# Aurora Fantasy 5.4.2 - English

# ═══════════════════════════════════════════
#  Profiles
# ═══════════════════════════════════════════
profile.BALANCED=§a§lBalanced
profile.BALANCED.comment=§a§lBalanced§r: The complete feature set at carefully weighted quality settings.

profile.EXTREME=§c§lExtreme §4§o(No Limits)
profile.EXTREME.comment=§c§lExtreme§r: Maximum resolution and sample density with no performance budget.

option.TEXTURE_QUALITY=Source Texture Resolution
option.TEXTURE_QUALITY.comment=Resolution of Aurora's seamless cloud and water detail maps.
value.TEXTURE_QUALITY.1=§a1024 · Balanced
value.TEXTURE_QUALITY.2=§c2048 · Extreme
option.AUX_BUFFER_QUALITY=Atmosphere Buffer Resolution
option.AUX_BUFFER_QUALITY.comment=Resolution of the smooth procedural atmosphere lookup.
value.AUX_BUFFER_QUALITY.1=§a75%
value.AUX_BUFFER_QUALITY.2=§c100%

# ═══════════════════════════════════════════
#  Screens
# ═══════════════════════════════════════════
screen.SHADOWS_SCREEN=§l⚡ Shadows & Lighting
screen.SHADOWS_SCREEN.comment=Shadows, ambient occlusion, light rays, and lighting settings.

screen.ATMOSPHERE_SCREEN=§l☁ Sky & Atmosphere
screen.ATMOSPHERE_SCREEN.comment=Clouds, sky colors, fog, and stars.

screen.WATER_SCREEN=§l💧 Water & Weather
screen.WATER_SCREEN.comment=Reflections, water, rain puddles, and weather.

screen.EFFECTS_SCREEN=§l✦ Effects
screen.EFFECTS_SCREEN.comment=Enchanted firefly life, bloom, rainy-ground reflections, emissive materials, waving, DOF, motion blur, and antialiasing.

screen.CAMERA_SCREEN=§l📷 Camera & Colors
screen.CAMERA_SCREEN.comment=Tonemapping, saturation, contrast, brightness, and sharpness.

screen.CUSTOM_COLORS_SCREEN=§l🎨 Custom Colors
screen.CUSTOM_COLORS_SCREEN.comment=Customize sky, water, and light colors. Set Color Scheme to "Custom" first.

# ═══════════════════════════════════════════
#  Shadows & Lighting
# ═══════════════════════════════════════════
option.SHADOW_CASTING=Shadows
option.SHADOW_CASTING.comment=Enable real-time shadow rendering.

option.SHADOW_ENTITIES=Entity Shadows
option.SHADOW_ENTITIES.comment=Shadows from players and mobs. Disabling improves FPS ~30%.

option.SHADOW_QTY_SLIDER=Shadow Resolution
option.SHADOW_QTY_SLIDER.comment=Shadow map resolution. Higher = sharper shadows, heavier on GPU.
value.SHADOW_QTY_SLIDER.1=§7512
value.SHADOW_QTY_SLIDER.2=§71024
value.SHADOW_QTY_SLIDER.3=§a1536
value.SHADOW_QTY_SLIDER.4=§a2048
value.SHADOW_QTY_SLIDER.5=§e3072
value.SHADOW_QTY_SLIDER.6=§e4096
value.SHADOW_QTY_SLIDER.7=§c6144
value.SHADOW_QTY_SLIDER.8=§c8192

option.SHADOW_DISTANCE_SLIDER=Shadow Distance
option.SHADOW_DISTANCE_SLIDER.comment=How far shadows render. Use ~80% of your render distance.
value.SHADOW_DISTANCE_SLIDER.1=§74 cks
value.SHADOW_DISTANCE_SLIDER.2=§75 cks
value.SHADOW_DISTANCE_SLIDER.3=§a6 cks
value.SHADOW_DISTANCE_SLIDER.4=§a8 cks
value.SHADOW_DISTANCE_SLIDER.5=§e10 cks
value.SHADOW_DISTANCE_SLIDER.6=§e12 cks
value.SHADOW_DISTANCE_SLIDER.7=§c14 cks
value.SHADOW_DISTANCE_SLIDER.8=§c16 cks

