uDB81\uDC43§r 隨機值範圍最大為 2147463646§r",
    "commands.random.error.range_too_small": "§f\uDB81\uDC43§r 隨機值範圍最小為 2§r",
    "commands.random.reset.all.success": "§f\uDB81\uDC23§r 已重設 %s 個隨機序列§r",
    "commands.random.reset.success": "§f\uDB81\uDC23§r 已重設隨機序列 %s§r",
    "commands.random.roll": "§f\uDB81\uDC23§r %s 擲出 %s（於 %s 至 %s）§r",
    "commands.random.sample.success": "§f\uDB81\uDC23§r 隨機值：%s§r",
    "commands.recipe.give.failed": "§f\uDB81\uDC43§r 未解鎖任何新配方§r",
    "commands.recipe.give.success.multiple": "§f\uDB81\uDC29§r 已為 %2$s 個玩家解鎖 %1$s 條合成配方§r",
    "commands.recipe.give.success.single": "§f\uDB81\uDC29§r 已為 %2$s 解鎖 %1$s 條合成配方§r",
    "commands.recipe.take.failed": "§f\uDB81\uDC43§r 並無可被遺忘的配方§r",
    "commands.recipe.take.success.multiple": "§f\uDB81\uDC29§r 已移除 %2$s 個玩家的 %1$s 條合成配方§r",
    "commands.recipe.take.success.single": "§f\uDB81\uDC29§r 已移除 %2$s 的 %1$s 條配方§r",
    "commands.reload.failure": "§f\uDB81\uDC43§r 重新載入失敗，保留原有數據§r",
    "commands.reload.success": "§f\uDB81\uDC4B§r 重新載入中！§r",
    "commands.ride.already_riding": "§f\uDB81\uDC43§r %s 已策騎 %s§r",
    "commands.ride.dismount.success": "§f\uDB81\uDC23§r %s 已停止策騎 %s§r",
    "commands.ride.mount.failure.cant_ride_players": "§f\uDB81\uDC43§r 無法策騎玩家§r",
    "commands.ride.mount.failure.generic": "§f\uDB81\uDC43§r %s 無法策騎 %s§r",
    "commands.ride.mount.failure.loop": "§f\uDB81\uDC43§r 實體無法策騎自身或其乘客§r",
    "commands.ride.mount.failure.wrong_dimension": "§f\uDB81\uDC43§r 無法策騎位於不同維度的實體§r",
    "commands.ride.mount.success": "§f\uDB81\uDC23§r %s 已開始策騎 %s§r",
    "commands.ride.not_riding": "§f\uDB81\uDC23§r %s 未策騎任何載具§r",
    "commands.rotate.success": "§f\uDB81\uDC4B§r 已旋轉 %s§r",
    "commands.save.alreadyOff": "§f\uDB81\uDC43§r 儲存功能已經關閉§r",
    "commands.save.alreadyOn": "§f\uDB81\uDC43§r 儲存功能已經打開§r",
    "commands.save.disabled": "§f\uDB81\uDC23§r 自動存檔已停用§r",
    "commands.save.enabled": "§f\uDB81\uDC23§r 自動存檔已啟用§r",
    "commands.save.failed": "§f\uDB81\uDC43§r 無法儲存遊戲（磁碟空間是否足夠？）§r",
    "commands.save.saving": "§f\uDB81\uDC23§r 儲存遊戲中（可能需要些時間！）§r",
    "commands.save.success": "§f\uDB81\uDC23§r 遊戲已儲存§r",
    "commands.schedule.cleared.failure": "§f\uDB81\uDC43§r 並無 ID 為 %s 的計劃§r",
    "commands.schedule.cleared.success": "§f\uDB81\uDC23§r 已移除 ID 為 %2$s 的 %1$s 個計劃§r",
    "commands.schedule.created.function": "§f\uDB81\uDC23§r 已將函數 '%s' 計劃於 %s 刻後，即遊戲時間為 %s 時執行§r",
    "commands.schedule.created.tag": "§f\uDB81\uDC23§r 已將標籤 '%s' 計劃在 %s 刻後，即遊戲時間為 %s 時執行§r",
    "commands.schedule.macro": "§f\uDB81\uDC43§r 無法計劃巨集§r",
    "commands.schedule.same_tick": "§f\uDB81\uDC43§r 無法將函數計劃於當前刻點§r",
    "commands.scoreboard.objectives.add.duplicate": "§f\uDB81\uDC43§r 已存在使用此名稱的目標§r",
    "commands.scoreboard.objectives.add.success": "§f\uDB81\uDC33§r 已建立新目標 %s§r",
    "commands.scoreboard.objectives.display.alreadyEmpty": "§f\uDB81\uDC43§r 未進行任何變更。顯示區原本就為空§r",
    "commands.scoreboard.objectives.display.alreadySet": "§f\uDB81\uDC43§r 未進行任何變更。顯示區已顯示此目標§r",
    "commands.scoreboard.objectives.display.cleared": "§f\uDB81\uDC33§r 已清除 %s 顯示區的所有目標§r",
    "commands.scoreboard.objectives.display.set": "§f\uDB81\uDC33§r 已將目標 %2$s 顯示於 %1$s 的顯示區§r",
    "commands.scoreboard.objectives.list.empty": "§f\uDB81\uDC33§r 並無任何目標§r",
    "commands.scoreboard.objectives.list.success": "§f\uDB81\uDC33§r 目前有 %s 個目標：%s§r",
    "commands.scoreboard.objectives.modify.displayAutoUpdate.disable": "§f\uDB81\uDC23§r 已停用目標 %s 的顯示自動更新§r",
    "commands.scoreboard.objectives.modify.displayAutoUpdate.enable": "§f\uDB81\uDC23§r 已啟用目標 %s 的顯示自動更新§r",
    "commands.scoreboard.objectives.modify.displayname": "§f\uDB81\uDC33§r 已將 %s 的顯示名稱變更為 %s§r",
    "commands.scoreboard.objectives.modify.objectiveFormat.clear": "§f\uDB81\uDC23§r 已清除目標 %s 的預設數字格式§r",
    "commands.scoreboard.objectives.modify.objectiveFormat.set": "§f\uDB81\uDC23§r 已變更目標 %s 的預設數字格式§r",
    "commands.scoreboard.objectives.modify.rendertype": "§f\uDB81\uDC33§r 已變更目標 %s 的渲染類型§r",
