{
  "advancement.create.andesite_alloy": "堅如磐石",
  "advancement.create.andesite_alloy.desc": "獲得一些安山合金，機械動力中最重要的資源",
  "advancement.create.andesite_casing": "安山時代",
  "advancement.create.andesite_casing.desc": "對去皮原木使用安山合金來製造一個安山機殼",
  "advancement.create.anvil_plough": "鍛匠大炮",
  "advancement.create.anvil_plough.desc": "用機械犁發射鐵砧",
  "advancement.create.arm_blaze_burner": "熊熊燃燒",
  "advancement.create.arm_blaze_burner.desc": "吩咐機械臂餵食你的烈焰使者",
  "advancement.create.arm_many_targets": "掌控全局",
  "advancement.create.arm_many_targets.desc": "讓機械臂擁有十個或更多的輸出位置",
  "advancement.create.backtank": "負重前行",
  "advancement.create.backtank.desc": "製造一個銅製背罐並往裏加壓",
  "advancement.create.belt": "海帶傳動",
  "advancement.create.belt.desc": "將輸送帶連接兩個傳動軸",
  "advancement.create.belt_funnel_kiss": "鸚鵡和垂翼",
  "advancement.create.belt_funnel_kiss.desc": "讓兩個安裝在輸送帶上的漏斗深情相擁\n§7（隱藏進度）",
  "advancement.create.brass": "真正的合金",
  "advancement.create.brass.desc": "在被烈焰加熱的攪拌器中用銅錠和鋅錠製作一些黃銅",
  "advancement.create.brass_casing": "黃銅時代",
  "advancement.create.brass_casing.desc": "用黃銅和木頭製作一個黃銅機殼",
  "advancement.create.burner": "活爐",
  "advancement.create.burner.desc": "獲得烈焰使者燃燒室",
  "advancement.create.cardboard": "遠大包袱",
  "advancement.create.cardboard.desc": "製作或獲得你的第一個紙板",
  "advancement.create.cardboard_armor": "秘密行動",
  "advancement.create.cardboard_armor.desc": "穿著全套紙板裝備潛行",
  "advancement.create.cardboard_armor_trim": "藝術與工藝",
  "advancement.create.cardboard_armor_trim.desc": "用盔甲紋樣裝飾你的紙板裝備\n§7（隱藏進度）",
  "advancement.create.cart_pickup": "鐵腕兒",
  "advancement.create.cart_pickup.desc": "撿起一個至少含有200個方塊的礦車結構",
  "advancement.create.chained_drain": "翻滾吧!",
  "advancement.create.chained_drain.desc": "看著一個物品經過一整排分液池\n§7（隱藏進度）",
  "advancement.create.chocolate_bucket": "幻想世界",
  "advancement.create.chocolate_bucket.desc": "獲得一桶融化的巧克力",
  "advancement.create.chute": "垂直物流",
  "advancement.create.chute.desc": "用滑槽輸送一些物品",
  "advancement.create.clockwork_bearing": "精巧時鐘",
  "advancement.create.clockwork_bearing.desc": "組裝安裝在時鐘軸承上的結構",
  "advancement.create.compacting": "壓縮物品",
  "advancement.create.compacting.desc": "以機械衝壓機與作業盆將多個物品壓縮在一塊",
  "advancement.create.conductor": "指揮司機",
  "advancement.create.conductor.desc": "透過火車時刻表給予駕駛員指示",
  "advancement.create.contraption_actors": "有目的地行動",
  "advancement.create.contraption_actors.desc": "製造帶有機械鑽頭、機械鋸或機械收割機的移動裝置",
  "advancement.create.copper": "更加堅硬的岩石",
  "advancement.create.copper.desc": "為開發流體控制技術積攢一些銅",
  "advancement.create.copper_casing": "銅器時代",
  "advancement.create.copper_casing.desc": "使用銅和木頭製作一個銅機殼",
  "advancement.create.crafter_lazy_000": "權宜之計",
  "advancement.create.crafter_lazy_000.desc": "使動力合成器以極低速度運作，這樣你就可以不用急著建造動力設施\n§7（隱藏進度）",
  "advancement.create.cross_streams": "不要混和它們！",
  "advancement.create.cross_streams.desc": "目睹兩種液體在你的管道網絡中相遇\n§7（隱藏成就）",
  "advancement.create.crusher_maxed_0000": "碾碎它",
  "advancement.create.crusher_maxed_0000.desc": "讓一對粉碎輪以最高速度運行",
  "advancement.create.crushing_wheel": "粉碎之輪",
  "advancement.create.crushing_wheel.desc": "放置一對粉碎輪並為其提供動力",
  "advancement.create.cuckoo_clock": "到點了嗎？",
  "advancement.create.cuckoo_clock.desc": "目睹你的布穀鳥鬧鐘提醒你睡覺",
  "advancement.create.deployer": "人工智慧",
  "advancement.create.deployer.desc": "放置並且啟動一個機械手，這可是你手的完美複製品",
  "advancement.create.display_board_0": "動態時刻表",
  "advancement.create.display_board_0.desc": "在顯示鏈路的幫助下，透過顯示板預測火車的抵達時間",
  "advancement.create.display_link": "大數據",
  "advancement.create.display_link.desc": "使用顯示鏈路可視化資訊",
  "advancement.create.diving_suit": "準備深潛",
  "advancement.create.diving_suit.desc": "裝備潛水頭盔和銅製背罐，然後跳入水中",
  "advancement.create.diving_suit_lava": "與熾足獸共泳",
  "advancement.create.diving_suit_lava.desc": "嘗試使用獄髓潛水裝備在熔岩中潛水",
  "advancement.create.drain": "涓涓細流",
  "advancement.create.drain.desc": "看著容器被分液池排空",
  "advancement.create.ejector_maxed": "跳板冠軍",
  "advancement.create.ejector_maxed.desc": "被彈射置物台扔到30格以外",
  "advancement.create.encased_fan": "御風者",
  "advancement.create.encased_fan.desc": "放置一個鼓風機並讓它開始工作",
  "advancement.create.extendo_grip": "彈性極佳",
  "advancement.create.extendo_grip.desc": "獲得一個伸縮機械手",
  "advancement.create.extendo_grip_dual": "機械機械手",
  "advancement.create.extendo_grip_dual.desc": "使用兩支伸縮機械手，以達到超人般的接觸距離\n§7（隱藏進度）",
  "advancement.create.factory_gauge": "滿級後勤",
  "advancement.create.factory_gauge.desc": "使用工廠控制片觸發一次自動打包",
  "advancement.create.fan_processing": "粒子加工",
  "advancement.create.fan_processing.desc": "以鼓風機進行材料加工",
  "advancement.create.fist_bump": "來碰個拳，朋友！",
  "advancement.create.fist_bump.desc": "使兩個機械手互相碰拳\n§7（隱藏進度）",
  "advancement.create.foods": "均衡飲食",
  "advancement.create.foods.desc": "自同一個注液器生產巧克力甜莓、蜂蜜蘋果和蛋糕捲",
  "advancement.create.frogport": "飢餓蛙蛙",
  "advancement.create.frogport.desc": "使用蛙郵港從你的鎖鏈傳動器上抓去包裹",
  "advancement.create.funnel": "機場美學",
  "advancement.create.funnel.desc": "透過漏斗，自容器中輸入或輸出物品",
  "advancement.create.glass_pipe": "窺視波流",
  "advancement.create.glass_pipe.desc": "在液體流過的管道上使用扳手",
  "advancement.create.hand_crank_000": "鍛煉時間",
  "advancement.create.hand_crank_000.desc": "轉動手搖曲柄手直到耗盡飢餓值\n§7 (隱藏進度)",
  "advancement.create.haunted_bell": "黑暗感官",
  "advancement.create.haunted_bell.desc": "敲響靈魂鐘",
  "advancement.create.honey_drain": "自動養蜂場",
  "advancement.create.honey_drain.desc": "用流體管道從蜂巢或蜂箱中抽出蜂蜜",
  "advancement.create.hose_pulley": "工業洩漏",
  "advancement.create.hose_pulley.desc": "放下軟管滑輪，觀察它排出或抽取流體",
  "advancement.create.hose_pulley_lava": "地函的水龍頭",
  "advancement.create.hose_pulley_lava.desc": "從廣闊的熔岩湖中抽出熔岩",
  "advancement.create.lava_wheel_00000": "風火輪",
  "advancement.create.lava_wheel_00000.desc": "這也能行？\n§7 (隱藏進度)",
  "advancement.create.linked_controller": "遠端遙控",
  "advancement.create.linked_controller.desc": "以遙控器開啟無線紅石鏈路",
  "advancement.create.long_train": "雄心勃勃",
  "advancement.create.long_train.desc": "建造一列至少帶有六節車廂的火車",
  "advancement.create.long_travel": "異地考察",
  "advancement.create.long_travel.desc": "在距離起點5000格外的地方離開火車座位",
  "advancement.create.mechanical_arm": "飛轉的手",
  "advancement.create.mechanical_arm.desc": "看著機械臂運輸它的第一個物品",
  "advancement.create.mechanical_crafter": "自動化裝配",
  "advancement.create.mechanical_crafter.desc": "放置一些動力合成器並為其供能",
  "advancement.create.mechanical_mixer": "混和攪拌",
  "advancement.create.mechanical_mixer.desc": "以機械攪拌器混和材料",
  "advancement.create.mechanical_press": "鏗！",
  "advancement.create.mechanical_press.desc": "以機械衝壓機製作一些板材",
  "advancement.create.mechanical_pump_0": "面臨壓力",
  "advancement.create.mechanical_pump_0.desc": "放置一個機械幫浦並為其供能",
  "advancement.create.millstone": "有股「磨」力",
  "advancement.create.millstone.desc": "使用石磨將物品磨碎",
  "advancement.create.musical_arm": "DJ 機器人",
  "advancement.create.musical_arm.desc": "目睹機械臂操作唱片機\n§7（隱藏進度）",
  "advancement.create.package_chute_throw": "灌籃高手",
  "advancement.create.package_chute_throw.desc": "將你的紙板包裹拋入一個物品滑槽\n§7（隱藏進度）",
  "advancement.create.packager": "郵件生產",
  "advancement.create.packager.desc": "利用包裹裝卸站打包庫存中的物品",
  "advancement.create.pipe_organ": "管風琴",
  "advancement.create.pipe_organ.desc": "在一個流體儲存罐上裝設 12 個不同音高的汽笛\n§7（隱藏進度）",
  "advancement.create.portable_storage_interface": "順道交換",
  "advancement.create.portable_storage_interface.desc": "透過移動式物品口，自移動裝置中輸入或輸出物品",
  "advancement.create.potato_cannon": "嘭！",
  "advancement.create.potato_cannon.desc": "用馬鈴薯大砲擊殺一隻生物",
  "advancement.create.potato_cannon_collide": "蔬果煙火",
  "advancement.create.potato_cannon_collide.desc": "使兩座馬鈴薯大砲的砲彈相互碰撞",
  "advancement.create.precision_mechanism": "高新技術",
  "advancement.create.precision_mechanism.desc": "組裝一個精密構件",
  "advancement.create.pulley_maxed": "深入虛空",
  "advancement.create.pulley_maxed.desc": "用繩索滑輪伸出超過200個長的繩索",
  "advancement.create.red_signal": "老司機",
  "advancement.create.red_signal.desc": "駕駛火車闖紅燈\n§7（隱藏進度）",
  "advancement.create.root": "歡迎來到機械動力",
  "advancement.create.root.desc": "精巧發明在此",
  "advancement.create.rose_quartz": "全面提升",
  "advancement.create.rose_quartz.desc": "拋光一些玫瑰石英",
  "advancement.create.saw_processing": "車間中的危險機械",
  "advancement.create.saw_processing.desc": "使用正面朝上的機械鋸來加工材料",
  "advancement.create.self_deploying": "自動駕駛礦車",
  "advancement.create.self_deploying.desc": "讓一個礦車裝置在自己前方鋪設鐵軌",
  "advancement.create.shifting_gears": "換檔，加速，起飛！",
  "advancement.create.shifting_gears.desc": "將大齒輪連接到小齒輪上，可以改變裝置的轉速",
  "advancement.create.speed_controller": "工程師必備！代替99%齒輪！",
  "advancement.create.speed_controller.desc": "放置一個轉速控制器，這是換檔的終極裝置",
  "advancement.create.spout": "水花四濺",
  "advancement.create.spout.desc": "看著注液器注滿容器",
  "advancement.create.steam_engine": "動力強權",
  "advancement.create.steam_engine.desc": "用蒸汽引擎產生動力",
  "advancement.create.steam_engine_maxed": "全速前進",
  "advancement.create.steam_engine_maxed.desc": "運行最高等級的鍋爐",
  "advancement.create.steam_whistle": "天籟之音",
  "advancement.create.steam_whistle.desc": "啟動一個蒸汽笛",
  "advancement.create.stock_ticker": "下單！",
  "advancement.create.stock_ticker.desc": "給你的庫存終端僱用一位生物，並發送你的第一個請求",
  "advancement.create.stressometer": "應力控",
  "advancement.create.stressometer.desc": "透過工程師護目鏡和應力表讀取精確讀數",
  "advancement.create.stressometer_maxed": "完美消耗",
  "advancement.create.stressometer_maxed.desc": "在應力表中得到100%的讀數\n§7（隱藏進度）",
  "advancement.create.sturdy_sheet": "最堅固的岩石",
  "advancement.create.sturdy_sheet.desc": "精煉黑曜石粉末來裝配高強度板",
  "advancement.create.super_glue": "銜接地帶",
  "advancement.create.super_glue.desc": "用強力膠將多個方塊黏成一體",
  "advancement.create.table_cloth_shop": "開業",
  "advancement.create.table_cloth_shop.desc": "使用桌布放置待售物品",
  "advancement.create.track_0": "新軌距",
  "advancement.create.track_0.desc": "獲得一些火車軌道",
  "advancement.create.track_crafting_factory": "軌道工廠",
  "advancement.create.track_crafting_factory.desc": "用同一個機械衝壓機製造1000條火車軌道",
  "advancement.create.track_signal": "交通管制",
  "advancement.create.track_signal.desc": "放置一個火車訊號機",
  "advancement.create.train": "各位請上車！",
  "advancement.create.train.desc": "組裝你的第一輛火車",
  "advancement.create.train_casing_00": "機動時代",
  "advancement.create.train_casing_00.desc": "以堅固版製作火車部件的機殼",
  "advancement.create.train_crash": "劣質服務",
  "advancement.create.train_crash.desc": "目睹自己乘坐的列車與其他列車相撞\n§7（隱藏進度）",
  "advancement.create.train_crash_backwards": "盲區",
  "advancement.create.train_crash_backwards.desc": "在倒車時與另一輛列車相撞\n§7（隱藏進度）",
  "advancement.create.train_portal": "跨維度通勤",
  "advancement.create.train_portal.desc": "駕駛火車穿越傳送門",
  "advancement.create.train_roadkill": "泥頭車，創創死",
  "advancement.create.train_roadkill.desc": "用你的火車撞死一名敵人\n§7（隱藏進度）",
  "advancement.create.train_whistle": "嗚！嗚！",
  "advancement.create.train_whistle.desc": "將汽笛裝到火車上並在行駛時觸發",
  "advancement.create.water_supply": "取自水窪",
  "advancement.create.water_supply.desc": "使用機械幫浦或軟管滑輪抽水",
  "advancement.create.water_wheel": "水力學",
  "advancement.create.water_wheel.desc": "放置水車並讓它開始旋轉",
  "advancement.create.windmill": "微風吹拂",
  "advancement.create.windmill.desc": "組裝風車並使其產生動力",
  "advancement.create.windmill_maxed": "強風肆虐",
  "advancement.create.windmill_maxed.desc": "組裝最高強度的風車",
  "advancement.create.wrench_goggles": "一應俱全",
  "advancement.create.wrench_goggles.desc": "同時裝備工程師護目鏡與扳手",
  "block.create.acacia_window": "相思木窗戶",
  "block.create.acacia_window_pane": "相思木窗戶板",
  "block.create.adjustable_chain_gearshift": "可調節鏈式傳動箱",
  "block.create.analog_lever": "模擬控制桿",
  "block.create.andesite_alloy_block": "安山合金塊",
  "block.create.andesite_bars": "安山柵欄",
  "block.create.andesite_belt_funnel": "安山輸送帶漏斗",
  "block.create.andesite_casing": "安山機殼",
  "block.create.andesite_door": "安山門",
  "block.create.andesite_encased_cogwheel": "安山齒輪箱",
  "block.create.andesite_encased_large_cogwheel": "安山大齒輪箱",
  "block.create.andesite_encased_shaft": "安山傳動杆箱",
  "block.create.andesite_funnel": "安山漏斗",
  "block.create.andesite_ladder": "安山梯子",
  "block.create.andesite_pillar": "竪紋安山岩",
  "block.create.andesite_scaffolding": "安山岩鷹架",
  "block.create.andesite_table_cloth": "安山桌面",
  "block.create.andesite_tunnel": "安山隧道",
  "block.create.asurine": "皓藍石",
  "block.create.asurine_pillar": "竪紋皓藍石",
  "block.create.bamboo_window": "竹窗戶",
  "block.create.bamboo_window_pane": "竹窗戶板",
  "block.create.basin": "工作盆",
  "block.create.belt": "輸送帶",
  "block.create.birch_window": "樺木窗戶",
  "block.create.birch_window_pane": "樺木窗戶片",
  "block.create.black_nixie_tube": "黑色數碼管",
  "block.create.black_postbox": "黑色郵箱",
  "block.create.black_sail": "黑色風帆",
  "block.create.black_seat": "黑色坐墊",
  "block.create.black_table_cloth": "黑色桌布",
  "block.create.black_toolbox": "黑色工具箱",
  "block.create.black_valve_handle": "黑色閥門手輪",
  "block.create.blaze_burner": "烈焰使者燃燒室",
  "block.create.blue_nixie_tube": "藍色數碼管",
  "block.create.blue_postbox": "藍色郵箱",
  "block.create.blue_sail": "藍色風帆",
  "block.create.blue_seat": "藍色坐墊",
  "block.create.blue_table_cloth": "藍色桌布",
  "block.create.blue_toolbox": "藍色工具箱",
  "block.create.blue_valve_handle": "藍色閥門手輪",
  "block.create.bound_cardboard_block": "綑紙板方塊",
  "block.create.brass_bars": "黃銅柵欄",
  "block.create.brass_belt_funnel": "黃銅輸送帶漏斗",
  "block.create.brass_block": "黃銅方塊",
  "block.create.brass_casing": "黃銅機殼",
  "block.create.brass_door": "黃銅門",
  "block.create.brass_encased_cogwheel": "黃銅齒輪箱",
  "block.create.brass_encased_large_cogwheel": "黃銅大齒輪箱",
  "block.create.brass_encased_shaft": "黃銅傳動桿箱",
  "block.create.brass_funnel": "黃銅漏斗",
  "block.create.brass_ladder": "黃銅梯子",
  "block.create.brass_scaffolding": "黃銅鷹架",
  "block.create.brass_table_cloth": "黃銅桌面",
  "block.create.brass_tunnel": "黃銅隧道",
  "block.create.brown_nixie_tube": "棕色數碼管",
  "block.create.brown_postbox": "棕色郵箱",
  "block.create.brown_sail": "棕色風帆",
  "block.create.brown_seat": "棕色坐墊",
  "block.create.brown_table_cloth": "棕色桌布",
  "block.create.brown_toolbox": "棕色工具箱",
  "block.create.brown_valve_handle": "棕色閥門手輪",
  "block.create.calcite_pillar": "方解石柱",
  "block.create.cardboard_block": "紙板方塊",
  "block.create.cart_assembler": "礦車裝配站",
  "block.create.chain_conveyor": "鎖鏈傳動器",
  "block.create.cherry_window": "櫻花木窗戶",
  "block.create.cherry_window_pane": "櫻花木窗戶片",
  "block.create.chocolate": "巧克力",
  "block.create.chute": "滑槽",
  "block.create.clipboard": "剪貼板",
  "block.create.clipboard.tooltip.behaviour1": "開啟_介面_。_潛行點擊_將其_放置_在方塊表面上。",
  "block.create.clipboard.tooltip.behaviour2": "可以從其他地方_複製（右鍵）__貼上（左鍵）_一些方塊的_配置_，例如過濾器。",
  "block.create.clipboard.tooltip.condition1": "右擊時",
  "block.create.clipboard.tooltip.condition2": "對方塊使用時",
  "block.create.clipboard.tooltip.summary": "_記下你的筆記_，讓你看起來更專業。",
  "block.create.clockwork_bearing": "時鐘軸承",
  "block.create.clutch": "離合器",
  "block.create.cogwheel": "齒輪",
  "block.create.content_observer": "智慧偵測器",
  "block.create.contraption_controls": "裝置控制器",
  "block.create.controller_rail": "控制鐵軌",
  "block.create.controller_rail.tooltip.summary": "單向動力鐵軌，能夠按_紅石訊號強度_控制礦車的_移動速度_。",
  "block.create.controls": "火車駕駛臺",
  "block.create.copper_backtank": "銅製背罐",
  "block.create.copper_bars": "銅柵欄",
  "block.create.copper_casing": "銅機殼",
  "block.create.copper_door": "銅門",
  "block.create.copper_ladder": "銅梯子",
  "block.create.copper_scaffolding": "銅鷹架",
  "block.create.copper_shingle_slab": "銅磚瓦半磚",
  "block.create.copper_shingle_stairs": "銅磚瓦階梯",
  "block.create.copper_shingles": "銅磚瓦",
  "block.create.copper_table_cloth": "銅質桌面",
  "block.create.copper_tile_slab": "銅瓦半磚",
  "block.create.copper_tile_stairs": "銅瓦階梯",
  "block.create.copper_tiles": "銅瓦",
  "block.create.copper_valve_handle": "銅製閥門手輪",
  "block.create.copycat_bars": "偽裝欄柵",
  "block.create.copycat_base": "偽裝基底",
  "block.create.copycat_panel": "偽裝板",
  "block.create.copycat_panel.tooltip.behaviour1": "如果可能，將應用_手持物品_的_材質_。_再次點擊_以循環切换_方向_或_充能_狀態。使用_扳手_來重置材質。",
  "block.create.copycat_panel.tooltip.condition1": "右擊時",
  "block.create.copycat_panel.tooltip.summary": "將所有_完整方塊變成_裝飾板。也接受_柵欄_和_地板門_。",
  "block.create.copycat_step": "偽裝梯級",
  "block.create.copycat_step.tooltip.behaviour1": "如果可能，將應用_手持物品_的_材質_。_再次點擊_以循環切换_方向_或_充能_狀態。使用_扳手_來重置材質。",
  "block.create.copycat_step.tooltip.condition1": "右擊時",
  "block.create.copycat_step.tooltip.summary": "將所有_完整方塊變成_裝飾梯級。",
  "block.create.creative_crate": "創造板條箱",
  "block.create.creative_crate.tooltip.behaviour1": "容器將會從虛空中提供_無限量_的標記物品，並且任何放置到容器中的物品都會被_送入虛空_",
  "block.create.creative_crate.tooltip.behaviour2": "提供藍图所需的任何材料",
  "block.create.creative_crate.tooltip.condition1": "標記了物品時",
  "block.create.creative_crate.tooltip.condition2": "當在藍圖加農炮旁時",
  "block.create.creative_crate.tooltip.summary": "這个_儲存容器_可以無限複製物品。",
  "block.create.creative_fluid_tank": "創造流體儲罐",
  "block.create.creative_motor": "創造馬達",
  "block.create.crimsite": "緋紅岩",
  "block.create.crimsite_pillar": "竪紋緋紅岩",
  "block.create.crimson_window": "緋紅木窗戶",
  "block.create.crimson_window_pane": "緋紅木窗戶片",
  "block.create.crushing_wheel": "粉碎輪",
  "block.create.crushing_wheel_controller": "粉碎輪控制器",
  "block.create.cuckoo_clock": "布谷鳥鬧鐘",
  "block.create.cuckoo_clock.tooltip.behaviour1": "顯示_當前時間_且一天會報時_兩次_；中午一次，黃昏可以睡覺時一次。",
  "block.create.cuckoo_clock.tooltip.condition1": "輸入動力時",
  "block.create.cuckoo_clock.tooltip.summary": "用於_裝飾_空間並且能夠_報時_的精美工藝品。",
  "block.create.cut_andesite": "切製安山岩",
  "block.create.cut_andesite_brick_slab": "切制安山岩磚塊半磚",
  "block.create.cut_andesite_brick_stairs": "切制安山岩磚塊階梯",
  "block.create.cut_andesite_brick_wall": "切制安山岩磚塊牆",
  "block.create.cut_andesite_bricks": "切制安山岩磚塊",
  "block.create.cut_andesite_slab": "切制安山岩半磚",
  "block.create.cut_andesite_stairs": "切製安山岩階梯",
  "block.create.cut_andesite_wall": "切製安山岩墻",
  "block.create.cut_asurine": "切製皓藍石",
  "block.create.cut_asurine_brick_slab": "切製皓藍石磚塊半磚",
  "block.create.cut_asurine_brick_stairs": "切製皓藍石磚塊階梯",
  "block.create.cut_asurine_brick_wall": "切製皓藍石磚塊牆",
  "block.create.cut_asurine_bricks": "切製皓藍石磚塊",
  "block.create.cut_asurine_slab": "切製皓藍石半磚",
  "block.create.cut_asurine_stairs": "切製皓藍石階梯",
  "block.create.cut_asurine_wall": "切製皓藍石牆",
  "block.create.cut_calcite": "切製方解石",
  "block.create.cut_calcite_brick_slab": "切製方解石磚半磚",
  "block.create.cut_calcite_brick_stairs": "切製方解石磚階梯",
  "block.create.cut_calcite_brick_wall": "切製方解石磚牆",
  "block.create.cut_calcite_bricks": "切製方解石磚",
  "block.create.cut_calcite_slab": "切製方解石半磚",
  "block.create.cut_calcite_stairs": "切製方解石階梯",
  "block.create.cut_calcite_wall": "切製方解石牆",
  "block.create.cut_crimsite": "切製緋紅岩",
  "block.create.cut_crimsite_brick_slab": "切製緋紅岩磚半磚",
  "block.create.cut_crimsite_brick_stairs": "切製緋紅岩磚階梯",
  "block.create.cut_crimsite_brick_wall": "切製緋紅岩磚牆",
  "block.create.cut_crimsite_bricks": "切製緋紅岩磚",
  "block.create.cut_crimsite_slab": "切製緋紅岩半磚",
  "block.create.cut_crimsite_stairs": "切製緋紅岩階梯",
  "block.create.cut_crimsite_wall": "切製緋紅岩牆",
  "block.create.cut_deepslate": "切製深板岩",
  "block.create.cut_deepslate_brick_slab": "切製深板岩磚半磚",
  "block.create.cut_deepslate_brick_stairs": "切製深板岩磚階梯",
  "block.create.cut_deepslate_brick_wall": "切製深板岩磚牆",
  "block.create.cut_deepslate_bricks": "切製深板岩磚",
  "block.create.cut_deepslate_slab": "切製深板岩半磚",
  "block.create.cut_deepslate_stairs": "切製深板岩階梯",
  "block.create.cut_deepslate_wall": "切製深板岩牆",
  "block.create.cut_diorite": "切製閃長岩",
  "block.create.cut_diorite_brick_slab": "切製閃長岩磚半磚",
  "block.create.cut_diorite_brick_stairs": "切製閃長岩磚階梯",
  "block.create.cut_diorite_brick_wall": "切製閃長岩磚牆",
  "block.create.cut_diorite_bricks": "切製閃長岩磚",
  "block.create.cut_diorite_slab": "切製閃長岩半磚",
  "block.create.cut_diorite_stairs": "切製閃長岩階梯",
  "block.create.cut_diorite_wall": "切製閃長岩牆",
  "block.create.cut_dripstone": "切製鐘乳石",
  "block.create.cut_dripstone_brick_slab": "切製鐘乳石磚半磚",
  "block.create.cut_dripstone_brick_stairs": "切製鐘乳石磚階梯",
  "block.create.cut_dripstone_brick_wall": "切製鐘乳石磚牆",
  "block.create.cut_dripstone_bricks": "切製鐘乳石磚",
  "block.create.cut_dripstone_slab": "切製鐘乳石半磚",
  "block.create.cut_dripstone_stairs": "切製鐘乳石階梯",
  "block.create.cut_dripstone_wall": "切製鐘乳石牆",
  "block.create.cut_granite": "切製花崗岩",
  "block.create.cut_granite_brick_slab": "切製花崗岩磚半磚",
  "block.create.cut_granite_brick_stairs": "切製花崗岩磚階梯",
  "block.create.cut_granite_brick_wall": "切製花崗岩磚牆",
  "block.create.cut_granite_bricks": "切製花崗岩磚",
  "block.create.cut_granite_slab": "切製花崗岩半磚",
  "block.create.cut_granite_stairs": "切製花崗岩階梯",
  "block.create.cut_granite_wall": "切製花崗岩牆",
  "block.create.cut_limestone": "切製石灰岩",
  "block.create.cut_limestone_brick_slab": "切製石灰岩磚半磚",
  "block.create.cut_limestone_brick_stairs": "切製石灰岩磚階梯",
  "block.create.cut_limestone_brick_wall": "切製石灰岩磚牆",
  "block.create.cut_limestone_bricks": "切製石灰岩磚",
  "block.create.cut_limestone_slab": "切製石灰岩半磚",
  "block.create.cut_limestone_stairs": "切製石灰岩階梯",
  "block.create.cut_limestone_wall": "切製石灰岩牆",
  "block.create.cut_ochrum": "切製赭金石",
  "block.create.cut_ochrum_brick_slab": "切製赭金石磚半磚",
  "block.create.cut_ochrum_brick_stairs": "切製赭金石磚階梯",
  "block.create.cut_ochrum_brick_wall": "切製赭金石磚牆",
  "block.create.cut_ochrum_bricks": "切製赭金石磚",
  "block.create.cut_ochrum_slab": "切製赭金石半磚",
  "block.create.cut_ochrum_stairs": "切製赭金石階梯",
  "block.create.cut_ochrum_wall": "切製赭金石牆",
  "block.create.cut_scorchia": "切製焦熔渣",
  "block.create.cut_scorchia_brick_slab": "切製焦熔渣磚半磚",
  "block.create.cut_scorchia_brick_stairs": "切製焦熔渣磚階梯",
  "block.create.cut_scorchia_brick_wall": "切製焦熔渣磚牆",
  "block.create.cut_scorchia_bricks": "切製焦熔渣磚",
  "block.create.cut_scorchia_slab": "切製焦熔渣半磚",
  "block.create.cut_scorchia_stairs": "切製焦熔渣階梯",
  "block.create.cut_scorchia_wall": "切製焦熔渣牆",
  "block.create.cut_scoria": "切製熔渣",
  "block.create.cut_scoria_brick_slab": "切製熔渣磚半磚",
  "block.create.cut_scoria_brick_stairs": "切製熔渣磚階梯",
  "block.create.cut_scoria_brick_wall": "切製熔渣磚牆",
  "block.create.cut_scoria_bricks": "切製熔渣磚",
  "block.create.cut_scoria_slab": "切製熔渣半磚",
  "block.create.cut_scoria_stairs": "切製熔渣階梯",
  "block.create.cut_scoria_wall": "切製熔渣牆",
  "block.create.cut_tuff": "切製凝灰岩",
  "block.create.cut_tuff_brick_slab": "切製凝灰岩磚半磚",
  "block.create.cut_tuff_brick_stairs": "切製凝灰岩磚階梯",
  "block.create.cut_tuff_brick_wall": "切製凝灰岩磚牆",
  "block.create.cut_tuff_bricks": "切製凝灰岩磚",
  "block.create.cut_tuff_slab": "切製凝灰岩半磚",
  "block.create.cut_tuff_stairs": "切製凝灰岩階梯",
  "block.create.cut_tuff_wall": "切製凝灰岩牆",
  "block.create.cut_veridium": "切製輝綠岩",
  "block.create.cut_veridium_brick_slab": "切製輝綠岩磚半磚",
  "block.create.cut_veridium_brick_stairs": "切製輝綠岩磚階梯",
  "block.create.cut_veridium_brick_wall": "切製輝綠岩磚牆",
  "block.create.cut_veridium_bricks": "切製輝綠岩磚",
  "block.create.cut_veridium_slab": "切製輝綠岩半磚",
  "block.create.cut_veridium_stairs": "切製輝綠岩階梯",
  "block.create.cut_veridium_wall": "切製輝綠岩牆",
  "block.create.cyan_nixie_tube": "青色數碼管",
  "block.create.cyan_postbox": "青色郵箱",
  "block.create.cyan_sail": "青色風帆",
  "block.create.cyan_seat": "青色坐墊",
  "block.create.cyan_table_cloth": "青色桌布",
  "block.create.cyan_toolbox": "青色工具箱",
  "block.create.cyan_valve_handle": "青色閥門手輪",
  "block.create.dark_oak_window": "黑橡木窗戶",
  "block.create.dark_oak_window_pane": "黑橡木窗戶片",
  "block.create.deepslate_pillar": "深板岩柱",
  "block.create.deepslate_zinc_ore": "深板岩鋅礦",
  "block.create.deployer": "機械手",
  "block.create.depot": "置物台",
  "block.create.desk_bell": "呼叫鈴",
  "block.create.desk_bell.tooltip.behaviour1": "抵達_目標樓層_時_發出聲音_。",
  "block.create.desk_bell.tooltip.condition1": "放置在電梯結構上時",
  "block.create.desk_bell.tooltip.summary": "服務員！使用時發出_紅石訊號_。",
  "block.create.diorite_pillar": "閃長岩柱",
  "block.create.display_board": "顯示板",
  "block.create.display_link": "顯示鏈路",
  "block.create.dripstone_pillar": "鐘乳石柱",
  "block.create.elevator_contact": "電梯錨點",
