Class VegetationPatchFeature

java.lang.Object
com.github.darksoulq.abyssallib.world.gen.feature.Feature<VegetationPatchFeature.Config>
com.github.darksoulq.abyssallib.world.gen.feature.impl.VegetationPatchFeature

public class VegetationPatchFeature extends Feature<VegetationPatchFeature.Config>
A sophisticated world generation feature that alters the terrain surface and places vegetation on top of the newly altered ground.

This is used for generating biomes like Lush Caves or Mossy patches, where the stone/dirt must first be converted into a base block (e.g., Moss) before vegetation (e.g., Azaleas) is scattered across it.