{
  "attribute.name.epicfight.impact": "%s 冲击",
  "attribute.name.epicfight.armor_negation": "%s 穿甲",
  "attribute.name.epicfight.max_strikes": "每次挥砍击中%s个敌人",
  "attribute.name.epicfight.mainhand_only": "仅主手可用",
  "attribute.name.epicfight.twohanded": "双手持握",
  "attribute.name.epicfight.stun_armor": "击晕抗性",
  "attribute.name.epicfight.weight": "重量",
  "attribute.name.epicfight.staminar": "耐力",
  "attribute.name.epicfight.stamina_regen": "耐力回复",
  "attribute.name.epicfight.max_execution_resistance": "处决抗性",
  "commands.epicfight.skill.add.success.single": "添加技能%s至%s",
  "commands.epicfight.skill.add.success.multiple": "添加技能%s至%s个目标",
  "commands.epicfight.skill.add.failed": "无法添加这个技能（技能已学习）",
  "commands.epicfight.skill.remove.success.single": "已将%s从%s身上移除",
  "commands.epicfight.skill.remove.success.multiple": "已将%s从%s个目标中移除",
  "commands.epicfight.skill.remove.failed": "无法移除这个技能（技能不存在）",
  "commands.epicfight.skill.clear.success.single": "已将所有技能从%s身上移除",
  "commands.epicfight.skill.clear.success.multiple": "已将所有技能从%s个目标中移除",
  "commands.epicfight.skill.clear.failed": "目标没有技能可以移除",
  "death.attack.wither_beam": "%1$s被凋灵光束蒸发了",
  "death.attack.shockwave": "%1$s被冲击波撕碎了",
  "debug.armor_model_debugging.on": "盔甲模型调试：开",
  "debug.armor_model_debugging.off": "盔甲模型调试：关",
  "damage_source.epicfight.damage": "%s点伤害",
  "damage_source.epicfight.target_lost_health": "+ %s目标失去的生命值",
  "damage_source.epicfight.sweeping_edge_enchant_level": " +%s（横扫之刃%slv）",
  "damage_source.epicfight.stun_none": "§7未完成",
  "damage_source.epicfight.stun_short": "§8造成§a短时§8击晕",
  "damage_source.epicfight.stun_long": "§8造成§6长时§8击晕",
  "damage_source.epicfight.stun_hold": "§c固定 §8目标",
  "damage_source.epicfight.stun_knockdown": "§c击倒 §8目标",
  "damage_source.epicfight.stun_neutralize": "",
  "effect.epicfight.stun_immunity": "击晕免疫",
  "effect.epicfight.blooming": "绽放",
  "effect.epicfight.stun_instability": "趔趄",
  "entity.epicfight.wither_skeleton_minion": "凋灵眷族",
  "epicfight.gui.configuration.autoswitching": "自动切换物品",
  "epicfight.gui.to_battle_mode": "进入战斗模式",
  "epicfight.gui.to_mining_mode": "进入挖掘模式",
  "epicfight.gui.warn_already_registered": "%s\n警告: 此物品已在另一边注册！",
  "epicfight.gui.tooltip_battle": "所有具有史诗战斗属性的物品将自动被注册。",
  "epicfight.gui.tooltip_mining": "所有未包含在战斗模式中的物品将自动被注册。",
  "epicfight.gui.delete_all": "删除全部",
  "epicfight.gui.auto_add": "自动添加",
  "epicfight.gui.attribute": "史诗战斗属性：",
  "epicfight.skillNotFound": "未知技能：%s",
  "epicfight.weapon_category.not_weapon": "非武器",
  "epicfight.weapon_category.axe": "斧",
  "epicfight.weapon_category.fist": "拳",
  "epicfight.weapon_category.greatsword": "大剑",
  "epicfight.weapon_category.hoe": "锄",
  "epicfight.weapon_category.pickaxe": "镐",
  "epicfight.weapon_category.shovel": "铲",
  "epicfight.weapon_category.sword": "剑",