  "block.create.elevator_pulley": "電梯滑輪",
  "block.create.encased_chain_drive": "鏈式傳動箱",
  "block.create.encased_fan": "鼓風機",
  "block.create.encased_fluid_pipe": "流體管道箱",
  "block.create.experience_block": "經驗方塊",
  "block.create.exposed_copper_shingle_slab": "斑駁的銅磚瓦半磚",
  "block.create.exposed_copper_shingle_stairs": "斑駁的銅磚瓦階梯",
  "block.create.exposed_copper_shingles": "斑駁的銅磚瓦",
  "block.create.exposed_copper_tile_slab": "斑駁的銅瓦半磚",
  "block.create.exposed_copper_tile_stairs": "斑駁的銅瓦階梯",
  "block.create.exposed_copper_tiles": "斑駁的銅瓦",
  "block.create.factory_gauge": "工廠控制片",
  "block.create.fake_track": "地圖軌道標記",
  "block.create.fluid_pipe": "流體管道",
  "block.create.fluid_tank": "流體儲罐",
  "block.create.fluid_valve": "流體閥門",
  "block.create.flywheel": "飛輪",
  "block.create.flywheel.tooltip.behaviour1": "開始轉動",
  "block.create.flywheel.tooltip.condition1": "以動力驅動時",
  "block.create.flywheel.tooltip.summary": "用雄偉的黃銅飛輪_裝飾_你的_機械_。",
  "block.create.framed_glass": "邊框玻璃",
  "block.create.framed_glass_door": "邊框玻璃門",
  "block.create.framed_glass_pane": "邊框玻璃片",
  "block.create.framed_glass_trapdoor": "邊框玻璃地板門",
  "block.create.gantry_carriage": "橋式起重機",
  "block.create.gantry_shaft": "橋式起重機導軌",
  "block.create.gearbox": "十字齒輪箱",
  "block.create.gearshift": "反轉齒輪箱",
  "block.create.glass_fluid_pipe": "玻璃流體管道",
  "block.create.granite_pillar": "花崗岩柱",
  "block.create.gray_nixie_tube": "灰色數碼管",
  "block.create.gray_postbox": "灰色郵箱",
  "block.create.gray_sail": "灰色風帆",
  "block.create.gray_seat": "灰色坐墊",
  "block.create.gray_table_cloth": "灰色桌布",
  "block.create.gray_toolbox": "灰色工具箱",
  "block.create.gray_valve_handle": "灰色閥門手輪",
  "block.create.green_nixie_tube": "綠色數碼管",
  "block.create.green_postbox": "綠色郵箱",
  "block.create.green_sail": "綠色風帆",
  "block.create.green_seat": "綠色坐墊",
  "block.create.green_table_cloth": "綠色桌布",
  "block.create.green_toolbox": "綠色工具箱",
  "block.create.green_valve_handle": "綠色閥門手輪",
  "block.create.hand_crank": "手搖曲柄",
  "block.create.haunted_bell": "靈魂鐘",
  "block.create.haunted_bell.tooltip.behaviour1": "標示出附近会生成_敵對生物_的_無光_區域。",
  "block.create.haunted_bell.tooltip.condition1": "當拿著或是被敲響時",
  "block.create.haunted_bell.tooltip.summary": "一個受到地獄亡魂_詛咒的鐘_。",
  "block.create.honey": "蜂蜜",
  "block.create.horizontal_framed_glass": "水平邊框玻璃",
  "block.create.horizontal_framed_glass_pane": "水平邊框玻璃片",
  "block.create.hose_pulley": "軟管滑輪",
  "block.create.industrial_iron_block": "工業鐵方塊",
  "block.create.industrial_iron_window": "工業鐵窗戶",
  "block.create.industrial_iron_window_pane": "工業鐵窗戶片",
  "block.create.item_drain": "分液池",
  "block.create.item_hatch": "物品艙口",
  "block.create.item_hatch.tooltip.behaviour1": "將你_手持_的物品_儲存_到其附屬的_容器_中。_潛行右鍵_時_儲存_除快捷欄外的_所有物品_。",
  "block.create.item_hatch.tooltip.condition1": "當右擊時",
  "block.create.item_hatch.tooltip.summary": "_快速收拾_雜亂的_物品欄_，讓別人煩惱去吧。",
  "block.create.item_vault": "儲物倉",
  "block.create.jungle_window": "叢林木窗戶",
  "block.create.jungle_window_pane": "叢林木窗戶片",
  "block.create.large_bogey": "大轉向架",
  "block.create.large_cogwheel": "大齒輪",
  "block.create.large_water_wheel": "大型水車",
  "block.create.layered_andesite": "疊層安山岩",
  "block.create.layered_asurine": "疊層皓藍石",
  "block.create.layered_calcite": "疊層方解石",
  "block.create.layered_crimsite": "疊層緋紅岩",
  "block.create.layered_deepslate": "疊層深板岩",
  "block.create.layered_diorite": "疊層閃長岩",
  "block.create.layered_dripstone": "疊層鐘乳石",
  "block.create.layered_granite": "疊層花崗岩",
  "block.create.layered_limestone": "疊層石灰岩",
  "block.create.layered_ochrum": "疊層赭金石",
  "block.create.layered_scorchia": "疊層焦熔渣",
  "block.create.layered_scoria": "疊層熔渣",
  "block.create.layered_tuff": "疊層凝灰岩",
  "block.create.layered_veridium": "疊層輝綠岩",
  "block.create.lectern_controller": "講台遙控器",
  "block.create.light_blue_nixie_tube": "淺藍色數碼管",
  "block.create.light_blue_postbox": "淡藍色郵箱",
  "block.create.light_blue_sail": "淺藍色風帆",
  "block.create.light_blue_seat": "淺藍色坐墊",
  "block.create.light_blue_table_cloth": "淡藍色桌布",
  "block.create.light_blue_toolbox": "淺藍色工具箱",
  "block.create.light_blue_valve_handle": "淺藍色閥門手輪",
  "block.create.light_gray_nixie_tube": "淺灰色數碼管",
  "block.create.light_gray_postbox": "淺灰色郵箱",
  "block.create.light_gray_sail": "淺灰色風帆",
  "block.create.light_gray_seat": "淺灰色坐墊",
  "block.create.light_gray_table_cloth": "淺灰色桌布",
  "block.create.light_gray_toolbox": "淺灰色工具箱",
  "block.create.light_gray_valve_handle": "淺灰色閥門手輪",
  "block.create.lime_nixie_tube": "淺綠色數碼管",
  "block.create.lime_postbox": "淺綠色郵箱",
  "block.create.lime_sail": "淺綠色風帆",
  "block.create.lime_seat": "淺綠色坐墊",
  "block.create.lime_table_cloth": "淺綠色桌布",
  "block.create.lime_toolbox": "淺綠色工具箱",
  "block.create.lime_valve_handle": "淺綠色閥門手輪",
  "block.create.limestone": "石灰岩",
  "block.create.limestone_pillar": "石灰岩柱",
  "block.create.linear_chassis": "機殼底盤",
  "block.create.lit_blaze_burner": "烈焰使者燃燒室（已點燃）",
  "block.create.magenta_nixie_tube": "洋紅色數碼管",
  "block.create.magenta_postbox": "洋紅色郵箱",
  "block.create.magenta_sail": "洋紅色風帆",
  "block.create.magenta_seat": "洋紅色坐墊",
  "block.create.magenta_table_cloth": "洋紅色桌布",
  "block.create.magenta_toolbox": "洋紅色工具箱",
  "block.create.magenta_valve_handle": "洋紅色閥門手輪",
  "block.create.mangrove_window": "紅樹林木窗戶",
  "block.create.mangrove_window_pane": "紅樹林木窗戶片",
  "block.create.mechanical_arm": "機械臂",
  "block.create.mechanical_bearing": "動力軸承",
  "block.create.mechanical_crafter": "機械合成器",
  "block.create.mechanical_drill": "機械鑽頭",
  "block.create.mechanical_harvester": "機械收割機",
  "block.create.mechanical_mixer": "機械攪拌器",
  "block.create.mechanical_piston": "機械活塞",
  "block.create.mechanical_piston_head": "機械活塞頭",
  "block.create.mechanical_plough": "機械犁",
  "block.create.mechanical_press": "機械衝壓機",
  "block.create.mechanical_pump": "機械幫浦",
  "block.create.mechanical_roller": "機械壓路機",
  "block.create.mechanical_saw": "機械鋸",
  "block.create.metal_bracket": "金屬支架",
  "block.create.metal_bracket.tooltip.summary": "為你的_傳動軸_、_齒輪_和_管道_添加工業風格的金屬加固裝飾。",
  "block.create.metal_girder": "金屬樑",
  "block.create.metal_girder_encased_shaft": "金屬梁包住的傳動桿",
  "block.create.millstone": "石磨",
  "block.create.minecart_anchor": "礦車錨",
  "block.create.mysterious_cuckoo_clock": "布谷鳥鬧鐘",
  "block.create.netherite_backtank": "獄髓背罐",
  "block.create.nixie_tube": "數碼管",
  "block.create.nozzle": "鼓風機噴嘴",
  "block.create.nozzle.tooltip.summary": "安裝於_鼓風機_的出風口，能將產生的氣流分散至_各個方向_。",
  "block.create.oak_window": "橡木窗戶",
  "block.create.oak_window_pane": "橡木窗戶片",
  "block.create.ochrum": "赭金石",
  "block.create.ochrum_pillar": "赭金石柱",
  "block.create.orange_postbox": "橙色郵箱",
  "block.create.orange_sail": "橙色風帆",
  "block.create.orange_seat": "橙色坐墊",
  "block.create.orange_table_cloth": "橙色桌布",
  "block.create.orange_toolbox": "橙色工具箱",
  "block.create.orange_valve_handle": "橙色閥門手輪",
  "block.create.ornate_iron_window": "華麗鐵窗戶",
  "block.create.ornate_iron_window_pane": "華麗鐵窗戶片",
  "block.create.oxidized_copper_shingle_slab": "氧化的銅磚瓦半磚",
  "block.create.oxidized_copper_shingle_stairs": "氧化的銅磚瓦階梯",
  "block.create.oxidized_copper_shingles": "氧化的銅磚瓦",
  "block.create.oxidized_copper_tile_slab": "氧化的銅瓦半磚",
  "block.create.oxidized_copper_tile_stairs": "氧化的銅瓦階梯",
  "block.create.oxidized_copper_tiles": "氧化的銅瓦",
  "block.create.package_frogport": "包裹蛙郵港",
  "block.create.packager": "包裹裝卸站",
  "block.create.peculiar_bell": "奇異鐘",
  "block.create.peculiar_bell.tooltip.summary": "一個裝飾性的_黃銅鐘_，放在_靈魂火_正上方會有意想不到的副作用",
  "block.create.pink_nixie_tube": "粉紅色數碼管",
  "block.create.pink_postbox": "粉紅色郵箱",
  "block.create.pink_sail": "粉紅色風帆",
  "block.create.pink_seat": "粉紅色坐墊",
  "block.create.pink_table_cloth": "粉紅色桌布",
  "block.create.pink_toolbox": "粉紅色工具箱",
  "block.create.pink_valve_handle": "粉紅色閥門手輪",
  "block.create.piston_extension_pole": "活塞桿",
  "block.create.placard": "標示牌",
  "block.create.placard.tooltip.behaviour1": "_放入_手持的_物品_。若該物品已經存在，則_發出紅石脈衝_。",
  "block.create.placard.tooltip.behaviour2": "_移除_當前的_物品_。",
  "block.create.placard.tooltip.condition1": "手持物品右鍵時",
  "block.create.placard.tooltip.condition2": "左鍵時",
  "block.create.placard.tooltip.summary": "將你的_物品_放入這個華麗的黃銅面板里_裝裱起來_。支援移動裝置！",
  "block.create.polished_cut_andesite": "拋光切製安山岩",
  "block.create.polished_cut_andesite_slab": "拋光切製安山岩半磚",
  "block.create.polished_cut_andesite_stairs": "拋光切製安山岩階梯",
  "block.create.polished_cut_andesite_wall": "拋光切製安山岩牆",
  "block.create.polished_cut_asurine": "拋光切製皓藍石",
  "block.create.polished_cut_asurine_slab": "拋光切製皓藍石半磚",
  "block.create.polished_cut_asurine_stairs": "拋光切製皓藍石階梯",
  "block.create.polished_cut_asurine_wall": "拋光切製皓藍石牆",
  "block.create.polished_cut_calcite": "拋光切製方解石",
  "block.create.polished_cut_calcite_slab": "拋光切製方解石半磚",
  "block.create.polished_cut_calcite_stairs": "拋光切製方解石階梯",
  "block.create.polished_cut_calcite_wall": "拋光切製方解石牆",
  "block.create.polished_cut_crimsite": "拋光切製緋紅岩",
  "block.create.polished_cut_crimsite_slab": "拋光切製緋紅岩半磚",
  "block.create.polished_cut_crimsite_stairs": "拋光切製緋紅岩階梯",
  "block.create.polished_cut_crimsite_wall": "拋光切製緋紅岩牆",
  "block.create.polished_cut_deepslate": "拋光切製深板岩",
  "block.create.polished_cut_deepslate_slab": "拋光切製深板岩半磚",
  "block.create.polished_cut_deepslate_stairs": "拋光切製深板岩階梯",
  "block.create.polished_cut_deepslate_wall": "拋光切製深板岩牆",
  "block.create.polished_cut_diorite": "拋光切製閃長岩",
  "block.create.polished_cut_diorite_slab": "拋光切製閃長岩半磚",
  "block.create.polished_cut_diorite_stairs": "拋光切製閃長岩階梯",
  "block.create.polished_cut_diorite_wall": "拋光切製閃長岩牆",
  "block.create.polished_cut_dripstone": "拋光切製鐘乳石",
  "block.create.polished_cut_dripstone_slab": "拋光切製鐘乳石半磚",
  "block.create.polished_cut_dripstone_stairs": "拋光切製鐘乳石階梯",
  "block.create.polished_cut_dripstone_wall": "拋光切製鐘乳石牆",
  "block.create.polished_cut_granite": "拋光切製花崗岩",
  "block.create.polished_cut_granite_slab": "拋光切製花崗岩半磚",
  "block.create.polished_cut_granite_stairs": "拋光切製花崗岩階梯",
  "block.create.polished_cut_granite_wall": "拋光切製花崗岩牆",
  "block.create.polished_cut_limestone": "拋光切製石灰岩",
  "block.create.polished_cut_limestone_slab": "拋光切製石灰岩半磚",
  "block.create.polished_cut_limestone_stairs": "拋光切製石灰岩階梯",
  "block.create.polished_cut_limestone_wall": "拋光切製石灰岩牆",
  "block.create.polished_cut_ochrum": "拋光切製赭金石",
  "block.create.polished_cut_ochrum_slab": "拋光切製赭金石半磚",
  "block.create.polished_cut_ochrum_stairs": "拋光切製赭金石階梯",
  "block.create.polished_cut_ochrum_wall": "拋光切製赭金石牆",
  "block.create.polished_cut_scorchia": "拋光切製焦熔渣",
  "block.create.polished_cut_scorchia_slab": "拋光切製焦熔渣半磚",
  "block.create.polished_cut_scorchia_stairs": "拋光切製焦熔渣階梯",
  "block.create.polished_cut_scorchia_wall": "拋光切製焦熔渣牆",
  "block.create.polished_cut_scoria": "拋光切製熔渣",
  "block.create.polished_cut_scoria_slab": "拋光切製熔渣半磚",
  "block.create.polished_cut_scoria_stairs": "拋光切製熔渣階梯",
  "block.create.polished_cut_scoria_wall": "拋光切製熔渣牆",
  "block.create.polished_cut_tuff": "拋光切製凝灰岩",
  "block.create.polished_cut_tuff_slab": "拋光切製凝灰岩半磚",
  "block.create.polished_cut_tuff_stairs": "拋光切製凝灰岩階梯",
  "block.create.polished_cut_tuff_wall": "拋光切製凝灰岩牆",
  "block.create.polished_cut_veridium": "拋光切製輝綠岩",
  "block.create.polished_cut_veridium_slab": "拋光切製輝綠岩半磚",
  "block.create.polished_cut_veridium_stairs": "拋光切製輝綠岩階梯",
  "block.create.polished_cut_veridium_wall": "拋光切製輝綠岩牆",
  "block.create.portable_fluid_interface": "移動式流體介面",
  "block.create.portable_storage_interface": "移動式物品介面",
  "block.create.powered_latch": "閂鎖器",
  "block.create.powered_shaft": "動力曲軸",
  "block.create.powered_toggle_latch": "T 型正反器",
  "block.create.pulley_magnet": "滑輪磁鐵",
  "block.create.pulse_extender": "脈衝延長器",
  "block.create.pulse_repeater": "脈衝中繼器",
  "block.create.pulse_timer": "脈衝計時器",
  "block.create.purple_nixie_tube": "紫色數碼管",
  "block.create.purple_postbox": "紫色郵箱",
  "block.create.purple_sail": "紫色風帆",
  "block.create.purple_seat": "紫色坐墊",
  "block.create.purple_table_cloth": "紫色桌布",
  "block.create.purple_toolbox": "紫色工具箱",
  "block.create.purple_valve_handle": "紫色閥門手輪",
  "block.create.radial_chassis": "旋轉底盤",
  "block.create.railway_casing": "列車機殼",
  "block.create.raw_zinc_block": "鋅原礦方塊",
  "block.create.red_nixie_tube": "紅色數碼管",
  "block.create.red_postbox": "紅色郵箱",
  "block.create.red_sail": "紅色風帆",
  "block.create.red_seat": "紅色坐墊",
  "block.create.red_table_cloth": "紅色桌布",
  "block.create.red_toolbox": "紅色工具箱",
  "block.create.red_valve_handle": "紅色閥門手輪",
  "block.create.redstone_contact": "接觸式偵測器",
  "block.create.redstone_link": "無線紅石鏈路",
  "block.create.redstone_requester": "紅石請求器",
  "block.create.refined_radiance_casing": "光輝機殼",
  "block.create.repackager": "包裹分揀站",
  "block.create.rope": "繩索",
  "block.create.rope_pulley": "繩索滑輪",
  "block.create.rose_quartz_block": "玫瑰石英方塊",
  "block.create.rose_quartz_lamp": "玫瑰石英燈",
  "block.create.rose_quartz_tiles": "玫瑰石英磚瓦",
  "block.create.rotation_speed_controller": "轉速控制器",
  "block.create.sail_frame": "風帆框架",
  "block.create.schematic_table": "藍圖桌",
  "block.create.schematic_table.tooltip.behaviour1": "可從 Schematics 資料夾上傳所選文件",
  "block.create.schematic_table.tooltip.condition1": "放入空白藍圖時",
  "block.create.schematic_table.tooltip.summary": "將儲存的藍圖寫入_空白藍圖_",
  "block.create.schematicannon": "藍圖加農炮",
  "block.create.schematicannon.tooltip.behaviour1": "打開_界面_",
  "block.create.schematicannon.tooltip.condition1": "右擊時",
  "block.create.schematicannon.tooltip.summary": "使用_火藥_作為燃料，提取鄰近箱子里的物品並發射，來構建已部署的_藍圖_。",
  "block.create.scorchia": "焦黑熔渣",
  "block.create.scorchia_pillar": "焦熔渣柱",
  "block.create.scoria": "熔渣",
  "block.create.scoria_pillar": "熔渣柱",
  "block.create.seat.tooltip.behaviour1": "會使得玩家坐在_坐墊_上，按下左 Shift 可離開_坐墊_",
  "block.create.seat.tooltip.condition1": "右擊坐墊時",
  "block.create.seat.tooltip.summary": "坐下來享受旅程吧！坐墊將會把玩家固定在一個移動_裝置_上。也可以用來作為居家裝飾，畢竟它有許多顏色。",
  "block.create.secondary_linear_chassis": "軸向底盤二號",
  "block.create.sequenced_gearshift": "可程式化齒輪箱",
  "block.create.shadow_steel_casing": "暗影機殼",
  "block.create.shaft": "傳動桿",
  "block.create.small_andesite_brick_slab": "小安山岩磚半磚",
  "block.create.small_andesite_brick_stairs": "小安山岩磚階梯",
  "block.create.small_andesite_brick_wall": "小安山岩磚牆",
  "block.create.small_andesite_bricks": "小安山岩磚",
  "block.create.small_asurine_brick_slab": "小皓藍石磚半磚",
  "block.create.small_asurine_brick_stairs": "小皓藍石磚階梯",
  "block.create.small_asurine_brick_wall": "小皓藍石磚牆",
  "block.create.small_asurine_bricks": "小皓藍石磚",
  "block.create.small_bogey": "小轉向架",
  "block.create.small_calcite_brick_slab": "小方解石磚半磚",
  "block.create.small_calcite_brick_stairs": "小方解石磚階梯",
  "block.create.small_calcite_brick_wall": "小方解石磚牆",
  "block.create.small_calcite_bricks": "小方解石磚",
  "block.create.small_crimsite_brick_slab": "小緋紅岩磚半磚",
  "block.create.small_crimsite_brick_stairs": "小緋紅岩磚階梯",
  "block.create.small_crimsite_brick_wall": "小緋紅岩磚牆",
  "block.create.small_crimsite_bricks": "小緋紅岩磚",
  "block.create.small_deepslate_brick_slab": "小深板岩磚半磚",
  "block.create.small_deepslate_brick_stairs": "小深板岩磚階梯",
  "block.create.small_deepslate_brick_wall": "小深板岩磚牆",
  "block.create.small_deepslate_bricks": "小深板岩磚",
  "block.create.small_diorite_brick_slab": "小閃長岩磚半磚",
  "block.create.small_diorite_brick_stairs": "小閃長岩磚階梯",
  "block.create.small_diorite_brick_wall": "小閃長岩磚牆",
  "block.create.small_diorite_bricks": "小閃長岩磚",
  "block.create.small_dripstone_brick_slab": "小鐘乳石磚半磚",
  "block.create.small_dripstone_brick_stairs": "小鐘乳石磚階梯",
  "block.create.small_dripstone_brick_wall": "小鐘乳石磚牆",
  "block.create.small_dripstone_bricks": "小鐘乳石磚",
  "block.create.small_granite_brick_slab": "小花崗岩磚半磚",
  "block.create.small_granite_brick_stairs": "小花崗岩磚階梯",
  "block.create.small_granite_brick_wall": "小花崗岩磚牆",
  "block.create.small_granite_bricks": "小花崗岩磚",
  "block.create.small_limestone_brick_slab": "小石灰岩磚半磚",
  "block.create.small_limestone_brick_stairs": "小石灰岩磚階梯",
  "block.create.small_limestone_brick_wall": "小石灰岩磚牆",
  "block.create.small_limestone_bricks": "小石灰岩磚",
  "block.create.small_ochrum_brick_slab": "小赭金石磚半磚",
  "block.create.small_ochrum_brick_stairs": "小赭金石磚階梯",
  "block.create.small_ochrum_brick_wall": "小赭金石磚牆",
  "block.create.small_ochrum_bricks": "小赭金石磚",
  "block.create.small_rose_quartz_tiles": "小玫瑰石英磚瓦",
  "block.create.small_scorchia_brick_slab": "小焦熔渣磚半磚",
  "block.create.small_scorchia_brick_stairs": "小焦熔渣磚階梯",
  "block.create.small_scorchia_brick_wall": "小焦熔渣磚牆",
  "block.create.small_scorchia_bricks": "小焦熔渣磚",
  "block.create.small_scoria_brick_slab": "小熔渣磚半磚",
  "block.create.small_scoria_brick_stairs": "小熔渣磚階梯",
  "block.create.small_scoria_brick_wall": "小熔渣磚牆",
  "block.create.small_scoria_bricks": "小熔渣磚",
  "block.create.small_tuff_brick_slab": "小凝灰岩磚半磚",
  "block.create.small_tuff_brick_stairs": "小凝灰岩磚階梯",
  "block.create.small_tuff_brick_wall": "小凝灰岩磚牆",
  "block.create.small_tuff_bricks": "小凝灰岩磚",
  "block.create.small_veridium_brick_slab": "小輝綠岩磚半磚",
  "block.create.small_veridium_brick_stairs": "小輝綠岩磚階梯",
  "block.create.small_veridium_brick_wall": "小輝綠岩磚牆",
  "block.create.small_veridium_bricks": "小輝綠岩磚",
  "block.create.smart_chute": "智慧滑槽",
  "block.create.smart_fluid_pipe": "智慧流體管道",
  "block.create.speedometer": "速度表",
  "block.create.spout": "注液器",
  "block.create.spruce_window": "杉木窗戶",
  "block.create.spruce_window_pane": "杉木窗戶片",
  "block.create.steam_engine": "蒸汽引擎",
  "block.create.steam_whistle": "蒸汽笛",
  "block.create.steam_whistle_extension": "汽笛管",
  "block.create.sticker": "方塊黏著器",
  "block.create.sticky_mechanical_piston": "黏性機械活塞",
  "block.create.stock_link": "庫存鏈路",
  "block.create.stock_ticker": "庫存終端",
  "block.create.stockpile_switch": "儲量偵測器",
  "block.create.stressometer": "應力表",
  "block.create.tiled_glass": "十字玻璃窗",
  "block.create.tiled_glass_pane": "十字玻璃窗戶片",
  "block.create.toolbox.tooltip.behaviour1": "_保留_庫存_內容_。",
  "block.create.toolbox.tooltip.behaviour2": "_附近玩家_可以按下對應的_快捷鍵（預設ALT）_ 来_遠程_訪問工具箱。",
  "block.create.toolbox.tooltip.behaviour3": "開啟_工具箱介面_",
  "block.create.toolbox.tooltip.condition1": "拾起時",
  "block.create.toolbox.tooltip.condition2": "放置在一定範圍內時",
  "block.create.toolbox.tooltip.condition3": "右擊時",
  "block.create.toolbox.tooltip.summary": "發明家的好帮手。可以大量_收納八種_物品，十分方便。",
  "block.create.track": "列車軌道",
  "block.create.track_observer": "火車偵測器",
  "block.create.track_signal": "列車訊號機",
  "block.create.track_station": "火車站點",
  "block.create.train_door": "火車門",
  "block.create.train_trapdoor": "列車地板門",
  "block.create.tuff_pillar": "凝灰岩柱",
  "block.create.turntable": "轉盤",
  "block.create.turntable.tooltip.summary": "讓_旋轉力_給你帶來一場刺激的暈車體驗。",
  "block.create.veridium": "輝綠岩",
  "block.create.veridium_pillar": "輝綠岩柱",
  "block.create.vertical_framed_glass": "豎直邊框玻璃",
  "block.create.vertical_framed_glass_pane": "豎直邊框玻璃片",
  "block.create.warped_window": "扭曲蕈木窗戶",
  "block.create.warped_window_pane": "扭曲蕈木窗戶片",
  "block.create.water_wheel": "水車",
  "block.create.water_wheel_structure": "大型水車",
  "block.create.waxed_copper_shingle_slab": "上蠟的銅磚瓦半磚",
  "block.create.waxed_copper_shingle_stairs": "上蠟的銅磚瓦階梯",
  "block.create.waxed_copper_shingles": "上蠟的銅磚瓦",
  "block.create.waxed_copper_tile_slab": "上蠟的銅瓦半磚",
  "block.create.waxed_copper_tile_stairs": "上蠟的銅瓦階梯",
  "block.create.waxed_copper_tiles": "上蠟的銅瓦",
  "block.create.waxed_exposed_copper_shingle_slab": "上蠟的斑駁銅磚瓦半磚",
  "block.create.waxed_exposed_copper_shingle_stairs": "上蠟的斑駁銅磚瓦階梯",
  "block.create.waxed_exposed_copper_shingles": "上蠟的斑駁銅磚瓦",
  "block.create.waxed_exposed_copper_tile_slab": "上蠟的斑駁銅瓦半磚",
  "block.create.waxed_exposed_copper_tile_stairs": "上蠟的斑駁銅瓦階梯",
  "block.create.waxed_exposed_copper_tiles": "上蠟的斑駁銅瓦",
  "block.create.waxed_oxidized_copper_shingle_slab": "上蠟的氧化銅磚瓦半磚",
  "block.create.waxed_oxidized_copper_shingle_stairs": "上蠟的氧化銅磚瓦階梯",
  "block.create.waxed_oxidized_copper_shingles": "上蠟的氧化銅磚瓦",
  "block.create.waxed_oxidized_copper_tile_slab": "上蠟的氧化銅瓦半磚",
  "block.create.waxed_oxidized_copper_tile_stairs": "上蠟的氧化銅瓦階梯",
  "block.create.waxed_oxidized_copper_tiles": "上蠟的氧化銅瓦",
  "block.create.waxed_weathered_copper_shingle_slab": "上蠟的風化銅磚瓦半磚",
  "block.create.waxed_weathered_copper_shingle_stairs": "上蠟的風化銅磚瓦階梯",
  "block.create.waxed_weathered_copper_shingles": "上蠟的風化銅磚瓦",
  "block.create.waxed_weathered_copper_tile_slab": "上蠟的風化銅瓦半磚",
  "block.create.waxed_weathered_copper_tile_stairs": "上蠟的風化銅瓦階梯",
  "block.create.waxed_weathered_copper_tiles": "上蠟的風化銅瓦",
  "block.create.weathered_copper_shingle_slab": "風化的銅磚瓦半磚",
  "block.create.weathered_copper_shingle_stairs": "風化的銅磚瓦階梯",
  "block.create.weathered_copper_shingles": "風化的銅磚瓦",
  "block.create.weathered_copper_tile_slab": "風化的銅瓦半磚",
  "block.create.weathered_copper_tile_stairs": "風化的銅瓦階梯",
  "block.create.weathered_copper_tiles": "風化的銅瓦",
  "block.create.weathered_iron_block": "鏽蝕工業鐵方塊",
  "block.create.weathered_iron_window": "鏽蝕工業鐵窗戶",
  "block.create.weathered_iron_window_pane": "鏽蝕工業鐵窗戶片",
  "block.create.weighted_ejector": "彈射置物台",
  "block.create.white_nixie_tube": "白色數碼管",
  "block.create.white_postbox": "白色郵箱",
  "block.create.white_sail": "風帆",
  "block.create.white_seat": "白色坐墊",
  "block.create.white_table_cloth": "白色桌布",
  "block.create.white_toolbox": "白色工具箱",
  "block.create.white_valve_handle": "白色閥門手輪",
  "block.create.windmill_bearing": "風車軸承",
  "block.create.wooden_bracket": "木製支架",
  "block.create.wooden_bracket.tooltip.summary": "為你的_傳動軸_、_齒輪_和_管道_添加溫馨的木質加固裝飾。",
  "block.create.yellow_nixie_tube": "黃色數碼管",
  "block.create.yellow_postbox": "黃色郵箱",
  "block.create.yellow_sail": "黃色風帆",
  "block.create.yellow_seat": "黃色坐墊",
  "block.create.yellow_table_cloth": "黃色桌布",
  "block.create.yellow_toolbox": "黃色工具箱",
  "block.create.yellow_valve_handle": "黃色閥門手輪",
  "block.create.zinc_block": "鋅方塊",
  "block.create.zinc_ore": "鋅礦",
  "create.action.abort": "退出",
  "create.action.confirm": "確認",
  "create.action.discard": "放棄",
  "create.action.saveToFile": "保存",
  "create.action.scroll": "滾輪",
  "create.backtank.depleted": "背罐壓力耗盡",
  "create.backtank.low": "背罐壓力不足",
  "create.block.cart_assembler.invalid": "將你的礦車裝配站放置在鐵軌上",
  "create.block.deployer.damage_source_name": "流氓機械手",
  "create.bogey.style.invalid": "未命名樣式",
  "create.bogey.style.no_other_sizes": "沒有其他尺寸",
  "create.bogey.style.standard": "標準",
  "create.bogey.style.updated_style": "更新樣式",
  "create.bogey.style.updated_style_and_size": "更新樣式和尺寸",
  "create.boiler.heat": "熱量",
  "create.boiler.heat_dots": "...... ",
  "create.boiler.idle": "閒置",
  "create.boiler.lvl": "Lvl %1$s",
  "create.boiler.max_lvl": "最高等級",
  "create.boiler.passive": "被動",
  "create.boiler.per_tick": "%1$s 每刻",
  "create.boiler.size": "尺寸",
  "create.boiler.size_dots": "...... ",
  "create.boiler.status": "鍋爐狀態：%1$s",
  "create.boiler.status_short": "鍋爐：%1$s",
  "create.boiler.via_engines": "透過 %1$s 個引擎",
  "create.boiler.via_one_engine": "透過 1 個引擎",
  "create.boiler.water": "水量",
  "create.boiler.water_dots": "...... ",
  "create.boiler.water_input_rate": "水輸入速率",
  "create.chain_conveyor.already_connected": "傳動器已被鏈接",
  "create.chain_conveyor.blocks_invalid": "傳動器方塊無效，潛行點擊以重置",
  "create.chain_conveyor.cannot_add_more_connections": "無法為此傳動器添加更多連接",
  "create.chain_conveyor.cannot_connect_vertically": "無法垂直連接",
  "create.chain_conveyor.not_enough_chains": "持有鎖鏈數量不足",
  "create.chain_conveyor.select_second": "選擇第二個傳動器以連接",
  "create.chain_conveyor.selection_cleared": "選區已清除",
  "create.chain_conveyor.too_close": "太近了",
  "create.chain_conveyor.too_far": "太遠了",
  "create.chain_conveyor.too_steep": "坡度太陡",
