{
    "operator.integrateddynamics.nbt.compound_value_string": "NBT复合标签字符串值",
    "operator.integrateddynamics.nbt.from_boolean.info": "用指定布尔值创造一个NBT字节标签",
    "info_book.integrateddynamics.tutorials.recipe_handling.text1": "&o合成&r是 &lMinecraft&r 的重要组成部分.这就是为什么这个模组通过&8合成表&0值,以及&l原料&r值来表示它们的输入和输出,提供了优秀的支持.在这个教程里,我们来看一看合成是如何被获得与使用的.",
    "info_book.integrateddynamics.manual.logic.value_types.ingredients": "Ingredients(原料)",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_dripping_dripstone_lava.info": "以一定的速度发射滴石岩浆粒子.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_lava.info": "以特定的速度发出下落熔岩粒子效果",
    "aspect.integrateddynamics.read.boolean.fe.canextract.info": "检测是否真的从目标中提取 FE,以其当前所含能量作为判断",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_ash": "粒子:灰烬",
    "operator.integrateddynamics.virtual.recipeoutputbyinput": "依据指定输入计算输出",
    "info_book.integrateddynamics.manual.logic.value_types.recipe.text2": "你可以使用&l逻辑编程器&r可视化地创建合成,或者可以用&l机器读取器&r从(支持的)机器中读取合成.",
    "info_book.integrateddynamics.manual.logic.value_types.block": "方块",
    "operator.integrateddynamics.nbt.compound_value_list_byte.info": "整形列表形式的指定NBT复合标签中与指定键对应的字节数组",
    "aspect.integrateddynamics.read.operator.recipehandler.recipeinputsbyoutput": "依据指定输出计算所需输入",
    "operator.integrateddynamics.nbt.compound_with_list_int": "NBT复合标签含带整型列表",
    "operator.integrateddynamics.error.operator_not_found": "无法找到名字为“%s”的运算符.",
    "info_book.integrateddynamics.manual.logic.value_types.entity": "Entity(实体)",
    "aspect.integrateddynamics.read.integer.audio.instrument.chime.info": "读取管钟的声音,音高 [0, 24]",
    "operator.integrateddynamics.ingredients": "原料",
    "operator.integrateddynamics.itemstack.hasnbt": "含有 NBT",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_crimson_spore": "粒子:绯红孢子",
    "info_book.integrateddynamics.manual.logic.advanced.nbt_path": "NBT 路径",
    "info_book.integrateddynamics.tutorials.recipe_handling.text3": "检测是否你想对合成有更精细的控制,或者你正着手于一台不通过&l机器读取器&r暴露它的合成的机器,你可以在&l逻辑编程器&r中可视化地自行创建一个合成.让我们试着创建一个合成,例如合成一个&l箱子&r.",
    "operator.integrateddynamics.fluidstack.temperature": "温度",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_dripping_water.info": "以特定的速度发出渗透水滴粒子效果",
    "operator.integrateddynamics.number.round": "四舍五入",
    "operator.integrateddynamics.entity.canbreedwith.info": "检测是否指定实体可被指定物品喂养",
    "operator.integrateddynamics.fluidstack.fluidbyname.info": "获取与指定唯一名称对应的流体.",
    "operator.integrateddynamics.string.regex_scan.info": "使用指定的正则表达式并指定索引以扫描指定字符串,返回索引对应的匹配组的所有匹配.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_dragon_breath.info": "以特定的速度发出龙息粒子效果",
    "item.integrateddynamics.wrench.mode.offset.info": "按住Shift + 右键在位置上点击,再右键零件以链接偏移",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_note.info": "以特定的速度发出音符粒子效果",
    "aspect.integrateddynamics.read.integer.audio.instrument.xylophone.info": "读取木琴的声音,音高 [0, 24]",
    "operator.integrateddynamics.nbt.compound_minus.info": "指定NBT复合标签的差集.嵌套的标签将被递归取差.",
    "operator.integrateddynamics.nbt.compound_value_tag": "NBT复合标签值",
    "info_book.integrateddynamics.manual.parts.settings.text1": "大多数部件都有一个&l设置&r界面,可以修改基本的部件设置.",
    "operator.integrateddynamics.nbt.from_double": "双精度型到NBT双精度型标签",
    "operator.integrateddynamics.nbt.compound_subset.info": "检测第一个NBT复合标签是否为第二个NBT复合标签的子集或两者相等.这将递归检查嵌套标签.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_landing_obsidian_tear": "粒子:着陆的黑曜石之泪",
    "operator.integrateddynamics.nbt.compound_union": "NBT复合标签并集",
    "operator.integrateddynamics.ingredients.energies": "能量种类原料",
    "operator.integrateddynamics.nbt.from_boolean": "布尔型到NBT字节标签",
    "operator.integrateddynamics.nbt.compound_union.info": "指定NBT复合标签的并集.嵌套的标签将被递归取并",
    "gui.integrateddynamics.diagnostics.observers": "存储网络详情",
    "block.integrateddynamics.menril_fence_gate": "门瑞欧栅栏门",
    "operator.integrateddynamics.recipe.input": "配方输入原料",
    "operator.integrateddynamics.ingredients.items": "物品原料",
    "operator.integrateddynamics.fluidstack.sound_bucket_empty": "空桶音效",
    "operator.integrateddynamics.block.blockpossibleproperties": "方块属性",
    "operator.integrateddynamics.string.string_error.info": "抛出自定义错误",
    "valuetype.integrateddynamics.ingredients": "Ingredients(原料)",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_poof.info": "以特定的速度发出“咻”粒子效果",
    "operator.integrateddynamics.nbt.compound_with_list_byte.info": "获取含指定NBT字节数组条目整型列表的指定NBT复合标签的副本",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_dolphin": "粒子效果:海豚",
    "operator.integrateddynamics.number.basename": "数值 %s",
    "info_book.integrateddynamics.manual.parts.other.display.text2": "GUI 中的复制键可以将当前显示的值复制到你的剪贴板中,以供游戏外使用.你也可以使用系统提供的复制快捷键.",
    "operator.integrateddynamics.nbt.compound_value_list_byte": "NBT复合标签字节数组",
    "operator.integrateddynamics.nbt.compound_without": "NBT复合标签缺失值",
    "info_book.integrateddynamics.tutorials.nbt.text4": "最后一步,我们将读取来自这本&3书&0的子标签的&3id&0域.然而,我们将会从根标签开始读取,而非上一次读取的子标签,然后执行一个&lNBT路径&r表达式.此类表达式对获取深层嵌套的&4NBT&0值很有用.例如,对&3NBT&0标签&3{ root: { child1: { child2: ”some value” } }}&0执行表达式&4”.root.child1.child2”&0将输出&3”some value”&0.更多关于&lNBT路径&r的高级特性会在以后手册的高级部分中谈到.",
    "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text11": "比如,将表达式&4”$.a[?(@ == 3)]”&0执行于&3NBT&0标签&3{ a: [0,1,2,3,4,5] }&0将输出&3[3]&0.",
    "aspect.integrateddynamics.read.integer.audio.instrument.custom_head.info": "读取头部音符,预期范围 [0, 24]",
    "gui.integrateddynamics.operator.localname": "方法名称:%s",
    "operator.integrateddynamics.applied.operator_name": "柯里化运算符 %s [%s]",
    "gui.integrateddynamics.partoffset.offsets.max.howtoincrease": "使用部件强化:升级增加范围",
    "gui.integrateddynamics.logicprogrammer.reset": "清除",
    "operator.integrateddynamics.nbt.as_float": "NBT浮点型标签到双精度型",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_ash.info": "使用一定的速度释放灰烬粒子.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_sneeze.info": "以特定的速度发出打喷嚏粒子效果",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_heart.info": "以特定的速度产生爱心",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_honey.info": "以特定的速度发出下落蜂蜜粒子效果",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_mycelium": "粒子效果:菌丝",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_dripping_obsidian_tear.info": "使用一定的速度释放滴落的黑曜石之泪粒子.",
    "block.integrateddynamics.menril_wood": "门瑞欧木",
    "info_book.integrateddynamics.manual.diagnostics.text3": "执行命令后,点击显示的链接,您的Web浏览器将打开,并显示一个包含所有网络及其元件的表格.您可以点击任意行以在世界中突出显示它们,或点击&l传送&r按钮传送到它们.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_glow.info": "以一定的速度发射发光粒子.",
    "operator.integrateddynamics.itemstack.withdata.info": "将给定的数据组件键和值添加到给定的物品堆栈中.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_scrape.info": "以一定的速度发射刮擦粒子.",
    "aspect.integrateddynamics.read.double.temperature.mintemperature.info": "目标最低温度(K)",
    "operator.integrateddynamics.fluidstack.withdata": "附带数据",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_squid_ink": "粒子效果:鱿鱼喷墨.",
    "operator.integrateddynamics.nbt.compound_value_list_tag": "NBT复合标签列表NBT值",
    "operator.integrateddynamics.nbt.from_byte.info": "用指定整型值创造一个NBT字节标签",
    "operator.integrateddynamics.fluidstack.fluidbyname": "按名称获取流体",
    "aspect.integrateddynamics.read.integer.audio.instrument.cow_bell": "音符盒:牛铃",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_poof": "粒子效果:“咻”",
    "aspect.integrateddynamics.read.integer.network.energy.consumptionrate.info": "目标网络的当前每刻能耗",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_landing_lava": "粒子效果:落地熔岩",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_dripping_dripstone_water.info": "以一定的速度发射滴石岩水滴粒子.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_sculk_soul": "粒子:Scutum之魂",
    "operator.integrateddynamics.string.regex_group.info": "使用指定的正则表达式并指定索引搜索指定字符串,返回索引对应的匹配组.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_dripping_lava": "粒子效果:渗透熔岩",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_damage_indicator": "粒子效果:伤害标志",
    "aspect.integrateddynamics.write.integer.audio.instrument.creeper": "苦力怕音符",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_dripping_lava.info": "以特定的速度发出渗透熔岩效果",
    "operator.integrateddynamics.recipe.output.info": "指定配方的输出原料",