option.SHADOW_TYPE=Shadow Filter
value.SHADOW_TYPE.0=Hard
value.SHADOW_TYPE.1=Soft

option.SHADOW_BLUR=Shadow Softness
suffix.SHADOW_BLUR=x

option.SHADOW_SAMPLES=Shadow Filter Samples
option.SHADOW_SAMPLES.comment=Rotated disk samples used for soft and colored shadows.
suffix.SHADOW_SAMPLES= taps

option.COLORED_SHADOW=Colored Shadows
option.COLORED_SHADOW.comment=Shadows through stained glass and ice get tinted.

option.sunPathRotation=Sun Angle
suffix.sunPathRotation=°

option.VOL_LIGHT=Light Rays
option.VOL_LIGHT.comment=God rays / volumetric light. Depth: simple, works without shadows. Volumetric: accurate, needs shadows.
value.VOL_LIGHT.0=Off
value.VOL_LIGHT.1=Depth
value.VOL_LIGHT.2=Volumetric

option.GODRAY_STEPS=Ray Quality
value.GODRAY_STEPS.2=§72
value.GODRAY_STEPS.3=§a3
value.GODRAY_STEPS.4=§a4
value.GODRAY_STEPS.5=§e5
value.GODRAY_STEPS.6=§e6
value.GODRAY_STEPS.7=§c7

option.AO=Ambient Occlusion
option.AO.comment=Adds soft shadows in corners and crevices.
value.AO.0=Off
value.AO.1=On

option.VANILLA_AO=Vanilla AO
option.VANILLA_AO.comment=Minecraft's built-in AO. Much faster than shader AO.
value.VANILLA_AO.0=Off
value.VANILLA_AO.1=On

option.AO_STRENGTH=AO Strength
suffix.AO_STRENGTH=x

option.OMNI_MUL=Light Intensity
suffix.OMNI_MUL=x
option.OMNI_MUL.comment=Controls shadow darkness and light color strength.

option.BLOCKLIGHT_TEMP=Torch Color
value.BLOCKLIGHT_TEMP.-1=§6Warm+
value.BLOCKLIGHT_TEMP.0=§eWarm
value.BLOCKLIGHT_TEMP.1=§fNeutral
value.BLOCKLIGHT_TEMP.2=§eYellow
value.BLOCKLIGHT_TEMP.3=§fPale
value.BLOCKLIGHT_TEMP.4=§bWhite
value.BLOCKLIGHT_TEMP.5=§9Cool

option.DYN_HAND_LIGHT=Hand Light
option.DYN_HAND_LIGHT.comment=Holding a torch lights up nearby blocks.

option.NIGHT_BRIGHT=Night Brightness
suffix.NIGHT_BRIGHT=x

option.AVOID_DARK_LEVEL=Min Light
suffix.AVOID_DARK_LEVEL=%
option.AVOID_DARK_LEVEL.comment=Minimum light level. Higher = brighter caves.
value.AVOID_DARK_LEVEL.50.0=FULLBRIGHT

# ═══════════════════════════════════════════
#  Sky & Atmosphere
# ═══════════════════════════════════════════
option.COLOR_SCHEME=§lColor Scheme
option.COLOR_SCHEME.comment=Sky and lighting color theme. Select "Custom" to use the Custom Colors screen.
value.COLOR_SCHEME.0=Ethereal
value.COLOR_SCHEME.1=New Shoka
value.COLOR_SCHEME.2=Shoka
value.COLOR_SCHEME.3=Legacy
value.COLOR_SCHEME.4=Captain
value.COLOR_SCHEME.5=Psychedelic
value.COLOR_SCHEME.6=Cocoa
value.COLOR_SCHEME.7=Testigo
value.COLOR_SCHEME.8=§bRealistic+
value.COLOR_SCHEME.9=§bRealistic (pol)
value.COLOR_SCHEME.10=§6Aurora Legacy
value.COLOR_SCHEME.11=§fVanilla
value.COLOR_SCHEME.12=§4Cursed
value.COLOR_SCHEME.99=§eCustom