  "create.chain_conveyor.valid_connection": "可以連接 ✔",
  "create.clipboard.actions": "剪貼板動作",
  "create.clipboard.address_added": "'%1$s' 已複製到剪貼板",
  "create.clipboard.copied_from": "從 %1$s 複製設定",
  "create.clipboard.copied_from_clipboard": "從剪貼板添加內容",
  "create.clipboard.copy_other_clipboard": "從此剪貼板複製 %1$s",
  "create.clipboard.pasted_to": "已應用配置到 %1$s",
  "create.clipboard.to_copy": "%1$s 以複製配置",
  "create.clipboard.to_paste": "%1$s 以貼上配置",
  "create.command.debuginfo.saved_to_clipboard": "偵錯資訊已複製到剪貼板",
  "create.command.debuginfo.sending": "正在收集偵錯資訊…",
  "create.command.killTPSCommand": "killtps",
  "create.command.killTPSCommand.argument.tickTime": "tickTime",
  "create.command.killTPSCommand.status.slowed_by.0": "[Create]: 伺服器每秒 tick 被降為 %s ms :o",
  "create.command.killTPSCommand.status.slowed_by.1": "[Create]: 伺服器現在每秒 tick 被降為 %s >:)",
  "create.command.killTPSCommand.status.slowed_by.2": "[Create]: 伺服器 tick 恢復正常速度 :D",
  "create.command.killTPSCommand.status.usage.0": "[Create]: 用 /killtps stop 來讓伺服器的 fps 速度恢復正常",
  "create.command.killTPSCommand.status.usage.1": "[Create]: 用 /killtps start <tickTime> 來手動降低伺服器 fps",
  "create.contraption.controls.actor_toggle.off": "關閉",
  "create.contraption.controls.actor_toggle.on": "開啟",
  "create.contraption.controls.all_actor_toggle": "所有元件：%1$s",
  "create.contraption.controls.approach_station": "按住 %1$s 以接近 %2$s",
  "create.contraption.controls.floor_unreachable": "無法到達",
  "create.contraption.controls.specific_actor_toggle": "%1$s：%2$s",
  "create.contraption.controls.start_controlling": "正在控制：%1$s",
  "create.contraption.controls.stop_controlling": "停止控制裝置",
  "create.contraption.door_control": "到達時廂門控制",
  "create.contraption.door_control.all": "打開所有的門",
  "create.contraption.door_control.all.short": "全部打開",
  "create.contraption.door_control.east": "僅打開東門",
  "create.contraption.door_control.east.short": "東",
  "create.contraption.door_control.none": "保持門關閉",
  "create.contraption.door_control.none.short": "無",
  "create.contraption.door_control.north": "僅打開北門",
  "create.contraption.door_control.north.short": "北",
  "create.contraption.door_control.player_facing": "您正面向%1$s方",
  "create.contraption.door_control.south": "僅打開南門",
  "create.contraption.door_control.south.short": "南",
  "create.contraption.door_control.west": "僅打開西門",
  "create.contraption.door_control.west.short": "西",
  "create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量將這個礦車結構與世界綁在一起",
  "create.contraption.minecart_contraption_too_big": "這個礦車結構太大了，無法撿起",
  "create.contraptions.cart_movement_mode": "礦車運動模式",
  "create.contraptions.cart_movement_mode.rotate": "結構與礦車保持相同方向",
  "create.contraptions.cart_movement_mode.rotate_paused": "礦車轉向時機器停止工作",
  "create.contraptions.cart_movement_mode.rotation_locked": "結構方向保持不變",
  "create.contraptions.chassis.distance": "距離",
  "create.contraptions.chassis.radius": "黏著半徑",
  "create.contraptions.chassis.range": "黏著距離",
  "create.contraptions.clockwork.clock_hands": "時鐘指針排列",
  "create.contraptions.clockwork.hour_first": "時針優先",
  "create.contraptions.clockwork.hour_first_24": "24小時制優先",
  "create.contraptions.clockwork.minute_first": "分針優先",
  "create.contraptions.contoller.target": "目標元件",
  "create.contraptions.mechanical_roller.pave_material": "鋪路物料",
  "create.contraptions.movement_mode": "運動模式",
  "create.contraptions.movement_mode.move_never_place": "只有在機械方塊摧毀後才實體化方塊",
  "create.contraptions.movement_mode.move_place": "停止時實體化方塊",
  "create.contraptions.movement_mode.move_place_returned": "只在初始位置實體化方塊",
  "create.contraptions.movement_mode.rotate_never_place": "只有在旋轉軸摧毀後才實體化方塊",
  "create.contraptions.movement_mode.rotate_place": "停止時實體化方塊",
  "create.contraptions.movement_mode.rotate_place_returned": "只在接近初始角度實體化方塊",
  "create.contraptions.moving_container": "移動中的 %1$s",
  "create.contraptions.roller_mode": "壓路機模式",
  "create.contraptions.roller_mode.straight_fill": "垂直填充下方",
  "create.contraptions.roller_mode.tunnel_pave": "清理方塊並鋪路",
  "create.contraptions.roller_mode.wide_fill": "斜坡式填充下方",
  "create.contraptions.windmill.rotation_direction": "旋轉方向",
  "create.crafting_blueprint.crafting_slot": "材料格",
  "create.crafting_blueprint.display_slot": "顯示格",
  "create.crafting_blueprint.filter_items_viable": "可使用進階物品過濾",
  "create.crafting_blueprint.inferred": "根據配方推論",
  "create.crafting_blueprint.manually_assigned": "手動設定",
  "create.crafting_blueprint.optional": "可選",
  "create.crafting_blueprint.secondary_display_slot": "次要顯示格",
  "create.display_link.attached_side": "在接收側的方塊",
  "create.display_link.clear": "位置選擇已清除",
  "create.display_link.display_on": "將資料寫入：",
  "create.display_link.display_on_multiline": "首行發送到：",
  "create.display_link.information_type": "資訊類型",
  "create.display_link.invalid": "鏈路沒有有效的目標，請嘗試重新放置",
  "create.display_link.no_source": "非訊號源",
  "create.display_link.no_target": "非訊號目標",
  "create.display_link.reading_from": "讀取自：",
  "create.display_link.set": "已選定目標位置",
  "create.display_link.success": "成功綁定到目標位置",
  "create.display_link.targeted_location": "在目標位置的方塊",
  "create.display_link.title": "顯示鏈路",
  "create.display_link.too_far": "目標位置離這裡太遠",
  "create.display_link.view_compatible": "點擊查看所有相容項目",
  "create.display_link.writing_to": "發送到：",
  "create.display_source.accumulate_items": "累計物品數量",
  "create.display_source.boiler.for_boiler_status": "來顯示鍋爐狀態",
  "create.display_source.boiler.not_enough_space": "沒有足夠的空間 ",
  "create.display_source.boiler_status": "鍋爐狀態",
  "create.display_source.combine_item_names": "內含的物件名稱",
  "create.display_source.computer": "來自計算機",
  "create.display_source.count_items": "相符的物品總量",
  "create.display_source.current_floor": "電梯位置",
  "create.display_source.entity_name": "實體名稱",
  "create.display_source.fill_level": "容器充填程度",
  "create.display_source.fill_level.display": "顯示格式",
  "create.display_source.fill_level.percent": "百分比",
  "create.display_source.fill_level.progress_bar": "進度條",
  "create.display_source.fluid_amount": "相符的流體總量",
  "create.display_source.gauge_status": "工廠控制片狀態",
  "create.display_source.item_throughput": "物品吞吐量",
  "create.display_source.item_throughput.interval": "間隔",
  "create.display_source.item_throughput.interval.hour": "每小時",
  "create.display_source.item_throughput.interval.minute": "每分鐘",
  "create.display_source.item_throughput.interval.second": "每秒",
  "create.display_source.kinetic_speed": "轉速（RPM）",
  "create.display_source.kinetic_speed.absolute": "無視轉向",
  "create.display_source.kinetic_speed.directional": "包含轉向",
  "create.display_source.kinetic_stress": "網路應力",
  "create.display_source.kinetic_stress.current": "應力（SU）",
  "create.display_source.kinetic_stress.display": "顯示資訊",
  "create.display_source.kinetic_stress.max": "總應力量",
  "create.display_source.kinetic_stress.percent": "百分比",
  "create.display_source.kinetic_stress.progress_bar": "進度條",
  "create.display_source.kinetic_stress.remaining": "剩餘SU",
  "create.display_source.label": "加入標籤",
  "create.display_source.list_fluids": "相符的流體清單",
  "create.display_source.list_items": "相符的物品清單",
  "create.display_source.max_enchant_level": "最大附魔費用",
  "create.display_source.nixie_tube": "複製數碼管",
  "create.display_source.observed_train_name": "檢測到的列車名稱",
  "create.display_source.player_deaths": "玩家死亡次數",
  "create.display_source.read_package_address": "獲取包裹地址",
  "create.display_source.redstone_power": "紅石訊號",
  "create.display_source.redstone_power.display": "顯示格式",
  "create.display_source.redstone_power.number": "數值",
  "create.display_source.redstone_power.progress_bar": "進度條",
  "create.display_source.scoreboard": "記分板",
  "create.display_source.scoreboard.objective": "計分項 ID",
  "create.display_source.scoreboard.objective.deaths": "玩家死亡次數",
  "create.display_source.scoreboard.objective_not_found": "找不到 「%1$s」",
  "create.display_source.station_summary": "火車站點概要",
  "create.display_source.station_summary.filter": "站名過濾器",
  "create.display_source.station_summary.minutes": " 分鐘",
  "create.display_source.station_summary.now": "現在",
  "create.display_source.station_summary.platform_column": "月台名稱欄寬",
  "create.display_source.station_summary.seconds": "%1$s秒",
  "create.display_source.station_summary.train_name_column": "火車名稱欄寬",
  "create.display_source.stop_watch": "碼表",
  "create.display_source.time.12_hour": "12小時制",
  "create.display_source.time.24_hour": "24小時制",
  "create.display_source.time.format": "時間格式",
  "create.display_source.time_of_day": "當日時間",
  "create.display_source.train_status": "火車時刻表資訊",
  "create.display_source.value_list.display": "數值顯示",
  "create.display_source.value_list.full_number": "完整數值",
  "create.display_source.value_list.million": "m",
  "create.display_source.value_list.shortened": "近似值",
  "create.display_source.value_list.thousand": "k",
  "create.display_target.line": "第 %1$s 行",
  "create.display_target.page": "第 %1$s 頁",
  "create.display_target.single_line": "單行",
  "create.elevator_contact.floor_description": "樓層描述",
  "create.elevator_contact.floor_identifier": "樓層名稱",
  "create.elevator_contact.title": "電梯錨點",
  "create.factory_panel.already_connected": "控制片已被連接",
  "create.factory_panel.cannot_add_more_inputs": "無法為此控制片添加更多輸入",
  "create.factory_panel.click_second_panel": "點擊第二個控制片連接......",
  "create.factory_panel.click_to_configure": "單擊以配置",
  "create.factory_panel.click_to_relocate": "點擊將面板移動至.....",
  "create.factory_panel.connection_aborted": "輸入連接已終止",
  "create.factory_panel.cycled_arrow_path": "循環指示路徑模式 %1$s",
  "create.factory_panel.hold_to_set_amount": "單擊並長按以更改目標數量",
  "create.factory_panel.in_progress": "（進行中）",
  "create.factory_panel.input_in_restock_mode": "輸入控制片不得處於補貨模式",
  "create.factory_panel.link_connected": "控制片已連接至 %1$s",
  "create.factory_panel.new_factory_task": "新的生產任務",
  "create.factory_panel.no_item": "輸入控制片必須先設置一個物品",
  "create.factory_panel.panels_connected": "現在使用 %1$s 製造 %2$s",
  "create.factory_panel.redstone_paused": "（紅石暫停）",
  "create.factory_panel.relocated": "控制片已移動至新位置",
  "create.factory_panel.relocation_aborted": "控制片移動已取消",
  "create.factory_panel.same_orientation": "方塊的朝向必須相同",
  "create.factory_panel.same_surface": "方塊須在相同的表面上",
  "create.factory_panel.some_links_unloaded": "部分鏈路未加載",
  "create.factory_panel.target_amount": "目標儲存數量",
  "create.factory_panel.too_far_apart": "方塊之間的距離太遠了",
  "create.factory_panel.tune_before_placing": "放置前請先設定庫存鏈路",
  "create.flap_display.cycles.alphabet": " ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z",
  "create.flap_display.cycles.arrival_time": "   ; 分;現在;15 秒;30 秒;45 秒",
  "create.flap_display.cycles.fluid_units": "mB;B ",
  "create.flap_display.cycles.instant": " ; ",
  "create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9",
  "create.flap_display.cycles.pixel": "█;▓;▒",
  "create.flap_display.cycles.shortened_numbers": " ;K;M",
  "create.generic.angle": "角度",
  "create.generic.clockwise": "順時鐘方向",
  "create.generic.counter_clockwise": "逆時鐘方向",
  "create.generic.daytime.am": "am",
  "create.generic.daytime.hour": "時",
  "create.generic.daytime.minute": "分",
  "create.generic.daytime.pm": "pm",
  "create.generic.daytime.second": "秒",
  "create.generic.delay": "延時",
  "create.generic.duration": "持續時間",
  "create.generic.height": "高",
  "create.generic.in_quotes": "\"%1$s\"",
  "create.generic.length": "長度",
  "create.generic.notes": "F#;F;E;D#;D;C#;C;B;A#;A;G#;G",
  "create.generic.pitch": "音高：%1$s",
  "create.generic.radius": "半徑",
  "create.generic.range": "範圍",
  "create.generic.speed": "速度",
  "create.generic.timeUnit": "時間單位",
  "create.generic.unit.buckets": "B",
  "create.generic.unit.degrees": "°",
  "create.generic.unit.millibuckets": "mB",
  "create.generic.unit.minutes": "分鐘",
  "create.generic.unit.rpm": "RPM",
  "create.generic.unit.seconds": "秒",
  "create.generic.unit.stress": "su",
  "create.generic.unit.ticks": "Ticks",
  "create.generic.width": "寬度",
  "create.gui.address_box.clipboard_tip": "保持跟蹤",
  "create.gui.address_box.clipboard_tip_1": "以“#”為開頭的條目",
  "create.gui.address_box.clipboard_tip_2": "持有的或附近的剪貼板上",
  "create.gui.address_box.clipboard_tip_3": "協助自動補齊輸入。",
  "create.gui.address_box.clipboard_tip_4": "(例如：#storage、#factory)",
  "create.gui.adjustable_crate.storageSpace": "儲存空間",
  "create.gui.adjustable_crate.title": "板條箱",
  "create.gui.assembly.exception": "無法組裝該裝置：",
  "create.gui.assembly.exception.chunkNotLoaded": "位於 [%1$s,%2$s,%3$s] 方塊屬未載入區塊",
  "create.gui.assembly.exception.column_conflict": "已經有另一部電梯使用此行的錨點",
  "create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞桿",
  "create.gui.assembly.exception.no_contacts": "電梯結構需要一個水平放置的_接觸式偵測器_",
  "create.gui.assembly.exception.not_enough_sails": "結構中所需的風帆類方塊數量不足：%1$s\n最少需要的數量為：%2$s",
  "create.gui.assembly.exception.structureTooLarge": "裝置中的方塊數量過多\n配置的最大值為：%1$s",
  "create.gui.assembly.exception.tooManyPistonPoles": "活塞的活塞桿數量過多\n可放置的數量最大為：%1$s",
  "create.gui.assembly.exception.too_many_contacts": "電梯結構不能擁有多於一個_接觸式偵測器_",
  "create.gui.assembly.exception.unmovableBlock": "無法移動的方塊：（%4$s） 位於 [%1$s,%2$s,%3$s]",
  "create.gui.attached_computer.controlled": "此設備正在被電腦控制",
  "create.gui.attached_computer.hint": "若要手動使用設備，請斷開所有電腦和數據機",
  "create.gui.attribute_filter.add_attribute": "向列表中加入屬性",
  "create.gui.attribute_filter.add_inverted_attribute": "向列表中加入相反屬性",
  "create.gui.attribute_filter.add_reference_item": "添加參考物品",
  "create.gui.attribute_filter.allow_list_conjunctive": "全部比對白名單（全部） ",
  "create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有屬性都相符才可以通過",
  "create.gui.attribute_filter.allow_list_disjunctive": "任意比對白名單（任何） ",
  "create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一項屬性符合，就可以通過",
  "create.gui.attribute_filter.deny_list": "黑名單",
  "create.gui.attribute_filter.deny_list.description": "只要沒有上述屬性，就可以通過",
  "create.gui.attribute_filter.no_selected_attributes": "沒有標記任何屬性",
  "create.gui.attribute_filter.selected_attributes": "已選擇的屬性:",
  "create.gui.clipboard.erase_checked": "刪除已勾選的項目",
  "create.gui.config.overlay1": "嗨 :)",
  "create.gui.config.overlay2": "這是一個實例層",
  "create.gui.config.overlay3": "點擊並拖曳你的滑鼠",
  "create.gui.config.overlay4": "來將它移動到前方",
  "create.gui.config.overlay5": "按下ESC鍵退出目前介面",
  "create.gui.config.overlay6": "並儲存新的位置",
  "create.gui.config.overlay7": "輸入 /create overlay reset",
  "create.gui.config.overlay8": "重設到預設位置",
  "create.gui.contraptions.network_overstressed": "裝置似乎_過載_，增加更多更多動力源或者_減慢_高_應力影響_的裝置。",
  "create.gui.contraptions.not_fast_enough": "看起來 %1$s 沒有達到足夠的工作轉速",
  "create.gui.factory_panel.activate_crafting": "使用機械合成",
  "create.gui.factory_panel.address_missing": "未激活：缺少目標地址",
  "create.gui.factory_panel.connect_input": "添加新連接",
  "create.gui.factory_panel.crafting_input": "已打包的原料",
  "create.gui.factory_panel.crafting_input_tip": "拆解到已連接",
  "create.gui.factory_panel.crafting_input_tip_1": "機械合成器（3x3）",
  "create.gui.factory_panel.empty_panel": "空白面板",
  "create.gui.factory_panel.expected_output": "需要 %1$s",
  "create.gui.factory_panel.expected_output_tip": "返回的輸出數量",
  "create.gui.factory_panel.expected_output_tip_1": "每次成功請求後",
  "create.gui.factory_panel.expected_output_tip_2": "滾動以更改",
  "create.gui.factory_panel.has_link_connections": "控制片已連接",
  "create.gui.factory_panel.inactive": " 未激活 ",
  "create.gui.factory_panel.left_click_disconnect": "左擊以斷開連接",
  "create.gui.factory_panel.left_click_reset": "左擊以重置",
  "create.gui.factory_panel.no_open_promises": "沒有未完成的承諾",
  "create.gui.factory_panel.no_target_amount_set": "未激活：目標數量未設定",
  "create.gui.factory_panel.place_item_to_monitor": "放置監測物品",
  "create.gui.factory_panel.promise_prevents_oversending": "這防止了過度發送",
  "create.gui.factory_panel.promised_items": "承諾的物品",
  "create.gui.factory_panel.promises_do_not_expire": "承諾永久生效",
  "create.gui.factory_panel.promises_expire_title": "承諾在以下時間後到期",
  "create.gui.factory_panel.recipe_address": "發送輸入至……",
  "create.gui.factory_panel.recipe_address_given": "正在發送輸入至",
  "create.gui.factory_panel.recipe_address_tip": "輸入配方",
  "create.gui.factory_panel.recipe_address_tip_1": "合成的地址",
  "create.gui.factory_panel.recipe_promises_tip": "當輸入被發送，",
  "create.gui.factory_panel.recipe_promises_tip_1": "一個承諾會持續生效，直到產物抵達目的地。",
  "create.gui.factory_panel.relocate": "移動此控制片",
  "create.gui.factory_panel.reset": "重置所有設置",
  "create.gui.factory_panel.restocker_address": "發送物品至......",
  "create.gui.factory_panel.restocker_address_given": "發送至",
  "create.gui.factory_panel.restocker_address_tip": "輸入目的地",
  "create.gui.factory_panel.restocker_address_tip_1": "使包裹抵達這裡。",
  "create.gui.factory_panel.restocker_promises_tip": "當物品被發送時，",
  "create.gui.factory_panel.restocker_promises_tip_1": "一個承諾會持續生效，直到物品抵達目的地。",
  "create.gui.factory_panel.save_and_close": "保存並關閉。",
  "create.gui.factory_panel.scroll_to_change_amount": "滾動以更改數量",
  "create.gui.factory_panel.send_item": "發送 %1$s",
  "create.gui.factory_panel.sending_item": "正在發送 %1$s",
  "create.gui.factory_panel.sending_item_tip": "每當網絡中存儲數量",
  "create.gui.factory_panel.sending_item_tip_1": "低於目標數量時",
  "create.gui.factory_panel.title_as_recipe": "配方設置",
  "create.gui.factory_panel.title_as_restocker": "補貨設置",
  "create.gui.factory_panel.unconfigured_input": "配方成分",
  "create.gui.factory_panel.unconfigured_input_tip": "材料可以通過與",
  "create.gui.factory_panel.unconfigured_input_tip_1": "連接到其他的工廠控制片",
  "create.gui.filter.allow_list": "白名單",
  "create.gui.filter.allow_list.description": "只通過在白名單中的物品，如果白名單為空，所有物品都無法通過",
  "create.gui.filter.deny_list": "黑名單",
  "create.gui.filter.deny_list.description": "只通過不在黑名單中的物品，如果黑名單為空，所有物品都可以通過",
  "create.gui.filter.ignore_data": "忽略物品屬性",
  "create.gui.filter.ignore_data.description": "配對時忽略物品的耐久、附魔等其他屬性",
  "create.gui.filter.respect_data": "比對物品屬性",
  "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他屬性相同時才可以比對",
  "create.gui.gauge.info_header": "儀表資訊：",
  "create.gui.goggles.at_current_speed": "目前動能值",
  "create.gui.goggles.basin_contents": "工作盆内含：",
  "create.gui.goggles.fluid_container": "流體容器資訊：",
  "create.gui.goggles.fluid_container.capacity": "容量：",
  "create.gui.goggles.generator_stats": "發動機狀態：",
  "create.gui.goggles.kinetic_stats": "動力學狀態：",
  "create.gui.goggles.pole_length": "活塞桿長度：",
  "create.gui.package_port.catch_packages": "截取派往......的包裹",
  "create.gui.package_port.catch_packages_empty": "留空以匹配無目的地的包裹",
  "create.gui.package_port.catch_packages_wildcard": "使用 * 作為萬用字元",
  "create.gui.package_port.not_targeting_anything": "未選擇目標",
  "create.gui.package_port.send_and_receive": "發送且接受包裹",
  "create.gui.package_port.send_only": "僅發送包裹",
  "create.gui.pojav.content": "移動設備的圖形驅動程式質量極低，由此引發的顯示問題已超出機械動力的修復能力範圍。對於你可能遇到的問題，我們將不會提供任何技術支援。",
  "create.gui.pojav.continue": "仍然繼續",
  "create.gui.pojav.title": "機械動力不支援PojavLauncher。",
  "create.gui.redstone_requester.allow_partial": "允許一部分物品先行輸出",
  "create.gui.redstone_requester.dont_allow_partial": "必須一次性發送所有物品",
  "create.gui.redstone_requester.requester_address": "發送訂單至......",
  "create.gui.redstone_requester.requester_address_given": "正在發送訂單至",
  "create.gui.redstone_requester.requester_address_tip": "輸入這個訂單",
  "create.gui.redstone_requester.requester_address_tip_1": "應當被發送的地址。",
  "create.gui.schedule.add_condition": "增加條件",
  "create.gui.schedule.add_entry": "增加動作",
  "create.gui.schedule.alternative_condition": "增加替代條件",
  "create.gui.schedule.duplicate": "複製",
  "create.gui.schedule.lmb_edit": "左鍵點擊編輯",
  "create.gui.schedule.move_down": "下移",
  "create.gui.schedule.move_up": "上移",
  "create.gui.schedule.remove_entry": "移除動作",
  "create.gui.schedule.rmb_remove": "右鍵點擊移除",
  "create.gui.schematicTable.availableSchematics": "可用藍圖",
  "create.gui.schematicTable.finished": "上傳完成！",
  "create.gui.schematicTable.noSchematics": "沒有存檔的藍圖",
  "create.gui.schematicTable.open_folder": "開啟資料夾",
  "create.gui.schematicTable.refresh": "重新整理檔案",
  "create.gui.schematicTable.title": "藍圖桌",
  "create.gui.schematicTable.uploading": "正在上傳…",
  "create.gui.schematicannon.gunpowderLevel": "火藥 %1$s%%",
  "create.gui.schematicannon.listPrinter": "物品清單列印機",
  "create.gui.schematicannon.option.dontReplaceSolid": "不要替換方塊",
  "create.gui.schematicannon.option.dontReplaceSolid.description": "藍圖加農炮將不會替換工作範圍內的任何固體方塊",
  "create.gui.schematicannon.option.replaceWithAny": "用任何方塊替換工作區域內的方塊",
  "create.gui.schematicannon.option.replaceWithAny.description": "藍圖加農炮會使用任何所提供的方塊來替換工作區域內的固體方塊",
  "create.gui.schematicannon.option.replaceWithEmpty": "用空氣替換工作區域內的方塊",
  "create.gui.schematicannon.option.replaceWithEmpty.description": "藍圖加農炮將清理和替換工作區域內所有原本的方塊",
  "create.gui.schematicannon.option.replaceWithSolid": "用固體方塊替換工作區域內的方塊",
  "create.gui.schematicannon.option.replaceWithSolid.description": "藍圖加農炮會使用所提供的固體方塊來替換工作區域內的其他固體方塊",
  "create.gui.schematicannon.option.skipBlockEntities": "保護方塊實體",
  "create.gui.schematicannon.option.skipBlockEntities.description": "藍圖將避免更換帶有數據的方塊，如箱子",
  "create.gui.schematicannon.option.skipMissing": "繞過缺少的方塊",
  "create.gui.schematicannon.option.skipMissing.description": "如果材料不夠，藍圖大炮將忽略目前不夠的材料並且使用其他已有材料繼續工作",
  "create.gui.schematicannon.optionDisabled": "目前停用",
  "create.gui.schematicannon.optionEnabled": "目前啟用",
  "create.gui.schematicannon.shotsRemaining": "剩餘發射：%1$s",
  "create.gui.schematicannon.shotsRemainingWithBackup": "加上備用：%1$s",
  "create.gui.schematicannon.showOptions": "顯示藍圖加農炮設定",
  "create.gui.schematicannon.slot.gunpowder": "向藍圖加農炮裝填火藥以提供動力",
  "create.gui.schematicannon.slot.listPrinter": "在此處放置剪貼板或書以列印藍圖所需的材料清單",
  "create.gui.schematicannon.slot.schematic": "在此處放置你的藍圖，務必確保其已被部署在特定位置",
  "create.gui.schematicannon.title": "藍圖加農炮",
  "create.gui.scrollInput.defaultTitle": "選擇一個選項：",
  "create.gui.scrollInput.scrollToAdjustAmount": "滾動修改數量",
  "create.gui.scrollInput.scrollToModify": "滾動修改",
  "create.gui.scrollInput.scrollToSelect": "滾動選擇",
  "create.gui.scrollInput.shiftScrollsFaster": "按住 Shift 滾動更快",
  "create.gui.sequenced_gearshift.instruction": "指令",
  "create.gui.sequenced_gearshift.instruction.await": "等待",
  "create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的紅石脈衝",
  "create.gui.sequenced_gearshift.instruction.delay": "延遲",
  "create.gui.sequenced_gearshift.instruction.delay.descriptive": "延遲時間",
  "create.gui.sequenced_gearshift.instruction.delay.duration": "間隔",
  "create.gui.sequenced_gearshift.instruction.end": "停止",
  "create.gui.sequenced_gearshift.instruction.end.descriptive": "結束",
  "create.gui.sequenced_gearshift.instruction.turn_angle": "旋轉",
  "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度",
  "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定角度旋轉",
  "create.gui.sequenced_gearshift.instruction.turn_distance": "驅動活塞",
  "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "帶動 活塞/滑輪/橋式起重機",
  "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距離",
  "create.gui.sequenced_gearshift.speed": "速度，速度方向",
  "create.gui.sequenced_gearshift.speed.back": "一倍速，反向",
  "create.gui.sequenced_gearshift.speed.back_fast": "兩倍速，反向",
  "create.gui.sequenced_gearshift.speed.forward": "一倍速，正向",
  "create.gui.sequenced_gearshift.speed.forward_fast": "兩倍速，正向",
  "create.gui.sequenced_gearshift.title": "可程式化齒輪箱",
  "create.gui.speedometer.title": "旋轉速度",
  "create.gui.stock_keeper.already_ordering_recipe": "已下單該配方",
  "create.gui.stock_keeper.checking_stocks": "檢查庫存中......",
  "create.gui.stock_keeper.configure": "配置",
  "create.gui.stock_keeper.confirm_order": "確認訂單",
  "create.gui.stock_keeper.craft": "合成 %1$s",
  "create.gui.stock_keeper.inventories_empty": "已連接的庫存為空",