    "aspect.integrateddynamics.write.integer.audio.instrument.flute.info": "发出长笛的声音,音高 [0, 24]",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_sonic_boom": "粒子:音爆",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_item_snowball.info": "以特定的速度发出雪球丢出效果",
    "operator.integrateddynamics.nbt.as_double": "NBT双精度型标签到双精度型",
    "gui.integrateddynamics.partoffset.x": "X轴偏移",
    "info_book.integrateddynamics.tutorials.recipe_handling": "合成处理",
    "operator.integrateddynamics.nbt.compound_with_boolean": "NBT复合标签带布尔值",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_fishing.info": "以特定的速度发出垂钓效果",
    "operator.integrateddynamics.nbt.compound_value_list_int.info": "整形列表形式的指定NBT复合标签中与指定键对应的整型数组",
    "operator.integrateddynamics.error.slice.index_negative": "切片索引不能为负.",
    "operator.integrateddynamics.double.pow": "幂",
    "aspect.integrateddynamics.write.integer.audio.instrument.zombie": "僵尸音符",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_landing_lava.info": "以特定的速度发出落地熔岩效果",
    "aspect.integrateddynamics.read.integer.network.energy.stored.info": "目标网络中的可用能源",
    "info_book.integrateddynamics.manual.parts.introduction.text1": "IO 组件有很多种类型(如读取器,输出器,显示面板⋯⋯).它们可以贴附在&l逻辑线缆&r的每一侧.本节介绍的部分可以读取&l变量&r并且将它们作为&l变量&r的部件,以及可以根据&l变量&r在&l变量卡&r内执行操作的部件.",
    "operator.integrateddynamics.recipe.with_input": "配方添加输入原料",
    "operator.integrateddynamics.ingredients.with_items.info": "获取指定的原料列表的包含指定列表中物品的副本",
    "aspect.integrateddynamics.read.integer.audio.instrument.flute": "音符盒:长笛",
    "aspect.integrateddynamics.write.integer.audio.instrument.hat": "音符盒:击鼓沿",
    "aspect.integrateddynamics.write.integer.audio.instrument.harp.info": "发出钢琴的声音,音高 [0, 24]",
    "operator.integrateddynamics.nbt.compound_value_long.info": "指定NBT复合标签中与指定键对应的长整型值",
    "item.integrateddynamics.enhancement_offset.limit": "零件偏移已达到限制(%s)",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_large_smoke.info": "以特定的速度发出浓烟",
    "operator.integrateddynamics.nbt.compound_with_tag": "NBT复合标签含带NBT",
    "operator.integrateddynamics.recipe.with_output": "配方添加输出成品",
    "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text7": "比如,将表达式&4”.a[1]”&0执行于&3NBT&0标签&3{ a: [10,20] }&0将输出&3”20”&0.",
    "info_book.integrateddynamics.tutorials.logicOperations.text6": "现在我们来实际操作一遍,在&l变量卡箱&r上连接逻辑线缆,并在线缆上贴上一个&l显示面板&r,插入进行过&l加&r运算的&l变量卡&r,此时面板上显示“X”图案,并提示网络中找不到调用的变量.然后,你需要将之前参与&l加&r运算的两张&6整型&0&l变量卡&r放入变量卡箱内,再看看显示面板是否显示出了你期望的数值.",
    "aspect.integrateddynamics.write.integer.audio.instrument.cow_bell.info": "发出牛铃的声音,音高 [0, 24]",
    "operator.integrateddynamics.nbt.compound_intersection": "NBT复合标签交集",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_end_rod.info": "以特定的速度发出末地烛粒子效果",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_dolphin.info": "以特定的速度发出海豚粒子效果",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_explosion": "粒子效果:爆炸",
    "operator.integrateddynamics.number.floor.info": "向下取整至最接近的整数",
    "operator.integrateddynamics.nbt.compound_value_boolean.info": "指定NBT复合标签中与指定键对应的布尔值",
    "info_book.integrateddynamics.manual.logic.variables.variable_card.text2": "变量可以是静态的也可以是动态的.静态变量定义一次,之后永远不会改变.动态变量是由&l运算符&r或&l读取器&r对某种世界元素的&l检测&r的结果. 动态变量的典型的例子是 Minecraft 世界中不断变化的时间,或是方块读取器前方不断变换的方块,或是红石读取器前方不断变化的红石信号等级⋯⋯",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_reverse_portal.info": "使用一定速度释放反向传送门粒子.",
    "aspect.integrateddynamics.read.operator.network.variablebyid.info": "一个返回变量整数标识符值的操作符",
    "aspect.integrateddynamics.read.integer.audio.instrument.iron_xylophone.info": "读取铁木琴的声音,音高 [0, 24]",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_firework.info": "以特定的速度发出烟火粒子效果",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_explosion_emitter.info": "以特定的速度发出大爆炸粒子效果",
    "operator.integrateddynamics.ingredients.with_fluid.info": "获取指定的原料列表的包含指定液体的副本",
    "operator.integrateddynamics.nbt.as_boolean.info": "获取指定NBT字节标签的布尔值",
    "item.integrateddynamics.wrench.mode.offset.pos": "位置:%s",
    "aspect.integrateddynamics.write.integer.audio.instrument.xylophone.info": "发出木琴的声音,音高 [0, 24]",
    "info_book.integrateddynamics.manual.logic.value_types.double": "双精度浮点型",
    "block.integrateddynamics.menril_wood_stripped": "去皮门瑞欧木",
    "operator.integrateddynamics.nbt.path_match_all": "NBT路径全匹配",
    "aspect.integrateddynamics.read.integer.audio.instrument.pling.info": "读取“扣弦”的声音,音高 [0, 24]",
    "operator.integrateddynamics.parse": "解析",
    "aspect.integrateddynamics.read.list.recipehandler.recipes.info": "目标能够处理的合成",
    "operator.integrateddynamics.fluidstack.temperature.info": "流体的温度",
    "valuetype.integrateddynamics.ingredients.slot.info": "按住 Shift 并点击进行配置",
    "gui.integrateddynamics.partoffset.z": "Z轴偏移",
    "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text10": "可以使用过滤语法来实现更高级的过滤表达,比如&4[?(@.childName < 10)]&0(@指代当前标签、..指代上一级标签、$指代根标签)",
    "operator.integrateddynamics.list.equals_multiset": "列表等于(多重集合)",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_sweep_attack.info": "以特定的速度发出横扫攻击粒子效果",
    "aspect.integrateddynamics.read.double.temperature.temperature.info": "目标当前温度(K)",
    "operator.integrateddynamics.nbt.from_long_list": "长整型列表到NBT长整型数组标签",
    "item.integrateddynamics.enhancement_offset.increased": "零件偏移增加到%s",
    "operator.integrateddynamics.recipe.input.info": "指定配方的输入原料",
    "operator.integrateddynamics.fluidstack.mod": "所属模组",
    "operator.integrateddynamics.nbt.as_long_list": "NBT长整型数组标签到长整型列表",
    "aspect.integrateddynamics.read.integer.audio.instrument.iron_xylophone": "音符盒:铁木琴",
    "info_book.integrateddynamics.manual.logic.value_types.item": "对应物品",
    "operator.integrateddynamics.error.reduce.empty": "纯简缩运算符尝试获取空列表的头.简缩运算符才能支持空列表操作,它会在操作时提供一个基础值.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_dripstone_water.info": "以一定的速度发射下落的滴石岩水滴粒子.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_scrape": "粒子:刮擦",
    "gui.integrateddynamics.logicprogrammer.tooltip.writeslot.modify": "插入变量卡片以§l加载§r其值",
    "item.integrateddynamics.wrench.mode.offset.success": "零件中的新偏移位置已设置",
    "operator.integrateddynamics.recipe.with_input_output": "配方添加原料和成品",
    "advancement.integrateddynamics.menril_production.desc": "将门瑞欧原木加工成树脂并烘干得到门瑞欧结晶.",
    "operator.integrateddynamics.list.equals_multiset.info": "检查两个列表是否根据多重集合语义相等.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_water.info": "以特定的速度发出下落水滴粒子效果",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_smoke": "粒子效果:烟雾",
    "operator.integrateddynamics.error.wrong_type_output": "对运算符 %s 的赋值返回了 %s,但返回的期望为 %s.",
    "operator.integrateddynamics.entity.iscrouching": "处于潜行状态",
    "operator.integrateddynamics.operator.by_name.info": "由指定唯一名称获取运算符.",
    "operator.integrateddynamics.nbt.as_short": "NBT短整型标签到整型",
    "aspect.integrateddynamics.write.integer.audio.instrument.bit.info": "发出“芯片”的声音,音高 [0, 24]",
    "operator.integrateddynamics.nbt.as_long_list.info": "获取指定NBT长整型数组的长整型列表值",
    "operator.integrateddynamics.nbt.from_short.info": "用指定整型值创造一个NBT短整型标签",
    "operator.integrateddynamics.error.infinite_list.illegal": "运算符 %s 无法被应用于无限列表.",
    "operator.integrateddynamics.error.no_derserializer": "找不到序列化器以反序列化运算符值“%s”.",
    "gui.integrateddynamics.partoffset.slot.message.noint": "无效的整数坐标",
    "aspect.integrateddynamics.read.double.extradimensional.tps": "超维度读取双倍TPS",
    "operator.integrateddynamics.ingredients.with_item.info": "获取指定的原料列表的包含指定物品的副本",
    "operator.integrateddynamics.nbt.compound_value_integer.info": "指定NBT复合标签中与指定键对应的整型值",
    "aspect.integrateddynamics.read.operator.recipehandler.recipesbyinput.info": "依据输入返回所有可能的合成",
    "operator.integrateddynamics.fluidstack.sound_fluid_vaporize.info": "流体的蒸发声音",
    "aspect.integrateddynamics.write.integer.audio.instrument.skeleton": "骷髅音符",
    "aspect.integrateddynamics.write.integer.audio.instrument.custom_head.info": "输出头部音符,预期范围 [0, 24]",
    "info_book.integrateddynamics.manual.parts.introduction.text4": "有些读取器/写入器仅当一些特定模组存在时才有用.检测是否一个部件没有可选的读取/写入项目,它的提示框上会显示一个警告.",
    "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text3": "比如,将表达式&4”.root.child1.child2”&0执行于&3NBT&0标签&3{ root: { child1: { child2: ”some value” } }}&0将输出&3”some value”&0.",
    "advancement.integrateddynamics.recipe_reading": "合成读取",
    "aspect.integrateddynamics.read.integer.audio.instrument.harp": "音符盒:钢琴",