option.V_CLOUDS=Clouds
option.V_CLOUDS.comment=Off: No clouds. Vanilla+: Enhanced vanilla. Static: Moving but keep shape. Dynamic: Evolving shapes.
value.V_CLOUDS.-1=Off
value.V_CLOUDS.0=Vanilla+
value.V_CLOUDS.1=Static
value.V_CLOUDS.2=Dynamic

option.USE_CLOUD_VOL_STYLE=Cloud Shape
value.USE_CLOUD_VOL_STYLE.-1=Auto
value.USE_CLOUD_VOL_STYLE.0=Natural
value.USE_CLOUD_VOL_STYLE.1=Boxy

option.CLOUD_DENSITY=Cloud Density
suffix.CLOUD_DENSITY=x

option.CLOUD_STEPS_AVG=Cloud Quality
value.CLOUD_STEPS_AVG.3=§a3
value.CLOUD_STEPS_AVG.4=§e4
value.CLOUD_STEPS_AVG.5=§e5
value.CLOUD_STEPS_AVG.10=§c10

option.CIRRUS=Cirrus Clouds
option.CIRRUS.comment=Thin high-altitude cloud layer.

option.CIRRUS_STEPS_AVG=Cirrus Quality
value.CIRRUS_STEPS_AVG.3=§a3
value.CIRRUS_STEPS_AVG.4=§e4
value.CIRRUS_STEPS_AVG.5=§c5

option.CLOUD_REFLECTION=Cloud Reflections
option.CLOUD_REFLECTION.comment=Volumetric clouds reflect on water.

option.END_CLOUDS=End Clouds
option.END_CLOUDS.comment=Clouds in The End dimension.

option.BIOME_SKY=Biome Sky
option.BIOME_SKY.comment=Sky color changes per biome.

option.BIOME_FOG=Biome Fog
option.BIOME_FOG.comment=Fog density changes per biome.

option.FOG_ACTIVE=Fog

option.FOG_ADJUST=Fog Density
value.FOG_ADJUST.10.0=§7Thin
value.FOG_ADJUST.8.0=§7Light
value.FOG_ADJUST.4.0=§aNormal
value.FOG_ADJUST.2.0=§eDense
value.FOG_ADJUST.1.5=§cThick
value.FOG_ADJUST.1.0=§cMax

option.SANDSTORM=Sandstorm
option.SANDSTORM.comment=Desert sandstorm effect. Needs Biome Fog on.

option.STAR_SLIDER=Stars
value.STAR_SLIDER.0=Off
value.STAR_SLIDER.1=§aStandard
value.STAR_SLIDER.2=§cDetailed

option.STARS_BRIGHTNESS=Star Brightness
suffix.STARS_BRIGHTNESS=x

option.STARS_COVERAGE=Star Coverage
suffix.STARS_COVERAGE=x

option.END_STARS=End Stars
option.END_STARS.comment=Stars in The End dimension.

# ═══════════════════════════════════════════
#  Water & Weather
# ═══════════════════════════════════════════
option.REFLECTION_SLIDER=Reflections
option.REFLECTION_SLIDER.comment=Off: None. Basic: Flipped image. SSR: Screen-space raytracing.
value.REFLECTION_SLIDER.0=Off
value.REFLECTION_SLIDER.1=§aBasic
value.REFLECTION_SLIDER.2=§eSSR

option.WATER_REFLECTION_STEPS=Water Reflection Samples
option.WATER_REFLECTION_STEPS.comment=Ray samples used to find precise screen-space reflections on water.
suffix.WATER_REFLECTION_STEPS= steps

option.SUN_REFLECTION=Sun Reflection
value.SUN_REFLECTION.0=Off
value.SUN_REFLECTION.1=Circle
value.SUN_REFLECTION.2=Square

