{
  "advancements.antiquity_shard.descr": "获得老式金属",
  "advancements.antiquity_shard.title": "古代碎片",
  "advancements.business_approach.descr": "使用角魔金币或一堆角魔金币与角魔商人进行交易",
  "advancements.business_approach.title": "经营方式",
  "advancements.cheese_treat.descr": "使用角魔芝士喂食有袋鼠",
  "advancements.cheese_treat.title": "吃苦芝士",
  "advancements.fatty_demon.descr": "击杀一只角魔",
  "advancements.fatty_demon.title": "肥胖的饿魔",
  "advancements.fragile_but_effective.descr": "制作角魔镐或角魔弯刀",
  "advancements.fragile_but_effective.title": "脆弱但有效",
  "advancements.hearty_dish.descr": "制作丰盛的晚餐",
  "advancements.hearty_dish.title": "丰盛的菜肴",
  "advancements.plan_boar.descr": "击杀大鼻子",
  "advancements.plan_boar.title": "计划“野猪”",
  "advancements.sack_collector.descr": "获得所有角魔行囊",
  "advancements.sack_collector.title": "行囊收藏家",
  "advancements.vasebreaker.descr": "打破脆弱的角魔陶罐",
  "advancements.vasebreaker.title": "破罐者",
  "advancements.vintage_blacksmith.descr": "制作复古合金锭",
  "advancements.vintage_blacksmith.title": "复古铁匠",
  "advancements.vintage_improvement.descr": "将您的角魔镐或角魔弯刀升级为复古工具",
  "advancements.vintage_improvement.title": "复古升级",
  "advancements.vintage_rifleman.descr": "获得复古步枪",
  "advancements.vintage_rifleman.title": "复古步枪手",
  "advancements.vintage_technology.descr": "制作一把复古复合工具",
  "advancements.vintage_technology.title": "复古的科技革命",
  "advancements.weight_loss_protection.descr": "获得角魔图腾",
  "advancements.weight_loss_protection.title": "减肥保护",
  "advancements.wellfed_warrior.descr": "获得角魔头盔",
  "advancements.wellfed_warrior.title": "吃饱喝足的战士",
  "advancements.worthy_traders_hat.descr": "获得商人帽",
  "advancements.worthy_traders_hat.title": "有价值的商人帽",
  "block.gnumus.baked_gnumus_clay": "角魔陶土",
  "block.gnumus.baked_gnumus_clay_slab": "角魔陶土台阶",
  "block.gnumus.baked_gnumus_clay_stairs": "角魔陶土楼梯",
  "block.gnumus.baked_gnumus_clay_wall": "角魔陶土墙",
  "block.gnumus.baked_patterned_gnumus_clay": "饰纹角魔陶土",
  "block.gnumus.fragile_gnumus_jug": "§7脆弱的角魔陶瓮",
  "block.gnumus.gnumus_clay_block": "角魔黏土块",
  "block.gnumus.gnumus_clay_brick": "角魔黏土砖",
  "block.gnumus.gnumus_clay_brick_slap": "角魔黏土砖台阶",
  "block.gnumus.gnumus_clay_brick_stairs": "角魔黏土楼梯",
  "block.gnumus.gnumus_clay_brick_wall": "角魔黏土墙",
  "block.gnumus.gnumus_jug": "角魔陶罐",
  "block.gnumus.scion_weed": "穗草",
  "block.gnumus.vintage_alloy_block": "复古合金块",
  "effect.gnumus.aiming": "瞄准",
  "effect.gnumus.bitterness": "苦涩",
  "effect.gnumus.cheap_buy": "廉价购买",
  "effect.gnumus.expensive_buy": "昂贵购买",
  "effect.gnumus.hearty_meal": "吃饱喝足",
  "effect.gnumus.lackof_energy": "动能不足",
  "effect.gnumus.merchants_curse": "商贩之憎",
  "effect.gnumus.mouse_snack": "亲鼠",
  "effect.gnumus.surgeof_energy": "动能激增",
  "effect.gnumus.trade": "交易",
  "entity.gnomus.projectile_gnomusstaff_projectile": "[角魔]角魔法杖弹丸",
  "entity.gnomus.projectile_vintage_rifle_projectile": "[角魔]复古步枪子弹",
  "entity.gnumus.big_snout": "猪鼻兽",
  "entity.gnumus.gnumus_hunter": "角魔猎人",
  "entity.gnumus.gnumus_hunter_not_dispawn": "§7角魔猎人",
  "entity.gnumus.gnumus_merchant": "角魔商贩",
  "entity.gnumus.gnumus_shaman": "角魔萨满",