    "info_book.integrateddynamics.manual.diagnostics.text1": "具有操作员权限的玩家可以访问&l网络诊断&r工具,用于检查服务器上所有网络的Tick时间.",
    "operator.integrateddynamics.nbt.as_int.info": "获取指定NBT整型标签的整型值",
    "info_book.integrateddynamics.tutorials.recipe_handling.text6": "很明显,你对&8合成&0与&8原料&0能做的还有很多.看看&l机器读取器&r和&l逻辑编程器&r来找出其它可用的高级功能.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_item_slime": "粒子效果:史莱姆",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_elder_guardian": "粒子效果:远古守卫者",
    "aspect.integrateddynamics.read.integer.audio.instrument.bass.info": "读取贝斯的声音,音高 [0, 24]",
    "gui.integrateddynamics.diagnostics.table.actions": "操作",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_wax_on.info": "以一定的速度发射上蜡粒子.",
    "operator.integrateddynamics.error.substring.longer_than_string": "子字符串所以不能超出字符串长度.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_sneeze": "粒子效果:打喷嚏",
    "operator.integrateddynamics.error.slice.to_greater_than_from": "切片的终止位置必须严格大于起始位置.",
    "operator.integrateddynamics.ingredients.with_fluid": "原料添加液体",
    "info_book.integrateddynamics.manual.logic_programming.text5": "检测是否玩家的物品栏中存在&l注释器&r. 通过点击输出插槽旁边的“E”按钮,可以立即标记产生的&l变量卡&r.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_angry_villager.info": "以特定的速度发出生气的村民效果",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_totem_of_undying": "粒子效果:不死图腾",
    "aspect.integrateddynamics.read.integer.audio.instrument.bass": "音符盒:贝斯",
    "aspect.integrateddynamics.write.string.audio.text.info": "将指定的文本转化为声音",
    "aspect.integrateddynamics.read.integer.network.energy.max.info": "目标网络的能源容量",
    "operator.integrateddynamics.nbt.compound_intersection.info": "指定NBT复合标签的交集.嵌套的标签将被递归取交.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_dripping_honey": "粒子效果:渗透蜂蜜",
    "info_book.integrateddynamics.manual.prerequisites.squeezer.text1": "&l挤压机&r是一个早期的游戏机器,可以让你跳跃在方块和物品上,以打破或挤压它们. 不仅玩家,任何一种实体都可以跳跃或落在它上面进行挤压过程. 所得项目将存入任何相邻的容器或实地. 产生的液体将保留在机器中,并且当存在目标流体储罐时将流入两侧之一. 该机器的压板可以启用红石脉冲来重置它. 最数据得注意的是,这台机器可以用来挤出树脂,并将它们从&l门瑞欧原木&r”中挤出.",
    "aspect.integrateddynamics.read.integer.audio.instrument.banjo": "音符盒:班卓琴",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_enchanted_hit.info": "以特定的速度发出附魔之击粒子效果",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_dripstone_lava.info": "以一定的速度发射下落的滴石岩浆粒子.",
    "gui.integrateddynamics.logicprogrammer.info.modify": "§l修改§r变量卡片",
    "aspect.integrateddynamics.read.operator.recipehandler.recipesbyinput": "依据指定输入计算可行合成表",
    "aspect.integrateddynamics.read.list.recipehandler.recipes": "合成表",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_bubble": "粒子效果:水中气泡",
    "operator.integrateddynamics.error.operator_nbt_path_expression": "发现了无效的 NBT 路径表达“%s”:%s",
    "operator.integrateddynamics.virtual.piped2.info": "二元运算符链",
    "item.integrateddynamics.wrench.mode.offset.fail": "无法设置偏移.请使用增强来增加最大偏移量!",
    "operator.integrateddynamics.block.blockbyname.info": "获取对应指定名称的方块,添加空格 + 数字以显示元数据.",
    "aspect.integrateddynamics.read.integer.audio.instrument.chime": "音符盒:管钟",
    "operator.integrateddynamics.list.equals_set": "列表等于(集合)",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_composter.info": "以特定的速度发出堆肥桶粒子效果",
    "operator.integrateddynamics.error.parse": "值“%s”无法被解析为 %s.",
    "biome.integrateddynamics.meneglin": "门勒格林",
    "aspect.integrateddynamics.write.integer.audio.instrument.didgeridoo.info": "发出迪吉里杜管的声音,音高 [0, 24]",
    "operator.integrateddynamics.error.cast.no_mapping": "不存在从 %s 到 %s 的类型转换映射",
    "operator.integrateddynamics.entity.mod": "所属模组",
    "aspect.integrateddynamics.write.integer.audio.instrument.bass.info": "发出贝斯的声音,音高 [0, 24]",
    "operator.integrateddynamics.nbt.from_tag_list": "标签列表到NBT列表标签",
    "operator.integrateddynamics.nbt.as_byte": "NBT字节标签到整型",
    "operator.integrateddynamics.fluidstack.light_level.info": "流体发射的光照等级",
    "aspect.integrateddynamics.read.double.temperature.defaulttemperature.info": "目标的默认温度(K)",
    "operator.integrateddynamics.virtual.recipesbyoutput": "依据指定输出计算可能合成表",
    "operator.integrateddynamics.fluidstack.bucket.info": "流体对应的已装满的桶",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_underwater": "粒子效果:水下",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_witch.info": "以特定的速度发出女巫粒子效果",
    "operator.integrateddynamics.nbt.from_int_list.info": "用指定整型列表值创造一个NBT整型数组标签",
    "info_book.integrateddynamics.manual.parts.offsets.text2": "偏移量始终相对于部件的目标位置,并受到应用的部件增强数量的限制.",
    "aspect.integrateddynamics.read.operator.recipehandler.recipeinputsbyoutput.info": "依据指定的输出,返回所有可能的输入合成.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_dripping_honey.info": "以特定的速度发出渗透蜂蜜粒子效果",
    "valuetype.integrateddynamics.nbt": "NBT值类型",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_wax_on": "粒子:上蜡",
    "operator.integrateddynamics.nbt.as_tag_list": "NBT列表标签到NBT列表",
    "info_book.integrateddynamics.manual.networks.text2": "尽管&l逻辑线缆&r的材质看起来不错,在某些情况下,你仍然想要隐藏它们.你可以使用&l伪装方块&r将它伪装成任何材质.此外,这些电缆也与 &lMC MultiPart&r 兼容,这意味着你可以将电缆隐藏在更复杂的逻辑门结构中.",
    "aspect.integrateddynamics.read.integer.audio.instrument.bit": "音符盒:“芯片”",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_current_down.info": "以特定的速度发出下行气泡柱粒子效果",
    "operator.integrateddynamics.nbt.compound_with_short.info": "获取含指定短整型条目整型的指定NBT复合标签的副本",
    "operator.integrateddynamics.block.blockproperties.info": "以NBT复合标签的形式获取方块属性.",
    "info_book.integrateddynamics.manual.logic.value_types.recipe.text3": "这些合成可以被用在自动合成的模组里,例如 &lIntegrated Crafting&r.",
    "operator.integrateddynamics.nbt.compound_with_long.info": "获取含指定长整型条目的指定NBT复合标签的副本",
    "operator.integrateddynamics.virtual.recipesbyinput": "依据指定输入计算可行合成表",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_spore_blossom.info": "使用一定速度释放下落的孢芽花粒子.",
    "operator.integrateddynamics.relational.equals.info": "输入值的类型必须相同",
    "operator.integrateddynamics.string.fluidtag.info": "给定流体标签名称的标签值(流体)",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_explosion_emitter": "粒子效果:大爆炸",
    "item.integrateddynamics.wrench.mode.offset_side.success": "零件中的新偏移位置和侧面已设置",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_item_slime.info": "以特定的速度发出史莱姆蹦跳效果",
    "aspect.integrateddynamics.read.string.block.dimension.info": "目标世界维度 ID",
    "item.integrateddynamics.wrench.mode.offset.saved": "位置已保存在扳手中:%s",
    "operator.integrateddynamics.string.fluidtag": "流体标签值",
    "aspect.integrateddynamics.write.integer.audio.instrument.custom_head": "头部音符",
    "info_book.integrateddynamics.manual.logic.value_types.list": "列表",
    "operator.integrateddynamics.nbt.compound_with_integer.info": "获取含指定整型条目的指定NBT复合标签的副本",
    "operator.integrateddynamics.nbt.path_match_all.info": "将执行给定NBT路径表达式执行于给定NBT值,以列表形式返回所有匹配项",
    "operator.integrateddynamics.nbt.from_float.info": "用指定双精度型值创造一个NBT浮点型标签",
    "gui.integrateddynamics.logicprogrammer.info.create": "§l绑定新的§r变量卡片",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_item_snowball": "粒子效果:雪球",
    "advancement.integrateddynamics.variable_output.desc": "制作一个变量输出零件",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_splash.info": "以特定的速度发出喷溅粒子效果",
    "item.integrateddynamics.wrench.mode.default": "默认",
    "operator.integrateddynamics.fluidstack.datavalue.info": "获取给定数据组件键的值.",
    "info_book.integrateddynamics.manual.machines.delay.text3": "最旧的变量对应于列表中的最后一个元素.你可以通过 GUI 调整历史记录的最大长度.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_sculk_soul.info": "以一定的速度发射Scutum之魂粒子.",
    "operator.integrateddynamics.nbt.as_long.info": "获取指定NBT长整型标签的长整型值",
    "info_book.integrateddynamics.manual.logic.value_types.recipe.text1": "一个抽象的合成配方,将&8原料&0作为输入并输出另一个&8原料&0.",
    "info_book.integrateddynamics.tutorials.recipe_handling.text2": "获取&8合成&0最简单的方法是从一个可以处理合成的机器读取.就先将一个&l机器读取器&r靠着一个&l工作台&r放置并读取合成列表.",
    "operator.integrateddynamics.nbt.compound_with_list_int.info": "获取含指定NBT整型数组条目的指定NBT复合标签的副本",
    "operator.integrateddynamics.error.cast.unexpected": " %s 的种类与类型转换: %s 转换至 %s 的期望输入类型不匹配.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_nautilus.info": "以特定的速度发出潮涌核心粒子效果",
    "aspect.integrateddynamics.error.no_value_interface": "未找到有效的值接口.",
    "aspect.integrateddynamics.read.operator.recipehandler.recipeoutputbyinput.info": "依据指定输入返回的输出结果合成",