option.SSR_MAX_STEPS=SSR Quality
option.SSR_MAX_STEPS.comment=Raytracing steps. More = sharper reflections.
value.SSR_MAX_STEPS.4=§74
value.SSR_MAX_STEPS.8=§a8
value.SSR_MAX_STEPS.16=§a16
value.SSR_MAX_STEPS.24=§e24
value.SSR_MAX_STEPS.32=§e32
value.SSR_MAX_STEPS.64=§c64

option.SSR_STRENGTH=SSR Strength
value.SSR_STRENGTH.1=10%
value.SSR_STRENGTH.5=50%
value.SSR_STRENGTH.8=80%
value.SSR_STRENGTH.10=§c100%

option.REFRACTION=Refraction
option.REFRACTION.comment=Light bending through water.
value.REFRACTION.0=Off
value.REFRACTION.1=On

option.USE_WATER_TEXTURE=Water Texture
value.USE_WATER_TEXTURE.-1=Auto
value.USE_WATER_TEXTURE.0=Shader
value.USE_WATER_TEXTURE.1=Resource Pack

option.WATER_ABSORPTION=Water Clarity
suffix.WATER_ABSORPTION=%
option.WATER_ABSORPTION.comment=How much light water absorbs. Low = clear, high = murky.

option.WATER_FOG=Water Fog
suffix.WATER_FOG=x

option.CAUSTICS=Water Caustics
option.CAUSTICS.comment=Projects animated wave light patterns through sunlit water.
option.CAUSTICS_INTENSITY=Caustics Intensity
suffix.CAUSTICS_INTENSITY=x

option.USE_WATER_TURBULENCE=Wave Strength
value.USE_WATER_TURBULENCE.-1=Auto
value.USE_WATER_TURBULENCE.0=Flat
value.USE_WATER_TURBULENCE.1=Mild
value.USE_WATER_TURBULENCE.2=Normal
value.USE_WATER_TURBULENCE.3=Strong

option.WATER_FOAM=Shore Foam
option.WATER_FOAM.comment=White foam at water edges.

option.FOAM_WIDTH=Foam Width
suffix.FOAM_WIDTH=x

option.RAIN_PUDDLES=Rain Ground Puddles & Reflections
option.RAIN_PUDDLES.comment=One master switch for the complete rainy-ground system. Off removes puddles, wet-ground sheen, water animation, rain ripples, environment reflections and SSR. Rain particles remain normally visible.

option.WEATHER_OPACITY=Rain Opacity
suffix.WEATHER_OPACITY=x

# ═══════════════════════════════════════════
#  Effects
# ═══════════════════════════════════════════
option.BLOOM=Bloom
option.BLOOM.comment=Glow effect around bright light sources.

option.BLOOM_STRENGTH=Bloom Strength
suffix.BLOOM_STRENGTH=x

option.MATERIAL_GLOSS=Material Gloss
option.MATERIAL_GLOSS.comment=Specular highlights on metals and polished surfaces.

option.WAVING=Waving Plants
value.WAVING.0=Off
value.WAVING.1=On

option.EMMISIVE_ORE=Glowing Ores
option.EMMISIVE_ORE.comment=Diamond, gold, iron ores emit soft light.

option.EMMISIVE_MATERIAL=Glowing Blocks
option.EMMISIVE_MATERIAL.comment=Enchanting table, repeater, etc. emit light.

option.WIND_FORCE=Wind Force
suffix.WIND_FORCE=x

option.DOF=Depth of Field
option.DOF.comment=Enable cinematic focus blur.
option.DOF_STRENGTH=Depth of Field Strength
option.DOF_STRENGTH.comment=Controls the blur radius while Depth of Field is enabled.
suffix.DOF_STRENGTH=%
value.DOF_STRENGTH.0=Off

option.MOTION_BLUR=Motion Blur

option.MOTION_BLUR_STRENGTH=Blur Strength
suffix.MOTION_BLUR_STRENGTH=x

option.AA_TYPE=Anti-Aliasing
option.AA_TYPE.comment=Smart TAA recommended. TAA alone can look blurry.
value.AA_TYPE.0=Off
value.AA_TYPE.1=Denoise
value.AA_TYPE.2=TAA
value.AA_TYPE.3=§bSmart TAA

option.FXAA=FXAA
option.FXAA.comment=Extra edge smoothing. Best with Smart TAA.

