{
  "advancement.create.andesite_alloy": "Stockier Stones",
  "advancement.create.andesite_alloy.desc": "Reap some Andestone Bloommix, Create's most key anwork",
  "advancement.create.andesite_casing": "The Andestone Eld",
  "advancement.create.andesite_casing.desc": "Beseech Andestone Bloommix to stripped wood, making a bare sheath for your sares",
  "advancement.create.anvil_plough": "Blacksmith's Potgun",
  "advancement.create.anvil_plough.desc": "Make an Anvil fly with Sarely Sullows",
  "advancement.create.arm_blaze_burner": "Firether",
  "advancement.create.arm_blaze_burner.desc": "Lear a Sarely Arm to feed your Blaze Burner",
  "advancement.create.arm_many_targets": "Tidyther",
  "advancement.create.arm_many_targets.desc": "Foredraft a Sarely Arm with 10 or more output stows",
  "advancement.create.backtank": "Thrutch to Go",
  "advancement.create.backtank.desc": "Make an Are Backvat and make it build up liftthrutch",
  "advancement.create.belt": "Ash Seaweed Drive",
  "advancement.create.belt.desc": "Fay two Shafts with a Sarely Belt",
  "advancement.create.belt_funnel_kiss": "The Bleefowl and the Flaps",
  "advancement.create.belt_funnel_kiss.desc": "Bring about a kiss from two Belt-stelled Saremouths\n§7(Hidden Forthstep)",
  "advancement.create.brass": "True Bloommixes",
  "advancement.create.brass.desc": "Make Brass Ingots by bloommixxing Are and Tink in your Blaze-heated Sarely Mixer",
  "advancement.create.brass_casing": "The Brass Eld",
  "advancement.create.brass_casing.desc": "Beseech Brass Ingots to stripped wood, making a sheath for more highminded sares",
  "advancement.create.burner": "Lively Hearth",
  "advancement.create.burner.desc": "Reap a Blaze Burner",
  "advancement.create.cardboard": "Pack It Away",
  "advancement.create.cardboard.desc": "Make or reap your first Mashboard",
  "advancement.create.cardboard_armor": "Full Stealth",
  "advancement.create.cardboard_armor.desc": "Sneak umb in full Mashboard Hirsting",
  "advancement.create.cardboard_armor_trim": "Wrights and Crafts",
  "advancement.create.cardboard_armor_trim.desc": "Bedeck your mashboard hardware with hirsting trims\n§7(Hidden Forthstep)",
  "advancement.create.cart_pickup": "Strong Arms",
  "advancement.create.cart_pickup.desc": "Pick up a Delvewain Gearwork with at least 200 fayed clots",
  "advancement.create.chained_drain": "Flip-Flop, Flip-Flop",
  "advancement.create.chained_drain.desc": "Watch a thing go along a row of Thing Drains\n§7(Hidden Forthstep)",
  "advancement.create.chocolate_bucket": "So Shines a Good Deed...",
  "advancement.create.chocolate_bucket.desc": "Reap a stop of molten muckfood",
  "advancement.create.chute": "Upright Yieldship",
  "advancement.create.chute.desc": "Ferry some things by Falltheet",
  "advancement.create.clockwork_bearing": "Gearwork Time",
  "advancement.create.clockwork_bearing.desc": "Put together a framework stelled on a Timekeeper Bearing",
  "advancement.create.compacting": "Cramming Down",
  "advancement.create.compacting.desc": "Brook a Sarely Thrutch and a Sink to make fewer things from more",
  "advancement.create.conductor": "Lodesman Loresman",
  "advancement.create.conductor.desc": "Lear an Ironhorse driver with an Ironhorse Booking",
  "advancement.create.contraption_actors": "Going with a Goal",
  "advancement.create.contraption_actors.desc": "Make a Gearwork with bores, saws, or harvesters on board",
  "advancement.create.copper": "Arum Bokum",