    "commands.scoreboard.objectives.remove.success": "§f\uDB81\uDC33§r 已刪除目標 %s§r",
    "commands.scoreboard.players.add.success.multiple": "§f\uDB81\uDC33§r 已為 %3$s 個實體的 %2$s 增加 %1$s§r",
    "commands.scoreboard.players.add.success.single": "§f\uDB81\uDC33§r 已為 %3$s 的 %2$s 增加 %1$s（目前為 %4$s）§r",
    "commands.scoreboard.players.display.name.clear.success.multiple": "§f\uDB81\uDC23§r 已清除 %s 個實體於 %s 的顯示名稱§r",
    "commands.scoreboard.players.display.name.clear.success.single": "§f\uDB81\uDC23§r 已清除 %s 於 %s 的顯示名稱§r",
    "commands.scoreboard.players.display.name.set.success.multiple": "§f\uDB81\uDC23§r 已將 %s 個實體於 %s 的顯示名稱變更為 %s§r",
    "commands.scoreboard.players.display.name.set.success.single": "§f\uDB81\uDC23§r 已將 %s 於 %s 的顯示名稱變更為 %s§r",
    "commands.scoreboard.players.display.numberFormat.clear.success.multiple": "§f\uDB81\uDC23§r 已清除 %s 個實體於 %s 的數字格式§r",
    "commands.scoreboard.players.display.numberFormat.clear.success.single": "§f\uDB81\uDC23§r 已清除 %s 於 %s 的數字格式§r",
    "commands.scoreboard.players.display.numberFormat.set.success.multiple": "§f\uDB81\uDC23§r 已變更 %s 個實體於 %s 的數字格式§r",
    "commands.scoreboard.players.display.numberFormat.set.success.single": "§f\uDB81\uDC23§r 已變更 %s 於 %s 的數字格式§r",
    "commands.scoreboard.players.enable.failed": "§f\uDB81\uDC43§r 未進行任何變更。觸發項目已經啟用§r",
    "commands.scoreboard.players.enable.invalid": "§f\uDB81\uDC43§r 啟用僅作用於觸發類型的目標§r",
    "commands.scoreboard.players.enable.success.multiple": "§f\uDB81\uDC33§r 已啟用 %2$s 個實體的觸發項目 %1$s§r",
    "commands.scoreboard.players.enable.success.single": "§f\uDB81\uDC33§r 已啟用 %2$s 的觸發項目 %1$s§r",
    "commands.scoreboard.players.get.null": "§f\uDB81\uDC43§r 無法獲得 %2$s 的 %1$s 數值，數值未設定§r",
    "commands.scoreboard.players.get.success": "§f\uDB81\uDC33§r %s 擁有 %s %s§r",
    "commands.scoreboard.players.list.empty": "§f\uDB81\uDC33§r 並無任何追蹤的實體§r",
    "commands.scoreboard.players.list.entity.empty": "§f\uDB81\uDC33§r %s 並無可顯示的分數§r",
    "commands.scoreboard.players.list.entity.entry": "§f\uDB81\uDC33§r %s：%s§r",
    "commands.scoreboard.players.list.entity.success": "§f\uDB81\uDC33§r %s 有 %s 個分數：§r",
    "commands.scoreboard.players.list.success": "§f\uDB81\uDC33§r 目前已追蹤 %s 個實體：%s§r",
    "commands.scoreboard.players.operation.success.multiple": "§f\uDB81\uDC33§r 已更新 %2$s 個實體的 %1$s§r",
    "commands.scoreboard.players.operation.success.single": "§f\uDB81\uDC33§r 已將 %2$s 的 %1$s 設為 %3$s§r",
    "commands.scoreboard.players.remove.success.multiple": "§f\uDB81\uDC33§r 已將 %3$s 個實體的 %2$s 扣除 %1$s§r",
    "commands.scoreboard.players.remove.success.single": "§f\uDB81\uDC33§r 已將 %3$s 的 %2$s 扣除 %1$s（目前為 %4$s）§r",
    "commands.scoreboard.players.reset.all.multiple": "§f\uDB81\uDC33§r 已重設 %s 個實體的所有分數§r",
    "commands.scoreboard.players.reset.all.single": "§f\uDB81\uDC33§r 已重設 %s 的所有分數§r",
    "commands.scoreboard.players.reset.specific.multiple": "§f\uDB81\uDC33§r 已重設 %2$s 個實體的 %1$s§r",
    "commands.scoreboard.players.reset.specific.single": "§f\uDB81\uDC33§r 已重設 %2$s 的 %1$s§r",
    "commands.scoreboard.players.set.success.multiple": "§f\uDB81\uDC33§r 已將 %2$s 個實體的 %1$s 設為 %3$s§r",
    "commands.scoreboard.players.set.success.single": "§f\uDB81\uDC33§r 已將 %2$s 的 %1$s 設為 %3$s§r",
    "commands.seed.success": "§f\uDB81\uDC32§r 世界種子碼：%s§r",
    "commands.setblock.failed": "§f\uDB81\uDC43§r 無法放置方塊§r",
    "commands.setblock.success": "§f\uDB81\uDC23§r 已變更位於 %s, %s, %s 的方塊§r",
    "commands.setidletimeout.success": "§f\uDB81\uDC23§r 已將玩家閒置踢出時間設定為 %s 分鐘§r",
    "commands.setidletimeout.success.disabled": "§f\uDB81\uDC23§r 已停用玩家閒置踢出§r",
    "commands.setworldspawn.failure.not_overworld": "§f\uDB81\uDC43§r 僅可於主世界設定世界重生點§r",
    "commands.setworldspawn.success": "§f\uDB81\uDC23§r 已將世界重生點設為 %s, %s, %s [%s]§r",
    "commands.setworldspawn.success.new": "§f\uDB81\uDC23§r 已將於 %6$s 的世界重生點設為 %1$s, %2$s, %3$s [%4$s, %5$s]§r",