  "entity.gnumus.gnumus_worker": "角魔工人",
  "entity.gnumus.marsupial_mousse": "有袋鼠",
  "entity.gnumus.pitcher_mouse_pac": "小鼠",
  "entity.gnumus.pitcher_mousse": "小鼠",
  "entity.gnumus.small_snout": "小猪鼻兽",
  "gamerule.bigSnoutSpawn": "猪鼻兽是否生成",
  "gamerule.bigSnoutSpawn.description": "决定猪鼻兽是否生成",
  "gamerule.gnumus_bonfire_generation": "角魔营地是否生成",
  "gamerule.gnumus_bonfire_generation.description": "决定角魔营地是否生成",
  "gamerule.gnumus_camp_generation": "角魔石像是否生成",
  "gamerule.gnumus_camp_generation.description": "决定角魔石像是否生成",
  "gamerule.gnumus_ruins_generation": "小型角魔遗迹是否生成",
  "gamerule.gnumus_ruins_generation.description": "决定小型角魔遗迹是否生成",
  "gamerule.gnumus_settlement_generation": "角魔营地是否生成",
  "gamerule.gnumus_settlement_generation.description": "决定小型角魔营地是否生成",
  "gamerule.gnumus_statue_generation": "角魔遗迹是否生成",
  "gamerule.gnumus_statue_generation.description": "决定角魔遗迹是否生成",
  "gamerule.gnumusBonfireGeneration": "角魔营火是否生成",
  "gamerule.gnumusBonfireGeneration.description": "决定角魔营火是否生成",
  "gamerule.gnumusCampGeneration": "角魔营帐是否生成",
  "gamerule.gnumusCampGeneration.description": "决定角魔营帐是否生成",
  "gamerule.gnumusFarmGeneration": "角魔农场是否生成",
  "gamerule.gnumusFarmGeneration.description": "决定角魔农场是否生成",
  "gamerule.gnumusHunterSpawn": "角魔猎人是否生成",
  "gamerule.gnumusHunterSpawn.description": "决定角魔猎人是否生成",
  "gamerule.gnumusRuinsGeneration": "角魔遗迹是否生成",
  "gamerule.gnumusRuinsGeneration.description": "决定角魔遗迹是否生成",
  "gamerule.gnumusSettlementGeneration": "角魔营地是否生成",
  "gamerule.gnumusSettlementGeneration.description": "决定角魔营地是否生成",
  "gamerule.gnumusStatueGeneration": "角魔石像是否生成",
  "gamerule.gnumusStatueGeneration.description": "决定角魔石像是否生成",
  "gamerule.large_gnumus_settlement_generation": "营地是否生成",
  "gamerule.large_gnumus_settlement_generation.description": "决定角魔营地是否生成",
  "gamerule.largeGnumusSettlementGeneration": "大型角魔营地是否生成",
  "gamerule.largeGnumusSettlementGeneration.description": "决定大型角魔营地是否生成",
  "gamerule.marsupialMouseSpawn": "有袋鼠是否生成",
  "gamerule.marsupialMouseSpawn.description": "决定有袋鼠是否生成",
  "gamerule.small_gnumus_ruins_generation": "小型遗迹是否生成",
  "gamerule.small_gnumus_ruins_generation.description": "决定小型遗迹是否生成",
  "gamerule.small_gnumus_settlement_generation": "角魔营帐是否生成",
  "gamerule.small_gnumus_settlement_generation.description": "决定角魔营帐是否生成",
  "gamerule.smallGnumusRuinsGeneration": "小型角魔遗迹是否生成",
  "gamerule.smallGnumusRuinsGeneration.description": "决定小型角魔遗迹是否生成",
  "gamerule.smallGnumusSettlementGeneration": "角魔营地是否生成",
  "gamerule.smallGnumusSettlementGeneration.description": "决定角魔营地是否生成",
  "gamerule.smallRuinsGeneration": "小型遗迹是否生成",
  "gamerule.smallRuinsGeneration.description": "决定小型遗迹是否生成",
  "gamerule.tradersRestGeneration": "商贩营地是否生成",
  "gamerule.tradersRestGeneration.description": "决定商贩营地是否生成",
  "item.gnumus.bags": "袋子",
  "item.gnumus.big_snout_spawn_egg": "猪鼻兽刷怪蛋",
  "item.gnumus.business_hat_boots": "经商靴子",
  "item.gnumus.business_hat_chestplate": "经商胸甲",
  "item.gnumus.business_hat_helmet": "§6经商之帽",
  "item.gnumus.business_hat_leggings": "经商护腿",
