{
  "advancement.create.andesite_alloy": "安山岩之梦",
  "advancement.create.andesite_alloy.desc": "用猫爪搓搓，把安山岩变成有用的合金喵～",
  "advancement.create.andesite_casing": "三废石少一个喵",
  "advancement.create.andesite_casing.desc": "用力把木头去皮喵，然后用猫爪把安山合金放上去，木头就变成机壳了喵～",
  "advancement.create.anvil_plough.desc": "用动力犁把铁砧丢得远远的喵",
  "advancement.create.arm_blaze_burner": "好烧好烧喵",
  "advancement.create.arm_blaze_burner.desc": "用动力猫爪给烈焰人燃烧室投喂喵",
  "advancement.create.arm_many_targets": "爪握全局",
  "advancement.create.arm_many_targets.desc": "调教一个有十个或者更多输出位置的动力猫爪喵",
  "advancement.create.backtank.desc": "猫爪搓一个铜背罐再给它气压喵",
  "advancement.create.belt.desc": "用猫爪放出猫生第一条传送带喵",
  "advancement.create.belt_funnel_kiss": "猫从这里来喵？",
  "advancement.create.belt_funnel_kiss.desc": "让两个装在传送带上的漏斗深情相吻喵·o·\n§7（隐藏进度）",
  "advancement.create.brass.desc": "在烈焰加热的搅拌器里用铜锭和锌搓一些黄铜喵",
  "advancement.create.brass_casing.desc": "依然用猫爪给木头剥皮喵，然后把黄铜放在上面，搓出一个金色的机壳喵！",
  "advancement.create.burner": "抓住烈焰人喵！",
  "advancement.create.burner.desc": "抓住杂鱼烈焰人，得到烈焰人燃烧室喵",
  "advancement.create.cardboard": "远大包包",
  "advancement.create.cardboard.desc": "猫爪手搓出一块纸板喵",
  "advancement.create.cardboard_armor": "全面喵伏",
  "advancement.create.cardboard_armor.desc": "把自己藏在纸板盔甲里，然后偷偷摸摸潜行喵…",
  "advancement.create.cardboard_armor_trim": "艺术猫猫",
  "advancement.create.cardboard_armor_trim.desc": "用盔甲纹饰装饰纸板盔甲喵\n§7（隐藏进度）",
  "advancement.create.cart_pickup": "徒爪拾航母",
  "advancement.create.cart_pickup.desc": "捡起一个至少带有200个方块的矿车结构喵！",
  "advancement.create.chained_drain.desc": "盯着一个东西滚过一排分液池喵\n§7（隐藏进度）",
  "advancement.create.chocolate_bucket.desc": "获得一桶熔融巧克力喵～饿啊，猫不能吃这个喵…",
  "advancement.create.chute": "溜溜物品",
  "advancement.create.chute.desc": "用溜槽溜下去一些东西喵",
  "advancement.create.clockwork_bearing.desc": "在时钟轴承上组装结构喵",
  "advancement.create.compacting": "压缩の猫猫",
  "advancement.create.compacting.desc": "用动力冲压机与工作盆把好多东西压成一个喵",
  "advancement.create.conductor.desc": "给列车司机猫猫一个时刻表喵",
  "advancement.create.contraption_actors.desc": "搓一个带有动力钻头、动力锯或者动力收割机的动态结构喵",
  "advancement.create.copper.desc": "收藏一点闪亮亮的铜，以后给流体系统用喵",
  "advancement.create.copper_casing.desc": "用猫爪把铜放在去皮原木，给机器做个不怕水水的机壳喵",
  "advancement.create.crafter_lazy_000": "更好的计划喵！",
  "advancement.create.crafter_lazy_000.desc": "调教动力合成器让他慢慢动，这样就不用着急干别的了喵。\n§7（隐藏进度）",
  "advancement.create.cross_streams.desc": "看着两种流体在主人的管道里相遇喵\n§7（隐藏进度）",
  "advancement.create.crusher_maxed_0000": "压碎它喵！",
  "advancement.create.crusher_maxed_0000.desc": "让一对粉碎轮以超级快的速度运行喵",
  "advancement.create.crushing_wheel": "毁灭の轮",
  "advancement.create.crushing_wheel.desc": "放一对粉碎轮再让它咕噜咕噜转起来喵",
  "advancement.create.cuckoo_clock": "时间到了喵",
  "advancement.create.cuckoo_clock.desc": "让布谷鸟提醒主人睡觉喵",
  "advancement.create.deployer": "猫工智能",
  "advancement.create.deployer.desc": "让一个机械猫爪动起来——主人方块手的完美复制品喵",
  "advancement.create.display_board_0.desc": "调教显示链接器，在翻牌显示器上预报列车入站时间喵",
  "advancement.create.display_link": "亮起来喵",
  "advancement.create.display_link.desc": "让显示链接器显示出一些东西喵",
  "advancement.create.diving_suit": "潜水猫",
  "advancement.create.diving_suit.desc": "藏进潜水头盔和铜背罐，然后钻进水里喵",
  "advancement.create.diving_suit_lava": "和可爱炽足兽游泳",
  "advancement.create.diving_suit_lava.desc": "试试穿着下界合金潜水套装钻进热热熔岩里喵",
  "advancement.create.drain": "一点不剩惹喵…",
  "advancement.create.drain.desc": "看着物品被分液池排空喵",
  "advancement.create.ejector_maxed": "起飞！",
  "advancement.create.ejector_maxed.desc": "被弹射置物台弹飞30格喵！",
  "advancement.create.encased_fan": "驭风猫",
  "advancement.create.encased_fan.desc": "放下再激活一个鼓风机喵，呼呼呼呼呼呼呼",
  "advancement.create.extendo_grip.desc": "拿到一个伸缩机械猫爪喵",
  "advancement.create.extendo_grip_dual.desc": "用两个伸缩机械猫爪获得超人猫般的触及距离喵！\n§7（隐藏进度）",
  "advancement.create.factory_gauge.desc": "使用工厂仪表建设处自动化打包流水线喵",
  "advancement.create.fan_processing": "吹吹加工",
  "advancement.create.fan_processing.desc": "用鼓风机加工东西喵",
  "advancement.create.fist_bump": "猫！碰拳喵！",
  "advancement.create.fist_bump.desc": "让两个机械猫爪碰拳喵\n§7（隐藏进度）",
  "advancement.create.foods.desc": "用同一个注液器分别制作处巧克力包层浆果、蜂蜜苹果和甜甜卷喵，好想吃喵…（流口水）",
  "advancement.create.frogport.desc": "用货物蛙蛙从锁链物流线里拿走包裹喵～",
  "advancement.create.funnel": "机场朋克猫",
  "advancement.create.funnel.desc": "使用漏斗从容器里拿出来或放进去东西喵",
  "advancement.create.glass_pipe": "全都看到了（盯）",
  "advancement.create.glass_pipe.desc": "对着内含流体的管道使用扳手喵",
  "advancement.create.hand_crank_000": "酒狐猫猫",
  "advancement.create.hand_crank_000.desc": "转动手摇曲柄直到要饿死惹喵\n§7（隐藏进度）",
  "advancement.create.haunted_bell": "阴影猫眼",
  "advancement.create.haunted_bell.desc": "邦邦敲响一个缠魂钟喵",
  "advancement.create.honey_drain": "养蜂猫",
  "advancement.create.honey_drain.desc": "用流体管道从蜂巢或蜂箱抽出蜂蜜喵",
  "advancement.create.hose_pulley": "漏水啦喵！",
  "advancement.create.hose_pulley.desc": "放一个软管滑轮，看他排水喵！",
  "advancement.create.hose_pulley_lava.desc": "从很大的熔岩海里抽取熔岩喵",
  "advancement.create.lava_wheel_00000.desc": "这也行喵？\n§7（隐藏进度）",
  "advancement.create.linked_controller": "远程控制",
  "advancement.create.linked_controller.desc": "用无线红石遥控器激活无线红石终端喵",
  "advancement.create.long_train": "好多车厢喵",
  "advancement.create.long_train.desc": "建造出至少带有六个车厢的列车喵！",
  "advancement.create.long_travel.desc": "出发前往5000格外然后离开列车喵！",
  "advancement.create.mechanical_arm": "飞转的猫爪",
  "advancement.create.mechanical_arm.desc": "做个动力猫抓，选择输入和输出，放下再给它动力，然后偷懒喵",
  "advancement.create.mechanical_crafter.desc": "放一些动力合成器再让他动起来喵",
  "advancement.create.mechanical_mixer": "搅搅搅！",
  "advancement.create.mechanical_mixer.desc": "用动力搅拌器把东西混在一起喵",
  "advancement.create.mechanical_press.desc": "用动力冲压机压一些板喵",
  "advancement.create.mechanical_pump_0": "猫猫压力！",
  "advancement.create.mechanical_pump_0.desc": "放置一个动力泵再给它供能喵",
  "advancement.create.millstone": "怡猫磨练",
  "advancement.create.millstone.desc": "用石磨把物品磨碎碎喵",
  "advancement.create.musical_arm": "机械猫DJ",
  "advancement.create.musical_arm.desc": "看到动力臂播放唱片喵\n§7（隐藏进度）",
  "advancement.create.package_chute_throw": "灌篮猫猫",
  "advancement.create.package_chute_throw.desc": "把你的包裹丢进溜槽里喵\n§7（隐藏进度）",
  "advancement.create.packager.desc": "用打包机从库存里打包东西喵",
  "advancement.create.pipe_organ.desc": "在一个流体储罐上装12个不同音高的蒸汽笛喵\n§7（隐藏进度）",
  "advancement.create.portable_storage_interface.desc": "用移动式存储接口从动态结构中取出或输入东西喵",
  "advancement.create.potato_cannon.desc": "使用土豆加农炮干掉一个杂鱼喵",
  "advancement.create.potato_cannon_collide.desc": "让两种土豆发射器发射出的弹射物相撞喵",
  "advancement.create.precision_mechanism": "猫猫技术",
  "advancement.create.precision_mechanism.desc": "装配出一个精密构件喵",
  "advancement.create.pulley_maxed": "要蹦极吗？",
  "advancement.create.pulley_maxed.desc": "用绳索滑轮伸出超过200格长的绳索喵！",
  "advancement.create.red_signal": "笨笨司机",
  "advancement.create.red_signal.desc": "驾驶列车闯红灯喵\n§7（隐藏进度）",
  "advancement.create.root": "欢迎来玩机械动力喵～",
  "advancement.create.root.desc": "有趣的机械和奇妙的发明正等着主人发现喵！",
  "advancement.create.rose_quartz.desc": "用砂纸把玫瑰石英打磨成透明的喵",
  "advancement.create.saw_processing": "车间里面吓猫的机器",
  "advancement.create.saw_processing.desc": "用正面朝上的动力锯来加工材料喵",
  "advancement.create.self_deploying.desc": "让一个矿车结构在自己前方铺铁轨喵",
  "advancement.create.shifting_gears.desc": "把大齿轮连接到小齿轮上，从而改变转速喵",
  "advancement.create.speed_controller": "工程猫猫必备的东西",
  "advancement.create.speed_controller.desc": "用转速控制器来调节转速喵",
  "advancement.create.spout.desc": "观察注液器灌满物品喵",
  "advancement.create.steam_engine.desc": "使用蒸汽引擎产生动力喵",
  "advancement.create.steam_engine_maxed.desc": "让锅炉以最高功率运行喵",
  "advancement.create.steam_whistle.desc": "激活一个蒸汽笛喵",
  "advancement.create.stock_ticker.desc": "给仓储发报机雇佣一个生物，再用它发送一条请求喵",
  "advancement.create.stressometer": "应力数是给小猫看的",
  "advancement.create.stressometer.desc": "在应力表和工程师护目镜的辅助下获取准确读数喵",
  "advancement.create.stressometer_maxed.desc": "在应力表中得到100%的读数喵\n§7（隐藏进度）",
  "advancement.create.sturdy_sheet": "最硬的东西",
  "advancement.create.sturdy_sheet.desc": "精炼黑曜石粉末来装配成坚固板喵",
  "advancement.create.super_glue.desc": "用强力胶将多个方块连在一起喵",
  "advancement.create.table_cloth_shop.desc": "把要卖的东西放在桌布上喵",
  "advancement.create.track_0.desc": "做出列车轨道喵",
  "advancement.create.track_crafting_factory.desc": "使用同一个动力冲压机造出1000个列车轨道喵",
  "advancement.create.track_signal.desc": "放一个列车信号机喵",
  "advancement.create.train": "猫猫请上车！",
  "advancement.create.train.desc": "装配出主人的第一辆列车喵",
  "advancement.create.train_casing_00.desc": "用坚固板制作列车机壳——列车组件的好伙伴喵",
  "advancement.create.train_crash.desc": "看着主人坐的车和其他车撞上喵\n§7（隐藏进度）",
  "advancement.create.train_crash_backwards.desc": "在倒车时和另一辆列车撞上喵\n§7（隐藏进度）",
  "advancement.create.train_roadkill": "泥头车，创死泥喵",
  "advancement.create.train_roadkill.desc": "开着列车撞死一个敌对生物喵\n§7（隐藏进度）",
  "advancement.create.train_whistle.desc": "在主人的列车上装一个蒸汽笛，在驾驶时激活它喵",
  "advancement.create.water_supply.desc": "用流体管道抽水喵",
  "advancement.create.water_wheel": "河移位",
  "advancement.create.water_wheel.desc": "让水车动起来喵～",
  "advancement.create.windmill": "或许是风",
  "advancement.create.windmill.desc": "让风车转起来喵",
  "advancement.create.windmill_maxed": "狂风呼啸...",
  "advancement.create.windmill_maxed.desc": "让风车以最高速度运转喵～",
  "advancement.create.wrench_goggles": "齐活了",
  "advancement.create.wrench_goggles.desc": "戴上工程师护目镜，拿上扳手喵",
  "block.create.clipboard.tooltip.behaviour1": "打开_界面_喵。对着方块_蹲下右键_可以把它_放出来_喵。",
  "block.create.clipboard.tooltip.behaviour2": "可以_右键复制_，或在其他地方_左键应用_方块的某些_配置_，比如过滤槽喵。",
  "block.create.clipboard.tooltip.condition1": "右键",
  "block.create.clipboard.tooltip.condition2": "对方块右键时",
  "block.create.clipboard.tooltip.summary": "当作主人的待办事项_清单_，或者用来_配置_一些机器喵。",
  "block.create.controller_rail.tooltip.summary": "一种_单向_版本的_动力铁轨_，让矿车只能从一个方向过喵。",
  "block.create.creative_crate.tooltip.behaviour1": "它可以无限量的_提供物品_喵，而输入进去的物品会_消失_喵。",
  "block.create.creative_crate.tooltip.behaviour2": "提供蓝图需要的所有材料喵。",
  "block.create.creative_crate.tooltip.condition2": "放蓝图加农炮旁时",
  "block.create.creative_crate.tooltip.summary": "来自世界之外的神秘力量，能提供_无限量_的物品喵。",
  "block.create.cuckoo_clock.tooltip.behaviour1": "显示现在的_时间_，每天会咕咕两次喵。_正午_咕咕一次，等到黄昏_可以睡觉_的时候再咕咕一次喵。",
  "block.create.cuckoo_clock.tooltip.summary": "好玩的小物件，能报时喵。不过里面装的好像不是小鸟喵？",
  "block.create.desk_bell.tooltip.behaviour1": "到达_目标楼层_时_播放声音_喵。",
  "block.create.desk_bell.tooltip.condition1": "放置在升降机轿厢里时",
  "block.create.haunted_bell.tooltip.summary": "_被诅咒_的钟，上面好像有不干净的东西喵......",
  "block.create.metal_bracket.tooltip.summary": "让主人的_传动杆_、_齿轮_或_管道_看上去更坚固一些喵。",
  "block.create.nozzle.tooltip.summary": "放在_鼓风机_的出风口，就能让的气流分散到_四面八方_喵。",
  "block.create.peculiar_bell.tooltip.summary": "看着有点神秘的黄铜钟喵。放在_灵魂火_的上面或许会有奇妙的效果喵？",
  "block.create.schematic_table.tooltip.behaviour1": "会从 Schematics 文件夹里找蓝图喵",
  "block.create.schematic_table.tooltip.summary": "给_空白蓝图_里写好保存的蓝图喵。",
  "block.create.schematicannon.tooltip.behaviour1": "打开大炮_界面_喵。",
  "block.create.schematicannon.tooltip.condition1": "右键它",
  "block.create.schematicannon.tooltip.summary": "用_火药_当燃料，能把_部署_好的_蓝图_快速建出来的神奇的炮喵。",
  "block.create.seat.tooltip.condition1": "右键坐垫",
  "block.create.seat.tooltip.summary": "可以把人固定在动态结构上喵",
  "block.create.toolbox.tooltip.behaviour1": "_保留_存储的_物品_。",
  "block.create.toolbox.tooltip.behaviour2": "_附近_的_玩家_可以按下_访问附近工具箱_的_快捷键_来_远程_打开工具箱。",
  "block.create.toolbox.tooltip.behaviour3": "打开_工具箱界面_。",
  "block.create.toolbox.tooltip.condition1": "拾起时",
  "block.create.toolbox.tooltip.condition2": "放置在一定范围内时",
  "block.create.toolbox.tooltip.condition3": "右击时",
  "block.create.turntable.tooltip.summary": "用_旋转力_让主人旋转起来喵。",
  "block.create.wooden_bracket.tooltip.summary": "让主人的_传动杆_、_齿轮_或_管道_看上去更温馨一些喵。",
  "create.action.discard": "算了喵",
  "create.action.saveToFile": "保存喵！",
  "create.backtank.depleted": "背罐压力耗尽了喵",
  "create.backtank.low": "背罐压力快不够用了喵",
  "create.block.cart_assembler.invalid": "矿车装配站要放在铁轨上喵！",
  "create.chain_conveyor.already_connected": "这两个已经连上了喵！",
  "create.chain_conveyor.blocks_invalid": "传动轮方块无效喵...潜行并点击来重置喵",
  "create.chain_conveyor.cannot_add_more_connections": "这个轮子连太多了喵",
  "create.chain_conveyor.cannot_connect_vertically": "这不是火箭喵",
  "create.chain_conveyor.not_enough_chains": "锁链不够用了喵",
  "create.chain_conveyor.select_second": "再选一个传动轮就能连上了喵",
  "create.chain_conveyor.selection_cleared": "不选了喵？",
  "create.chain_conveyor.too_close": "太近了喵",
  "create.chain_conveyor.too_far": "太远了喵",
  "create.chain_conveyor.too_steep": "太陡了喵",
  "create.chain_conveyor.valid_connection": "能连上喵～ ✔",
  "create.clipboard.address_added": "把 “%1$s” 添加到剪贴板了喵",
  "create.clipboard.copied_from": "从 %1$s 复制设置了喵",
  "create.clipboard.copied_from_clipboard": "把选中的剪贴板的内容加进来了喵",
  "create.clipboard.copy_other_clipboard": "从剪贴板复制 %1$s",
  "create.clipboard.pasted_to": "配置应用到 %1$s 了喵",
  "create.clipboard.to_copy": "%1$s 复制配置",
  "create.clipboard.to_paste": "%1$s 粘贴配置",
  "create.command.debuginfo.saved_to_clipboard": "调试信息复制到剪贴板了喵。",
  "create.command.debuginfo.sending": "正在收集调试信息喵……",
  "create.command.killTPSCommand.status.slowed_by.0": "[Create]: 服务器现在的 TPS 速度被降低到 %s ms了喵 owo",
  "create.command.killTPSCommand.status.slowed_by.1": "[Create]：服务器现在的 TPS 速度被降低了 %s ms喵 pwp",
  "create.command.killTPSCommand.status.slowed_by.2": "[Create]：服务器恢复到正常的 TPS 速度了喵 uwu",
  "create.command.killTPSCommand.status.usage.0": "[Create]：用 /killtps stop 来重置服务器的 tps 速度喵",
  "create.command.killTPSCommand.status.usage.1": "[Create]：用 /killtps start <tickTime> 来手动降低服务器的 tps 速度喵",
  "create.contraption.controls.approach_station": "按住 %1$s 停到 %2$s 喵",
