{
  "block.endertrigon.baby_dragon_egg": "小龙蛋",
  "block.endertrigon.baby_dragon_egg.use": "放下来产下一只驯服的小末影龙",
  "block.endertrigon.dragon_horn.use": "用于召唤驯服的幼年末影龙",
  "death.attack.dragonFlame": "%1$s 被 %2$s 焚烧",
  "death.attack.dragonFlame.item": "%1$s 被 %2$s 用 %3$s 焚烧",
  "endertrigon.subtitle.baby_dragon_egg_breaks": "小龙蛋破了",
  "endertrigon.subtitle.dragon_horn": "龙角奏鸣",
  "endertrigon.subtitle.dragon_lays_egg": "末影龙产卵",
  "entity.endertrigon.baby_ender_dragon": "小末影龙",
  "entity.endertrigon.dragon_flame": "龙焰",
  "gui.endertrigon.commonoptions": "常用选项",
  "gui.endertrigon.config.attacksUntilPerch.description": "指定龙在可能栖息之前必须进行的特殊攻击数量，加上剩余的末影水晶数量。\n范围：1 ~ 16",
  "gui.endertrigon.config.attacksUntilPerch.title": "攻击直至栖息处",
  "gui.endertrigon.config.category.enabled_custom_phases.title": "启用自定义阶段",
  "gui.endertrigon.config.crashPhaseDestroysBlocks.description": "指定崩溃阶段是否会导致块被抛出。",
  "gui.endertrigon.config.crashPhaseDestroysBlocks.title": "碰撞阶段摧毁方块",
  "gui.endertrigon.config.enableCrashPlayer.description": "指定是否应启用此自定义龙阶段",
  "gui.endertrigon.config.enableCrashPlayer.title": "启用碰撞玩家",
  "gui.endertrigon.config.enableDiveBombPlayer.description": "指定是否应启用此自定义龙阶段",
  "gui.endertrigon.config.enableDiveBombPlayer.title": "启用俯冲轰炸玩家",
  "gui.endertrigon.config.enableSnatchPlayer.description": "指定是否应启用此自定义龙阶段",
  "gui.endertrigon.config.enableSnatchPlayer.title": "启用抢夺玩家",
  "gui.endertrigon.config.maxBabyEnderDragons.description": "指定末影龙在孵化（俯冲轰炸）阶段可以生成的末影龙幼崽的最大数量。\n范围：1 ~ 16",
  "gui.endertrigon.config.maxBabyEnderDragons.title": "最多小末影龙数量",
  "gui.endertrigon.config.skipLandingPhase.description": "指定是否应有更高的几率跳过着陆阶段。通过避免末影龙在着陆前长时间飞行的沉闷时期，使战斗更快。",
  "gui.endertrigon.config.skipLandingPhase.title": "跳过着陆阶段",
  "instrument.endertrigon.dragon_horn": "龙之召唤",
  "item.endertrigon.dragon_horn": "龙角"
}