{
  "advancement.create.andesite_alloy": "堅若磐石",
  "advancement.create.andesite_alloy.desc": "安山之金，天工之本",
  "advancement.create.andesite_casing": "安山之世",
  "advancement.create.andesite_casing.desc": "合安山合金於剝木皮，為君機器創基殼",
  "advancement.create.anvil_plough": "鍛匠之炮",
  "advancement.create.anvil_plough.desc": "以機關犁擊鐵砧",
  "advancement.create.arm_blaze_burner": "火爍金石",
  "advancement.create.arm_blaze_burner.desc": "諭機關臂，令其投餵焱靈爐",
  "advancement.create.arm_many_targets": "井然令",
  "advancement.create.arm_many_targets.desc": "為機關臂編設出口十餘",
  "advancement.create.backtank": "頑重砥行",
  "advancement.create.backtank.desc": "造負壓銅瓶，使其積蓄氣壓",
  "advancement.create.belt": "海草為驅",
  "advancement.create.belt.desc": "以機帶連接二軸",
  "advancement.create.belt_funnel_kiss": "吾由此來？",
  "advancement.create.belt_funnel_kiss.desc": "使兩機帶漏斗相接如喙\n§7（隱事）",
  "advancement.create.brass": "真合金也",
  "advancement.create.brass.desc": "煉製黃銅錠，於焱靈爐所熱之合料機中，熔合銅、鋅二錠，以煉黃銅。",
  "advancement.create.brass_casing": "黃銅之世",
  "advancement.create.brass_casing.desc": "以黃銅錠合於既扡木，成繁匣以利君制械物",
  "advancement.create.burner": "有靈之爐",
  "advancement.create.burner.desc": "獲焱靈爐",
  "advancement.create.cardboard": "錦囊佳制",
  "advancement.create.cardboard.desc": "得一紙板",
  "advancement.create.cardboard_armor": "一葉障目",
  "advancement.create.cardboard_armor.desc": "身着紙甲，潛行於世",
  "advancement.create.cardboard_armor_trim": "畫龍刻鵠",
  "advancement.create.cardboard_armor_trim.desc": "以甲飾妝點紙製之備\n§7（隱事）",
  "advancement.create.cart_pickup": "力拔山兮",
  "advancement.create.cart_pickup.desc": "持一礦車機關，其築塊二佰有餘",
  "advancement.create.chained_drain": "滚滚而来",
  "advancement.create.chained_drain.desc": "觀一物於諸物渠之上滾滾而過\n§7（隱事）",
  "advancement.create.chocolate_bucket": "壺中天地",
  "advancement.create.chocolate_bucket.desc": "得一桶可可膠",
  "advancement.create.chute": "上通下達",
  "advancement.create.chute.desc": "以物井運物",
  "advancement.create.clockwork_bearing": "周而復始",
  "advancement.create.clockwork_bearing.desc": "於發條軸承之上，合機關為一體",
  "advancement.create.compacting": "聚沙成塔",
  "advancement.create.compacting.desc": "合用榨機與煉釜，可聚多為寡",
  "advancement.create.conductor": "訓導長",
  "advancement.create.conductor.desc": "以行程書諭駕車士",
  "advancement.create.contraption_actors": "大展宏圖",
  "advancement.create.contraption_actors.desc": "造機關，載有鑽機、理木機或機關鐮",
  "advancement.create.copper": "點銅成液",
  "advancement.create.copper.desc": "積蓄銅錠，以備流體操控之用",
  "advancement.create.copper_casing": "銅器之世",
  "advancement.create.copper_casing.desc": "以銅錠合於既扡木，成銅匣以利械物防水",
  "advancement.create.crafter_lazy_000": "權宜之計",
  "advancement.create.crafter_lazy_000.desc": "極緩機造臺之速，以拖延營造妥善機關之時\n§7（隱事）",
  "advancement.create.cross_streams": "豈能混之！",
  "advancement.create.cross_streams.desc": "睹異液有二，交混於管中\n§7（隱事）",
  "advancement.create.crusher_maxed_0000": "碾之！",
  "advancement.create.crusher_maxed_0000.desc": "碾輪一雙，旋以極速",
  "advancement.create.crushing_wheel": "毀滅之輪",
  "advancement.create.crushing_wheel.desc": "置利碾之輪，使相對而旋",
  "advancement.create.cuckoo_clock": "時不我候",
  "advancement.create.cuckoo_clock.desc": "睹其雀鍾鳴，願君早入眠",
  "advancement.create.deployer": "偃師造化",
  "advancement.create.deployer.desc": "置施用機，加以功力，見機如見己。",
  "advancement.create.display_board_0": "靈活行期",
  "advancement.create.display_board_0.desc": "憑示聯之助，於揭示榜上預報火輪車之抵期",
  "advancement.create.display_link": "格物致知",
  "advancement.create.display_link.desc": "以示字屏，佈告報訊",
  "advancement.create.diving_suit": "潛航在即",
  "advancement.create.diving_suit.desc": "著潛盔，負氣罐，躍入水中",
  "advancement.create.diving_suit_lava": "與熾足獸共泳",
  "advancement.create.diving_suit_lava.desc": "著玄鈺潛甲，入熔海深淵",
  "advancement.create.drain": "細水慢流",
  "advancement.create.drain.desc": "觀盛流體之器為物渠所瀝乾",
  "advancement.create.ejector_maxed": "一躍登天",
  "advancement.create.ejector_maxed.desc": "試為飛貨墩所擊，一躍數十格",
  "advancement.create.encased_fan": "扶搖",
  "advancement.create.encased_fan.desc": "置橐龠，加以功力",
  "advancement.create.extendo_grip": "伸縮自如！",
  "advancement.create.extendo_grip.desc": "得伸縮抓爪",
  "advancement.create.extendo_grip_dual": "窮盡其用",
  "advancement.create.extendo_grip_dual.desc": "雙持伸縮抓爪，以獲超人之臂長。\n§7（隱事）",
  "advancement.create.factory_gauge": "運籌帷幄",
  "advancement.create.factory_gauge.desc": "以工坊量計觸發包裹之自動請領",
  "advancement.create.fan_processing": "微粒化成",
  "advancement.create.fan_processing.desc": "以橐龠行風化之法",
  "advancement.create.fist_bump": "義氣之拳",
  "advancement.create.fist_bump.desc": "使施用機者二，互相對拳。\n§7（隱事）",
  "advancement.create.foods": "五味調和",
  "advancement.create.foods.desc": "於同一注機之下，製可可膠沁甜莓、蜜林檎、乳饢。",
  "advancement.create.frogport": "飢不擇食",
  "advancement.create.frogport.desc": "以蛙埠擢貨於銀虯輸機中",
  "advancement.create.funnel": "空港之風",
  "advancement.create.funnel.desc": "以漏斗存取其物之於器中",
  "advancement.create.glass_pipe": "格物察流",
  "advancement.create.glass_pipe.desc": "以扳手測含流體之管道",
  "advancement.create.hand_crank_000": "勞其筋骨",
  "advancement.create.hand_crank_000.desc": "旋搖桿至体乏身飢\n§7（隱事）",
  "advancement.create.haunted_bell": "洞悉陰暗",
  "advancement.create.haunted_bell.desc": "鳴魘鐘",
  "advancement.create.honey_drain": "自行蜂場",
  "advancement.create.honey_drain.desc": "以流管取蜜，或巢或箱",
  "advancement.create.hose_pulley": "巨械之澤",
  "advancement.create.hose_pulley.desc": "垂下水喉吊索，觀其注滿或抽乾一方流體",
  "advancement.create.hose_pulley_lava": "探取地幔",
  "advancement.create.hose_pulley_lava.desc": "自無盡熔岩之海中，取無盡之漿液",
  "advancement.create.lava_wheel_00000": "火中取栗",
  "advancement.create.lava_wheel_00000.desc": "此事斷無可能。\n§7（隱事）",
  "advancement.create.linked_controller": "遙控觸發",
  "advancement.create.linked_controller.desc": "以遙控鏈符，觸發赤石鏈",
  "advancement.create.long_train": "鴻猷大業",
  "advancement.create.long_train.desc": "造火輪車一列，其長須逾六節",
  "advancement.create.long_travel": "行萬里路",
  "advancement.create.long_travel.desc": "自發軔之處，行五千步之外而下車座",
  "advancement.create.mechanical_arm": "應接不暇",
  "advancement.create.mechanical_arm.desc": "觀機關臂初次運物",
  "advancement.create.mechanical_crafter": "機關造物",
  "advancement.create.mechanical_crafter.desc": "設置機造臺，加以功力",
  "advancement.create.mechanical_mixer": "兼而糅之",
  "advancement.create.mechanical_mixer.desc": "於合料機中調和諸物",
  "advancement.create.mechanical_press": "鎮！",
  "advancement.create.mechanical_press.desc": "以機榨鍛造鈑",
  "advancement.create.mechanical_pump_0": "液厄承壓",
  "advancement.create.mechanical_pump_0.desc": "設置機關唧筒，加以功力",
  "advancement.create.millstone": "砥行欣承",
  "advancement.create.millstone.desc": "以石碾磨物料",
  "advancement.create.musical_arm": "司樂翩翩",
  "advancement.create.musical_arm.desc": "睹械臂操留聲機\n§7（隐事）",
  "advancement.create.package_chute_throw": "一矢中的",
  "advancement.create.package_chute_throw.desc": "擲包裹於物井之中\n§7（隱事）",
  "advancement.create.packager": "制後",
  "advancement.create.packager.desc": "以封包機整貨於儲藏之所",
  "advancement.create.pipe_organ": "汽笛風琴",
  "advancement.create.pipe_organ.desc": "於儲液巨罐之上，連接十二音高各異之氣哨\n§7（隱事）",
  "advancement.create.portable_storage_interface": "交錯之際",
  "advancement.create.portable_storage_interface.desc": "以便攜存取器，於機關行進之時，存取其物",
  "advancement.create.potato_cannon": "砰然聲起！",
  "advancement.create.potato_cannon.desc": "以芋砲克敵",
  "advancement.create.potato_cannon_collide": "東風夜放芋千樹",
  "advancement.create.potato_cannon_collide.desc": "芋砲數二，以相異之物對射而衝",
  "advancement.create.precision_mechanism": "玄機奇器",
  "advancement.create.precision_mechanism.desc": "合裝精密機巧",
  "advancement.create.pulley_maxed": "太虛之索",
  "advancement.create.pulley_maxed.desc": "垂轆轤，深逾二百步",
  "advancement.create.red_signal": "橫衝直撞",
  "advancement.create.red_signal.desc": "衝過示止之行車號令\n§7（隱事）",
  "advancement.create.root": "「天工」開物",
  "advancement.create.root.desc": "此處有機關",
  "advancement.create.rose_quartz": "更上層樓",
  "advancement.create.rose_quartz.desc": "以砂紙鎣芙蓉石",
  "advancement.create.saw_processing": "鬼見愁",
  "advancement.create.saw_processing.desc": "以解木機措置物料",
  "advancement.create.self_deploying": "自力行進",
  "advancement.create.self_deploying.desc": "造礦車機關，使其自行鋪軌於前",
  "advancement.create.shifting_gears": "易齒循樞",
  "advancement.create.shifting_gears.desc": "齒輪之巨細，聯而旋之，可改其速",
  "advancement.create.speed_controller": "巧匠奇術",
  "advancement.create.speed_controller.desc": "置易速器，控之愈細，操之愈微",
  "advancement.create.spout": "水滿四溢",
  "advancement.create.spout.desc": "觀盛流體之器，為注機所盈",
  "advancement.create.steam_engine": "啟樞吐納",
  "advancement.create.steam_engine.desc": "以水火機樞生力",
  "advancement.create.steam_engine_maxed": "蒸蒸日上",
  "advancement.create.steam_engine_maxed.desc": "令滊爐行至其極",
  "advancement.create.steam_whistle": "仙音縹緲",
  "advancement.create.steam_whistle.desc": "鳴滊笛",
  "advancement.create.stock_ticker": "百應百求",
  "advancement.create.stock_ticker.desc": "於百貨榜前僱生靈，以發初次請領",
  "advancement.create.stressometer": "書生論力",
  "advancement.create.stressometer.desc": "佩匠人鏡，用功力計，以得精確之讀數",
  "advancement.create.stressometer_maxed": "供銷適平",
  "advancement.create.stressometer_maxed.desc": "觀檢力計之數，恰百也\n§7（隱事）",
  "advancement.create.sturdy_sheet": "堅如磐石",
  "advancement.create.sturdy_sheet.desc": "煉黑曜石末，而鍛之為堅鈑",
  "advancement.create.super_glue": "聯樞通域",
  "advancement.create.super_glue.desc": "以天工膠合諸方物為一體",
  "advancement.create.table_cloth_shop": "開市大吉",
  "advancement.create.table_cloth_shop.desc": "陳貨於市，以几幕而鬻之",
  "advancement.create.track_0": "繼往開來",
  "advancement.create.track_0.desc": "獲車軌若干",
  "advancement.create.track_crafting_factory": "八紘同軌",
  "advancement.create.track_crafting_factory.desc": "以同一榨機，造車軌逾千數",
  "advancement.create.track_signal": "井然有序",
  "advancement.create.track_signal.desc": "設置行車號令",
  "advancement.create.train": "諸君登車！",
  "advancement.create.train.desc": "造成初行之火輪車",
  "advancement.create.train_casing_00": "火輪創紀",
  "advancement.create.train_casing_00.desc": "以堅板為軌道機件造護匣",
  "advancement.create.train_crash": "崩軌噩乘",
  "advancement.create.train_crash.desc": "乘車之時，目睹傾覆之變。\n§7（隱事）",
  "advancement.create.train_crash_backwards": "目之所蔽",
  "advancement.create.train_crash_backwards.desc": "駕車倒行，與他車相撞。\n§7（隱事）",
  "advancement.create.train_portal": "跨界行者",
  "advancement.create.train_portal.desc": "駕火輪車穿行界門",
  "advancement.create.train_roadkill": "螳臂當車",
  "advancement.create.train_roadkill.desc": "以火輪車轢敵。\n§7（隱事）",
  "advancement.create.train_whistle": "長鳴兮！",
  "advancement.create.train_whistle.desc": "為火輪車加裝氣哨，並於行進時鳴之",
  "advancement.create.water_supply": "汲池之水",
  "advancement.create.water_supply.desc": "流管之端，用以汲水",
  "advancement.create.water_wheel": "水業",
  "advancement.create.water_wheel.desc": "置水車而以水驅之",
  "advancement.create.windmill": "輕風徐徐",
  "advancement.create.windmill.desc": "置風車，使之動",
  "advancement.create.windmill_maxed": "勁風獵獵",
  "advancement.create.windmill_maxed.desc": "置風車，登峰造極",
  "advancement.create.wrench_goggles": "整裝待發",
  "advancement.create.wrench_goggles.desc": "佩匠人睛護，持扳手",
  "block.create.acacia_window": "㭜窗",
  "block.create.acacia_window_pane": "㭜窗嵌板",
  "block.create.adjustable_chain_gearshift": "允更鏈速箱",
  "block.create.analog_lever": "律呂閘刀",
  "block.create.andesite_alloy_block": "安山合金塊",
  "block.create.andesite_bars": "安山檻",
  "block.create.andesite_belt_funnel": "安山滾帶漏斗",
  "block.create.andesite_casing": "安山機殼",
  "block.create.andesite_door": "安山門",
  "block.create.andesite_encased_cogwheel": "安山齒輪匣",
  "block.create.andesite_encased_large_cogwheel": "安山巨齒輪匣",
  "block.create.andesite_encased_shaft": "安山機軸匣",
  "block.create.andesite_funnel": "安山漏斗",
  "block.create.andesite_ladder": "安山梯",
  "block.create.andesite_pillar": "安山巖柱",
  "block.create.andesite_scaffolding": "安山鷹架",
  "block.create.andesite_table_cloth": "安山席",
  "block.create.andesite_tunnel": "安山甬道",
  "block.create.asurine": "皓鋅石",
  "block.create.asurine_pillar": "皓鋅石柱",
  "block.create.bamboo_window": "竹窗",
  "block.create.bamboo_window_pane": "竹窗嵌板",
  "block.create.basin": "煉釜",
  "block.create.belt": "滾帶",
  "block.create.birch_window": "樺窗",
  "block.create.birch_window_pane": "樺窗嵌板",
  "block.create.black_nixie_tube": "玄熠管",
  "block.create.black_postbox": "玄郵櫃",
  "block.create.black_sail": "玄帆",
  "block.create.black_seat": "玄團",
  "block.create.black_table_cloth": "玄几幕",
  "block.create.black_toolbox": "黑械具篋",
  "block.create.black_valve_handle": "玄閥柄",
  "block.create.blaze_burner": "炎靈爐",
  "block.create.blue_nixie_tube": "靛熠管",
  "block.create.blue_postbox": "靛郵櫃",
  "block.create.blue_sail": "靛帆",
  "block.create.blue_seat": "靛團",
  "block.create.blue_table_cloth": "靛几幕",
  "block.create.blue_toolbox": "靛械具箧",
  "block.create.blue_valve_handle": "靛閥柄",
  "block.create.bound_cardboard_block": "捆堅紙塊",
  "block.create.brass_bars": "黃銅檻",
  "block.create.brass_belt_funnel": "黃銅滚帶漏斗",
  "block.create.brass_block": "黃銅塊",
  "block.create.brass_casing": "黃銅機殼",
  "block.create.brass_door": "黃銅門",
  "block.create.brass_encased_cogwheel": "黃銅齒輪匣",
  "block.create.brass_encased_large_cogwheel": "黃銅巨齒輪匣",
  "block.create.brass_encased_shaft": "黃銅機軸匣",
  "block.create.brass_funnel": "黃銅漏斗",
  "block.create.brass_ladder": "黃銅梯",
  "block.create.brass_scaffolding": "黃銅鷹架",
  "block.create.brass_table_cloth": "鍮席",
  "block.create.brass_tunnel": "黃銅甬道",
  "block.create.brown_nixie_tube": "褐熠管",
  "block.create.brown_postbox": "褐郵櫃",
  "block.create.brown_sail": "褐帆",
  "block.create.brown_seat": "褐團",
  "block.create.brown_table_cloth": "褐几幕",
  "block.create.brown_toolbox": "褐械具箧",
  "block.create.brown_valve_handle": "褐閥柄",
  "block.create.calcite_pillar": "滑方石柱",
  "block.create.cardboard_block": "堅紙塊",
  "block.create.cart_assembler": "礦車裝配站",
  "block.create.chain_conveyor": "鏈傳械",
  "block.create.cherry_window": "櫻窗",
  "block.create.cherry_window_pane": "櫻窗嵌板",
  "block.create.chocolate": "可可膠",
  "block.create.chute": "物井",
  "block.create.clipboard": "記錄板",
  "block.create.clipboard.tooltip.behaviour1": "啟幕，於塊伏而擊以將其置於塊表。",
  "block.create.clipboard.tooltip.behaviour2": "區塊之設，若濾器等，右擊可摹之，左擊可施於他處。",
  "block.create.clipboard.tooltip.condition1": "右擊時",
  "block.create.clipboard.tooltip.condition2": "用之于塊時",
  "block.create.clipboard.tooltip.summary": "存汝筆記，使汝曹爲業。",
  "block.create.clockwork_bearing": "鐘軸",
  "block.create.clutch": "陰陽掣",
  "block.create.cogwheel": "齒輪",
  "block.create.content_observer": "巧察",
  "block.create.contraption_controls": "理械台",
  "block.create.controller_rail": "可控軌道",
  "block.create.controller_rail.tooltip.summary": "單向行軌，變速可調，其速由信強控之。",
  "block.create.controls": "御台",
  "block.create.copper_backtank": "銅背罐",
  "block.create.copper_bars": "銅柵欄",
  "block.create.copper_casing": "銅機殼",
  "block.create.copper_door": "銅門",
  "block.create.copper_ladder": "銅梯",
  "block.create.copper_scaffolding": "銅鷹架",
  "block.create.copper_shingle_slab": "銅甓版",
  "block.create.copper_shingle_stairs": "銅甓階",
  "block.create.copper_shingles": "銅甓",
  "block.create.copper_table_cloth": "銅席",
  "block.create.copper_tile_slab": "銅瓦版",
  "block.create.copper_tile_stairs": "銅瓦階",
  "block.create.copper_tiles": "銅瓦",
  "block.create.copper_valve_handle": "銅閥柄",
  "block.create.copycat_bars": "諜檻",
  "block.create.copycat_base": "諜基",
  "block.create.copycat_panel": "諜板",
  "block.create.copycat_panel.tooltip.behaviour1": "若或有之，循其紋貌。再擊以循環換向，或填畢。用傾手清紋貌。",
  "block.create.copycat_panel.tooltip.condition1": "右擊時",
  "block.create.copycat_panel.tooltip.summary": "悉以完塊爲飾板，亦受檻及窖門。",
  "block.create.copycat_step": "諜半階",
  "block.create.copycat_step.tooltip.behaviour1": "若可為者，徑取手執之物以為材。復擊則輪轉方位或通斷之態，欲重置其材，當施扳機。",
  "block.create.copycat_step.tooltip.condition1": "右擊時",
  "block.create.copycat_step.tooltip.summary": "悉以完塊爲飾半階。",
  "block.create.creative_crate": "無盡板條箱",
  "block.create.creative_crate.tooltip.behaviour1": "取此器中物皆供億，插入板條箱之物將廢。",
  "block.create.creative_crate.tooltip.behaviour2": "昭圖所須。",
  "block.create.creative_crate.tooltip.condition1": "志物之時",
  "block.create.creative_crate.tooltip.condition2": "旁于營造砲時",
  "block.create.creative_crate.tooltip.summary": "此儲器之容，物可雲復。",
  "block.create.creative_fluid_tank": "無盡儲液罐",
  "block.create.creative_motor": "無盡功力機",
  "block.create.crimsite": "緋鉄巖",
  "block.create.crimsite_pillar": "緋鉄巖柱",
  "block.create.crimson_window": "緋蕈木窗",
  "block.create.crimson_window_pane": "緋蕈木窗嵌板",
  "block.create.crushing_wheel": "碾輪",
  "block.create.crushing_wheel_controller": "碾輪之樞",
  "block.create.cuckoo_clock": "雀鳴鍾",
  "block.create.cuckoo_clock.tooltip.behaviour1": "顯時晷，日二度鳴律。值日中、合瞑可寐之機，應節而作。",
  "block.create.cuckoo_clock.tooltip.condition1": "引力入時",
  "block.create.cuckoo_clock.tooltip.summary": "工巧之器，既陳設於室，復司時於晷。",
  "block.create.cut_andesite": "割安山巖",
  "block.create.cut_andesite_brick_slab": "割安山巖磚版",
  "block.create.cut_andesite_brick_stairs": "割安山巖磚階",
  "block.create.cut_andesite_brick_wall": "割安山巖磚垣",
  "block.create.cut_andesite_bricks": "割安山巖磚",
  "block.create.cut_andesite_slab": "割安山巖版",
  "block.create.cut_andesite_stairs": "割安山巖階",
  "block.create.cut_andesite_wall": "割安山巖垣",
  "block.create.cut_asurine": "割皓鋅石",
  "block.create.cut_asurine_brick_slab": "割皓鋅石磚版",
  "block.create.cut_asurine_brick_stairs": "割皓鋅巖磚階",
  "block.create.cut_asurine_brick_wall": "割皓鋅巖磚垣",
  "block.create.cut_asurine_bricks": "割皓鋅巖磚",
  "block.create.cut_asurine_slab": "割皓鋅巖版",
  "block.create.cut_asurine_stairs": "割皓鋅巖階",
  "block.create.cut_asurine_wall": "割皓鋅巖垣",
  "block.create.cut_calcite": "割滑方石",
  "block.create.cut_calcite_brick_slab": "割滑方石磚版",
  "block.create.cut_calcite_brick_stairs": "割滑方石磚階",
  "block.create.cut_calcite_brick_wall": "割滑方石磚垣",
  "block.create.cut_calcite_bricks": "割滑方石磚",
  "block.create.cut_calcite_slab": "割滑方石版",
  "block.create.cut_calcite_stairs": "割滑方石階",
  "block.create.cut_calcite_wall": "割滑方石垣",
  "block.create.cut_crimsite": "割緋鉄巖",
  "block.create.cut_crimsite_brick_slab": "割緋鉄岩磚版",
  "block.create.cut_crimsite_brick_stairs": "割緋鉄巖磚階",
  "block.create.cut_crimsite_brick_wall": "割緋鉄巖磚垣",
  "block.create.cut_crimsite_bricks": "割緋鉄巖磚",
  "block.create.cut_crimsite_slab": "割緋鉄巖版",
  "block.create.cut_crimsite_stairs": "割緋鉄巖階",
  "block.create.cut_crimsite_wall": "割緋鉄巖垣",
  "block.create.cut_deepslate": "割板巖",
  "block.create.cut_deepslate_brick_slab": "割板巖磚版",
  "block.create.cut_deepslate_brick_stairs": "割板巖磚階",
  "block.create.cut_deepslate_brick_wall": "割板巖磚垣",
  "block.create.cut_deepslate_bricks": "割板巖磚",
  "block.create.cut_deepslate_slab": "割板巖版",
  "block.create.cut_deepslate_stairs": "割板巖階",
  "block.create.cut_deepslate_wall": "割板巖垣",
  "block.create.cut_diorite": "割閃綠石",
  "block.create.cut_diorite_brick_slab": "割閃綠石磚版",
  "block.create.cut_diorite_brick_stairs": "割閃綠石磚階",
  "block.create.cut_diorite_brick_wall": "割閃綠石磚垣",
  "block.create.cut_diorite_bricks": "割閃綠石磚",
  "block.create.cut_diorite_slab": "割閃綠石版",
  "block.create.cut_diorite_stairs": "割閃綠石階",
  "block.create.cut_diorite_wall": "割閃綠石垣",
  "block.create.cut_dripstone": "割鐘乳石",
  "block.create.cut_dripstone_brick_slab": "割鐘乳石磚版",
  "block.create.cut_dripstone_brick_stairs": "割鐘乳石磚階",
  "block.create.cut_dripstone_brick_wall": "割鐘乳石磚垣",
  "block.create.cut_dripstone_bricks": "割鐘乳石磚",
  "block.create.cut_dripstone_slab": "割鐘乳石版",
  "block.create.cut_dripstone_stairs": "割鐘乳石階",
  "block.create.cut_dripstone_wall": "割鐘乳石垣",
  "block.create.cut_granite": "割花崗巖",
  "block.create.cut_granite_brick_slab": "割花崗巖磚版",
  "block.create.cut_granite_brick_stairs": "割花崗巖磚階",
  "block.create.cut_granite_brick_wall": "割花崗巖磚垣",
  "block.create.cut_granite_bricks": "割花崗巖磚",
  "block.create.cut_granite_slab": "割花崗巖版",
  "block.create.cut_granite_stairs": "割花崗巖階",
  "block.create.cut_granite_wall": "割花崗巖垣",
  "block.create.cut_limestone": "割灰石",
  "block.create.cut_limestone_brick_slab": "割灰石磚版",
  "block.create.cut_limestone_brick_stairs": "割灰石磚階",
  "block.create.cut_limestone_brick_wall": "割灰石磚垣",
  "block.create.cut_limestone_bricks": "割灰石磚塊",
  "block.create.cut_limestone_slab": "割灰石版",
  "block.create.cut_limestone_stairs": "割灰石階",
  "block.create.cut_limestone_wall": "割灰石垣",
  "block.create.cut_ochrum": "割赭金石",
  "block.create.cut_ochrum_brick_slab": "割赭金石磚版",
  "block.create.cut_ochrum_brick_stairs": "割赭金石磚階",
  "block.create.cut_ochrum_brick_wall": "割赭金石磚垣",
  "block.create.cut_ochrum_bricks": "割赭金石磚塊",
  "block.create.cut_ochrum_slab": "割赭金石版",
  "block.create.cut_ochrum_stairs": "割赭金石階",
  "block.create.cut_ochrum_wall": "割赭金石垣",
  "block.create.cut_scorchia": "斫灼柯",
  "block.create.cut_scorchia_brick_slab": "切制焦黑熔渣磚階",
  "block.create.cut_scorchia_brick_stairs": "切制焦黑熔渣小磚階",
  "block.create.cut_scorchia_brick_wall": "切制焦黑熔渣小磚垣",
  "block.create.cut_scorchia_bricks": "切制焦黑熔渣小磚",
  "block.create.cut_scorchia_slab": "切制焦黑熔渣版",
  "block.create.cut_scorchia_stairs": "切制焦黑熔渣階",
  "block.create.cut_scorchia_wall": "割熔渣牆",
  "block.create.cut_scoria": "割熔岩",
  "block.create.cut_scoria_brick_slab": "割熔岩磚板",
  "block.create.cut_scoria_brick_stairs": "割熔岩磚階",
  "block.create.cut_scoria_brick_wall": "鑴熔滓垣",
  "block.create.cut_scoria_bricks": "割熔岩磚",
  "block.create.cut_scoria_slab": "割熔岩板",
  "block.create.cut_scoria_stairs": "割熔渣階",
  "block.create.cut_scoria_wall": "割熔渣垣",
  "block.create.cut_tuff": "割積塊石",
  "block.create.cut_tuff_brick_slab": "割積塊石磚版",
  "block.create.cut_tuff_brick_stairs": "割積塊石磚階",
  "block.create.cut_tuff_brick_wall": "割積塊石磚垣",
  "block.create.cut_tuff_bricks": "割積塊石磚",
  "block.create.cut_tuff_slab": "割積塊石版",
  "block.create.cut_tuff_stairs": "割積塊石階",
  "block.create.cut_tuff_wall": "割積塊石垣",
  "block.create.cut_veridium": "割碧石",
  "block.create.cut_veridium_brick_slab": "割碧石磚板",
  "block.create.cut_veridium_brick_stairs": "割碧石磚階",
  "block.create.cut_veridium_brick_wall": "割碧石磚牆",
  "block.create.cut_veridium_bricks": "割碧石磚",
  "block.create.cut_veridium_slab": "割碧石板",
  "block.create.cut_veridium_stairs": "割碧石階",
  "block.create.cut_veridium_wall": "割碧石牆",
  "block.create.cyan_nixie_tube": "黛熠管",
  "block.create.cyan_postbox": "黛郵櫃",
  "block.create.cyan_sail": "黛帆",
  "block.create.cyan_seat": "黛團",
  "block.create.cyan_table_cloth": "青几幕",
  "block.create.cyan_toolbox": "黛械具箧",
  "block.create.cyan_valve_handle": "黛閥柄",
  "block.create.dark_oak_window": "黯柞窗",
  "block.create.dark_oak_window_pane": "黯柞窗嵌板",
  "block.create.deepslate_pillar": "板巖柱",
  "block.create.deepslate_zinc_ore": "深爐甘石礦",
  "block.create.deployer": "施用機",
  "block.create.depot": "貨墩",
  "block.create.desk_bell": "案鈴",
  "block.create.desk_bell.tooltip.behaviour1": "抵層樓則報響。",
  "block.create.desk_bell.tooltip.condition1": "既附升器，則效其用。",
  "block.create.desk_bell.tooltip.summary": "召侍！應機則吐赤石之訊。",
  "block.create.diorite_pillar": "閃綠石柱",
  "block.create.display_board": "揭示榜",
  "block.create.display_link": "機顯綰結",
  "block.create.dripstone_pillar": "鐘乳石柱",
  "block.create.elevator_contact": "呼轎廂器",
  "block.create.elevator_pulley": "雲梯機",
  "block.create.encased_chain_drive": "甲鏈輪動器",
  "block.create.encased_fan": "橐龠",
  "block.create.encased_fluid_pipe": "覆殼流管",
  "block.create.experience_block": "智方塊",
  "block.create.exposed_copper_shingle_slab": "渡濕銅甓版",
  "block.create.exposed_copper_shingle_stairs": "渡濕銅甓階",
  "block.create.exposed_copper_shingles": "渡濕銅甓",
  "block.create.exposed_copper_tile_slab": "渡濕銅瓦版",
  "block.create.exposed_copper_tile_stairs": "渡濕銅瓦階",