  "create.contraption.controls.start_controlling": "正在操控：%1$s 喵",
  "create.contraption.controls.stop_controlling": "不控制了喵",
  "create.contraption.door_control": "到站的时候开的门喵",
  "create.contraption.door_control.player_facing": "主人现在的方向：%1$s",
  "create.contraption.minecart_contraption_illegal_pickup": "有一股神秘的力量把这个结构与世界牢牢绑定在了一起喵",
  "create.contraption.minecart_contraption_too_big": "这个矿车结构好像太大了，捡不起来喵",
  "create.contraptions.cart_movement_mode": "改矿车运动模式喵～",
  "create.contraptions.cart_movement_mode.rotate": "跟着前进方向转喵",
  "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作喵",
  "create.contraptions.cart_movement_mode.rotation_locked": "不能转喵",
  "create.contraptions.movement_mode.move_never_place": "只在动力方块摧毁后才把结构方块化喵",
  "create.contraptions.movement_mode.move_place": "停止时就把结构方块化喵",
  "create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置才把结构方块化喵",
  "create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才把结构方块化喵",
  "create.contraptions.movement_mode.rotate_place": "停止时就把结构方块化喵",
  "create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度才把结构方块化喵",
  "create.display_link.display_on": "数据显示到：",
  "create.display_link.display_on_multiline": "从这里开始写入：",
  "create.display_link.invalid": "链接器没有有效的目标喵...试试新放一下喵",
  "create.display_link.no_source": "读不出来信息喵",
  "create.display_link.no_target": "显示不了信息喵",
  "create.display_link.reading_from": "正在读取：",
  "create.display_link.set": "目标位置选好了喵",
  "create.display_link.success": "绑定成功了喵～",
  "create.display_link.view_compatible": "点一下查看能读取什么方块喵",
  "create.factory_panel.already_connected": "仪表已经连接了喵",
  "create.factory_panel.cannot_add_more_inputs": "不能给这个仪表添加更多输入了喵",
  "create.factory_panel.click_second_panel": "右键连接第二个仪表喵……",
  "create.factory_panel.click_to_configure": "右键来配置喵",
  "create.factory_panel.click_to_relocate": "右键迁移面板喵",
  "create.factory_panel.connection_aborted": "输入连接中止了喵",
  "create.factory_panel.hold_to_set_amount": "右键再按住来改数量喵",
  "create.factory_panel.panels_connected": "现在用 %1$s 来造 %2$s 喵",
  "create.factory_panel.relocated": "仪表移动到新位置了喵",
  "create.factory_panel.relocation_aborted": "仪表移动取消了喵",
  "create.factory_panel.same_orientation": "方块的朝向必须相同喵",
  "create.factory_panel.same_surface": "方块必须在相同表面上喵",
  "create.factory_panel.some_links_unloaded": "部分链接没加载喵",
  "create.factory_panel.too_far_apart": "方块距离太远了喵",
  "create.factory_panel.tune_before_placing": "放下之前要先设定仓储链接站喵",
  "create.gui.address_box.clipboard_tip_1": "拿着的或附近的剪贴板上以“#”开头",
  "create.gui.address_box.clipboard_tip_2": "的项目，可以作为包裹地址喵。",
  "create.gui.address_box.clipboard_tip_3": "在这里就能直接选择了喵。",
  "create.gui.address_box.clipboard_tip_4": "（比如：#Kiyomizu-dera）",
  "create.gui.assembly.exception": "组装不了这个结构喵：",
  "create.gui.assembly.exception.chunkNotLoaded": "位于 [%1$s,%2$s,%3$s] 的方块没被加载喵",
  "create.gui.assembly.exception.column_conflict": "另一部轿厢已经连接到了这个升降机井喵",
  "create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞杆喵",
  "create.gui.assembly.exception.no_contacts": "需要加上一个水平的_接触式红石信号发生器_到升降机结构里喵",
  "create.gui.assembly.exception.not_enough_sails": "结构里风帆之类的方块只有 %1$s 个\n最少需要 %2$s 个喵",
  "create.gui.assembly.exception.too_many_contacts": "轿厢中不能附着多余一个的_接触式红石信号发生器_喵",
  "create.gui.assembly.exception.unmovableBlock": "有不能移动的方块喵：（%4$s）位于 [%1$s,%2$s,%3$s] 喵",
  "create.gui.attached_computer.controlled": "这个设备正在被计算机控制喵",
  "create.gui.attached_computer.hint": "如果要手动使用设备，要先断开所有计算机和调制解调器喵",
  "create.gui.attribute_filter.add_attribute": "往列表里添加属性喵",
  "create.gui.attribute_filter.add_inverted_attribute": "往列表中添加相反属性喵",
  "create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有属性都匹配才可以通过喵",
  "create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一项属性符合，就可以通过喵",
  "create.gui.attribute_filter.deny_list.description": "只要没有上面的属性，就可以通过喵",
  "create.gui.attribute_filter.no_selected_attributes": "没选择任何属性喵",
  "create.gui.attribute_filter.selected_attributes": "选择的属性喵：",
  "create.gui.clipboard.erase_checked": "把已经勾掉的删除喵",
  "create.gui.config.overlay1": "主人你好喵～ uwu",
  "create.gui.config.overlay2": "这是一个浮窗喵！",
  "create.gui.config.overlay3": "长按或按下左键可以",
  "create.gui.config.overlay4": "拖动这个窗口喵",
  "create.gui.config.overlay5": "按ESC退出这个界面",
  "create.gui.config.overlay6": "这个位置也会保存喵",
  "create.gui.config.overlay8": "重置它到默认的位置喵",
  "create.gui.contraptions.not_fast_enough": "给 %1$s 的_转速_不够喵...",
  "create.gui.factory_panel.address_missing": "未激活：缺少目标地址喵",
  "create.gui.factory_panel.expected_output_tip_1": "返回的输出数量喵",
  "create.gui.factory_panel.expected_output_tip_2": "滚动更改喵",
  "create.gui.factory_panel.has_link_connections": "仪表连接上了喵",
  "create.gui.factory_panel.left_click_disconnect": "左击来取消连接喵",
  "create.gui.factory_panel.left_click_reset": "左击来重置喵",
  "create.gui.factory_panel.no_open_promises": "没有未完成的承诺喵",
  "create.gui.factory_panel.no_target_amount_set": "未激活：没设定目标数量喵",
  "create.gui.factory_panel.place_item_to_monitor": "放要监测的物品",
  "create.gui.factory_panel.promise_prevents_oversending": "这样能防止过度发送喵。",
  "create.gui.factory_panel.promises_do_not_expire": "承诺永久生效喵",
  "create.gui.factory_panel.promises_expire_title": "承诺有期限喵",
  "create.gui.factory_panel.recipe_address": "发送请求到……",
  "create.gui.factory_panel.recipe_address_given": "正在发送请求到",
  "create.gui.factory_panel.recipe_address_tip": "输入制作这个配方喵",
  "create.gui.factory_panel.recipe_promises_tip": "当请求发送后",
  "create.gui.factory_panel.recipe_promises_tip_1": "一个承诺会持续生效，直到产物抵达目的地喵",
  "create.gui.factory_panel.reset": "重置喵",
  "create.gui.factory_panel.restocker_address": "发送物品到……",
  "create.gui.factory_panel.save_and_close": "设好了喵！",
  "create.gui.filter.allow_list.description": "只通过在白名单中的物品喵。如果白名单是空的，那什么东西都过不去喵。",
  "create.gui.filter.deny_list.description": "只通过不在黑名单中的物品的喵。如果黑名单是空的，什么东西都能过喵。",
  "create.gui.filter.ignore_data.description": "匹配时不看物品的耐久、附魔之类的属性喵。",
  "create.gui.filter.respect_data.description": "只有物品的耐久、附魔之类的属性都相同时才可以匹配喵。",
  "create.gui.package_port.catch_packages_empty": "留空来匹配无目的地的包裹喵",
  "create.gui.package_port.catch_packages_wildcard": "使用 * 作为文本通配符喵",
  "create.gui.package_port.not_targeting_anything": "没选取目标喵",
  "create.gui.package_port.send_and_receive": "发送且接收包裹喵",
  "create.gui.package_port.send_only": "只发送包裹喵",
  "create.gui.pojav.content": "手机的性能实在太差了，会导致很多问题，根本没法修复喵。就算主人遇到了问题，也不会修复的喵。",
  "create.gui.pojav.title": "机械动力不支持PojavLauncher喵。",
  "create.gui.schedule.lmb_edit": "左键编辑喵",
  "create.gui.schedule.rmb_remove": "右键删除喵",
  "create.gui.schematicTable.finished": "上传完成了喵！",
  "create.gui.schematicTable.noSchematics": "没有保存的蓝图喵",
  "create.gui.schematicTable.open_folder": "打开文件夹喵",
  "create.gui.schematicTable.refresh": "刷新文件喵",
  "create.gui.schematicannon.listPrinter": "物品清单打印机喵～",
  "create.gui.schematicannon.option.dontReplaceSolid.description": "工作范围里原有的方块不会被换掉喵。",
  "create.gui.schematicannon.option.replaceWithAny.description": "会用任何东西替换掉工作范围内原有的方块喵。",
  "create.gui.schematicannon.option.replaceWithEmpty.description": "炮会清理替换掉工作区域内原有的全部方块喵。",
  "create.gui.schematicannon.option.replaceWithSolid.description": "只使用固体方块替换工作区域内原有的固体方块喵。",
  "create.gui.schematicannon.option.skipBlockEntities.description": "箱子之类的方块就不会被替换掉了喵。",
  "create.gui.schematicannon.option.skipMissing.description": "缺材料的时候就先跳过，继续别的部分喵。",
  "create.gui.schematicannon.optionDisabled": "关掉了喵",
  "create.gui.schematicannon.optionEnabled": "打开了喵",
  "create.gui.schematicannon.shotsRemaining": "吸收了的燃料：%1$s",
  "create.gui.schematicannon.shotsRemainingWithBackup": "没吸收的燃料：%1$s",
  "create.gui.schematicannon.showOptions": "展开设置喵",
  "create.gui.schematicannon.slot.gunpowder": "在这里放火药来提供动力喵！",
  "create.gui.schematicannon.slot.listPrinter": "放剪贴板或书就能打印物品清单了喵！",
  "create.gui.schematicannon.slot.schematic": "在这放蓝图喵！记得提前把它部署到正确的位置上喵。",
  "create.gui.scrollInput.scrollToModify": "滚轮修改",
  "create.gui.scrollInput.scrollToSelect": "滚轮选择",
  "create.gui.scrollInput.shiftScrollsFaster": "按住 shift 能滚的更快喵",
  "create.gui.stock_keeper.configure": "卖这个喵",
  "create.gui.stock_keeper.network_lock_tip": "锁定之后别的人就不能",
  "create.gui.stock_keeper.network_lock_tip_1": "直接在这拿了喵",
  "create.gui.stock_keeper.network_lock_tip_2": "点一下切换",
  "create.gui.stock_keeper.network_locked": "网络锁定了喵",
  "create.gui.stock_keeper.network_open": "网络开放了喵",
  "create.gui.stock_keeper.package_adress": "包裹地址喵",
  "create.gui.stock_keeper.recipe_result_empty": "这个配方的结果是空气喵...或许应该去找添加这个配方的模组或数据包问问喵。",
  "create.gui.stock_keeper.request_sent": "发出去了喵！",
  "create.gui.stock_keeper.search_items": "找东西喵...",
  "create.gui.stock_keeper.send": "下单喵！",
  "create.gui.stock_keeper.slots_full": "订单槽位满了喵",
  "create.gui.stock_keeper.unsorted_category": "不知道喵",
  "create.gui.stock_ticker.category_filter_tip": "在这放一个列表或属性过滤器",
  "create.gui.stock_ticker.category_filter_tip_1": "就能指定要过滤的东西了喵",
  "create.gui.stock_ticker.delete_category": "删掉类别喵",
  "create.gui.stock_ticker.new_category": "新建类别喵",
  "create.gui.stock_ticker.shift_moves_bottom": "按shift再点置底喵",
  "create.gui.stock_ticker.shift_moves_top": "按shift再点置顶喵",
  "create.gui.terrainzapper.brush": "选择形状",
  "create.gui.threshold_switch.power_off_when": "关闭红石信号的条件是……",
  "create.gui.threshold_switch.power_on_when": "开启红石信号的条件是……",
  "create.gui.toolmenu.cycle": "[滚轮] 循环喵",
  "create.gui.toolmenu.focusKey": "按住 [%1$s] 再滚轮选择喵",
  "create.gui.value_settings.hold_to_edit": "按住右键更改喵",
  "create.gui.value_settings.release_to_confirm": "松开 %1$s 确认喵",
  "create.hint.blocked_frogport": "这个_蛙港_得到的一个_包裹_没办法运输到_下面__库存_里喵。主人检查下它是不是满了喵？",
  "create.hint.derailed_train": "这个列车好像脱轨了喵。用_扳手__右键_可以把它重新安置到附近的轨道上喵。",
  "create.hint.derailed_train.title": "车出轨了喵",
  "create.hint.empty_bearing": "_空手右键_轴承，才能把新放的东西_接到_轴承上喵。",
  "create.hint.empty_bearing.title": "更新轴承喵",
  "create.hint.full_deployer": "_机械手_里面有_多余的东西_，必须_提取_出来喵。主人可以用_漏斗_或其他东西把东西取出来喵。",
  "create.hint.full_deployer.title": "机械手工作不了喵...",
  "create.hint.hose_pulley": "目标流体对象是无限量的喵！",
  "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有任何_目标_喵..._拿着动力臂_，_右击_选取传送带、置物台、漏斗或其他东西来设置目标喵。",
  "create.hint.mechanical_arm_no_targets.title": "人生迷茫",
  "create.large_water_wheel.not_enough_space": "清理阻挡的方块来放置",
  "create.linked_controller.bind_mode": "绑定模式激活了喵",
  "create.linked_controller.key_bound": "频率绑定到 %1$s 了喵",
  "create.linked_controller.press_keybind": "按下 %1$s、%2$s、%3$s、%4$s、%5$s 或 %6$s，可以把这个频率绑定到按键上喵",
  "create.logistically_linked.cleared": "网络链接清除了喵",
  "create.logistically_linked.connected": "成功连接到现有的网络了喵",
  "create.logistically_linked.new_network_started": "新的链接网络启动了喵",
  "create.logistically_linked.protected": "物流网络受到保护喵",
  "create.logistically_linked.tooltip": "频率设定好了喵",
  "create.logistically_linked.tooltip_clear": "放在合成网格里可以重置喵",
  "create.logistically_linked.tuned": "已经设定到这个网络了喵",
  "create.logistics.crafter.click_to_merge": "单击来合并库存喵",
  "create.logistics.crafter.click_to_separate": "单击来分离库存喵",
  "create.logistics.crafter.connected": "连接的动力合成器喵",
  "create.logistics.filter.click_to_replace": "右键换上去喵",
  "create.logistics.filter.click_to_set": "右键放上去喵",
  "create.logistics.filter.hold_to_set_amount": "右键再按住来改变数量喵",
  "create.logistics.filter.invalid_item": "不能在这里放这个喵",
  "create.menu.configure": "配置喵……",
  "create.menu.only_ingame": "在游戏里才能用喵",
  "create.menu.ponder_index": "寻思菜单",
  "create.menu.report_bugs": "报告问题喵",
  "create.menu.return": "返回喵",
  "create.menu.support": "打钱喵",
  "create.minecart_coupling.no_loops": "不能把矿车连成一个圈喵...（失望）",
  "create.minecart_coupling.removed": "把矿车上所有的连轴器去掉喵",
  "create.minecart_coupling.too_far": "矿车距离主人太远了喵",
  "create.minecart_coupling.two_couplings_max": "一个矿车最多只能连两个喵...",
  "create.package_port.too_far": "太远了喵",
  "create.package_port.valid": "能连上喵～ ✔",
  "create.ponder.andesite_tunnel.header": "安山隧道的正确食用方式喵",
  "create.ponder.andesite_tunnel.text_1": "安山隧道可以把传送带罩住",
  "create.ponder.andesite_tunnel.text_2": "当安山隧道和侧边有连接时……",
  "create.ponder.andesite_tunnel.text_3": "……经过的所有物品堆会分一个物品给侧面喵",
  "create.ponder.andesite_tunnel.text_4": "剩下的物品就继续前进了喵",
  "create.ponder.auto_schedule.text_1": "时刻表可以给司机提供目的地喵",
  "create.ponder.auto_schedule.text_2": "当有列车到站时，比较器能检测到信号喵",
  "create.ponder.auto_schedule.text_3": "注意，只能从指示的方向进车站喵",
  "create.ponder.auto_schedule.text_4": "车站也可以用于自动分配新的时刻表喵",
  "create.ponder.auto_schedule.text_5": "放在车站上的时刻表会自动复制到当前列车上喵",
  "create.ponder.auto_schedule.text_6": "和手动调度不一样，司机不会拿到表喵",
  "create.ponder.basin.header": "工作盆内物品处理喵",
  "create.ponder.basin.text_1": "这是一个可以对放入的物品和流体进行处理的盆喵",
  "create.ponder.basin.text_2": "处理完毕后，工作盆会尝试从它的侧面向下方输出喵",
  "create.ponder.basin.text_3": "如果在正确的位置上放置了有效的组件，工作盆会显示出一个输出口喵",
  "create.ponder.basin.text_4": "有很多设备可以使得工作盆变为该形态喵",
  "create.ponder.basin.text_5": "产物会被输出到盆下面的容器内喵",
  "create.ponder.basin.text_6": "如果输出口没有显示，那么盆内的产物就会一直留存在盆里喵",
  "create.ponder.basin.text_7": "这在产物需要作为新一轮处理的原料时相当有用喵",
  "create.ponder.basin.text_8": "需要输出的产物还是得从盆里取出来喵",
  "create.ponder.basin.text_9": "如果想让东西留下来的话，可以用过滤器帮忙喵。",
  "create.ponder.bearing_modes.header": "动力轴承的运动模式喵",
  "create.ponder.bearing_modes.text_1": "跑到一半停下来，它会停在最近的能对齐方块的位置喵",
  "create.ponder.bearing_modes.text_2": "也可以配置成整个结构永不方块化，或者只在结构的起始位置方块化喵",
  "create.ponder.belt_connector.header": "传送带说明书喵",
  "create.ponder.belt_connector.text_1": "拿着传送带右键两根传动杆，它就连起来了喵",