    "commands.spawnpoint.success.multiple": "§f\uDB81\uDC23§r 已將 %6$s 個玩家於 %5$s 的重生點設為 %1$s, %2$s, %3$s [%4$s]§r",
    "commands.spawnpoint.success.multiple.new": "§f\uDB81\uDC23§r 已將 %7$s 個玩家於 %6$s 的重生點設為 %1$s, %2$s, %3$s [%4$s, %5$s]§r",
    "commands.spawnpoint.success.single": "§f\uDB81\uDC23§r 已將 %6$s 於 %5$s 的重生點設為 %1$s, %2$s, %3$s [%4$s]§r",
    "commands.spawnpoint.success.single.new": "§f\uDB81\uDC23§r 已將 %7$s 於 %6$s 的重生點設為 %1$s, %2$s, %3$s [%4$s, %5$s]§r",
    "commands.spectate.cannot_spectate": "§f\uDB81\uDC43§r 無法旁觀 %s§r",
    "commands.spectate.not_spectator": "§f\uDB81\uDC43§r %s 未處於旁觀模式§r",
    "commands.spectate.self": "§f\uDB81\uDC43§r 無法旁觀自己§r",
    "commands.spectate.success.started": "§f\uDB81\uDC3E§r 正在旁觀 %s§r",
    "commands.spectate.success.stopped": "§f\uDB81\uDC3E§r 不再旁觀實體§r",
    "commands.spreadplayers.failed.entities": "§f\uDB81\uDC43§r 未能將 %s 個實體分散至 %s, %s 周圍（空間中實體過多 – 請嘗試將分散範圍調整為至多 %s 格）§r",
    "commands.spreadplayers.failed.invalid.height": "§f\uDB81\uDC43§r 無效 maxHeight 值：%s，應高於世界最小高度 %s§r",
    "commands.spreadplayers.failed.teams": "§f\uDB81\uDC43§r 未能將 %s 個隊伍分散至 %s, %s 周圍（空間中實體過多 – 請嘗試將分散範圍調整為至多 %s 格）§r",
    "commands.spreadplayers.success.entities": "§f\uDB81\uDC23§r 已將 %s 個實體分散在 %s, %s 附近，每個隊伍之間的平均距離為 %s 格§r",
    "commands.spreadplayers.success.teams": "§f\uDB81\uDC23§r 已將 %s 個隊伍分散在 %s, %s 附近，每個隊伍之間的平均距離為 %s 格§r",
    "commands.stop.stopping": "§f\uDB81\uDC23§r 正在關閉伺服器§r",
    "commands.stopsound.success.source.any": "§f\uDB81\uDC31§r 已停止所有來自「%s」的音效§r",
    "commands.stopsound.success.source.sound": "§f\uDB81\uDC31§r 已停止音源「%2$s」的音效「%1$s」§r",
    "commands.stopsound.success.sourceless.any": "§f\uDB81\uDC31§r 已停止所有音效§r",
    "commands.stopsound.success.sourceless.sound": "§f\uDB81\uDC31§r 已停止音效「%s」§r",
    "commands.stopwatch.already_exists": "§f\uDB81\uDC43§r 已存在名為「%s」的秒錶§r",
    "commands.stopwatch.create.success": "§f\uDB81\uDC3A§r 已建立秒錶「%s」§r",
    "commands.stopwatch.does_not_exist": "§f\uDB81\uDC43§r 秒錶「%s」不存在§r",
    "commands.stopwatch.query": "§f\uDB81\uDC3A§r 秒錶「%s」已計時 %s 秒§r",
    "commands.stopwatch.remove.success": "§f\uDB81\uDC3A§r 已移除秒錶「%s」§r",
    "commands.stopwatch.restart.success": "§f\uDB81\uDC3A§r 已重新開始秒錶「%s」§r",
    "commands.summon.failed": "§f\uDB81\uDC43§r 無法召喚實體§r",
    "commands.summon.failed.peaceful": "§f\uDB81\uDC43§r無法於和平難度下召喚怪物§r",
    "commands.summon.failed.uuid": "§f\uDB81\uDC43§r UUID 重複，無法召喚實體§r",
    "commands.summon.invalidPosition": "§f\uDB81\uDC43§r 無效召喚坐標§r",
    "commands.summon.success": "§f\uDB81\uDC2E§r 已召喚新的 %s§r",
    "commands.tag.add.failed": "§f\uDB81\uDC43§r 對象已擁有此標籤或擁有過多標籤§r",
    "commands.tag.add.success.multiple": "§f\uDB81\uDC2C§r 已為 %2$s 個實體增添「%1$s」標籤§r",
    "commands.tag.add.success.single": "§f\uDB81\uDC2C§r 已為 %2$s 增添「%1$s」標籤§r",
    "commands.tag.list.multiple.empty": "§f\uDB81\uDC2C§r %s 個實體上並無任何標籤§r",
    "commands.tag.list.multiple.success": "§f\uDB81\uDC2C§r %s 個實體總共有 %s 個標籤：%s§r",
    "commands.tag.list.single.empty": "§f\uDB81\uDC2C§r %s 並無標籤§r",
    "commands.tag.list.single.success": "§f\uDB81\uDC2C§r %s 有 %s 個標籤：%s§r",
    "commands.tag.remove.failed": "§f\uDB81\uDC43§r 對象並無此標籤§r",
    "commands.tag.remove.success.multiple": "§f\uDB81\uDC2C§r 已從 %2$s 個實體上移除「%1$s」標籤§r",
    "commands.tag.remove.success.single": "§f\uDB81\uDC2C§r 已從 %2$s 上移除「%1$s」標籤§r",
    "commands.team.add.duplicate": "§f\uDB81\uDC43§r 已經存在使用此名稱的隊伍§r",
    "commands.team.add.success": "§f\uDB81\uDC23§r 已建立隊伍 %s§r",
    "commands.team.empty.success": "§f\uDB81\uDC23§r 已從隊伍 %2$s 中移除 %1$s 個成員§r",
    "commands.team.empty.unchanged": "§f\uDB81\uDC43§r 未進行任何變更。此隊伍已空§r",
    "commands.team.join.success.multiple": "§f\uDB81\uDC23§r 已將 %s 個成員加入隊伍 %s§r",
    "commands.team.join.success.single": "§f\uDB81\uDC23§r 已將 %s 加入隊伍 %s§r",
    "commands.team.leave.success.multiple": "§f\uDB81\uDC23§r 已將 %s 個成員從所有隊伍中移除§r",
    "commands.team.leave.success.single": "§f\uDB81\uDC23§r 已將 %s 從所有隊伍中移除§r",