  "advancement.create.copper.desc": "Hoard some Are Ingots for your workings in your flow wieldings",
  "advancement.create.copper_casing": "The Are Eld",
  "advancement.create.copper_casing.desc": "Beseech Are Ingots to stripped wood, making a waterfree sheath for your sares",
  "advancement.create.crafter_lazy_000": "Slow it Down!",
  "advancement.create.crafter_lazy_000.desc": "Greatly slow down a Sarely Crafter to forslow on fitting worksmithy backbone.\n§7(Hidden Forthstep)",
  "advancement.create.cross_streams": "Don't Mix the Streams!",
  "advancement.create.cross_streams.desc": "Watch two flows meet in your theet network\n§7(Hidden Forthstep)",
  "advancement.create.crusher_maxed_0000": "Mashing It",
  "advancement.create.crusher_maxed_0000.desc": "Work a twosome of Mashing Wheels at fullbore speed",
  "advancement.create.crushing_wheel": "Wheels of Bane",
  "advancement.create.crushing_wheel.desc": "Lay and mighten a set of Mashing Wheels",
  "advancement.create.cuckoo_clock": "Is it Time?",
  "advancement.create.cuckoo_clock.desc": "Witness your Yeek Daymeal bode bedtime",
  "advancement.create.deployer": "Manmade Wit",
  "advancement.create.deployer.desc": "Lay and mighten a Stellingsare, the flawless likeness of yourself",
  "advancement.create.display_board_0": "Evertweaking Timeplots",
  "advancement.create.display_board_0.desc": "Forecast an Ironhorse's hithercoming on your Show Board with the help of Show Links",
  "advancement.create.display_link": "Great Lore",
  "advancement.create.display_link.desc": "Brook a Show Link to show abreasting",
  "advancement.create.diving_suit": "Ready for the Depths",
  "advancement.create.diving_suit.desc": "Bedight a Diving Helm and an Are Backvat, then leap into water",
  "advancement.create.diving_suit_lava": "Swimming with the Striders",
  "advancement.create.diving_suit_lava.desc": "Fand to dive in moltenstone with your netherite diving hirsting",
  "advancement.create.drain": "Tumble Draining",
  "advancement.create.drain.desc": "Watch a flow-holding thing be emptied by a Thing Drain",
  "advancement.create.ejector_maxed": "Springboard Match-Winner",
  "advancement.create.ejector_maxed.desc": "Be thrown more than 30 clots by a Weighted Outer",
  "advancement.create.encased_fan": "Windmaker",
  "advancement.create.encased_fan.desc": "Lay and mighten a Sheathed Blower",
  "advancement.create.extendo_grip": "Boioioing!",
  "advancement.create.extendo_grip.desc": "Reap an Outstretch Grip",
  "advancement.create.extendo_grip_dual": "To Full Breadth",
  "advancement.create.extendo_grip_dual.desc": "Twi-wield Outstretch Grips for overmannish reach\n§7(Hidden Forthstep)",
  "advancement.create.factory_gauge": "High Yieldship",
  "advancement.create.factory_gauge.desc": "Trigger a selfshrithen pack ask brooking Worksmithy Readouts",
  "advancement.create.fan_processing": "Foreworking by Speck",
  "advancement.create.fan_processing.desc": "Brook a Sheathed Blower to forework anworks",
  "advancement.create.fist_bump": "Pound It, Brother!",
  "advancement.create.fist_bump.desc": "Make two Stellingsares fist-bump\n§7(Hidden Forthstep)",
  "advancement.create.foods": "Gear Food",
  "advancement.create.foods.desc": "Make Muckeat Glazed Berries, a Honeyed Apple, and a Sweetbread all from the same Spout",
  "advancement.create.frogport": "Hungry Hoppers",
  "advancement.create.frogport.desc": "Grasp packs from your Rackent Ferrier brooking a Froshhaven",
  "advancement.create.funnel": "Lifthaven Lite",