  "create.ponder.belt_connector.text_2": "选错了的话，潜行右键就能取消喵",
  "create.ponder.belt_connector.text_3": "传送带中间也可以再塞传动杆喵",
  "create.ponder.belt_connector.text_4": "它们的速度方向都是一样的喵",
  "create.ponder.belt_connector.text_5": "可以用扳手拆下来喵",
  "create.ponder.belt_connector.text_6": "也可以用染料染色喵",
  "create.ponder.belt_directions.header": "传送带的正确食用方式喵",
  "create.ponder.belt_directions.text_1": "传送带不能随便放喵",
  "create.ponder.belt_directions.text_2": "1. 可以横着放喵",
  "create.ponder.belt_directions.text_3": "2. 可以对角放喵",
  "create.ponder.belt_directions.text_4": "3. 可以竖着放喵",
  "create.ponder.belt_directions.text_5": "4. 还可以侧躺喵",
  "create.ponder.belt_directions.text_6": "这就是全部了喵。还有一点...它最长只能连20格喵",
  "create.ponder.belt_transport.header": "用传送带搭物流喵",
  "create.ponder.belt_transport.text_1": "运动的传送带可以把物品和其他实体带着跑",
  "create.ponder.belt_transport.text_2": "空手右键就能把东西拿下来喵",
  "create.ponder.blaze_burner.header": "投喂烈焰人燃烧室喵",
  "create.ponder.blaze_burner.text_1": "烈焰人燃烧室能给工作盆的物品处理提供热量喵",
  "create.ponder.blaze_burner.text_2": "但是需要喂给烈焰人一些燃料喵",
  "create.ponder.blaze_burner.text_3": "如果喂给它烈焰蛋糕，它还能达到更强的热量等级喵",
  "create.ponder.blaze_burner.text_4": "可以用机械手或者动力臂进行自动补充喵",
  "create.ponder.brass_funnel.text_1": "安山岩漏斗一次只能提取出一个物品喵",
  "create.ponder.brass_funnel.text_2": "但黄铜漏斗可以一次提取一组物品喵",
  "create.ponder.brass_funnel.text_3": "在面板上可以精确调节黄铜漏斗的提取数量喵",
  "create.ponder.brass_funnel.text_4": "对着过滤槽使用某个物品，可以限制漏斗的行为，让它只传输匹配的物品喵",
  "create.ponder.brass_tunnel.header": "黄铜隧道的正确食用方式喵",
  "create.ponder.brass_tunnel.text_1": "黄铜隧道可以把传送带罩住喵",
  "create.ponder.brass_tunnel.text_2": "隧道的每一个开口面都有个过滤槽喵",
  "create.ponder.brass_tunnel.text_3": "在输入处的过滤槽会把不匹配的物品挡住喵",
  "create.ponder.brass_tunnel.text_4": "输出处的过滤槽可以用来给物品分类喵",
  "create.ponder.brass_tunnel.text_5": "如果通过的物品有多个输出端，那么隧道的分配模式将会决定这些物品何去何从喵",
  "create.ponder.brass_tunnel.text_6": "把它们摆成一排，他们就组合到一起了喵",
  "create.ponder.brass_tunnel.text_7": "输入的物品现在会分配到所有连接的输出端喵",
  "create.ponder.brass_tunnel.text_8": "也可以把物品直接输入到隧道方块喵",
  "create.ponder.brass_tunnel_modes.header": "黄铜隧道的分配模式喵",
  "create.ponder.brass_tunnel_modes.text_1": "黄铜隧道的分配模式可以在上面调喵",
  "create.ponder.brass_tunnel_modes.text_10": "“同步输入”是黄铜隧道的一种特殊设定喵",
  "create.ponder.brass_tunnel_modes.text_11": "只有在组内全部的隧道全都一个等待通过的物品时，物品才能通过去喵",
  "create.ponder.brass_tunnel_modes.text_12": "这样能让所有传送带传输物品速度一样喵",
  "create.ponder.brass_tunnel_modes.text_2": "“分流”会尝试在输出端之间均匀分配物品喵",
  "create.ponder.brass_tunnel_modes.text_3": "如果某个输出端无法容纳更多的物品，那它会被跳过，不参与计算喵",
  "create.ponder.brass_tunnel_modes.text_4": "“强制分流”不会跳过某个输出端，而是一直等待此输出端能够容纳更多物品，才会继续物品传输喵",
  "create.ponder.brass_tunnel_modes.text_5": "“轮询调度”会保持物品堆完整，循环检索各个输出端，满足条件后分配整堆物品喵",
  "create.ponder.brass_tunnel_modes.text_6": "与分流类似，如果某个输出端无法容纳更多物品，那它会被跳过喵",
  "create.ponder.brass_tunnel_modes.text_7": "“强制轮询调度”就不会跳过某个输出端喵",
  "create.ponder.brass_tunnel_modes.text_8": "“最近优先”会把物品优先分配到距离输入端更近的输出端喵",
  "create.ponder.brass_tunnel_modes.text_9": "“随机”会随机选择一个输出端，一次性分配整堆物品喵",
  "create.ponder.cart_assembler.header": "用矿车装配站移动结构喵",
  "create.ponder.cart_assembler.text_1": "矿车装配站能将它所连接的结构安装到矿车上喵",
  "create.ponder.cart_assembler.text_2": "如果没有通入红石信号，它会将矿车结构拆解为方块喵",
  "create.ponder.cart_assembler.text_3": "对着结构化的矿车使用神奇的扳手，就可以把它收进背包里喵！",
  "create.ponder.cart_assembler_modes.header": "矿车结构的方向喵",
  "create.ponder.cart_assembler_modes.text_1": "矿车结构会随着矿车的运动而转向喵",
  "create.ponder.cart_assembler_modes.text_2": "这个箭头指定结构的哪一边算“正面”喵",
  "create.ponder.cart_assembler_modes.text_3": "如果把装配站设置成“旋转锁定”，那么结构的方向就不会改变了喵",
  "create.ponder.cart_assembler_rails.header": "别的矿车和铁轨喵",
  "create.ponder.cart_assembler_rails.text_1": "放置在普通轨道上的矿车装配站不会影响路过的矿车结构喵",
  "create.ponder.cart_assembler_rails.text_2": "如果放置在动力铁轨或控制铁轨上且没有通入红石信号，矿车结构会停下来，直到再次充能喵",
  "create.ponder.cart_assembler_rails.text_3": "另外的几种矿车也可以当作锚点来用喵",
  "create.ponder.cart_assembler_rails.text_4": "动力矿车会试图始终保持燃烧状态，从任何连接的容器里提取燃料喵",
  "create.ponder.chain_conveyor.header": "使用锁链传动轮传递旋转力喵",
  "create.ponder.chain_conveyor.text_1": "拿着锁链右键两个锁链传动轮就能连上喵",
  "create.ponder.chain_conveyor.text_2": "它们会互相传递旋转力喵",
  "create.ponder.chain_conveyor.text_3": "然后带动它们身上的传动杆喵",
  "create.ponder.chain_conveyor.text_4": "拿着扳手右键可以挂上去喵，像坐缆车喵",
  "create.ponder.chain_conveyor.text_5": "在岔路，朝什么方向决定走哪条路喵",
  "create.ponder.chain_drive.header": "用链式传动箱传动旋转力喵",
  "create.ponder.chain_drive.text_1": "同一行上的链式传动箱会相互间传递旋转，就像传送带喵",
  "create.ponder.chain_drive.text_2": "它们的方向都一样喵",
  "create.ponder.chain_drive.text_3": "只转90度仍然能用喵",
  "create.ponder.chain_gearshift.header": "用可调节链式传动箱调节转速喵",
  "create.ponder.chain_gearshift.text_1": "没被充能的可调节链式传动箱和普通的没什么区别喵",
  "create.ponder.chain_gearshift.text_2": "被充能时，它会把转速加倍然后传到其他链式传动箱喵",
  "create.ponder.chain_gearshift.text_3": "但被充能的可调节传动箱不是动力输入端，它会把转速减半喵",
  "create.ponder.chain_gearshift.text_4": "在这两种情况中，其他链式传动箱的转速都是被充能的可调节链式传动箱的两倍喵",
  "create.ponder.chain_gearshift.text_5": "转速的倍率可在 ×1 和 ×2 间根据红石信号的强弱来精确调整喵",
  "create.ponder.chute.header": "用溜槽向下运输物品喵",
  "create.ponder.chute.text_1": "溜槽可在两个容器之间垂直传输物品喵",
  "create.ponder.chute.text_2": "使用扳手右键可以在溜槽上开窗户喵",
  "create.ponder.chute.text_3": "工业铁块可以套在上面当装饰喵",
  "create.ponder.chute.text_4": "对着一个溜槽的侧面放溜槽，就能做出斜着的溜槽了喵",
  "create.ponder.chute_upward.text_1": "在溜槽上或下方放上鼓风机时，物品会根据风的方向向上或下移动喵",
  "create.ponder.chute_upward.text_2": "戴着工程师护目镜时，就可以看见物品的移动方向喵",
  "create.ponder.chute_upward.text_3": "如果溜槽的末端被挡住，物品就只能从侧边进出了喵",
  "create.ponder.clockwork_bearing.header": "造个表喵",
  "create.ponder.clockwork_bearing.text_1": "时钟轴承会黏着它上面的方块",
  "create.ponder.clockwork_bearing.text_2": "它转起来之后，黏着的结构会根据游戏内时间来旋转喵",
  "create.ponder.clockwork_bearing.text_5": "右键可以激活或停止结构运动喵",
  "create.ponder.clockwork_bearing.text_6": "在时针前方可以放第二个结构",
  "create.ponder.clockwork_bearing.text_7": "而且这两个结构没有不能被强力胶或者什么给连起来喵",
  "create.ponder.clockwork_bearing.text_8": "它就变成分针了喵！",
  "create.ponder.clutch.header": "用离合器控制旋转力喵",
  "create.ponder.clutch.text_1": "正常情况下只是会传递动力喵",
  "create.ponder.clutch.text_2": "但接上红石之后，离合器会断开动力喵",
  "create.ponder.cog_speedup.header": "用齿轮来换挡变速喵",
  "create.ponder.cog_speedup.text_1": "大齿轮和小齿轮配合可以斜着传递动力喵",
  "create.ponder.cog_speedup.text_2": "从大齿轮传递到小齿轮的话，转速会翻倍...",
  "create.ponder.cog_speedup.text_3": "反过来就减半喵",
  "create.ponder.cogwheel.header": "用齿轮来传递旋转力喵",
  "create.ponder.cogwheel.text_1": "齿轮能把动力传递传给别的齿轮喵",
  "create.ponder.cogwheel.text_2": "不过方向会反过来喵",
  "create.ponder.cogwheel_casing.header": "给齿轮套层壳喵",
  "create.ponder.cogwheel_casing.text_1": "套上安山机壳或黄铜机壳，会变的好看一些喵",
  "create.ponder.cogwheel_casing.text_2": "装完壳再放组件就连不上了喵",
  "create.ponder.cogwheel_casing.text_3": "但神奇的扳手可以开个小窗户喵",
  "create.ponder.contraption_controls.header": "动态结构控制器的食用方法喵",
  "create.ponder.contraption_controls.text_1": "动态结构上的元件默认情况下总是启用的喵",
  "create.ponder.contraption_controls.text_2": "而动态结构控制器可以在运动时移动控制它们喵",
  "create.ponder.contraption_controls.text_3": "它可以放在动态结构中的任何地方喵",
  "create.ponder.contraption_controls.text_4": "当方块化时，过滤器可以被更改成特定的目标元件喵",
  "create.ponder.contraption_controls.text_6": "……目标元件一开始就会被关掉喵",
  "create.ponder.creative_fluid_tank.header": "创造流体储罐喵",
  "create.ponder.creative_fluid_tank.text_1": "创造流体储罐可以提供无限量的流体喵",
  "create.ponder.creative_fluid_tank.text_2": "使用一个含有流体的容器右键它，就能指定它提供什么流体喵",
  "create.ponder.creative_fluid_tank.text_3": "流体管道可以从它里面无限提取流体喵",
  "create.ponder.creative_fluid_tank.text_4": "任何输入到它的液体都会直接消失喵",
  "create.ponder.creative_motor.header": "用创造马达产生旋转力喵",
  "create.ponder.creative_motor.text_1": "创造马达是一种十分无敌的东西喵",
  "create.ponder.creative_motor.text_2": "想要多大动力就设置多大动力",
  "create.ponder.creative_motor_mojang.header": "Bugjump 宣传片里的神秘机械喵",
  "create.ponder.crushing_wheels.header": "使用粉碎轮磨东西喵",
  "create.ponder.crushing_wheels.text_1": "两个轮子凑一起就能磨东西了喵",
  "create.ponder.crushing_wheels.text_2": "接入的旋转方向必须让这两个轮子咬合着转起来喵",
  "create.ponder.crushing_wheels.text_3": "扔进去或放进去的东西都会被粉碎处理喵",
  "create.ponder.crushing_wheels.text_4": "可以给输入与取出设计一套自动化方案喵",
  "create.ponder.deployer.header": "机械手正确的食用方式喵",
  "create.ponder.deployer.text_1": "喂它旋转力，机械手就能模仿人的行为了喵",
  "create.ponder.deployer.text_10": "对着手右键就可以给它工具了喵",
  "create.ponder.deployer.text_11": "也可以自动化输入到机械手里喵",
  "create.ponder.deployer.text_12": "机械手附带一个过滤槽喵",
  "create.ponder.deployer.text_13": "设定了过滤之后，只有手里的东西与匹配上了才会工作喵",
  "create.ponder.deployer.text_14": "只有和过滤匹配的东西才能输入喵",
  "create.ponder.deployer.text_15": "而不匹配的东西能被抽出来喵",
  "create.ponder.deployer.text_2": "它只会和它正前方第 2 格的地方交互喵",
  "create.ponder.deployer.text_3": "前面有什么障碍物它都能直接穿过去喵",
  "create.ponder.deployer.text_5": "放置方块喵",
  "create.ponder.deployer.text_6": "使用物品喵",
  "create.ponder.deployer.text_7": "激活方块喵",
  "create.ponder.deployer.text_8": "采收方块喵",
  "create.ponder.deployer.text_9": "以及打人喵",
  "create.ponder.deployer_contraption.text_1": "当机械手在动态结构里时……",
  "create.ponder.deployer_contraption.text_2": "机械手会对每一个路过的方块使用结构中任意容器内的东西喵",
  "create.ponder.deployer_contraption.text_3": "过滤槽可以指定要抽取的物品喵",
  "create.ponder.deployer_modes.header": "机械手的模式喵",
  "create.ponder.deployer_modes.text_1": "在默认情况下，机械手模仿人的右键喵",
  "create.ponder.deployer_modes.text_2": "用扳手可以让它左键喵",
  "create.ponder.deployer_processing.header": "使用机械手处理东西喵",
  "create.ponder.deployer_processing.text_1": "机械手拿着合适的东西时，它就能自动处理下方的物品喵",
  "create.ponder.deployer_processing.text_2": "丢在下面或者放到置物台上都行喵",
  "create.ponder.deployer_processing.text_3": "当传送带上的东西经过下面的话时……",
  "create.ponder.deployer_processing.text_4": "……机械手会让它停下，一个一个处理完喵",
  "create.ponder.deployer_redstone.header": "使用红石控制机械手喵",
  "create.ponder.deployer_redstone.text_1": "被红石充能时，机械手就停下了喵",
  "create.ponder.deployer_redstone.text_2": "不过在停下之前，得先把这一轮的事做完喵",
  "create.ponder.deployer_redstone.text_3": "所以给一次红石信号就能让它只工作一次喵",
  "create.ponder.depot.header": "置物台是什么喵",
  "create.ponder.depot.text_1": "置物台就是一格不会动的传送带喵",
  "create.ponder.depot.text_2": "右击可以直接拿放物品",
  "create.ponder.depot.text_3": "跟传送带一样，它可以把它上面的东西给其他设备加工喵……",
  "create.ponder.depot.text_4": "……也可以被机械手存取喵",
  "create.ponder.display_board.header": "翻牌显示器的正确食用方法喵",
  "create.ponder.display_board.text_1": "翻牌显示器更强的告示牌喵",
  "create.ponder.display_board.text_2": "它需要旋转力工作喵",
  "create.ponder.display_board.text_3": "写好字的剪贴板可以用来设置一段文本喵",
  "create.ponder.display_board.text_4": "或者用显示链接器显示动态文本",
  "create.ponder.display_board.text_5": "用染料可以改变一行的颜色喵",
  "create.ponder.display_board.text_6": "空手右键可以重置一行的内容喵",
  "create.ponder.display_link.header": "配置显示链接器喵",
  "create.ponder.display_link.text_1": "显示链接器能用来可视化动态信息喵",
  "create.ponder.display_link.text_2": "首先，右键目标显示器……",
  "create.ponder.display_link.text_3": "……然后把它连接到要读取的方块上喵",
  "create.ponder.display_link.text_4": "打开界面选择和配置要发送的内容喵",
  "create.ponder.display_link.text_5": "显示器现在就会接收它的信息喵",
  "create.ponder.display_link.text_6": "不是所有方块里都能读出信息喵",
  "create.ponder.display_link.text_7": "每个兼容的方块都提供了独特的信息喵",
  "create.ponder.display_link.text_8": "一些奇怪的东西也能当显示器喵",
  "create.ponder.display_link_redstone.header": "红石控制喵",
  "create.ponder.display_link_redstone.text_1": "当被红石充能时，显示链接器就不会发新信息了喵",
  "create.ponder.display_link_redstone.text_2": "一旦红石信号断开，计时器就会重置，然后立刻发一次新信息喵",
  "create.ponder.display_link_redstone.text_3": "信息源方块发出的红石信号不会影响到链接器喵",
  "create.ponder.elevator_pulley.header": "造个电梯喵！",
  "create.ponder.elevator_pulley.text_1": "升降机滑轮可以在标记的位置之间垂直移动结构喵",
  "create.ponder.elevator_pulley.text_10": "所有在这一列的接触式红石信号发生器会被转化喵",
  "create.ponder.elevator_pulley.text_11": "给升降机锚点通入红石信号可以召唤电梯喵",
  "create.ponder.elevator_pulley.text_12": "移动速度取决于输入滑轮的转速喵",
  "create.ponder.elevator_pulley.text_13": "用滚轮然后点击控制方块来选择楼层喵",
  "create.ponder.elevator_pulley.text_14": "右键组装完的滑轮可以把轿厢方块化喵",
  "create.ponder.elevator_pulley.text_15": "升降机上的滑动门还会自动开关喵！",
  "create.ponder.elevator_pulley.text_16": "电梯到了一层，这个楼层的升降机锚点还能发出信号喵",
  "create.ponder.elevator_pulley.text_17": "可以利用它做一些好玩的功能喵",
  "create.ponder.elevator_pulley.text_18": "把显示链接器安装在随便一个升降机锚点就能显示电梯的位置喵",
  "create.ponder.elevator_pulley.text_2": "试试做个电梯吧喵",
  "create.ponder.elevator_pulley.text_3": "让两个接触式红石信号发生器贴贴……",
  "create.ponder.elevator_pulley.text_4": "……再把其中一个放到你的动态结构上喵",
  "create.ponder.elevator_pulley.text_5": "放一个动态结构控制器可以用来选层喵",
  "create.ponder.elevator_pulley.text_6": "记得把升降机滑轮接入动力喵",
  "create.ponder.elevator_pulley.text_7": "右击升降机滑轮来组装升降机喵",
  "create.ponder.elevator_pulley.text_8": "静止的接触式红石信号发生器就变成升降机锚点了喵！",
  "create.ponder.elevator_pulley.text_9": "一个锚点就表示一层，而且能被配置喵",
  "create.ponder.elevator_pulley_multi_rope.header": "多放几个滑轮喵？",
  "create.ponder.elevator_pulley_multi_rope.text_1": "一个滑轮组装出一个动态结构之后……",
  "create.ponder.elevator_pulley_multi_rope.text_2": "……同一高度的其他滑轮也会被连接上去喵",
  "create.ponder.elevator_pulley_multi_rope.text_3": "不过它们只能当装饰，所以也不用接动力喵",
  "create.ponder.encased_fluid_pipe.header": "给流体管道套层壳喵",
  "create.ponder.encased_fluid_pipe.text_1": "铜机壳能美化管道喵",
  "create.ponder.encased_fluid_pipe.text_2": "管道被罩住之后，也就没法更改分叉了喵",
  "create.ponder.encased_fluid_pipe.text_3": "旁边放管道也影响不了它喵",
  "create.ponder.factory_gauge_crafting.header": "使用工厂仪表自动化动力合成喵",
  "create.ponder.factory_gauge_crafting.text_1": "工厂仪表可以自动调配动力合成器的配方喵",
  "create.ponder.factory_gauge_crafting.text_2": "将所需原材料像之前那样连接喵",
  "create.ponder.factory_gauge_crafting.text_3": "当检测到一个有效配方时，在界面中会出现一个新的按钮喵",
  "create.ponder.factory_gauge_crafting.text_4": "当自动调配启用时，包裹能被自动解包至动力合成器喵",
