Record Class LootPool

java.lang.Object
java.lang.Record
com.github.darksoulq.abyssallib.world.data.loot.LootPool
Record Components:
rolls - The base number of times to roll this pool.
bonusRolls - Additional rolls scaled by the LootContext.luck() value.
entries - The list of LootEntry objects to choose from.
conditions - A list of LootConditions that must pass for the pool to execute.

public record LootPool(int rolls, int bonusRolls, List<LootEntry> entries, List<LootCondition> conditions) extends Record
A pool of potential loot entries within a table.

A pool determines how many "rolls" it performs. During each roll, weights are calculated for valid entries to determine which item is selected.

  • Field Details

    • CODEC

      public static final Codec<LootPool> CODEC
      Codec for serializing and deserializing LootPool instances.
  • Constructor Details

    • LootPool

      public LootPool(int rolls, int bonusRolls, List<LootEntry> entries, List<LootCondition> conditions)
      Creates an instance of a LootPool record class.
      Parameters:
      rolls - the value for the rolls record component
      bonusRolls - the value for the bonusRolls record component
      entries - the value for the entries record component
      conditions - the value for the conditions record component
  • Method Details

    • generate

      public void generate(LootContext context, Consumer<org.bukkit.inventory.ItemStack> sink)
      Executes the logic to generate loot from this pool.
      Parameters:
      context - The LootContext used for conditions and random selection.
      sink - A Consumer that accepts the generated ItemStacks.
    • toString

      public final String toString()
      Returns a string representation of this record class. The representation contains the name of the class, followed by the name and value of each of the record components.
      Specified by:
      toString in class Record
      Returns:
      a string representation of this object
    • hashCode

      public final int hashCode()
      Returns a hash code value for this object. The value is derived from the hash code of each of the record components.
      Specified by:
      hashCode in class Record
      Returns:
      a hash code value for this object
    • equals

      public final boolean equals(Object o)
      Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. Reference components are compared with Objects::equals(Object,Object); primitive components are compared with the compare method from their corresponding wrapper classes.
      Specified by:
      equals in class Record
      Parameters:
      o - the object with which to compare
      Returns:
      true if this object is the same as the o argument; false otherwise.
    • rolls

      public int rolls()
      Returns the value of the rolls record component.
      Returns:
      the value of the rolls record component
    • bonusRolls

      public int bonusRolls()
      Returns the value of the bonusRolls record component.
      Returns:
      the value of the bonusRolls record component
    • entries

      public List<LootEntry> entries()
      Returns the value of the entries record component.
      Returns:
      the value of the entries record component
    • conditions

      public List<LootCondition> conditions()
      Returns the value of the conditions record component.
      Returns:
      the value of the conditions record component