  "epicfight.weapon_category.uchigatana": "打刀",
  "epicfight.weapon_category.spear": "长矛",
  "epicfight.weapon_category.tachi": "太刀",
  "epicfight.weapon_category.trident": "三叉戟",
  "epicfight.weapon_category.longsword": "长剑",
  "epicfight.weapon_category.dagger": "匕首",
  "epicfight.weapon_category.shield": "盾",
  "epicfight.weapon_category.ranged": "远程",
  "epicfight.skill_category.dodge": "闪避",
  "epicfight.skill_category.passive": "被动",
  "epicfight.skill_category.guard": "防御",
  "epicfight.skill_slot.dodge": "闪避",
  "epicfight.skill_slot.passive1": "被动 1 ",
  "epicfight.skill_slot.passive2": "被动 2",
  "epicfight.skill_slot.passive3": "被动 3",
  "epicfight.skill_slot.guard": "防御",
  "epicfight.skill_slot.identity": "属性",
  "epicfight.skill_slot.mover": "行动",
  "gameMode.epicfight.mining": "挖掘",
  "gameMode.epicfight.battle": "战斗",
  "gamerule.doVanillaAttack": "启用原版攻击",
  "gamerule.hasFallAnimation": "启用落地动画",
  "gamerule.keepSkills": "死后保留技能",
  "gamerule.weightPenalty": "重量惩罚作用于攻击速度。",
  "gamerule.disableEntityUI": "关闭所有玩家的生命条和目标指示器",
  "gamerule.globalStun": "启用全局眩晕",
  "gamerule.canSwitchCombat": "启用切换战斗/挖掘模式",
  "gui.epicfight.configurations": "史诗战斗配置",
  "gui.epicfight.graphic_options": "史诗战斗图像",
  "gui.epicfight.control_options": "史诗战斗控制",
  "gui.epicfight.skill_edit": "技能",
  "gui.epicfight.filter_animation.on": "滤镜动画：开",
  "gui.epicfight.filter_animation.off": "滤镜动画：关",
  "gui.epicfight.health_bar_show_option.none": "生命条显示选项：无",
  "gui.epicfight.health_bar_show_option.hurt": "生命条显示选项：受伤",
  "gui.epicfight.health_bar_show_option.target": "生命条显示选项：目标",
  "gui.epicfight.target_indicator.on": "显示目标指示器：开",
  "gui.epicfight.target_indicator.off": "显示目标指示器：关",
  "gui.epicfight.ui_setup": "游戏内UI调整",
  "gui.epicfight.ui_setup.tooltip": "打开UI设置画面",
  "gui.epicfight.aim_helper.on": "显示瞄准辅助线：开",
  "gui.epicfight.aim_helper.off": "显示瞄准辅助线：关",
  "gui.epicfight.aim_helper_color": "瞄准辅助线颜色",
  "gui.epicfight.long_press_counter": "长按时间：%s",
  "gui.epicfight.camera_auto_switch.on": "自动切换视角：开",
  "gui.epicfight.camera_auto_switch.off": "自动切换视角：关",
  "gui.epicfight.auto_preparation.on": "自动备战：开",
  "gui.epicfight.auto_preparation.off": "自动备战：关",
  "gui.epicfight.blood_effects.on": "血液效果：开",
  "gui.epicfight.blood_effects.off": "血液效果：关",
  "gui.epicfight.no_mining_in_combat.on": "战斗中禁止挖掘：开",
  "gui.epicfight.no_mining_in_combat.off": "战斗中禁止挖掘：关",
  "gui.epicfight.auto_switching_items": "自动切换物品",
  "gui.epicfight.export_custom_armor": "导出盔甲模型",
  "gui.epicfight.filter_animation.tooltip": "在挖掘模式下打开/关闭动画模型",
  "gui.epicfight.health_bar_show_option.tooltip": "哪些实体应该显示生命条？\n\n受伤：生命值不满的实体。\n目标：玩家当前瞄准的目标。\n无：禁用生命条。",
  "gui.epicfight.target_indicator.tooltip": "打开/关闭目标指示器",
  "gui.epicfight.long_press_counter.tooltip": "判定为长按所需的刻，用于武器的特殊攻击和闪避",
  "gui.epicfight.aim_helper.tooltip": "在使用弓或弩瞄准时渲染瞄准辅助线，与“极佳”图形设置和一些着色器不兼容",