  "advancement.create.funnel.desc": "Withdraw or input things into an inholder brooking a Saremouth",
  "advancement.create.glass_pipe": "Flow Finding",
  "advancement.create.glass_pipe.desc": "Brook your Wrench on a theet that has flow",
  "advancement.create.hand_crank_000": "Workout Time!",
  "advancement.create.hand_crank_000.desc": "Brook a Hand Crank until fully weary\n§7(Hidden Forthstep)",
  "advancement.create.haunted_bell": "A Weird Feeling",
  "advancement.create.haunted_bell.desc": "Toll an Eerie Bell",
  "advancement.create.honey_drain": "No Hand to Sting",
  "advancement.create.honey_drain.desc": "Brook theets to pull honey from a Bee Nest or Beehive",
  "advancement.create.hose_pulley": "The Spilldom",
  "advancement.create.hose_pulley.desc": "Nether a Hose Winch and watch it drain or fill a body of flow",
  "advancement.create.hose_pulley_lava": "Ticking the Mantle",
  "advancement.create.hose_pulley_lava.desc": "Pull from a body of moltenstone great enough to be thought endless",
  "advancement.create.lava_wheel_00000": "Moltenstone Wheel",
  "advancement.create.lava_wheel_00000.desc": "This should not have worked\n§7(Hidden Forthstep)",
  "advancement.create.linked_controller": "Farflung Astirring",
  "advancement.create.linked_controller.desc": "Astir a Redstone Link brooking a Linked Steerer",
  "advancement.create.long_train": "A Steam-Spewing Worm",
  "advancement.create.long_train.desc": "Make an Ironhorse with at least 6 fullwains",
  "advancement.create.long_travel": "Field Fare",
  "advancement.create.long_travel.desc": "Leave an Ironhorse Sess over 5000 clots away from where your started",
  "advancement.create.mechanical_arm": "Busy Hands",
  "advancement.create.mechanical_arm.desc": "Watch your Sarely Arm ferry its first thing",
  "advancement.create.mechanical_crafter": "It Works by Itself!",
  "advancement.create.mechanical_crafter.desc": "Lay and mighten some Sarely Crafters",
  "advancement.create.mechanical_mixer": "Mixing It Up",
  "advancement.create.mechanical_mixer.desc": "Bind anworks in a Sarely Mixer",
  "advancement.create.mechanical_press": "Bonk!",
  "advancement.create.mechanical_press.desc": "Make some sheets in a Sarely Thrutch",
  "advancement.create.mechanical_pump_0": "So Much Thrutch",
  "advancement.create.mechanical_pump_0.desc": "Lay and mighten a Sarely Flowpuller",
  "advancement.create.millstone": "Time to Grind",
  "advancement.create.millstone.desc": "Brook a Millstone to grind anworks",
  "advancement.create.musical_arm": "Shive-Twist Tooler",
  "advancement.create.musical_arm.desc": "Watch a Sarely Arm work your Gleebox\n§7(Hidden Forthstep)",
  "advancement.create.package_chute_throw": "Nothing but net",
  "advancement.create.package_chute_throw.desc": "Land your mashboard pack throw in a thing falltheet\n§7(Hidden Forthstep)",
  "advancement.create.packager": "Beweaving It Up",
  "advancement.create.packager.desc": "Pack things from an inholding brooking the Packer",
  "advancement.create.pipe_organ": "The Orgle",
  "advancement.create.pipe_organ.desc": "Fay 12 sunderly pitched Steam Whistles to one Flowvat\n§7(Hidden Forthstep)",
  "advancement.create.portable_storage_interface": "Drive-by Swap",
  "advancement.create.portable_storage_interface.desc": "Brook a Ferryenly Hoardern Roodleer to nim or input things into a Gearwork",
  "advancement.create.potato_cannon": "Fwoomp!",
  "advancement.create.potato_cannon.desc": "Kill a fiend with your Earthapple Greatgun",
