{
    "advancements.minecolonies.army_30.description": "下领三什，你的城镇声名鹊起",
    "advancements.minecolonies.army_30.title": "二把手",
    "advancements.minecolonies.army_8.description": "虽然只有 8 名卫兵，但对你的军队来说也算是个开始",
    "advancements.minecolonies.army_8.title": "§o什长",
    "advancements.minecolonies.army_80.description": "足足 80 人的军队已难以抵挡",
    "advancements.minecolonies.army_80.title": "百夫长",
    "advancements.minecolonies.build.all_towers.description": "等级全满，高塔遍立，这座军营威武雄壮，它让你的敌人噤若寒蝉",
    "advancements.minecolonies.build.all_towers.title": "驻军要塞",
    "advancements.minecolonies.build.archery.description": "给骑士们一些援助吧！建造靶场以训练弓箭手。",
    "advancements.minecolonies.build.archery.title": "正中靶心",
    "advancements.minecolonies.build.baker.description": "为了膳食平衡，是时候为公民们的食谱提供谷物了。建立面包房，这样面包师可为公民们制作烘焙食品！",
    "advancements.minecolonies.build.baker.title": "烘焙传奇",
    "advancements.minecolonies.build.barracks.description": "你需要更多的卫兵了。建造兵营，只需一点点空间，就能雇佣更多的卫兵！",
    "advancements.minecolonies.build.barracks.title": "拿起武器！",
    "advancements.minecolonies.build.barracks_tower.description": "在兵营中建造兵营塔吧，这些高塔的等级将始终与兵营等级保持一致，从而让你能够雇佣更多的守卫！",
    "advancements.minecolonies.build.barracks_tower.title": "军团雏形",
    "advancements.minecolonies.build.blacksmith.description": "大多数公民都需要各式各样的工具。建造铁匠铺来为他们提供这些工具！",
    "advancements.minecolonies.build.blacksmith.title": "村口铁匠",
    "advancements.minecolonies.build.builder.description": "在建筑工完成第一个建筑之前，确保他们吃好喝好，还要满足他们的请求",
    "advancements.minecolonies.build.builder.title": "建筑工建造的第一个建筑",
    "advancements.minecolonies.build.chicken_herder.description": "建造养鸡人小屋来为城镇供应蛋和鸡肉吧。记得给小屋里面放几只鸡。",
    "advancements.minecolonies.build.chicken_herder.title": "六畜兴旺",
    "advancements.minecolonies.build.citizen.description": "居者当有其屋！为你的公民们建个住宅吧。每升一级住宅能额外住一位公民。",
    "advancements.minecolonies.build.citizen.title": "甜蜜的家",
    "advancements.minecolonies.build.combat_academy.description": "战争总是残酷的。快建造练兵场吧，这样士兵就不用冒着生命危险来提升战斗经验！",
    "advancements.minecolonies.build.combat_academy.title": "老兵不死",
    "advancements.minecolonies.build.composter.description": "堆肥工可以将多余的树苗、树叶以及其他类似的东西在自然环境中晾晒，从而完成肥料的制作。",
    "advancements.minecolonies.build.composter.title": "沃土千里",
    "advancements.minecolonies.build.cook.description": "建造餐厅，让你的公民们有地方能吃饭，厨师会对肉进行烹饪，并为你和你的公民提供食物。",
    "advancements.minecolonies.build.cook.title": "养活大众",
    "advancements.minecolonies.build.cowboy.description": "牧牛工小屋是牛肉的稳定来源。记得给牧牛工带去几头牛。",
    "advancements.minecolonies.build.cowboy.title": "咿——哈——！",
    "advancements.minecolonies.build.crusher.description": "粉碎工小屋可以让你从圆石中获得砂砾之类的东西！",
    "advancements.minecolonies.build.crusher.title": "什么东西碎掉了",
    "advancements.minecolonies.build.delivery_person.description": "建造快递员小屋并雇佣一名快递员吧，从而自动满足工人们的需求！",
    "advancements.minecolonies.build.delivery_person.title": "特快专递",
    "advancements.minecolonies.build.enchanter.description": "附魔师消耗古籍和其他工人的经验值来制作附魔书",
    "advancements.minecolonies.build.enchanter.title": "附魔体验",
    "advancements.minecolonies.build.farmer.description": "民以食为天，建一个农场吧。你还需要放置一个农田（稻草人），从而标记出农民能耕种的区域。",
    "advancements.minecolonies.build.farmer.title": "田月桑时",
    "advancements.minecolonies.build.fisherman.description": "在临水的地方建一个渔夫小屋，把那些深海佳肴带回来！",
    "advancements.minecolonies.build.fisherman.title": "海的味道我知道",
    "advancements.minecolonies.build.florist.description": "花店使用堆肥或者其他类型的“骨粉”来种植花朵。",
    "advancements.minecolonies.build.florist.title": "插花艺术",
    "advancements.minecolonies.build.guard_tower.description": "有些不怀好意的目光盯上了这个蒸蒸日上的小镇，最好建立个卫兵塔，然后雇佣一个卫兵来保护它！",
    "advancements.minecolonies.build.guard_tower.title": "固若金汤",
    "advancements.minecolonies.build.herders.description": "建造一个养殖小屋。记得把一些动物带到小屋里面！",
    "advancements.minecolonies.build.herders.title": "从未养过",
    "advancements.minecolonies.build.library.description": "如果你需要更多高素质劳动力，最好建一座图书馆来教育你的公民！",
    "advancements.minecolonies.build.library.title": "高等教育",
    "advancements.minecolonies.build.lumberjack.description": "完成林务员小屋的建造（使用构建工具来放置它），从而能为其他小屋供应木材",
    "advancements.minecolonies.build.lumberjack.title": "伐伐伐伐木工",
    "advancements.minecolonies.build.miner.description": "完成矿井的建造后（使用构建工具来放置它），可为其他建筑提供一些矿物和圆石",
    "advancements.minecolonies.build.miner.title": "建造矿井",
    "advancements.minecolonies.build.mysticalsite.description": "一个看起来没什么用的神秘地点，它仅仅让你的公民们感到非常自豪。但你会需要它的，所以赶紧研究并建造它吧！",
    "advancements.minecolonies.build.mysticalsite.title": "赏心悦目的糖果",
    "advancements.minecolonies.build.mysticalsite_5.description": "升级你的神秘地点到级别 5。变成这个世界的骄傲！",
    "advancements.minecolonies.build.mysticalsite_5.title": "我可以从这里看到我的家！",
    "advancements.minecolonies.build.sawmill.description": "有了快递员后，你就能步入手工艺时代了！建造锯木厂来开始手艺人之路！",
    "advancements.minecolonies.build.sawmill.title": "锯木工艺",
    "advancements.minecolonies.build.shepherd.description": "牧羊人终于要对这些无辜的待宰羔羊下手了",
    "advancements.minecolonies.build.shepherd.title": "玛丽有只小羊羔",
    "advancements.minecolonies.build.sifter.description": "筛沙工小屋可以让你搜寻方块内隐藏的额外资源",
    "advancements.minecolonies.build.sifter.title": "淘沙得钻",
    "advancements.minecolonies.build.smeltery.description": "建造冶炼厂来冶炼矿石吧！这些工人都是老手了，效率很高。",
    "advancements.minecolonies.build.smeltery.title": "趁热打铁",
    "advancements.minecolonies.build.smeltery_3.description": "3 级的冶炼厂能百分百让矿石冶炼的产量翻倍，太棒了！",
    "advancements.minecolonies.build.smeltery_3.title": "双重麻烦！",
    "advancements.minecolonies.build.smeltery_5.description": "5 级的冶炼厂有几率能使矿石冶炼的产量翻三倍！几率取决于工人的等级。",
    "advancements.minecolonies.build.smeltery_5.title": "心矿神怡",
    "advancements.minecolonies.build.stone_smeltery.description": "建造石材冶炼厂，从而能自行为其他工匠提供烧制石材等等资源",
    "advancements.minecolonies.build.stone_smeltery.title": "如火如荼！",
    "advancements.minecolonies.build.stonemason.description": "石匠可以合成 3x3 的石物品，建造一个石匠小屋来充分利用他们的技艺吧！",
    "advancements.minecolonies.build.stonemason.title": "重新开“石”",
    "advancements.minecolonies.build.swine_herder.description": "培根 — 肉食者的最爱。建造养猪人小屋让公民们享受这份美食吧。",
    "advancements.minecolonies.build.swine_herder.title": "培根盛宴",
    "advancements.minecolonies.build.tavern.description": "你的公民需要栖身之所！建造酒馆来提供暂住落脚的地方。你同样还可以在这里招募公民！",
    "advancements.minecolonies.build.tavern.title": "并容偏覆",
    "advancements.minecolonies.build.town_hall.description": "建造市政厅吧！虽然它目前没什么用处，但是这是个很酷的中心地标，不是吗？",
    "advancements.minecolonies.build.town_hall.title": "中心地标",
    "advancements.minecolonies.build.warehouse.description": "需要让你的工作步入自动化吗？在城镇中央建立一个仓库吧，从而将所有的材料存储其中！",
    "advancements.minecolonies.build.warehouse.title": "中央仓库",
    "advancements.minecolonies.building_add_recipe_door.description": "这位新木匠需要学习如何制作门。注意：工匠们只有收到其他工人的资源请求后，他们才会开始制作相应的物品。查看小屋的信息标签页了解更多。",
    "advancements.minecolonies.building_add_recipe_door.title": "讨喜的閤成",
    "advancements.minecolonies.building_add_recipe_torch.description": "建筑工可以学习 2x2 的合成配方。教会他们如何制作火把，这样在需要的时候他们就能够自行合成了",
    "advancements.minecolonies.building_add_recipe_torch.title": "无需再造",
    "advancements.minecolonies.check_out_guide.description": "右键点击建筑工小屋以查看其相关信息",
    "advancements.minecolonies.check_out_guide.title": "查看指南",
    "advancements.minecolonies.citizen.bury.description": "安葬你的第一个市民。这对每个人来说都是悲伤的一天，但是总比任其坟墓风化要好。",
    "advancements.minecolonies.citizen.bury.title": "真是个悲伤的一天",
    "advancements.minecolonies.citizen.resurrect.description": "你的送葬者复活了一个死亡的公民！",
    "advancements.minecolonies.citizen.resurrect.title": "真是个美好的一天",
    "advancements.minecolonies.citizen_eat_food_first.description": "人是铁，饭是钢，一顿不吃饿得慌。将食物放到公民的物品栏里面，这样他们在饿的时候就能填饱肚子了！",
    "advancements.minecolonies.citizen_eat_food_first.title": "嗷嗷待哺",
    "advancements.minecolonies.citizen_eat_food_rotten_flesh.description": "来看看我们这位伟大的领袖，竟然让自己的公民们吃腐肉？我从未见过有如此厚颜无耻之人！",
    "advancements.minecolonies.citizen_eat_food_rotten_flesh.title": "最后手段",
    "advancements.minecolonies.click_gui_button_fulfill.description": "在建筑工的请求界面满足他们的要求吧，他们需要各类工具或者资源才能继续工作",
    "advancements.minecolonies.click_gui_button_fulfill.title": "得偿所愿",
    "advancements.minecolonies.colony_population_10.description": "10个公民意味着更多的工人，更多的工人意味着更多的资源!",
    "advancements.minecolonies.colony_population_10.title": "聚落",
    "advancements.minecolonies.colony_population_25.description": "25 位公民是个不小的挑战，希望你能养活他们！",
    "advancements.minecolonies.colony_population_25.title": "村落",
    "advancements.minecolonies.colony_population_5.description": "是时候创造更多公民了！儿童只有在某个建筑中有空位时才会出生。儿童需要吃饱睡好才能成长。",
    "advancements.minecolonies.colony_population_5.title": "我和我的家乡",
    "advancements.minecolonies.colony_population_50.description": "50 位公民已足够覆盖城镇的全部工作，甚至还有盈余，真是太棒了！",
    "advancements.minecolonies.colony_population_50.title": "村庄",
    "advancements.minecolonies.colony_population_75.description": "你来，你存，你繁荣。",
    "advancements.minecolonies.colony_population_75.title": "城镇",
    "advancements.minecolonies.complete_build_request_2_builder.description": "升级其他建筑前，需要先升级建筑工小屋！",
    "advancements.minecolonies.complete_build_request_2_builder.title": "升级！",
    "advancements.minecolonies.complete_build_request_5_town_hall.description": "虽然拥有一个 5 级的市政厅并没有什么好处，但它实在是太壮观了！",
    "advancements.minecolonies.complete_build_request_5_town_hall.title": "世界闻名的地标建筑",
    "advancements.minecolonies.create_build_request_1_builder.description": "使用构建工具来建造建筑工小屋，随后雇佣一名建筑工（默认自动雇佣），接着让他们建造自己的小屋！",
    "advancements.minecolonies.create_build_request_1_builder.title": "开始建造",
    "advancements.minecolonies.deep_mine.description": "让一名矿工挖掘到基岩层附近",
    "advancements.minecolonies.deep_mine.title": "岩层之下",
    "advancements.minecolonies.max_fields.description": "到达单个农民的最高农田上限",
    "advancements.minecolonies.max_fields.title": "种田高手",
    "advancements.minecolonies.place_townhall.description": "使用构建工具来放置市政厅，借助此工具可以选择市政厅的风格和位置。",
    "advancements.minecolonies.place_townhall.title": "建立你的城镇",
    "advancements.minecolonies.post_and_stash.description": "放置一个信箱和储藏箱，获取仓库里的东西更简单",
    "advancements.minecolonies.post_and_stash.title": "开门，你的快递",
    "advancements.minecolonies.root.description": "合成一个补给营地或者补给船，然后对着地面点击右键来放置它",
    "advancements.minecolonies.root.military.description": "不畏来敌！",
    "advancements.minecolonies.root.military.title": "城镇民兵",
    "advancements.minecolonies.root.production.description": "百年基业今日始！",
    "advancements.minecolonies.root.production.title": "城镇保护",
    "advancements.minecolonies.root.title": "模拟城镇",
    "advancements.Minecolonies.root.title": "模拟城镇",
    "advancements.minecolonies.undertaker.totem.description": "你的送葬者已经得到了不死图腾来辅助复生术，但是请先确认你已经完成了研发！",
    "advancements.minecolonies.undertaker.totem.title": "一个强大的神器",
    "block.blockHutTownHall.abandonaddofficer": "如果要将自己添加为被遗弃城镇的官员(以保留控制权)，请单击：",
    "block.blockHutTownHall.abandonmessagelink": "[放弃]",
    "block.blockHutTownHall.addofficermessagelink": "[添加为市长]",
    "block.blockHutTownHall.deletemessagelink": "[删除]",
    "block.blockhuttownhall.messagecitizendeathdesc": "公民%s",
    "block.blockhuttownhall.messagecolonistdesc": "公民%s",
    "block.blockhuttownhall.messagecolonistgravelocation": "TA 在坐标 %d %d %d 处死亡。",
    "block.blockhuttownhall.messageinvalidworld": "你不能将市政厅放置在这个世界中",
    "block.blockhuttownhall.messagemaxsize.config": "%d 已达到最大规模，请修改配置文件以继续扩大。",
    "block.blockhuttownhall.messagemaxsize.research": "%d 已达到最大规模。你可以通过在大学里的研究继续扩大。",
    "block.blockHutTownHall.messageplacedalready": "你已经放置了一个市政厅！",
    "block.blockHutTownHall.messageplacedalreadydel": "你已经放置了一个市政厅，如果要删除旧的城镇，请点击：",
    "block.blockHutTownHall.messageplacedalreadyinfi": "你已经放置了一个市政厅，如果要删除城镇以开始新的请点击[删除]，如果要开始新的城镇但不删除旧的，请点击[放弃]。",
    "block.blockhuttownhall.messagetooclose": "太靠近现有的市政厅",
    "block.blockhuttownhall.messagetooFar": "距离你的城镇太远了",
    "block.blockhuttownhall.messageworkerdesc": "%s %s",
    "block.minecolonies.barrel_block": "堆肥木桶",
    "block.minecolonies.bell_pepper": "甜椒",
    "block.minecolonies.blockconstructiontape": "施工围栏",
    "block.minecolonies.blockconstructiontape.name": "施工围栏",
    "block.minecolonies.blockhut.breakwarn.children": "破坏这个方块会同时破坏内涵的所有建筑",
    "block.minecolonies.blockhutalchemist": "炼金塔",
    "block.minecolonies.blockhutalchemist.name": "炼金塔",
    "block.minecolonies.blockhutarchery": "靶场",
    "block.minecolonies.blockhutarchery.name": "靶场",
    "block.minecolonies.blockhutbaker": "面包房",
    "block.minecolonies.blockhutbaker.name": "面包房",
    "block.minecolonies.blockhutbarracks": "兵营",
    "block.minecolonies.blockhutbarracks.name": "兵营",
    "block.minecolonies.blockhutbarrackstower": "兵营塔",
    "block.minecolonies.blockhutbarrackstower.name": "兵营塔",
    "block.minecolonies.blockhutbeekeeper": "养蜂场",
    "block.minecolonies.blockhutbeekeeper.name": "养蜂场",
    "block.minecolonies.blockhutblacksmith": "铁匠铺",
    "block.minecolonies.blockhutblacksmith.name": "铁匠铺",
    "block.minecolonies.blockhutbuilder": "建筑工小屋",
    "block.minecolonies.blockhutbuilder.name": "建筑工小屋",
    "block.minecolonies.blockhutchickenherder": "养鸡人小屋",
    "block.minecolonies.blockhutchickenherder.name": "养鸡人小屋",
    "block.minecolonies.blockhutcitizen": "住宅",
    "block.minecolonies.blockhutcitizen.name": "住宅",
    "block.minecolonies.blockhutcombatacademy": "练兵场",
    "block.minecolonies.blockhutcombatacademy.name": "练兵场",
    "block.minecolonies.blockhutcomposter": "堆肥工小屋",
    "block.minecolonies.blockhutcomposter.name": "堆肥工小屋",
    "block.minecolonies.blockhutconcretemixer": "混凝土工人小屋",
    "block.minecolonies.blockhutconcretemixer.name": "混凝土工人小屋",
    "block.minecolonies.blockhutcook": "餐厅",
    "block.minecolonies.blockhutcook.name": "餐厅",
    "block.minecolonies.blockhutcowboy": "牧牛工小屋",
    "block.minecolonies.blockhutcowboy.name": "牧牛工小屋",
    "block.minecolonies.blockhutcrusher": "粉碎工",
    "block.minecolonies.blockhutcrusher.name": "粉碎工",
    "block.minecolonies.blockhutdeliveryman": "快递员小屋",
    "block.minecolonies.blockhutdeliveryman.name": "快递员小屋",
    "block.minecolonies.blockhutdyer": "染坊",
    "block.minecolonies.blockhutdyer.name": "染坊",
    "block.minecolonies.blockhutenchanter": "附魔塔",
    "block.minecolonies.blockhutenchanter.name": "附魔塔",
    "block.minecolonies.blockhutfarmer": "农场",
    "block.minecolonies.blockhutfarmer.name": "农场",
    "block.minecolonies.blockhutfield": "农田",
    "block.minecolonies.blockhutfield.name": "农田",
    "block.minecolonies.blockhutfisherman": "渔夫小屋",
    "block.minecolonies.blockhutfisherman.name": "渔夫小屋",
    "block.minecolonies.blockhutfletcher": "制箭工小屋",
    "block.minecolonies.blockhutfletcher.name": "制箭工小屋",
    "block.minecolonies.blockhutflorist": "花店",
    "block.minecolonies.blockhutflorist.name": "花店",
    "block.minecolonies.blockhutgatehouse": "门房",
    "block.minecolonies.blockhutgatehouse.name": "门房",
    "block.minecolonies.blockhutglassblower": "玻璃工小屋",
    "block.minecolonies.blockhutglassblower.name": "玻璃工小屋",
    "block.minecolonies.blockhutgraveyard": "墓地",
    "block.minecolonies.blockhutgraveyard.name": "墓地",
    "block.minecolonies.blockhutguardtower": "卫兵塔",
    "block.minecolonies.blockhutguardtower.name": "卫兵塔",
    "block.minecolonies.blockhuthospital": "医院",
    "block.minecolonies.blockhuthospital.name": "医院",
    "block.minecolonies.blockhutkitchen": "厨房",
    "block.minecolonies.blockhutkitchen.name": "厨房",
    "block.minecolonies.blockhutlibrary": "图书馆",
    "block.minecolonies.blockhutlibrary.name": "图书馆",
    "block.minecolonies.blockhutlumberjack": "林务员小屋",
    "block.minecolonies.blockhutlumberjack.name": "林务员小屋",
    "block.minecolonies.blockhutmechanic": "机械师小屋",
    "block.minecolonies.blockhutmechanic.name": "机械师小屋",
    "block.minecolonies.blockhutminer": "矿井",
    "block.minecolonies.blockhutminer.name": "矿井",
    "block.minecolonies.blockhutmysticalsite": "神秘地点",
    "block.minecolonies.blockhutmysticalsite.name": "神秘地点",
    "block.minecolonies.blockhutnetherworker": "下界矿井",
    "block.minecolonies.blockhutnetherworker.name": "下界矿井",
    "block.minecolonies.blockhutplantation": "种植园",
    "block.minecolonies.blockhutplantation.name": "种植园",
    "block.minecolonies.blockhutplantationfield": "种植园农田",
    "block.minecolonies.blockhutrabbithutch": "养兔场",
    "block.minecolonies.blockhutrabbithutch.name": "养兔场",
    "block.minecolonies.blockhutsawmill": "锯木厂",
    "block.minecolonies.blockhutsawmill.name": "锯木厂",
    "block.minecolonies.blockhutschool": "学校",
    "block.minecolonies.blockhutschool.name": "学校",
    "block.minecolonies.blockhutshepherd": "牧羊人小屋",
    "block.minecolonies.blockhutshepherd.name": "牧羊人小屋",
    "block.minecolonies.blockhutsifter": "筛沙工",
    "block.minecolonies.blockhutsifter.name": "筛沙工",
    "block.minecolonies.blockhutsmeltery": "冶炼厂",
    "block.minecolonies.blockhutsmeltery.name": "冶炼厂",
    "block.minecolonies.blockhutstonemason": "石匠小屋",
    "block.minecolonies.blockhutstonemason.name": "石匠小屋",
    "block.minecolonies.blockhutstonesmeltery": "石材冶炼厂",
    "block.minecolonies.blockhutstonesmeltery.name": "石材冶炼厂",
    "block.minecolonies.blockhutswineherder": "猪圈",
    "block.minecolonies.blockhutswineherder.name": "猪圈",
    "block.minecolonies.blockhuttavern": "酒馆",
    "block.minecolonies.blockhuttavern.name": "酒馆",
    "block.minecolonies.blockhuttownhall": "市政厅",
    "block.minecolonies.blockhuttownhall.name": "市政厅",
    "block.minecolonies.blockhutuniversity": "大学",
    "block.minecolonies.blockhutuniversity.name": "大学",
    "block.minecolonies.blockhutwarehouse": "仓库",
    "block.minecolonies.blockhutwarehouse.name": "仓库",
    "block.minecolonies.blockminecoloniesgrave": "坟墓",
    "block.minecolonies.blockminecoloniesnamedgrave": "有名字的坟墓",
    "block.minecolonies.blockminecoloniesrack": "架子",
    "block.minecolonies.blockpostbox": "信箱",
    "block.minecolonies.blockpostbox.name": "信箱",
    "block.minecolonies.blockstash": "储藏箱",
    "block.minecolonies.blockstash.name": "储藏箱",
    "block.minecolonies.blockwaypoint": "路径点占位方块",
    "block.minecolonies.butternut_squash": "冬南瓜",
    "block.minecolonies.cabbage": "卷心菜",
    "block.minecolonies.chickpea": "鹰嘴豆",
    "block.minecolonies.colony_banner": "城镇旗帜",
    "block.minecolonies.colony_flag": "[模拟城镇]城镇旗帜",
    "block.minecolonies.colonysign": "城镇路标",
    "block.minecolonies.composted_dirt": "堆肥土",
    "block.minecolonies.corn": "玉米",
    "block.minecolonies.decorationcontroller": "装饰控制",
    "block.minecolonies.durum": "硬质小麦",
    "block.minecolonies.eggplant": "茄子",
    "block.minecolonies.farmland": "耕地",
    "block.minecolonies.floodedfarmland": "淹水耕地",
    "block.minecolonies.garlic": "大蒜",
    "block.minecolonies.gate_iron": "铁城门",
    "block.minecolonies.gate_iron.name": "铁城门",
    "block.minecolonies.gate_wood": "木城门",
    "block.minecolonies.gate_wood.name": "木城门",
    "block.minecolonies.largequarry": "大型采石场",
    "block.minecolonies.largequarry.name": "大型采石场",
    "block.minecolonies.mediumquarry": "中型采石场",
    "block.minecolonies.mediumquarry.name": "中型采石场",
    "block.minecolonies.mint": "薄荷",
    "block.minecolonies.nether_pepper": "下界辣椒",
    "block.minecolonies.onion": "洋葱",
    "block.minecolonies.peas": "豌豆",
    "block.minecolonies.rice": "稻米",
    "block.minecolonies.simplequarry": "简易采石场",
    "block.minecolonies.simplequarry.name": "简易采石场",
    "block.minecolonies.soybean": "大豆",
    "block.minecolonies.tomato": "番茄",
    "com.ldtteam.gatehouse.travel.cost": "You don't have enough nuggets to pay for this trip!",
    "com.ldtteam.tag.tooltip.archer": "看大门的弓箭手的位置",
    "com.ldtteam.tag.tooltip.building_sign": "映射建筑名称和等级的告示牌位置",
    "com.ldtteam.tag.tooltip.gate": "大门内外的分界线位置",
    "com.ldtteam.tag.tooltip.knight": "看大门的骑士的位置",
    "com.ldtteam.tag.tooltip.sit_in": "室内（屋顶下）坐的位置",
    "com.ldtteam.tag.tooltip.sit_out": "室外坐的位置",
    "com.ldtteam.tag.tooltip.stand_in": "室内（屋顶下）站的位置",
    "com.ldtteam.tag.tooltip.stand_out": "室外站的位置",
    "com.ldtteam.tag.tooltip.work": "公民工作时所站的位置",
    "com.minecolonies.alchemyquestpotion.lore": "来自炼金术士的礼物",
    "com.minecolonies.alchemyquestpotion.name": "可疑的药水",
    "com.minecolonies.building.alchemist": "炼金实验室",
    "com.minecolonies.building.alchemist.desc": "要么酿造药水，要么制造麻烦。女巫是吧？",
    "com.minecolonies.building.archery": "靶场",
    "com.minecolonies.building.archery.desc": "教未来的弓箭手持弓。",
    "com.minecolonies.building.baker": "面包房",
    "com.minecolonies.building.baker.desc": "把小麦烤成美味的食物。免费的气味！",
    "com.minecolonies.building.barracks": "兵营",
    "com.minecolonies.building.barracks.desc": "保护你的城镇，并免受入侵者的攻击。",
    "com.minecolonies.building.barrackstower": "兵营塔",
    "com.minecolonies.building.barrackstower.desc": "兵营的一部分，可以住下许多卫兵。",
    "com.minecolonies.building.beekeeper": "养蜂场",
    "com.minecolonies.building.beekeeper.desc": "繁殖蜜蜂并收获蜂蜜，你听过这份甜蜜的工作的‘嗡嗡’声吗？",
    "com.minecolonies.building.blacksmith": "铁匠铺",
    "com.minecolonies.building.blacksmith.desc": "锤打制作工具、武器和盔甲的细节。",
    "com.minecolonies.building.builder": "建筑工小屋",
    "com.minecolonies.building.builder.desc": "建造所有建筑，也不是都叫鲍勃。",
    "com.minecolonies.building.chickenherder": "养鸡人小屋",
    "com.minecolonies.building.chickenherder.desc": "蛋求完美地饲育并“收割”鸡。",
    "com.minecolonies.building.combatacademy": "练兵场",
    "com.minecolonies.building.combatacademy.desc": "教未来的骑士哪一头是剑锋。",
    "com.minecolonies.building.composter": "堆肥工小屋",
    "com.minecolonies.building.composter.desc": "把有机材料变成一些有用的东西，在这里工作真的很糟糕。",
    "com.minecolonies.building.concretemixer": "混凝土工人小屋",
    "com.minecolonies.building.concretemixer.desc": "制造一些东西和衍生品。更具体地说，混凝土。",
    "com.minecolonies.building.cook": "餐厅",
    "com.minecolonies.building.cook.desc": "喂饱你的公民，不太符合米其林星级标准。",
    "com.minecolonies.building.cowboy": "牧牛工小屋",
    "com.minecolonies.building.cowboy.desc": "繁殖、挤奶，用哞种方式把牛（变成牛肉和皮革）移到他的物品栏里。",
    "com.minecolonies.building.crusher": "粉碎工",
    "com.minecolonies.building.crusher.desc": "粉碎圆石以制造精细的材料，相当繁重的工作。",
    "com.minecolonies.building.deliveryman": "快递员小屋",
    "com.minecolonies.building.deliveryman.desc": "他们把东西拿出来又放进去，需要一个仓库。",
    "com.minecolonies.building.dyer": "染坊",
    "com.minecolonies.building.dyer.desc": "满足你丰富多彩的需求。",
    "com.minecolonies.building.enchanter": "附魔塔",
    "com.minecolonies.building.enchanter.desc": "在书中创造魔咒和卷轴，像磁铁一样神奇！",
    "com.minecolonies.building.farmer": "农场",
    "com.minecolonies.building.farmer.desc": "种植并收获作物，擅长园艺。",
    "com.minecolonies.building.fisherman": "渔夫小屋",
    "com.minecolonies.building.fisherman.desc": "高鱼率捕鱼（和打捞海洋宝藏）",
    "com.minecolonies.building.fletcher": "制箭工小屋",
    "com.minecolonies.building.fletcher.desc": "合成羊毛、线或皮革制品，确保它们严丝合缝。",
    "com.minecolonies.building.florist": "花店",
    "com.minecolonies.building.florist.desc": "一名花艺师，不管叫什么名字，都会种植和收获花朵。",
    "com.minecolonies.building.gatehouse": "门房",
    "com.minecolonies.building.gatehouse.desc": "可容纳两名卫兵来保卫城镇，并且能连接到其他城镇",
    "com.minecolonies.building.glassblower": "玻璃工小屋",
    "com.minecolonies.building.glassblower.desc": "制作玻璃制品，透明的行当。",
    "com.minecolonies.building.graveyard": "墓地",
    "com.minecolonies.building.graveyard.desc": "遇到太多入侵者的公民的最终归宿。",
    "com.minecolonies.building.guardtower": "卫兵塔",
    "com.minecolonies.building.guardtower.desc": "保护和扩张你的城镇，有点像守门犬，不过是人类。",
    "com.minecolonies.building.hospital": "医院",
    "com.minecolonies.building.hospital.desc": "治疗公民疾病。这房子里有位医生！",
    "com.minecolonies.building.kitchen": "厨房",
    "com.minecolonies.building.kitchen.desc": "为公民们准备独一无二的美味佳肴",
    "com.minecolonies.building.largequarry": "大型采石场",
    "com.minecolonies.building.library": "图书馆",
    "com.minecolonies.building.library.desc": "为想要学习更多的成年人准备的。工作首先要更聪明，然后才是更努力！",
    "com.minecolonies.building.lumberjack": "林务员小屋",
    "com.minecolonies.building.lumberjack.desc": "收集树苗并种植树木，要是有需求的话也可以给原木去皮。",
    "com.minecolonies.building.mechanic": "机械师小屋",
    "com.minecolonies.building.mechanic.desc": "合成其他人做不出来的东西。",
    "com.minecolonies.building.mediumquarry": "中型采石场",
    "com.minecolonies.building.mediumquarry.desc": "更大的洞意味着得到更多还是更少？可能是更多。",
    "com.minecolonies.building.miner": "矿井",
    "com.minecolonies.building.miner.desc": "在地下挖掘矿石和石头，不是你的。",
    "com.minecolonies.building.mysticalsite": "神秘地点",
    "com.minecolonies.building.mysticalsite.desc": "~恐怖~让公民开心的游客陷阱",
    "com.minecolonies.building.netherworker": "下界矿井",
    "com.minecolonies.building.netherworker.desc": "去下界寻找战利品。不，你不用学荷兰语。",
    "com.minecolonies.building.plantation": "种植园",
    "com.minecolonies.building.plantation.desc": "种植农民不能种植的植物。仍是可持续发展！",
    "com.minecolonies.building.postbox": "信箱",
    "com.minecolonies.building.rabbithutch": "养兔场",
    "com.minecolonies.building.rabbithutch.desc": "雀“跃”着生产兔子和兔子的掉落物。",
    "com.minecolonies.building.residence": "住宅",
    "com.minecolonies.building.residence.desc": "（对你的公民而言）没有比家更好的地方。",
    "com.minecolonies.building.sawmill": "锯木厂",
    "com.minecolonies.building.sawmill.desc": "将原木转变为木制品。出处：我在网上看到的。",
    "com.minecolonies.building.school": "学校",
    "com.minecolonies.building.school.desc": "教孩子们变得更聪明！也无标准化考试！",
    "com.minecolonies.building.shepherd": "牧羊人小屋",
    "com.minecolonies.building.shepherd.desc": "繁殖、剪毛和“收割”绵羊，他们的工作效果很咩妙。",
    "com.minecolonies.building.sifter": "筛沙工",
    "com.minecolonies.building.sifter.desc": "淘金锅，字面和隐喻的双重含义，来自颗粒材料。",
    "com.minecolonies.building.simplequarry": "简易采石场",
    "com.minecolonies.building.simplequarry.desc": "这只是一个大洞，这就是它的全部目的，至少你得到了里面的东西。",
    "com.minecolonies.building.smeltery": "冶炼厂",
    "com.minecolonies.building.smeltery.desc": "把矿石加工成锭，确实是让事物升温了。",
    "com.minecolonies.building.stash": "储藏箱",
    "com.minecolonies.building.stonemason": "石匠",
    "com.minecolonies.building.stonemason.desc": "虽然不是米开朗基罗，但还是可以制作基于石头的物品",
    "com.minecolonies.building.stonesmeltery": "石材冶炼厂",
    "com.minecolonies.building.stonesmeltery.desc": "在熔炉中处理石头类方块。趁热！",
    "com.minecolonies.building.swineherder": "猪圈",
    "com.minecolonies.building.swineherder.desc": "为你的城镇处理猪，你这猪脑！",
    "com.minecolonies.building.tavern": "酒馆",
    "com.minecolonies.building.tavern.desc": "有点像住宅，但更划算。同时也能吸引游客。",
    "com.minecolonies.building.townhall": "市政厅",
    "com.minecolonies.building.townhall.desc": "城镇决策管理中心",
    "com.minecolonies.building.university": "大学",
    "com.minecolonies.building.university.desc": "公民在这里做研究。不过，提案资金竞争激烈。",
    "com.minecolonies.building.warehouse": "仓库",
    "com.minecolonies.building.warehouse.desc": "储存你的公民生产的一切，也可以集中分配出去。",
    "com.minecolonies.command.addofficer.success": "已任命 %s 为 %s 的官员",
    "com.minecolonies.command.argument.colony.here": "在这个位置的城镇",
    "com.minecolonies.command.argument.colony.mine": "你拥有的城镇",
    "com.minecolonies.command.argument.colony.unknown": "这里没有城镇",
    "com.minecolonies.command.backup.failed": "备份城镇数据失败！",
    "com.minecolonies.command.backup.success": "成功备份城镇数据！",
    "com.minecolonies.command.canspawnraider.success": "城镇 %s 可以生成入侵者：%s",
    "com.minecolonies.command.citizeninfo.activity": "§2公民状态：§f%s §2职业：§f%s §2职业状态：§f%s",
    "com.minecolonies.command.citizeninfo.desc": "§2ID：§f%d§2名字：§f%s",
    "com.minecolonies.command.citizeninfo.food": "§2全部食物历史：§f%s，§2品质：§f%d，§2多样性：§f%d，§2最近食用：§f%s",
    "com.minecolonies.command.citizeninfo.health": "§2生命值：§f%s §2最大生命值：§f%s",
    "com.minecolonies.command.citizeninfo.homepos": "§2居住位置：§4x=§f%s §4y=§f%s §4z=§f%s",
    "com.minecolonies.command.citizeninfo.job": "§2职业: §f%s",
    "com.minecolonies.command.citizeninfo.jobnull": "§2职业: §f无业",
    "com.minecolonies.command.citizeninfo.noactivity": "§4没有想做或正在做的事！",
    "com.minecolonies.command.citizeninfo.notfound": "错误的公民 ID，没有找到指定公民。",
    "com.minecolonies.command.citizeninfo.notloaded": "公民实体未加载！",
    "com.minecolonies.command.citizeninfo.pos": "§2公民位置：§4x=§f%s §4y=§f%s §4z=§f%s",
    "com.minecolonies.command.citizeninfo.skills": "§2运动：§f%s §2技巧：§f%s §2力量：§f%s\n§2敏捷：§f%s §2耐力：§f%s §2魔力：§f%s\n§2适应：§f%s §2专注：§f%s §2创意：§f%s\n§2知识：§f%s §2智力：§f%s",
    "com.minecolonies.command.citizeninfo.workpos": "§2工作位置：§4x=§f%s §4y=§f%s §4z=§f%s",
    "com.minecolonies.command.citizeninfo.workposnull": "§2工作位置：§4没有找到工作位置！",
    "com.minecolonies.command.citizenkill.success": "已被杀死。",
    "com.minecolonies.command.citizenlist.next": "下一页 -> ",
    "com.minecolonies.command.citizenlist.pageline": "§2 ----------------",
    "com.minecolonies.command.citizenlist.pagestyle": "§2 | ",
    "com.minecolonies.command.citizenlist.pagetop": "§2   ------------------ 第 %d 页 / 共 %d 页------------------",
    "com.minecolonies.command.citizenlist.prev": " <- 上一页",
    "com.minecolonies.command.citizenmodify.success": "%2$s的%1$s现在是%s了。",
    "com.minecolonies.command.citizenreload.success": "ID 为 %s 的公民实体已被更新。",
    "com.minecolonies.command.citizenspawn.success": "生成了新的公民 (%s)。",
    "com.minecolonies.command.citizentrack.success.disable": "禁用追踪",
    "com.minecolonies.command.citizentrack.success.enable": "启用追踪",
    "com.minecolonies.command.claim.maxchunks": "你已达到可认领的最大区块数量，操作无效.",
    "com.minecolonies.command.claim.success": "成功认领各方向的区块.",
    "com.minecolonies.command.claim.toolarge": "超过城镇领地范围限制，最大范围为配置中的 workingRangeTownHallChunks * 2",
    "com.minecolonies.command.claim.unclaim": "成功的放弃认领各个方向的区块",
    "com.minecolonies.command.colonyidnotfound": "无法在这个维度里找到 ID 为 %s 的城镇！",
    "com.minecolonies.command.delete.confirm.building": "你要%1$s / %2$s世界中的所有已放置的建筑吗？",
    "com.minecolonies.command.delete.confirm.building.delete": "删除",
    "com.minecolonies.command.delete.confirm.building.keep": "保留",
    "com.minecolonies.command.delete.confirm.final": "你确定要删除城镇吗？%s这个操作不可逆！点击%s确认！",
    "com.minecolonies.command.delete.confirm.final.building": "建筑将被删除。",
    "com.minecolonies.command.delete.confirm.final.here": "这里",
    "com.minecolonies.command.delete.confirm.suggest.delete": "删除所有建筑",
    "com.minecolonies.command.delete.confirm.suggest.keep": "保留所有建筑",
    "com.minecolonies.command.delete.success": "创建了备份并删除了城镇 %s.",
    "com.minecolonies.command.deleteable.success": "ID 为 %s 的城镇可删除标志已被修改。目前被设置为：%s。",
    "com.minecolonies.command.export.success": "导出城镇到zip: %s",
    "com.minecolonies.command.gui.browsebuilding.loading": "搜索中……",
    "com.minecolonies.command.help.discord": "加入社区：  ",
    "com.minecolonies.command.help.wiki": "查看维基了解更多： ",
    "com.minecolonies.command.loadbackup.success": "成功加载备份。",
    "com.minecolonies.command.noentityfound": "没有找到符合的实体",
    "com.minecolonies.command.notcreative": "必须在创造模式才能使用此命令。",
    "com.minecolonies.command.notenabledinconfig": "这条指令被在配置文件中禁用了。",
    "com.minecolonies.command.notop": "只有 OP 才能使用这条命令。",
    "com.minecolonies.command.ownerchange.success": "将 %s 设置为城镇 %s 的所有者",
    "com.minecolonies.command.playernotfound": "找不到玩家 %s。",
    "com.minecolonies.command.prune.next": "此命令将删除你的世界中的大量区块！小心使用！首先进行备份！如果要继续，请以%d作为第一个参数重复此命令。",
    "com.minecolonies.command.raidnow.failure": "已终止对城镇%s的入侵，原因：%s！",
    "com.minecolonies.command.raidnow.success": "城镇 %s 将被突袭，小心！",
    "com.minecolonies.command.raidtonight": "今晚所有城镇将遭遇袭击，做好准备！",
    "com.minecolonies.command.raidtonight.success": "城镇 %s 今晚将被突袭！",
    "com.minecolonies.command.resetsupply": "成功重置补给营地和补给船。",
    "com.minecolonies.command.rsreset.success": "城镇 %s 的请求系统已完成重启，用时：1.618 秒。",
    "com.minecolonies.command.rsresetall.success": "所有城镇的请求系统已完成重启，用时：1.618 秒。",
    "com.minecolonies.command.rtp.nopositionfound": "找不到安全的位置，请重试.",
    "com.minecolonies.command.rtp.notallowed": "你不允许执行传送指令。修改配置文件来启用此项功能。",
    "com.minecolonies.command.rtp.success": "弹射起步，抓稳了！",
    "com.minecolonies.command.rtp.wrongdim": "随机传送只允许在主世界内进行。",
    "com.minecolonies.command.teleport.success": "已将您传送到城镇 %s.",
    "com.minecolonies.command.whereami.colonyclose": "你不在任何城镇内，最近的城镇大约在 %.2f 个方块之外。",
    "com.minecolonies.command.whereami.incolony": "你位于 ID 为 %s 的城镇 %s 内，城镇中心大约在 %.2f 个方块之外。",
    "com.minecolonies.command.whereami.nocolony": "附近没有城镇。",
    "com.minecolonies.command.whoami.hascolony": "你的名字是 %s。你的城镇名称为 %s，ID 为 %d，位于 %s。",
    "com.minecolonies.command.whoami.nocolony": "你的名字是 %s。你还没有城镇，快去建立一个吧！",
    "com.minecolonies.configgui.title": "模拟城镇-配置",
    "com.minecolonies.core.apiary.setting.both": "蜜脾和蜂蜜",
    "com.minecolonies.core.apiary.setting.honey": "蜂蜜",
    "com.minecolonies.core.apiary.setting.honeycomb": "蜜脾",
    "com.minecolonies.core.barbarians.mercy": "§4失败！入侵者完成了他们来到此地的任务，准备改天再来！",
    "com.minecolonies.core.builder.setting.automatic": "自动",
    "com.minecolonies.core.builder.setting.manual": "手动",
    "com.minecolonies.core.building.help": "帮助",
    "com.minecolonies.core.building.inv_sum": "建筑物品栏概要",
    "com.minecolonies.core.colony.diplomacy.status.allies": "§2盟友",
    "com.minecolonies.core.colony.diplomacy.status.hostile": "§4敌人",
    "com.minecolonies.core.colony.diplomacy.status.neutral": "§6中立",
    "com.minecolonies.core.colonyconnection.fail": "尝试连接至另一个城镇，但连接不完整或另一个城镇缺失门房",
    "com.minecolonies.core.colonyconnection.path.failure": "无法从%s寻路至%s",
    "com.minecolonies.core.colonyconnection.success": "成功将%s连接至%s",
    "com.minecolonies.core.configsetting": "基于配置设置",
    "com.minecolonies.core.crafting.setting.maxstock": "仓库库存",
    "com.minecolonies.core.crafting.setting.priority": "优先级",
    "com.minecolonies.core.crop.cantplant": "你不具备种植这种作物所需的知识。你应该找个农民帮你种！",
    "com.minecolonies.core.drowned_pirates.sailing.away": "%2$s%1$s方的沉船神秘地消失在大海深处。",
    "com.minecolonies.core.event.summary.citizen.born": "%d名儿童(们)已出生",
    "com.minecolonies.core.event.summary.citizen.died": "%d名公民(们)已死亡",
    "com.minecolonies.core.event.summary.citizen.grownup": "%d名儿童(们)已长大",
    "com.minecolonies.core.event.summary.prefix": "今天 ",
    "com.minecolonies.core.exit_interactions": "退出聊天",
    "com.minecolonies.core.food_list.title": "Food Options",
    "com.minecolonies.core.founding.abandon": "放弃旧城镇",
    "com.minecolonies.core.founding.delete": "摧毁旧城镇",
    "com.minecolonies.core.founding.pickup": "拾取市政厅",
    "com.minecolonies.core.founding.tooclosetocolony": "我们不能在这里定居。这个地点已经被附近的一个城镇占据了。我们尊重地让给他们这片空间，然后寻找新的地界吧，至少远离这里%d格。",
    "com.minecolonies.core.founding.tooclosetospawn": "我们不能在这里定居。这个地方离世界出生点太近了，已经被Herobrine家族占领了。我们继续向外探险，至少再走%d格吧。",
    "com.minecolonies.core.founding.toofarfromspawn": "我们不能在这里定居。这个地方离常用的贸易路线太远了。我们掉头返回吧，至少退后%d格。",
    "com.minecolonies.core.guard.setting.follow": "跟随",
    "com.minecolonies.core.guard.setting.follow.loose": "分散阵列",
    "com.minecolonies.core.guard.setting.follow.tight": "密集阵列",
    "com.minecolonies.core.guard.setting.guard": "驻守",
    "com.minecolonies.core.guard.setting.patrol": "巡逻",
    "com.minecolonies.core.guard.setting.patrol.auto": "自动",
    "com.minecolonies.core.guard.setting.patrol.manual": "手动",
    "com.minecolonies.core.guard.setting.patrol_mine": "巡逻矿井",
    "com.minecolonies.core.gui.banner.patreon": "Patreon专属",
    "com.minecolonies.core.gui.colony.abandon.confirm": "放弃城镇",
    "com.minecolonies.core.gui.colony.abandon.proceed": "你确定要继续吗？此操作无法撤销，并且你可能无法再更改旧城镇的某些设置！",
    "com.minecolonies.core.gui.colony.abandon.success": "成功放弃了你的城镇！",
    "com.minecolonies.core.gui.colony.abandon.warning": "⚠警告⚠\n\n你已在坐标 [%d %d %d] 管辖一个名为%s的城镇。\n\n如果你希望在此处建立另一个城镇，你有两个选择：\n\n- 你可以彻底摧毁现有的城镇，留下一座鬼城。\n\n- 或者你可以辞去市长职务，在旧城镇中担任官员职位。",
    "com.minecolonies.core.gui.colony.delete.confirm": "摧毁城镇",
    "com.minecolonies.core.gui.colony.delete.proceed": "你确定要继续吗？此操作无法撤销，将留下一座鬼城！",