  "block.create.exposed_copper_tiles": "渡濕銅瓦",
  "block.create.factory_gauge": "工坊量計",
  "block.create.fake_track": "示圖釘",
  "block.create.fluid_pipe": "輸液管",
  "block.create.fluid_tank": "儲液罐",
  "block.create.fluid_valve": "流閥",
  "block.create.flywheel": "飛輪",
  "block.create.flywheel.tooltip.behaviour1": "始轉",
  "block.create.flywheel.tooltip.condition1": "引力入時",
  "block.create.flywheel.tooltip.summary": "以黃銅偉輪_飾_君_機械_。",
  "block.create.framed_glass": "框琉璃",
  "block.create.framed_glass_door": "框琉璃門",
  "block.create.framed_glass_pane": "框琉璃嵌板",
  "block.create.framed_glass_trapdoor": "框琉璃窖門",
  "block.create.gantry_carriage": "天車行臺",
  "block.create.gantry_shaft": "天車軸",
  "block.create.gearbox": "齒輪匣",
  "block.create.gearshift": "變向機匣",
  "block.create.glass_fluid_pipe": "璃面流管",
  "block.create.granite_pillar": "花崗巖柱",
  "block.create.gray_nixie_tube": "灰熠管",
  "block.create.gray_postbox": "灰郵櫃",
  "block.create.gray_sail": "灰帆",
  "block.create.gray_seat": "灰團",
  "block.create.gray_table_cloth": "蒼几幕",
  "block.create.gray_toolbox": "灰械具箧",
  "block.create.gray_valve_handle": "灰閥柄",
  "block.create.green_nixie_tube": "綠熠管",
  "block.create.green_postbox": "綠郵櫃",
  "block.create.green_sail": "綠帆",
  "block.create.green_seat": "綠團",
  "block.create.green_table_cloth": "翠桌套",
  "block.create.green_toolbox": "綠械具箧",
  "block.create.green_valve_handle": "綠閥柄",
  "block.create.hand_crank": "轆轤柄",
  "block.create.haunted_bell": "魂鐘",
  "block.create.haunted_bell.tooltip.behaviour1": "記近傍_暗_生_敵獸_處。",
  "block.create.haunted_bell.tooltip.condition1": "持抑鳴時",
  "block.create.haunted_bell.tooltip.summary": "_鐘見咒_而焱魂縈焉。",
  "block.create.honey": "蜜",
  "block.create.horizontal_framed_glass": "平框琉璃",
  "block.create.horizontal_framed_glass_pane": "平框琉璃版",
  "block.create.hose_pulley": "水喉吊索",
  "block.create.industrial_iron_block": "工業鐵塊",
  "block.create.industrial_iron_window": "工業鐵窗",
  "block.create.industrial_iron_window_pane": "工業鐵窗嵌板",
  "block.create.item_drain": "物渠",
  "block.create.item_hatch": "埠口",
  "block.create.item_hatch.tooltip.behaviour1": "可將_手中之物__存入_其下_藏器_。潛行而擊，則可_盡存_囊中之物，唯腰間之備不入",
  "block.create.item_hatch.tooltip.condition1": "右手擊之時",
  "block.create.item_hatch.tooltip.summary": "_速解__行囊_蕪雜之亂，使其為他人之憂",
  "block.create.item_vault": "儲物倉",
  "block.create.jungle_window": "叢莽窗",
  "block.create.jungle_window_pane": "叢莽窗嵌板",
  "block.create.large_bogey": "巨輪組",
  "block.create.large_cogwheel": "大齒輪",
  "block.create.large_water_wheel": "大水車",
  "block.create.layered_andesite": "疊層安山巖",
  "block.create.layered_asurine": "疊層皓鋅巖",
  "block.create.layered_calcite": "疊層滑方石",
  "block.create.layered_crimsite": "疊層緋鉄巖",
  "block.create.layered_deepslate": "疊層板巖",
  "block.create.layered_diorite": "疊層閃綠石",
  "block.create.layered_dripstone": "疊層鐘乳石",
  "block.create.layered_granite": "疊層花崗巖",
  "block.create.layered_limestone": "疊層白堊",
  "block.create.layered_ochrum": "層狀赭石",
  "block.create.layered_scorchia": "層狀熔渣",
  "block.create.layered_scoria": "層狀熔岩",
  "block.create.layered_tuff": "疊層積塊石",
  "block.create.layered_veridium": "层辉绿",
  "block.create.lectern_controller": "講臺主控",
  "block.create.light_blue_nixie_tube": "縹熠管",
  "block.create.light_blue_postbox": "縹郵櫃",
  "block.create.light_blue_sail": "縹帆",
  "block.create.light_blue_seat": "縹團",
  "block.create.light_blue_table_cloth": "縹几幕",
  "block.create.light_blue_toolbox": "縹械具箧",
  "block.create.light_blue_valve_handle": "縹閥柄",
  "block.create.light_gray_nixie_tube": "蒼熠管",
  "block.create.light_gray_postbox": "蒼郵櫃",
  "block.create.light_gray_sail": "蒼帆",
  "block.create.light_gray_seat": "蒼團",
  "block.create.light_gray_table_cloth": "蒼几幕",
  "block.create.light_gray_toolbox": "蒼械具箧",
  "block.create.light_gray_valve_handle": "蒼閥柄",
  "block.create.lime_nixie_tube": "翠熠管",
  "block.create.lime_postbox": "翠郵櫃",
  "block.create.lime_sail": "翠帆",
  "block.create.lime_seat": "翠團",
  "block.create.lime_table_cloth": "翠几幕",
  "block.create.lime_toolbox": "翠械具箧",
  "block.create.lime_valve_handle": "翠閥柄",
  "block.create.limestone": "白堊",
  "block.create.limestone_pillar": "白堊柱",
  "block.create.linear_chassis": "直機骨",
  "block.create.lit_blaze_burner": "然炎靈爐",
  "block.create.magenta_nixie_tube": "赬熠管",
  "block.create.magenta_postbox": "赬郵櫃",
  "block.create.magenta_sail": "赬帆",
  "block.create.magenta_seat": "赬團",
  "block.create.magenta_table_cloth": "赬几幕",
  "block.create.magenta_toolbox": "赬械具箧",
  "block.create.magenta_valve_handle": "赬閥柄",
  "block.create.mangrove_window": "沒潮木窗",
  "block.create.mangrove_window_pane": "沒潮木窗嵌板",
  "block.create.mechanical_arm": "機關臂",
  "block.create.mechanical_bearing": "機關軸承",
  "block.create.mechanical_crafter": "機造臺",
  "block.create.mechanical_drill": "鑽機",
  "block.create.mechanical_harvester": "機關鐮",
  "block.create.mechanical_mixer": "合料機",
  "block.create.mechanical_piston": "韝韛機",
  "block.create.mechanical_piston_head": "韝栓",
  "block.create.mechanical_plough": "機關犁",
  "block.create.mechanical_press": "榨機",
  "block.create.mechanical_pump": "機關唧筒",
  "block.create.mechanical_roller": "轢機",
  "block.create.mechanical_saw": "解木機",
  "block.create.metal_bracket": "金屬支架",
  "block.create.metal_bracket.tooltip.summary": "以此樸實而堅固之護匣，為君之_機軸、齒輪_及_管道__增色_",
  "block.create.metal_girder": "金屬主樑",
  "block.create.metal_girder_encased_shaft": "金梁裹轴",
  "block.create.millstone": "石磨",
  "block.create.minecart_anchor": "礦車錨",
  "block.create.mysterious_cuckoo_clock": "雀鳴鍾",
  "block.create.netherite_backtank": "玄鈺背罐",
  "block.create.nixie_tube": "熠管",
  "block.create.nozzle": "散氣罩",
  "block.create.nozzle.tooltip.summary": "若附於_橐龠_之前，可使其力_散佈八方_，遍及生靈",
  "block.create.oak_window": "柞窗",
  "block.create.oak_window_pane": "柞窗嵌板",
  "block.create.ochrum": "赭石",
  "block.create.ochrum_pillar": "赭石柱",
  "block.create.orange_postbox": "橙郵櫃",
  "block.create.orange_sail": "橙帆",
  "block.create.orange_seat": "橙團",
  "block.create.orange_table_cloth": "橙几幕",
  "block.create.orange_toolbox": "橙械具箧",
  "block.create.orange_valve_handle": "橙閥柄",
  "block.create.ornate_iron_window": "華鐵窗",
  "block.create.ornate_iron_window_pane": "華鐵窗嵌板",
  "block.create.oxidized_copper_shingle_slab": "風蝕銅甓版",
  "block.create.oxidized_copper_shingle_stairs": "風蝕銅甓階",
  "block.create.oxidized_copper_shingles": "風蝕銅甓",
  "block.create.oxidized_copper_tile_slab": "風蝕銅瓦版",
  "block.create.oxidized_copper_tile_stairs": "風蝕銅瓦階",
  "block.create.oxidized_copper_tiles": "風蝕銅瓦",
  "block.create.package_frogport": "蛙埠",
  "block.create.packager": "封包機",
  "block.create.peculiar_bell": "異鐘",
  "block.create.peculiar_bell.tooltip.summary": "有_銅鈴_焉，飾也。懸諸_靈火_之上，則或生異變……",
  "block.create.pink_nixie_tube": "粉熠管",
  "block.create.pink_postbox": "粉郵櫃",
  "block.create.pink_sail": "粉帆",
  "block.create.pink_seat": "粉團",
  "block.create.pink_table_cloth": "纁几幕",
  "block.create.pink_toolbox": "紅械具箧",
  "block.create.pink_valve_handle": "粉閥柄",
  "block.create.piston_extension_pole": "韝杆",
  "block.create.placard": "示物牌",
  "block.create.placard.tooltip.behaviour1": "可將手中之_物_置於牌上。若已有相合之物，則發_赤石_信號一瞬",
  "block.create.placard.tooltip.behaviour2": "_移除_框中現有之_物_",
  "block.create.placard.tooltip.condition1": "執物而右擊之時",
  "block.create.placard.tooltip.condition2": "左擊時",
  "block.create.placard.tooltip.summary": "以此雅緻壁板，為君之物_鑲_以黃銅之框。置於機關之上，亦穩妥無虞！",
  "block.create.polished_cut_andesite": "鎣割安山巖",
  "block.create.polished_cut_andesite_slab": "鎣割安山巖版",
  "block.create.polished_cut_andesite_stairs": "鎣割安山巖階",
  "block.create.polished_cut_andesite_wall": "鎣割安山巖垣",
  "block.create.polished_cut_asurine": "鎣割皓鋅岩",
  "block.create.polished_cut_asurine_slab": "鎣割皓鋅岩版",
  "block.create.polished_cut_asurine_stairs": "鎣割皓鋅岩階",
  "block.create.polished_cut_asurine_wall": "鎣割皓鋅岩垣",
  "block.create.polished_cut_calcite": "鎣割滑方石",
  "block.create.polished_cut_calcite_slab": "鎣割滑方石版",
  "block.create.polished_cut_calcite_stairs": "鎣割滑方石階",
  "block.create.polished_cut_calcite_wall": "鎣割滑方石垣",
  "block.create.polished_cut_crimsite": "鎣割緋鉄巖",
  "block.create.polished_cut_crimsite_slab": "鎣割緋鉄巖版",
  "block.create.polished_cut_crimsite_stairs": "鎣割緋鉄巖階",
  "block.create.polished_cut_crimsite_wall": "鎣割緋鉄巖垣",
  "block.create.polished_cut_deepslate": "鎣割板巖",
  "block.create.polished_cut_deepslate_slab": "鎣割板巖版",
  "block.create.polished_cut_deepslate_stairs": "鎣割板巖階",
  "block.create.polished_cut_deepslate_wall": "鎣割板巖垣",
  "block.create.polished_cut_diorite": "鎣割閃綠石",
  "block.create.polished_cut_diorite_slab": "鎣割閃綠石版",
  "block.create.polished_cut_diorite_stairs": "鎣割閃綠石階",
  "block.create.polished_cut_diorite_wall": "鎣割閃綠石垣",
  "block.create.polished_cut_dripstone": "鎣割鐘乳石",
  "block.create.polished_cut_dripstone_slab": "鎣割鐘乳石版",
  "block.create.polished_cut_dripstone_stairs": "鎣割鐘乳石階",
  "block.create.polished_cut_dripstone_wall": "鎣割鐘乳石垣",
  "block.create.polished_cut_granite": "鎣割花崗巖",
  "block.create.polished_cut_granite_slab": "鎣割花崗巖版",
  "block.create.polished_cut_granite_stairs": "鎣割花崗巖階",
  "block.create.polished_cut_granite_wall": "鎣割花崗巖垣",
  "block.create.polished_cut_limestone": "磨琢灰岩",
  "block.create.polished_cut_limestone_slab": "磨鑴灰岩版",
  "block.create.polished_cut_limestone_stairs": "磨割灰岩階",
  "block.create.polished_cut_limestone_wall": "磨割灰岩牆",
  "block.create.polished_cut_ochrum": "磨割赭石",
  "block.create.polished_cut_ochrum_slab": "磨割赭石板",
  "block.create.polished_cut_ochrum_stairs": "磨割赭石階",
  "block.create.polished_cut_ochrum_wall": "磨鑴赭金垣",
  "block.create.polished_cut_scorchia": "磨割熔渣",
  "block.create.polished_cut_scorchia_slab": "磨割熔渣板",
  "block.create.polished_cut_scorchia_stairs": "磨割熔渣階",
  "block.create.polished_cut_scorchia_wall": "磨割熔渣牆",
  "block.create.polished_cut_scoria": "磨割熔岩",
  "block.create.polished_cut_scoria_slab": "磨割熔岩板",
  "block.create.polished_cut_scoria_stairs": "磨割熔岩階",
  "block.create.polished_cut_scoria_wall": "磨割熔岩牆",
  "block.create.polished_cut_tuff": "鎣割積塊石",
  "block.create.polished_cut_tuff_slab": "鎣割積塊石版",
  "block.create.polished_cut_tuff_stairs": "鎣割積塊石階",
  "block.create.polished_cut_tuff_wall": "鎣割積塊石垣",
  "block.create.polished_cut_veridium": "磨割碧石",
  "block.create.polished_cut_veridium_slab": "磨割碧石板",
  "block.create.polished_cut_veridium_stairs": "磨割碧石階",
  "block.create.polished_cut_veridium_wall": "磨割碧石牆",
  "block.create.portable_fluid_interface": "袖珍通流埠",
  "block.create.portable_storage_interface": "袖珍通物埠",
  "block.create.powered_latch": "機關掣",
  "block.create.powered_shaft": "源動軸",
  "block.create.powered_toggle_latch": "機關掣",
  "block.create.pulley_magnet": "吊具磁石",
  "block.create.pulse_extender": "續脈儀",
  "block.create.pulse_repeater": "承脈儀",
  "block.create.pulse_timer": "候脈儀",
  "block.create.purple_nixie_tube": "紫熠管",
  "block.create.purple_postbox": "紫郵櫃",
  "block.create.purple_sail": "紫帆",
  "block.create.purple_seat": "紫團",
  "block.create.purple_table_cloth": "紫几幕",
  "block.create.purple_toolbox": "紫械具箧",
  "block.create.purple_valve_handle": "紫閥柄",
  "block.create.radial_chassis": "徑向機骨",
  "block.create.railway_casing": "軌輿機匣",
  "block.create.raw_zinc_block": "爐甘石塊",
  "block.create.red_nixie_tube": "红熠管",
  "block.create.red_postbox": "红郵櫃",
  "block.create.red_sail": "红帆",
  "block.create.red_seat": "红團",
  "block.create.red_table_cloth": "紅几幕",
  "block.create.red_toolbox": "赤械具箧",
  "block.create.red_valve_handle": "紅閥柄",
  "block.create.redstone_contact": "赤石觸點",
  "block.create.redstone_link": "飛鴻器",
  "block.create.redstone_requester": "赤石請領器",
  "block.create.refined_radiance_casing": "輝光機匣",
  "block.create.repackager": "理包機",
  "block.create.rope": "繩索",
  "block.create.rope_pulley": "轆轤",
  "block.create.rose_quartz_block": "玫瑰石英塊",
  "block.create.rose_quartz_lamp": "玫瑰石英燈",
  "block.create.rose_quartz_tiles": "玫瑰石英瓦",
  "block.create.rotation_speed_controller": "易速器",
  "block.create.sail_frame": "風車帆架",
  "block.create.schematic_table": "籍圖案",
  "block.create.schematic_table.tooltip.behaviour1": "傳所擇籍圖之卷于冊簏 Schematics",
  "block.create.schematic_table.tooltip.condition1": "置空籍圖于之時",
  "block.create.schematic_table.tooltip.summary": "覆保留之籍圖于_空圖_。",
  "block.create.schematicannon": "營造砲",
  "block.create.schematicannon.tooltip.behaviour1": "啟_圖示_",
  "block.create.schematicannon.tooltip.condition1": "右擊時",
  "block.create.schematicannon.tooltip.summary": "此器可於世間，依_圖式_之法，復築方塊，以成部署之勢。其用之材，皆取於近鄰之物囊，而以_火藥_為薪也。",
  "block.create.scorchia": "焦土",
  "block.create.scorchia_pillar": "焦土柱",
  "block.create.scoria": "熔渣",
  "block.create.scoria_pillar": "熔渣柱",
  "block.create.seat.tooltip.behaviour1": "使戲者著_座_。撳伏鍵以離_座_。",
  "block.create.seat.tooltip.condition1": "右擊時",
  "block.create.seat.tooltip.summary": "請安坐，且觀其行，不亦樂乎！此物能固遊者於行進之機關上，亦可作定置之器物。兼有雜色，可擇其好者用之。",
  "block.create.secondary_linear_chassis": "輔直機骨",
  "block.create.sequenced_gearshift": "循序機匣",
  "block.create.shadow_steel_casing": "暗影機匣",
  "block.create.shaft": "機軸",
  "block.create.small_andesite_brick_slab": "安山巖小磚版",
  "block.create.small_andesite_brick_stairs": "安山巖小磚階",
  "block.create.small_andesite_brick_wall": "安山巖小磚垣",
  "block.create.small_andesite_bricks": "安山巖小磚",
  "block.create.small_asurine_brick_slab": "皓鋅岩小磚版",
  "block.create.small_asurine_brick_stairs": "皓鋅岩小磚階",
  "block.create.small_asurine_brick_wall": "皓鋅岩小磚垣",
  "block.create.small_asurine_bricks": "小皓鋅岩磚",
  "block.create.small_bogey": "小輪組",
  "block.create.small_calcite_brick_slab": "滑方石小磚版",
  "block.create.small_calcite_brick_stairs": "滑方石小磚階",
  "block.create.small_calcite_brick_wall": "滑方石小磚垣",
  "block.create.small_calcite_bricks": "滑方石小磚",
  "block.create.small_crimsite_brick_slab": "緋鉄巖小磚版",
  "block.create.small_crimsite_brick_stairs": "緋鉄巖小磚階",
  "block.create.small_crimsite_brick_wall": "緋鉄巖小磚垣",
  "block.create.small_crimsite_bricks": "緋鉄巖小磚",
  "block.create.small_deepslate_brick_slab": "板巖小磚版",
  "block.create.small_deepslate_brick_stairs": "板巖小磚階",
  "block.create.small_deepslate_brick_wall": "板巖小磚垣",
  "block.create.small_deepslate_bricks": "板巖小磚",
  "block.create.small_diorite_brick_slab": "閃綠石小磚版",
  "block.create.small_diorite_brick_stairs": "閃綠石小磚階",
  "block.create.small_diorite_brick_wall": "閃綠石小磚垣",
  "block.create.small_diorite_bricks": "閃綠石小磚",
  "block.create.small_dripstone_brick_slab": "鐘乳石小磚版",
  "block.create.small_dripstone_brick_stairs": "鐘乳石小磚階",
  "block.create.small_dripstone_brick_wall": "鐘乳石小磚垣",
  "block.create.small_dripstone_bricks": "鐘乳石小磚",
  "block.create.small_granite_brick_slab": "花崗巖小磚版",
  "block.create.small_granite_brick_stairs": "花崗巖小磚階",
  "block.create.small_granite_brick_wall": "花崗巖小磚垣",
  "block.create.small_granite_bricks": "花崗巖小磚",
  "block.create.small_limestone_brick_slab": "小灰岩磚板",
  "block.create.small_limestone_brick_stairs": "小灰岩磚階",
  "block.create.small_limestone_brick_wall": "小灰岩磚牆",
  "block.create.small_limestone_bricks": "小灰岩磚",
  "block.create.small_ochrum_brick_slab": "小赭石磚板",
  "block.create.small_ochrum_brick_stairs": "小赭石磚階",
  "block.create.small_ochrum_brick_wall": "小赭石磚牆",
  "block.create.small_ochrum_bricks": "小赭石磚",
  "block.create.small_rose_quartz_tiles": "玫瑰石英细瓦",
  "block.create.small_scorchia_brick_slab": "小熔渣磚板",
  "block.create.small_scorchia_brick_stairs": "小熔渣磚階",
  "block.create.small_scorchia_brick_wall": "小熔渣磚牆",
  "block.create.small_scorchia_bricks": "小熔渣磚",
  "block.create.small_scoria_brick_slab": "小熔岩磚板",
  "block.create.small_scoria_brick_stairs": "小熔岩磚階",
  "block.create.small_scoria_brick_wall": "小熔岩磚牆",
  "block.create.small_scoria_bricks": "小熔渣磚",
  "block.create.small_tuff_brick_slab": "積塊石小磚版",
  "block.create.small_tuff_brick_stairs": "積塊石小磚階",
  "block.create.small_tuff_brick_wall": "積塊石小磚垣",
  "block.create.small_tuff_bricks": "積塊石小磚",
  "block.create.small_veridium_brick_slab": "小碧石磚板",
  "block.create.small_veridium_brick_stairs": "小碧石磚階",
  "block.create.small_veridium_brick_wall": "小碧石磚牆",
  "block.create.small_veridium_bricks": "小碧石磚",
  "block.create.smart_chute": "巧井",
  "block.create.smart_fluid_pipe": "巧管",
  "block.create.speedometer": "示速儀",
  "block.create.spout": "注機",
  "block.create.spruce_window": "樅窗",
  "block.create.spruce_window_pane": "樅窗嵌板",
  "block.create.steam_engine": "水火機樞",
  "block.create.steam_whistle": "滊笛",
  "block.create.steam_whistle_extension": "汽笛延",
  "block.create.sticker": "黏符",
  "block.create.sticky_mechanical_piston": "黏性機關韝韛",
  "block.create.stock_link": "倉廩綰結",
  "block.create.stock_ticker": "百貨榜",
  "block.create.stockpile_switch": "閾關",
  "block.create.stressometer": "功力計",
  "block.create.tiled_glass": "琉璃瓦",
  "block.create.tiled_glass_pane": "琉璃瓦版",
  "block.create.toolbox.tooltip.behaviour1": "_存_其_物_而無失",
  "block.create.toolbox.tooltip.behaviour2": "苟戲者_相近_，押_械具篋_之_鍵_，可_遙取_其儲，而無需前行",
  "block.create.toolbox.tooltip.behaviour3": "啟_篋之介面_",
  "block.create.toolbox.tooltip.condition1": "拾起時",
  "block.create.toolbox.tooltip.condition2": "置于域內時",
  "block.create.toolbox.tooltip.condition3": "右擊時",
  "block.create.toolbox.tooltip.summary": "百工至愛之利器。一器之內，可_分納_八門_雜物_，其量甚廣。",
  "block.create.track": "軌輿行軌",
  "block.create.track_observer": "行車察",
  "block.create.track_signal": "行車號令",
  "block.create.track_station": "車驛",
  "block.create.train_door": "車門",
  "block.create.train_trapdoor": "車行活門",
  "block.create.tuff_pillar": "積塊石柱",
  "block.create.turntable": "轉盤",
  "block.create.turntable.tooltip.summary": "藉_旋力_以生暈眩之感",
  "block.create.veridium": "碧石",
  "block.create.veridium_pillar": "碧石柱",
  "block.create.vertical_framed_glass": "直框琉璃",
  "block.create.vertical_framed_glass_pane": "直框琉璃版",
  "block.create.warped_window": "譎蕈木窗",
  "block.create.warped_window_pane": "譎蕈木窗嵌板",
  "block.create.water_wheel": "水車",
  "block.create.water_wheel_structure": "大水車",
  "block.create.waxed_copper_shingle_slab": "蠟引銅甓版",
  "block.create.waxed_copper_shingle_stairs": "蠟引銅甓階",
  "block.create.waxed_copper_shingles": "蠟引銅甓",
  "block.create.waxed_copper_tile_slab": "蠟引銅瓦版",
  "block.create.waxed_copper_tile_stairs": "蠟引銅瓦階",
  "block.create.waxed_copper_tiles": "蠟引銅瓦",
  "block.create.waxed_exposed_copper_shingle_slab": "蠟引渡濕銅甓版",
  "block.create.waxed_exposed_copper_shingle_stairs": "蠟引渡濕銅甓階",
  "block.create.waxed_exposed_copper_shingles": "蠟引渡濕銅甓",
  "block.create.waxed_exposed_copper_tile_slab": "蠟引渡濕銅瓦版",
  "block.create.waxed_exposed_copper_tile_stairs": "蠟引渡濕銅瓦階",
  "block.create.waxed_exposed_copper_tiles": "蠟引渡濕銅瓦",
  "block.create.waxed_oxidized_copper_shingle_slab": "蠟引風蝕銅甓版",
  "block.create.waxed_oxidized_copper_shingle_stairs": "蠟引風蝕銅甓階",
  "block.create.waxed_oxidized_copper_shingles": "蠟引風蝕銅甓",
  "block.create.waxed_oxidized_copper_tile_slab": "蠟引風蝕銅瓦版",
  "block.create.waxed_oxidized_copper_tile_stairs": "蠟引風蝕銅瓦階",
  "block.create.waxed_oxidized_copper_tiles": "蠟引風蝕銅瓦",
  "block.create.waxed_weathered_copper_shingle_slab": "蠟引鏽刻銅甓版",
  "block.create.waxed_weathered_copper_shingle_stairs": "蠟引鏽刻銅甓階",
  "block.create.waxed_weathered_copper_shingles": "蠟引鏽刻銅甓",
  "block.create.waxed_weathered_copper_tile_slab": "蠟引鏽刻銅瓦版",
  "block.create.waxed_weathered_copper_tile_stairs": "蠟引鏽刻銅瓦階",
  "block.create.waxed_weathered_copper_tiles": "蠟引鏽刻銅瓦",
  "block.create.weathered_copper_shingle_slab": "鏽刻銅甓版",
  "block.create.weathered_copper_shingle_stairs": "鏽刻銅甓階",
  "block.create.weathered_copper_shingles": "鏽刻銅甓",
  "block.create.weathered_copper_tile_slab": "鏽刻銅瓦版",
  "block.create.weathered_copper_tile_stairs": "鏽刻銅瓦階",
  "block.create.weathered_copper_tiles": "鏽刻銅瓦",
  "block.create.weathered_iron_block": "鏽鐵塊",
  "block.create.weathered_iron_window": "銹刻鐵窗",
  "block.create.weathered_iron_window_pane": "銹刻鐵窗嵌板",
  "block.create.weighted_ejector": "飛貨墩",
  "block.create.white_nixie_tube": "白熠管",
  "block.create.white_postbox": "白郵櫃",
  "block.create.white_sail": "帆",
  "block.create.white_seat": "白團",
  "block.create.white_table_cloth": "白几幕",
  "block.create.white_toolbox": "白械具箧",
  "block.create.white_valve_handle": "白閥柄",
  "block.create.windmill_bearing": "風車軸承",
  "block.create.wooden_bracket": "木架",
  "block.create.wooden_bracket.tooltip.summary": "以此溫潤之木製護匣，為君之_機軸、牙輪_及_管道__增色_",
  "block.create.yellow_nixie_tube": "黃熠管",
  "block.create.yellow_postbox": "黃郵櫃",
  "block.create.yellow_sail": "黃帆",
  "block.create.yellow_seat": "黃團",
  "block.create.yellow_table_cloth": "黃几幕",
  "block.create.yellow_toolbox": "黃械具箧",
  "block.create.yellow_valve_handle": "黃閥柄",
  "block.create.zinc_block": "倭鉛塊",
  "block.create.zinc_ore": "爐甘石礦",
  "create.action.abort": "弃",
  "create.action.confirm": "確矣",
  "create.action.discard": "棄",
  "create.action.saveToFile": "記",
  "create.action.scroll": "卷軸",
  "create.backtank.depleted": "背缶殫壓",
  "create.backtank.low": "背缶壓低",
  "create.block.cart_assembler.invalid": "請置礦車合裝器於車軌之上",
  "create.block.deployer.damage_source_name": "施用機脫羈",
  "create.bogey.style.invalid": "未名之式",
  "create.bogey.style.no_other_sizes": "尺寸無他",
  "create.bogey.style.standard": " 本式",
  "create.bogey.style.updated_style": "樣式已新",
  "create.bogey.style.updated_style_and_size": "樣式尺寸，皆已更新",
  "create.boiler.heat": "熱",
  "create.boiler.heat_dots": "…… ",
  "create.boiler.idle": "閒",
  "create.boiler.lvl": "%1$s階",
  "create.boiler.max_lvl": "至",
  "create.boiler.passive": "迫動",
  "create.boiler.per_tick": "每刻%1$s",
  "create.boiler.size": "制",
  "create.boiler.size_dots": "…… ",
  "create.boiler.status": "滊爐之態：%1$s",
  "create.boiler.status_short": "滊爐：%1$s",
  "create.boiler.via_engines": "以%1$s泉",
  "create.boiler.via_one_engine": "倚一機樞",
  "create.boiler.water": "水量",
  "create.boiler.water_dots": "…… ",
  "create.boiler.water_input_rate": "汲水之緩急",
  "create.chain_conveyor.already_connected": "機帶已然相連",
  "create.chain_conveyor.blocks_invalid": "機帶方塊有誤，潛行而擊以復原",
  "create.chain_conveyor.cannot_add_more_connections": "此機帶不可再續",
  "create.chain_conveyor.cannot_connect_vertically": "不可垂直相連",
  "create.chain_conveyor.not_enough_chains": "手中鏈條不足",
  "create.chain_conveyor.select_second": "擇另一機帶以相連",
  "create.chain_conveyor.selection_cleared": "所擇已清",
  "create.chain_conveyor.too_close": "相去過近",
  "create.chain_conveyor.too_far": "相去過遠",
  "create.chain_conveyor.too_steep": "其坡過陡",
  "create.chain_conveyor.valid_connection": "可連",
  "create.clipboard.actions": "錄事板之用",
  "create.clipboard.address_added": "「%1$s」已錄入板中",
  "create.clipboard.copied_from": "正自「%1$s」謄寫定式",
  "create.clipboard.copied_from_clipboard": "已增錄事板中之條目",
  "create.clipboard.copy_other_clipboard": "以「%1$s」鍵謄寫此板條目",
  "create.clipboard.pasted_to": "已為「%1$s」設施用定式",
  "create.clipboard.to_copy": "以「%1$s」鍵謄寫定式",
  "create.clipboard.to_paste": "以「%1$s」鍵貼附定式",
  "create.command.debuginfo.saved_to_clipboard": "調試之情狀，已謄入錄事板",
  "create.command.debuginfo.sending": "正採集調試之情狀…",
  "create.command.killTPSCommand": "killtps",
  "create.command.killTPSCommand.argument.tickTime": "tickTime",
  "create.command.killTPSCommand.status.slowed_by.0": "「天工」周天之序，今緩%s毫，敬請週知",
  "create.command.killTPSCommand.status.slowed_by.1": "「天工」周天之序已緩%s毫。",