  "create.gui.stock_keeper.network_lock_tip": "鎖定以阻止其他玩家",
  "create.gui.stock_keeper.network_lock_tip_1": "直接在此處下單物品",
  "create.gui.stock_keeper.network_lock_tip_2": "單擊以切換",
  "create.gui.stock_keeper.network_locked": "網絡已鎖定",
  "create.gui.stock_keeper.network_open": "網絡已開放",
  "create.gui.stock_keeper.no_packagers_linked": "無已連接的包裹装卸站",
  "create.gui.stock_keeper.no_search_results": "未找到匹配的物品",
  "create.gui.stock_keeper.not_in_stock": "所需的物品不在庫存中",
  "create.gui.stock_keeper.package_adress": "包裹地址",
  "create.gui.stock_keeper.program_requester": "編程請求器",
  "create.gui.stock_keeper.recipe_result_empty": "暫無法查找到此配方的結果，請向添加此配方的模組或資料包說明此問題。",
  "create.gui.stock_keeper.request_sent": "請求已發送！",
  "create.gui.stock_keeper.schematic_list.no_results": "儲物中沒有任何一項物品符合物品清單中的內容",
  "create.gui.stock_keeper.schematic_list.requesting": "點擊「發送」請求材料清單中所有可用物品",
  "create.gui.stock_keeper.search_items": "搜索物品",
  "create.gui.stock_keeper.send": "發送",
  "create.gui.stock_keeper.slots_full": "訂單槽位已滿",
  "create.gui.stock_keeper.title": "儲物管理員",
  "create.gui.stock_keeper.unsorted_category": "未分類",
  "create.gui.stock_ticker.category_editor": "類別編輯器",
  "create.gui.stock_ticker.category_filter": "類別過濾器",
  "create.gui.stock_ticker.category_filter_tip": "放置一個列表或屬性過濾器",
  "create.gui.stock_ticker.category_filter_tip_1": "指定過濾物品",
  "create.gui.stock_ticker.category_name": "類別名稱",
  "create.gui.stock_ticker.delete_category": "刪除類別",
  "create.gui.stock_ticker.empty_category_name_placeholder": "(空)",
  "create.gui.stock_ticker.new_category": "新增類別",
  "create.gui.stock_ticker.shift_moves_bottom": "移動到底部",
  "create.gui.stock_ticker.shift_moves_top": "移動到頂部",
  "create.gui.stressometer.capacity": "剩餘應力量",
  "create.gui.stressometer.no_rotation": "無旋轉",
  "create.gui.stressometer.overstressed": "應力過載",
  "create.gui.stressometer.title": "網路應力",
  "create.gui.symmetryWand.mirrorType": "鏡子類型",
  "create.gui.symmetryWand.orientation": "方向",
  "create.gui.terrainzapper.brush": "雕塑類型",
  "create.gui.terrainzapper.brush.cluster": "群組",
  "create.gui.terrainzapper.brush.cuboid": "矩形體",
  "create.gui.terrainzapper.brush.cylinder": "圓柱體",
  "create.gui.terrainzapper.brush.sphere": "球體",
  "create.gui.terrainzapper.brush.surface": "表面",
  "create.gui.terrainzapper.pattern.chance25": "隨機填滿 25% 的面積",
  "create.gui.terrainzapper.pattern.chance50": "隨機填滿 50% 的面積",
  "create.gui.terrainzapper.pattern.chance75": "隨機填滿 75% 的面積",
  "create.gui.terrainzapper.pattern.checkered": "棋盤狀",
  "create.gui.terrainzapper.pattern.inversecheckered": "反轉棋盤狀",
  "create.gui.terrainzapper.pattern.solid": "填滿",
  "create.gui.terrainzapper.patternSection": "樣式",
  "create.gui.terrainzapper.placement": "放置模式",
  "create.gui.terrainzapper.placement.attached": "依附",
  "create.gui.terrainzapper.placement.inserted": "插入",
  "create.gui.terrainzapper.placement.merged": "結合",
  "create.gui.terrainzapper.searchDiagonal": "跟隨對角線",
  "create.gui.terrainzapper.searchFuzzy": "忽略材質邊界",
  "create.gui.terrainzapper.title": "地形雕塑器",
  "create.gui.terrainzapper.tool": "填充類型",
  "create.gui.terrainzapper.tool.clear": "清除",
  "create.gui.terrainzapper.tool.fill": "填充",
  "create.gui.terrainzapper.tool.flatten": "平整",
  "create.gui.terrainzapper.tool.overlay": "覆蓋",
  "create.gui.terrainzapper.tool.place": "覆寫",
  "create.gui.terrainzapper.tool.replace": "替換",
  "create.gui.threshold_switch.currently": "目前為 %1$s",
  "create.gui.threshold_switch.incompatible": "不相容的方塊",
  "create.gui.threshold_switch.invert_signal": "反轉訊號",
  "create.gui.threshold_switch.lower_threshold": "……或以下：",
  "create.gui.threshold_switch.not_attached": "未依附到方塊",
  "create.gui.threshold_switch.power_off_when": "關閉紅石訊號的條件為......",
  "create.gui.threshold_switch.power_on_when": "開啟紅石訊號的條件為......",
  "create.gui.threshold_switch.pulley_y_level": "%1$sy",
  "create.gui.threshold_switch.range": "(%1$s 到 %2$s)",
  "create.gui.threshold_switch.range_max": "(最大 %1$s)",
  "create.gui.threshold_switch.title": "儲量偵測器",
  "create.gui.threshold_switch.upper_threshold": "……或以上：",
  "create.gui.toolmenu.cycle": "[SCROLL] 循環",
  "create.gui.toolmenu.focusKey": "按住 [%1$s] 滑鼠滾輪選擇",
  "create.gui.value_settings.hold_to_edit": "點擊並按住以編輯",
  "create.gui.value_settings.release_to_confirm": "鬆開 %1$s 以確定",
  "create.hint.blocked_frogport": "此_蛙郵港_抓取到的_包裹_無法被運輸到_下方__容器_中。 容器是否已滿？",
  "create.hint.blocked_frogport.title": "包含的包裹",
  "create.hint.derailed_train": "這列_火車_不在軌道上，用扳手_左鍵點擊_它以重設到附近的軌道",
  "create.hint.derailed_train.title": "出軌的火車",
  "create.hint.empty_bearing": "_空手右鍵_軸承來_加入_你新建造的結構",
  "create.hint.empty_bearing.title": "更新軸承",
  "create.hint.full_deployer": "_機械手_包含_過剩的物品_需要被_取出._使用漏斗_或其他方法將溢出解決",
  "create.hint.full_deployer.title": "機械手無法工作",
  "create.hint.hose_pulley": "目標流體為無限供應",
  "create.hint.hose_pulley.title": "無限供應",
  "create.hint.mechanical_arm_no_targets": "看起來這個_機械臂_沒有被分配任何_目標_。在手持機械臂的同時，右鍵選取輸送帶、置物台、漏斗或其他設備來設定目標",
  "create.hint.mechanical_arm_no_targets.title": "沒有目標",
  "create.item_attributes.added_by": "由 %1$s 加入",
  "create.item_attributes.added_by.inverted": "不是由 %1$s 加入",
  "create.item_attributes.astralsorcery_amulet": "提升 %1$s",
  "create.item_attributes.astralsorcery_amulet.inverted": "不提升 %1$s",
  "create.item_attributes.astralsorcery_constellation": "與 %1$s 調和",
  "create.item_attributes.astralsorcery_constellation.inverted": "未與 %1$s 調和",
  "create.item_attributes.astralsorcery_crystal": "具有晶體屬性 %1$s",
  "create.item_attributes.astralsorcery_crystal.inverted": "不具有晶體屬性 %1$s",
  "create.item_attributes.astralsorcery_perk_gem": "具有特殊屬性 %1$s",
  "create.item_attributes.astralsorcery_perk_gem.inverted": "不具有特殊屬性 %1$s",
  "create.item_attributes.badly_damaged": "嚴重受損",
  "create.item_attributes.badly_damaged.inverted": "未嚴重受損",
  "create.item_attributes.blastable": "可被高爐融煉",
  "create.item_attributes.blastable.inverted": "不可被高爐融煉",
  "create.item_attributes.book_author": "由 %1$s 編寫",
  "create.item_attributes.book_author.inverted": "未由 %1$s 編寫",
  "create.item_attributes.book_copy_first": "是第一份複製",
  "create.item_attributes.book_copy_first.inverted": "不是第一份複製",
  "create.item_attributes.book_copy_original": "是原創的",
  "create.item_attributes.book_copy_original.inverted": "不是原創的",
  "create.item_attributes.book_copy_second": "是第二份複製",
  "create.item_attributes.book_copy_second.inverted": "不是第二份複製",
  "create.item_attributes.book_copy_tattered": "是第三份複製",
  "create.item_attributes.book_copy_tattered.inverted": "不是第三份複製",
  "create.item_attributes.color": "已被染色成 %1$s",
  "create.item_attributes.color.inverted": "未被染色成 %1$s",
  "create.item_attributes.compostable": "可被堆肥",
  "create.item_attributes.compostable.inverted": "不可被堆肥",
  "create.item_attributes.consumable": "可食用",
  "create.item_attributes.consumable.inverted": "不可食用",
  "create.item_attributes.crushable": "可被粉碎",
  "create.item_attributes.crushable.inverted": "不可被粉碎",
  "create.item_attributes.damaged": "已損壞",
  "create.item_attributes.damaged.inverted": "未損壞",
  "create.item_attributes.enchanted": "已被附魔",
  "create.item_attributes.enchanted.inverted": "未被附魔",
  "create.item_attributes.equipable": "可裝備",
  "create.item_attributes.equipable.inverted": "不可裝備",
  "create.item_attributes.fluid_container": "可儲存流體",
  "create.item_attributes.fluid_container.inverted": "不可儲存流體",
  "create.item_attributes.furnace_fuel": "是燃料",
  "create.item_attributes.furnace_fuel.inverted": "不是燃料",
  "create.item_attributes.has_enchant": "有附魔效果 %1$s",
  "create.item_attributes.has_enchant.inverted": "沒有附魔效果 %1$s",
  "create.item_attributes.has_fluid": "包含 %1$s",
  "create.item_attributes.has_fluid.inverted": "不包含 %1$s",
  "create.item_attributes.has_name": "有自訂名稱 %1$s",
  "create.item_attributes.has_name.inverted": "沒有自訂名稱 %1$s",
  "create.item_attributes.hauntable": "可被喚魂",
  "create.item_attributes.hauntable.inverted": "不可被喚魂",
  "create.item_attributes.in_item_group": "屬於 %1$s",
  "create.item_attributes.in_item_group.inverted": "不屬於 %1$s",
  "create.item_attributes.in_tag": "標籤是 %1$s",
  "create.item_attributes.in_tag.inverted": "標籤不是 %1$s",
  "create.item_attributes.max_enchanted": "已達到最高附魔等級",
  "create.item_attributes.max_enchanted.inverted": "未達到最高附魔等級",
  "create.item_attributes.not_stackable": "無法堆疊",
  "create.item_attributes.not_stackable.inverted": "可堆叠",
  "create.item_attributes.placeable": "可放置",
  "create.item_attributes.placeable.inverted": "不可放置",
  "create.item_attributes.renamed": "有自訂名稱",
  "create.item_attributes.renamed.inverted": "沒有自訂名稱",
  "create.item_attributes.shulker_level": "界伏盒是 %1$s",
  "create.item_attributes.shulker_level.empty": "空的",
  "create.item_attributes.shulker_level.full": "滿的",
  "create.item_attributes.shulker_level.inverted": "界伏盒不是%1$s的",
  "create.item_attributes.shulker_level.partial": "有裝東西但沒滿",
  "create.item_attributes.smeltable": "可被熔爐融煉",
  "create.item_attributes.smeltable.inverted": "不可被熔爐融煉",
  "create.item_attributes.smokable": "可被煙熏",
  "create.item_attributes.smokable.inverted": "不可被煙熏",
  "create.item_attributes.washable": "可被篩洗",
  "create.item_attributes.washable.inverted": "不可被篩洗",
  "create.item_hatch.deposit_inventory": "物品欄已儲存",
  "create.item_hatch.deposit_item": "已將手持物品儲存",
  "create.keyinfo.rotate_menu": "打開方塊旋轉選單",
  "create.keyinfo.toolbelt": "使用附近的工具箱",
  "create.keyinfo.toolmenu": "選單",
  "create.kinetics.creative_motor.rotation_speed": "產生的RPM轉速",
  "create.kinetics.speed_controller.rotation_speed": "目標的RPM轉速",
  "create.kinetics.valve_handle.rotated_angle": "使用時旋轉角度",
  "create.large_water_wheel.not_enough_space": "清除方塊以便放置",
  "create.linked_controller.bind_mode": "綁定模式激活",
  "create.linked_controller.frequency_slot_1": "按鍵綁定：%1$s，頻率 #1",
  "create.linked_controller.frequency_slot_2": "按鍵：%1$s，頻率#2",
  "create.linked_controller.key_bound": "該頻率已綁定到 %1$s",
  "create.linked_controller.press_keybind": "按下%1$s、%2$s、%3$s、%4$s、%5$s或%6$s，可以將該頻率綁定到按下的按鍵上",
  "create.logistically_linked.connected": "已成功連接到現有的網絡",
  "create.logistically_linked.new_network_started": "已啟用新的網絡連接",
  "create.logistically_linked.protected": "物流網絡受到保護",
  "create.logistically_linked.tooltip": "設定的頻率",
  "create.logistically_linked.tooltip_clear": "放置在合成網格中以重置",
  "create.logistically_linked.tuned": "已設定到此網絡",
  "create.logistics.crafter.click_to_merge": "點擊合併容器",
  "create.logistics.crafter.click_to_separate": "點擊分離容器",
  "create.logistics.crafter.connected": "已連接的機械合成器",
  "create.logistics.creative_crate.supply": "無限供應",
  "create.logistics.filter": "過濾器",
  "create.logistics.filter.any_amount_short": "任何",
  "create.logistics.filter.click_to_replace": "手持物品點擊以替換",
  "create.logistics.filter.click_to_set": "手持物品點擊以設定",
  "create.logistics.filter.exactly": "等於",
  "create.logistics.filter.extracted_amount": "傳輸數量",
  "create.logistics.filter.hold_to_set_amount": "長按右鍵來調整數量",
  "create.logistics.filter.invalid_item": "無法在此處使用該物品。",
  "create.logistics.filter.requires_item_in_inventory": "物品欄需要 %1$s 物品",
  "create.logistics.filter.up_to": "最多",
  "create.logistics.firstFrequency": "頻率 #1",
  "create.logistics.fluid_filter": "流體過濾器",
  "create.logistics.recipe_filter": "配方過濾器",
  "create.logistics.redstone_interval": "紅石訊號間隔",
  "create.logistics.secondFrequency": "頻率 #2",
  "create.logistics.train_observer.cargo_filter": "貨物過濾器",
  "create.logistics.when_multiple_outputs_available": "分配方法",
  "create.materialChecklist": "材料清單",
  "create.materialChecklist.blocksNotLoaded": "*免責聲明* \n\n由於未讀取相關區塊，材料清單可能不正確",
  "create.mechanical_arm.deposit_to": "將物品儲存至%1$s",
  "create.mechanical_arm.extract_from": "從%1$s中拿取物品",
  "create.mechanical_arm.points_outside_range": "由於距離限制，選定的交互點%1$s已被移除",
  "create.mechanical_arm.selection_mode.forced_round_robin": "強制輪詢調度",
  "create.mechanical_arm.selection_mode.prefer_first": "第一目標優先",
  "create.mechanical_arm.selection_mode.round_robin": "輪詢調度",
  "create.mechanical_arm.summary": "機械臂有 %1$s 輸入以及 %2$s 輸出",
  "create.menu.configure": "設定",
  "create.menu.only_ingame": "僅適用於暫停選單",
  "create.menu.ponder_index": "思索索引",
  "create.menu.report_bugs": "回報問題",
  "create.menu.return": "回到選單",
  "create.menu.support": "支持我們",
  "create.minecart_coupling.no_loops": "礦車連結器不能連成一個環",
  "create.minecart_coupling.removed": "從礦車上移除所有礦車連結器",
  "create.minecart_coupling.too_far": "礦車距離你太遠了",
  "create.minecart_coupling.two_couplings_max": "礦車無法被連接兩個以上的礦車連結器",
  "create.minecart_coupling.unloaded": "有一部份火車存在於未讀取區塊中",
  "create.orientation.alongX": "以 x軸 對齊",
  "create.orientation.alongZ": "以 z軸 對齊",
  "create.orientation.diagonal": "對角線",
  "create.orientation.horizontal": "水平",
  "create.orientation.orthogonal": "垂直",
  "create.package_port.cannot_reach_down": "無法向下連接",
  "create.package_port.too_far": "太遠了",
  "create.package_port.valid": "可以連接 ✔",
  "create.packager.no_portable_storage": "包裹裝卸站不能與移動式物品介面直接交互",
  "create.packager_link.clear": "選擇已清除",
  "create.packager_link.set": "目標已選擇",
  "create.packager_link.success": "成功綁定至目標",
  "create.ponder.analog_lever.header": "使用可調式控制桿來控制訊號",
  "create.ponder.analog_lever.text_1": "可調式控制桿是一種小巧而輕準的紅石能源",
  "create.ponder.analog_lever.text_2": "右鍵以增加紅石訊號強度",
  "create.ponder.analog_lever.text_3": "潛行右鍵以降低紅石訊號強度",
  "create.ponder.andesite_tunnel.header": "使用安山隧道",
  "create.ponder.andesite_tunnel.text_1": "安山隧道可以覆蓋在輸送帶上",
  "create.ponder.andesite_tunnel.text_2": "當安山隧道側邊連接到另一條輸送帶時…",
  "create.ponder.andesite_tunnel.text_3": "…隧道將會從經過的整組物品中拿出一個丟到另一條輸送帶上",
  "create.ponder.andesite_tunnel.text_4": "剩餘物品則按照原路輸出",
  "create.ponder.auto_schedule.header": "車站與火車調度",
  "create.ponder.auto_schedule.text_1": "時刻表可以提供駕駛員目的地",
  "create.ponder.auto_schedule.text_2": "紅石比較器會在有火車時收到訊號",
  "create.ponder.auto_schedule.text_3": "火車只能從指定的方向進入車站",
  "create.ponder.auto_schedule.text_4": "車站也可以自動分配新的時刻表給駕駛員",
  "create.ponder.auto_schedule.text_5": "置於車站上的時刻表會自動複製給當前的火車",
  "create.ponder.auto_schedule.text_6": "與手動調度不同，自動調度並不會使駕駛員攜帶時刻表在身上",
  "create.ponder.basin.header": "工作盆内物品處理",
  "create.ponder.basin.text_1": "一個可以對放入的物品以及流體進行處理的盆",
  "create.ponder.basin.text_2": "處理完畢後，工作盆會嘗試從它下方的側面輸出",
  "create.ponder.basin.text_3": "若在正確的位置上放置了有效的組件，工作盆會顯示出一個輸出龍頭",
  "create.ponder.basin.text_4": "有多種設備可以引發工作盆的這種行為",
  "create.ponder.basin.text_5": "產物會被輸出到盆子下方的容器內",
  "create.ponder.basin.text_6": "如果沒有顯示出輸出龍頭，那麼盆內的產物將會一直留存在盆內",
  "create.ponder.basin.text_7": "這在產物需要作為新一輪處理的原料時相當有用",
  "create.ponder.basin.text_8": "需要輸出的產物仍需從盆內取出",
  "create.ponder.basin.text_9": "加裝過濾器可防止未被處理的物品輸出",
  "create.ponder.bearing_modes.header": "機械軸承的工作模式",
  "create.ponder.bearing_modes.text_1": "當機械軸承停止時，它會控制整個結構停在最近的垂直線上並實體化",
  "create.ponder.bearing_modes.text_2": "你可以控制它不要實體化，或是在結構起始位置才實體化",
  "create.ponder.belt_casing.header": "包裹住輸送帶",
  "create.ponder.belt_casing.text_1": "安山岩機殼或黃銅機殼可以用來裝飾輸送帶",
  "create.ponder.belt_casing.text_2": "使用扳手可以移除機殼",
  "create.ponder.belt_connector.header": "使用輸送帶",
  "create.ponder.belt_connector.text_1": "手持輸送帶右擊兩根傳動桿，可以將兩根桿連接起來",
  "create.ponder.belt_connector.text_2": "如果不小心選錯了，潛行右鍵即可取消選擇",
  "create.ponder.belt_connector.text_3": "你也可以在輸送帶的中間加裝額外的傳動桿",
  "create.ponder.belt_connector.text_4": "透過輸送帶連接的傳動桿，會以相同的轉速以及方向進行旋轉",
  "create.ponder.belt_connector.text_5": "加裝的傳動桿可以用扳手拆下來",
  "create.ponder.belt_connector.text_6": "輸送帶可以被各種染料染色",
  "create.ponder.belt_directions.header": "輸送帶正確的安裝方向",
  "create.ponder.belt_directions.text_1": "輸送帶不可以隨意聯結",
  "create.ponder.belt_directions.text_2": "1. 輸送帶可以水平連結",
  "create.ponder.belt_directions.text_3": "2. 輸送帶可以對角連結",
  "create.ponder.belt_directions.text_4": "3. 輸送帶可以垂直連結",
  "create.ponder.belt_directions.text_5": "4. 也可以水平連接垂直放置的傳動桿",
  "create.ponder.belt_directions.text_6": "這些都是可以使用的連接方式，輸送帶可以放置的長度為 2 至 20 格",
  "create.ponder.belt_transport.header": "將輸送帶用於後勤",
  "create.ponder.belt_transport.text_1": "被啟動的輸送帶能運送物品及實體",
  "create.ponder.belt_transport.text_2": "空手對輸送帶上的物品右鍵即可從輸送帶上取下物品",
  "create.ponder.blaze_burner.header": "餵食烈焰使者燃燒室",
  "create.ponder.blaze_burner.text_1": "烈焰使者燃燒室可以為工作盆的物品處理提供熱量",
  "create.ponder.blaze_burner.text_2": "你需要餵食可以燃燒的物品來加熱作業盆",
  "create.ponder.blaze_burner.text_3": "餵食烈焰蛋糕可以讓烈焰使者燃燒室加熱到另一個更高的境界",
  "create.ponder.blaze_burner.text_4": "使用機械手或機械臂來將餵食自動化",
  "create.ponder.brass_funnel.header": "黃銅漏斗",
  "create.ponder.brass_funnel.text_1": "安山岩漏斗每次只能傳輸一個物品",
  "create.ponder.brass_funnel.text_2": "但黃銅漏斗每次可以傳輸整組物品",
  "create.ponder.brass_funnel.text_3": "使用面板可以調整每次輸出物品的數量",
  "create.ponder.brass_funnel.text_4": "手持物品對漏斗上的過濾格右鍵可以限制漏斗只輸出該物品",
  "create.ponder.brass_tunnel.header": "使用黃銅隧道",
  "create.ponder.brass_tunnel.text_1": "黃銅隧道必須裝設在輸送帶上",
  "create.ponder.brass_tunnel.text_2": "黃銅隧道輸出入口上都有過濾格",
  "create.ponder.brass_tunnel.text_3": "在輸入口上的過濾器會阻擋不相符的物品",
  "create.ponder.brass_tunnel.text_4": "在輸出口上的過濾器可依種類整理排列物品",
  "create.ponder.brass_tunnel.text_5": "如果數種與過濾相符的物品通過隧道，隧道的分配模式將決定如何處理這些物品",
  "create.ponder.brass_tunnel.text_6": "在平行相鄰的輸送帶上，相鄰的黃銅隧道將會成為一組",
  "create.ponder.brass_tunnel.text_7": "輸入該組內的物品將會採用該組隧道的分配模式輸送",
  "create.ponder.brass_tunnel.text_8": "在這個情況下，物品也能被直接輸入到隧道方塊",
  "create.ponder.brass_tunnel_modes.header": "黃銅隧道的分配模式",
  "create.ponder.brass_tunnel_modes.text_1": "黃銅隧道的分配模式可以調整",
  "create.ponder.brass_tunnel_modes.text_10": "「同步輸入」 是一種黃銅隧道的特殊設定",
  "create.ponder.brass_tunnel_modes.text_11": "當同組內的所有隧道都有一個可通過的物品時，所有隧道才可輸出物品",
  "create.ponder.brass_tunnel_modes.text_12": "這確保了同組隧道所在的輸送帶都能以同一速率輸出物品",
  "create.ponder.brass_tunnel_modes.text_2": "「分流輸出」 此模式會將物品輸出到該組隧道可用的輸出口",
  "create.ponder.brass_tunnel_modes.text_3": "如果該組隧道內某個輸出口無法再輸出物品，則該輸出口會被跳過",
  "create.ponder.brass_tunnel_modes.text_4": "「強制分流輸出」 模式不會跳過某個無法輸出物品的輸出口，直到該輸出口可以輸出物品",
  "create.ponder.brass_tunnel_modes.text_5": "「輪詢輸入」 模式將會保持整組物品完整性，然後在有輸出口可以輸出時才輸入物品",
  "create.ponder.brass_tunnel_modes.text_6": "如果該組隧道內某個輸出口無法再輸出物品，則該輸出口會被跳過",
  "create.ponder.brass_tunnel_modes.text_7": "「強制輪詢輸入」 模式不會跳過某個無法輸出物品的輸出口，直到該輸出口可以輸出物品",
  "create.ponder.brass_tunnel_modes.text_8": "「鄰近優先」 模式會將物品輸出到該組隧道離物品輸入口最近的出口",
  "create.ponder.brass_tunnel_modes.text_9": "「隨機輸出」 模式會隨機選擇同組隧道的一個輸出口輸出",
  "create.ponder.cart_assembler.header": "使用礦車裝配站裝修礦車來移動結構",
  "create.ponder.cart_assembler.text_1": "礦車裝配站會將所有連接到礦車的結構裝在礦車上",
  "create.ponder.cart_assembler.text_2": "如果沒有紅時訊號，它會將礦車結構分解成方塊",
  "create.ponder.cart_assembler.text_3": "對礦車結構使用扳手可以將礦車變成物品",
  "create.ponder.cart_assembler_dual.header": "組裝礦車結構",
  "create.ponder.cart_assembler_dual.text_1": "當兩台礦車在同一礦車結構上",
  "create.ponder.cart_assembler_dual.text_2": "任一礦車裝配站收到紅石訊號時，會形成完整的一個礦車結構",
  "create.ponder.cart_assembler_dual.text_3": "整個礦車結構會類似於用礦車連結器連接兩個礦車結構",
  "create.ponder.cart_assembler_modes.header": "礦車結構的方向設定",
  "create.ponder.cart_assembler_modes.text_1": "礦車結構會隨著礦車方向改變",
  "create.ponder.cart_assembler_modes.text_2": "如果在裝配站鎖定其方向，則結構方向不會隨礦車方向改變",
  "create.ponder.cart_assembler_modes.text_3": "如果在裝配站鎖定其方向，則結構方向不會隨礦車方向改變",
  "create.ponder.cart_assembler_rails.header": "其他種類的礦車和鐵軌",
  "create.ponder.cart_assembler_rails.text_1": "放在普通鐵軌上的礦車裝配站不會影響礦車的動作",
  "create.ponder.cart_assembler_rails.text_2": "如果裝配站在沒有紅石訊號的動力鐵軌或控制鐵軌上，則礦車會停下直到鐵軌收到紅石訊號",
  "create.ponder.cart_assembler_rails.text_3": "有幾種礦車可以當作錨來使用",
  "create.ponder.cart_assembler_rails.text_4": "熔爐礦車會盡可能維持熔煉狀態，並會拿取鄰近儲存結構上的燃料",
  "create.ponder.chain_conveyor.header": "使用鎖鏈傳動器傳輸動力",
  "create.ponder.chain_conveyor.text_1": "使用鎖鏈右鍵兩個鎖鏈傳動器來連接它們",
  "create.ponder.chain_conveyor.text_2": "鎖鏈傳動器之間可以互相傳递動力……",
  "create.ponder.chain_conveyor.text_3": "……並連接到它們上下方的傳動桿",
  "create.ponder.chain_conveyor.text_4": "手持扳手時右擊可以在鎖鏈上根隨鎖鏈移動",
  "create.ponder.chain_conveyor.text_5": "在鎖鏈的交匯處，面向某條鎖鏈的方向即可跟隨它移動",
  "create.ponder.chain_drive.header": "使用鏈式傳動箱傳輸動力",
  "create.ponder.chain_drive.text_1": "同一排上的鏈式傳動箱會互相傳輸動力",
  "create.ponder.chain_drive.text_2": "所有以此方式連接的傳動桿都會以相同的方向旋轉",
  "create.ponder.chain_drive.text_3": "任一個鏈式傳動箱被旋轉 90 度時所有鏈式傳動箱仍可正常運作",
  "create.ponder.chain_gearshift.header": "使用可調式鏈式變速箱來調整轉速",
  "create.ponder.chain_gearshift.text_1": "未被控制的可調式鏈式變速箱與鏈式傳動箱無異",
  "create.ponder.chain_gearshift.text_2": "當可調式鏈式變速箱被啟動後，它會把轉速提升兩倍傳至其他鏈式傳動箱",
  "create.ponder.chain_gearshift.text_3": "當被啟動的可調式鏈式變速箱並不是動能輸入端，則它會把轉速減半",
  "create.ponder.chain_gearshift.text_4": "上述兩種狀況中，其他鏈式傳動箱都會被可調式鏈式變速箱提升兩倍的轉速",
  "create.ponder.chain_gearshift.text_5": "利用紅石訊號的強度，轉速倍率可以在 1 至 2 倍之間調整",
  "create.ponder.chain_gearshift.text_6": "12 RPM",
  "create.ponder.chute.header": "使用滑槽向下輸送物品",
  "create.ponder.chute.text_1": "滑槽可以在兩個垂直的儲物空間中輸送物品",
  "create.ponder.chute.text_2": "使用扳手可以讓它產生一個觀景窗",
  "create.ponder.chute.text_3": "工業鐵方塊可以用來裝飾滑槽",
  "create.ponder.chute.text_4": "在滑槽的側面放置另一個滑槽，會產生一個斜狀的滑槽",
  "create.ponder.chute_upward.header": "使用滑槽向上輸送物品",
  "create.ponder.chute_upward.text_1": "在滑槽上方或下方使用鼓風機時，物品會根據被向上或向下吹",
  "create.ponder.chute_upward.text_2": "裝備工程師護目鏡以觀測物品的傳輸方向",
  "create.ponder.chute_upward.text_3": "如滑槽底端被擋住，則物品只能由側邊進行輸出入",
  "create.ponder.clockwork_bearing.header": "使用時鐘軸承來建造時鐘結構",
  "create.ponder.clockwork_bearing.text_1": "時鐘軸承會黏住其前方方塊產生一個時針結構",
  "create.ponder.clockwork_bearing.text_2": "在接受旋轉力後，該結構會依照遊戲時間來旋轉",
  "create.ponder.clockwork_bearing.text_3": "3:00",
  "create.ponder.clockwork_bearing.text_4": "4:00",
  "create.ponder.clockwork_bearing.text_5": "對軸承右鍵會使結構啟動或停止",
  "create.ponder.clockwork_bearing.text_6": "在時針結構的前方可再增加一組分針結構",
  "create.ponder.clockwork_bearing.text_7": "你必須確保時針分針結構間未被使用強力膠之類的相連零件",
  "create.ponder.clockwork_bearing.text_8": "第二個結構將會作為分針進行旋轉",
  "create.ponder.clutch.header": "使用離合器控制旋轉力",
  "create.ponder.clutch.text_1": "離合器能將旋轉力沿直線傳輸",
  "create.ponder.clutch.text_2": "當離合器被啟動，離合器會中斷動力傳輸",
  "create.ponder.cog_speedup.header": "使用大小齒輪來變速",
  "create.ponder.cog_speedup.text_1": "大齒輪與小齒輪可以斜向連接",
  "create.ponder.cog_speedup.text_2": "大齒輪帶動小齒輪旋轉時，轉速加倍",
  "create.ponder.cog_speedup.text_3": "小齒輪帶動大齒輪旋轉時，轉速減半",
  "create.ponder.cogwheel.header": "使用齒輪來傳輸旋轉力",
  "create.ponder.cogwheel.text_1": "齒輪會將旋轉傳輸至臨近的齒輪",
  "create.ponder.cogwheel.text_2": "以此方式連接的齒輪，旋轉方向相反",
  "create.ponder.cogwheel_casing.header": "齒輪裝殼",
  "create.ponder.cogwheel_casing.text_1": "黃銅或安山岩機殼可用於裝飾齒輪",
  "create.ponder.cogwheel_casing.text_2": "裝殼後新加入的組件不會與傳動軸相連",
  "create.ponder.cogwheel_casing.text_3": "扳手可用於切換連接",
  "create.ponder.contraption_controls.header": "使用裝置控制器",
  "create.ponder.contraption_controls.text_1": "移動裝置上的元件在默認情況下總是啟用的",
  "create.ponder.contraption_controls.text_2": "裝置控制器可以在移動狀態下控制元件",
  "create.ponder.contraption_controls.text_3": "它們能放置在裝置上的任何地方",
  "create.ponder.contraption_controls.text_4": "拆解裝置後，可以更改過濾器成特定的目標元件",
  "create.ponder.contraption_controls.text_5": "當組裝時已被紅石激活……",
  "create.ponder.contraption_controls.text_6": "……目標元件將從一開始就被關閉",
  "create.ponder.creative_fluid_tank.header": "創造流體儲罐",
  "create.ponder.creative_fluid_tank.text_1": "創造流體儲罐可以提供無限量的流體",
  "create.ponder.creative_fluid_tank.text_2": "拿著一個流體物品點擊可以設定它",
  "create.ponder.creative_fluid_tank.text_3": "現在管線網路可以無限制的從它抽取流體",
  "create.ponder.creative_fluid_tank.text_4": "任何被輸入進創造流體儲罐的流體都將被銷毀",
  "create.ponder.creative_motor.header": "使用創造馬達產生旋轉力",
  "create.ponder.creative_motor.text_1": "創造馬達是一種緊凑且可配置的旋轉力源",
  "create.ponder.creative_motor.text_2": "產生的轉速可在輸入面板中修改",
  "create.ponder.creative_motor_mojang.header": "Mojang's Enigma",
  "create.ponder.crushing_wheels.header": "使用粉碎輪處理物品",
  "create.ponder.crushing_wheels.text_1": "一對粉碎輪，可以有效地進行研磨",
  "create.ponder.crushing_wheels.text_2": "它們的輸入軸必須使兩個輪子契合的轉動",
  "create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都會被粉碎處理",
  "create.ponder.crushing_wheels.text_4": "你也可以使用自動化進行物品的輸入以及撿取",
  "create.ponder.deployer.header": "使用機械手",