    "com.minecolonies.core.gui.colony.delete.warning": "⚠警告⚠\n\n你已在坐标 [%d %d %d] 管辖一个名为%s的城镇。\n\n如果你希望在此处建立另一个城镇，你必须彻底摧毁旧城镇，留下一座鬼城。",
    "com.minecolonies.core.gui.colony.destroy.success": "成功摧毁了你的城镇！",
    "com.minecolonies.core.gui.colony.manage.cancel": "取消",
    "com.minecolonies.core.gui.colony.reactivate.question": "漂泊在外的子民从未忘记故土。勇敢的领袖，只要你愿意执掌帅印，带领我们重返故里，我们定会随你重建%s昔日的繁荣。",
    "com.minecolonies.core.gui.colony.reactivate.title": "历史记录：%s",
    "com.minecolonies.core.gui.colonylist.direct.desc": "直接连接：",
    "com.minecolonies.core.gui.colonylist.indirect.desc": "间接连接：",
    "com.minecolonies.core.gui.colonylist.request_ally": "申请同盟",
    "com.minecolonies.core.gui.colonylist.set_neutral": "设置中立",
    "com.minecolonies.core.gui.colonylist.start_feud": "设立宿敌",
    "com.minecolonies.core.gui.colonylist.travel": "旅行",
    "com.minecolonies.core.gui.colonylist.travel.really": "确定要旅行至%s吗？[YES]",
    "com.minecolonies.core.gui.colonylist.travel.tooltip": "只能对已结盟城镇使用",
    "com.minecolonies.core.gui.connectionevent.ally_confirmed": "§2已确认同盟！",
    "com.minecolonies.core.gui.connectionevent.ally_request": "§2已申请同盟！",
    "com.minecolonies.core.gui.connectionevent.disconnected": "§6已切断与你的城镇的联系！",
    "com.minecolonies.core.gui.connectionevent.feud_started": "§2已宣布敌对！",
    "com.minecolonies.core.gui.connectionevent.neutral_set": "§2已将关系设为中立！",
    "com.minecolonies.core.gui.connectioneventlist.accept_ally": "接受同盟",
    "com.minecolonies.core.gui.connectioneventlist.desc": "连接事件列表",
    "com.minecolonies.core.gui.connections": "已连接的城镇",
    "com.minecolonies.core.gui.hiring.distance": "在离此处%d格的位置居住",
    "com.minecolonies.core.gui.hiring.homeless": "当前无家可归",
    "com.minecolonies.core.gui.hiring.livesatwork": "居住在当前工作建筑",
    "com.minecolonies.core.gui.hiring.liveshere": "在此生活",
    "com.minecolonies.core.gui.modules.stats": "建筑统计",
    "com.minecolonies.core.gui.modules.stats.empty": "未找到统计数据",
    "com.minecolonies.core.gui.modules.stats.hidezerolabel": "隐藏值为零的项",
    "com.minecolonies.core.gui.nextpage": "下一页",
    "com.minecolonies.core.gui.prevpage": "上一页",
    "com.minecolonies.core.gui.reactivate.button": "重建城镇",
    "com.minecolonies.core.gui.reactivate.message.living": "这里曾如%s一般繁荣。通过细心关注和建筑工熟练的建造技能，你可以为这个结构注入新的生命，使公民们再次将其当做家园。指派一名建筑工将其恢复到昔日的辉煌，重新激活其用途，振兴社区。",
    "com.minecolonies.core.gui.reactivate.message.working": "这座建筑曾经是%s活动的中心。通过启动重新激活，你将为想要重新开始在这里工作的公民们大开方便之门。指派一位熟练的建筑工修复它，恢复其昔日的功能，再次激发生产力。",
    "com.minecolonies.core.gui.restaurant.foodquality": "吃过最高到住宅等级的食物：%d",
    "com.minecolonies.core.gui.restaurant.vanillafoodquality": "公民只能从这种食物中获得25%的营养！",
    "com.minecolonies.core.gui.supplies.guide": "使用这些补给品组装一个%s作为你城镇的基石。在它里面，除却§2丰富的资源§r，你还能找到一个回收来的§2市政厅方块§r和一个§2构建工具§r用以奠定新城镇的基础。建立城镇需要你坚韧不拔。除了基本的庇护、食物和治愈之外，还需要加强对海盗和野蛮人的防御。然而，如果你能经受住这些考验，你将有无限的成长潜力。从工匠到学者，从矿工到炼金术士，你的城镇有望发展成为一个§2自给自足的繁荣和知识的堡垒§r。",
    "com.minecolonies.core.gui.supplies.place": "放置%s",
    "com.minecolonies.core.gui.supplies.selectstyle": "选择风格",
    "com.minecolonies.core.gui.supplycamp.guide": "务必找一个足够平坦、开阔的区域安置营地。",
    "com.minecolonies.core.gui.supplyship.guide": "务必将其放置在足够宽敞的开阔水域，以容纳船只的尺寸。",
    "com.minecolonies.core.gui.townhall.rank_permission_error": "你没有权限添加新身份组。去找城镇管理员为你的身份组打开“编辑权限”。",
    "com.minecolonies.core.item.colonymap.needcolony": "未设置任何城镇（在潜行状态下对市政厅使用城镇地图）",
    "com.minecolonies.core.item.colonymap.playerresolvedrequests": "需求",
    "com.minecolonies.core.item.colonymap.playerresolvedrequests.count": "未满足的需求：%d",
    "com.minecolonies.core.item.colonymap.registered": "正在从绘制%s的城镇地图数据。",
    "com.minecolonies.core.item.colonysign.tip": "Shift右键一个门房以开始。\n沿前往另一个城镇的路边，每50格方块放置一块路标。\nShift右键目标门房或城镇路标以完成连接。",
    "com.minecolonies.core.item.colonysign.tip.colony": "设置的城镇ID：%d",
    "com.minecolonies.core.item.crop.tooltip": "请农民帮你种这种作物",
    "com.minecolonies.core.item.crop.tooltip.biome.coldbiomes": "仅适用于寒冷的生物群落",
    "com.minecolonies.core.item.crop.tooltip.biome.drybiomes": "仅适用于炎热干燥的生物群落",
    "com.minecolonies.core.item.crop.tooltip.biome.humidbiomes": "仅适用于炎热潮湿的生物群落",
    "com.minecolonies.core.item.crop.tooltip.biome.match": "You can plant this here",
    "com.minecolonies.core.item.crop.tooltip.biome.nomatch": "You cannot plant this here",
    "com.minecolonies.core.item.crop.tooltip.biome.temperatebiomes": "仅适用于气候温和的生物群落",
    "com.minecolonies.core.item.crop.tooltip.hoe": "有一把好锄头找起来会轻松一些",
    "com.minecolonies.core.item.food.tooltip.baker": "请面包房的面包师为你烹饪这种食物",
    "com.minecolonies.core.item.food.tooltip.chef": "请厨房的厨师为你烹饪这种食物",
    "com.minecolonies.core.item.food.tooltip.tier.1": "你的公民可以接受这种食物。",
    "com.minecolonies.core.item.food.tooltip.tier.2": "这种食物会让你的公民满意。",
    "com.minecolonies.core.item.food.tooltip.tier.3": "这些食物一定会让你的公民们满意！",
    "com.minecolonies.core.item.sign.connected": "成功将路标%s连接至%s",
    "com.minecolonies.core.item.sign.disrupted": "与%s处路标的连接被破坏了",
    "com.minecolonies.core.item.sign.missinglink": "这些路标的连接并不能引导我们回到门楼。在扩展连接之前先解决这个问题。",
    "com.minecolonies.core.item.sign.needcolony": "未设置城镇（潜行状态下，对门房或前一个路标使用该路标）",
    "com.minecolonies.core.item.sign.noperm": "没有设置路标的权限。需要管理小屋权限。",
    "com.minecolonies.core.item.sign.nullcolony": "未找到城镇。路标指向的城镇也许已被删除。",
    "com.minecolonies.core.item.sign.registered": "已在路标上记下%s的位置。",
    "com.minecolonies.core.item.sign.toofar": "路标离前一个路标太远或不在城镇内。",
    "com.minecolonies.core.menu.title": "Menu",
    "com.minecolonies.core.menu.warning": "选择公民会在这个餐厅食用的食物",
    "com.minecolonies.core.poor.menu.warning": "没有优质食物的菜单可能满足不了你的公民们！",
    "com.minecolonies.core.raidevent.spawnerbreaks": "入侵期间的一个刷怪笼莫名其妙地损坏了，看来你遇到了某种限制",
    "com.minecolonies.core.restaurant.poormenu": "The dining hall menu is lacking variety and is unlikely to satisfy citizens. Please consider adding more Minecolonies food options to improve happiness.",
    "com.minecolonies.core.restaurant.poorrestaurant": "My dining hall needs an upgrade to meet the expectations of my guests. It currently falls short of their standards!",
    "com.minecolonies.core.settlementcovenant.title": "承诺书",
    "com.minecolonies.core.settlementcovenant1": "在苦力怕纪元%d年，我们正式奠定了一个新的城镇的基石，从此其命名为：",
    "com.minecolonies.core.settlementcovenant2": "我们承诺谨慎管理这片土地，确保所有居民的安全、繁荣和幸福。",
    "com.minecolonies.core.settlementcovenant3.hasclose": "此外，我们郑重承诺积极促进与附近的%s城镇的良好关系，该城镇距离此处不超过%s格。",
    "com.minecolonies.core.settlementcovenant3.noclose": "此外，我们郑重承诺积极促进与可能的邻近城镇的建设性关系。",
    "com.minecolonies.core.settlementcovenant4": "愿这份契约成为我们共同致力于为自己和子孙建设更美好未来的证明。",
    "com.minecolonies.core.townhall.citizen.filter": "输入你要搜索的公民姓名或职业",
    "com.minecolonies.core.townhall.patreon": "贡献者和捐款者专属功能",
    "com.minecolonies.core.townhall.patreon.names": "调整公民命名方案（例如：东亚语言、德语、西班牙语、法语等）。",
    "com.minecolonies.core.townhall.patreon.needs_owner": "需要成为城镇所有者才能调整此特性",
    "com.minecolonies.core.townhall.patreon.textures": "调整公民皮肤（例如：东亚、北欧、亡灵等）。",
    "com.minecolonies.coremod.action.builder.building": "正在建造%s",
    "com.minecolonies.coremod.action.builder.removing": "正在移除%s",
    "com.minecolonies.coremod.action.builder.repairing": "正在修复%s",
    "com.minecolonies.coremod.action.builder.upgrading": "正在升级%s\n%d > %d",
    "com.minecolonies.coremod.ai.betterfood": "请问能为我改善一下伙食吗？",
    "com.minecolonies.coremod.ai.betterfood.children": "恶心！我可不想吃这东西！",
    "com.minecolonies.coremod.ai.nohospital": "\n\n         我感染了%s，我需要 %s ！或者建个医院救救我！",
    "com.minecolonies.coremod.ai.norestaurant": "\n\n         好饿！有没有什么吃的，要不你建个餐厅也行！",
    "com.minecolonies.coremod.ai.waitingforcure": "\n\n         我在等着治疗 %s，需要 %s 才能治好！",
    "com.minecolonies.coremod.ai.wrongfood": "\n\n         这东西根本没熟，生的！",
    "com.minecolonies.coremod.armorlevel.0": "皮革",
    "com.minecolonies.coremod.armorlevel.1": "金",
    "com.minecolonies.coremod.armorlevel.2": "锁链",
    "com.minecolonies.coremod.armorlevel.3": "铁",
    "com.minecolonies.coremod.armorlevel.4": "钻石或下界合金",
    "com.minecolonies.coremod.armorlevel.etc": "比下界合金更好",
    "com.minecolonies.coremod.at": "于：%s",
    "com.minecolonies.coremod.bakery.nofurnace": "\n\n         我的天，熔炉全没了！没熔炉我啥也干不了！快点解决这个问题！",
    "com.minecolonies.coremod.bakery.norecipe": "\n\n         请告诉我需要烘焙的食物配方！",
    "com.minecolonies.coremod.barbarians.killed": "§2胜利！%s 成功抵御了入侵者！",
    "com.minecolonies.coremod.barbarians.killed1": "§2你成功抵御了入侵者，保护了%s。他们在你的防线面前不值一提！",
    "com.minecolonies.coremod.barbarians.killed2": "§2团结一致的%s§2保卫者们，如同一座巍峨的丰碑，将入侵者赶出了我们的家园！",
    "com.minecolonies.coremod.barbarians.left": "只剩下 %d 个入侵者了！",
    "com.minecolonies.coremod.beekeeper.noflowers": "\n\n         请告诉我应该用什么种类的花饲养蜜蜂！",
    "com.minecolonies.coremod.blueprint.placement": "分配给建筑工",
    "com.minecolonies.coremod.building.missingcolony": "这座建筑似乎属于一个已经被废弃的城镇，请尝试找到市政厅以了解这里发生了什么。",
    "com.minecolonies.coremod.buildings.warehouse": "仓库",
    "com.minecolonies.coremod.buildings.warehouse.name": "仓库",
    "com.minecolonies.coremod.buildtool.indestructible": "未能放置小屋方块！目标位置的方块不可摧毁！",
    "com.minecolonies.coremod.citizen.rename.notallowed": "重命名失败，你无权重命名你的公民！",
    "com.minecolonies.coremod.citizen.rename.same": "重命名失败：两个公民不允许有相同的名字！",
    "com.minecolonies.coremod.citizens.nospace": "想要来城镇定居的人无法抵达你的城镇，因为坐标 X:%d Y:%d Z:%d 周围没有足够的空间！",
    "com.minecolonies.coremod.colony.notfound": "找不到任何城镇。",
    "com.minecolonies.coremod.colonysizechange": "%d个区块内归属于%s的土地均被认领。",
    "com.minecolonies.coremod.composted_dirt.player_use_message": "这个方块只有花艺师能使用！",
    "com.minecolonies.coremod.cook.serve.player": "%s：总督大人，请接受这些食物吧！",
    "com.minecolonies.coremod.crafters.recipeimproved.0": "你的 %s 成功地改善了 %s 的配方，因此 %s 的需求量变少了。",
    "com.minecolonies.coremod.crafters.recipeimproved.1": "%4$s 刚刚在制作 %2$s 的时候，成功地减少了 %3$s 的需求量。",
    "com.minecolonies.coremod.crafters.recipeimproved.2": "%4$s 的 %1$s 刚刚成功改善了 %2$s 的配方，因此不再需要同样多的 %3$s 来完成它了。",
    "com.minecolonies.coremod.crusher.toomuch": "每日处理方块的最大值设置为 %d。",
    "com.minecolonies.coremod.debug.citizenloadfailure": "工人%s没有被分配到他们的工作，加载过程中发现了一个问题。",
    "com.minecolonies.coremod.debug.gui.tabicon": "调试选项",
    "com.minecolonies.coremod.decoorderadded": "城镇 %s 的装饰请求已创建!",
    "com.minecolonies.coremod.dimension.no": "你不能在其他维度放置城镇。(可在配置文件中修改。)",
    "com.minecolonies.coremod.diseases.influenza": "流行性感冒",
    "com.minecolonies.coremod.diseases.measles": "麻疹",
    "com.minecolonies.coremod.diseases.smallpox": "天花",
    "com.minecolonies.coremod.dist.blocks": "%d 个方块",
    "com.minecolonies.coremod.enchanter.nodrainingsset": "请分配一些工人让我研究，这样我才能继续工作！",
    "com.minecolonies.coremod.enteringcolony": "注意，你正进入%s。",
    "com.minecolonies.coremod.enteringcolonynotify": "注意，%s刚刚进入了城镇。",
    "com.minecolonies.coremod.entity.citizen.demands.homelessness": "\n\n         我已经两个星期没房子住了，我真的非常难过！",
    "com.minecolonies.coremod.entity.citizen.demands.idleatjob": "\n\n         我无法忍受没有活干的日子！已经两周多了！做点什么啊！",
    "com.minecolonies.coremod.entity.citizen.demands.unemployment": "\n\n         我都等了两周多了，一份工作都没有！悲伤逆流成河！",
    "com.minecolonies.coremod.entity.citizen.mourning": "\n\n         我仍然在吊唁 %s。我今天无法工作。",
    "com.minecolonies.coremod.entity.citizen.no.food": "\n\n         我至少有一周没吃过像样的饭了。如果你不确定我想吃哪种食物，请查看餐厅的食物清单，了解相应的食物等级！",
    "com.minecolonies.coremod.entity.citizen.no.food.nokitchen": "\n\n         我至少有一周没吃过像样的饭了。如果你不确定我想吃哪种食物，请查看餐厅的食物清单，了解相应的食物等级！见习厨师要求有自己的厨房，因此您可能需要建立一个烹饪室来制作这些精致的饭菜！",
    "com.minecolonies.coremod.entity.citizen.no.fooddiversity": "I wish the restaurant menu would contain a bit more variety",
    "com.minecolonies.coremod.entity.citizen.no.fooddiversity.urgent": "I feel like I'm eating the same food everyday! The restaurant menu should contain more options.",
    "com.minecolonies.coremod.entity.citizen.no.foodquality": "I wish the restaurant menu would contain some better food options",
    "com.minecolonies.coremod.entity.citizen.no.foodquality.urgent": "I haven't had a decent meal in a while! The restaurant menu should have better options!",
    "com.minecolonies.coremod.entity.citizen.no.homelessness": "\n\n         我想有个房子住。",
    "com.minecolonies.coremod.entity.citizen.no.idleatjob": "\n\n         我没有干活的工具！",
    "com.minecolonies.coremod.entity.citizen.no.slepttonight": "\n\n         我已经三天三夜没合眼了！",
    "com.minecolonies.coremod.entity.citizen.no.unemployment": "\n\n         有份工作就太好了。",
    "com.minecolonies.coremod.entity.citizen.raid": "\n\n         救命！这个城镇被袭击了。我在寻找庇护所。",
    "com.minecolonies.coremod.entity.citizen.raining": "\n\n         我不喜欢在雨天出门，我的衣服都要湿掉了。",
    "com.minecolonies.coremod.entity.citizen.sleep": "所有的公民都已经上床睡觉了。",
    "com.minecolonies.coremod.entity.citizen.sleeping": "\n\n         zZzz... 我想睡觉... 你为什么要来打扰我？",
    "com.minecolonies.coremod.error.supplychestalreadyplaced": "你已经在此世界放置了一艘补给船或补给营地！",
    "com.minecolonies.coremod.finished": "完成！",
    "com.minecolonies.coremod.florist.nocompost": "\n\n         我需要堆肥来种花！",
    "com.minecolonies.coremod.florist.noflowers": "\n\n         我无法工作，所有的花都被禁用了！",
    "com.minecolonies.coremod.florist.noplantground": "\n\n         没有堆肥土我就没有办法种花！请救救我的花店！",
    "com.minecolonies.coremod.from": "来自：%s",
    "com.minecolonies.coremod.furnaceuser.nofood": "\n\n         请告诉我需要分发哪种食物！",
    "com.minecolonies.coremod.furnaceuser.nofuel": "\n\n         请告诉我熔炉里要用什么燃料！",
    "com.minecolonies.coremod.furnaceuser.noore": "\n\n         请告诉我熔炉里要熔炼什么矿石！",
    "com.minecolonies.coremod.general.and": "，",
    "com.minecolonies.coremod.general.canttakeequipped": "你只剩下身上穿着的和手里拿着的物品，如果你想把它给我，请放在你的物品栏里。",
    "com.minecolonies.coremod.grave.lava": "无法建成坟墓，因为遗体已被焚烧。",
    "com.minecolonies.coremod.grave.water": "公民溺死得太深或离岸太远，无法收回遗体。",
    "com.minecolonies.coremod.gravespawned": "一座坟墓建成了，在它风化之前快去取回里面的东西！",
    "com.minecolonies.coremod.gui.allinventory": "所有物品",
    "com.minecolonies.coremod.gui.analyzer.blockcounts": "不同的方块数：%d个",
    "com.minecolonies.coremod.gui.analyzer.buildings": "建筑：%d",
    "com.minecolonies.coremod.gui.analyzer.complexity": "复杂度分数：%d",
    "com.minecolonies.coremod.gui.analyzer.score": "分数：%s，合计：%s",
    "com.minecolonies.coremod.gui.analyzer.select": "选择原理图",
    "com.minecolonies.coremod.gui.analyzer.size": "大小%s",
    "com.minecolonies.coremod.gui.assigning.description": "管理居住在这里的公民。",
    "com.minecolonies.coremod.gui.auto.hire.warning": "将建筑（或城镇）的雇佣模式转换为手动模式，以手动雇佣或解雇工人。",
    "com.minecolonies.coremod.gui.back": "返回",
    "com.minecolonies.coremod.gui.barracks.spies.desc": "在袭击事件期间，你可以在此雇佣间谍，来渗透敌人的防线。仅需支付一些黄金作为报酬，间谍便可以让你知道敌人的位置。将黄金放入兵营的仓库中即可自动完成支付。",
    "com.minecolonies.coremod.gui.barracks.spieshire": "雇佣",
    "com.minecolonies.coremod.gui.beekeeper.addhives": "获取养蜂工具",
    "com.minecolonies.coremod.gui.blocks.distance": "%d 个方块",
    "com.minecolonies.coremod.gui.builder.cancel": "取消",
    "com.minecolonies.coremod.gui.builder.select": "分配",
    "com.minecolonies.coremod.gui.building.rename.title": "重命名建筑",
    "com.minecolonies.coremod.gui.buildingassignmentmode": "住房分配模式：",
    "com.minecolonies.coremod.gui.buildinghiremode": "建筑雇佣模式:",
    "com.minecolonies.coremod.gui.buildtool.nohutininventory": "在你的背包内找不到小屋方块。",
    "com.minecolonies.coremod.gui.buildtool.wrongcolony": "建筑物已在城镇%d中被打包，你现在只能将其放置在该城镇中！",
    "com.minecolonies.coremod.gui.chat.andromeda": "我们踏上旅途，要走遍宇宙的每一个角落。不过，这里似乎是个休息片刻的好地方。准备好提供与研究相关的服务，以换取奇异矿物。",
    "com.minecolonies.coremod.gui.chat.arston": "\n\n         我叫Arston，前军事顾问兼严厉军队将军。我可以提供我的专业知识来管理和强化你的军队。",
    "com.minecolonies.coremod.gui.chat.cammy": "\n\n         我是一位来自堕落银叶王国的精灵酿酒师，漫游模拟城镇，提供奇珍异酿，寻找盟友来夺回祖国失去的魔法和荣耀",
    "com.minecolonies.coremod.gui.chat.cancel": "帮不了你",
    "com.minecolonies.coremod.gui.chat.chewbacca": "自从村庄没了之后，我就在各个城市间游走，当个骑士保护大家，免得他们也像我的村子一样遭遇不幸。",
    "com.minecolonies.coremod.gui.chat.doggus": "Doggus，一名充满热情的建筑工，拥有一颗在创造力和完美主义之间徘徊的心，站在他们愿望的悬崖边，渴望建造杰作，同时与内心的疑虑作斗争。",
    "com.minecolonies.coremod.gui.chat.drcat": "喵，喵，喵，咪，喵，嘶嘶，喵，喵！！叭（花舌）啊！",
    "com.minecolonies.coremod.gui.chat.duran": "嗨！我也不知道自己是怎么到这儿的……不过我要留下来！",
    "com.minecolonies.coremod.gui.chat.fulfill": "详细说说！",
    "com.minecolonies.coremod.gui.chat.hometoofar": "每天回家都得走好远的路。要是我能住得近一点就好了。",
    "com.minecolonies.coremod.gui.chat.hyrios": "\n\n         我叫Asuna。我从艾恩格朗特来到这里，是为了捍卫你的自由！",
    "com.minecolonies.coremod.gui.chat.ignore": "帮不了你",
    "com.minecolonies.coremod.gui.chat.jmwarrior": "\n\n         嗨，我叫Luz！人界之子，魔界弟子！我远道而来，寻找一个能激发和提供我的魔法技能的地方！说吧，你知道我是怎么来到这里的吗？你见过长着巨大眼睛的传送门吗？",
    "com.minecolonies.coremod.gui.chat.kedamono": "\n\n         我是Kedamono Dragon，我已跋山涉水寻觅一个栖身良处。你有足够的床让我住下吗？",
    "com.minecolonies.coremod.gui.chat.legodoc": "在用末影珍珠进行实验的时候，我不知怎么变成了一只蓝色狐狸。现在我打算安顿下来，然后想办法变回去——或者至少控制住我想要追着鸡跑的欲望。",
    "com.minecolonies.coremod.gui.chat.lindie": "迷路了，真的迷路了，呜呜呜。",
    "com.minecolonies.coremod.gui.chat.lion0101": "我会治好你的！",
    "com.minecolonies.coremod.gui.chat.missanilka": "Bring me in and your commons rise fast without crowns, hands work lighter, songs get louder, people stay free!",
    "com.minecolonies.coremod.gui.chat.moobien": "我只是个来自南部腹地的普通人，想找个地方安家。",
    "com.minecolonies.coremod.gui.chat.mosochi": "在我来这儿之前，我曾自己有个小村子。告诉你，我可不想让另一个城镇在我的眼皮底下沦陷！",
    "com.minecolonies.coremod.gui.chat.nathan": "我是Nathan，我从下界来这里，想开始新的生活。",
    "com.minecolonies.coremod.gui.chat.noguardnearhome": "\n\n         我家附近既没有卫兵，也没有兵营塔，我觉得住在那儿不安全！",
    "com.minecolonies.coremod.gui.chat.noguardnearwork": "\n\n         我工作的地方附近没有卫兵或者兵营塔，我觉得在那儿工作不安全！",
    "com.minecolonies.coremod.gui.chat.nospace": "你的城镇人口空间已经满了，没法再容纳更多人了。",
    "com.minecolonies.coremod.gui.chat.nospacerecruit": "%s 愿意加入你的%s城镇，但是看起来你那儿人口空间不太够。",
    "com.minecolonies.coremod.gui.chat.notenoughitems": "你的背包里没有这位访客需要的物品！",
    "com.minecolonies.coremod.gui.chat.notnow": "以后再说吧",
    "com.minecolonies.coremod.gui.chat.okay": "我尽量办到",
    "com.minecolonies.coremod.gui.chat.potatogod": "我曾是个普通人，之后我和恶魔打了个赌... 他叫什么？我觉得是Ray。不管怎么说，成为一个仙人掌... 打断了我的人际关系。我只记得我一直在这片土地上游荡。终于，我看到了你那可怜的村子，思考着“嗯..... 那么差劲的人当然需要我的帮助！”",
    "com.minecolonies.coremod.gui.chat.recruit": "招募 ",
    "com.minecolonies.coremod.gui.chat.recruitcost": "\n\n         %s 愿意加入您的城镇 %s.",
    "com.minecolonies.coremod.gui.chat.recruitstory1": "\n\n         自遥远寒冷的北方而来。正在寻找一个春暖花开的地方，%s 因你的酒馆暂留了脚步。",
    "com.minecolonies.coremod.gui.chat.recruitstory10": "\n\n         拥有出色的砌筑技术，但 %s 的父亲只想要个牧牛娃。",
    "com.minecolonies.coremod.gui.chat.recruitstory11": "\n\n         是一个遥远城镇的贵族。 %s坚信他很快将成为这个小小城镇的总督。",
    "com.minecolonies.coremod.gui.chat.recruitstory12": "\n\n         挥舞着双手，呢喃着“愿木之力与你同在”之类的话。",
    "com.minecolonies.coremod.gui.chat.recruitstory13": "\n\n         见识过许多城镇，但没有一个如此美丽。",
    "com.minecolonies.coremod.gui.chat.recruitstory14": "\n\n         %s 是一名木匠，从临近的城镇而来。",
    "com.minecolonies.coremod.gui.chat.recruitstory15": "\n\n         来自一个古老尘封的图书馆，可以算是活着的古籍了。在书的海洋生活许久之后，%s 需要见见其他的人。",
    "com.minecolonies.coremod.gui.chat.recruitstory16": "\n\n         一直想要盖房子。不管是大房子，还是小房子，都能用悬浮咒（羽加迪姆勒维奥萨！）建造——不过好像流浪巫师告诉他的这段咒语似乎并不起作用，因此 %s 现在只能暂时在你的小酒馆里休憩。",
    "com.minecolonies.coremod.gui.chat.recruitstory17": "\n\n         是一个狂热的卫兵，在与僵尸、骷髅和怪异的末影人作战时，%s听说有一个城镇需要帮助来击退入侵者。",
    "com.minecolonies.coremod.gui.chat.recruitstory18": "\n\n         是一位宝藏猎人。但是天天在别人扔掉的垃圾中掘金（或者铁也行）是件很幸苦的工作。现在，%s 正在寻求另一项任务。",
    "com.minecolonies.coremod.gui.chat.recruitstory19": "\n\n         似乎非常善于用剑，并宣告着：“我以我的剑宣誓，我愿意以我的生命来保护你。”",
    "com.minecolonies.coremod.gui.chat.recruitstory2": "\n\n         不是很喜欢这地方，但是周围也没其他地方可去了。",
    "com.minecolonies.coremod.gui.chat.recruitstory20": "\n\n         永远不会迟到，但是也不会提前任何一刻。%s 总是特意在最后一秒抵达。",
    "com.minecolonies.coremod.gui.chat.recruitstory3": "\n\n         热衷于环游世界。但流浪总是让人吃不饱饭，所以 %s 在你的酒馆暂作歇息。",
    "com.minecolonies.coremod.gui.chat.recruitstory4": "\n\n         你好朋友，我不是什么伟大的人，但我坚信即使是最渺小的家伙也能改变未来的发展方向。",
    "com.minecolonies.coremod.gui.chat.recruitstory5": "\n\n         %s 好奇地问你：“我看到一个村里的居民们坐着矿车前往各个地方，真是有趣极了，你这也有吗？”。",
    "com.minecolonies.coremod.gui.chat.recruitstory6": "\n\n         常年在外旅行。一个陌生人曾经说过“楚伊，我们到家了。”不过%s不太理解他说的是什么意思。",
    "com.minecolonies.coremod.gui.chat.recruitstory7": "\n\n         挺奇怪的。每当你经过时，%s总是在嘟囔“生生不息，繁荣昌盛。”",
    "com.minecolonies.coremod.gui.chat.recruitstory8": "\n\n         是个有钱的旅行商人，知道某天被某人抢了%s的所有东西。",
    "com.minecolonies.coremod.gui.chat.recruitstory9": "\n\n         在遥远的王国被称为强大的战士，但是出于某些原因，%s 无法回到那里。",
    "com.minecolonies.coremod.gui.chat.recruitstorycured": "我本来在享受农民和平生活，然后我就被僵尸咬了。感谢救援！",
    "com.minecolonies.coremod.gui.chat.remindmelater": "稍后提醒我",
    "com.minecolonies.coremod.gui.chat.shashand": "我随时听候差遣！可靠的巫女狐Caster前来报到！",
    "com.minecolonies.coremod.gui.chat.sheizen": "\n\n         你好！我是一个名叫Reizar的探险家。这个地方有一些有趣的东西，我想成为其中的一员。",
    "com.minecolonies.coremod.gui.chat.showstats": "显示公民属性信息",
    "com.minecolonies.coremod.gui.chat.skipchitchat": "跳过聊天",
    "com.minecolonies.coremod.gui.chat.sparky": "我是来自北方苔原的龙族。我喜欢研究植物和野生动物，然后应用于奥术之中；但我也在漫长岁月中偶尔涉猎其他领域。我已经冒险很长时间了，也许会有兴趣找个地方安定下来一段时间……",
    "com.minecolonies.coremod.gui.chat.tobidoes": "\n\n         我可能看起来很吓人，但我更像是一只可爱的熊——除非附近有Jinchuriki或者蜘蛛侠，但我还是个真的很棒的矿工。请随意使唤我吧，我是来帮忙的，前辈",
    "com.minecolonies.coremod.gui.chat.trazyne": "\n\n         我是索勒姆纳斯上知识与历史的守护者。我现在在这个世界上寻觅更多的知识……如果你让我留在此地学习关于你文化的东西，我将无比感激。",
    "com.minecolonies.coremod.gui.chat.undead": "你听到了吗……？喃喃自语",
    "com.minecolonies.coremod.gui.chat.zarlios": "雇佣我屠杀你的敌人！",
    "com.minecolonies.coremod.gui.citizen.deliverAvailable": "提供可用资源",
    "com.minecolonies.coremod.gui.citizen.family": "家庭",
    "com.minecolonies.coremod.gui.citizen.family.children": "孩子",
    "com.minecolonies.coremod.gui.citizen.family.parents": "父母",
    "com.minecolonies.coremod.gui.citizen.family.partner": "伴侣",
    "com.minecolonies.coremod.gui.citizen.family.siblings": "手足",
    "com.minecolonies.coremod.gui.citizen.family.title": "族谱",
    "com.minecolonies.coremod.gui.citizen.family.unknown": "未知",
    "com.minecolonies.coremod.gui.citizen.happiness": "幸福度",
    "com.minecolonies.coremod.gui.citizen.inventory": "物品栏",
    "com.minecolonies.coremod.gui.citizen.job": "职业",
    "com.minecolonies.coremod.gui.citizen.job.desc": "以下技能影响职业：",
    "com.minecolonies.coremod.gui.citizen.job.label": "职业: %s",
    "com.minecolonies.coremod.gui.citizen.job.skills.adaptability": "适应",
    "com.minecolonies.coremod.gui.citizen.job.skills.agility": "敏捷",
    "com.minecolonies.coremod.gui.citizen.job.skills.athletics": "运动",
    "com.minecolonies.coremod.gui.citizen.job.skills.creativity": "创意",
    "com.minecolonies.coremod.gui.citizen.job.skills.dexterity": "技巧",
    "com.minecolonies.coremod.gui.citizen.job.skills.focus": "专注",
    "com.minecolonies.coremod.gui.citizen.job.skills.intelligence": "智力：",
    "com.minecolonies.coremod.gui.citizen.job.skills.knowledge": "知识",
    "com.minecolonies.coremod.gui.citizen.job.skills.mana": "法力",
    "com.minecolonies.coremod.gui.citizen.job.skills.stamina": "精力",
    "com.minecolonies.coremod.gui.citizen.job.skills.strength": "力量",
    "com.minecolonies.coremod.gui.citizen.main": "信息",
    "com.minecolonies.coremod.gui.citizen.requests": "需求详情:",
    "com.minecolonies.coremod.gui.citizen.requestscancel": "取消",
    "com.minecolonies.coremod.gui.citizen.requestsfulfill": "提交",
    "com.minecolonies.coremod.gui.citizen.requesttitle": "请求",
    "com.minecolonies.coremod.gui.citizen.skills": "技能",
    "com.minecolonies.coremod.gui.citizen.skills.adaptability": "适应",
    "com.minecolonies.coremod.gui.citizen.skills.agility": "敏捷",
    "com.minecolonies.coremod.gui.citizen.skills.athletics": "运动",
    "com.minecolonies.coremod.gui.citizen.skills.creativity": "创意",
    "com.minecolonies.coremod.gui.citizen.skills.dexterity": "技巧",
    "com.minecolonies.coremod.gui.citizen.skills.focus": "专注",
    "com.minecolonies.coremod.gui.citizen.skills.intelligence": "智力",
    "com.minecolonies.coremod.gui.citizen.skills.knowledge": "知识",
    "com.minecolonies.coremod.gui.citizen.skills.mana": "法力",
    "com.minecolonies.coremod.gui.citizen.skills.stamina": "精力",
    "com.minecolonies.coremod.gui.citizen.skills.strength": "力量",
    "com.minecolonies.coremod.gui.citizen.stacks": "请求的物品：",
    "com.minecolonies.coremod.gui.colony.allowed.create": "§2您可以在这里创建新的城镇",
    "com.minecolonies.coremod.gui.colony.create": "签署契约，建立城镇",
    "com.minecolonies.coremod.gui.colony.create.failed": "哎呀，刚注意到你已经有一个城镇了。请重试！",
    "com.minecolonies.coremod.gui.colony.create.notileentity": "未找到市政厅方块的实体，请尝试重新放置市政厅！",
    "com.minecolonies.coremod.gui.colony.delete": "删除拥有的城镇",
    "com.minecolonies.coremod.gui.colony.delete.cancel": "§2不删除!",
    "com.minecolonies.coremod.gui.colony.delete.confirm": "§4确认删除！",
    "com.minecolonies.coremod.gui.colony.delete.notfound": "你当前未拥有任何能删除的城镇！",
    "com.minecolonies.coremod.gui.colony.delete.success": "成功删除了你的城镇!",
    "com.minecolonies.coremod.gui.colony.denied.existing": "§l§4您拥有一个现有的城镇，请在创建新城镇之前将其删除。",
    "com.minecolonies.coremod.gui.colony.denied.existingandabandon": "§4您现在拥有一个城镇，请在创建新城镇之前将其删除或放弃。",
    "com.minecolonies.coremod.gui.colony.denied.tooclose": "§l§4 城镇 %s 距离太近。",
    "com.minecolonies.coremod.gui.colony.here": "你已进入城镇 %s，拥有者是 %s",
    "com.minecolonies.coremod.gui.colony.near": "ID为 %d 的城镇在附近。",
    "com.minecolonies.coremod.gui.colony.none": "你当前未拥有任何城镇。",
    "com.minecolonies.coremod.gui.colony.nonenearby": "附近没有城镇。",
    "com.minecolonies.coremod.gui.colony.own": "你拥有一个城镇，位于 %s。",
    "com.minecolonies.coremod.gui.colony.packdesc": "当前风格包：%s",
    "com.minecolonies.coremod.gui.cowboy.collect": "收集牛奶",
    "com.minecolonies.coremod.gui.cowboy.notcollect": "不收集牛奶",
    "com.minecolonies.coremod.gui.debugscreen.blocksfromcenter": "距离中心 %d 个方块.",
    "com.minecolonies.coremod.gui.debugscreen.nextcolony": "距离附近的城镇 %d 个方块（离得太近了，换个新地方）！",
    "com.minecolonies.coremod.gui.debugscreen.noclosecolony": "附近没有城镇！",
    "com.minecolonies.coremod.gui.deco.level": "装饰等级：",
    "com.minecolonies.coremod.gui.deco.level.none": "这个结构已处于最高级别或者它是不可升级的！",
    "com.minecolonies.coremod.gui.deco.name": "装饰名称：",
    "com.minecolonies.coremod.gui.deco.namescan": "最终文件路径和文件名，无级别：",
    "com.minecolonies.coremod.gui.direction.down": "正下方",
    "com.minecolonies.coremod.gui.direction.east": "东",
    "com.minecolonies.coremod.gui.direction.east.short": "东",
    "com.minecolonies.coremod.gui.direction.exact": "相同位置",
    "com.minecolonies.coremod.gui.direction.north": "北",
    "com.minecolonies.coremod.gui.direction.north.short": "北",
    "com.minecolonies.coremod.gui.direction.south": "南",
    "com.minecolonies.coremod.gui.direction.south.short": "南",
    "com.minecolonies.coremod.gui.direction.up": "正上方",
    "com.minecolonies.coremod.gui.direction.west": "西",
    "com.minecolonies.coremod.gui.direction.west.short": "西",
    "com.minecolonies.coremod.gui.docrafting": "建筑师切石机配方",
    "com.minecolonies.coremod.gui.docrafting.block": "输入%s：",
    "com.minecolonies.coremod.gui.docrafting.switch": "切换",
    "com.minecolonies.coremod.gui.docrafting.teach": "教学",
    "com.minecolonies.coremod.gui.field.assignedfarmer": "农民：%s",
    "com.minecolonies.coremod.gui.field.east": "东面农田大小",
    "com.minecolonies.coremod.gui.field.near": "你的附近",
    "com.minecolonies.coremod.gui.field.noassignedfarmer": "农民：无",
    "com.minecolonies.coremod.gui.field.north": "北面农田大小",
    "com.minecolonies.coremod.gui.field.opposite": "在你对面",
    "com.minecolonies.coremod.gui.field.selectseed": "拾取种子",
    "com.minecolonies.coremod.gui.field.south": "南面农田大小",
    "com.minecolonies.coremod.gui.field.status": "阶段：",
    "com.minecolonies.coremod.gui.field.status.current": "当前：%s",
    "com.minecolonies.coremod.gui.field.status.empty": "锄",
    "com.minecolonies.coremod.gui.field.status.hoed": "种植",
    "com.minecolonies.coremod.gui.field.status.next": "下一个：%s",
    "com.minecolonies.coremod.gui.field.status.planted": "收割",
    "com.minecolonies.coremod.gui.field.to_left": "在你左边",
    "com.minecolonies.coremod.gui.field.to_right": "在你右边",
    "com.minecolonies.coremod.gui.field.west": "西面农田大小",
    "com.minecolonies.coremod.gui.field.worker": "农民：%s",
    "com.minecolonies.coremod.gui.flag.base_layer": "内层",
    "com.minecolonies.coremod.gui.flag.choose": "选择一个颜色和样式，至多 6 层",
    "com.minecolonies.coremod.gui.givetool": "获取工具",
    "com.minecolonies.coremod.gui.guardtower.gettool": "获取卫兵工具",
    "com.minecolonies.coremod.gui.happiness.happinessmodifier": "幸福指数",
    "com.minecolonies.coremod.gui.happiness.negative": "不满",
    "com.minecolonies.coremod.gui.happiness.neutral": "一般",
    "com.minecolonies.coremod.gui.happiness.positive": "满意",
    "com.minecolonies.coremod.gui.happiness.slightlynegative": "略微不满",
    "com.minecolonies.coremod.gui.hiring.buttonassign": "分配",
    "com.minecolonies.coremod.gui.hiring.buttonfire": "解雇",
    "com.minecolonies.coremod.gui.hiring.buttonhire": "雇佣",
    "com.minecolonies.coremod.gui.hiring.buttonpaused": "暂停",
    "com.minecolonies.coremod.gui.hiring.buttonunassign": "取消分配",
    "com.minecolonies.coremod.gui.hiring.buttonunpaused": "取消暂停",
    "com.minecolonies.coremod.gui.hiring.dedicated": "仅限%s的%s",
    "com.minecolonies.coremod.gui.hiring.description": "为%s选择工人。",
    "com.minecolonies.coremod.gui.hiring.off": "自动",
    "com.minecolonies.coremod.gui.hiring.on": "手动",
    "com.minecolonies.coremod.gui.hiring.restart": "重启",
    "com.minecolonies.coremod.gui.hiring.restartmessage": "重启市民 %s 的任务已加入队列",
    "com.minecolonies.coremod.gui.hiring.restartmessagedone": "市民 %s 成功重启",
    "com.minecolonies.coremod.gui.hiringmode.auto": "自动",
    "com.minecolonies.coremod.gui.hiringmode.default": "默认（与城镇一致）",
    "com.minecolonies.coremod.gui.hiringmode.locked": "锁定（没有孩子）",
    "com.minecolonies.coremod.gui.hiringmode.manual": "手动",
    "com.minecolonies.coremod.gui.home.assign": "分配%d个公民",
    "com.minecolonies.coremod.gui.home.assigned": "已分配的公民：%d/%d",
    "com.minecolonies.coremod.gui.home.current": "当前的家：%d %d %d",
    "com.minecolonies.coremod.gui.home.currently": "当前工作距离：%d个方块",
    "com.minecolonies.coremod.gui.home.hire.warning": "将此建筑（或者城镇）的雇佣模式转换为手动模式，从而能解雇该工人或者雇佣另一名工人。",
    "com.minecolonies.coremod.gui.home.homeless": "无家可归",
    "com.minecolonies.coremod.gui.home.liveshere": "在此生活",
    "com.minecolonies.coremod.gui.home.manage": "管理住房",
    "com.minecolonies.coremod.gui.home.new": "在离此处%d格的位置工作。 ",
    "com.minecolonies.coremod.gui.home.travelling": "该公民当前正在旅行，现在不能解雇他们。",
    "com.minecolonies.coremod.gui.interval.100days": "最近100天",
    "com.minecolonies.coremod.gui.interval.alltime": "所有时间",
    "com.minecolonies.coremod.gui.interval.lastweek": "最近一周",
    "com.minecolonies.coremod.gui.interval.yesterday": "从昨天开始",
    "com.minecolonies.coremod.gui.locate": "定位",
    "com.minecolonies.coremod.gui.lumberjack.gettool": "伐木区域选定工具",
    "com.minecolonies.coremod.gui.maintab": "主要",
    "com.minecolonies.coremod.gui.miner.guardassign": "卫兵：",
    "com.minecolonies.coremod.gui.miner.levels": "等级",
    "com.minecolonies.coremod.gui.name.toolong": "我们将字符缩减为 \"%s\" 因为它超过了15个字符的限制",
    "com.minecolonies.coremod.gui.nobuilding": "这个方块缺少其对应的建筑物，请尝试重新启动或加载备份！",
    "com.minecolonies.coremod.gui.nocolony": "这个方块的建筑缺失其城镇信息，请尝试重新启动或加载备份！",
    "com.minecolonies.coremod.gui.placement.buildtool": "使用构建工具",
    "com.minecolonies.coremod.gui.placement.direct": "仍然放置",
    "com.minecolonies.coremod.gui.placement.warning": "我们建议使用构建工具来放置此结构图。该工具可允许你调整结构位置。",
    "com.minecolonies.coremod.gui.progress.res": "供应了 %s / 使用了 %s",
    "com.minecolonies.coremod.gui.progress.step": "第 %d/%d 步",
    "com.minecolonies.coremod.gui.quarry.desc": "启动采石场之前，需要先建造一个矿井，雇佣一个采石工并将他分配给采石场",
    "com.minecolonies.coremod.gui.reactivate.button": "重新激活",
    "com.minecolonies.coremod.gui.reactivate.message": "很久以前这个建筑与它的城镇被一并抛弃了。你可以重新激活它以允许公民在这里生活工作。让建筑工修复它以回到初始状态。",
    "com.minecolonies.coremod.gui.recipe.disable": "禁用",
    "com.minecolonies.coremod.gui.recipe.done": "成功保存配方！",
    "com.minecolonies.coremod.gui.recipe.enable": "启用",
    "com.minecolonies.coremod.gui.recipe.full": "当前建筑等级已无法学习更多配方",
    "com.minecolonies.coremod.gui.recipe.remove": "移除",
    "com.minecolonies.coremod.gui.request.hideshow": "只显示重要的请求",
    "com.minecolonies.coremod.gui.research.countinprogress": "%d/%d 研究进行中",
    "com.minecolonies.coremod.gui.research.tier.header": "等级 %s (%s 小时)",
    "com.minecolonies.coremod.gui.research.tier.header.unrestricted": "%d小时",
    "com.minecolonies.coremod.gui.research.time": "剩余 %s",
    "com.minecolonies.coremod.gui.research.title": "研究分支",
    "com.minecolonies.coremod.gui.scan.select.stack": "物品",
    "com.minecolonies.coremod.gui.scan.select.title": "物品选择界面",
    "com.minecolonies.coremod.gui.scantool.select": "选择",
    "com.minecolonies.coremod.gui.shepherd.autodye": "随机染色羊毛:",
    "com.minecolonies.coremod.gui.showemployed": "显示已被雇佣的公民？",
    "com.minecolonies.coremod.gui.structure.delete.title": "删除结构",
    "com.minecolonies.coremod.gui.tavern.visitordeath": "游客%s死于%s于坐标%s，有传言说你的酒馆是一个危险的地方。之后游客的数量将会下降！",
    "com.minecolonies.coremod.gui.tooldesc.scepterbeekeeper": "用工具右键点击一个蜂房把他指派到这个小屋。右键点击任意其他方块来消除这个工具。",
    "com.minecolonies.coremod.gui.tooldesc.scepterguard": "右键点击一个位置将其标记为警备或巡逻点。右键点击相同位置消除工具。",
    "com.minecolonies.coremod.gui.tooldesc.scepterlumberjack": "通过右击一个角并用该工具左击另一个角（允许有高度差）来限制林务员的（立体）工作区域。",
    "com.minecolonies.coremod.gui.townhall.actions": "首页",
    "com.minecolonies.coremod.gui.townhall.add": "添加",
    "com.minecolonies.coremod.gui.townhall.addblock": "添加方块/位置：",
    "com.minecolonies.coremod.gui.townhall.addplayer": "添加玩家：",
    "com.minecolonies.coremod.gui.townhall.addrank": "添加新身份组：",
    "com.minecolonies.coremod.gui.townhall.allies": "盟友:",
    "com.minecolonies.coremod.gui.townhall.build": "建造市政厅",
    "com.minecolonies.coremod.gui.townhall.buildinglevel": "建筑等级",
    "com.minecolonies.coremod.gui.townhall.citizens": "公民",
    "com.minecolonies.coremod.gui.townhall.citizens.unemployed": "无业",
    "com.minecolonies.coremod.gui.townhall.colonyevents": "城镇事件",
    "com.minecolonies.coremod.gui.townhall.constructiontape": "放置施工围栏：",
    "com.minecolonies.coremod.gui.townhall.currenthappiness": "总体幸福度：%d",
    "com.minecolonies.coremod.gui.townhall.currentspecialization": "当前规格:",
    "com.minecolonies.coremod.gui.townhall.currtownhallname": "城镇名称:",
    "com.minecolonies.coremod.gui.townhall.defaultname": "%s 的城镇",
    "com.minecolonies.coremod.gui.townhall.edit_flag": "编辑城镇旗帜",
    "com.minecolonies.coremod.gui.townhall.entermsgs": "进入/离开消息：",
    "com.minecolonies.coremod.gui.townhall.entermsgs.tooltip": "当玩家进入或离开城镇时显示信息",
    "com.minecolonies.coremod.gui.townhall.events": "事件",
    "com.minecolonies.coremod.gui.townhall.feuds": "敌人:",
    "com.minecolonies.coremod.gui.townhall.freeblocks": "自由交互",
    "com.minecolonies.coremod.gui.townhall.happiness.damage": "受伤",