  "create.ponder.factory_gauge_crafting.text_5": "配方必须为 3×3 大小而且动力合成器需要使用扳手连接喵",
  "create.ponder.factory_gauge_crafting.text_6": "对着仪表长按右键以设置目标数量喵",
  "create.ponder.factory_gauge_crafting.text_7": "现在可以通过多个不同配方的仪表来实现通用合成喵",
  "create.ponder.factory_gauge_crafting.text_8": "输出必须送回一个连接的仓库中以结束循环喵",
  "create.ponder.factory_gauge_crafting.text_9": "可以用理包机来避免多个包裹输入造成的错误喵",
  "create.ponder.factory_gauge_links.header": "把仪表连到其他方块上喵",
  "create.ponder.factory_gauge_links.text_2": "……仪表能连上无线红石终端和显示链接器喵",
  "create.ponder.factory_gauge_links.text_3": "当库存物品数量达到或超过目标数量时，就会输出红石信号喵",
  "create.ponder.factory_gauge_links.text_4": "接收模式的无线红石终端可以阻止仪表发送请求喵",
  "create.ponder.factory_gauge_links.text_5": "显示链接器可以提供连接的仪表的状态概要喵",
  "create.ponder.factory_gauge_recipe.header": "用工厂仪表自动化生产喵",
  "create.ponder.factory_gauge_recipe.text_1": "如果仪表没有被放置在打包机上……",
  "create.ponder.factory_gauge_recipe.text_10": "指定原料会被发送到的地址",
  "create.ponder.factory_gauge_recipe.text_11": "对仪表按住右键来设置目标数量",
  "create.ponder.factory_gauge_recipe.text_13": "……它就会向指定的地址发送新的原材料喵",
  "create.ponder.factory_gauge_recipe.text_14": "把输出的物品送回去喵",
  "create.ponder.factory_gauge_recipe.text_15": "绿色连接代表目标数量到了喵",
  "create.ponder.factory_gauge_recipe.text_16": "仪表的控制范围可以扩展到更多步骤喵",
  "create.ponder.factory_gauge_recipe.text_17": "每一个仪表都只会单独检测某一种物品的存储数量喵",
  "create.ponder.factory_gauge_recipe.text_2": "它们将监测所有已连接的存储中物品的库存数量喵",
  "create.ponder.factory_gauge_recipe.text_3": "手持物品右击来监测该物品喵",
  "create.ponder.factory_gauge_recipe.text_4": "它会显示网络中此物品的总数量喵",
  "create.ponder.factory_gauge_recipe.text_5": "仪表可以通过发送物品的合成配方来补充物品喵",
  "create.ponder.factory_gauge_recipe.text_6": "首先，在新的仪表中添加合成材料喵",
  "create.ponder.factory_gauge_recipe.text_7": "在目标界面中，可以建立新的连接喵",
  "create.ponder.factory_gauge_recipe.text_8": "输入面板可以用扳手更改路径，让它好看一些喵",
  "create.ponder.factory_gauge_recipe.text_9": "在界面中，查看输入并指定每批次输出的数量喵",
  "create.ponder.factory_gauge_restocker.header": "用工厂仪表补货喵",
  "create.ponder.factory_gauge_restocker.text_1": "放下前，右击一个已存在的仓储链接站就能连上它的网络喵",
  "create.ponder.factory_gauge_restocker.text_10": "……物流网络系统会向指定的地址发送更多物品喵",
  "create.ponder.factory_gauge_restocker.text_11": "这样就实现自动补货了喵！",
  "create.ponder.factory_gauge_restocker.text_2": "被放在打包机上时，工厂仪表可以检测库存内的物品喵",
  "create.ponder.factory_gauge_restocker.text_3": "手持物品右击就能监测这个物品喵",
  "create.ponder.factory_gauge_restocker.text_4": "它就能显示库存中此物品的数量喵",
  "create.ponder.factory_gauge_restocker.text_5": "仪表可以从物流网络中向库存输入物品喵",
  "create.ponder.factory_gauge_restocker.text_6": "对它再次右击打开它的配置界面",
  "create.ponder.factory_gauge_restocker.text_7": "设置一个用来请求物品的地址喵",
  "create.ponder.factory_gauge_restocker.text_8": "对仪表按住右键来设置目标数量喵",
  "create.ponder.fan_direction.header": "用鼓风机吹气喵",
  "create.ponder.fan_direction.text_1": "鼓风机用旋转力来制造气流喵",
  "create.ponder.fan_direction.text_2": "流速以及方向由所受的旋转力决定喵",
  "create.ponder.fan_processing.header": "使用鼓风机加工东西喵",
  "create.ponder.fan_processing.text_1": "当气流吹过熔岩时，气流就变成热风了喵",
  "create.ponder.fan_processing.text_2": "热风可以烧矿喵",
  "create.ponder.fan_processing.text_3": "但食物会直接消失掉喵",
  "create.ponder.fan_processing.text_4": "如果想要烤肉，必须要用吹过火焰的气流喵",
  "create.ponder.fan_processing.text_5": "用气流吹过水后，就能用来洗东西了喵",
  "create.ponder.fan_processing.text_6": "可以搞很多有意思的事情喵",
  "create.ponder.fan_processing.text_7": "鼓风机的转速对加工速度没有影响，只能让风吹的更远喵",
  "create.ponder.fan_processing.text_8": "也能处理放在置物台或者传送带上的东西喵",
  "create.ponder.fluid_pipe_flow.header": "用管道运输流体喵",
  "create.ponder.fluid_pipe_flow.text_1": "流体管道可以把几个流体容器连在一起喵",
  "create.ponder.fluid_pipe_flow.text_2": "用扳手可以给直的管道开小窗户喵",
  "create.ponder.fluid_pipe_flow.text_3": "开了窗户之后就没法分叉了喵",
  "create.ponder.fluid_pipe_flow.text_4": "用动力泵，流体管道就可以传输流体喵",
  "create.ponder.fluid_pipe_flow.text_5": "没连上的时候流体不会变化喵",
  "create.ponder.fluid_pipe_flow.text_6": "只有管道连上的时候流体才开始动喵",
  "create.ponder.fluid_pipe_flow.text_7": "所以其实管道里面的流体只是摆设，它本身不储存流体喵",
  "create.ponder.fluid_pipe_interaction.text_1": "流体管道的末端可以和许多东西连起来喵",
  "create.ponder.fluid_pipe_interaction.text_2": "任何能装流体的容器都可以的喵",
  "create.ponder.fluid_pipe_interaction.text_3": "它还能直接吸走流体源喵",
  "create.ponder.fluid_pipe_interaction.text_4": "……或者排出来喵",
  "create.ponder.fluid_pipe_interaction.text_5": "一些方块里也能抽出来东西喵",
  "create.ponder.fluid_tank_sizes.header": "流体储罐的大小喵",
  "create.ponder.fluid_tank_sizes.text_1": "流体储罐可以很多个放在一起，存更多东西喵",
  "create.ponder.fluid_tank_sizes.text_2": "流体储罐最粗能到 3×3……",
  "create.ponder.fluid_tank_sizes.text_3": "……而且可以超过 30 格高喵！",
  "create.ponder.fluid_tank_sizes.text_4": "窗户可以用扳手开关喵",
  "create.ponder.fluid_tank_storage.header": "用流体储罐存储流体喵",
  "create.ponder.fluid_tank_storage.text_1": "流体储罐看着小但能存很多喵！",
  "create.ponder.fluid_tank_storage.text_2": "流体管道可以在流体储罐的任何一面将流体输入或输出喵",
  "create.ponder.fluid_tank_storage.text_3": "比较器可以检测储罐中的流体储量喵",
  "create.ponder.fluid_tank_storage.text_4": "在生存模式里，不能用容器直接往储罐里存取喵",
  "create.ponder.fluid_tank_storage.text_5": "必须用其他东西比如工作盆，分液池或注液器喵",
  "create.ponder.funnel_direction.text_1": "直接放置时，漏斗会把物品从容器中取出喵",
  "create.ponder.funnel_direction.text_2": "潜行放置时，漏斗会将物品放进容器中喵",
  "create.ponder.funnel_direction.text_3": "神奇的扳手可以改变漏斗的存/取模式喵",
  "create.ponder.funnel_direction.text_4": "在别的方向也一样喵",
  "create.ponder.funnel_direction.text_5": "传送带末端的漏斗会根据传送带的传动方向存/取物品喵",
  "create.ponder.funnel_intro.header": "原版漏斗太废物了喵",
  "create.ponder.funnel_intro.text_1": "用漏斗来存取容器内的物品，方便快捷喵",
  "create.ponder.gantry_carriage.header": "起重机取物器的正确食用方法喵",
  "create.ponder.gantry_carriage.text_1": "起重机取物器可以放在起重机杆上，沿着它跑喵",
  "create.ponder.gantry_carriage.text_2": "起重机可以移动它黏着的方块喵",
  "create.ponder.gantry_cascaded.header": "起重机起重起重机",
  "create.ponder.gantry_cascaded.text_1": "不需要强力胶，起重机取物器能直接跟起重机杆连上喵",
  "create.ponder.gantry_cascaded.text_2": "再套一层也可以喵",
  "create.ponder.gantry_cascaded.text_3": "所以，起重机系统可以串联起来，让它多轴向运动喵",
  "create.ponder.gantry_direction.text_1": "起重机杆可以有相反的方向喵",
  "create.ponder.gantry_direction.text_2": "起重机取物器的移动方向取决于起重机杆的方向喵",
  "create.ponder.gantry_direction.text_3": "……和起重机杆的旋转方向喵",
  "create.ponder.gantry_direction.text_4": "在旋转传递中，这个规则同样适用喵",
  "create.ponder.gantry_redstone.header": "起重机的力传递喵",
  "create.ponder.gantry_redstone.text_1": "被红石信号激活之后，上面的的取物器就不跑了喵",
  "create.ponder.gantry_redstone.text_2": "但是取物器里面有一根杆子会转喵",
  "create.ponder.gantry_shaft.header": "起重机杆的正确食用方法喵",
  "create.ponder.gantry_shaft.text_1": "起重机杆是组成起重机系统的基础，和它连着的取物器会沿着杆跑喵",
  "create.ponder.gantry_shaft.text_2": "起重机系统可以带走和它连着的方块喵",
  "create.ponder.gearbox.header": "用十字齿轮箱传递旋转力喵",
  "create.ponder.gearbox.text_1": "这样传递动力太不优雅了喵",
  "create.ponder.gearbox.text_2": "十字齿轮箱就是很好的替代方案喵",
  "create.ponder.gearbox.text_3": "垂直相邻的传动杆，旋转方向是镜像的喵",
  "create.ponder.gearbox.text_4": "直线连接的传动杆，旋转方向相反喵",
  "create.ponder.gearshift.header": "用反转齿轮箱控制旋转力喵",
  "create.ponder.gearshift.text_1": "正常情况下只是会传递动力喵",
  "create.ponder.gearshift.text_2": "但接入红石的时候，会把方向反转喵",
  "create.ponder.hand_crank.header": "使用酒狐手摇曲柄产生旋转力（x",
  "create.ponder.hand_crank.text_1": "用手摇曲柄来手动产生旋转力喵",
  "create.ponder.hand_crank.text_2": "按住右键可以逆时针旋转它喵",
  "create.ponder.hand_crank.text_3": "潜行再右键就是顺时针旋转喵",
  "create.ponder.hose_pulley.header": "用软管滑轮抽放流体喵",
  "create.ponder.hose_pulley.text_1": "软管滑轮可以很方便的把很大区域里的流体抽出来或放进去喵",
  "create.ponder.hose_pulley.text_2": "通过输入动力就能调节软管的高度喵",
  "create.ponder.hose_pulley.text_3": "反转过来就能往回收喵",
  "create.ponder.hose_pulley.text_4": "另一侧就可以通上管道喵",
  "create.ponder.hose_pulley.text_5": "软管就能在下面的排出口处放流体源喵",
  "create.ponder.hose_pulley.text_6": "也可以抽流体源喵",
  "create.ponder.hose_pulley.text_7": "抽放速度取决于连接管道里流体的流速喵",
  "create.ponder.hose_pulley_infinite.text_1": "如果软管伸进了太大的流体里",
  "create.ponder.hose_pulley_infinite.text_2": "抽放流体就直接不会影响流体源了喵",
  "create.ponder.hose_pulley_infinite.text_3": "这样就能从软管里不限量的抽放流体了喵！",
  "create.ponder.hose_pulley_level.header": "能抽干大海吗喵？",
  "create.ponder.hose_pulley_level.text_1": "当软管收回去的时候它什么也干不了喵",
  "create.ponder.hose_pulley_level.text_2": "抽的时候是从上往下抽喵",
  "create.ponder.hose_pulley_level.text_3": "流体表面最终将会被抽取到刚好在软管低一格喵",
  "create.ponder.hose_pulley_level.text_4": "排的时候就是从下往上喵",
  "create.ponder.hose_pulley_level.text_5": "流体最后会和软管在一个高度喵",
  "create.ponder.item_drain.header": "用分液池提取物品里的流体喵",
  "create.ponder.item_drain.text_1": "分液池能把物品里的流体拿出来喵",
  "create.ponder.item_drain.text_2": "右键可以直接倒进去",
  "create.ponder.item_drain.text_3": "或者让物品从侧面输入……",
  "create.ponder.item_drain.text_4": "……物品就会滚过分液池顶部，顺便把流体倒进去喵",
  "create.ponder.item_drain.text_5": "流体管道就能把里面的流体抽走喵",
  "create.ponder.item_vault_sizes.header": "物品保险库的尺寸喵",
  "create.ponder.item_vault_sizes.text_1": "把一堆物品保险库放一起就能合成大的喵",
  "create.ponder.item_vault_sizes.text_2": "直径最粗能到 3×3 喵",
  "create.ponder.item_vault_sizes.text_3": "……长度最多到直径的 3 倍喵",
  "create.ponder.item_vault_storage.header": "用保险库放东西喵",
  "create.ponder.item_vault_storage.text_1": "物品保险库可用于来存储大量物品喵",
  "create.ponder.item_vault_storage.text_2": "但是，不能直接从里面拿或放喵",
  "create.ponder.item_vault_storage.text_3": "需要用别的组件来放东西进去喵",
  "create.ponder.item_vault_storage.text_4": "……以及从里面拿出来喵",
  "create.ponder.large_cogwheel.header": "用大齿轮传递旋转力喵",
  "create.ponder.large_cogwheel.text_1": "大齿轮只能像这样连接起来喵",
  "create.ponder.large_cogwheel.text_2": "可以利用它转变方向喵",
  "create.ponder.large_water_wheel.header": "用大水车提供旋转力喵",
  "create.ponder.large_water_wheel.text_2": "覆盖更多的面不能让动力变多喵",
  "create.ponder.large_water_wheel.text_3": "虽然旋转速度只有普通水车的一半……",
  "create.ponder.large_water_wheel.text_4": "……但应力更多了喵！",
  "create.ponder.large_water_wheel.text_5": "用木板可以让水车变成别的样子喵",
  "create.ponder.linear_chassis_attachment.header": "使用轴向底盘黏合方块喵",
  "create.ponder.linear_chassis_attachment.text_1": "它的外露面可以变黏喵",
  "create.ponder.linear_chassis_attachment.text_2": "再点一下黏性面，可以将它的对面也变黏喵",
  "create.ponder.linear_chassis_attachment.text_3": "空手潜行右键可以拿下来喵",
  "create.ponder.linear_chassis_attachment.text_4": "黏性面可以将此面前方的一长条方块黏住喵",
  "create.ponder.linear_chassis_attachment.text_5": "用扳手可以精确控制底盘的影响范围喵",
  "create.ponder.linear_chassis_attachment.text_6": "按住 Ctrl 能调节所有底盘的影响范围喵",
  "create.ponder.linear_chassis_attachment.text_7": "如果要让底盘的其他面也能粘方块，就要用强力胶了喵",
  "create.ponder.linear_chassis_attachment.text_8": "用这些机制，什么形状的结构都能变成动态结构乱跑喵！",
  "create.ponder.linear_chassis_group.header": "成组移动轴向底盘喵",
  "create.ponder.linear_chassis_group.text_1": "相邻的轴向底盘可以拼在一起喵",
  "create.ponder.linear_chassis_group.text_2": "其中的一个底盘若被移动，别的的底盘也会跟着动喵",
  "create.ponder.linear_chassis_group.text_3": "不同种类的底盘，或者是朝向不一样的底盘，就不会连起来喵",
  "create.ponder.mechanical_arm.header": "配置动力臂喵",
  "create.ponder.mechanical_arm.text_1": "放动力臂之前要先配置好它的输入以及输出端喵",
  "create.ponder.mechanical_arm.text_2": "拿着动力臂右键一个容器，可以把它指定为目标喵",
  "create.ponder.mechanical_arm.text_3": "再次右键可以让它在输入端（蓝色）或输出端（黄色）之间切换喵",
  "create.ponder.mechanical_arm.text_4": "左键可以移除选择喵",
  "create.ponder.mechanical_arm.text_5": "然后把动力臂放下来，刚才选上的就是它的目标了喵",
  "create.ponder.mechanical_arm.text_6": "只要在范围里，动力臂可以有很多输出和输入端喵",
  "create.ponder.mechanical_arm.text_7": "但是，有一些容器不能直接被它交互",
  "create.ponder.mechanical_arm.text_8": "用上漏斗和置物台配合就能解决了喵～",
  "create.ponder.mechanical_arm_filtering.header": "过滤动力臂的输出端喵",
  "create.ponder.mechanical_arm_filtering.text_1": "这是输入",
  "create.ponder.mechanical_arm_filtering.text_2": "这是输出",
  "create.ponder.mechanical_arm_filtering.text_3": "如果想限制动力臂的目标的话...",
  "create.ponder.mechanical_arm_filtering.text_4": "光靠动力臂本身没法做到喵",
  "create.ponder.mechanical_arm_filtering.text_5": "不过可以把黄铜漏斗作为目标，漏斗的过滤槽就能用到动力臂身上喵",
  "create.ponder.mechanical_arm_filtering.text_6": "它很聪明，分配不了的物品动力臂不会去拿喵",
  "create.ponder.mechanical_arm_modes.header": "动力臂的分配模式喵",
  "create.ponder.mechanical_arm_modes.text_1": "这是输入",
  "create.ponder.mechanical_arm_modes.text_2": "这是输出",
  "create.ponder.mechanical_arm_modes.text_3": "如果动力臂必须很多有效的输出端之间选择的话……",
  "create.ponder.mechanical_arm_modes.text_4": "……它会依照一定的模式来分配物品喵",
  "create.ponder.mechanical_arm_modes.text_5": "可以在面板上设置这些模式喵",
  "create.ponder.mechanical_arm_modes.text_6": "“轮询调度”就是依次选择每个输出端喵",
  "create.ponder.mechanical_arm_modes.text_7": "满了的输出端就会跳过喵",
  "create.ponder.mechanical_arm_modes.text_8": "“强制轮询调度”就是不跳过，等到输出端有空位之后继续循环喵",
  "create.ponder.mechanical_arm_modes.text_9": "“第一目标优先”模式会使得动力臂优先选择更早被选择的输出端喵",
  "create.ponder.mechanical_arm_redstone.header": "用红石信号控制动力臂喵",
  "create.ponder.mechanical_arm_redstone.text_1": "被红石充能时，动力臂就不干活了喵",
  "create.ponder.mechanical_arm_redstone.text_2": "但是停下之前得先把手里的活干完喵",
  "create.ponder.mechanical_arm_redstone.text_3": "所以只给一下信号就能让它只工作一次喵",
  "create.ponder.mechanical_bearing.header": "用动力轴承移动结构喵",
  "create.ponder.mechanical_bearing.text_1": "动力轴承会黏着它上面的方块",
  "create.ponder.mechanical_bearing.text_2": "受到旋转力后，它就开始转了喵",
  "create.ponder.mechanical_crafter.header": "动力合成器的正确食用方法",
  "create.ponder.mechanical_crafter.text_1": "一堆动力合成器放一起就能自动化合成所有的配方了喵",
  "create.ponder.mechanical_crafter.text_2": "用扳手可以控制合成路线喵",
  "create.ponder.mechanical_crafter.text_3": "不过只要它们全都汇聚到一个出口就可以了喵",
  "create.ponder.mechanical_crafter.text_4": "合成好的东西会放在出口附近的容器里喵",
  "create.ponder.mechanical_crafter.text_5": "动力合成器要旋转力才能工作喵",
  "create.ponder.mechanical_crafter.text_6": "右键合成器可以手动放东西喵",
  "create.ponder.mechanical_crafter.text_7": "所有槽都满了之后它就会自己开始合成喵",
  "create.ponder.mechanical_crafter.text_8": "如果配方不是满的，需要用红石信号提前启动喵",
  "create.ponder.mechanical_crafter_connect.header": "把动力合成器连起来喵",