  "create.ponder.deployer.text_1": "在機械手獲得動力後能夠模仿玩家的各種行為",
  "create.ponder.deployer.text_10": "對機械手手部點擊右鍵，即可將手上的物品給它使用",
  "create.ponder.deployer.text_11": "物品也可以自動化輸入到機械手內",
  "create.ponder.deployer.text_12": "機械手附帶一個過濾槽",
  "create.ponder.deployer.text_13": "當設定了過濾後，只有當它的手中物品與過濾格相符時，它才會工作",
  "create.ponder.deployer.text_14": "只有與過濾格相符的物品才可輸入…",
  "create.ponder.deployer.text_15": "…不符的物品可被取出來",
  "create.ponder.deployer.text_2": "它只會與它正前方兩格處的位置進行互動",
  "create.ponder.deployer.text_3": "放在在它面前的方塊不會阻攔它的工作",
  "create.ponder.deployer.text_4": "機械手可以：",
  "create.ponder.deployer.text_5": "放置方塊",
  "create.ponder.deployer.text_6": "使用物品",
  "create.ponder.deployer.text_7": "啟動方塊",
  "create.ponder.deployer.text_8": "採收方塊",
  "create.ponder.deployer.text_9": "以及攻擊生物",
  "create.ponder.deployer_contraption.header": "在裝置上使用機械手",
  "create.ponder.deployer_contraption.text_1": "當機械手在移動的結構上時…",
  "create.ponder.deployer_contraption.text_2": "機械手會對每一個經過的方塊使用裝置中任意容器內的物品",
  "create.ponder.deployer_contraption.text_3": "可以透過過濾格來指定其從儲存空間中抽取的物品",
  "create.ponder.deployer_modes.header": "機械手的模式",
  "create.ponder.deployer_modes.text_1": "在預設情況下，機械手模仿玩家的右鍵",
  "create.ponder.deployer_modes.text_2": "使用扳手可以將模式調整為模仿玩家的左鍵",
  "create.ponder.deployer_processing.header": "使用機械手處理物品",
  "create.ponder.deployer_processing.text_1": "當機械手持有合適的物品時，它可以自動處理下方的物品",
  "create.ponder.deployer_processing.text_2": "待處理的物品可以是掉落狀態或是被放在置物台上",
  "create.ponder.deployer_processing.text_3": "當物品被放在輸送帶上時…",
  "create.ponder.deployer_processing.text_4": "……機械手會讓物品停下，然後處理這個物品",
  "create.ponder.deployer_redstone.header": "使用紅石控制機械手",
  "create.ponder.deployer_redstone.text_1": "當被紅石充能時，機械手會停止工作",
  "create.ponder.deployer_redstone.text_2": "在停止工作之前，機械手會完成當前正在進行的工作週期",
  "create.ponder.deployer_redstone.text_3": "因此，輸入脈衝訊號可以使其每次只進行一個週期的工作",
  "create.ponder.depot.header": "使用置物台",
  "create.ponder.depot.text_1": "置物台可以被當成一個「靜止的」輸送帶原件使用",
  "create.ponder.depot.text_2": "右鍵可以手動放置或取下物品",
  "create.ponder.depot.text_3": "與輸送帶一樣，它也可以將其內的物品轉送到其他設備中進行加工",
  "create.ponder.depot.text_4": "……同時物品也可以被機械手存取",
  "create.ponder.display_board.header": "使用顯示板",
  "create.ponder.display_board.text_1": "顯示板是可選擇性擴充的標誌",
  "create.ponder.display_board.text_2": "它們需要動力才能運作",
  "create.ponder.display_board.text_3": "可以使用已書寫的剪貼板設置靜態文本",
  "create.ponder.display_board.text_4": "或透過顯示鏈路顯示動態資訊",
  "create.ponder.display_board.text_5": "染料可以應用於顯示板的各行",
  "create.ponder.display_board.text_6": "空手點擊可以重設",
  "create.ponder.display_link.header": "設置顯示鏈路",
  "create.ponder.display_link.text_1": "顯示鏈路用於可視化動態資訊",
  "create.ponder.display_link.text_2": "首先，右鍵目標顯示器…",
  "create.ponder.display_link.text_3": "…然後將其放到想要讀取的方塊上",
  "create.ponder.display_link.text_4": "開啟介面，以選擇和設定想發送的內容",
  "create.ponder.display_link.text_5": "顯示器將從鏈路接收資訊",
  "create.ponder.display_link.text_6": "並非所有方塊都可以作為訊號源",
  "create.ponder.display_link.text_7": "每種相容的方塊都提供獨特的資訊",
  "create.ponder.display_link.text_8": "顯示鏈路可以在多種不同的顯示器上運作",
  "create.ponder.display_link_redstone.header": "紅石控制",
  "create.ponder.display_link_redstone.text_1": "接收紅石訊號時，顯示鏈路將停止更新資訊",
  "create.ponder.display_link_redstone.text_2": "紅石訊號一旦消失，計時器會重設並立即發送資訊",
  "create.ponder.display_link_redstone.text_3": "從訊號源發出的紅石訊號不會造成影響",
  "create.ponder.elevator_pulley.header": "使用電梯滑輪",
  "create.ponder.elevator_pulley.text_1": "電梯滑輪可以在已標記的位置間垂直移動結構",
  "create.ponder.elevator_pulley.text_10": "所有此行的接觸式偵測器會被轉換",
  "create.ponder.elevator_pulley.text_11": "對電梯錨點輸入紅石訊號來召喚電梯",
  "create.ponder.elevator_pulley.text_12": "移動速度取決於向滑輪輪入的轉速",
  "create.ponder.elevator_pulley.text_13": "滾動後點擊裝置控制器來選擇樓層",
  "create.ponder.elevator_pulley.text_14": "右鍵已組裝電梯的滑輪會將轎廂重新方塊化",
  "create.ponder.elevator_pulley.text_15": "電梯上的滑動門會自動打開和關閉",
  "create.ponder.elevator_pulley.text_16": "當電梯抵達某樓層時，對應的電梯錨點會輸出紅石訊號",
  "create.ponder.elevator_pulley.text_17": "這對抵達時觸發門或其他特殊效果很有幫助",
  "create.ponder.elevator_pulley.text_18": "安裝在任意一個電梯錨點的顯示鏈路可以顯示電梯所在樓層",
  "create.ponder.elevator_pulley.text_2": "開始建造你的電梯轎廂",
  "create.ponder.elevator_pulley.text_3": "放置一對面對面的接觸式偵測器……",
  "create.ponder.elevator_pulley.text_4": "……並且將其中一個黏附到你的移動結構上",
  "create.ponder.elevator_pulley.text_5": "安裝裝置控制器以便於選擇樓層",
  "create.ponder.elevator_pulley.text_6": "確保電梯滑輪已接入動力",
  "create.ponder.elevator_pulley.text_7": "右鍵點擊電梯滑輪來組裝電梯",
  "create.ponder.elevator_pulley.text_8": "現在靜態的接觸式偵測器已轉變成電梯錨點",
  "create.ponder.elevator_pulley.text_9": "電梯錨點代表一個\"樓層\"，且可以配置",
  "create.ponder.elevator_pulley_multi_rope.header": "同步的滑輪運動",
  "create.ponder.elevator_pulley_multi_rope.text_1": "當一個滑輪組裝了一個動態結構……",
  "create.ponder.elevator_pulley_multi_rope.text_2": "……同一高度的其他滑輪也會連接到結構上",
  "create.ponder.elevator_pulley_multi_rope.text_3": "它們不需要接入動力，只有裝飾效果",
  "create.ponder.empty_blaze_burner.header": "使用空的烈焰使者燃燒室",
  "create.ponder.empty_blaze_burner.text_1": "手持空的烈焰使者燃燒室右鍵烈焰使者來抓取烈焰使者",
  "create.ponder.empty_blaze_burner.text_2": "或者，也可以透過右鍵烈焰使者刷怪籠來填充啟動烈焰使者動力爐",
  "create.ponder.empty_blaze_burner.text_3": "這樣，你便有了一個可供部分機器加工的熱源",
  "create.ponder.empty_blaze_burner.text_4": "如果是為了美觀，空的烈焰使者燃燒室也可以被打火石點燃",
  "create.ponder.empty_blaze_burner.text_5": "可以放入靈魂物品將火焰轉化成靈魂火",
  "create.ponder.empty_blaze_burner.text_6": "但是，這樣的熱源不足以給機器加工提供足夠的熱量",
  "create.ponder.encased_fluid_pipe.header": "流體管道箱",
  "create.ponder.encased_fluid_pipe.text_1": "銅製機殼可以裝飾流體管道",
  "create.ponder.encased_fluid_pipe.text_2": "除了遮蔽流體管道以外，流體管道箱並不會改變管道的連接狀態",
  "create.ponder.encased_fluid_pipe.text_3": "流體管道箱不會因旁邊新增或移除管道而產生反應",
  "create.ponder.factory_gauge_crafting.header": "用工廠控制片進行自動合成",
  "create.ponder.factory_gauge_crafting.text_1": "工廠控制片可以自動調配機械合成器的配方",
  "create.ponder.factory_gauge_crafting.text_2": "將所需原材料像之前那樣連接",
  "create.ponder.factory_gauge_crafting.text_3": "當檢測到一個有效配方時，在界面中會出現一個新的按鈕",
  "create.ponder.factory_gauge_crafting.text_4": "當自動調配啟用時，包裹可被自動解包至機械合成器",
  "create.ponder.factory_gauge_crafting.text_5": "配方必須為 3x3 大小且機械合成器需要使用扳手連接",
  "create.ponder.factory_gauge_crafting.text_6": "對著工廠控制片長按右鍵以設置目標數量",
  "create.ponder.factory_gauge_crafting.text_7": "現在可以通過多個不同配方的控制片來實現通用合成",
  "create.ponder.factory_gauge_crafting.text_8": "輸出必須送回一個已連接的庫存以結束循環",
  "create.ponder.factory_gauge_crafting.text_9": "推薦使用包裹複合站來防止碎片化的包裹輸入",
  "create.ponder.factory_gauge_links.header": "將控制片連接至其他方塊",
  "create.ponder.factory_gauge_links.text_1": "當在界面中添加新連接時......",
  "create.ponder.factory_gauge_links.text_2": "......控制片也接受無線紅石鏈路和顯示鏈路",
  "create.ponder.factory_gauge_links.text_3": "當庫存達到或超過目標數量時將輸出紅石訊號",
  "create.ponder.factory_gauge_links.text_4": "接收模式的無綫紅石終端可以阻止控制片發送請求",
  "create.ponder.factory_gauge_links.text_5": "顯示鏈路可以提供已連接控制片的狀態概要",
  "create.ponder.factory_gauge_recipe.header": "工廠控制片與自動化合成",
  "create.ponder.factory_gauge_recipe.text_1": "當工廠控制片未被放置於包裹裝卸站上時......",
  "create.ponder.factory_gauge_recipe.text_10": "指定原料應被發送到的地址",
  "create.ponder.factory_gauge_recipe.text_11": "目標的數量可以通過對準控制片按住右鍵來設置",
  "create.ponder.factory_gauge_recipe.text_12": "當網絡中的物品數量少與其標記數量",
  "create.ponder.factory_gauge_recipe.text_13": "......它將向指定的地址發送新的原材料",
  "create.ponder.factory_gauge_recipe.text_14": "輸出的物品隨後需要返回任何一個已經連接的存儲中",
  "create.ponder.factory_gauge_recipe.text_15": "綠色連接代表目標數量已經達成",
  "create.ponder.factory_gauge_recipe.text_16": "控制片的控制範圍可以擴展到更多步驟的合成",
  "create.ponder.factory_gauge_recipe.text_17": "每一個控制片都只會單獨檢測某種物品的存儲數量",
  "create.ponder.factory_gauge_recipe.text_2": "它們將監測所有已連接的庫存中物品的存貨數量",
  "create.ponder.factory_gauge_recipe.text_3": "手持需要監測的物品右擊控制片",
  "create.ponder.factory_gauge_recipe.text_4": "它將顯示網絡中此物品的總數量",
  "create.ponder.factory_gauge_recipe.text_5": "控制片可以通過發送該物品的合成配方以補充庫存水平",
  "create.ponder.factory_gauge_recipe.text_6": "首先，在新的控制片中添加合成材料",
  "create.ponder.factory_gauge_recipe.text_7": "在目標界面中，可以建立新的連接",
  "create.ponder.factory_gauge_recipe.text_8": "輸入面板可以使用扳手更改路徑使其更加美觀",
  "create.ponder.factory_gauge_recipe.text_9": "在界面中，查看輸入並指定每批次輸出的數量",
  "create.ponder.factory_gauge_restocker.header": "使用工廠控制片進行補貨",
  "create.ponder.factory_gauge_restocker.text_1": "放置前右鍵單擊一個庫存鏈路以和整個網絡連接",
  "create.ponder.factory_gauge_restocker.text_10": "......物流網絡系統會向指定的地址發送更多物品",
  "create.ponder.factory_gauge_restocker.text_11": "它們可以在那裡按路線發送到包裹裝卸站",
  "create.ponder.factory_gauge_restocker.text_2": "當放置於包裹裝卸站上時，工廠控制片可以監測物品的庫存",
  "create.ponder.factory_gauge_restocker.text_3": "右鍵單擊需要監測的物品",
  "create.ponder.factory_gauge_restocker.text_4": "將不顯示庫存中的現有數量",
  "create.ponder.factory_gauge_restocker.text_5": "控制片可以從物流網絡中向庫存輸入物品",
  "create.ponder.factory_gauge_restocker.text_6": "對其再次右擊以打開它的配置界面",
  "create.ponder.factory_gauge_restocker.text_7": "設置一個用來請求物品的地址",
  "create.ponder.factory_gauge_restocker.text_8": "對控制片按住右鍵以設置目標數量",
  "create.ponder.factory_gauge_restocker.text_9": "當箱子中的物品數量少於目標數量時......",
  "create.ponder.fan_direction.header": "鼓風機的氣流",
  "create.ponder.fan_direction.text_1": "鼓風機藉由動力製造氣流",
  "create.ponder.fan_direction.text_2": "流速以及方向由輸入軸的強弱以及方向而定",
  "create.ponder.fan_processing.header": "使用鼓風機加工物品",
  "create.ponder.fan_processing.text_1": "當氣流吹過熔岩時，氣流會被加熱",
  "create.ponder.fan_processing.text_2": "熱氣流中的物品會被冶煉",
  "create.ponder.fan_processing.text_3": "但在氣流中的食物會被直接燒成灰",
  "create.ponder.fan_processing.text_4": "而想要烹飪食物，必須要透過吹過火焰的氣流來煙燻食物",
  "create.ponder.fan_processing.text_5": "當氣流吹過水後，便可用於洗滌物品",
  "create.ponder.fan_processing.text_6": "這種加工方法可以做到不少有趣的事情",
  "create.ponder.fan_processing.text_7": "鼓風機的轉速對加工的速度沒有影響，只影響氣流的吹拂距離",
  "create.ponder.fan_processing.text_8": "而那些放置在置物台或者輸送帶上的物品，鼓風機也是可以處理的",
  "create.ponder.fluid_pipe_flow.header": "始用銅製管道來移動流體",
  "create.ponder.fluid_pipe_flow.text_1": "流體管可以連接兩個或更多的流體來源與目標",
  "create.ponder.fluid_pipe_flow.text_2": "使用扳手可以在一段直管線上開窗戶",
  "create.ponder.fluid_pipe_flow.text_3": "有窗戶的管線側面不會連接到其他管線",
  "create.ponder.fluid_pipe_flow.text_4": "機械幫浦可以讓管線運輸流體",
  "create.ponder.fluid_pipe_flow.text_5": "一開始不會有流體被抽出來",
  "create.ponder.fluid_pipe_flow.text_6": "直到兩端被連接起來，才會有流體被抽過去",
  "create.ponder.fluid_pipe_flow.text_7": "因此，管線裡不會「物理上的」含有流體",
  "create.ponder.fluid_pipe_interaction.header": "抽取並填滿流體罐",
  "create.ponder.fluid_pipe_interaction.text_1": "管線網路的終端可以和很多東西互動",
  "create.ponder.fluid_pipe_interaction.text_2": "任何有意體容量的方塊都可以被抽取和填滿",
  "create.ponder.fluid_pipe_interaction.text_3": "在開放端口前的流體源方塊可以被抽走",
  "create.ponder.fluid_pipe_interaction.text_4": "當流體被排放出來時會產生新的流體源方塊",
  "create.ponder.fluid_pipe_interaction.text_5": "管線也可以直接從其他方塊中抽取流體",
  "create.ponder.fluid_tank_sizes.header": "流體罐的尺寸",
  "create.ponder.fluid_tank_sizes.text_1": "可以組合流體罐以增加總容量",
  "create.ponder.fluid_tank_sizes.text_2": "底部最多可以是 3x3 的正方形…",
  "create.ponder.fluid_tank_sizes.text_3": "…最多可以堆疊 30 層",
  "create.ponder.fluid_tank_sizes.text_4": "扳手可以用來開關窗戶",
  "create.ponder.fluid_tank_storage.header": "在流體罐中儲存流體",
  "create.ponder.fluid_tank_storage.text_1": "流體罐中可儲存大量的流體",
  "create.ponder.fluid_tank_storage.text_2": "管線體網路可以從任何一邊抽取或是輸入流體",
  "create.ponder.fluid_tank_storage.text_3": "紅石比較器可以輸出流體容量",
  "create.ponder.fluid_tank_storage.text_4": "但是，在生存模式你不能直接存入、取出流體",
  "create.ponder.fluid_tank_storage.text_5": "你可以用作業盆、分液池或注液器和管線網路互動",
  "create.ponder.funnel_compat.header": "漏斗的相容性",
  "create.ponder.funnel_compat.text_1": "漏斗可以與一些其他組件互動",
  "create.ponder.funnel_compat.text_2": "機械鋸",
  "create.ponder.funnel_compat.text_3": "置物台",
  "create.ponder.funnel_compat.text_4": "分液池",
  "create.ponder.funnel_direction.header": "物流方向",
  "create.ponder.funnel_direction.text_1": "直接放置時，漏斗會將物品從容器中取出",
  "create.ponder.funnel_direction.text_2": "潛行放置時，漏斗會將物品置入容器中",
  "create.ponder.funnel_direction.text_3": "使用扳手可以改變漏斗的存取模式",
  "create.ponder.funnel_direction.text_4": "對大多數朝向放置的漏斗都具有此特性",
  "create.ponder.funnel_direction.text_5": "在輸送帶末端放置的漏斗會根據輸送帶的傳動方向存/取物品。",
  "create.ponder.funnel_intro.header": "使用漏斗",
  "create.ponder.funnel_intro.text_1": "用漏斗來存取物品欄內的物品，可謂又快又好",
  "create.ponder.funnel_redstone.header": "紅石訊號控制",
  "create.ponder.funnel_redstone.text_1": "紅石訊號會使漏斗停止工作",
  "create.ponder.funnel_transfer.header": "直接運輸",
  "create.ponder.funnel_transfer.text_1": "漏斗無法將物品傳輸到非開放式的物品欄中",
  "create.ponder.funnel_transfer.text_2": "滑槽和智慧滑槽更適用於這樣的場景",
  "create.ponder.funnel_transfer.text_3": "水平輸送也是如此，也許輸送帶更方便快捷。",
  "create.ponder.gantry_carriage.header": "使用起重機",
  "create.ponder.gantry_carriage.text_1": "起重機可以被放置在起重機導軌上，並且可以沿著起重機導軌運動",
  "create.ponder.gantry_carriage.text_2": "起重機可以移動其黏附的方塊",
  "create.ponder.gantry_cascaded.header": "串聯起重機",
  "create.ponder.gantry_cascaded.text_1": "無需強力膠，起重機便可與導軌相連",
  "create.ponder.gantry_cascaded.text_2": "即使是在移動的起重機導軌上也是如此",
  "create.ponder.gantry_cascaded.text_3": "因此，起重機系統可以串聯起來，以在多個軸上運動",
  "create.ponder.gantry_direction.header": "起重機移動方向",
  "create.ponder.gantry_direction.text_1": "導軌可以以相反的方向運作",
  "create.ponder.gantry_direction.text_2": "起重機的移動方向取決於導軌的朝向",
  "create.ponder.gantry_direction.text_3": "…以及導軌的轉向",
  "create.ponder.gantry_direction.text_4": "規則同樣適用於起重機的動力傳輸",
  "create.ponder.gantry_redstone.header": "起重機的動力傳輸",
  "create.ponder.gantry_redstone.text_1": "以紅石訊號充能導軌，可以讓起重機停止移動",
  "create.ponder.gantry_redstone.text_2": "作為替代，導軌上的動力會傳輸到起重機的輸出軸上",
  "create.ponder.gantry_shaft.header": "使用起重機導軌",
  "create.ponder.gantry_shaft.text_1": "起重機導軌組成了起重機結構的基礎，與其相接的起重機可以沿著杆進行移動",
  "create.ponder.gantry_shaft.text_2": "起重機結構可以移動與其相接的方塊",
  "create.ponder.gearbox.header": "使用十字齒輪箱傳輸動力",
  "create.ponder.gearbox.text_1": "更改旋轉軸，很容易使得整個旋轉體系變得臃腫不堪",
  "create.ponder.gearbox.text_2": "十字齒輪箱則是替代方案，它的體積更為小巧緊",
  "create.ponder.gearbox.text_3": "側邊連接的傳動桿，旋轉方向與輸入端一致",
  "create.ponder.gearbox.text_4": "直線連接的傳動桿，旋轉方向會被反轉",
  "create.ponder.gearshift.header": "使用反轉齒輪箱控制動力",
  "create.ponder.gearshift.text_1": "反轉齒輪箱可以直線傳輸旋轉",
  "create.ponder.gearshift.text_2": "輸入紅石訊號後，輸出端的旋轉方向會被反轉",
  "create.ponder.hand_crank.header": "使用手搖把手產生動力",
  "create.ponder.hand_crank.text_1": "玩家可以使用手搖把手來手動產生動力",
  "create.ponder.hand_crank.text_2": "按住右鍵可以逆時針旋轉它",
  "create.ponder.hand_crank.text_3": "潛行長按右鍵可以順時針旋轉它",
  "create.ponder.hose_pulley.header": "使用軟管滑輪抽取、填滿流體",
  "create.ponder.hose_pulley.text_1": "軟管滑輪可以用來抽取、填滿大量的流體",
  "create.ponder.hose_pulley.text_2": "你可以透過輸入轉動來控制軟管的高度",
  "create.ponder.hose_pulley.text_3": "反轉時可以收回軟管",
  "create.ponder.hose_pulley.text_4": "另一邊可以連接管線",
  "create.ponder.hose_pulley.text_5": "相連的管線網路可以提供流體…",
  "create.ponder.hose_pulley.text_6": "…或是從池子裡抽取流體",
  "create.ponder.hose_pulley.text_7": "抽取或填滿的速度取決於管線系統的吞吐量",
  "create.ponder.hose_pulley_infinite.header": "被動填充和排放大量流體",
  "create.ponder.hose_pulley_infinite.text_1": "將軟管滑輪接觸到足夠大的海洋中時…",
  "create.ponder.hose_pulley_infinite.text_2": "海洋會被視為無限流體源",
  "create.ponder.hose_pulley_infinite.text_3": "管線網路可以無限的抽取、排放流體到海洋中而不影響海洋",
  "create.ponder.hose_pulley_level.header": "軟管滑輪抽取、填滿水平面",
  "create.ponder.hose_pulley_level.text_1": "完全縮回時，軟管滑輪無法操作",
  "create.ponder.hose_pulley_level.text_2": "抽取工作將由上而下進行",
  "create.ponder.hose_pulley_level.text_3": "水平面將停在軟管末端的正下方",
  "create.ponder.hose_pulley_level.text_4": "而填充工作將由下而上進行將由上而下進行",
  "create.ponder.hose_pulley_level.text_5": "水平面不會超過軟管末端",
  "create.ponder.item_drain.header": "使用分液池清空流體容器",
  "create.ponder.item_drain.text_1": "分液池可以從流體容器中清空抽取流體",
  "create.ponder.item_drain.text_2": "點擊右鍵可以把你手上的流體倒進去",
  "create.ponder.item_drain.text_3": "當從旁邊輸入物品…",
  "create.ponder.item_drain.text_4": "…他會從上方滑過，並清空裡面的流體",
  "create.ponder.item_drain.text_5": "現在流體網路可以抽取分液池中的流體了",
  "create.ponder.item_vault_sizes.header": "儲物倉的尺寸",
  "create.ponder.item_vault_sizes.text_1": "儲物倉可以合併，以增加容量",
  "create.ponder.item_vault_sizes.text_2": "它們的直徑可達 3 個方塊寬…",
  "create.ponder.item_vault_sizes.text_3": "…而長度可以增長到直徑的 3 倍",
  "create.ponder.item_vault_storage.header": "儲存物品至儲物倉",
  "create.ponder.item_vault_storage.text_1": "儲物倉可用於儲存大量物品",
  "create.ponder.item_vault_storage.text_2": "但是，不能手動存放或提取內容物",
  "create.ponder.item_vault_storage.text_3": "任何用於物品傳輸的部件都可以嵌入…",
  "create.ponder.item_vault_storage.text_4": "…並從該容器中提取內容物",
  "create.ponder.large_cogwheel.header": "使用大齒輪傳輸動力",
  "create.ponder.large_cogwheel.text_1": "大齒輪可以以特定的角度相互連接",
  "create.ponder.large_cogwheel.text_2": "可以利用大齒輪變更旋轉軸向",
  "create.ponder.large_water_wheel.header": "使用大型水車產生動力",
  "create.ponder.large_water_wheel.text_1": "大型水車利用臨近的水流產生動力",
  "create.ponder.large_water_wheel.text_2": "水車接觸水流的面多少不會提升它的動能輸出",
  "create.ponder.large_water_wheel.text_3": "它的轉速只有普通水車的一半……",
  "create.ponder.large_water_wheel.text_4": "……但是大幅提高了產生的應力量",
  "create.ponder.large_water_wheel.text_5": "對水車使用木板來改變其外觀",
  "create.ponder.linear_chassis_attachment.header": "使用機殼底盤黏合方塊",
  "create.ponder.linear_chassis_attachment.text_1": "它的開放面可以變為黏性面",
  "create.ponder.linear_chassis_attachment.text_2": "再度點擊黏性面，可以將它的相反面也變得具有黏性",
  "create.ponder.linear_chassis_attachment.text_3": "空手潛行右鍵可以移除此面的黏性物",
  "create.ponder.linear_chassis_attachment.text_4": "黏性面可以將此面前方的一長條方塊黏住",
  "create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精確控制底盤的影響範圍",
  "create.ponder.linear_chassis_attachment.text_6": "按住 Ctrl 來調節所有底盤的影響範圍",
  "create.ponder.linear_chassis_attachment.text_7": "若想讓底盤的其他面也能黏方塊，你需要用到強力膠",
  "create.ponder.linear_chassis_attachment.text_8": "利用這些機制，任何形狀的機制都可以像裝置那樣移動",
  "create.ponder.linear_chassis_group.header": "成組移動機殼底盤",
  "create.ponder.linear_chassis_group.text_1": "相鄰的機殼底盤可以相互連接在一起",
  "create.ponder.linear_chassis_group.text_2": "其中的一個底盤若被移動，其餘的底盤也會跟著移動",
  "create.ponder.linear_chassis_group.text_3": "不同種類的底盤，或者是朝向不一致的底盤，將不會相連",
  "create.ponder.mechanical_arm.header": "設置機械臂",
  "create.ponder.mechanical_arm.text_1": "你得在放置機械臂之前就設定好它的輸入以及輸出端",
  "create.ponder.mechanical_arm.text_2": "手持機械臂右鍵某個儲存空間，可以將其指定為目標",
  "create.ponder.mechanical_arm.text_3": "再度右鍵可以將其在輸入端（藍色） 以及輸出端（黃色） 之間切換",
  "create.ponder.mechanical_arm.text_4": "左鍵組件可以移除選擇",
  "create.ponder.mechanical_arm.text_5": "將機械臂放下來後，它會將此前選擇的方塊作為目標",
  "create.ponder.mechanical_arm.text_6": "在有效範圍內，機械臂可以有任意數量的輸出以及輸入端",
  "create.ponder.mechanical_arm.text_7": "然而，並不是所有的容器都可以被直接交互",
  "create.ponder.mechanical_arm.text_8": "在此情況下，漏斗和置物台可以解決此問題",
  "create.ponder.mechanical_arm_filtering.header": "過濾機械臂的輸出端",
  "create.ponder.mechanical_arm_filtering.text_1": "輸入",
  "create.ponder.mechanical_arm_filtering.text_2": "輸出",
  "create.ponder.mechanical_arm_filtering.text_3": "有時，你會想著利用某種過濾限煞車力臂的目標",
  "create.ponder.mechanical_arm_filtering.text_4": "機械臂自身並不提供任何過濾選項",
  "create.ponder.mechanical_arm_filtering.text_5": "然而，若將黃銅漏斗作為目標，則漏斗的過濾槽則可以應用至機械臂上",
  "create.ponder.mechanical_arm_filtering.text_6": "機械臂足夠聰明，它不會去拿取那些它無法分配的物品",
  "create.ponder.mechanical_arm_modes.header": "機械臂的分配模式",
  "create.ponder.mechanical_arm_modes.text_1": "輸入",
  "create.ponder.mechanical_arm_modes.text_2": "輸出",
  "create.ponder.mechanical_arm_modes.text_3": "若機械臂必須在數個有效的輸出端之間作出選擇…",
  "create.ponder.mechanical_arm_modes.text_4": "……它會依照自己的設定選擇特定的行為",
  "create.ponder.mechanical_arm_modes.text_5": "面板允許您對其進行配置",
  "create.ponder.mechanical_arm_modes.text_6": "輪詢調度模式很好理解，即循環輸出至所有有效的輸出端",
  "create.ponder.mechanical_arm_modes.text_7": "如果某個輸出端無法容納更多物品，則它會被跳過",
  "create.ponder.mechanical_arm_modes.text_8": "強制輪詢調度不會跳過任何輸出端，機械臂會一直等待，直到輸出端有空位容納物品輸入",
  "create.ponder.mechanical_arm_modes.text_9": "最近優先模式會使得機械臂先將物品輸出至更早被選擇的輸出端",
  "create.ponder.mechanical_arm_redstone.header": "利用紅石訊號控制機械臂",
  "create.ponder.mechanical_arm_redstone.text_1": "輸入紅石訊號後，機械臂會停止工作",
  "create.ponder.mechanical_arm_redstone.text_2": "在停止工作前，它會完成目前正在進行的工作週期",
  "create.ponder.mechanical_arm_redstone.text_3": "因此，輸入單次負紅石脈衝可以精確控制機械臂，使其每次只進行單個週期的工作",
  "create.ponder.mechanical_bearing.header": "使用動力軸承移動結構",
  "create.ponder.mechanical_bearing.text_1": "機械軸承會與其前方的方塊黏合在一起",
  "create.ponder.mechanical_bearing.text_2": "接收到動力後，它會將這一黏合結構組裝為旋轉裝置",
  "create.ponder.mechanical_crafter.header": "設置機械合成器",
  "create.ponder.mechanical_crafter.text_1": "機械合成器陣列可用於自動化任何合成配方的製作",
  "create.ponder.mechanical_crafter.text_2": "使用扳手可以調控合成器的合成通路",
  "create.ponder.mechanical_crafter.text_3": "所有的合成通路必須匯集到任意一側的一個出口，整套合成器方可算是設置正確",
  "create.ponder.mechanical_crafter.text_4": "輸出產物會被放入位於出口的儲存空間中",
  "create.ponder.mechanical_crafter.text_5": "機械合成器的運轉需要動力的供應",
  "create.ponder.mechanical_crafter.text_6": "右鍵合成器正面，可以手動放入物品",
  "create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品，合成就會開始",
  "create.ponder.mechanical_crafter.text_8": "而對於那些沒有完全占滿所有合成器槽位的配方，你可以輸入紅石訊號強制啟動合成",
  "create.ponder.mechanical_crafter_connect.header": "為合成器連接物品欄",
  "create.ponder.mechanical_crafter_connect.text_1": "合成器可以自動接受向其輸入的物品",
  "create.ponder.mechanical_crafter_connect.text_2": "對其背面使用扳手，可以連接合成器",
  "create.ponder.mechanical_crafter_connect.text_3": "所有相連的合成器可以訪問同一個位置的輸入",
  "create.ponder.mechanical_crafter_covers.header": "蓋住機械合成器的合成槽",
  "create.ponder.mechanical_crafter_covers.text_1": "有些配方需要額外的合成器，來補足合成通路上的間隙",
  "create.ponder.mechanical_crafter_covers.text_2": "使用合成槽蓋板，合成器會在合成進行時的行為就如同一個空的合成槽位",
  "create.ponder.mechanical_crafter_covers.text_3": "被蓋住的合成器並不會阻斷共享輸入端的影響",
  "create.ponder.mechanical_drill.header": "使用機械鑽頭破壞方塊",
  "create.ponder.mechanical_drill.text_1": "當向其輸入動力後，機械鑽頭會破壞它面前的方塊",
  "create.ponder.mechanical_drill.text_2": "它的挖掘速度取決於輸入軸的轉速",
  "create.ponder.mechanical_drill_contraption.header": "在裝置中使用機械鑽頭",
  "create.ponder.mechanical_drill_contraption.text_1": "在運動裝置中使用機械鑽頭時…",
  "create.ponder.mechanical_drill_contraption.text_2": "…它會破壞掉它撞上的方塊",
  "create.ponder.mechanical_harvester.header": "在裝置中使用機械收割機",
  "create.ponder.mechanical_harvester.text_1": "在運動裝置中使用機械收割機時…",
  "create.ponder.mechanical_harvester.text_2": "它會採收其路徑上的作物，並重設這些作物的生長進度",
  "create.ponder.mechanical_mixer.header": "使用機械攪拌器處理物品",
  "create.ponder.mechanical_mixer.text_1": "使用攪拌器和工作盆，你可以自動化某些合成配方",
  "create.ponder.mechanical_mixer.text_2": "有效配方包括各種無序合成配方，以及一些額外的配方",
  "create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰使者燃燒室提供熱量",
  "create.ponder.mechanical_mixer.text_4": "過濾槽可用於解決兩個配方相互衝突的情況",
  "create.ponder.mechanical_piston.header": "使用機械活塞移動結構",
  "create.ponder.mechanical_piston.text_1": "機械活塞可以移動它前方的方塊",
  "create.ponder.mechanical_piston.text_2": "移動速度和方向取決於輸入軸",
  "create.ponder.mechanical_piston.text_3": "黏性機械活塞可以將相接的方塊拉回來",
  "create.ponder.mechanical_piston_modes.header": "機械活塞的移動模式",
  "create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下，被移動的結構就會回退到方塊狀態",
  "create.ponder.mechanical_piston_modes.text_2": "你也可以將其設定為從不方塊化，或者只在起始位置方塊化",
  "create.ponder.mechanical_plough.header": "在裝置中使用機械犁",
  "create.ponder.mechanical_plough.text_1": "在運動裝置中使用機械犁時…",
  "create.ponder.mechanical_plough.text_2": "…它會破壞掉那些不具有固體碰撞箱的方塊",
  "create.ponder.mechanical_plough.text_3": "此外，機械犁可以耕地",
  "create.ponder.mechanical_plough.text_4": "…它也可以在不傷害實體的情況下推動它們",
  "create.ponder.mechanical_press.header": "使用機械衝壓機處理物品",
  "create.ponder.mechanical_press.text_1": "機械衝壓機可以處理位於其下方的物品",
  "create.ponder.mechanical_press.text_2": "在其下方丟入物品，或者將物品放在置物台上，都算作有效的物品輸入",
  "create.ponder.mechanical_press.text_3": "若物品位於輸送帶上……",
  "create.ponder.mechanical_press.text_4": "衝壓機會使物品停下，然後自動處理這一物品",
  "create.ponder.mechanical_press_compacting.header": "使用機械衝壓機壓縮物品",
  "create.ponder.mechanical_press_compacting.text_1": "對放置於工作盆內的物品進行衝壓，可以將這些物品壓縮在一起",
  "create.ponder.mechanical_press_compacting.text_2": "壓縮意指任何同種物品填滿了 2x2 或者 3x3 網格的配方，以及一些額外的配方",
  "create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰使者燃燒室提供熱量",
  "create.ponder.mechanical_press_compacting.text_4": "過濾槽可用於解決兩個配方相互衝突的情況",
  "create.ponder.mechanical_pump_flow.header": "使用機械幫浦輸送流體",