    "com.minecolonies.coremod.gui.townhall.happiness.death": "死亡",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.damage": "如果最近有公民受伤则降低幸福度。",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.death": "如果最近有公民死亡则降低幸福度。",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.food": "最近没有吃过至少一顿2级餐",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.greatfood": "最近吃过3级餐。",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.health": "如果公民生病则降低幸福感。",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.homelessness": "如果公民有住房便可提升幸福度，且与住房等级正相关。",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.idleatjob": "如果公民因为缺乏工具或者农田而无法工作则降低幸福度。",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.mysticalsite": "如果你的城镇拥有一个神秘地点，可基于神秘地点的等级来提升幸福度。",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.quest": "因参与任务而改变幸福度。",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.raidwithoutdeath": "如果城镇从一次袭击中幸存且没有平民伤亡则可提升幸福度。",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.saturation": "如果公民吃得饱便可提升幸福度。",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.school": "如果儿童公民有学可上便可提升幸福度。",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.security": "城镇雇佣的守卫越多则幸福度越高。",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.slepttonight": "如果平民公民近期能够入睡则提升幸福度。",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.social": "如果你的公民因为生病，失业，无家可归或饥饿而不愉快则降低幸福度。",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.unemployment": "如果公民有工作便可提升幸福度，且与工作建筑等级正相关。",
    "com.minecolonies.coremod.gui.townhall.happiness.food": "食物",
    "com.minecolonies.coremod.gui.townhall.happiness.greatfood": "食物因素",
    "com.minecolonies.coremod.gui.townhall.happiness.health": "健康",
    "com.minecolonies.coremod.gui.townhall.happiness.homelessness": "住房",
    "com.minecolonies.coremod.gui.townhall.happiness.idleatjob": "有工作但没有任务做",
    "com.minecolonies.coremod.gui.townhall.happiness.mysticalsite": "神秘地点",
    "com.minecolonies.coremod.gui.townhall.happiness.quest": "任务",
    "com.minecolonies.coremod.gui.townhall.happiness.raidwithoutdeath": "袭击中没有人死亡",
    "com.minecolonies.coremod.gui.townhall.happiness.saturation": "餐饮情况",
    "com.minecolonies.coremod.gui.townhall.happiness.school": "教育",
    "com.minecolonies.coremod.gui.townhall.happiness.security": "安全",
    "com.minecolonies.coremod.gui.townhall.happiness.slepttonight": "睡眠",
    "com.minecolonies.coremod.gui.townhall.happiness.social": "社交",
    "com.minecolonies.coremod.gui.townhall.happiness.unemployment": "工作",
    "com.minecolonies.coremod.gui.townhall.housing": "自动为公民分配住房：",
    "com.minecolonies.coremod.gui.townhall.housing.tooltip": "自动为无家可归的公民分配住宅",
    "com.minecolonies.coremod.gui.townhall.invalidrankname": "这个身份组名称是无效的",
    "com.minecolonies.coremod.gui.townhall.jobhiring": "自动雇佣工人：",
    "com.minecolonies.coremod.gui.townhall.jobhiring.tooltip": "自动将公民分配到空闲的工作岗位",
    "com.minecolonies.coremod.gui.townHall.map": "城镇地图",
    "com.minecolonies.coremod.gui.townhall.mercenary": "征募雇佣兵",
    "com.minecolonies.coremod.gui.townhall.mercenary.title": "雇佣兵的援手",
    "com.minecolonies.coremod.gui.townhall.mercenaryhire": "雇佣",
    "com.minecolonies.coremod.gui.townhall.mercenarystory": "你在你的城镇附近遇到了一些雇佣兵，他们主动提出帮助保卫你的城镇。他们没有说出价格，但你可以感觉到他们不会空手离开。雇佣风险自负！",
    "com.minecolonies.coremod.gui.townhall.movein": "生成新公民：",
    "com.minecolonies.coremod.gui.townhall.movein.tooltip": "控制儿童和初始公民的生成",
    "com.minecolonies.coremod.gui.townhall.off": "关",
    "com.minecolonies.coremod.gui.townhall.on": "开",
    "com.minecolonies.coremod.gui.townhall.patreon": "Patreon捐赠",
    "com.minecolonies.coremod.gui.townhall.patreon.hover": "解锁自定义公民皮肤、姓名包以及访问官方服务器",
    "com.minecolonies.coremod.gui.townhall.permevents": "权限事件",
    "com.minecolonies.coremod.gui.townhall.permissionevents": "权限事件",
    "com.minecolonies.coremod.gui.townhall.permissions": "权限",
    "com.minecolonies.coremod.gui.townhall.pickcolonystyle": "城镇包：",
    "com.minecolonies.coremod.gui.townhall.picknamestyle": "姓名包：",
    "com.minecolonies.coremod.gui.townhall.pickteamcolor": "城镇颜色：",
    "com.minecolonies.coremod.gui.townhall.picktexturestyle": "公民样式：",
    "com.minecolonies.coremod.gui.townhall.player_permission_error": "你没有权限添加新玩家。去找城镇管理员为你的身份组打开“编辑权限\"",
    "com.minecolonies.coremod.gui.townhall.population.bakerys": "面包房：%d/%d",
    "com.minecolonies.coremod.gui.townhall.population.childs": "儿童: %d",
    "com.minecolonies.coremod.gui.townhall.population.each": "%s：%d/%d",
    "com.minecolonies.coremod.gui.townhall.population.florists": "花艺师: %d/%d",
    "com.minecolonies.coremod.gui.townhall.population.healers": "医生: %d/%d",
    "com.minecolonies.coremod.gui.townhall.population.researchers": "研究员: %d/%d",
    "com.minecolonies.coremod.gui.townhall.population.totalcitizens": "公民人数: ",
    "com.minecolonies.coremod.gui.townhall.population.totalcitizens.configlimited": "人口达到配置文件设定的上限",
    "com.minecolonies.coremod.gui.townhall.population.totalcitizens.count": "%d/%d",
    "com.minecolonies.coremod.gui.townhall.population.totalcitizens.houselimited": "需要增加住房",
    "com.minecolonies.coremod.gui.townhall.population.totalcitizens.researchlimited": "需要完成大学内的相关研究",
    "com.minecolonies.coremod.gui.townhall.population.unemployed": "失业游民: %d",
    "com.minecolonies.coremod.gui.townhall.population.universitys": "大学：%d/%d",
    "com.minecolonies.coremod.gui.townhall.printprogress": "显示帮助信息：",
    "com.minecolonies.coremod.gui.townhall.printprogress.tooltip": "输出指导信息以帮助游戏进程",
    "com.minecolonies.coremod.gui.townhall.ranktype.colonymanager": "管理者",
    "com.minecolonies.coremod.gui.townhall.ranktype.hostile": "敌对",
    "com.minecolonies.coremod.gui.townhall.ranktype.none": "无",
    "com.minecolonies.coremod.gui.townhall.recall": "召回公民",
    "com.minecolonies.coremod.gui.townhall.recallone": "召回一个公民",
    "com.minecolonies.coremod.gui.townhall.removerank": "移除身份组",
    "com.minecolonies.coremod.gui.townhall.rename": "重命名城镇",
    "com.minecolonies.coremod.gui.townhall.rename.title": "重命名城镇",
    "com.minecolonies.coremod.gui.townhall.repair": "修理市政厅",
    "com.minecolonies.coremod.gui.townhall.stats.animals_butchered": "已屠宰动物数：%d",
    "com.minecolonies.coremod.gui.townhall.stats.arrows_fired": "射出箭矢数：%d",
    "com.minecolonies.coremod.gui.townhall.stats.arrows_hit": "箭矢命中数：%d",
    "com.minecolonies.coremod.gui.townhall.stats.birth": "居民出生数：%d",
    "com.minecolonies.coremod.gui.townhall.stats.blocks_mined": "已挖掘的方块数：%d",
    "com.minecolonies.coremod.gui.townhall.stats.blocks_placed": "已放置的方块数：%d",
    "com.minecolonies.coremod.gui.townhall.stats.blocks_placed_detail": "已放置：%d 个 %s",
    "com.minecolonies.coremod.gui.townhall.stats.breeding_attempts": "尝试繁殖次数：%d",
    "com.minecolonies.coremod.gui.townhall.stats.build_built": "已建造建筑：%d",
    "com.minecolonies.coremod.gui.townhall.stats.build_removed": "已拆除建筑：%d",
    "com.minecolonies.coremod.gui.townhall.stats.build_repaired": "已修复建筑：%d",
    "com.minecolonies.coremod.gui.townhall.stats.build_upgraded": "已升级建筑：%d",
    "com.minecolonies.coremod.gui.townhall.stats.citizens_healed": "已治愈的公民：%d",
    "com.minecolonies.coremod.gui.townhall.stats.citizens_resurrected": "复活公民数：%d",
    "com.minecolonies.coremod.gui.townhall.stats.citizens_visited": "访问公民数：%d",
    "com.minecolonies.coremod.gui.townhall.stats.crops_harvested": "已收割的作物：%d",
    "com.minecolonies.coremod.gui.townhall.stats.death": "居民死亡：%d",
    "com.minecolonies.coremod.gui.townhall.stats.deliveries_made": "%d次前往%s的行程",
    "com.minecolonies.coremod.gui.townhall.stats.diseases_treated": "已治疗%d次%s",
    "com.minecolonies.coremod.gui.townhall.stats.fish_caught": "捕鱼数：%d",
    "com.minecolonies.coremod.gui.townhall.stats.flowers_picked": "已摘取%d朵%s",
    "com.minecolonies.coremod.gui.townhall.stats.food_cooked_detail": "已烹饪：%d份%s",
    "com.minecolonies.coremod.gui.townhall.stats.food_served": "已供应的食物数：%d",
    "com.minecolonies.coremod.gui.townhall.stats.food_served_detail": "已提供食物：%d份%s",
    "com.minecolonies.coremod.gui.townhall.stats.graves_dug": "挖掘坟墓数：%d",
    "com.minecolonies.coremod.gui.townhall.stats.ingredients_harvested": "已收获：%d份%s",
    "com.minecolonies.coremod.gui.townhall.stats.int_leveled": "%d 智力等级",
    "com.minecolonies.coremod.gui.townhall.stats.item_obtained": "获得了%d个%s",
    "com.minecolonies.coremod.gui.townhall.stats.item_used": "使用了%d个%s",
    "com.minecolonies.coremod.gui.townhall.stats.items_baked_detail": "已烘焙：%d份%s",
    "com.minecolonies.coremod.gui.townhall.stats.items_brewed": "已酿造：%d份%s",
    "com.minecolonies.coremod.gui.townhall.stats.items_collected": "已收集：%d份%s",
    "com.minecolonies.coremod.gui.townhall.stats.items_composted": "已堆肥%d份%s",
    "com.minecolonies.coremod.gui.townhall.stats.items_cooked": "已烹饪%d份%s",
    "com.minecolonies.coremod.gui.townhall.stats.items_crafted": "已制作物品数：%d",
    "com.minecolonies.coremod.gui.townhall.stats.items_crafted_detail": "已制造：%d件%s",
    "com.minecolonies.coremod.gui.townhall.stats.items_delivered": "已送达的物品数：%d",
    "com.minecolonies.coremod.gui.townhall.stats.items_discovered": "已发现：%d个%s",
    "com.minecolonies.coremod.gui.townhall.stats.items_enchanted": "已附魔：%d件%s",
    "com.minecolonies.coremod.gui.townhall.stats.items_smelted_detail": "已冶炼：%d个%s",
    "com.minecolonies.coremod.gui.townhall.stats.land_tilled": "已耕种的土地：%d",
    "com.minecolonies.coremod.gui.townhall.stats.lessons_given": "已授课：%d堂",
    "com.minecolonies.coremod.gui.townhall.stats.levels_gained": "已获得等级：%d级%s",
    "com.minecolonies.coremod.gui.townhall.stats.milking_attempts": "尝试挤奶次数：%d",
    "com.minecolonies.coremod.gui.townhall.stats.miner_deaths": "矿工死亡：%d",
    "com.minecolonies.coremod.gui.townhall.stats.mob_killed": "杀死了%d只%s",
    "com.minecolonies.coremod.gui.townhall.stats.mobs_killed": "已杀死的怪物数：%d",
    "com.minecolonies.coremod.gui.townhall.stats.new_visitors": "新访客：%d名",
    "com.minecolonies.coremod.gui.townhall.stats.num_diseases_treated": "治愈疾病数：%d",
    "com.minecolonies.coremod.gui.townhall.stats.ores_broken": "已冶炼：%d份%s",
    "com.minecolonies.coremod.gui.townhall.stats.ores_mined": "已挖掘的矿物数：%d",
    "com.minecolonies.coremod.gui.townhall.stats.pickups_made": "%d次从%s出发的行程",
    "com.minecolonies.coremod.gui.townhall.stats.product_collected": "已收集%d份%s",
    "com.minecolonies.coremod.gui.townhall.stats.research_completed": "已研发完成：%d次",
    "com.minecolonies.coremod.gui.townhall.stats.trees_cut": "砍伐树木：%d",
    "com.minecolonies.coremod.gui.townhall.stats.trips_completed": "已完成行程数：%d",
    "com.minecolonies.coremod.gui.townhall.stats.visitors_absconded": "招募金被偷走次数：%d次",
    "com.minecolonies.coremod.gui.townhall.stats.visitors_recruited": "已招募访客：%d名",
    "com.minecolonies.coremod.gui.townhall.tape": "施工围栏：",
    "com.minecolonies.coremod.gui.townhall.tape.tooltip": "控制建筑地点的施工围栏放置",
    "com.minecolonies.coremod.gui.townhall.togglespec": "切换规格",
    "com.minecolonies.coremod.gui.townhall.toolow": "市政厅等级过低！",
    "com.minecolonies.coremod.gui.townhall.tp": "确定要传送至 %s 吗？[YES]",
    "com.minecolonies.coremod.gui.townhall.visual": "§l装饰选项：",
    "com.minecolonies.coremod.gui.townhall.workorders": "工作顺序",
    "com.minecolonies.coremod.gui.townhall.workorders.empty": "无工作指令",
    "com.minecolonies.coremod.gui.townhalltab.actions": "首页",
    "com.minecolonies.coremod.gui.townhalltab.alliances": "盟友",
    "com.minecolonies.coremod.gui.townhalltab.citizens": "公民",
    "com.minecolonies.coremod.gui.townhalltab.information": "资讯",
    "com.minecolonies.coremod.gui.townhalltab.permissions": "权限",
    "com.minecolonies.coremod.gui.townhalltab.settings": "设置",
    "com.minecolonies.coremod.gui.townhalltab.stats": "数据",
    "com.minecolonies.coremod.gui.townhalltab.workorders": "工作顺序",
    "com.minecolonies.coremod.gui.warehouse.add": "添加",
    "com.minecolonies.coremod.gui.warehouse.allinventory": "存储的物品",
    "com.minecolonies.coremod.gui.warehouse.limitreached": "已到达上限",
    "com.minecolonies.coremod.gui.warehouse.sort": "排序",
    "com.minecolonies.coremod.gui.warehouse.sort.disabled.1": "需要进行排序",
    "com.minecolonies.coremod.gui.warehouse.sort.disabled.2": "仓库等级%s",
    "com.minecolonies.coremod.gui.warehouse.sorted": "仓库库存已排序！",
    "com.minecolonies.coremod.gui.warehouse.stock": "最低存量：",
    "com.minecolonies.coremod.gui.warehouse.stock.empty": "未设置最低存量",
    "com.minecolonies.coremod.gui.warehouse.upgrade": "升级存储空间",
    "com.minecolonies.coremod.gui.warehouse.upgrade.disabled.1": "需要升级架子",
    "com.minecolonies.coremod.gui.warehouse.upgrade.disabled.2": "仓库等级%s",
    "com.minecolonies.coremod.gui.worherhuts.patrollingmine": "正在巡逻矿井：%s",
    "com.minecolonies.coremod.gui.workerhuts.archertraineeassignbed": "%s 成为一名成为了一名弓箭手新兵。现在 %s 在 %s 为新的公民空出了一个床位。",
    "com.minecolonies.coremod.gui.workerhuts.assign": "为卫兵指定工作：",
    "com.minecolonies.coremod.gui.workerhuts.assignedbed": "%s成为了一名%s。现在%s（在%s）为新的公民空出了一个床位。",
    "com.minecolonies.coremod.gui.workerhuts.bad_style": "错误的建筑风格！",
    "com.minecolonies.coremod.gui.workerhuts.barbpoints": "最后一次野蛮人出现位置",
    "com.minecolonies.coremod.gui.workerhuts.barbpoints.current": "当前野蛮人位置",
    "com.minecolonies.coremod.gui.workerhuts.build": "建造建筑物",
    "com.minecolonies.coremod.gui.workerhuts.buildprio": "取货优先级：",
    "com.minecolonies.coremod.gui.workerhuts.buildrepair": "建筑选项",
    "com.minecolonies.coremod.gui.workerhuts.buildtype": "建筑风格：",
    "com.minecolonies.coremod.gui.workerhuts.calculate": "重新计算列表",
    "com.minecolonies.coremod.gui.workerhuts.cancelbuild": "取消建造",
    "com.minecolonies.coremod.gui.workerhuts.canceldeconstruction": "取消拆除",
    "com.minecolonies.coremod.gui.workerhuts.cancelrepair": "取消修复",
    "com.minecolonies.coremod.gui.workerhuts.cancelupgrade": "取消升级",
    "com.minecolonies.coremod.gui.workerhuts.crafter.tasks": "任务：",
    "com.minecolonies.coremod.gui.workerhuts.crafter.tasks.empty": "无剩余任务",
    "com.minecolonies.coremod.gui.workerhuts.crafting": "传授合成配方",
    "com.minecolonies.coremod.gui.workerhuts.crushersettings": "设置",
    "com.minecolonies.coremod.gui.workerhuts.deconstruct": "拆除",
    "com.minecolonies.coremod.gui.workerhuts.deliveryman.deliveries": "已交付",
    "com.minecolonies.coremod.gui.workerhuts.deliveryman.priority": "优先级： ",
    "com.minecolonies.coremod.gui.workerhuts.deliveryprio.never": "永不",
    "com.minecolonies.coremod.gui.workerhuts.druid": "德鲁伊",
    "com.minecolonies.coremod.gui.workerhuts.fields": "农田",
    "com.minecolonies.coremod.gui.workerhuts.fields.assignmentmode": "将农田分配给工人",
    "com.minecolonies.coremod.gui.workerhuts.fields.distance": "距离： %s %s",
    "com.minecolonies.coremod.gui.workerhuts.fields.farmer.noseed": "农田没有设置种子",
    "com.minecolonies.coremod.gui.workerhuts.fields.fieldcount": "%d/%d农田在使用",
    "com.minecolonies.coremod.gui.workerhuts.fields.fieldcount.reached": "你已达到农田数量上限。",
    "com.minecolonies.coremod.gui.workerhuts.fields.notincolony": "农田不在城镇内",
    "com.minecolonies.coremod.gui.workerhuts.fields.plantation.direction.exact": "当前种植园",
    "com.minecolonies.coremod.gui.workerhuts.fields.plantation.research": "你没有必要的研究来为种植园分配这块农田。",
    "com.minecolonies.coremod.gui.workerhuts.fields.plantcount": "%d/%d种植物",
    "com.minecolonies.coremod.gui.workerhuts.followloose": "分散阵列",
    "com.minecolonies.coremod.gui.workerhuts.followtight": "密集阵列",
    "com.minecolonies.coremod.gui.workerhuts.forcepickup": "请求立即取货",
    "com.minecolonies.coremod.gui.workerhuts.graveyard.graves": "个墓地需要取回",
    "com.minecolonies.coremod.gui.workerhuts.graveyard.rip": "埋葬在这里的公民们",
    "com.minecolonies.coremod.gui.workerhuts.guardactions": "卫兵行动：",
    "com.minecolonies.coremod.gui.workerhuts.guardassignbed": "%s 成为一名守卫。现在 %s 在 %s 为新的公民空出了一个床位。",
    "com.minecolonies.coremod.gui.workerhuts.guide.arrow": "一定要查看建筑的所有页面！",
    "com.minecolonies.coremod.gui.workerhuts.guide.chest": "在这里，您可以大致了解合并后的建筑库存。",
    "com.minecolonies.coremod.gui.workerhuts.guide.confirm": "了解",
    "com.minecolonies.coremod.gui.workerhuts.guide.questionmark": "有些建筑有额外的帮助页面。",
    "com.minecolonies.coremod.gui.workerhuts.happiness": "幸福度",
    "com.minecolonies.coremod.gui.workerhuts.hostilelist": "敌对",
    "com.minecolonies.coremod.gui.workerhuts.information": "资讯",
    "com.minecolonies.coremod.gui.workerhuts.knight": "骑士",
    "com.minecolonies.coremod.gui.workerhuts.knighttraineeassignbed": "%s 成为一名成为了一名骑士学徒。现在 %s 在 %s 为新的公民空出了一个床位。",
    "com.minecolonies.coremod.gui.workerhuts.level0": "招募工人之前，你必须要完成这个小屋的建造！",
    "com.minecolonies.coremod.gui.workerhuts.listrecipes": "配方列表",
    "com.minecolonies.coremod.gui.workerhuts.manage": "管理工人",
    "com.minecolonies.coremod.gui.workerhuts.managehousing": "管理住房",
    "com.minecolonies.coremod.gui.workerhuts.miner": "矿井",
    "com.minecolonies.coremod.gui.workerhuts.miner.noguards": "你首先得分派一名守卫至“巡逻矿井”模式。",
    "com.minecolonies.coremod.gui.workerhuts.miner.repair.enqueued": "在矿工的任务队列中增加修复请求。矿工将会在当前任务完成后开始。",
    "com.minecolonies.coremod.gui.workerhuts.minerguards": "驻守",
    "com.minecolonies.coremod.gui.workerhuts.minerleveldepth": "深度",
    "com.minecolonies.coremod.gui.workerhuts.minerminenode": "矿道层级",
    "com.minecolonies.coremod.gui.workerhuts.minernode": "节点",
    "com.minecolonies.coremod.gui.workerhuts.minernodelist": "等级",
    "com.minecolonies.coremod.gui.workerhuts.minernolevels": "还未在任何深度开采过",
    "com.minecolonies.coremod.gui.workerhuts.minerrepairnode": "修理",
    "com.minecolonies.coremod.gui.workerhuts.mobslist": "主动攻击的生物列表",
    "com.minecolonies.coremod.gui.workerhuts.nospace": "请在你的物品栏清理出空间以使用这个功能。",
    "com.minecolonies.coremod.gui.workerhuts.patrol": "查找巡逻目标:",
    "com.minecolonies.coremod.gui.workerhuts.pickup": "打包建筑",
    "com.minecolonies.coremod.gui.workerhuts.pickup.denied": "你无法拾起这个建筑。",
    "com.minecolonies.coremod.gui.workerhuts.plantation.to_plant": "种植：",
    "com.minecolonies.coremod.gui.workerhuts.plantationfields.plantcount.reached": "你已达到植物数量上限。",
    "com.minecolonies.coremod.gui.workerhuts.plantationfields.plants": "这片农田所种植的植物：",
    "com.minecolonies.coremod.gui.workerhuts.plantationfields.repair": "修复农田",
    "com.minecolonies.coremod.gui.workerhuts.quarry.miners": "矿工",
    "com.minecolonies.coremod.gui.workerhuts.ranger": "弓箭手",
    "com.minecolonies.coremod.gui.workerhuts.recall": "召回工人",
    "com.minecolonies.coremod.gui.workerhuts.recipe": "合成中",
    "com.minecolonies.coremod.gui.workerhuts.recipe.brewing": "酿造配方",
    "com.minecolonies.coremod.gui.workerhuts.recipe.crafting": "合成配方",
    "com.minecolonies.coremod.gui.workerhuts.recipe.custom": "自定义配方",
    "com.minecolonies.coremod.gui.workerhuts.recipe.domum": "切割机配方",
    "com.minecolonies.coremod.gui.workerhuts.recipe.smelting": "熔炼配方",
    "com.minecolonies.coremod.gui.workerhuts.recipestatus": "%s / %s",
    "com.minecolonies.coremod.gui.workerhuts.removebuiltin": "This is a built-in recipe and you should disable it rather than removing it. Hold %s if something broke and you need to reset it.",
    "com.minecolonies.coremod.gui.workerhuts.repair": "修理",
    "com.minecolonies.coremod.gui.workerhuts.request": "请求",
    "com.minecolonies.coremod.gui.workerhuts.resetdefault": "恢复默认",
    "com.minecolonies.coremod.gui.workerhuts.resourcelist": "所需资源",
    "com.minecolonies.coremod.gui.workerhuts.retrieve": "尝试在低血量时撤退:",
    "com.minecolonies.coremod.gui.workerhuts.retrieveoff": "关",
    "com.minecolonies.coremod.gui.workerhuts.retrieveon": "开",
    "com.minecolonies.coremod.gui.workerhuts.saplinglist": "树苗列表",
    "com.minecolonies.coremod.gui.workerhuts.save": "保存",
    "com.minecolonies.coremod.gui.workerhuts.settings": "设置",
    "com.minecolonies.coremod.gui.workerhuts.sifterinfo": "（最大%d）",
    "com.minecolonies.coremod.gui.workerhuts.sifterinfo.unlimited": "无上限",
    "com.minecolonies.coremod.gui.workerhuts.siftersettings": "每日限制进度",
    "com.minecolonies.coremod.gui.workerhuts.spies": "雇佣间谍",
    "com.minecolonies.coremod.gui.workerhuts.switch": "切换",
    "com.minecolonies.coremod.gui.workerhuts.switchstyle": "切换风格",
    "com.minecolonies.coremod.gui.workerhuts.targetguard": "设置目标点",
    "com.minecolonies.coremod.gui.workerhuts.targetpatrol": "设置位置",
    "com.minecolonies.coremod.gui.workerhuts.task.follow": "跟随",
    "com.minecolonies.coremod.gui.workerhuts.task.guard": "驻守",
    "com.minecolonies.coremod.gui.workerhuts.task.patrol": "巡逻",
    "com.minecolonies.coremod.gui.workerhuts.task.patrolmine": "巡逻矿井",
    "com.minecolonies.coremod.gui.workerhuts.togglerestrictionoff": "限制（关）",
    "com.minecolonies.coremod.gui.workerhuts.togglerestrictionon": "限制（开）",
    "com.minecolonies.coremod.gui.workerhuts.tools": "选区工具",
    "com.minecolonies.coremod.gui.workerhuts.trainees": "尝试从训练营招募：",
    "com.minecolonies.coremod.gui.workerhuts.unassign": "移除公民",
    "com.minecolonies.coremod.gui.workerhuts.upgrade": "升级",
    "com.minecolonies.coremod.gui.workerhuts.upgradeunavailable": "没有可用的升级",
    "com.minecolonies.coremod.gui.workerhuts.warehouse.couriers": "快递员",
    "com.minecolonies.coremod.gui.workerhuts.workerassigned": "分配的工人：",
    "com.minecolonies.coremod.gui.workerhuts.workorder": "工作顺序",
    "com.minecolonies.coremod.gui.xofz": "%d / %d",
    "com.minecolonies.coremod.healer.fullinv": "我的物品栏满了，我不能接受治疗!",
    "com.minecolonies.coremod.hut.cost": "物品栏里需要一个%s方块",
    "com.minecolonies.coremod.hut.incolony": "必须放置在城镇内",
    "com.minecolonies.coremod.in_progress": "处理中",
    "com.minecolonies.coremod.info.baker.0": "面包师是城镇食品生产线的一份子。他们可以烘焙面包、饼干、南瓜派以及蛋糕。在烘焙坊界面的第二页，你可以选择需要他们制作的物品。",
    "com.minecolonies.coremod.info.baker.0.name": "介绍",
    "com.minecolonies.coremod.info.baker.1": "面包师不能使用不会被消耗掉的物品（例如锅碗瓢盆）来制作任何食物。比如说潘马斯系列模组中的类似食物。",
    "com.minecolonies.coremod.info.baker.1.name": "限制",
    "com.minecolonies.coremod.info.baker.2": "现在让我们来介绍一些常见问题：\n\n Q 1：面包师消耗的材料远多于他生产出来的食品所需，为什么会这样？\n   A 1：面包师可能会在他们饿了的时候吃掉一些产出。此外，由于小麦或者其他配料是看不见的，产品可能仍在生产过程中。",
    "com.minecolonies.coremod.info.baker.2.name": "常见问题",
    "com.minecolonies.coremod.info.baker.3": "就像所有的工人一样，面包师会在工作时升级。\n 等级越高，面包师的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。 \n 然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
    "com.minecolonies.coremod.info.baker.3.name": "升级",
    "com.minecolonies.coremod.info.barracks.0": "兵营是城镇防线的核心所在。没有它就无法建造任何兵营塔！\n 每座兵营最多可拥有四个兵营塔，每级可额外提供一个（直到四级为止）。",
    "com.minecolonies.coremod.info.barracks.0.name": "介绍",
    "com.minecolonies.coremod.info.barracks.1": "现在让我们来介绍一下限制：\n\n 1. 兵营每升一级才能多建一座兵营塔，并且兵营塔的等级不能超过兵营。也就是说，如果你的兵营只有 1 级，那么只允许建造一个 1 级的兵营塔。如果你的兵营等级为 3 级，那么就可建造三个最大等级为 3 级的兵营塔。",
    "com.minecolonies.coremod.info.barracks.1.name": "限制",
    "com.minecolonies.coremod.info.barracks.2": "现在让我们来介绍一些常见问题：\n\n Q 1：我可以建造多个兵营吗？\n   A 1：可以的，但兵营塔的等级将基于其关联的兵营等级。因此即使你拥有一个 5 级的兵营，如果第二个兵营只有 1 级，那么这个兵营只能建一个 1 级的兵营塔。",
    "com.minecolonies.coremod.info.barracks.2.name": "常见问题",
    "com.minecolonies.coremod.info.barrackstower.0": "兵营塔是城镇防线的核心所在。每级兵营塔可雇佣 1 名卫兵，因此每个兵营塔最多可雇佣 5 名卫兵。此外，卫兵将会住在兵营塔当中，从而可将床位让出来供更多的公民入住。\n城镇有两种不同的卫兵，分别是骑士和弓箭手。骑士的武器是剑，弓箭手的武器则是弓。",
    "com.minecolonies.coremod.info.barrackstower.0.name": "介绍",
    "com.minecolonies.coremod.info.barrackstower.1": "让我们来了解一些限制：\n\n 1. 卫兵随小屋的等级提升会解锁一些工具：\n   lvl 0. 木/金工具\n   lvl 1. 石工具\n   lvl 2. 铁工具\n   lvl 3. 钻石工具\n   lvl 4-5. 附魔工具 ",
    "com.minecolonies.coremod.info.barrackstower.1.name": "限制",
    "com.minecolonies.coremod.info.barrackstower.2": "现在让我们来了解一些常见问题：\n\n Q 1：我的卫兵塔已经升级，但卫兵们并没有要求提供更高级的装备，为什么？\n   A 1：卫兵在用完当前装备之前不会要求更换装备。",
    "com.minecolonies.coremod.info.barrackstower.2.name": "常见问题",
    "com.minecolonies.coremod.info.barrackstower.3": "就像所有的工人一样，卫兵会在工作时升级。\n 等级越高，卫兵的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。 \n 然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
    "com.minecolonies.coremod.info.barrackstower.3.name": "升级",
    "com.minecolonies.coremod.info.builder.0": "建筑工是城镇的核心，没有他们，你什么事都做不了！\n 其他的工人们需要小屋建造完成后才能工作，但建筑工除外，建筑工在没有小屋时可以就建造自己的小屋。\n\n 要让建筑工去建造、升级或移动一座其他人的小屋，他自己的小屋等级必须达到任务目标的小屋等级，比如要搭建其他3级小屋，建筑工的小屋就必须达到至少3级。",
    "com.minecolonies.coremod.info.builder.0.name": "介绍",
    "com.minecolonies.coremod.info.builder.1": "现在让我们了解一下建筑工的限制：\n\n 1. 建筑工（以及大多数工人）随小屋的等级提升可以解锁一些工具：\n   lvl 0. 木/金工具\n   lvl 1. 石工具\n   lvl 2. 铁工具\n   lvl 3. 钻石工具\n   lvl 4-5. 附魔工具\n\n 2. 建筑工人自动分配建筑任务的范围是100格，如果你想在100格外建造，在（你将要建造的）建筑物的GUI的右上部分你可以选择一名建筑工来建造该建筑。",
    "com.minecolonies.coremod.info.builder.1.name": "限制",
    "com.minecolonies.coremod.info.builder.2": "现在让我们解决一些被频繁问到的问题：\n\n Q 1. 我在资源请求页上看到一个似乎无法获得的或者需要精准采集物品，我该怎么做？\n   A 1. 资源请求页面时不时会出现一些诸如空气，草径等不合理的方块。当它们出现时，注意你的建筑工人请求页就好。他通常会请求正确的方块并相应地进行转换（比如请求一个泥土随后用铲子铲它）.",
    "com.minecolonies.coremod.info.builder.2.name": "常见问题",
    "com.minecolonies.coremod.info.builder.3": "就像所有的工人一样，建筑工会在工作时升级。\n 等级越高，建筑工的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。 \n 然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
    "com.minecolonies.coremod.info.builder.3.name": "升级",
    "com.minecolonies.coremod.info.chickenherder.0": "养鸡人是城镇食品生产线的一份子。养鸡人可对鸡进行饲养、繁殖以及屠宰。他们可以收集鸡蛋、羽毛和鸡肉，此外也可以收集其他模组中鸡的掉落物。每级小屋可使养鸡人额外多饲养两只鸡。",
    "com.minecolonies.coremod.info.chickenherder.0.name": "介绍",
    "com.minecolonies.coremod.info.chickenherder.1": "现在让我们来了解一些限制：\n\n 1. 养鸡人随小屋的等级提升会解锁一些工具：\n   lvl 0. 木/金工具\n   lvl 1. 石工具\n   lvl 2. 铁工具\n   lvl 3. 钻石工具\n   lvl 4-5. 附魔工具\n\n 2. 至少要提供两只鸡给养鸡人，他们才能开始繁殖和屠宰。",
    "com.minecolonies.coremod.info.chickenherder.1.name": "限制",
    "com.minecolonies.coremod.info.chickenherder.2": "现在让我们来介绍一些常见问题：\n\n Q 1：养鸡人需要些什么才能工作？\n   A1：你至少需要为其提供两只鸡，他们才能开始工作。养鸡人还需要种子来繁育鸡，还需要斧头来屠宰它们。",
    "com.minecolonies.coremod.info.chickenherder.2.name": "常见问题",
    "com.minecolonies.coremod.info.chickenherder.3": "就像所有的工人一样，养鸡人会在工作时升级。\n 等级越高，养鸡人的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。 \n 然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
    "com.minecolonies.coremod.info.chickenherder.3.name": "升级",
    "com.minecolonies.coremod.info.citizen.0": "你的公民将居住在住宅里。住宅每升一级可以额外容纳一个人，所以你需要多造些屋子来容纳除了卫兵以外的所有公民。",
    "com.minecolonies.coremod.info.citizen.0.name": "介绍",
    "com.minecolonies.coremod.info.citizen.1": "当有男性和女性市民居住在同一所住宅内时他们就会尝试生育。即使他们的住宅人口上限已满，只要城镇内的任何一间住宅有空床，孩子就可以出生。如果某间住宅内有成年人居住，孩子就会被他们收养，并被赋予他们的姓氏。如果只有一间没有成年人的住宅，孩子会被随机取一个名字。",
    "com.minecolonies.coremod.info.citizen.1.name": "繁殖后代",
    "com.minecolonies.coremod.info.citizen.2": "工人的等级上限为他们的住宅等级。因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
    "com.minecolonies.coremod.info.citizen.2.name": "工人等级",
    "com.minecolonies.coremod.info.composter.0": "堆肥工是城镇生产线的一份子。堆肥工可以将各类物品做成肥料，以供农民和花艺师使用。",
    "com.minecolonies.coremod.info.composter.0.name": "介绍",
    "com.minecolonies.coremod.info.composter.1": "现在让我们来介绍堆肥的限制：\n\n 1.你必须选择堆肥工用来制作堆肥的物品。这可以在小屋界面的第二页中找到。 \n   如果你的城镇规模庞大，但是没有太多的食物生产建筑时，使用食物进行堆肥前请三思！",
    "com.minecolonies.coremod.info.composter.1.name": "限制",
    "com.minecolonies.coremod.info.composter.2": "现在让我们来介绍一些常见问题：\n\n Q 1：我可以使用其他模组中的物品来进行堆肥吗？\n   A 1：可以的，但是这些物品必须添加到模拟城镇的配置文件当中。配置文件位于 (游戏文件路径)/config/minecolonies-common.toml。",
    "com.minecolonies.coremod.info.composter.2.name": "常见问题",
    "com.minecolonies.coremod.info.composter.3": "就像所有的工人一样，堆肥工会在工作时升级。\n 等级越高，堆肥工的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。 \n 然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
    "com.minecolonies.coremod.info.composter.3.name": "升级",
    "com.minecolonies.coremod.info.cook.0": "厨师是城镇食品生产线的一份子。厨师负责为所有公民提供食物，并且可以进行肉和马铃薯的烹饪，此外还可以烹饪其他只需要熔炉就能制作的食物。\n 一旦有公民饿了，他们就会到厨师这里找点吃的。",
    "com.minecolonies.coremod.info.cook.0.name": "介绍",
    "com.minecolonies.coremod.info.cook.1": "现在让我们来介绍一些常见问题：\n\n Q 1：厨师要的是已加工好的食物，这正常吗？\n   A 1：你可以向厨师提供预制的食物，然后让他分发给你的公民们。",
    "com.minecolonies.coremod.info.cook.1.name": "常见问题",
    "com.minecolonies.coremod.info.cook.2": "就像所有的工人一样，厨师会在工作时升级。\n 等级越高，厨师的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。 \n 然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
    "com.minecolonies.coremod.info.cook.2.name": "升级",
    "com.minecolonies.coremod.info.cowboy.0": "牧牛工是城镇食品生产线的一份子。牧牛工可对牛进行饲养、繁殖以及屠宰。牧牛工可以收集牛掉落的肉和皮革，此外也可收集其他模组中牛的掉落物。每级小屋将使牧牛工额外多饲养两只牛。",
    "com.minecolonies.coremod.info.cowboy.0.name": "介绍",
    "com.minecolonies.coremod.info.cowboy.1": "现在让我们来了解一些限制：\n\n 1. 牧牛工随小屋的等级提升会解锁一些工具：\n   lvl 0. 木/金工具\n   lvl 1. 石工具\n   lvl 2. 铁工具\n   lvl 3. 钻石工具\n   lvl 4-5. 附魔工具\n\n 2. 必须向牧牛工提供至少两头牛才能开始繁殖和屠宰它们。",
    "com.minecolonies.coremod.info.cowboy.1.name": "限制",
    "com.minecolonies.coremod.info.cowboy.2": "现在让我们来介绍一些常见问题：\n\n Q 1：牧牛工需要些什么才能工作？\n   A 1：你至少需要为其供应两头奶牛，他们才能开始工作。牧牛工还需要小麦来繁育牛，还需要一把斧头来屠宰它们。",
    "com.minecolonies.coremod.info.cowboy.2.name": "常见问题",
    "com.minecolonies.coremod.info.cowboy.3": "就像所有的工人一样，牧牛工会在工作时升级。\n 等级越高，牧牛工的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。 \n 然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
    "com.minecolonies.coremod.info.cowboy.3.name": "升级",
    "com.minecolonies.coremod.info.deliveryman.0": "快递员是城镇管理的一部分。他们为城镇提供运送服务，他们将从工人小屋中取走不需要的物品，然后将其放在仓库当中，同时也可以从仓库中取出工人所需要的物品并送到工人手中。",
    "com.minecolonies.coremod.info.deliveryman.0.name": "介绍",
    "com.minecolonies.coremod.info.deliveryman.1": "现在让我们来了解一些限制：\n\n快递员可以携带的物品数量取决于小屋的等级。 \n 等级 1：1 组 \n 等级 2：2 组 \n 等级 3：4 组 \n 等级 4：8 组 \n 等级 5：无限组（只要他们的背包中能够装下）",
    "com.minecolonies.coremod.info.deliveryman.1.name": "限制",
    "com.minecolonies.coremod.info.deliveryman.2": "现在让我们来介绍一些常见问题：\n\n Q 1：如何修改快递员从哪里取货的优先级？\n   A 1：在每个小屋中，都有取货优先级的设置选项。1 为最低优先级，10 为最高，此外还可以设置为从不（也就是快递员不会从中取任何物品）。\n\n Q 2：我可以设置送货优先级吗？\n A 2：不可以，送货计划取决于公民发送请求的顺序。",
    "com.minecolonies.coremod.info.deliveryman.2.name": "常见问题",
    "com.minecolonies.coremod.info.deliveryman.3": "就像所有的工人一样，快递员会在工作时升级。\n 等级越高，快递员的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。 \n 然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
    "com.minecolonies.coremod.info.deliveryman.3.name": "升级",
    "com.minecolonies.coremod.info.farmer.0": "农民是城镇食品生产线的一部分。农民为城镇种植各种各样的作物。农民可以种植和收获任何种在农田当中的作物，甚至包括其他模组中的作物。",
    "com.minecolonies.coremod.info.farmer.0.name": "介绍",
    "com.minecolonies.coremod.info.farmer.1": "农民随小屋的等级提升会解锁一些工具：\n   lvl 0. 木/金工具\n   lvl 1. 石工具\n   lvl 2. 铁工具\n   lvl 3. 钻石工具\n   lvl 4-5. 附魔工具\n\n 2. 农民不能够种植不在农田上生长的作物，例如甘蔗、仙人掌和竹子。\n这类作物需要种植工来种植。\n 农民每级小屋只能够维护一块农田。",
    "com.minecolonies.coremod.info.farmer.1.name": "限制",
    "com.minecolonies.coremod.info.farmer.2": "现在让我们来介绍一些常见的问题：\n\n Q 1：我需要一个小一些的农田，我该怎么告诉农民不要种那么大片田呢？\n  A 1：使用农田的界面来设置农田尺寸。",
    "com.minecolonies.coremod.info.farmer.2.name": "常见问题",
    "com.minecolonies.coremod.info.farmer.3": "就像所有的工人一样，农民会在工作时升级。\n 等级越高，农民的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。 \n 然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
    "com.minecolonies.coremod.info.farmer.3.name": "升级",
    "com.minecolonies.coremod.info.fisherman.0": "渔夫是城镇食品生产线的一份子。简单而言，只要你给渔夫一根钓竿，并提供足够大的一片水域，他们就会开始钓鱼。",
    "com.minecolonies.coremod.info.fisherman.0.name": "介绍",
    "com.minecolonies.coremod.info.fisherman.1": "现在让我们了解一些限制：\n\n 1. 渔夫需要一片大小至少为 7x7，高度至少为 1 格方块的水域，并且水域必须与小屋同一层高，小屋与水域之间的距离需要小于等于 10 格方块。",
    "com.minecolonies.coremod.info.fisherman.1.name": "限制",
    "com.minecolonies.coremod.info.fisherman.2": "现在让我们来介绍一些常见的问题：\n\n Q 1：我的渔夫钓到不仅仅是鱼，为什么？\n   A 1：渔夫可以从水中钓到其他东西，和玩家一样。",
    "com.minecolonies.coremod.info.fisherman.2.name": "常见问题",
    "com.minecolonies.coremod.info.fisherman.3": "就像所有的工人一样，渔夫会在工作时升级。\n 等级越高，渔夫的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。 \n 然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
    "com.minecolonies.coremod.info.fisherman.3.name": "升级",
    "com.minecolonies.coremod.info.graveyard.0": "墓地是你丧生公民们安息的地方。\n尽管没有它你还是能够手动收集公民们的坟墓，但你的城镇会为之哀悼更久。\n每个墓地都需要一位送葬者，他们会在城镇内收集坟墓。",
    "com.minecolonies.coremod.info.graveyard.0.name": "介绍",
    "com.minecolonies.coremod.info.graveyard.1": "在他们闲暇时，送葬人会去了解公民们并参观神秘地点，并缓慢意识到世界的魔力。\n如果他们的魔力足够强大，他们将有机会复活已故公民！\n你可以通过升级墓地，建造神秘地点，并完成大学内的研究来增加这一几率。",
    "com.minecolonies.coremod.info.graveyard.1.name": "复活",
    "com.minecolonies.coremod.info.guardtower.0": "卫兵塔是构建城镇防线的基础建筑。每个卫兵塔可雇用一名卫兵。\n与此同时，卫兵将会住在卫兵塔当中，从而可将床位让出来供更多的公民入住。\n城镇有两种不同的卫兵，分别是骑士和弓箭手。骑士的武器是剑，弓箭手的武器则是弓。",
    "com.minecolonies.coremod.info.guardtower.0.name": "介绍",
    "com.minecolonies.coremod.info.guardtower.1": "让我们来了解一些限制：\n\n 1. 卫兵随小屋的等级提升会解锁一些工具：\n   lvl 0. 木/金工具\n   lvl 1. 石工具\n   lvl 2. 铁工具\n   lvl 3. 钻石工具\n   lvl 4-5. 附魔工具\n\n",
    "com.minecolonies.coremod.info.guardtower.1.name": "限制",
    "com.minecolonies.coremod.info.guardtower.2": "现在让我们来了解一些常见问题：\n\n Q 1：我的卫兵塔已经升级，但卫兵们并没有要求提供更高级的装备，为什么？\n   A 1：卫兵在用完当前装备之前不会要求更换装备。",
    "com.minecolonies.coremod.info.guardtower.2.name": "常见问题",
    "com.minecolonies.coremod.info.guardtower.3": "就像所有的工人一样，卫兵会在工作时升级。\n 等级越高，卫兵的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。 \n 然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
    "com.minecolonies.coremod.info.guardtower.3.name": "升级",
    "com.minecolonies.coremod.info.lumberjack.0": "林务员可为你的城镇提供原材料。只要给他们一把斧子，就能砍倒他们附近的所有树木。如果他们拥有树苗的话，他们还会在树木的原位置补种一棵树苗。\n 如果你想限制他们能砍伐和不能砍伐的树木，请看第二页。\n 更酷的是第三页的内容，在这里你可以控制林务员是否补种树苗，并且还可以将林务员的工作范围限定为一个指定的长方体区域（使用该页面上的第三个按钮提供的工具来进行选择）。",
    "com.minecolonies.coremod.info.lumberjack.0.name": "介绍",
    "com.minecolonies.coremod.info.lumberjack.1": "现在让我们了解一些限制：\n\n 1. 林务员随小屋的等级提升可以解锁一些工具：\n   lvl 0. 木/金工具\n   lvl 1. 石工具\n   lvl 2. 铁工具\n   lvl 3. 钻石工具\n   lvl 4-5. 附魔工具\n\n  2. 林务员将找寻自身 (而不是小屋) 150 格范围内的树木。他们会先在 50 格内寻找，如果没有找到树木则增加 5 格范围继续寻找。",
    "com.minecolonies.coremod.info.lumberjack.1.name": "限制",
    "com.minecolonies.coremod.info.lumberjack.2": "3. Minecraft 中关于“树”的定义是非常模糊的。我们已经尽力去定义树，但是在有些情况下它还是做的不够好。通常我们把树定义为一根木头柱子和树叶(互相离得很近)，因此你的小屋或者装饰物也许会被林务员砍掉，为了解决这个问题，你可以在木头柱子的下方放一块圆石，这样就会标记为“不是树”。",
    "com.minecolonies.coremod.info.lumberjack.2.name": "树木检测",
    "com.minecolonies.coremod.info.lumberjack.3": "就像所有的工人一样，林务员会在工作时升级。\n 等级越高，林务员的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。 \n 然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
    "com.minecolonies.coremod.info.lumberjack.3.name": "升级",
    "com.minecolonies.coremod.info.miner.0": "矿工是你们城镇的生产工人之一。他们需要一把稿子来开采石头，一把铲子来开采泥土和沙砾，有时甚至需要一把斧头，如果他们碰到矿井的话。他们还需要补给来建造自己的矿井，如方块、台阶、栅栏/墙、告示牌、梯子和火把。",
    "com.minecolonies.coremod.info.miner.0.name": "介绍",
    "com.minecolonies.coremod.info.miner.1": "让我们来了解一些限制：\n\n 1. 矿工们随小屋的等级提升可以解锁一些工具：\n   lvl 0. 木/金工具\n   lvl 1. 石工具\n   lvl 2. 铁工具\n   lvl 3. 钻石工具\n   lvl 4-5. 附魔工具\n\n ",
    "com.minecolonies.coremod.info.miner.1.name": "限制",
    "com.minecolonies.coremod.info.miner.2": "现在让我们来介绍一些常见问题：\n\n Q1. 我的矿工在创建节点之前将挖掘到多深？\n  A1. 在没有干预的情况下，在1级时，他们将在达到y值50之后创建节点，在2级时，他们将在达到y值30之后创建节点，在3级时，他们将在达到y值5之后创建节点。\n\n",
    "com.minecolonies.coremod.info.miner.2.name": "常见问题",
    "com.minecolonies.coremod.info.miner.3": "Q2：我的矿工不挖矿了 / 我的矿工不停地在地面上徘徊，发生什么事了？\n  A2：要么是有东西挡住了他们的路，要么是他们没有必要的材料来工作。参阅第 1 页来了解他们所需的材料，或者查看矿工的请求页面。",
    "com.minecolonies.coremod.info.miner.3.name": "常见问题",
    "com.minecolonies.coremod.info.miner.4": "就像所有的工人一样，矿工会在工作时升级。\n 等级越高，矿工的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。 \n 然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
    "com.minecolonies.coremod.info.miner.4.name": "升级",
    "com.minecolonies.coremod.info.shepherd.0": "牧羊人是城镇食品生产线的一份子。牧羊人可对羊进行饲养、繁殖、剪毛以及屠宰。牧羊人可以收集羊掉落的肉和羊毛，此外也可收集其他模组中羊的掉落物。每级小屋将使牧羊人额外多饲养两只羊。如果你在小屋操作界面的第二页中进行操作，你可以选择让牧羊人随机给羊染色从而获取彩色的羊毛。",
    "com.minecolonies.coremod.info.shepherd.0.name": "介绍",
    "com.minecolonies.coremod.info.shepherd.1": "现在让我们来了解一些限制：\n\n 1. 牧羊人随小屋的等级提升会解锁一些工具：\n   lvl 0. 木/金工具\n   lvl 1. 石工具\n   lvl 2. 铁工具\n   lvl 3. 钻石工具\n   lvl 4-5. 附魔工具\n\n 2. 至少要提供两只羊给牧羊人，他们才能开始繁殖和屠宰。",
    "com.minecolonies.coremod.info.shepherd.1.name": "限制",
    "com.minecolonies.coremod.info.shepherd.2": "现在让我们来介绍一些常见的问题：\n\n 问题 1. 我的牧羊人需要什么工作？\n   答案 1. 你至少需要供应两只羊才能开始工作。牧羊人还需要小麦来饲养绵羊，需要剪刀来剪羊毛，还需要一把斧头来屠宰它们。",