  "create.ponder.mechanical_crafter_connect.text_1": "合成器可以自动接受传进去的东西喵",
  "create.ponder.mechanical_crafter_connect.text_2": "在背面用扳手，可以让它们连起来喵",
  "create.ponder.mechanical_crafter_connect.text_3": "连起来的合成器就能在一个位置输入物品进去喵",
  "create.ponder.mechanical_crafter_covers.header": "盖住动力合成器的合成槽喵",
  "create.ponder.mechanical_crafter_covers.text_1": "有些配方需要额外的合成器，来补足路线上的空缺喵",
  "create.ponder.mechanical_crafter_covers.text_2": "放合成槽盖板上去，它在合成的时候就会被当做空气喵",
  "create.ponder.mechanical_crafter_covers.text_3": "用扳手在背面创建的的共享输入也可以跨越有盖的合成器喵",
  "create.ponder.mechanical_drill.header": "用动力钻头挖方块喵",
  "create.ponder.mechanical_drill.text_1": "给它吃旋转力之后，动力钻头就开始挖它面前的方块了喵",
  "create.ponder.mechanical_drill.text_2": "通入的速度越快，挖的越快喵",
  "create.ponder.mechanical_drill_contraption.header": "在结构中用动力钻头喵",
  "create.ponder.mechanical_drill_contraption.text_1": "当钻头在动态结构里时……",
  "create.ponder.mechanical_drill_contraption.text_2": "……它就会挖掉它遇到的方块喵",
  "create.ponder.mechanical_harvester.header": "用动力收割机收菜喵",
  "create.ponder.mechanical_harvester.text_2": "它就能采集路上的作物，再重置生长进度喵！",
  "create.ponder.mechanical_mixer.header": "用动力搅拌器搅拌东西喵",
  "create.ponder.mechanical_mixer.text_1": "把搅拌器和工作盆配合，可以让它自动化合成一些配方喵",
  "create.ponder.mechanical_mixer.text_2": "比如各种无序合成配方，和以及一些额外的配方喵",
  "create.ponder.mechanical_mixer.text_3": "一些配方可能还要用烈焰人燃烧室加热喵",
  "create.ponder.mechanical_mixer.text_4": "两个配方冲突了就要用过滤槽解决了喵",
  "create.ponder.mechanical_piston.header": "用动力活塞移动结构喵",
  "create.ponder.mechanical_piston.text_1": "动力活塞是个加长版的活塞喵",
  "create.ponder.mechanical_piston.text_2": "移动速度和方向都取决于通入活塞的旋转力喵",
  "create.ponder.mechanical_piston.text_3": "黏性动力活塞能把连接的方块拉回来喵",
  "create.ponder.mechanical_piston_modes.header": "动力活塞的移动模式喵",
  "create.ponder.mechanical_piston_modes.text_1": "活塞一停下，被移动的结构就会恢复到方块状态喵",
  "create.ponder.mechanical_piston_modes.text_2": "它也能配置成永不方块化，或者只在起始位置方块化喵",
  "create.ponder.mechanical_plough.header": "在动态结构里使用动力犁喵",
  "create.ponder.mechanical_plough.text_2": "……它会破坏掉那些不具有固体碰撞箱的方块喵",
  "create.ponder.mechanical_plough.text_3": "按照它的名字，它当然还能耕地喵",
  "create.ponder.mechanical_plough.text_4": "……它也可以在不伤害实体的情况下把人弄飞喵！",
  "create.ponder.mechanical_press.header": "使用动力冲压机压扁东西喵",
  "create.ponder.mechanical_press.text_1": "动力冲压机可以处理在它下面的东西喵",
  "create.ponder.mechanical_press.text_2": "直接丢在下面或是放在置物台上都可以喵",
  "create.ponder.mechanical_press.text_3": "如果在传送带上的话……",
  "create.ponder.mechanical_press.text_4": "冲压机会让它们先停下，一个个压完再走喵",
  "create.ponder.mechanical_pump_flow.header": "用动力泵传输流体喵",
  "create.ponder.mechanical_pump_flow.text_1": "动力泵可以控制管道里的流体喵",
  "create.ponder.mechanical_pump_flow.text_2": "上面的箭头指着流体流向喵",
  "create.ponder.mechanical_pump_flow.text_3": "泵从后面抽出流体……",
  "create.ponder.mechanical_pump_flow.text_4": "……然后前面排出流体喵",
  "create.ponder.mechanical_pump_flow.text_5": "旋转方向和流体方向没关系喵",
  "create.ponder.mechanical_pump_flow.text_6": "不过可以用扳手改变方向喵",
  "create.ponder.mechanical_pump_speed.header": "动力泵的传输机制喵",
  "create.ponder.mechanical_pump_speed.text_1": "动力泵最多只能把压力传递 16 格，和动力没关系喵",
  "create.ponder.mechanical_pump_speed.text_2": "转的更快，可以让流体蔓延的更快……",
  "create.ponder.mechanical_pump_speed.text_3": "……而且让液体的传输更快喵",
  "create.ponder.mechanical_pump_speed.text_4": "多个并联几个动力泵，它们的传输量可以叠加喵",
  "create.ponder.mechanical_pump_speed.text_5": "但是记得让它们都朝向同一方向喵",
  "create.ponder.mechanical_roller_fill.header": "用动力压路机填路喵",
  "create.ponder.mechanical_roller_fill.text_1": "方块化的时候，动力压路机能调成别的模式喵",
  "create.ponder.mechanical_roller_fill.text_2": "“填充”模式能填充路面和地形之间的缝隙喵",
  "create.ponder.mechanical_roller_fill.text_3": "在“竖直填充”模式，它会简单地把方块用柱形放到路下方喵",
  "create.ponder.mechanical_roller_fill.text_4": "在“坡度填充”模式，层数越靠下，填的越大喵。",
  "create.ponder.mechanical_roller_fill.text_5": "与“清理并铺路”相反，这些模式下，动力压路机都不会破坏原有的方块喵",
  "create.ponder.mechanical_roller_pave.header": "动力压路机的食用方法喵",
  "create.ponder.mechanical_roller_pave.text_1": "动力压路机可以帮主人清理轨道或道路周围的地形喵",
  "create.ponder.mechanical_roller_pave.text_2": "在默认模式，如果没设定材料，它只会像钻头一样清理方块喵",
  "create.ponder.mechanical_roller_pave.text_3": "当方块化时，可以指定合适的铺路材料喵",
  "create.ponder.mechanical_roller_pave.text_4": "材料可以通过附着在结构上的箱子或木桶供应喵",
  "create.ponder.mechanical_roller_pave.text_5": "除了破坏方块外，它现在还能同时替换下面一层方块喵",
  "create.ponder.mechanical_roller_pave.text_6": "注意喵！被压路机摧毁的方块有可能不产生掉落物喵",
  "create.ponder.mechanical_roller_pave.text_7": "把动力压路机放在列车上会很好用喵～",
  "create.ponder.mechanical_saw_breaker.header": "使用动力锯砍树喵",
  "create.ponder.mechanical_saw_breaker.text_1": "通入旋转力后，动力锯可以直接砍伐掉它面前的树木喵！",
  "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树，锯子必须砍的是和地面连着的最后一格喵",
  "create.ponder.mechanical_saw_contraption.text_1": "当动力锯在动态结构里时……",
  "create.ponder.mechanical_saw_contraption.text_2": "……它就会把路上的树砍掉喵",
  "create.ponder.mechanical_saw_processing.header": "使用动力锯加工东西喵",
  "create.ponder.mechanical_saw_processing.text_1": "让动力锯躺着放就当切石机用了喵",
  "create.ponder.mechanical_saw_processing.text_2": "锯完之后的东西始终会按照放进去的方向往外弹喵",
  "create.ponder.mechanical_saw_processing.text_3": "还可以和传送带配合使用喵",
  "create.ponder.mechanical_saw_processing.text_4": "如果有多种可能产物，需要用锯子上的过滤槽指定产出什么东西喵",
  "create.ponder.mechanical_saw_processing.text_5": "如果没有使用过滤槽，动力锯会在各产物中按顺序循环输出喵",
  "create.ponder.millstone.header": "使用石磨磨东西喵",
  "create.ponder.millstone.text_1": "石磨会磨东西喵",
  "create.ponder.millstone.text_2": "在侧边接上齿轮就能提供动力了喵",
  "create.ponder.millstone.text_3": "可以在顶上丢东西或者直接塞进去喵",
  "create.ponder.millstone.text_5": "也能做到自动化提取产物喵",
  "create.ponder.nixie_tube.header": "辉光管的食用方法",
  "create.ponder.nixie_tube.text_1": "当被红石充能时，辉光管能显示出信号的强度喵",
  "create.ponder.nixie_tube.text_2": "用写好字的剪贴板，可以显示自定义文本喵",
  "create.ponder.nixie_tube.text_3": "用染料右击，可以改变辉光管的颜色喵",
  "create.ponder.package_frogport.header": "用蛙港发快递喵",
  "create.ponder.package_frogport.text_1": "右击一条锁链然后在附近放一个货物蛙港",
  "create.ponder.package_frogport.text_10": "包裹会在锁链网络中寻找到达对应蛙港的路线喵",
  "create.ponder.package_frogport.text_11": "甘城猫猫",
  "create.ponder.package_frogport.text_12": "→ 甘城猫猫",
  "create.ponder.package_frogport.text_13": "货物蛙港可以直接访问它下面的容器",
  "create.ponder.package_frogport.text_14": "货物蛙港也能和打包机同时工作，物品在打包后会直接放在锁链上喵",
  "create.ponder.package_frogport.text_15": "猫羽 雫",
  "create.ponder.package_frogport.text_16": "甘城猫猫",
  "create.ponder.package_frogport.text_17": "派送包裹至“甘城猫猫”",
  "create.ponder.package_frogport.text_19": "记有地址的剪贴板可以用于在其他UI界面中自动完成地址输入喵",
  "create.ponder.package_frogport.text_2": "在库存界面里给它分配一个地址喵",
  "create.ponder.package_frogport.text_4": "猫羽 雫",
  "create.ponder.package_frogport.text_5": "→ 甘城猫猫",
  "create.ponder.package_frogport.text_6": "货物蛙港就会把包裹挂到锁链上喵",
  "create.ponder.package_frogport.text_7": "如果没有有效的目的地，包裹就会在原地旋转喵",
  "create.ponder.package_frogport.text_8": "可以在锁链网络里别的地方放上更多蛙港喵",
  "create.ponder.package_frogport.text_9": "甘城猫猫",
  "create.ponder.packager.header": "运包裹喵",
  "create.ponder.packager.text_1": "把打包机接到它的目标库存上",
  "create.ponder.packager.text_2": "给它红石信号，它就会把库存中的物品打包进包裹喵",
  "create.ponder.packager.text_3": "包裹就像一个正常物品，可以捡起来，也可以运输喵",
  "create.ponder.packager.text_4": "放入打包机的包裹就会被拆开，把东西放到库存里喵",
  "create.ponder.packager.text_5": "如果箱子满了……",
  "create.ponder.packager.text_6": "打包机就不能接收了喵",
  "create.ponder.packager_address.header": "给包裹填地址喵",
  "create.ponder.packager_address.text_1": "埼玉县",
  "create.ponder.packager_address.text_10": "顺便一提，动力锯能把包裹拆开喵",
  "create.ponder.packager_address.text_11": "除了滤器，货物蛙港和邮箱也可以用来指定路线喵",
  "create.ponder.packager_address.text_12": "去它们那寻思一下看看具体用法喵",
  "create.ponder.packager_address.text_2": "在打包机上放个告示牌……",
  "create.ponder.packager_address.text_3": "→ 埼玉县",
  "create.ponder.packager_address.text_4": "打包出来的包裹就会标上它的地址喵",
  "create.ponder.packager_address.text_5": "包裹过滤器可以根据包裹的地址决定它们的去向喵",
  "create.ponder.packager_address.text_6": "→ 埼玉县",
  "create.ponder.packager_address.text_7": "千叶县",
  "create.ponder.packager_address.text_8": "→ 千叶县",
  "create.ponder.packager_address.text_9": "千叶县",
  "create.ponder.piston_pole.header": "让它变长喵",
  "create.ponder.piston_pole.text_1": "如果没活塞杆连着，动力活塞就没法干活喵",
  "create.ponder.piston_pole.text_2": "在背面装了多少活塞杆，它就能伸多长喵",
  "create.ponder.portable_fluid_interface.text_1": "管道不能直接通进动态结构里喵",
  "create.ponder.portable_fluid_interface.text_2": "移动式流体接口就能解决这个问题喵",
  "create.ponder.portable_fluid_interface.text_3": "放置第二个接口的时候，要和动态结构上的接口隔开 1 格或 2 格喵",
  "create.ponder.portable_fluid_interface.text_4": "当它们彼此经过时，它们就连在一起了喵",
  "create.ponder.portable_fluid_interface.text_5": "这时候，动态结构里的接口就算是和结构里所有的容器都连着喵",
  "create.ponder.portable_fluid_interface.text_6": "流体就能排进去……",
  "create.ponder.portable_fluid_interface.text_7": "……或者从结构里抽出来喵",
  "create.ponder.portable_fluid_interface.text_8": "如果一段时间内没有流体交换了，接口将会断开连接，让动态结构继续转圈喵",
  "create.ponder.portable_storage_interface.header": "动态结构的存储交换喵",
  "create.ponder.portable_storage_interface.text_1": "要存取动态结构里的容器有点麻烦喵",
  "create.ponder.portable_storage_interface.text_2": "移动式存储接口可以解决这个问题喵",
  "create.ponder.portable_storage_interface.text_3": "放置第二个接口时，记得要与动态结构上的接口隔开 1 格或 2 格的距离喵",
  "create.ponder.portable_storage_interface.text_4": "当它们彼此经过时，它们就连接在一起了喵",
  "create.ponder.portable_storage_interface.text_5": "这时候，动态结构里的接口就算是和结构里所有的容器都连着喵",
  "create.ponder.portable_storage_interface.text_6": "物品可以输入到动态结构里……",
  "create.ponder.portable_storage_interface.text_7": "……或者从动态结构中提取出来喵",
  "create.ponder.portable_storage_interface.text_8": "如果一小段时间内没有物品交换，接口就会断开连接，让它继续转喵",
  "create.ponder.portable_storage_interface_redstone.header": "红石控制喵",
  "create.ponder.portable_storage_interface_redstone.text_1": "通入红石信号可以让固定侧不再连接喵",
  "create.ponder.postbox.header": "用邮箱寄东西喵",
  "create.ponder.postbox.text_1": "右键列车站点然后在附近放个邮箱喵",
  "create.ponder.postbox.text_11": "与列车类似，就算邮箱在被卸载的区块也能用喵",
  "create.ponder.postbox.text_12": "包裹仍然能从它们的仓库中发出或接收喵",
  "create.ponder.postbox.text_2": "在库存界面中给它分配一个地址喵",
  "create.ponder.postbox.text_6": "……列车停靠在车站时就会把它带走喵",
  "create.ponder.postbox.text_7": "地址匹配的包裹就会被卸下喵",
  "create.ponder.postbox.text_8": "被列车运输到目的地的包裹可以从邮箱中拿出来喵",
  "create.ponder.powered_latch.header": "原版的锁存器太麻烦了喵",
  "create.ponder.powered_latch.text_1": "锁存器就是一个可以用红石信号控制的拉杆喵",
  "create.ponder.powered_latch.text_2": "后面输入的信号会打开它喵",
  "create.ponder.powered_latch.text_3": "侧边输入的信号会关掉它喵",
  "create.ponder.powered_latch.text_4": "也可以手动切换喵",
  "create.ponder.powered_toggle_latch.header": "原版的锁存器太麻烦了喵",
  "create.ponder.powered_toggle_latch.text_1": "转换锁存器就是一个可以用红石信号控制的拉杆喵",
  "create.ponder.powered_toggle_latch.text_2": "后方输入信号可以更改它的状态喵",
  "create.ponder.powered_toggle_latch.text_3": "开启或者是关闭喵",
  "create.ponder.powered_toggle_latch.text_4": "也可以手动切换喵",
  "create.ponder.pulse_extender.header": "用脉冲延长器变持久喵",
  "create.ponder.pulse_extender.text_1": "脉冲延长器可以延长通过的信号喵",
  "create.ponder.pulse_extender.text_3": "……然后在配置的持续时间后取消激活喵",
  "create.ponder.pulse_extender.text_4": "在面板里可以配置持续时间喵",
  "create.ponder.pulse_extender.text_5": "持续时间最长能到 1 小时喵！",
  "create.ponder.pulse_repeater.header": "用脉冲中继器控制信号喵",
  "create.ponder.pulse_repeater.text_1": "脉冲中继器会在延迟后发出一下信号喵",
  "create.ponder.pulse_repeater.text_2": "在面板里可以配置充能时间喵",
  "create.ponder.pulse_repeater.text_3": "延迟时间最长能到 1 小时喵！",
  "create.ponder.pulse_timer.header": "原版的计时器太废物了喵",
  "create.ponder.pulse_timer.text_1": "脉冲计时器会周期性地发出脉冲信号喵",
  "create.ponder.pulse_timer.text_2": "打开配置面板能调整其时间间隔喵",
  "create.ponder.pulse_timer.text_3": "对输入端进行充能会暂停并重置它的工作喵",
  "create.ponder.pulse_timer.text_4": "右击脉冲计时器能反转信号输出喵",
  "create.ponder.pulse_timer.text_5": "来应对只有无红石信号情况下激活的东西喵",
  "create.ponder.radial_chassis.header": "用径向底盘黏着方块喵",
  "create.ponder.radial_chassis.text_1": "相同的径向底盘会连接成一排喵",
  "create.ponder.radial_chassis.text_2": "当其中一个底盘被某个结构带动时，其余的底盘也会被带动喵",
  "create.ponder.radial_chassis.text_3": "底盘的侧边可以变黏喵",
  "create.ponder.radial_chassis.text_4": "再点一下黏性面，可以让它的所有面都变黏喵",
  "create.ponder.radial_chassis.text_5": "空手潜行右键可以拿掉喵",
  "create.ponder.radial_chassis.text_6": "如果有东西和底盘的黏性面相接触……",
  "create.ponder.radial_chassis.text_7": "……底盘就会和同层且位于半径内的所有可到达方块黏着在一起喵",
  "create.ponder.radial_chassis.text_8": "用扳手可以精确指定底盘的影响半径喵",
  "create.ponder.radial_chassis.text_9": "黏性面到不了的地方就不会被黏着喵",
  "create.ponder.redstone_contact.header": "接触式红石信号发生器喵",
  "create.ponder.redstone_contact.text_1": "当两个接触式红石信号发生器贴贴时，它们就会发出红石信号喵",
  "create.ponder.redstone_contact.text_2": "而且，就算其中一个在动态结构里也能生效喵！",
  "create.ponder.redstone_link.text_1": "无线红石信号终端可以无线传输红石信号喵",
  "create.ponder.redstone_link.text_2": "潜行右击来让它变成接收端喵",
  "create.ponder.redstone_link.text_3": "或者扳手右键喵",
  "create.ponder.redstone_link.text_4": "接收端会发出由发送端传来的信号，最远能隔开 256 格喵！",
  "create.ponder.redstone_link.text_5": "在它们所带的槽位中放上物品，可以为它们指定频率喵",
  "create.ponder.redstone_link.text_6": "只有频率相互匹配的终端才能互通喵",
  "create.ponder.redstone_requester.header": "用红石请求器自动化订单喵",
  "create.ponder.redstone_requester.text_1": "放下前，右键一个仓储链接站来连接它的网络喵",
  "create.ponder.redstone_requester.text_2": "与仓储发报机一样，红石请求器能从物流网络中请求物品喵",
  "create.ponder.redstone_requester.text_3": "右键红石请求器来打开它的配置菜单喵",
  "create.ponder.redstone_requester.text_4": "给它一次红石信号它就会请求一次喵",
  "create.ponder.redstone_requester.text_5": "或者，红石请求器在放下去之前也能完全配置好喵",
  "create.ponder.redstone_requester.text_6": "右键仓库管理员再设置所需要的订单喵",
  "create.ponder.repackager.header": "从物流请求合并包裹喵",
  "create.ponder.repackager.text_1": "有时，请求的货物有必要以单一的包裹送达喵",
