{
	"attribute.name.epicfight.impact": "%s 影响",
	"attribute.name.epicfight.armor_negation": "%s%% 护甲无效",
	"attribute.name.epicfight.max_strikes": "每次挥击命中 %s 个敌人",
	"attribute.name.epicfight.mainhand_only" : "仅限主手",
	"attribute.name.epicfight.twohanded" : "双持",
	"attribute.name.epicfight.stun_armor" : "眩晕盔甲",
	"attribute.name.epicfight.weight" : "重量",
	
	"commands.epicfight.skill.add.success.single": "将技能 %s 添加到 %s",
	"commands.epicfight.skill.add.success.multiple": "为 %s 个目标添加了技能 %s",
	"commands.epicfight.skill.add.failed": "无法添加此技能（技能已应用）",
	
	"commands.epicfight.skill.remove.success.single": "从 %s 中删除 %s",
	"commands.epicfight.skill.remove.success.multiple": "从 %s 目标中删除 %s",
	"commands.epicfight.skill.remove.failed": "无法移除此技能（技能不存在）",
	
	"commands.epicfight.skill.clear.success.single": "移除 %s 的所有技能",
	"commands.epicfight.skill.clear.success.multiple": "移除 %s 个目标的所有技能",
	"commands.epicfight.skill.clear.failed": "目标没有技能可以移除",
	
	"death.attack.wither_beam": "%1$s 被凋灵光束蒸发了",
	
	"debug.armor_model_debugging.on": "装甲模型调试：开启",
	"debug.armor_model_debugging.off": "装甲模型调试：关闭",
	
	"effect.epicfight.stun_immunity" : "眩晕免疫",
	"effect.epicfight.blooming" : "喷溅",
	
	"entity.common.whoosh": "摇摆",
	"entity.common.whoosh_hard": "用力挥杆",
	"entity.common.whoosh_sharp": "挥动锋利的剑",
	"entity.common.sword_in": "剑入",
	
	"entity.epicfight.wither_skeleton_minion": "凋灵爪牙",
	
	"entity.hit.blunt": "打击",
	"entity.hit.blunt_hard": "沉重打击",
	"entity.hit.blade": "被剑刃击中",
	"entity.hit.clash": "金属碰撞",
	"entity.hit.eviscerate": "剔骨",
	"entity.hit.blade_rush_last": "沉重打击",
	
	"epicfight.gui.configuration.autoswitching": "自动切换项目",
	"epicfight.gui.to_battle_mode": "进入战斗模式",
	"epicfight.gui.to_mining_mode": "进入挖矿模式",
	"epicfight.gui.warn_already_registered": "%s 警告：此物品已在对手中注册！",
	"epicfight.gui.tooltip_battle": "自动注册所有具有史诗战斗属性的项目。",
	"epicfight.gui.tooltip_mining": "自动登记战斗模式中未包含的所有项目。",
	"epicfight.gui.delete_all": "删除所有",
	"epicfight.gui.auto_add": "自动添加",
	
	"epicfight.skillNotFound": "未知技能：%s",
	
	"gameMode.epicfight.mining": "采矿",
	"gameMode.epicfight.battle": "战斗",
	
	"gamerule.doVanillaAttack" : "启用原版攻击",
	"gamerule.hasFallAnimation" : "启用着陆动画",
	"gamerule.keepSkills" : "死后保留技能",
	"gamerule.weightPenalty" : "攻击速度的重量百分比惩罚",
	"gamerule.disableEntityUI" : "关闭所有玩家的生命条和目标指示器",
	