  "create.command.killTPSCommand.status.slowed_by.2": "「天工」周天之序已復如常。幸甚至哉！",
  "create.command.killTPSCommand.status.usage.0": "「天工」欲復周天之序，可書此令：「/killtps stop」",
  "create.command.killTPSCommand.status.usage.1": "「天工」欲強緩周天之序，可書此令：「/killtps start <tickTime>」",
  "create.contraption.controls.actor_toggle.off": "關",
  "create.contraption.controls.actor_toggle.on": "開",
  "create.contraption.controls.all_actor_toggle": "諸動件：%1$s",
  "create.contraption.controls.approach_station": "長按「%1$s」以趨近「%2$s」",
  "create.contraption.controls.floor_unreachable": "不可達也",
  "create.contraption.controls.specific_actor_toggle": "「%1$s」之動件：%2$s",
  "create.contraption.controls.start_controlling": "現所馭者：%1$s",
  "create.contraption.controls.stop_controlling": "已止駕馭機關",
  "create.contraption.door_control": "此處廂門控制",
  "create.contraption.door_control.all": "咸啟門",
  "create.contraption.door_control.all.short": "咸啟",
  "create.contraption.door_control.east": "惟東",
  "create.contraption.door_control.east.short": "東",
  "create.contraption.door_control.none": "恒閉門",
  "create.contraption.door_control.none.short": "無",
  "create.contraption.door_control.north": "惟北",
  "create.contraption.door_control.north.short": "北",
  "create.contraption.door_control.player_facing": "君正向%1$s",
  "create.contraption.door_control.south": "惟南",
  "create.contraption.door_control.south.short": "南",
  "create.contraption.door_control.west": "惟西",
  "create.contraption.door_control.west.short": "西",
  "create.contraption.minecart_contraption_illegal_pickup": "有玄力縛此礦車機關於天地之間",
  "create.contraption.minecart_contraption_too_big": "此礦車機關似過於龐大，未可拾起",
  "create.contraptions.cart_movement_mode": "礦車行進法式",
  "create.contraptions.cart_movement_mode.rotate": "常面向行進之方",
  "create.contraptions.cart_movement_mode.rotate_paused": "旋轉之時，暫止動件",
  "create.contraptions.cart_movement_mode.rotation_locked": "鎖其轉動",
  "create.contraptions.chassis.distance": "距",
  "create.contraptions.chassis.radius": "黏連半徑",
  "create.contraptions.chassis.range": "粘附之距",
  "create.contraptions.clockwork.clock_hands": "鐘針之序",
  "create.contraptions.clockwork.hour_first": "時針為先",
  "create.contraptions.clockwork.hour_first_24": "晝夜針為先",
  "create.contraptions.clockwork.minute_first": "分針為先",
  "create.contraptions.contoller.target": "所指機件",
  "create.contraptions.mechanical_roller.pave_material": "鋪路之材",
  "create.contraptions.movement_mode": "行進法式",
  "create.contraptions.movement_mode.move_never_place": "唯錨毀乃置物",
  "create.contraptions.movement_mode.move_place": "凡靜止時，必置物",
  "create.contraptions.movement_mode.move_place_returned": "唯在始發之位乃置物",
  "create.contraptions.movement_mode.rotate_never_place": "唯錨毀乃置物",
  "create.contraptions.movement_mode.rotate_place": "凡靜止時，必置物",
  "create.contraptions.movement_mode.rotate_place_returned": "唯近始發之角乃置物",
  "create.contraptions.moving_container": "遷「%1$s」",
  "create.contraptions.roller_mode": "碾路機法式",
  "create.contraptions.roller_mode.straight_fill": "向下直填",
  "create.contraptions.roller_mode.tunnel_pave": "清障鋪路",
  "create.contraptions.roller_mode.wide_fill": "向下斜填",
  "create.contraptions.windmill.rotation_direction": "轉向",
  "create.crafting_blueprint.crafting_slot": "原料格",
  "create.crafting_blueprint.display_slot": "示物格",
  "create.crafting_blueprint.filter_items_viable": "可用高階甄選之物",
  "create.crafting_blueprint.inferred": "自法式推斷",
  "create.crafting_blueprint.manually_assigned": "手動指定",
  "create.crafting_blueprint.optional": "任擇",
  "create.crafting_blueprint.secondary_display_slot": "副示物格",
  "create.display_link.attached_side": "相連之側的方塊",
  "create.display_link.clear": "已清所選之位",
  "create.display_link.display_on": "書寫數據至：",
  "create.display_link.display_on_multiline": "起始書寫於：",
  "create.display_link.information_type": "訊息之類",
  "create.display_link.invalid": "示聯無的，請復置之",
  "create.display_link.no_source": "非為示源",
  "create.display_link.no_target": "非為示的",
  "create.display_link.reading_from": "讀自：",
  "create.display_link.set": "已定其的所在之位",
  "create.display_link.success": "已繫於其的所在之位，功成矣",
  "create.display_link.targeted_location": "其的所在之方塊",
  "create.display_link.title": "示聯",
  "create.display_link.too_far": "其的所在過遠",
  "create.display_link.view_compatible": "擊此以觀諸般相合之物",
  "create.display_link.writing_to": "發往：",
  "create.display_source.accumulate_items": "累計物數",
  "create.display_source.boiler.for_boiler_status": "以現滊爐之態",
  "create.display_source.boiler.not_enough_space": "餘地不足",
  "create.display_source.boiler_status": "鍋爐情狀",
  "create.display_source.combine_item_names": "合併物名",
  "create.display_source.computer": "源自算機",
  "create.display_source.count_items": "相合之物數量",
  "create.display_source.current_floor": "升降臺所在",
  "create.display_source.entity_name": "生靈之名",
  "create.display_source.fill_level": "藏器盈滿之度",
  "create.display_source.fill_level.display": "示之格式",
  "create.display_source.fill_level.percent": "百分率",
  "create.display_source.fill_level.progress_bar": "進程之示",
  "create.display_source.fluid_amount": "相合之流體數量",
  "create.display_source.gauge_status": "工坊量計情狀",
  "create.display_source.item_throughput": "物之通量",
  "create.display_source.item_throughput.interval": "間隔",
  "create.display_source.item_throughput.interval.hour": "每時",
  "create.display_source.item_throughput.interval.minute": "每分",
  "create.display_source.item_throughput.interval.second": "每秒",
  "create.display_source.kinetic_speed": "旋力（RPM）",
  "create.display_source.kinetic_speed.absolute": "不視轉向",
  "create.display_source.kinetic_speed.directional": "兼有轉向",
  "create.display_source.kinetic_stress": "功力網",
  "create.display_source.kinetic_stress.current": "功",
  "create.display_source.kinetic_stress.display": "所示情狀",
  "create.display_source.kinetic_stress.max": "總承載",
  "create.display_source.kinetic_stress.percent": "百分之率",
  "create.display_source.kinetic_stress.progress_bar": "進程之示",
  "create.display_source.kinetic_stress.remaining": "尚餘功力",
  "create.display_source.label": "所附名簽",
  "create.display_source.list_fluids": "列相合之流體",
  "create.display_source.list_items": "列相合之物",
  "create.display_source.max_enchant_level": "淬靈耗費之極",
  "create.display_source.nixie_tube": "複製熠管",
  "create.display_source.observed_train_name": "所察車號",
  "create.display_source.player_deaths": "遊者亡故",
  "create.display_source.read_package_address": "讀取包裹之址",
  "create.display_source.redstone_power": "赤石之力",
  "create.display_source.redstone_power.display": "示之格式",
  "create.display_source.redstone_power.number": "數",
  "create.display_source.redstone_power.progress_bar": "進程之示",
  "create.display_source.scoreboard": "記功牌",
  "create.display_source.scoreboard.objective": "的號",
  "create.display_source.scoreboard.objective.deaths": "遊者亡故之數",
  "create.display_source.scoreboard.objective_not_found": "未尋獲「%1$s」",
  "create.display_source.station_summary": "車驛紀要",
  "create.display_source.station_summary.filter": "車驛名之甄選",
  "create.display_source.station_summary.minutes": "分",
  "create.display_source.station_summary.now": "今",
  "create.display_source.station_summary.platform_column": "車驛名所闊",
  "create.display_source.station_summary.seconds": "%1$s秒",
  "create.display_source.station_summary.train_name_column": "車列之闊",
  "create.display_source.stop_watch": "寸陰計",
  "create.display_source.time.12_hour": "半日制",
  "create.display_source.time.24_hour": "全日制",
  "create.display_source.time.format": "時刻格式",
  "create.display_source.time_of_day": "時辰",
  "create.display_source.train_status": "火輪車行期情狀",
  "create.display_source.value_list.display": "示數",
  "create.display_source.value_list.full_number": "全數",
  "create.display_source.value_list.million": "m",
  "create.display_source.value_list.shortened": "簡值",
  "create.display_source.value_list.thousand": "k",
  "create.display_target.line": "第%1$s行 ",
  "create.display_target.page": "第%1$s頁",
  "create.display_target.single_line": "單行",
  "create.elevator_contact.floor_description": "樓層介紹",
  "create.elevator_contact.floor_identifier": "樓層之號",
  "create.elevator_contact.title": "升降臺觸點",
  "create.factory_panel.already_connected": "量計已然相連",
  "create.factory_panel.cannot_add_more_inputs": "此量計不可再增入口",
  "create.factory_panel.click_second_panel": "復擊另一量計以相連…",
  "create.factory_panel.click_to_configure": "擊此以設定",
  "create.factory_panel.click_to_relocate": "擊一處以遷此面板…",
  "create.factory_panel.connection_aborted": "入口接續已止",
  "create.factory_panel.cycled_arrow_path": "已輪替箭頭路徑之法式至「%1$s」",
  "create.factory_panel.hold_to_set_amount": "長按以定其的之數",
  "create.factory_panel.in_progress": "（未竟）",
  "create.factory_panel.input_in_restock_mode": "入口之量計，不可設為補倉之式",
  "create.factory_panel.link_connected": "量計已連於「%1$s」",
  "create.factory_panel.new_factory_task": "工坊新事務",
  "create.factory_panel.no_item": "入口之量計，須先有物",
  "create.factory_panel.panels_connected": "現以「%1$s」造「%2$s」",
  "create.factory_panel.redstone_paused": "（為赤石所止）",
  "create.factory_panel.relocated": "量計已遷至新位",
  "create.factory_panel.relocation_aborted": "遷量計之事已止",
  "create.factory_panel.same_orientation": "諸方塊須同向",
  "create.factory_panel.same_surface": "諸方塊須在同一平面",
  "create.factory_panel.some_links_unloaded": "部分接續未載入",
  "create.factory_panel.target_amount": "藏器中所期之數",
  "create.factory_panel.too_far_apart": "諸方塊相去過遠",
  "create.factory_panel.tune_before_placing": "置放之前，須先調諧至倉儲鏈",
  "create.flap_display.cycles.alphabet": " ;以;詢;矢;觸;無;十;心;築;謎;鵬;不;玄;回;界;山;興;桶;動;世;除;蠟;鶴;首;召;遠",
  "create.flap_display.cycles.arrival_time": "   ;分;當下;十五秒;卅秒;卌五秒",
  "create.flap_display.cycles.fluid_units": "毫桶;桶 ",
  "create.flap_display.cycles.instant": " ; ",
  "create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9",
  "create.flap_display.cycles.pixel": "█;▓;▒",
  "create.flap_display.cycles.shortened_numbers": " ;K;M",
  "create.generic.angle": "角度",
  "create.generic.clockwise": "右旋",
  "create.generic.counter_clockwise": "左旋",
  "create.generic.daytime.am": "晨",
  "create.generic.daytime.hour": "時",
  "create.generic.daytime.minute": "分",
  "create.generic.daytime.pm": "晚",
  "create.generic.daytime.second": "秒",
  "create.generic.delay": "延時",
  "create.generic.duration": "延續之時",
  "create.generic.height": "高",
  "create.generic.in_quotes": "\"%1$s\"",
  "create.generic.length": "長",
  "create.generic.notes": "升仲呂;仲呂;姑洗;升太簇;太簇;升黃鐘;黃鐘;升南呂;南呂;升林鐘;林鐘",
  "create.generic.pitch": "音高：%1$s",
  "create.generic.radius": "半徑",
  "create.generic.range": "界",
  "create.generic.speed": "速",
  "create.generic.timeUnit": "時之度",
  "create.generic.unit.buckets": "桶",
  "create.generic.unit.degrees": "°",
  "create.generic.unit.millibuckets": "毫桶",
  "create.generic.unit.minutes": "分",
  "create.generic.unit.rpm": "轉",
  "create.generic.unit.seconds": "秒",
  "create.generic.unit.stress": "功",
  "create.generic.unit.ticks": "Ticks",
  "create.generic.width": "寬",
  "create.gui.address_box.clipboard_tip": "追蹤記錄",
  "create.gui.address_box.clipboard_tip_1": "凡條目以「#」為首者",
  "create.gui.address_box.clipboard_tip_2": "可借手中或左近之錄事板",
  "create.gui.address_box.clipboard_tip_3": "以助補全",
  "create.gui.address_box.clipboard_tip_4": "（例：#storage，#factory）",
  "create.gui.adjustable_crate.storageSpace": "容積",
  "create.gui.adjustable_crate.title": "伸縮木匣",
  "create.gui.assembly.exception": "此機關未能合裝",
  "create.gui.assembly.exception.chunkNotLoaded": "位於 [%1$s,%2$s,%3$s] 之方塊，不在已載之域中。",
  "create.gui.assembly.exception.column_conflict": "已有另一升降臺指此列觸點為的",
  "create.gui.assembly.exception.noPistonPoles": "此韝韛缺少長桿",
  "create.gui.assembly.exception.no_contacts": "升降臺之結構，必_附_一水平之_赤石_觸點",
  "create.gui.assembly.exception.not_enough_sails": "其所附結構，帆狀方塊未達其數：%1$s。所需之最小者，%2$s也",
  "create.gui.assembly.exception.structureTooLarge": "機關所含方塊過多。所設之極數為：%1$s",
  "create.gui.assembly.exception.tooManyPistonPoles": "此韝韛所附長桿過多。所設之極數為：%1$s",
  "create.gui.assembly.exception.too_many_contacts": "升降臺不可附赤石觸點逾一",
  "create.gui.assembly.exception.unmovableBlock": "「%1$s,%2$s,%3$s」處有不可動之方塊%4$s",
  "create.gui.attached_computer.controlled": "此機關現為算機所馭",
  "create.gui.attached_computer.hint": "欲手動駕馭，須斷所有算機與通訊儀。",
  "create.gui.attribute_filter.add_attribute": "增物性入名錄",
  "create.gui.attribute_filter.add_inverted_attribute": "增一相反物性入名錄",
  "create.gui.attribute_filter.add_reference_item": "增參照之物",
  "create.gui.attribute_filter.allow_list_conjunctive": "准入名錄（須具諸性）",
  "create.gui.attribute_filter.allow_list_conjunctive.description": "凡物，須盡具所選之諸般物性，方可通行",
  "create.gui.attribute_filter.allow_list_disjunctive": "准入名錄（具一即可）",
  "create.gui.attribute_filter.allow_list_disjunctive.description": "凡物，苟具所選物性之一，即可通行",
  "create.gui.attribute_filter.deny_list": "禁入名錄",
  "create.gui.attribute_filter.deny_list.description": "凡物，苟不具所選之任何物性，即可通行",
  "create.gui.attribute_filter.no_selected_attributes": "未選物性",
  "create.gui.attribute_filter.selected_attributes": "已選之物性：",
  "create.gui.clipboard.erase_checked": "抹去已勾之項",
  "create.gui.config.overlay1": "嗨 :)",
  "create.gui.config.overlay2": "此乃疊圖之範例",
  "create.gui.config.overlay3": "擊而曳汝之滑鼠",
  "create.gui.config.overlay4": "欲移動此景：",
  "create.gui.config.overlay5": "按ESC鍵可退出此景",
  "create.gui.config.overlay6": "並存其新位",
  "create.gui.config.overlay7": "欲重置疊圖，可書此令：「/create overlay reset」",
  "create.gui.config.overlay8": "欲復歸本位",
  "create.gui.contraptions.network_overstressed": "見此機關，功力消耗_已逾承載_。請增其源，或_緩_其_高耗之機件_",
  "create.gui.contraptions.not_fast_enough": "見此「%1$s」，其_轉速_似有_不足_",
  "create.gui.factory_panel.activate_crafting": "行機關造物之法",
  "create.gui.factory_panel.address_missing": "靜置：緣缺其的之址",
  "create.gui.factory_panel.connect_input": "增設新接續",
  "create.gui.factory_panel.crafting_input": "已封包之原料",
  "create.gui.factory_panel.crafting_input_tip": "解包入",
  "create.gui.factory_panel.crafting_input_tip_1": "機造臺（三乘三）",
  "create.gui.factory_panel.empty_panel": "此板尚空",
  "create.gui.factory_panel.expected_output": "正候「%1$s」",
  "create.gui.factory_panel.expected_output_tip": "每番請領功成",
  "create.gui.factory_panel.expected_output_tip_1": "其歸還之產物數量",
  "create.gui.factory_panel.expected_output_tip_2": "滾輪以變更",
  "create.gui.factory_panel.has_link_connections": "量計已有接續",
  "create.gui.factory_panel.inactive": " 靜置 ",
  "create.gui.factory_panel.left_click_disconnect": "左擊以斷其接續",
  "create.gui.factory_panel.left_click_reset": "左擊以復原",
  "create.gui.factory_panel.no_open_promises": "無未了之信約",
  "create.gui.factory_panel.no_target_amount_set": "靜置：未設其的之數",
  "create.gui.factory_panel.place_item_to_monitor": "置物於此以監看",
  "create.gui.factory_panel.promise_prevents_oversending": "此可防濫發之弊",
  "create.gui.factory_panel.promised_items": "信約之物",
  "create.gui.factory_panel.promises_do_not_expire": "信約永不逾期",
  "create.gui.factory_panel.promises_expire_title": "信約逾期於",
  "create.gui.factory_panel.recipe_address": "發原料至...",
  "create.gui.factory_panel.recipe_address_given": "正發原料至",
  "create.gui.factory_panel.recipe_address_tip": "請入此法式造物之地址",
  "create.gui.factory_panel.recipe_address_tip_1": "直至產物運抵方休",
  "create.gui.factory_panel.recipe_promises_tip": "凡原料既發",
  "create.gui.factory_panel.recipe_promises_tip_1": "則結成信約",
  "create.gui.factory_panel.relocate": "遷此量計",
  "create.gui.factory_panel.reset": "復原諸般設定",
  "create.gui.factory_panel.restocker_address": "發物至…",
  "create.gui.factory_panel.restocker_address_given": "正發往",
  "create.gui.factory_panel.restocker_address_tip": "請入可使包裹運抵此處之地址",
  "create.gui.factory_panel.restocker_address_tip_1": "直至運抵方休",
  "create.gui.factory_panel.restocker_promises_tip": "凡貨物既發",
  "create.gui.factory_panel.restocker_promises_tip_1": "則結成信約",
  "create.gui.factory_panel.save_and_close": "存之，而後闔",
  "create.gui.factory_panel.scroll_to_change_amount": "滾輪以變其數",
  "create.gui.factory_panel.send_item": "發送「%1$s」",
  "create.gui.factory_panel.sending_item": "正發送「%1$s」",
  "create.gui.factory_panel.sending_item_tip": "每當本地倉儲之量…",
  "create.gui.factory_panel.sending_item_tip_1": "…低於所期之數",
  "create.gui.factory_panel.title_as_recipe": "法式設定",
  "create.gui.factory_panel.title_as_restocker": "補倉之設",
  "create.gui.factory_panel.unconfigured_input": "法式原料",
  "create.gui.factory_panel.unconfigured_input_tip": "可以接續他種工坊量計",
  "create.gui.factory_panel.unconfigured_input_tip_1": "以增原料",
  "create.gui.filter.allow_list": "准入名錄",
  "create.gui.filter.allow_list.description": "凡物，苟合於上述任一者，即可通行。空名錄則拒絕萬物。",
  "create.gui.filter.deny_list": "禁入名錄",
  "create.gui.filter.deny_list.description": "凡物，苟不合於上述任一者，即可通行。空名錄則接納萬物。",
  "create.gui.filter.ignore_data": "不考物性",
  "create.gui.filter.ignore_data.description": "凡物相合，不論其性",
  "create.gui.filter.respect_data": "考其物性",
  "create.gui.filter.respect_data.description": "凡物之耗損、淬靈及諸般物性，皆相合者，方為相合",
  "create.gui.gauge.info_header": "儀之訊：",
  "create.gui.goggles.at_current_speed": "此速力數",
  "create.gui.goggles.basin_contents": "釜中所容：",
  "create.gui.goggles.fluid_container": "納液詳要：",
  "create.gui.goggles.fluid_container.capacity": "容：",
  "create.gui.goggles.generator_stats": "力源詳要：",
  "create.gui.goggles.kinetic_stats": "力學具態：",
  "create.gui.goggles.pole_length": "杆長：",
  "create.gui.package_port.catch_packages": "捕發包裹，其往",
  "create.gui.package_port.catch_packages_empty": "留白以合無址者",
  "create.gui.package_port.catch_packages_wildcard": "可用「*」為代萬物通符",
  "create.gui.package_port.not_targeting_anything": "未定其的",
  "create.gui.package_port.send_and_receive": "收發包裹",
  "create.gui.package_port.send_only": "僅發包裹",
  "create.gui.pojav.content": "掌中之器，其顯像之術甚為窳劣，故常致畫面淆亂，此非「天工」之力所能正也。凡因此而生之諸般困厄，概不承應。",
  "create.gui.pojav.continue": "依然行之",
  "create.gui.pojav.title": "「天工」不可用於「PojavLauncher」之上。",
  "create.gui.redstone_requester.allow_partial": "允部分約貨",
  "create.gui.redstone_requester.dont_allow_partial": "須盡發諸物",
  "create.gui.redstone_requester.requester_address": "發約貨至…",
  "create.gui.redstone_requester.requester_address_given": "正發約貨至",
  "create.gui.redstone_requester.requester_address_tip": "請入此約貨",
  "create.gui.redstone_requester.requester_address_tip_1": "所發往之地址",
  "create.gui.schedule.add_condition": "增設一則",
  "create.gui.schedule.add_entry": "增設一行",
  "create.gui.schedule.alternative_condition": "備擇之則",
  "create.gui.schedule.duplicate": "謄寫",
  "create.gui.schedule.lmb_edit": "左擊之以輯",
  "create.gui.schedule.move_down": "下移",
  "create.gui.schedule.move_up": "上移",
  "create.gui.schedule.remove_entry": "移除動作",
  "create.gui.schedule.rmb_remove": "右擊之以除",
  "create.gui.schematicTable.availableSchematics": "可用之營造式樣",
  "create.gui.schematicTable.finished": "上載成功！",
  "create.gui.schematicTable.noSchematics": "案無成圖",
  "create.gui.schematicTable.open_folder": "啟藏籍夾",
  "create.gui.schematicTable.refresh": "復新籍列",
  "create.gui.schematicTable.title": "籍圖案",
  "create.gui.schematicTable.uploading": "載之……",
  "create.gui.schematicannon.gunpowderLevel": "火藥%1$s%%",
  "create.gui.schematicannon.listPrinter": "物料詳書印機",
  "create.gui.schematicannon.option.dontReplaceSolid": "毋要替塊",
  "create.gui.schematicannon.option.dontReplaceSolid.description": "凡域內向塊，炮將存之",
  "create.gui.schematicannon.option.replaceWithAny": "凡存皆代",
  "create.gui.schematicannon.option.replaceWithAny.description": "凡佈設中存，炮將替之",
  "create.gui.schematicannon.option.replaceWithEmpty": "以氣代塊",
  "create.gui.schematicannon.option.replaceWithEmpty.description": "凡圖域中塊，炮將清之",
  "create.gui.schematicannon.option.replaceWithSolid": "惟塊方代",
  "create.gui.schematicannon.option.replaceWithSolid.description": "惟佈設中塊，炮方替之",
  "create.gui.schematicannon.option.skipBlockEntities": "護塊實體",
  "create.gui.schematicannon.option.skipBlockEntities.description": "若有儲物塊，炮將避之",
  "create.gui.schematicannon.option.skipMissing": "置闕度外",
  "create.gui.schematicannon.option.skipMissing.description": "若塊不得尋，炮將舍之",
  "create.gui.schematicannon.optionDisabled": "當下禁用",
  "create.gui.schematicannon.optionEnabled": "當下啟用",
  "create.gui.schematicannon.shotsRemaining": "燃料所余：%1$s",
  "create.gui.schematicannon.shotsRemainingWithBackup": "燃料所貯：%1$s",
  "create.gui.schematicannon.showOptions": "示炮置設",
  "create.gui.schematicannon.slot.gunpowder": "添火藥以為炮之用",
  "create.gui.schematicannon.slot.listPrinter": "置錄事板或書冊於此，以印營造式樣之物帳",
  "create.gui.schematicannon.slot.schematic": "置君之營造式樣於此。務使其已部署於特定之位",
  "create.gui.schematicannon.title": "營造砲",
  "create.gui.scrollInput.defaultTitle": "請擇其一：",
  "create.gui.scrollInput.scrollToAdjustAmount": "滾輪以調其數",
  "create.gui.scrollInput.scrollToModify": "滾輪以修改",
  "create.gui.scrollInput.scrollToSelect": "滾輪以擇",
  "create.gui.scrollInput.shiftScrollsFaster": "Shift鍵可助飛速滾輪",
  "create.gui.sequenced_gearshift.instruction": "指令",
  "create.gui.sequenced_gearshift.instruction.await": "靜候",
  "create.gui.sequenced_gearshift.instruction.await.descriptive": "靜候赤石新脈",
  "create.gui.sequenced_gearshift.instruction.delay": "遲滯",
  "create.gui.sequenced_gearshift.instruction.delay.descriptive": "定時遲滯",
  "create.gui.sequenced_gearshift.instruction.delay.duration": "時長",
  "create.gui.sequenced_gearshift.instruction.end": "終",
  "create.gui.sequenced_gearshift.instruction.end.descriptive": "終",
  "create.gui.sequenced_gearshift.instruction.turn_angle": "轉",
  "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "圭角",
  "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "依角而轉",
  "create.gui.sequenced_gearshift.instruction.turn_distance": "韝韛",
  "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "轉以動韝韛、水喉或天車",
  "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距",
  "create.gui.sequenced_gearshift.speed": "速率，方向",
  "create.gui.sequenced_gearshift.speed.back": "同速，逆轉",
  "create.gui.sequenced_gearshift.speed.back_fast": "倍速，逆轉",
  "create.gui.sequenced_gearshift.speed.forward": "同速，正轉",
  "create.gui.sequenced_gearshift.speed.forward_fast": "倍速，正轉",
  "create.gui.sequenced_gearshift.title": "循序機匣",
  "create.gui.speedometer.title": "旋轉之速",
  "create.gui.stock_keeper.already_ordering_recipe": "此法式已在請領之列",
  "create.gui.stock_keeper.checking_stocks": "清點倉儲……",
  "create.gui.stock_keeper.configure": "設定",
  "create.gui.stock_keeper.confirm_order": "定此約貨",
  "create.gui.stock_keeper.craft": "造「%1$s」",
  "create.gui.stock_keeper.inventories_empty": "所連之藏器皆空",
  "create.gui.stock_keeper.network_lock_tip": "上鎖可阻他人",
  "create.gui.stock_keeper.network_lock_tip_1": "徑直請領貨物",
  "create.gui.stock_keeper.network_lock_tip_2": "擊此以啟閉",
  "create.gui.stock_keeper.network_locked": "脈絡已鎖",
  "create.gui.stock_keeper.network_open": "脈絡已開",
  "create.gui.stock_keeper.no_packagers_linked": "封包機未連",
  "create.gui.stock_keeper.no_search_results": "未尋得相合之物",
  "create.gui.stock_keeper.not_in_stock": "所需之物，倉儲中無",
  "create.gui.stock_keeper.package_adress": "包裹之址",
  "create.gui.stock_keeper.program_requester": "編設請領器",
  "create.gui.stock_keeper.recipe_result_empty": "此法式空無所成，實為不允，當上報於增此法式者。",
  "create.gui.stock_keeper.request_sent": "請領已發！",
  "create.gui.stock_keeper.schematic_list.no_results": "君之物帳所列，倉儲中皆無。",
  "create.gui.stock_keeper.schematic_list.requesting": "擊「發送」以請領所有可用之物。",
  "create.gui.stock_keeper.search_items": "尋物",
  "create.gui.stock_keeper.send": "發送",
  "create.gui.stock_keeper.slots_full": "約貨之位已滿",