  "create.ponder.repackager.text_4": "不然的话，其他包裹可能混入其中喵",
  "create.ponder.repackager.text_5": "在这种情况下，把包裹重定向运输到一个存储方块中",
  "create.ponder.repackager.text_6": "在存储方块上放置一个理包机，再用红石信号激活",
  "create.ponder.repackager.text_7": "一旦所有分包裹送达，它们就会被打包成一个新包裹再输出喵",
  "create.ponder.repackager.text_8": "这样请求的物品就能以可预测的顺序一同送达了喵！",
  "create.ponder.rope_pulley.header": "用绳索滑轮移动结构喵",
  "create.ponder.rope_pulley.text_1": "绳索滑轮在受到旋转力时可以垂直移动方块结构喵",
  "create.ponder.rope_pulley.text_2": "移动的方向及速度都取决于提供的旋转力喵",
  "create.ponder.rope_pulley_modes.header": "绳索滑轮的运动模式喵",
  "create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时，它带着走的动态结构就会变成方块喵",
  "create.ponder.rope_pulley_modes.text_2": "可以配置成让整个结构永不方块化，或者只在结构的初始位置方块化喵",
  "create.ponder.rope_pulley_multi_rope.header": "多装几个滑轮喵？",
  "create.ponder.rope_pulley_multi_rope.text_1": "用一个滑轮组装了一个动态结构之后……",
  "create.ponder.rope_pulley_multi_rope.text_2": "……同一高度的其他滑轮也会被接到结构上喵",
  "create.ponder.rope_pulley_multi_rope.text_3": "它们只能当装饰，所以也不需要接动力喵",
  "create.ponder.rose_quartz_lamp.text_2": "它之后还会继续产生红石信号喵",
  "create.ponder.rose_quartz_lamp.text_3": "当很多灯灯排成一组时……",
  "create.ponder.rose_quartz_lamp.text_4": "……激活一盏灯会集中信号给它，其他灯就灭了喵",
  "create.ponder.rose_quartz_lamp.text_5": "比较器的输出取决于它到激活的灯的距离喵",
  "create.ponder.rose_quartz_lamp.text_6": "神奇的扳手可以直接开关喵",
  "create.ponder.rotation_speed_controller.header": "转速控制器喵",
  "create.ponder.rotation_speed_controller.text_1": "转速控制器能把旋转力传递给上面的大齿轮上喵",
  "create.ponder.rotation_speed_controller.text_2": "通过它侧边的面板，可以调节输出转速喵",
  "create.ponder.sail.header": "用风帆造风车喵",
  "create.ponder.sail.text_1": "风帆能用来造风车喵",
  "create.ponder.sail.text_2": "不需要强力胶之类的东西，它们直接就能拼起来喵",
  "create.ponder.sail.text_3": "用染料右键可以染色上去喵",
  "create.ponder.sail.text_4": "用剪刀右键能剪掉帆布，让它变成风帆框架喵",
  "create.ponder.sail_frame.header": "用风帆框架造风车喵",
  "create.ponder.sail_frame.text_1": "风帆框架能用来造风车喵",
  "create.ponder.sail_frame.text_2": "不需要强力胶之类的东西，它们直接就能拼起来喵",
  "create.ponder.sequenced_gearshift.header": "用可编程齿轮箱来控制转速喵",
  "create.ponder.sequenced_gearshift.text_1": "可编程齿轮箱能根据提前设置的预设时序表来传递旋转喵",
  "create.ponder.sequenced_gearshift.text_2": "右键它就能打开设置面板喵",
  "create.ponder.sequenced_gearshift.text_3": "被红石激活一下，它就会开始执行配置好的指令表喵",
  "create.ponder.sequenced_gearshift.text_4": "完成一次指令表后，就停下来了喵。再接一次红石信号，就能再来一次喵",
  "create.ponder.sequenced_gearshift.text_5": "红石比较器可以读取到时序指令表的完成进度喵",
  "create.ponder.shaft.header": "用传动杆传递旋转力喵",
  "create.ponder.shaft.text_1": "传动杆能直线传递旋转力，简单直接喵",
  "create.ponder.shaft_casing.header": "给传动杆套层壳喵",
  "create.ponder.shaft_casing.text_1": "套上安山机壳或黄铜机壳，能变的好看一些喵",
  "create.ponder.shared.behaviour_modify_value_panel": "可以在面板里调整它的行为喵",
  "create.ponder.shared.movement_anchors": "用强力胶，很方便就能移动大型结构喵～",
  "create.ponder.shared.storage_on_contraption": "结构遇到的掉落物还能直接放进和它连着的容器里喵",
  "create.ponder.smart_chute.header": "用智能溜槽过滤物品喵",
  "create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的更聪明的版本喵",
  "create.ponder.smart_chute.text_2": "过滤槽可以让溜槽只传输指定的物品喵",
  "create.ponder.smart_chute.text_3": "用面板可以指定被过滤的物品数量喵",
  "create.ponder.smart_chute.text_4": "给它红石信号可以使智能溜槽停止工作喵",
  "create.ponder.smart_observer.header": "用智能侦测器进行高级检测喵",
  "create.ponder.smart_observer.text_1": "智能侦测器可以用于检测各种东西喵",
  "create.ponder.smart_observer.text_2": "它可以检测一般容器里的物品或液体喵",
  "create.ponder.smart_observer.text_3": "过滤插槽可以让它只检测特定内容物喵",
  "create.ponder.smart_observer.text_4": "或者方块本身和过滤器匹配时，它也会激活喵",
  "create.ponder.smart_observer.text_5": "它还能监测传送带、溜槽和管道喵",
  "create.ponder.smart_observer.text_6": "也能检测路过漏斗的的东西喵",
  "create.ponder.smart_pipe.header": "用智能流体管道筛选流体喵",
  "create.ponder.smart_pipe.text_1": "智能流体管道可以限制通过它的流体种类喵",
  "create.ponder.smart_pipe.text_2": "紧挨着流体源放的话，管道就只会抽取设置好的流体种类喵",
  "create.ponder.smart_pipe.text_3": "用任何包含流体的容器右击过滤槽，就能设置要过滤的流体喵",
  "create.ponder.smart_pipe.text_4": "放在管道中途时，只有匹配过滤器的流体才能流过去喵",
  "create.ponder.speedometer.header": "用速度表来监测转速喵",
  "create.ponder.speedometer.text_1": "速度表能显示相接组件的转速喵",
  "create.ponder.speedometer.text_2": "戴上工程师护目镜的话，就能看到仪表显示的更详细的数据喵",
  "create.ponder.speedometer.text_3": "红石比较器会根据速度表的数值输出红石信号喵",
  "create.ponder.spout_filling.header": "用注液器填充物品喵",
  "create.ponder.spout_filling.text_1": "注液器可以将流体装进下方能装流体的物品里喵",
  "create.ponder.spout_filling.text_2": "不能直接把流体装进去",
  "create.ponder.spout_filling.text_3": "必须要用管道通进去喵",
  "create.ponder.spout_filling.text_4": "可以放在置物台上给物品注入喵",
  "create.ponder.spout_filling.text_5": "有传送带上的东西路过的话",
  "create.ponder.spout_filling.text_6": "注液器让它停下来，一个一个处理好再放走喵",
  "create.ponder.stabilized_bearings.header": "轴承带轴承喵",
  "create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带着转时……",
  "create.ponder.stabilized_bearings.text_2": "……它自己的方向不会变喵",
  "create.ponder.stabilized_bearings.text_3": "它也会黏着它上面的方块喵",
  "create.ponder.stabilized_bearings.text_4": "黏着的方块方向也不会变喵",
  "create.ponder.steam_engine.header": "蒸汽引擎的正确食用方法喵",
  "create.ponder.steam_engine.text_1": "蒸汽引擎可以放在流体储罐上喵",
  "create.ponder.steam_engine.text_10": "4级的炉子",
  "create.ponder.steam_engine.text_11": "就能装4个引擎喵",
  "create.ponder.steam_engine.text_12": "8级的炉子",
  "create.ponder.steam_engine.text_13": "就可以放8个引擎喵",
  "create.ponder.steam_engine.text_2": "用传动杆右键引擎让它握住喵",
  "create.ponder.steam_engine.text_4": "……它就能产生旋转力喵",
  "create.ponder.steam_engine.text_5": "最少需要4个流体储罐喵",
  "create.ponder.steam_engine.text_6": "如果用烈焰人燃烧室加热，能工作更快喵",
  "create.ponder.steam_engine.text_7": "也可以加上更多水、空间和热量喵",
  "create.ponder.steam_engine.text_8": "用工程师护目镜可以看到锅炉现在的功率等级喵",
  "create.ponder.steam_engine.text_9": "功率等级提升一级，就可以多装一个蒸汽引擎而且能满功率输出喵",
  "create.ponder.steam_whistle.header": "装个蒸汽笛喵",
  "create.ponder.steam_whistle.text_1": "蒸汽笛能被放在流体储罐上喵",
  "create.ponder.steam_whistle.text_2": "等到流体储罐达到足够的温度……",
  "create.ponder.steam_whistle.text_3": "……用红石信号激活蒸汽笛，它就能演奏一个音符",
  "create.ponder.steam_whistle.text_4": "在蒸汽笛上再套蒸汽笛能降低它的音高喵",
  "create.ponder.steam_whistle.text_5": "神奇的扳手可以让它三个八度之间切换喵",
  "create.ponder.steam_whistle.text_6": "工程师护目镜能让主人直接查看蒸汽笛的音高喵",
  "create.ponder.sticker.header": "用黏着器黏住方块喵",
  "create.ponder.sticker.text_1": "用红石信号能控制黏着器的行为喵",
  "create.ponder.sticker.text_2": "接受一次红石信号时，黏着器会黏住前方的方块喵",
  "create.ponder.sticker.text_3": "黏着器动起来的话，它黏着的方块也会一起动喵",
  "create.ponder.sticker.text_4": "再接受一次红石信号，就断开了喵",
  "create.ponder.stock_link.header": "物流网络和仓储链接站喵",
  "create.ponder.stock_link.text_1": "仓储链接站会在它被放下的时候创建一个新的库存网络喵",
  "create.ponder.stock_link.text_2": "放下前，右击一个已存在的仓储链接站就能连上它的网络喵",
  "create.ponder.stock_link.text_3": "和仓储链接站连着的打包机，会把连接的库存接入网络喵",
  "create.ponder.stock_link.text_4": "网络上的其他组件可以寻找并请求其中的物品喵",
  "create.ponder.stock_link.text_5": "根据请求，把库存中的物品放进包裹喵",
  "create.ponder.stock_link.text_6": "仓储链接站的信号范围是无限的喵",
  "create.ponder.stock_link.text_7": "满格的红石信号会阻止链接站的信号传输喵",
  "create.ponder.stock_link.text_8": "红石信号越强，该链接器的信号优先级越低，这样来让别的链接器优先级变高喵",
  "create.ponder.stock_ticker.header": "用仓储发报机下单喵",
  "create.ponder.stock_ticker.text_1": "放下前，右键一个仓储链接站来连接它的网络喵",
  "create.ponder.stock_ticker.text_10": "仓储发报机也可以下单蓝图加农炮需要的方块喵",
  "create.ponder.stock_ticker.text_11": "把生成出来的剪贴板交给管理员就行了喵",
  "create.ponder.stock_ticker.text_2": "仓储链接站所链接的打包机，会把连接的库存接入网络喵",
  "create.ponder.stock_ticker.text_3": "仓储发报机可以从它们的库存中请求物品喵",
  "create.ponder.stock_ticker.text_4": "坐下的生物或者烈焰人燃烧室都可以当仓库管理员喵",
  "create.ponder.stock_ticker.text_6": "提交一个订单之后，东西就进包裹了喵",
  "create.ponder.stock_ticker.text_7": "然后，它们可以传输到需要的地方喵",
  "create.ponder.stock_ticker.text_8": "用属性或列表过滤器可以给物品分类喵",
  "create.ponder.stock_ticker.text_9": "右击仓储发报机来打开类别编辑器喵",
  "create.ponder.stock_ticker_address.header": "给订单填上地址喵",
  "create.ponder.stock_ticker_address.text_1": "下单物品时，可以在请求中设置目标地址喵",
  "create.ponder.stock_ticker_address.text_10": "除过滤器外，货物蛙港和邮箱都能指定包裹路线喵",
  "create.ponder.stock_ticker_address.text_11": "去它们那寻思一下看看具体用法喵",
  "create.ponder.stock_ticker_address.text_2": "→ 千叶县",
  "create.ponder.stock_ticker_address.text_3": "包裹上就会填上这个地址喵",
  "create.ponder.stock_ticker_address.text_4": "然后就能通过包裹过滤器控制它的去向了喵",
  "create.ponder.stock_ticker_address.text_5": "→ 千叶县",
  "create.ponder.stock_ticker_address.text_6": "千叶县",
  "create.ponder.stock_ticker_address.text_7": "→ 神奈川县",
  "create.ponder.stock_ticker_address.text_8": "→ 神奈川县",
  "create.ponder.stock_ticker_address.text_9": "千叶县",
  "create.ponder.stressometer.header": "用应力表来监测应力",
  "create.ponder.stressometer.text_1": "应力表能显示动力网络里的应力信息喵",
  "create.ponder.stressometer.text_2": "戴上工程师护目镜的话，可以看到仪表显示的更详细的数据喵",
  "create.ponder.stressometer.text_3": "红石比较器可以根据应力表的数值输出红石信号喵",
  "create.ponder.super_glue.header": "用强力胶来粘东西喵！",
  "create.ponder.super_glue.text_1": "强力胶可以把方块组合成动态结构喵",
  "create.ponder.super_glue.text_2": "右击两个端点来创建一个新的“胶合”区域喵",
  "create.ponder.super_glue.text_3": "用强力胶左击可以移除选区喵",
  "create.ponder.super_glue.text_4": "同一个选区内相邻的方块都会互相拉动对方",
  "create.ponder.super_glue.text_5": "互相重叠的选区也一样喵",
  "create.ponder.super_glue.text_6": "悬挂在其它方块上的方块一般就不需要粘了喵",
  "create.ponder.table_cloth.header": "用桌布开家商店喵！",
  "create.ponder.table_cloth.text_1": "桌布可以用来展示东西",
  "create.ponder.table_cloth.text_10": "结账时，买的东西就会被打包进一个包裹里",
  "create.ponder.table_cloth.text_11": "然后，它们可以传输到商店里",
  "create.ponder.table_cloth.text_12": "交付的物品会被存储在仓储发报机里喵",
  "create.ponder.table_cloth.text_2": "在物流系统的帮助下，它们可以变成一家商店喵",
  "create.ponder.table_cloth.text_3": "从商店的库存、打包机和仓储链接站开始喵",
  "create.ponder.table_cloth.text_4": "把一个仓储发报机绑定至仓储链接站放到商店里喵",
  "create.ponder.table_cloth.text_5": "把随便一只生物或者烈焰人燃烧室任命为店长喵",
  "create.ponder.table_cloth.text_6": "把要卖的商品放进商店库存喵",
  "create.ponder.table_cloth.text_7": "向创建一项新的交易，需要拿着一张桌布与店长交互喵",
  "create.ponder.table_cloth.text_8": "放下后，在一侧的物品栏位设置价格喵",
  "create.ponder.table_cloth.text_9": "之后，其他人就能来买东西了喵",
  "create.ponder.tag.arm_targets.description": "这些组件能作为动力臂的输入或者输出点喵",
  "create.ponder.tag.contraption_actor.description": "能在动态结构上发挥作用的东西喵",
  "create.ponder.tag.contraption_assembly.description": "能把方块连起来的东西喵",
  "create.ponder.tag.creative.description": "世界之外的神秘力量喵",
  "create.ponder.tag.decoration.description": "帅是一辈子的事喵",
  "create.ponder.tag.display_sources.description": "显示链接器能读取出数据的东西喵",
  "create.ponder.tag.display_targets.description": "能把显示链接器接收到的数据显示出来的东西喵",
  "create.ponder.tag.fluids.description": "这些东西是用来捣鼓流体的喵",
  "create.ponder.tag.high_logistics.description": "用它们搞出一套物流体系来喵！",
  "create.ponder.tag.kinetic_appliances.description": "这些东西吃旋转力工作喵",
  "create.ponder.tag.kinetic_relays.description": "用来传递旋转力的东西喵",
  "create.ponder.tag.kinetic_sources.description": "能产生旋转力的东西喵",
  "create.ponder.tag.logistics.description": "这些东西能用来运物品喵",
  "create.ponder.tag.movement_anchor.description": "能让结构转起来的东西喵",
  "create.ponder.tag.redstone.description": "基础而且有用喵",
  "create.ponder.tag.threshold_switch_targets.description": "存量转信器能从读出信息的方块喵。",
  "create.ponder.tag.train_related.description": "用这些东西搭个铁路系统出来喵！",
  "create.ponder.tag.windmill_sails.description": "能组成风车的材料喵。它们的能效都一样喵。（这里有风吗喵？）",
  "create.ponder.threshold_switch.header": "存量转信器监测的食用方法",
  "create.ponder.threshold_switch.text_1": "存量转信器可以监测容器内的存量喵",
  "create.ponder.threshold_switch.text_2": "当容器内存量超过设定的阈值时……",
  "create.ponder.threshold_switch.text_3": "……转信器就会改变红石输出喵",
  "create.ponder.threshold_switch.text_4": "在存量达到下阈值之前，信号会持续输出喵",
  "create.ponder.threshold_switch.text_5": "红石输出可以用来控制物品供应，保持缓冲区被填满喵",
  "create.ponder.threshold_switch.text_6": "在界面里可以调节具体的阈值喵",
  "create.ponder.threshold_switch.text_7": "用过滤器可以只计算特定的内容物的总量喵",
  "create.ponder.threshold_switch.text_8": "流体也能用它检测喵",
  "create.ponder.threshold_switch.text_9": "有点莫名其妙，但是它也能检测滑轮绳子的长度喵",
  "create.ponder.track_chunks.header": "跃入空白",
  "create.ponder.track_chunks.text_1": "轨道和轨道和在加载的区块之外仍然能保持运作喵！",
  "create.ponder.track_chunks.text_2": "跨越边界，将存在驻留于不存在之境！（x",
  "create.ponder.track_chunks.text_3": "而且它们仍然会停在车站或红灯前喵",
  "create.ponder.track_chunks.text_4": "但是，钻头和其他机载机器就不能运行了喵",
  "create.ponder.track_chunks.text_5": "一旦靠近了人，列车就重新出现了喵",
  "create.ponder.track_observer.header": "侦测列车喵",
  "create.ponder.track_observer.text_1": "选择一个列车轨道，然后把侦测器放在附近喵",
  "create.ponder.track_observer.text_2": "侦测器能检测任何经过标记的列车喵",
  "create.ponder.track_observer.text_3": "侦测器可以设置过滤为仅给匹配的货物激活喵",
  "create.ponder.track_placement.header": "原版的矿车太没用了喵",
  "create.ponder.track_placement.text_1": "一种专门给列车结构设计的新型轨道喵！",
  "create.ponder.track_placement.text_2": "要批量放多排轨道，单击现有轨道",
  "create.ponder.track_placement.text_3": "然后选择或放下第二个轨道喵",
  "create.ponder.track_placement.text_4": "轨道也可以转弯或者上坡",
  "create.ponder.track_placement.text_5": "连接时，轨道回让每个转弯的大小相等喵",
  "create.ponder.track_placement.text_7": "……就能创建最长的合适弯道喵",
  "create.ponder.track_placement.text_8": "副手的材料会自动铺在轨道下面喵",
  "create.ponder.track_portal.header": "跨越维度喵！",
  "create.ponder.track_portal.text_2": "……会尝试在另一侧创建成对的轨道喵",
  "create.ponder.track_portal.text_3": "这条轨道上的列车现在可以跨维度旅行了喵～",
  "create.ponder.train_assembly.header": "组装列车喵",
  "create.ponder.train_assembly.text_1": "选好列车轨道，然后把车站放置在旁边喵",
  "create.ponder.train_assembly.text_10": "每列列车都需要装上列车驾驶台喵",
  "create.ponder.train_assembly.text_11": "也可以放一个反向的驾驶台，让列车可以从反方向出发喵",
  "create.ponder.train_assembly.text_12": "打开车站菜单就能看到组装过程喵",
  "create.ponder.train_assembly.text_13": "列车停靠在车站时才能被拆解成方块喵",
  "create.ponder.train_assembly.text_14": "对着车站使用时，地图会在这个位置添加一个带标签的标记",
  "create.ponder.train_assembly.text_15": "组装好的列车可以使用扳手挪到其他轨道上喵",