    "valuetype.integrateddynamics.error.deserialize": "在解除 \"%s\" 的序列化时遇到了问题:%s",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_wax_off": "粒子:脱蜡",
    "operator.integrateddynamics.nbt.compound_size": "NBT复合标签大小",
    "info_book.integrateddynamics.manual.logic.value_types.recipe.text4": "如果你想在 GUI 中的众多&l变量卡&r里快速找到特定配方的变量卡,你可以对着变量卡按住 shift 来暂时显示这张卡的配方输出物品.",
    "operator.integrateddynamics.parse.basename": "解析",
    "operator.integrateddynamics.ingredients.fluids.info": "液体的列表",
    "aspect.integrateddynamics.write.integer.audio.instrument.xylophone": "音符盒:木琴",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_portal.info": "以特定的速度发出传送门粒子效果",
    "info_book.integrateddynamics.tutorials.nbt": "NBT“:NBT是指“命名二进制标签",
    "operator.integrateddynamics.string.blocktag.info": "给定方块标签名称的标签值(方块)",
    "advancement.integrateddynamics.recipe_reading.desc": "使用设备读取器读取设备(比如合成台)的配方列表.",
    "aspect.integrateddynamics.write.integer.audio.instrument.pling": "音符盒:“扣弦”",
    "operator.integrateddynamics.nbt.compound_haskey.info": "检测是否指定的 NBT复合标签内包含指定的 key",
    "aspect.integrateddynamics.read.integer.audio.instrument.cow_bell.info": "读取牛铃的声音,音高 [0, 24]",
    "operator.integrateddynamics.itemstack.tag": "标签名称",
    "operator.integrateddynamics.error.currying_overflow": "当柯里化运算符%s(%s 个输入)时,在输入 %s 个参数后并未得到运算符,而是得到了%s.",
    "info_book.integrateddynamics.manual.parts.writer.machine": "机器",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_instant_effect": "粒子效果:瞬间效果",
    "operator.integrateddynamics.nbt.compound_with_double.info": "获取含指定双精度型条目的指定NBT复合标签的副本",
    "operator.integrateddynamics.number.round.info": "四舍五入至最接近的整数",
    "operator.integrateddynamics.itemstack.israwitemequal.info": "指定的物品是否相同,忽略 NBT 和耐久值.",
    "operator.integrateddynamics.entity.entityitemtooltip.info": "在给定玩家实体的上下文中,获取给定物品的工具提示作为字符串列表.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_landing_obsidian_tear.info": "使用一定的速度释放着陆的黑曜石之泪粒子.",
    "info_book.integrateddynamics.manual.logic_programming.text6": "&l逻辑编程器&r以方块形式和物品形式存在.两者都可以通过将它们置于工作台中进行切换.",
    "advancement.integrateddynamics.lectern_data": "讲台 NBT",
    "operator.integrateddynamics.block.tag": "方块标签名称",
    "operator.integrateddynamics.ingredients.with_item": "原料添加物品",
    "aspect.integrateddynamics.read.operator.recipehandler.recipebyoutput": "依据输出的合成",
    "operator.integrateddynamics.block.blockfromproperties": "方块属性",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_current_down": "粒子效果:下行气泡柱",
    "item.integrateddynamics.wrench.mode.offset_side": "保存偏移和侧面",
    "aspect.integrateddynamics.read.integer.audio.instrument.zombie": "僵尸音符",
    "operator.integrateddynamics.nbt.from_byte": "整型到NBT字节标签",
    "operator.integrateddynamics.fluidstack.sound_bucket_empty.info": "流体的倒空桶音效",
    "info_book.integrateddynamics.manual.parts.settings": "设置",
    "aspect.integrateddynamics.read.integer.audio.instrument.wither_skeleton": "凋零骷髅音符",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_bubble_column_up.info": "以特定的速度发出上行气泡柱粒子效果",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_soul_fire_flame.info": "以一定的速度发射灵魂之火火焰粒子.",
    "advancement.integrateddynamics.lectern_book.desc": "读取通过方块读取器读取的讲台方块的NBT标签内书的NBT域.",
    "aspect.integrateddynamics.read.operator.recipehandler.recipebyinput.info": "依据输入返回指定的的合成.",
    "aspect.integrateddynamics.read.boolean.recipehandler.applicable.info": "目标是否能够处理合成",
    "block.integrateddynamics.crystalized_menril_brick_slab": "门瑞欧结晶砖台阶",
    "aspect.integrateddynamics.write.integer.audio.instrument.pling.info": "发出“扣弦”的声音,音高 [0, 24]",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_flash.info": "以特定的速度发出闪烁粒子效果",
    "info_book.integrateddynamics.manual.logic.value_types.list.text1": "包含某种&l变量类型&r的变量的列表.列表的所有元素只能包含相同变量类型的变量.例如&8(0, 1, 2, 3)&0,&8(“a”, “b”, “c”)&0,&8(3,33, 1,14, 5, 6)&0.",
    "aspect.integrateddynamics.read.integer.network.elementcount.info": "目标网络中的元素数",
    "operator.integrateddynamics.ingredients.with_fluids.info": "获取指定的原料列表的包含指定列表中流体的副本",
    "operator.integrateddynamics.nbt.from_string.info": "用指定字符串值创造一个NBT字符串标签",
    "operator.integrateddynamics.fluidstack.bucket": "桶",
    "operator.integrateddynamics.nbt.from_float": "双精度型到NBT浮点型标签",
    "operator.integrateddynamics.nbt.compound_with_list_tag": "NBT复合标签含带NBT列表",
    "operator.integrateddynamics.nbt.as_tag_list.info": "获取指定NBT列表标签的NBT列表值",
    "operator.integrateddynamics.block.blockpossibleproperties.info": "以NBT符合标签列表获取所有可能的方块属性.",
    "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text1": "当你一头扎进复杂的 NBT 标签中后,你会发现,你是如此地需要一个复杂运算符,让它帮你读取出那些深层嵌套的 NBT 值.为了简化这一繁杂工作,你可以使用&字符串&0基础的 &lNBT 路径表达式&r来写出你想要的&3NBT&0 标签中的路径.",
    "operator.integrateddynamics.itemstack.hasnbt.info": "物品是否含有 NBT 标签.",
    "aspect.integrateddynamics.write.integer.audio.instrument.bit": "音符盒:“芯片”",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_small_flame.info": "使用一定速度释放小火焰粒子.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_fishing": "粒子效果:垂钓",
    "aspect.integrateddynamics.write.integer.audio.instrument.chime": "音符盒:管钟",
    "aspect.integrateddynamics.write.integer.audio.instrument.guitar.info": "发出吉它的声音,音高 [0, 24]",
    "aspect.integrateddynamics.read.integer.audio.instrument.skeleton": "骷髅音符",
    "info_book.integrateddynamics.manual.machines.mechanical_squeezer.text1": "总会有那么一段时间,你得不停地在&l挤压机&r上跳来跳去.检测是否你还没有自动化&l挤压机&r,也许是时候考虑制作一个&l电动挤压机&r了.它不需要任何人力来工作,但是需要提供能量才能运行.这也使它比普通的&l挤压机&r快的多,并且可以批量挤压,并得到更多产物.",
    "operator.integrateddynamics.itemstack.itembyname.info": "根据指定名称名称获取物品,添加空格 + 数字显示元数据.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_wax_off.info": "以一定的速度发射脱蜡粒子.",
    "aspect.integrateddynamics.read.integer.audio.instrument.dragon.info": "读取龙音符,预期范围 [0, 24]",
    "aspect.integrateddynamics.read.integer.audio.instrument.zombie.info": "读取僵尸音符,预期范围 [0, 24]",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_lava.info": "以特定的速度发出熔岩粒子效果",
    "aspect.integrateddynamics.write.integer.audio.instrument.zombie.info": "输出僵尸音符,预期范围 [0, 24]",
    "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text4": "可以通过提供一个域名数组或通配符来选择多个域,比如&4[fieldA,fieldB]&0或&4*&0",
    "aspect.integrateddynamics.write.integer.audio.instrument.basedrum": "音符盒:底鼓",
    "info_book.integrateddynamics.tutorials.logicOperations.text8": "当你想要做更复杂的自动化时,&l逻辑程序员&r和&l变量存储&r将成为你的最佳伙伴.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_nectar.info": "以特定的速度发出下落花粉粒子效果",
    "aspect.integrateddynamics.read.integer.audio.instrument.hat": "音符盒:击鼓沿",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_instant_effect.info": "以特定的速度发出瞬间效果粒子效果",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_splash": "粒子效果:喷溅",
    "aspect.integrateddynamics.read.integer.audio.instrument.flute.info": "读取长笛的声音,音高 [0, 24]",
    "operator.integrateddynamics.string.join.info": "创建一个用指定的分隔符将指定的字符串列表连接起来的字符串.",
    "gui.integrateddynamics.partoffset.y": "Y轴偏移",
    "aspect.integrateddynamics.error.no_value_interface_value": "未找到有效的值接口的值.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_composter": "粒子效果:堆肥桶",
    "operator.integrateddynamics.nbt.as_double.info": "获取指定NBT双精度型标签的双精度型值",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_rain": "粒子效果:雨",
    "aspect.integrateddynamics.read.integer.audio.instrument.custom_head": "头部音符",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_crit.info": "以特定的速度发出暴击粒子效果",
    "aspect.integrateddynamics.write.integer.audio.instrument.cow_bell": "音符盒:牛铃",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_reverse_portal": "粒子:反向传送门",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_cloud": "粒子效果:云雾",
    "operator.integrateddynamics.recipe.with_output.info": "获取指定的配方的成品包含指定物品的副本",
    "operator.integrateddynamics.ingredients.with_items": "原料添加物品列表",
    "operator.integrateddynamics.nbt.compound_haskey": "NBT 复合标签是否有 key",
    "aspect.integrateddynamics.write.integer.audio.instrument.chime.info": "发出管钟的声音,音高 [0, 24]",
    "info_book.integrateddynamics.manual.parts.settings.text4": "优先级确定该部件在单个网络刻内执行的顺序.",
    "aspect.integrateddynamics.error.recursion": " %s 的项目变量调用了它自己.",
    "operator.integrateddynamics.parse.tooltip": "解析为 %s",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_mycelium.info": "以特定的速度发出菌丝粒子效果",