  "create.gui.stock_keeper.title": "守藏吏",
  "create.gui.stock_keeper.unsorted_category": "未類",
  "create.gui.stock_ticker.category_editor": "門類編纂",
  "create.gui.stock_ticker.category_filter": "門類甄選",
  "create.gui.stock_ticker.category_filter_tip": "置名錄或物性甄選器於此",
  "create.gui.stock_ticker.category_filter_tip_1": "，以指定所含之物",
  "create.gui.stock_ticker.category_name": "門類之名",
  "create.gui.stock_ticker.delete_category": "刪去此類",
  "create.gui.stock_ticker.empty_category_name_placeholder": "（空）",
  "create.gui.stock_ticker.new_category": "新門類",
  "create.gui.stock_ticker.shift_moves_bottom": "Shift鍵可移至底",
  "create.gui.stock_ticker.shift_moves_top": "Shift鍵可移至頂",
  "create.gui.stressometer.capacity": "尚餘承載",
  "create.gui.stressometer.no_rotation": "未轉",
  "create.gui.stressometer.overstressed": "功竭",
  "create.gui.stressometer.title": "功脈",
  "create.gui.symmetryWand.mirrorType": "鏡像",
  "create.gui.symmetryWand.orientation": "朝向",
  "create.gui.terrainzapper.brush": "刷",
  "create.gui.terrainzapper.brush.cluster": "團",
  "create.gui.terrainzapper.brush.cuboid": "方體",
  "create.gui.terrainzapper.brush.cylinder": "圓柱",
  "create.gui.terrainzapper.brush.sphere": "球",
  "create.gui.terrainzapper.brush.surface": "面",
  "create.gui.terrainzapper.pattern.chance25": "四之一之率",
  "create.gui.terrainzapper.pattern.chance50": "二之一之率",
  "create.gui.terrainzapper.pattern.chance75": "四之三之率",
  "create.gui.terrainzapper.pattern.checkered": "棋盤格",
  "create.gui.terrainzapper.pattern.inversecheckered": "反色棋盤格",
  "create.gui.terrainzapper.pattern.solid": "實心",
  "create.gui.terrainzapper.patternSection": "樣式",
  "create.gui.terrainzapper.placement": "置放",
  "create.gui.terrainzapper.placement.attached": "附著",
  "create.gui.terrainzapper.placement.inserted": "嵌入",
  "create.gui.terrainzapper.placement.merged": "合併",
  "create.gui.terrainzapper.searchDiagonal": "沿斜角",
  "create.gui.terrainzapper.searchFuzzy": "不拘物料之界",
  "create.gui.terrainzapper.title": "手持點石銃",
  "create.gui.terrainzapper.tool": "器",
  "create.gui.terrainzapper.tool.clear": "清除",
  "create.gui.terrainzapper.tool.fill": "填充",
  "create.gui.terrainzapper.tool.flatten": "夷平",
  "create.gui.terrainzapper.tool.overlay": "疊圖",
  "create.gui.terrainzapper.tool.place": "置",
  "create.gui.terrainzapper.tool.replace": "易",
  "create.gui.threshold_switch.currently": "現為 %1$s",
  "create.gui.threshold_switch.incompatible": "方塊不合",
  "create.gui.threshold_switch.invert_signal": "反轉信脈",
  "create.gui.threshold_switch.lower_threshold": "……於此或之下：",
  "create.gui.threshold_switch.not_attached": "未附於方塊",
  "create.gui.threshold_switch.power_off_when": "斷其力於…",
  "create.gui.threshold_switch.power_on_when": "加其力於…",
  "create.gui.threshold_switch.pulley_y_level": "%1$sy",
  "create.gui.threshold_switch.range": "（自%1$s至%2$s）",
  "create.gui.threshold_switch.range_max": "（至多 %1$s）",
  "create.gui.threshold_switch.title": "閾關",
  "create.gui.threshold_switch.upper_threshold": "……於此或之上：",
  "create.gui.toolmenu.cycle": "【滾輪】以輪替",
  "create.gui.toolmenu.focusKey": "長按【%1$s】以凝神",
  "create.gui.value_settings.hold_to_edit": "擊而持之，以為編輯",
  "create.gui.value_settings.release_to_confirm": "釋 %1$s 以定",
  "create.hint.blocked_frogport": "此蛙埠所獲之緘，不得遞於其下儲庫。豈滿溢乎？",
  "create.hint.blocked_frogport.title": "容貨",
  "create.hint.derailed_train": "見此_火輪車_已脫軌焉。以扳手_右擊_，可使其復位於近軌之上",
  "create.hint.derailed_train.title": "脫軌之車",
  "create.hint.empty_bearing": "以_空手__右擊_軸承，即可附連前方之結構",
  "create.hint.empty_bearing.title": "更新軸承",
  "create.hint.full_deployer": "見此_施用機_，其中積物_過多_，務須取出。可用_料斗_、_漏斗_之屬，以解其壅塞之困。",
  "create.hint.full_deployer.title": "施用機無以用也",
  "create.hint.hose_pulley": "所指之流體，無盡之源也",
  "create.hint.hose_pulley.title": "汲之不竭",
  "create.hint.mechanical_arm_no_targets": "見此機臂，尚未指定其的。手持機臂，以右手擊諸般機帶、貨墩、漏斗等，即可為其選定",
  "create.hint.mechanical_arm_no_targets.title": "未指定其的",
  "create.item_attributes.added_by": "為%1$s所增",
  "create.item_attributes.added_by.inverted": "非為%1$s所增",
  "create.item_attributes.astralsorcery_amulet": "可增益%1$s",
  "create.item_attributes.astralsorcery_amulet.inverted": "無增益於%1$s",
  "create.item_attributes.astralsorcery_constellation": "已調諧至%1$s",
  "create.item_attributes.astralsorcery_constellation.inverted": "未調諧至%1$s",
  "create.item_attributes.astralsorcery_crystal": "具晶石之性：%1$s",
  "create.item_attributes.astralsorcery_crystal.inverted": "不具晶石之性：%1$s",
  "create.item_attributes.astralsorcery_perk_gem": "具異能之性：%1$s",
  "create.item_attributes.astralsorcery_perk_gem.inverted": "不具異能之性：%1$s",
  "create.item_attributes.badly_damaged": "損毀甚巨",
  "create.item_attributes.badly_damaged.inverted": "損毀不甚",
  "create.item_attributes.blastable": "可於高爐中熔煉",
  "create.item_attributes.blastable.inverted": "不可於高爐中熔煉",
  "create.item_attributes.book_author": "為%1$s所著",
  "create.item_attributes.book_author.inverted": "非為%1$s所著",
  "create.item_attributes.book_copy_first": "乃初傳之抄本",
  "create.item_attributes.book_copy_first.inverted": "非初傳之抄本",
  "create.item_attributes.book_copy_original": "乃為原典",
  "create.item_attributes.book_copy_original.inverted": "非為原典",
  "create.item_attributes.book_copy_second": "乃再傳之抄本",
  "create.item_attributes.book_copy_second.inverted": "非再傳之抄本",
  "create.item_attributes.book_copy_tattered": "已殘破不堪",
  "create.item_attributes.book_copy_tattered.inverted": "尚無殘破",
  "create.item_attributes.color": "為%1$s色所染",
  "create.item_attributes.color.inverted": "未為%1$s色所染",
  "create.item_attributes.compostable": "可作腐壤",
  "create.item_attributes.compostable.inverted": "不可作腐壤",
  "create.item_attributes.consumable": "可食",
  "create.item_attributes.consumable.inverted": "不可食",
  "create.item_attributes.crushable": "可碾",
  "create.item_attributes.crushable.inverted": "不可碾",
  "create.item_attributes.damaged": "有損",
  "create.item_attributes.damaged.inverted": "無損",
  "create.item_attributes.enchanted": "有淬靈",
  "create.item_attributes.enchanted.inverted": "未嘗淬靈",
  "create.item_attributes.equipable": "可裝備",
  "create.item_attributes.equipable.inverted": "不可裝備",
  "create.item_attributes.fluid_container": "可容流體",
  "create.item_attributes.fluid_container.inverted": "不可容流體",
  "create.item_attributes.furnace_fuel": "可用為爐薪",
  "create.item_attributes.furnace_fuel.inverted": "不可用為爐薪",
  "create.item_attributes.has_enchant": "已淬「%1$s」之靈",
  "create.item_attributes.has_enchant.inverted": "未淬「%1$s」之靈",
  "create.item_attributes.has_fluid": "含「%1$s」",
  "create.item_attributes.has_fluid.inverted": "不含「%1$s」",
  "create.item_attributes.has_name": "有名號「%1$s」",
  "create.item_attributes.has_name.inverted": "無名號「%1$s」",
  "create.item_attributes.hauntable": "可魂",
  "create.item_attributes.hauntable.inverted": "不可魂",
  "create.item_attributes.in_item_group": "屬「%1$s」之組",
  "create.item_attributes.in_item_group.inverted": "不屬「%1$s」之組",
  "create.item_attributes.in_tag": "有簽「%1$s」",
  "create.item_attributes.in_tag.inverted": "無簽「%1$s」",
  "create.item_attributes.max_enchanted": "淬靈已臻其極",
  "create.item_attributes.max_enchanted.inverted": "淬靈未臻其極",
  "create.item_attributes.not_stackable": "不可堆疊",
  "create.item_attributes.not_stackable.inverted": "可堆疊",
  "create.item_attributes.placeable": "可置放",
  "create.item_attributes.placeable.inverted": "不可置放",
  "create.item_attributes.renamed": "有名號",
  "create.item_attributes.renamed.inverted": "無名號",
  "create.item_attributes.shulker_level": "乃贆櫝%1$s",
  "create.item_attributes.shulker_level.empty": "空",
  "create.item_attributes.shulker_level.full": "全滿",
  "create.item_attributes.shulker_level.inverted": "非贆櫝%1$s",
  "create.item_attributes.shulker_level.partial": "半盈",
  "create.item_attributes.smeltable": "可熔煉",
  "create.item_attributes.smeltable.inverted": "不可熔煉",
  "create.item_attributes.smokable": "可燻",
  "create.item_attributes.smokable.inverted": "不可燻",
  "create.item_attributes.washable": "可淘",
  "create.item_attributes.washable.inverted": "不可淘",
  "create.item_hatch.deposit_inventory": "已存行囊之物",
  "create.item_hatch.deposit_item": "已存手中之物",
  "create.keyinfo.rotate_menu": "啟方塊旋轉之圖儀",
  "create.keyinfo.toolbelt": "探取左近之械具篋",
  "create.keyinfo.toolmenu": "凝神於營造式樣疊圖",
  "create.kinetics.creative_motor.rotation_speed": "生力之速",
  "create.kinetics.speed_controller.rotation_speed": "所定分轉之速",
  "create.kinetics.valve_handle.rotated_angle": "使用之轉向",
  "create.large_water_wheel.not_enough_space": "清障以備置放",
  "create.linked_controller.bind_mode": "綁定之式已啟",
  "create.linked_controller.frequency_slot_1": "鍵位：%1$s，信道一",
  "create.linked_controller.frequency_slot_2": "鍵位：%1$s，信道二",
  "create.linked_controller.key_bound": "信道已繫於「%1$s」",
  "create.linked_controller.press_keybind": "按%1$s、%2$s、%3$s、%4$s、%5$s或%6$s鍵，以繫此信道。",
  "create.logistically_linked.cleared": "脈絡之接續斷矣。",
  "create.logistically_linked.connected": "接續舊有脈絡，功成",
  "create.logistically_linked.new_network_started": "已開新之鏈接脈絡",
  "create.logistically_linked.protected": "轉運脈絡已受保護",
  "create.logistically_linked.tooltip": "信道已設",
  "create.logistically_linked.tooltip_clear": "置入造物格以復原",
  "create.logistically_linked.tuned": "已調諧至此脈絡",
  "create.logistics.crafter.click_to_merge": "擊此以合併藏器",
  "create.logistics.crafter.click_to_separate": "擊此以分開藏器",
  "create.logistics.crafter.connected": "已連之機造臺",
  "create.logistics.creative_crate.supply": "源源不絕",
  "create.logistics.filter": "甄選",
  "create.logistics.filter.any_amount_short": "任一",
  "create.logistics.filter.click_to_replace": "執物擊之以替",
  "create.logistics.filter.click_to_set": "執物擊之以設",
  "create.logistics.filter.exactly": "恰合",
  "create.logistics.filter.extracted_amount": "所取之數",
  "create.logistics.filter.hold_to_set_amount": "擊而持之，以改其數",
  "create.logistics.filter.invalid_item": "此物不可用於此處",
  "create.logistics.filter.requires_item_in_inventory": "行囊須有「%1$s」",
  "create.logistics.filter.up_to": "至多",
  "create.logistics.firstFrequency": "信道一",
  "create.logistics.fluid_filter": "流體甄選",
  "create.logistics.recipe_filter": "法式甄選",
  "create.logistics.redstone_interval": "赤石之間隔",
  "create.logistics.secondFrequency": "信道二",
  "create.logistics.train_observer.cargo_filter": "載貨甄選",
  "create.logistics.when_multiple_outputs_available": "分派之法",
  "create.materialChecklist": "物料手帳",
  "create.materialChecklist.blocksNotLoaded": "＊敬告＊ \n因相關方域未載焉，物料手帳或有不確。",
  "create.mechanical_arm.deposit_to": "存物於「%1$s」",
  "create.mechanical_arm.extract_from": "取物自「%1$s」",
  "create.mechanical_arm.points_outside_range": "所選之的凡「%1$s」處，因越其界，故已移除",
  "create.mechanical_arm.selection_mode.forced_round_robin": "強制輪巡",
  "create.mechanical_arm.selection_mode.prefer_first": "首選其的",
  "create.mechanical_arm.selection_mode.round_robin": "輪巡",
  "create.mechanical_arm.summary": "此機關臂有入口「%1$s」處，出口「%2$s」處",
  "create.menu.configure": "置其領域……",
  "create.menu.only_ingame": "可於暫停選單中尋得",
  "create.menu.ponder_index": "格物索引",
  "create.menu.report_bugs": "回報闕失",
  "create.menu.return": "歸返主選單",
  "create.menu.support": "資助吾輩",
  "create.minecart_coupling.no_loops": "聯鉤不可成環",
  "create.minecart_coupling.removed": "已盡除礦車之聯鉤",
  "create.minecart_coupling.too_far": "諸礦車相去過遠",
  "create.minecart_coupling.two_couplings_max": "每輛礦車，所附聯鉤不得逾二",
  "create.minecart_coupling.unloaded": "車體一部，似乎尚在世外",
  "create.orientation.alongX": "沿橫軸",
  "create.orientation.alongZ": "沿縱軸",
  "create.orientation.diagonal": "斜角",
  "create.orientation.horizontal": "水平",
  "create.orientation.orthogonal": "正交",
  "create.package_port.cannot_reach_down": "不可向下接續",
  "create.package_port.too_far": "相去過遠",
  "create.package_port.valid": "可連",
  "create.packager.no_portable_storage": "封包機不可與便攜存取器徑直接續",
  "create.packager_link.clear": "已清所選",
  "create.packager_link.set": "已定其的",
  "create.packager_link.success": "已繫其的，功成",
  "create.ponder.analog_lever.header": "以律呂閘刀節制信脈",
  "create.ponder.analog_lever.text_1": "律呂閘刀者，乃精巧而準確之赤石力源也",
  "create.ponder.analog_lever.text_2": "右擊之，可增其信號之力",
  "create.ponder.analog_lever.text_3": "潛行而右擊，則復減其力",
  "create.ponder.andesite_tunnel.header": "用安山甬道",
  "create.ponder.andesite_tunnel.text_1": "安山甬道可掩機帶",
  "create.ponder.andesite_tunnel.text_2": "若鄰之以他機帶…",
  "create.ponder.andesite_tunnel.text_3": "…每有物過而出其一",
  "create.ponder.andesite_tunnel.text_4": "其餘通行無阻",
  "create.ponder.auto_schedule.header": "車驛與行期",
  "create.ponder.auto_schedule.text_1": "可用行程書為駕車士指定其的",
  "create.ponder.auto_schedule.text_2": "凡有火輪車在，則較赭儀必有所應",
  "create.ponder.auto_schedule.text_3": "須知，車驛唯可以所示之方向駛入",
  "create.ponder.auto_schedule.text_4": "車驛亦可用以自行分派新之行程書",
  "create.ponder.auto_schedule.text_5": "置於車驛之行期，將自錄於到站之車上",
  "create.ponder.auto_schedule.text_6": "與手動編排不同，駕車士此時不隨身攜帶行程書",
  "create.ponder.basin.header": "釜中煉物法",
  "create.ponder.basin.text_1": "煉釜可容納萬物與流體，以供煉製",
  "create.ponder.basin.text_2": "煉製既畢，釜中之物將自下側而出",
  "create.ponder.basin.text_3": "若旁有可用之機件，則釜上將顯現流口之形",
  "create.ponder.basin.text_4": "此處可用之法不一",
  "create.ponder.basin.text_5": "凡所出之物，將為下方藏器所納",
  "create.ponder.basin.text_6": "煉釜若無流口，則其中所造之物，將留存其內",
  "create.ponder.basin.text_7": "若產物須復為原料，則此法甚善",
  "create.ponder.basin.text_8": "欲取之物，則須自釜中引出",
  "create.ponder.basin.text_9": "篩去未煉之物",
  "create.ponder.bearing_modes.header": "機關軸承之運行法式",
  "create.ponder.bearing_modes.text_1": "靜止之時，軸承將置其結構於最近之格線夾角",
  "create.ponder.bearing_modes.text_2": "可設使其永不復歸方塊，或僅在始發之角附近復歸",
  "create.ponder.belt_casing.header": "為機帶造匣",
  "create.ponder.belt_casing.text_1": "滾帶可以黃銅機匣及安山機匣飾之",
  "create.ponder.belt_casing.text_2": "可以扳手移除其匣",
  "create.ponder.belt_connector.header": "機帶用法",
  "create.ponder.belt_connector.text_1": "手持機帶，右擊二機軸，即可使之相連",
  "create.ponder.belt_connector.text_2": "若有誤選，可潛行右擊以棄之",
  "create.ponder.belt_connector.text_3": "機帶之上，可隨處增設機軸",
  "create.ponder.belt_connector.text_4": "凡以機帶相連之機軸，其轉速、轉向皆同",
  "create.ponder.belt_connector.text_5": "已增之機軸，可以扳手移之",
  "create.ponder.belt_connector.text_6": "為觀瞻計，機帶可染雜色",
  "create.ponder.belt_directions.header": "機帶之可用朝向",
  "create.ponder.belt_directions.text_1": "機帶不可任意連接",
  "create.ponder.belt_directions.text_2": "一則，可水平相連",
  "create.ponder.belt_directions.text_3": "二則，可斜角相連",
  "create.ponder.belt_directions.text_4": "三則，可垂直相連",
  "create.ponder.belt_directions.text_5": "四則，亦可以之水平連接垂直之機軸",
  "create.ponder.belt_directions.text_6": "此皆可用之朝向也。機帶之長，可在二至二十步之間",
  "create.ponder.belt_transport.header": "以機帶轉運貨殖",
  "create.ponder.belt_transport.text_1": "行進之機帶，可轉運諸物與生靈",
  "create.ponder.belt_transport.text_2": "以空手右擊，可自機帶上取物",
  "create.ponder.blaze_burner.header": "投餵焱靈爐",
  "create.ponder.blaze_burner.text_1": "焱靈爐能供熾熱，以助釜中煉物",
  "create.ponder.blaze_burner.text_2": "若食焱靈糕",
  "create.ponder.blaze_burner.text_3": "則其爐火可達更熾熱之境",
  "create.ponder.blaze_burner.text_4": "投餵之事，可假施用機或機關臂之力，使其自行",
  "create.ponder.brass_funnel.header": "黃銅漏斗",
  "create.ponder.brass_funnel.text_1": "安山漏斗惟可取一物耳。",
  "create.ponder.brass_funnel.text_2": "黃銅漏斗，一次可取物盈一疊之數",
  "create.ponder.brass_funnel.text_3": "以度盤可精定其所取之數",
  "create.ponder.brass_funnel.text_4": "置物於甄選槽，則漏斗僅轉運相合之物",
  "create.ponder.brass_tunnel.header": "黃銅甬道用法",
  "create.ponder.brass_tunnel.text_1": "黃銅甬道可用以遮蔽機帶",
  "create.ponder.brass_tunnel.text_2": "黃銅甬道可用以遮蔽機帶",
  "create.ponder.brass_tunnel.text_3": "黃銅甬道每處開口，皆有甄選槽",
  "create.ponder.brass_tunnel.text_4": "入口之甄選，僅阻不合之物",
  "create.ponder.brass_tunnel.text_5": "出口之甄選，可用以依類分物",
  "create.ponder.brass_tunnel.text_6": "並行機帶上之黃銅甬道，將自成一組",
  "create.ponder.brass_tunnel.text_7": "凡所入之物，將分派至所有相連之出口",
  "create.ponder.brass_tunnel.text_8": "為此，亦可徑直置物入甬道之中",
  "create.ponder.brass_tunnel_modes.header": "黃銅甬道之分派法式",
  "create.ponder.brass_tunnel_modes.text_1": "黃銅甬道之分派法式，可以設定",
  "create.ponder.brass_tunnel_modes.text_10": "「同步入口」乃黃銅甬道之獨有設定",
  "create.ponder.brass_tunnel_modes.text_11": "唯組中每處甬道皆有物待發，諸物方可通行",
  "create.ponder.brass_tunnel_modes.text_12": "此法可保所有相關機帶，皆以同速供物",
  "create.ponder.brass_tunnel_modes.text_2": "「均分」者，試將一疊之物，均分於諸可用之出口",
  "create.ponder.brass_tunnel_modes.text_3": "若有出口不能再納物，則越之",
  "create.ponder.brass_tunnel_modes.text_4": "「強制均分」則永不越過，必待其有容乃發",
  "create.ponder.brass_tunnel_modes.text_5": "「輪巡」者，保其疊之完整，周行於諸出口",
  "create.ponder.brass_tunnel_modes.text_6": "若有出口不能再納物，則越之",
  "create.ponder.brass_tunnel_modes.text_7": "「強制輪巡」則永不越過",
  "create.ponder.brass_tunnel_modes.text_8": "「擇近」者，以距物之入口最近之出口為先",
  "create.ponder.brass_tunnel_modes.text_9": "「隨機」者，將整疊之物，隨意分派至一出口",
  "create.ponder.cart_assembler.header": "以礦車合裝器移動結構",
  "create.ponder.cart_assembler.text_1": "已得功力之礦車合裝器，可將所附結構，駕於過路之礦車上",
  "create.ponder.cart_assembler.text_2": "若無赤石信號，則將過路之礦車機關，解體復歸方塊",
  "create.ponder.cart_assembler.text_3": "以扳手擊礦車，可攜其機關至他處。",
  "create.ponder.cart_assembler_dual.header": "合裝行臺機關",
  "create.ponder.cart_assembler_dual.text_1": "凡二礦車合裝器共一結構…",
  "create.ponder.cart_assembler_dual.text_2": "此二者，任一受力，即可造成行臺機關",
  "create.ponder.cart_assembler_dual.text_3": "則諸礦車之行，將如聯鉤所繫者",
  "create.ponder.cart_assembler_modes.header": "礦車機關之朝向設定",
  "create.ponder.cart_assembler_modes.text_1": "礦車機關將隨其礦車之行向而轉動",
  "create.ponder.cart_assembler_modes.text_2": "此箭頭所示，乃結構之正面",
  "create.ponder.cart_assembler_modes.text_3": "若合裝器已鎖其轉動，則機關之朝向永不改變",
  "create.ponder.cart_assembler_rails.header": "他類礦車與軌道",
  "create.ponder.cart_assembler_rails.text_1": "尋常軌道上之合裝器，不礙過路礦車之行進",
  "create.ponder.cart_assembler_rails.text_2": "若在動力軌或主控軌上，則礦車將滯留原地，直至得力方行",
  "create.ponder.cart_assembler_rails.text_3": "他類礦車，亦可為錨",
  "create.ponder.cart_assembler_rails.text_4": "熔爐礦車將自行供力，自所附之藏器中抽取爐薪",
  "create.ponder.chain_conveyor.header": "以鏈傳帶傳遞旋力",
  "create.ponder.chain_conveyor.text_1": "手持鏈條，右擊二傳送帶，即可使之相連",
  "create.ponder.chain_conveyor.text_2": "鏈傳帶可互傳旋力",
  "create.ponder.chain_conveyor.text_3": "……亦可接續其上下之機軸",
  "create.ponder.chain_conveyor.text_4": "手持扳手右擊，即可沿鏈而行",
  "create.ponder.chain_conveyor.text_5": "至路口，面向鏈條，即可隨之而行",
  "create.ponder.chain_drive.header": "以鏈輪傳遞旋力",
  "create.ponder.chain_drive.text_1": "諸鏈輪可列隊互傳轉動",
  "create.ponder.chain_drive.text_2": "凡如此相連之機軸，其轉向皆同",
  "create.ponder.chain_drive.text_3": "隊列中任意一環，皆可旋轉九十度",
  "create.ponder.chain_gearshift.header": "以鏈輪變速節制轉速",
  "create.ponder.chain_gearshift.text_1": "無功力之鏈輪變速，其行與鏈輪無異",
  "create.ponder.chain_gearshift.text_2": "若得功力，則其傳至他鏈輪之速將倍增",
  "create.ponder.chain_gearshift.text_3": "若得力之變速器非在源頭，則其速將折半",
  "create.ponder.chain_gearshift.text_4": "此二情況，隊列中之鏈輪，其速常為得力變速器之兩倍",
  "create.ponder.chain_gearshift.text_5": "若用無級信號，其倍率可於一至二之間精調",
  "create.ponder.chain_gearshift.text_6": "每分十二轉",
  "create.ponder.chute.header": "以物井下運諸物之法",
  "create.ponder.chute.text_1": "物井可於上下藏器之間，垂直轉運諸物",
  "create.ponder.chute.text_2": "以扳手擊之，可開窗",
  "create.ponder.chute.text_3": "以機工鐵塊，可為物井造匣",
  "create.ponder.chute.text_4": "置物井於另一井之側，則二者斜接",
  "create.ponder.chute_upward.header": "以物井上運諸物之法",
  "create.ponder.chute_upward.text_1": "橐龠置於物井之上下，可令其中諸物逆流而上",
  "create.ponder.chute_upward.text_2": "以匠人鏡觀之，可明其內物之行向",
  "create.ponder.chute_upward.text_3": "於其堵塞之一端，諸物須自側面存取",
  "create.ponder.clockwork_bearing.header": "以發條軸承驅動結構",
  "create.ponder.clockwork_bearing.text_1": "發條軸承可附於其前方之方塊",
  "create.ponder.clockwork_bearing.text_2": "凡得功力，其上結構，將應一日之時辰而旋",
  "create.ponder.clockwork_bearing.text_3": "三時",
  "create.ponder.clockwork_bearing.text_4": "四時",
  "create.ponder.clockwork_bearing.text_5": "右擊軸承，以啟或止其結構之動",
  "create.ponder.clockwork_bearing.text_6": "於時針之前，可增設第二結構",
  "create.ponder.clockwork_bearing.text_7": "務使二結構未以天工膠相連",
  "create.ponder.clockwork_bearing.text_8": "則第二結構將如分針一般轉動",
  "create.ponder.clutch.header": "以陰陽掣關節制旋力",
  "create.ponder.clutch.text_1": "陰陽掣可沿直線傳遞轉動",
  "create.ponder.clutch.text_2": "若得赤石之力，則斷其接續",
  "create.ponder.cog_speedup.header": "變速以齒",
  "create.ponder.cog_speedup.text_1": "異類齒輪相接，其力可斜傳之",
  "create.ponder.cog_speedup.text_2": "以大驅小，其速倍之",
  "create.ponder.cog_speedup.text_3": "以小驅大，其速半之",
  "create.ponder.cogwheel.header": "以齒繼力",
  "create.ponder.cogwheel.text_1": "齒輪相接，得傳其力",
  "create.ponder.cogwheel.text_2": "齒輪相鄰者，其向相背",
  "create.ponder.cogwheel_casing.header": "套殼齒輪",
  "create.ponder.cogwheel_casing.text_1": "齒輪可以黃銅機匣及安山機匣飾之",
  "create.ponder.cogwheel_casing.text_2": "凡造匣之後所增之機件，皆不能與機軸相連",
  "create.ponder.cogwheel_casing.text_3": "得以扳手調之",
  "create.ponder.contraption_controls.header": "理械台",
  "create.ponder.contraption_controls.text_1": "動件於行進機關之上，其本用乃時刻啟用",
  "create.ponder.contraption_controls.text_2": "可用機關主控，隨時啟閉之",
  "create.ponder.contraption_controls.text_3": "可附於機關之上任意之處",
  "create.ponder.contraption_controls.text_4": "解體之時，可變更其甄選，以指定動件之類",
  "create.ponder.contraption_controls.text_5": "若於合裝之時，為赤石所啟用…",
  "create.ponder.contraption_controls.text_6": "…則所指之動件，自始即為關閉之態",
  "create.ponder.creative_fluid_tank.header": "無盡儲液罐",
  "create.ponder.creative_fluid_tank.text_1": "無盡儲液罐可供不絕之流體",
  "create.ponder.creative_fluid_tank.text_2": "以盛流體之物右擊之，以設定其類",
  "create.ponder.creative_fluid_tank.text_3": "流管網路可取之不盡所置之液",
  "create.ponder.creative_fluid_tank.text_4": "凡回流至無盡儲液罐之流體，皆將歸於虛無",
  "create.ponder.creative_motor.header": "以無盡功力機產生旋力",
  "create.ponder.creative_motor.text_1": "無盡功力機者，乃精巧可設之功力之源也",
  "create.ponder.creative_motor.text_2": "其所生之速率，可於其輸入度盤上設定",
  "create.ponder.creative_motor_mojang.header": "魔贊之秘術",
  "create.ponder.crushing_wheels.header": "碾物于輪",
  "create.ponder.crushing_wheels.text_1": "碾輪一對，盡物磨碎",
  "create.ponder.crushing_wheels.text_2": "贰輪反轉方可碾物",
  "create.ponder.crushing_wheels.text_3": "置或放入碾輪之物品皆碾碎",
  "create.ponder.crushing_wheels.text_4": "君亦可自動化物之出入",
  "create.ponder.deployer.header": "施用機之用",
  "create.ponder.deployer.text_1": "施用機若得旋力，即可仿遊者之行",
  "create.ponder.deployer.text_10": "右手擊其正面，以授其物",
  "create.ponder.deployer.text_11": "亦可自入其物",
  "create.ponder.deployer.text_12": "施用機附有甄選槽",
  "create.ponder.deployer.text_13": "若設甄選，則唯持相合之物時，方能啟用",
  "create.ponder.deployer.text_14": "此後，唯相合之物可入……",
  "create.ponder.deployer.text_15": "……而不合者將見逐",
  "create.ponder.deployer.text_2": "其所用，常在身前兩步之遙",
  "create.ponder.deployer.text_3": "正前方之物，不能阻之",
  "create.ponder.deployer.text_4": "施用機之能：",
  "create.ponder.deployer.text_5": "置塊、",
  "create.ponder.deployer.text_6": "用物、",
  "create.ponder.deployer.text_7": "觸發機巧、",
  "create.ponder.deployer.text_8": "收割、",
  "create.ponder.deployer.text_9": "攻擊生靈。",
  "create.ponder.deployer_contraption.header": "於機關上用施用機",
  "create.ponder.deployer_contraption.text_1": "凡施用機隨行進之機關而動...",
  "create.ponder.deployer_contraption.text_2": "則於所經之處，皆將觸發其功用，所用之物，可取自機關上任意藏器",
  "create.ponder.deployer_contraption.text_3": "可用甄選槽以指定所取之物",
  "create.ponder.deployer_modes.header": "施用機之諸法",
  "create.ponder.deployer_modes.text_1": "施用機之本用，乃仿右手之擊",
  "create.ponder.deployer_modes.text_2": "以扳手擊之，可改為仿左手之擊",
  "create.ponder.deployer_processing.header": "以施用機炮製",
  "create.ponder.deployer_processing.text_1": "施用機若手持合用之物，則能炮製其下之物",
  "create.ponder.deployer_processing.text_2": "待用之物，可置於施用機下方之貨墩上",
  "create.ponder.deployer_processing.text_3": "若以機帶呈物……",
  "create.ponder.deployer_processing.text_4": "則施用機將自行持物施用",
  "create.ponder.deployer_redstone.header": "赤石節制施用機之法",
  "create.ponder.deployer_redstone.text_1": "凡赤石加力之時，施用機則不行其事",
  "create.ponder.deployer_redstone.text_2": "止歇之前，施用機必盡其已發之往復",