    "commands.team.list.members.empty": "§f\uDB81\uDC23§r 隊伍 %s 中並無成員§r",
    "commands.team.list.members.success": "§f\uDB81\uDC23§r 隊伍 %s 有 %s 個成員：%s§r",
    "commands.team.list.teams.empty": "§f\uDB81\uDC43§r 並無任何隊伍§r",
    "commands.team.list.teams.success": "§f\uDB81\uDC23§r 共有 %s 個隊伍：%s§r",
    "commands.team.option.collisionRule.success": "§f\uDB81\uDC23§r 隊伍 %s 的碰撞規則目前為「%s」§r",
    "commands.team.option.collisionRule.unchanged": "§f\uDB81\uDC43§r 未進行任何變更。碰撞規則已為該數值§r",
    "commands.team.option.color.success": "§f\uDB81\uDC23§r 已將隊伍 %s 的顏色更新為 %s§r",
    "commands.team.option.color.unchanged": "§f\uDB81\uDC43§r 未進行任何變更。隊伍已擁有此顏色§r",
    "commands.team.option.deathMessageVisibility.success": "§f\uDB81\uDC23§r 隊伍 %s 的死亡訊息可見度目前為「%s」§r",
    "commands.team.option.deathMessageVisibility.unchanged": "§f\uDB81\uDC43§r 未進行任何變更。死亡訊息可見度已為該數值§r",
    "commands.team.option.friendlyfire.alreadyDisabled": "§f\uDB81\uDC43§r 未進行任何變更。此隊伍已經停用同隊相殘§r",
    "commands.team.option.friendlyfire.alreadyEnabled": "§f\uDB81\uDC43§r 未進行任何變更。此隊伍已經啟用同隊相殘§r",
    "commands.team.option.friendlyfire.disabled": "§f\uDB81\uDC23§r 已為隊伍 %s 關閉同隊相殘§r",
    "commands.team.option.friendlyfire.enabled": "§f\uDB81\uDC23§r 已為隊伍 %s 啟用同隊相殘§r",
    "commands.team.option.name.success": "§f\uDB81\uDC23§r 已更新隊伍 %s 的名稱§r",
    "commands.team.option.name.unchanged": "§f\uDB81\uDC43§r 未進行任何變更。隊伍已擁有此名稱§r",
    "commands.team.option.nametagVisibility.success": "§f\uDB81\uDC23§r 隊伍 %s 的名稱可見度目前為「%s」§r",
    "commands.team.option.nametagVisibility.unchanged": "§f\uDB81\uDC43§r 未進行任何變更。名牌可見度已為該數值§r",
    "commands.team.option.prefix.success": "§f\uDB81\uDC23§r 隊伍前綴已設為 %s§r",
    "commands.team.option.seeFriendlyInvisibles.alreadyDisabled": "§f\uDB81\uDC43§r 未進行任何變更。此隊伍已經無法發現隱身的隊友§r",
    "commands.team.option.seeFriendlyInvisibles.alreadyEnabled": "§f\uDB81\uDC43§r 未進行任何變更。此隊伍已經可以發現隱身的隊友§r",
    "commands.team.option.seeFriendlyInvisibles.disabled": "§f\uDB81\uDC23§r 隊伍 %s 不再可以發現隱身的隊友§r",
    "commands.team.option.seeFriendlyInvisibles.enabled": "§f\uDB81\uDC23§r 隊伍 %s 已經可以發現隱身的隊友§r",
    "commands.team.option.suffix.success": "§f\uDB81\uDC23§r 隊伍後綴已設為 %s§r",
    "commands.team.remove.success": "§f\uDB81\uDC23§r 已移除隊伍 %s§r",
    "commands.teammsg.failed.noteam": "§f\uDB81\uDC43§r 你必須先加入一個隊伍後再傳送隊伍訊息§r",
    "commands.teleport.invalidPosition": "§f\uDB81\uDC43§r 無效傳送坐標§r",
    "commands.teleport.success.entity.multiple": "§f\uDB81\uDC46§r 已傳送 %s 個實體到 %s§r",
    "commands.teleport.success.entity.single": "§f\uDB81\uDC46§r 已將傳送 %s 到 %s§r",
    "commands.teleport.success.location.multiple": "§f\uDB81\uDC46§r 已傳送 %s 個實體至 %s, %s, %s§r",
    "commands.teleport.success.location.single": "§f\uDB81\uDC46§r 已傳送 %s 至 %s, %s, %s§r",
    "commands.test.batch.starting": "§f\uDB81\uDC23§r 正在啟動環境 %s 批次 %s§r",
    "commands.test.clear.error.no_tests": "§f\uDB81\uDC43§r 未發現任何需要清除的測試§r",
    "commands.test.clear.success": "§f\uDB81\uDC23§r 已清除 %s 個結構§r",
    "commands.test.create.success": "§f\uDB81\uDC23§r 已為測試 %s 建立測試設定§r",
    "commands.test.error.no_test_containing_pos": "§f\uDB81\uDC43§r 未發現包含 %s, %s, %s 的測試實例§r",
    "commands.test.error.no_test_instances": "§f\uDB81\uDC43§r 未發現測試實例§r",
    "commands.test.error.non_existant_test": "§f\uDB81\uDC43§r 未發現測試 %s§r",
    "commands.test.error.structure_not_found": "§f\uDB81\uDC43§r 未發現測試結構 %s§r",
    "commands.test.error.test_instance_not_found": "§f\uDB81\uDC43§r 未發現測試實例方塊實體§r",
    "commands.test.error.test_instance_not_found.position": "§f\uDB81\uDC43§r %s, %s, %s 處未發現測試實例方塊實體§r",
    "commands.test.error.too_large": "§f\uDB81\uDC43§r 結構於每個軸上的大小必須小於 %s 個方塊§r",
    "commands.test.locate.done": "§f\uDB81\uDC23§r 定位完成，發現 %s 個結構§r",
    "commands.test.locate.found": "§f\uDB81\uDC23§r 於以下位置發現結構：%s（距離：%s）§r",
    "commands.test.locate.started": "§f\uDB81\uDC23§r 開始定位測試結構，可能需時頗長⋯⋯§r",
    "commands.test.no_tests": "§f\uDB81\uDC43§r 無需要執行的測試§r",