    "operator.integrateddynamics.nbt.compound_with_string.info": "获取含指定字符串条目的指定NBT复合标签的副本",
    "operator.integrateddynamics.nbt.compound_with_string": "NBT复合标签含带字符串",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_glow_squid_ink.info": "以一定的速度发射发光墨鱼墨水粒子.",
    "aspect.integrateddynamics.read.string.block.biome.info": "目标方块所在的生物群系名称",
    "info_book.integrateddynamics.manual.logic.value_types.string": "字符串",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_nautilus": "粒子效果:潮涌核心",
    "parttype.integrateddynamics.dynamic_light_panel.info": "用光亮显示变量的值",
    "aspect.integrateddynamics.write.integer.audio.instrument.piglin": "猪灵音符",
    "operator.integrateddynamics.operator.apply3.info": "为指定运算符输入三个指定的变量.",
    "item.integrateddynamics.enhancement_offset": "部件强化:偏移",
    "operator.integrateddynamics.nbt.as_byte_list": "NBT字节数组标签到字节列表",
    "advancement.integrateddynamics.recipe_creation": "配方构建",
    "operator.integrateddynamics.nbt.compound_value_tag.info": "指定NBT复合标签中与指定键对应的任何类型的值",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_spit": "粒子效果:吐口水",
    "info_book.integrateddynamics.manual.logic.value_types.operator": "运算符",
    "advancement.integrateddynamics.lectern_book_name": "讲台的书名 NBT",
    "operator.integrateddynamics.nbt.from_double.info": "用指定双精度型值创造一个NBT双精度型标签",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_cloud.info": "以特定的速度产生云雾",
    "operator.integrateddynamics.error.group.no_match_group": "无法为正则表达式“%s”中的“%s”找到组“%s”的匹配项.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_sonic_boom.info": "以一定的速度发射音爆粒子.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_effect": "粒子效果:效果",
    "operator.integrateddynamics.error.operator_recursion_limit": "达到了%2$s运算符的最高迭代次数 %1$s 次.你是不是想让游戏崩溃?",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_enchant": "粒子效果:附魔",
    "operator.integrateddynamics.nbt.compound_type.info": "指定NBT复合标签中与指定键对应的值类型",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_campfire_signal_smoke.info": "以特定的速度发出信号营烟粒子效果",
    "operator.integrateddynamics.nbt.from_long.info": "用指定长整型值创造一个NBT长整型标签",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_water": "粒子效果:下落水滴",
    "operator.integrateddynamics.nbt.compound_with_short": "NBT复合标签含带短整型",
    "operator.integrateddynamics.nbt.from_byte_list.info": "用指定整型列表值创造一个NBT字节数组标签",
    "info_book.integrateddynamics.manual.machines.energy_battery.text2": "这些电池支持 &lRF&r 能量和 &lTesla&r 能量.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_dripping_obsidian_tear": "粒子:滴落的黑曜石之泪",
    "operator.integrateddynamics.string.tag.info": "指定名称的标签值(物品)",
    "aspect.integrateddynamics.read.integer.audio.instrument.didgeridoo": "音符盒:迪吉里杜管",
    "info_book.integrateddynamics.tutorials.nbt.text1": "&4NBT&0 标签常用于表征一些复杂的数据结构.在 Minecraft 中,常见的用法便是用于储存机器信息以及实体信息.在本章教学里,我们将复习一些关于简单 NBT 标签的阅读以及操控的知识.",
    "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text5": "比如,将表达式&4”.a[b1,b2]*”&0执行于&3NBT&0标签&3{ a: { b1: { c: ”some value” } }}&0将输出&3”some value”&0.",
    "operator.integrateddynamics.nbt.compound_value_compound": "NBT复合标签复合值",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_campfire_cosy_smoke": "粒子效果:氤氲营烟",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_snowflake.info": "使用一定速度释放雪花粒子.",
    "block.integrateddynamics.menril_slab": "门瑞欧台阶",
    "operator.integrateddynamics.ingredients.energies.info": "能量种类的列表",
    "operator.integrateddynamics.nbt.as_byte.info": "获取指定NBT字节标签的整型值",
    "operator.integrateddynamics.nbt.path_match_first.info": "将执行给定NBT路径表达式执行于给定NBT值,返回第一个匹配项",
    "aspect.integrateddynamics.write.integer.audio.instrument.bass": "音符盒:贝斯",
    "aspect.integrateddynamics.write.integer.audio.instrument.iron_xylophone.info": "发出铁木琴的声音,音高 [0, 24]",
    "operator.integrateddynamics.nbt.compound_with_integer": "NBT复合标签含带整型",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_dripping_dripstone_water": "粒子:滴石岩水滴",
    "info_book.integrateddynamics.manual.machines.delay.text2": "为此,你可以使用&l延迟器&r,你可以使用它保持指定变量的值的历史记录.你可以通过插入要维护历史记录的&l变量卡&r来做到这一点.你现在可以创建并且&l变量卡&r将调用对应于历史记录的值列表.",
    "operator.integrateddynamics.nbt.compound_keys.info": "指定的 NBT 复合标签内包含的 key 的列表",
    "info_book.integrateddynamics.tutorials.advancedOperations.text5": "对于本教程的最后一部分,我们将结合运算符来使用动态变量.在网络中接上一个&l实体读取器&r,并让它读取一个实体.在读取器中&7实体&0设置面插上变量卡导出变量,在逻辑编程器列表中找到并点开目标方块运算符,插槽中放上&7实体&0变量卡,并将导出的变量卡插入&l显示面板&r,即可显示实体读取器读取的目标实体视线方向所看到的方块.",
    "operator.integrateddynamics.nbt.as_string": "NBT字符串标签到字符串",
    "operator.integrateddynamics.nbt.from_int_list": "整型列表到NBT整型数组标签",
    "info_book.integrateddynamics.tutorials.recipe_handling.text5": "在你的&l逻辑编程器&r中使用箱子,创建一个&8原料&0的实例吧.接下来,从一个对着&l工作台&r的&l机器读取器&r中读取&l依据输出的合成&r.然后,使用&o执行&r运算符,将你的&l箱子&r&8原料&0在从&l机器读取器&r中获得的运算符上执行.最后,将获得的变量插入显示器来查看&l箱子&r的合成.(别忘了将所有你用过的变量插入一个&l变量卡箱&r)",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_small_flame": "粒子:小火焰",
    "aspect.integrateddynamics.write.integer.audio.instrument.hat.info": "发出击鼓沿的声音,音高 [0, 24]",
    "operator.integrateddynamics.error.divide_by_zero": "除数不能为零.",
    "item.integrateddynamics.enhancement_offset.tooltip": "偏移增加:%s",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_crit": "粒子效果:暴击",
    "operator.integrateddynamics.fluidstack.sound_bucket_fill.info": "流体的装桶音效",
    "operator.integrateddynamics.error.substring.index_negative": "子字符串索引不能为负.",
    "item.integrateddynamics.wrench.mode.offset": "保存偏移",
    "operator.integrateddynamics.fluidstack.datavalue": "数据值",
    "operator.integrateddynamics.nbt.compound_with_float": "NBT复合标签含带浮点数",
    "operator.integrateddynamics.itemstack.datavalue.info": "获取给定数据组件键的值.",
    "item.integrateddynamics.wrench.mode.offset_side.saved": "位置和侧面保存在扳手中:%s - %s",
    "operator.integrateddynamics.nbt.compound_value_compound.info": "指定NBT复合标签中与指定键对应的复合标签值",
    "operator.integrateddynamics.string.string_error": "错误",
    "aspect.integrateddynamics.read.integer.network.energy.batterycount.info": "目标网络中的能量电池",
    "operator.integrateddynamics.operator.apply_n.info": "为指定的运算符应用给定的值列表.",
    "aspect.integrateddynamics.read.integer.audio.instrument.didgeridoo.info": "读取迪吉里杜管的声音,音高 [0, 24]",
    "operator.integrateddynamics.nbt.path_test.info": "测试给定NBT路径表达式是否与给定NBT值匹配",
    "operator.integrateddynamics.itemstack.tooltip": "工具提示",
    "aspect.integrateddynamics.write.string.audio.text": "文本",
    "operator.integrateddynamics.nbt.compound_keys": "NBT 复合标签 Key",
    "info_book.integrateddynamics.manual.parts.offsets.text1": "默认情况下,部件将定位到直接相邻的位置.然而,当应用&l部件增强&r时,目标位置可以通过部件的&l偏移量&r界面进行更改.",
    "operator.integrateddynamics.nbt.as_boolean": "NBT字节到布尔型",
    "operator.integrateddynamics.nbt.compound_without.info": "获取不含指定键的指定NBT复合标签的副本",
    "operator.integrateddynamics.ingredients.items.info": "物品的列表",
    "advancement.integrateddynamics.lectern_book": "讲台的书 NBT",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_bubble_column_up": "粒子效果:上行气泡柱",
    "aspect.integrateddynamics.write.integer.audio.instrument.piglin.info": "输出猪灵音符,预期范围 [0, 24]",
    "aspect.integrateddynamics.read.integer.audio.instrument.hat.info": "读取击鼓沿的声音,音高 [0, 24]",
    "operator.integrateddynamics.nbt.from_string": "字符串到NBT字符串标签",
    "operator.integrateddynamics.nbt.from_tag_list.info": "用指定NBT列表值创造一个NBT列表标签",
    "operator.integrateddynamics.nbt.from_int": "整型到NBT整型标签",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_totem_of_undying.info": "以特定的速度发出不死图腾粒子效果",
    "advancement.integrateddynamics.recipe_creation.desc": "使用逻辑编程器可视化构建一个§8Recipe(配方)§7变量卡.",
    "operator.integrateddynamics.fluidstack.light_level": "亮度等级",
    "operator.integrateddynamics.fluidstack.tag.info": "给定流体的标签名称(字符串)",
    "aspect.integrateddynamics.read.integer.audio.instrument.xylophone": "音符盒:木琴",
    "info_book.integrateddynamics.tutorials.menrilBasics.text2": "接下来,你需要做一个&l挤压机&r和&l烘干池&r来加工&l门瑞欧原木&r.你得站在&l挤压机&r上不停的跳跃直至机器中的原木被压扁.&l挤压机&r中压榨出的&l门瑞欧树脂&r将试图导入其两侧的液体容器中.然后,在&l挤压机&r旁放置一个&l洪干池&r来让&l门瑞欧树脂&r导入到里面",
    "operator.integrateddynamics.error.operator_param_wrong_input_length": "运算符 %2$s 需要接收到长度为 %1$s 的参数,但它接收到了长度 %3$s 的参数.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_note": "粒子效果:音符",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_dripstone_water": "粒子:下落的滴石岩水滴",