    "com.minecolonies.coremod.info.shepherd.2.name": "常见问题",
    "com.minecolonies.coremod.info.shepherd.3": "就像所有的工人一样，牧羊人会在工作时升级。\n 等级越高，牧羊人的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。 \n 然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
    "com.minecolonies.coremod.info.shepherd.3.name": "升级",
    "com.minecolonies.coremod.info.swineherder.0": "养猪人是城镇食品生产线的一份子。养猪人可对猪进行饲养、繁殖以及屠宰。他们可以收集猪肉，以及其他模组中猪的掉落物。每级小屋可使养猪人额外多饲养两只猪。",
    "com.minecolonies.coremod.info.swineherder.0.name": "介绍",
    "com.minecolonies.coremod.info.swineherder.1": "现在让我们来了解一些限制：\n\n 1. 养猪人随小屋的等级提升会解锁一些工具：\n   lvl 0. 木/金工具\n   lvl 1. 石工具\n   lvl 2. 铁工具\n   lvl 3. 钻石工具\n   lvl 4-5. 附魔工具\n\n 2. 必须向养猪人提供至少两头猪才能开始繁殖和屠宰它们。",
    "com.minecolonies.coremod.info.swineherder.1.name": "限制",
    "com.minecolonies.coremod.info.swineherder.2": "现在让我们来介绍一些常见问题：\n\n Q 1. 我的养猪人需要什么才能工作？\n   A 1. 你至少需要供应两头猪才能开始工作。养猪人还需要胡萝卜来饲养猪，还需要斧头来屠宰它们。",
    "com.minecolonies.coremod.info.swineherder.2.name": "常见问题",
    "com.minecolonies.coremod.info.swineherder.3": "就像所有的工人一样，养猪人会在工作时升级。\n 等级越高，养猪人的速度就越快；他们的小屋等级和智力技能越高，他们升级就越快。 \n 然而，他们的等级受限于住宅的等级，因此，如果他们对自己的居住条件不满意，他们就会停止升级，直到你为他们提供更好的住宅。",
    "com.minecolonies.coremod.info.swineherder.3.name": "升级",
    "com.minecolonies.coremod.info.warehouse.0": "仓库是城镇管理的一部分。所有多余的资源都存放在那里。仓库不会配有工人，但快递员可以使用仓库。",
    "com.minecolonies.coremod.info.warehouse.0.name": "介绍",
    "com.minecolonies.coremod.info.warehouse.1": "让我们来介绍一下限制：\n\n 1. 储存空间受限于蓝图中的货架数量，你不能自行添加架子。如果你这么做了，那么新增的这些架子将在建筑物更新时被摧毁，此外快递员是无法看到并使用这些架子的。你还不能移动仓库里的架子，如果你弄坏了一个架子，快递员就再也看不到它了。",
    "com.minecolonies.coremod.info.warehouse.1.name": "限制",
    "com.minecolonies.coremod.info.warehouse.2": "3. 现在让我们来介绍一些常见问题： \n\n Q 1：我需要更多的存储空间，如何获得更多空间？ \n A 1：升级建筑物。如果建筑物已经 5 级了，您可以在第2页使用绿宝石块来为每个架子购买更多空间，从而增加存储空间。这可以升级3次。 \n\n",
    "com.minecolonies.coremod.info.warehouse.2.name": "常见问题",
    "com.minecolonies.coremod.info.warehouse.3": "Q 2：我想把仓库搬迁到其他地方，可以这么做吗？ \n A 2：可以的，但是如果架子中存有物品，在建筑工破坏架子的时候，里面的东西就会掉落一地。如果你确定要迁移仓库的话，首先需要把架子里面的所有东西都移走，并确保快递员不会再进行物品的配送。",
    "com.minecolonies.coremod.info.warehouse.3.name": "常见问题",
    "com.minecolonies.coremod.interaction.nocookie": "%s：我想要曲奇！",
    "com.minecolonies.coremod.interaction.notnow": "%s：我现在不能这样做。",
    "com.minecolonies.coremod.interaction.ouch": "%s：啊，这个是给我的吗... 嗷！",
    "com.minecolonies.coremod.interaction.poison": "啊！这什么东西？我感觉不太舒服。",
    "com.minecolonies.coremod.interaction.visitor.food": "好吃的食物？我觉得我会在这里多待一会。",
    "com.minecolonies.coremod.invalidbuilding": "建筑%s于%d %d %d处遗失了%s样式的原始蓝图。建筑可能无法操作。请重新放置蓝图或拾起并替换建筑。",
    "com.minecolonies.coremod.item.adventure.token.gui": "该令牌代表遭遇了某个怪物，仅用于模拟城镇冒险模拟",
    "com.minecolonies.coremod.item.adventure.token.name.gui": "遭遇对象： ",
    "com.minecolonies.coremod.item.available.gui": "由 %s 制作",
    "com.minecolonies.coremod.item.bannerrallyguards.deselected": "从集结列表中移除 %s (位于%s)",
    "com.minecolonies.coremod.item.bannerrallyguards.gui": "右击打开GUI",
    "com.minecolonies.coremod.item.bannerrallyguards.gui.dismiss": "解散卫兵",
    "com.minecolonies.coremod.item.bannerrallyguards.gui.error": "修改旗帜时出错。请重试！",
    "com.minecolonies.coremod.item.bannerrallyguards.gui.rally": "集结卫兵",
    "com.minecolonies.coremod.item.bannerrallyguards.gui.remove": "移除",
    "com.minecolonies.coremod.item.bannerrallyguards.gui.towermissing": "无法找到塔!",
    "com.minecolonies.coremod.item.bannerrallyguards.rally": "潜行+右击集结或解散你的卫兵。",
    "com.minecolonies.coremod.item.bannerrallyguards.selected": "添加 %s (位于%s) 到集结列表中.",
    "com.minecolonies.coremod.item.bannerrallyguards.tooltip": "响应集结的卫兵塔：%d",
    "com.minecolonies.coremod.item.bannerrallyguards.tooltipempty": "潜行+右击守卫塔，将他们添加到集结列表中。",
    "com.minecolonies.coremod.item.buildlevel.gui": "由 %s 于等级 %s 或更高制作",
    "com.minecolonies.coremod.item.chorus.bread.gui": "将你传送至地表",
    "com.minecolonies.coremod.item.clipboard.needcolony": "未设置任何城镇（在潜行状态下对市政厅使用剪切板）",
    "com.minecolonies.coremod.item.clipboard.registered": "注意 %s 在剪切板上的请求。",
    "com.minecolonies.coremod.item.colony_banner.tooltipempty": "右键单击以复制物品上的图案",
    "com.minecolonies.coremod.item.gate.place": "自动放置组件，最大尺寸为%sx%s，需要%s个物品。",
    "com.minecolonies.coremod.item.golden.bread.gui": "立即恢复 2 颗心",
    "com.minecolonies.coremod.item.milky.bread.gui": "移除药水效果",
    "com.minecolonies.coremod.item.permissionscepter.addblock.success": "成功添加方块类型： %s。",
    "com.minecolonies.coremod.item.permissionscepter.addposition.success": "成功添加位置：%d %d %d。",
    "com.minecolonies.coremod.item.permissionscepter.mode": "工具模式：%s",
    "com.minecolonies.coremod.item.permissionscepter.mode.block": "方块",
    "com.minecolonies.coremod.item.permissionscepter.mode.location": "位置",
    "com.minecolonies.coremod.item.permissionscepter.permission.deny": "你无权使用此工具来编辑方块！",
    "com.minecolonies.coremod.item.permissionscepter.removeblock.success": "成功移除方块：%s。",
    "com.minecolonies.coremod.item.permissionscepter.removelocation.success": "成功移除位置 %d %d %d。",
    "com.minecolonies.coremod.item.permissionscepter.setmode": "模式设置为 %s。",
    "com.minecolonies.coremod.item.questlog.gui.available": "可用任务",
    "com.minecolonies.coremod.item.questlog.gui.completed": "已完成",
    "com.minecolonies.coremod.item.questlog.gui.completed_multiple": "已完成次数：%d/%d",
    "com.minecolonies.coremod.item.questlog.gui.finished": "已完成的任务",
    "com.minecolonies.coremod.item.questlog.gui.giver_prefix": "公民：",
    "com.minecolonies.coremod.item.questlog.gui.inprogress": "进行中的任务",
    "com.minecolonies.coremod.item.questlog.gui.name_prefix": "名称：",
    "com.minecolonies.coremod.item.questlog.gui.title": "任务日志",
    "com.minecolonies.coremod.item.questlog.gui.track_citizen": "追踪公民",
    "com.minecolonies.coremod.item.questlog.needcolony": "未设置任何城镇（在潜行状态下对市政厅使用剪切板）",
    "com.minecolonies.coremod.item.questlog.registered": "正在追踪任务日志中来自%s的任务。",
    "com.minecolonies.coremod.item.requiresresearch.gui": "需要研究：%s",
    "com.minecolonies.coremod.item.scroll.needcolony": "未设置任何建筑工（在潜行状态下对建筑工小屋使用卷轴）",
    "com.minecolonies.coremod.item.scroll.no_builder": "§o没有建筑工",
    "com.minecolonies.coremod.item.scroll.registered": "完成与 %s 的建筑工小屋的资源关联",
    "com.minecolonies.coremod.item.scroll.snapshot": "仓库中的资源快照已保存。",
    "com.minecolonies.coremod.item.scroll.wrong_building": "无法连接资源卷轴到%2$s处的%1$s！",
    "com.minecolonies.coremod.item.scroll.wrong_colony": "无法将资源卷轴链接至另一个城镇里的仓库。",
    "com.minecolonies.coremod.item.sugary.bread.gui": "提高速度并移除中毒效果",
    "com.minecolonies.coremod.item.tooltip.needbetterfood": "This food is not suitable for this citizen",
    "com.minecolonies.coremod.item.tooltip.nomenu": "This food cannot be eaten because it’s not on the dining hall’s menu.",
    "com.minecolonies.coremod.item.tooltip.wrongfood": "This food is too raw for your citizens to eat",
    "com.minecolonies.coremod.jei.alchemist": "酿造药水，同时收集槲寄生和下界疣。",
    "com.minecolonies.coremod.jei.baker": "在更高的等级可烘培面包等食材，从3级起可以被传授额外的配方。",
    "com.minecolonies.coremod.jei.beekeeper": "照料蜂巢并收集蜂蜜或蜜脾",
    "com.minecolonies.coremod.jei.biomerestriction": "生物群系",
    "com.minecolonies.coremod.jei.biomerestriction.tip": "只在下列生物群系中可用：\n%s",
    "com.minecolonies.coremod.jei.blacksmith": "制作工具，武器，护甲等各种由金属制成的物品。",
    "com.minecolonies.coremod.jei.chance.tip": "§e%d%% 几率",
    "com.minecolonies.coremod.jei.chancenegskill.tip": "§e%d%% 基础几率 §c +技能修正",
    "com.minecolonies.coremod.jei.chanceskill.tip": "§e%d%% 基础几率 §a +技能修正",
    "com.minecolonies.coremod.jei.chef": "根据需要烹饪定制的食物",
    "com.minecolonies.coremod.jei.chickenherder": "密切监视§m间谍§r鸡",
    "com.minecolonies.coremod.jei.composter": "使用堆肥桶把各种物品变成堆肥或泥土（更多信息可查询堆肥桶的用法）。在较高的技能等级下，他们可以比你生产的更快。",
    "com.minecolonies.coremod.jei.concretemixer": "制作混凝土粉末和混凝土。不能学习其他配方。",
    "com.minecolonies.coremod.jei.conditions.tip": "§b在特殊情况下被应用",
    "com.minecolonies.coremod.jei.cook": "餐厅的大厨会制作各种食物物品直到他们可被食用。",
    "com.minecolonies.coremod.jei.cookassistant": "在等级3，餐厅可以雇佣一个助理来制作额外的食谱。",
    "com.minecolonies.coremod.jei.cowboy": "圈养一群牛（也可以给它们挤奶）",
    "com.minecolonies.coremod.jei.crops": "城镇作物",
    "com.minecolonies.coremod.jei.crusher": "把方块粉碎成基本形态。每个建筑同时只能做一种粉碎工作。",
    "com.minecolonies.coremod.jei.dyer": "制作染料和任何以染料为材料的物品。",
    "com.minecolonies.coremod.jei.enchanter": "制作附魔书和卷轴",
    "com.minecolonies.coremod.jei.farmer": "除了照料农田，农民可以用稻草，种子和泥土制作物品。",
    "com.minecolonies.coremod.jei.fisherman": "就像你钓鱼一样捕捞鱼和其他各种物品，外加较高等级的时候有一些额外的加成。",
    "com.minecolonies.coremod.jei.fletcher": "制作弓箭和皮甲，同时也制作由羊毛和丝线构成的普通物品。",
    "com.minecolonies.coremod.jei.florist": "用堆肥和堆肥土种植花卉。",
    "com.minecolonies.coremod.jei.glassblower": "制作玻璃本身外加玻璃制成的东西。",
    "com.minecolonies.coremod.jei.intermediate.tip": "此配方需要%s权限。",
    "com.minecolonies.coremod.jei.levelrestriction": "L%d-%d",
    "com.minecolonies.coremod.jei.levelrestriction.tip": "这个配方只在建筑等级于%d到%d可用。",
    "com.minecolonies.coremod.jei.loottableid": "战利品表：%s",
    "com.minecolonies.coremod.jei.lumberjack": "尽管他们主要在伐木，他们也可以在需要的情况下制作去皮原木和木头。",
    "com.minecolonies.coremod.jei.maxresearch": "§4§m%s§r",
    "com.minecolonies.coremod.jei.maxresearch.tip": "这个配方只有完成研究 “%s” 后才可用（常常会被替换为一个更好的配方）",
    "com.minecolonies.coremod.jei.mechanic": "制作各种机械以及其他由红石，萤石，珍珠，烈焰粉（棒）等构成的物品。",
    "com.minecolonies.coremod.jei.minresearch": "%s",
    "com.minecolonies.coremod.jei.minresearch.tip": "这个配方只在研究项 %s 被解锁之后可用。",
    "com.minecolonies.coremod.jei.netherworker": "定期去下界旅行并带回原料。但是这工作十分的危险并需要大量补给。",
    "com.minecolonies.coremod.jei.onelevelrestriction": "L%d",
    "com.minecolonies.coremod.jei.onelevelrestriction.tip": "这个配方只在建筑等级于到%d可用。",
    "com.minecolonies.coremod.jei.planter": "种植甘蔗，竹子，并且能用这些东西制作物品。",
    "com.minecolonies.coremod.jei.rabbitherder": "试图控制兔子种群数量",
    "com.minecolonies.coremod.jei.sawmill": "制作以木材为主要原料的大多数物品。",
    "com.minecolonies.coremod.jei.shepherd": "松软的彩虹工厂。",
    "com.minecolonies.coremod.jei.sifter": "从常见物品中分离出更有价值的资源，但概率不高。筛网可以使用一段时间但最终会损坏。",
    "com.minecolonies.coremod.jei.smelter": "带着时运效果（基于等级）挖掉矿石方块，并按需要进行冶炼。",
    "com.minecolonies.coremod.jei.stonemason": "用各种石头制作物品。",
    "com.minecolonies.coremod.jei.stonesmeltery": "烧炼各种石头和陶瓦。",
    "com.minecolonies.coremod.jei.swineherder": "只是对猪在泥地里打滚感到欣喜而已。",
    "com.minecolonies.coremod.jei.tools": "公民工具与盔甲",
    "com.minecolonies.coremod.job.concretemixer": "混凝土工人",
    "com.minecolonies.coremod.job.deliveryman.namedworkerchestfull": "无法送货，因为 %s 的箱子满了。",
    "com.minecolonies.coremod.job.deliveryman.nowarehouse": "请升级或建造一个仓库使我能够工作。",
    "com.minecolonies.coremod.job.deliveryman.workerchestfull": "无法送货，因为工人的箱子满了。",
    "com.minecolonies.coremod.job.dyer": "染色工人",
    "com.minecolonies.coremod.job.enchanter": "附魔师",
    "com.minecolonies.coremod.job.fletcher": "制箭工",
    "com.minecolonies.coremod.job.florist": "花艺师",
    "com.minecolonies.coremod.job.glassblower": "玻璃工",
    "com.minecolonies.coremod.job.guard.assignmine": "请在矿井界面中分配一名卫兵",
    "com.minecolonies.coremod.job.guard.switch": "由于玩家离开了视野，切换到了守卫模式.",
    "com.minecolonies.coremod.job.guard.tool.taskguard": "右击一个方块将其设置为驻守点。",
    "com.minecolonies.coremod.job.guard.tool.taskpatrol": "右击一个方块将其添加为巡逻路径点。双击关闭该工具。",
    "com.minecolonies.coremod.job.guard.toolclickguard": "设置坐标%s作为新守护目标。",
    "com.minecolonies.coremod.job.guard.toolclickguardtoofar": "距离卫兵塔太远了，请升级你的卫兵塔以设置这一位置！",
    "com.minecolonies.coremod.job.guard.toolclickpatrol": "设置坐标%s作为新巡逻路径点。",
    "com.minecolonies.coremod.job.guard.tooldoubleclick": "已完成巡逻路径点的添加。",
    "com.minecolonies.coremod.job.healer": "医生",
    "com.minecolonies.coremod.job.mechanic": "机械师",
    "com.minecolonies.coremod.job.planter": "种植工",
    "com.minecolonies.coremod.job.pupil": "学童",
    "com.minecolonies.coremod.job.teacher": "教师",
    "com.minecolonies.coremod.job.undertaker": "送葬者",
    "com.minecolonies.coremod.journeymap.borderstyle.filled": "填充",
    "com.minecolonies.coremod.journeymap.borderstyle.framed": "框架",
    "com.minecolonies.coremod.journeymap.borderstyle.hidden": "隐藏",
    "com.minecolonies.coremod.journeymap.currentcolony": "当前MineColony",
    "com.minecolonies.coremod.journeymap.deathpoint_name": "死亡：%s",
    "com.minecolonies.coremod.journeymap.deathpoint_namejob": "死亡：%s - %s",
    "com.minecolonies.coremod.journeymap.options.borderfullscreenstyle": "全屏边界",
    "com.minecolonies.coremod.journeymap.options.borderfullscreenstyle.tooltip": "全屏及网页地图上显示的城镇边界的风格",
    "com.minecolonies.coremod.journeymap.options.borderminimapstyle": "小地图边界",
    "com.minecolonies.coremod.journeymap.options.borderminimapstyle.tooltip": "小地图上显示的城镇边界的风格",
    "com.minecolonies.coremod.journeymap.options.category": "MineColonies选项",
    "com.minecolonies.coremod.journeymap.options.category.tooltip": "MineColonies的地图显示选项",
    "com.minecolonies.coremod.journeymap.options.citizens": "显示公民",
    "com.minecolonies.coremod.journeymap.options.citizens.tooltip": "选中后，非守卫公民将在地图上显示",
    "com.minecolonies.coremod.journeymap.options.colonistnamefullscreen": "在全屏地图上展示公民姓名",
    "com.minecolonies.coremod.journeymap.options.colonistnamefullscreen.tooltip": "选中后，在全屏地图上显示公民和游客的名字。",
    "com.minecolonies.coremod.journeymap.options.colonistnameminimap": "在小地图上展示公民姓名",
    "com.minecolonies.coremod.journeymap.options.colonistnameminimap.tooltip": "选中后，在小地图上显示公民和游客的名字。",
    "com.minecolonies.coremod.journeymap.options.colonistteam": "公民使用队伍颜色",
    "com.minecolonies.coremod.journeymap.options.colonistteam.tooltip": "选中后，公民（游客除外）将在地图雷达上用城镇颜色显示。否则会显示标准中立/敌对颜色。",
    "com.minecolonies.coremod.journeymap.options.colonisttooltips": "显示公民详情",
    "com.minecolonies.coremod.journeymap.options.colonisttooltips.tooltip": "选中后，在全屏地图上显示你指向的公民的职业和名字（在名字被隐藏时有用）",
    "com.minecolonies.coremod.journeymap.options.colonyname": "显示城镇名称",
    "com.minecolonies.coremod.journeymap.options.colonyname.tooltip": "在全屏及网页地图上显示城镇名字",
    "com.minecolonies.coremod.journeymap.options.deathpoints": "死亡点",
    "com.minecolonies.coremod.journeymap.options.deathpoints.tooltip": "在最近死亡公民的坟墓上显示路标点",
    "com.minecolonies.coremod.journeymap.options.guards": "显示卫兵",
    "com.minecolonies.coremod.journeymap.options.guards.tooltip": "选中后，守卫将在地图上显示（在袭击中隐藏平民可能有用）",
    "com.minecolonies.coremod.journeymap.options.raiders": "显示入侵者",
    "com.minecolonies.coremod.journeymap.options.raiders.tooltip": "在地图上突出入侵者标记点的颜色",
    "com.minecolonies.coremod.journeymap.options.visitors": "显示访客",
    "com.minecolonies.coremod.journeymap.options.visitors.tooltip": "选中后，游客将在地图上显示",
    "com.minecolonies.coremod.journeymap.raidercolor.hostile": "标准敌人",
    "com.minecolonies.coremod.journeymap.raidercolor.none": "不可见",
    "com.minecolonies.coremod.journeymap.raidercolor.orange": "橙色",
    "com.minecolonies.coremod.journeymap.raidercolor.purple": "紫色",
    "com.minecolonies.coremod.journeymap.raidercolor.red": "红色",
    "com.minecolonies.coremod.journeymap.raidercolor.yellow": "黄色",
    "com.minecolonies.coremod.journeymap.unemployed": "无业",
    "com.minecolonies.coremod.journeymap.visitor": "访客",
    "com.minecolonies.coremod.leavingcolony": "再见，你离开了%s。",
    "com.minecolonies.coremod.leavingcolonynotify": "再见，%s刚刚离开了城镇。",
    "com.minecolonies.coremod.listentry": "队列中的第%d位",
    "com.minecolonies.coremod.locating": "成功定位到包含对应物品的架子。",
    "com.minecolonies.coremod.max.schematic.quiteclose": "略接近",
    "com.minecolonies.coremod.max.schematic.quitefar": "略远离",
    "com.minecolonies.coremod.max.schematic.reallyfar": "非常远离",
    "com.minecolonies.coremod.mercenary.mercenarystealcitizen": "%s 非常沮丧，因为有雇佣兵偷走了他们的 %s！",
    "com.minecolonies.coremod.mercenary.stealbuilding": "有个雇佣兵刚从某个建筑中偷走了 %s！",
    "com.minecolonies.coremod.missingitems": "等待材料",
    "com.minecolonies.coremod.mourning": "%s的家人和朋友们明天将为其哀悼。 ",
    "com.minecolonies.coremod.movebuilding.invalid": "无法重新定位到此位置，目标位置有不能摧毁的方块！",
    "com.minecolonies.coremod.netherminer.nofood": "请配置一份食物菜单，供我前往下界旅行时携带。",
    "com.minecolonies.coremod.nospaceforgrave": "你的墓地已经满了且 %s 无法被安葬。升级或建造更多的墓地来避免这类情况再次发生！",
    "com.minecolonies.coremod.notresolved": "等待人员处理！",
    "com.minecolonies.coremod.permission.access_free_blocks": "与可自由交互方块交互",
    "com.minecolonies.coremod.permission.access_huts": "访问界面 GUIs",
    "com.minecolonies.coremod.permission.access_toggleables": "使用门/大门",
    "com.minecolonies.coremod.permission.attack_citizen": "攻击公民",
    "com.minecolonies.coremod.permission.attack_entity": "攻击实体",
    "com.minecolonies.coremod.permission.break_blocks": "破坏方块",
    "com.minecolonies.coremod.permission.break_huts": "破坏小屋",
    "com.minecolonies.coremod.permission.can_keep_colony_active_while_away": "保持城镇加载",
    "com.minecolonies.coremod.permission.edit_permissions": "编辑权限",
    "com.minecolonies.coremod.permission.explode": "爆炸破坏",
    "com.minecolonies.coremod.permission.fill_bucket": "使用桶",
    "com.minecolonies.coremod.permission.guards_attack": "（玩家）与守卫作战",
    "com.minecolonies.coremod.permission.hurt_citizen": "伤害公民",
    "com.minecolonies.coremod.permission.hurt_visitor": "伤害访客",
    "com.minecolonies.coremod.permission.manage_huts": "管理小屋",
    "com.minecolonies.coremod.permission.map_border": "在地图上显示边界",
    "com.minecolonies.coremod.permission.map_deaths": "在地图上显示死亡信息",
    "com.minecolonies.coremod.permission.no": "你没有权限在这个城镇做这件事！",
    "com.minecolonies.coremod.permission.open_container": "打开容器",
    "com.minecolonies.coremod.permission.pickup_item": "拾取物品",
    "com.minecolonies.coremod.permission.place_blocks": "放置方块",
    "com.minecolonies.coremod.permission.place_huts": "放置小屋",
    "com.minecolonies.coremod.permission.rally_guards": "集结卫兵",
    "com.minecolonies.coremod.permission.receive_messages": "接收消息",
    "com.minecolonies.coremod.permission.receive_messages_far_away": "在城镇外接收城镇的消息",
    "com.minecolonies.coremod.permission.rightclick_block": "右键点击方块",
    "com.minecolonies.coremod.permission.rightclick_entity": "右键点击实体",
    "com.minecolonies.coremod.permission.shoot_arrow": "射箭",
    "com.minecolonies.coremod.permission.teleport_to_colony": "传送至城镇",
    "com.minecolonies.coremod.permission.throw_potion": "投掷喷溅药水",
    "com.minecolonies.coremod.permission.toss_item": "丢弃物品",
    "com.minecolonies.coremod.permission.use_scan_tool": "使用扫描工具",
    "com.minecolonies.coremod.pirates.killed": "§2胜利！%s 赶走了海上入侵者！",
    "com.minecolonies.coremod.pirates.sailing.away": "一艘位于%s的海盗船刚刚从%s驶离而去，他们去寻找下一位受害者了。",
    "com.minecolonies.coremod.pirates.spawners.destroyed": "%s 成功摧毁了所有的海盗刷怪笼！",
    "com.minecolonies.coremod.placement.noperm": "放置时出错！在这个城镇，你没有权限！",
    "com.minecolonies.coremod.placement.outofcolony": "放置时出错！建筑或装饰的一部分位于城镇外！",
    "com.minecolonies.coremod.placement.townhalltooclose": "放置时出错！你距离现有的城镇太近了！",
    "com.minecolonies.coremod.playerinvfull": "你的物品栏已满，无法拾取此物品",
    "com.minecolonies.coremod.playerinvfull.hotbarinsert": "掉落在你的面前，因为你的物品栏满了！",
    "com.minecolonies.coremod.progress.childgrow": "%s 想要一份工作。",
    "com.minecolonies.coremod.progress.colony_founded": "新建的城镇的消息迅速传开。不久之后，来自遥远土地的先驱者们将蜂拥而至，加入到你蓬勃发展的城镇中。",
    "com.minecolonies.coremod.progress.colony_reactivated": "一位勇敢的冒险家致力于恢复%s辉煌的消息迅速传遍大地。渴望的定居者和之前的居民们纷纷涌向你的市政厅，受到这个高尚事业的启发，希望能为其贡献自己的技能和努力。",
    "com.minecolonies.coremod.progress.newchild": "%s 在 %s 家出生了。",
    "com.minecolonies.coremod.progress.supplies_placed": "§6 欢迎游玩模拟城镇。现在你已经有了一个补给营地或是补给船，为何不找一个风水宝地放置市政厅来建设你的城镇？",
    "com.minecolonies.coremod.pvp.attack.guardgroupsize": "§e小心, %s §e他现在有: %d §e个士兵了!",
    "com.minecolonies.coremod.pvp.attack.start": "§c小心，%s§c在攻击你，并且他们带着卫兵！",
    "com.minecolonies.coremod.pvp.defended.success": "§a你成功的从%s手里保卫了你的城镇§a.",
    "com.minecolonies.coremod.pvp.townhall.break.start": "注意！%s 开始破坏你的市政厅！",
    "com.minecolonies.coremod.pvp.townhall.broke": "警告！！！%s 正在大肆破坏你的市政厅，破坏度已经超过了 %d%%！一旦破坏度为 100%%，市政厅将被彻底摧毁！！！",
    "com.minecolonies.coremod.quarrier.finishedquarry": "我已经采空了当前的采石场，我需要更多！",
    "com.minecolonies.coremod.quarrier.noquarry": "请将我分配给一个采石场，这样我才能开始工作！",
    "com.minecolonies.coremod.quest.completed": "你已成功完成任务：%s",
    "com.minecolonies.coremod.questobjectives.answer.cancel": "我没时间干这个！",
    "com.minecolonies.coremod.questobjectives.answer.later": "抱歉，马上回来！",
    "com.minecolonies.coremod.questobjectives.answer.progress": "与%s对话",
    "com.minecolonies.coremod.questobjectives.breakblock": "\n\n         我还在等你挖掘$d个%s！",
    "com.minecolonies.coremod.questobjectives.breakblock.progress": "%d/%d %s方块已挖掘",
    "com.minecolonies.coremod.questobjectives.buildbuilding": "\n\n         我还在等你建造%d个%d级%s！",
    "com.minecolonies.coremod.questobjectives.buildbuilding.cumulative": "\n\n         我还在等你建造或升级%d级%s！",
    "com.minecolonies.coremod.questobjectives.buildbuilding.cumulative.existing": "\n\n         我还在等你将%s总共升至%d级！",
    "com.minecolonies.coremod.questobjectives.buildbuilding.existing": "\n\n         我还在等你升至%d级的%d个%s！",
    "com.minecolonies.coremod.questobjectives.buildbuilding.progress": "%d/%d %s 建筑已建造",
    "com.minecolonies.coremod.questobjectives.buildbuilding.progress.cumulative": "%d/%d 总等级的%s建筑已建造",
    "com.minecolonies.coremod.questobjectives.delivery.progress": "%d/%d %s已运输",
    "com.minecolonies.coremod.questobjectives.delivery.ready": "\n\n         哦，嘿，你带来了%s；能给我吗？",
    "com.minecolonies.coremod.questobjectives.delivery.ready.give": "可以，给你！",
    "com.minecolonies.coremod.questobjectives.delivery.ready.later": "不，再等等！",
    "com.minecolonies.coremod.questobjectives.delivery.waiting": "\n\n         我还在等你送来%s！",
    "com.minecolonies.coremod.questobjectives.delivery.waiting.cancel": "我没有任何东西！",
    "com.minecolonies.coremod.questobjectives.kill": "\n\n         我还在等你杀死$d只%s！",
    "com.minecolonies.coremod.questobjectives.kill.progress": "%d/%d %s已击杀",
    "com.minecolonies.coremod.questobjectives.placeblock": "\n\n         我还在等你放置$d个%s！",
    "com.minecolonies.coremod.questobjectives.placeblock.progress": "%d/%d %s方块已放置",
    "com.minecolonies.coremod.questobjectives.research": "\n\n         我正在等待大学完成%s的研究！",
    "com.minecolonies.coremod.questobjectives.research.progress": "%s 还没有被研究！",
    "com.minecolonies.coremod.raid.amazon.name": "丛林女战士",
    "com.minecolonies.coremod.raid.barbarian.name": "野蛮人",
    "com.minecolonies.coremod.raid.egyptian.name": "木乃伊",
    "com.minecolonies.coremod.raid.end.amazon_raid0": "从%s边袭来的丛林女战士们被赶回了森林。",
    "com.minecolonies.coremod.raid.end.amazon_raid1": "从%s边袭来的丛林女战士们被赶回了丛林的阴影中。",
    "com.minecolonies.coremod.raid.end.amazon_raid2": "从%s边袭来的丛林女战士们逃跑了，消失在丛林的迷雾中。",
    "com.minecolonies.coremod.raid.end.barbarian_raid0": "从%s边袭来的野蛮人们踢到了铁板，被击败了。",
    "com.minecolonies.coremod.raid.end.barbarian_raid1": "从%s边袭来的野蛮人们不是你防线的对手，落得个全军覆没的下场。",
    "com.minecolonies.coremod.raid.end.barbarian_raid2": "从%s边袭来的野蛮人们撤退了，他们的征服之梦化为了泡影。",
    "com.minecolonies.coremod.raid.end.drowned_pirate_raid0": "从%s边袭来的溺尸海盗悄悄退回了深海。",
    "com.minecolonies.coremod.raid.end.drowned_pirate_raid1": "从%s边袭来的溺尸海盗已重归坟墓，他们的袭击也徒劳无功。",
    "com.minecolonies.coremod.raid.end.drowned_pirate_raid2": "从%s边袭来的溺尸海盗又沉入了大海深处，在孤独中被遗忘。",
    "com.minecolonies.coremod.raid.end.egyptian_raid0": "从%s边袭来的古代木乃伊现已重归尘土。",
    "com.minecolonies.coremod.raid.end.egyptian_raid1": "从%s边袭来的古代木乃伊们分崩离析，他们的计划就像干燥的羊皮纸一样支离破碎。",
    "com.minecolonies.coremod.raid.end.egyptian_raid2": "从%s边袭来的木乃伊战败后被送回了他们的坟墓，再次被埋葬。",
    "com.minecolonies.coremod.raid.end.norsemen_raid0": "从%s边袭来的维京人们，他们的生命已经终结，灵魂归于英灵殿。",
    "com.minecolonies.coremod.raid.end.norsemen_raid1": "从%s边袭来的维京人进行了激烈的战斗，但都被送去了他们的神殿。",
    "com.minecolonies.coremod.raid.end.norsemen_raid2": "从%s边袭来的维京人直面了他们的审判，并前往英灵殿与他们的祖先团聚了。",
    "com.minecolonies.coremod.raid.end.norsemen_ship_raid0": "从%s边袭来的维京人船只被破坏了，其船员已启航前往英灵殿。",
    "com.minecolonies.coremod.raid.end.norsemen_ship_raid1": "从%s边袭来的维京船遭遇了大海的愤火，再也无法航行了。",
    "com.minecolonies.coremod.raid.end.norsemen_ship_raid2": "从%s边袭来的维京船被遗弃在原地，其船员们一败涂地，魂归英灵殿。",
    "com.minecolonies.coremod.raid.end.pirate_ground_raid0": "从%s边袭来的海盗没有了船，不想再当海盗了。",
    "com.minecolonies.coremod.raid.end.pirate_ground_raid1": "从%s边袭来的海盗逃跑了，发誓要永远在安全的大海上生活。",
    "com.minecolonies.coremod.raid.end.pirate_ground_raid2": "从%s边袭来的海盗觉得陆地不适合他们活动，于是撤退回了岸边。",
    "com.minecolonies.coremod.raid.end.pirate_raid0": "从%s边袭来的海盗船被送到了戴维·琼斯的海底墓穴！",
    "com.minecolonies.coremod.raid.end.pirate_raid1": "从%s边袭来的海盗船仍在漂流，其船员们四处逃散。",
    "com.minecolonies.coremod.raid.end.pirate_raid2": "从%s边袭来的维京船被遗弃在原地，它的劫掠生涯在耻辱中结束。",
    "com.minecolonies.coremod.raid.norsemen.name": "维京人",
    "com.minecolonies.coremod.raid.pirate.name": "海盗",
    "com.minecolonies.coremod.raid.sailing.away": "%s那艘战败船只消失在大海深处。",
    "com.minecolonies.coremod.recipe.unable": "无法存储建筑蓝图。%s 没有空间再放置更多蓝图，或者该蓝图与其功能项目不对应。",
    "com.minecolonies.coremod.recruit.message": "%s 决定以公民身份留在你的城镇！",
    "com.minecolonies.coremod.recruit.message.custom": "%s已经决定加入你的城镇并成为公民了！他们很快就脱掉了他们的旅行装备，换上了一些新衣服以适应！",
    "com.minecolonies.coremod.recruit.runaway": "%s 偷了你的资源并溜之大吉了，这种行为必须受到谴责。啧！",
    "com.minecolonies.coremod.request.burnable": "燃料",
    "com.minecolonies.coremod.request.compostable": "可堆肥物",
    "com.minecolonies.coremod.request.crafting": "合成者",
    "com.minecolonies.coremod.request.crafting.display": "%d * 配方：%s",
    "com.minecolonies.coremod.request.crafting.display.short": "%d * 配方：",
    "com.minecolonies.coremod.request.delivery": "运送:",
    "com.minecolonies.coremod.request.fertilizer": "肥料",
    "com.minecolonies.coremod.request.flowers": "花",
    "com.minecolonies.coremod.request.food": "食物",
    "com.minecolonies.coremod.request.pickup": "拾取",
    "com.minecolonies.coremod.request.smeltableore": "可冶炼矿物",
    "com.minecolonies.coremod.request.stacklist": "物品列表",
    "com.minecolonies.coremod.request.tool.premaxlevel": "最好是",
    "com.minecolonies.coremod.request.tool.preminlevel": "",
    "com.minecolonies.coremod.request.tool.pretype": "工具类型:",
    "com.minecolonies.coremod.request.toolow": "我无法挖掘位于 %d %d %d 的 %s。你需要升级矿井，这样我才能使用采掘等级更高的工具（或者你也可以自行挖掘这个方块）。",
    "com.minecolonies.coremod.research.alreadystarted": "研究已开始，请刷新用户界面",
    "com.minecolonies.coremod.research.available": "你的公民找到了先驱者对“%s”的研究",
    "com.minecolonies.coremod.research.costnotavailable": "缺少必要的物品",
    "com.minecolonies.coremod.research.effect.modifier.addition": "%s + %d",
    "com.minecolonies.coremod.research.effect.modifier.multiplication": "%s 百分之 %d",
    "com.minecolonies.coremod.research.effect.unlock": "解锁 %s",
    "com.minecolonies.coremod.research.havetounlock": "建造大学，然后研究并解锁这个建筑！",
    "com.minecolonies.coremod.research.item1": "§c%s§c需要研究",
    "com.minecolonies.coremod.research.item2": "§c需要先建造大学。",
    "com.minecolonies.coremod.research.limit.cost": "消耗：%s",
    "com.minecolonies.coremod.research.limit.immutable": "这个研究不能被撤销",
    "com.minecolonies.coremod.research.limit.onemaxperbranch": "每个研究分支只能解锁一个最高等级的研究",
    "com.minecolonies.coremod.research.limit.requirement": "需求 : %s %s",
    "com.minecolonies.coremod.research.locked": "锁定",
    "com.minecolonies.coremod.research.requirement.building.level": "需要%s至少为等级%d",
    "com.minecolonies.coremod.research.requirement.building.mandatory.level": "需要任意一个 %s 至少%d级!",
    "com.minecolonies.coremod.research.requirement.building.or": " 或 ",
    "com.minecolonies.coremod.research.requirement.building.single.level": "需要任意一个 %s 至少%d级!",
    "com.minecolonies.coremod.research.requirement.research": "需要%s！",
    "com.minecolonies.coremod.research.requirement.university.level": "需要等级%d的大学",
    "com.minecolonies.coremod.research.requirementnotmet": "未满足最低研究要求！",
    "com.minecolonies.coremod.research.research": "研究",
    "com.minecolonies.coremod.research.research.buildingleveltoolow": "大学等级过低",
    "com.minecolonies.coremod.research.research.maxunlocked": "每个分支最多6级",
    "com.minecolonies.coremod.research.research.missingrequirements": "未达到要求",
    "com.minecolonies.coremod.research.research.notenoughresources": "缺少研究资源",
    "com.minecolonies.coremod.research.research.or": "或",
    "com.minecolonies.coremod.research.research.or.tooltip": "三思而行：掌握一门技术，放弃另一门",
    "com.minecolonies.coremod.research.research.toomanyinprogress.1": "过多的研究",
    "com.minecolonies.coremod.research.research.toomanyinprogress.2": "已经在研究了",
    "com.minecolonies.coremod.research.started": "研究员们已开始研究 “%s”。",
    "com.minecolonies.coremod.research.stopped": "研究员们停止了对”%s“的研究",
    "com.minecolonies.coremod.research.tags.minecolonies:concrete": "任何混凝土",
    "com.minecolonies.coremod.research.tags.minecraft:diamond_ores": "任何钻石矿石",
    "com.minecolonies.coremod.research.tags.minecraft:gold_ores": "任何金矿石",
    "com.minecolonies.coremod.research.tags.minecraft:iron_ores": "任何铁矿石",
    "com.minecolonies.coremod.research.tags.minecraft:planks": "任何木板",
    "com.minecolonies.coremod.research.tags.other": "任意%s",
    "com.minecolonies.coremod.research.undo": "研究员们已经撕掉了他们关于“%s”的笔记。",
    "com.minecolonies.coremod.research.undo.haschilds": "你不能撤销一个拥有分支的研究",
    "com.minecolonies.coremod.research.undo.progress": "取消研究？",
    "com.minecolonies.coremod.research.undo.progress.tooltip": "取消研究会丢失当前的进度，并且不会退还物品！",
    "com.minecolonies.coremod.research.undo.remove": "撤销研究？",
    "com.minecolonies.coremod.research.undo.remove.tooltip": "撤销研究不会退还物品！",
    "com.minecolonies.coremod.research.unlocktoupgrade": "升级到等级%s需要先完成大学里面的研究",
    "com.minecolonies.coremod.resolvers.crafter.private": "合成中",
    "com.minecolonies.coremod.resourcescroll.null": "打开资源卷轴出错，请重试！",
    "com.minecolonies.coremod.resurrect": "\n\n         太棒了！你的送葬者今天复活了 %s ！",
    "com.minecolonies.coremod.school.nocarpet": "我不能学习，因为我的学校没有地方坐。我并不是很在意，但是我父母说学校得修好，这样我才能学习！",
    "com.minecolonies.coremod.setting.minecolonies:beekeeper": "收集：",
    "com.minecolonies.coremod.setting.minecolonies:breeding": "繁殖中：",
    "com.minecolonies.coremod.setting.minecolonies:buildmode": "施工策略：",
    "com.minecolonies.coremod.setting.minecolonies:closeportal": "在返回时关闭传送门：",
    "com.minecolonies.coremod.setting.minecolonies:crushermode": "粉碎工模式：",
    "com.minecolonies.coremod.setting.minecolonies:dailylimit": "每日上限：",
    "com.minecolonies.coremod.setting.minecolonies:defoliate": "破坏树叶：",
    "com.minecolonies.coremod.setting.minecolonies:dyeing": "染色中：",
    "com.minecolonies.coremod.setting.minecolonies:dynamictreeharvestsize": "动态树木（Dynamic Tree mod）直径:",
    "com.minecolonies.coremod.setting.minecolonies:feeding": "喂养",
    "com.minecolonies.coremod.setting.minecolonies:fertilize": "请求肥料",
    "com.minecolonies.coremod.setting.minecolonies:fillblock": "填充方块：",
    "com.minecolonies.coremod.setting.minecolonies:followmode": "跟随模式：",
    "com.minecolonies.coremod.setting.minecolonies:guardjob": "职业：",
    "com.minecolonies.coremod.setting.minecolonies:guardtask": "任务：",
    "com.minecolonies.coremod.setting.minecolonies:hiretrainee": "雇佣训练兵：",
    "com.minecolonies.coremod.setting.minecolonies:maxdepth": "最大深度：",
    "com.minecolonies.coremod.setting.minecolonies:milk_item": "牛奶物品:",
    "com.minecolonies.coremod.setting.minecolonies:milking_amount": "尝试挤奶次数：",
    "com.minecolonies.coremod.setting.minecolonies:milking_days": "每天：",
    "com.minecolonies.coremod.setting.minecolonies:mode": "任务分配模式：",
    "com.minecolonies.coremod.setting.minecolonies:patrolmode": "巡逻模式：",
    "com.minecolonies.coremod.setting.minecolonies:producedirt": "生产泥土：",
    "com.minecolonies.coremod.setting.minecolonies:recipemode": "合成模式：",
    "com.minecolonies.coremod.setting.minecolonies:replant": "重新种植：",
    "com.minecolonies.coremod.setting.minecolonies:restrict": "区域模式：",
    "com.minecolonies.coremod.setting.minecolonies:retreat": "在较低血量时撤退：",
    "com.minecolonies.coremod.setting.minecolonies:shearing": "剪毛中：",
    "com.minecolonies.coremod.setting.minecolonies:stewing_amount": "尝试挤蘑菇煲次数：",
    "com.minecolonies.coremod.setting.minecolonies:useshears": "使用剪刀：",
    "com.minecolonies.coremod.setting.minecolonies:warehousemin": "最小仓库库存：",
    "com.minecolonies.coremod.setting.th.enterleave": "显示进入/离开消息",
    "com.minecolonies.coremod.setting.th.kidspawn": "生成儿童：",
    "com.minecolonies.coremod.setting.tooltip.minecolonies:hiretrainee": "此设置只有在任何工作岗位都可以自动雇佣时才有效。",
    "com.minecolonies.coremod.settings.reason.needsresearch": "请在大学研究“%s”以解锁它",
    "com.minecolonies.coremod.sifter.nomesh": "请确保我至少有一张丝线筛网来筛沙！你可以手动再我的小屋储存不同筛网或者设置最小库存来自动化。",
    "com.minecolonies.coremod.sifter.toomuch": "设置当前每日最大值为 %d",
    "com.minecolonies.coremod.status.avoiding": "躲避怪物中",
    "com.minecolonies.coremod.status.building": "建造中",
    "com.minecolonies.coremod.status.burying": "埋葬一个公民",
    "com.minecolonies.coremod.status.chopping": "砍伐中",
    "com.minecolonies.coremod.status.clearing": "清理中",
    "com.minecolonies.coremod.status.cowboy.milking": "挤奶中",
    "com.minecolonies.coremod.status.deciding": "下决定中",
    "com.minecolonies.coremod.status.delivering": "派送中",
    "com.minecolonies.coremod.status.digging": "挖掘一个坟墓",
    "com.minecolonies.coremod.status.dumping": "卸货中",
    "com.minecolonies.coremod.status.emptying": "清空一个坟墓",
    "com.minecolonies.coremod.status.fillingbarrels": "装木桶中",
    "com.minecolonies.coremod.status.fishing": "钓鱼中",
    "com.minecolonies.coremod.status.following": "跟随中",
    "com.minecolonies.coremod.status.gathering": "采集中",
    "com.minecolonies.coremod.status.goingtopond": "赶往池塘",
    "com.minecolonies.coremod.status.guarding": "保卫中",
    "com.minecolonies.coremod.status.harvesting": "收获中",
    "com.minecolonies.coremod.status.harvestingbarrels": "正在收获木桶中材料",
    "com.minecolonies.coremod.status.herder.breeding": "繁殖中",
    "com.minecolonies.coremod.status.herder.butchering": "屠宰中",
    "com.minecolonies.coremod.status.herder.feeding": "喂养中",
    "com.minecolonies.coremod.status.herder.goingtoanimal": "赶往动物",
    "com.minecolonies.coremod.status.hoeing": "锄地中",
    "com.minecolonies.coremod.status.idling": "空闲",
    "com.minecolonies.coremod.status.mining": "挖矿中",
    "com.minecolonies.coremod.status.patrolling": "巡逻中",
    "com.minecolonies.coremod.status.planting": "耕种中",
    "com.minecolonies.coremod.status.rainStop": "雨停",
    "com.minecolonies.coremod.status.retrieving": "正在从熔炉取物",
    "com.minecolonies.coremod.status.searchingtree": "搜寻树木中",
    "com.minecolonies.coremod.status.searchingwater": "搜寻水源中",
    "com.minecolonies.coremod.status.serving": "服务中",
    "com.minecolonies.coremod.status.shepherd.shearing": "剪毛中",
    "com.minecolonies.coremod.status.sleeping": "让我睡觉",
    "com.minecolonies.coremod.status.stuckinleaves": "卡在叶子里了!",
    "com.minecolonies.coremod.status.waiting": "正在等待 ",
    "com.minecolonies.coremod.status.waitingForBuild": "等待建筑命令",
    "com.minecolonies.coremod.status.worker.goingtohut": "赶往小屋",
    "com.minecolonies.coremod.status.working": "工作中",
    "com.minecolonies.coremod.structures.buildingmissing": "建筑工在查找该蓝图时遇到了问题，请重试。",
    "com.minecolonies.coremod.structures.nocustomcamps": "啊这？这不是一个有效的补给营地！",
    "com.minecolonies.coremod.structures.nocustomhuts": "建造者从未听说过这个建筑的蓝图，你确定你处理对了吗？",
    "com.minecolonies.coremod.supplyneed": "要开始你的城镇之旅，首先合成一个补给营地或者补给船，然后通过右键单击将其放置在地面上！",
    "com.minecolonies.coremod.tag.minecolonies.compostables": "可堆肥物",
    "com.minecolonies.coremod.tag.minecolonies.concrete_powder": "混凝土粉末",
    "com.minecolonies.coremod.tag.minecolonies.florist_flowers_excluded": "花艺师不种植的花",
    "com.minecolonies.coremod.tag.minecolonies.fungi": "菌类",
