Class FakePlayer
java.lang.Object
com.github.darksoulq.abyssallib.world.entity.player.FakePlayer
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Field Summary
Fields -
Constructor Summary
ConstructorsConstructorDescriptionFakePlayer(OfflinePlayerData data, org.bukkit.Location location) FakePlayer(UUID uuid, String name, org.bukkit.Location location) -
Method Summary
Modifier and TypeMethodDescriptionbooleanstatic voidcleanup()org.bukkit.inventory.EntityEquipmentorg.bukkit.inventory.PlayerInventoryorg.bukkit.entity.PlayerbooleanbooleanbooleanbooleanbooleanbooleanisSilent()booleanvoidremove()voidsetCanPickupItems(boolean pickup) voidsetCollidable(boolean collidable) voidsetGlowing(boolean glowing) voidsetGravity(boolean gravity) voidsetInvisible(boolean invisible) voidsetInvulnerable(boolean invulnerable) voidsetSilent(boolean silent) voidspawn()
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Field Details
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FAKE_PLAYERS
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Constructor Details
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FakePlayer
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FakePlayer
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Method Details
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spawn
public void spawn() -
remove
public void remove() -
getPlayer
public org.bukkit.entity.Player getPlayer() -
getOfflineData
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isSpawned
public boolean isSpawned() -
setCollidable
public void setCollidable(boolean collidable) -
isCollidable
public boolean isCollidable() -
setGravity
public void setGravity(boolean gravity) -
hasGravity
public boolean hasGravity() -
setInvulnerable
public void setInvulnerable(boolean invulnerable) -
isInvulnerable
public boolean isInvulnerable() -
setGlowing
public void setGlowing(boolean glowing) -
isGlowing
public boolean isGlowing() -
setInvisible
public void setInvisible(boolean invisible) -
isInvisible
public boolean isInvisible() -
setCanPickupItems
public void setCanPickupItems(boolean pickup) -
canPickupItems
public boolean canPickupItems() -
setSilent
public void setSilent(boolean silent) -
isSilent
public boolean isSilent() -
getEquipment
public org.bukkit.inventory.EntityEquipment getEquipment() -
getInventory
public org.bukkit.inventory.PlayerInventory getInventory() -
cleanup
public static void cleanup()
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