  "advancement.create.potato_cannon_collide": "Wassom Fireworks",
  "advancement.create.potato_cannon_collide.desc": "Make Earthapple Greatgun shots of unlike kinds knock ayenst one another",
  "advancement.create.precision_mechanism": "Manifold Wonderings",
  "advancement.create.precision_mechanism.desc": "Put together an Alsuch Sarething",
  "advancement.create.pulley_maxed": "Rope to Nowhither",
  "advancement.create.pulley_maxed.desc": "Outstretch a Rope Winch over 200 clots deep",
  "advancement.create.red_signal": "Fulfledged Driver",
  "advancement.create.red_signal.desc": "Unheed a red Ironhorse Beacon\n§7(Hidden Forthstep)",
  "advancement.create.root": "Welcome to Create",
  "advancement.create.root.desc": "Here be Gearworks",
  "advancement.create.rose_quartz": "Overloaded",
  "advancement.create.rose_quartz.desc": "Slike some Loveblossom Hardstone",
  "advancement.create.saw_processing": "Workshop's Most Feared",
  "advancement.create.saw_processing.desc": "Brook an upright Sarely Saw to forework anworks",
  "advancement.create.self_deploying": "Self-Driving Wain",
  "advancement.create.self_deploying.desc": "Make a Delvewain Gearwork that lays ironroads afore itself",
  "advancement.create.shifting_gears": "Shifting Gears",
  "advancement.create.shifting_gears.desc": "Bind a Great Toothwheel to a Small Toothwheel, aleaving you to tweak the speed of your Gearwork",
  "advancement.create.speed_controller": "Saremen hate this onefold wile!",
  "advancement.create.speed_controller.desc": "Tweak-fit your Gearwork with a Wharving Speed Steerer",
  "advancement.create.spout": "Sploosh",
  "advancement.create.spout.desc": "Watch a flow-holding thing be filled by a Spout",
  "advancement.create.steam_engine": "The Mighthouse",
  "advancement.create.steam_engine.desc": "Brook a Steam Sare to streen thrake",
  "advancement.create.steam_engine_maxed": "Full Steam",
  "advancement.create.steam_engine_maxed.desc": "Run a seether at full might",
  "advancement.create.steam_whistle": "Alike the Errandghost's Song",
  "advancement.create.steam_whistle.desc": "Astir a Steam Whistle",
  "advancement.create.stock_ticker": "Ask and be Yeaven!",
  "advancement.create.stock_ticker.desc": "Hire a wight at your stock ticker and make your first askes",
  "advancement.create.stressometer": "Burdening for Lank-Brains",
  "advancement.create.stressometer.desc": "Have a right readout with the help of Sareman's Goggles and a Burdenmeter",
  "advancement.create.stressometer_maxed": "As All Things Should Be",
  "advancement.create.stressometer_maxed.desc": "Have a 100% readout from a Burdenmeter\n§7(Hidden Forthstep)",
  "advancement.create.sturdy_sheet": "The Stockiest Stones",
  "advancement.create.sturdy_sheet.desc": "Put together a Stocky Sheet by honing Ravenglass Dust",
  "advancement.create.super_glue": "Spot of Binding",
  "advancement.create.super_glue.desc": "Greatlime some clots into a batch",
  "advancement.create.table_cloth_shop": "Open for business",
  "advancement.create.table_cloth_shop.desc": "Put things up for sale brooking a Beedcloth",
  "advancement.create.track_0": "A New Reading",
  "advancement.create.track_0.desc": "Reap some Ironhorse Roads",
  "advancement.create.track_crafting_factory": "Ironroadworks",
  "advancement.create.track_crafting_factory.desc": "Beyet more than 1000 Ironhorse Roads with the same Sarely Thrutch",
  "advancement.create.track_signal": "Wainflow Steering",
  "advancement.create.track_signal.desc": "Lay an Ironhorse Beacon",