# ═══════════════════════════════════════════
#  Camera & Colors
# ═══════════════════════════════════════════
option.STYLE=§lStyle
value.STYLE.1=§6Enhanced
value.STYLE.2=§bVanilla
option.STYLE.comment=Enhanced: Better visuals and lighting. Vanilla: Original Minecraft look.

option.TONEMAPPING=Tonemapping
option.TONEMAPPING.comment=Color mapping algorithm. Affects the overall look.
value.TONEMAPPING.0=Legacy
value.TONEMAPPING.1=Lottes
value.TONEMAPPING.2=ACES
value.TONEMAPPING.3=Psychedelic

option.SATURATION=Saturation
suffix.SATURATION=x

option.CONTRAST=Contrast
suffix.CONTRAST=x

option.BRIGHTNESS=Brightness
suffix.BRIGHTNESS=x

option.GAMMA=Gamma
suffix.GAMMA=x

option.VIBRANCE=Vibrance
suffix.VIBRANCE=x
option.VIBRANCE.comment=Boosts dull colors without oversaturating bright ones.

option.EXPOSURE=Exposure
suffix.EXPOSURE=x

option.SHARP_FORCE=Sharpness
suffix.SHARP_FORCE=x

# ═══════════════════════════════════════════
#  Custom Colors
# ═══════════════════════════════════════════
screen.CUSTOM_COLORS_DAY=☀ Day
screen.CUSTOM_COLORS_SUNSET=🌅 Sunset
screen.CUSTOM_COLORS_NIGHT=🌙 Night
screen.CUSTOM_COLORS_WATER=💧 Water

option.NIGHT_BRIGHT_RANGE=Moon Phase Effect
option.NIGHT_BRIGHT_RANGE.comment=How much moon phase affects night brightness.
suffix.NIGHT_BRIGHT_RANGE=x

option.RED=Red
option.GREEN=Green
option.BLUE=Blue
suffix.RED=x
suffix.GREEN=x
suffix.BLUE=x

option.LIGHT_DAY_COLOR_R=Light R
option.LIGHT_DAY_COLOR_G=Light G
option.LIGHT_DAY_COLOR_B=Light B
option.ZENITH_DAY_COLOR_R=Zenith R
option.ZENITH_DAY_COLOR_G=Zenith G
option.ZENITH_DAY_COLOR_B=Zenith B
option.HORIZON_DAY_COLOR_R=Horizon R
option.HORIZON_DAY_COLOR_G=Horizon G
option.HORIZON_DAY_COLOR_B=Horizon B
option.LIGHT_SUNSET_COLOR_R=Light R
option.LIGHT_SUNSET_COLOR_G=Light G
option.LIGHT_SUNSET_COLOR_B=Light B
option.ZENITH_SUNSET_COLOR_R=Zenith R
option.ZENITH_SUNSET_COLOR_G=Zenith G
option.ZENITH_SUNSET_COLOR_B=Zenith B
option.HORIZON_SUNSET_COLOR_R=Horizon R
option.HORIZON_SUNSET_COLOR_G=Horizon G
option.HORIZON_SUNSET_COLOR_B=Horizon B
option.LIGHT_NIGHT_COLOR_R=Light R
option.LIGHT_NIGHT_COLOR_G=Light G
option.LIGHT_NIGHT_COLOR_B=Light B
option.ZENITH_NIGHT_COLOR_R=Zenith R
option.ZENITH_NIGHT_COLOR_G=Zenith G
option.ZENITH_NIGHT_COLOR_B=Zenith B
option.HORIZON_NIGHT_COLOR_R=Horizon R
option.HORIZON_NIGHT_COLOR_G=Horizon G
option.HORIZON_NIGHT_COLOR_B=Horizon B
option.WATER_COLOR_R=Water R
option.WATER_COLOR_G=Water G

option.WEATHER_OPACITY=Rain Opacity
suffix.WEATHER_OPACITY=x

option.CAMERA_RAIN_DROPS=Camera Rain Droplets
option.CAMERA_RAIN_DROPS.comment=Show sliding rain beads and flowing water trails on the player's camera lens. Disable this without affecting world rain or puddles.