	"gui.epicfight.skill_edit": "技能",
	"gui.epicfight.filter_animation.on" : "滤镜动画：开",
	"gui.epicfight.filter_animation.off" : "滤镜动画：关",
	"gui.epicfight.health_indicator.on" : "显示生命值：开",
	"gui.epicfight.health_indicator.off" : "显示生命值：关",
	"gui.epicfight.target_indicator.on" : "显示目标指示器：开",
	"gui.epicfight.target_indicator.off" : "显示目标指示器：关",
	"gui.epicfight.aim_helper.on" : "显示瞄准助手：开",
	"gui.epicfight.aim_helper.off" : "显示瞄准助手：关",
	"gui.epicfight.aim_helper_color" : "瞄准辅助颜色",
	"gui.epicfight.long_press_counter" : "长按计数器: %s",
	"gui.epicfight.camera_auto_switch.on" : "相机自动切换：开",
	"gui.epicfight.camera_auto_switch.off" : "相机自动切换：关",
	"gui.epicfight.auto_preparation.on" : "自动准备：开",
	"gui.epicfight.auto_preparation.off" : "自动准备：关",
	"gui.epicfight.off_blood_effects.on" : "血液效果：开",
	"gui.epicfight.off_blood_effects.off" : "血液效果：关",
	"gui.epicfight.auto_switching_items" : "自动切换项目",
	"gui.epicfight.export_custom_armor" : "导出护甲模型",
	"gui.epicfight.filter_animation.tooltip" : "在挖掘模式下打开/关闭动画模型",
	"gui.epicfight.health_indicator.tooltip" : "打开/关闭实体的生命值",
	"gui.epicfight.target_indicator.tooltip" : "打开/关闭目标指示灯",
	"gui.epicfight.long_press_counter.tooltip" : "确定识别为长按需要多少滴答声。 用于特殊攻击和闪避",
	"gui.epicfight.aim_helper.tooltip" : "在瞄准弓或弩时绘制瞄准助手，与神话般的图形设置和一些光影不兼容",
	"gui.epicfight.camera_auto_switch.tooltip" : "切换采矿/战斗模式时自动切换到第一/第三人称",
	"gui.epicfight.auto_preparation.tooltip" : "玩家击中时自动切换到战斗模式",
	"gui.epicfight.off_blood_effects.tooltip" : "打开/关闭血液效果",
	"gui.epicfight.auto_switching_items.tooltip" : "编辑将自动切换战斗/采矿模式的项目列表",
	"gui.epicfight.export_custom_armor.tooltip" : "以资源包格式导出自定义护甲模型",
	"gui.epicfight.replace" : "以下技能将被移除: %s",
	"gui.epicfight.require_learning" : "你必须先学习\"%a\"技能！",
	"gui.epicfight.learn" : "学习",
	"gui.epicfight.applied" : "应用",
	"gui.epicfight.unusable" : "无法使用",
	"gui.epicfight.changing_cost": "费用：%d",
	"gui.epicfight.no_skills": "您还没有学到任何技能。 您可以通过从掠夺小怪和宝箱中获取技能书来学习技能。",
	
	"item.epicfight.katana" : "武士刀",
	"item.epicfight.stray_hat" : "流浪帽",
	"item.epicfight.stray_robe" : "流浪长袍",
	"item.epicfight.stray_pants" : "流浪裤",
	"item.epicfight.iron_tachi" : "铁太刀",
	"item.epicfight.golden_tachi" : "金太刀",
	"item.epicfight.diamond_tachi" : "钻石太刀",
	"item.epicfight.netherite_tachi" : "下界合金太刀",
	"item.epicfight.iron_longsword" : "铁长剑",
	"item.epicfight.golden_longsword" : "金长剑",
	"item.epicfight.diamond_longsword" : "钻石长剑",
	"item.epicfight.netherite_longsword" : "下界合金长剑",
	"item.epicfight.stone_spear" : "石长矛",
	"item.epicfight.iron_spear" : "铁长矛",
	"item.epicfight.golden_spear" : "金长矛",
	"item.epicfight.diamond_spear" : "钻石长矛",
	"item.epicfight.netherite_spear" : "下界合金长矛",
	"item.epicfight.stone_greatsword" : "石巨剑",
	"item.epicfight.golden_greatsword" : "金巨剑",
	"item.epicfight.iron_greatsword" : "铁巨剑",
	"item.epicfight.diamond_greatsword" : "钻石巨剑",
	"item.epicfight.netherite_greatsword" : "下界合金巨剑",
	"item.epicfight.stone_dagger" : "石匕首",
	"item.epicfight.golden_dagger" : "金匕首",
	"item.epicfight.iron_dagger" : "铁匕首",
	"item.epicfight.diamond_dagger" : "钻石匕首",
	"item.epicfight.netherite_dagger" : "下界合金匕首",
	"item.epicfight.skillbook" : "技能书",
	"item.epicfight.knuckle" : "指虎",
	
	"item.minecraft.potion.effect.blooming" : "泛光药水",
	"item.minecraft.splash_potion.effect.blooming" : "喷溅型泛光药水",
	"item.minecraft.lingering_potion.effect.blooming" : "滞留型泛光药水",
	
	"item.epicfight.katana.tooltip" : "5秒不活动后将武士刀护套，下一次攻击会加强",
	
	"itemGroup.epicfight.items" : "史诗战斗物品",
	
	"key.epicfight.gui" : "史诗战斗 GUI",
	"key.epicfight.combat" : "史诗战斗",
	"key.epicfight.show_tooltip" : "显示特殊技能提示",
	"key.epicfight.switch_mode" : "切换战斗/采矿模式",
	"key.epicfight.weapon_special_skill" : "武器特殊技能",
	"key.epicfight.skill_gui" : "打开技能编辑器",
	"key.epicfight.dodge" : "闪避",
	