  "item.gnumus.gnumus_cheese": "§b角魔芝士",
  "item.gnumus.gnumus_chickpeas": "角魔鹰嘴豆",
  "item.gnumus.gnumus_claw": "角魔利爪",
  "item.gnumus.gnumus_clay": "角魔黏土",
  "item.gnumus.gnumus_cutlass": "§6角魔砍刀",
  "item.gnumus.gnumus_doubloons": "角魔钱币",
  "item.gnumus.gnumus_helmet_helmet": "§6角魔头盔",
  "item.gnumus.gnumus_horn": "角魔角",
  "item.gnumus.gnumus_hummus": "角魔鹰嘴豆泥",
  "item.gnumus.gnumus_hunter_not_dispawn_spawn_egg": "§7角魔猎人刷怪蛋",
  "item.gnumus.gnumus_hunter_spawn_egg": "角魔猎人刷怪蛋",
  "item.gnumus.gnumus_merchant_spawn_egg": "角魔商贩刷怪蛋",
  "item.gnumus.gnumus_pickaxe": "§6角魔镐",
  "item.gnumus.gnumus_pouch": "§3角魔行囊",
  "item.gnumus.gnumus_pouch_2": "§6角魔行囊",
  "item.gnumus.gnumus_pouch_3": "§5角魔行囊",
  "item.gnumus.gnumus_shaman_spawn_egg": "角魔萨满刷怪蛋",
  "item.gnumus.gnumus_tools": "角魔工具",
  "item.gnumus.gnumus_totem": "§6角魔图腾",
  "item.gnumus.gnumus_worker_spawn_egg": "角魔工人刷怪蛋",
  "item.gnumus.gnumusstaff": "角魔法杖",
  "item.gnumus.grilled_juicy_meat": "熟多汁肉",
  "item.gnumus.hammer_vintage_universal_tool": "§6复古复合工具",
  "item.gnumus.hearty_dinner": "§b丰盛的晚餐",
  "item.gnumus.juicy_meat": "多汁肉",
  "item.gnumus.lucky_hat_boots": "好运靴子",
  "item.gnumus.lucky_hat_chestplate": "好运护符",
  "item.gnumus.lucky_hat_helmet": "§6好运之帽",
  "item.gnumus.lucky_hat_leggings": "好运护腿",
  "item.gnumus.marsupial_mousse_spawn_egg": "有袋鼠刷怪蛋",
  "item.gnumus.morda": "摩尔达",
  "item.gnumus.mouse_skin": "鼠皮",
  "item.gnumus.overripe_carrot": "过熟胡萝卜",
  "item.gnumus.packaged_goods": "§3货物包裹",
  "item.gnumus.pileof_gnumus_doubloons": "角魔钱币堆",
  "item.gnumus.pitcher_mouse_pac_spawn_egg": "小鼠刷怪蛋",
  "item.gnumus.pitcher_mousse_spawn_egg": "小鼠刷怪蛋",
  "item.gnumus.small_snout_spawn_egg": "小猪鼻兽刷怪蛋",
  "item.gnumus.spawn_structures_gnumus_bonfire": "生成结构：§6角魔篝火",
  "item.gnumus.spawn_structures_gnumus_camp": "生成结构：§6角魔营地",
  "item.gnumus.spawn_structures_gnumus_farm": "生成结构：§6角魔农场",
  "item.gnumus.spawn_structures_gnumus_ruins": "生成结构：§6角魔遗迹",
  "item.gnumus.spawn_structures_gnumus_settlement": "生成结构：§6角魔聚落",
  "item.gnumus.spawn_structures_gnumus_statue": "生成结构：§6角魔雕像",
  "item.gnumus.spawn_structures_large_gnumus_settlement": "生成结构：§6大型角魔聚落",
  "item.gnumus.spawn_structures_shamans_hut": "生成结构：§6萨满小屋",
  "item.gnumus.spawn_structures_small_gnumus_settlement": "生成结构：§6小型角魔聚落",
  "item.gnumus.spawn_structures_traders_rest": "生成结构：§6商人休憩地",
  "item.gnumus.vintage_alloy_ingot": "§6复古合金锭",
  "item.gnumus.vintage_bullet": "§6复古弹丸",
  "item.gnumus.vintage_charger": "§6复古线圈",
  "item.gnumus.vintage_gnumus_cutlass": "§6复古角魔砍刀",
  "item.gnumus.vintage_gnumus_pickaxe": "§6复古角魔镐",
  "item.gnumus.vintage_metal": "§6复古金属",
  "item.gnumus.vintage_parts": "§6复古零件",
  "item.gnumus.vintage_rifle": "§6复古步枪",
  "item.gnumus.vintage_tools": "复古工具",
  "item.gnumus.wrapper_with_goods": "§6货物包裹",
  "item_group.gnumus.gnumus_mod": "角魔模组",
  "itemGroup.tabgnumus_mod": "角魔",
  "subtitles.bam": "",
  "subtitles.bamm": "",
  "subtitles.battere": "",
  "subtitles.bum": "",
  "subtitles.par": "",
  "subtitles.rerold": ""
}