    "com.minecolonies.coremod.tag.minecraft.doors": "门",
    "com.minecolonies.coremod.tag.minecraft.fishes": "鱼",
    "com.minecolonies.coremod.tag.minecraft.flowers": "花",
    "com.minecolonies.coremod.tag.minecraft.leaves": "树叶",
    "com.minecolonies.coremod.tag.minecraft.logs": "原木",
    "com.minecolonies.coremod.tag.minecraft.planks": "木板",
    "com.minecolonies.coremod.tag.minecraft.saplings": "树苗列表",
    "com.minecolonies.coremod.tag.minecraft.slabs": "台阶",
    "com.minecolonies.coremod.tag.minecraft.small_flowers": "小型花",
    "com.minecolonies.coremod.tag.minecraft.wool": "羊毛",
    "com.minecolonies.coremod.toollevel.0": "木的或者金的",
    "com.minecolonies.coremod.toollevel.1": "石头的",
    "com.minecolonies.coremod.toollevel.2": "铁的",
    "com.minecolonies.coremod.toollevel.3": "钻石的",
    "com.minecolonies.coremod.toollevel.4": "下界合金的",
    "com.minecolonies.coremod.toollevel.etc": "比下界合金更好",
    "com.minecolonies.coremod.tooltip.schematic.tier": "原理图等级：%s",
    "com.minecolonies.coremod.tooltype.axe": "斧",
    "com.minecolonies.coremod.tooltype.boots": "靴子",
    "com.minecolonies.coremod.tooltype.bow": "弓",
    "com.minecolonies.coremod.tooltype.chestplate": "胸甲",
    "com.minecolonies.coremod.tooltype.fishingrod": "钓竿",
    "com.minecolonies.coremod.tooltype.helmet": "头盔",
    "com.minecolonies.coremod.tooltype.hoe": "锄",
    "com.minecolonies.coremod.tooltype.leggings": "护腿",
    "com.minecolonies.coremod.tooltype.lighter": "打火石",
    "com.minecolonies.coremod.tooltype.none": "未知",
    "com.minecolonies.coremod.tooltype.pickaxe": "镐",
    "com.minecolonies.coremod.tooltype.shears": "剪刀",
    "com.minecolonies.coremod.tooltype.shield": "盾牌",
    "com.minecolonies.coremod.tooltype.shovel": "锹",
    "com.minecolonies.coremod.tooltype.sword": "剑",
    "com.minecolonies.coremod.townhall.map.warning": "首先在市政厅物品栏中放入一张正常比例的Minecraft原版地图来解锁地图。",
    "com.minecolonies.coremod.university.researchconcluded.0": "你的研究员已经得出了关于“%s”的结论。",
    "com.minecolonies.coremod.university.researchconcluded.1": "你的研究员刚刚揭开了“%s”的神秘面纱！",
    "com.minecolonies.coremod.university.researchconcluded.2": "你的研究员取得了突破性的进展！他们现在理解了“%s”。",
    "com.minecolonies.coremod.warehouse.full": "仓库空间已满，请升级仓库！",
    "com.minecolonies.coremod.warehouse.full.level5": "仓库空间已满，请使用绿宝石方块来升级架子！",
    "com.minecolonies.coremod.warehouse.full.max": "仓库空间已满，请建造另一个仓库来扩充存储空间！",
    "com.minecolonies.coremod.worker.ai.exception": "\n\n         我的AI遇到了问题！请找到latest.log文件（或是与您所在的服务器的管理员联系），并将其和此消息一起发送给模拟城镇的作者。",
    "com.minecolonies.coremod.worker.needbarracks": "请先升级兵营。",
    "com.minecolonies.coremod.worker.noupgrade": "没有可用的升级。",
    "com.minecolonies.coremod.workerhuts.recallfail": "召回失败。该位置周围需要有更大的空间。",
    "com.minecolonies.coremod.workorder.nocolonyyet": "这里现在没有城镇！首先，不要使用建筑权杖，直接对地面使用补给站或补给船。",
    "com.minecolonies.coremod.workorder.outofcolony": "建造%s（位于x=%d，z=%d）的请求在城镇以外，因此无法建造！",
    "com.minecolonies.coremod.workorderadded": "%s 的建造请求已创建在 %s！ 对应小屋的方块坐标在%s %s %s。",
    "com.minecolonies.creativetab.food": "模拟城镇食物",
    "com.minecolonies.creativetab.general": "模拟城镇通用",
    "com.minecolonies.creativetab.huts": "模拟城镇小屋",
    "com.minecolonies.gui.details": "更多详情……",
    "com.minecolonies.gui.edit": "编辑",
    "com.minecolonies.gui.reset": "重置",
    "com.minecolonies.gui.visiblestatus.archer_combat": "战斗中",
    "com.minecolonies.gui.visiblestatus.archer_uni": "射击中",
    "com.minecolonies.gui.visiblestatus.baker": "烘焙中",
    "com.minecolonies.gui.visiblestatus.burying": "埋葬一个公民",
    "com.minecolonies.gui.visiblestatus.chickenherder": "寻找鸡群中",
    "com.minecolonies.gui.visiblestatus.composter": "堆肥中",
    "com.minecolonies.gui.visiblestatus.cook": "烹饪中",
    "com.minecolonies.gui.visiblestatus.cowboy": "放牧牛群中",
    "com.minecolonies.gui.visiblestatus.crusher": "粉碎中",
    "com.minecolonies.gui.visiblestatus.delivery": "派送中",
    "com.minecolonies.gui.visiblestatus.digging": "挖掘一个坟墓",
    "com.minecolonies.gui.visiblestatus.eat": "饥饿",
    "com.minecolonies.gui.visiblestatus.emptying": "清空一个坟墓",
    "com.minecolonies.gui.visiblestatus.farmer": "耕田中",
    "com.minecolonies.gui.visiblestatus.florist": "做园艺中",
    "com.minecolonies.gui.visiblestatus.idle": "空闲",
    "com.minecolonies.gui.visiblestatus.knight_combat": "战斗中",
    "com.minecolonies.gui.visiblestatus.lumberjack_search": "搜寻树木中",
    "com.minecolonies.gui.visiblestatus.miner": "挖矿中",
    "com.minecolonies.gui.visiblestatus.mourn": "哀悼死去的公民",
    "com.minecolonies.gui.visiblestatus.raid": "躲避袭击",
    "com.minecolonies.gui.visiblestatus.rain": "恶劣天气",
    "com.minecolonies.gui.visiblestatus.sawmill": "锯木中",
    "com.minecolonies.gui.visiblestatus.sick": "生病",
    "com.minecolonies.gui.visiblestatus.sleep": "睡觉 zZZ",
    "com.minecolonies.gui.visiblestatus.smelting": "冶炼中",
    "com.minecolonies.gui.visiblestatus.teacher_student": "教学中",
    "com.minecolonies.gui.visiblestatus.working": "工作中",
    "com.minecolonies.gui.workerhuts.composter.compostables": "可用于堆肥的物品",
    "com.minecolonies.gui.workerhuts.enchanter.workers": "收集对象",
    "com.minecolonies.gui.workerhuts.expedition.completed": "远征完成",
    "com.minecolonies.gui.workerhuts.expedition.in_progress": "正在探险",
    "com.minecolonies.gui.workerhuts.expedition.killed": "死于远征途中",
    "com.minecolonies.gui.workerhuts.expedition.killed.tip": "很可惜，这些物品都丢失了。",
    "com.minecolonies.gui.workerhuts.expedition.none": "不进行远征",
    "com.minecolonies.gui.workerhuts.expedition.returning_home": "正在回家路上",
    "com.minecolonies.gui.workerhuts.expedition.starting": "开始远征",
    "com.minecolonies.gui.workerhuts.expeditionlog": "远征日志",
    "com.minecolonies.gui.workerhuts.florist.flowers": "可种植",
    "com.minecolonies.gui.workerhuts.florist.toolow": "花艺师目前会在种植列表中随机选取花来种植，将花店升级到 3 级及其以上便能手动选择花艺师可种植的花！",
    "com.minecolonies.gui.workerhuts.florist.toomany": "你可以禁用最多5个选项。升级到5级以进一步限制它！",
    "com.minecolonies.gui.workerhuts.florist.toomanybelow": "你最多只能停用一个选项。升级到4级以进一步限制它！",
    "com.minecolonies.job.alchemist": "炼金术士",
    "com.minecolonies.job.archertraining": "弓箭手侍从",
    "com.minecolonies.job.baker": "面包师",
    "com.minecolonies.job.beekeeper": "养蜂人",
    "com.minecolonies.job.blacksmith": "铁匠",
    "com.minecolonies.job.builder": "建筑工",
    "com.minecolonies.job.chef": "主厨",
    "com.minecolonies.job.chickenherder": "养鸡人",
    "com.minecolonies.job.combattraining": "骑士侍从",
    "com.minecolonies.job.composter": "堆肥工",
    "com.minecolonies.job.concretemixer": "混凝土工人",
    "com.minecolonies.job.cook": "厨师",
    "com.minecolonies.job.cookassistant": "帮厨",
    "com.minecolonies.job.cowboy": "牧牛工",
    "com.minecolonies.job.crusher": "粉碎工",
    "com.minecolonies.job.deliveryman": "快递员",
    "com.minecolonies.job.druid": "德鲁伊",
    "com.minecolonies.job.dyer": "染色工人",
    "com.minecolonies.job.enchanter": "附魔师",
    "com.minecolonies.job.farmer": "农民",
    "com.minecolonies.job.fisherman": "渔夫",
    "com.minecolonies.job.fletcher": "制箭工",
    "com.minecolonies.job.florist": "花艺师",
    "com.minecolonies.job.glassblower": "玻璃工",
    "com.minecolonies.job.healer": "医生",
    "com.minecolonies.job.knight": "骑士",
    "com.minecolonies.job.lumberjack": "林务员",
    "com.minecolonies.job.mechanic": "机械师",
    "com.minecolonies.job.miner": "矿工",
    "com.minecolonies.job.netherworker": "下界矿工",
    "com.minecolonies.job.planter": "种植工",
    "com.minecolonies.job.pupil": "学童",
    "com.minecolonies.job.quarrier": "采石工",
    "com.minecolonies.job.rabbitherder": "养兔人",
    "com.minecolonies.job.ranger": "弓箭手",
    "com.minecolonies.job.researcher": "研究员",
    "com.minecolonies.job.sawmill": "木匠",
    "com.minecolonies.job.shepherd": "牧羊人",
    "com.minecolonies.job.sifter": "筛沙工",
    "com.minecolonies.job.smelter": "冶炼工人",
    "com.minecolonies.job.stonemason": "石匠",
    "com.minecolonies.job.stonesmeltery": "冶石工",
    "com.minecolonies.job.student": "学生",
    "com.minecolonies.job.swineherder": "养猪人",
    "com.minecolonies.job.teacher": "教师",
    "com.minecolonies.job.undertaker": "送葬者",
    "com.minecolonies.requestsystem.playerresolver.async": "\n\n         如果我有 %s，我的工作会容易得多。",
    "com.minecolonies.requestsystem.playerresolver.normal": "\n\n         我需要 %s ，才能继续工作。",
    "com.minecolonies.research.civilian.academic.name": "学术研究",
    "com.minecolonies.research.civilian.academic.subtitle": "想想在你想东西的时候你想到的是什么",
    "com.minecolonies.research.civilian.agile.name": "敏捷",
    "com.minecolonies.research.civilian.agile.subtitle": "所以这就是变年轻的感觉...",
    "com.minecolonies.research.civilian.air.name": "水肺",
    "com.minecolonies.research.civilian.ambition.name": "雄心壮志",
    "com.minecolonies.research.civilian.athlete.name": "运动员",
    "com.minecolonies.research.civilian.athlete.subtitle": "试着用你双脚的速度思考！",
    "com.minecolonies.research.civilian.bachelor.name": "学士",
    "com.minecolonies.research.civilian.bachelor.subtitle": "他们看起来知道的很多，仅仅是看起来",
    "com.minecolonies.research.civilian.bandages.name": "绷带",
    "com.minecolonies.research.civilian.bandaid.name": "创可贴",
    "com.minecolonies.research.civilian.beanstalk.name": "豆茎",
    "com.minecolonies.research.civilian.beanstalk.subtitle": "迅猛的长势！",
    "com.minecolonies.research.civilian.bookworm.name": "书虫",
    "com.minecolonies.research.civilian.bookworm.subtitle": "我们都知道早起的鸟儿有书看！",
    "com.minecolonies.research.civilian.cast.name": "投掷",
    "com.minecolonies.research.civilian.circus.name": "马戏团",
    "com.minecolonies.research.civilian.city.name": "城市",
    "com.minecolonies.research.civilian.compress.name": "压缩",
    "com.minecolonies.research.civilian.diligent.name": "勤奋",
    "com.minecolonies.research.civilian.epicure.name": "美食家",
    "com.minecolonies.research.civilian.festival.name": "节庆",
    "com.minecolonies.research.civilian.festival.subtitle": "我们这帮研究员是不会出现在那的，别找了",
    "com.minecolonies.research.civilian.firstaid.name": "急救",
    "com.minecolonies.research.civilian.firstaid.subtitle": "急救，分秒必争！",
    "com.minecolonies.research.civilian.firstaid2.name": "急救 II",
    "com.minecolonies.research.civilian.firstaid2.subtitle": "二次急救？",
    "com.minecolonies.research.civilian.fortitude.name": "刚毅",
    "com.minecolonies.research.civilian.glutton.name": "馋嘴猫",
    "com.minecolonies.research.civilian.glutton.subtitle": "我想我应该饱了... 所以下一道菜是什么？",
    "com.minecolonies.research.civilian.gorger.name": "饱食者",
    "com.minecolonies.research.civilian.gorger.subtitle": "还要更多？？？！",
    "com.minecolonies.research.civilian.gourmand.name": "美食至上",
    "com.minecolonies.research.civilian.gravedecaybonus1.name": "坟墓腐朽 I",
    "com.minecolonies.research.civilian.gravedecaybonus1.subtitle": "死之前得挖得更深",
    "com.minecolonies.research.civilian.gravedecaybonus2.name": "坟墓腐朽 II",
    "com.minecolonies.research.civilian.gravedecaybonus2.subtitle": "我还不想离开！",
    "com.minecolonies.research.civilian.growth.name": "成长",
    "com.minecolonies.research.civilian.guardianangel.name": "守护天使",
    "com.minecolonies.research.civilian.guardianangel2.name": "守护天使 II",
    "com.minecolonies.research.civilian.hamlet.name": "村落",
    "com.minecolonies.research.civilian.haste.name": "分秒必争",
    "com.minecolonies.research.civilian.haste.subtitle": "我们得抓紧了！",
    "com.minecolonies.research.civilian.healingcream.name": "治疗膏",
    "com.minecolonies.research.civilian.healingcream.subtitle": "你漏了一点……",
    "com.minecolonies.research.civilian.higherlearning.name": "高等教育",
    "com.minecolonies.research.civilian.higherlearning.subtitle": "行吧，我们需要找些东西填满他们。",
    "com.minecolonies.research.civilian.hormones.name": "荷尔蒙",
    "com.minecolonies.research.civilian.hormones.subtitle": "这东西很安全，对吧？",
    "com.minecolonies.research.civilian.indefatigability.name": "不知疲倦",
    "com.minecolonies.research.civilian.keen.name": "痴迷",
    "com.minecolonies.research.civilian.lifesaver.name": "救命稻草",
    "com.minecolonies.research.civilian.lifesaver2.name": "救命稻草 II",
    "com.minecolonies.research.civilian.masks.name": "口罩",
    "com.minecolonies.research.civilian.masks.subtitle": "团结一致",
    "com.minecolonies.research.civilian.master.name": "硕士",
    "com.minecolonies.research.civilian.master.subtitle": "至少他们这次有一个好看的头衔了。",
    "com.minecolonies.research.civilian.moq.name": "最低起订量",
    "com.minecolonies.research.civilian.moq.subtitle": "更聪明地工作，而不是更努力地工作。",
    "com.minecolonies.research.civilian.morebooks.name": "更多的书",
    "com.minecolonies.research.civilian.morebooks.subtitle": "我当然是对的，我在书上看到过它！",
    "com.minecolonies.research.civilian.name": "平民",
    "com.minecolonies.research.civilian.nightowl.name": "夜猫子",
    "com.minecolonies.research.civilian.nightowl.subtitle": "不用付加班费。",
    "com.minecolonies.research.civilian.nightowl2.name": "夜猫子 II",
    "com.minecolonies.research.civilian.nightowl2.subtitle": "你有咖啡吗？",
    "com.minecolonies.research.civilian.nimble.name": "机敏",
    "com.minecolonies.research.civilian.nimble.subtitle": "如果要说什么时候我们有时间锻炼，那一定是在上下班时间",
    "com.minecolonies.research.civilian.nurture.name": "养育",
    "com.minecolonies.research.civilian.nurture.subtitle": "现在它成为了我们的习惯",
    "com.minecolonies.research.civilian.opera.name": "歌剧",
    "com.minecolonies.research.civilian.opera.subtitle": "不包含耳塞。",
    "com.minecolonies.research.civilian.outpost.name": "前哨",
    "com.minecolonies.research.civilian.phd.name": "博士（PhD）",
    "com.minecolonies.research.civilian.phd.subtitle": "不是那种doctor。",
    "com.minecolonies.research.civilian.puberty.name": "青春期",
    "com.minecolonies.research.civilian.puberty.subtitle": "我的声音听起来很怪...",
    "com.minecolonies.research.civilian.rails.name": "铁轨",
    "com.minecolonies.research.civilian.rails.subtitle": "最终的研究已经步入正轨了。",
    "com.minecolonies.research.civilian.raisingthedead.name": "复活逝者",
    "com.minecolonies.research.civilian.raisingthedead.subtitle": "魔法图腾远不仅仅是看上去的那样",
    "com.minecolonies.research.civilian.reflective.name": "沉思",
    "com.minecolonies.research.civilian.reflective.subtitle": "给我点时间，让我好好思考一下！",
    "com.minecolonies.research.civilian.remembrance.name": "纪念",
    "com.minecolonies.research.civilian.remembrance.subtitle": "我们中的逝者不应被遗忘！",
    "com.minecolonies.research.civilian.resilience.name": "适应力",
    "com.minecolonies.research.civilian.resistance.name": "抗性",
    "com.minecolonies.research.civilian.resurrectchance1.name": "复活几率 I",
    "com.minecolonies.research.civilian.resurrectchance1.subtitle": "使用正确的单词",
    "com.minecolonies.research.civilian.resurrectchance2.name": "复活几率 II",
    "com.minecolonies.research.civilian.resurrectchance2.subtitle": "在四周跳舞并晃手",
    "com.minecolonies.research.civilian.scholarly.name": "学者",
    "com.minecolonies.research.civilian.scholarly.subtitle": "之后十年的作业... 查有此物！",
    "com.minecolonies.research.civilian.spectacle.name": "奇观",
    "com.minecolonies.research.civilian.stamina.name": "精力",
    "com.minecolonies.research.civilian.studious.name": "好学",
    "com.minecolonies.research.civilian.stuffer.name": "填鸭",
    "com.minecolonies.research.civilian.swift.name": "凌波微步",
    "com.minecolonies.research.civilian.swift.subtitle": "他们看不到我的身影",
    "com.minecolonies.research.civilian.theater.name": "剧院",
    "com.minecolonies.research.civilian.theater.subtitle": "噢！这太戏剧性了！",
    "com.minecolonies.research.civilian.undertakeremergency.name": "送葬者急救",
    "com.minecolonies.research.civilian.vaccines.name": "疫苗",
    "com.minecolonies.research.civilian.vaccines.subtitle": "显而易见的措施",
    "com.minecolonies.research.civilian.village.name": "村庄",
    "com.minecolonies.research.civilian.vines.name": "啊啊哎哦哦哦哦哦",
    "com.minecolonies.research.civilian.vines.subtitle": "我是泰山，你是珍妮。",
    "com.minecolonies.research.civilian.vitality.name": "体力",
    "com.minecolonies.research.combat.accuracy.name": "精准",
    "com.minecolonies.research.combat.agilearcher.name": "敏捷的弓箭手",
    "com.minecolonies.research.combat.agilearcher.subtitle": "再一次... 闪避！",
    "com.minecolonies.research.combat.arrowpierce.name": "穿刺箭",
    "com.minecolonies.research.combat.arrowuse.name": "消耗箭",
    "com.minecolonies.research.combat.arrowuse.subtitle": "有弹药可以让他们做得更好。",
    "com.minecolonies.research.combat.avoid.name": "躲避",
    "com.minecolonies.research.combat.avoidance.name": "避让",
    "com.minecolonies.research.combat.boiledleather.name": "煮沸过的皮革",
    "com.minecolonies.research.combat.boiledleather.subtitle": "更加皮实了！",
    "com.minecolonies.research.combat.captainoftheguard.name": "卫兵队长",
    "com.minecolonies.research.combat.captaintraining.name": "队长训练",
    "com.minecolonies.research.combat.cleave.name": "横扫",
    "com.minecolonies.research.combat.coffee.name": "咖啡",
    "com.minecolonies.research.combat.coffee.subtitle": "让卫兵保持清醒",
    "com.minecolonies.research.combat.deadlyaim.name": "致命瞄准",
    "com.minecolonies.research.combat.deadlyaim.subtitle": "别瞄着我就行！",
    "com.minecolonies.research.combat.diamondskin.name": "皮糙肉厚",
    "com.minecolonies.research.combat.dodge.name": "闪避",
    "com.minecolonies.research.combat.dodge.subtitle": "如果你能躲开一个锤子...",
    "com.minecolonies.research.combat.druidpotion.name": "帕罗拉米克斯",
    "com.minecolonies.research.combat.duelist.name": "决斗者",
    "com.minecolonies.research.combat.evade.name": "回避",
    "com.minecolonies.research.combat.evasion.name": "回避",
    "com.minecolonies.research.combat.evasion.subtitle": "“快躲开鸭！”“不，那是只鹅”",
    "com.minecolonies.research.combat.fear.name": "恐惧",
    "com.minecolonies.research.combat.feint.name": "佯攻",
    "com.minecolonies.research.combat.flee.name": "逃跑",
    "com.minecolonies.research.combat.flee.subtitle": "三十六计，走为上计",
    "com.minecolonies.research.combat.fullretreat.name": "全面撤退",
    "com.minecolonies.research.combat.hotfoot.name": "快跑",
    "com.minecolonies.research.combat.improvedbows.name": "改进型弓",
    "com.minecolonies.research.combat.improvedbows.subtitle": "在弓背折断之前弦可以拉多远？",
    "com.minecolonies.research.combat.improveddodge.name": "改良闪避",
    "com.minecolonies.research.combat.improveddodge.subtitle": "蘸一下",
    "com.minecolonies.research.combat.improvedevasion.name": "改良回避",
    "com.minecolonies.research.combat.improvedevasion.subtitle": "俯身躲避",
    "com.minecolonies.research.combat.improvedleather.name": "改良皮革",
    "com.minecolonies.research.combat.improvedleather.subtitle": "一天天地变得更逼真",
    "com.minecolonies.research.combat.improvedswords.name": "改进型剑",
    "com.minecolonies.research.combat.improvedswords.subtitle": "用尖的那头插进僵尸的身体。",
    "com.minecolonies.research.combat.ironarmor.name": "铁盔甲",
    "com.minecolonies.research.combat.ironskin.name": "钢化皮肤",
    "com.minecolonies.research.combat.knighttraining.name": "骑士训练",
    "com.minecolonies.research.combat.masterbowman.name": "箭术大师",
    "com.minecolonies.research.combat.masterswordsman.name": "剑术大师",
    "com.minecolonies.research.combat.mightycleave.name": "重劈",
    "com.minecolonies.research.combat.multishot.name": "多重射击",
    "com.minecolonies.research.combat.multishot.subtitle": "已知副作用是重影重影",
    "com.minecolonies.research.combat.name": "战斗",
    "com.minecolonies.research.combat.parry.name": "格挡",
    "com.minecolonies.research.combat.penetratingshot.name": "击穿射击",
    "com.minecolonies.research.combat.piercingshot.name": "穿刺射击",
    "com.minecolonies.research.combat.platearmor.name": "板甲",
    "com.minecolonies.research.combat.powerattack.name": "蓄力一击",
    "com.minecolonies.research.combat.preciseshot.name": "百步穿杨",
    "com.minecolonies.research.combat.provost.name": "普罗沃斯特",
    "com.minecolonies.research.combat.quickdraw.name": "快速拔剑",
    "com.minecolonies.research.combat.rapidshot.name": "快速射击",
    "com.minecolonies.research.combat.rapidshot.subtitle": "离开弓时请带上比来时更多的箭。",
    "com.minecolonies.research.combat.regeneration.name": "再生",
    "com.minecolonies.research.combat.retreat.name": "撤退",
    "com.minecolonies.research.combat.retreat.subtitle": "这是战略性撤退，我向你保证",
    "com.minecolonies.research.combat.riposte.name": "还击",
    "com.minecolonies.research.combat.riposte.subtitle": "哦，是吗？嗯，我，额，呃...",
    "com.minecolonies.research.combat.savagestrike.name": "狂暴",
    "com.minecolonies.research.combat.squiretraining.name": "侍从训练",
    "com.minecolonies.research.combat.squiretraining.subtitle": "第一堂课：如何拖地",
    "com.minecolonies.research.combat.standard.name": "标准",
    "com.minecolonies.research.combat.steelarmor.name": "钢甲",
    "com.minecolonies.research.combat.tactictraining.name": "战术训练",
    "com.minecolonies.research.combat.taunt.name": "嘲讽",
    "com.minecolonies.research.combat.taunt.subtitle": "你妈妈是只仓鼠，你爸爸有接骨木的味道！",
    "com.minecolonies.research.combat.telescope.name": "望远镜",
    "com.minecolonies.research.combat.trickshot.name": "特技射击",
    "com.minecolonies.research.combat.whirlwind.name": "旋风",
    "com.minecolonies.research.combat.woundingshot.name": "撕裂射击",
    "com.minecolonies.research.effects.air.description": "公民可以在水下待更长时间。",
    "com.minecolonies.research.effects.archerarmormultiplier.description": "弓箭手护甲 +%3$s%%",
    "com.minecolonies.research.effects.archerdamageaddition.description": "弓箭手伤害 +%s",
    "com.minecolonies.research.effects.armordurabilitymultiplier.description": "卫兵护甲 +%3$s%% 耐久度",
    "com.minecolonies.research.effects.assistanthammerunlock.description": "铁匠学将习高级建筑工助手锤配方",
    "com.minecolonies.research.effects.beekeep2unlock.description": "养蜂人可以同时收获蜂蜜瓶和蜂脾",
    "com.minecolonies.research.effects.blockattacksmultiplier.description": "骑士盾牌格挡概率 +%3$s%%",
    "com.minecolonies.research.effects.blockbreakspeedmultiplier.description": "公民破坏方块速度 +%3$s%%",
    "com.minecolonies.research.effects.blockhutalchemist.description": "解锁炼金术士",
    "com.minecolonies.research.effects.blockhutarchery.description": "解锁靶场",
    "com.minecolonies.research.effects.blockhutbarracks.description": "解锁兵营",
    "com.minecolonies.research.effects.blockhutblacksmith.description": "解锁铁匠铺",
    "com.minecolonies.research.effects.blockhutcombatacademy.description": "解锁练兵场",
    "com.minecolonies.research.effects.blockhutcomposter.description": "解锁堆肥工小屋",
    "com.minecolonies.research.effects.blockhutconcretemixer.description": "解锁混凝土工人小屋",
    "com.minecolonies.research.effects.blockhutcrusher.description": "解锁粉碎工小屋",
    "com.minecolonies.research.effects.blockhutdyer.description": "解锁染坊",
    "com.minecolonies.research.effects.blockhutfletcher.description": "解锁制箭工小屋",
    "com.minecolonies.research.effects.blockhutflorist.description": "解锁花店",
    "com.minecolonies.research.effects.blockhutglassblower.description": "解锁玻璃厂",
    "com.minecolonies.research.effects.blockhutgraveyard.description": "解锁墓地",
    "com.minecolonies.research.effects.blockhuthospital.description": "解锁医院",
    "com.minecolonies.research.effects.blockhutlibrary.description": "解锁图书馆",
    "com.minecolonies.research.effects.blockhutmechanic.description": "解锁机械师小屋",
    "com.minecolonies.research.effects.blockhutmysticalsite.description": "解锁神秘地点",
    "com.minecolonies.research.effects.blockhutnetherworker.description": "解锁下界矿井",
    "com.minecolonies.research.effects.blockhutplantation.description": "解锁种植园",
    "com.minecolonies.research.effects.blockhutsawmill.description": "解锁锯木厂",
    "com.minecolonies.research.effects.blockhutschool.description": "解锁学校",
    "com.minecolonies.research.effects.blockhutsifter.description": "解锁筛沙工小屋",
    "com.minecolonies.research.effects.blockhutsmeltery.description": "解锁冶炼厂",
    "com.minecolonies.research.effects.blockhutstonemason.description": "解锁石匠小屋",
    "com.minecolonies.research.effects.blockhutstonesmeltery.description": "解锁石材冶炼厂",
    "com.minecolonies.research.effects.blockplacespeedmultiplier.description": "公民方块放置速度 +%3$s%%",
    "com.minecolonies.research.effects.buildermodeunlock.description": "添加选项以允许为你的建筑工选择不同的建筑模式",
    "com.minecolonies.research.effects.citizencapaddition.description": "最大公民数+%2$s人",
    "com.minecolonies.research.effects.citizencapaddition.description.over": "（%1$s，已减少至配置上限）",
    "com.minecolonies.research.effects.citizeninvslotsaddition.description": "公民背包容量 +%s 个格子",
    "com.minecolonies.research.effects.consumearrowsunlock.description": "弓箭手使用箭时 +2 伤害",
    "com.minecolonies.research.effects.consumepotions.description": "德鲁伊会请求魔法药水来解锁新的能力",
    "com.minecolonies.research.effects.crushing11unlock.description": "粉碎工消耗 -50%",
    "com.minecolonies.research.effects.doublearrowsmultiplier.description": "弓箭手多重射击 +%3$s%%",
    "com.minecolonies.research.effects.enhancesgatedurabilityaddition.description": "大门获得 +100% 入侵者群抗性",
    "com.minecolonies.research.effects.farmingmultiplier.description": "农民收获 +%3$s%%作物",
    "com.minecolonies.research.effects.fishingtreasure.description": "渔夫可以找到在海洋之外的宝藏",
    "com.minecolonies.research.effects.fleeingdamagemultiplier.description": "卫兵在撤退时获得 -%3$s%% 伤害",
    "com.minecolonies.research.effects.fleeingspeedaddition.description": "逃跑的公民增加 %2$s移速",
    "com.minecolonies.research.effects.gravedecaybonus.description": "延长公民坟墓风化时间 %s 天",
    "com.minecolonies.research.effects.greenrevolution.description": "作物通过分枝向外扩展生长",
    "com.minecolonies.research.effects.growthmultiplier.description": "儿童生长速率 +%3$s%%",
    "com.minecolonies.research.effects.guardcrit.description": "卫兵有机会造成暴击",
    "com.minecolonies.research.effects.happinessmultiplier.description": "公民幸福度 +%3$s%%",
    "com.minecolonies.research.effects.healingsaturationlimitaddition.description": "治疗饱食度最小为 %s",
    "com.minecolonies.research.effects.healthaddition.description": "公民 HP +%s",
    "com.minecolonies.research.effects.knighttauntmobsunlock.description": "骑士强制吸引怪物仇恨",
    "com.minecolonies.research.effects.knowledgeofthedepthsunlock.description": "粉碎工学会深板岩和凝灰岩配方",
    "com.minecolonies.research.effects.knowledgeoftheendunlock.description": "石匠解锁末地石配方，面包师解锁紫颂果面包配方",
    "com.minecolonies.research.effects.levelingmultiplier.description": "公民 XP 增长 +%3$s%%",
    "com.minecolonies.research.effects.looting.description": "Herders Gain Looting %s",
    "com.minecolonies.research.effects.masks.description": "减少疾病传播",
    "com.minecolonies.research.effects.meleearmormultiplier.description": "骑士护甲 +%3$s%%",
    "com.minecolonies.research.effects.meleedamageaddition.description": "骑士攻击 +%s",
    "com.minecolonies.research.effects.min_order.description": "建筑在下单前稍等片刻",
    "com.minecolonies.research.effects.minerfireresunlock.description": "矿工拥有火焰抗性",
    "com.minecolonies.research.effects.minimumstockmultiplier.description": "建筑至少更多地存储 %3$s%%",
    "com.minecolonies.research.effects.moreoresmultiplier.description": "矿工获得 +%3$s%% 更多的矿石",
    "com.minecolonies.research.effects.morescrollsunlock.description": "附魔师解锁定位工人的和召唤卫兵的卷轴配方",
    "com.minecolonies.research.effects.netherexpeditionlog.description": "向下界矿井添加远征日志",
    "com.minecolonies.research.effects.piercingarrowsunlock.description": "弓箭手拥有 穿透II 效果",
    "com.minecolonies.research.effects.plantationexotic.description": "种植园解锁农田：发光浆果",
    "com.minecolonies.research.effects.plantationjungle.description": "种植园解锁农田：竹子、可可和藤蔓",
    "com.minecolonies.research.effects.plantationlarge.description": "种植园解锁1个额外农田",
    "com.minecolonies.research.effects.plantationnether.description": "种植园解锁农田：绯红/诡异菌、根和藤蔓",
    "com.minecolonies.research.effects.plantationsea.description": "种植园解锁农田：海带、海草和海泡菜",
    "com.minecolonies.research.effects.platearmorunlock.description": "铁匠解锁板甲合成配方",
    "com.minecolonies.research.effects.podzolchancemultiplier.description": "堆肥工获得 +%3$s%% 灰化土",
    "com.minecolonies.research.effects.railsunlock.description": "公民使用铁路",
    "com.minecolonies.research.effects.recipemodeunlock.description": "添加选项来允许选择基于仓库库存的配方",
    "com.minecolonies.research.effects.recipesmultiplier.description": "工人可以学 +%3$s%% 更多的合成",
    "com.minecolonies.research.effects.regenerationmultiplier.description": "公民恢复速度 +%3$s%%",
    "com.minecolonies.research.effects.resurrectchanceaddition.description": "提升送葬者复活死者概率 +%3$s%%",
    "com.minecolonies.research.effects.retreatunlock.description": "卫兵在低于 20%HP 时逃跑",
    "com.minecolonies.research.effects.saturationmultiplier.description": "公民每次进食饱食度 +%3$s%%",
    "com.minecolonies.research.effects.shieldusageunlock.description": "骑士解锁盾牌",
    "com.minecolonies.research.effects.sifterdiamondunlock.description": "机械师学习如何为筛沙工制作钻石滤网",
    "com.minecolonies.research.effects.sifterflintunlock.description": "石匠学习如何为筛沙工制作燧石滤网",
    "com.minecolonies.research.effects.sifterironunlock.description": "铁匠学习如何为筛沙工制作铁滤网",
    "com.minecolonies.research.effects.sifterstringunlock.description": "制箭工学习如何为筛沙工制作线滤网",
    "com.minecolonies.research.effects.sleeplessmultiplier.description": "卫兵需要 %3$s%% 更少的睡眠",
    "com.minecolonies.research.effects.softshoesunlock.description": "农民不再会践踏小麦",
    "com.minecolonies.research.effects.standard.description": "在某位置放置集结旗帜",
    "com.minecolonies.research.effects.teachingmultiplier.description": "学习时获得XP +%3$s%%",
    "com.minecolonies.research.effects.telescope.description": "更大的集结旗帜范围",
    "com.minecolonies.research.effects.tooldurabilitymultiplier.description": "公民工具 +%3$s%% 耐久度",
    "com.minecolonies.research.effects.undertakerrun.description": "送葬人解锁奔跑能力",
    "com.minecolonies.research.effects.undertakerrun.subtitle": "教送葬人学会跑向坟墓",
    "com.minecolonies.research.effects.usetotemunlock.description": "送葬人获得使用不死图腾来辅助复活死者的能力",
    "com.minecolonies.research.effects.vaccines.description": "公民在治疗后的免疫时间增加",
    "com.minecolonies.research.effects.vinesunlock.description": "公民能够攀爬藤蔓",
    "com.minecolonies.research.effects.walkingmultiplier.description": "公民移速 +%3$s%%",
    "com.minecolonies.research.effects.whirlwindabilityunlock.description": "骑士学会特殊技能-攻击并击退附近敌人",
    "com.minecolonies.research.effects.workingdayhaddition.description": "公民工作时间 +%s小时",
    "com.minecolonies.research.effects.workinginrainunlock.description": "公民能够冒雨工作",
    "com.minecolonies.research.technology.ability.name": "建造能力",
    "com.minecolonies.research.technology.alchemist.name": "魔法药水",
    "com.minecolonies.research.technology.alchemist.subtitle": "这些罗马人疯了",
    "com.minecolonies.research.technology.amazingveins.name": "超级矿脉",
    "com.minecolonies.research.technology.assistanthammers.name": "专业助手",
    "com.minecolonies.research.technology.biodegradable.name": "可降解的",
    "com.minecolonies.research.technology.biodegradable.subtitle": "泥土和科学融合的产物。",
    "com.minecolonies.research.technology.bonemeal.name": "骨粉",
    "com.minecolonies.research.technology.bonemeal.subtitle": "想想它能养活我们的植物...",
    "com.minecolonies.research.technology.buildermodes.name": "建筑工模式",
    "com.minecolonies.research.technology.buildermodes.subtitle": "可能性太多！",
    "com.minecolonies.research.technology.capacity.name": "容量",
    "com.minecolonies.research.technology.capacity.subtitle": "不要问我如何放得下这些东西的。",
    "com.minecolonies.research.technology.cheatsheet.name": "备忘录",
    "com.minecolonies.research.technology.cheatsheet.subtitle": "原来我应该去制做那个！",
    "com.minecolonies.research.technology.compost.name": "堆肥",
    "com.minecolonies.research.technology.croprotation.name": "轮作",
    "com.minecolonies.research.technology.croprotation.subtitle": "更大=更好",
    "com.minecolonies.research.technology.deeppockets.name": "深口袋",
    "com.minecolonies.research.technology.depthknowledge.name": "深处的知识",
    "com.minecolonies.research.technology.depthknowledge.subtitle": "得深入调查一下它。",
    "com.minecolonies.research.technology.diamondcoated.name": "钻石涂层",
    "com.minecolonies.research.technology.dung.name": "粪便",
    "com.minecolonies.research.technology.dung.subtitle": "不管它新不新鲜，它来了！",
    "com.minecolonies.research.technology.enhanced_gates1.name": "城门进阶 I",
    "com.minecolonies.research.technology.enhanced_gates2.name": "城门进阶 II",
    "com.minecolonies.research.technology.exoticfruits.name": "异国水果",
    "com.minecolonies.research.technology.exoticfruits.subtitle": "这里太暗了",
    "com.minecolonies.research.technology.fertilizer.name": "肥料",
    "com.minecolonies.research.technology.fertilizer.subtitle": "啊，就是它！",
    "com.minecolonies.research.technology.flowerpower.name": "花的力量",
    "com.minecolonies.research.technology.fullstock.name": "满仓！",
    "com.minecolonies.research.technology.fullstock.subtitle": "我们还可以再往里塞一个",
    "com.minecolonies.research.technology.gargamel.name": "格格巫",
    "com.minecolonies.research.technology.gargamel.subtitle": "万恶之源",
    "com.minecolonies.research.technology.gildedhammer.name": "镶金锤头",
    "com.minecolonies.research.technology.gildedhammer.subtitle": "有疑问的时候，用闪闪发亮的东西把它盖住",
    "com.minecolonies.research.technology.goodveins.name": "好矿脉",
    "com.minecolonies.research.technology.greenrevolution.name": "绿色革命",
    "com.minecolonies.research.technology.greenrevolution.subtitle": "我感觉它在土壤中涌动！",
    "com.minecolonies.research.technology.hardened.name": "淬火工具",
    "com.minecolonies.research.technology.heavilyloaded.name": "重装上阵",
    "com.minecolonies.research.technology.heavymachinery.name": "重型机械",
    "com.minecolonies.research.technology.hittingiron.name": "打铁时间！",
    "com.minecolonies.research.technology.hittingiron.subtitle": "我们还在解决细节问题。",
    "com.minecolonies.research.technology.honeypot.name": "蜜罐",
    "com.minecolonies.research.technology.honeypot.subtitle": "就尝尝味道，并非吃掉。",
    "com.minecolonies.research.technology.hot.name": "烫！",
    "com.minecolonies.research.technology.hotboots.name": "炙热靴子",
    "com.minecolonies.research.technology.hotboots.subtitle": "热的一面向外",
    "com.minecolonies.research.technology.isthisredstone.name": "这是红石破坏的吗？",
    "com.minecolonies.research.technology.junglemaster.name": "丛林大师",
    "com.minecolonies.research.technology.junglemaster.subtitle": "你是一只来自丛林的狮~",
    "com.minecolonies.research.technology.knowtheend.name": "了解末地",
    "com.minecolonies.research.technology.knowtheend.subtitle": "解开最神秘的维度的谜团",
    "com.minecolonies.research.technology.letitgrow.name": "让它成长！",
    "com.minecolonies.research.technology.letitgrow.subtitle": "我们只要一枚小小的种子。",
    "com.minecolonies.research.technology.lightning.name": "闪电",
    "com.minecolonies.research.technology.lightning.subtitle": "轰！方块不见了！",
    "com.minecolonies.research.technology.loaded.name": "整装上阵",
    "com.minecolonies.research.technology.madness.name": "疯狂!",
    "com.minecolonies.research.technology.magiccompost.name": "魔法堆肥",
    "com.minecolonies.research.technology.memoryaid.name": "记忆辅助",
    "com.minecolonies.research.technology.memoryaid.subtitle": "思想才是最重要的",
    "com.minecolonies.research.technology.morescrolls.name": "更多的卷轴",
    "com.minecolonies.research.technology.motherlode.name": "主矿脉",
    "com.minecolonies.research.technology.name": "科技",
    "com.minecolonies.research.technology.netherlog.name": "凝视深渊",
    "com.minecolonies.research.technology.netherlog.subtitle": "使用合适的镜片，以避免眼睛损伤",
    "com.minecolonies.research.technology.oceanheart.name": "海洋之心",
    "com.minecolonies.research.technology.oceanheart.subtitle": "神秘力量越大，神秘战利品越好！",
    "com.minecolonies.research.technology.opennether.name": "开启下界",
    "com.minecolonies.research.technology.opennether.subtitle": "这是一项危险的工作，但必须要有人去做！",
    "com.minecolonies.research.technology.pavetheroad.name": "铺平道路",
    "com.minecolonies.research.technology.pavetheroad.subtitle": "你可不会想掺和进这个。",