  "create.ponder.mechanical_pump_flow.text_1": "機械幫浦為與其連接的管線提供動力",
  "create.ponder.mechanical_pump_flow.text_2": "箭頭指向流體的方向",
  "create.ponder.mechanical_pump_flow.text_3": "在他後面的網路現在可以抽取流體…",
  "create.ponder.mechanical_pump_flow.text_4": "…當前面的網路向外傳輸時",
  "create.ponder.mechanical_pump_flow.text_5": "機械幫浦的方向不受旋轉方向影響",
  "create.ponder.mechanical_pump_flow.text_6": "取而代之的是，可以使用扳手来反轉方向",
  "create.ponder.mechanical_pump_speed.header": "機械幫浦的輸送機制",
  "create.ponder.mechanical_pump_speed.text_1": "無論轉速如何，機械幫浦都只能影響相連的 16 個方塊以內的管線",
  "create.ponder.mechanical_pump_speed.text_2": "加快旋轉速度會改變液動傳播的速度…",
  "create.ponder.mechanical_pump_speed.text_3": "……以及流體轉移的速度",
  "create.ponder.mechanical_pump_speed.text_4": "在同一個管線網路中機械幫浦可以結合他們的吞吐量",
  "create.ponder.mechanical_pump_speed.text_5": "確保它們都朝向同一方向",
  "create.ponder.mechanical_roller_fill.header": "使用機械壓路機填充地形",
  "create.ponder.mechanical_roller_fill.text_1": "拆解狀態時，可以設置壓路機到不同模式",
  "create.ponder.mechanical_roller_fill.text_2": "“填充”模式可以幫你填充路面和地形之間的縫隙",
  "create.ponder.mechanical_roller_fill.text_3": "在“垂直填充”模式，它們會簡單地把方塊以柱形放置到路面下方",
  "create.ponder.mechanical_roller_fill.text_4": "在“斜坡式填充”模式，填充面積會隨着填充深度變大",
  "create.ponder.mechanical_roller_fill.text_5": "與“清理並鋪路”相反，這些模式下，機械壓路機不會破壞原有的方塊",
  "create.ponder.mechanical_roller_pave.header": "使用機械壓路機清理和鋪路",
  "create.ponder.mechanical_roller_pave.text_1": "機械壓路機可以幫助你清理軌道或道路周圍的地形",
  "create.ponder.mechanical_roller_pave.text_2": "在默認模式，如果沒有設定材料，它只會像鑽頭一樣清理方塊",
  "create.ponder.mechanical_roller_pave.text_3": "拆解狀態時，可以指定合適的鋪路材料",
  "create.ponder.mechanical_roller_pave.text_4": "材料可以由安裝在裝置上的箱子或木桶供應",
  "create.ponder.mechanical_roller_pave.text_5": "除了破壞方塊外，它現在將同時替換下面一層方塊",
  "create.ponder.mechanical_roller_pave.text_6": "請注意，任何被壓路機摧毀的方塊都有可能不產生掉落物",
  "create.ponder.mechanical_roller_pave.text_7": "機械壓路機在火車上尤其好用，但也可以用在大多數的移動裝置上",
  "create.ponder.mechanical_saw_breaker.header": "使用機械鋸伐木",
  "create.ponder.mechanical_saw_breaker.text_1": "向其輸入動力後，機械鋸可以直接砍伐掉它面前的樹木",
  "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵樹，鋸子必須破壞掉樹與地面連接的最後一個方塊",
  "create.ponder.mechanical_saw_contraption.header": "在裝置中使用機械鋸",
  "create.ponder.mechanical_saw_contraption.text_1": "若在運動裝置中使用機械鋸…",
  "create.ponder.mechanical_saw_contraption.text_2": "…它會將撞到它的樹木破壞掉",
  "create.ponder.mechanical_saw_processing.header": "使用機械鋸處理物品",
  "create.ponder.mechanical_saw_processing.text_1": "面朝上方的機械鋸可以加工各種物品",
  "create.ponder.mechanical_saw_processing.text_2": "處理後的物品總是逆著機械鋸的轉向移動",
  "create.ponder.mechanical_saw_processing.text_3": "機械鋸可以配合輸送帶運駔",
  "create.ponder.mechanical_saw_processing.text_4": "當原料有多種可產出的產品時，過濾槽可以指定產品的種類",
  "create.ponder.mechanical_saw_processing.text_5": "若沒有使用過濾槽，機械鋸循環的生產可產出的產品",
  "create.ponder.millstone.header": "使用石磨處理物品",
  "create.ponder.millstone.text_1": "石磨會對輸入的物品進行磨製",
  "create.ponder.millstone.text_2": "在其側邊使用齒輪與其相耦合，方可為其輸入動力",
  "create.ponder.millstone.text_3": "頂部可以丟入或者塞入物品",
  "create.ponder.millstone.text_4": "一段時間過後，右鍵石磨可以拿出其中的產物",
  "create.ponder.millstone.text_5": "產物的提取也是可以自動化的",
  "create.ponder.mod_name": "機械動力",
  "create.ponder.nixie_tube.header": "使用數碼管",
  "create.ponder.nixie_tube.text_1": "輸入紅石訊號後，數碼管會顯示出紅石訊號的強度",
  "create.ponder.nixie_tube.text_2": "使用已書寫的剪貼板，可以顯示自定義文本",
  "create.ponder.nixie_tube.text_3": "使用染料右鍵點擊可以上色",
  "create.ponder.package_frogport.header": "在蛙郵港間運輸包裹",
  "create.ponder.package_frogport.text_1": "右擊一個鎖鏈傳動器並在附近放置蛙郵港",
  "create.ponder.package_frogport.text_10": "包裹會在鏈網中尋找到達對應蛙郵港",
  "create.ponder.package_frogport.text_11": "小佩",
  "create.ponder.package_frogport.text_12": "→ 小佩",
  "create.ponder.package_frogport.text_13": "蛙郵港可以直接訪問其下方的容器",
  "create.ponder.package_frogport.text_14": "這也同樣適用於於包裹裝卸站，物品可以被打包並直接發送",
  "create.ponder.package_frogport.text_15": "小艾",
  "create.ponder.package_frogport.text_16": "小佩",
  "create.ponder.package_frogport.text_17": "派發包裹至小佩",
  "create.ponder.package_frogport.text_18": "用剪貼板右擊蛙郵港來收集它們的地址",
  "create.ponder.package_frogport.text_19": "記有地址的剪貼板可以用於在其他用戶界面中自動完成地址輸入",
  "create.ponder.package_frogport.text_2": "在庫存界面中為其分配一個地址",
  "create.ponder.package_frogport.text_3": "如果包裹紀錄的地址與蛙郵港不匹配......",
  "create.ponder.package_frogport.text_4": "小艾",
  "create.ponder.package_frogport.text_5": "→ 小佩",
  "create.ponder.package_frogport.text_6": "...貨物蛙郵港就會把包裹掛到傳動器上",
  "create.ponder.package_frogport.text_7": "如果沒有有效的目的地，包裹就會在原地旋轉",
  "create.ponder.package_frogport.text_8": "可以在鏈網中的任意位置添加更多的蛙郵港",
  "create.ponder.package_frogport.text_9": "小佩",
  "create.ponder.packager.header": "打包和拆開包裹",
  "create.ponder.packager.text_1": "將包裹裝卸站依附到目標庫存",
  "create.ponder.packager.text_2": "提供紅石訊號，它就會把庫存裡的物品打包成包裹",
  "create.ponder.packager.text_3": "這些東西如其他物品一樣可以被拾取和傳輸",
  "create.ponder.packager.text_4": "放置在裝卸站的包裹會被解包，將內容物放到庫存",
  "create.ponder.packager.text_5": "庫存已滿",
  "create.ponder.packager.text_6": "包裹裝卸站不會接收無法完整拆解的包裹",
  "create.ponder.packager_address.header": "使用地址路由包裹",
  "create.ponder.packager_address.text_1": "倉庫",
  "create.ponder.packager_address.text_10": "可以用機械鋸直接在輸送帶上拆解包裹，以緊湊利用空間",
  "create.ponder.packager_address.text_11": "除了過濾器，蛙郵港和郵箱也擁有路由包裹的能力",
  "create.ponder.packager_address.text_12": "查看它們以發現更多關於它們的行為",
  "create.ponder.packager_address.text_2": "當告示牌被放置於包裹裝卸站上時......",
  "create.ponder.packager_address.text_3": "→ 倉庫",
  "create.ponder.packager_address.text_4": "製作的包裹會帶有一行地址文本",
  "create.ponder.packager_address.text_5": "包裹過濾器根據包裹的地址路由包裹",
  "create.ponder.packager_address.text_6": "→ 倉庫",
  "create.ponder.packager_address.text_7": "工廠",
  "create.ponder.packager_address.text_8": "→ 工廠",
  "create.ponder.packager_address.text_9": "工廠",
  "create.ponder.piston_pole.header": "活塞延長杆",
  "create.ponder.piston_pole.text_1": "若無相接的延長杆，機械活塞無法移動其他方塊",
  "create.ponder.piston_pole.text_2": "在其背面安裝的延長杆長度，決定了活塞的推動範圍",
  "create.ponder.portable_fluid_interface.header": "裝置的流體交換",
  "create.ponder.portable_fluid_interface.text_1": "任何管道線都無法與移動裝置上的流體罐連接",
  "create.ponder.portable_fluid_interface.text_2": "該元件可以與流體罐相互作用，而無需停止裝置",
  "create.ponder.portable_fluid_interface.text_3": "放置第二個，中間間隔 1 或 2 個方塊",
  "create.ponder.portable_fluid_interface.text_4": "每當它們擦身而過時，它們就會建立聯繫",
  "create.ponder.portable_fluid_interface.text_5": "啟用時，移動式流體口將代表裝置上的「所有」水箱",
  "create.ponder.portable_fluid_interface.text_6": "現在可以輸入流體…",
  "create.ponder.portable_fluid_interface.text_7": "…或從裝置中抽取",
  "create.ponder.portable_fluid_interface.text_8": "一段時間沒有流體交換後，裝置將繼續前進",
  "create.ponder.portable_storage_interface.header": "裝置的儲存交換",
  "create.ponder.portable_storage_interface.text_1": "移動裝置上的容器可能很難做到自動化存取",
  "create.ponder.portable_storage_interface.text_2": "這一組件可以在不停止裝置的情況下與裝置內的儲存空間進行互動",
  "create.ponder.portable_storage_interface.text_3": "放置第二個介面時，記得要與裝置介面相隔 1 格或者 2 格的距離",
  "create.ponder.portable_storage_interface.text_4": "當它們彼此經過時，它們會連接在一起",
  "create.ponder.portable_storage_interface.text_5": "連接狀態下，固定側介面便會作為整個裝置的儲存空間代理",
  "create.ponder.portable_storage_interface.text_6": "物品會被輸入到裝置內…",
  "create.ponder.portable_storage_interface.text_7": "…或是從裝置中提取出來",
  "create.ponder.portable_storage_interface.text_8": "物品交換完畢後，裝置仍然會停留在原地一小會，然後才會繼續前行",
  "create.ponder.portable_storage_interface_redstone.header": "紅石控制",
  "create.ponder.portable_storage_interface_redstone.text_1": "輸入紅石訊號可以阻止固定側介面的連接行為",
  "create.ponder.postbox.header": "在郵箱間運輸包裹",
  "create.ponder.postbox.text_1": "右擊一個火車站點並在附近放置郵箱",
  "create.ponder.postbox.text_10": "→ 倉庫",
  "create.ponder.postbox.text_11": "與火車類似，郵箱在未載入的區塊仍會運作",
  "create.ponder.postbox.text_12": "包裹仍然可以從它們的庫存中發出或接收",
  "create.ponder.postbox.text_2": "在庫存界面中為其分配一個地址",
  "create.ponder.postbox.text_3": "如果包裹紀錄的地址與郵箱不匹配......",
  "create.ponder.postbox.text_4": "倉庫",
  "create.ponder.postbox.text_5": "→ 驛站",
  "create.ponder.postbox.text_6": "……火車停靠在車站時會將其作為貨物收集",
  "create.ponder.postbox.text_7": "反之，地址相匹配的包裹將會被卸下",
  "create.ponder.postbox.text_8": "被火車運送到目的地的包裹可以從郵箱中取出",
  "create.ponder.postbox.text_9": "倉庫",
  "create.ponder.powered_latch.header": "使用閂鎖器控制訊號",
  "create.ponder.powered_latch.text_1": "閂鎖器是一種可以用紅石訊號控制的拉杆",
  "create.ponder.powered_latch.text_2": "後方輸入的訊號會將其設為開啟狀態",
  "create.ponder.powered_latch.text_3": "側邊輸入的訊號會將其設為關閉狀態",
  "create.ponder.powered_latch.text_4": "你也可以手動切換其狀態",
  "create.ponder.powered_toggle_latch.header": "使用T型正反器控制訊號",
  "create.ponder.powered_toggle_latch.text_1": "T型正反器是一種可以用紅石訊號控制的拉杆",
  "create.ponder.powered_toggle_latch.text_2": "後方訊號輸入可以改變它的狀態",
  "create.ponder.powered_toggle_latch.text_3": "…開啟或者是關閉",
  "create.ponder.powered_toggle_latch.text_4": "你也可以手動切換其狀態",
  "create.ponder.pulse_extender.header": "使用脈衝延長器控制訊號",
  "create.ponder.pulse_extender.text_1": "脈衝延長器可以延長通過的訊號",
  "create.ponder.pulse_extender.text_2": "它們會在短暫延遲後被開啟…",
  "create.ponder.pulse_extender.text_3": "…並於設定的延遲過後關閉",
  "create.ponder.pulse_extender.text_4": "使用面板可以設定持續時間",
  "create.ponder.pulse_extender.text_5": "持續時間最長可達 1 小時",
  "create.ponder.pulse_repeater.header": "使用脈衝中繼器控制訊號",
  "create.ponder.pulse_repeater.text_1": "脈衝中繼器會在延遲後發出一個短脈衝",
  "create.ponder.pulse_repeater.text_2": "使用面板可以設定延遲",
  "create.ponder.pulse_repeater.text_3": "延遲最長可達 1 小時",
  "create.ponder.pulse_timer.header": "脈衝計時器的紅石輸出",
  "create.ponder.pulse_timer.text_1": "脈衝計時器會週期性地發出脈衝訊號",
  "create.ponder.pulse_timer.text_2": "打開其配置面板來調整其時間間隔",
  "create.ponder.pulse_timer.text_3": "激活輸入端會暫停並重置它們的工作",
  "create.ponder.pulse_timer.text_4": "右擊脈衝計時器以反轉訊號輸出",
  "create.ponder.pulse_timer.text_5": "這有助於觸發僅在無紅石訊號情況下激活的機制",
  "create.ponder.radial_chassis.header": "使用旋轉底盤黏著方塊",
  "create.ponder.radial_chassis.text_1": "同一行上的旋轉底盤會相互連接在一起",
  "create.ponder.radial_chassis.text_2": "當其中的一個底盤被裝置帶動時，其餘的底盤也會被帶動",
  "create.ponder.radial_chassis.text_3": "底盤的側邊可以變為黏性面",
  "create.ponder.radial_chassis.text_4": "再度點擊黏性面，可以讓其所有面都變得帶黏性",
  "create.ponder.radial_chassis.text_5": "空手潛行右鍵可以移除其上的黏性物",
  "create.ponder.radial_chassis.text_6": "若有物品與底盤的黏性面相接觸…",
  "create.ponder.radial_chassis.text_7": "…底盤便會與同層且位於半徑內的所有可及方塊黏著在一起",
  "create.ponder.radial_chassis.text_8": "使用扳手可以精確指定底盤的影響範圍",
  "create.ponder.radial_chassis.text_9": "黏性面一側的不可及方塊不會被黏著",
  "create.ponder.redstone_contact.header": "接觸式偵測器",
  "create.ponder.redstone_contact.text_1": "當兩個接觸式偵測器面對面時，它們會發出紅石訊號",
  "create.ponder.redstone_contact.text_2": "若其中一方位於運動裝置上，它們仍正常生效",
  "create.ponder.redstone_link.header": "使用紅石鏈路",
  "create.ponder.redstone_link.text_1": "紅石鏈路可以傳輸紅石訊號",
  "create.ponder.redstone_link.text_2": "潛行右鍵可以改變其接收模式",
  "create.ponder.redstone_link.text_3": "手持扳手右鍵也可以",
  "create.ponder.redstone_link.text_4": "接收端會發出由傳輸端發來的訊號，有效距離為 256 格",
  "create.ponder.redstone_link.text_5": "在它們所帶的槽位中放上物品，可以為它們指定頻道",
  "create.ponder.redstone_link.text_6": "只有頻道相符的鏈路方可互通",
  "create.ponder.redstone_requester.header": "使用紅石請求器自動化訂單",
  "create.ponder.redstone_requester.text_1": "放置前右鍵單擊一個庫存鏈路以和整個網絡連接",
  "create.ponder.redstone_requester.text_2": "與庫存終端類似，紅石請求器可以從物流網絡中請求物品",
  "create.ponder.redstone_requester.text_3": "右鍵單擊紅石請求器來打開它的配置界面",
  "create.ponder.redstone_requester.text_4": "每次紅石脈衝都會請求界面中設置的訂單",
  "create.ponder.redstone_requester.text_5": "或者，紅石請求器可以在放置之前進行完全配置",
  "create.ponder.redstone_requester.text_6": "右擊倉庫管理員並設置所需要的訂單",
  "create.ponder.repackager.header": "通過請求合併包裹",
  "create.ponder.repackager.text_1": "有時，物流請求必須以單個包裹抵達",
  "create.ponder.repackager.text_2": "訂單一",
  "create.ponder.repackager.text_3": "訂單二",
  "create.ponder.repackager.text_4": "否則，其他包裹可以在途中抵達",
  "create.ponder.repackager.text_5": "當這樣的事發生時，重定向包裹到一個庫存中",
  "create.ponder.repackager.text_6": "依附一個包裹複合站，並以紅石訊號激活",
  "create.ponder.repackager.text_7": "一旦所有部分抵達，它們將一個新的包裹輸出",
  "create.ponder.repackager.text_8": "現在，請求的物品以預測的順序一同抵達",
  "create.ponder.rope_pulley.header": "使用繩索滑輪移動結構",
  "create.ponder.rope_pulley.text_1": "繩索滑輪在輸入動力時可以垂直移動方塊結構",
  "create.ponder.rope_pulley.text_2": "移動的方向及速度取決於輸入軸",
  "create.ponder.rope_pulley_attachment.header": "繩索滑輪與裝置一同運動",
  "create.ponder.rope_pulley_attachment.text_1": "當繩索滑輪本身在裝置中被帶動時……",
  "create.ponder.rope_pulley_attachment.text_2": "…附著在滑輪上的結構會被滑輪拉著一同移動",
  "create.ponder.rope_pulley_attachment.text_3": "注意，只有繩索滑輪停止工作時才能被移動",
  "create.ponder.rope_pulley_modes.header": "繩索滑輪的運動模式",
  "create.ponder.rope_pulley_modes.text_1": "當繩索滑輪停止運動時，它所附著的移動結構便會方塊化",
  "create.ponder.rope_pulley_modes.text_2": "你可以調整使整個結構永不方塊化，或者仅在結構的初始位置方塊化",
  "create.ponder.rope_pulley_multi_rope.header": "同步的滑輪運動",
  "create.ponder.rope_pulley_multi_rope.text_1": "當使用一個滑輪組裝了一個動態結構…",
  "create.ponder.rope_pulley_multi_rope.text_2": "……同一高度的其他滑輪也會連接到這個結構上",
  "create.ponder.rope_pulley_multi_rope.text_3": "它們不需要接入動力，只有裝飾效果",
  "create.ponder.rose_quartz_lamp.header": "玫瑰石英燈",
  "create.ponder.rose_quartz_lamp.text_1": "玫瑰石英燈由紅石訊號開啟",
  "create.ponder.rose_quartz_lamp.text_2": "之後它們會持續發出紅石能量",
  "create.ponder.rose_quartz_lamp.text_3": "當多個燈排列成一組…",
  "create.ponder.rose_quartz_lamp.text_4": "…訊號會集中到新開啟的燈，其餘的將熄滅",
  "create.ponder.rose_quartz_lamp.text_5": "比較器的輸出強度，取決於開啟的燈的距離",
  "create.ponder.rose_quartz_lamp.text_6": "也可以透過扳手手動切換",
  "create.ponder.rotation_speed_controller.header": "使用轉速控制器",
  "create.ponder.rotation_speed_controller.text_1": "轉速控制器將動能從其轉軸傳輸至它上方的大齒輪",
  "create.ponder.rotation_speed_controller.text_2": "通過側面面板，可以調節輸出轉速",
  "create.ponder.sail.header": "使用風帆來組裝風車",
  "create.ponder.sail.text_1": "風帆是製作風車的趁手材料",
  "create.ponder.sail.text_2": "無需強力膠等黏附手段，它們便可自行互相連結",
  "create.ponder.sail.text_3": "手持染料右鍵可對其染色",
  "create.ponder.sail.text_4": "手持剪刀右鍵可剪除帆布，使其變迴風帆框架",
  "create.ponder.sail_frame.header": "使用風帆框架來組裝風車",
  "create.ponder.sail_frame.text_1": "風帆框架是製作風車的趁手材料",
  "create.ponder.sail_frame.text_2": "無需強力膠等黏附手段，它們便可自行互相連結",
  "create.ponder.sequenced_gearshift.header": "使用可編程齒輪箱來控制轉速",
  "create.ponder.sequenced_gearshift.text_1": "可編程齒輪箱能夠根據玩家設置的預設時序表來傳輸動力",
  "create.ponder.sequenced_gearshift.text_2": "右鍵可以開啟設置面板",
  "create.ponder.sequenced_gearshift.text_3": "接受紅石訊號時，它會開始執行其內部已設定好的時序指令表",
  "create.ponder.sequenced_gearshift.text_4": "當完成時序指令表後，它會進入待機狀態，再度接受紅石訊號後，它才會再度執行時序指令表內容",
  "create.ponder.sequenced_gearshift.text_5": "紅石比較器可以讀取目前時序指令表完成進度",
  "create.ponder.shaft.header": "使用傳動桿傳遞旋轉力",
  "create.ponder.shaft.text_1": "傳動桿能直綫傳遞旋轉力",
  "create.ponder.shaft_casing.header": "包裹傳動軸",
  "create.ponder.shaft_casing.text_1": "安山或黃銅機殼，裝飾傳動桿的好夥伴",
  "create.ponder.shared.behaviour_modify_value_panel": "可以使用面板來調整這個動作",
  "create.ponder.shared.movement_anchors": "有了機殼底盤和強力膠就可以移動大型結構。",
  "create.ponder.shared.rpm16": "16 RPM",
  "create.ponder.shared.rpm16_source": "轉速：16 RPM",
  "create.ponder.shared.rpm32": "32 RPM",
  "create.ponder.shared.rpm8": "8 RPM",
  "create.ponder.shared.storage_on_contraption": "與結構相連的儲物空間會自動撿取物品",
  "create.ponder.smart_chute.header": "使用智慧滑槽來過濾物品",
  "create.ponder.smart_chute.text_1": "智慧滑槽是一種可以被控制的滑槽",
  "create.ponder.smart_chute.text_2": "當在其過濾槽內指定了物品後，滑槽只會傳輸這一指定標記的物品",
  "create.ponder.smart_chute.text_3": "使用面板可以指定被過濾的物品數量",
  "create.ponder.smart_chute.text_4": "輸入紅石訊號，智慧滑槽將會完全暫停工作",
  "create.ponder.smart_observer.header": "使用智能偵測器進行進階檢測",
  "create.ponder.smart_observer.text_1": "智能偵測器可以用於檢測各種事件",
  "create.ponder.smart_observer.text_2": "它可以檢測一般容器內的物品或流體",
  "create.ponder.smart_observer.text_3": "過濾欄可以用來檢測特定內容物",
  "create.ponder.smart_observer.text_4": "当方塊本身與過濾器匹配時，它也會激活",
  "create.ponder.smart_observer.text_5": "此外，智能偵測器可以監測輸送帶、滑槽和管道",
  "create.ponder.smart_observer.text_6": "……並在物品進入或離開漏斗時輸出紅石脈衝",
  "create.ponder.smart_pipe.header": "使用智慧流體管道控制流體",
  "create.ponder.smart_pipe.text_1": "智慧流體管道可以按照流體類型控制流體流",
  "create.ponder.smart_pipe.text_2": "當直接放置在源頭時，它們可以指定要提取的流體類型",
  "create.ponder.smart_pipe.text_3": "只需用包含所需流體的任何項目右鍵點擊其過濾槽",
  "create.ponder.smart_pipe.text_4": "在管網裡時，智慧流體管道只會讓相符的流體經過",
  "create.ponder.speedometer.header": "使用速度表來監測轉速",
  "create.ponder.speedometer.text_1": "轉速計能顯示相接元件的轉速",
  "create.ponder.speedometer.text_2": "當佩戴工程師護目鏡時，可以看到儀表所顯示的更詳細的資訊",
  "create.ponder.speedometer.text_3": "紅石比較器可以根據轉速計的數值輸出不同強弱的紅石訊號",
  "create.ponder.spout_filling.header": "使用注液器填充物品",
  "create.ponder.spout_filling.text_1": "注液器可以填充下方的流體容器",
  "create.ponder.spout_filling.text_2": "無法手動接觸注液器中的流體",
  "create.ponder.spout_filling.text_3": "管道可用於為其提供流體",
  "create.ponder.spout_filling.text_4": "輸入物品可以是掉落狀態或是被放在置物台上",
  "create.ponder.spout_filling.text_5": "當物品放在輸送帶上時…",
  "create.ponder.spout_filling.text_6": "注液器會停下他並且自動填滿",
  "create.ponder.stabilized_bearings.header": "固定裝置朝向",
  "create.ponder.stabilized_bearings.text_1": "當機械軸承在結構被帶動時…",
  "create.ponder.stabilized_bearings.text_2": "…它會確保它轉盤的垂直朝向不變",
  "create.ponder.stabilized_bearings.text_3": "跟預設的一樣，機械軸承會黏著它前方的方塊",
  "create.ponder.stabilized_bearings.text_4": "這種情況下，它所黏著的子結構的垂直朝向也不會改變",
  "create.ponder.steam_engine.header": "設置蒸汽機",
  "create.ponder.steam_engine.text_1": "蒸汽機可以放置在流體儲存罐上",
  "create.ponder.steam_engine.text_10": "Lvl 4",
  "create.ponder.steam_engine.text_11": "4 個引擎",
  "create.ponder.steam_engine.text_12": "Lvl 8",
  "create.ponder.steam_engine.text_13": "8 個引擎",
  "create.ponder.steam_engine.text_2": "手持傳動桿點擊引擎創建動力輸出",
  "create.ponder.steam_engine.text_3": "給予足夠的熱量、水和鍋爐空間…",
  "create.ponder.steam_engine.text_4": "…它們會產生動力",
  "create.ponder.steam_engine.text_5": "最低配備為 4 個流體儲存罐",
  "create.ponder.steam_engine.text_6": "在烈焰使者動力爐的幫助下，功率可以得到提升",
  "create.ponder.steam_engine.text_7": "更高的功率需要更多的熱量、水和空間",
  "create.ponder.steam_engine.text_8": "可以使用工程師護目鏡檢查鍋爐的當前功率",
  "create.ponder.steam_engine.text_9": "每提升一級功率，可以額外使一個蒸汽機滿負荷輸出",
  "create.ponder.steam_whistle.header": "設置汽笛",
  "create.ponder.steam_whistle.text_1": "汽笛可以放置在流體儲存罐上",
  "create.ponder.steam_whistle.text_2": "當儲存罐的熱量足夠…",
  "create.ponder.steam_whistle.text_3": "…汽笛將被觸發並發出一個音",
  "create.ponder.steam_whistle.text_4": "增加汽笛以降低音高",
  "create.ponder.steam_whistle.text_5": "使用扳手可以設置音調在三個八度間切換",
  "create.ponder.steam_whistle.text_6": "工程師護目鏡可以查看汽笛的音高",
  "create.ponder.sticker.header": "使用方塊黏著器來黏取方塊",
  "create.ponder.sticker.text_1": "方塊黏著器是一個很棒的裝置，他受控於紅石訊號",
  "create.ponder.sticker.text_2": "當接收到訊號時，他會黏起面前的一個方塊",
  "create.ponder.sticker.text_3": "如果此時方塊黏著器被移動，被黏到的方塊會跟著移動",
  "create.ponder.sticker.text_4": "再度接收到訊號後，黏著器會放下它面前的方塊",
  "create.ponder.stock_link.header": "物流網絡和庫存鏈路",
  "create.ponder.stock_link.text_1": "庫存鏈路會在它被放置的時候創建一個新的庫存網絡",
  "create.ponder.stock_link.text_2": "在放置前右鍵單擊一個已存在的庫存鏈路來綁定它們",
  "create.ponder.stock_link.text_3": "綁定了庫存鏈路的包裹裝卸站將對網絡公開它們的庫存資訊",
  "create.ponder.stock_link.text_4": "網絡上的其他組件可以尋找並請求其中的物品",
  "create.ponder.stock_link.text_5": "根據請求，將庫存中的物品放入包裹",
  "create.ponder.stock_link.text_6": "庫存鏈路的訊號範圍是無限的，但是包裹需要運輸方式",
  "create.ponder.stock_link.text_7": "完整的紅石訊號將阻止鏈路的訊號傳輸",
  "create.ponder.stock_link.text_8": "紅石訊號越強，該鏈路的訊號優先級越低，相對提高其他鏈路的優先級",
  "create.ponder.stock_ticker.header": "用庫存終端請求物品",
  "create.ponder.stock_ticker.text_1": "在放置之前右鍵單擊一個庫存鏈路來鏈接到它的網絡",
  "create.ponder.stock_ticker.text_10": "庫存終端也可以下單藍圖加農炮需要的方塊",
  "create.ponder.stock_ticker.text_11": "僅需將生成的剪貼板交給庫存管理員",
  "create.ponder.stock_ticker.text_2": "綁定了庫存鏈路的包裹裝卸站將對網絡公開它們的庫存資訊",
  "create.ponder.stock_ticker.text_3": "庫存終端可以從他們的庫存中請求物品",
  "create.ponder.stock_ticker.text_4": "坐下的生物或者烈焰使者燃燒室都可以作為庫存管理員",
  "create.ponder.stock_ticker.text_5": "右擊管理員開始下單",
  "create.ponder.stock_ticker.text_6": "提交一個訂單之後，可用物品就會被打包進包裹中",
  "create.ponder.stock_ticker.text_7": "然後將其從打包點傳輸到請求的目標位置",
  "create.ponder.stock_ticker.text_8": "使用屬性或列表過濾器",
  "create.ponder.stock_ticker.text_9": "右鍵單擊庫存終端打開類別編輯器",
  "create.ponder.stock_ticker_address.header": "定位一個庫存終端訂單",
  "create.ponder.stock_ticker_address.text_1": "當下單物品時，可以在請求中設置目標地址",
  "create.ponder.stock_ticker_address.text_10": "除了過濾器，蛙郵港和郵箱也可以指定包裹路線",
  "create.ponder.stock_ticker_address.text_11": "在它們的思索界面以了解它們的工作模式",
  "create.ponder.stock_ticker_address.text_2": "→ 車間",
  "create.ponder.stock_ticker_address.text_3": "所有請求包裹的目的地都會發到這個地址",
  "create.ponder.stock_ticker_address.text_4": "亦可以通過包裹過濾器控制其去向",
  "create.ponder.stock_ticker_address.text_5": "→ 車間",
  "create.ponder.stock_ticker_address.text_6": "車間",
  "create.ponder.stock_ticker_address.text_7": "→ 工廠",
  "create.ponder.stock_ticker_address.text_8": "→ 工廠",
  "create.ponder.stock_ticker_address.text_9": "車間",
  "create.ponder.stressometer.header": "使用應力表來監測應力",
  "create.ponder.stressometer.text_1": "應力表能顯示目前動能網路內的應力量",
  "create.ponder.stressometer.text_2": "當佩戴工程師護目鏡時，可以看到儀表所顯示的更詳細的資料",
  "create.ponder.stressometer.text_3": "紅石比較器可以根據應力表的數值輸出不同強弱的紅石訊號",
  "create.ponder.super_glue.header": "使用強力膠來黏附方塊",
  "create.ponder.super_glue.text_1": "強力膠可以在任意兩個方塊間使用",
  "create.ponder.super_glue.text_2": "當被黏合的方塊被組裝為裝置時，它們會一起運動",
  "create.ponder.super_glue.text_3": "當強力膠在副手時…",
  "create.ponder.super_glue.text_4": "…新放置的方塊會自動被黏附在所放置方塊的面上",
  "create.ponder.super_glue.text_5": "左鍵可以清除強力膠",
  "create.ponder.super_glue.text_6": "附掛在其他方塊之上的方塊通常不需要使用強力膠",
  "create.ponder.table_cloth.header": "用桌布出售物品",
  "create.ponder.table_cloth.text_1": "桌布可以用來展示物品",
  "create.ponder.table_cloth.text_10": "結帳時，購買的物品將會被打包進一個包裹中",
  "create.ponder.table_cloth.text_11": "它們可以被從那裡運輸到商店前方",
  "create.ponder.table_cloth.text_12": "交付的物品將會被存儲在庫存終端內",
  "create.ponder.table_cloth.text_2": "在物流系統的幫助下，它們亦可用於出售物品",
  "create.ponder.table_cloth.text_3": "從商店的庫存，包裹裝卸站和庫存鏈路開始",
  "create.ponder.table_cloth.text_4": "將一個庫存終端綁定至庫存鏈路並且置於商店內",
  "create.ponder.table_cloth.text_5": "將一隻生物或烈焰使者燃燒室指定為店長",
  "create.ponder.table_cloth.text_6": "將售賣的商品放入商店的庫存",
  "create.ponder.table_cloth.text_7": "要創建一個新的交易，你需要拿著一張桌布與店長交互",
  "create.ponder.table_cloth.text_8": "放置後，在一側的物品欄位設置價格",
  "create.ponder.table_cloth.text_9": "其他玩家現在也可以與商店交互",
  "create.ponder.tag.arm_targets": "機械臂的目標物",
  "create.ponder.tag.arm_targets.description": "該裝置可作為機械臂的工作目標",
  "create.ponder.tag.contraption_actor": "特殊行為裝置",
  "create.ponder.tag.contraption_actor.description": "裝置在移動裝置時表現出特殊行為的方塊",
  "create.ponder.tag.contraption_assembly": "方塊連接物件",
  "create.ponder.tag.contraption_assembly.description": "此物件用於連接各個零件以便組成一個成品",
  "create.ponder.tag.creative": "創造模式",
  "create.ponder.tag.creative.description": "該裝置無法在生存模式中獲得",
  "create.ponder.tag.decoration": "裝飾",
  "create.ponder.tag.decoration.description": "這些零件通常用於裝飾",
  "create.ponder.tag.display_sources": "顯示鏈路的訊號源",
  "create.ponder.tag.display_sources.description": "可發送訊號供顯示鏈路讀取的部件或方塊",
  "create.ponder.tag.display_targets": "顯示鏈路的目標",
  "create.ponder.tag.display_targets.description": "可接收顯示鏈路的訊號，並處理或顯示資訊的部件或方塊",
  "create.ponder.tag.fluids": "流體控制裝置",
  "create.ponder.tag.fluids.description": "這些裝置可傳輸並利用流體",
  "create.ponder.tag.high_logistics": "高效物流",
  "create.ponder.tag.high_logistics.description": "這些組件可以幫助你管理工廠中的物品庫存分發與自動化請求",
  "create.ponder.tag.kinetic_appliances": "動力器械",
  "create.ponder.tag.kinetic_appliances.description": "該部件透過動力運作",
  "create.ponder.tag.kinetic_relays": "動力傳輸方塊",
  "create.ponder.tag.kinetic_relays.description": "該部件用於傳輸動力",
  "create.ponder.tag.kinetic_sources": "動力源",
  "create.ponder.tag.kinetic_sources.description": "該部件能夠產生動力",
  "create.ponder.tag.logistics": "傳輸物品",
  "create.ponder.tag.logistics.description": "該裝置用於物品的傳輸",
  "create.ponder.tag.movement_anchor": "運動錨點",
  "create.ponder.tag.movement_anchor.description": "允許建立移動裝置的部件，以各種方式為連接的結構設置動畫",
  "create.ponder.tag.redstone": "邏輯控制裝置",
  "create.ponder.tag.redstone.description": "這些裝置會在紅石電路中發揮用處",
  "create.ponder.tag.threshold_switch_targets": "儲量偵測器的目標",
  "create.ponder.tag.threshold_switch_targets.description": "儲量偵測器能從這些方塊中讀取信息，包括大多數物品與流體容器。",