  "advancement.create.train": "All On Board!",
  "advancement.create.train.desc": "Put together your first Ironhrose",
  "advancement.create.train_casing_00": "The Ironhorse Eld",
  "advancement.create.train_casing_00.desc": "Brook Stocky Sheets to make a sheath for ironroad underdeals",
  "advancement.create.train_crash": "Woesome Thaning",
  "advancement.create.train_crash.desc": "Witness an Ironhorse stun as a rider\n§7(Hidden Forthstep)",
  "advancement.create.train_crash_backwards": "Blind Spot",
  "advancement.create.train_crash_backwards.desc": "Stun into another Ironhorse while driving backwards\n§7(Hidden Forthstep)",
  "advancement.create.train_portal": "Farstead Farer",
  "advancement.create.train_portal.desc": "Ride an Ironhorse through an ingang",
  "advancement.create.train_roadkill": "Road Kill",
  "advancement.create.train_roadkill.desc": "Run down a foe with your Ironhorse\n§7(Hidden Forthstep)",
  "advancement.create.train_whistle": "Choo Choo!",
  "advancement.create.train_whistle.desc": "Put a Steam Whistle onto your Ironhorse and astir it while steering",
  "advancement.create.water_supply": "Puddle Sammer",
  "advancement.create.water_supply.desc": "Brook the pulling end of a Flow Theet or Sarely Flowpuller to gather water",
  "advancement.create.water_wheel": "Wonderful Waterworks",
  "advancement.create.water_wheel.desc": "Put together a Water Wheel and brook it to streen thrake",
  "advancement.create.windmill": "A mild Whith",
  "advancement.create.windmill.desc": "Put together a windmill and brook it to streen thrake",
  "advancement.create.windmill_maxed": "A strong Whith",
  "advancement.create.windmill_maxed.desc": "Put together a windmill of full might",
  "advancement.create.wrench_goggles": "Kitted Out",
  "advancement.create.wrench_goggles.desc": "Bedight Sareman's Goggles and a Wrench",
  "block.create.acacia_window": "Wattletree Eyethril",
  "block.create.acacia_window_pane": "Wattletree Eyethril Sheet",
  "block.create.adjustable_chain_gearshift": "Tweakenly Rackent Gearshift",
  "block.create.analog_lever": "Gear-drive Heaver",
  "block.create.andesite_alloy_block": "Clot of Andestone Bloommix",
  "block.create.andesite_bars": "Andestone Rods",
  "block.create.andesite_belt_funnel": "Andestone Belt Saremouth",
  "block.create.andesite_casing": "Andestone Sheathing",
  "block.create.andesite_door": "Andestone Door",
  "block.create.andesite_encased_cogwheel": "Andestone Sheathed Toothwheel",
  "block.create.andesite_encased_large_cogwheel": "Andestone Sheathed Great Toothwheel",
  "block.create.andesite_encased_shaft": "Andestone Sheathed Shaft",
  "block.create.andesite_funnel": "Andestone Saremouth",
  "block.create.andesite_ladder": "Andestone Ladder",
  "block.create.andesite_pillar": "Andestone Staple",
  "block.create.andesite_scaffolding": "Andestone Stelling",
  "block.create.andesite_table_cloth": "Andestone Beedwry",
  "block.create.andesite_tunnel": "Andestone Underway",
  "block.create.asurine": "Glasstone",
  "block.create.asurine_pillar": "Glasstone Staple",
  "block.create.bamboo_window": "Treereed Eyethril",
  "block.create.bamboo_window_pane": "Treereed Eyethril Sheet",
  "block.create.basin": "Sink",
  "block.create.belt": "Belt",
  "block.create.birch_window": "Birch Eyethril",
  "block.create.birch_window_pane": "Birch Eyethril Sheet",
  "block.create.black_nixie_tube": "Black Nixie Theet",
  "block.create.black_postbox": "Black Postbox",
  "block.create.black_sail": "Black Sail",