    "com.minecolonies.research.technology.podzolchance.name": "灰化土几率",
    "com.minecolonies.research.technology.podzolchance.subtitle": "额啊，好粘！",
    "com.minecolonies.research.technology.podzolchance2.name": "灰化土几率II",
    "com.minecolonies.research.technology.podzolchance2.subtitle": "比精准采集更加简单。",
    "com.minecolonies.research.technology.rainbowheaven.name": "彩虹天堂",
    "com.minecolonies.research.technology.rainbowheaven.subtitle": "现在是彩色的！还有3D！",
    "com.minecolonies.research.technology.rainman.name": "雨人",
    "com.minecolonies.research.technology.rainman.subtitle": "雨点落在了我的头上...",
    "com.minecolonies.research.technology.recipebook.name": "合成手册",
    "com.minecolonies.research.technology.redstonepowered.name": "红石动力破坏",
    "com.minecolonies.research.technology.redstonepowered.subtitle": "看起来像魔法，但它是科学！",
    "com.minecolonies.research.technology.reinforced.name": "加强",
    "com.minecolonies.research.technology.richveins.name": "富集矿脉",
    "com.minecolonies.research.technology.rockingroll.name": "摇滚",
    "com.minecolonies.research.technology.rtm.name": "RTM",
    "com.minecolonies.research.technology.rtm.subtitle": "我在哪里看到一些关于这个的信息...",
    "com.minecolonies.research.technology.seemsautomatic.name": "看着像自动",
    "com.minecolonies.research.technology.seemsautomatic.subtitle": "一切都发生地太快了...",
    "com.minecolonies.research.technology.sieving.name": "筛....",
    "com.minecolonies.research.technology.sieving.subtitle": "它是怎么进到里头的？",
    "com.minecolonies.research.technology.skilledbutcher.name": "Skilled Butcher",
    "com.minecolonies.research.technology.skilledbutcher.subtitle": "Measure twice, cut once!",
    "com.minecolonies.research.technology.skills.name": "建造技能",
    "com.minecolonies.research.technology.skills.subtitle": "一切都各就各位了。",
    "com.minecolonies.research.technology.softshoes.name": "软鞋子",
    "com.minecolonies.research.technology.softshoes.subtitle": "踮脚穿过郁金香丛。",
    "com.minecolonies.research.technology.space.name": "空间",
    "com.minecolonies.research.technology.space.subtitle": "反反跨维度人主义！",
    "com.minecolonies.research.technology.steelbracing.name": "钢结构",
    "com.minecolonies.research.technology.stonecake.name": "石头蛋糕",
    "com.minecolonies.research.technology.stonecake.subtitle": "不要把牙齿咬掉了！",
    "com.minecolonies.research.technology.stringwork.name": "针线活",
    "com.minecolonies.research.technology.strong.name": "强化工具",
    "com.minecolonies.research.technology.takingdivinglessons.name": "上潜水课",
    "com.minecolonies.research.technology.takingdivinglessons.subtitle": "*溺水的声音*",
    "com.minecolonies.research.technology.theflintstones.name": "打火石",
    "com.minecolonies.research.technology.theflintstones.subtitle": "消灭这个野兽！",
    "com.minecolonies.research.technology.thoselungs.name": "那些肺！",
    "com.minecolonies.research.technology.thoselungs.subtitle": "它们一定会在哪里派上用场",
    "com.minecolonies.research.technology.tools.name": "利用工具",
    "com.minecolonies.research.technology.tools.subtitle": "就像打碎东西，不过是反着来的！",
    "com.minecolonies.research.technology.veinminer.name": "矿脉挖掘",
    "com.minecolonies.research.technology.warehousemaster.name": "仓库大师",
    "com.minecolonies.research.technology.warehousemaster.subtitle": "有很多种类的物品！",
    "com.minecolonies.research.technology.whatisthisspeed.name": "这个速度怎么样？",
    "com.minecolonies.research.technology.whatisthisspeed.subtitle": "过了一会儿我们就放弃去计算它了",
    "com.minecolonies.research.technology.whatyaneed.name": "你需要什么？",
    "com.minecolonies.research.technology.whatyaneed.subtitle": "这不是一个反问句...",
    "com.minecolonies.research.technology.woodwork.name": "木匠",
    "com.minecolonies.research.technology.woodwork.subtitle": "哦，如果一个木匠会做木头，他会在哪里工作？",
    "com.minecolonies.research.unlockable.diamondmesh.name": "钻石筛网",
    "com.minecolonies.research.unlockable.flintmesh.name": "燧石筛网",
    "com.minecolonies.research.unlockable.ironmesh.name": "铁筛网",
    "com.minecolonies.research.unlockable.name": "可解锁",
    "com.minecolonies.research.unlockable.stringmesh.name": "线筛网",
    "death.attack.entity.minecolonies.amazon": "%s被亚马逊人的箭射穿了！",
    "death.attack.entity.minecolonies.amazonchief": "%s被伟大的丛林领袖驱逐了",
    "death.attack.entity.minecolonies.amazonspearman": "%s被亚马逊人的长矛刺穿了",
    "death.attack.entity.minecolonies.archerbarbarian": "%s被野蛮人弓箭手蹂躏致死",
    "death.attack.entity.minecolonies.archermummy": "%s被木乃伊的致命一箭射穿了",
    "death.attack.entity.minecolonies.archerpirate": "%s被海盗弓箭手蹂躏致死",
    "death.attack.entity.minecolonies.barbarian": "%s被野蛮人砍成了碎片",
    "death.attack.entity.minecolonies.campamazon": "%s被亚马逊人的箭射穿了！",
    "death.attack.entity.minecolonies.campamazonchief": "%s被伟大的丛林领袖驱逐了",
    "death.attack.entity.minecolonies.campamazonspearman": "%s被亚马逊人的长矛刺穿了",
    "death.attack.entity.minecolonies.camparcherbarbarian": "%s被野蛮人弓箭手蹂躏致死",
    "death.attack.entity.minecolonies.camparchermummy": "%s被木乃伊的致命一箭射穿了",
    "death.attack.entity.minecolonies.camparcherpirate": "%s被海盗弓箭手蹂躏致死",
    "death.attack.entity.minecolonies.campbarbarian": "%s被野蛮人砍成了碎片",
    "death.attack.entity.minecolonies.campchiefbarbarian": "%s被一位大首领剁成了肉酱",
    "death.attack.entity.minecolonies.campchiefpirate": "%s被海盗船长剁成了肉酱",
    "death.attack.entity.minecolonies.campdrownedarcherpirate": "%s被来自深海的溺尸海盗弓箭手射穿了！",
    "death.attack.entity.minecolonies.campdrownedchiefpirate": "%s被溺尸海盗首领送进了水下坟墓",
    "death.attack.entity.minecolonies.campdrownedpirate": "%s被溺尸海盗拖进了深海中",
    "death.attack.entity.minecolonies.campmummy": "%s被木乃伊吓死了",
    "death.attack.entity.minecolonies.campnorsemenarcher": "%s被维京弓箭手射中了",
    "death.attack.entity.minecolonies.campnorsemenchief": "%s被伟大的维京首领斩下首级",
    "death.attack.entity.minecolonies.camppharao": "%s在法老的手中永远地沉睡了",
    "death.attack.entity.minecolonies.camppirate": "%s被海盗砍成了碎片",
    "death.attack.entity.minecolonies.campshieldmaiden": "%s被盾兵碾碎了",
    "death.attack.entity.minecolonies.chiefbarbarian": "%s被一位大首领剁成了肉酱",
    "death.attack.entity.minecolonies.chiefpirate": "%s被海盗船长剁成了肉酱",
    "death.attack.entity.minecolonies.drownedarcherpirate": "%s被来自深海的溺尸海盗弓箭手射穿了！",
    "death.attack.entity.minecolonies.drownedchiefpirate": "%s被溺尸海盗首领送进了水下坟墓",
    "death.attack.entity.minecolonies.drownedpirate": "%s被溺尸海盗拖进了深海中",
    "death.attack.entity.minecolonies.guard": "%s被卫兵击败了",
    "death.attack.entity.minecolonies.guardpvp": "%s被卫兵穿成了肉串",
    "death.attack.entity.minecolonies.mercenary": "%s被雇佣兵活活吃掉了",
    "death.attack.entity.minecolonies.mummy": "%s被木乃伊吓死了",
    "death.attack.entity.minecolonies.norsemenarcher": "%s被维京弓箭手射中了",
    "death.attack.entity.minecolonies.norsemenchief": "%s被伟大的维京首领斩下首级",
    "death.attack.entity.minecolonies.pharao": "%s在法老的手中永远地沉睡了",
    "death.attack.entity.minecolonies.pirate": "%s被海盗砍成了碎片",
    "death.attack.entity.minecolonies.shieldmaiden": "%s被盾兵碾碎了",
    "death.attack.entity.minecolonies.slap": "%s被雇佣兵活活扇死了",
    "death.attack.entity.minecolonies.spear": "%s被长矛刺穿了",
    "death.attack.entity.minecolonies.training": "%s在训练期间被杀死了",
    "death.attack.entity.minecolonies.visitor": "%s因在当地酒馆闹事而死",
    "death.attack.nether": "%s消逝在下界的深处。",
    "deliverAvailable": "提供可用资源",
    "enchantment.minecolonies.raider_damage_enchant": "入侵者之终焉",
    "enchantment.minecolonies.raider_damage_enchant.desc": "增加对模拟城镇入侵者的伤害。",
    "entity.acampmazonspearman": "丛林长矛兵",
    "entity.amazon": "丛林女战士",
    "entity.amazonchief": "丛林领袖",
    "entity.amazonspearman": "丛林长矛兵",
    "entity.archerbarbarian": "野蛮人弓箭手",
    "entity.archermummy": "木乃伊弓箭手",
    "entity.archerpirate": "海盗弓箭手",
    "entity.barbarian": "野蛮人",
    "entity.barrel.working": "这个堆肥木桶正在腐熟中！",
    "entity.beekeeper.messagenobees": "我找不到任何蜜蜂!",
    "entity.beekeeper.messagenohives": "要么是没有蜂箱让我工作，要么是你没有给我指定，使用从我的小屋找到蜂箱工具来指定蜂箱。",
    "entity.builder.cantdeconstruct": "该建筑不能被拆除！",
    "entity.builder.inventoryfull": "建筑物品栏已满，无法放入%s",
    "entity.builder.messagebuildcomplete": "%s建好了，在%s %s %s！",
    "entity.builder.messagebuildernecessary": "要升级、修复或者拆除该建筑物，需要 %d 级或以上等级的建筑工小屋！",
    "entity.builder.messagebuilderstoofar": "附近没有可用的建筑工来建造此建筑！请在建造页面手动分配建筑工，或者将建筑位置靠近现有的建筑工。",
    "entity.builder.messagebuildmanualfinish": "\n§f你现在可以给我安排其他任务了！",
    "entity.builder.messagebuildstart": "我准备开始建造%s！",
    "entity.builder.messagebuildtoohigh": "%s 太高了！请将建筑物降低到高度 Y 256 以下。",
    "entity.builder.messagebuildtoolow": "%s 太低了！请将建筑物升高到高度 Y 0 以上。",
    "entity.builder.messageneedmaterial": "我需要 %d 个 %s。",
    "entity.builder.messagenobuilder": "您需要一名建筑工来建造或升级这个建筑。",
    "entity.builder.messageremovalcomplete": "%s拆完了！ §6如果需要在迁移建筑时维持其当前等级，请使用该建筑的“建造选项”页面中的“打包建筑”按钮。",
    "entity.builder.messagerepaircomplete": "%s修好了，在城镇的%s侧。",
    "entity.campamazon": "丛林女战士",
    "entity.campamazonchief": "丛林领袖",
    "entity.camparcherbarbarian": "野蛮人弓箭手",
    "entity.camparchermummy": "木乃伊弓箭手",
    "entity.camparcherpirate": "海盗弓箭手",
    "entity.campbarbarian": "野蛮人",
    "entity.campchiefbarbarian": "野蛮人首领",
    "entity.campchiefpirate": "海盗船长",
    "entity.campdrownedarcherpirate": "溺尸海盗弓箭手",
    "entity.campdrownedchiefpirate": "溺尸海盗首领",
    "entity.campdrownedpirate": "溺尸海盗",
    "entity.campmummy": "木乃伊",
    "entity.campnorsemenarcher": "维京弓箭手",
    "entity.campnorsemenchief": "维京首领",
    "entity.camppharao": "法老",
    "entity.camppirate": "海盗",
    "entity.campshieldmaiden": "维京盾女",
    "entity.chiefbarbarian": "野蛮人首领",
    "entity.chiefpirate": "海盗船长",
    "entity.composter.noitems": "请指定要进行堆肥的物品",
    "entity.deliveryman.forcepickup": "快递员很快就会来取货！",
    "entity.deliveryman.forcepickupfailed": "无法执行，已经有进行中的取货工作了！",
    "entity.farmer.needseed": "我需要%s 才能种植。",
    "entity.farmer.nofreefields": "放置更多农田来让我工作。",
    "entity.fisherman.messagesuboptimalpond": "X:%d Y:%d Z:%d那里的池塘不太好钓鱼——水面下的暗流太急了。你想让我在那里钓鱼的话，先把那些流动水换成水源方块。",
    "entity.fisherman.messagewatertoofar": "我找不到适合钓鱼的水域！附近应该有一个至少长宽都为7个方块，深度为2个方块的水域。",
    "entity.minecolonies.amazon": "丛林女战士",
    "entity.minecolonies.amazonchief": "丛林领袖",
    "entity.minecolonies.amazonspearman": "丛林长矛兵",
    "entity.minecolonies.archerbarbarian": "野蛮人弓箭手",
    "entity.minecolonies.archermummy": "木乃伊弓箭手",
    "entity.minecolonies.archerpirate": "海盗弓箭手",
    "entity.minecolonies.barbarian": "野蛮人",
    "entity.minecolonies.campamazon": "丛林女战士",
    "entity.minecolonies.campamazonchief": "丛林领袖",
    "entity.minecolonies.campamazonspearman": "丛林长矛兵",
    "entity.minecolonies.camparcherbarbarian": "野蛮人弓箭手",
    "entity.minecolonies.camparchermummy": "木乃伊弓箭手",
    "entity.minecolonies.camparcherpirate": "海盗弓箭手",
    "entity.minecolonies.campbarbarian": "野蛮人",
    "entity.minecolonies.campchiefbarbarian": "野蛮人首领",
    "entity.minecolonies.campchiefpirate": "海盗船长",
    "entity.minecolonies.campdrownedarcherpirate": "溺尸海盗弓箭手",
    "entity.minecolonies.campdrownedchiefpirate": "溺尸海盗首领",
    "entity.minecolonies.campdrownedpirate": "溺尸海盗",
    "entity.minecolonies.campmummy": "木乃伊",
    "entity.minecolonies.campnorsemenarcher": "维京弓箭手",
    "entity.minecolonies.campnorsemenchief": "维京首领",
    "entity.minecolonies.camppharao": "法老",
    "entity.minecolonies.camppirate": "海盗",
    "entity.minecolonies.campshieldmaiden": "维京盾女",
    "entity.minecolonies.chiefbarbarian": "野蛮人首领",
    "entity.minecolonies.chiefpirate": "海盗船长",
    "entity.minecolonies.drownedarcherpirate": "溺尸海盗弓箭手",
    "entity.minecolonies.drownedchiefpirate": "溺尸海盗首领",
    "entity.minecolonies.drownedpirate": "溺尸海盗",
    "entity.minecolonies.mummy": "木乃伊",
    "entity.minecolonies.norsemenarcher": "维京弓箭手",
    "entity.minecolonies.norsemenchief": "维京首领",
    "entity.minecolonies.pharao": "法老",
    "entity.minecolonies.pirate": "海盗",
    "entity.minecolonies.shieldmaiden": "维京盾女",
    "entity.miner.invalidmineshaft": "矿井标记不对，我没法在里面干活。",
    "entity.miner.messagerequiresbetterhut": "小屋要升级了，我才能挖到更深的地方!",
    "entity.mummy": "木乃伊",
    "entity.norsemenarcher": "维京弓箭手",
    "entity.norsemenchief": "维京首领",
    "entity.pharao": "法老",
    "entity.pirate": "海盗",
    "entity.researcher.moreknowledge": "\n\n         你不在的这段时间，研究员们利用这段时间做了一些额外的工作。这会大大增加他们目前的研究进度！",
    "entity.shieldmaiden": "维京盾女",
    "entity.worker.inventoryfullchestfull": "\n\n         我的箱子/架子已经满了，放不下了，你帮我收拾一下呗？",
    "event.minecolonies.raidmessage1": "\n\n         在%2$s城镇的%1$s边，发现了不明战士！",
    "event.minecolonies.raidmessage2": "\n\n         %2$s城镇上好像开始传，说是从%1$s边来了一帮入侵者！",
    "event.minecolonies.raidmessage3": "\n\n         准备作战，牛仔！今晚%s边会有一群可恶的入侵者袭击%s！",
    "event.minecolonies.raidmessage4": "\n\n         一大群入侵者正从%s边进攻%s，他们可不是来这儿玩的！",
    "event.minecolonies.raidmessage_p1": "\n\n         在%2$s的%1$s边发现了不明水手！他们开着一艘小帆船，你应该考虑摧毁它。",
    "event.minecolonies.raidmessage_p2": "\n\n         公民们报告说来自%s边的海盗正在接近%s！他们开来了一艘船，最好摧毁它。",
    "event.minecolonies.raidmessage_p3": "\n\n         同志们！今晚会有一群可恶的海盗从%s边袭击%s！他们航行至此，并将持续攻击，直到我们摧毁他们的小型帆船。",
    "event.minecolonies.raidmessage_p4": "\n\n         一大群海盗正从%s边朝%s航行，他们不是来玩的！除非我们摧毁他们的大型帆船，否则他们巨浪般的攻势会一波波地袭击我们！",
    "event.minecolonies.raidmessage_u1": "\n\n         在%2$s的%1$s边近发现了一艘神秘沉船！这是一艘小帆船，你应该考虑摧毁它。",
    "event.minecolonies.raidmessage_u2": "\n\n         公民们报告说来自%s边的溺尸海盗海盗正在接近%s！他们开来了一艘船，最好摧毁它。",
    "event.minecolonies.raidmessage_u3": "\n\n         啊咕噜咕噜咕噜！有些该死的溺尸海盗今晚要从%s来找%s！甚至这里有一艘沉船，它们会继续攻击，直到我们摧毁他们的小型帆船。",
    "event.minecolonies.raidmessage_u4": "\n\n         一大群溺尸海盗正从%s边朝%s游过来，他们不是来玩的！除非我们摧毁他们的大型沉船，否则他们巨浪般的攻势会一波波地袭击我们！",
    "item.buildtool.missing": "在玩家物品栏中缺失构建工具！",
    "item.minecolonies.adventure_token": "怪物遭遇令牌",
    "item.minecolonies.amazonchiefegg": "丛林领袖刷怪蛋",
    "item.minecolonies.amazonegg": "丛林女战士刷怪蛋",
    "item.minecolonies.amazonspearmanegg": "丛林长矛兵刷怪蛋",
    "item.minecolonies.ancienttome": "远古书籍",
    "item.minecolonies.apple_pie": "苹果派",
    "item.minecolonies.assistanthammer.desc": "协助模拟城镇建筑工完成当前任务的实用工具，允许你为他们放置材料。",
    "item.minecolonies.assistanthammer.happybuilder": "非常感谢你帮我建造！",
    "item.minecolonies.assistanthammer.noitems": "物品栏中没有合适的物品",
    "item.minecolonies.assistanthammer.notcleared": "你需要先等建筑工清理完该区域",
    "item.minecolonies.assistanthammer.notloaded": "建筑尚未加载，加载中……",
    "item.minecolonies.assistanthammer.onlyactive": "你距离建筑工地太远，也可能是你的建筑工还没开始施工",
    "item.minecolonies.assistanthammer.reach": "可触及距离：%d",
    "item.minecolonies.assistanthammer_diamond": "钻石建筑工助手锤",
    "item.minecolonies.assistanthammer_gold": "金建筑工助手锤",
    "item.minecolonies.assistanthammer_iron": "铁建筑工助手锤",
    "item.minecolonies.baked_salmon": "烤鲑鱼",
    "item.minecolonies.banner_rally_guards": "集结旗帜",
    "item.minecolonies.banner_rally_guards.activated": "你已经集结了你的军队。%d名卫兵正在响应你的命令！",
    "item.minecolonies.banner_rally_guards.activated.needsresearch": "你的卫兵无法理解这个命令，也许你要先在大学里研究这个。",
    "item.minecolonies.banner_rally_guards.activated.noguards": "你集结了你的军队……但显然你是个光杆司令。祝你好运！",
    "item.minecolonies.banner_rally_guards.deactivated": "你解散了你的军队。你的卫兵会回到各自的岗位上。",
    "item.minecolonies.banner_rally_guards.outofrange": "你的卫兵不会集结到这么远的地方，他们发誓过要保护他们的家人！失望的卫兵们现在要回家了。",
    "item.minecolonies.barbarcheregg": "野蛮人弓箭手刷怪蛋",
    "item.minecolonies.barbarianegg": "野蛮人刷怪蛋",
    "item.minecolonies.barbchiefegg": "野蛮人首领刷怪蛋",
    "item.minecolonies.borscht": "罗宋汤",
    "item.minecolonies.bread_dough": "面包面团",
    "item.minecolonies.build_goggles": "建筑师护目镜",
    "item.minecolonies.build_goggles.disabled": "蓝图预览已禁用",
    "item.minecolonies.build_goggles.enabled": "蓝图预览已启用",
    "item.minecolonies.build_goggles.lore": "它们什么都不做！",
    "item.minecolonies.butter": "黄油",
    "item.minecolonies.cabochis": "卷心菜汤",
    "item.minecolonies.cake_batter": "蛋糕胚",
    "item.minecolonies.cheddar_cheese": "切达芝士",
    "item.minecolonies.cheese_pizza": "芝士披萨",
    "item.minecolonies.cheese_ravioli": "芝士馄饨",
    "item.minecolonies.chicken_broth": "鸡汤",
    "item.minecolonies.chiefsword": "首领之剑",
    "item.minecolonies.chorus_bread": "紫颂果面包",
    "item.minecolonies.clipboard": "剪贴板",
    "item.minecolonies.colonymap": "城镇地图",
    "item.minecolonies.compost": "堆肥",
    "item.minecolonies.congee": "粥",
    "item.minecolonies.cooked_rice": "熟饭",
    "item.minecolonies.cookie_dough": "曲奇面团",
    "item.minecolonies.corn_chowder": "玉米浓汤",
    "item.minecolonies.cornmeal": "玉米粉",
    "item.minecolonies.creamcheese": "奶油芝士",
    "item.minecolonies.drownedpiratearcheregg": "溺尸海盗弓箭手刷怪蛋",
    "item.minecolonies.drownedpiratecaptainegg": "溺尸海盗船长刷怪蛋",
    "item.minecolonies.drownedpirateegg": "溺尸海盗刷怪蛋",
    "item.minecolonies.eggdrop_soup": "蛋花汤",
    "item.minecolonies.eggplant_dolma": "填馅茄子",
    "item.minecolonies.feta_cheese": "菲达芝士",
    "item.minecolonies.firearrow": "火焰箭",
    "item.minecolonies.fish_dinner": "鱼宴",
    "item.minecolonies.fish_n_chips": "炸鱼薯条",
    "item.minecolonies.flatbread": "扁平面包",
    "item.minecolonies.fried_rice": "Fried Rice",
    "item.minecolonies.golden_bread": "金面包",
    "item.minecolonies.hand_pie": "手握派",
    "item.minecolonies.hut.colony": "Can only be placed in %s",
    "item.minecolonies.hut.level": "Places at level %s",
    "item.minecolonies.hut.unknowncolony": "未知城镇",
    "item.minecolonies.iron_scimitar": "铁弯刀",
    "item.minecolonies.kebab": "烤肉串",
    "item.minecolonies.kimchi": "泡菜",
    "item.minecolonies.lamb_stew": "羊肉炖菜",
    "item.minecolonies.large_empty_bottle": "大空瓶",
    "item.minecolonies.large_milk_bottle": "大奶瓶",
    "item.minecolonies.large_soy_milk_bottle": "大豆浆瓶",
    "item.minecolonies.large_water_bottle": "大水瓶",
    "item.minecolonies.lembas_scone": "兰巴斯烤饼",
    "item.minecolonies.magicpotion": "魔法药水",
    "item.minecolonies.manchet_bread": "曼切特面包",
    "item.minecolonies.manchet_dough": "曼切特面团",
    "item.minecolonies.meat_ravioli": "肉馄饨",
    "item.minecolonies.mercegg": "雇佣兵刷怪蛋",
    "item.minecolonies.milky_bread": "牛奶面包",
    "item.minecolonies.mint_jelly": "薄荷果冻",
    "item.minecolonies.mint_tea": "薄荷茶",
    "item.minecolonies.mintchoco_cheesecake": "薄荷巧克力芝士蛋糕",
    "item.minecolonies.mistletoe": "槲寄生",
    "item.minecolonies.muffin": "松饼",
    "item.minecolonies.muffin_dough": "松饼面团",
    "item.minecolonies.mummyarcheregg": "木乃伊弓箭手刷怪蛋",
    "item.minecolonies.mummyegg": "木乃伊刷怪蛋",
    "item.minecolonies.mushroom_pizza": "蘑菇披萨",
    "item.minecolonies.mutton_dinner": "羊肉晚餐",
    "item.minecolonies.norsemenarcheregg": "维京弓箭手刷怪蛋",
    "item.minecolonies.norsemenchiefegg": "维京首领刷怪蛋",
    "item.minecolonies.pasta_plain": "普通意大利面",
    "item.minecolonies.pasta_tomato": "番茄意大利面",
    "item.minecolonies.pea_soup": "豌豆汤",
    "item.minecolonies.pepper_hummus": "胡椒鹰嘴豆泥",
    "item.minecolonies.pharaoegg": "法老刷怪蛋",
    "item.minecolonies.pharaoscepter": "法老权杖",
    "item.minecolonies.pierogi": "波兰饺子",
    "item.minecolonies.pirate_boots": "海盗靴子",
    "item.minecolonies.pirate_cap": "海盗帽",
    "item.minecolonies.pirate_chest": "海盗衬衣",
    "item.minecolonies.pirate_hat": "海盗船长帽",
    "item.minecolonies.pirate_leggins": "海盗护腿",
    "item.minecolonies.pirate_legs": "海盗裤子",
    "item.minecolonies.pirate_shoes": "海盗靴子",
    "item.minecolonies.pirate_top": "海盗上衣",
    "item.minecolonies.piratearcheregg": "海盗弓箭手刷怪蛋",
    "item.minecolonies.piratecaptainegg": "海盗船长刷怪蛋",
    "item.minecolonies.pirateegg": "海盗刷怪蛋",
    "item.minecolonies.pita_hummus": "鹰嘴豆泥皮塔饼",
    "item.minecolonies.plain_cheesecake": "原味芝士蛋糕",
    "item.minecolonies.plate_armor_boots": "板甲靴子",
    "item.minecolonies.plate_armor_chest": "板甲胸甲",
    "item.minecolonies.plate_armor_helmet": "板甲头盔",
    "item.minecolonies.plate_armor_legs": "板甲护腿",
    "item.minecolonies.polenta": "玉米粥",
    "item.minecolonies.potato_soup": "马铃薯汤",
    "item.minecolonies.pottage": "浓汤",
    "item.minecolonies.questlog": "任务日志",
    "item.minecolonies.ramen": "拉面",
    "item.minecolonies.raw_noodle": "生面条",
    "item.minecolonies.raw_pumpkin_pie": "生南瓜派",
    "item.minecolonies.resourcescroll": "资源卷轴",
    "item.minecolonies.rice_ball": "饭团",
    "item.minecolonies.santa_hat": "圣诞帽",
    "item.minecolonies.scan_analyzer": "原理图分析仪",
    "item.minecolonies.scepterbeekeeper": "蜂巢工具",
    "item.minecolonies.scepterbeekeeper.addhive": "蜂巢添加成功",
    "item.minecolonies.scepterbeekeeper.maxhives": "你无法拥有更多的蜂巢了。请升级养蜂场以提高上限。",
    "item.minecolonies.scepterbeekeeper.removehive": "蜂巢移除成功",
    "item.minecolonies.scepterguard": "卫兵权杖",
    "item.minecolonies.scepterlumberjack": "林区工具",
    "item.minecolonies.scepterlumberjack.restrictionset": "林务员限定区域已设置（x：%d~%d，y：%d~%d，z：%d~%d，共%d个方块）。最大大小为%d个方块。",
    "item.minecolonies.scepterlumberjack.restrictiontoobig": "%d个方块的区域太大了，林务员的最大限值是%d个方块。",
    "item.minecolonies.scepterlumberjack.usedend": "A点已设置，完成后点击右键选择B点或丢弃工具。",
    "item.minecolonies.scepterlumberjack.usedstart": "B点已设置，完成后点击左键选择A点或丢弃工具。",
    "item.minecolonies.scepterpermission": "权限权杖",
    "item.minecolonies.schnitzel": "炸肉排",
    "item.minecolonies.scroll.colony.none": "无，潜行右击以设置",
    "item.minecolonies.scroll.colony.tip": "城镇：%s",
    "item.minecolonies.scroll_area_tp": "超安全城镇群体传送卷轴",
    "item.minecolonies.scroll_area_tp.tip": "将自己和附近的玩家传送到城镇",
    "item.minecolonies.scroll_buff": "再生卷轴",
    "item.minecolonies.scroll_buff.tip": "可以对你周围所有公民施加再生效果，至少大多数时候可以……",
    "item.minecolonies.scroll_guard_help": "空间卫兵支援卷轴",
    "item.minecolonies.scroll_guard_help.tip": "呼唤你的卫兵在有限的时间内帮助你",
    "item.minecolonies.scroll_highlight": "工人你在哪卷轴",
    "item.minecolonies.scroll_highlight.tip": "潜行+右击对模拟城镇的建筑使用，可使工人高亮并提升工人的速度",
    "item.minecolonies.scroll_tp": "超安全城镇传送卷轴",
    "item.minecolonies.scroll_tp.tip": "安全地将你传送到设定的城镇",
    "item.minecolonies.shieldmaidenegg": "维京盾女刷怪蛋",
    "item.minecolonies.sifter_mesh_diamond": "钻石筛网",
    "item.minecolonies.sifter_mesh_flint": "燧石筛网",
    "item.minecolonies.sifter_mesh_iron": "铁筛网",
    "item.minecolonies.sifter_mesh_string": "线筛网",
    "item.minecolonies.soysauce": "酱油",
    "item.minecolonies.spear": "长矛",
    "item.minecolonies.spicy_eggplant": "辣味茄子",
    "item.minecolonies.spicy_grilled_chicken": "香辣烤鸡",
    "item.minecolonies.squash_soup": "南瓜汤",
    "item.minecolonies.steak_dinner": "牛排晚餐",
    "item.minecolonies.stew_trencher": "开槽饼炖肉",
    "item.minecolonies.stuffed_pepper": "填馅辣椒",
    "item.minecolonies.stuffed_pita": "馅皮塔饼",
    "item.minecolonies.sugary_bread": "甜面包",
    "item.minecolonies.supply.free": "%s - 免费",
    "item.minecolonies.supplycampdeployer": "补给营地",
    "item.minecolonies.supplychestdeployer": "补给船",
    "item.minecolonies.sushi_roll": "寿司卷",
    "item.minecolonies.tacos": "玉米饼",
    "item.minecolonies.tofu": "豆腐",
    "item.minecolonies.tortillas": "玉米饼",
    "item.minecolonies.veggie_quiche": "蔬菜蛋饼",
    "item.minecolonies.veggie_ravioli": "蔬菜馅饺子",
    "item.minecolonies.veggie_soup": "蔬菜汤",
    "item.minecolonies.yogurt": "酸奶",
    "item.minecolonies.yogurt_with_berries": "浆果酸奶",
    "item.supply.badblocks": "此区域的有些方块未满足条件！重新检查高亮方块",
    "item.supply.error.inside_colony": "在城镇内",
    "item.supply.error.needs_air_above": "需要上方是空气",
    "item.supply.error.not_solid": "不是固体",
    "item.supply.error.not_water": "不是液体",
    "item.supplycampdeployer.invalid": "需要一片至少 16×17 大的平坦地面，并且其中不可存在花、草、洞穴之类的阻拦物！",
    "item.supplycampdeployer.invalid.air_block_needed": "放置补给营地或者补给船需要地面或者海面上的方块均为空气。这些方块必须是空气：%s。",
    "item.supplycampdeployer.invalid.inside_existing_colony": "你不能把补给营地或者补给船放在现有的城镇附近。",
    "item.supplycampdeployer.invalid.lava_block_needed": "在下界，只能在熔岩上放置补给船，这些地方必须有熔岩：%s。",
    "item.supplycampdeployer.invalid.solid_block_needed": "放置补给营地需要平坦坚实的地面。这些方块必须为固体方块：%s。",
    "item.supplycampdeployer.invalid.water_block_needed": "只能水面上放置补给船，这些地方必须是水: %s.",
    "item.supplychestdeployer.invalid": "你必须把它放置在大海或者河流上的某个合适位置。",
    "item.supplychestdeployer.missing": "不要骗我…你是不是再次拿起了补给营地（或者补给船）？",
    "itemGroup.minecolonies": "模拟城镇",
    "itemGroup.Minecolonies": "模拟城镇",
    "itemGroup.minecolonies.minecolonies": "模拟城镇",
    "itemGroup.Minecolonies.minecolonies": "模拟城镇",
    "key.categories.minecolonies": "模拟城镇",
    "key.categories.Minecolonies": "模拟城镇",
    "key.minecolonies.categories.general": "模拟城镇",
    "key.Minecolonies.categories.general": "模拟城镇",
    "key.minecolonies.toggle_goggles": "切换建筑师护目镜预览",
    "message.positiondist": "位置：%s %s %s 距离：%s个方块",
    "minecolonies": "模拟城镇",
    "Minecolonies": "模拟城镇",
    "minecolonies.config.allowglobalnamechanges": "姓名修改",
    "minecolonies.config.allowglobalnamechanges.comment": "是否允许玩家更改公民名字？ -1 代表否，0 代表仅指定玩家，1 代表是。（要设置哪些玩家可以更改名称，请参阅下面的“特殊权限组”。）",
    "minecolonies.config.allowinfinitecolonies": "无限城镇",
    "minecolonies.config.allowinfinitecolonies.comment": "是否允许玩家放弃他的城镇并创造新的城镇？注意：这可能会出现未知的问题！",
    "minecolonies.config.allowinfinitesupplychests": "无限补给船/营地",
    "minecolonies.config.allowinfinitesupplychests.comment": "玩家是否可以放置无限数量的补给船/营地？",
    "minecolonies.config.allowotherdimcolonies": "其他维度的城镇",
    "minecolonies.config.allowotherdimcolonies.comment": "是否允许在其他维度创建城镇？",
    "minecolonies.config.allowplayerschematics": "玩家自定义结构",
    "minecolonies.config.allowplayerschematics.comment": "是否允许玩家的自定义结构",
    "minecolonies.config.alwaysrendernametag": "姓名标签",
    "minecolonies.config.alwaysrendernametag.comment": "是否显示公民姓名标签？",
    "minecolonies.config.auditcraftingtags": "检查建造标签",
    "minecolonies.config.auditcraftingtags.comment": "加载配方时，生成CSV文件以帮助调试数据包或其他模组。",
    "minecolonies.config.averageemptycolonydistance": "各无主城镇之间的平均距离—需要完全重启游戏",
    "minecolonies.config.averageemptycolonydistance.comment": "两个无主城镇之间以区块为单位的平均距离",
    "minecolonies.config.averagenumberofnightsbetweenraids": "平均袭击间隔天数",
    "minecolonies.config.averagenumberofnightsbetweenraids.comment": "两次袭击间隔的平均天数",
    "minecolonies.config.badvisitorchance": "征召失败的几率",
    "minecolonies.config.badvisitorchance.comment": "酒馆客人白嫖资源的几率，以百分比为单位。",
    "minecolonies.config.blockminingdelaymodifier": "挖掘间隔",
    "minecolonies.config.blockminingdelaymodifier.comment": "挖掘方块间隔 (值减少，挖掘速度减慢)",
    "minecolonies.config.blueprintbuildmode": "蓝图建筑模式",
    "minecolonies.config.blueprintbuildmode.comment": "如果你要在这个世界中建造和扫描蓝图，请打开它。",
    "minecolonies.config.builderbuildblockdelay": "放置间隔",
    "minecolonies.config.builderbuildblockdelay.comment": "方块放置间隔 (值增大，延迟也增大)",
    "minecolonies.config.builderplaceconstructiontape": "施工围栏放置",
    "minecolonies.config.builderplaceconstructiontape.comment": "是否允许在施工中的建筑物周围放置施工围栏？",
    "minecolonies.config.buildgogglerange": "建筑师护目镜范围",
    "minecolonies.config.buildgogglerange.comment": "佩戴建筑师护目镜时，你需要离多近（以方块为单位）才能看到工作指令。",
    "minecolonies.config.canplayeruseaddofficercommand": "是否允许玩家使用添加官员命令",
    "minecolonies.config.canplayeruseaddofficercommand.comment": "是否允许玩家使用 /mc colony addOfficer 命令？",
    "minecolonies.config.canplayeruseallytownhallteleport": "玩家是否可传送至盟友",
    "minecolonies.config.canplayeruseallytownhallteleport.comment": "玩家是否可传送至盟友的城镇？",
    "minecolonies.config.canplayerusecitizeninfocommand": "是否允许玩家使用公民详情命令",
    "minecolonies.config.canplayerusecitizeninfocommand.comment": "是否允许玩家使用 /mc citizens info 命令？",
    "minecolonies.config.canplayerusecolonytpcommand": "是否允许玩家使用城镇传送命令",
    "minecolonies.config.canplayerusecolonytpcommand.comment": "是否允许玩家使用 /mc colony teleport 命令？",
    "minecolonies.config.canplayerusedeletecolonycommand": "是否允许玩家使用删除城镇命令",
    "minecolonies.config.canplayerusedeletecolonycommand.comment": "是否允许玩家使用 /mc colony delete 命令？",
    "minecolonies.config.canplayerusehometpcommand": "是否允许玩家使用回家传送命令",
    "minecolonies.config.canplayerusehometpcommand.comment": "是否允许玩家使用 /mc home 命令？注意：只有城镇的所有者才能使用此命令。",
    "minecolonies.config.canplayerusekillcitizenscommand": "是否允许玩家使用杀死公民命令",
    "minecolonies.config.canplayerusekillcitizenscommand.comment": "是否允许玩家使用 /mc citizens kill 命令？",
    "minecolonies.config.canplayeruselistcitizenscommand": "是否允许玩家使用公民列表命令",
    "minecolonies.config.canplayeruselistcitizenscommand.comment": "是否允许玩家使用 /mc citizens list 命令？",
    "minecolonies.config.canplayerusemodifycitizenscommand": "是否允许玩家使用修改公民命令",
    "minecolonies.config.canplayerusemodifycitizenscommand.comment": "是否允许玩家使用 /mc citizens modify 命令？",
    "minecolonies.config.canplayeruseresetcommand": "玩家是否能使用请求系统重置命令",
    "minecolonies.config.canplayeruseresetcommand.comment": "是否允许玩家使用 /mc colony requestsystem-reset 命令？",
    "minecolonies.config.canplayerusertpcommand": "是否允许玩家使用随机传送命令",
    "minecolonies.config.canplayerusertpcommand.comment": "是否允许玩家使用 /mc rtp 命令？",
    "minecolonies.config.canplayeruseshowcolonyinfocommand": "是否允许玩家使用显示城镇信息命令",
    "minecolonies.config.canplayeruseshowcolonyinfocommand.comment": "是否允许玩家使用 /mc colony info 命令？",
    "minecolonies.config.citizencallforhelp": "公民寻求帮助",
    "minecolonies.config.citizencallforhelp.comment": "当公民被攻击时是否会向卫兵寻求帮助？",
    "minecolonies.config.citizenrespawninterval": "初始公民重生成间隔",
    "minecolonies.config.citizenrespawninterval.comment": "如果一个城镇的人口数低于最初的公民数，则使用此项的重生成间隔。",
    "minecolonies.config.claims": "领地设置",
    "minecolonies.config.claims.comment": "与城镇领地有关的设置",
    "minecolonies.config.colonyloadstrictness": "城镇区块加载限制",
    "minecolonies.config.colonyloadstrictness.comment": "这项与“城镇区块加载”选项一起控制多少个区块被加载，这个值越大，则越少的区块被加载。 (最中心的区块会被首先加载。) 1 = 加载所有认领的区块。",
    "minecolonies.config.colonyteamborders": "使用队伍颜色显示城镇边界",
    "minecolonies.config.colonyteamborders.comment": "当启用时，持有构建工具时出现的城镇边界，将会以该城镇所属队伍的颜色显示。当禁用时，你所在的城镇边界将以白色显示，其他城镇边界将以红色显示。",
    "minecolonies.config.combat": "战斗设置",
    "minecolonies.config.combat.comment": "所有的配置选项均与模拟城镇的战斗元素有关",
    "minecolonies.config.commands": "命令设置",
    "minecolonies.config.commands.comment": "所有与模拟城镇命令有关的配置",
    "minecolonies.config.compatibility": "模组兼容性设置",
    "minecolonies.config.compatibility.comment": "所有的配置选项均与模组兼容性有关",
    "minecolonies.config.configlistrecruitmentitems": "招募所需的物品列表",
    "minecolonies.config.configlistrecruitmentitems.comment": "酒馆客人需求的物品",
    "minecolonies.config.configliststudyitems": "研究所需物品列表",
    "minecolonies.config.configliststudyitems.comment": "公民在图书馆中所消耗的物品。",
    "minecolonies.config.creativeresolve": "智能处理请求",
    "minecolonies.config.creativeresolve.comment": "当要求玩家解决请求时，是否请求系统应该创造性地解决请求（如果可能的话）？ 这是一个调试工具，可能需要很长时间才能解决请求。",
    "minecolonies.config.crusherproduction": "粉碎工产物列表",
    "minecolonies.config.crusherproduction.comment": "粉碎工可处理的材料列表，以及对应的粉碎后的产物，用! 分隔。",
    "minecolonies.config.daysuntilpirateshipsdespawn": "海盗船存在的天数",
    "minecolonies.config.daysuntilpirateshipsdespawn.comment": "海盗船存在的天数。",
    "minecolonies.config.debuginventories": "调试建筑物库存",
    "minecolonies.config.debuginventories.comment": "开启建筑物库存的调试。",
    "minecolonies.config.default.boolean": "[默认: %b]",
    "minecolonies.config.default.double": "[默认：%f，最小：%f，最大：%f",
    "minecolonies.config.default.int": "[默认：%d，最小：%d，最大：%d]",
    "minecolonies.config.default.long": "[默认：%d，最小：%d，最大：%d]",
    "minecolonies.config.delaybetweenretries": "请求重试延迟",
    "minecolonies.config.delaybetweenretries.comment": "请求系统对可重试请求的请求的间隔(单位为 Tick)，降低会增加服务器负载。",
    "minecolonies.config.dirtfromcompost": "堆肥产生泥土",
    "minecolonies.config.dirtfromcompost.comment": "每单位堆肥产生的泥土量",
    "minecolonies.config.disablecitizenvoices": "公民音效",
    "minecolonies.config.disablecitizenvoices.comment": "关闭公民音效",
    "minecolonies.config.disableemptycolonies": "禁止无主城镇生成",
    "minecolonies.config.disableemptycolonies.comment": "该设置将会停止在游戏中生成无主城镇—需要重新加载世界",
    "minecolonies.config.diseasemodifier": "疾病发生率",
    "minecolonies.config.diseasemodifier.comment": "疾病发生频率。1 = 非常常见，100 = 非常罕见。",
    "minecolonies.config.diseases": "疾病",
    "minecolonies.config.diseases.comment": "所有公民可能患上的疾病、名称、频率以及相应的治疗药物。",
    "minecolonies.config.dynamictreeharvestsize": "动态的树木（Dynamic Tree mod）的伐木范围",
    "minecolonies.config.dynamictreeharvestsize.comment": "林务员种植、采伐动态的树（Dynamic Tree mod）的树木的区块大小：1~8。",
    "minecolonies.config.enablecolonyprotection": "启用城镇保护",
    "minecolonies.config.enablecolonyprotection.comment": "是否启用城镇保护？",
    "minecolonies.config.enablecolonyraids": "启用城镇入侵生成",
    "minecolonies.config.enablecolonyraids.comment": "是否生成入侵者",
    "minecolonies.config.enabledebuglogging": "启用调试日志",
    "minecolonies.config.enabledebuglogging.comment": "是否在debug.log中显示请求系统的调试信息？出现问题时建议开启。",
    "minecolonies.config.enabledynamiccolonysizes": "开启城镇动态范围",
    "minecolonies.config.enabledynamiccolonysizes.comment": "城镇的半径是固定的还是动态的？",
    "minecolonies.config.enableindevelopmentfeatures": "实验特性",
    "minecolonies.config.enableindevelopmentfeatures.comment": "是否启用实验特性（可能存在BUG）？",
    "minecolonies.config.enchantments": "附魔种类",
    "minecolonies.config.enchantments.comment": "附魔师可能产出的附魔种类。",
    "minecolonies.config.fishingroddurabilityadjustt1": "调整 T1 级别的渔夫小屋",
    "minecolonies.config.fishingroddurabilityadjustt1.comment": "T1 级别的渔夫小屋可使用的未附魔鱼竿最大耐久偏移量，偏移量基于其他木工具的耐久(59)。我的世界的原版鱼竿将始终可用，但是其他鱼竿替代品需要 +6 的偏移量。默认值最大允许到热力基本 (Thermal Foundation) 模组的银质工具耐久 (80)。这个值一旦低于 -59，则只允许使用原版鱼竿。",
    "minecolonies.config.fishingroddurabilityadjustt2": "调整 T2 级别的渔夫小屋",
    "minecolonies.config.fishingroddurabilityadjustt2.comment": "T2 级别的渔夫小屋可使用的未附魔鱼竿最大耐久偏移量，偏移量基于铁工具的耐久(250)。如果使用了热力基本 (Thermal Foundation) 模组，则比较值需要额外 +6。T3 级别的小屋可以使用任意耐久的未附魔鱼竿，只要渔夫不会因此受到伤害。这个值一旦低于 -250，则只允许使用我的世界的原版鱼竿，除非 T1 设置了允许。",
    "minecolonies.config.foodmodifier": "食物消耗系数",
    "minecolonies.config.foodmodifier.comment": "食物消耗系数",
    "minecolonies.config.forceloadcolony": "强制载入城镇",
    "minecolonies.config.forceloadcolony.comment": "如果城镇仅一部分区块被其 所有者/市长 加载，整个城镇是否应当保持已加载状态。（在 “城镇区块加载限制” 设置加载区块的数量）",
    "minecolonies.config.freetointeractblocks": "可自由交互的方块",
    "minecolonies.config.freetointeractblocks.comment": "可供玩家在任意城镇进行交互的方块（例如：自动贩卖机）",
    "minecolonies.config.gameplay": "游戏设置",
    "minecolonies.config.gameplay.comment": "所有的配置选项都与核心玩法有关",
    "minecolonies.config.generatesupplyloot": "补给点作为战利品",
    "minecolonies.config.generatesupplyloot.comment": "是否在战利品箱内生成 补给船 和 补给营地 战利品",
    "minecolonies.config.guardDamageMultiplier": "卫兵伤害乘数",
    "minecolonies.config.guardDamageMultiplier.comment": "卫兵造成伤害的乘数。",
    "minecolonies.config.guardhealthmult": "卫兵生命值系数",
    "minecolonies.config.guardhealthmult.comment": "所有卫兵的生命值加成。",
    "minecolonies.config.holidayfeatures": "节日特性",
    "minecolonies.config.holidayfeatures.comment": "是否显示特殊节日内容？",
    "minecolonies.config.initialcitizenamount": "初始公民数量",
    "minecolonies.config.initialcitizenamount.comment": "初始公民的数量。",
    "minecolonies.config.initialcolonysize": "初始城镇领地范围",
    "minecolonies.config.initialcolonysize.comment": "城镇的初始领地范围。半径，以区块为单位。",
    "minecolonies.config.listofplantables": "花卉",
    "minecolonies.config.listofplantables.comment": "花艺师可种植的物品和物品标签",
    "minecolonies.config.loadtime": "城镇区块加载持续时间",
    "minecolonies.config.loadtime.comment": "设置玩家离开后区块保持加载的时间，重新启动后不会持续存在。默认：10分钟",
    "minecolonies.config.luckyblockchance": "矿石几率",
    "minecolonies.config.luckyblockchance.comment": "挖掘圆石或石头（默认设置，可以使用数据包扩展使用其他材料）时，矿工获得矿石的几率。该数值为百分比值。（要修改矿工能获取的矿石，参见“幸运矿物列表”。）",
    "minecolonies.config.luckyores": "幸运矿物列表",
    "minecolonies.config.luckyores.comment": "低权重矿物列表，矿工更少地获得列表内的矿物 (参考 ”矿物权重“选项) 格式: 方块! 权重",
    "minecolonies.config.maxcitizenpercolony": "公民数量上限",
    "minecolonies.config.maxcitizenpercolony.comment": "单城镇最大公民数量",
    "minecolonies.config.maxcolonysize": "城镇的最大领地范围",
    "minecolonies.config.maxcolonysize.comment": "城镇的最大领地范围。半径，以区块为单位。",
    "minecolonies.config.maxdistancefromworldspawn": "与世界出生点的最大距离",