# ═══════════════════════════════════════════
#  Effects
# ═══════════════════════════════════════════
option.BLOOM=Bloom
option.BLOOM.comment=Glow effect around bright light sources.

option.BLOOM_STRENGTH=Bloom Strength
suffix.BLOOM_STRENGTH=x

option.MATERIAL_GLOSS=Material Gloss
option.MATERIAL_GLOSS.comment=Specular highlights on metals and polished surfaces.

option.WAVING=Waving Plants
value.WAVING.0=Off
value.WAVING.1=On

option.EMMISIVE_ORE=Glowing Ores
option.EMMISIVE_ORE.comment=Diamond, gold, iron ores emit soft light.

option.EMMISIVE_MATERIAL=Glowing Blocks
option.EMMISIVE_MATERIAL.comment=Enchanting table, repeater, etc. emit light.

option.WIND_FORCE=Wind Force
suffix.WIND_FORCE=x

option.DOF=Depth of Field
option.DOF.comment=Enable cinematic focus blur.
option.DOF_STRENGTH=Depth of Field Strength
option.DOF_STRENGTH.comment=Controls the blur radius while Depth of Field is enabled.
suffix.DOF_STRENGTH=%
value.DOF_STRENGTH.0=Off

option.MOTION_BLUR=Motion Blur

option.MOTION_BLUR_STRENGTH=Blur Strength
suffix.MOTION_BLUR_STRENGTH=x

option.AA_TYPE=Anti-Aliasing
option.AA_TYPE.comment=Smart TAA recommended. TAA alone can look blurry.
value.AA_TYPE.0=Off
value.AA_TYPE.1=Denoise
value.AA_TYPE.2=TAA
value.AA_TYPE.3=§bSmart TAA

option.FXAA=FXAA
option.FXAA.comment=Extra edge smoothing. Best with Smart TAA.

# ═══════════════════════════════════════════
#  Camera & Colors
# ═══════════════════════════════════════════
option.STYLE=§lStyle
value.STYLE.1=§6Enhanced
value.STYLE.2=§bVanilla
option.STYLE.comment=Enhanced: Better visuals and lighting. Vanilla: Original Minecraft look.

option.TONEMAPPING=Tonemapping
option.TONEMAPPING.comment=Color mapping algorithm. Affects the overall look.
value.TONEMAPPING.0=Legacy
value.TONEMAPPING.1=Lottes
value.TONEMAPPING.2=ACES
value.TONEMAPPING.3=Psychedelic

option.SATURATION=Saturation
suffix.SATURATION=x

option.CONTRAST=Contrast
suffix.CONTRAST=x

option.BRIGHTNESS=Brightness
suffix.BRIGHTNESS=x

option.GAMMA=Gamma
suffix.GAMMA=x

option.VIBRANCE=Vibrance
suffix.VIBRANCE=x
option.VIBRANCE.comment=Boosts dull colors without oversaturating bright ones.

option.EXPOSURE=Exposure
suffix.EXPOSURE=x

option.SHARP_FORCE=Sharpness
suffix.SHARP_FORCE=x

# ═══════════════════════════════════════════
#  Custom Colors
# ═══════════════════════════════════════════
screen.CUSTOM_COLORS_DAY=☀ Day
screen.CUSTOM_COLORS_SUNSET=🌅 Sunset
screen.CUSTOM_COLORS_NIGHT=🌙 Night
screen.CUSTOM_COLORS_WATER=💧 Water

option.NIGHT_BRIGHT_RANGE=Moon Phase Effect
option.NIGHT_BRIGHT_RANGE.comment=How much moon phase affects night brightness.
suffix.NIGHT_BRIGHT_RANGE=x

option.NIGHT_NEUTRAL_FILL=Neutral Night Fill
option.NIGHT_NEUTRAL_FILL.comment=Adds a small colour-neutral outdoor night light without changing the block palette.
suffix.NIGHT_NEUTRAL_FILL=x