  "create.ponder.deployer_redstone.text_3": "是故，可藉信脈斷絕之瞬，觸發其一輪往復",
  "create.ponder.depot.header": "貨墩之用",
  "create.ponder.depot.text_1": "貨墩可為靜止之機帶",
  "create.ponder.depot.text_2": "以右手擊之，可手置或取物",
  "create.ponder.depot.text_3": "其用有如機帶，可供物料整製",
  "create.ponder.depot.text_4": "亦能供物於機關臂",
  "create.ponder.display_board.header": "揭示榜用法",
  "create.ponder.display_board.text_1": "揭示榜乃告示牌之可伸縮者也",
  "create.ponder.display_board.text_2": "其用需得以旋力",
  "create.ponder.display_board.text_3": "可以已書之錄事板，為之賦予靜態之文",
  "create.ponder.display_board.text_4": "亦可以示聯，賦予動態之文",
  "create.ponder.display_board.text_5": "可以染料，為榜上各行分染其色",
  "create.ponder.display_board.text_6": "以空手擊之，可復原各行",
  "create.ponder.display_link.header": "設置示聯",
  "create.ponder.display_link.text_1": "示聯可用以使動態訊息顯於目前",
  "create.ponder.display_link.text_2": "其一，右擊其的…",
  "create.ponder.display_link.text_3": "…而後附於所欲讀取之方塊…而後附於所欲讀取之方塊",
  "create.ponder.display_link.text_4": "啟其圖儀，以擇定所發之訊息",
  "create.ponder.display_link.text_5": "此後，揭示榜將自示聯處接收訊息",
  "create.ponder.display_link.text_6": "非所有方塊皆可為源",
  "create.ponder.display_link.text_7": "凡相合之方塊，皆供獨有之訊息",
  "create.ponder.display_link.text_8": "一示聯可與數種不同之揭示器共用",
  "create.ponder.display_link_redstone.header": "赤石節制",
  "create.ponder.display_link_redstone.text_1": "凡赤石加力，則示聯止其更新",
  "create.ponder.display_link_redstone.text_2": "凡其力斷焉，其計時復原，新訊息亦將即刻發送",
  "create.ponder.display_link_redstone.text_3": "源頭所發之信號，不礙示聯",
  "create.ponder.elevator_pulley.header": "雲梯機之用",
  "create.ponder.elevator_pulley.text_1": "雲梯機可於已標之位間，垂直移動結構",
  "create.ponder.elevator_pulley.text_10": "凡在此列之赤石觸點，皆將轉化",
  "create.ponder.elevator_pulley.text_11": "予以赤石一脈，可召升降臺至觸點之處",
  "create.ponder.elevator_pulley.text_12": "其移動之速，悉決於雲梯機所得之旋力",
  "create.ponder.elevator_pulley.text_13": "身處轎中，可以滾輪點擊主控，以擇樓層",
  "create.ponder.elevator_pulley.text_14": "右擊已合裝之吊具，可使升降轎復歸為方塊",
  "create.ponder.elevator_pulley.text_15": "附於升降轎之滑門，將自行啟閉",
  "create.ponder.elevator_pulley.text_16": "升降轎抵達其層時，升降觸點將發信號",
  "create.ponder.elevator_pulley.text_17": "此可用於抵達之時，觸發門戶或有他效",
  "create.ponder.elevator_pulley.text_18": "觸點上之示聯，可示升降轎所在之樓層",
  "create.ponder.elevator_pulley.text_2": "始造升降轎",
  "create.ponder.elevator_pulley.text_3": "置一對赤石觸點，使其相對…",
  "create.ponder.elevator_pulley.text_4": "…而後以天工膠黏其一於行進之結構",
  "create.ponder.elevator_pulley.text_5": "可附機關主控，以使樓層之擇選更為便利",
  "create.ponder.elevator_pulley.text_6": "務使雲梯機得以旋力",
  "create.ponder.elevator_pulley.text_7": "右擊吊具，以合裝升降臺",
  "create.ponder.elevator_pulley.text_8": "靜止之觸點，此時將化為升降觸點",
  "create.ponder.elevator_pulley.text_9": "升降觸點代表一層，可以設定",
  "create.ponder.elevator_pulley_multi_rope.header": "雲梯機行以同步",
  "create.ponder.elevator_pulley_multi_rope.text_1": "凡雲梯機合裝機關…",
  "create.ponder.elevator_pulley_multi_rope.text_2": "…則同層之他吊具亦將與此結構相連",
  "create.ponder.elevator_pulley_multi_rope.text_3": "此等無需功力，其效僅為觀瞻而已",
  "create.ponder.empty_blaze_burner.header": "空爐運用法",
  "create.ponder.empty_blaze_burner.text_1": "以空爐右擊焱靈以捕之",
  "create.ponder.empty_blaze_burner.text_2": "抑或，可徑直自擎衍籠以捕焱靈。",
  "create.ponder.empty_blaze_burner.text_3": "現已得諸般機械之絕佳熱源",
  "create.ponder.empty_blaze_burner.text_4": "為觀瞻計，空置之焱靈爐，亦可以火石點燃",
  "create.ponder.empty_blaze_burner.text_5": "以淬靈之物，可轉化其火焰",
  "create.ponder.empty_blaze_burner.text_6": "然，若無焱靈，則不適於工業之加熱",
  "create.ponder.encased_fluid_pipe.header": "覆殼流管",
  "create.ponder.encased_fluid_pipe.text_1": "流管可以銅機殼飾之",
  "create.ponder.encased_fluid_pipe.text_2": "覆殼之法，可藏流管，亦可定其態",
  "create.ponder.encased_fluid_pipe.text_3": "縱毗鄰之管有變，不能致其改也",
  "create.ponder.factory_gauge_crafting.header": "以工坊量計自行造物",
  "create.ponder.factory_gauge_crafting.text_1": "工坊量計可為造物臺之法式，自行排布",
  "create.ponder.factory_gauge_crafting.text_2": "一如往昔，連接所需之原料",
  "create.ponder.factory_gauge_crafting.text_3": "凡察得可用之法式，則圖儀之中，新鍵現焉",
  "create.ponder.factory_gauge_crafting.text_4": "若自行排布之法已啟，則諸箱匣可徑直解包於機造臺中",
  "create.ponder.factory_gauge_crafting.text_5": "其陣必為三乘三，且諸臺須以扳手相連",
  "create.ponder.factory_gauge_crafting.text_6": "長按右鍵於量計之上，以設定其的之數",
  "create.ponder.factory_gauge_crafting.text_7": "此機造臺此後可為通用，供諸般持不同法式之量計所用",
  "create.ponder.factory_gauge_crafting.text_8": "產物当送返已連之藏器，以成閉環",
  "create.ponder.factory_gauge_crafting.text_9": "為防所入包裹散亂，宜用理包機",
  "create.ponder.factory_gauge_links.header": "連接量計至他方塊",
  "create.ponder.factory_gauge_links.text_1": "自圖儀增設新接續之時…",
  "create.ponder.factory_gauge_links.text_2": "…量計亦可接續赤石鏈與示聯",
  "create.ponder.factory_gauge_links.text_3": "當倉儲之量及於或逾於其的之數，則赤石鏈得其力",
  "create.ponder.factory_gauge_links.text_4": "於接收之式下，鏈接可止量計發送請領",
  "create.ponder.factory_gauge_links.text_5": "示聯可提供所連量計之情狀概覽",
  "create.ponder.factory_gauge_recipe.header": "以工坊量計自行運作法式",
  "create.ponder.factory_gauge_recipe.text_1": "凡量計未置於包裹之上……",
  "create.ponder.factory_gauge_recipe.text_10": "指定原料所應發往之地址",
  "create.ponder.factory_gauge_recipe.text_11": "可長按右鍵於量計之上，以設定所維持之的數",
  "create.ponder.factory_gauge_recipe.text_12": "每當脈絡中之物，少於此數…",
  "create.ponder.factory_gauge_recipe.text_13": "…則將發送新原料至所指之址",
  "create.ponder.factory_gauge_recipe.text_14": "其後，產物須歸返至任一已連之藏器",
  "create.ponder.factory_gauge_recipe.text_15": "綠色之接續，示其的之數已達",
  "create.ponder.factory_gauge_recipe.text_16": "量計之板面可擴展，以容納更多法式之步驟",
  "create.ponder.factory_gauge_recipe.text_17": "每座量計皆獨立維持其物之倉儲量",
  "create.ponder.factory_gauge_recipe.text_2": "然其將轉而監看所有已連藏器之倉儲量",
  "create.ponder.factory_gauge_recipe.text_3": "以所欲監看之物，右擊之",
  "create.ponder.factory_gauge_recipe.text_4": "此後將示脈絡中之總量",
  "create.ponder.factory_gauge_recipe.text_5": "量計可發送他物以供措置，從而補充倉儲",
  "create.ponder.factory_gauge_recipe.text_6": "先以新工坊量計之形式，增設所需之原料",
  "create.ponder.factory_gauge_recipe.text_7": "可自其的之圖儀，建立新接續",
  "create.ponder.factory_gauge_recipe.text_8": "為觀瞻計，可以機匙改變輸入度盤之路徑",
  "create.ponder.factory_gauge_recipe.text_9": "於圖儀中，審閱諸般輸入，並指定每批產物之數量",
  "create.ponder.factory_gauge_restocker.header": "以工坊量計補充倉儲法",
  "create.ponder.factory_gauge_restocker.text_1": "置放之先，右擊倉儲鏈以連接其脈絡",
  "create.ponder.factory_gauge_restocker.text_10": "…則轉運脈絡將依所指之址，發送更多",
  "create.ponder.factory_gauge_restocker.text_11": "則可自此導向封包機",
  "create.ponder.factory_gauge_restocker.text_2": "工坊量計若置於封包機上，可監看其內藏器之物",
  "create.ponder.factory_gauge_restocker.text_3": "以所欲監看之物，右擊之",
  "create.ponder.factory_gauge_restocker.text_4": "此後將示藏器中之現有數量",
  "create.ponder.factory_gauge_restocker.text_5": "量計可自轉運脈絡補充此藏器",
  "create.ponder.factory_gauge_restocker.text_6": "復擊之，以啟其設定圖儀",
  "create.ponder.factory_gauge_restocker.text_7": "設定所請領之物應使用之地址",
  "create.ponder.factory_gauge_restocker.text_8": "此時可長按右鍵於量計之上，以設定所維持之的數",
  "create.ponder.factory_gauge_restocker.text_9": "每當箱中之物，少於此數…",
  "create.ponder.fan_direction.header": "橐龠之風",
  "create.ponder.fan_direction.text_1": "橐龠藉旋力而生風",
  "create.ponder.fan_direction.text_2": "風之流，其強弱與方向，悉決於輸入之旋力",
  "create.ponder.fan_processing.header": "以橐龠行風化之法",
  "create.ponder.fan_processing.text_1": "風之流若經熔岩，則化為熱風",
  "create.ponder.fan_processing.text_2": "凡在此域中之物，皆將被熔煉",
  "create.ponder.fan_processing.text_3": "食物擲於此，將焚為灰燼",
  "create.ponder.fan_processing.text_4": "然，當以火設局，以行燻烤之法",
  "create.ponder.fan_processing.text_5": "風之流若經水，則成淘洗之局",
  "create.ponder.fan_processing.text_6": "藉此可成若干新奇之措置",
  "create.ponder.fan_processing.text_7": "橐龠之速率，不礙措置之速，僅及其界而已",
  "create.ponder.fan_processing.text_8": "風機之化，亦可及於貨墩、機帶之物",
  "create.ponder.fluid_pipe_flow.header": "以流管輸液",
  "create.ponder.fluid_pipe_flow.text_1": "流管可連于數器之間",
  "create.ponder.fluid_pipe_flow.text_2": "以矯具右擊，可致其琉璃狀，利觀其內",
  "create.ponder.fluid_pipe_flow.text_3": "璃面流管，僅可直輸，不可通其鄰",
  "create.ponder.fluid_pipe_flow.text_4": "流管以機關唧筒輸液也",
  "create.ponder.fluid_pipe_flow.text_5": "起初，無流體汲取",
  "create.ponder.fluid_pipe_flow.text_6": "流體連通二者，則其末端將漸次轉移其內物",
  "create.ponder.fluid_pipe_flow.text_7": "是故，管道方塊之內，實無流體存焉",
  "create.ponder.fluid_pipe_interaction.header": "注汲盛流體之器",
  "create.ponder.fluid_pipe_interaction.text_1": "管道脈絡之末端，可與諸般方塊相通",
  "create.ponder.fluid_pipe_interaction.text_2": "凡可容流體之方塊，皆可注之汲之",
  "create.ponder.fluid_pipe_interaction.text_3": "敞口之前，凡有源流，皆可拾取",
  "create.ponder.fluid_pipe_interaction.text_4": "…而傾入空處，則可再造源流",
  "create.ponder.fluid_pipe_interaction.text_5": "管道亦可徑直自若干他類方塊中抽取流體",
  "create.ponder.fluid_tank_sizes.header": "儲液罐之尺寸",
  "create.ponder.fluid_tank_sizes.text_1": "諸儲液罐可合併，以增其總容積",
  "create.ponder.fluid_tank_sizes.text_2": "其基座可為三步見方…",
  "create.ponder.fluid_tank_sizes.text_3": "…其高可增逾三十層",
  "create.ponder.fluid_tank_sizes.text_4": "以矯具右擊，可開合儲液罐之璃窗，利觀其內",
  "create.ponder.fluid_tank_storage.header": "以儲液罐容納流體",
  "create.ponder.fluid_tank_storage.text_1": "儲液罐可用以納巨量流體",
  "create.ponder.fluid_tank_storage.text_2": "管道脈絡可自任意一面，推拉流體",
  "create.ponder.fluid_tank_storage.text_3": "其中所容之流體，可以較赭儀度量之",
  "create.ponder.fluid_tank_storage.text_4": "然，凡俗之世中，流體不可手動存取",
  "create.ponder.fluid_tank_storage.text_5": "可用煉釜、物渠、注機，以出入盛流體之器",
  "create.ponder.funnel_compat.header": "漏斗相合之法",
  "create.ponder.funnel_compat.text_1": "漏斗亦可與若干他類機件相合而用",
  "create.ponder.funnel_compat.text_2": "理木機",
  "create.ponder.funnel_compat.text_3": "貨墩",
  "create.ponder.funnel_compat.text_4": "物渠",
  "create.ponder.funnel_direction.header": "轉運之向",
  "create.ponder.funnel_direction.text_1": "尋常置之，則自藏器取物",
  "create.ponder.funnel_direction.text_2": "潛行置之，則存物入藏器",
  "create.ponder.funnel_direction.text_3": "置定之後，可以扳手翻轉之",
  "create.ponder.funnel_direction.text_4": "此法於諸般朝向，大抵皆同",
  "create.ponder.funnel_direction.text_5": "置於機帶之上，則其存取隨帶之行向而定",
  "create.ponder.funnel_intro.header": "漏斗用法",
  "create.ponder.funnel_intro.text_1": "漏斗者，於諸藏器之間轉運貨殖之利器也",
  "create.ponder.funnel_redstone.header": "赤石節制",
  "create.ponder.funnel_redstone.text_1": "赤石加力，則漏斗不行其事",
  "create.ponder.funnel_transfer.header": "徑直轉運",
  "create.ponder.funnel_transfer.text_1": "漏斗絕不能於閉合之藏器間徑直轉運",
  "create.ponder.funnel_transfer.text_2": "若為此類用途，則以物井或巧井為佳",
  "create.ponder.funnel_transfer.text_3": "水平轉運亦然。此時當以機帶相助",
  "create.ponder.gantry_carriage.header": "天車行臺用法",
  "create.ponder.gantry_carriage.text_1": "天車行臺可駕於天車軸之上，沿軸而行",
  "create.ponder.gantry_carriage.text_2": "天車機關可移其所附之方塊",
  "create.ponder.gantry_cascaded.header": "層疊天車",
  "create.ponder.gantry_cascaded.text_1": "天車軸之接於行臺，無需用天工膠",
  "create.ponder.gantry_cascaded.text_2": "行進中之天車軸，其上行臺亦然",
  "create.ponder.gantry_cascaded.text_3": "是故，天車可層疊而設，以應多軸之行",
  "create.ponder.gantry_direction.header": "天車行進之向",
  "create.ponder.gantry_direction.text_1": "天車軸可反向設置",
  "create.ponder.gantry_direction.text_2": "行臺之行向，依其軸之朝向而定",
  "create.ponder.gantry_direction.text_3": "……亦決於其軸之轉向",
  "create.ponder.gantry_direction.text_4": "凡其所傳之旋力，其法亦同",
  "create.ponder.gantry_redstone.header": "天車旋力之傳",
  "create.ponder.gantry_redstone.text_1": "為赤石所驅之天車軸，將止其行臺之移動",
  "create.ponder.gantry_redstone.text_2": "其旋力將轉而傳至行臺之輸出機軸",
  "create.ponder.gantry_shaft.header": "天車軸用法",
  "create.ponder.gantry_shaft.text_1": "天車軸乃天車之基石。所附之行臺將沿軸而行",
  "create.ponder.gantry_shaft.text_2": "天車機關可移動其所附之方塊",
  "create.ponder.gearbox.header": "以齒輪匣傳遞旋力",
  "create.ponder.gearbox.text_1": "跨軸傳遞旋力，動輒顯其臃腫",
  "create.ponder.gearbox.text_2": "齒輪匣則為此法之精巧者也",
  "create.ponder.gearbox.text_3": "轉角之機軸，其轉向相反如鏡",
  "create.ponder.gearbox.text_4": "凡徑直相連，其轉向將逆",
  "create.ponder.gearshift.header": "以變向機匣節制旋力",
  "create.ponder.gearshift.text_1": "變向機匣可沿直線以遞旋力",
  "create.ponder.gearshift.text_2": "若得赤石之力，則逆其傳動之向",
  "create.ponder.hand_crank.header": "以轆轤柄而生旋力",
  "create.ponder.hand_crank.text_1": "遊者可以轆轤柄，手動施加旋力",
  "create.ponder.hand_crank.text_2": "長按右擊以左旋之",
  "create.ponder.hand_crank.text_3": "潛行長按右擊以右旋之",
  "create.ponder.hose_pulley.header": "以水喉吊索注、汲源流",
  "create.ponder.hose_pulley.text_1": "以水喉吊索行流體摧取或充溢之事于開闊之地，其便利哉",
  "create.ponder.hose_pulley.text_2": "藉由功力之輸入，可節制水喉之高低",
  "create.ponder.hose_pulley.text_3": "若功力逆轉，則吊索卷收",
  "create.ponder.hose_pulley.text_4": "其另一側，則可接續管道",
  "create.ponder.hose_pulley.text_5": "所連之管道，既可供流體於水喉...",
  "create.ponder.hose_pulley.text_6": "...亦可自其中汲取，以涸其澤",
  "create.ponder.hose_pulley.text_7": "水喉注汲之速，悉決於管道通達之量",
  "create.ponder.hose_pulley_infinite.header": "靜注靜汲汪洋",
  "create.ponder.hose_pulley_infinite.text_1": "若將水喉吊索垂入瀚海……",
  "create.ponder.hose_pulley_infinite.text_2": "則其取與，皆無損於其源。",
  "create.ponder.hose_pulley_infinite.text_3": "管道可自此等吊索，無盡取與。",
  "create.ponder.hose_pulley_level.header": "注汲水涯之法",
  "create.ponder.hose_pulley_level.text_1": "吊索盡收之時，則不能行其事",
  "create.ponder.hose_pulley_level.text_2": "汲取之時，水自上而下",
  "create.ponder.hose_pulley_level.text_3": "其澤之表，終將略低於水喉之末",
  "create.ponder.hose_pulley_level.text_4": "注入之時，水自下而上",
  "create.ponder.hose_pulley_level.text_5": "所注之澤，其高不過水喉之末上一層",
  "create.ponder.item_drain.header": "以物渠汲取諸物之流體",
  "create.ponder.item_drain.text_1": "物渠可自諸物中汲取流體",
  "create.ponder.item_drain.text_2": "右擊之，可將手中之物所盛流體，傾入其中",
  "create.ponder.item_drain.text_3": "若有物自側面而入…",
  "create.ponder.item_drain.text_4": "…則將滾行而過，瀝其所容",
  "create.ponder.item_drain.text_5": "管道脈絡，此時可自物渠內儲中抽取流體",
  "create.ponder.item_vault_sizes.header": "秘庫之尺寸",
  "create.ponder.item_vault_sizes.text_1": "諸秘庫可合併，以增其總容積",
  "create.ponder.item_vault_sizes.text_2": "其基座可為三步見方…",
  "create.ponder.item_vault_sizes.text_3": "…其長可達其徑之三倍",
  "create.ponder.item_vault_storage.header": "秘庫存物法",
  "create.ponder.item_vault_storage.text_1": "秘庫可納巨量之物",
  "create.ponder.item_vault_storage.text_2": "然，其中之物不可手動存取",
  "create.ponder.item_vault_storage.text_3": "凡轉運物品之機件，既可存物於內…",
  "create.ponder.item_vault_storage.text_4": "…亦可自此藏器中取物",
  "create.ponder.large_cogwheel.header": "以巨齒輪傳遞旋力",
  "create.ponder.large_cogwheel.text_1": "巨齒輪可直角相接",
  "create.ponder.large_cogwheel.text_2": "此將所傳之速率，轉至他軸",
  "create.ponder.large_water_wheel.header": "假巨水車之力",
  "create.ponder.large_water_wheel.text_1": "大水車者，隨流水之勢而轉，力之源也",
  "create.ponder.large_water_wheel.text_2": "使流水覆他方，弗能曾其力",
  "create.ponder.large_water_wheel.text_3": "其速恰族車之半……",
  "create.ponder.large_water_wheel.text_4": "……然其功力承載，則遠高於前者",
  "create.ponder.large_water_wheel.text_5": "手執木材，擊之，得更其貌",
  "create.ponder.linear_chassis_attachment.header": "以直機骨附物",
  "create.ponder.linear_chassis_attachment.text_1": "直機骨之竅，可塗黏漿\n",
  "create.ponder.linear_chassis_attachment.text_2": "復擊之，其對面亦黏",
  "create.ponder.linear_chassis_attachment.text_3": "潛行且以空手右擊，則黏漿可去",
  "create.ponder.linear_chassis_attachment.text_4": "機骨之黏面，能附其前直列之方物",
  "create.ponder.linear_chassis_attachment.text_5": "以扳手測之，可精定其附物之距",
  "create.ponder.linear_chassis_attachment.text_6": "若行合控之法，則諸相連之機骨，其距可一併而調",
  "create.ponder.linear_chassis_attachment.text_7": "若欲附物於他面，則必用天工膠",
  "create.ponder.linear_chassis_attachment.text_8": "循此諸法，萬物不拘其形，皆可聯為一體，成大機關而行",
  "create.ponder.linear_chassis_group.header": "群聯機骨法",
  "create.ponder.linear_chassis_group.text_1": "直機骨，可與其旁同類者相連",
  "create.ponder.linear_chassis_group.text_2": "機關動其一，則眾皆隨行",
  "create.ponder.linear_chassis_group.text_3": "然機骨之類、之向苟異，則不相連也",
  "create.ponder.mechanical_arm.header": "機關臂設置法",
  "create.ponder.mechanical_arm.text_1": "機關臂於設置之前，須先指定其出入之口",
  "create.ponder.mechanical_arm.text_2": "手持機臂，右擊諸藏器，即可指定為的",
  "create.ponder.mechanical_arm.text_3": "復擊之，可更易其出入（藍為入，黃為出）",
  "create.ponder.mechanical_arm.text_4": "左擊機件，可移除所選",
  "create.ponder.mechanical_arm.text_5": "一旦置定，機關臂將尋先前所選之的而動",
  "create.ponder.mechanical_arm.text_6": "在其界內，出入之口，數量不拘",
  "create.ponder.mechanical_arm.text_7": "然，非所有藏器皆可直接取與",
  "create.ponder.mechanical_arm.text_8": "漏斗與貨墩，可為橋樑以渡其隙",
  "create.ponder.mechanical_arm_filtering.header": "機關臂出口之甄選",
  "create.ponder.mechanical_arm_filtering.text_1": "入口",
  "create.ponder.mechanical_arm_filtering.text_2": "出口",
  "create.ponder.mechanical_arm_filtering.text_3": "或需以甄選之法，約束機關臂之的",
  "create.ponder.mechanical_arm_filtering.text_4": "機關臂本身，無甄選之能",
  "create.ponder.mechanical_arm_filtering.text_5": "然，若以黃銅漏斗為的，則其甄選之法，可為機關臂所知",
  "create.ponder.mechanical_arm_filtering.text_6": "機關臂亦有靈智，凡不能分派之物，概不拾取",
  "create.ponder.mechanical_arm_modes.header": "機關臂分派法式",
  "create.ponder.mechanical_arm_modes.text_1": "入口",
  "create.ponder.mechanical_arm_modes.text_2": "出口",
  "create.ponder.mechanical_arm_modes.text_3": "機關臂若需於數個可用之出口中擇一",
  "create.ponder.mechanical_arm_modes.text_4": "...則將依其所設之法式而行...",
  "create.ponder.mechanical_arm_modes.text_5": "可於度盤之上，為其設法",
  "create.ponder.mechanical_arm_modes.text_6": "「輪巡」者，周行於諸可用之出口也",
  "create.ponder.mechanical_arm_modes.text_7": "若有出口不能再納物，則越之",
  "create.ponder.mechanical_arm_modes.text_8": "「強制輪巡」則永不越過，必待其有容乃發",
  "create.ponder.mechanical_arm_modes.text_9": "「首選其的」者，以最早編設之出口為先",
  "create.ponder.mechanical_arm_redstone.header": "以赤石節制機關臂",
  "create.ponder.mechanical_arm_redstone.text_1": "凡赤石加力之時，機關臂則不行其事",
  "create.ponder.mechanical_arm_redstone.text_2": "止歇之前，必盡其已發之往復",
  "create.ponder.mechanical_arm_redstone.text_3": "是故，可藉信脈斷絕之瞬，觸發其一輪往復",
  "create.ponder.mechanical_bearing.header": "以機關軸承移動結構之法",
  "create.ponder.mechanical_bearing.text_1": "機關軸承可附於其前方之方塊",
  "create.ponder.mechanical_bearing.text_2": "凡受旋力，則將其合裝為旋轉機關",
  "create.ponder.mechanical_crafter.header": "機造臺設置法",
  "create.ponder.mechanical_crafter.text_1": "列成方陣之機造臺，可用以自行運作諸般造物法式",
  "create.ponder.mechanical_crafter.text_2": "以扳手，可為諸臺安排其路徑",
  "create.ponder.mechanical_crafter.text_3": "欲使其可用，則諸路徑須歸於一處，以為出口，方向不拘",
  "create.ponder.mechanical_crafter.text_4": "凡所造之物，將置於出口處之藏器內",
  "create.ponder.mechanical_crafter.text_5": "機造臺需得以旋力，方能運作",
  "create.ponder.mechanical_crafter.text_6": "右擊其正面，可手動入物",
  "create.ponder.mechanical_crafter.text_7": "一旦路徑中每格皆有物，則造物之程將啟",
  "create.ponder.mechanical_crafter.text_8": "若法式未滿佔臺陣，可以赤石信脈一瞬，強使其啟動",
  "create.ponder.mechanical_crafter_connect.header": "連通機造臺之藏器",
  "create.ponder.mechanical_crafter_connect.text_1": "諸物可自行置入機造臺",
  "create.ponder.mechanical_crafter_connect.text_2": "以機匙擊其背，可合諸臺之入口為一",
  "create.ponder.mechanical_crafter_connect.text_3": "此後，凡相連之機造臺，皆可由同一入口納物",
  "create.ponder.mechanical_crafter_covers.header": "遮蔽機造臺之格",
  "create.ponder.mechanical_crafter_covers.text_1": "部分法式，或需額外之機造臺，以填路徑之隙",
  "create.ponder.mechanical_crafter_covers.text_2": "以槽蓋蔽之，可使機造臺於陣列中，視為空格",
  "create.ponder.mechanical_crafter_covers.text_3": "以扳手於其背所造之共用入口，亦可跨越被蔽之臺",
  "create.ponder.mechanical_drill.header": "鑽機碎物之法",
  "create.ponder.mechanical_drill.text_1": "鑽機若得旋力，則可破碎其正前方之方塊",
  "create.ponder.mechanical_drill.text_2": "其開採之速，悉決於旋力之大小",
  "create.ponder.mechanical_drill_contraption.header": "鑽機用于機關之法",
  "create.ponder.mechanical_drill_contraption.text_1": "凡鑽機隨行進之機關而動...",
  "create.ponder.mechanical_drill_contraption.text_2": "...則機關所遇之方塊，皆將為其所碎",
  "create.ponder.mechanical_harvester.header": "機關鐮用于機關之法",
  "create.ponder.mechanical_harvester.text_1": "凡機關鐮隨行進之機關而動…",
  "create.ponder.mechanical_harvester.text_2": "…則將收割沿途所有已熟之作物，並使其復歸原狀",
  "create.ponder.mechanical_mixer.header": "以合料機調和諸物",
  "create.ponder.mechanical_mixer.text_1": "合用合料機與煉釜，部分造物之法可自行運作",
  "create.ponder.mechanical_mixer.text_2": "可用之法式，含諸般無序造物之法，並若干額外之法",
  "create.ponder.mechanical_mixer.text_3": "此類法式之中，部分或需焱靈爐之熾熱相助",
  "create.ponder.mechanical_mixer.text_4": "若兩法互擾，可用甄選槽以解之",
  "create.ponder.mechanical_piston.header": "以機關鞴鞴移動結構之法",
  "create.ponder.mechanical_piston.text_1": "機關鞴鞴可推動其前之塊方",
  "create.ponder.mechanical_piston.text_2": "其行進之速與向，悉決於旋力功力之輸入",
  "create.ponder.mechanical_piston.text_3": "黏性機關鞴鞴，可將其所附之方塊拖回",
  "create.ponder.mechanical_piston_modes.header": "機關鞴鞴之運行法式",
  "create.ponder.mechanical_piston_modes.text_1": "凡鞴鞴止歇，其所動之結構，將復歸為方塊",
  "create.ponder.mechanical_piston_modes.text_2": "可設使其永不復歸，或僅於始發之位復歸",
  "create.ponder.mechanical_plough.header": "機關犁用於機關之法",
  "create.ponder.mechanical_plough.text_1": "凡機關犁隨行進之機關而動…",
  "create.ponder.mechanical_plough.text_2": "…則將破碎非堅實之物",
  "create.ponder.mechanical_plough.text_3": "此外，犁可墾地為田",
  "create.ponder.mechanical_plough.text_4": "…亦可推發生靈，而不傷之",
  "create.ponder.mechanical_press.header": "機榨鍛壓法",
  "create.ponder.mechanical_press.text_1": "機榨可鍛壓其下之物",
  "create.ponder.mechanical_press.text_2": "待煉之物，可擲於機榨之下，或置於其下方之貨墩上",
  "create.ponder.mechanical_press.text_3": "若以機帶呈物……",
  "create.ponder.mechanical_press.text_4": "則機榨將自行夾持鍛壓",
  "create.ponder.mechanical_press_compacting.header": "以機榨行聚合之法",
  "create.ponder.mechanical_press_compacting.text_1": "釜中所容之物，若以機榨壓之，將使其聚合",
  "create.ponder.mechanical_press_compacting.text_2": "聚合之法，可用於諸般二乘二、三乘三之造物法式，亦含若干額外之法",
  "create.ponder.mechanical_press_compacting.text_3": "此類法式之中，部分或需焱靈爐之熾熱相助",
  "create.ponder.mechanical_press_compacting.text_4": "若兩法互擾，可用甄選槽以解之",
  "create.ponder.mechanical_pump_flow.header": "機關唧筒送流之法",
  "create.ponder.mechanical_pump_flow.text_1": "機關唧筒主掌其所連管道脈絡之流動",
  "create.ponder.mechanical_pump_flow.text_2": "其上箭頭，示流動之向也",
  "create.ponder.mechanical_pump_flow.text_3": "其後之脈絡，於斯時汲取流體…",
  "create.ponder.mechanical_pump_flow.text_4": "…而前方之脈絡，則將其向外輸送",
  "create.ponder.mechanical_pump_flow.text_5": "唧筒之方向，不受輸入旋力之轉向所動",
  "create.ponder.mechanical_pump_flow.text_6": "然，可以扳手逆轉其向",
  "create.ponder.mechanical_pump_speed.header": "機關唧筒之通量",
  "create.ponder.mechanical_pump_speed.text_1": "機關唧筒，不論其速，其效可及十六步內之相連管道",
  "create.ponder.mechanical_pump_speed.text_2": "旋力之大小，可變更流傳之速…",
  "create.ponder.mechanical_pump_speed.text_3": "…亦可變易流體輸送之速",
  "create.ponder.mechanical_pump_speed.text_4": "於共用之管道脈絡中，諸唧筒之通量可合併",
  "create.ponder.mechanical_pump_speed.text_5": "務使其朝向皆同",
  "create.ponder.mechanical_roller_fill.header": "以轢機填充地貌",
  "create.ponder.mechanical_roller_fill.text_1": "解體之時，轢機可設為他法式",
  "create.ponder.mechanical_roller_fill.text_2": "「填充」之法式，可用以彌合鋪路與地貌之隙",
  "create.ponder.mechanical_roller_fill.text_3": "於「直填」之式，將置簡柱直達地表",
  "create.ponder.mechanical_roller_fill.text_4": "於「斜填」之式，愈向下鋪設，其層愈廣",
  "create.ponder.mechanical_roller_fill.text_5": "與「清障鋪路」不同，此二法式皆不毀壞已有之方塊",
  "create.ponder.mechanical_roller_pave.header": "以轢機清障鋪路之法",
  "create.ponder.mechanical_roller_pave.text_1": "轢機可助清理軌道或路徑周圍之地貌",
  "create.ponder.mechanical_roller_pave.text_2": "其本用之下，若無定式，則僅破除方塊而已",
  "create.ponder.mechanical_roller_pave.text_3": "解體之時，可指定合用之鋪路物料",
  "create.ponder.mechanical_roller_pave.text_4": "物料可由附於結構之箱匣供給",
  "create.ponder.mechanical_roller_pave.text_5": "其破碎方塊之餘，亦將替換其下之一層",
  "create.ponder.mechanical_roller_pave.text_6": "須知，凡為轢機所毀之方塊，或不掉落",
  "create.ponder.mechanical_roller_pave.text_7": "轢機之於火輪車，其用尤顯，然亦可用於諸般行進之機關",
  "create.ponder.mechanical_saw_breaker.header": "解木機伐木法",
  "create.ponder.mechanical_saw_breaker.text_1": "解木機若得旋力，則可伐其正前方之樹木",
  "create.ponder.mechanical_saw_breaker.text_2": "欲盡伐全樹，則須斷其與地相連之最後根基",
  "create.ponder.mechanical_saw_contraption.header": "解木機行于機關之法",
  "create.ponder.mechanical_saw_contraption.text_1": "凡解木機隨行進之機關而動...",
  "create.ponder.mechanical_saw_contraption.text_2": "...則機關所遇之樹木，皆將為其所伐",
  "create.ponder.mechanical_saw_processing.header": "以解木機剖解諸物",
  "create.ponder.mechanical_saw_processing.text_1": "朝天之解木機，可剖解諸般物事",
  "create.ponder.mechanical_saw_processing.text_2": "已剖解之物，其行向常與功力輸入之轉向相逆",
  "create.ponder.mechanical_saw_processing.text_3": "解木機可與機帶串聯而用",
