public class TILBasicBlock1_16_5
extends net.minecraft.world.level.block.Block
net.minecraft.world.level.block.Block.BlockStatePairKeynet.minecraft.world.level.block.state.BlockBehaviour.BlockStateBase, net.minecraft.world.level.block.state.BlockBehaviour.OffsetType, net.minecraft.world.level.block.state.BlockBehaviour.Properties, net.minecraft.world.level.block.state.BlockBehaviour.StateArgumentPredicate<A>, net.minecraft.world.level.block.state.BlockBehaviour.StatePredicate| Modifier and Type | Field and Description |
|---|---|
protected mods.thecomputerizer.theimpossiblelibrary.api.registry.block.BlockProperties |
properties |
static java.util.Collection<net.minecraft.world.level.block.state.properties.Property<?>> |
stateProperties |
| Constructor and Description |
|---|
TILBasicBlock1_16_5(net.minecraft.world.level.block.state.BlockBehaviour.Properties vanillaProperties,
mods.thecomputerizer.theimpossiblelibrary.api.registry.block.BlockProperties properties) |
| Modifier and Type | Method and Description |
|---|---|
static TILBasicBlock1_16_5 |
basicFrom(mods.thecomputerizer.theimpossiblelibrary.api.registry.block.BlockProperties properties) |
protected void |
createBlockStateDefinition(net.minecraft.world.level.block.state.StateDefinition.Builder<net.minecraft.world.level.block.Block,net.minecraft.world.level.block.state.BlockState> builder) |
net.minecraft.world.InteractionResult |
use(net.minecraft.world.level.block.state.BlockState state,
net.minecraft.world.level.Level world,
net.minecraft.core.BlockPos pos,
net.minecraft.world.entity.player.Player player,
net.minecraft.world.InteractionHand hand,
net.minecraft.world.phys.BlockHitResult hit) |
animateTick, appendHoverText, asBlock, asItem, box, byItem, canSupportCenter, canSupportRigidBlock, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, fallOn, fillItemCategory, getCloneItemStack, getDescriptionId, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getSoundType, getSpeedFactor, getStateDefinition, getStateForPlacement, handleRain, hasDynamicShape, is, is, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isRandomlyTicking, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, propagatesSkylightDown, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, stateById, stepOn, toString, updateEntityAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExplodedattack, canBeReplaced, canBeReplaced, canSurvive, defaultMaterialColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getCollisionShape, getDestroyProgress, getDirectSignal, getDrops, getFluidState, getInteractionShape, getLightBlock, getLootTable, getMenuProvider, getOcclusionShape, getOffsetType, getPistonPushReaction, getRenderShape, getSeed, getShadeBrightness, getShape, getSignal, getVisualShape, hasAnalogOutputSignal, isEntityBlock, isPathfindable, isSignalSource, mirror, neighborChanged, onPlace, onProjectileHit, onRemove, randomTick, rotate, skipRendering, spawnAfterBreak, tick, triggerEvent, updateIndirectNeighbourShapes, updateShape, useShapeForLightOcclusionpublic static java.util.Collection<net.minecraft.world.level.block.state.properties.Property<?>> stateProperties
protected final mods.thecomputerizer.theimpossiblelibrary.api.registry.block.BlockProperties properties
public TILBasicBlock1_16_5(net.minecraft.world.level.block.state.BlockBehaviour.Properties vanillaProperties,
mods.thecomputerizer.theimpossiblelibrary.api.registry.block.BlockProperties properties)
public static TILBasicBlock1_16_5 basicFrom(mods.thecomputerizer.theimpossiblelibrary.api.registry.block.BlockProperties properties)
protected void createBlockStateDefinition(net.minecraft.world.level.block.state.StateDefinition.Builder<net.minecraft.world.level.block.Block,net.minecraft.world.level.block.state.BlockState> builder)
createBlockStateDefinition in class net.minecraft.world.level.block.Blockpublic net.minecraft.world.InteractionResult use(net.minecraft.world.level.block.state.BlockState state,
net.minecraft.world.level.Level world,
net.minecraft.core.BlockPos pos,
net.minecraft.world.entity.player.Player player,
net.minecraft.world.InteractionHand hand,
net.minecraft.world.phys.BlockHitResult hit)
use in class net.minecraft.world.level.block.state.BlockBehaviour