    "commands.test.relative_position": "§f\uDB81\uDC23§r 相對 %s 的位置：%s§r",
    "commands.test.reset.error.no_tests": "§f\uDB81\uDC43§r 未發現任何需要重設的測試§r",
    "commands.test.reset.success": "§f\uDB81\uDC23§r 已重設 %s 個結構§r",
    "commands.test.run.no_tests": "§f\uDB81\uDC43§r 未發現測試§r",
    "commands.test.run.running": "§f\uDB81\uDC23§r 正在執行 %s 個測試...§r",
    "commands.test.summary": "§f\uDB81\uDC23§r 遊戲測試完成！共執行 %s 個測試§r",
    "commands.test.summary.all_required_passed": "§f\uDB81\uDC23§r 必要測試均已通過 :)§r",
    "commands.test.summary.failed": "§f\uDB81\uDC43§r %s 個必要測試失敗 :(§r",
    "commands.test.summary.optional_failed": "§f\uDB81\uDC43§r %s 個可選測試失敗§r",
    "commands.tick.query.percentiles": "§f\uDB81\uDC4D§r 百分位數：50%%：%s 毫秒；95%%：%s 毫秒；99%%：%s 毫秒，共採樣：%s§r",
    "commands.tick.query.rate.running": "§f\uDB81\uDC4D§r 目標速率：每秒 %s 刻。\n每刻平均時間：%s 毫秒（目標：%s 毫秒）§r",
    "commands.tick.query.rate.sprinting": "§f\uDB81\uDC4D§r 目標速率：每秒 %s 刻（已忽略，僅供參考）。\n每刻平均時間：%s 毫秒§r",
    "commands.tick.rate.success": "§f\uDB81\uDC4D§r 已設定目標速率為每秒 %s 刻§r",
    "commands.tick.sprint.report": "§f\uDB81\uDC4D§r 遊戲刻加速已完成，速率為每秒 %s 刻，即每刻 %s 毫秒§r",
    "commands.tick.sprint.stop.fail": "§f\uDB81\uDC43§r 尚無正在執行的遊戲刻加速§r",
    "commands.tick.sprint.stop.success": "§f\uDB81\uDC4D§r 目前遊戲刻加速已中止§r",
    "commands.tick.status.frozen": "§f\uDB81\uDC4C§r 遊戲凍結中§r",
    "commands.tick.status.lagging": "§f\uDB81\uDC43§r 遊戲正在執行，惟無法維持目標速率§r",
    "commands.tick.status.running": "§f\uDB81\uDC4D§r 遊戲正在以正常速度執行§r",
    "commands.tick.status.sprinting": "§f\uDB81\uDC4D§r 遊戲正在加速執行§r",
    "commands.tick.step.fail": "§f\uDB81\uDC43§r 無法步進遊戲，請先凍結遊戲§r",
    "commands.tick.step.stop.fail": "§f\uDB81\uDC43§r 尚無正在執行的遊戲刻步進§r",
    "commands.tick.step.stop.success": "§f\uDB81\uDC4D§r 目前遊戲刻步進已中止§r",
    "commands.tick.step.success": "§f\uDB81\uDC4D§r 正在步進 %s 刻§r",
    "commands.time.query": "§f\uDB81\uDC3A§r 目前時間為 %s§r",
    "commands.time.set": "§f\uDB81\uDC3A§r 已將時間設定為 %s§r",
    "commands.title.cleared.multiple": "§f\uDB81\uDC23§r 已清除 %s 個玩家的標題§r",
    "commands.title.cleared.single": "§f\uDB81\uDC23§r 已清除 %s 的標題§r",
    "commands.title.reset.multiple": "§f\uDB81\uDC23§r 已重設 %s 個玩家的標題設定§r",
    "commands.title.reset.single": "§f\uDB81\uDC23§r 已重設 %s 的標題設定§r",
    "commands.title.show.actionbar.multiple": "§f\uDB81\uDC23§r 已對 %s 個玩家顯示新的動作欄標題§r",
    "commands.title.show.actionbar.single": "§f\uDB81\uDC23§r 已對 %s 顯示新的動作欄標題§r",
    "commands.title.show.subtitle.multiple": "§f\uDB81\uDC23§r 已對 %s 個玩家顯示新的副標題§r",
    "commands.title.show.subtitle.single": "§f\uDB81\uDC23§r 已對 %s 顯示新的副標題§r",
    "commands.title.show.title.multiple": "§f\uDB81\uDC23§r 已對 %s 個玩家顯示新的標題§r",
    "commands.title.show.title.single": "§f\uDB81\uDC23§r 已對 %s 顯示新的標題§r",
    "commands.title.times.multiple": "§f\uDB81\uDC23§r  已變更%s 個玩家的標題顯示時間§r",
    "commands.title.times.single": "§f\uDB81\uDC23§r 已變更 %s 的標題顯示時間§r",
    "commands.transfer.error.no_players": "§f\uDB81\uDC43§r 必須至少指定一個待轉移的玩家§r",
    "commands.transfer.success.multiple": "§f\uDB81\uDC23§r 正在轉移 %s 個玩家至 %s:%s§r",
    "commands.transfer.success.single": "§f\uDB81\uDC23§r 正在轉移 %s 至 %s:%s§r",
    "commands.trigger.add.success": "§f\uDB81\uDC23§r 已觸發 %s（將數值增加 %s）§r",
    "commands.trigger.failed.invalid": "§f\uDB81\uDC43§r 你僅可觸發「觸發項目」類型目標§r",
    "commands.trigger.failed.unprimed": "§f\uDB81\uDC43§r 你暫時無法觸發此目標§r",
    "commands.trigger.set.success": "§f\uDB81\uDC23§r 已觸發 %s（將數值設為 %s）§r",
    "commands.trigger.simple.success": "§f\uDB81\uDC23§r 已觸發 %s§r",
    "commands.waypoint.list.empty": "§f\uDB81\uDC43§r %s 內並無路徑點§r",
    "commands.waypoint.list.success": "§f\uDB81\uDC4F§r 於 %2$s 內發現 %1$s 個路徑點：%3$s§r",
    "commands.waypoint.modify.color": "§f\uDB81\uDC4F§r 路徑點顏色已設為 %s§r",
    "commands.waypoint.modify.color.reset": "§f\uDB81\uDC4F§r 已重設路徑點顏色§r",
    "commands.waypoint.modify.style": "§f\uDB81\uDC4F§r 已變更路徑點樣式§r",
    "commands.weather.set.clear": "§f\uDB81\uDC37§r 已將天氣設為晴朗§r",