  "create.ponder.mechanical_saw_processing.text_4": "若一物可有多種剖解之法，可用甄選槽以指定其一",
  "create.ponder.mechanical_saw_processing.text_5": "若無甄選，則解木機將輪流施以諸法",
  "create.ponder.millstone.header": "以石碾碾磨諸物",
  "create.ponder.millstone.text_1": "石碾之用，在於碾磨諸物。",
  "create.ponder.millstone.text_2": "可以齒輪自其側面，為之供給旋力",
  "create.ponder.millstone.text_3": "可自其頂擲入或置入諸物",
  "create.ponder.millstone.text_4": "須臾之間，右擊取其所成之物",
  "create.ponder.millstone.text_5": "其產物亦可自行取出",
  "create.ponder.mod_name": "天工",
  "create.ponder.nixie_tube.header": "使熠管之法",
  "create.ponder.nixie_tube.text_1": "若通以紅石之能，則示其強弱之級",
  "create.ponder.nixie_tube.text_2": "以抄簿使於熠管，則熠管示其所記",
  "create.ponder.nixie_tube.text_3": "可染之而更其色",
  "create.ponder.package_frogport.header": "貨行於蛙埠",
  "create.ponder.package_frogport.text_1": "右擊鏈機，置鼁驛於其側",
  "create.ponder.package_frogport.text_10": "貨自循其道，達於契鼁於鏈網之上",
  "create.ponder.package_frogport.text_11": "乙",
  "create.ponder.package_frogport.text_12": "→ 乙",
  "create.ponder.package_frogport.text_13": "蛙埠之臂，長及下器",
  "create.ponder.package_frogport.text_14": "此亦可用於封包機，物可封而直達",
  "create.ponder.package_frogport.text_15": "甲",
  "create.ponder.package_frogport.text_16": "乙",
  "create.ponder.package_frogport.text_17": "彼之址曰『乙』",
  "create.ponder.package_frogport.text_18": "以錄事板右擊蛙埠，可錄其址",
  "create.ponder.package_frogport.text_19": "已錄地址之錄事板，可助補全他處圖儀中之地址",
  "create.ponder.package_frogport.text_2": "可於行囊圖儀中，為其指定地址",
  "create.ponder.package_frogport.text_3": "若所入包裹之址不合...",
  "create.ponder.package_frogport.text_4": "甲",
  "create.ponder.package_frogport.text_5": "→ 乙",
  "create.ponder.package_frogport.text_6": "...則蛙埠將置包裹於機帶之上",
  "create.ponder.package_frogport.text_7": "包裹若無的放矢，則將原地自旋",
  "create.ponder.package_frogport.text_8": "鏈條脈絡之上，處處皆可增設蛙埠",
  "create.ponder.package_frogport.text_9": "乙",
  "create.ponder.packager.header": "包裹封解之法",
  "create.ponder.packager.text_1": "連接封包機至其所指之藏器",
  "create.ponder.packager.text_2": "若得赤石之力，則將藏器之物，封為包裹",
  "create.ponder.packager.text_3": "此等包裹，可如常物一般拾取轉運",
  "create.ponder.packager.text_4": "凡所入之包裹，皆將自毀，解其內物於藏器之中",
  "create.ponder.packager.text_5": "已滿",
  "create.ponder.packager.text_6": "若包裹之物不能盡納，則封包機不收",
  "create.ponder.packager_address.header": "以址導引包裹",
  "create.ponder.packager_address.text_1": "貨棧",
  "create.ponder.packager_address.text_10": "為求緊湊，解木機可將封包之物，直接剖解於機帶之上",
  "create.ponder.packager_address.text_11": "篩檢之外，蛙埠與郵櫃並具分遞之能",
  "create.ponder.packager_address.text_12": "察之以明其習性",
  "create.ponder.packager_address.text_2": "若置牌於封包機之上……",
  "create.ponder.packager_address.text_3": "→ 貨棧",
  "create.ponder.packager_address.text_4": "凡所封之包裹，將以牌上之文為址",
  "create.ponder.packager_address.text_5": "包裹甄選器，依其址以導引包裹",
  "create.ponder.packager_address.text_6": "→ 貨棧",
  "create.ponder.packager_address.text_7": "工坊",
  "create.ponder.packager_address.text_8": "→ 工坊",
  "create.ponder.packager_address.text_9": "工坊",
  "create.ponder.piston_pole.header": "鞴鞴長桿",
  "create.ponder.piston_pole.text_1": "若無長桿相附，則機關鞴鞴不能動也",
  "create.ponder.piston_pole.text_2": "其背後所增長桿之尺寸，定其伸展之界",
  "create.ponder.portable_fluid_interface.header": "機關流體交互",
  "create.ponder.portable_fluid_interface.text_1": "行進機關上之儲液罐，任何管道皆不可通",
  "create.ponder.portable_fluid_interface.text_2": "此機件可與儲液罐相通，而無需機關止步",
  "create.ponder.portable_fluid_interface.text_3": "置第二枚於一二步之隙",
  "create.ponder.portable_fluid_interface.text_4": "每當二者交錯而過，則將接續",
  "create.ponder.portable_fluid_interface.text_5": "接續之時，機關上所有之儲液罐，為其埠之靜者所代",
  "create.ponder.portable_fluid_interface.text_6": "流體既可注入…",
  "create.ponder.portable_fluid_interface.text_7": "…亦可自機關中汲取",
  "create.ponder.portable_fluid_interface.text_8": "若暫無交匯，則機關行進不輟",
  "create.ponder.portable_storage_interface.header": "機關藏器交互",
  "create.ponder.portable_storage_interface.text_1": "行進之藏器，以自動之法存取，頗為不易",
  "create.ponder.portable_storage_interface.text_2": "此機件可與藏器相通，而無需機關止步",
  "create.ponder.portable_storage_interface.text_3": "置第二枚於一二步之隙",
  "create.ponder.portable_storage_interface.text_4": "每當二者交錯而過，則將接續",
  "create.ponder.portable_storage_interface.text_5": "接續之時，機關上所有之藏器，為其埠之靜者所代",
  "create.ponder.portable_storage_interface.text_6": "此刻，諸物既可置入…",
  "create.ponder.portable_storage_interface.text_7": "…亦可自機關取出",
  "create.ponder.portable_storage_interface.text_8": "若暫無交匯，則機關行進不輟",
  "create.ponder.portable_storage_interface_redstone.header": "赤石節制",
  "create.ponder.portable_storage_interface_redstone.text_1": "赤石加力，將阻二埠接續",
  "create.ponder.postbox.header": "於郵驛匣間轉運包裹",
  "create.ponder.postbox.text_1": "右擊車驛，而後置郵驛匣於其旁",
  "create.ponder.postbox.text_10": "→貨棧",
  "create.ponder.postbox.text_11": "郵驛匣之性，有如火輪車，雖在世外，其行不輟",
  "create.ponder.postbox.text_12": "包裹可自其藏器發達",
  "create.ponder.postbox.text_2": "於行囊圖儀中，為其指定地址",
  "create.ponder.postbox.text_3": "若所入包裹之址不合",
  "create.ponder.postbox.text_4": "貨棧",
  "create.ponder.postbox.text_5": "→ 哨站",
  "create.ponder.postbox.text_6": "凡停靠之車，皆收之為貨",
  "create.ponder.postbox.text_7": "反之，凡地址相合之包裹，皆將於此卸下",
  "create.ponder.postbox.text_8": "隨車而至之貨，可自郵驛匣取出",
  "create.ponder.postbox.text_9": "貨棧",
  "create.ponder.powered_latch.header": "以機關掣節制信號",
  "create.ponder.powered_latch.text_1": "機關掣者，乃為赤石所節制之拉桿也",
  "create.ponder.powered_latch.text_2": "凡信脈自其背而入，則機關啟",
  "create.ponder.powered_latch.text_3": "凡信脈自其側而入，則機關閉",
  "create.ponder.powered_latch.text_4": "機關掣亦可手動啟閉",
  "create.ponder.powered_toggle_latch.header": "以機關掣節制信脈之法",
  "create.ponder.powered_toggle_latch.text_1": "機關掣者，赤石所節制之拉桿也",
  "create.ponder.powered_toggle_latch.text_2": "凡其背後之信號，皆可變易其啟閉之態",
  "create.ponder.powered_toggle_latch.text_3": "……使其一開一合",
  "create.ponder.powered_toggle_latch.text_4": "機關掣亦可手動啟閉",
  "create.ponder.pulse_extender.header": "以續脈儀節制信脈之法",
  "create.ponder.pulse_extender.text_1": "續脈儀可延所經之脈",
  "create.ponder.pulse_extender.text_2": "其發動略有遲滯……",
  "create.ponder.pulse_extender.text_3": "……而後依所設之時長而復歸",
  "create.ponder.pulse_extender.text_4": "以度盤可設定其發脈之時長",
  "create.ponder.pulse_extender.text_5": "所設之時長，至長可達半個時辰",
  "create.ponder.pulse_repeater.header": "以承脈儀節制信脈之法",
  "create.ponder.pulse_repeater.text_1": "承脈儀遲滯片刻，而後發一短脈",
  "create.ponder.pulse_repeater.text_2": "以度盤可設定其遲滯之時長",
  "create.ponder.pulse_repeater.text_3": "所設之遲滯，至長亦可達半個時辰",
  "create.ponder.pulse_timer.header": "候脈儀輸赤石信脈之法",
  "create.ponder.pulse_timer.text_1": "候脈儀依時而動，往復發其短脈",
  "create.ponder.pulse_timer.text_2": "以度盤可設定其發脈之間隔",
  "create.ponder.pulse_timer.text_3": "若其入口得力，則將止歇復位",
  "create.ponder.pulse_timer.text_4": "右擊其基座，可反轉其信號",
  "create.ponder.pulse_timer.text_5": "此法可用於觸發無赤石信脈方動之機關",
  "create.ponder.radial_chassis.header": "以徑向機骨附物法",
  "create.ponder.radial_chassis.text_1": "徑向機骨者，可與同類者列隊相連",
  "create.ponder.radial_chassis.text_2": "機關動其一，則眾皆隨行",
  "create.ponder.radial_chassis.text_3": "徑向機骨之竅，可塗黏漿\n",
  "create.ponder.radial_chassis.text_4": "復擊之，則諸面皆黏",
  "create.ponder.radial_chassis.text_5": "潛行並以空手右擊，則黏漿可去",
  "create.ponder.radial_chassis.text_6": "凡有方塊近於黏面…",
  "create.ponder.radial_chassis.text_7": "…則將黏附其同層規內，所有可及之方塊",
  "create.ponder.radial_chassis.text_8": "以扳手可為此機骨精定其規",
  "create.ponder.radial_chassis.text_9": "凡黏面所不及之方塊，皆不附焉",
  "create.ponder.redstone_contact.header": "赤石觸點",
  "create.ponder.redstone_contact.text_1": "赤石觸點相對，則發赤石信脈",
  "create.ponder.redstone_contact.text_2": "縱其一隨機關而行，其法亦然",
  "create.ponder.redstone_link.header": "飛鴻器用法",
  "create.ponder.redstone_link.text_1": "飛鴻器可隔空傳信",
  "create.ponder.redstone_link.text_2": "潛行右擊，以啟閉接收之式",
  "create.ponder.redstone_link.text_3": "以扳手右擊，其效亦同",
  "create.ponder.redstone_link.text_4": "接收者，可發二百五十六步內，發送者之赤石之力",
  "create.ponder.redstone_link.text_5": "置物於二槽，可定其信道",
  "create.ponder.redstone_link.text_6": "唯信道相合者，方能互通",
  "create.ponder.redstone_requester.header": "以赤石請領器自行約貨",
  "create.ponder.redstone_requester.text_1": "置放之前，右擊一倉儲鏈以連接其脈絡",
  "create.ponder.redstone_requester.text_2": "有如百貨榜，赤石請領器亦可自轉運脈絡請領貨物",
  "create.ponder.redstone_requester.text_3": "右擊請領器，以啟其設定圖儀",
  "create.ponder.redstone_requester.text_4": "凡赤石脈衝一至，即依圖儀所設之序而行請領",
  "create.ponder.redstone_requester.text_5": "抑或，請領器可於置放前，預設周全",
  "create.ponder.redstone_requester.text_6": "以此物右擊守藏吏，即可就地設定約貨",
  "create.ponder.repackager.header": "合併請領之包裹",
  "create.ponder.repackager.text_1": "有時，轉運之請領，務使其合為一包而至，此乃要事",
  "create.ponder.repackager.text_2": "約貨甲",
  "create.ponder.repackager.text_3": "約貨乙",
  "create.ponder.repackager.text_4": "否則，或有他包雜於其間",
  "create.ponder.repackager.text_5": "若遇此事，當改包裹之向，使其入一藏器",
  "create.ponder.repackager.text_6": "接續重整封包機，並以赤石驅之",
  "create.ponder.repackager.text_7": "一旦散件到齊，則將合為一新包裹而出",
  "create.ponder.repackager.text_8": "如此，凡請領之物，皆一併而至，其序井然",
  "create.ponder.rope_pulley.header": "以轆轤移動結構",
  "create.ponder.rope_pulley.text_1": "轆轤若得功力，可垂直移動方塊",
  "create.ponder.rope_pulley.text_2": "其行進之速與向，悉決於旋力之輸入",
  "create.ponder.rope_pulley_attachment.header": "轆轤隨機關而行",
  "create.ponder.rope_pulley_attachment.text_1": "凡轆轤為機關所攜而行…",
  "create.ponder.rope_pulley_attachment.text_2": "…則其所附之結構，亦將隨之拖曳",
  "create.ponder.rope_pulley_attachment.text_3": "須知，轆轤唯靜止之時，方可移動",
  "create.ponder.rope_pulley_modes.header": "轆轤之運行法式",
  "create.ponder.rope_pulley_modes.text_1": "凡轆轤止歇，其所動之結構，將復歸為方塊",
  "create.ponder.rope_pulley_modes.text_2": "可設使其永不復歸，或僅於始發之位復歸",
  "create.ponder.rope_pulley_multi_rope.header": "轆轤行以同步",
  "create.ponder.rope_pulley_multi_rope.text_1": "凡轆轤合裝機關…",
  "create.ponder.rope_pulley_multi_rope.text_2": "…則同層之他轆轤亦將與此結構相連",
  "create.ponder.rope_pulley_multi_rope.text_3": "此等無需功力，其效僅為觀瞻而已",
  "create.ponder.rose_quartz_lamp.header": "玫瑰石英燈",
  "create.ponder.rose_quartz_lamp.text_1": "芙蓉石燈感赤石信號而亮",
  "create.ponder.rose_quartz_lamp.text_2": "其後將持續發散赤石之力",
  "create.ponder.rose_quartz_lamp.text_3": "若諸燈列陣…",
  "create.ponder.rose_quartz_lamp.text_4": "…則啟用一燈，信號將集於其上，而他燈皆滅",
  "create.ponder.rose_quartz_lamp.text_5": "較赭儀之信號，依其與已亮之燈的距離而定",
  "create.ponder.rose_quartz_lamp.text_6": "諸燈亦可以機匙手動啟閉",
  "create.ponder.rotation_speed_controller.header": "易速器之用",
  "create.ponder.rotation_speed_controller.text_1": "易速器可將轉動自其軸心，傳至上方之巨齒輪",
  "create.ponder.rotation_speed_controller.text_2": "以其側之度盤，即可設定所傳之速",
  "create.ponder.sail.header": "以帆合風車",
  "create.ponder.sail.text_1": "帆者，合風車之便器也",
  "create.ponder.sail.text_2": "其與方物、及同類相接，亦不必用膠、不必憑機骨",
  "create.ponder.sail.text_3": "以染料右擊以染其色",
  "create.ponder.sail.text_4": "以剪右擊，使其復歸為框",
  "create.ponder.sail_frame.header": "以帆框合風車",
  "create.ponder.sail_frame.text_1": "帆框者，合風車之便器也",
  "create.ponder.sail_frame.text_2": "其與方物、及同類相接，亦不必用膠、不必憑機骨",
  "create.ponder.sequenced_gearshift.header": "以循序機匣節制轉速",
  "create.ponder.sequenced_gearshift.text_1": "循序機匣者，依計時之律令傳遞轉動也",
  "create.ponder.sequenced_gearshift.text_2": "右擊之，以啟其圖儀",
  "create.ponder.sequenced_gearshift.text_3": "凡感赤石之脈，則依所編之序而行",
  "create.ponder.sequenced_gearshift.text_4": "其序既盡，則靜候再感，以復其始",
  "create.ponder.sequenced_gearshift.text_5": "以較赭儀可察其序行幾何",
  "create.ponder.shaft.header": "機軸遞功之法",
  "create.ponder.shaft.text_1": "機軸可沿直線傳遞轉動",
  "create.ponder.shaft_casing.header": "機軸造匣",
  "create.ponder.shaft_casing.text_1": "機軸可以黃銅機殼及安山機殼飾之",
  "create.ponder.shared.behaviour_modify_value_panel": "此習性可以度盤修改",
  "create.ponder.shared.movement_anchors": "若欲運載巨物，則可用天工膠以輔之",
  "create.ponder.shared.rpm16": "每分十六轉",
  "create.ponder.shared.rpm16_source": "源頭：每分十六轉",
  "create.ponder.shared.rpm32": "每分三十二轉",
  "create.ponder.shared.rpm8": "每分八轉",
  "create.ponder.shared.storage_on_contraption": "附於機關之藏器，將自行拾取掉落之物",
  "create.ponder.smart_chute.header": "以巧井甄選諸物之法",
  "create.ponder.smart_chute.text_1": "巧井者，增設機巧之物井也",
  "create.ponder.smart_chute.text_2": "甄選槽中之物，用於指定所取、所運之物",
  "create.ponder.smart_chute.text_3": "以度盤指定所取之數",
  "create.ponder.smart_chute.text_4": "赤石加力，則巧井不行其事",
  "create.ponder.smart_observer.header": "以巧察行高階之探測",
  "create.ponder.smart_observer.text_1": "巧察可用以探測諸般事象",
  "create.ponder.smart_observer.text_2": "可探測尋常容器中之物與流體",
  "create.ponder.smart_observer.text_3": "可用甄選槽，僅尋特定之物",
  "create.ponder.smart_observer.text_4": "若其方塊本身合於甄選，亦將啟用",
  "create.ponder.smart_observer.text_5": "此外，巧察可監看機帶、物井與管道",
  "create.ponder.smart_observer.text_6": "……凡有物出入漏斗，則發信脈一瞬",
  "create.ponder.smart_pipe.header": "以巧管節制流體",
  "create.ponder.smart_pipe.text_1": "巧管可依流體之類，以節其流",
  "create.ponder.smart_pipe.text_2": "若徑直置於源頭，指定所汲取流體之類",
  "create.ponder.smart_pipe.text_3": "以盛有所欲流體之物，右擊其甄選槽",
  "create.ponder.smart_pipe.text_4": "若置於管道脈絡之下游，則唯相合之流體，方可續行",
  "create.ponder.speedometer.header": "以示速儀監察旋力之情狀",
  "create.ponder.speedometer.text_1": "示速儀所示者，乃所連機件當前之速率也",
  "create.ponder.speedometer.text_2": "若佩工匠護目，則得以盡觀其詳",
  "create.ponder.speedometer.text_3": "較赭儀可依示速儀之所示，發相應之赤石信脈",
  "create.ponder.spout_filling.header": "以注機充物",
  "create.ponder.spout_filling.text_1": "注機者，可盈所呈之盛流體之器",
  "create.ponder.spout_filling.text_2": "注機內物，不可手動存取",
  "create.ponder.spout_filling.text_3": "然，當以管道為之供液",
  "create.ponder.spout_filling.text_4": "待入之物，可置於注機下方之貨墩上",
  "create.ponder.spout_filling.text_5": "若以機帶呈物…",
  "create.ponder.spout_filling.text_6": "凡所入之器，注機皆將自行持之以盈滿",
  "create.ponder.stabilized_bearings.header": "穩固機關",
  "create.ponder.stabilized_bearings.text_1": "凡機關軸承亦隨行進之結構而動…",
  "create.ponder.stabilized_bearings.text_2": "…則將力求自持其正",
  "create.ponder.stabilized_bearings.text_3": "復次，軸承將附於其前方之方塊",
  "create.ponder.stabilized_bearings.text_4": "是故，其所附之子機關，將通體維持其正",
  "create.ponder.steam_engine.header": "設置水火機樞",
  "create.ponder.steam_engine.text_1": "水火機樞可置於儲液罐之上",
  "create.ponder.steam_engine.text_10": "四階",
  "create.ponder.steam_engine.text_11": "四機樞",
  "create.ponder.steam_engine.text_12": "八階",
  "create.ponder.steam_engine.text_13": "八機樞",
  "create.ponder.steam_engine.text_2": "以機軸擊機關核心，即可造成功力輸出之口",
  "create.ponder.steam_engine.text_3": "若熱力、水、鍋爐皆足…",
  "create.ponder.steam_engine.text_4": "…則生旋力",
  "create.ponder.steam_engine.text_5": "其最小之設，需儲液罐四",
  "create.ponder.steam_engine.text_6": "若得焱靈爐之助，則功力可增",
  "create.ponder.steam_engine.text_7": "欲達高階，則需水、尺寸與熱力",
  "create.ponder.steam_engine.text_8": "可以匠人鏡，察鍋爐當前之階級",
  "create.ponder.steam_engine.text_9": "每增一階，即可增一機樞，使其盡展其能",
  "create.ponder.steam_whistle.header": "安汽笛",
  "create.ponder.steam_whistle.text_1": "汽笛可置於儲液罐上",
  "create.ponder.steam_whistle.text_2": "苟缶及其熱……",
  "create.ponder.steam_whistle.text_3": "……啟滊笛於紅石，則一鳴焉",
  "create.ponder.steam_whistle.text_4": "延滊笛以損其律",
  "create.ponder.steam_whistle.text_5": "音域凡三，扳手可輪替之",
  "create.ponder.steam_whistle.text_6": "佩工匠護目以察汽笛之音高",
  "create.ponder.sticker.header": "膠漆鎖附物法",
  "create.ponder.sticker.text_1": "膠漆鎖者，為赤石所節制之附物利器也",
  "create.ponder.sticker.text_2": "凡信脈單傳，則將變易其態",
  "create.ponder.sticker.text_3": "若隨機關而動，則其所附之方塊亦將隨行",
  "create.ponder.sticker.text_4": "復變其態，則方塊不再相附",
  "create.ponder.stock_link.header": "轉運脈絡與倉儲鏈",
  "create.ponder.stock_link.text_1": "倉儲鏈一經置放，即倉儲脈絡生焉",
  "create.ponder.stock_link.text_2": "右擊一舊有之鏈，即可使二者相繫",
  "create.ponder.stock_link.text_3": "倉儲鏈連通之封包機，可使其藏器通於脈絡",
  "create.ponder.stock_link.text_4": "脈絡上之他機件，此刻可尋得並請領其物",
  "create.ponder.stock_link.text_5": "一經請領，藏器中之物，方為封入",
  "create.ponder.stock_link.text_6": "倉儲鏈之信號，其界無垠，然包裹尚需轉運",
  "create.ponder.stock_link.text_7": "赤石全力，將止鏈之傳信",
  "create.ponder.stock_link.text_8": "強弱不等之力，將降鏈之位次，使他者先行",
  "create.ponder.stock_ticker.header": "以百貨榜請領貨物",
  "create.ponder.stock_ticker.text_1": "置放之前，右擊一倉儲鏈以連接其脈絡",
  "create.ponder.stock_ticker.text_10": "營造銃所需之方塊，百貨榜亦可請領",
  "create.ponder.stock_ticker.text_11": "所生成之已印錄事板，交付守藏吏",
  "create.ponder.stock_ticker.text_2": "倉儲鏈連通之封包機，可使其所連之藏器通於脈絡",
  "create.ponder.stock_ticker.text_3": "百貨榜可自此等藏器中請領貨物",
  "create.ponder.stock_ticker.text_4": "凡坐於其前之生靈或焱靈爐，皆可為守藏吏",
  "create.ponder.stock_ticker.text_5": "右擊守藏吏，以請領貨物",
  "create.ponder.stock_ticker.text_6": "約貨既交，諸物將入包裹",
  "create.ponder.stock_ticker.text_7": "自此，可將其轉運至請領之處",
  "create.ponder.stock_ticker.text_8": "以物性或名錄甄選，可為物帳增設門類",
  "create.ponder.stock_ticker.text_9": "右擊百貨榜，以啟門類編纂之圖儀",
  "create.ponder.stock_ticker_address.header": "百貨榜之約貨定址之法",
  "create.ponder.stock_ticker_address.text_1": "請領貨物，可於請領條陳，設定其址",
  "create.ponder.stock_ticker_address.text_10": "篩檢之外，蛙埠與郵櫃並具分遞之能",
  "create.ponder.stock_ticker_address.text_11": "察之以明其習性",
  "create.ponder.stock_ticker_address.text_2": "→工坊",
  "create.ponder.stock_ticker_address.text_3": "所設之址，維附於為此請領所造之包裹",
  "create.ponder.stock_ticker_address.text_4": "以包裹甄選器，可節制此等包裹所去",
  "create.ponder.stock_ticker_address.text_5": "→工坊",
  "create.ponder.stock_ticker_address.text_6": "工坊",
  "create.ponder.stock_ticker_address.text_7": "→ 工廠",
  "create.ponder.stock_ticker_address.text_8": "→工廠",
  "create.ponder.stock_ticker_address.text_9": "工坊",
  "create.ponder.stressometer.header": "以功力計監察功力之情狀",
  "create.ponder.stressometer.text_1": "功力計所示者，乃所連脈絡之功力承載也",
  "create.ponder.stressometer.text_2": "遊者若佩匠人鏡，可自計上得更詳之情狀",
  "create.ponder.stressometer.text_3": "較赭儀可依功力計之所示，發相應之赤石信號",
  "create.ponder.super_glue.header": "以天工膠附物法",
  "create.ponder.super_glue.text_1": "天工膠能合諸方物為一體，以成機關",
  "create.ponder.super_glue.text_2": "點其兩端，則成一膠合之域",
  "create.ponder.super_glue.text_3": "若欲去膠，則手持其膠以拳擊之",
  "create.ponder.super_glue.text_4": "凡方物鄰接而共一域者，皆可互為牽引",
  "create.ponder.super_glue.text_5": "膠合之域，凡有重疊，必聯動也",
  "create.ponder.super_glue.text_6": "懸於他物者，常無需用膠",
  "create.ponder.table_cloth.header": "置几幕以售沽",
  "create.ponder.table_cloth.text_1": "几幕以示物",
  "create.ponder.table_cloth.text_10": "收付之時，所購之物，悉數囊於一包。",
  "create.ponder.table_cloth.text_11": "所納之包，可自此運至店前。",
  "create.ponder.table_cloth.text_12": "凡酬勞，皆將存於百貨榜",
  "create.ponder.table_cloth.text_2": "若得轉運系統之助，亦可用以售賣貨物",
  "create.ponder.table_cloth.text_3": "始於商鋪之藏器、一封包機及一倉儲鏈",
  "create.ponder.table_cloth.text_4": "繫百貨榜於倉儲鏈，而後置之於商鋪",
  "create.ponder.table_cloth.text_5": "可僱一生靈或焱靈爐為掌櫃",
  "create.ponder.table_cloth.text_6": "以待售之物，填滿商鋪之藏器",
  "create.ponder.table_cloth.text_7": "欲開新交易，則手持貨攤布，與掌櫃互動",
  "create.ponder.table_cloth.text_8": "置定之後，於側面之物格中，為之定價",
  "create.ponder.table_cloth.text_9": "他遊者可與此商鋪交易",
  "create.ponder.tag.arm_targets": "機關臂之的",
  "create.ponder.tag.arm_targets.description": "凡可為機關臂選定為出入之口者",
  "create.ponder.tag.contraption_actor": "機關動件",
  "create.ponder.tag.contraption_actor.description": "凡附於行進機關之上，而顯現特殊習性之機件",
  "create.ponder.tag.contraption_assembly": "方塊附屬之用",
  "create.ponder.tag.contraption_assembly.description": "用以合裝行進機關之諸般工具與機件",
  "create.ponder.tag.creative": "創",
  "create.ponder.tag.creative.description": "凡俗之世中，尋常不可得之機件",
  "create.ponder.tag.decoration": "觀",
  "create.ponder.tag.decoration.description": "多用於妝點之機件",
  "create.ponder.tag.display_sources": "示聯之源",
  "create.ponder.tag.display_sources.description": "可供諸機件或方塊，示聯可讀也",
  "create.ponder.tag.display_targets": "示聯之的",
  "create.ponder.tag.display_targets.description": "凡可措置並揭示示聯所傳數據之機件或方塊",
  "create.ponder.tag.fluids": "御流之器",
  "create.ponder.tag.fluids.description": "凡傳輸、運用流體之機件",
  "create.ponder.tag.high_logistics": "運籌之術",
  "create.ponder.tag.high_logistics.description": "凡調度諸方倉儲、自行請領之機件",
  "create.ponder.tag.kinetic_appliances": "動械",
  "create.ponder.tag.kinetic_appliances.description": "用旋力之機件",
  "create.ponder.tag.kinetic_relays": "動塊",
  "create.ponder.tag.kinetic_relays.description": "傳旋力之機件",
  "create.ponder.tag.kinetic_sources": "動源",
  "create.ponder.tag.kinetic_sources.description": "生旋力之機件",
  "create.ponder.tag.logistics": "轉運諸物",
  "create.ponder.tag.logistics.description": "凡轉運諸物之機件",
  "create.ponder.tag.movement_anchor": "行錨",
  "create.ponder.tag.movement_anchor.description": "此類機件，可用以建造行進之機關，使其所附之結構，依諸般法式而動。",
  "create.ponder.tag.redstone": "理則機件",
  "create.ponder.tag.redstone.description": "凡營造赤石機關之機件",
  "create.ponder.tag.threshold_switch_targets": "閾關之的",
  "create.ponder.tag.threshold_switch_targets.description": "閾關可自此等方塊，及多數盛物、盛流體之藏器，讀取其數。",
  "create.ponder.tag.train_related": "軌道器用",
  "create.ponder.tag.train_related.description": "凡建造、調度火輪車機關所用之機件也",
  "create.ponder.tag.windmill_sails": "風車轂之帆",
  "create.ponder.tag.windmill_sails.description": "凡合裝之時，可增益風車機關之力者。其類諸物，其效皆同。",
  "create.ponder.threshold_switch.header": "以閾關監察",
  "create.ponder.threshold_switch.text_1": "閾關可監察藏器之盈滿之度",
  "create.ponder.threshold_switch.text_2": "當藏器之物，逾其上閾…",
  "create.ponder.threshold_switch.text_3": "…則其關將變易赤石之信號",
  "create.ponder.threshold_switch.text_4": "信脈方續，直至其物觸及下閾方止",
  "create.ponder.threshold_switch.text_5": "赤石信號，此後可用以節制供物，以保…",
  "create.ponder.threshold_switch.text_6": "其上下之閾，可於圖儀中變易",
  "create.ponder.threshold_switch.text_7": "可用甄選，使其僅計特定之物",
  "create.ponder.threshold_switch.text_8": "流體之儲量，亦可以此法監察之",
  "create.ponder.threshold_switch.text_9": "…奇哉，亦及其繩索垂下之長短",
  "create.ponder.track_chunks.header": "穿行未載之域",
  "create.ponder.track_chunks.text_1": "軌道雖在已載之域外，其用不輟",
  "create.ponder.track_chunks.text_2": "火輪車穿行世外之域，通行無礙",
  "create.ponder.track_chunks.text_3": "然遇車驛或示止之號令，其以停焉",
  "create.ponder.track_chunks.text_4": "然，機鑽及車上他機關，則不行其事",
  "create.ponder.track_chunks.text_5": "一旦近遊者，則車體復現",
  "create.ponder.track_observer.header": "察車法",
  "create.ponder.track_observer.text_1": "擇定車軌，而後置行車察於其旁",
  "create.ponder.track_observer.text_2": "凡火輪車之經行標記者，行車察皆能知之",
  "create.ponder.track_observer.text_3": "探械可設甄選，唯遇相合之貨，方纔觸發",
  "create.ponder.track_placement.header": "設軌法",
  "create.ponder.track_placement.text_1": "此軌乃新制，專為火輪車機關所造",
  "create.ponder.track_placement.text_2": "欲大批量鋪設軌道，可先擊一既有之軌",
  "create.ponder.track_placement.text_3": "而後置或擇第二段軌道",
  "create.ponder.track_placement.text_4": "軌道亦可設以彎斜",
  "create.ponder.track_placement.text_5": "接續之時，軌道力求諸彎弧長相等",
  "create.ponder.track_placement.text_6": "接續之時，若長按疾行之鍵…",
  "create.ponder.track_placement.text_7": "…則將造至長之合宜彎道",
  "create.ponder.track_placement.text_8": "副手所持之物料，將自行鋪於軌下",
  "create.ponder.track_portal.header": "軌道與焱界",
  "create.ponder.track_portal.text_1": "軌道若緊鄰焱界界門而設…",
  "create.ponder.track_portal.text_2": "…則將試於門之另側，造一配對之軌道",
  "create.ponder.track_portal.text_3": "火輪車行於此軌之上，則可跨界而行",
  "create.ponder.train_assembly.header": "合車法",
  "create.ponder.train_assembly.text_1": "擇定車軌，而後置車驛於其旁",
  "create.ponder.train_assembly.text_10": "凡火輪車，其上必備行車主控一具",
  "create.ponder.train_assembly.text_11": "若增設其二，則可雙向發車",
  "create.ponder.train_assembly.text_12": "啟車驛圖儀，以定合車之議",
  "create.ponder.train_assembly.text_13": "火輪車之解體，唯車驛可行之，以復歸方物",
  "create.ponder.train_assembly.text_14": "若以輿圖用於車驛，則圖上將增其處標記，並註其名",
  "create.ponder.train_assembly.text_15": "已成之車，可以扳手遷之於近軌之上",
  "create.ponder.train_assembly.text_2": "車驛者，軌道脈絡之要衝也",
  "create.ponder.train_assembly.text_3": "欲造新車，啟其圖儀，轉入合車之式",
  "create.ponder.train_assembly.text_4": "合車之時，凡有行期之車，皆不過此驛",
  "create.ponder.train_assembly.text_5": "置軌輿機匣于軌道上，可以建轉向架",
  "create.ponder.train_assembly.text_6": "復擊車軌，以更易輪組之式",
  "create.ponder.train_assembly.text_7": "以天工膠接連諸物",
  "create.ponder.train_assembly.text_8": "已成之車，若於車上箱篋中覓得燃物，其行益速",
  "create.ponder.train_assembly.text_9": "藏於秘庫之燃物，則車不耗用之",
  "create.ponder.train_controls.header": "駕車法",