  "create.ponder.tag.train_related": "鐵道設備",
  "create.ponder.tag.train_related.description": "製造或管理火車裝置的元件",
  "create.ponder.tag.windmill_sails": "風車軸承的帆",
  "create.ponder.tag.windmill_sails.description": "建造風車時用於產生動能的帆，每個帆對風車產生的效果都是同等的",
  "create.ponder.threshold_switch.header": "使用儲量偵測器監測",
  "create.ponder.threshold_switch.text_1": "儲量偵測器用於監測容器內的存量",
  "create.ponder.threshold_switch.text_2": "当物品欄存量超過上限時……",
  "create.ponder.threshold_switch.text_3": "……偵測器會切換其紅石輸出",
  "create.ponder.threshold_switch.text_4": "訊號會在存量達到下限前維持",
  "create.ponder.threshold_switch.text_5": "紅石輸出現在可以用於控制物品供應，確保緩衝區總被填充",
  "create.ponder.threshold_switch.text_6": "在介面中可以更改特定的閾值",
  "create.ponder.threshold_switch.text_7": "使用過濾器可以只計算特定內容物的總量",
  "create.ponder.threshold_switch.text_8": "流體緩衝區可以以類似方式進行監測",
  "create.ponder.threshold_switch.text_9": "……奇妙的是，它也能檢測繩索滑輪伸出的長度",
  "create.ponder.track_chunks.header": "通過未載入的區塊",
  "create.ponder.track_chunks.text_1": "軌道在未載入的區塊仍會運作",
  "create.ponder.track_chunks.text_2": "火車可以順利的通過未被載入的區域",
  "create.ponder.track_chunks.text_3": "它們仍會在車站及紅色訊號處停止",
  "create.ponder.track_chunks.text_4": "但是機械鑽頭與其他車載機器會停止運作",
  "create.ponder.track_chunks.text_5": "一旦接近玩家火車將重新出現",
  "create.ponder.track_observer.header": "偵測火車",
  "create.ponder.track_observer.text_1": "選取一個火車軌道並將火車感測器放在旁邊",
  "create.ponder.track_observer.text_2": "感測器會檢測所有經過標記的火車",
  "create.ponder.track_observer.text_3": "感測器可以設定為當比對到特定貨物時才啟動",
  "create.ponder.track_placement.header": "鋪設火車軌道",
  "create.ponder.track_placement.text_1": "一種專為火車裝置設計的新型鐵軌",
  "create.ponder.track_placement.text_2": "若要同時鋪設多條軌道，右鍵點擊已鋪設的軌道",
  "create.ponder.track_placement.text_3": "然後選擇或放置第二個軌道",
  "create.ponder.track_placement.text_4": "軌道也可以鋪設成彎道或斜坡",
  "create.ponder.track_placement.text_5": "軌道在連接時會嘗試讓每個彎道的大小相等",
  "create.ponder.track_placement.text_6": "連接時按住衝刺鍵…",
  "create.ponder.track_placement.text_7": "…將建立最長且適合的彎道",
  "create.ponder.track_placement.text_8": "副手持有的材料會自動鋪設在軌道下方",
  "create.ponder.track_portal.header": "軌道與地獄",
  "create.ponder.track_portal.text_1": "對著地獄傳送門鋪設軌道…",
  "create.ponder.track_portal.text_2": "…將嘗試在另一邊的傳送門鋪設成對的軌道",
  "create.ponder.track_portal.text_3": "現在這條軌道上的火車可以跨次元旅行",
  "create.ponder.train_assembly.header": "組裝火車",
  "create.ponder.train_assembly.text_1": "選擇一截軌道並在旁邊設置車站",
  "create.ponder.train_assembly.text_10": "每列火車都需要安裝火車控制台",
  "create.ponder.train_assembly.text_11": "可選擇安裝第二個控制台讓火車從車站的兩個方向出發",
  "create.ponder.train_assembly.text_12": "開啟車站介面並確認組裝",
  "create.ponder.train_assembly.text_13": "火車只能在車站拆解成方塊",
  "create.ponder.train_assembly.text_14": "地圖會在車站的位置畫上標記",
  "create.ponder.train_assembly.text_15": "組裝好的火車可以用扳手重新設置到相鄰的軌道",
  "create.ponder.train_assembly.text_2": "車站是軌道網的路徑點",
  "create.ponder.train_assembly.text_3": "開啟UI並切換到組裝模式以打造新火車",
  "create.ponder.train_assembly.text_4": "在組裝時，時刻表上的火車不會接近此車站",
  "create.ponder.train_assembly.text_5": "在軌道上設置火車機殼以建立新的轉向架",
  "create.ponder.train_assembly.text_6": "再度點擊軌道以循環改變轉向架種類",
  "create.ponder.train_assembly.text_7": "用強力膠連接方塊",
  "create.ponder.train_assembly.text_8": "若組裝好的火車能在組裝上的儲物箱或木桶中找到燃料，可以移動得更快",
  "create.ponder.train_assembly.text_9": "保險庫中的燃料不會被火車消耗",
  "create.ponder.train_controls.header": "控制火車",
  "create.ponder.train_controls.text_1": "每列火車都需要火車控制台",
  "create.ponder.train_controls.text_2": "組裝好後右鍵點擊控制台開始駕駛",
  "create.ponder.train_controls.text_3": "使用移動鍵加速及導引火車方向",
  "create.ponder.train_controls.text_4": "可以用滑鼠滾輪微調極速",
  "create.ponder.train_controls.text_5": "按住空白鍵以接近最近的車站",
  "create.ponder.train_controls.text_6": "火車只能在車站被拆解成方塊",
  "create.ponder.train_controls.text_7": "安裝的汽笛可以按衝刺鍵觸發",
  "create.ponder.train_controls.text_8": "潛行或再度點擊可以停止控制火車",
  "create.ponder.train_schedule.header": "使用火車時刻表",
  "create.ponder.train_schedule.text_1": "時刻表讓其他駕駛員可以控制火車",
  "create.ponder.train_schedule.text_2": "將時刻表拿在手上右鍵開啟介面",
  "create.ponder.train_schedule.text_3": "計畫完成後就可以將時刻表給駕駛員",
  "create.ponder.train_schedule.text_4": "任何坐在火車控制台前的生物及烈焰使者動力爐，都是合格的駕駛員",
  "create.ponder.train_schedule.text_5": "用栓繩拴住生物可以使牠們更方便地坐上座位",
  "create.ponder.train_schedule.text_6": "時刻表可以隨時從駕駛員身上回收",
  "create.ponder.train_signal_placement.header": "設置火車訊號機",
  "create.ponder.train_signal_placement.text_1": "選擇一截軌道並在旁邊設置訊號機",
  "create.ponder.train_signal_placement.text_2": "訊號機會控制非玩家駕駛的火車",
  "create.ponder.train_signal_placement.text_3": "被調度的火車不會以反方向穿越訊號",
  "create.ponder.train_signal_placement.text_4": "…除非加入第二個反方向的訊號",
  "create.ponder.train_signal_placement.text_5": "連接數碼管可以讓訊號燈更顯眼",
  "create.ponder.train_signal_redstone.header": "訊號與紅石",
  "create.ponder.train_signal_redstone.text_1": "紅石訊號會使訊號機保持紅色",
  "create.ponder.train_signal_redstone.text_2": "相反地，紅色訊號會使紅石比較器輸出紅石訊號",
  "create.ponder.train_signal_signaling.header": "使用訊號避免相撞",
  "create.ponder.train_signal_signaling.text_1": "火車訊號機將一條軌道分成許多區間",
  "create.ponder.train_signal_signaling.text_2": "若一個區間被占用，則不允許其他火車進入該區間",
  "create.ponder.train_signal_signaling.text_3": "因此每個區間只能同時有一列火車",
  "create.ponder.train_signal_signaling.text_4": "扳手可以設定第二種訊號模式",
  "create.ponder.train_signal_signaling.text_5": "黃銅訊號區間通常會產生標準訊號",
  "create.ponder.train_signal_signaling.text_6": "這種特殊訊號會讓火車在第二種情形下停止",
  "create.ponder.train_signal_signaling.text_7": "它會使火車在進入區間時停止…",
  "create.ponder.train_signal_signaling.text_8": "…讓火車無法離開這個區間",
  "create.ponder.train_signal_signaling.text_9": "這協助排隊等候的火車遠離繁忙的區間",
  "create.ponder.valve_handle.header": "使用閥門手輪進行精確旋轉",
  "create.ponder.valve_handle.text_1": "閥門手輪可以使元件旋轉一个精確的角度",
  "create.ponder.valve_handle.text_2": "旋轉的角度可在輸入面板中修改",
  "create.ponder.valve_handle.text_3": "右鍵可使它旋轉一次",
  "create.ponder.valve_handle.text_4": "潛行右鍵可使它向相反方向旋轉",
  "create.ponder.valve_handle.text_5": "記得不要讓軸承結構被拆解",
  "create.ponder.valve_handle.text_6": "可以透過染色來美化閥門手輪",
  "create.ponder.valve_pipe.header": "使用流體閥門控制流體流量",
  "create.ponder.valve_pipe.text_1": "閥門管道有助於控制通過管線網路傳輸的流體",
  "create.ponder.valve_pipe.text_2": "它們的轉軸控制了流體是否允許通過",
  "create.ponder.valve_pipe.text_3": "沿開啟的方向旋轉，流體閥門將會開啟",
  "create.ponder.valve_pipe.text_4": "反方向的旋轉會關閉閥門",
  "create.ponder.water_wheel.header": "使用水車產生動力",
  "create.ponder.water_wheel.text_1": "水車利用臨近的水流產生動力",
  "create.ponder.water_wheel.text_2": "水車接觸水流的面多少不會提升它的動能輸出",
  "create.ponder.water_wheel.text_3": "對水車使用木板來改變其外觀",
  "create.ponder.weighted_ejector.header": "使用彈射置物台",
  "create.ponder.weighted_ejector.text_1": "手持彈射置物台時，潛行右鍵可以設置彈射目標位置",
  "create.ponder.weighted_ejector.text_10": "現在，只有等被放置的物品數量等於所設定數量時，彈射置物台才會彈射物品",
  "create.ponder.weighted_ejector.text_11": "生物和玩家站在彈射置物台上時會被直接彈射",
  "create.ponder.weighted_ejector.text_2": "現在，放置下的彈射置物台會將物品彈射至目標位置",
  "create.ponder.weighted_ejector.text_3": "限制範圍內的任意距離和高度均可作為有效目標地點",
  "create.ponder.weighted_ejector.text_4": "但是，目標位置與置物台的連線，必須垂直於置物台的側面",
  "create.ponder.weighted_ejector.text_5": "如果沒有設置有效目標位置，彈射置物台會直接將其前方一格設為預設目標位置",
  "create.ponder.weighted_ejector.text_6": "提供動力可為其蓄力",
  "create.ponder.weighted_ejector.text_7": "蓄力完畢後，放置在它上方的物品會被立刻彈射出去",
  "create.ponder.weighted_ejector.text_8": "如果目標為容器，則彈射置物台會等待容器有位置後再彈射物品",
  "create.ponder.weighted_ejector.text_9": "使用面板可以調整彈射所要求的物品數量",
  "create.ponder.weighted_ejector_redstone.header": "使用紅石控制彈射置物台",
  "create.ponder.weighted_ejector_redstone.text_1": "當被紅石充能時，彈射置物台停止工作",
  "create.ponder.weighted_ejector_redstone.text_2": "置物台彈射的瞬間可以被偵測器偵測",
  "create.ponder.weighted_ejector_tunnel.header": "使用彈射置物台來分流物品",
  "create.ponder.weighted_ejector_tunnel.text_1": "與黃銅隧道搭配使用時，彈射置物台可以將物品以特定數量進行分流",
  "create.ponder.weighted_ejector_tunnel.text_2": "首先，將黃銅隧道調整為「最近優先」模式，從而讓它優先側面輸出",
  "create.ponder.weighted_ejector_tunnel.text_3": "置物台上所設置的物品數量則為被分流出去的物品數量",
  "create.ponder.weighted_ejector_tunnel.text_4": "當所設置的物品數量被分流出去後…",
  "create.ponder.weighted_ejector_tunnel.text_5": "…剩餘的物品則會繼續前進",
  "create.ponder.windmill_source.header": "使用風車軸承產生動力",
  "create.ponder.windmill_source.text_1": "風車軸承會黏住它面前的結構",
  "create.ponder.windmill_source.text_2": "藉由強力膠建造可動結構",
  "create.ponder.windmill_source.text_3": "如果該結構包含足夠多的風帆，他能作為風車運作",
  "create.ponder.windmill_source.text_4": "右鍵啟動風車後，風車軸承將提供動力",
  "create.ponder.windmill_source.text_5": "風帆的數量決定了它的旋轉速度",
  "create.ponder.windmill_source.text_6": "使用面板來調整其旋轉方向",
  "create.ponder.windmill_source.text_7": "對風車軸承右鍵可使其停止，方便你維修風車",
  "create.ponder.windmill_structure.header": "風車結構",
  "create.ponder.windmill_structure.text_1": "任一包含至少 8 個風帆方塊的結構即為有效的風車",
  "create.portal_track.blocked": "對向位址被堵塞（%1$s,%2$s,%3$s）",
  "create.portal_track.failed": "無法鋪設傳送門軌道：",
  "create.portal_track.missing": "對向傳送門尚未生成",
  "create.potato_cannon.ammo.attack_damage": "%1$s 攻擊傷害",
  "create.potato_cannon.ammo.knockback": "%1$s 擊退",
  "create.potato_cannon.ammo.reload_ticks": "%1$s 裝彈時間 (Ticks)",
  "create.recipe.assembly.cutting": "用鋸子切",
  "create.recipe.assembly.deploying_item": "使用 %1$s",
  "create.recipe.assembly.junk": "有機率得到垃圾",
  "create.recipe.assembly.next": "下一步：%1$s",
  "create.recipe.assembly.pressing": "鍛造過程",
  "create.recipe.assembly.progress": "進度：%1$s/%2$s",
  "create.recipe.assembly.repeat": "重複 %1$s 次",
  "create.recipe.assembly.spout_filling_fluid": "注入 %1$s",
  "create.recipe.assembly.step": "步驟 %1$s",
  "create.recipe.automatic_brewing": "自動釀造",
  "create.recipe.automatic_packing": "自動壓塑",
  "create.recipe.automatic_shaped": "自動成型",
  "create.recipe.automatic_shapeless": "自動攪拌",
  "create.recipe.block_cutting": "方塊切割",
  "create.recipe.crushing": "粉碎",
  "create.recipe.deploying": "使用",
  "create.recipe.deploying.not_consumed": "不消耗",
  "create.recipe.draining": "分液",
  "create.recipe.fan_blasting": "批次融煉",
  "create.recipe.fan_blasting.fan": "在熔岩後放置鼓風機",
  "create.recipe.fan_haunting": "批次喚魂",
  "create.recipe.fan_haunting.fan": "在靈魂火後放置鼓風機",
  "create.recipe.fan_smoking": "批次煙燻",
  "create.recipe.fan_smoking.fan": "在火焰後放置鼓風機",
  "create.recipe.fan_washing": "批次洗滌",
  "create.recipe.fan_washing.fan": "在水後放置鼓風機",
  "create.recipe.heat_requirement.heated": "一般加熱",
  "create.recipe.heat_requirement.none": "不需要加熱",
  "create.recipe.heat_requirement.superheated": "超級加熱",
  "create.recipe.item_application": "手動使用物品",
  "create.recipe.item_application.any_axe": "任意的斧",
  "create.recipe.mechanical_crafting": "機械製造",
  "create.recipe.milling": "研磨",
  "create.recipe.mixing": "混合攪拌",
  "create.recipe.mystery_conversion": "奧秘",
  "create.recipe.packing": "壓塑",
  "create.recipe.pressing": "金屬鍛造",
  "create.recipe.processing.chance": "%1$s%% 機率",
  "create.recipe.sandpaper_polishing": "砂紙打磨",
  "create.recipe.sawing": "切割",
  "create.recipe.sequenced_assembly": "步驟",
  "create.recipe.spout_filling": "灌注",
  "create.recipe.wood_cutting": "木材切割",
  "create.redstone_requester.keeper_connected": "成功連接到倉庫管理員",
  "create.redstone_requester.keeper_too_far_away": "下單者距離倉庫管理員太遠了",
  "create.schedule.applied_to_train": "火車現在正照表操課",
  "create.schedule.auto_removed_from_train": "自動時刻表被棄置",
  "create.schedule.condition.delay": "延遲",
  "create.schedule.condition.delay.status": "%1$s 後出發",
  "create.schedule.condition.delay_short": "等待：%1$s",
  "create.schedule.condition.editor": "條件編輯器",
  "create.schedule.condition.fluid_threshold": "流體貨物條件",
  "create.schedule.condition.for_x_time": "%1$s",
  "create.schedule.condition.idle": "閒置貨物",
  "create.schedule.condition.idle.status": "貨物閒置 %1$s",
  "create.schedule.condition.idle_short": "貨物閒置：%1$s",
  "create.schedule.condition.item_threshold": "物品貨物條件",
  "create.schedule.condition.player_count": "玩家入座",
  "create.schedule.condition.player_count.condition": "條件",
  "create.schedule.condition.player_count.exactly": "剛好",
  "create.schedule.condition.player_count.or_above": "或以上",
  "create.schedule.condition.player_count.players": "玩家",
  "create.schedule.condition.player_count.seated": "%1$s入座",
  "create.schedule.condition.player_count.status": "乘客：%1$s/%2$s",
  "create.schedule.condition.player_count.summary": "%1$s玩家",
  "create.schedule.condition.player_count.summary_plural": "%1$s玩家",
  "create.schedule.condition.powered": "車站充能",
  "create.schedule.condition.powered.status": "等待紅石訊號",
  "create.schedule.condition.redstone_link": "紅石鏈路",
  "create.schedule.condition.redstone_link.frequency_powered": "頻道激活：",
  "create.schedule.condition.redstone_link.frequency_state": "頻道狀態：",
  "create.schedule.condition.redstone_link.frequency_unpowered": "頻道未激活：",
  "create.schedule.condition.redstone_link.powered": "激活",
  "create.schedule.condition.redstone_link.status": "等待紅石鏈路連接",
  "create.schedule.condition.redstone_link.unpowered": "未激活",
  "create.schedule.condition.redstone_link_off": "鏈路關閉",
  "create.schedule.condition.redstone_link_on": "鏈路開啟",
  "create.schedule.condition.threshold.anything": "任何物品",
  "create.schedule.condition.threshold.buckets": "桶",
  "create.schedule.condition.threshold.equal": "剛好",
  "create.schedule.condition.threshold.greater": "多於",
  "create.schedule.condition.threshold.item_measure": "物品單位",
  "create.schedule.condition.threshold.items": "個",
  "create.schedule.condition.threshold.less": "少於",
  "create.schedule.condition.threshold.matching_content": "比對內容",
  "create.schedule.condition.threshold.place_item": "參考物品",
  "create.schedule.condition.threshold.place_item_2": "可以使用過濾器",
  "create.schedule.condition.threshold.place_item_3": "留空以相符任合物品",
  "create.schedule.condition.threshold.stacks": "組",
  "create.schedule.condition.threshold.status": "貨物：%1$s/%2$s %3$s",
  "create.schedule.condition.threshold.train_holds": "火車上有 %1$s",
  "create.schedule.condition.threshold.x_units_of_item": "%1$s%2$s %3$s",
  "create.schedule.condition.time_of_day": "日中時刻",
  "create.schedule.condition.time_of_day.digital_format": "%1$s:%3$s %4$s",
  "create.schedule.condition.time_of_day.rotation": "重複",
  "create.schedule.condition.time_of_day.rotation.every_0_15": "每 15 分鐘",
  "create.schedule.condition.time_of_day.rotation.every_0_30": "每 30 分鐘",
  "create.schedule.condition.time_of_day.rotation.every_0_45": "每 45 分鐘",
  "create.schedule.condition.time_of_day.rotation.every_1": "每1:00",
  "create.schedule.condition.time_of_day.rotation.every_12": "每12:00",
  "create.schedule.condition.time_of_day.rotation.every_2": "每2:00",
  "create.schedule.condition.time_of_day.rotation.every_24": "每日",
  "create.schedule.condition.time_of_day.rotation.every_3": "每3:00",
  "create.schedule.condition.time_of_day.rotation.every_4": "每4:00",
  "create.schedule.condition.time_of_day.rotation.every_6": "每6:00",
  "create.schedule.condition.time_of_day.scheduled": "規劃時間：%1$s",
  "create.schedule.condition.time_of_day.status": "發車於",
  "create.schedule.condition.unloaded": "區塊卸載",
  "create.schedule.condition.unloaded.status": "等待區塊卸載",
  "create.schedule.condition_type": "如果/之後…繼續",
  "create.schedule.continued": "時刻表已重新開始",
  "create.schedule.instruction.address_filter_edit_box": "提取標有該地址的包裹",
  "create.schedule.instruction.address_filter_edit_box_1": "使用 * 作為文本通配符",
  "create.schedule.instruction.address_filter_edit_box_2": "火車可能會導航到任意位置去收集它",
  "create.schedule.instruction.address_filter_edit_box_3": "添加另一條指令以使其返回",
  "create.schedule.instruction.destination": "駛至車站",
  "create.schedule.instruction.destination.summary": "下一站：",
  "create.schedule.instruction.editor": "指令編輯器",
  "create.schedule.instruction.filter_edit_box": "站名",
  "create.schedule.instruction.filter_edit_box_1": "使用「*」做為萬用字元",
  "create.schedule.instruction.filter_edit_box_2": "例如：“我的車站，月台*”",
  "create.schedule.instruction.filter_edit_box_3": "火車會選擇最近且未被使用的月台",
  "create.schedule.instruction.name_edit_box": "時刻表標題",
  "create.schedule.instruction.name_edit_box_1": "影響顯示板上的文字",
  "create.schedule.instruction.name_edit_box_2": "預設為下一個目的地的名稱",
  "create.schedule.instruction.package_delivery": "郵寄包裹",
  "create.schedule.instruction.package_delivery.summary": "將貨存中的第一個包裹郵寄至對應地點",
  "create.schedule.instruction.package_delivery.summary_1": "前往",
  "create.schedule.instruction.package_delivery.summary_2": "有對應郵箱的車站",
  "create.schedule.instruction.package_retrieval": "檢索包裹",
  "create.schedule.instruction.package_retrieval.summary": "提取要發往指定地址的包裹：",
  "create.schedule.instruction.package_retrieval.summary_1": "行駛到一個郵箱，其中有",
  "create.schedule.instruction.package_retrieval.summary_2": "未發送的包裹",
  "create.schedule.instruction.rename": "更新時刻表標題",
  "create.schedule.instruction.rename.summary": "新標題：",
  "create.schedule.instruction.throttle": "極速限制",
  "create.schedule.instruction.throttle.summary": "調整極速為 %1$s",
  "create.schedule.instruction.throttle_edit_box": "油門",
  "create.schedule.instruction.throttle_edit_box_1": "影響火車的極速",
  "create.schedule.instruction_type": "下一步：",
  "create.schedule.loop": "持續循環",
  "create.schedule.loop1": "時刻表結束後",
  "create.schedule.loop2": "重新開始",
  "create.schedule.no_stops": "這份時刻表沒有設定任何停靠站",
  "create.schedule.non_controlling_seat": "駕駛員必須坐在火車控制台前",
  "create.schedule.remove_with_empty_hand": "空手移除現在的時刻表",
  "create.schedule.removed_from_train": "從火車回收時刻表",
  "create.schedule.reset": "重設進程",
  "create.schedule.skip": "跳過現在的步驟",
  "create.schematic.error": "藍圖載入失敗 - 請檢查遊戲記錄檔",
  "create.schematic.invalid": "[!] 無效的項目",
  "create.schematic.mirror": "鏡像",
  "create.schematic.mirror.frontBack": "前後",
  "create.schematic.mirror.leftRight": "左右",
  "create.schematic.mirror.none": "無",
  "create.schematic.position": "位置",
  "create.schematic.rotation": "旋轉",
  "create.schematic.rotation.cw180": "順時鐘 180",
  "create.schematic.rotation.cw270": "順時鐘 270",
  "create.schematic.rotation.cw90": "順時鐘 90",
  "create.schematic.rotation.none": "無",
  "create.schematic.tool.deploy": "置放",
  "create.schematic.tool.deploy.description.0": "將結構移到某個位置",
  "create.schematic.tool.deploy.description.1": "在地面上點擊滑鼠右鍵以放置",
  "create.schematic.tool.deploy.description.2": "按住 Ctrl 以固定距離選擇",
  "create.schematic.tool.deploy.description.3": "按住 Ctrl 滑鼠滾動更改距離",
  "create.schematic.tool.flip": "翻轉",
  "create.schematic.tool.flip.description.0": "沿你選擇的面翻轉藍圖",
  "create.schematic.tool.flip.description.1": "指向藍圖，然後按住 Ctrl 滑鼠滾動將其翻轉",
  "create.schematic.tool.move": "移動 XZ",
  "create.schematic.tool.move.description.0": "水平移動藍圖",
  "create.schematic.tool.move.description.1": "選定藍圖，然後按住 Ctrl 滑鼠滾動",
  "create.schematic.tool.move_y": "移動 Y",
  "create.schematic.tool.move_y.description.0": "垂直移動藍圖",
  "create.schematic.tool.move_y.description.1": "按住 [CTRL] 滑鼠滾動上下移動",
  "create.schematic.tool.print": "列印",
  "create.schematic.tool.print.description.0": "立即將結構放置在世界上",
  "create.schematic.tool.print.description.1": "[右鍵點擊] 以確認目前位置。",
  "create.schematic.tool.print.description.2": "該工具僅適用於創造模式",
  "create.schematic.tool.rotate": "旋轉",
  "create.schematic.tool.rotate.description.0": "圍繞藍圖中心旋轉藍圖",
  "create.schematic.tool.rotate.description.1": "[CTRL]-滑鼠以滾動旋轉90度。",
  "create.schematicAndQuill.abort": "刪除選擇",
  "create.schematicAndQuill.convert": "立即存檔並發佈",
  "create.schematicAndQuill.dimensions": "藍圖尺寸：%1$sx%2$sx%3$s",
  "create.schematicAndQuill.failed": "藍圖保存失敗，請檢查日誌以獲取詳細信息。",
  "create.schematicAndQuill.fallbackName": "我的藍圖",
  "create.schematicAndQuill.firstPos": "第一個位置",
  "create.schematicAndQuill.instant_failed": "藍圖上傳失敗，請檢查日誌以獲取詳細信息。",
  "create.schematicAndQuill.noTarget": "按住 [Ctrl] 選擇空氣方塊",
  "create.schematicAndQuill.saved": "另存為 %1$s",
  "create.schematicAndQuill.secondPos": "第二個位置",
  "create.schematicAndQuill.title": "藍圖名：",
  "create.schematicannon.status.clearing": "清除方塊中",
  "create.schematicannon.status.finished": "完成",
  "create.schematicannon.status.idle": "閒置",
  "create.schematicannon.status.missingBlock": "缺少方塊：",
  "create.schematicannon.status.noGunpowder": "火藥消耗完畢",
  "create.schematicannon.status.paused": "已暫停",
  "create.schematicannon.status.placing": "建築中",
  "create.schematicannon.status.ready": "準備",
  "create.schematicannon.status.running": "啟動",
  "create.schematicannon.status.schematicErrored": "不相容的方塊",
  "create.schematicannon.status.schematicErroredCheckLogs": "檢查伺服器記錄檔",
  "create.schematicannon.status.schematicExpired": "藍圖檔案已過期",
  "create.schematicannon.status.schematicInvalid": "藍圖無效",
  "create.schematicannon.status.schematicNotPlaced": "藍圖未置放",
  "create.schematicannon.status.searching": "搜尋",
  "create.schematicannon.status.skipping": "跳過",
  "create.schematicannon.status.stopped": "停止",
  "create.schematicannon.status.targetNotLoaded": "方塊未讀取",
  "create.schematicannon.status.targetOutsideRange": "定位目標太遠",
  "create.schematics.maxAllowedSize": "允許的最大藍圖檔案大小為：",
  "create.schematics.synchronizing": "正在同步…",
  "create.schematics.uploadTooLarge": "你的藍圖太大",
  "create.schematics.wrongFormat": "你嘗試上傳的藍圖文件已經損壞或是編碼錯誤！請使用與GZIP兼容的文件格式。",
  "create.station.assemble_train": "組裝火車",
  "create.station.assembly_title": "組裝火車",
  "create.station.cancel": "取消組裝",
  "create.station.carriage_number": "車廂 %1$s：",
  "create.station.close": "關閉視窗",
  "create.station.create_train": "建立新火車",
  "create.station.disassemble_train": "拆解火車",
  "create.station.failed": "組裝失敗",
  "create.station.how_to": "在醒目提示的軌道上放置火車機殼以建立轉向架",
  "create.station.how_to_1": "破壞轉向架上方的方塊以移除轉向架",
  "create.station.how_to_2": "搭建車廂時每個車廂都須與一或二座轉向架連接",
  "create.station.icon_type": "圖示類型",
  "create.station.idle": "車站閒置中",
  "create.station.more_bogeys": "%1$s 座轉向架",
  "create.station.no_assembly_curve": "無法在彎道上",
  "create.station.no_assembly_curve_1": "組裝火車",
  "create.station.no_assembly_diagonal": "無法在對角線軌道上",
  "create.station.no_assembly_diagonal_1": "組裝火車",
  "create.station.no_bogeys": "無轉向架",
  "create.station.one_bogey": "一座轉向架",
  "create.station.remove_auto_schedule": "棄置自動時刻表",
  "create.station.remove_schedule": "回收時刻表",
  "create.station.retry": "解決問題並重新嘗試",
  "create.station.train_map_color": "地圖上的顏色",
  "create.station.train_not_aligned": "仍有車廂未對齊",
  "create.station.train_not_aligned_1": "無法拆解",
  "create.stock_keeper.cash_register_full": "購買已取消：空間不足以儲存貨幣",
  "create.stock_keeper.keeper_missing": "缺少倉庫管理員",
  "create.stock_keeper.limited_stock": "已達到庫存上限",
  "create.stock_keeper.locked": "直接訪問已被禁止，請使用採購清單進行互動",
  "create.stock_keeper.no_price_set": "店主必須先設置價格",
  "create.stock_keeper.out_of_stock": "缺貨",
  "create.stock_keeper.shopping_list_empty_hand": "空手點擊以獲取購物清單",
  "create.stock_keeper.stock_level_too_low": "購買已取消：物品庫存不足",
  "create.stock_keeper.too_broke": "你沒有足夠的物品來完成這次交易",
  "create.stock_keeper.use_list_to_add_purchases": "使用小票來增加購買數量",
  "create.stock_keeper.wrong_network": "該清單不屬於此商店",
  "create.stock_ticker.click_to_retrieve": "右擊以取出",
  "create.stock_ticker.contains_payments": "包含的交易物品：",
  "create.stock_ticker.keeper_missing": "在旁邊放置一個坐著的生物或烈焰人燃燒室以使用它",
  "create.subtitle.blaze_munch": "烈焰使者咀嚼聲",
  "create.subtitle.cardboard_bonk": "紙棒敲擊：𠳐",
  "create.subtitle.cogs": "齒輪隆隆聲",
  "create.subtitle.confirm": "接受提示聲",
  "create.subtitle.confirm_2": "接受提示聲",
  "create.subtitle.contraption_assemble": "結構移動",
  "create.subtitle.contraption_disassemble": "結構停止",
  "create.subtitle.controller_click": "遙控器按鍵聲",
  "create.subtitle.controller_put": "遙控器放置聲",
  "create.subtitle.controller_take": "拿下遙控器",
  "create.subtitle.copper_armor_equip": "潛水裝裝備聲",
  "create.subtitle.crafter_click": "機械合成器工作聲",
  "create.subtitle.crafter_craft": "機械合成器合成聲",
  "create.subtitle.cranking": "手搖把手轉動聲",
  "create.subtitle.crushing_1": "粉碎的聲響",
  "create.subtitle.deny": "故障聲",
  "create.subtitle.depot_plop": "物品著地",
  "create.subtitle.depot_slide": "物品滑動聲",
  "create.subtitle.desk_bell": "呼喚鈴叮噹響",
  "create.subtitle.frogport_catch": "蛙郵港覓食",
  "create.subtitle.frogport_close": "蛙郵港閉合",
