{
  "block.silentcompat.arcmetal_block": "弧光金属块",
  "block.silentcompat.arcmetal_ore": "弧光金属矿石",
  "block.silentcompat.bunny_steel_block": "兔子钢块",
  "block.silentcompat.capsid_alloy_block": "衣壳合金块",
  "block.silentcompat.dark_chocolate_block": "黑巧克力块",
  "block.silentcompat.midnight_iron_block": "午夜铁块",
  "block.silentcompat.plasteel_block": "塑钢块",
  "block.silentcompat.plasteel_ore": "塑钢矿石",
  "block.silentcompat.sculk_alloy_block": "幽匿合金块",
  "block.silentcompat.solarmetal_block": "炽阳金属块",
  "block.silentcompat.solarmetal_ore": "炽阳金属矿石",
  "block.silentcompat.source_steel_block": "魔源钢块",
  "block.silentcompat.voidmetal_block": "虚空金属块",
  "block.silentcompat.voidmetal_ore": "虚空金属矿石",
  "effect.silentcompat.amplified.description": "增加速度。使得“震电攻击”等特定属性起效。",
  "effect.silentcompat.devouring.description": "击杀时给予伤害吸收生命值。给予的量有上限。使得“易爆”等特定属性起效。",
  "effect.silentcompat.restoration.description": "随时间稳定恢复生命值。使得“烧灼”等特定属性起效。",
  "effect.silentcompat.scorch.description": "点燃目标。效果结束时目标会爆炸，并将烧灼传播至周围生物。",
  "effect.silentcompat.volatile.description": "受击时产生爆炸。",
  "item.silentcompat.arcmetal_ingot": "弧光金属锭",
  "item.silentcompat.arcmetal_nugget": "弧光金属粒",
  "item.silentcompat.bunny_steel_ingot": "兔子钢锭",
  "item.silentcompat.bunny_steel_nugget": "兔子钢粒",
  "item.silentcompat.capsid_alloy_ingot": "衣壳合金锭",
  "item.silentcompat.capsid_alloy_nugget": "衣壳合金粒",
  "item.silentcompat.chocolate_chip": "巧克力碎屑",
  "item.silentcompat.crystalline_alloy": "晶质合金",
  "item.silentcompat.dark_chocolate_ingot": "黑巧克力锭",
  "item.silentcompat.dark_chocolate_nugget": "黑巧克力粒",
  "item.silentcompat.midnight_iron_ingot": "午夜铁锭",
  "item.silentcompat.midnight_iron_nugget": "午夜铁粒",
  "item.silentcompat.outback_leather": "内陆皮革",
  "item.silentcompat.plasteel_ingot": "塑钢锭",
  "item.silentcompat.plasteel_nugget": "塑钢粒",
  "item.silentcompat.raw_arcmetal": "粗弧光金属",
  "item.silentcompat.raw_plasteel": "粗塑钢",
  "item.silentcompat.raw_solarmetal": "粗炽阳金属",
  "item.silentcompat.raw_voidmetal": "粗虚空金属",
  "item.silentcompat.sculk_alloy_ingot": "幽匿合金锭",
  "item.silentcompat.sculk_alloy_nugget": "幽匿合金粒",
  "item.silentcompat.solarmetal_ingot": "炽阳金属锭",
  "item.silentcompat.solarmetal_nugget": "炽阳金属粒",
  "item.silentcompat.source_steel_ingot": "魔源钢锭",
  "item.silentcompat.source_steel_nugget": "魔源钢粒",
  "item.silentcompat.voidmetal_ingot": "虚空金属锭",
  "item.silentcompat.voidmetal_nugget": "虚空金属粒",
  "itemGroup.silentcompat": "SilentCompat",
  "material.silentcompat.arcmetal": "弧光金属",
  "material.silentcompat.bunny_steel": "兔子钢",
  "material.silentcompat.capsid_alloy": "衣壳合金",
  "material.silentcompat.dark_chocolate": "黑巧克力",
  "material.silentcompat.midnight_iron": "午夜铁",
  "material.silentcompat.plasteel": "塑钢",