    "commands.weather.set.rain": "§f\uDB81\uDC38§r 已將天氣設為落雨§r",
    "commands.weather.set.thunder": "§f\uDB81\uDC39§r 已將天氣設為雷雨§r",
    "commands.whitelist.add.failed": "§f\uDB81\uDC43§r 白名單內已有此玩家§r",
    "commands.whitelist.add.success": "§f\uDB81\uDC57§r 已將 %s 加入白名單§r",
    "commands.whitelist.alreadyOff": "§f\uDB81\uDC43§r 白名單已經關閉§r",
    "commands.whitelist.alreadyOn": "§f\uDB81\uDC43§r 白名單已經啟用§r",
    "commands.whitelist.disabled": "§f\uDB81\uDC56§r 白名單已關閉§r",
    "commands.whitelist.enabled": "§f\uDB81\uDC55§r 白名單已啟用§r",
    "commands.whitelist.list": "§f\uDB81\uDC59§r 白名單內一共有 %s 名玩家：%s§r",
    "commands.whitelist.none": "§f\uDB81\uDC5A§r 白名單內並無玩家§r",
    "commands.whitelist.reloaded": "§f\uDB81\uDC59§r 已重新載入白名單§r",
    "commands.whitelist.remove.failed": "§f\uDB81\uDC43§r 白名單內並無此玩家§r",
    "commands.whitelist.remove.success": "§f\uDB81\uDC58§r 已將 %s 移出白名單§r",
    "commands.worldborder.center.failed": "§f\uDB81\uDC43§r 未進行任何變更。世界界限中心已經設定於該處§r",
    "commands.worldborder.center.success": "§f\uDB81\uDC2A§r 已將世界界限中心設為 %s, %s§r",
    "commands.worldborder.damage.amount.failed": "§f\uDB81\uDC43§r 未進行任何變更。世界界限傷害已為該值§r",
    "commands.worldborder.damage.amount.success": "§f\uDB81\uDC2A§r 已將世界界限每秒的傷害設為每遠離一格增加 %s§r",
    "commands.worldborder.damage.buffer.failed": "§f\uDB81\uDC43§r 未進行任何變更。世界界限傷害緩衝區已為該距離§r",
    "commands.worldborder.damage.buffer.success": "§f\uDB81\uDC2A§r 已將世界界限傷害緩衝設為 %s 格§r",
    "commands.worldborder.get": "§f\uDB81\uDC2A§r 世界界限目前為 %s 格寬§r",
    "commands.worldborder.set.failed.big": "§f\uDB81\uDC43§r 世界界限不得大於 %s 格寬§r",
    "commands.worldborder.set.failed.far": "§f\uDB81\uDC43§r 世界界限不得大於 %s 格寬§r",
    "commands.worldborder.set.failed.nochange": "§f\uDB81\uDC43§r 未進行任何變更。世界界限已為該尺寸§r",
    "commands.worldborder.set.failed.small": "§f\uDB81\uDC43§r 世界界限不得小於 1 格寬§r",
    "commands.worldborder.set.grow": "§f\uDB81\uDC2A§r 正在將世界界限的寬度拓寬到 %s 個方塊，時間 %s 秒§r",
    "commands.worldborder.set.immediate": "§f\uDB81\uDC2A§r 已將世界界限設為 %s§r",
    "commands.worldborder.set.shrink": "§f\uDB81\uDC2A§r 正在將世界界限的寬度縮窄到 %s 個方塊，時間 %s 秒§r",
    "commands.worldborder.warning.distance.failed": "§f\uDB81\uDC43§r 未進行任何變更。世界界限警吿距離已為該距離§r",
    "commands.worldborder.warning.distance.success": "§f\uDB81\uDC2A§r 已將世界界限警吿距離設為 %s 格§r",
    "commands.worldborder.warning.time.failed": "§f\uDB81\uDC43§r 未進行任何變更。世界界限警吿時間已為此時間§r",
    "commands.worldborder.warning.time.success": "§f\uDB81\uDC2A§r 已將世界界限警吿時間設為 %s 秒§r",
    "death.attack.anvil": "§f\uDB81\uDC22§r %1$s 被跌落的鐵砧壓成肉餅§r",
    "death.attack.anvil.player": "§f\uDB81\uDC22§r %1$s 與 %2$s 戰鬥時被跌落的鐵砧壓成肉餅§r",
    "death.attack.arrow": "§f\uDB81\uDC22§r %1$s 被 %2$s 射死§r",
    "death.attack.arrow.item": "§f\uDB81\uDC22§r %1$s 被 %2$s 用 %3$s 射死§r",
    "death.attack.badRespawnPoint.link": "§f\uDB81\uDC22§r 刻意的遊戲設計§r",
    "death.attack.badRespawnPoint.message": "§f\uDB81\uDC22§r %1$s 被 %2$s 殺死§r",
    "death.attack.cactus": "§f\uDB81\uDC22§r %1$s 被仙人掌刺死§r",
    "death.attack.cactus.player": "§f\uDB81\uDC22§r %1$s 試圖逃離 %2$s 時被仙人掌刺死§r",
    "death.attack.cramming": "§f\uDB81\uDC22§r %1$s 被壓成肉餅§r",
    "death.attack.cramming.player": "§f\uDB81\uDC22§r %1$s 被 %2$s 壓成肉餅§r",
    "death.attack.dragonBreath": "§f\uDB81\uDC22§r %1$s 被龍之吐息燒焦§r",
    "death.attack.dragonBreath.player": "§f\uDB81\uDC22§r %1$s 被 %2$s 的龍之吐息燒焦§r",
    "death.attack.drown": "§f\uDB81\uDC22§r %1$s 溺水身亡§r",
    "death.attack.drown.player": "§f\uDB81\uDC22§r %1$s 試圖逃離 %2$s 時溺水身亡§r",
    "death.attack.dryout": "§f\uDB81\uDC22§r %1$s 缺水而死§r",
    "death.attack.dryout.player": "§f\uDB81\uDC22§r %1$s 試圖逃離 %2$s 時死於缺水§r",
    "death.attack.even_more_magic": "§f\uDB81\uDC22§r %1$s 被更可怕的神祕力量殺死§r",
    "death.attack.explosion": "§f\uDB81\uDC22§r %1$s 被炸到飛起§r",
    "death.attack.explosion.player": "§f\uDB81\uDC22§r %1$s 被 %2$s 炸到飛起§r",
    "death.attack.explosion.player.item": "§f\uDB81\uDC22§r %1$s 被 %2$s 用 %3$s 炸到飛起§r",