  "block.create.black_seat": "Black Sess",
  "block.create.black_table_cloth": "Black Beedcloth",
  "block.create.black_toolbox": "Black Toolbox",
  "block.create.black_valve_handle": "Black Flowstopper Handle",
  "block.create.blaze_burner": "Blaze Burner",
  "block.create.blue_nixie_tube": "Hewn Nixie Theet",
  "block.create.blue_postbox": "Hewn Postbox",
  "block.create.blue_sail": "Hewn Sail",
  "block.create.blue_seat": "Hewn Sess",
  "block.create.blue_table_cloth": "Hewen Beedcloth",
  "block.create.blue_toolbox": "Hewn Toolbox",
  "block.create.blue_valve_handle": "Hewn Flowstopper Handle",
  "block.create.bound_cardboard_block": "Bound Clot of Mashboard",
  "block.create.brass_bars": "Brass Rods",
  "block.create.brass_belt_funnel": "Brass Belt Saremouth",
  "block.create.brass_block": "Clot of Brass",
  "block.create.brass_casing": "Brass Sheathing",
  "block.create.brass_door": "Brass Door",
  "block.create.brass_encased_cogwheel": "Brass Sheathed Toothwheel",
  "block.create.brass_encased_large_cogwheel": "Brass Sheathed Great Toothwheel",
  "block.create.brass_encased_shaft": "Brass Sheathed Shaft",
  "block.create.brass_funnel": "Brass Saremouth",
  "block.create.brass_ladder": "Brass Ladder",
  "block.create.brass_scaffolding": "Brass Stelling",
  "block.create.brass_table_cloth": "Brass Beedwry",
  "block.create.brass_tunnel": "Brass Underway",
  "block.create.brown_nixie_tube": "Brown Nixie Theet",
  "block.create.brown_postbox": "Brown Postbox",
  "block.create.brown_sail": "Brown Sail",
  "block.create.brown_seat": "Brown Sess",
  "block.create.brown_table_cloth": "Brown Beedcloth",
  "block.create.brown_toolbox": "Brown Toolbox",
  "block.create.brown_valve_handle": "Brown Flowstopper Handle",
  "block.create.calcite_pillar": "Chalkstone Staple",
  "block.create.cardboard_block": "Clot of Mashboard",
  "block.create.cart_assembler": "Wain Binder",
  "block.create.chain_conveyor": "Rackent Ferrier",
  "block.create.cherry_window": "Stoneberry Eyethril",
  "block.create.cherry_window_pane": "Stoneberry Eyethril Sheet",
  "block.create.chocolate": "Muckfood",
  "block.create.chute": "Falltheet",
  "block.create.clipboard": "Shearboard",
  "block.create.clipboard.tooltip.behaviour1": "Opens the _Roodleer_. _Sneak-Click_ to _lay_ it on a bred.",
  "block.create.clipboard.tooltip.behaviour2": "Some clots' _settings_, such as sieves, can be _cloved (R-Click)_ and _besought (L-Click)_ elsewhere.",
  "block.create.clipboard.tooltip.condition1": "When R-Clicked",
  "block.create.clipboard.tooltip.condition2": "When Brooked on Clots",
  "block.create.clipboard.tooltip.summary": "_Keeps your thoughts_ and makes you look sharper.",
  "block.create.clockwork_bearing": "Timekeeper Bearing",
  "block.create.clutch": "Clutch",
  "block.create.cogwheel": "Toothwheel",
  "block.create.content_observer": "Smart Beholder",
  "block.create.contraption_controls": "Gearwork Steerings",
  "block.create.controller_rail": "Steering Ironroad",
  "block.create.controller_rail.tooltip.summary": "A _one-bearing_ mightened ironroad with _shiftenly speed_, steered by the _beacon might_ yeaven to it.",
  "block.create.controls": "Ironhorse Steerings",
  "block.create.copper_backtank": "Are Backvat",
  "block.create.copper_bars": "Are Rods",
  "block.create.copper_casing": "Are Sheathing",
  "block.create.copper_door": "Are Door",
  "block.create.copper_ladder": "Are Ladder",
  "block.create.copper_scaffolding": "Are Stelling",