  "create.ponder.train_controls.text_1": "凡火輪車機關，必備行車主控",
  "create.ponder.train_controls.text_2": "合車既畢，右擊主控，即可駕之",
  "create.ponder.train_controls.text_3": "加減其速，左右其向，皆憑行進之鍵",
  "create.ponder.train_controls.text_4": "若欲，可以上下滾輪微調至速之限",
  "create.ponder.train_controls.text_5": "長按躍鍵，則趨近鄰驛",
  "create.ponder.train_controls.text_6": "火輪車之解體，唯車驛可行之，以復歸方物",
  "create.ponder.train_controls.text_7": "已裝之氣哨，可以疾行鍵鳴之",
  "create.ponder.train_controls.text_8": "潛行或復擊，則止駕馭",
  "create.ponder.train_schedule.header": "行程書之法",
  "create.ponder.train_schedule.text_1": "行程書之用，可使他人代駕火輪車",
  "create.ponder.train_schedule.text_2": "手持此物而右擊，以啟其圖儀",
  "create.ponder.train_schedule.text_3": "編定之後，即可將行程書付與駕車士",
  "create.ponder.train_schedule.text_4": "凡百生靈或炎靈，坐於主控前者，皆可為駕車士",
  "create.ponder.train_schedule.text_5": "繫繩之物，入座尤為便利",
  "create.ponder.train_schedule.text_6": "行程書可隨時自駕車士之手取回",
  "create.ponder.train_signal_placement.header": "設置號令",
  "create.ponder.train_signal_placement.text_1": "擇定車軌，而後置行車號令於其旁",
  "create.ponder.train_signal_placement.text_2": "號令者，所以節制非遊者所駕之車也",
  "create.ponder.train_signal_placement.text_3": "凡依行期之車，絕不逆向越過號令",
  "create.ponder.train_signal_placement.text_4": "若增設反向之號令，則另當別論",
  "create.ponder.train_signal_placement.text_5": "可加裝輝光管，以彰其號燈",
  "create.ponder.train_signal_redstone.header": "號令與赤石",
  "create.ponder.train_signal_redstone.text_1": "赤石之力可強令號令示止",
  "create.ponder.train_signal_redstone.text_2": "反之，號令示止，則較赭儀亦有所應",
  "create.ponder.train_signal_signaling.header": "以號令避撞",
  "create.ponder.train_signal_signaling.text_1": "行車號令者，分軌為段也",
  "create.ponder.train_signal_signaling.text_2": "一段之內，若有車佔，則他車不得復入",
  "create.ponder.train_signal_signaling.text_3": "是故，每段之內，一時僅容一車",
  "create.ponder.train_signal_signaling.text_4": "以扳手擊之，可得號令之二式",
  "create.ponder.train_signal_signaling.text_5": "黃銅號令之後，常繼之以尋常號令",
  "create.ponder.train_signal_signaling.text_6": "此特製號令停車，復增一則",
  "create.ponder.train_signal_signaling.text_7": "凡入此段而不能即去者……",
  "create.ponder.train_signal_signaling.text_8": "……皆將為其所止",
  "create.ponder.train_signal_signaling.text_9": "此法可使等候之車，暫不入繁忙之段",
  "create.ponder.valve_handle.header": "以閥柄精調轉角法",
  "create.ponder.valve_handle.text_1": "閥柄可用以依精確之圭角，旋轉機件",
  "create.ponder.valve_handle.text_2": "其圭角可於輸入度盤上設定",
  "create.ponder.valve_handle.text_3": "右擊以旋轉",
  "create.ponder.valve_handle.text_4": "潛行右擊，則逆向旋轉之",
  "create.ponder.valve_handle.text_5": "須知，必先諭令軸承，勿使其解體",
  "create.ponder.valve_handle.text_6": "為觀瞻計，閥柄可染雜色",
  "create.ponder.valve_pipe.header": "以閥節制流體",
  "create.ponder.valve_pipe.text_1": "閥管者，節制流體之傳播也",
  "create.ponder.valve_pipe.text_2": "其機軸之輸入，節制流體之通過",
  "create.ponder.valve_pipe.text_3": "凡得以開啟之向施加旋力，則閥將開",
  "create.ponder.valve_pipe.text_4": "若逆轉輸入之旋力，則可復閉之",
  "create.ponder.water_wheel.header": "假水車之力",
  "create.ponder.water_wheel.text_1": "水車者，憑流而轉，力之源也",
  "create.ponder.water_wheel.text_2": "使流覆他方，弗能曾其力",
  "create.ponder.water_wheel.text_3": "執木材而擊之，得更其貌",
  "create.ponder.weighted_ejector.header": "飛貨墩用法",
  "create.ponder.weighted_ejector.text_1": "潛行並手持飛貨墩右擊，以選定其的所在",
  "create.ponder.weighted_ejector.text_10": "此後，其所彈之物，將限於此疊數。唯其上之物積至此數，方能觸發",
  "create.ponder.weighted_ejector.text_11": "凡生靈、遊者，踏足其上，必觸發飛貨墩",
  "create.ponder.weighted_ejector.text_2": "已置之飛貨墩，將發物至已標之位",
  "create.ponder.weighted_ejector.text_3": "其的若在界內，則高低遠近不拘",
  "create.ponder.weighted_ejector.text_4": "然，其的不可偏於兩側",
  "create.ponder.weighted_ejector.text_5": "若未選定其的，則將以正前方之方塊為的",
  "create.ponder.weighted_ejector.text_6": "予以旋力，以蓄其勢",
  "create.ponder.weighted_ejector.text_7": "置物於飛貨墩之上，即可觸發",
  "create.ponder.weighted_ejector.text_8": "若以藏器為的，則飛貨墩必待其有容乃發",
  "create.ponder.weighted_ejector.text_9": "以度盤可設定所需之疊數",
  "create.ponder.weighted_ejector_redstone.header": "以赤石節制配重飛貨墩",
  "create.ponder.weighted_ejector_redstone.text_1": "凡赤石加力之時，飛貨墩則不行其事",
  "create.ponder.weighted_ejector_redstone.text_2": "探械能察知飛貨墩啟用之時",
  "create.ponder.weighted_ejector_tunnel.header": "以飛貨墩分割疊物",
  "create.ponder.weighted_ejector_tunnel.text_1": "飛貨墩若與黃銅甬道合用，可按定數分割疊物",
  "create.ponder.weighted_ejector_tunnel.text_2": "其一，先設黃銅甬道為「擇近」之式，以使其側之出口為先",
  "create.ponder.weighted_ejector_tunnel.text_3": "飛貨墩上所設之疊數，即為分割而出之數",
  "create.ponder.weighted_ejector_tunnel.text_4": "其側出口，將出一疊合於定數之新物…",
  "create.ponder.weighted_ejector_tunnel.text_5": "…而其餘者，則將沿原路而行",
  "create.ponder.windmill_source.header": "以風車轂而生旋力",
  "create.ponder.windmill_source.text_1": "風車轂可附於其前方之方塊",
  "create.ponder.windmill_source.text_2": "以天工膠造成機關",
  "create.ponder.windmill_source.text_3": "若其間有足夠之帆狀方塊，則可為風車",
  "create.ponder.windmill_source.text_4": "右擊以啟用之，則風車轂始供旋力",
  "create.ponder.windmill_source.text_5": "帆之多寡，定其旋轉之速率",
  "create.ponder.windmill_source.text_6": "以度盤可設定其旋力之轉向",
  "create.ponder.windmill_source.text_7": "可隨時右擊轂，以止其動，復編其結構",
  "create.ponder.windmill_structure.header": "風車機關",
  "create.ponder.windmill_structure.text_1": "凡結構，苟含帆狀方塊八枚以上者，皆可為有效之風車",
  "create.portal_track.blocked": "其的所在 (%1$s,%2$s,%3$s) 有礙",
  "create.portal_track.failed": "不可置界門之軌",
  "create.portal_track.missing": "其的所在之界門，尚未生成",
  "create.potato_cannon.ammo.attack_damage": "傷敵：%1$s",
  "create.potato_cannon.ammo.knockback": "震退：%1$s",
  "create.potato_cannon.ammo.reload_ticks": "再裝填之息數：%1$s",
  "create.recipe.assembly.cutting": "鋸切之",
  "create.recipe.assembly.deploying_item": "按%1$s于之",
  "create.recipe.assembly.junk": "隨機遺料",
  "create.recipe.assembly.next": "次：%1$s",
  "create.recipe.assembly.pressing": "壓之",
  "create.recipe.assembly.progress": "工序：%1$s/%2$s",
  "create.recipe.assembly.repeat": "需復為%1$s次",
  "create.recipe.assembly.spout_filling_fluid": "%1$s注之",
  "create.recipe.assembly.step": "第%1$s步：",
  "create.recipe.automatic_brewing": "自釀",
  "create.recipe.automatic_packing": "自壓",
  "create.recipe.automatic_shaped": "自製",
  "create.recipe.automatic_shapeless": "自合",
  "create.recipe.block_cutting": "割塊方",
  "create.recipe.crushing": "碾",
  "create.recipe.deploying": "用",
  "create.recipe.deploying.not_consumed": "無耗",
  "create.recipe.draining": "瀝液",
  "create.recipe.fan_blasting": "齊煉",
  "create.recipe.fan_blasting.fan": "置橐龠於熔巖後",
  "create.recipe.fan_haunting": "齊魂",
  "create.recipe.fan_haunting.fan": "置橐龠於靈火後",
  "create.recipe.fan_smoking": "齊燻",
  "create.recipe.fan_smoking.fan": "置橐龠於火後",
  "create.recipe.fan_washing": "齊滌",
  "create.recipe.fan_washing.fan": "置橐龠於水後",
  "create.recipe.heat_requirement.heated": "溫",
  "create.recipe.heat_requirement.none": "勿溫",
  "create.recipe.heat_requirement.superheated": "煎",
  "create.recipe.item_application": "手工",
  "create.recipe.item_application.any_axe": "斧可",
  "create.recipe.mechanical_crafting": "械製",
  "create.recipe.milling": "研",
  "create.recipe.mixing": "混",
  "create.recipe.mystery_conversion": "幻化",
  "create.recipe.packing": "壓塑",
  "create.recipe.pressing": "壓",
  "create.recipe.processing.chance": "%1$s%%之率",
  "create.recipe.sandpaper_polishing": "磨",
  "create.recipe.sawing": "割",
  "create.recipe.sequenced_assembly": "序列組裝",
  "create.recipe.spout_filling": "注",
  "create.recipe.wood_cutting": "切木",
  "create.redstone_requester.keeper_connected": "接續守藏吏，功成",
  "create.redstone_requester.keeper_too_far_away": "請領器與守藏吏相去過遠",
  "create.schedule.applied_to_train": "火輪車現依此行期而動",
  "create.schedule.auto_removed_from_train": "自行之行期已棄",
  "create.schedule.condition.delay": "行期遲滯",
  "create.schedule.condition.delay.status": "將於%1$s後啟程",
  "create.schedule.condition.delay_short": "靜候：%1$s",
  "create.schedule.condition.editor": "條陳編纂",
  "create.schedule.condition.fluid_threshold": "流體貨殖條陳",
  "create.schedule.condition.for_x_time": "為「%1$s」",
  "create.schedule.condition.idle": "貨殖靜止",
  "create.schedule.condition.idle.status": "貨殖靜止已%1$s",
  "create.schedule.condition.idle_short": "貨殖靜止：%1$s",
  "create.schedule.condition.item_threshold": "物品貨殖條陳",
  "create.schedule.condition.player_count": "遊者入座",
  "create.schedule.condition.player_count.condition": "依條陳",
  "create.schedule.condition.player_count.exactly": "恰合",
  "create.schedule.condition.player_count.or_above": "或以上",
  "create.schedule.condition.player_count.players": "遊者",
  "create.schedule.condition.player_count.seated": "%1$s已入座",
  "create.schedule.condition.player_count.status": "乘客：%1$s之%2$s",
  "create.schedule.condition.player_count.summary": "遊者%1$s",
  "create.schedule.condition.player_count.summary_plural": "遊者%1$s",
  "create.schedule.condition.powered": "車驛得力",
  "create.schedule.condition.powered.status": "靜候赤石信號",
  "create.schedule.condition.redstone_link": "飛鴻器",
  "create.schedule.condition.redstone_link.frequency_powered": "信道得力：",
  "create.schedule.condition.redstone_link.frequency_state": "信道之態：",
  "create.schedule.condition.redstone_link.frequency_unpowered": "信道未得力：",
  "create.schedule.condition.redstone_link.powered": "得力",
  "create.schedule.condition.redstone_link.status": "靜候赤石飛鴻",
  "create.schedule.condition.redstone_link.unpowered": "未得力",
  "create.schedule.condition.redstone_link_off": "鴻斷",
  "create.schedule.condition.redstone_link_on": "鴻通",
  "create.schedule.condition.threshold.anything": "不拘何物",
  "create.schedule.condition.threshold.buckets": "桶",
  "create.schedule.condition.threshold.equal": "恰合",
  "create.schedule.condition.threshold.greater": "多於",
  "create.schedule.condition.threshold.item_measure": "度物之量",
  "create.schedule.condition.threshold.items": "諸物",
  "create.schedule.condition.threshold.less": "少於",
  "create.schedule.condition.threshold.matching_content": "內物相合",
  "create.schedule.condition.threshold.place_item": "參照之物",
  "create.schedule.condition.threshold.place_item_2": "可用甄選",
  "create.schedule.condition.threshold.place_item_3": "留白以合萬物",
  "create.schedule.condition.threshold.stacks": "疊",
  "create.schedule.condition.threshold.status": "貨殖：%1$s/%2$s %3$s",
  "create.schedule.condition.threshold.train_holds": "車載%1$s",
  "create.schedule.condition.threshold.x_units_of_item": "%1$s%2$s %3$s",
  "create.schedule.condition.time_of_day": "一日之內",
  "create.schedule.condition.time_of_day.digital_format": "%1$s:%3$s %4$s",
  "create.schedule.condition.time_of_day.rotation": "輪轉",
  "create.schedule.condition.time_of_day.rotation.every_0_15": "每十五秒",
  "create.schedule.condition.time_of_day.rotation.every_0_30": "每三十秒",
  "create.schedule.condition.time_of_day.rotation.every_0_45": "每四十五秒",
  "create.schedule.condition.time_of_day.rotation.every_1": "每分",
  "create.schedule.condition.time_of_day.rotation.every_12": "每十二分",
  "create.schedule.condition.time_of_day.rotation.every_2": "每兩分",
  "create.schedule.condition.time_of_day.rotation.every_24": "每日",
  "create.schedule.condition.time_of_day.rotation.every_3": "每三分",
  "create.schedule.condition.time_of_day.rotation.every_4": "每四分",
  "create.schedule.condition.time_of_day.rotation.every_6": "每六分",
  "create.schedule.condition.time_of_day.scheduled": "預定之時：%1$s",
  "create.schedule.condition.time_of_day.status": "啟程於",
  "create.schedule.condition.unloaded": "方域未載",
  "create.schedule.condition.unloaded.status": "靜候方域卸載",
  "create.schedule.condition_type": "續行，若",
  "create.schedule.continued": "行程書已重啟",
  "create.schedule.instruction.address_filter_edit_box": "取回具此地址之包裹",
  "create.schedule.instruction.address_filter_edit_box_1": "可用「*」為代萬物之符",
  "create.schedule.instruction.address_filter_edit_box_2": "火輪車將周行尋之",
  "create.schedule.instruction.address_filter_edit_box_3": "增設一指令，使其歸返",
  "create.schedule.instruction.destination": "前往車驛",
  "create.schedule.instruction.destination.summary": "下一驛：",
  "create.schedule.instruction.editor": "指令編纂",
  "create.schedule.instruction.filter_edit_box": "車驛之名",
  "create.schedule.instruction.filter_edit_box_1": "可用「*」為代萬物之符。",
  "create.schedule.instruction.filter_edit_box_2": "（例：「車驛，月台*」）",
  "create.schedule.instruction.filter_edit_box_3": "擇近處無車佔之合驛而往",
  "create.schedule.instruction.name_edit_box": "行程書之名",
  "create.schedule.instruction.name_edit_box_1": "變易揭示榜上所示之文",
  "create.schedule.instruction.name_edit_box_2": "其本用，乃下一驛站之名",
  "create.schedule.instruction.package_delivery": "遞送包裹",
  "create.schedule.instruction.package_delivery.summary": "遞送貨殖之首個包裹",
  "create.schedule.instruction.package_delivery.summary_1": "駛向車驛",
  "create.schedule.instruction.package_delivery.summary_2": "有相合郵驛匣者",
  "create.schedule.instruction.package_retrieval": "取回包裹",
  "create.schedule.instruction.package_retrieval.summary": "取包裹，其址往：",
  "create.schedule.instruction.package_retrieval.summary_1": "駛向郵驛匣",
  "create.schedule.instruction.package_retrieval.summary_2": "尚有未遞包者",
  "create.schedule.instruction.rename": "更新行程書之名",
  "create.schedule.instruction.rename.summary": "新名：",
  "create.schedule.instruction.throttle": "限制至速",
  "create.schedule.instruction.throttle.summary": "至速為%1$s",
  "create.schedule.instruction.throttle_edit_box": "速率節制",
  "create.schedule.instruction.throttle_edit_box_1": "此將變易行車之至速",
  "create.schedule.instruction_type": "下一行步：",
  "create.schedule.loop": "永續循環",
  "create.schedule.loop1": "行程書既畢",
  "create.schedule.loop2": "則從首再始",
  "create.schedule.no_stops": "行程書尚無停靠之驛",
  "create.schedule.non_controlling_seat": "駕車士須席於主控之前",
  "create.schedule.remove_with_empty_hand": "以空手移除當前行程書",
  "create.schedule.removed_from_train": "已自車上取回行期",
  "create.schedule.reset": "復原進程",
  "create.schedule.skip": "越過此驛",
  "create.schematic.error": "籍圖不堪加載 - 請检閱戏志",
  "create.schematic.invalid": "[!] 無效之物 - 于籍圖案替之",
  "create.schematic.mirror": "鏡像",
  "create.schematic.mirror.frontBack": "前後",
  "create.schematic.mirror.leftRight": "左右",
  "create.schematic.mirror.none": "無",
  "create.schematic.position": "方位",
  "create.schematic.rotation": "旋轉",
  "create.schematic.rotation.cw180": "順時度180",
  "create.schematic.rotation.cw270": "順時度半周又半之半",
  "create.schematic.rotation.cw90": "順時度90",
  "create.schematic.rotation.none": "無",
  "create.schematic.tool.deploy": "方位",
  "create.schematic.tool.deploy.description.0": "使籍圖移至一隅。",
  "create.schematic.tool.deploy.description.1": "右擊一地以置",
  "create.schematic.tool.deploy.description.2": "押 [Ctrl] 可以恆距擇之",
  "create.schematic.tool.deploy.description.3": "押 [Ctrl]，並滾滑鼠，然後距離生變。",
  "create.schematic.tool.flip": "鏡像",
  "create.schematic.tool.flip.description.0": "於面汝所視，籍圖翻轉。",
  "create.schematic.tool.flip.description.1": "擇定籍圖，再押 [Ctrl]，並滾滑鼠，然後籍圖得轉。",
  "create.schematic.tool.move": "移經緯",
  "create.schematic.tool.move.description.0": "移籍圖之經緯。",
  "create.schematic.tool.move.description.1": "擇定籍圖，再押 [Ctrl]，並滾滑鼠，然後籍圖得动。",
  "create.schematic.tool.move_y": "調縱深",
  "create.schematic.tool.move_y.description.0": "調籍圖之縱深。",
  "create.schematic.tool.move_y.description.1": "押 [Ctrl] ，並滾滑鼠，然後縱深可變。",
  "create.schematic.tool.print": "印刷",
  "create.schematic.tool.print.description.0": "速置此結構于世。",
  "create.schematic.tool.print.description.1": "[右擊] 以定其位。",
  "create.schematic.tool.print.description.2": "此項乃創者專享。",
  "create.schematic.tool.rotate": "旋轉",
  "create.schematic.tool.rotate.description.0": "以籍圖中位旋之。",
  "create.schematic.tool.rotate.description.1": "押 [Ctrl] ，並滾滑鼠，旋度半之半周。",
  "create.schematicAndQuill.abort": "已移除所選",
  "create.schematicAndQuill.convert": "即刻存檔並啟用",
  "create.schematicAndQuill.dimensions": "營造式樣尺寸：%1$s乘%2$s乘%3$s",
  "create.schematicAndQuill.failed": "存營造式樣不成，閱日誌以得詳情",
  "create.schematicAndQuill.fallbackName": "我之營造式樣",
  "create.schematicAndQuill.firstPos": "初位已定。",
  "create.schematicAndQuill.instant_failed": "營造式樣啟用不成，閱日誌以得詳情",
  "create.schematicAndQuill.noTarget": "長按【Ctrl】以擇氣塊",
  "create.schematicAndQuill.saved": "已存為「%1$s」",
  "create.schematicAndQuill.secondPos": "次位已定。",
  "create.schematicAndQuill.title": "營造式樣之名：",
  "create.schematicannon.status.clearing": "清障",
  "create.schematicannon.status.finished": "畢",
  "create.schematicannon.status.idle": "暇",
  "create.schematicannon.status.missingBlock": "闕失：",
  "create.schematicannon.status.noGunpowder": "火藥已盡",
  "create.schematicannon.status.paused": "暂歇",
  "create.schematicannon.status.placing": "為",
  "create.schematicannon.status.ready": "備",
  "create.schematicannon.status.running": "行",
  "create.schematicannon.status.schematicErrored": "不合之方塊",
  "create.schematicannon.status.schematicErroredCheckLogs": "查閱伺服器日誌",
  "create.schematicannon.status.schematicExpired": "營造式樣之檔案逾期矣",
  "create.schematicannon.status.schematicInvalid": "營造式樣無效",
  "create.schematicannon.status.schematicNotPlaced": "營造式樣未定位",
  "create.schematicannon.status.searching": "尋",
  "create.schematicannon.status.skipping": "過",
  "create.schematicannon.status.stopped": "止",
  "create.schematicannon.status.targetNotLoaded": "其的未載",
  "create.schematicannon.status.targetOutsideRange": "其的過遠",
  "create.schematics.maxAllowedSize": "營造式樣檔案之尺寸，其上限為：",
  "create.schematics.synchronizing": "校合方殷…",
  "create.schematics.uploadTooLarge": "君之營造式樣，已逾伺服器所設之限",
  "create.schematics.wrongFormat": "所欲啟用之營造式樣，或已損毀，或編碼有誤！其編碼之法，當與GZIP相合。",
  "create.station.assemble_train": "合車",
  "create.station.assembly_title": "合車之儀",
  "create.station.cancel": "取消合裝",
  "create.station.carriage_number": "車輿%1$s： ",
  "create.station.close": "閉合璃窗",
  "create.station.create_train": "新造列車",
  "create.station.disassemble_train": "解體列車",
  "create.station.failed": "合裝不成",
  "create.station.how_to": "以車殼用於已標之軌，可造輪組",
  "create.station.how_to_1": "毀其上之方塊，以移除輪組",
  "create.station.how_to_2": "每節車輿，當附輪組一或二",
  "create.station.icon_type": "圖標之類",
  "create.station.idle": "車驛靜置",
  "create.station.more_bogeys": "%1$s輪組",
  "create.station.no_assembly_curve": "不可造車",
  "create.station.no_assembly_curve_1": "於彎軌之上",
  "create.station.no_assembly_diagonal": "不可造車",
  "create.station.no_assembly_diagonal_1": "於斜軌之上",
  "create.station.no_bogeys": "無輪組",
  "create.station.one_bogey": "輪組一",
  "create.station.remove_auto_schedule": "棄自行之行期",
  "create.station.remove_schedule": "取回行程書",
  "create.station.retry": "解此困境，而後再試",
  "create.station.train_map_color": "輿圖之色",
  "create.station.train_not_aligned": "不可解體",
  "create.station.train_not_aligned_1": "車輿未齊也",
  "create.stock_keeper.cash_register_full": "交易不成：錢櫃中餘地不足",
  "create.stock_keeper.keeper_missing": "守藏吏不知所蹤",
  "create.stock_keeper.limited_stock": "倉儲已達其極",
  "create.stock_keeper.locked": "以採買單交易，徑直不可用",
  "create.stock_keeper.no_price_set": "鋪主須先定其價",
  "create.stock_keeper.out_of_stock": "售罄",
  "create.stock_keeper.shopping_list_empty_hand": "須以空手開啟採買單",
  "create.stock_keeper.stock_level_too_low": "交易不成：倉儲之量低於所期",
  "create.stock_keeper.too_broke": "錢財不足以購此物",
  "create.stock_keeper.use_list_to_add_purchases": "可用此單增購他物",
  "create.stock_keeper.wrong_network": "此單為他鋪所用",
  "create.stock_ticker.click_to_retrieve": "擊此以取",
  "create.stock_ticker.contains_payments": "內含酬勞：",
  "create.stock_ticker.keeper_missing": "使生靈或焱靈爐，席於此方塊之旁，以用之",
  "create.subtitle.blaze_munch": "焱靈爐：咀嚼",
  "create.subtitle.cardboard_bonk": "共鳴之鈍響",
  "create.subtitle.cogs": "齒輪隆隆",
  "create.subtitle.confirm": "應答之叮聲",
  "create.subtitle.confirm_2": "應答之叮聲",
  "create.subtitle.contraption_assemble": "機關行進",
  "create.subtitle.contraption_disassemble": "機關止歇",
  "create.subtitle.controller_click": "主控輕響",
  "create.subtitle.controller_put": "主控鈍響",
  "create.subtitle.controller_take": "講臺書去",
  "create.subtitle.copper_armor_equip": "潛水具鏗然",
  "create.subtitle.crafter_click": "機造臺輕響",
  "create.subtitle.crafter_craft": "機造臺運轉",
  "create.subtitle.cranking": "轆轤柄旋轉",
  "create.subtitle.crushing_1": "碾音",
  "create.subtitle.deny": "拒絕之鳴",
  "create.subtitle.depot_plop": "物落鏗然",
  "create.subtitle.depot_slide": "物行颯然",
  "create.subtitle.desk_bell": "檯鈴響",
  "create.subtitle.frogport_catch": "蛙埠擢",
  "create.subtitle.frogport_close": "鼃驛閉",
  "create.subtitle.frogport_deposit": "蛙埠懸",
  "create.subtitle.frogport_open": "鼃驛啓",
  "create.subtitle.funnel_flap": "漏斗瓣",
  "create.subtitle.fwoomp": "共鳴之嗡聲",
  "create.subtitle.haunted_bell_convert": "魂鐘化",
  "create.subtitle.haunted_bell_use": "魂鐘鳴",
  "create.subtitle.item_hatch": "物艙開啟",
  "create.subtitle.mechanical_press_activation": "機榨鏗鏘",
  "create.subtitle.mechanical_press_activation_belt": "機榨鈍響",
  "create.subtitle.mixing": "雜音調和之聲",
  "create.subtitle.package_pop": "包裹破碎",
  "create.subtitle.packager": "封包機包裹",
  "create.subtitle.peculiar_bell_use": "異鐘鳴響",
  "create.subtitle.potato_hit": "蔬果觸物，其聲砰然",
  "create.subtitle.sanding_long": "磨砂颯然",
  "create.subtitle.sanding_short": "磨砂颯然",
  "create.subtitle.saw_activate_stone": "解木機運轉",
  "create.subtitle.saw_activate_wood": "解木機運轉",
  "create.subtitle.schematicannon_finish": "營造砲叮然",
  "create.subtitle.schematicannon_launch_block": "營造砲發射",
  "create.subtitle.scroll_value": "卷軸置入，其聲輕響",
  "create.subtitle.slime_added": "黏漿蠕動聲",
  "create.subtitle.spout": "注機噴薄",
  "create.subtitle.steam": "蒸汽嘶鳴",
  "create.subtitle.stock_link": "倉儲鏈應答",
  "create.subtitle.stock_ticker_request": "百貨榜之請領",
  "create.subtitle.stock_ticker_trade": "百貨榜：鏘！",
  "create.subtitle.train": "輪組隆隆",
  "create.subtitle.train3": "轂輪甸甸",
  "create.subtitle.whistle": "滊笛鳴",
  "create.subtitle.whistle_high": "滊笛高鳴",
  "create.subtitle.whistle_low": "汽笛沈鳴",
  "create.subtitle.whistle_train": "火輪車鳴",
  "create.subtitle.whistle_train_low": "火輪車鳴",
  "create.subtitle.whistle_train_manual": "火輪車鳴號",
  "create.subtitle.whistle_train_manual_low": "火輪車鳴號",
  "create.subtitle.worldshaper_place": "塑界儀發玄光",
  "create.subtitle.wrench_remove": "機件損毀",
  "create.subtitle.wrench_rotate": "扳手鏗然",
  "create.super_glue.abort": "所擇已棄",
  "create.super_glue.cannot_reach": "所擇諸物，必相連屬",
  "create.super_glue.click_to_confirm": "復擊以定之",
  "create.super_glue.click_to_discard": "潛行而擊，則棄所擇",
  "create.super_glue.first_pos": "初點已定",
  "create.super_glue.not_enough": "囊中之膠不足",
  "create.super_glue.success": "膠合方殷……",
  "create.super_glue.too_far": "所擇之域過巨",
  "create.symmetry.mirror.doublePlane": "矩形",
  "create.symmetry.mirror.plane": "一映",
  "create.symmetry.mirror.triplePlane": "八角形",
  "create.table_cloth.amount": "數量",
  "create.table_cloth.hand_to_shop_keeper": "以此物付與掌櫃",
  "create.table_cloth.price_per_order": "每筆約貨之價",
  "create.table_cloth.shop_configured": "商鋪已設",
  "create.table_cloth.shopping_list_discarded": "採買單已棄",
  "create.table_cloth.sneak_click_discard": "潛行而擊以棄之",
  "create.table_cloth.total_cost": "總價： ",
  "create.terrainzapper.leftClickToSet": "左擊一方塊，以定其材",
  "create.terrainzapper.shiftRightClickToSet": "Shift並右擊，以擇其形",
  "create.terrainzapper.usingBlock": "正用：%1$s",
  "create.toolbox.depositAll": "歸還諸物至近之械具篋",
  "create.toolbox.depositBox": "歸還諸物至械具篋",
  "create.toolbox.detach": "止其追蹤，而存其物",
  "create.toolbox.outOfRange": "手中之物所屬之械具篋，已越其界",
  "create.toolbox.unequip": "卸下：%1$s",
  "create.tooltip.analogStrength": "律呂之力：%1$s，共十五",
  "create.tooltip.brass_tunnel.contains": "分派未竟：",
  "create.tooltip.brass_tunnel.contains_entry": "%1$s，計%2$s",
  "create.tooltip.brass_tunnel.retrieve": "右擊以取之",
  "create.tooltip.capacityProvided": "功力承載之極：",
  "create.tooltip.capacityProvided.high": "大",
  "create.tooltip.capacityProvided.low": "小",
  "create.tooltip.capacityProvided.medium": "中",