    "gui.integrateddynamics.partoffset.slot.message.outofrange": "偏移超过允许范围",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_dragon_breath": "粒子效果:龙息",
    "operator.integrateddynamics.nbt.compound_value_list_tag.info": "指定NBT复合标签中与指定键对应的NBT列表值",
    "operator.integrateddynamics.ingredients.fluids": "流体原料",
    "aspect.integrateddynamics.write.integer.audio.instrument.guitar": "音符盒:吉它",
    "operator.integrateddynamics.list.intersection.info": "返回两个列表中共有的项目",
    "operator.integrateddynamics.nbt.as_byte_list.info": "获取指定NBT字节数组标签的字节列表值",
    "operator.integrateddynamics.list.equals_set.info": "检查两个列表是否根据集合语义相等.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_white_ash": "粒子:白色灰烬",
    "operator.integrateddynamics.string.regex_groups.info": "使用指定的正则表达式搜索字符串,返回所有匹配组的列表.",
    "aspect.integrateddynamics.write.integer.audio.instrument.harp": "音符盒:钢琴",
    "operator.integrateddynamics.operator.apply0.info": "对给定的操作者进行无参应用.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_landing_honey.info": "以特定的速度发出落地蜂蜜粒子效果",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_angry_villager": "粒子效果:生气的村民",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_squid_ink.info": "以特定的速度发出鱿鱼喷墨粒子效果",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_damage_indicator.info": "以特定的速度发出伤害标志效果",
    "info_book.integrateddynamics.manual.parts.settings.text5": "能量通道指示该部件在刻时消耗能量的通道.仅在启用了网络能量消耗时有效.",
    "operator.integrateddynamics.nbt.as_long": "NBT长整型标签到长整型",
    "operator.integrateddynamics.entity.helditemoffhand.info": "指定实体副手正手持的物品.",
    "aspect.integrateddynamics.write.integer.audio.instrument.banjo.info": "发出班卓琴的声音,音高 [0, 24]",
    "operator.integrateddynamics.nbt.path_test": "NBT路径测试",
    "operator.integrateddynamics.nbt.as_int_list.info": "获取指定NBT整型数组标签的整型列表值",
    "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text9": "比如,将表达式&4”.a[1:4:2]”&0执行于&3NBT&0标签&3{ a: [0,1,2,3,4,5] }&0将输出&3[1,3]&0.",
    "operator.integrateddynamics.number.compact": "紧凑表示",
    "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text8": "可以通过使用切片运算符选择多个列表索引:&4[start:end:step]&0.(只有“start”是必须的,其它元素可以省略)",
    "operator.integrateddynamics.nbt.compound_value_list_long.info": "长整形列表形式的指定NBT复合标签中与指定键对应的长整型数组",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_electric_spark": "粒子:电火花",
    "info_book.integrateddynamics.manual.introduction.text1": "本书的这一部分包含了模组的所有部分的详细描述.",
    "operator.integrateddynamics.operator.apply0": "应用0",
    "info_book.integrateddynamics.manual.logic.value_types.fluid": "Fluid(流体)",
    "block.integrateddynamics.crystalized_menril_block_slab": "门瑞欧结晶台阶",
    "operator.integrateddynamics.nbt.from_byte_list": "字节列表到NBT字节数组标签",
    "operator.integrateddynamics.itemstack.datakeys.info": "获取物品堆叠的所有数据组件键.",
    "advancement.integrateddynamics.recipe_lookup": "配方查找",
    "parttype.integrateddynamics.static_light_panel.info": "一个常亮的简单光源",
    "operator.integrateddynamics.nbt.compound_value_list_long": "NBT复合标签长整型数组",
    "aspect.integrateddynamics.read.integer.audio.instrument.pling": "音符盒:“扣弦”",
    "operator.integrateddynamics.fluidstack.with_amount": "带量流体",
    "operator.integrateddynamics.nbt.compound_value_long": "NBT复合标签长整型值",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_sculk_charge_pop": "粒子:Scutum充能爆破",
    "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text6": "处理NBT列表时,可以通过指定索引来选择特定条目,例如&4[1]&0.",
    "operator.integrateddynamics.ingredients.with_energy": "原料添加能量",
    "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text2": "最简单的NBT路径表达式由一连串&l域选择器&r组成,例如&4.fieldName&0或&4.[”fieldName”]&0.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_flame": "粒子效果:火焰",
    "item.integrateddynamics.wrench.mode.offset_side.info": "按住Shift + 右键在位置上点击,再右键零件以链接偏移和侧面",
    "operator.integrateddynamics.ingredients.with_fluids": "原料添加流体列表",
    "info_book.integrateddynamics.manual.parts.writer.entity": "Entity(实体)",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_obsidian_tear.info": "使用一定的速度释放下降的黑曜石之泪粒子.",
    "advancement.integrateddynamics.lectern_book_name.desc": "通过对读取自方块读取器的NBT标签执行NBT路径表达式读取讲台方块内书的名称(ID).",
    "operator.integrateddynamics.nbt.from_long": "长整型到NBT长整型标签",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_warped_spore.info": "使用一定速度释放诡异孢子粒子.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_sculk_charge_pop.info": "使用一定速度释放Sculk Charge Pop粒子.",
    "info_book.integrateddynamics.manual.logic.value_types.long": "长整型",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_enchanted_hit": "粒子效果:附魔之击",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_soul.info": "使用一定速度释放灵魂粒子.",
    "operator.integrateddynamics.list.concat.info": "连接两个列表.",
    "gui.integrateddynamics.partoffset.offsets.max": "最大偏移量:%s",
    "operator.integrateddynamics.fluidstack.datakeys": "数据键",
    "operator.integrateddynamics.error.index_out_of_bounds": "索引越界.尝试获取长度为 %2$s 的列表的第 %1$s 个元素.使用 getOrDefault 运算符,可以在索引越界时提供一个基础值.",
    "operator.integrateddynamics.error.regex_scan.no_match_group": "无法为正则表达式“%s”中的“%s”找到组“%s”的扫描匹配项.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_soul": "粒子:灵魂",
    "operator.integrateddynamics.nbt.compound_with_list_long": "NBT复合标签含带长整型列表",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_sweep_attack": "粒子效果:横扫攻击",
    "block.integrateddynamics.menril_log_stripped": "去皮门瑞欧原木",
    "operator.integrateddynamics.number.floor": "向下取整",
    "operator.integrateddynamics.nbt.compound_with_double": "NBT复合标签含带双精度",
    "aspect.integrateddynamics.read.integer.audio.instrument.basedrum.info": "读取基鼓的声音,音高 [0, 24]",
    "info_book.integrateddynamics.manual.logic.value_types.recipe": "合成",
    "parttype.integrateddynamics.tooltip.maxoffset": "最大偏移:%s",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_witch": "粒子效果:女巫",
    "aspect.integrateddynamics.read.string.block.dimension": "维度",
    "aspect.integrateddynamics.read.double.world.tps": "每秒刻数",
    "aspect.integrateddynamics.read.operator.recipehandler.recipesbyoutput.info": "依据输出返回所有可能的合成",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_enchant.info": "以特定的速度发出附魔粒子效果",
    "operator.integrateddynamics.recipe.with_input.info": "获取指定的配方的成品包含指定物品的副本",
    "aspect.integrateddynamics.read.integer.audio.instrument.basedrum": "音符盒:基鼓",
    "operator.integrateddynamics.ingredients.basename": "原料 %s",
    "operator.integrateddynamics.fluidstack.withdata.info": "将给定的数据组件键和值添加到指定的流体堆栈中.",
    "operator.integrateddynamics.nbt.compound_subset": "NBT复合标签子集",
    "operator.integrateddynamics.nbt.compound_value_string.info": "指定NBT复合标签中与指定键对应的字符串值",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_obsidian_tear": "粒子:下降的黑曜石之泪",
    "operator.integrateddynamics.nbt.compound_with_long": "NBT复合标签含带长整型",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_flame.info": "以特定的速度发出火焰粒子效果",
    "block.integrateddynamics.menril_fence": "门瑞欧栅栏",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_dripping_dripstone_lava": "粒子:滴落的凝滞石岩浆",
    "operator.integrateddynamics.operator.reduce1": "纯简缩",
    "info_book.integrateddynamics.manual.parts.offsets.text4": "偏移量不仅可以静态定义,还可以使用&lVariable Cards&r进行&动态&r定义.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_soul_fire_flame": "粒子:灵魂之火火焰",
    "operator.integrateddynamics.relational.notequals.info": "输入值的类型必须相同",
    "info_book.integrateddynamics.tutorials.aspects.text4": "然后,在该&l红石读取器&r所在的网络上接上一个&l显示面板&r,右键打开它,插入刚才存有变量值的&l变量卡&r即可在面板上显示它的变量值.",
    "operator.integrateddynamics.block.tag.info": "给定方块的标签名称(字符串)",
    "operator.integrateddynamics.nbt.path_match_first": "NBT路径首匹配",
    "valuetype.integrateddynamics.recipe": "Recipe(配方)",
    "block.integrateddynamics.crystalized_chorus_brick_slab": "紫颂果结晶砖台阶",
    "operator.integrateddynamics.fluidstack.tag": "流体标签名称",
    "operator.integrateddynamics.error.regex.invalid": "无效的正则表达式:“%s”",
    "item.integrateddynamics.wrench.mode": "§e模式:§r%s",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_end_rod": "粒子效果:末地烛",
    "info_book.integrateddynamics.tutorials.logicOperations.text7": "当你想做更多复杂的自动化时,&l逻辑编程器&r和&l变量卡箱&r会成为你最好的朋友.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_glow": "粒子:发光",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_rain.info": "以特定的速度发出雨粒子效果",
    "operator.integrateddynamics.nbt.compound_type": "NBT复合标签条目种类",