  "create.ponder.train_assembly.text_2": "车站是轨道网络里的路径点喵",
  "create.ponder.train_assembly.text_3": "想造个新列车的话，要打开菜单切换到组装模式喵",
  "create.ponder.train_assembly.text_4": "在组装期间，时刻表上的列车就不会接近这个车站了喵",
  "create.ponder.train_assembly.text_5": "在轨道上用列车机壳创建新的转向架喵",
  "create.ponder.train_assembly.text_6": "右键转向架可以改成其他类型喵",
  "create.ponder.train_assembly.text_7": "用强力胶把方块连上喵",
  "create.ponder.train_assembly.text_8": "如果组装好的列车能在它里面的箱子或桶里找到燃料，它们能跑的更快喵",
  "create.ponder.train_assembly.text_9": "不过储存在保险库中的燃料不会被列车消耗喵",
  "create.ponder.train_controls.text_1": "一辆车结构需要列车驾驶台喵",
  "create.ponder.train_controls.text_2": "组装好后，右键它就能开了喵",
  "create.ponder.train_controls.text_3": "使用移动键加速和引导列车喵",
  "create.ponder.train_controls.text_4": "如果需要，可以使用鼠标滚轮微调最高速度喵",
  "create.ponder.train_controls.text_5": "按住空格键可以接近最近的车站喵",
  "create.ponder.train_controls.text_6": "列车只能在车站被拆解为方块喵",
  "create.ponder.train_controls.text_7": "装上去的蒸汽笛可以用疾跑键激活喵",
  "create.ponder.train_controls.text_8": "潜行或再次点击就下来了喵",
  "create.ponder.train_schedule.header": "列车时刻表的食用方法喵",
  "create.ponder.train_schedule.text_1": "时刻表让列车能被其他司机控制",
  "create.ponder.train_schedule.text_2": "把它拿在手上右键打开界面",
  "create.ponder.train_schedule.text_3": "规划好之后，时刻表就可以交给列车司机了喵",
  "create.ponder.train_schedule.text_4": "任何坐在列车驾驶台前面的生物，或者烈焰人燃烧室，都能成为一名合格的列车长（虽然看上去不靠谱喵",
  "create.ponder.train_schedule.text_5": "用拴绳拴住生物可以更方便的把它们拐上座位",
  "create.ponder.train_schedule.text_6": "也随时可以从司机那把时刻表拿回来喵",
  "create.ponder.train_signal_placement.header": "列车信号机的食用方法喵",
  "create.ponder.train_signal_placement.text_1": "选择一个列车轨道，然后把信号机放置在旁边喵",
  "create.ponder.train_signal_placement.text_2": "信号机可以管辖列车的行停，而不受玩家控制喵",
  "create.ponder.train_signal_placement.text_3": "被调度的列车不能和信号机的方向对着干喵",
  "create.ponder.train_signal_placement.text_4": "……除非再加上相反朝向的另一个信号喵",
  "create.ponder.train_signal_placement.text_5": "可以连上辉光管让信号灯更加显眼喵",
  "create.ponder.train_signal_redstone.text_1": "信号机通入红石信号后可以保持为红色喵",
  "create.ponder.train_signal_redstone.text_2": "反过来，红色信号能产生比较器输出喵",
  "create.ponder.train_signal_signaling.header": "用信号机避免车祸喵",
  "create.ponder.train_signal_signaling.text_2": "如果一个区间被占用，就不允许其他列车进去喵",
  "create.ponder.train_signal_signaling.text_3": "所以，每个区间同时只能容纳一个列车喵",
  "create.ponder.train_signal_signaling.text_4": "用扳手可以切换到第二种信号模式喵",
  "create.ponder.train_signal_signaling.text_5": "黄铜信号区间通常会产生标准信号喵",
  "create.ponder.train_signal_signaling.text_6": "这种特殊的信号可以在第二种情况下停止列车喵",
  "create.ponder.train_signal_signaling.text_8": "……就不能立即离开该区间喵",
  "create.ponder.train_signal_signaling.text_9": "这有助于让正在排队的列车远离堵着的区间喵",
  "create.ponder.valve_handle.header": "用阀门手轮转的更细喵",
  "create.ponder.valve_handle.text_1": "阀门手轮可以让组件旋转旋转一个精确的角度喵",
  "create.ponder.valve_handle.text_2": "可以在输入面板设置角度喵",
  "create.ponder.valve_handle.text_3": "右键一下就能转一次喵",
  "create.ponder.valve_handle.text_4": "潜行再右键可以反方向转喵",
  "create.ponder.valve_handle.text_5": "记得调好轴承模式，不然就变回方块了喵",
  "create.ponder.valve_handle.text_6": "可以用染料给它上色喵",
  "create.ponder.valve_pipe.header": "用流体阀门控制液体流动喵",
  "create.ponder.valve_pipe.text_1": "流体阀门可以控制通过它的流体流动喵",
  "create.ponder.valve_pipe.text_2": "给它上面的传动杆旋转力就能控制开关喵",
  "create.ponder.valve_pipe.text_3": "向“打开”方向的旋转力会打开阀门，让流体通过喵",
  "create.ponder.valve_pipe.text_4": "反过来就能关闭阀门，让流体过不去喵",
  "create.ponder.water_wheel.header": "用水车提供旋转力喵",
  "create.ponder.water_wheel.text_1": "水车能用附近的水产生旋转力喵",
  "create.ponder.water_wheel.text_2": "覆盖更多的面不能让动力变多喵...",
  "create.ponder.water_wheel.text_3": "用木板可以让水车变成别的样子喵",
  "create.ponder.weighted_ejector.header": "弹射置物台的正确食用方法",
  "create.ponder.weighted_ejector.text_1": "在放下去之前，要先蹲下右键设置好目标位置喵",
  "create.ponder.weighted_ejector.text_10": "现在，只有等被放置的物品数量等于设定的数量时，弹射置物台才会弹射物品喵",
  "create.ponder.weighted_ejector.text_11": "实体站在弹射置物台上时会直接射出去喵",
  "create.ponder.weighted_ejector.text_2": "现在，放下的弹射置物台会把物品弹到目标位置喵",
  "create.ponder.weighted_ejector.text_3": "限制范围内的任意距离和高度都能设成目标地点喵",
  "create.ponder.weighted_ejector.text_4": "但是必须在这一条直线上喵",
  "create.ponder.weighted_ejector.text_5": "如果没设置位置，会弹到它前面一格上喵",
  "create.ponder.weighted_ejector.text_6": "给它吃旋转力让它蓄力喵",
  "create.ponder.weighted_ejector.text_7": "蓄力完毕后，放在它上方的东西会被立刻弹射出去喵",
  "create.ponder.weighted_ejector.text_8": "如果目标是容器，它还会等容器有位置后再弹射物品喵",
  "create.ponder.weighted_ejector.text_9": "在面板里可以调整弹射所要求的物品数量喵",
  "create.ponder.weighted_ejector_redstone.header": "用红石控制弹射置物台喵",
  "create.ponder.weighted_ejector_redstone.text_1": "被红石充能时，弹射置物台就停下了喵",
  "create.ponder.weighted_ejector_redstone.text_2": "置物台弹射的瞬间可以被侦测器侦测到喵",
  "create.ponder.weighted_ejector_tunnel.header": "用弹射置物台来分流物品喵",
  "create.ponder.weighted_ejector_tunnel.text_1": "和黄铜隧道搭配时，弹射置物台可以把物品以特定数量进行分流喵",
  "create.ponder.weighted_ejector_tunnel.text_2": "首先，将黄铜隧道调整为“最近优先”模式，来让它优先输出到侧面喵",
  "create.ponder.weighted_ejector_tunnel.text_3": "置物台上所设置的物品数量就是被分流出去的物品数量喵",
  "create.ponder.weighted_ejector_tunnel.text_5": "……剩余的物品还会继续前进喵",
  "create.ponder.windmill_source.header": "用风车提供旋转力喵",
  "create.ponder.windmill_source.text_1": "风车轴承会黏住它对着的方块喵",
  "create.ponder.windmill_source.text_2": "可以用强力胶做出一个可移动结构喵",
  "create.ponder.windmill_source.text_3": "只要有足够的风帆这类方块在上面，那它就是一个风车喵",
  "create.ponder.windmill_source.text_4": "右键启动之后，风车轴承就开始转了喵",
  "create.ponder.windmill_source.text_5": "风帆的数量越多转的越快喵",
  "create.ponder.windmill_source.text_6": "面板上可以调整风车的旋转方向喵",
  "create.ponder.windmill_source.text_7": "主人随时都可以再右键它把它停下来喵",
  "create.ponder.windmill_structure.header": "风车的正确食用方法",
  "create.ponder.windmill_structure.text_1": "只要有 8 个能当风帆的方块，就是一个风车喵",
  "create.recipe.assembly.cutting": "用动力锯切割喵",
  "create.recipe.assembly.deploying_item": "安装 %1$s 喵",
  "create.recipe.assembly.junk": "随机废料喵",
  "create.recipe.assembly.next": "下一步喵：%1$s",
  "create.recipe.assembly.pressing": "进行冲压喵",
  "create.recipe.assembly.repeat": "这个序列需要重复 %1$s 次喵",
  "create.recipe.assembly.spout_filling_fluid": "注入 %1$s 喵",
  "create.recipe.fan_blasting.fan": "在熔岩后面放个鼓风机喵",
  "create.recipe.fan_haunting.fan": "在灵魂火后面放个鼓风机喵",
  "create.recipe.fan_smoking.fan": "在火焰后面放个鼓风机喵",
  "create.recipe.fan_washing.fan": "在水后面放个鼓风机喵",
  "create.redstone_requester.keeper_connected": "成功连接到仓库管理员了喵",
  "create.redstone_requester.keeper_too_far_away": "下单的人离仓库管理员太远了喵...",
  "create.schedule.applied_to_train": "司机收到时刻表了喵～",
  "create.schedule.instruction.address_filter_edit_box": "提取标着这个地址的包裹喵",
  "create.schedule.instruction.address_filter_edit_box_1": "用 * 作为文本通配符喵",
  "create.schedule.instruction.address_filter_edit_box_2": "列车可能会自己导航到任何地方去收集它喵",
  "create.schedule.instruction.address_filter_edit_box_3": "可以再单独添加一条命令让它返回喵",
  "create.schedule.instruction.filter_edit_box_1": "使用 * 作为文本通配符喵",
  "create.schedule.instruction.filter_edit_box_2": "比如：“我的车站，站台*”",
  "create.schedule.instruction.filter_edit_box_3": "列车会选一个最近的没被占用的车站喵",
  "create.schedule.instruction.name_edit_box_1": "修改显示器上显示的文本喵",
  "create.schedule.instruction.name_edit_box_2": "默认是下一个目的地的名字喵",
  "create.schedule.instruction.package_delivery.summary": "把货存中的第一个包裹运到对应地点喵",
  "create.schedule.instruction.package_delivery.summary_2": "有对应邮箱的车站喵",
  "create.schedule.instruction.package_retrieval.summary_1": "行驶到里面有没发送",
  "create.schedule.instruction.package_retrieval.summary_2": "的包裹的邮箱喵",
  "create.schedule.instruction.throttle_edit_box_1": "修改列车的最高速度喵",
  "create.schedule.loop": "循环",
  "create.schedule.loop1": "让时刻表完成后",
  "create.schedule.loop2": "继续再从头开始喵",
  "create.schedule.no_stops": "这个时刻表还没有任何停靠站喵",
  "create.schedule.non_controlling_seat": "列车长要坐在驾驶台方块前面喵",
  "create.schedule.remove_with_empty_hand": "空手移除当前时刻表喵",
  "create.schedule.removed_from_train": "把时刻表拿回来了喵",
  "create.schedule.reset": "重置进度喵",
  "create.schedule.skip": "跳过当前车站喵",
  "create.schematic.error": "蓝图加载失败 - 主人可以检查下游戏日志喵",
  "create.schematic.invalid": "[!] 无效的物品 - 用蓝图桌来替换下喵",
  "create.schematic.tool.deploy.description.0": "把结构移到某个位置喵",
  "create.schematic.tool.deploy.description.1": "在地面上右键就能放了喵",
  "create.schematic.tool.deploy.description.2": "按住 [Ctrl] 用固定距离选择喵",
  "create.schematic.tool.deploy.description.3": "按住 [Ctrl] 再滚轮更改距离喵",
  "create.schematic.tool.flip.description.0": "沿选择的面翻转蓝图喵",
  "create.schematic.tool.flip.description.1": "指着蓝图，然后按住 [Ctrl] 再用滚轮翻转喵",
  "create.schematic.tool.move.description.0": "水平移动蓝图喵",
  "create.schematic.tool.move.description.1": "指着蓝图，然后按住 [Ctrl] 再用滚轮移动喵。",
  "create.schematic.tool.move_y.description.1": "按住 [Ctrl] 再滚轮上下移动喵。",
  "create.schematic.tool.print.description.0": "直接把它放出来喵。",
  "create.schematic.tool.print.description.1": "[右键] 放置",
  "create.schematic.tool.print.description.2": "在创造模式才能用喵。",
  "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转",
  "create.schematic.tool.rotate.description.1": "按住 [Ctrl] 再滚轮旋转90度喵。",
  "create.schematicAndQuill.abort": "选的点取消了喵",
  "create.schematicAndQuill.convert": "保存并部署喵",
  "create.schematicAndQuill.dimensions": "现在的尺寸是 %1$s×%2$s×%3$s 喵",
  "create.schematicAndQuill.failed": "蓝图保存失败了喵...看看日志可能有帮助喵。",
  "create.schematicAndQuill.firstPos": "正在选第一个点喵...",
  "create.schematicAndQuill.instant_failed": "蓝图上传失败了喵...看看日志可能有帮助喵。",
  "create.schematicAndQuill.secondPos": "正在选第二个点喵...",
  "create.schematicAndQuill.title": "蓝图叫什么喵？",
  "create.schematicannon.status.clearing": "正在清除方块喵...",
  "create.schematicannon.status.finished": "完成了喵！",
  "create.schematicannon.status.idle": "正在摸鱼喵...",
  "create.schematicannon.status.paused": "暂停了喵...",
  "create.schematicannon.status.placing": "正在放置喵...",
  "create.schematicannon.status.running": "正在工作喵...",
  "create.schematicannon.status.schematicErrored": "有不兼容的方块喵",
  "create.schematicannon.status.schematicErroredCheckLogs": "检查下服务器日志喵",
  "create.schematicannon.status.schematicExpired": "蓝图文件过期了喵",
  "create.schematicannon.status.schematicInvalid": "蓝图无效喵",
  "create.schematicannon.status.schematicNotPlaced": "蓝图还没部署呢喵",
  "create.schematicannon.status.searching": "正在搜索喵...",
  "create.schematicannon.status.skipping": "正在跳过喵...",
  "create.schematicannon.status.stopped": "停下来了喵",
  "create.schematicannon.status.targetNotLoaded": "目标地点没被加载喵",
  "create.schematicannon.status.targetOutsideRange": "距离太远了喵",
  "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小是：",
  "create.schematics.synchronizing": "正在同步喵……",
  "create.schematics.uploadTooLarge": "主人的蓝图超出了服务器指定的限制了喵",
  "create.schematics.wrongFormat": "主人要上传的蓝图文件坏了或者编码错误了喵...要用与 GZIP 兼容的文件格式喵。",
  "create.station.assemble_train": "组装列车喵",
  "create.station.cancel": "不造了喵",
  "create.station.close": "关掉喵",
  "create.station.create_train": "造个新车喵",
  "create.station.disassemble_train": "拆解列车喵",
  "create.station.failed": "组装失败了喵...",
  "create.station.how_to": "对着高亮的轨道放列车机壳就能造出转向架喵。",
  "create.station.how_to_1": "破坏转向架最上方的方块就能挖掉它喵。",
  "create.station.how_to_2": "一个车厢可以连一个或两个转向架喵。",
  "create.station.idle": "车站没车喵",
  "create.station.more_bogeys": "有 %1$s 个转向架喵",
  "create.station.no_assembly_curve": "不能在拐弯的地方上",
  "create.station.no_assembly_curve_1": "造列车喵",
  "create.station.no_assembly_diagonal": "不能在对角轨道上",
  "create.station.no_assembly_diagonal_1": "造列车喵",
  "create.station.no_bogeys": "还没放转向架喵",
  "create.station.one_bogey": "有 1 个转向架喵",
  "create.station.remove_schedule": "拿回时刻表",
  "create.station.retry": "解决这个问题再试试喵owo",
  "create.station.train_not_aligned": "不能拆解喵，",
  "create.station.train_not_aligned_1": "还有车厢没对齐喵",
  "create.stock_keeper.cash_register_full": "购买取消了喵：剩余空间不够存储货币喵",
  "create.stock_keeper.keeper_missing": "没有仓库管理员喵",
  "create.stock_keeper.limited_stock": "买到库存上限了喵",
  "create.stock_keeper.locked": "店主不让直接拿，需要用采购清单买喵",
  "create.stock_keeper.no_price_set": "店主还没设置价格喵",
  "create.stock_keeper.out_of_stock": "卖完了喵",
  "create.stock_keeper.shopping_list_empty_hand": "空手才能拿采购清单喵",
  "create.stock_keeper.stock_level_too_low": "存货不够了喵",
  "create.stock_keeper.too_broke": "主人没有足够的物品来付钱了喵",
  "create.stock_keeper.use_list_to_add_purchases": "用清单来增加购买数量喵",
  "create.stock_keeper.wrong_network": "这个清单不是这个商店的喵",
  "create.stock_ticker.click_to_retrieve": "右击来取出",
  "create.stock_ticker.keeper_missing": "在旁边安排一个坐着的生物或者烈焰人燃烧室才能用喵",
  "create.subtitle.wrench_remove": "组件：被拆掉",
  "create.super_glue.abort": "不粘了喵",
  "create.super_glue.cannot_reach": "选择的方块没连在一起喵",
  "create.super_glue.click_to_confirm": "再点一次来确认喵",
  "create.super_glue.click_to_discard": "潜行再右键来取消选择喵",
  "create.super_glue.first_pos": "选好第一个点了喵",
  "create.super_glue.not_enough": "强力胶不够用了喵",
  "create.super_glue.success": "粘好了喵～",
  "create.super_glue.too_far": "主人要粘的太多了喵！",
  "create.table_cloth.hand_to_shop_keeper": "把它交给店长结账喵",
  "create.table_cloth.shop_configured": "物品商店配置好了喵",
  "create.table_cloth.shopping_list_discarded": "不买了喵...",
  "create.table_cloth.sneak_click_discard": "潜行再右键取消喵",
  "create.terrainzapper.leftClickToSet": "左键一个方块设置填充材料喵",
  "create.terrainzapper.shiftRightClickToSet": "按住 Shift 右击设置塑形类型喵",
  "create.terrainzapper.usingBlock": "正在用 %1$s 喵",
  "create.toolbox.depositAll": "把物品收回附近所有工具箱里喵",
  "create.toolbox.depositBox": "把物品收回工具箱喵",
  "create.toolbox.detach": "停止追踪并保留物品喵",
  "create.toolbox.outOfRange": "收纳物品的工具箱不在范围内喵",
  "create.tooltip.chute.fans_pull_down": "下方的鼓风机在吸引喵",
  "create.tooltip.chute.fans_pull_up": "上方的鼓风机在吸引喵",
  "create.tooltip.chute.fans_push_down": "上方的鼓风机在推动喵",