    "minecolonies.config.maxdistancefromworldspawn.comment": "城镇距离世界出生点的最大距离 (单位：方块)",
    "minecolonies.config.maximalretries": "请求系统最多重试次数",
    "minecolonies.config.maximalretries.comment": "请求系统对可重试的请求执行多少次请求。值越大，服务器负载越高。",
    "minecolonies.config.maxitemsubtypescan": "最大物品子类型扫描范围",
    "minecolonies.config.maxitemsubtypescan.comment": "在停止扫描之前，我们扫描特定子类型物品的最大数量。",
    "minecolonies.config.maxkeptbackups": "备份数",
    "minecolonies.config.maxkeptbackups.comment": "设置最多保留多少份备份",
    "minecolonies.config.maxRaiders": "最大入侵者数量",
    "minecolonies.config.maxRaiders.comment": "每次入侵生成的入侵者最大数量",
    "minecolonies.config.maxtreesize": "最大的树木大小",
    "minecolonies.config.maxtreesize.comment": "林务员搜索一棵树时检查的最大原木数量。",
    "minecolonies.config.maxyforbarbarians": "入侵者最大生成高度",
    "minecolonies.config.maxyforbarbarians.comment": "入侵者生成的最大高度 (即 y轴 数值)。",
    "minecolonies.config.mincolonydistance": "城镇最小间距",
    "minecolonies.config.mincolonydistance.comment": "城镇之间的最小间距 (以区块为单位)。",
    "minecolonies.config.mindistancefromworldspawn": "与世界出生点的最小距离",
    "minecolonies.config.mindistancefromworldspawn.comment": "城镇距离世界出生点的最小距离 (单位：方块)",
    "minecolonies.config.minimumnumberofnightsbetweenraids": "最短袭击间隔天数",
    "minecolonies.config.minimumnumberofnightsbetweenraids.comment": "袭击最短间隔的天数",
    "minecolonies.config.minimumrailstopath": "最短有效铁轨",
    "minecolonies.config.minimumrailstopath.comment": "公民会去使用最短多少格连续的铁轨。",
    "minecolonies.config.minthleveltoteleport": "市政厅传送",
    "minecolonies.config.minthleveltoteleport.comment": "市政厅至少需要多少级才可启用传送至盟友城镇功能。",
    "minecolonies.config.mobattackcitizens": "怪物攻击公民",
    "minecolonies.config.mobattackcitizens.comment": "怪物是否攻击公民？",
    "minecolonies.config.neighborbuildingrange": "临近建筑范围",
    "minecolonies.config.neighborbuildingrange.comment": "调整建筑被视为临近所需的最小间距，单位为方块数量。-1 = 重合，0 = 接触",
    "minecolonies.config.neighborbuildingrendering": "渲染邻近的建筑",
    "minecolonies.config.neighborbuildingrendering.comment": "默认情况下，当在一个建筑附近放置其它建筑时，已经放置的建筑会显示它们等级 5 时候的预览，并且会有蓝色的轮廓线包围着。设置为 false 以关闭此功能。",
    "minecolonies.config.nosupplyplacementrestrictions": "禁用补给营地放置限制",
    "minecolonies.config.nosupplyplacementrestrictions.comment": "禁用补给营地放置限制，以支持空岛等类似模式",
    "minecolonies.config.numberofattemptsforsafetp": "随机传送尝试次数",
    "minecolonies.config.numberofattemptsforsafetp.comment": "尝试寻找安全的随机传送点的次数（影响 /mc rtp 命令）。",
    "minecolonies.config.officersreceiveadvancements": "官员获得进度",
    "minecolonies.config.officersreceiveadvancements.comment": "官员是否能接通过自己管理的城镇获得进度？",
    "minecolonies.config.pathfinding": "寻路设置",
    "minecolonies.config.pathfinding.comment": "所有与寻路有关的配置",
    "minecolonies.config.pathfindingdebugdraw": "绘制寻路调试信息",
    "minecolonies.config.pathfindingdebugdraw.comment": "显示寻路路径（可能会引起卡顿）。",
    "minecolonies.config.pathfindingdebugverbosity": "寻路调试信息等级",
    "minecolonies.config.pathfindingdebugverbosity.comment": "寻路调试信息的详细程度",
    "minecolonies.config.pathfindingmaxnodes": "寻路节点上限",
    "minecolonies.config.pathfindingmaxnodes.comment": "寻路系统使用的 节点(控制点) 数量上限，降低可提升性能，但可能导致寻路异常。",
    "minecolonies.config.pathfindingmaxthreadcount": "寻路线程数量上限",
    "minecolonies.config.pathfindingmaxthreadcount.comment": "用于寻路的线程数量。",
    "minecolonies.config.permissions": "权限设置",
    "minecolonies.config.permissions.comment": "所有权限配置选项",
    "minecolonies.config.pvp_mode": "PVP模式",
    "minecolonies.config.pvp_mode.comment": "开启PVP模式 (在特定情况下，城镇可以被摧毁、损坏)。",
    "minecolonies.config.raidDifficulty": "入侵难度",
    "minecolonies.config.raidDifficulty.comment": "入侵难度设置。",
    "minecolonies.config.raidersbreakblocks": "入侵者破坏方块",
    "minecolonies.config.raidersbreakblocks.comment": "入侵者是否能够破坏方块",
    "minecolonies.config.raidersbreakdoors": "入侵者能否破门",
    "minecolonies.config.raidersbreakdoors.comment": "决定入侵者是否能够破坏关闭的门。",
    "minecolonies.config.requestsystem": "请求系统设置",
    "minecolonies.config.requestsystem.comment": "所有与请求系统有关的配置",
    "minecolonies.config.research": "研究设置",
    "minecolonies.config.research.comment": "与研究系统有关的设置",
    "minecolonies.config.researchcreativecompletion": "创造模式直接完成研究",
    "minecolonies.config.researchcreativecompletion.comment": "在创造模式下自动并且（几乎）瞬间完成研究。如果设为false，创造模式玩家仍能开始研究，但研究速度和生存模式一样。",
    "minecolonies.config.researchdebuglog": "记录研究数据日志",
    "minecolonies.config.researchdebuglog.comment": "显著提高在世界加载时与研究数据包有关的日志的量",
    "minecolonies.config.researchresetcost": "撤销一项已完成的研究的花费",
    "minecolonies.config.researchresetcost.comment": "消耗列表中的物品来撤销一项已完成的研究",
    "minecolonies.config.restrictcolonyplacement": "城镇放置限制",
    "minecolonies.config.restrictcolonyplacement.comment": "是否限制城镇放置的位置必须在世界出生点的一定范围内？",
    "minecolonies.config.secondsbetweenpermissionmessages": "权限消息记录间隔的时间(秒)。",
    "minecolonies.config.secondsbetweenpermissionmessages.comment": "每个权限消息之间的秒数间隔（以避免刷屏）。",
    "minecolonies.config.sendenteringleavingmessages": "城镇通知",
    "minecolonies.config.sendenteringleavingmessages.comment": "玩家会在进入或离开城镇时收到消息吗？",
    "minecolonies.config.siftableblocks": "可细筛的方块列表。",
    "minecolonies.config.siftableblocks.comment": "筛沙工可从中搜寻资源的材料列表。",
    "minecolonies.config.sifterdrops": "筛沙工产物列表",
    "minecolonies.config.sifterdrops.comment": "筛沙工可从原材料中找寻到的材料清单，以及对应的权重。",
    "minecolonies.config.siftermeshes": "筛网列表",
    "minecolonies.config.siftermeshes.comment": "该列表包含了筛沙工能用作筛网的材料，同时包含了所提供的额外权重。",
    "minecolonies.config.skyraiders": "允许入侵者在空中生成",
    "minecolonies.config.skyraiders.comment": "开启此项以允许入侵者在空中生成",
    "minecolonies.config.specialpermgroup": "特殊权限组",
    "minecolonies.config.specialpermgroup.comment": "拥有特殊权限的玩家，特别是可更改公民姓名的权限(见“姓名更改”选项)。",
    "minecolonies.config.suggestbuildtoolplacement": "构建工具使用提示",
    "minecolonies.config.suggestbuildtoolplacement.comment": "未使用构建工具放置建筑时，提醒玩家使用构建工具。",
    "minecolonies.config.turnoffexplosionsincolonies": "关闭城镇爆炸破坏",
    "minecolonies.config.turnoffexplosionsincolonies.comment": "与城镇保护选项无关，是否禁用城镇内的爆炸？DAMAGE_NOTHING 完全禁止爆炸。DAMAGE_PLAYERS 允许爆炸伤害玩家，但不影响方块，中立或友善的实体。DAMAGE_ENTITIES 允许伤害所有实体。DAMAGE_EVERYTHING 允许伤害所有实体和方块。",
    "minecolonies.config.updaterate": "更新速率",
    "minecolonies.config.updaterate.comment": "AI 更新速率，增加该值可以提升性能，并降低公民AI的更新频率。",
    "minecolonies.config.workersalwaysworkinrain": "冒雨工作",
    "minecolonies.config.workersalwaysworkinrain.comment": "工人是否在雨天工作？",
    "minecolonies.quests.general.alchemy": "炼金术！",
    "minecolonies.quests.general.alchemy.obj0": "我刚刚发现了一种新的炼金工艺，但我需要一些材料来进行测试。你能帮我弄到这些材料吗？",
    "minecolonies.quests.general.alchemy.obj0.answer0": "当然，你需要什么？",
    "minecolonies.quests.general.alchemy.obj0.answer0.reply": "棒极了！嗯，我需要3只僵尸的肉！",
    "minecolonies.quests.general.alchemy.obj0.answer0.reply.answer0": "有点瘆人，但是可以！",
    "minecolonies.quests.general.alchemy.obj0.answer0.reply.answer1": "我觉得挺好，当然可以！",
    "minecolonies.quests.general.alchemy.obj0.answer0.reply.answer2": "呃，就3只吗？",
    "minecolonies.quests.general.alchemy.obj0.answer0.reply.answer3": "我突然不太想掺和进来了。",
    "minecolonies.quests.general.alchemy.obj0.answer1": "抱歉，我现在帮不上忙。",
    "minecolonies.quests.general.alchemy.obj0.answer2": "这事我帮不了你。",
    "minecolonies.quests.general.alchemy.obj10": "*疯狂地大笑* 我做到了。我做到了！我创造了一瓶永生药水！来，试试看！",
    "minecolonies.quests.general.alchemy.obj10.answer0": "太好了！接过这瓶药水",
    "minecolonies.quests.general.alchemy.obj2": "你送给我的血肉似乎有点凉了。我觉得我需要还热着的僵尸血肉。请再给我3个",
    "minecolonies.quests.general.alchemy.obj2.answer0": "哦，好吧，这就去。",
    "minecolonies.quests.general.alchemy.obj2.answer1": "呃，我有机会再杀些僵尸。当然可以！",
    "minecolonies.quests.general.alchemy.obj2.answer2": "我突然不太想继续掺和进来了。",
    "minecolonies.quests.general.alchemy.obj5": "棒极了！看起来完美无缺！但恐怕我需要一些新的东西！给我找2个新鲜的蜘蛛眼。",
    "minecolonies.quests.general.alchemy.obj5.answer0": "好的主人*搓手*！",
    "minecolonies.quests.general.alchemy.obj5.answer1": "这就去！",
    "minecolonies.quests.general.alchemy.obj5.answer2": "我讨厌蜘蛛。不行！",
    "minecolonies.quests.general.alchemy.obj7": "呵呵呵呵呵！太好了！现在我只需要一些用来推动反应的东西。火药是个完美的选择！",
    "minecolonies.quests.general.alchemy.obj7.answer0": "我觉得挺好，没问题！",
    "minecolonies.quests.general.alchemy.obj7.answer1": "杀个苦力怕获取火药或者从卫兵那里偷点？没问题！",
    "minecolonies.quests.general.alchemy.obj7.answer2": "听着有点可疑，我不干了！",
    "minecolonies.quests.general.alchemy.obj9": "棒极了！我马上就去把它们混在一起，很快的！",
    "minecolonies.quests.general.alchemy.obj9.answer0": "好吧，我等着。",
    "minecolonies.quests.general.cookies": "给孩子们的曲奇！",
    "minecolonies.quests.general.cookies.obj0": "嗨，感谢雇佣我当面包师！我一直想成为一名面包师！我们来为小朋友们做一些曲奇吧！",
    "minecolonies.quests.general.cookies.obj0.answer0": "当然，你需要什么？",
    "minecolonies.quests.general.cookies.obj0.answer0.reply": "我需要2个小麦和1个可可豆！",
    "minecolonies.quests.general.cookies.obj0.answer0.reply.answer0": "这就去！",
    "minecolonies.quests.general.cookies.obj0.answer0.reply.answer1": "又不是我的孩子们，为什么要我做？",
    "minecolonies.quests.general.cookies.obj0.answer1": "抱歉，我现在帮不上忙。",
    "minecolonies.quests.general.cookies.obj0.answer2": "这事我帮不了你。",
    "minecolonies.quests.general.cookies.obj3": "谢谢，我这就开始做。",
    "minecolonies.quests.general.cookies.obj3.answer0": "当然，我等着！",
    "minecolonies.quests.general.cookies.obj4": "给你，请把这8个曲奇送给$1！你可以借助任务日志找到这个孩子。",
    "minecolonies.quests.general.cookies.obj4.answer0": "当然！我这就去！",
    "minecolonies.quests.general.cookies.obj5": "嗨！面包师告诉我你要给我些曲奇！",
    "minecolonies.quests.general.cookies.obj5.answer0": "对，但我把它们全吃了！",
    "minecolonies.quests.general.cookies.obj5.answer0.reply": "你真是太卑鄙了！我永远不会忘记这件事！",
    "minecolonies.quests.general.cookies.obj5.answer0.reply.answer0": "嘻嘻嘻嘻",
    "minecolonies.quests.general.cookies.obj5.answer1": "对，在这呢！等我一下！",
    "minecolonies.quests.general.cookies.obj7": "*眼睛发亮* 啊！看起来好好吃！",
    "minecolonies.quests.general.cookies.obj7.answer0": "记得拿去和你的朋友们分享！",
    "minecolonies.quests.general.cookies.obj7.answer0.reply": "好——吧！我在地板上找到了这个亮晶晶的东西。来，给你了！",
    "minecolonies.quests.general.cookies.obj7.answer0.reply.answer0": "谢谢",
    "minecolonies.quests.general.cookies.obj7.answer1": "确实很好吃！",
    "minecolonies.quests.general.cookies.obj7.answer1.reply": "谢谢！我在地板上找到了这个亮晶晶的东西。来，给你了！",
    "minecolonies.quests.general.cookies.obj7.answer1.reply.answer0": "谢谢",
    "minecolonies.quests.general.cookies.obj7.answer2": "祝你吃得开心！",
    "minecolonies.quests.general.cookies.obj7.answer2.reply": "谢谢！我在地板上找到了这个亮晶晶的东西。来，给你了！",
    "minecolonies.quests.general.cookies.obj7.answer2.reply.answer0": "谢谢",
    "minecolonies.quests.general.hungrycourier": "饥饿的快递员",
    "minecolonies.quests.general.hungrycourier.obj0": "\n\n         嘿，我能拜托你帮个忙吗？",
    "minecolonies.quests.general.hungrycourier.obj0.answer0": "当然，你需要什么？",
    "minecolonies.quests.general.hungrycourier.obj0.answer0.reply": "我都快饿坏了，我把午饭落在家里了，你能给我带些食物吗？",
    "minecolonies.quests.general.hungrycourier.obj0.answer0.reply.answer0": "你想要哪种食物？",
    "minecolonies.quests.general.hungrycourier.obj0.answer0.reply.answer0.reply": "一个烤马铃薯就能满足你的要求！",
    "minecolonies.quests.general.hungrycourier.obj0.answer0.reply.answer0.reply.answer0": "收到，我马上就回来。",
    "minecolonies.quests.general.hungrycourier.obj0.answer0.reply.answer1": "抱歉，我身上没有任何食物。",
    "minecolonies.quests.general.hungrycourier.obj0.answer0.reply.answer1.reply": "啊，太糟糕了。我想我只能在回家之前凑合一下了。",
    "minecolonies.quests.general.hungrycourier.obj0.answer0.reply.answer1.reply.answer0": "待会儿我看看能不能给你找点什么。",
    "minecolonies.quests.general.hungrycourier.obj0.answer1": "抱歉，我现在很急！",
    "minecolonies.quests.general.hungrycourier.obj2": "哦，这太棒了！多谢！",
    "minecolonies.quests.general.hungrycourier.obj2.answer0": "不客气！",
    "minecolonies.quests.general.thezombiemenace1": "僵尸威胁",
    "minecolonies.quests.general.thezombiemenace1.obj0": "\n\n         我们遇到了一个问题，附近森林里的僵尸正在制造麻烦，你能帮我们解决它们吗？",
    "minecolonies.quests.general.thezombiemenace1.obj0.answer0": "当然，我会尽力的。",
    "minecolonies.quests.general.thezombiemenace1.obj0.answer0.reply": "\n\n         谢谢！我们需要你杀死2只僵尸，你的努力会有回报的。",
    "minecolonies.quests.general.thezombiemenace1.obj0.answer0.reply.answer0": "我这就去！",
    "minecolonies.quests.general.thezombiemenace1.obj0.answer1": "抱歉，我现在帮不上忙。",
    "minecolonies.quests.general.thezombiemenace1.obj2": "你做到了！现在我们安全了。这是你的奖励。",
    "minecolonies.quests.general.thezombiemenace1.obj2.answer0": "谢谢！",
    "minecolonies.quests.general.thezombiemenace2": "僵尸威胁II",
    "minecolonies.quests.general.thezombiemenace2.obj0": "\n\n         我们遇到了一个问题，附近森林里的僵尸正在制造麻烦，你能帮我们解决它们吗？",
    "minecolonies.quests.general.thezombiemenace2.obj0.answer0": "当然，我会尽力的。",
    "minecolonies.quests.general.thezombiemenace2.obj0.answer0.reply": "\n\n         谢谢！我们需要你杀死10只僵尸，你的努力会有回报的。",
    "minecolonies.quests.general.thezombiemenace2.obj0.answer0.reply.answer0": "我这就去！",
    "minecolonies.quests.general.thezombiemenace2.obj0.answer1": "抱歉，我现在帮不上忙。",
    "minecolonies.quests.general.thezombiemenace2.obj2": "你做到了！现在我们安全了。这是你的奖励。",
    "minecolonies.quests.general.thezombiemenace2.obj2.answer0": "谢谢！",
    "minecolonies.quests.guides.buildergoggles": "建筑工的眼镜",
    "minecolonies.quests.guides.buildergoggles.obj0": "\n\n         嘿，我能拜托你帮个忙吗？前几天我的眼镜丢了，没有眼镜我就看不清了。要不你帮我做一副新的建筑师护目镜吧？",
    "minecolonies.quests.guides.buildergoggles.obj0.answer0": "当然，我看看我能做些什么！",
    "minecolonies.quests.guides.buildergoggles.obj0.answer1": "抱歉，我现在没时间帮你。",
    "minecolonies.quests.guides.buildergoggles.obj0.answer2": "我觉得你不需要建筑师护目镜！",
    "minecolonies.quests.guides.buildergoggles.obj2": "\n\n         啊，你找到了我的眼镜！非常感谢。我终于又能清楚地看到我正在建造的东西了。你应该抽空试一试，它们非常棒。",
    "minecolonies.quests.guides.buildergoggles.obj2.answer0": "不客气！",
    "minecolonies.quests.guides.clipboard": "仓库管理员",
    "minecolonies.quests.guides.clipboard.obj0": "嘿！你听说过剪贴板吗？它是一个能帮你跟踪我们城镇所有请求的工具。如果你能给我带过来一个，我会永远感激你的！",
    "minecolonies.quests.guides.clipboard.obj0.answer0": "当然，我看看我能做些什么！",
    "minecolonies.quests.guides.clipboard.obj0.answer1": "抱歉，我现在帮不了你。",
    "minecolonies.quests.guides.clipboard.obj0.answer2": "我早就知道它的用法了！",
    "minecolonies.quests.guides.clipboard.obj2": "\n\n         太棒了，你找到了一个剪贴板！要使用它，只需在任何小屋方块上按下Shift+右键。这将为你显示这个城镇所有请求的概览。它超级方便，我非常感谢你能为我拿到一个。谢谢你！",
    "minecolonies.quests.guides.clipboard.obj2.answer0": "不客气！",
    "minecolonies.quests.guides.rallybanner": "集结部队",
    "minecolonies.quests.guides.rallybanner.obj0": "\n\n         最近，我们看到有很多骷髅在晚上徘徊。如果你能帮我们解决其中10只，我们会非常感激的！",
    "minecolonies.quests.guides.rallybanner.obj0.answer0": "没问题，我会搞定它的！",
    "minecolonies.quests.guides.rallybanner.obj0.answer1": "抱歉，我现在很忙！",
    "minecolonies.quests.guides.rallybanner.obj0.answer2": "骷髅？呵，没问题。",
    "minecolonies.quests.guides.rallybanner.obj0.answer3": "抱歉，我认为我帮不了你。",
    "minecolonies.quests.guides.rallybanner.obj2": "\n\n         谢谢你解决这些骷髅！辛苦了！对了，我需要一个集结旗帜，你能把它带给我吗？",
    "minecolonies.quests.guides.rallybanner.obj2.answer0": "抱歉，我认为我帮不了你。",
    "minecolonies.quests.guides.rallybanner.obj2.answer1": "集结旗帜？我去找找看。",
    "minecolonies.quests.guides.rallybanner.obj2.answer2": "现在不行，以后再说吧！",
    "minecolonies.quests.guides.rallybanner.obj4": "\n\n         谢谢你给我送来集结旗帜！只需在任何小屋方块上按下Shift+右键点击它就能使用了。这将允许你为它指派卫兵，你可以通过在空中点击右键来管理它。这是维护城镇安全的一个伟大工具！",
    "minecolonies.quests.guides.rallybanner.obj4.answer0": "太棒了，我一定会好好利用它的！",
    "minecolonies.quests.guides.resourcescroll": "最好的建筑工工具",
    "minecolonies.quests.guides.resourcescroll.obj0": "\n\n         你好！你听说过资源卷轴吗？它是一个能帮你更高效地收集资源的强大工具。我真的需要一个，但我没时间亲自去找它。你愿意带过来一个给我吗？",
    "minecolonies.quests.guides.resourcescroll.obj0.answer0": "当然，我可以试着为你找一个！",
    "minecolonies.quests.guides.resourcescroll.obj0.answer1": "抱歉，我现在没空。",
    "minecolonies.quests.guides.resourcescroll.obj0.answer2": "我早就知道它的用法了！",
    "minecolonies.quests.guides.resourcescroll.obj2": "\n\n         非常感谢你给我带来了资源卷轴！你知道，你所要做的就是在小屋方块上用Shift+右键点击它来激活卷轴。它将帮助你更快、更高效地收集资源。我希望你能像我一样觉得它很有用！",
    "minecolonies.quests.guides.resourcescroll.obj2.answer0": "感谢指点，我一定会用上它的！",
    "minecolonies.quests.romance.aromanticgesture": "浪漫的姿态",
    "minecolonies.quests.romance.aromanticgesture.obj0": "\n\n         你好，我能拜托你帮我办一件事吗？",
    "minecolonies.quests.romance.aromanticgesture.obj0.answer0": "当然，你需要什么？",
    "minecolonies.quests.romance.aromanticgesture.obj0.answer0.reply": "\n\n         我想把虞美人送给$1，但我太害羞了，不好意思亲自去送。你能为我送过去吗？",
    "minecolonies.quests.romance.aromanticgesture.obj0.answer0.reply.answer0": "当然，我很乐意帮忙。",
    "minecolonies.quests.romance.aromanticgesture.obj0.answer0.reply.answer1": "抱歉，但我不能为你这么做。",
    "minecolonies.quests.romance.aromanticgesture.obj0.answer0.reply.answer1.reply": "哦，那太糟糕了。我想我必须尝试自己去做。",
    "minecolonies.quests.romance.aromanticgesture.obj0.answer0.reply.answer1.reply.answer0": "祝你好运！",
    "minecolonies.quests.romance.aromanticgesture.obj0.answer1": "抱歉，我现在没空。",
    "minecolonies.quests.romance.aromanticgesture.obj2": "哦，这太漂亮了！非常感谢！这是谁送的？",
    "minecolonies.quests.romance.aromanticgesture.obj2.answer0": "是$0送的。",
    "minecolonies.quests.romance.aromanticgesture.obj2.answer0.reply": "哦，我明白了！我一定会感谢他的。来，拿着这个作为我的感谢。",
    "minecolonies.quests.romance.aromanticgesture.obj2.answer0.reply.answer0": "谢谢，我很感激。",
    "minecolonies.quests.romance.atokenofapp": "感激的象征",
    "minecolonies.quests.romance.atokenofapp.obj0": "\n\n         嘿，非常感谢你之前给我送来的虞美人，这真的让我很高兴。我在想，我能不能拜托你再帮一个忙？",
    "minecolonies.quests.romance.atokenofapp.obj0.answer0": "当然，你需要什么？",
    "minecolonies.quests.romance.atokenofapp.obj0.answer0.reply": "\n\n         我有一位朋友，他心情有些低落，我想让他们振作起来。你能为我把这份礼物送给$1吗？",
    "minecolonies.quests.romance.atokenofapp.obj0.answer0.reply.answer0": "当然，我很乐意帮忙。",
    "minecolonies.quests.romance.atokenofapp.obj0.answer0.reply.answer1": "抱歉，但我现在有点忙。",
    "minecolonies.quests.romance.atokenofapp.obj0.answer0.reply.answer1.reply": "哦，那太糟糕了，那就改天吧。",
    "minecolonies.quests.romance.atokenofapp.obj0.answer0.reply.answer1.reply.answer0": "当然，我会记住的。",
    "minecolonies.quests.romance.atokenofapp.obj0.answer1": "抱歉，但我现在帮不了你。",
    "minecolonies.quests.romance.atokenofapp.obj1": "嗨，你想要什么？",
    "minecolonies.quests.romance.atokenofapp.obj1.answer0": "\n\n         哦，你好！$0让我给你带份礼物，让你振作起来。",
    "minecolonies.quests.romance.atokenofapp.obj1.answer0.reply": "他人真好！非常感谢！",
    "minecolonies.quests.romance.atokenofapp.obj1.answer0.reply.answer0": "没问题！",
    "minecolonies.quests.romance.atokenofapp.obj3": "非常感谢你送来这份礼物，你是一位真正的朋友。",
    "minecolonies.quests.romance.atokenofapp.obj3.answer0": "没事，很高兴能帮上忙。",
    "minecolonies.quests.template.questtemplate": "任务名称",
    "minecolonies.quests.template.questtemplate.obj0": "嗨，最近怎么样？",
    "minecolonies.quests.template.questtemplate.obj0.answer0": "我还好，你呢？",
    "minecolonies.quests.template.questtemplate.obj0.answer0.reply": "\n\n         你能给我带过来一个苹果吗？我真的好饿啊！",
    "minecolonies.quests.template.questtemplate.obj0.answer0.reply.answer0": "当然！",
    "minecolonies.quests.template.questtemplate.obj0.answer0.reply.answer1": "抱歉，我现在没空！",
    "minecolonies.quests.template.questtemplate.obj0.answer0.reply.answer2": "我们现在没有苹果！",
    "minecolonies.quests.template.questtemplate.obj0.answer0.reply.answer3": "我能给你带过来一个烤马铃薯吗？",
    "minecolonies.quests.template.questtemplate.obj0.answer0.reply.answer3.reply": "当然，听起来很好！",
    "minecolonies.quests.template.questtemplate.obj0.answer0.reply.answer3.reply.answer0": "马上回来！",
    "minecolonies.quests.template.questtemplate.obj0.answer1": "我现在没空！",
    "minecolonies.quests.tutorial.builder": "你的第一个建筑",
    "minecolonies.quests.tutorial.builder.obj0": "\n\n         嘿，你好！我看到你把你的建筑工小屋放好了。不错嘛！准备好下一步了吗？",
    "minecolonies.quests.tutorial.builder.obj0.answer0": "准备好了！",
    "minecolonies.quests.tutorial.builder.obj0.answer0.reply": "\n\n         很好，那咱们就来建造这座建筑工小屋吧。右键点击建筑工小屋方块，进到‘建造选项’，然后点‘建造建筑物’。",
    "minecolonies.quests.tutorial.builder.obj0.answer0.reply.answer0": "搞定！",
    "minecolonies.quests.tutorial.builder.obj0.answer0.reply.answer1": "这就去！",
    "minecolonies.quests.tutorial.builder.obj0.answer0.reply.answer1.reply": "\n\n         没问题！要查看该建筑所需的资源，你可以右键点小屋，然后选‘所需资源’选项卡，就是左边顶上第二个。你可以直接在这儿放东西，或者点主页面底下中间的物品栏按钮，或者Shift+右键点方块，也能看物品栏。",
    "minecolonies.quests.tutorial.builder.obj0.answer0.reply.answer1.reply.answer0": "好，谢谢！",
    "minecolonies.quests.tutorial.builder.obj0.answer0.reply.answer1.reply.answer0.reply": "\n\n         棒！检查完了再来找我！",
    "minecolonies.quests.tutorial.builder.obj0.answer0.reply.answer1.reply.answer0.reply.answer0": "明白，马上回来！",
    "minecolonies.quests.tutorial.builder.obj0.answer0.reply.answer2": "我已经建好了小屋！",
    "minecolonies.quests.tutorial.builder.obj0.answer0.reply.answer2.reply": "\n\n         哦，真棒，那咱们这步就搞定了，下一步我很快就会告诉你！",
    "minecolonies.quests.tutorial.builder.obj0.answer0.reply.answer2.reply.answer0": "太好了！",
    "minecolonies.quests.tutorial.builder.obj0.answer1": "现在不行，我待会儿再来找你！",
    "minecolonies.quests.tutorial.builder.obj1": "\n\n         欢迎回来，发起建造请求了吗？",
    "minecolonies.quests.tutorial.builder.obj1.answer0": "没呢，我忘了咋弄了！",
    "minecolonies.quests.tutorial.builder.obj1.answer0.reply": "\n\n         没问题！右键点击建筑工小屋方块，进到‘建筑选项’，然后点‘建造建筑物’。",
    "minecolonies.quests.tutorial.builder.obj1.answer0.reply.answer0": "谢谢！我再去试试！",
    "minecolonies.quests.tutorial.builder.obj1.answer1": "是的，弄好了，下一步是啥？",
    "minecolonies.quests.tutorial.builder.obj1.answer1.reply": "很好！要查看该建筑所需的资源，你可以右键点小屋，然后选‘所需资源’选项卡，就是左边顶上第二个。你可以直接在这儿放东西，或者Shift+右键点方块，也能看物品栏。",
    "minecolonies.quests.tutorial.builder.obj1.answer1.reply.answer0": "好，谢谢！",
    "minecolonies.quests.tutorial.builder.obj1.answer1.reply.answer0.reply": "\n\n         棒！看完了再来找我！",
    "minecolonies.quests.tutorial.builder.obj1.answer1.reply.answer0.reply.answer0": "明白，马上回来！",
    "minecolonies.quests.tutorial.builder.obj1.answer2": "我已经建好了小屋！",
    "minecolonies.quests.tutorial.builder.obj1.answer2.reply": "\n\n         哦，很好，那我们已经搞定了，我很快就会提供更多关于下一步的信息！",
    "minecolonies.quests.tutorial.builder.obj1.answer2.reply.answer0": "太棒了！",
    "minecolonies.quests.tutorial.builder.obj1.answer3": "还没呢，我待会儿再弄！",
    "minecolonies.quests.tutorial.builder.obj2": "\n\n         欢迎回来，资源需求列表看了吗？",
    "minecolonies.quests.tutorial.builder.obj2.answer0": "没看呢，我忘了咋看了！",
    "minecolonies.quests.tutorial.builder.obj2.answer0.reply": "\n\n         没问题！要查看该建筑所需的资源，你可以右键点小屋，然后选‘所需资源’选项卡，就是左边顶上第二个。你可以直接在这儿放东西，或者Shift+右键点方块，也能看物品栏。",
    "minecolonies.quests.tutorial.builder.obj2.answer0.reply.answer0": "好，谢谢！",
    "minecolonies.quests.tutorial.builder.obj2.answer0.reply.answer0.reply": "\n\n         棒！看完了再来找我！",
    "minecolonies.quests.tutorial.builder.obj2.answer0.reply.answer0.reply.answer0": "明白，马上回来！",
    "minecolonies.quests.tutorial.builder.obj2.answer1": "嗯，看过了，下一步是啥？",
    "minecolonies.quests.tutorial.builder.obj2.answer1.reply": "\n\n         太棒了！你的建筑工可能还需要一些工具，好准备建造场地。你可以右键点建筑工，选左边顶上第二个“打开请求”选项卡，就能看到他们现在需要啥了。你可以在这儿满足他们的需求，或者右键点他们的物品栏也行。",
    "minecolonies.quests.tutorial.builder.obj2.answer1.reply.answer0": "哦，不错，了解！",
    "minecolonies.quests.tutorial.builder.obj2.answer1.reply.answer0.reply": "\n\n         棒！等建筑工建好了再来找我。",
    "minecolonies.quests.tutorial.builder.obj2.answer1.reply.answer0.reply.answer0": "这就去！",
    "minecolonies.quests.tutorial.builder.obj2.answer2": "我已经建好了小屋！",
    "minecolonies.quests.tutorial.builder.obj2.answer2.reply": "\n\n         哦，真棒，那咱们这步就搞定了，下一步我很快就会告诉你！",
    "minecolonies.quests.tutorial.builder.obj2.answer2.reply.answer0": "太好了！",
    "minecolonies.quests.tutorial.builder.obj2.answer3": "还没呢，我待会儿再弄！",
    "minecolonies.quests.tutorial.builder.obj4": "\n\n         恭喜，你建造了城镇的第一个建筑！过会儿再来找我，我会告诉你接下来要干啥！来，这些圆石你拿着，奖励你的！",
    "minecolonies.quests.tutorial.builder.obj4.answer0": "谢谢！",
    "minecolonies.quests.tutorial.builder2": "鲍勃与温迪",
    "minecolonies.quests.tutorial.builder2.obj0": "\n\n         看来你的小镇发展得不错嘛。要不咱们升级一下你的建筑工小屋，让你的小镇更上一层楼？",
    "minecolonies.quests.tutorial.builder2.obj0.answer0": "听起来不错！！",
    "minecolonies.quests.tutorial.builder2.obj0.answer0.reply": "\n\n         升级建筑有很多好处。除了公民升级更快之外，他们还可以使用更高等级的工具。你可以通过右击小屋方块后的建筑选项来升级建筑。",
    "minecolonies.quests.tutorial.builder2.obj0.answer0.reply.answer0": "我这就去！",
    "minecolonies.quests.tutorial.builder2.obj0.answer0.reply.answer1": "搞定啦！",
    "minecolonies.quests.tutorial.builder2.obj0.answer0.reply.answer1.reply": "\n\n         太好了，那我就暂时不打扰你了，记得定期查看任务日志。",
    "minecolonies.quests.tutorial.builder2.obj0.answer0.reply.answer1.reply.answer0": "明白了！",
    "minecolonies.quests.tutorial.builder2.obj0.answer1": "现在不行，我稍后再来找你！",
    "minecolonies.quests.tutorial.builder2.obj0.answer2": "搞定啦！",
    "minecolonies.quests.tutorial.builder2.obj0.answer2.reply": "\n\n         太好了，那我就暂时不打扰你了，记得定期查看任务日志。",
    "minecolonies.quests.tutorial.builder2.obj0.answer2.reply.answer0": "明白了！",
    "minecolonies.quests.tutorial.builder2.obj2": "\n\n         太棒了！现在你也可以升级各种其他建筑了。如果你想要同时建造多个建筑，请考虑再雇佣一个建筑工人。记得定期查看任务日志以获取更多的任务！",
    "minecolonies.quests.tutorial.builder2.obj2.answer0": "谢谢。再见！",
    "minecolonies.quests.tutorial.farm": "嗷嗷待哺",
    "minecolonies.quests.tutorial.farm.obj0": "\n\n         你好！咱们木头是能产一些了，不过你可能也注意到了，我们这些居民也得吃饭啊，所以咱们得赶紧建个农场，让镇子在吃的方面也能自给自足。",
    "minecolonies.quests.tutorial.farm.obj0.answer0": "当然！",
    "minecolonies.quests.tutorial.farm.obj0.answer0.reply": "\n\n         很好，像往常一样，我们首先合成农场小屋方块。在工作台上，用木板围住木锄或石锄，然后把构建工具放在最上面一格。完成后再来找我！",
    "minecolonies.quests.tutorial.farm.obj0.answer0.reply.answer0": "这就去！",
    "minecolonies.quests.tutorial.farm.obj0.answer0.reply.answer1": "弄好啦！",
    "minecolonies.quests.tutorial.farm.obj0.answer0.reply.answer1.reply": "\n\n         好吧！然后使用构建工具放置农场，点击建造，像上次一样为你的建筑工提供必要的物品，建造完成后再回来！",
    "minecolonies.quests.tutorial.farm.obj0.answer0.reply.answer1.reply.answer0": "包在我身上！",
    "minecolonies.quests.tutorial.farm.obj0.answer1": "我已经建好了农场！",
    "minecolonies.quests.tutorial.farm.obj0.answer1.reply": "\n\n         哦，很好，那我们已经搞定了，我很快就会提供更多关于下一步的信息！",
    "minecolonies.quests.tutorial.farm.obj0.answer1.reply.answer0": "太棒了！",
    "minecolonies.quests.tutorial.farm.obj0.answer2": "现在不行，我稍后再来找你！",
    "minecolonies.quests.tutorial.farm.obj1": "\n\n         欢迎回来，你能合成农场小屋方块吗？",
    "minecolonies.quests.tutorial.farm.obj1.answer0": "我不知道怎么合成！",
    "minecolonies.quests.tutorial.farm.obj1.answer0.reply": "\n\n         要想跳得远，往往需要后退两步！\n         在工作台上，用木板围住木锄或石锄，然后把构建工具放在最上面一格。",
    "minecolonies.quests.tutorial.farm.obj1.answer0.reply.answer0": "好吧！我继续去做！",
    "minecolonies.quests.tutorial.farm.obj1.answer1": "是的，完成了，接下来呢？",
    "minecolonies.quests.tutorial.farm.obj1.answer1.reply": "\n\n         好吧！然后使用构建工具放置农场，点击建造，像上次一样为你的建筑工提供必要的物品，建造完成后再回来！",
    "minecolonies.quests.tutorial.farm.obj1.answer1.reply.answer0": "包在我身上！",
    "minecolonies.quests.tutorial.farm.obj1.answer2": "还没呢，我待会儿再弄！",
    "minecolonies.quests.tutorial.farm.obj3": "\n\n         好极了。但是在你的农民开始工作之前，他们需要一个农田。在工作台上合成时，要在最上面一格放一个南瓜或干草捆，中间放皮革，然后在皮革的左侧、右侧和底部各放一根木棍。",
    "minecolonies.quests.tutorial.farm.obj3.answer0": "我这就去！",
    "minecolonies.quests.tutorial.farm.obj3.answer1": "我已经建好了农田！",
    "minecolonies.quests.tutorial.farm.obj3.answer1.reply": "\n\n         哦，很好，那我们已经搞定了，我很快就会提供更多关于下一步的信息！",
    "minecolonies.quests.tutorial.farm.obj3.answer1.reply.answer0": "太棒了！",
    "minecolonies.quests.tutorial.farm.obj4": "\n\n         欢迎回来，你能合成农田方块吗？",
    "minecolonies.quests.tutorial.farm.obj4.answer0": "我不知道怎么合成！",
    "minecolonies.quests.tutorial.farm.obj4.answer0.reply": "\n\n         要想跳得远，往往需要后退两步！\n         在工作台上，要在最上面一格放一个南瓜或干草捆，中间放皮革，然后在皮革的左侧、右侧和底部各放一根木棍。",
    "minecolonies.quests.tutorial.farm.obj4.answer0.reply.answer0": "好吧！我继续去做！",
    "minecolonies.quests.tutorial.farm.obj4.answer1": "是的，完成了，接下来呢？",
    "minecolonies.quests.tutorial.farm.obj4.answer1.reply": "\n\n         太棒了！你可以在靠近农场的空地上右击方块，手动放置农田。或者让建筑工从构建工具 菜单中建造一个预制农田。无论哪种方法，都要确保农田有水。完成其中任何一项后再来找我！",
    "minecolonies.quests.tutorial.farm.obj4.answer1.reply.answer0": "包在我身上！",
    "minecolonies.quests.tutorial.farm.obj4.answer1.reply.answer1": "遥遥领先！",
    "minecolonies.quests.tutorial.farm.obj4.answer2": "还没呢，我待会儿再弄！",
    "minecolonies.quests.tutorial.farm.obj6": "\n\n         现在只差右击农田方块并选择作物类型，为农民设置作物种植类型了。这里有一些种子，我会尽快通知你下一步的操作！",
    "minecolonies.quests.tutorial.farm.obj6.answer0": "回头见！",
    "minecolonies.quests.tutorial.forester": "收集木头",
    "minecolonies.quests.tutorial.forester.obj0": "\n\n         你好，我的朋友！我看到你把酒馆开起来了。我觉得现在是时候雇佣一名林务员以确保你的城镇能生产足够的木头了！",
    "minecolonies.quests.tutorial.forester.obj0.answer0": "准备好了！",
    "minecolonies.quests.tutorial.forester.obj0.answer0.reply": "\n\n         很好，像往常一样，我们首先合成林务员小屋方块。在工作台上，用木板围住木斧或石斧，然后把构建工具放在最上面一格。完成后再来找我！",
    "minecolonies.quests.tutorial.forester.obj0.answer0.reply.answer0": "这就去！",
    "minecolonies.quests.tutorial.forester.obj0.answer0.reply.answer1": "已完成！",
    "minecolonies.quests.tutorial.forester.obj0.answer0.reply.answer1.reply": "\n\n         好吧！然后使用构建工具放置林务员小屋，点击建造，像上次一样为你的建筑工提供必要的物品，建造完成后再回来！",
    "minecolonies.quests.tutorial.forester.obj0.answer0.reply.answer1.reply.answer0": "包在我身上！",
    "minecolonies.quests.tutorial.forester.obj0.answer1": "现在不行，我稍后再来找你！",
    "minecolonies.quests.tutorial.forester.obj0.answer2": "已完成！",
    "minecolonies.quests.tutorial.forester.obj0.answer2.reply": "\n\n         哦，很好，那这件事就做完了，我很快就会提供更多关于下一步的信息！",
    "minecolonies.quests.tutorial.forester.obj0.answer2.reply.answer0": "很好！",
    "minecolonies.quests.tutorial.forester.obj1": "\n\n         欢迎回来，你能合成林务员小屋方块吗？",
    "minecolonies.quests.tutorial.forester.obj1.answer0": "我不知道怎么合成！",
    "minecolonies.quests.tutorial.forester.obj1.answer0.reply": "\n\n         要想跳得远，往往需要后退两步！\n         在工作台上，用木板围住木斧或石斧，然后把构建工具放在最上面一格。",
    "minecolonies.quests.tutorial.forester.obj1.answer0.reply.answer0": "好吧！我继续去做！",
    "minecolonies.quests.tutorial.forester.obj1.answer1": "是的，完成了，接下来呢？",
    "minecolonies.quests.tutorial.forester.obj1.answer1.reply": "\n\n         好吧！然后使用构建工具放置林务员小屋，点击建造，像上次一样为你的建筑工提供必要的物品，建造完成后再回来！",
    "minecolonies.quests.tutorial.forester.obj1.answer1.reply.answer0": "包在我身上！",
    "minecolonies.quests.tutorial.forester.obj1.answer2": "我已经建好了林务员小屋！",
    "minecolonies.quests.tutorial.forester.obj1.answer2.reply": "\n\n         哦，很好，那我们已经搞定了，我很快就会提供更多关于下一步的信息！",
    "minecolonies.quests.tutorial.forester.obj1.answer2.reply.answer0": "太棒了！",
    "minecolonies.quests.tutorial.forester.obj1.answer3": "还没呢，我待会儿再弄！",
    "minecolonies.quests.tutorial.forester.obj3": "\n\n         很好，很快你的城镇的木材就能基本自给自足了。确保不时去看看你的林务员，确保他们有所需的工具，你还可以在小屋周围种植一些不同类型的树木，以获得不同类型的原木。过段时间再来，我会帮你完成下一步！来，拿上这些火把，它们肯定会派上用场的！",
    "minecolonies.quests.tutorial.forester.obj3.answer0": "回头见！",
    "minecolonies.quests.tutorial.hospital": "治病良药",
    "minecolonies.quests.tutorial.hospital.obj0": "\n\n         现在大学已经建好了，我们接下来的关注点是我们的医疗保健。我们真的应该在这个城镇建造一座医院。",
    "minecolonies.quests.tutorial.hospital.obj0.answer0": "确实如此。",
    "minecolonies.quests.tutorial.hospital.obj0.answer0.reply": "\n\n         医院里的医生将治愈你公民的各种疾病，他们成为城镇不可或缺的一部分！但在此之前，我们需要先在大学进行研究！",
    "minecolonies.quests.tutorial.hospital.obj0.answer0.reply.answer0": "这就去！",
    "minecolonies.quests.tutorial.hospital.obj0.answer0.reply.answer1": "已完成！",
    "minecolonies.quests.tutorial.hospital.obj0.answer0.reply.answer1.reply": "好吧！你知道该怎么做，去工作台上制作医院的小屋方块。这次用木板围绕一根胡萝卜，并将建造工具放在最上面一格。",
    "minecolonies.quests.tutorial.hospital.obj0.answer0.reply.answer1.reply.answer0": "包在我身上！",
    "minecolonies.quests.tutorial.hospital.obj0.answer1": "现在不行，我稍后再来找你！",
    "minecolonies.quests.tutorial.hospital.obj0.answer2": "已完成！",
    "minecolonies.quests.tutorial.hospital.obj0.answer2.reply": "\n\n         哦，很好，那这件事就做完了，我很快就会提供更多关于下一步的信息！",
    "minecolonies.quests.tutorial.hospital.obj0.answer2.reply.answer0": "很好！",
    "minecolonies.quests.tutorial.hospital.obj2": "\n\n         现在研究完成了，过程还是一样的。制作并放置小屋，然后让建造者建造它！你知道该怎么做，去工作台上制作医院的小屋方块。这次用木板围绕一根胡萝卜，并将建造工具放在最上面一格。",
    "minecolonies.quests.tutorial.hospital.obj2.answer0": "这就去！",
    "minecolonies.quests.tutorial.hospital.obj2.answer1": "现在不行，我稍后再来找你！",
    "minecolonies.quests.tutorial.hospital.obj4": "\n\n         太好了。知道城镇里有一家医院，我感觉好多了！来，拿这个作为医院初始的药品库存吧！",
    "minecolonies.quests.tutorial.hospital.obj4.answer0": "回头见！",
    "minecolonies.quests.tutorial.housing": "吸引送子鸟",
    "minecolonies.quests.tutorial.housing.obj0": "\n\n         现在，你的4位初始公民都有了工作，是时候考虑扩大城镇以获得更多公民了。\n         从现在起，你将需要开放的住房空间，从酒馆雇佣游客或等待公民生孩子来获得更多公民！",
    "minecolonies.quests.tutorial.housing.obj0.answer0": "洗耳恭听！",
    "minecolonies.quests.tutorial.housing.obj0.answer0.reply": "\n\n         每级住宅提供一个住处。那么，让我们从合成4个住宅小屋方块开始吧。\n         在工作台上，用木板围住火把，然后把构建工具放在最上面一格。完成后再来找我！",
    "minecolonies.quests.tutorial.housing.obj0.answer0.reply.answer0": "这就去！",
    "minecolonies.quests.tutorial.housing.obj0.answer0.reply.answer1": "已完成！",
    "minecolonies.quests.tutorial.housing.obj0.answer0.reply.answer1.reply": "\n\n         完美！然后使用构建工具放置4个住宅，点击建造，像上次一样为你的建筑工提供必要的物品，所有4个都建造完成后再回来！",
    "minecolonies.quests.tutorial.housing.obj0.answer0.reply.answer1.reply.answer0": "包在我身上！",
    "minecolonies.quests.tutorial.housing.obj0.answer1": "现在不行，我稍后再来找你！",
    "minecolonies.quests.tutorial.housing.obj0.answer2": "弄好啦！",
    "minecolonies.quests.tutorial.housing.obj0.answer2.reply": "\n\n         哦，很好，那这件事就做完了，我很快就会提供更多关于下一步的信息！",
    "minecolonies.quests.tutorial.housing.obj0.answer2.reply.answer0": "很好！",
    "minecolonies.quests.tutorial.housing.obj1": "\n\n         欢迎回来，你能合成4个住宅小屋方块吗？",
    "minecolonies.quests.tutorial.housing.obj1.answer0": "我不知道怎么合成！",
    "minecolonies.quests.tutorial.housing.obj1.answer0.reply": "\n\n         要想跳得远，往往需要后退两步！\n         在工作台上，用木板围住火把，然后把构建工具放在最上面一格。",
    "minecolonies.quests.tutorial.housing.obj1.answer0.reply.answer0": "好吧！我继续去做！",
    "minecolonies.quests.tutorial.housing.obj1.answer1": "是的，完成了，接下来呢？",
    "minecolonies.quests.tutorial.housing.obj1.answer1.reply": "\n\n         完美！然后使用构建工具放置4个住宅，点击建造，像上次一样为你的建筑工提供必要的物品，所有4个都建造完成后再回来！",
    "minecolonies.quests.tutorial.housing.obj1.answer1.reply.answer0": "包在我身上！",
    "minecolonies.quests.tutorial.housing.obj1.answer2": "还没呢，我待会儿再弄！",
    "minecolonies.quests.tutorial.housing.obj3": "\n\n         太棒了！现在，你应该有空间从酒馆雇佣一些游客（点击右键，提供他们需要的物品），或者至少有空间让你的公民生一些孩子。来，拿上这些羊毛，肯定会派上用场的。稍后再与你联系！",
    "minecolonies.quests.tutorial.housing.obj3.answer0": "回头见！",
    "minecolonies.quests.tutorial.housing2": "升级小屋！",
    "minecolonies.quests.tutorial.housing2.obj0": "\n\n         既然你有了一个2级建筑工，下一个合乎逻辑的步骤就是升级你的住宅。住宅每一级可以容纳2名公民，直到第五级时每个住宅能容纳5名公民。",
    "minecolonies.quests.tutorial.housing2.obj0.answer0": "听起来很令人兴奋！\n你想让我做什么？",
    "minecolonies.quests.tutorial.housing2.obj0.answer0.reply": "\n\n         将两个住宅升到2级，然后再来找我！",
    "minecolonies.quests.tutorial.housing2.obj0.answer0.reply.answer0": "这就去！",
    "minecolonies.quests.tutorial.housing2.obj0.answer0.reply.answer1": "已完成！",
    "minecolonies.quests.tutorial.housing2.obj0.answer0.reply.answer1.reply": "\n\n         太好了，那我就暂时不打扰你了，记得定期查看任务日志。",
    "minecolonies.quests.tutorial.housing2.obj0.answer0.reply.answer1.reply.answer0": "明白了！",
    "minecolonies.quests.tutorial.housing2.obj0.answer1": "现在不行，我稍后再来找你！",
    "minecolonies.quests.tutorial.housing2.obj0.answer2": "已完成！",
    "minecolonies.quests.tutorial.housing2.obj0.answer2.reply": "\n\n         太好了，那我就暂时不打扰你了，记得定期查看任务日志。",
    "minecolonies.quests.tutorial.housing2.obj0.answer2.reply.answer0": "明白了！",