  "gui.epicfight.camera_auto_switch.tooltip": "切换挖掘/战斗模式时自动切换到第一/第三人称",
  "gui.epicfight.auto_preparation.tooltip": "当玩家受到伤害时自动切换到战斗模式",
  "gui.epicfight.blood_effects.tooltip": "打开/关闭血液效果",
  "gui.epicfight.no_mining_in_combat.tooltip": "在战斗模式下启用/停用挖掘能力",
  "gui.epicfight.auto_switching_items.tooltip": "编辑自动切换战斗/挖掘模式的物品列表",
  "gui.epicfight.export_custom_armor.tooltip": "以资源包格式导出自定义盔甲模型",
  "gui.epicfight.replace": "以下技能将被删除：%s",
  "gui.epicfight.require_learning": "你必须先学习“%s”技能！",
  "gui.epicfight.learn": "学习",
  "gui.epicfight.applied": "已学习",
  "gui.epicfight.unusable": "无法学习",
  "gui.epicfight.changing_cost": "花费：%d",
  "gui.epicfight.no_skills": "目前还没有你学过的技能，你可以通过掠夺生物和箱子获得技能书来学习技能。",
  "gui.epicfight.select_slot_tooltip": "选择应用技能的槽位。",
  "gui.epicfight.save": "保存",
  "gui.epicfight.export": "导出",
  "gui.epicfight.button.graphics": "图像",
  "gui.epicfight.button.controls": "控制",
  "gui.epicfight.button.datapack_edit": "数据包编辑",
  "gui.epicfight.tab.datapack.weapon_type": "武器类型",
  "gui.epicfight.tab.datapack.item_capability": "物品功能",
  "gui.epicfight.tab.datapack.mob_patch": "生物补丁",
  "gui.epicfight.select": "%s注册列表",
  "gui.epicfight.styles": "风格",
  "item.epicfight.bokken": "木刀",
  "item.epicfight.uchigatana": "打刀",
  "item.epicfight.stray_hat": "流浪者帽子",
  "item.epicfight.stray_robe": "流浪者长袍",
  "item.epicfight.stray_pants": "流浪者裤子",
  "item.epicfight.iron_tachi": "铁太刀",
  "item.epicfight.golden_tachi": "金太刀",
  "item.epicfight.diamond_tachi": "钻石太刀",
  "item.epicfight.netherite_tachi": "下界合金太刀",
  "item.epicfight.iron_longsword": "铁长剑",
  "item.epicfight.golden_longsword": "金长剑",
  "item.epicfight.diamond_longsword": "钻石长剑",
  "item.epicfight.netherite_longsword": "下界合金长剑",
  "item.epicfight.stone_spear": "石长矛",
  "item.epicfight.iron_spear": "铁长矛",
  "item.epicfight.golden_spear": "金长矛",
  "item.epicfight.diamond_spear": "钻石长矛",
  "item.epicfight.netherite_spear": "下界合金长矛",
  "item.epicfight.stone_greatsword": "石大剑",
  "item.epicfight.golden_greatsword": "金大剑",
  "item.epicfight.iron_greatsword": "铁大剑",
  "item.epicfight.diamond_greatsword": "钻石大剑",
  "item.epicfight.netherite_greatsword": "下界合金大剑",
  "item.epicfight.stone_dagger": "石匕首",
  "item.epicfight.golden_dagger": "金匕首",
  "item.epicfight.iron_dagger": "铁匕首",
  "item.epicfight.diamond_dagger": "钻石匕首",
  "item.epicfight.netherite_dagger": "下界合金匕首",
  "item.epicfight.skillbook": "技能书",
  "item.epicfight.glove": "手套",
  "item.minecraft.potion.effect.blooming": "绽放药水",
  "item.minecraft.splash_potion.effect.blooming": "喷溅型绽放药水",
  "item.minecraft.lingering_potion.effect.blooming": "滞留型绽放药水",
  "item.epicfight.uchigatana.tooltip": "停止战斗5秒后将会把刀收入刀鞘，并且在下次使用拔刀施展强力攻击",
  "itemGroup.epicfight.items": "史诗战斗丨物品",
  "key.epicfight.gui": "史诗战斗丨GUI",
  "key.epicfight.combat": "史诗战斗丨战斗",