option.RED=Red
option.GREEN=Green
option.BLUE=Blue
suffix.RED=x
suffix.GREEN=x
suffix.BLUE=x

option.LIGHT_DAY_COLOR_R=Light R
option.LIGHT_DAY_COLOR_G=Light G
option.LIGHT_DAY_COLOR_B=Light B
option.ZENITH_DAY_COLOR_R=Zenith R
option.ZENITH_DAY_COLOR_G=Zenith G
option.ZENITH_DAY_COLOR_B=Zenith B
option.HORIZON_DAY_COLOR_R=Horizon R
option.HORIZON_DAY_COLOR_G=Horizon G
option.HORIZON_DAY_COLOR_B=Horizon B
option.LIGHT_SUNSET_COLOR_R=Light R
option.LIGHT_SUNSET_COLOR_G=Light G
option.LIGHT_SUNSET_COLOR_B=Light B
option.ZENITH_SUNSET_COLOR_R=Zenith R
option.ZENITH_SUNSET_COLOR_G=Zenith G
option.ZENITH_SUNSET_COLOR_B=Zenith B
option.HORIZON_SUNSET_COLOR_R=Horizon R
option.HORIZON_SUNSET_COLOR_G=Horizon G
option.HORIZON_SUNSET_COLOR_B=Horizon B
option.LIGHT_NIGHT_COLOR_R=Light R
option.LIGHT_NIGHT_COLOR_G=Light G
option.LIGHT_NIGHT_COLOR_B=Light B
option.ZENITH_NIGHT_COLOR_R=Zenith R
option.ZENITH_NIGHT_COLOR_G=Zenith G
option.ZENITH_NIGHT_COLOR_B=Zenith B
option.HORIZON_NIGHT_COLOR_R=Horizon R
option.HORIZON_NIGHT_COLOR_G=Horizon G
option.HORIZON_NIGHT_COLOR_B=Horizon B
option.WATER_COLOR_R=Water R
option.WATER_COLOR_G=Water G
option.WATER_COLOR_B=Water B

# ═══════════════════════════════════════════
#  Distant Rendering Mod Support
# ═══════════════════════════════════════════
option.DISTANT_RENDER_COMPAT=§b⚙ Distant Render Compatibility
option.DISTANT_RENDER_COMPAT.comment=Enable only for render-distance mods that do not expose Distant Horizons support automatically. §cKeep OFF for vanilla and Distant Horizons.

# ═══════════════════════════════════════════
#  Aurora Fantasy Night Features
# ═══════════════════════════════════════════
option.FANTASY_LIFE_SYSTEM=Enchanted Firefly Life
option.FANTASY_LIFE_SYSTEM.comment=Master switch for volumetric fireflies, illuminated plants and canopy lights, including their interaction with the player.
option.FANTASY_LIFE_QUALITY=Enchanted Life Quality
option.FANTASY_LIFE_QUALITY.comment=Profile-managed graphical detail for fireflies and their illumination of the natural world.
value.FANTASY_LIFE_QUALITY.1=§aLow
value.FANTASY_LIFE_QUALITY.2=§eMedium
value.FANTASY_LIFE_QUALITY.3=§bHigh
value.FANTASY_LIFE_QUALITY.4=§dExtreme
option.FANTASY_FIREFLIES=Fantasy Fireflies
option.FANTASY_FIREFLIES.comment=World-anchored luminous fireflies and tiny winged night creatures that gather near outdoor vegetation.
value.FANTASY_FIREFLIES.0=§cOFF
value.FANTASY_FIREFLIES.1=§aLow
value.FANTASY_FIREFLIES.2=§eMedium
value.FANTASY_FIREFLIES.3=§bHigh
value.FANTASY_FIREFLIES.4=§dExtreme
option.FANTASY_NIGHT_FLORA=Enchanted Night Flora
option.FANTASY_NIGHT_FLORA.comment=Adds restrained texture-preserving bioluminescence to flowers, leaves, and flowering canopies at night.