  "create.tooltip.chute.fans_push_up": "下方的鼓风机在推动喵",
  "create.tooltip.holdForControls": "按住 [%1$s] 查看控制方法喵",
  "create.tooltip.holdForDescription": "按住 [%1$s] 看介绍喵",
  "create.track.ascending_s_curve": "不能一边S型转弯一边上下坡喵",
  "create.track.hold_for_smooth_curve": "按住 %1$s 让列车轨道以最平滑的曲率放置喵",
  "create.track.junction_start": "不能从路口开始连接喵",
  "create.track.leave_slope_ascending": "不能在上升时离开这个斜坡喵",
  "create.track.leave_slope_descending": "不能在下降时离开这个斜坡喵",
  "create.track.not_enough_pavement": "路面方块不够了喵",
  "create.track.not_enough_tracks": "轨道不够了喵",
  "create.track.opposing_slopes": "不能连接相反的斜坡喵",
  "create.track.original_missing": "刚才选的轨道被挖掉了喵？潜行右键重置下喵",
  "create.track.perpendicular": "不能垂直连接喵",
  "create.track.too_far": "太远了喵",
  "create.track.too_sharp": "转弯太急了喵",
  "create.track.too_steep": "坡太陡了喵",
  "create.track.turn_90": "最多只能转90度喵",
  "create.track.turn_start": "不能从转弯处开始连接喵",
  "create.track.valid_connection": "能连上喵～ ✔",
  "create.track_signal.mode_change.cross_signal": "-> 如果区间能穿过就允许通行喵",
  "create.track_signal.mode_change.entry_signal": "-> 如果区间未闭塞就允许通行喵",
  "create.track_target.clear": "清除掉选择的轨道了喵",
  "create.track_target.invalid": "不能在这里定位这条轨道喵",
  "create.track_target.missing": "要先右键选好目标列车轨道喵",
  "create.track_target.no_junctions": "不能选交叉口啦喵",
  "create.track_target.occupied": "目标轨道被占用了喵",
  "create.track_target.set": "目标轨道选好了喵",
  "create.track_target.success": "绑定好了喵～",
  "create.track_target.too_far": "放的太远了喵！",
  "create.train.arrived_at": "%1$s 到了喵！",
  "create.train.cannot_relocate_moving": "不能重新安置移动中的列车喵",
  "create.train.departing_from": "从 %1$s 出发了喵～",
  "create.train.relocate": "右键轨道来重新安置%1$s，潜行右键可以取消喵",
  "create.train.relocate.abort": "取消了猫",
  "create.train.relocate.invalid": "不能重新安置列车到这喵",
  "create.train.relocate.success": "挪好了喵～",
  "create.train.relocate.too_far": "想挪的地方太远了喵",
  "create.train.relocate.valid": "这里可以放喵！再右键确认喵",
  "create.train.status": "<i> 猫猫列车快报：%1$s",
  "create.train.status.back_on_track": "回到轨道上了喵",
  "create.train.status.collision": "和其它车撞上了喵！",
  "create.train.status.coupling_stress": "因为连轴器的压力强制停止了喵",
  "create.train.status.double_portal": "一节车厢不能在离开传送门的同时进入另一个传送门喵",
  "create.train.status.end_of_track": "一节车厢到达轨道末端了喵",
  "create.train.status.found_driver": "找到一个新的驾驶员喵",
  "create.train.status.missing_driver": "驾驶员逃跑了喵",
  "create.train.status.navigation_success": "导航成功了喵",
  "create.train.status.no_match": "在图表上没有匹配 “%1$s” 的车站喵",
  "create.train.status.no_package_target": "运送的包裹里没有匹配地址的邮箱喵",
  "create.train.status.no_path": "找不到前往下一个目的地合适路线喵",
  "create.train.status.opposite_driver": "要走的线路需要调头喵",
  "create.train.status.paused_for_manual": "时刻表被暂停来进行手动控制喵",
  "create.train.status.track_missing": "列车下面没有轨道喵",
  "create.train.unnamed": "没名字的列车",
  "create.train_assembly.bogey_created": "转向架创建好了喵，右键它可以改类型喵",
  "create.train_assembly.bogeys_too_close": "转向架 %1$s 和 %2$s 距离太近了喵",
  "create.train_assembly.frontmost_bogey_at_station": "最前面的转向架必须在车站标记处喵",
  "create.train_assembly.no_bogeys": "找不到转向架喵",
  "create.train_assembly.no_controls": "至少要放一个朝前的列车驾驶台喵（主人是不是忘用强力胶了喵？）",
  "create.train_assembly.not_connected_in_order": "转向架没有按顺序连接喵",
  "create.train_assembly.nothing_attached": "没有结构连接到转向架 %1$s 喵",
  "create.train_assembly.requires_casing": "在轨道上使用列车机壳来创建转向架喵",
  "create.train_assembly.sideways_controls": "列车驾驶台不能朝向两侧喵",
  "create.train_assembly.single_bogey_carriage": "这种转向架不能单独支撑一个车厢喵",
  "create.train_assembly.too_many_bogeys": "连接的转向架太多了喵：%1$s",
  "create.train_map.conductor_missing": " <!> 没有开车的喵",
  "create.train_map.derailed": " <!> 列车出轨了喵",
  "create.train_map.for_other_train": "  因为 %1$s",
  "create.train_map.player_controlled": " -> 被玩家控制喵",
  "create.train_map.schedule_interrupted": " <!> 时刻表被打断了喵",
  "create.train_map.section_reserved": "  区间被占用了喵",
  "create.train_map.waiting_at_signal": " 在等信号喵",
  "create.weighted_ejector.no_target": "没有选择目标，只能弹射到附近方块喵",
  "create.weighted_ejector.target_not_valid": "选择的目标无效，只能弹射到附近方块喵",
  "create.weighted_ejector.target_set": "目标选好了喵～",
  "create.weighted_ejector.targeting": "弹射到 [%1$s,%2$s,%3$s]",
  "death.attack.create.crush": "%1$s被粉碎轮绞烂了喵",
  "death.attack.create.crush.player": "%1$s被%2$s推进粉碎轮了喵",
  "death.attack.create.cuckoo_surprise": "%1$s被动过手脚的布谷鸟闹钟炸死了喵",
  "death.attack.create.cuckoo_surprise.player": "%1$s被动过手脚的布谷鸟闹钟炸死了喵",
  "death.attack.create.fan_fire": "%1$s被鼓风机的熏死了喵",
  "death.attack.create.fan_fire.player": "%1$s被%2$s扔进烟熏炉了喵",
  "death.attack.create.fan_lava": "%1$s被鼓风机火化了喵",
  "death.attack.create.fan_lava.player": "%1$s被%2$s扔进了冶炼炉喵",
  "death.attack.create.mechanical_drill": "%1$s被钻头钻坏了喵",
  "death.attack.create.mechanical_drill.player": "%1$s被%2$s扔到钻头上了喵",
  "death.attack.create.mechanical_roller": "%1$s被动力压路机压扁了喵",
  "death.attack.create.mechanical_roller.player": "%1$s被%2$s扔到了动力压路机前面喵",
  "death.attack.create.mechanical_saw": "%1$s被动力锯切成了两截喵",
  "death.attack.create.mechanical_saw.player": "%1$s被%2$s扔到了动力锯上喵",
  "death.attack.create.potato_cannon": "%1$s被%2$s使用土豆加农炮干掉了喵",
  "death.attack.create.potato_cannon.item": "%1$s被%2$s发射的%3$s干掉了喵",
  "death.attack.create.run_over": "%1$s被%2$s创飞了喵",
  "enchantment.create.capacity.desc": "增加铜背罐的空气容量喵。",
  "enchantment.create.potato_recovery.desc": "让土豆加农炮发射出的炮弹有几率能被重新利用喵。",
  "item.create.attribute_filter.tooltip.behaviour1": "打开_配置界面_喵。",
  "item.create.attribute_filter.tooltip.condition1": "右键",
  "item.create.attribute_filter.tooltip.summary": "按照设定好的_条件_匹配东西喵。可以放进一些元件的_过滤插槽_里喵。",
  "item.create.blaze_cake.tooltip.summary": "给烈焰人的燃烧室补充燃料的美味小点心喵。",
  "item.create.cardboard_armor.tooltip.behaviour1": "_潜行_可以让主人进入_伪装_状态喵！",
  "item.create.cardboard_armor.tooltip.summary": "主人穿上之后有点可爱喵...",
  "item.create.cardboard_sword.tooltip.summary": "让人联想到法国的一种同样能当武器用的食物喵...",
  "item.create.copper_backtank.tooltip.behaviour1": "会给其他需要_压缩空气_的装备提供需要的空气喵。",
  "item.create.copper_backtank.tooltip.behaviour2": "根据转速_吸收_空气再_压缩_进自己里喵。",
  "item.create.copper_backtank.tooltip.condition2": "放下再接入动力时",
  "item.create.copper_backtank.tooltip.summary": "一个可以_背在背上_的罐子，可以装_压缩空气_喵。",
  "item.create.copper_diving_boots.tooltip.behaviour1": "让主人在水里_下沉_得更快，能够在水下_行走_和_跳跃_喵。而且不会被_传送带_带着跑喵。",
  "item.create.copper_diving_boots.tooltip.summary": "一双_有点沉的靴子_，让主人在海底走的更舒服喵。",
  "item.create.copper_diving_helmet.tooltip.behaviour1": "缓慢消耗背罐中的_压缩空气_来在水里呼吸喵。",
  "item.create.copper_diving_helmet.tooltip.summary": "和_背罐_配合使用，让主人在水下呼吸到_空气_喵。",
  "item.create.crafting_blueprint.behaviour1": "右键打开一个_配方设置界面_，用来_设置_一个_合成配方_和展示的物品喵。",
  "item.create.crafting_blueprint.behaviour2": "会用_物品栏_中的物品制作_设置好的配方_，_潜行_可以一次合成_一组_喵。",
  "item.create.crafting_blueprint.tooltip.summary": "_放下来_右键它设置好_配方_之后，右键一下就可以用包里的东西按照设置的配方_合成_喵。",
  "item.create.creative_blaze_cake.tooltip.behaviour1": "更改燃烧室的等级喵。",
  "item.create.creative_blaze_cake.tooltip.condition1": "右键烈焰人燃烧室时",
  "item.create.creative_blaze_cake.tooltip.summary": "给烈焰人的神奇食物。喂它这个蛋糕之后，烈焰人燃烧室就_不需要消耗燃料_也能烧了喵。",
  "item.create.empty_schematic.tooltip.summary": "用来合成或者在_蓝图桌_里用喵。",
  "item.create.experience_nugget.tooltip.behaviour1": "_吸收_里面包含的_经验值_喵。",
  "item.create.experience_nugget.tooltip.condition1": "右键",
  "item.create.extendo_grip.tooltip.behaviour1": "让_主手_也能摸的更远喵。",
  "item.create.extendo_grip.tooltip.behaviour2": "从消耗本身的_耐久_  换成减小罐子的_气压_喵。",
  "item.create.extendo_grip.tooltip.condition1": "放副手时",
  "item.create.extendo_grip.tooltip.condition2": "背着背罐时",
  "item.create.extendo_grip.tooltip.summary": "可以让主人摸到_更远_的地方喵。可以用_背罐_当能源喵。",
  "item.create.filter.tooltip.behaviour1": "打开_配置界面_喵。",
  "item.create.filter.tooltip.condition1": "右键时",
  "item.create.filter.tooltip.summary": "按照设置的_物品_或_属性_来_匹配物品_喵。可以放在一些元件的_过滤插槽_里喵。",
  "item.create.goggles.tooltip.behaviour1": "让许多方块展示出自己的信息喵。比如_动力组件_会显示_应力影响_或_应力量_，_应力表_显示_当前动力网络_内的应力信息喵。一些其他方块也会显示例如内含物品和流体的信息喵。",
  "item.create.goggles.tooltip.condition1": "指着方块时",
  "item.create.goggles.tooltip.summary": "让屏幕上显示出组件的一些_详细信息_，很实用的眼镜喵。",
  "item.create.handheld_worldshaper.tooltip.behaviour1": "塑形器会把_选中_的_方块_当材料喵。",
  "item.create.handheld_worldshaper.tooltip.behaviour2": "按照设置的模式_发挥作用_喵。",
  "item.create.handheld_worldshaper.tooltip.behaviour3": "_设置_这东西的模式喵。",
  "item.create.handheld_worldshaper.tooltip.condition1": "左键方块",
  "item.create.handheld_worldshaper.tooltip.condition2": "右键方块",
  "item.create.handheld_worldshaper.tooltip.condition3": "潜行右键",
  "item.create.handheld_worldshaper.tooltip.summary": "在_创造模式_里_改变地形_的神器，而且距离超远喵。",
  "item.create.linked_controller.tooltip.behaviour1": "_拿起_或_放下_遥控器喵。拿起来时，_移动键_会用来_控制遥控器_，自己就动不了了喵。",
  "item.create.linked_controller.tooltip.behaviour2": "打开手动_配置界面_喵。",
  "item.create.linked_controller.tooltip.behaviour3": "进入_绑定模式_，可以把这个_无线红石信号终端_的频率绑定到这个键上喵。",
  "item.create.linked_controller.tooltip.behaviour4": "把遥控器放讲台上用喵。",
  "item.create.linked_controller.tooltip.condition1": "右键",
  "item.create.linked_controller.tooltip.condition2": "蹲下右键",
  "item.create.linked_controller.tooltip.condition3": "右键无线红石信号终端",
  "item.create.linked_controller.tooltip.condition4": "右键讲台",
  "item.create.linked_controller.tooltip.summary": "上面有六个_按钮_，能用它远程_操控_附近的_无线红石信号终端_喵。",
  "item.create.minecart_coupling.tooltip.summary": "把矿车连接在一起喵～",
  "item.create.netherite_backtank.tooltip.behaviour1": "会给其他需要_压缩空气_的装备提供需要的空气喵。",
  "item.create.netherite_backtank.tooltip.behaviour2": "根据转速_吸收_空气再_压缩_进自己里喵。",
  "item.create.netherite_backtank.tooltip.condition2": "放下再接入动力时",
  "item.create.netherite_backtank.tooltip.summary": "一个可以_背在背上_的罐子，可以装_压缩空气_喵。",
  "item.create.netherite_diving_boots.tooltip.behaviour1": "让主人在水或熔岩里_下沉_得更快，而且能在水下_行走_和_跳跃_喵。同时不会被_传送带_带跑喵。",
  "item.create.netherite_diving_boots.tooltip.summary": "一双_很沉的靴子_，让主人可以更方便地探索海底，甚至是熔岩海也可以喵。",
  "item.create.netherite_diving_helmet.tooltip.behaviour1": "消耗背罐中的_压缩空气_来让主人免疫_火焰_和_熔岩_伤害喵。在熔岩里也能看的更清楚一些喵。",
  "item.create.netherite_diving_helmet.tooltip.condition1": "戴在头上时（全套合金）",
  "item.create.netherite_diving_helmet.tooltip.summary": "配合_下界合金背罐_使用，可以保护主人免受极端高温伤害喵。当然，也别忘了穿上合金护腿跟靴喵。",
  "item.create.package_filter.tooltip.behaviour1": "打开_配置界面_喵。",
  "item.create.package_filter.tooltip.condition1": "右键",
  "item.create.package_filter.tooltip.summary": "按照设置好的_地址_来匹配_包裹_喵。可以放在一些元件的_过滤插槽_里喵。",
  "item.create.potato_cannon.tooltip.behaviour1": "把_物品栏_里的蔬菜_发射_出去喵",
  "item.create.potato_cannon.tooltip.behaviour2": "加农炮会消耗背罐_气压_来发射，不再减少自己的_耐久度_了喵。",
  "item.create.potato_cannon.tooltip.condition1": "右键",
  "item.create.potato_cannon.tooltip.condition2": "背着背罐时",
  "item.create.potato_cannon.tooltip.summary": "用主人的蔬菜砸坏蛋喵！可以用_背罐_当能源喵。",
  "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品喵",
  "item.create.sand_paper.tooltip.summary": "可以用来_打磨_物品的砂纸，也能用机械手来实现自动化喵。",
  "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置喵",
  "item.create.schematic.tooltip.behaviour2": "打开一个能输入_精确坐标_的_界面_喵。",
  "item.create.schematic.tooltip.condition2": "潜行右键",
  "item.create.schematic.tooltip.summary": "能把结构部署然后放到世界里喵。部署调整完毕后，可以用_蓝图加农炮_方便的把它造出来喵",
  "item.create.schematic_and_quill.tooltip.behaviour1": "普通的_右键_选两个_对角点_喵。或者按住_Ctrl_选中空气或方块，同时用_滚轮_可以调整距离喵。按住 _shift_ 再点可以取消选区喵。",
  "item.create.schematic_and_quill.tooltip.behaviour2": "对着选好的区域，按住_Ctrl_再_滚轮_，可以朝着自己的方向_调整_选区大小喵。右键就能保存了喵。",
  "item.create.schematic_and_quill.tooltip.condition1": "框选区域",
  "item.create.schematic_and_quill.tooltip.condition2": "调整和保存",
  "item.create.schematic_and_quill.tooltip.summary": "可以把世界里的_结构_保存成 _.nbt_ 文件 喵！",
  "item.create.tree_fertilizer.tooltip.behaviour1": "让树_无视_它对_生长空间_的要求，立刻长大喵。",
  "item.create.tree_fertilizer.tooltip.summary": "一种很厉害的肥料，让不富裕的空间里也能种树喵。",
  "item.create.wand_of_symmetry.tooltip.behaviour1": "_放下_或者_移动_放下的镜子喵。蹲下右键可以打开镜子设置喵。",
  "item.create.wand_of_symmetry.tooltip.behaviour2": "把镜子_收回_来喵。",
  "item.create.wand_of_symmetry.tooltip.condition1": "右键表面",
  "item.create.wand_of_symmetry.tooltip.condition2": "右键空气",
  "item.create.wand_of_symmetry.tooltip.summary": "放在_快捷栏_里时，能进行_镜面复制_，很好玩喵。",
  "item.create.wrench.tooltip.behaviour1": "能_旋转组件，_蹲下_再点可以把它拆掉喵。",
  "item.create.wrench.tooltip.behaviour2": "会把它_收纳_进_背包_里喵。",
  "item.create.wrench.tooltip.summary": "一根用来调试机械，无敌好用的棒子喵。",
  "emi.category.create.milling": "磨呀磨...",
  "emi.category.create.crushing": "搞碎喵",
  "emi.category.create.pressing": "冲压喵",
  "emi.category.create.fan_washing": "洗刷刷喵",
  "emi.category.create.fan_smoking": "用烟熏喵",
  "emi.category.create.fan_blasting": "吹岩浆喵",
  "emi.category.create.fan_haunting": "用灵魂火烤喵",
  "emi.category.create.mixing": "搅在一起喵",
  "emi.category.create.automatic_shapeless": "自动搅喵",
  "emi.category.create.automatic_brewing": "自动酿药喵",
  "emi.category.create.sawing": "切开喵",
  "emi.category.create.block_cutting": "切方块喵",
  "emi.category.create.packing": "塑形喵",
  "emi.category.create.automatic_packing": "自动压缩喵",
  "emi.category.create.deploying": "用一下喵",
  "emi.category.create.mystery_conversion": "神咪转化喵",
  "emi.category.create.spout_filling": "灌注喵",
  "emi.category.create.draining": "分液喵",
  "emi.category.create.sequenced_assembly": "超级拼装喵",
  "emi.category.create.automatic_shaped": "自动合喵",
  "emi.category.create.mechanical_crafting": "动力合成喵",
  "emi.category.create.sandpaper_polishing": "用砂纸磨喵",
  "emi.category.create.item_application": "主人自己弄喵"
}