	"skill.epicfight.dancing_edge" : "舞剑",
	"skill.epicfight.dancing_edge.tooltip" : "舞剑砍倒敌人。 总共攻击三下",
	"skill.epicfight.fatal_draw" : "致命挥砍",
	"skill.epicfight.fatal_draw.tooltip" : "以无形的速度拔剑并砍倒敌人。 如果你在冲刺时施放，它会以非常高的速度冲刺，切割你路径上的敌人。",
	"skill.epicfight.giant_whirlwind" : "巨型旋风",
	"skill.epicfight.giant_whirlwind.tooltip" : "以无形的速度拔剑并砍倒敌人。 如果你在冲刺时施放，它会以非常高的速度冲刺，切割你路径上的敌人。",
	"skill.epicfight.guillotine_axe" : "断头斧",
	"skill.epicfight.guillotine_axe.tooltip" : "举起斧然后将其粉碎以执行敌人。",
	"skill.epicfight.heartpiercer" : "穿心者",
	"skill.epicfight.heartpiercer.tooltip" : "快速刺三下长矛。",
	"skill.epicfight.slaughter_stance" : "屠杀姿态",
	"skill.epicfight.slaughter_stance.tooltip" : "大范围切割敌人。 总共攻击两下。",
	"skill.epicfight.sweeping_edge" : "旋转攻击",
	"skill.epicfight.sweeping_edge.tooltip" : "向前旋转切割敌人。",
	"skill.epicfight.lethal_slicing" : "肘击连招",
	"skill.epicfight.lethal_slicing.tooltip" : "用肘击晕目标并挥砍他们。 根据第一次攻击击中的敌人数量，最多攻击 2 次。",
	"skill.epicfight.relentless_combo" : "加特林",
	"skill.epicfight.relentless_combo.tooltip" : "用加特林打炸目标。 只能使用8次。",
	"skill.epicfight.liechtenauer" : "防守剑术",
	"skill.epicfight.liechtenauer.tooltip" : "采取坚实的剑术姿势。 技能激活期间不能冲刺，但不攻击时会自动防御敌人的攻击。 杀死一名敌人最多可增加 4 点剩余守卫点",
	"skill.epicfight.eviscerate" : "剔骨",
	"skill.epicfight.eviscerate.tooltip" : "用刀刺向敌人，并以致命伤害将其拉出。",
	"skill.epicfight.blade_rush" : "刀锋冲刺",
	"skill.epicfight.blade_rush.tooltip" : "快速向前冲刺，斩击经过的敌人。 该技能最多可叠加4层，激活时间内连续攻击4次，最后一次攻击造成强化伤害。 如果敌人死于此技能，则返回堆栈。",
	"skill.epicfight.roll" : "翻滚",
	"skill.epicfight.roll.tooltip" : "耐力：%d\n\n向你移动的方向滚动。 执行此技能时，您将免疫物理攻击。",
	"skill.epicfight.step" : "冲刺",
	"skill.epicfight.step.tooltip" : "耐力：%d\n\n向你移动的方向移动一小段距离。 执行此技能时，您将免疫物理攻击。",
	"skill.epicfight.guard" : "近战格挡",
	"skill.epicfight.guard.tooltip" : "耐力：取决于影响\n\n按下使用物品键可阻挡来自前方的所有近战攻击。 如果连续格挡攻击，会消耗更多体力。\n\n可用武器类型：%s",
	"skill.epicfight.active_guard" : "防御提升",
	"skill.epicfight.active_guard.tooltip" : "根据敌人的攻击时机进行防守时，连续阻挡惩罚将被取消。 你将能够格挡远程攻击。\n\n可用的武器类型：%s",
	"skill.epicfight.energizing_guard" : "能量抗性",
	"skill.epicfight.energizing_guard.tooltip" : "将连续阻塞的惩罚降低到每个堆栈 x0.2。 您将能够阻止爆炸、火焰、魔法和范围攻击。 这些伤害类型造成的伤害降低 80%%。\n\n可用的武器类型 : %s",
	"skill.epicfight.berserker" : "狂暴",
	"skill.epicfight.berserker.tooltip" : "每损失 1%% 的生命值，你获得 0.3%% 的攻击伤害加成和 0.5%% 的攻击速度加成。 攻击速度不能增加超过 5.0",
	"skill.epicfight.stamina_pillager" : "击杀恢复",
	"skill.epicfight.stamina_pillager.tooltip" : "杀死敌人后，获得30%%的已损失精力。",
	"skill.epicfight.swordmaster" : "攻速提升",
	"skill.epicfight.swordmaster.tooltip" : "使用 %s 时获得 30%% 的攻击速度加成。",
	"skill.epicfight.technician" : "闪避恢复",
	"skill.epicfight.technician.tooltip" : "根据敌人的攻击时机，在躲闪时恢复使用的体力。",
	
	"skill.epicfight.passive.category" : "被动技能",
	"skill.epicfight.dodge.category" : "闪避技能",
	"skill.epicfight.guard.category" : "守卫技能",
	
	"skill.epicfight.damage" : "%s 伤害",
	"skill.epicfight.percent_of_target_lost_health" : "+ %s 目标失去生命值"
}