  "key.epicfight.show_tooltip": "显示武器特殊攻击提示",
  "key.epicfight.switch_mode": "切换战斗/挖掘模式",
  "key.epicfight.attack": "攻击",
  "key.epicfight.weapon_innate_skill": "武器特殊攻击",
  "key.epicfight.skill_gui": "打开技能编辑器",
  "key.epicfight.dodge": "闪避技能",
  "key.epicfight.lock_on": "开启锁定",
  "key.epicfight.mover_skill": "行动技能",
  "key.epicfight.config": "打开配置界面",
  "skill.epicfight.dancing_edge": "舞刃",
  "skill.epicfight.dancing_edge.tooltip": "以舞蹈般的剑术砍倒敌人！",
  "skill.epicfight.battojutsu": "居合",
  "skill.epicfight.battojutsu.tooltip": "以看不见的速度拔出剑，砍倒敌人。如果你在冲刺时施放，它将以非常高的速度冲刺，碎裂路径上的所有敌人。",
  "skill.epicfight.steel_whirlwind": "钢铁旋风",
  "skill.epicfight.steel_whirlwind.tooltip": "向前劈砍并消灭敌人！可蓄力增加攻击范围和速度。",
  "skill.epicfight.the_guillotine": "刽斧",
  "skill.epicfight.the_guillotine.tooltip": "用重击处决你的目标。如果目标的生命值低于%s，则立刻处决该目标。",
  "skill.epicfight.heartpiercer": "穿心",
  "skill.epicfight.heartpiercer.tooltip": "手持长矛快速猛刺三次。",
  "skill.epicfight.grasping_spire": "抓握尖塔",
  "skill.epicfight.grasping_spire.tooltip": "刺入敌人。成功击中敌人后，将进行第二次攻击，根据击中敌人的数量将其击退。",
  "skill.epicfight.sweeping_edge": "横扫",
  "skill.epicfight.sweeping_edge.tooltip": "以强力的斩击劈开附近的敌人。",
  "skill.epicfight.rushing_tempo": "急速节奏",
  "skill.epicfight.rushing_tempo.tooltip": "你可以在每次普通攻击结束时额外进行一次攻击。该技能可叠加%s次。",
  "skill.epicfight.relentless_combo": "无情连击",
  "skill.epicfight.relentless_combo.tooltip": "释放毁灭性的连击！",
  "skill.epicfight.liechtenauer": "防御剑术",
  "skill.epicfight.liechtenauer.tooltip": "摆出%s秒的防御姿势。你可以在攻击时偏移你前方的所有攻击。击杀敌人会增加%s秒的防御姿势持续时间。当此效果生效时，你无法疾跑。",
  "skill.epicfight.sharp_stab": "尖锐刺击",
  "skill.epicfight.sharp_stab.tooltip": "无视敌人的防御，以快速而精确地刺击来追击。",
  "skill.epicfight.eviscerate": "穿心",
  "skill.epicfight.eviscerate.tooltip": "野蛮地刺击敌人。成功击中敌人后将扯出匕首，造成致命伤害。",
  "skill.epicfight.blade_rush": "快刀斩",
  "skill.epicfight.blade_rush.tooltip": "斜着砍向敌人，施加趔趄状态5秒。趔趄达到3层就会处决目标。",
  "skill.epicfight.wrathful_lighting": "愤怒闪电",
  "skill.epicfight.wrathful_lighting.tooltip": "召唤闪电来攻击附近的敌人！有概率会改变天气。",
  "skill.epicfight.tsunami": "海啸",
  "skill.epicfight.tsunami.tooltip": "汲取潮汐之力，勇往直前！下雨或水下时冲刺距离会增加。",
  "skill.epicfight.everlasting_allegiance": "永忠",
  "skill.epicfight.everlasting_allegiance.tooltip": "召回你投掷出的三叉戟，对路径上的所有敌人造成伤害。",
  "skill.epicfight.roll": "翻滚",
  "skill.epicfight.roll.tooltip": "朝你移动的方向翻滚。闪避所有袭来的攻击。\n\n（耐力：%d）",
  "skill.epicfight.step": "跨步",
  "skill.epicfight.step.tooltip": "朝你移动的方向快速移动一小段距离。闪避所有打来的攻击。\n\n（耐力：%d）",
  "skill.epicfight.guard": "防御",
  "skill.epicfight.guard.tooltip": "右击防御正面攻击。持续的格挡会消耗更多的耐力。\n\n（耐力：基于你当前的防御惩罚）\n\n可用武器类型：%s",
  "skill.epicfight.parrying": "招架",
  "skill.epicfight.parrying.tooltip": "允许你调整你的防御时机，以防止耐力消耗。可以防御远程攻击。\n\n可用武器类型：%s",
  "skill.epicfight.impact_guard": "冲击防御",
  "skill.epicfight.impact_guard.tooltip": "减少防御时的耐力消耗。防御时可以减少%d%%的爆炸、火焰、魔法和弹射物伤害。\n\n可用武器类型：%s",
  "skill.epicfight.berserker": "狂战士",
