{
    "subtitles.custom.blizzard": "blizzard",

    "config.davidparticles.header": "Visual Effects +",
    "davidparticles.presets": "Presets",
    "davidparticles.presets.none": "§bCustom",
    "davidparticles.presets.high_quality": "§aHigh Quality",
    "davidparticles.presets.only_fx": "§eOnly FX",
    "davidparticles.presets.potato": "§cPotato",
    "davidparticles.presets.only_fog": "§dOnly Fog",

    "config.davidparticles.glare_shaders": "Glare shaders",
    "config.davidparticles.glare_shaders.tooltip": "Bloom around the sun and the moon",
    "config.davidparticles.glare_shaders.off": "§cOFF",
    "config.davidparticles.clouds_color": "Clouds color",
    "config.davidparticles.clouds_color.tooltip": "Dynamic clouds colors basen on biomes, weather and in-game time",
    "config.davidparticles.clouds_shader": "Clouds shader",
    "config.davidparticles.clouds_shader.tooltip": "More thin and trailer look a like clouds",
    "config.davidparticles.leaves": "Falling leaves",
    "config.davidparticles.leaves.tooltip": "Overhauled weather-reactive falling leaves, with extra floating leaf particles on water.",
    "config.davidparticles.lightrays": "Light rays",
    "config.davidparticles.lightrays.tooltip": "Dynamic light rays particles based upon in-game time. Turn off for better performance.",
    "config.davidparticles.tumbleweed": "Tumbleweed",
    "config.davidparticles.tumbleweed.tooltip": "Tumbleweed particle, appears in desert biomes. *Depricated, will be remaked in the future.*",
    "config.davidparticles.rain_fx": "Rain FX",
    "config.davidparticles.rain_fx.tooltip": "§bFULL FX — Tilted rain shader + black & white texture. §6TEXTURE ONLY — Only black & white texture. §cSwitch to Vanilla if using another rain resource packs or mods for compatobility.",
    "config.davidparticles.desert_weather": "Desert weather",
    "config.davidparticles.desert_weather.tooltip": "Sand motes, dust and sandstorms in desert biomes.",
    "config.davidparticles.snowy_weather": "Snowy weather",
    "config.davidparticles.snowy_weather.tooltip": "Snowflakes, drizzle and snowstorms in snowy biomes.",
    "config.davidparticles.soul_sand_valley_weather": "Soul sand valley FX",
    "config.davidparticles.soul_sand_valley_weather.tooltip": "Sand motes, flying souls and wind gusts in sould sand valley.",
    "config.davidparticles.lightmap": "Lightmap",
    "config.davidparticles.lightmap.tooltip": "Slight tweaks to light and shadows.",
    "config.davidparticles.bright_stars": "Bright stars",
    "config.davidparticles.bright_stars.tooltip": "More expressive and shiny stars.",
    "config.davidparticles.colormaps": "Colormaps",
    "config.davidparticles.colormaps.tooltip": "New and more lively colors for biomes.",
    "config.davidparticles.fluid_colormaps": "Fluid colormaps",
    "config.davidparticles.fluid_colormaps.tooltip": "New and more lively colors for water in various biomes.",
    "config.davidparticles.fog_fx": "Fog FX",
    "config.davidparticles.fog_fx.tooltip": "Semi-transparent particles which spawns around the player to give a little mist effect.",
    "config.davidparticles.cavedust": "Cavedust",
    "config.davidparticles.cavedust.tooltip": "Small dust particles which appears in caves.",
    "config.davidparticles.logo": "VFX+ logo",
    "config.davidparticles.logo.tooltip": "Visual Effects + title on main menu screen.",
    "config.davidparticles.wind": "Wind FX",
    "config.davidparticles.wind.tooltip": "Wind streaks and gusts.",
    "config.davidparticles.lava": "Lava FX",
    "config.davidparticles.lava.tooltip": "Various lava effects. Featured mainly in The Nether.",
    "config.davidparticles.campfire_smoke": "Campfire smoke",
    "config.davidparticles.campfire_smoke.tooltip": "Slight logic rework of campfire smoke particles. Turn off if u have another mod or resource pack which modifies it for better compatobility.",
    "config.davidparticles.petals": "Petals particles",
    "config.davidparticles.petals.tooltip": "Leaf littes, wild flowers and pink petals particles. Can interact with player and react to weather.",
    "config.davidparticles.portal_particles": "Portal particles",
    "config.davidparticles.portal_particles.tooltip": "Nether portal and enderman particles.",
    "config.davidparticles.birds": "Birds",
    "config.davidparticles.birds.tooltip": "Birds particles.",
    "config.davidparticles.leaf_break_particles": "Leaf breaking particles",
    "config.davidparticles.leaf_break_particles.tooltip": "Leaf particles which spawn when breaking leaf blocks.",
    "config.davidparticles.glow_blocks": "Glow blocks",
    "config.davidparticles.glow_blocks.tooltip": "Glow 3d particles on full size blocks.",
    "config.davidparticles.torches": "Torch particles",
    "config.davidparticles.torches.tooltip": "New flame and glow particles for all kind of torches.",
    "config.davidparticles.underwater_fx": "Underwater FX",
    "config.davidparticles.underwater_fx.tooltip": "Underwater lightrays, bubbles and dust.",
    "config.davidparticles.lantern": "Lantern particles",
    "config.davidparticles.lantern.tooltip": "Glow and flame particles for all kind of lanterns.",
    "config.davidparticles.end_fx": "End dimension FX",
    "config.davidparticles.end_fx.tooltip": "End dust particles and horizon glow.",
    "config.davidparticles.sky_fog_colormaps": "Sky and fog colormaps",
    "config.davidparticles.sky_fog_colormaps.tooltip": "Unique and dynamic sky and fog colors per every biome, affected by weather and in-game time.",
    "config.davidparticles.fog_expressions": "Fog density",
    "config.davidparticles.fog_expressions.tooltip": "More smooth transitions between terrain and sky.",
    "config.davidparticles.run_n_jump_dust": "Run and jump dust",
    "config.davidparticles.run_n_jump_dust.tooltip": "Dust particles which spawn when player running or jumping."

}