    "aspect.integrateddynamics.read.integer.audio.instrument.bell.info": "读取铃铛的声音,音高 [0, 24]",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_bubble_pop": "粒子效果:气泡柱顶部",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_flash": "粒子效果:闪烁",
    "valuetype.integrateddynamics.error.no_light_calculator": "值类型 %s 不能用于描述光照等级.",
    "info_book.integrateddynamics.manual.diagnostics.text2": "要启用这个工具,可以执行命令&o  integrateddynamics\networkdiagnostics&r,它会启动一个临时的本地web服务器.",
    "gui.integrateddynamics.partoffset.offsets": "相对于目标位置的偏移量",
    "aspect.integrateddynamics.read.operator.recipehandler.recipebyoutput.info": "依据输出返回指定的的合成",
    "advancement.integrateddynamics.recipe_lookup.desc": "使用设备读取器动态查找一个箱子的合成.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_underwater.info": "以特定的速度发出水下粒子效果",
    "operator.integrateddynamics.ingredients.with_energies.info": "获取指定的原料列表的包含指定列表中能量的副本",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_campfire_signal_smoke": "粒子效果:信号营烟",
    "operator.integrateddynamics.nbt.compound_value_list_int": "NBT复合标签整型数组",
    "aspect.integrateddynamics.read.integer.block.light": "亮度等级",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_large_smoke": "粒子效果:浓烟",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_smoke.info": "以特定的速度发出烟雾",
    "aspect.integrateddynamics.read.integer.audio.instrument.skeleton.info": "读取骷髅音符,预期范围 [0, 24]",
    "operator.integrateddynamics.string.tag": "标签值",
    "aspect.integrateddynamics.read.integer.audio.instrument.dragon": "龙音符",
    "operator.integrateddynamics.error.group.index_negative": "组索引不能为负.",
    "advancement.integrateddynamics.variable_input.desc": "制作一个变量输入零件",
    "operator.integrateddynamics.entity.iscrouching.info": "实体是否处于潜行状态",
    "operator.integrateddynamics.itemstack.withdata": "带数据",
    "operator.integrateddynamics.fluidstack.sound_fluid_vaporize": "流体蒸发声音",
    "info_book.integrateddynamics.tutorials.theValueOfOperators.text1": "在&1动态联合&0中,&2运算符&0是一等公民.目前为止,我们只是在手动的使用&l逻辑编程器&r,但在这次教程中,我们将研究如何以动态的的方式使用它们,将&2运算符&0存入&l变量卡&r中,并动态地调用他们.",
    "aspect.integrateddynamics.read.double.temperature.maxtemperature.info": "目标最高温度(K)",
    "aspect.integrateddynamics.read.operator.recipehandler.recipeoutputbyinput": "依据指定输入计算输出",
    "aspect.integrateddynamics.read.boolean.fe.caninsert.info": "检测是否真的可以向目标输入 FE,以其当前所含能量以及容量作为判断",
    "aspect.integrateddynamics.read.integer.audio.instrument.creeper.info": "读取苦力怕音符,预期范围 [0, 24]",
    "aspect.integrateddynamics.read.boolean.world.weather.raining.info": "当前世界是否雨天",
    "info_book.integrateddynamics.manual.parts.introduction.text2": "大多数部件都具有可配置的设置,可以使用部件 GUI 中的右上角的按钮进行访问.这允许你更改部件&l更新周期&r,这意味着每多少游戏刻执行一次部件功能.其次,可以改变部件的优先级,这表明该部分可以在同一个网络中相对于同一网络中的其他部件行动的顺序.检测是否部件 A 的优先级为 -1,部件 B 的优先级为 1,则部件 B 将始终在部件 A 之前执行其动作.检测是否部件的优先级相同,则相对顺序是随机的.",
    "operator.integrateddynamics.nbt.from_int.info": "用指定整型值创造一个NBT整型标签",
    "aspect.integrateddynamics.read.boolean.recipehandler.applicable": "是合成处理对象",
    "aspect.integrateddynamics.read.string.block.biome": "生物群系",
    "operator.integrateddynamics.itemstack.isitemequalnonbt.info": "指定的物品是否相同,忽略 NBT 但包括耐久值.",
    "aspect.integrateddynamics.write.integer.audio.instrument.banjo": "音符盒:班卓琴",
    "aspect.integrateddynamics.write.integer.audio.instrument.creeper.info": "输出苦力怕音符,预期范围 [0, 24]",
    "operator.integrateddynamics.fluidstack.datakeys.info": "获取流体堆栈的所有数据组件键.",
    "aspect.integrateddynamics.write.integer.audio.instrument.wither_skeleton": "凋零骷髅音符",
    "operator.integrateddynamics.nbt.compound_with_list_tag.info": "获取含指定NBT列表条目的指定NBT复合标签的副本",
    "operator.integrateddynamics.block.blockproperties": "方块属性",
    "operator.integrateddynamics.nbt.compound_with_boolean.info": "获取含指定布尔型条目的指定NBT复合标签的副本",
    "operator.integrateddynamics.itemstack.tag.info": "指定物品的标签名称(字符串)",
    "aspect.integrateddynamics.write.integer.audio.instrument.bell.info": "发出铃铛的声音,音高 [0, 24]",
    "operator.integrateddynamics.recipe.with_input_output.info": "获取指定的配方的原料包含第一个指定物品、成品包含第二个指定物品的副本",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_bubble.info": "以特定的速度发出水中气泡",
    "operator.integrateddynamics.number.ceil.info": "向上取整至最接近的整数",
    "operator.integrateddynamics.fluidstack.lighter_than_air.info": "如果液体比空气轻",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_bubble_pop.info": "以特定的速度发出气泡柱顶部粒子效果",
    "operator.integrateddynamics.operator.reduce1.info": "向指定的运算符输入列表的所有元素,以将列表汇总为一个值.纯简缩(运算符,列表)相当于简缩(运算符,列表头,列表尾).",
    "operator.integrateddynamics.fluidstack.with_amount.info": "复制指定的流体以及指定流体的数量",
    "info_book.integrateddynamics.manual.parts.settings.text2": "目标面是该部件将与之交互的面.默认为放置部件的面的对面.",
    "aspect.integrateddynamics.read.integer.audio.instrument.banjo.info": "读取班卓琴的声音,音高 [0, 24]",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_dripping_water": "粒子效果:渗透水滴",
    "aspect.integrateddynamics.read.integer.block.light.info": "当前亮度等级",
    "operator.integrateddynamics.nbt.from_long_list.info": "用指定长整型列表值创造一个NBT长整型数组标签",
    "operator.integrateddynamics.nbt.compound_size.info": "指定的 NBT复合标签内包含的条目数量",
    "aspect.integrateddynamics.read.integer.audio.instrument.harp.info": "读取钢琴的声音,音高 [0, 24]",
    "fluid_type.integrateddynamics.menril_resin": "门瑞欧树脂",
    "aspect.integrateddynamics.read.integer.audio.instrument.guitar": "音符盒:吉他",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_heart": "粒子效果:爱心",
    "aspect.integrateddynamics.read.integer.audio.instrument.piglin": "猪灵音符",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_glow_squid_ink": "粒子:发光墨鱼墨水",
    "operator.integrateddynamics.operator.by_name": "名称运算符",
    "operator.integrateddynamics.nbt.compound_with_tag.info": "获取含指定NBT条目的指定NBT复合标签的副本",
    "info_book.integrateddynamics.manual.logic_programming.text7": "&l逻辑程序员&r有方块形式和物品形式.两者可以通过放入合成网格中相互转换.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_white_ash.info": "使用一定的速度释放白色灰烬粒子.",
    "aspect.integrateddynamics.write.integer.audio.instrument.skeleton.info": "输出骷髅音符,预期范围 [0, 24]",
    "operator.integrateddynamics.nbt.compound_with_list_byte": "NBT复合标签含带字节列表",
    "aspect.integrateddynamics.read.integer.audio.instrument.guitar.info": "读取吉它的声音,音高 [0, 24]",
    "aspect.integrateddynamics.write.integer.audio.instrument.basedrum.info": "发出底鼓的声音,音高 [0, 24]",
    "operator.integrateddynamics.nbt.compound_minus": "NBT复合标签差集",
    "general.integrateddynamics.energy_unit": "能量单位",
    "info_book.integrateddynamics.manual.parts.reader.introduction.text1": "使用&l读取器&r完成创建动态变量的最简单的方法.存在不同类型的读取器,用于从世界读取信息,将其存储在&l变量卡&r中.每个&l读取器&r包含一个或多个&l界面&r用于读取不同的&l变量类型&r的不同的东西.",
    "operator.integrateddynamics.fluidstack.sound_bucket_fill": "装桶音效",
    "operator.integrateddynamics.error.replace_regex.invalid_group": "替换  “%s “ 的正则表达式替换中有无效的组:%s",
    "operator.integrateddynamics.ingredients.with_energy.info": "获取指定的原料列表的包含指定能量的副本",
    "info_book.integrateddynamics.manual.logic.advanced": "进阶",
    "operator.integrateddynamics.number": "数值",
    "operator.integrateddynamics.nbt.compound_value_integer": "NBT复合标签整型值",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_explosion.info": "以特定的速度发出爆炸效果",
    "operator.integrateddynamics.double.sqrt": "平方根",
    "operator.integrateddynamics.nbt.compound_with_float.info": "获取含指定浮点型条目双精度型的指定NBT复合标签的副本",
    "operator.integrateddynamics.itemstack.datavalue": "数据值",
    "operator.integrateddynamics.ingredients.with_energies": "原料添加能量列表",
    "operator.integrateddynamics.nbt.as_short.info": "获取指定NBT短整型标签的整型值",
    "aspect.integrateddynamics.read.integer.audio.instrument.wither_skeleton.info": "读取凋零骷髅音符,预期范围 [0, 24]",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_snowflake": "粒子:雪花",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_effect.info": "以特定的速度发出效果粒子效果",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_warped_spore": "粒子:诡异孢子",
    "aspect.integrateddynamics.read.integer.audio.instrument.creeper": "苦力怕音符",
    "info_book.integrateddynamics.manual.logic_programming.text2": "&l运算符&r可以有一个或多个输入值,并具有一个输出值.在大多数情况下,输入和输出具有一定的&l变量类型&r,否则它们将具有&l任意&r变量类型.具有单个输入和一个输出的&l运算符&r&l布尔&r被称为&l谓词&r.",
    "operator.integrateddynamics.virtual.recipeinputsbyoutput": "依据指定输出计算所需输入",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_spore_blossom_air": "粒子:孢芽空气",