    "death.attack.fall": "§f\uDB81\uDC22§r %1$s 失足落地§r",
    "death.attack.fall.player": "§f\uDB81\uDC22§r %1$s 試圖逃離 %2$s 時失足落地§r",
    "death.attack.fallingBlock": "§f\uDB81\uDC22§r %1$s 被跌落的方塊壓成肉餅§r",
    "death.attack.fallingBlock.player": "§f\uDB81\uDC22§r %1$s 與 %2$s 戰鬥時被跌落的方塊壓成肉餅§r",
    "death.attack.fallingStalactite": "§f\uDB81\uDC22§r %1$s 被跌落的鐘乳石刺死§r",
    "death.attack.fallingStalactite.player": "§f\uDB81\uDC22§r %1$s 與 %2$s 戰鬥時被跌落的鐘乳石刺死§r",
    "death.attack.fireball": "§f\uDB81\uDC22§r %1$s 被 %2$s 的火球殺死§r",
    "death.attack.fireball.item": "§f\uDB81\uDC22§r %1$s 被 %2$s 用 %3$s 發射的火球殺死§r",
    "death.attack.fireworks": "§f\uDB81\uDC22§r %1$s 結束了燦爛的一生§r",
    "death.attack.fireworks.item": "§f\uDB81\uDC22§r %1$s 被 %2$s 用 %3$s 射出的煙花炸死§r",
    "death.attack.fireworks.player": "§f\uDB81\uDC22§r %1$s 與 %2$s 戰鬥時結束了燦爛的一生§r",
    "death.attack.flyIntoWall": "§f\uDB81\uDC22§r %1$s 被撞死§r",
    "death.attack.flyIntoWall.player": "§f\uDB81\uDC22§r %1$s 試圖逃離 %2$s 時被撞死§r",
    "death.attack.freeze": "§f\uDB81\uDC22§r %1$s 已凍死§r",
    "death.attack.freeze.player": "§f\uDB81\uDC22§r %1$s 被 %2$s 凍死§r",
    "death.attack.generic": "§f\uDB81\uDC22§r %1$s 死亡§r",
    "death.attack.generic.player": "§f\uDB81\uDC22§r %1$s 死於 %2$s§r",
    "death.attack.genericKill": "§f\uDB81\uDC22§r %1$s 被殺死§r",
    "death.attack.genericKill.player": "§f\uDB81\uDC22§r %1$s 與 %2$s 戰鬥時被殺死§r",
    "death.attack.hotFloor": "§f\uDB81\uDC22§r %1$s 發現地板是熔巖§r",
    "death.attack.hotFloor.player": "§f\uDB81\uDC22§r %1$s 因 %2$s 而步入危險地帶§r",
    "death.attack.inFire": "§f\uDB81\uDC22§r %1$s 被燒成灰§r",
    "death.attack.inFire.player": "§f\uDB81\uDC22§r %1$s 與 %2$s 戰鬥時被燒成灰§r",
    "death.attack.inWall": "§f\uDB81\uDC22§r %1$s 在牆裏面窒息而亡§r",
    "death.attack.inWall.player": "§f\uDB81\uDC22§r %1$s 與 %2$s 戰鬥時窒息而亡§r",
    "death.attack.indirectMagic": "§f\uDB81\uDC22§r %1$s 被 %2$s 的神祕力量殺死§r",
    "death.attack.indirectMagic.item": "§f\uDB81\uDC22§r %1$s 被 %2$s 用 %3$s 殺死§r",
    "death.attack.lava": "§f\uDB81\uDC22§r %1$s 試圖在熔巖內游泳§r",
    "death.attack.lava.player": "§f\uDB81\uDC22§r %1$s 試圖逃離 %2$s 時跳入熔巖§r",
    "death.attack.lightningBolt": "§f\uDB81\uDC22§r %1$s 被閃電擊中§r",
    "death.attack.lightningBolt.player": "§f\uDB81\uDC22§r %1$s 與 %2$s 戰鬥時被閃電擊中§r",
    "death.attack.mace_smash": "§f\uDB81\uDC22§r %1$s 被 %2$s 錘擊而亡§r",
    "death.attack.mace_smash.item": "§f\uDB81\uDC22§r %1$s 被 %2$s 用 %3$s 錘擊而亡§r",
    "death.attack.magic": "§f\uDB81\uDC22§r %1$s 死於神祕力量§r",
    "death.attack.magic.player": "§f\uDB81\uDC22§r %1$s 試圖逃離 %2$s 時被神祕力量殺死§r",
    "death.attack.message_too_long": "§f\uDB81\uDC22§r 抱歉！死亡訊息太長，無法完整顯示。此為截短後的版本：%s§r",
    "death.attack.mob": "§f\uDB81\uDC22§r %1$s 被 %2$s 殺死§r",
    "death.attack.mob.item": "§f\uDB81\uDC22§r %1$s 被 %2$s 用 %3$s 殺死§r",
    "death.attack.onFire": "§f\uDB81\uDC22§r %1$s 被燒死§r",
    "death.attack.onFire.item": "§f\uDB81\uDC22§r %1$s 與手持 %3$s 的 %2$s 戰鬥時被燒死§r",
    "death.attack.onFire.player": "§f\uDB81\uDC22§r %1$s 與 %2$s 戰鬥時被燒死§r",
    "death.attack.outOfWorld": "§f\uDB81\uDC22§r %1$s 跌出世界§r",
    "death.attack.outOfWorld.player": "§f\uDB81\uDC22§r %1$s 與 %2$s 不共戴天§r",
    "death.attack.outsideBorder": "§f\uDB81\uDC22§r %1$s 已脱離世界§r",
    "death.attack.outsideBorder.player": "§f\uDB81\uDC22§r %1$s 與 %2$s 戰鬥時脱離世界§r",
    "death.attack.player": "§f\uDB81\uDC22§r %1$s 被 %2$s 殺死§r",
    "death.attack.player.item": "§f\uDB81\uDC22§r %1$s 被 %2$s 用 %3$s 殺死§r",
    "death.attack.sonic_boom": "§f\uDB81\uDC22§r %1$s 被一道音波尖嘯抹殺§r",
    "death.attack.sonic_boom.item": "§f\uDB81\uDC22§r %1$s 試圖逃離手持 %3$s 的 %2$s 時被一道音波尖嘯抹殺§r",
    "death.attack.sonic_boom.player": "§f\uDB81\uDC22§r %1$s 試圖逃離 %2$s 時被一道音波尖嘯抹殺§r",
    "death.attack.spear": "§f\uDB81\uDC22§r %1$s 被 %2$s 刺穿§r",
    "death.attack.spear.item": "§f\uDB81\uDC22§r %1$s 被 %2$s 用 %3$s 刺穿§r",
    "death.attack.stalagmite": "§f\uDB81\uDC22§r %1$s 被石筍刺死§r",