    "minecolonies.quests.tutorial.housing2.obj2": "\n\n         太棒了！这是吸引新公民加入你的城镇的最佳方式！不仅如此！公民在更高等级的住宅中也更加幸福快乐！我之前找到了这些架子，我相信它们会派上用场的！",
    "minecolonies.quests.tutorial.housing2.obj2.answer0": "谢谢。再见！",
    "minecolonies.quests.tutorial.military.barracks": "组建一支军队",
    "minecolonies.quests.tutorial.military.barracks.obj0": "\n\n         防御开始像模像样了。但在大规模入侵的情况下，我们仍然缺乏进攻力量。我们应该建一些兵营并投入使用！",
    "minecolonies.quests.tutorial.military.barracks.obj0.answer0": "可以！",
    "minecolonies.quests.tutorial.military.barracks.obj0.answer0.reply": "兵营最多（4 级以上）可以有 4 座兵营塔，每座塔（5 级时）最多可容纳 5 名卫兵，这样就有多达 20 名卫兵！但在此之前，我们需要先在大学里进行研究！",
    "minecolonies.quests.tutorial.military.barracks.obj0.answer0.reply.answer0": "这就去！",
    "minecolonies.quests.tutorial.military.barracks.obj0.answer0.reply.answer1": "已完成！",
    "minecolonies.quests.tutorial.military.barracks.obj0.answer0.reply.answer1.reply": "好吧！你知道该怎么做，去工作台上制作兵营的小屋方块。这次用木板围绕一根胡萝卜，并将建造工具放在最上面一格。",
    "minecolonies.quests.tutorial.military.barracks.obj0.answer0.reply.answer1.reply.answer0": "包在我身上！",
    "minecolonies.quests.tutorial.military.barracks.obj0.answer1": "现在不行，我稍后再来找你！",
    "minecolonies.quests.tutorial.military.barracks.obj0.answer2": "已完成！",
    "minecolonies.quests.tutorial.military.barracks.obj0.answer2.reply": "\n\n         哦，很好，那这件事就做完了，我很快就会提供更多关于下一步的信息！",
    "minecolonies.quests.tutorial.military.barracks.obj0.answer2.reply.answer0": "很好！",
    "minecolonies.quests.tutorial.military.barracks.obj2": "\n\n         既然研究工作已经完成了，接下来要做的事和以前一样。制作并放置小屋，然后让建筑工建造！你知道该怎么做，在制作台上制作兵营小屋的方块。这次要在铁块周围放置木板，并在最上面一格放置建造工具。",
    "minecolonies.quests.tutorial.military.barracks.obj2.answer0": "这就去！",
    "minecolonies.quests.tutorial.military.barracks.obj2.answer1": "现在不行，我稍后再来找你！",
    "minecolonies.quests.tutorial.military.barracks.obj4": "\n\n         很好。如果你想要开始拥有卫兵，你还应该建造并升级兵营塔。我把这个任务交给你。来，用这些装备让你的卫兵开始行动！",
    "minecolonies.quests.tutorial.military.barracks.obj4.answer0": "谢谢！",
    "minecolonies.quests.tutorial.military.guards": "建造防御工事",
    "minecolonies.quests.tutorial.military.guards.obj0": "\n\n         我还是觉得不太安全。有人说最有力的防御就是迅速果断地进攻。你来建造几个卫兵塔怎么样？",
    "minecolonies.quests.tutorial.military.guards.obj0.answer0": "好吧，这就去！",
    "minecolonies.quests.tutorial.military.guards.obj0.answer0.reply": "\n\n         很好，像往常一样，我们首先合成卫兵塔方块。在工作台上，用木板围住弓，然后把构建工具放在最上面一格。完成后再来找我！",
    "minecolonies.quests.tutorial.military.guards.obj0.answer0.reply.answer0": "这就去！",
    "minecolonies.quests.tutorial.military.guards.obj0.answer0.reply.answer1": "已完成！",
    "minecolonies.quests.tutorial.military.guards.obj0.answer0.reply.answer1.reply": "\n\n         好吧！然后使用构建工具放置两个卫兵塔，点击建造，像上次一样为你的建筑工提供必要的物品，建造完成后再回来！",
    "minecolonies.quests.tutorial.military.guards.obj0.answer0.reply.answer1.reply.answer0": "包在我身上！",
    "minecolonies.quests.tutorial.military.guards.obj0.answer1": "现在不行，我稍后再来找你！",
    "minecolonies.quests.tutorial.military.guards.obj0.answer2": "已完成！",
    "minecolonies.quests.tutorial.military.guards.obj0.answer2.reply": "\n\n         哦，很好，那这件事就做完了，我很快就会提供更多关于下一步的信息！",
    "minecolonies.quests.tutorial.military.guards.obj0.answer2.reply.answer0": "很好！",
    "minecolonies.quests.tutorial.military.guards.obj1": "\n\n         欢迎回来，你能合成卫兵塔方块吗？",
    "minecolonies.quests.tutorial.military.guards.obj1.answer0": "我不知道怎么合成！",
    "minecolonies.quests.tutorial.military.guards.obj1.answer0.reply": "\n\n         要想跳得远，往往需要后退两步！\n         在工作台上，用木板围住弓，然后把构建工具放在最上面一格。",
    "minecolonies.quests.tutorial.military.guards.obj1.answer0.reply.answer0": "好吧！我继续去做！",
    "minecolonies.quests.tutorial.military.guards.obj1.answer1": "是的，完成了，接下来呢？",
    "minecolonies.quests.tutorial.military.guards.obj1.answer1.reply": "\n\n         好吧！然后使用构建工具放置卫兵塔，点击建造，像上次一样为你的建筑工提供必要的物品，建造完成后再回来！",
    "minecolonies.quests.tutorial.military.guards.obj1.answer1.reply.answer0": "包在我身上！",
    "minecolonies.quests.tutorial.military.guards.obj1.answer2": "我已经建好了卫兵塔！",
    "minecolonies.quests.tutorial.military.guards.obj1.answer2.reply": "\n\n         哦，很好，那我们已经搞定了，我很快就会提供更多关于下一步的信息！",
    "minecolonies.quests.tutorial.military.guards.obj1.answer2.reply.answer0": "太棒了！",
    "minecolonies.quests.tutorial.military.guards.obj1.answer3": "还没呢，我待会儿再弄！",
    "minecolonies.quests.tutorial.military.guards.obj3": "\n\n         太棒了！我已经感觉安全多了。卫兵其实就住在卫兵塔里，不需要住处。所以，只要确保他们有盔甲和武器，他们就能很好地为你服务。过段时间再来，我会帮你完成下一步！",
    "minecolonies.quests.tutorial.military.guards.obj3.answer0": "回头见！",
    "minecolonies.quests.tutorial.military.guards2": "扩展你的领地",
    "minecolonies.quests.tutorial.military.guards2.obj0": "\n\n         我看到你的城镇正在很好地建设起来。我认为放置和升级一些卫兵塔是个好主意，可以扩展城镇的边界并增强你的防御力量！",
    "minecolonies.quests.tutorial.military.guards2.obj0.answer0": "当然，听起来很好！",
    "minecolonies.quests.tutorial.military.guards2.obj0.answer0.reply": "\n\n         太好了，那就去制作更多的卫兵塔模块，放置它们，让你的建筑工人建造和升级它们。我们的目标是建造总计10级的卫兵塔。这相当于5座2级的卫兵塔。",
    "minecolonies.quests.tutorial.military.guards2.obj0.answer0.reply.answer0": "这就去！",
    "minecolonies.quests.tutorial.military.guards2.obj0.answer1": "现在不行，我稍后再来找你！",
    "minecolonies.quests.tutorial.military.guards2.obj2": "\n\n         太棒了，你的村庄正在扩展，准备好面对入侵者。稍后再回来，我会帮助你进行下一步！来，给你一套盔甲，让你的卫兵装备起来！",
    "minecolonies.quests.tutorial.military.guards2.obj2.answer0": "回头见！",
    "minecolonies.quests.tutorial.military.torches": "为黑暗带来光明",
    "minecolonies.quests.tutorial.military.torches.obj0": "\n\n         你好！我看到你的城镇正在壮大。不过，这里很危险，要不你把这里照亮一点，避免怪物窥视你的公民？",
    "minecolonies.quests.tutorial.military.torches.obj0.answer0": "听起来是个好主意！！",
    "minecolonies.quests.tutorial.military.torches.obj0.answer1": "现在不行，我稍后再来找你！",
    "minecolonies.quests.tutorial.military.torches.obj2": "\n\n         太棒了，谢谢！这肯定会有点帮助。来，我找到了这些，我相信它们会派上用场！",
    "minecolonies.quests.tutorial.military.torches.obj2.answer0": "谢谢！",
    "minecolonies.quests.tutorial.military.zombies": "不死人黎明",
    "minecolonies.quests.tutorial.military.zombies.obj0": "\n\n         嗨，这里似乎有很多危险的怪物！\n         你能不能杀一些僵尸让我们更放心？",
    "minecolonies.quests.tutorial.military.zombies.obj0.answer0": "包在我身上！",
    "minecolonies.quests.tutorial.military.zombies.obj0.answer1": "现在不行，我稍后再来找你！",
    "minecolonies.quests.tutorial.military.zombies.obj2": "\n\n         太棒了，谢谢！我已经感觉安心多了。来，拿上这些皮革盔甲！",
    "minecolonies.quests.tutorial.military.zombies.obj2.answer0": "谢谢！",
    "minecolonies.quests.tutorial.mine": "挖挖洞",
    "minecolonies.quests.tutorial.mine.obj0": "\n\n         你好！我们现在应该可以生产足够的食物了。只要确保你的公民在他们的物品栏中留有食物，他们就能吃饱。\n         下一步就是让矿井运转起来！",
    "minecolonies.quests.tutorial.mine.obj0.answer0": "听起来很刺激！",
    "minecolonies.quests.tutorial.mine.obj0.answer0.reply": "\n\n         像往常一样，我们首先合成矿井小屋方块。在工作台上，用木板围住木镐或石镐，然后把构建工具放在最上面一格。完成后再来找我！",
    "minecolonies.quests.tutorial.mine.obj0.answer0.reply.answer0": "这就去！",
    "minecolonies.quests.tutorial.mine.obj0.answer0.reply.answer1": "已完成！",
    "minecolonies.quests.tutorial.mine.obj0.answer0.reply.answer1.reply": "\n\n         好吧！然后使用构建工具放置矿井，点击建造，像上次一样为你的建筑工提供必要的物品，建造完成后再回来！",
    "minecolonies.quests.tutorial.mine.obj0.answer0.reply.answer1.reply.answer0": "包在我身上！",
    "minecolonies.quests.tutorial.mine.obj0.answer1": "现在不行，我稍后再来找你！",
    "minecolonies.quests.tutorial.mine.obj0.answer2": "已完成！",
    "minecolonies.quests.tutorial.mine.obj0.answer2.reply": "\n\n         哦，很好，那这件事就做完了，我很快就会提供更多关于下一步的信息！",
    "minecolonies.quests.tutorial.mine.obj0.answer2.reply.answer0": "很好！",
    "minecolonies.quests.tutorial.mine.obj1": "\n\n         欢迎回来，你能合成矿井小屋方块吗？",
    "minecolonies.quests.tutorial.mine.obj1.answer0": "我不知道怎么合成！",
    "minecolonies.quests.tutorial.mine.obj1.answer0.reply": "\n\n         要想跳得远，往往需要后退两步！\n         在工作台上，用木板围住木镐或石镐，然后把构建工具放在最上面一格。",
    "minecolonies.quests.tutorial.mine.obj1.answer0.reply.answer0": "好吧！我继续去做！",
    "minecolonies.quests.tutorial.mine.obj1.answer1": "是的，完成了，接下来呢？",
    "minecolonies.quests.tutorial.mine.obj1.answer1.reply": "\n\n         好吧！然后使用构建工具放置矿井，点击建造，像上次一样为你的建筑工提供必要的物品，建造完成后再回来！",
    "minecolonies.quests.tutorial.mine.obj1.answer1.reply.answer0": "包在我身上！",
    "minecolonies.quests.tutorial.mine.obj1.answer2": "我已经建好了矿井！",
    "minecolonies.quests.tutorial.mine.obj1.answer2.reply": "\n\n         哦，很好，那我们已经搞定了，我很快就会提供更多关于下一步的信息！",
    "minecolonies.quests.tutorial.mine.obj1.answer2.reply.answer0": "太棒了！",
    "minecolonies.quests.tutorial.mine.obj1.answer3": "还没呢，我待会儿再弄！",
    "minecolonies.quests.tutorial.mine.obj3": "\n\n         很好，很快你的矿工就会带来各种石头和矿石，只要确保为他们提供必要的工具和材料就可以了。矿工首先会向下挖掘并建造一个竖井结构，为此他们需要一些材料。之后，他们还将进行水平扩张。",
    "minecolonies.quests.tutorial.mine.obj3.answer0": "耶！",
    "minecolonies.quests.tutorial.mine.obj3.answer0.reply": "\n\n         过段时间再来，我会帮你完成下一步！来，拿上这些梯子，矿工很快就会用到！",
    "minecolonies.quests.tutorial.mine.obj3.answer0.reply.answer0": "太棒了！",
    "minecolonies.quests.tutorial.restaurant": "养活大众",
    "minecolonies.quests.tutorial.restaurant.obj0": "\n\n         虽然我们可以从农场获得食物，但当公民们饥饿时，你还得手动喂饱他们。我们建造一个餐厅如何？这样就能自动解决这个问题了。",
    "minecolonies.quests.tutorial.restaurant.obj0.answer0": "听起来很棒！！",
    "minecolonies.quests.tutorial.restaurant.obj0.answer0.reply": "\n\n         餐厅的厨师不仅会自动在熔炉中为你烹饪食物，还会向饥饿的公民们分发食物。你知道该怎么做的，在工作台合成餐厅小屋方块。这次用木板和放在最上面一格的构建工具围住苹果。",
    "minecolonies.quests.tutorial.restaurant.obj0.answer0.reply.answer0": "这就去！",
    "minecolonies.quests.tutorial.restaurant.obj0.answer0.reply.answer1": "已完成！",
    "minecolonies.quests.tutorial.restaurant.obj0.answer0.reply.answer1.reply": "\n\n         好吧！然后使用构建工具放置餐厅，点击建造，像上次一样为你的建筑工提供必要的物品，建造完成后再回来！",
    "minecolonies.quests.tutorial.restaurant.obj0.answer0.reply.answer1.reply.answer0": "包在我身上！",
    "minecolonies.quests.tutorial.restaurant.obj0.answer1": "现在不行，我稍后再来找你！",
    "minecolonies.quests.tutorial.restaurant.obj0.answer2": "已完成！",
    "minecolonies.quests.tutorial.restaurant.obj0.answer2.reply": "\n\n         哦，很好，那这件事就做完了，我很快就会提供更多关于下一步的信息！",
    "minecolonies.quests.tutorial.restaurant.obj0.answer2.reply.answer0": "很好！",
    "minecolonies.quests.tutorial.restaurant.obj1": "\n\n         欢迎回来，你能合成餐厅小屋方块吗？",
    "minecolonies.quests.tutorial.restaurant.obj1.answer0": "我不知道怎么合成！",
    "minecolonies.quests.tutorial.restaurant.obj1.answer0.reply": "\n\n         没问题！在工作台上，用木板围住苹果，然后把构建工具放在最上面一格。",
    "minecolonies.quests.tutorial.restaurant.obj1.answer0.reply.answer0": "好吧！我继续去做！",
    "minecolonies.quests.tutorial.restaurant.obj1.answer1": "是的，完成了，接下来呢？",
    "minecolonies.quests.tutorial.restaurant.obj1.answer1.reply": "\n\n         好吧！然后使用构建工具放置餐厅，点击建造，像上次一样为你的建筑工提供必要的物品，建造完成后再回来！",
    "minecolonies.quests.tutorial.restaurant.obj1.answer1.reply.answer0": "包在我身上！",
    "minecolonies.quests.tutorial.restaurant.obj1.answer2": "还没呢，我待会儿再弄！",
    "minecolonies.quests.tutorial.restaurant.obj3": "\n\n         很好，你的厨师很快就会公民们分发食物，只要确保餐厅有食物供应，并确保在小屋菜单中选择允许餐厅使用的燃料即可。过段时间再来，我会帮你完成下一步！来，拿上这些煤炭作为初始燃料！",
    "minecolonies.quests.tutorial.restaurant.obj3.answer0": "回头见！",
    "minecolonies.quests.tutorial.sawmill": "我的目光如锯。",
    "minecolonies.quests.tutorial.sawmill.obj0": "\n\n         我看到你在自己制作这些楼梯和木板时累得要命。我认为是时候建造一个锯木厂来自动化这项任务了！",
    "minecolonies.quests.tutorial.sawmill.obj0.answer0": "拜托——！",
    "minecolonies.quests.tutorial.sawmill.obj0.answer0.reply": "锯木厂能按需制作大多数木材相关的方块，而你的信使会确保它们获取所需材料！但在此之前，我们需要先在大学进行研究！",
    "minecolonies.quests.tutorial.sawmill.obj0.answer0.reply.answer0": "这就去！",
    "minecolonies.quests.tutorial.sawmill.obj0.answer0.reply.answer1": "已完成！",
    "minecolonies.quests.tutorial.sawmill.obj0.answer0.reply.answer1.reply": "好吧！你知道该怎么做的，在工作台中制作锯木厂小屋模块，放置它，然后让你的建筑工人建造它。这次，在中间放置三把木斧，把建造工具放在最上面一格，然后用木板填满其余几格。",
    "minecolonies.quests.tutorial.sawmill.obj0.answer0.reply.answer1.reply.answer0": "包在我身上！",
    "minecolonies.quests.tutorial.sawmill.obj0.answer1": "现在不行，我稍后再来找你！",
    "minecolonies.quests.tutorial.sawmill.obj0.answer2": "已完成！",
    "minecolonies.quests.tutorial.sawmill.obj0.answer2.reply": "\n\n         哦，很好，那这件事就做完了，我很快就会提供更多关于下一步的信息！",
    "minecolonies.quests.tutorial.sawmill.obj0.answer2.reply.answer0": "很好！",
    "minecolonies.quests.tutorial.sawmill.obj2": "好吧！你知道该怎么做的，在工作台中制作锯木厂小屋模块，放置它，然后让你的建筑工人建造它。这次，在中间放置三把木斧，把建造工具放在最上面一格，然后用木板填满其余几格。",
    "minecolonies.quests.tutorial.sawmill.obj2.answer0": "这就去！",
    "minecolonies.quests.tutorial.sawmill.obj2.answer1": "现在不行，我稍后再来找你！",
    "minecolonies.quests.tutorial.sawmill.obj4": "\n\n         很好，锯木厂有一个配方页面，你可以在那里设置你希望锯木厂自动处理的所有配方。你可以升级小屋以解锁更多的配方槽，然后以类似的方式研究和建造其他的工匠工具。",
    "minecolonies.quests.tutorial.sawmill.obj4.answer0": "这会非常有用！",
    "minecolonies.quests.tutorial.sawmill.obj4.answer0.reply": "我已经教会你我所知道的一切，你已经成为了一个比我预期中更伟大的市长。祝你在这个旅程中好运！",
    "minecolonies.quests.tutorial.sawmill.obj4.answer0.reply.answer0": "谢谢！",
    "minecolonies.quests.tutorial.tavern": "栖身之所",
    "minecolonies.quests.tutorial.tavern.obj0": "\n\n         你好！你的建筑工看起来很好！我们让他们建一个酒馆，这样你的公民们就不用睡在外面，晚上也安全了，怎么样？",
    "minecolonies.quests.tutorial.tavern.obj0.answer0": "准备好了！",
    "minecolonies.quests.tutorial.tavern.obj0.answer0.reply": "\n\n         很好，像往常一样，我们首先合成酒馆小屋方块。在工作台上，用木板围住木桶，然后把构建工具放在最上面一格。完成后再来找我！",
    "minecolonies.quests.tutorial.tavern.obj0.answer0.reply.answer0": "这就去！",
    "minecolonies.quests.tutorial.tavern.obj0.answer0.reply.answer1": "已完成！",
    "minecolonies.quests.tutorial.tavern.obj0.answer0.reply.answer1.reply": "\n\n         好吧！然后使用构建工具放置酒馆，点击建造，像上次一样为你的建筑工提供必要的物品，建造完成后再回来！",
    "minecolonies.quests.tutorial.tavern.obj0.answer0.reply.answer1.reply.answer0": "包在我身上！",
    "minecolonies.quests.tutorial.tavern.obj0.answer1": "已完成！",
    "minecolonies.quests.tutorial.tavern.obj0.answer1.reply": "\n\n         哦，很好，那这件事就做完了，我很快就会提供更多关于下一步的信息！",
    "minecolonies.quests.tutorial.tavern.obj0.answer1.reply.answer0": "很好！",
    "minecolonies.quests.tutorial.tavern.obj0.answer2": "现在不行，我稍后再来找你！",
    "minecolonies.quests.tutorial.tavern.obj1": "\n\n         欢迎回来，你能合成酒馆小屋方块吗？",
    "minecolonies.quests.tutorial.tavern.obj1.answer0": "我不知道怎么合成！",
    "minecolonies.quests.tutorial.tavern.obj1.answer0.reply": "\n\n         要想跳得远，往往需要后退两步！\n         只需在工作台用木板围住木桶，然后把构建工具放在中间顶部的格子里。",
    "minecolonies.quests.tutorial.tavern.obj1.answer0.reply.answer0": "好吧！我继续去做！",
    "minecolonies.quests.tutorial.tavern.obj1.answer1": "是的，完成了，接下来呢？",
    "minecolonies.quests.tutorial.tavern.obj1.answer1.reply": "\n\n         好吧！然后使用构建工具放置酒馆，点击建造，像上次一样为你的建筑工提供必要的物品，建造完成后再回来！",
    "minecolonies.quests.tutorial.tavern.obj1.answer1.reply.answer0": "包在我身上！",
    "minecolonies.quests.tutorial.tavern.obj1.answer2": "我已经建好了酒馆！",
    "minecolonies.quests.tutorial.tavern.obj1.answer2.reply": "\n\n         哦，很好，那我们已经搞定了，我很快就会提供更多关于下一步的信息！",
    "minecolonies.quests.tutorial.tavern.obj1.answer2.reply.answer0": "太棒了！",
    "minecolonies.quests.tutorial.tavern.obj1.answer3": "还没呢，我待会儿再弄！",
    "minecolonies.quests.tutorial.tavern.obj3": "\n\n         太棒了，你现在要为所有公民提供住房。酒馆提供四个住处，但每个城镇最多只能有一个酒馆。过段时间再来，我会告诉你下一步！来，拿上这些烤马铃薯作为奖励，让公民们吃饱！",
    "minecolonies.quests.tutorial.tavern.obj3.answer0": "谢谢！",
    "minecolonies.quests.tutorial.tieredfood": "升级小屋！",
    "minecolonies.quests.tutorial.tieredfood.obj0": "\n\n         嗨，我看到一个最近刚完工的漂亮的新住宅。住在那里的人开始对食物变得更加挑剔。",
    "minecolonies.quests.tutorial.tieredfood.obj0.answer0": "呃……嗯……这是什么意思？",
    "minecolonies.quests.tutorial.tieredfood.obj0.answer0.reply": "\n\n         首先，除了餐厅，你还应该建造一个厨房，它可以烹饪一些特色菜肴并提供给餐厅！",
    "minecolonies.quests.tutorial.tieredfood.obj0.answer0.reply.answer0": "这就去！",
    "minecolonies.quests.tutorial.tieredfood.obj0.answer1": "现在不行，我稍后再来找你！",
    "minecolonies.quests.tutorial.tieredfood.obj0.answer2": "我已经知道这些事了！",
    "minecolonies.quests.tutorial.tieredfood.obj0.answer2.reply": "\n\n         太好了，那我就暂时不打扰你了，记得定期查看任务日志。",
    "minecolonies.quests.tutorial.tieredfood.obj0.answer2.reply.answer0": "明白了！",
    "minecolonies.quests.tutorial.tieredfood.obj2": "\n\n         很好，既然厨房已经建成，接下来确保你的农民种出了菜谱所需的作物。您可以通过打碎草、蕨类、灌木丛等方块来获得种子！来，先拿点洋葱和大蒜！",
    "minecolonies.quests.tutorial.tieredfood.obj2.answer0": "谢谢。再见！",
    "minecolonies.quests.tutorial.university": "知识",
    "minecolonies.quests.tutorial.university.obj0": "\n\n         请原谅我打扰了，殿下。我并无不敬之意。现在我们有了仓库和信使，我相信您想知道如何自动化制作。",
    "minecolonies.quests.tutorial.university.obj0.answer0": "是的！",
    "minecolonies.quests.tutorial.university.obj0.answer0.reply": "\n\n         很遗憾，目前你的城镇还缺乏这方面的知识。但不要气馁，现在正是建造大学并获取所有必要知识的最佳时机。",
    "minecolonies.quests.tutorial.university.obj0.answer0.reply.answer0": "我会做我必须做的事！",
    "minecolonies.quests.tutorial.university.obj0.answer0.reply.answer0.reply": "\n\n         太棒了！按照指示，在工作台中制作大学小屋方块：在制作网格的中间和底部格子里放置书籍，用木板包围它们，并在最上面一格放置建造工具。然后在城镇找一个合适的位置放置它，让你的建筑工人将其建造到一级。",
    "minecolonies.quests.tutorial.university.obj0.answer0.reply.answer0.reply.answer0": "这就去！",
    "minecolonies.quests.tutorial.university.obj0.answer0.reply.answer0.reply.answer1": "已完成！",
    "minecolonies.quests.tutorial.university.obj0.answer0.reply.answer0.reply.answer1.reply": "\n\n         太好了，那我就暂时不打扰你了，记得定期查看任务日志。",
    "minecolonies.quests.tutorial.university.obj0.answer0.reply.answer0.reply.answer1.reply.answer0": "明白了！",
    "minecolonies.quests.tutorial.university.obj0.answer0.reply.answer1": "已完成！",
    "minecolonies.quests.tutorial.university.obj0.answer0.reply.answer1.reply": "\n\n         太好了，那我就暂时不打扰你了，记得定期查看任务日志。",
    "minecolonies.quests.tutorial.university.obj0.answer0.reply.answer1.reply.answer0": "明白了！",
    "minecolonies.quests.tutorial.university.obj0.answer1": "现在没空，我回头再来找你！",
    "minecolonies.quests.tutorial.university.obj2": "\n\n         太棒了！大学就是你的科技入口，能帮你把城镇扩大、发展起来，还能实现自动化。记得升级它，这样就能解锁更多研究项目，招更多研究员了。",
    "minecolonies.quests.tutorial.university.obj2.answer0": "收到，谢谢！",
    "minecolonies.quests.tutorial.warehouse": "自动送货啦！",
    "minecolonies.quests.tutorial.warehouse.obj0": "\n\n         嘿！一直跑来跑去给市民送东西，脚肯定很累吧？告诉你个好消息！有了仓库和快递员，大部分体力活都能帮你搞定！",
    "minecolonies.quests.tutorial.warehouse.obj0.answer0": "快说快说，怎么弄？",
    "minecolonies.quests.tutorial.warehouse.obj0.answer0.reply": "\n\n         这样，工作台上用木板把箱子围起来，构建工具放最上边，就能做出仓库方块；然后用木板围住链甲靴，构建工具放最上边，就能做出快递员小屋了。",
    "minecolonies.quests.tutorial.warehouse.obj0.answer0.reply.answer0": "好嘞，马上去做！",
    "minecolonies.quests.tutorial.warehouse.obj0.answer0.reply.answer1": "我早就建好仓库和快递员了！",
    "minecolonies.quests.tutorial.warehouse.obj0.answer0.reply.answer1.reply": "\n\n         太棒了，那我就不烦你了，记得常看看任务日志哦。",
    "minecolonies.quests.tutorial.warehouse.obj0.answer0.reply.answer1.reply.answer0": "收到！",
    "minecolonies.quests.tutorial.warehouse.obj0.answer1": "现在不行，我待会儿再找你！",
    "minecolonies.quests.tutorial.warehouse.obj0.answer2": "我早就有了！！",
    "minecolonies.quests.tutorial.warehouse.obj0.answer2.reply": "\n\n         太好了，那我就不打扰你了，记得常看看任务日志。",
    "minecolonies.quests.tutorial.warehouse.obj0.answer2.reply.answer0": "知道了！",
    "minecolonies.quests.tutorial.warehouse.obj1": "\n\n         欢迎回来！仓库和快递员小屋的方块你都合成好了吗？",
    "minecolonies.quests.tutorial.warehouse.obj1.answer0": "还没，我忘了配方了！",
    "minecolonies.quests.tutorial.warehouse.obj1.answer0.reply": "\n\n         提醒你一下：用木板围住箱子，构建工具放最上面，做出仓库方块；用木板围住链甲靴，构建工具放最上面，做出快递员小屋。",
    "minecolonies.quests.tutorial.warehouse.obj1.answer0.reply.answer0": "好的，马上去！",
    "minecolonies.quests.tutorial.warehouse.obj1.answer1": "现在不行，回头再找你聊！",
    "minecolonies.quests.tutorial.warehouse.obj1.answer2": "对！弄好了，在这儿呢！！",
    "minecolonies.quests.tutorial.warehouse.obj1.answer2.reply": "\n\n         干得漂亮！接着用构建工具把它们放到合适的位置，点“建造”，然后给建筑工提供材料。**仓库**最好放城镇**中心**，这样大家送货取货都方便。**快递员小屋**放哪儿都行。",
    "minecolonies.quests.tutorial.warehouse.obj1.answer2.reply.answer0": "没问题！",
    "minecolonies.quests.tutorial.warehouse.obj4": "\n\n         太好了！现在农民种出来的食物会自动通过仓库送到餐厅了。来，这套工具给你，放进仓库，它会按市民需求自动分配的。",
    "minecolonies.quests.tutorial.warehouse.obj4.answer0": "谢谢啦，再见！",
    "minecolonies.quests.tutorial.welcome": "欢迎",
    "minecolonies.quests.tutorial.welcome.obj0": "\n\n         你好！我刚来这里，你建城需要我帮忙指导一下吗？",
    "minecolonies.quests.tutorial.welcome.obj0.answer0": "对！正需要！",
    "minecolonies.quests.tutorial.welcome.obj0.answer0.reply": "\n\n         首先，我们来给你选个城镇风格吧！\n\n         进市政厅，右键点方块，就能选独特的风格。在主页面的右手边，点‘城镇包’旁边的按钮就能选了。",
    "minecolonies.quests.tutorial.welcome.obj0.answer0.reply.answer0": "好嘞！我这就去弄！",
    "minecolonies.quests.tutorial.welcome.obj0.answer0.reply.answer1": "风格我早就选好了！",
    "minecolonies.quests.tutorial.welcome.obj0.answer0.reply.answer1.reply": "\n\n         太好了。接下来，你拿着构建工具，点右键看看能建哪些房子。\n\n         先试试找一下**建筑工小屋**，找到了再回来找我！",
    "minecolonies.quests.tutorial.welcome.obj0.answer0.reply.answer1.reply.answer0": "行，我这就去试试！",
    "minecolonies.quests.tutorial.welcome.obj0.answer0.reply.answer1.reply.answer1": "好的，我再去找一下！",
    "minecolonies.quests.tutorial.welcome.obj0.answer1": "对，但不是现在。\n我晚点再来找你！",
    "minecolonies.quests.tutorial.welcome.obj0.answer2": "我是建城高手！\n你小瞧我了！",
    "minecolonies.quests.tutorial.welcome.obj1": "\n\n         嗨！你城镇的风格选好了吗？",
    "minecolonies.quests.tutorial.welcome.obj1.answer0": "还没呢，我忘了具体怎么操作！",
    "minecolonies.quests.tutorial.welcome.obj1.answer0.reply": "\n\n         没事！进市政厅方块点右键，就能选独特的风格。在主页面的右手边，点‘城镇包’旁边的按钮就能挑了。",
    "minecolonies.quests.tutorial.welcome.obj1.answer0.reply.answer0": "好嘞！我再去确认一下！",
    "minecolonies.quests.tutorial.welcome.obj1.answer1": "对，弄完了，下一步呢？",
    "minecolonies.quests.tutorial.welcome.obj1.answer1.reply": "\n\n         太好了。接下来，你多看看构建工具。拿着它点右键，试试找到**建筑工小屋**，然后再来找我！",
    "minecolonies.quests.tutorial.welcome.obj1.answer1.reply.answer0": "好的，我这就去看看！",
    "minecolonies.quests.tutorial.welcome.obj1.answer1.reply.answer1": "好的，我再去找一下！",
    "minecolonies.quests.tutorial.welcome.obj1.answer2": "还没呢，我等会儿再弄！",
    "minecolonies.quests.tutorial.welcome.obj2": "\n\n         欢迎回来，构建工具你看过了吗？",
    "minecolonies.quests.tutorial.welcome.obj2.answer0": "看过了！",
    "minecolonies.quests.tutorial.welcome.obj2.answer0.reply": "\n\n         太棒了！放之前，得先**合成**一个**建筑工小屋**。配方是：工作台上，用木板围着门，构建工具放最上面中间那个格子。合成好了再来找我！",
    "minecolonies.quests.tutorial.welcome.obj2.answer0.reply.answer0": "好！我这就去试试看！",
    "minecolonies.quests.tutorial.welcome.obj2.answer1": "还没呢，我该怎么操作来着？",
    "minecolonies.quests.tutorial.welcome.obj2.answer1.reply": "\n\n         别急，慢慢来。多看看构建工具。拿着它点右键，试试找到**建筑工小屋**，然后回来找我！",
    "minecolonies.quests.tutorial.welcome.obj2.answer1.reply.answer0": "当然，我试试看！",
    "minecolonies.quests.tutorial.welcome.obj2.answer2": "还没，晚点再聊！",
    "minecolonies.quests.tutorial.welcome.obj3": "\n\n         欢迎回来！**建筑工小屋**你合成好了没？",
    "minecolonies.quests.tutorial.welcome.obj3.answer0": "还没，我忘了合成配方了！",
    "minecolonies.quests.tutorial.welcome.obj3.answer0.reply": "\n\n         简单：工作台上，用木板围着门，构建工具放最上面那个格子。",
    "minecolonies.quests.tutorial.welcome.obj3.answer0.reply.answer0": "好的！我这就去做！",
    "minecolonies.quests.tutorial.welcome.obj3.answer1": "搞定啦，下一步干嘛？",
    "minecolonies.quests.tutorial.welcome.obj3.answer1.reply": "\n\n         完美！下一步就是用构建工具把它放下去。拿着工具对地面点右键，找到**建筑工小屋**（一般在基础类），点进去。\n\n         你可以选等级预览，有时还能选不同的样子。用箭头调位置、旋转和镜像。最后点那个“对号”就放好了。",
    "minecolonies.quests.tutorial.welcome.obj3.answer1.reply.answer0": "好的！我这就去弄！",
    "minecolonies.quests.tutorial.welcome.obj3.answer1.reply.answer1": "搞定了！",
    "minecolonies.quests.tutorial.welcome.obj3.answer2": "还没，我等下就去弄！",
    "minecolonies.quests.tutorial.welcome.obj5": "\n\n         完美！房子放好了，工人很快就会来干活的。拿着这个任务日志，对着城里任意一个小屋方块按住Shift点右键，就能随时查看下一步任务啦！",
    "minecolonies.quests.tutorial.welcome.obj5.answer0": "完美！谢谢！",
    "minecolonies.scroll.failed1": "卷轴上的不稳定魔法出现了反噬！",
    "minecolonies.scroll.failed10": "也许你该用用梯子？",
    "minecolonies.scroll.failed2": "哦，发生什么事了？！",
    "minecolonies.scroll.failed3": "这个卷轴看起来需要回炉重造了！",
    "minecolonies.scroll.failed4": "这个卷轴估计不是由这里最好的魔法师制作的！",
    "minecolonies.scroll.failed5": "嗯，这挺尴尬。",
    "minecolonies.scroll.failed6": "看来有个上古符文拼写错了！",
    "minecolonies.scroll.failed7": "我的创造者又抄错了符文吗？！",
    "minecolonies.scroll.failed8": "这东西至少给点反应吧？",
    "minecolonies.scroll.failed9": "404 法术不存在",
    "minecolonies.scroll.needcolony": "请先将卷轴绑定到城镇，方法是在城镇建筑潜行+右击",
    "minecolonies.scroll.noguardbuilding": "请先在一个卫兵或者兵营塔上绑定这个卷轴，方法是潜行+右击小屋核心方块。",
    "minecolonies.scroll.nopermission": "你没有此城镇的必需权限。",
    "minecolonies.scroll.registered": "该卷轴已与城镇 %s 绑定。",
    "minecolonies.scroll.wrongdim": "这个卷轴只能在与城镇相同的维度内使用。",
    "minecolonies:alchemist.job.desc": "酿造药水，种植下界疣和收获槲寄生",
    "minecolonies:alchemist.skills.desc": "影响配方改进几率和工作速度。",
    "minecolonies:archertraining.job.desc": "正在受训的弓箭手。练习远程战斗。",
    "minecolonies:archertraining.skills.desc": "没有基于技能的加成。",
    "minecolonies:baker.job.desc": "处理所有基于小麦的配方。知道几种特殊面包的配方。",
    "minecolonies:baker.skills.desc": "影响配方改进几率和制造速度。",
    "minecolonies:beekeeper.job.desc": "照料一些蜂巢。",
    "minecolonies:beekeeper.skills.desc": "影响工作速度和蜜蜂报复的几率。",
    "minecolonies:blacksmith.job.desc": "为城镇提供大多数工具，护甲和武器。",
    "minecolonies:blacksmith.skills.desc": "影响配方改进几率和工作速度。",
    "minecolonies:builder.job.desc": "建造建筑和装饰。",
    "minecolonies:builder.skills.desc": "影响放置和破坏速度。",
    "minecolonies:chickenherder.job.desc": "收集鸡蛋、羽毛和鸡的各种产物。",
    "minecolonies:chickenherder.skills.desc": "影响成功获取鸡副产品的几率和击中鸡的几率。",
    "minecolonies:combattraining.job.desc": "正在受训的骑士。练习近距离战斗。",
    "minecolonies:combattraining.skills.desc": "没有基于技能的加成。",
    "minecolonies:composter.job.desc": "用一大堆城镇垃圾堆肥。",
    "minecolonies:composter.skills.desc": "影响工作速度。",
    "minecolonies:concretemixer.job.desc": "制作混凝土粉末和真正的混凝土。",
    "minecolonies:concretemixer.skills.desc": "影响混凝土的收获和制作速度。",
    "minecolonies:cook.job.desc": "处理大部分烹饪并且给公民分发食物。",
    "minecolonies:cook.skills.desc": "影响烹饪速度。",
    "minecolonies:cookassistant.job.desc": "处理基于食物的、主厨处理不了的配方。",
    "minecolonies:cookassistant.skills.desc": "影响配方改进几率和工作速度。",
    "minecolonies:cowboy.job.desc": "给牛挤奶或喂食来获得牛奶、皮革和生牛肉。",
    "minecolonies:cowboy.skills.desc": "影响工作速度和治疗的伤害。",
    "minecolonies:crusher.job.desc": "将圆石粉碎成沙砾，沙砾粉碎成沙子，沙子粉碎成黏土。",
    "minecolonies:crusher.skills.desc": "影响工作速度和得病几率。",
    "minecolonies:deliveryman.job.desc": "运输请求的物品和方块给公民和玩家。",
    "minecolonies:deliveryman.skills.desc": "影响行走速度和并发请求执行能力。",
    "minecolonies:druid.job.desc": "支援型单位。给友军提供增益并削弱敌人。",
    "minecolonies:druid.skills.desc": "影响精确度和药水质量。",
    "minecolonies:dyer.job.desc": "处理大多数城镇的染色需求。",
    "minecolonies:dyer.skills.desc": "影响配方改进几率和工作速度。",
    "minecolonies:enchanter.job.desc": "通过观察他人收集魔力。附魔城镇的工具及制作附魔书。",
    "minecolonies:enchanter.skills.desc": "影响工作速度和获得好的附魔效果的几率。",
    "minecolonies:farmer.job.desc": "在最多5片田地上种植多种作物。",
    "minecolonies:farmer.skills.desc": "影响农民工作速度。",
    "minecolonies:fisherman.job.desc": "大部分时间都在池塘、河流或是湖泊边钓鱼。",
    "minecolonies:fisherman.skills.desc": "影响钓鱼速度和宝藏收获。",
    "minecolonies:fletcher.job.desc": "处理基于皮革，线和羊毛的配方。",
    "minecolonies:fletcher.skills.desc": "影响配方改进几率和工作速度。",
    "minecolonies:florist.job.desc": "为城镇种植各种各样的花。",
    "minecolonies:florist.skills.desc": "影响收获花朵的成功率和花朵生长时间。",
    "minecolonies:glassblower.job.desc": "提供大多数基于玻璃的物品。",
    "minecolonies:glassblower.skills.desc": "影响配方改进几率、制作速度和冶炼速度。",
    "minecolonies:healer.job.desc": "治疗受伤实体并且为病人治病。",
    "minecolonies:healer.skills.desc": "影响工作速度和奇迹般治愈的几率。",
    "minecolonies:knight.job.desc": "近距离战士。高抗性，低伤害。",
    "minecolonies:knight.skills.desc": "影响生命值、抗性和攻击速度。",
    "minecolonies:lumberjack.job.desc": "根据配置的树的种类来砍树并种植树苗。",
    "minecolonies:lumberjack.skills.desc": "影响破坏和行走速度。",
    "minecolonies:mechanic.job.desc": "处理红石配方和其他工人不能处理的东西。",
    "minecolonies:mechanic.skills.desc": "影响配方改进几率和工作速度。",
    "minecolonies:miner.job.desc": "在城镇的地下挖出一个矿道系统并收集方块和矿物。是一个危险的工作。",
    "minecolonies:miner.skills.desc": "影响放置和破坏速度。",
    "minecolonies:netherworker.job.desc": "游荡到下界去采集各种材料。是一个非常危险的工作！",
    "minecolonies:netherworker.skills.desc": "影响生存几率和战利品。",
    "minecolonies:planter.job.desc": "为城镇提供甘蔗，仙人掌和竹子。",
    "minecolonies:planter.skills.desc": "影响配方改进几率、工作速度和制造速度。",
    "minecolonies:pupil.job.desc": "坐在周围并学习老师提供的材料。",
    "minecolonies:pupil.skills.desc": "没有基于技能的影响。",
    "minecolonies:quarrier.job.desc": "需要一个采石场来挖一个大洞。这是安全的工作，但大部分时候只能得到普通的资源。",
    "minecolonies:quarrier.skills.desc": "影响放置和破坏速度。",
    "minecolonies:rabbitherder.job.desc": "处理一堆兔子。",
    "minecolonies:rabbitherder.skills.desc": "影响工作速度和击中兔子的几率。",
    "minecolonies:ranger.job.desc": "远程战士，造成高伤害，但是在近距离肉搏中很难存活。",
    "minecolonies:ranger.skills.desc": "影响速度、准确率和伤害输出。",
    "minecolonies:researcher.job.desc": "研究玩家选择的主题。",
    "minecolonies:researcher.skills.desc": "影响研究员可以利用的离线时间。",
    "minecolonies:sawmill.job.desc": "为城镇提供大多数基于木材的物品。",
    "minecolonies:sawmill.skills.desc": "影响配方改进几率和工作速度。",
    "minecolonies:shepherd.job.desc": "牧羊并控制羊群的规模。",
    "minecolonies:shepherd.skills.desc": "影响他们获得的羊毛数量和治疗的伤害。",
    "minecolonies:sifter.job.desc": "过滤多种材料来获取好东西。",
    "minecolonies:sifter.skills.desc": "影响工作速度和获得物品几率。",
    "minecolonies:smelter.job.desc": "将矿石变为粗矿并将粗矿熔炼成原矿。",
    "minecolonies:smelter.skills.desc": "影响冶炼/工作速度和倍增矿物的几率。",
    "minecolonies:stonemason.job.desc": "处理大多数基于石头的配方。",
    "minecolonies:stonemason.skills.desc": "影响配方改进几率和工作速度。",
    "minecolonies:stonesmeltery.job.desc": "提供各种石头和木炭的冶炼。",
    "minecolonies:stonesmeltery.skills.desc": "影响工作速度和冶炼速度。",
    "minecolonies:student.job.desc": "读书来增加他们的智力。高智力让他们能更快地学习技能。",
    "minecolonies:student.skills.desc": "没有基于技能的加成。",
    "minecolonies:swineherder.job.desc": "给城镇提供猪肉。",
    "minecolonies:swineherder.skills.desc": "影响工作速度和治疗的伤害。",
    "minecolonies:teacher.job.desc": "和孩子们坐在一起并提供材料。",
    "minecolonies:teacher.skills.desc": "影响学童的学习速度。",
    "minecolonies:undertaker.job.desc": "挖掘公民的坟墓来得到他们的遗物，并且有机会复活他们。",
    "minecolonies:undertaker.skills.desc": "影响工作速度和复活几率。",
    "tag.item.minecolonies.baker_ingredient": "面包师合成材料",
    "tag.item.minecolonies.baker_ingredient_excluded": "面包师合成排除的材料",
    "tag.item.minecolonies.baker_product": "面包师合成产物",
    "tag.item.minecolonies.baker_product_excluded": "面包师合成排除的产物",
    "tag.item.minecolonies.blacksmith_ingredient": "铁匠合成材料",
    "tag.item.minecolonies.blacksmith_ingredient_excluded": "铁匠合成排除的材料",
    "tag.item.minecolonies.blacksmith_product": "铁匠合成产物",
    "tag.item.minecolonies.blacksmith_product_excluded": "铁匠合成排除的产物",
    "tag.item.minecolonies.breakable_ore": "可破坏的矿石",
    "tag.item.minecolonies.compostables": "普通品质可堆肥物",
    "tag.item.minecolonies.compostables_poor": "劣质可堆肥物",
    "tag.item.minecolonies.compostables_rich": "优质可堆肥物",
    "tag.item.minecolonies.concrete": "混凝土",
    "tag.item.minecolonies.concrete_powder": "混凝土粉末",
    "tag.item.minecolonies.cook_ingredient": "厨师合成材料",
    "tag.item.minecolonies.cook_ingredient_excluded": "厨师合成排除的材料",
    "tag.item.minecolonies.cook_product": "厨师合成产物",
    "tag.item.minecolonies.cook_product_excluded": "厨师合成排除的产物",
    "tag.item.minecolonies.dyer_ingredient": "染色师合成材料",
    "tag.item.minecolonies.dyer_ingredient_excluded": "染色师合成排除的材料",
    "tag.item.minecolonies.dyer_product": "染色师合成产物",
    "tag.item.minecolonies.dyer_product_excluded": "染色师合成排除的产物",
    "tag.item.minecolonies.dyer_smelting_product": "染色师熔炼产物",
    "tag.item.minecolonies.excluded_food": "排除的食物",
    "tag.item.minecolonies.farmer_ingredient": "农夫合成材料",
    "tag.item.minecolonies.farmer_ingredient_excluded": "农夫排除的合成材料",
    "tag.item.minecolonies.farmer_product": "农夫合成产物",
    "tag.item.minecolonies.farmer_product_excluded": "农夫排除的合成产物",
    "tag.item.minecolonies.fletcher_do_ingredient": "制箭师Domum材料",
    "tag.item.minecolonies.fletcher_ingredient": "制箭师合成材料",
    "tag.item.minecolonies.fletcher_ingredient_excluded": "制箭师合成排除的材料",
    "tag.item.minecolonies.fletcher_product": "制箭师合成产物",
    "tag.item.minecolonies.fletcher_product_excluded": "制箭师合成排除的产物",
    "tag.item.minecolonies.florist_flowers": "花卉",
    "tag.item.minecolonies.fungi": "菌类",
    "tag.item.minecolonies.glassblower_ingredient": "玻璃工合成材料",
    "tag.item.minecolonies.glassblower_ingredient_excluded": "玻璃工合成排除的材料",
    "tag.item.minecolonies.glassblower_product": "玻璃工合成产物",
    "tag.item.minecolonies.glassblower_product_excluded": "玻璃工合成排除的产物",
    "tag.item.minecolonies.glassblower_smelting_product": "玻璃工熔炼产物",
    "tag.item.minecolonies.glazed_terracotta": "带釉陶瓦",
    "tag.item.minecolonies.ignore_nbt": "忽略NBT",
    "tag.item.minecolonies.mechanic_ingredient": "机械师合成材料",
    "tag.item.minecolonies.mechanic_ingredient_excluded": "机械师排除的合成材料",
    "tag.item.minecolonies.mechanic_product": "机械师合成产物",
    "tag.item.minecolonies.mechanic_product_excluded": "机械师排除的合成产物",
    "tag.item.minecolonies.meshes": "网",
    "tag.item.minecolonies.plantation_ingredient": "种植园合成材料",
    "tag.item.minecolonies.plantation_ingredient_excluded": "种植园合成排除的材料",
    "tag.item.minecolonies.plantation_product": "种植园合成产物",
    "tag.item.minecolonies.plantation_product_excluded": "种植园合成排除的产物",
    "tag.item.minecolonies.poisonousfood": "有毒食物",
    "tag.item.minecolonies.raw_ore": "原矿",
    "tag.item.minecolonies.rawmeat": "生肉",
    "tag.item.minecolonies.reduceable_ingredient": "可精简的材料",
    "tag.item.minecolonies.reduceable_product_excluded": "不可精简的材料",
    "tag.item.minecolonies.sawmill_do_ingredient": "锯木厂Domum合成材料",
    "tag.item.minecolonies.sawmill_ingredient": "锯木厂合成材料",
    "tag.item.minecolonies.sawmill_ingredient_excluded": "锯木厂合成排除的材料",
    "tag.item.minecolonies.sawmill_product": "锯木厂合成产物",
    "tag.item.minecolonies.sawmill_product_excluded": "锯木厂合成排除的产物",
    "tag.item.minecolonies.shulker_boxes": "潜影盒",
    "tag.item.minecolonies.stonemason_do_ingredient": "石匠Domum合成材料",
    "tag.item.minecolonies.stonemason_ingredient": "石匠合成材料",
    "tag.item.minecolonies.stonemason_ingredient_excluded": "石匠合成排除的材料",
    "tag.item.minecolonies.stonemason_product": "石匠合成产物",
    "tag.item.minecolonies.stonemason_product_excluded": "石匠合成排除的产物",
    "tag.item.minecolonies.stonesmeltery_ingredient": "石料熔炉合成材料",
    "tag.item.minecolonies.stonesmeltery_ingredient_excluded": "石料熔炉合成排除的材料",
    "tag.item.minecolonies.stonesmeltery_product": "石料熔炉合成产物",
    "tag.item.minecolonies.stonesmeltery_product_excluded": "石料熔炉合成排除的产物",
    "tag.item.minecolonies.storage_blocks": "存储方块",
    "tile.blockhut.alreadyclaimed": "该工作指令已经被其他小屋认领。",
    "tile.blockhut.cannotbuild": "你不能给无法建造该结构的建筑工分配这一工作指令。",
    "tile.blockhut.messagenopermission": "您无权在 ％s 中打开小屋。",
    "tile.blockhut.messagenopermissionplace": "您无权在 ％s 中放置小屋。",
    "tile.blockhut.messagenotownhall": "你需要先放置一个市政厅！",
    "tile.blockhut.messagetoofarfromtownhall": "你不能在城镇之外放置建筑物！通过升级市政厅，以及 建造/升级 卫兵塔和兵营来扩张你的城镇。",
    "tile.blockhut.notforbuilder": "你不能给建筑工分配这一工作指令——这不是建筑工的工作指令。",
    "tile.blockhut.noworkerassigned": "小屋中必须有工人才能分配工作指令。",
    "tile.blockhut.tavern.limit": "在%s已存在一个酒馆。你不能再在该城镇放置或激活它。",
    "tile.blockhut.warehouse.limit": "每个城镇只允许建造 1 个仓库。在不修改配置的情况下，你无法在这个城镇放置更多的仓库。",
    "tile.blockhuttownhall.abandonaddofficer": "如果要将自己添加为被遗弃城镇的官员(以保留控制权)，请单击：",
    "tile.blockhuttownhall.abandonmessagelink": "[放弃]",
    "tile.blockhuttownhall.addofficermessagelink": "[添加为市长]",
    "tile.blockhuttownhall.deletemessagelink": "[删除]",
    "tile.blockhuttownhall.messageplacedalready": "该城镇已拥有一个市政厅，已放置在：%s",
    "tile.blockhuttownhall.messageplacedalreadydel": "你已经放置了一个市政厅，如果要删除旧的城镇，请点击：",
    "tile.blockhuttownhall.messageplacedalreadyinfi": "你已经放置了一个市政厅，如果要删除城镇以开始新的请点击[删除]，如果要开始新的城镇但不删除旧的，请点击[放弃]。",
    "tile.minecolonies.blockhutflorist.name": "花店"
}