    "gui.integrateddynamics.recipe.reusable": "可重复使用",
    "info_book.integrateddynamics.manual.logic.value_types.recipe.text5": "在逻辑程序员中,按住Shift点击一个输入槽,您可以配置该输入槽的详细属性.例如,您可以指定是否考虑NBT、该物品是否可以在多个配方中重复使用(例如,在制作过程中不会完全消耗),以及是否应考虑基于标签的替代物品.",
    "info_book.integrateddynamics.tutorials.aspects.text2": "将&l红石读取器&r接到&l逻辑线缆&r上.确保读取器面对着有红石变量的方块,如&l红石火把&r.",
    "operator.integrateddynamics.nbt.compound_value_boolean": "NBT复合标签布尔值",
    "operator.integrateddynamics.itemstack.tooltip.info": "获取给定物品的工具提示,作为字符串列表.",
    "operator.integrateddynamics.nbt.from_short": "整型到NBT短整型标签",
    "operator.integrateddynamics.nbt.as_float.info": "获取指定NBT双精度型标签的浮点型值",
    "item.integrateddynamics.wrench.info": "在空中按住Shift + 右键以更改模式",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_firework": "粒子效果:烟火",
    "operator.integrateddynamics.operator.apply_n": "应用N",
    "item.integrateddynamics.wrench.mode.offset.incomplete": "该扳手中尚未保存位置",
    "info_book.integrateddynamics.manual.logic.variables.variable_card.text3": "动态变量仅在以某种方式请求变量时进行检测,例如在&l显示面板&r中显示变量,或者将其用作另一个动态变量检测的一部分.",
    "info_book.integrateddynamics.introduction.text3": "这本书的目的有两个.其一,作为一本&l教程&r,它能让你方便的学习关于该模组的方方面面.其二,它也为那些对教程不感兴趣的玩家准备了一个详细&l菜单&r,它记录了该模组中所有机器和物品的信息和合成表.",
    "operator.integrateddynamics.string.blocktag": "方块标签值",
    "info_book.integrateddynamics.manual.diagnostics": "网络诊断",
    "operator.integrateddynamics.block.blockfromproperties.info": "获取含有指定属性的指定方块.",
    "operator.integrateddynamics.string.join": "连接",
    "operator.integrateddynamics.error.regex_scan.index_negative": "正则扫描索引不能为负",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_crimson_spore.info": "使用一定速度释放绯红孢子粒子.",
    "operator.integrateddynamics.list.intersection": "交集",
    "info_book.integrateddynamics.manual.parts.settings.text3": "每操作的游戏刻允许您配置该部件的运行频率.数值越高,运行速度越慢.",
    "info_book.integrateddynamics.manual.logic_programming.text4": "&l逻辑编程器&r 可以使用顶部的搜索框,通过名称搜索&l运算符&r的列表.它还允许你通过在左下角插入这些类型的&l变量卡&r输入或输出变量类型进行过滤.",
    "info_book.integrateddynamics.manual.parts.offsets": "偏移",
    "info_book.integrateddynamics.manual.logic.value_types.nbt": "逻辑值类型NBT手册",
    "aspect.integrateddynamics.read.operator.recipehandler.recipebyinput": "依据输入的合成",
    "operator.integrateddynamics.number.ceil": "向上取整",
    "block.integrateddynamics.crystalized_chorus_block_slab": "紫颂果结晶台阶",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_electric_spark.info": "以一定的速度发射电火花粒子.",
    "item.integrateddynamics.wrench.mode.default.info": "移除零件或旋转方块",
    "aspect.integrateddynamics.write.integer.audio.instrument.iron_xylophone": "音符盒:铁木琴",
    "aspect.integrateddynamics.write.integer.audio.instrument.dragon.info": "输出龙音符,预期范围 [0, 24]",
    "operator.integrateddynamics.number.compact.info": "显示较短、较不精确的数字表示",
    "_comment": "常规",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_landing_honey": "粒子效果:落地蜂蜜",
    "fluid_type.integrateddynamics.liquid_chorus": "紫颂果汁",
    "operator.integrateddynamics.error.substring.to_greater_than_from": "子字符串的终止位置必须严格大于起始位置.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_dripstone_lava": "粒子:下落的滴石岩浆",
    "aspect.integrateddynamics.write.integer.audio.instrument.bell": "音符盒:铃铛",
    "operator.integrateddynamics.nbt.as_int": "NBT整型标签到整型",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_elder_guardian.info": "以特定的速度发出远古守卫者粒子效果",
    "aspect.integrateddynamics.write.integer.audio.instrument.wither_skeleton.info": "输出凋零骷髅音符,预期范围 [0, 24]",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_lava": "粒子效果:熔岩",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_spit.info": "以特定的速度发出吐口水粒子效果",
    "aspect.integrateddynamics.write.integer.audio.instrument.dragon": "龙音符",
    "info_book.integrateddynamics.tutorials.nbt.text2": "第一步,对着讲台使用&l方块读取器&r,读取它的 &4NBT&0 数据,并将其内容显示在&l显示屏&r上.",
    "info_book.integrateddynamics.tutorials.nbt.text3": "第二步,从读取出的&l讲台&r的&4NBT&0标签中,将子标签&3书&0作为复合标签读取出来,然后再将其可视化.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_portal": "粒子效果:传送门",
    "info_book.integrateddynamics.manual.parts.introduction.text3": "部件的&l能量频道&r决定了它从何处抽取能量.-1 代表所有频道,0 是默认频道(那些没有设置频道的能量单元就在这个频道上).最后,&l目标面&r决定了部件会与方块的哪个面交互.默认值为部件与方块贴合的面.",
    "operator.integrateddynamics.entity.entityitemtooltip": "实体工具提示",
    "operator.integrateddynamics.nbt.compound_with_list_long.info": "获取含指定NBT整型数组条目的指定NBT复合标签的副本",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_happy_villager": "粒子效果:高兴的村民",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_spore_blossom_air.info": "使用一定速度释放孢芽空气粒子.",
    "operator.integrateddynamics.nbt.as_string.info": "获取指定NBT字符串标签的字符串值",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_happy_villager.info": "以特定的速度发出高兴的村民效果",
    "operator.integrateddynamics.itemstack.datakeys": "数据键",
    "info_book.integrateddynamics.manual.logic.value_types.boolean": "布尔",
    "aspect.integrateddynamics.write.integer.audio.instrument.didgeridoo": "音符盒:迪吉里杜管",
    "operator.integrateddynamics.error.group.no_match": "无法为组正则表达式“%2$s”中的“%1$s”找到匹配项.",
    "info_book.integrateddynamics.manual.machines.delay": "延迟器",
    "aspect.integrateddynamics.read.integer.audio.instrument.piglin.info": "读取猪灵音符,预期范围 [0, 24]",
    "operator.integrateddynamics.nbt.compound_value_double": "NBT复合标签双精度值",
    "operator.integrateddynamics.fluidstack.lighter_than_air": "比空气轻",
    "info_book.integrateddynamics.manual.logic.value_types.integer": "Integer(整型)",
    "operator.integrateddynamics.recipe": "配方",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_honey": "粒子效果:下落蜂蜜",
    "operator.integrateddynamics.recipe.output": "配方输出原料",
    "gui.integrateddynamics.logicprogrammer.tooltip.writeslot.create": "插入变量卡片以绑定到一个§l新的§r值",
    "info_book.integrateddynamics.tutorials.recipe_handling.text4": "在教程的最后一部分,我们将在合成读取上更进一步.使用&l依据输出的合成&r,我们可以检测得到一个运算符,它在一个&8原料&0上执行时会返回第一个将该&8原料&0作为输出返回的&8合成&0.我们会用它来寻找一个&l箱子&r的合成.",
    "aspect.integrateddynamics.read.operator.recipehandler.recipesbyoutput": "依据指定输出计算可能合成表",
    "operator.integrateddynamics.nbt.compound_value_double.info": "指定NBT复合标签中与指定键对应的双精度值",
    "aspect.integrateddynamics.read.operator.network.variablebyid": "通过ID的变量值",
    "gui.integrateddynamics.part_offsets": "零件偏移",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_nectar": "粒子效果:下落花粉",
    "info_book.integrateddynamics.tutorials.nbt.text5": "要完成最终进度,请创建一个用于筛选 &3Book&0/&3id&0 字段的 &lNBT 路径&r 表达式,将其应用于我们的 &l讲台&r 标签,并在 &l显示面板&r 中可视化呈现.",
    "aspect.integrateddynamics.write.integer.audio.instrument.flute": "音符盒:长笛",
    "gui.integrateddynamics.operator.globalname": "全局名称:%s",
    "operator.integrateddynamics.recipe.basename": "配方 %s",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_campfire_cosy_smoke.info": "以特定的速度发出氤氲营烟粒子效果",
    "advancement.integrateddynamics.lectern_data.desc": "使用方块读取器读取设备的NBT标签,比如讲台.",
    "aspect.integrateddynamics.read.integer.audio.instrument.bit.info": "读取“芯片”的声音,音高 [0, 24]",
    "info_book.integrateddynamics.manual.parts.offsets.text3": "偏移量可以手动设置,也可以使用&l扳手&r进行视觉设置.将&l扳手&r设置为偏移模式并通过Shift + 右键单击可以存储一个位置.右键单击该扳手可以将该位置保存到部件中.",
    "info_book.integrateddynamics.tutorials.logicOperations.text5": "&1动态联合&0是以一种较为&o懒&r的方式来检测变量的,&l加&r&l变量卡&r不会直接包含这些&6整型&0的相加值,相加的变量只会在被网络调用后才能表现出来.因此,检测是否想要表现运算后的变量,你需要为此网络提供运算后的&l变量卡&r所调用的所有变量.所以,你需要做一个&l变量卡箱&r.将这两张参与过运算的&6整型&0&l变量卡&r插入变量卡箱中来使运算后的变量卡在网络中生效.",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_spore_blossom": "粒子:下落的孢芽花",
    "aspect.integrateddynamics.read.integer.audio.instrument.bell": "音符盒:铃铛",
    "info_book.integrateddynamics.manual.logic.value_types.ingredients.text1": "一个&l物品&r、&l流体&r和&l能量数目&r(&6整数&0).它主要被用于表示&8合成&0的输入与输出.",
    "operator.integrateddynamics.nbt.as_int_list": "NBT整型数组标签到整型列表",
    "item.integrateddynamics.enhancement_offset.info": "通过右键单击来增加零件的最大偏移量",
    "aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_lava": "粒子效果:下落熔岩",
    "operator.integrateddynamics.number.cast_double": "将数字转换为双精度浮点数",
    "operator.integrateddynamics.number.cast_double.info": "将任意数字转换为双精度浮点数",
    "operator.integrateddynamics.number.cast_long": "将数字转换为长整型",
    "operator.integrateddynamics.number.cast_long.info": "将任意数字转换为长整型",
    "operator.integrateddynamics.number.cast_integer": "将数字转换为整型",
    "operator.integrateddynamics.number.cast_integer.info": "将任意数字转换为整型"
}