  "material.silentcompat.sculk_alloy": "幽匿合金",
  "material.silentcompat.solarmetal": "炽阳金属",
  "material.silentcompat.source_steel": "魔源钢",
  "material.silentcompat.voidmetal": "虚空金属",
  "silentcompat.effect.amplified": "增强",
  "silentcompat.effect.devouring": "吞噬",
  "silentcompat.effect.restoration": "恢复",
  "silentcompat.effect.scorch": "烧灼",
  "silentcompat.effect.volatile": "易爆",
  "trait.silentcompat.abyssal_synergy": "深渊亲和",
  "trait.silentcompat.abyssal_synergy.desc": "所处位置越深，工具的伤害就越高，耐久度的消耗也越低",
  "trait.silentcompat.adrenaline": "肾上腺素",
  "trait.silentcompat.adrenaline.desc": "生命值较低时给予短时间的肾上腺素冲击效果（前置：Biomancy）",
  "trait.silentcompat.alf_burst": "精灵爆发",
  "trait.silentcompat.alf_burst.desc": "发射出与未附魔精灵之刃一致的魔力脉冲",
  "trait.silentcompat.amplifying": "增强",
  "trait.silentcompat.amplifying.desc": "击杀有概率获得增强效果，需要穿戴整套盔甲",
  "trait.silentcompat.blinding": "致盲",
  "trait.silentcompat.blinding.desc": "挥动工具时移除增强效果，并发射出能致盲和令目标缓慢的弹射物；伤害为属性等级的3倍",
  "trait.silentcompat.chocolate_chipping": "巧克力碎屑",
  "trait.silentcompat.chocolate_chipping.desc": "消耗耐久度时有概率掉落巧克力碎屑",
  "trait.silentcompat.cold": "霜寒",
  "trait.silentcompat.cold.desc": "使攻击者霜冻（前置：Twilight Forest）",
  "trait.silentcompat.corrosive": "腐蚀",
  "trait.silentcompat.corrosive.desc": "给予目标短时间的腐蚀效果（前置：Biomancy）",
  "trait.silentcompat.decay": "衰颓",
  "trait.silentcompat.decay.desc": "给予目标衰颓效果（前置：Dreamland）",
  "trait.silentcompat.devouring": "吞噬",
  "trait.silentcompat.devouring.desc": "击杀有概率给予吞噬效果，需要穿戴整套盔甲",
  "trait.silentcompat.diurnal": "昼行",
  "trait.silentcompat.diurnal.desc": "白天造成的伤害增加，装备会在白天缓慢修复自身",
  "trait.silentcompat.dodging": "躲闪",
  "trait.silentcompat.dodging.desc": "有概率躲开攻击，需要穿戴整套盔甲；对弹射物和无视盔甲的伤害无效",
  "trait.silentcompat.emu_dodge": "鸸鹋躲闪",
  "trait.silentcompat.emu_dodge.desc": "有概率躲开攻击，需要穿戴整套盔甲",
  "trait.silentcompat.ender_flu": "末影流感",
  "trait.silentcompat.ender_flu.desc": "给予目标末影流感（前置：Alex's Mobs）",
  "trait.silentcompat.featherweight": "轻盈",
  "trait.silentcompat.featherweight.desc": "击中目标时其受到的击退增加（前置：Undergarden）",
  "trait.silentcompat.fire_react": "火焰反应",
  "trait.silentcompat.fire_react.desc": "点燃目标",
  "trait.silentcompat.fleetfooted": "健步如飞",
  "trait.silentcompat.fleetfooted.desc": "攻击的同时疾跑并跳跃则增加速度（前置：Alex's Mobs）",
  "trait.silentcompat.freezing": "冻结",
  "trait.silentcompat.freezing.desc": "攻击使得目标逐渐冻结，冻结极限时随时间造成伤害；与踏入细雪一致（前置：Ars Nouveau）",
  "trait.silentcompat.gaia_burst": "盖亚爆发",
  "trait.silentcompat.gaia_burst.desc": "发射出与未附魔窃魔之刃一致的魔力脉冲",
  "trait.silentcompat.gooey": "黏糊",
  "trait.silentcompat.gooey.desc": "攻击有概率在目标脚下产生蚙蜒黏浆（前置：Undergarden）",
  "trait.silentcompat.hungering_strike": "饥饿重击",
  "trait.silentcompat.hungering_strike.desc": "饥饿值低于一半时造成更多伤害",
  "trait.silentcompat.irradiating": "辐照",
