Elementarium — ore examples
===========================

Files in THIS "examples" folder are NOT loaded by the mod. They are here as
templates you can copy. Restart the game after adding or editing an ore.

ilmenite.json
  An ore defined in JSON. To activate it, MOVE or COPY this file up one
  folder, into:
      config/elementarium/minerals/
  Any *.json file directly inside config/elementarium/minerals/ is loaded on
  startup (the shipped defaults live in minerals.json there — edit them too!).

ore.js
  The same idea in KubeJS (requires the KubeJS mod). Copy it into your
  instance's:
      kubejs/startup_scripts/
  Scripted ores override JSON ores with the same name.

Every ore gets, automatically: baked textures for each host rock (stone /
deepslate / netherrack / end stone), a tinted Raw item (unless drop: "self"),
loot with silk touch + fortune, smelting/blasting into its primary element,
c:ores / c:raw_materials tags, elementarium:contains/<element> tags for every
element in its composition, and a worldgen entry (used by the ore generation).

Naming, vanilla renames, recipes and per-mineral toggles live in
config/elementarium/config.json under "ores".
