{
  "fluid.tconstruct.molten_chimerite": "熔融奇美拉石",
  "fluid.tconstruct.molten_elementium": "熔融源质钢",
  "fluid.tconstruct.molten_hellforged": "熔融狱铸",
  "fluid.tconstruct.molten_manasteel": "熔融魔力钢",
  "fluid.tconstruct.molten_terrasteel": "熔融泰拉钢",
  "fluid.tconstruct.molten_vinteum": "熔融文特乌姆",
  "item.tcompat.molten_chimerite_bucket": "熔融奇美莱特桶",
  "item.tcompat.molten_elementium_bucket": "熔融源质钢桶",
  "item.tcompat.molten_hellforged_bucket": "熔融狱锻桶",
  "item.tcompat.molten_manasteel_bucket": "熔融魔力钢桶",
  "item.tcompat.molten_terrasteel_bucket": "熔融泰拉钢桶",
  "item.tcompat.molten_vinteum_bucket": "熔融文图姆桶",
  "material.tcompat.chaotic": "混沌",
  "material.tcompat.chaotic.encyclopedia": "工具造成 (0.5 / level) 到 (3 * level) 点伤害",
  "material.tcompat.chimerite": "精灵石",
  "material.tcompat.chimerite.encyclopedia": "该工具会提高持有者/佩戴者的魔力，并略微提升掉落物和伤害",
  "material.tcompat.dark_matter": "暗物质",
  "material.tcompat.dark_matter.encyclopedia": "该工具可以在掉落物品和将其转化为EMC之间切换",
  "material.tcompat.dawnstone": "黎明石",
  "material.tcompat.dawnstone.encyclopedia": "在较低深度时提供额外挖掘速度，低于 64 的每 64 个方块 +6",
  "material.tcompat.draconic": "龙族",
  "material.tcompat.draconic.encyclopedia": "工具在末地时会额外造成 10 + (5 * level)% 伤害",
  "material.tcompat.elementium": "源质钢",
  "material.tcompat.elementium.encyclopedia": "工具受损时有时会生成妖精",
  "material.tcompat.hellforged": "狱炎锻造的",
  "material.tcompat.hellforged.encyclopedia": "工具会根据意志的数量造成更高伤害/挖掘得更快",
  "material.tcompat.livingrock": "活石",
  "material.tcompat.livingrock.encyclopedia": "工具会吸收魔力进行修复（200 魔力 / 耐久，每 10 刻一次），并防止损坏（100 魔力 / 耐久）。每一级都会使所需魔力减少 10（最低不能低于 10），并使每次恢复的耐久每刻增加 1",
  "material.tcompat.livingwood": "活木",
  "material.tcompat.livingwood.encyclopedia": "工具会吸收魔力进行修复（200 魔力 / 耐久，每 10 刻一次），并防止损坏（100 魔力 / 耐久）。每一级都会使所需魔力减少 10（最低不能低于 10），并使每次恢复的耐久每刻增加 1",
  "material.tcompat.mana_string": "蕴魔丝线",
  "material.tcompat.mana_string.encyclopedia": "该工具发射时消耗 60 点魔力而非箭矢 [箭矢优先！]",
  "material.tcompat.manasteel": "魔力钢",
  "material.tcompat.manasteel.encyclopedia": "工具每采掘一个方块会吸收 100 魔力，使挖掘速度提高 50 + (25 * level)%",
  "material.tcompat.red_matter": "红物质",
  "material.tcompat.red_matter.encyclopedia": "该工具可以在掉落物品和将其转化为EMC之间切换",
  "material.tcompat.redquartz": "红色石英",
  "material.tcompat.redquartz.encyclopedia": "每当击杀一个敌人时，工具会获得 +0.5 * level 伤害加成。该加成每秒减少 0.1，且上限为 2.5 * level",
  "material.tcompat.terrasteel": "泰拉钢",
  "material.tcompat.terrasteel.encyclopedia": "工具会吸收魔力进行修复（200 魔力 / 耐久，每 10 刻一次），并防止损坏（100 魔力 / 耐久）。每一级都会使所需魔力减少 10（最低不能低于 10），并使每次恢复的耐久每刻增加 1",
  "material.tcompat.vinteum": "温特姆",
  "material.tcompat.vinteum.encyclopedia": "工具消耗魔力来吸引物品和经验",
  "material.tcompat.wyvern": "翼龙",
  "material.tcompat.wyvern.encyclopedia": "工具会吸收能量进行修复（200 rf / 耐久度，每 10 刻一次），并防止损坏（200 rf / 耐久度）。每一级都会使所需能量减少 10（最低不能低于 100），并使每次恢复的耐久度提高 1",
  "modifier.tcompat.bloodlust": "嗜血晶体",
  "modifier.tcompat.bloodlust.description": "我要把你处决了",
  "modifier.tcompat.bloodlust.flavor": "血???",
  "modifier.tcompat.chaotic": "混沌",
  "modifier.tcompat.chaotic.description": "工具会随机造成更多或更少的伤害",
  "modifier.tcompat.chaotic.flavor": "混沌！混沌！",
  "modifier.tcompat.corrosive": "自愿[腐蚀]",
  "modifier.tcompat.corrosive.description": "击杀生物会掉落腐蚀意志",
  "modifier.tcompat.corrosive.flavor": "具备推理能力？！",
  "modifier.tcompat.destructive": "自愿 [破坏]",
  "modifier.tcompat.destructive.description": "击杀生物会掉落破坏意志",