    "death.attack.stalagmite.player": "§f\uDB81\uDC22§r %1$s 與 %2$s 戰鬥時被石筍刺死§r",
    "death.attack.starve": "§f\uDB81\uDC22§r %1$s 變成餓鬼§r",
    "death.attack.starve.player": "§f\uDB81\uDC22§r %1$s 與 %2$s 戰鬥時變成餓鬼§r",
    "death.attack.sting": "§f\uDB81\uDC22§r %1$s 被叮死§r",
    "death.attack.sting.item": "§f\uDB81\uDC22§r %1$s 被 %2$s 用 %3$s 叮死§r",
    "death.attack.sting.player": "§f\uDB81\uDC22§r %1$s 被 %2$s 叮死§r",
    "death.attack.sweetBerryBush": "§f\uDB81\uDC22§r %1$s 被甜莓灌木叢刺死§r",
    "death.attack.sweetBerryBush.player": "§f\uDB81\uDC22§r %1$s 試圖逃離 %2$s 時被甜莓灌木叢刺死§r",
    "death.attack.thorns": "§f\uDB81\uDC22§r %1$s 試圖襲擊 %2$s 時被反將一軍§r",
    "death.attack.thorns.item": "§f\uDB81\uDC22§r %1$s 試圖攻擊 %2$s 時死於 %3$s§r",
    "death.attack.thrown": "§f\uDB81\uDC22§r %1$s 被 %2$s 打到七彩§r",
    "death.attack.thrown.item": "§f\uDB81\uDC22§r %1$s 被 %2$s 用 %3$s 打到七彩§r",
    "death.attack.trident": "§f\uDB81\uDC22§r %1$s 被 %2$s 刺穿§r",
    "death.attack.trident.item": "§f\uDB81\uDC22§r %1$s 被 %2$s 用 %3$s 刺穿§r",
    "death.attack.wither": "§f\uDB81\uDC22§r %1$s 化為凋零§r",
    "death.attack.wither.player": "§f\uDB81\uDC22§r %1$s 與 %2$s 戰鬥時化為凋零§r",
    "death.attack.witherSkull": "§f\uDB81\uDC22§r %1$s 被 %2$s 發射的頭顱射中§r",
    "death.attack.witherSkull.item": "§f\uDB81\uDC22§r %1$s 被 %2$s 用 %3$s 發射的頭顱射中§r",
    "death.fell.accident.generic": "§f\uDB81\uDC22§r %1$s 從高處跌落§r",
    "death.fell.accident.ladder": "§f\uDB81\uDC22§r %1$s 在梯上面跌落§r",
    "death.fell.accident.other_climbable": "§f\uDB81\uDC22§r %1$s 攀爬時不慎跌落§r",
    "death.fell.accident.scaffolding": "§f\uDB81\uDC22§r %1$s 在棚架上面不慎跌落§r",
    "death.fell.accident.twisting_vines": "§f\uDB81\uDC22§r %1$s 在扭曲藤上面跌落§r",
    "death.fell.accident.vines": "§f\uDB81\uDC22§r %1$s 在藤蔓上面跌落§r",
    "death.fell.accident.weeping_vines": "§f\uDB81\uDC22§r %1$s 在哭泣藤上面跌落§r",
    "death.fell.assist": "§f\uDB81\uDC22§r %1$s 被 %2$s 擊落§r",
    "death.fell.assist.item": "§f\uDB81\uDC22§r %1$s 被 %2$s 用 %3$s 擊落§r",
    "death.fell.finish": "§f\uDB81\uDC22§r %1$s 跌傷後被 %2$s 了斷§r",
    "death.fell.finish.item": "§f\uDB81\uDC22§r %1$s 跌傷後被 %2$s 用 %3$s 了斷§r",
    "death.fell.killer": "§f\uDB81\uDC22§r %1$s 被擊落§r",
    "item_modifier.unknown": "§f\uDB81\uDC43§r 未知物品屬性：%s§r",
    "parsing.bool.expected": "§f\uDB81\uDC43§r 應為布爾值§r",
    "parsing.bool.invalid": "§f\uDB81\uDC43§r 無效布爾值，應為「true」或「false」，惟出現「%s」§r",
    "parsing.double.expected": "§f\uDB81\uDC43§r 應為雙精確度類型§r",
    "parsing.double.invalid": "§f\uDB81\uDC43§r 無效雙精確度值「%s」§r",
    "parsing.expected": "§f\uDB81\uDC43§r 應為「%s」§r",
    "parsing.float.expected": "§f\uDB81\uDC43§r 應為浮點類型§r",
    "parsing.float.invalid": "§f\uDB81\uDC43§r 無效浮點值「%s」§r",
    "parsing.int.expected": "§f\uDB81\uDC43§r 應為整數§r",
    "parsing.int.invalid": "§f\uDB81\uDC43§r 無效整數「%s」§r",
    "parsing.long.expected": "§f\uDB81\uDC43§r 應為長整數§r",
    "parsing.long.invalid": "§f\uDB81\uDC43§r 無效長整數「%s」§r",
    "parsing.quote.escape": "§f\uDB81\uDC43§r 引號字串內的跳脱序列「\\%s」無效§r",
    "parsing.quote.expected.end": "§f\uDB81\uDC43§r 字串未以引號結尾§r",
    "parsing.quote.expected.start": "§f\uDB81\uDC43§r 字串應以引號開頭§r",
    "particle.notFound": "§f\uDB81\uDC43§r 未知粒子：%s§r",
    "permissions.requires.entity": "§f\uDB81\uDC43§r 需要一個實體來執行此命令§r",
    "permissions.requires.player": "§f\uDB81\uDC43§r 需要一個玩家來執行此命令§r",
    "predicate.unknown": "§f\uDB81\uDC43§r 未知述詞：%s§r",
    "recipe.notFound": "§f\uDB81\uDC43§r 未知配方：%s§r",
    "screenshot.failure": "§f\uDB81\uDC27§r 無法儲存截圖：%s§r",
    "screenshot.success": "§f\uDB81\uDC27§r 已儲存截圖為 %s§r",
    "slot.unknown": "§f\uDB81\uDC43§r 未知欄位 '%s'§r",
    "structure_block.invalid_structure_name": "§f\uDB81\uDC43§r 無效結構名稱 '%s'§r",
    "structure_block.load_not_found": "§f\uDB81\uDC43§r 並無名為 '%s' 的結構§r",
    "structure_block.save_failure": "§f\uDB81\uDC43§r 無法儲存結構 '%s'§r",
    "structure_block.size_failure": "§f\uDB81\uDC43§r 無法檢測結構大小。請添加與結構名稱對應的角落§r",
    "team.notFound": "§f\uDB81\uDC43§r 未知隊伍 '%s'§r§r"
}