  "create.tooltip.chute.contains": "內含：%1$s，計%2$s",
  "create.tooltip.chute.fans_pull_down": "風自下而吸",
  "create.tooltip.chute.fans_pull_up": "風自上而吸",
  "create.tooltip.chute.fans_push_down": "風自上而推",
  "create.tooltip.chute.fans_push_up": "風自下而推",
  "create.tooltip.chute.header": "物井詳情",
  "create.tooltip.chute.items_move_down": "物下",
  "create.tooltip.chute.items_move_up": "物上",
  "create.tooltip.chute.no_fans_attached": "未置橐龠",
  "create.tooltip.deployer.contains": "物：%1$s x%2$s",
  "create.tooltip.deployer.header": "施用機詳情",
  "create.tooltip.deployer.punching": "範式：攻",
  "create.tooltip.deployer.using": "範式：用之",
  "create.tooltip.generationSpeed": "產于%1$s %2$s",
  "create.tooltip.holdForControls": "押 [%1$s] 以閱操縱之方",
  "create.tooltip.holdForDescription": "押 [%1$s] 以閱摘要",
  "create.tooltip.keyCtrl": "Ctrl",
  "create.tooltip.keyShift": "Shift",
  "create.tooltip.speedRequirement": "速率之需：",
  "create.tooltip.speedRequirement.fast": "疾",
  "create.tooltip.speedRequirement.medium": "适",
  "create.tooltip.speedRequirement.none": "無",
  "create.tooltip.speedRequirement.slow": "弛",
  "create.tooltip.stressImpact": "功力負載之量：",
  "create.tooltip.stressImpact.high": "高",
  "create.tooltip.stressImpact.low": "低",
  "create.tooltip.stressImpact.medium": "适",
  "create.tooltip.stressImpact.overstressed": "功竭",
  "create.tooltip.up_to": "%1$s爲極",
  "create.track.ascending_s_curve": "難為蛇形陡彎",
  "create.track.hold_for_smooth_curve": "押%1$s以極其速",
  "create.track.junction_start": "難為路出交通",
  "create.track.leave_slope_ascending": "難僻離坡升途",
  "create.track.leave_slope_descending": "難為離坡砭途",
  "create.track.not_enough_pavement": "無足塊以為基",
  "create.track.not_enough_tracks": "無足軌以為路",
  "create.track.opposing_slopes": "難接背向之坡",
  "create.track.original_missing": "向塊已失，潛行重置",
  "create.track.perpendicular": "難為天路",
  "create.track.second_point": "置軌、擇道，二者得一",
  "create.track.selection_cleared": "所擇得刪",
  "create.track.slope_turn": "彎道之處，不可出入斜坡",
  "create.track.too_far": "相去過遠",
  "create.track.too_sharp": "彎道過急",
  "create.track.too_steep": "其坡過陡",
  "create.track.turn_90": "至多可轉九十度",
  "create.track.turn_start": "不可自彎道始接續",
  "create.track.valid_connection": "可連",
  "create.track_signal.cannot_change_mode": "不可更",
  "create.track_signal.mode_change.cross_signal": "-> 路段可通，開閘放行",
  "create.track_signal.mode_change.entry_signal": "-> 路段無輿，開閘放行",
  "create.track_target.clear": "已清所選之軌",
  "create.track_target.invalid": "不可指此軌為的",
  "create.track_target.missing": "右擊所指之軌",
  "create.track_target.no_junctions": "所指之軌，不可為歧路",
  "create.track_target.occupied": "所指之軌，已有車佔",
  "create.track_target.set": "已定其軌為的",
  "create.track_target.success": "已繫於其軌，功成",
  "create.track_target.too_far": "所指之軌，相去過遠",
  "create.train.arrived_at": "已抵「%1$s」。",
  "create.train.cannot_relocate_moving": "行進之車，不可遷也",
  "create.train.departing_from": "自「%1$s」啟程",
  "create.train.relocate": "擊軌以遷「%1$s」至。潛行復擊則止",
  "create.train.relocate.abort": "遷車之事已止",
  "create.train.relocate.invalid": "此處不可遷車此處不可遷車",
  "create.train.relocate.success": "遷車功成",
  "create.train.relocate.too_far": "遷之過遠，未可也",
  "create.train.relocate.valid": "可遷於此，復擊以定之",
  "create.train.status": "<i>火輪車「%1$s」之情狀",
  "create.train.status.back_on_track": "火輪車已復歸軌道",
  "create.train.status.collision": "與他車相撞",
  "create.train.status.collision.where": "在「%1$s」，近「%2$s」處",
  "create.train.status.coupling_stress": "聯鉤受力過甚，被迫而止",
  "create.train.status.double_portal": "車輿不可既出此門，復入彼門",
  "create.train.status.end_of_track": "車輿已至軌道之盡頭",
  "create.train.status.found_driver": "已覓得新駕車士",
  "create.train.status.missing_driver": "駕車士不知所蹤",
  "create.train.status.navigation_success": "尋路功成",
  "create.train.status.no_match": "軌道脈絡之內，無驛站與「%1$s」相合",
  "create.train.status.no_package_target": "載貨之中，有郵件一封，然無郵驛匣與其址相合",
  "create.train.status.no_path": "無可行之道，以達行期所示之下一驛",
  "create.train.status.opposite_driver": "此路必待駕車士反向而行",
  "create.train.status.paused_for_manual": "行期暫止，以候手動駕馭",
  "create.train.status.track_missing": "車下無軌",
  "create.train.unnamed": "無名之車",
  "create.train_assembly.bogey_created": "輪組已成，復擊以更易其式",
  "create.train_assembly.bogeys_too_close": "輪組「%1$s」與「%2$s」相去過近",
  "create.train_assembly.frontmost_bogey_at_station": "最前之輪組，須在車驛標記之上",
  "create.train_assembly.no_bogeys": "未見輪組",
  "create.train_assembly.no_controls": "須置正向之行車主控一具。（莫非忘用天工膠耶？）",
  "create.train_assembly.not_connected_in_order": "輪組未依序相連",
  "create.train_assembly.nothing_attached": "輪組「%1$s」上未附載機關",
  "create.train_assembly.requires_casing": "請以車殼加於軌道，以造輪組",
  "create.train_assembly.sideways_controls": "行車主控不可橫置",
  "create.train_assembly.single_bogey_carriage": "此式輪組，不能獨力承載車輿",
  "create.train_assembly.too_many_bogeys": "所附輪組過多：%1$s",
  "create.train_map.cannot_traverse_section": "全程未可達",
  "create.train_map.conductor_missing": " <!>駕車士不知所蹤",
  "create.train_map.derailed": " <!>已脫軌！",
  "create.train_map.for_other_train": " 可供：%1$s",
  "create.train_map.fuel_boosted": "已得燃物加持",
  "create.train_map.navigation_failed": " <!> 尋路不成",
  "create.train_map.player_controlled": " -> 現為遊者所馭",
  "create.train_map.redstone_powered": "  為赤石所驅",
  "create.train_map.schedule_interrupted": " <!> 行程中輟",
  "create.train_map.section_reserved": " 此段已有所屬",
  "create.train_map.toggle": "軌綫網層",
  "create.train_map.train_at_station": " >| %1$s",
  "create.train_map.train_moving_to_station": " >>%1$s (%2$s米)",
  "create.train_map.train_owned_by": "%1$s 馭",
  "create.train_map.waiting_at_signal": " 候於號令之前",
  "create.tunnel.selection_mode.forced_round_robin": "強制輪巡",
  "create.tunnel.selection_mode.forced_split": "強制均分",
  "create.tunnel.selection_mode.prefer_nearest": "擇近",
  "create.tunnel.selection_mode.randomize": "隨機",
  "create.tunnel.selection_mode.round_robin": "輪巡",
  "create.tunnel.selection_mode.split": "均分",
  "create.tunnel.selection_mode.synchronize": "同步入口",
  "create.weighted_ejector.no_target": "飛射至鄰近方塊（緣未選定其的）",
  "create.weighted_ejector.stack_size": "飛射之疊數",
  "create.weighted_ejector.target_not_valid": "飛射至鄰近方塊（緣其的無效）",
  "create.weighted_ejector.target_set": "標籤所選",
  "create.weighted_ejector.targeting": "飛射至「%1$s,%2$s,%3$s」",
  "death.attack.create.crush": "%1$s爲碾輪所齏",
  "death.attack.create.crush.player": "%1$s爲%2$s推墮碾輪中",
  "death.attack.create.cuckoo_surprise": "%1$s為內藏雀鳴鍾所害",
  "death.attack.create.cuckoo_surprise.player": "%1$s為爆雀鐘所傷",
  "death.attack.create.fan_fire": "%1$s為橐龠之風所燻斃",
  "death.attack.create.fan_fire.player": "%1$s為%2$s所投，殞於燻爐之中",
  "death.attack.create.fan_lava": "%1$s為橐龠之烈風所焚，化為灰燼",
  "death.attack.create.fan_lava.player": "%1$s為%2$s所投，殞於熔爐之中",
  "death.attack.create.mechanical_drill": "%1$s為鑽機所貫，洞穿其身",
  "death.attack.create.mechanical_drill.player": "%1$s為%2$s所投，殞於鑽機之前",
  "death.attack.create.mechanical_roller": "%1$s為轢機所夷",
  "death.attack.create.mechanical_roller.player": "%1$s為%2$s所投，殞於轢機之前",
  "death.attack.create.mechanical_saw": "%1$s為解木機所腰斬。",
  "death.attack.create.mechanical_saw.player": "%1$为%2$s所投，殞於解木機之下。",
  "death.attack.create.potato_cannon": "%1$s爲%2$s以芋砲射殺",
  "death.attack.create.potato_cannon.item": "%1$s爲%2$s以%3$s射殺",
  "death.attack.create.run_over": "%1$s為%2$s所轢斃",
  "enchantment.create.capacity": "容積",
  "enchantment.create.capacity.desc": "增負壓銅瓶之氣量",
  "enchantment.create.potato_recovery": "薯彈復得",
  "enchantment.create.potato_recovery.desc": "薯砲之所射，或得復焉。",
  "entity.create.carriage_contraption": "厢",
  "entity.create.contraption": "機關",
  "entity.create.crafting_blueprint": "營造法式",
  "entity.create.gantry_contraption": "天車機關",
  "entity.create.package": "包裹",
  "entity.create.potato_projectile": "薯彈",
  "entity.create.seat": "座團",
  "entity.create.stationary_contraption": "靜置機關",
  "entity.create.super_glue": "天工膠",
  "fluid.create.chocolate": "可可膠液",
  "fluid.create.honey": "蜜",
  "fluid.create.potion": "藥劑",
  "fluid.create.tea": "匠人茶",
  "item.create.andesite_alloy": "安山合金",
  "item.create.attribute_filter": "物性甄選器",
  "item.create.attribute_filter.tooltip.behaviour1": "啟設定之圖儀",
  "item.create.attribute_filter.tooltip.condition1": "右擊時",
  "item.create.attribute_filter.tooltip.summary": "以諸般_物性_或_門類_，校驗萬物。可用於「天工」機件之_甄選槽_中",
  "item.create.bar_of_chocolate": "可可膠板",
  "item.create.belt_connector": "滾帶",
  "item.create.blaze_cake": "焱靈糕",
  "item.create.blaze_cake.tooltip.summary": "此乃珍饈，以饗辛勞之_焱靈爐_。食之可使其烈焰更熾！",
  "item.create.blaze_cake_base": "焱靈糕基",
  "item.create.brass_hand": "黃銅手",
  "item.create.brass_ingot": "黃銅錠",
  "item.create.brass_nugget": "黃銅粒",
  "item.create.brass_sheet": "黃銅鈑",
  "item.create.builders_tea": "匠人茶",
  "item.create.builders_tea.tooltip.summary": "一日之計在於晨，此飲醒神益氣、可以果腹 。",
  "item.create.cardboard": "合層紙",
  "item.create.cardboard_armor.tooltip.behaviour1": "潛行以啟用隱秘偽裝",
  "item.create.cardboard_armor.tooltip.condition1": "全身着之",
  "item.create.cardboard_armor.tooltip.summary": "可用之備，以增儀態、助潛行",
  "item.create.cardboard_boots": "合層紙鞾",
  "item.create.cardboard_chestplate": "合層紙鎧",
  "item.create.cardboard_helmet": "合層紙胄",
  "item.create.cardboard_leggings": "合層紙護腿",
  "item.create.cardboard_sword": "合層紙劍",
  "item.create.cardboard_sword.tooltip.summary": "鎮！此物_雖無大害_，然亦是稱手之利器。",
  "item.create.chest_minecart_contraption": "箱載礦車機關",
  "item.create.chocolate_bucket": "可可膠桶",
  "item.create.chocolate_glazed_berries": "可可膠沁甜莓",
  "item.create.chromatic_compound": "華光之粉",
  "item.create.cinder_flour": "燼粉",
  "item.create.copper_backtank": "銅背缶",
  "item.create.copper_backtank.tooltip.behaviour1": "供_壓氣_於所需",
  "item.create.copper_backtank.tooltip.behaviour2": "_集_而_壓氣_，緩急決於旋力",
  "item.create.copper_backtank.tooltip.condition1": "負時",
  "item.create.copper_backtank.tooltip.condition2": "置而力之時",
  "item.create.copper_backtank.tooltip.summary": "_背缶_可_負諸背_以攜緻氣。",
  "item.create.copper_backtank_placeable": "銅背否可置者",
  "item.create.copper_diving_boots": "銅泳靴",
  "item.create.copper_diving_boots.tooltip.behaviour1": "佩戴者於水中下潛甚速，且可在水底行走跳躍，亦不受機帶之力所動",
  "item.create.copper_diving_boots.tooltip.condition1": "著於足時",
  "item.create.copper_diving_boots.tooltip.summary": "_重__靴_以暢行海底。",
  "item.create.copper_diving_helmet": "赤銅潛水盔",
  "item.create.copper_diving_helmet.tooltip.behaviour1": "賦「_水肺_」之能，並緩緩消耗負壓銅瓶之_氣壓_",
  "item.create.copper_diving_helmet.tooltip.condition1": "佩戴之時",
  "item.create.copper_diving_helmet.tooltip.summary": "與負壓銅瓶共用，可使佩戴者久潛水底，行呼吸吐納之功",
  "item.create.copper_nugget": "銅粒",
  "item.create.copper_sheet": "銅鈑",
  "item.create.crafter_slot_cover": "機造臺槽蓋",
  "item.create.crafting_blueprint": "營造法式",
  "item.create.crafting_blueprint.behaviour1": "啟_造物_ _圖儀_，_設定_ _法式_及所示之物",
  "item.create.crafting_blueprint.behaviour2": "可以_行囊_中相合之原料，_應用_已設之_法式_。潛行則可造物盈一_疊_之數。",
  "item.create.crafting_blueprint.condition1": "右擊空格",
  "item.create.crafting_blueprint.condition2": "右擊已設之格",
  "item.create.crafting_blueprint.tooltip.summary": "_置_於牆上，可用以_指定_ _原料_之_排布_，以便手動造物。每格各為一法式。",
  "item.create.creative_blaze_cake": "無盡焱靈糕",
  "item.create.creative_blaze_cake.tooltip.behaviour1": "可_輪替_焱靈爐之熾熱等級",
  "item.create.creative_blaze_cake.tooltip.condition1": "使用之時",
  "item.create.creative_blaze_cake.tooltip.summary": "此乃為_焱靈爐_特備之饋食。食此糕餅，則其火永不盡也。",
  "item.create.crushed_raw_aluminum": "碾鋁璞",
  "item.create.crushed_raw_copper": "碾銅璞",
  "item.create.crushed_raw_gold": "碾馬蹄金",
  "item.create.crushed_raw_iron": "碾砂鐵",
  "item.create.crushed_raw_lead": "碾鉛璞",
  "item.create.crushed_raw_nickel": "碾鎳璞",
  "item.create.crushed_raw_osmium": "碾鋨璞",
  "item.create.crushed_raw_platinum": "碾鉑璞",
  "item.create.crushed_raw_quicksilver": "碾汞璞",
  "item.create.crushed_raw_silver": "碾銀璞",
  "item.create.crushed_raw_tin": "碾錫璞",
  "item.create.crushed_raw_uranium": "碾鈾璞",
  "item.create.crushed_raw_zinc": "碾爐甘石",
  "item.create.dough": "麵糰",
  "item.create.electron_tube": "輝管",
  "item.create.empty_blaze_burner": "空炎靈爐",
  "item.create.empty_schematic": "空式樣",
  "item.create.empty_schematic.tooltip.summary": "可用為法式原料，亦可用於式樣臺上，書寫營造之法。",
  "item.create.experience_nugget": "靈光屑",
  "item.create.experience_nugget.tooltip.behaviour1": "可_汲_其中所藏之_經驗_",
  "item.create.experience_nugget.tooltip.condition1": "使用之時",
  "item.create.experience_nugget.tooltip.summary": "此一絲_靈光_是也，自君之精妙機巧中迸發",
  "item.create.extendo_grip": "伸縮抓爪",
  "item.create.extendo_grip.tooltip.behaviour1": "增_主手_之_可及之距_",
  "item.create.extendo_grip.tooltip.behaviour2": "此物無耗損。然將消耗銅瓶之氣壓",
  "item.create.extendo_grip.tooltip.condition1": "於非利手時",
  "item.create.extendo_grip.tooltip.condition2": "佩負壓銅瓶時",
  "item.create.extendo_grip.tooltip.summary": "大增佩戴者之臂長。可以負壓銅瓶之氣壓驅之",
  "item.create.filter": "名錄甄選器",
  "item.create.filter.tooltip.behaviour1": "啟_設定之圖儀_",
  "item.create.filter.tooltip.condition1": "右擊時",
  "item.create.filter.tooltip.summary": "以_諸物_或_他甄選器_為名錄，_校驗萬物_。可用於「天工」機件之_甄選槽_中。",
  "item.create.furnace_minecart_contraption": "熔爐礦車機關",
  "item.create.goggles": "匠人睛護",
  "item.create.goggles.tooltip.behaviour1": "于_械_示其力，竟其_所生所耗_。于_儀_示其_網_，衡其緩急余負。於塊示其貯，曉其物液備數",
  "item.create.goggles.tooltip.condition1": "視塊時",
  "item.create.goggles.tooltip.summary": "得器械方置者之_訊_，示之于汝之界面。",
  "item.create.golden_sheet": "金鈑",
  "item.create.handheld_worldshaper": "隨浚",
  "item.create.handheld_worldshaper.tooltip.behaviour1": "_所指之方塊_，將變為塑界儀所置之_材_。",
  "item.create.handheld_worldshaper.tooltip.behaviour2": "於其的所在，應用當前所選之_刷與器_。",
  "item.create.handheld_worldshaper.tooltip.behaviour3": "開啟_設定之圖儀_",
  "item.create.handheld_worldshaper.tooltip.condition1": "左擊方塊",
  "item.create.handheld_worldshaper.tooltip.condition2": "右擊方塊",
  "item.create.handheld_worldshaper.tooltip.condition3": "潛行右擊時",
  "item.create.handheld_worldshaper.tooltip.summary": "_創造_之器，用以遙修萬里之山河。",
  "item.create.honey_bucket": "蜜桶",
  "item.create.honeyed_apple": "蜜林檎",
  "item.create.incomplete_precision_mechanism": "未成之精密機巧",
  "item.create.incomplete_track": "未成之軌",
  "item.create.iron_sheet": "鐵鈑",
  "item.create.linked_controller": "飛鴻符",
  "item.create.linked_controller.tooltip.behaviour1": "_啟閉_飛鴻符。啟用之時，接管_行進_之_駕馭_。",
  "item.create.linked_controller.tooltip.behaviour2": "啟手動_設定之圖儀_",
  "item.create.linked_controller.tooltip.behaviour3": "啟_綁定之式_，按_六鍵_之一，以繫於_飛鴻器之信道_。",
  "item.create.linked_controller.tooltip.behaviour4": "置飛鴻符於講臺，以便啟用。（潛行右擊可取回。）",
  "item.create.linked_controller.tooltip.condition1": "右擊時",
  "item.create.linked_controller.tooltip.condition2": "潛行右擊時",
  "item.create.linked_controller.tooltip.condition3": "右擊飛鴻收",
  "item.create.linked_controller.tooltip.condition4": "右擊講臺",
  "item.create.linked_controller.tooltip.summary": "可以_手持__飛鴻器_之信道，此信道繫於其_六鍵_之上。",
  "item.create.minecart_contraption": "礦車機關",
  "item.create.minecart_coupling": "礦車聯鉤",
  "item.create.minecart_coupling.tooltip.summary": "諸礦車鏈接為一體，使其結隊而行。",
  "item.create.netherite_backtank": "玄鈺背缶",
  "item.create.netherite_backtank.tooltip.behaviour1": "為需氣壓之備，提供氣壓。",
  "item.create.netherite_backtank.tooltip.behaviour2": "其採集氣壓之速率，悉決於旋力之大小。",
  "item.create.netherite_backtank.tooltip.condition1": "佩戴之時",
  "item.create.netherite_backtank.tooltip.condition2": "置，而後引力入時",
  "item.create.netherite_backtank.tooltip.summary": "_背缶_可_負諸背_以攜緻氣。",
  "item.create.netherite_backtank_placeable": "玄鈺背罐之可置",
  "item.create.netherite_diving_boots": "玄鈺泳靴",
  "item.create.netherite_diving_boots.tooltip.behaviour1": "佩戴者於水中下潛甚速，且可在水底行走跳躍，亦不受機帶之力所動",
  "item.create.netherite_diving_boots.tooltip.condition1": "佩戴之時",
  "item.create.netherite_diving_boots.tooltip.summary": "此乃一雙重靴，可助君於海底行走，縱使熔岩之海，亦通行無礙。",
  "item.create.netherite_diving_helmet": "玄鈺潛水盔",
  "item.create.netherite_diving_helmet.tooltip.behaviour1": "賦「_抗火_」之能，不懼_熾焰熔岩_，並緩耗負壓銅瓶之_氣壓_。亦能使佩戴者於熔岩之中，_目力更明_",
  "item.create.netherite_diving_helmet.tooltip.condition1": "全身着之",
  "item.create.netherite_diving_helmet.tooltip.summary": "與玄鈺背瓶共用，可護君免受極熱之害。然欲其全效，腿足亦須玄鈺所蔽。",
  "item.create.package": "合層紙包裹",
  "item.create.package_filter": "包裹甄選器",
  "item.create.package_filter.tooltip.behaviour1": "開啟_設定之圖儀_",
  "item.create.package_filter.tooltip.condition1": "右手擊之時",
  "item.create.package_filter.tooltip.summary": "依其所指之_地址_，_校驗封包之物_。可用於「天工」機件之_甄選槽_中。",
  "item.create.polished_rose_quartz": "鎣玫瑰石英",
  "item.create.potato_cannon": "芋砲",
  "item.create.potato_cannon.tooltip.behaviour1": "自_囊_取彈而_射_之",
  "item.create.potato_cannon.tooltip.behaviour2": "以缶_壓_當_芋砲_之_損_",
  "item.create.potato_cannon.tooltip.condition1": "右擊時",
  "item.create.potato_cannon.tooltip.condition2": "著背缶時",
  "item.create.potato_cannon.tooltip.summary": "擲園蔬於敵。可以_背缶_力之。",
  "item.create.powdered_obsidian": "黑曜石粉",
  "item.create.precision_mechanism": "精密機巧",
  "item.create.propeller": "旋槳",
  "item.create.pulp": "漿",
  "item.create.rare_package": "珍奇包裹",
  "item.create.raw_zinc": "鋅璞",
  "item.create.red_sand_paper": "紅砂紙",
  "item.create.refined_radiance": "煉化之輝",
  "item.create.rose_quartz": "玫瑰石英",
  "item.create.sand_paper": "砂紙",
  "item.create.sand_paper.tooltip.behaviour1": "可打磨_副手_所持，或所_注視_之_地上_之物",
  "item.create.sand_paper.tooltip.condition1": "使用之時",
  "item.create.sand_paper.tooltip.summary": "可用以_精煉物料_，且此道可藉施用機之力自行",
  "item.create.schedule": "行程書",
  "item.create.schematic": "營造圖",
  "item.create.schematic.tooltip.behaviour1": "可以屏上之器，為之定位",
  "item.create.schematic.tooltip.behaviour2": "開啟_圖儀_，以錄精確方位",
  "item.create.schematic.tooltip.condition1": "手持之時",
  "item.create.schematic.tooltip.condition2": "伏而右擊時",
  "item.create.schematic.tooltip.summary": "內含一結構，待君定位而置於世間。隨意安置其虛影，而後以_營造砲_築之。",
  "item.create.schematic_and_quill": "營造圖錄筆",
  "item.create.schematic_and_quill.tooltip.behaviour1": "以右手擊，選定二角之位。長按Ctrl並滾輪，可擇空中之位",
  "item.create.schematic_and_quill.tooltip.behaviour2": "於其面上Ctrl並滾輪，以調尺寸，而後復以右擊存之。",
  "item.create.schematic_and_quill.tooltip.condition1": "選定其域",
  "item.create.schematic_and_quill.tooltip.condition2": "調整並存",
  "item.create.schematic_and_quill.tooltip.summary": "用以_君之結構_，_存_為.nbt之檔",
  "item.create.shadow_steel": "影鋼",
  "item.create.shopping_list": "採買單",
  "item.create.sturdy_sheet": "堅鈑",
  "item.create.super_glue": "神膠",
  "item.create.sweet_roll": "乳饢",
  "item.create.transmitter": "付書臺",
  "item.create.tree_fertilizer": "催生靈",
  "item.create.tree_fertilizer.tooltip.behaviour1": "_不拘_其_間隔_，皆可催生樹木",
  "item.create.tree_fertilizer.tooltip.condition1": "用於幼苗之上",
  "item.create.tree_fertilizer.tooltip.summary": "此乃礦物之強力調和，有助於在狹窄之處，催生幼苗",
  "item.create.unprocessed_obsidian_sheet": "毛堅鈑",
  "item.create.vertical_gearbox": "垂直齒輪匣",
  "item.create.wand_of_symmetry": "鑒杖",
  "item.create.wand_of_symmetry.tooltip.behaviour1": "_創造_或_移動_其鏡像。使用之時，_潛行_以啟_設定之圖儀_",
  "item.create.wand_of_symmetry.tooltip.behaviour2": "_移除_已啟用之鏡像",
  "item.create.wand_of_symmetry.tooltip.condition1": "用於平面之上",
  "item.create.wand_of_symmetry.tooltip.condition2": "無的而用",
  "item.create.wand_of_symmetry.tooltip.summary": "凡置於_腰間之備_，皆可_鏡像方塊之置放_",
  "item.create.wheat_flour": "麵",
  "item.create.whisk": "攪拌器",
  "item.create.wrench": "钳",
  "item.create.wrench.tooltip.behaviour1": "繞所擊之面，_旋_所擊之塊。_潛伏_而單擊，塊可解而得",
  "item.create.wrench.tooltip.behaviour2": "幻為實體者，譬如礦車、火輪車，可_攜而移之_。",
  "item.create.wrench.tooltip.condition1": "施於塊方時",
  "item.create.wrench.tooltip.condition2": "施於活構時",
  "item.create.wrench.tooltip.summary": "理械之萬用具也。",
  "item.create.zinc_ingot": "倭鉛錠",
  "item.create.zinc_nugget": "倭鉛粒",
  "itemGroup.create.base": "創藝",
  "itemGroup.create.palettes": "營造之方屬創藝",
  "tag.block.create.brittle": "脆",
  "tag.block.create.casing": "匣",
  "tag.block.create.chest_mounted_storage": "附載之箱",
  "tag.block.create.copycat_allow": "可諜",
  "tag.block.create.copycat_deny": "不可諜",
  "tag.block.create.corals": "珊瑚",
  "tag.block.create.fallback_mounted_storage_blacklist": "不可附載之藏器",
  "tag.block.create.fan_processing_catalysts.blasting": "冶煉觸媒",
  "tag.block.create.fan_processing_catalysts.haunting": "魂纏觸媒",
  "tag.block.create.fan_processing_catalysts.smoking": "燻烤觸媒",
  "tag.block.create.fan_processing_catalysts.splashing": "淘洗觸媒",
  "tag.block.create.fan_transparent": "通風",
  "tag.block.create.girdable_tracks": "可加樑之軌",
  "tag.block.create.non_breakable": "無可破",
  "tag.block.create.non_harvestable": "無可獲",
  "tag.block.create.non_movable": "無可移",
  "tag.block.create.seats": "座團",
  "tag.block.create.sugar_cane_variants": "蔗屬",
  "tag.block.create.table_cloths": "几幕",
  "tag.block.create.toolboxes": "械具篋",
  "tag.block.create.tracks": "行軌",
  "tag.block.forge.ores.aluminum": "鋁礦",
  "tag.block.forge.ores.copper": "銅礦",
  "tag.block.forge.ores.gold": "金礦",
  "tag.block.forge.ores.iron": "鐵礦",
  "tag.block.forge.ores.lead": "鉛礦",
  "tag.block.forge.ores.nickel": "鎳礦",
  "tag.block.forge.ores.osmium": "鋨礦",
  "tag.block.forge.ores.platinum": "鉑礦",
  "tag.block.forge.ores.quicksilver": "水銀礦",
  "tag.block.forge.ores.silver": "銀礦",
  "tag.block.forge.ores.tin": "錫礦",
  "tag.block.forge.ores.uranium": "鈾礦",
  "tag.block.forge.ores.zinc": "鋅礦",
  "tag.block.forge.ores_in_ground.deepslate": "深礦",
  "tag.block.forge.ores_in_ground.stone": "石中礦",
  "tag.block.forge.storage_blocks.aluminum": "鋁貯塊",
  "tag.block.forge.storage_blocks.andesite_alloy": "安山合金貯塊",
  "tag.block.forge.storage_blocks.brass": "黃銅貯塊",
  "tag.block.forge.storage_blocks.cardboard": "合層紙貯塊",
  "tag.block.forge.storage_blocks.constantan": "昆銅貯塊",
  "tag.block.forge.storage_blocks.copper": "銅貯塊",
  "tag.block.forge.storage_blocks.electrum": "琥珀金貯塊",
  "tag.block.forge.storage_blocks.gold": "金貯塊",
  "tag.block.forge.storage_blocks.iron": "鐵貯塊",
  "tag.block.forge.storage_blocks.lead": "鉛貯塊",
  "tag.block.forge.storage_blocks.nickel": "鎳貯塊",
  "tag.block.forge.storage_blocks.osmium": "鋨貯塊",
  "tag.block.forge.storage_blocks.platinum": "鉑貯塊",
  "tag.block.forge.storage_blocks.quicksilver": "水銀貯塊",
  "tag.block.forge.storage_blocks.raw_aluminum": "鋁璞貯塊",
  "tag.block.forge.storage_blocks.raw_copper": "銅璞貯塊",
  "tag.block.forge.storage_blocks.raw_gold": "馬蹄金貯塊",
  "tag.block.forge.storage_blocks.raw_iron": "砂鐵貯塊",
  "tag.block.forge.storage_blocks.raw_lead": "鉛璞貯塊",
  "tag.block.forge.storage_blocks.raw_nickel": "鎳璞貯塊",
  "tag.block.forge.storage_blocks.raw_osmium": "鋨璞貯塊",
  "tag.block.forge.storage_blocks.raw_platinum": "鉑璞貯塊",
  "tag.block.forge.storage_blocks.raw_quicksilver": "水銀璞貯塊",
  "tag.block.forge.storage_blocks.raw_silver": "銀璞貯塊",
  "tag.block.forge.storage_blocks.raw_tin": "錫璞貯塊",
  "tag.block.forge.storage_blocks.raw_uranium": "鈾璞貯塊",
  "tag.block.forge.storage_blocks.raw_zinc": "爐甘石貯塊",
  "tag.block.forge.storage_blocks.silver": "銀貯塊",
  "tag.block.forge.storage_blocks.steel": "鋼貯塊",
  "tag.block.forge.storage_blocks.tin": "錫貯塊",
  "tag.block.forge.storage_blocks.uranium": "鈾貯塊",
  "tag.block.forge.storage_blocks.zinc": "鋅貯塊",
  "tag.fluid.forge.chocolate": "可可膠",
  "tag.item.create.dyed_table_cloths": "既染几幕",
  "tag.item.create.stone_types.asurine": "皓鋅巖",
  "tag.item.create.table_cloths": "几幕",
  "tag.item.create.toolboxes": "械具篋",
  "tag.item.create.tracks": "行軌",
  "tag.item.forge.plates.cardboard": "合層紙板",
  "tag.item.forge.storage_blocks.cardboard": "合層紙貯塊",
  "tag.item.forge.storage_blocks.constantan": "昆銅貯塊"
}