  "skill.epicfight.berserker.tooltip": "每损失1%%生命值，获得%s%%额外攻击力和%s%%额外攻击速度。\n\n攻击速度叠加不能超过5.0",
  "skill.epicfight.stamina_pillager": "耐力掠夺者",
  "skill.epicfight.stamina_pillager.tooltip": "杀死目标时恢复%s%%消耗的体力。",
  "skill.epicfight.swordmaster": "剑圣",
  "skill.epicfight.swordmaster.tooltip": "获得%s%%额外攻击速度。\n\n可用武器类型：%s",
  "skill.epicfight.technician": "技巧大师",
  "skill.epicfight.technician.tooltip": "在敌人的攻击击中你之前恰好闪避，即可恢复耐力。",
  "skill.epicfight.hypervitality": "超强活力",
  "skill.epicfight.hypervitality.tooltip": "允许将耐力用于武器技能。\n\n（冷却时间：武器技能充能的20%）",
  "skill.epicfight.forbidden_strength": "禁忌之力",
  "skill.epicfight.forbidden_strength.tooltip": "耐力耗尽时将会消耗生命值以代替。",
  "skill.epicfight.endurance": "耐力",
  "skill.epicfight.endurance.tooltip": "如果你在攻击前的预备动作中受到伤害，根据被击中时消耗的耐力，获得%s秒的眩晕抗性。\n\n（冷却时间：%s秒）\n\n（耐力：当前耐力的%s%%）",
  "skill.epicfight.emergency_escape": "紧急逃生",
  "skill.epicfight.emergency_escape.tooltip": "你现在可以通过闪避来取消攻击。耐力耗尽时也可以闪避。\n\n（冷却时间：%s秒）\n\n可用武器类型：%s",
  "skill.epicfight.death_harvest": "死亡收割",
  "skill.epicfight.death_harvest.tooltip": "使用武器技能杀死敌人时，武器会再次获得充能。充能数值取决于你的武器伤害和杀死的敌人数量。",
  "skill.epicfight.meteor_slam": "流星猛击",
  "skill.epicfight.meteor_slam.tooltip": "§o令人惊讶的末日从从天而降。§r\n\n猛烈地撞击地面。高度会增加造成的伤害和消耗的耐力。如果坠落伤害超过耐力上限，就会受到伤害。\n\n（耐力：摔落伤害）\n\n可用武器类型：%s",
  "skill.epicfight.revelation": "天启",
  "skill.epicfight.revelation.tooltip": "§o鹰之眼捕捉敌人的弱点§r\n\n格挡、招架和闪避会消耗天启点数。天启点数消耗殆尽后将能够惊人地发动反击。",
  "skill.epicfight.demolition_leap": "毁坏跳跃",
  "skill.epicfight.demolition_leap.tooltip": "聚集能量将自己发射到目标方向，减少50%的摔落伤害。",
  "skill.epicfight.phantom_ascent": "幻翼升空",
  "skill.epicfight.phantom_ascent.tooltip": "允许你在空中额外跳跃%d次。",
  "skill.epicfight.passive.category": "被动技能",
  "skill.epicfight.dodge.category": "闪避技能",
  "skill.epicfight.guard.category": "防御技能",
  "skill.epicfight.identity.category": "属性技能",
  "skill.epicfight.mover.category": "行动技能",
  "epicfight.tip.weight": "重量会缩短击晕时间，增加技能的耐力消耗并减慢攻击速度，对攻速快的武器更为显著。",
  "epicfight.tip.stun_armor": "击晕抗性可使击晕间隔变长，提升整体抗性和防御力。",
  "epicfight.tip.knockback": "击退魔咒能延长冲击造成的击晕的持续时间。",
  "epicfight.tip.two_hand_weapon": "副手无法使用双手武器，因此只能选择单手武器或双持武器。",
  "epicfight.tip.skill_books": "可在地牢书籍中找到技能，或从敌对生物身上零星掉落，分为闪避，行动，防御和被动。",
  "epicfight.tip.sweeping_edge": "横扫之刃魔咒会根据其等级提升特殊攻击伤害：1级提升50%，2级提升67%，3级提升75%。",
  "epicfight.tip.sharpness": "锋利魔咒能提升每次攻击造成的伤害。",
  "epicfight.tip.impact": "冲击会增加被击中目标的总击晕时间。",
  "epicfight.tip.blocking": "格挡一次攻击后，你会被击晕一小段时间。",
  "epicfight.tip.parrying": "想要学习招架技能，你必须先获得防御技能。",
  "epicfight.tip.death_harvest": "根据武器伤害和击败的敌人，死亡收割将补充武器的特殊攻击充能。",
  "epicfight.tip.demolition_leap": "要想获得毁坏跳跃，你必须击败末影龙。",
  "epicfight.tip.temples": "打刀类似于技能书，在沙漠神殿和丛林神庙中可找到。这些稀有武器无法被合成。",
  "epicfight.tip.combat_mode": "默认按‘R’即可在挖掘和战斗模式中切换。",
  "beta_warning": "当前版本的史诗战斗为内部测试版！包含一些可能无法正常运行或致使游戏停止的实验功能。如果您不想使用此模组，请您从您的模组列表中删除它。"
}