  "create.subtitle.frogport_deposit": "蛙郵港掛上包裹",
  "create.subtitle.frogport_open": "蛙郵港打開",
  "create.subtitle.funnel_flap": "垂簾拍打",
  "create.subtitle.fwoomp": "馬鈴薯大砲發射",
  "create.subtitle.haunted_bell_convert": "靈魂鐘轉化聲",
  "create.subtitle.haunted_bell_use": "靈魂鐘敲響",
  "create.subtitle.item_hatch": "物品艙口：打開",
  "create.subtitle.mechanical_press_activation": "衝壓機: 工作中",
  "create.subtitle.mechanical_press_activation_belt": "衝壓機: 撞擊輸送帶",
  "create.subtitle.mixing": "攪拌機噪音",
  "create.subtitle.package_pop": "包裹被拆開",
  "create.subtitle.packager": "包裹裝卸站打包",
  "create.subtitle.peculiar_bell_use": "黃銅鐘聲",
  "create.subtitle.potato_hit": "食物撞擊聲",
  "create.subtitle.sanding_long": "打磨的聲響",
  "create.subtitle.sanding_short": "打磨的聲響",
  "create.subtitle.saw_activate_stone": "機械鋸切割",
  "create.subtitle.saw_activate_wood": "機械鋸切割",
  "create.subtitle.schematicannon_finish": "藍圖大炮完成任務",
  "create.subtitle.schematicannon_launch_block": "藍圖大炮發射",
  "create.subtitle.scroll_value": "滾動輸入聲",
  "create.subtitle.slime_added": "黏液擠壓",
  "create.subtitle.spout": "注液器噴射",
  "create.subtitle.steam": "蒸氣聲",
  "create.subtitle.stock_link": "庫存鏈路回應",
  "create.subtitle.stock_ticker_request": "庫存終端請求",
  "create.subtitle.stock_ticker_trade": "庫存終端叮噹響！",
  "create.subtitle.train": "轉向架的車輪隆隆作響",
  "create.subtitle.train3": "轉向架的車輪隆隆作響",
  "create.subtitle.whistle": "汽笛聲",
  "create.subtitle.whistle_high": "汽笛高嘯",
  "create.subtitle.whistle_low": "汽笛低嘯",
  "create.subtitle.whistle_train": "汽笛聲",
  "create.subtitle.whistle_train_low": "汽笛低嘯",
  "create.subtitle.whistle_train_manual": "火車汽笛聲",
  "create.subtitle.whistle_train_manual_low": "火車汽笛聲",
  "create.subtitle.worldshaper_place": "地形塑造器發射聲",
  "create.subtitle.wrench_remove": "零件移除聲",
  "create.subtitle.wrench_rotate": "使用扳手",
  "create.super_glue.abort": "放棄選取",
  "create.super_glue.cannot_reach": "選取的方塊必須連通",
  "create.super_glue.click_to_confirm": "再度點擊以確認",
  "create.super_glue.click_to_discard": "潛行右鍵以放棄選取",
  "create.super_glue.first_pos": "已選取第一個位置",
  "create.super_glue.not_enough": "物品欄中沒有足夠的強力膠",
  "create.super_glue.success": "塗抹強力膠…",
  "create.super_glue.too_far": "選取的區域過大",
  "create.symmetry.mirror.doublePlane": "矩形",
  "create.symmetry.mirror.plane": "鏡像",
  "create.symmetry.mirror.triplePlane": "八角",
  "create.table_cloth.amount": "數量",
  "create.table_cloth.hand_to_shop_keeper": "將此物交付給店長",
  "create.table_cloth.price_per_order": "訂單價格",
  "create.table_cloth.shop_configured": "物品商店已配置",
  "create.table_cloth.shopping_list_discarded": "採購清單已取消",
  "create.table_cloth.sneak_click_discard": "潛行右擊以取消",
  "create.table_cloth.total_cost": "總計費用： ",
  "create.terrainzapper.leftClickToSet": "左鍵點擊方塊可以設定材質",
  "create.terrainzapper.shiftRightClickToSet": "Shift + 滑鼠右鍵 以設定雕塑類型",
  "create.terrainzapper.usingBlock": "使用：%1$s",
  "create.toolbox.depositAll": "歸還物品至附近所有的工具箱",
  "create.toolbox.depositBox": "歸還物品至工具箱",
  "create.toolbox.detach": "停止追蹤工具箱，並保留物品",
  "create.toolbox.outOfRange": "手持物品的工具箱不在範圍內",
  "create.toolbox.unequip": "解除: %1$s",
  "create.tooltip.analogStrength": "訊號強度：%1$s/15",
  "create.tooltip.brass_tunnel.contains": "正在處理",
  "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s",
  "create.tooltip.brass_tunnel.retrieve": "右鍵取回",
  "create.tooltip.capacityProvided": "動能應力量：",
  "create.tooltip.capacityProvided.high": "大",
  "create.tooltip.capacityProvided.low": "小",
  "create.tooltip.capacityProvided.medium": "中",
  "create.tooltip.chute.contains": "物品: %1$s x%2$s",
  "create.tooltip.chute.fans_pull_down": "鼓風機從上方進行吸引",
  "create.tooltip.chute.fans_pull_up": "鼓風機從下方進行吸引",
  "create.tooltip.chute.fans_push_down": "鼓風機從上方進行推動",
  "create.tooltip.chute.fans_push_up": "鼓風機從下方進行推動",
  "create.tooltip.chute.header": "滑槽資訊",
  "create.tooltip.chute.items_move_down": "物品向下移動",
  "create.tooltip.chute.items_move_up": "物品向上移動",
  "create.tooltip.chute.no_fans_attached": "未安裝鼓風機",
  "create.tooltip.deployer.contains": "物品：%1$s x%2$s",
  "create.tooltip.deployer.header": "機械手資訊",
  "create.tooltip.deployer.punching": "模式：攻擊",
  "create.tooltip.deployer.using": "模式：使用",
  "create.tooltip.generationSpeed": "產生 %1$s %2$s",
  "create.tooltip.holdForControls": "按住 [%1$s] 來讀取控制方法",
  "create.tooltip.holdForDescription": "按住 [%1$s] 來讀取物品概要",
  "create.tooltip.keyCtrl": "Ctrl",
  "create.tooltip.keyShift": "Shift",
  "create.tooltip.speedRequirement": "需求速度：",
  "create.tooltip.speedRequirement.fast": "快",
  "create.tooltip.speedRequirement.medium": "適當",
  "create.tooltip.speedRequirement.none": "無",
  "create.tooltip.speedRequirement.slow": "慢",
  "create.tooltip.stressImpact": "動能應力影響：",
  "create.tooltip.stressImpact.high": "高",
  "create.tooltip.stressImpact.low": "低",
  "create.tooltip.stressImpact.medium": "中",
  "create.tooltip.stressImpact.overstressed": "過載",
  "create.tooltip.up_to": "最高 %1$s",
  "create.track.ascending_s_curve": "無法鋪設有坡度的S形彎",
  "create.track.hold_for_smooth_curve": "按住 %1$s 最大化火車軌彎度",
  "create.track.junction_start": "無法從道岔開始連接",
  "create.track.leave_slope_ascending": "無法在上升時離開這個斜坡",
  "create.track.leave_slope_descending": "無法在下降時離開這個斜坡",
  "create.track.not_enough_pavement": "路面方塊不足",
  "create.track.not_enough_tracks": "火車軌道不足",
  "create.track.opposing_slopes": "無法連接下斜方向相反的斜坡",
  "create.track.original_missing": "原方塊已被移除，潛行點擊以重設",
  "create.track.perpendicular": "無法垂直連接軌道",
  "create.track.second_point": "鋪設火車軌道或選擇第二處",
  "create.track.selection_cleared": "選區已清除",
  "create.track.slope_turn": "轉彎時無法進入或離開斜坡",
  "create.track.too_far": "距離過遠",
  "create.track.too_sharp": "曲率過高",
  "create.track.too_steep": "斜率過高",
  "create.track.turn_90": "單個彎最多只能轉 90 度",
  "create.track.turn_start": "無法從彎道開始連結",
  "create.track.valid_connection": "可以連接",
  "create.track_signal.cannot_change_mode": "無法切換訊號模式",
  "create.track_signal.mode_change.cross_signal": "-> 若區間可穿越則允許通行",
  "create.track_signal.mode_change.entry_signal": "-> 若區間未被占用則允許通行",
  "create.track_target.clear": "軌道選擇已清除",
  "create.track_target.invalid": "無法在此定位該軌道",
  "create.track_target.missing": "先對目標火車軌道點擊右鍵",
  "create.track_target.no_junctions": "目標軌道不能是道岔",
  "create.track_target.occupied": "目標軌道被占用",
  "create.track_target.set": "已選擇目標軌道",
  "create.track_target.success": "成功綁定目標軌道",
  "create.track_target.too_far": "目標軌道距離此處過遠",
  "create.train.arrived_at": "抵達 %1$s",
  "create.train.cannot_relocate_moving": "無法重新設置移動中的火車",
  "create.train.departing_from": "自 %1$s 發車",
  "create.train.relocate": "點擊軌道以重新設置 %1$s，潛行點擊則取消",
  "create.train.relocate.abort": "重新設置被取消",
  "create.train.relocate.invalid": "無法重新設置火車於此",
  "create.train.relocate.success": "重新設置成功",
  "create.train.relocate.too_far": "無法重新設置火車於過遠的位置",
  "create.train.relocate.valid": "火車可重新設置於此，點擊確認",
  "create.train.status": "<i> 火車資訊：%1$s",
  "create.train.status.back_on_track": "火車已回到軌道上",
  "create.train.status.collision": "與其他火車相撞",
  "create.train.status.collision.where": "在靠近 [%1$s] 的 %1$s",
  "create.train.status.coupling_stress": "因連結器受壓，火車已被強制停止",
  "create.train.status.double_portal": "車廂不能同時進入與離開傳送門",
  "create.train.status.end_of_track": "車廂已至軌道末端",
  "create.train.status.found_driver": "已找到新的駕駛員",
  "create.train.status.missing_driver": "駕駛員失蹤",
  "create.train.status.navigation_success": "導航成功",
  "create.train.status.no_match": "圖上無符合「%1$s」的車站",
  "create.train.status.no_package_target": "運送的包裹中沒有匹配地址的郵箱",
  "create.train.status.no_path": "找無通往下個目的地的路線",
  "create.train.status.opposite_driver": "路線需要駕駛員面向反方向",
  "create.train.status.paused_for_manual": "時刻表暫停運作，手動控制中",
  "create.train.status.track_missing": "火車下方無軌道",
  "create.train.unnamed": "未命名火車",
  "create.train_assembly.bogey_created": "已建立轉向架，再度點擊以循環改變種類",
  "create.train_assembly.bogeys_too_close": "轉向架 %1$s 及 %2$s 距離過近",
  "create.train_assembly.frontmost_bogey_at_station": "最前方的轉向架需位於車站標記處",
  "create.train_assembly.no_bogeys": "找無轉向架",
  "create.train_assembly.no_controls": "火車上需安裝至少一個面向前方的火車控制台（您是否忘了強力膠？）",
  "create.train_assembly.not_connected_in_order": "轉向架未按順序連接",
  "create.train_assembly.nothing_attached": "沒有任何結構連接到轉向架 %1$s",
  "create.train_assembly.requires_casing": "在軌道上使用火車機殼以創建轉向架",
  "create.train_assembly.sideways_controls": "火車控制台不能面向火車兩側",
  "create.train_assembly.single_bogey_carriage": "這類轉向架無法單獨支撐一個車廂",
  "create.train_assembly.too_many_bogeys": "轉向架連接過多：%1$s",
  "create.train_map.cannot_traverse_section": "  無法完全通過",
  "create.train_map.conductor_missing": " <!> 缺少火車長",
  "create.train_map.derailed": " <!> 火車脫軌",
  "create.train_map.for_other_train": "  因 %1$s",
  "create.train_map.fuel_boosted": "燃料加速✔",
  "create.train_map.navigation_failed": " <!> 導航失敗",
  "create.train_map.player_controlled": " -> 由玩家控制",
  "create.train_map.redstone_powered": "  已被紅石激活",
  "create.train_map.schedule_interrupted": " <!> 時刻表被打斷",
  "create.train_map.section_reserved": "  區間被占用",
  "create.train_map.toggle": "火車網絡疊加層",
  "create.train_map.train_at_station": " >| %1$s",
  "create.train_map.train_moving_to_station": " >> %1$s (%2$s米)",
  "create.train_map.train_owned_by": "屬於 %1$s",
  "create.train_map.waiting_at_signal": " 在訊號處等待",
  "create.tunnel.selection_mode.forced_round_robin": "強制輪詢調度",
  "create.tunnel.selection_mode.forced_split": "強制分攤",
  "create.tunnel.selection_mode.prefer_nearest": "最近優先",
  "create.tunnel.selection_mode.randomize": "隨機",
  "create.tunnel.selection_mode.round_robin": "輪詢調度",
  "create.tunnel.selection_mode.split": "分攤",
  "create.tunnel.selection_mode.synchronize": "同步輸入",
  "create.weighted_ejector.no_target": "彈射到鄰近的方塊（未選取目的地）",
  "create.weighted_ejector.stack_size": "彈射物品數量",
  "create.weighted_ejector.target_not_valid": "彈射到鄰近的方塊（目的地無效）",
  "create.weighted_ejector.target_set": "已選取目的地",
  "create.weighted_ejector.targeting": "彈射到 [%1$s,%2$s,%3$s]",
  "death.attack.create.crush": "%1$s 被壓扁了",
  "death.attack.create.crush.player": "%1$s 被 %2$s 打包丟進粉碎輪",
  "death.attack.create.cuckoo_surprise": "%1$s 被布穀鳥鐘炸得粉身碎骨",
  "death.attack.create.cuckoo_surprise.player": "%1$s 被布穀鳥鐘炸得粉身碎骨",
  "death.attack.create.fan_fire": "%1$s 想接受熱風的洗禮",
  "death.attack.create.fan_fire.player": "%1$s 被 %2$s 推入火坑",
  "death.attack.create.fan_lava": "%1$s 想接受熱風的洗禮但走火入魔",
  "death.attack.create.fan_lava.player": "%1$s 被 %2$s 推進岩漿",
  "death.attack.create.mechanical_drill": "%1$s 被鑽頭鑽爆腦袋",
  "death.attack.create.mechanical_drill.player": "%1$s 被 %2$s 當成礦物放在鑽頭前面而死",
  "death.attack.create.mechanical_roller": "%1$s 被機械壓路機壓扁了",
  "death.attack.create.mechanical_roller.player": "%1$s 被 %2$s 扔到機械壓路機前壓扁",
  "death.attack.create.mechanical_saw": "%1$s 被機械鋸切成了兩半",
  "death.attack.create.mechanical_saw.player": "%1$s 被 %2$s 鋸掉了",
  "death.attack.create.potato_cannon": "%1$s 被 %2$s 的馬鈴薯大砲餵飽了",
  "death.attack.create.potato_cannon.item": "%1$s 被 %2$s 用馬鈴薯大砲塞滿了肚子 %3$s",
  "death.attack.create.run_over": "%1$s 被 %2$s 輾過",
  "enchantment.create.capacity": "容量",
  "enchantment.create.capacity.desc": "增加銅製背罐的空氣容量。",
  "enchantment.create.potato_recovery": "回收馬鈴薯",
  "enchantment.create.potato_recovery.desc": "使馬鈴薯大砲發射出的炮彈有機率可重複使用。",
  "entity.create.carriage_contraption": "運輸結構",
  "entity.create.contraption": "結構",
  "entity.create.crafting_blueprint": "合成藍圖",
  "entity.create.gantry_contraption": "橋式結構",
  "entity.create.package": "包裹",
  "entity.create.potato_projectile": "馬鈴薯彈藥",
  "entity.create.seat": "坐墊",
  "entity.create.stationary_contraption": "固定結構",
  "entity.create.super_glue": "強力膠",
  "fluid.create.chocolate": "巧克力",
  "fluid.create.honey": "蜂蜜",
  "fluid.create.potion": "藥水",
  "fluid.create.tea": "茶",
  "item.create.andesite_alloy": "安山合金",
  "item.create.attribute_filter": "屬性過濾器",
  "item.create.attribute_filter.tooltip.behaviour1": "開啟_設定面板_",
  "item.create.attribute_filter.tooltip.condition1": "當點擊右鍵時",
  "item.create.attribute_filter.tooltip.summary": "按照設置的_屬性_或_類別__篩選物品_。可放置在機械動力元件的過濾欄內",
  "item.create.bar_of_chocolate": "巧克力棒",
  "item.create.belt_connector": "輸送帶",
  "item.create.blaze_cake": "烈焰蛋糕",
  "item.create.blaze_cake.tooltip.summary": "為您辛勤工作的_烈焰使者_提供美味佳餚。讓牠們興奮起來吧！",
  "item.create.blaze_cake_base": "烈焰蛋糕胚",
  "item.create.brass_hand": "黃銅手部零件",
  "item.create.brass_ingot": "黃銅錠",
  "item.create.brass_nugget": "黃銅粒",
  "item.create.brass_sheet": "黃銅板",
  "item.create.builders_tea": "建築工人茶",
  "item.create.builders_tea.tooltip.summary": "神清氣爽的一天，從這杯完美茶飲開始。恢復_饑餓值_並獲得_加速_效果",
  "item.create.cardboard": "紙板",
  "item.create.cardboard_armor.tooltip.behaviour1": "_潛行_使自己進入_偽裝_狀態。",
  "item.create.cardboard_armor.tooltip.condition1": "全套裝備時",
  "item.create.cardboard_armor.tooltip.summary": "_可穿戴_的_裝備_，讓你_隱蔽_的同時不失風度_風度_。",
  "item.create.cardboard_boots": "紙板靴子",
  "item.create.cardboard_chestplate": "紙板胸甲",
  "item.create.cardboard_helmet": "紙板頭盔",
  "item.create.cardboard_leggings": "紙板護腿",
  "item.create.cardboard_sword": "紙板棍",
  "item.create.cardboard_sword.tooltip.summary": "𠳐！一種_通常_情況下_無害_，但依舊不失力量的標誌性武器。",
  "item.create.chest_minecart_contraption": "裝配過的運輸礦車",
  "item.create.chocolate_bucket": "巧克力桶",
  "item.create.chocolate_glazed_berries": "巧克力甜莓",
  "item.create.chromatic_compound": "異彩化合物",
  "item.create.cinder_flour": "地獄麵粉",
  "item.create.copper_backtank": "銅製背罐",
  "item.create.copper_backtank.tooltip.behaviour1": "提供_壓縮空氣_給需要的裝備",
  "item.create.copper_backtank.tooltip.behaviour2": "旋轉的速度決定收集_壓縮空氣_的速率",
  "item.create.copper_backtank.tooltip.condition1": "當裝備時",
  "item.create.copper_backtank.tooltip.condition2": "當放置時，由轉動來補充驅動",
  "item.create.copper_backtank.tooltip.summary": "可裝備的氣罐，用來攜帶壓縮空氣",
  "item.create.copper_backtank_placeable": "可放置的銅製背罐",
  "item.create.copper_diving_boots": "銅製潛水靴子",
  "item.create.copper_diving_boots.tooltip.behaviour1": "你可以在水下走得更快和跳躍，同時在液體中_下沉得更快_。穿著者不會被_輸送帶_移動",
  "item.create.copper_diving_boots.tooltip.condition1": "當裝備時",
  "item.create.copper_diving_boots.tooltip.summary": "一雙_沈重的靴子_，可以更順暢地探索海底",
  "item.create.copper_diving_helmet": "銅製潛水頭盔",
  "item.create.copper_diving_helmet.tooltip.behaviour1": "提供_水下呼吸_效果，並緩慢地抽取背罐中的_壓縮空氣_。",
  "item.create.copper_diving_helmet.tooltip.condition1": "當裝備時",
  "item.create.copper_diving_helmet.tooltip.summary": "和_背罐_一起裝備時，可以延長在_水下呼吸_的時間。",
  "item.create.copper_nugget": "銅粒",
  "item.create.copper_sheet": "銅板",
  "item.create.crafter_slot_cover": "合成器蓋板",
  "item.create.crafting_blueprint": "合成藍圖",
  "item.create.crafting_blueprint.behaviour1": "開啟_合成介面_讓你_指定配方_和要顯示的物品。",
  "item.create.crafting_blueprint.behaviour2": "根據_物品欄_內的物品_使用_這個_配方_合成。_潛行右鍵_可以一次合成_一組_的物品。",
  "item.create.crafting_blueprint.condition1": "右鍵點擊空格",
  "item.create.crafting_blueprint.condition2": "右鍵點擊編輯過的格子",
  "item.create.crafting_blueprint.tooltip.summary": "可以被放置在牆上、地上和天花板。指定一個合成配方，你可以更快速的合成物品；每一格代表一個合成配方",
  "item.create.creative_blaze_cake": "創造烈焰蛋糕",
  "item.create.creative_blaze_cake.tooltip.behaviour1": "_循環地_更改烈焰使者的燃燒模式。",
  "item.create.creative_blaze_cake.tooltip.condition1": "使用時",
  "item.create.creative_blaze_cake.tooltip.summary": "為您的_烈焰使者_提供特別款待。吃完這個蛋糕後，烈焰使者將_永不耗盡燃料_。",
  "item.create.crushed_raw_aluminum": "碎狀鋁原礦",
  "item.create.crushed_raw_copper": "碎狀銅原礦",
  "item.create.crushed_raw_gold": "碎狀金原礦",
  "item.create.crushed_raw_iron": "碎狀鐵原礦",
  "item.create.crushed_raw_lead": "碎狀鉛原礦",
  "item.create.crushed_raw_nickel": "碎狀鎳原礦",
  "item.create.crushed_raw_osmium": "碎狀鋨原礦",
  "item.create.crushed_raw_platinum": "碎狀鉑原礦",
  "item.create.crushed_raw_quicksilver": "碎狀汞原礦",
  "item.create.crushed_raw_silver": "碎狀銀原礦",
  "item.create.crushed_raw_tin": "碎狀錫原礦",
  "item.create.crushed_raw_uranium": "碎狀鈾原礦",
  "item.create.crushed_raw_zinc": "碎狀鋅原礦",
  "item.create.dough": "麵團",
  "item.create.electron_tube": "真空管",
  "item.create.empty_blaze_burner": "空的烈焰使者燃燒室",
  "item.create.empty_schematic": "空白藍圖",
  "item.create.empty_schematic.tooltip.summary": "可作為合成材料或在_藍圖桌_使用。",
  "item.create.experience_nugget": "經驗顆粒",
  "item.create.experience_nugget.tooltip.behaviour1": "得到其中包含的_經驗值_。",
  "item.create.experience_nugget.tooltip.condition1": "使用時",
  "item.create.experience_nugget.tooltip.summary": "來自奇妙發明的一點_靈感_。",
  "item.create.extendo_grip": "伸縮機械手",
  "item.create.extendo_grip.tooltip.behaviour1": "大幅增加_主手_的觸碰距離，與_主手_的伸縮機械手攜同使用，可進一步增加_觸碰距離_。",
  "item.create.extendo_grip.tooltip.behaviour2": "_不會消耗耐久_，但是會抽取銅製背罐裡的_壓縮空氣_",
  "item.create.extendo_grip.tooltip.condition1": "放置於副手欄時",
  "item.create.extendo_grip.tooltip.condition2": "當裝備背罐時",
  "item.create.extendo_grip.tooltip.summary": "大幅度_增加_使用者的_觸碰距離_，可以用_背罐_的_壓縮空氣_驅動",
  "item.create.filter": "列表過濾器",
  "item.create.filter.tooltip.behaviour1": "開啟_設定面板_",
  "item.create.filter.tooltip.condition1": "當點擊右鍵時",
  "item.create.filter.tooltip.summary": "按照設置的多個_物品_或其他_過濾器__篩選物品_。可放置在機械動力元件的過濾欄內",
  "item.create.furnace_minecart_contraption": "裝配過的熔爐礦車",
  "item.create.goggles": "工程師護目鏡",
  "item.create.goggles.tooltip.behaviour1": "_動力元件_會顯示_應力影響_或_應力量_。_應力表_會顯示_當前連接的動能網絡_的動力訊息，其他一些方塊會顯示諸如物品和流體的訊息。",
  "item.create.goggles.tooltip.condition1": "看向方塊時",
  "item.create.goggles.tooltip.summary": "往HUD增加關於已放置元件的_各頂資訊_。",
  "item.create.golden_sheet": "金板",
  "item.create.handheld_worldshaper": "地形雕塑器",
  "item.create.handheld_worldshaper.tooltip.behaviour1": "將地形雕塑器放置的_方塊_設定為_所選的方塊_",
  "item.create.handheld_worldshaper.tooltip.behaviour2": "應用當前已選的_筆刷_和_工具_到所選的位置",
  "item.create.handheld_worldshaper.tooltip.behaviour3": "開啟_操作介面_",
  "item.create.handheld_worldshaper.tooltip.condition1": "當左鍵方塊時",
  "item.create.handheld_worldshaper.tooltip.condition2": "當右鍵方塊時",
  "item.create.handheld_worldshaper.tooltip.condition3": "當潛行右鍵時",
  "item.create.handheld_worldshaper.tooltip.summary": "_創造模式_遠距離大面積 _地形塑造_工具",
  "item.create.honey_bucket": "蜂蜜桶",
  "item.create.honeyed_apple": "蜂蜜蘋果",
  "item.create.incomplete_precision_mechanism": "未完成的精密構件",
  "item.create.incomplete_track": "未完成的軌道",
  "item.create.iron_sheet": "鐵板",
  "item.create.linked_controller": "遙控器",
  "item.create.linked_controller.tooltip.behaviour1": "_切換_模式；遙控器啟動時會接管_移動控制_",
  "item.create.linked_controller.tooltip.behaviour2": "開啟_設定面板_",
  "item.create.linked_controller.tooltip.behaviour3": "開啟_綁定模式_，按下_六個控制鍵_之一以綁定_頻率_",
  "item.create.linked_controller.tooltip.behaviour4": "把遙控器放到講台上，可以更方便的控制它（潛行右鍵取回） ",
  "item.create.linked_controller.tooltip.condition1": "當點擊右鍵時",
  "item.create.linked_controller.tooltip.condition2": "當潛行右鍵時",
  "item.create.linked_controller.tooltip.condition3": "當右鍵無線紅石鏈路時",
  "item.create.linked_controller.tooltip.condition4": "當右鍵講台時",
  "item.create.linked_controller.tooltip.summary": "提供_六個_連接到對應_無線紅石鏈路頻道_的_遙控按鈕_",
  "item.create.minecart_contraption": "裝配過的礦車",
  "item.create.minecart_coupling": "礦車連結器",
  "item.create.minecart_coupling.tooltip.summary": "將多個_礦車__鏈接_在一起，使它們一起移動。",
  "item.create.netherite_backtank": "獄髓背罐",
  "item.create.netherite_backtank.tooltip.behaviour1": "提供_壓縮空氣_給需要的裝備",
  "item.create.netherite_backtank.tooltip.behaviour2": "基於轉速_收集_並_壓縮空氣_",
  "item.create.netherite_backtank.tooltip.condition1": "當裝備時",
  "item.create.netherite_backtank.tooltip.condition2": "當放置並提供動力時",
  "item.create.netherite_backtank.tooltip.summary": "可裝備的氣罐，用來攜帶壓縮空氣",
  "item.create.netherite_backtank_placeable": "可放置的獄髓背罐",
  "item.create.netherite_diving_boots": "獄髓潛水靴子",
  "item.create.netherite_diving_boots.tooltip.behaviour1": "你可以在水下走得更快和跳躍，同時在液體中_下沉得更快_。穿著者不會被_輸送帶_移動",
  "item.create.netherite_diving_boots.tooltip.condition1": "當裝備時",
  "item.create.netherite_diving_boots.tooltip.summary": "一雙_沈重的靴子_，可以更順暢地探索海底，包括熔岩海。",
  "item.create.netherite_diving_helmet": "獄髓潛水頭盔",
  "item.create.netherite_diving_helmet.tooltip.behaviour1": "提供對_火焰_和_熔岩_的免疫效果，並緩慢地消耗背罐中的_壓縮空氣_。同時在熔岩中獲得_更好的視野_",
  "item.create.netherite_diving_helmet.tooltip.condition1": "當裝備全套時",
  "item.create.netherite_diving_helmet.tooltip.summary": "和_獄髓背罐_一起裝備時，可以保護你免受_極端高溫傷害_。當然，_腿部和腳部_也必須穿上_獄髓盔甲_。",
  "item.create.package": "紙板包裹",
  "item.create.package_filter": "包裹過濾器",
  "item.create.package_filter.tooltip.behaviour1": "打開_配置界面_。",
  "item.create.package_filter.tooltip.condition1": "右擊時",
  "item.create.package_filter.tooltip.summary": "根據設置的_地址_來_匹配包裹物品_。可置於機械動力元件的_過濾溜槽_中",
  "item.create.polished_rose_quartz": "拋光玫瑰石英",
  "item.create.potato_cannon": "馬鈴薯大砲",
  "item.create.potato_cannon.tooltip.behaviour1": "從_物品欄_中_發射_一顆彈藥",
  "item.create.potato_cannon.tooltip.behaviour2": "使用罐中_氣壓_來_抵銷_馬鈴薯加農炮的_耐久_損耗",
  "item.create.potato_cannon.tooltip.condition1": "右鍵時",
  "item.create.potato_cannon.tooltip.condition2": "當裝備背罐時",
  "item.create.potato_cannon.tooltip.summary": "將你自家種植的蔬菜射向敵人。可以用_背罐_的_壓縮空氣_驅動",
  "item.create.powdered_obsidian": "黑曜石粉末",
  "item.create.precision_mechanism": "精密構件",
  "item.create.propeller": "扇葉",
  "item.create.pulp": "紙漿",
  "item.create.rare_package": "稀有包裹",
  "item.create.raw_zinc": "鋅原礦",
  "item.create.red_sand_paper": "紅砂紙",
  "item.create.refined_radiance": "光輝石",
  "item.create.rose_quartz": "玫瑰石英",
  "item.create.sand_paper": "砂紙",
  "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_準心所指_的物品",
  "item.create.sand_paper.tooltip.condition1": "使用時",
  "item.create.sand_paper.tooltip.summary": "用來_打磨物品_的砂紙，可以用_機械手_來實現自動化。",
  "item.create.schedule": "火車時刻表",
  "item.create.schematic": "藍圖",
  "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具調整位置",
  "item.create.schematic.tooltip.behaviour2": "開啟一個用來輸入_精確坐標_的_介面_",
  "item.create.schematic.tooltip.condition1": "當設計圖存在時",
  "item.create.schematic.tooltip.condition2": "當潛行右鍵時",
  "item.create.schematic.tooltip.summary": "將工程結構的_設計圖_放置於_世界中_，並使用_藍圖加農炮_進行構建",
  "item.create.schematic_and_quill": "藍圖與筆",
  "item.create.schematic_and_quill.tooltip.behaviour1": "_右鍵_選擇兩個_對角點_，按住 _Ctrl_ 並滾動滑鼠滾輪可以將選擇點設置在空中。",
  "item.create.schematic_and_quill.tooltip.behaviour2": "面向選擇範圍一面按住 _Ctrl_ _滾動滑鼠滾輪_可以調整大小，再次右鍵來儲存",
  "item.create.schematic_and_quill.tooltip.condition1": "創建選擇範圍",
  "item.create.schematic_and_quill.tooltip.condition2": "調整選取點和存檔",
  "item.create.schematic_and_quill.tooltip.summary": "用來將世界中的_結構存到_ _.nbt 檔案_",
  "item.create.shadow_steel": "暗影鋼",
  "item.create.shopping_list": "採購清單",
  "item.create.sturdy_sheet": "高強度板",
  "item.create.super_glue": "強力膠",
  "item.create.sweet_roll": "蛋糕捲",
  "item.create.transmitter": "發訊線圈",
  "item.create.tree_fertilizer": "樹木肥料",
  "item.create.tree_fertilizer.tooltip.behaviour1": "_無視生長空間條件_，直接長大",
  "item.create.tree_fertilizer.tooltip.condition1": "對樹苗使用時",
  "item.create.tree_fertilizer.tooltip.summary": "一種能在狹窄的空間裡種植樹苗的強大肥料。",
  "item.create.unprocessed_obsidian_sheet": "未加工的黑曜石板",
  "item.create.vertical_gearbox": "豎直十字齒輪箱",
  "item.create.wand_of_symmetry": "對稱之杖",
  "item.create.wand_of_symmetry.tooltip.behaviour1": "_建立_或_移動_鏡子，當_潛行_右鍵時開啟_GUI 介面_",
  "item.create.wand_of_symmetry.tooltip.behaviour2": "_刪除_鏡子",
  "item.create.wand_of_symmetry.tooltip.condition1": "當右鍵表面時",
  "item.create.wand_of_symmetry.tooltip.condition2": "當右鍵空氣時",
  "item.create.wand_of_symmetry.tooltip.summary": "當放置在_快捷欄_時，_鏡像放置方塊_",
  "item.create.wheat_flour": "小麥粉",
  "item.create.whisk": "攪拌器",
  "item.create.wrench": "扳手",
  "item.create.wrench.tooltip.behaviour1": "以點擊的面為軸心_旋轉元件_。潛行使用時將元件_拆除_。",
  "item.create.wrench.tooltip.behaviour2": "_遷移_裝配過的礦車和火車結構。",
  "item.create.wrench.tooltip.condition1": "對方塊使用時",
  "item.create.wrench.tooltip.condition2": "對移動裝置使用時",
  "item.create.wrench.tooltip.summary": "用於操控動力裝置的多功能工具。",
  "item.create.zinc_ingot": "鋅錠",
  "item.create.zinc_nugget": "鋅粒",
  "itemGroup.create.base": "機械動力",
  "itemGroup.create.palettes": "機械動力 | 建築方塊"
}