  "trait.silentcompat.irradiating.desc": "给予使用者辐照效果（前置：Alex's Caves）",
  "trait.silentcompat.jolt_hit": "震电攻击",
  "trait.silentcompat.jolt_hit.desc": "移除增强效果，造成额外伤害并连锁攻击附近的一个实体",
  "trait.silentcompat.knightly": "骑士",
  "trait.silentcompat.knightly.desc": "对着甲目标造成额外伤害",
  "trait.silentcompat.knockout": "击飞",
  "trait.silentcompat.knockout.desc": "有概率对目标造成大量击退",
  "trait.silentcompat.lava_vision": "熔岩明视",
  "trait.silentcompat.lava_vision.desc": "在熔岩中时给予熔岩明视效果（前置：Alex's Mobs）",
  "trait.silentcompat.lucky_break": "幸运来临",
  "trait.silentcompat.lucky_break.desc": "受击时有概率获得随机药水效果，受幸运效果影响",
  "trait.silentcompat.magnetizing": "磁化",
  "trait.silentcompat.magnetizing.desc": "攻击时磁化目标（前置：Alex's Caves）",
  "trait.silentcompat.mana_burst": "魔力爆发",
  "trait.silentcompat.mana_burst.desc": "发射出与未附魔泰拉之刃一致的魔力脉冲；每次爆发消耗100点魔力",
  "trait.silentcompat.mana_repair": "魔力修复",
  "trait.silentcompat.mana_repair.desc": "消耗（20+40*属性等级）点魔力修复装备（前置：Botania）",
  "trait.silentcompat.neptunes_might": "海神之威",
  "trait.silentcompat.neptunes_might.desc": "在水中时对目标造成更多伤害",
  "trait.silentcompat.nocturnal": "夜行",
  "trait.silentcompat.nocturnal.desc": "夜晚造成的伤害增加，装备会在夜晚缓慢修复自身",
  "trait.silentcompat.pixie": "化身精灵",
  "trait.silentcompat.pixie.desc": "受击时有概率生成小精灵",
  "trait.silentcompat.purifying": "净化",
  "trait.silentcompat.purifying.desc": "受击时有小概率移除负面效果，需要穿戴整套盔甲",
  "trait.silentcompat.restoration": "恢复",
  "trait.silentcompat.restoration.desc": "击杀有概率获得恢复效果，需要穿戴整套盔甲",
  "trait.silentcompat.retaliating_blast": "爆炸反击",
  "trait.silentcompat.retaliating_blast.desc": "攻击或受击有概率在一定时间后使目标爆炸（前置：Ars Nouveau）",
  "trait.silentcompat.scorching": "烧灼",
  "trait.silentcompat.scorching.desc": "移除恢复效果，并给予目标烧灼效果",
  "trait.silentcompat.soul_steal": "灵魂窃取",
  "trait.silentcompat.soul_steal.desc": "攻击有概率偷取生命（前置：Alex's Mobs）",
  "trait.silentcompat.stunning": "晕震",
  "trait.silentcompat.stunning.desc": "攻击时小概率使目标晕眩（前置：Alex's Caves）",
  "trait.silentcompat.sunspot": "太阳黑子",
  "trait.silentcompat.sunspot.desc": "移除恢复效果；站在火中会将其熄灭，同时恢复大量生命值并给予力量效果",
  "trait.silentcompat.umbral_blast": "暗影爆发",
  "trait.silentcompat.umbral_blast.desc": "挥动工具时移除吞噬效果，并发射出能够伤害，击退和令目标缓慢的弹射物；伤害为属性等级的3倍",
  "trait.silentcompat.unstable_magic": "不稳定魔法",
  "trait.silentcompat.unstable_magic.desc": "有概率获得正面魔法效果，或是给予目标负面魔法效果（前置：Ars Nouveau）",
  "trait.silentcompat.vigorous": "生命活力",
  "trait.silentcompat.vigorous.desc": "满生命值时造成更多伤害",
  "trait.silentcompat.volatile": "易爆",
  "trait.silentcompat.volatile.desc": "移除目标的吞噬效果，并给予其易爆效果",
  "trait.silentcompat.vorpal": "首领杀手",
  "trait.silentcompat.vorpal.desc": "对生命值超过200颗心的目标造成更多伤害",
  "trait.silentcompat.wither_skull": "凋灵之首",
  "trait.silentcompat.wither_skull.desc": "挥动时召唤一个凋灵之首，需要消耗耐久度"
}