  "modifier.tcompat.destructive.flavor": "具备推理能力？！",
  "modifier.tcompat.draconic": "龙族",
  "modifier.tcompat.draconic.description": "工具在末地造成更多伤害",
  "modifier.tcompat.draconic.flavor": "龙裔!",
  "modifier.tcompat.emc_generator": "EMC生成器",
  "modifier.tcompat.emc_generator.description": "允许工具在丢弃物品和将其转化为EMC之间切换",
  "modifier.tcompat.emc_generator.flavor": "炼金术士的第二好朋友",
  "modifier.tcompat.energized": "电力装载",
  "modifier.tcompat.energized.description": "工具吸收玩家的能量来治愈并防止受到伤害",
  "modifier.tcompat.energized.flavor": "真是让人“震惊”！",
  "modifier.tcompat.energy_arrow": "能量之矢",
  "modifier.tcompat.energy_arrow.description": "该工具发射时消耗60rf而不是箭矢[箭矢优先！]",
  "modifier.tcompat.energy_arrow.flavor": "纯粹能量之箭！",
  "modifier.tcompat.mana_aligned": "法力调谐",
  "modifier.tcompat.mana_aligned.description": "该工具会吸收玩家的魔力来治愈并防止受到伤害",
  "modifier.tcompat.mana_aligned.flavor": "魔力值！",
  "modifier.tcompat.mana_arrow": "魔力箭",
  "modifier.tcompat.mana_arrow.description": "该工具发射时消耗 60 点魔力而非箭矢 [箭矢优先！]",
  "modifier.tcompat.mana_arrow.flavor": "由凝聚魔力制成的箭矢",
  "modifier.tcompat.mana_boost": "魔力提升",
  "modifier.tcompat.mana_boost.description": "进行工具的主要操作时，有时会消耗魔力来获得增益",
  "modifier.tcompat.mana_boost.flavor": "愿好运与你同在",
  "modifier.tcompat.mana_crumbling": "魔力坍毁",
  "modifier.tcompat.mana_crumbling.description": "工具会吸收玩家的魔力来加速挖掘",
  "modifier.tcompat.mana_crumbling.flavor": "破坏是蓝莓味的！",
  "modifier.tcompat.mana_gamble": "魔力赌徒",
  "modifier.tcompat.mana_gamble.description": "挖掘石头类方块时，有几率消耗魔力并掉落生矿石",
  "modifier.tcompat.mana_gamble.flavor": "啊，糟了！啊，糟了！啊，糟了！",
  "modifier.tcompat.mana_magnet": "魔力磁铁",
  "modifier.tcompat.mana_magnet.description": "工具/盔甲会消耗魔力来吸引物品和经验",
  "modifier.tcompat.mana_magnet.flavor": "奇异吸引子……？",
  "modifier.tcompat.mana_storm": "魔力风暴",
  "modifier.tcompat.mana_storm.description": "该工具可提高持有者/佩戴者的魔力容量",
  "modifier.tcompat.mana_storm.flavor": "加强你的剧场人偶",
  "modifier.tcompat.pixiecle": "妖精冰棒",
  "modifier.tcompat.pixiecle.description": "盔甲在受损时有几率生成小精灵",
  "modifier.tcompat.pixiecle.flavor": "现身吧，小精灵们！",
  "modifier.tcompat.sentient": "感知",
  "modifier.tcompat.sentient.description": "玩家拥有的意志越多，工具就会变得越强",
  "modifier.tcompat.sentient.flavor": "光滑大脑",
  "modifier.tcompat.steadfast": "乐意 [坚固]",
  "modifier.tcompat.steadfast.description": "击杀生物会掉落坚定意志",
  "modifier.tcompat.steadfast.flavor": "具备推理能力？！",
  "modifier.tcompat.terrestrial": "泰拉之力",
  "modifier.tcompat.terrestrial.description": "工具每 tick 生成魔力",
  "modifier.tcompat.terrestrial.flavor": "魔力制造器",
  "modifier.tcompat.vengeful": "自愿 [复仇]",
  "modifier.tcompat.vengeful.description": "击杀生物会掉落复仇意志",
  "modifier.tcompat.vengeful.flavor": "具备推理能力？！",
  "modifier.tcompat.willing": "愿意 [默认]",
  "modifier.tcompat.willing.description": "击杀生物掉落默认将",
  "modifier.tcompat.willing.flavor": "具备推理能力？！",
  "tooltip.tcompat.bloodlust.boost": "Bonus Damage: %s",
  "tooltip.tcompat.emc_generator.mode.burning": "[点燃]",
  "tooltip.tcompat.emc_generator.mode.dropping": "[丢弃]",
  "tooltip.tcompat.emc_generator.mode_switch.burning": "已切换至[燃烧]模式",
  "tooltip.tcompat.emc_generator.mode_switch.dropping": "已切换至[丢弃]模式",
  "tooltip.tcompat.incompatible": "修饰符不兼容！",
  "tooltip.tcompat.mana_crumbling.boost": "速度加成",
  "tooltip.tcompat.will_damage.damage_boost": "Bonus Damage: %s",
  "tooltip.tcompat.will_damage.speed_boost": "Bonus Speed: %s"
}