  "block.create.copper_shingle_slab": "Are Shindle Halfclot",
  "block.create.copper_shingle_stairs": "Are Shindle Stairs",
  "block.create.copper_shingles": "Are Shindles",
  "block.create.copper_table_cloth": "Are Beedwry",
  "block.create.copper_tile_slab": "Are Tile Halfclot",
  "block.create.copper_tile_stairs": "Are Tile Stairs",
  "block.create.copper_tiles": "Are Tiles",
  "block.create.copper_valve_handle": "Are Flowstopper Handle",
  "block.create.copycat_bars": "Aper Rods",
  "block.create.copycat_base": "Aper Bottom",
  "block.create.copycat_panel": "Aper Board",
  "block.create.copycat_panel.tooltip.behaviour1": "Beseeches _held thing_ as its _anwork_ if it can. _Click ayen_ to loop through _bearing_ or _mightened_ hoad. Brook a _Wrench_ to _edset_ the anwork.",
  "block.create.copycat_panel.tooltip.condition1": "When R-Clicked",
  "block.create.copycat_panel.tooltip.summary": "_Shifts_ any _full clot_ into a bedecksome board. Also bears _Rods_ and _Trapdoors_.",
  "block.create.copycat_step": "Aper Step",
  "block.create.copycat_step.tooltip.behaviour1": "Beseeches _held thing_ as its _anwork_ if it can. _Click ayen_ to loop through _bearing_ or _mightened_ hoad. Brook a _Wrench_ to _edset_ the anwork.",
  "block.create.copycat_step.tooltip.condition1": "When R-Clicked",
  "block.create.copycat_step.tooltip.summary": "_Shifts_ any _full clot_ into a bedecksome step.",
  "block.create.creative_crate": "Makerly Box",
  "block.create.creative_crate.tooltip.behaviour1": "Anything _withdrawing_ from this inholder will yeave out an _endless stock_ of the thing narrowed. Things _input_ into this box will be _adwashed._",
  "block.create.creative_crate.tooltip.behaviour2": "Yeaves out any anwork needed by the Buildsheet.",
  "block.create.creative_crate.tooltip.condition1": "When Thing in Sieve Groovestead",
  "block.create.creative_crate.tooltip.condition2": "When next to Buildsheet Greatgun",
  "block.create.creative_crate.tooltip.summary": "This _Hoardern Inholder_ aleaves endless cloving of things.",
  "block.create.creative_fluid_tank": "Makerly Flowvat",
  "block.create.creative_motor": "Makerly Shrither",
  "block.create.crimsite": "Bazestone",
  "block.create.crimsite_pillar": "Bazestone Staple",
  "block.create.crimson_window": "Baze Eyethril",
  "block.create.crimson_window_pane": "Baze Eyethril Sheet",
  "block.create.crushing_wheel": "Mashing Wheel",
  "block.create.crushing_wheel_controller": "Mashing Wheel Steerer",
  "block.create.cuckoo_clock": "Yeek Daymeal",
  "block.create.cuckoo_clock.tooltip.behaviour1": "Shows the _anward time_ and plays a swin twice a day. _Astirs_ once at _midday_ and at dusk, as soon as _players can sleep_.",
  "block.create.cuckoo_clock.tooltip.condition1": "When Mightened by Thrake",
  "block.create.cuckoo_clock.tooltip.summary": "Keen craftsmanship for _bedecking_ a room and _keeping an eye on the time_.",
  "block.create.cut_andesite": "Snithed Andestone",
  "block.create.cut_andesite_brick_slab": "Snithed Andestone Woughstone Halfclot",
  "block.create.cut_andesite_brick_stairs": "Snithed Andestone Woughstone Stairs",
  "block.create.cut_andesite_brick_wall": "Snithed Andestone Woughstone Wough",
  "block.create.cut_andesite_bricks": "Snithed Andestone Woughstones",
  "block.create.cut_andesite_slab": "Snithed Andestone Halfclot",
  "block.create.cut_andesite_stairs": "Snithed Andestone Stairs",
  "block.create.cut_andesite_wall": "Snithed Andestone Wough",
  "block.create.cut_asurine": "Snithed Glasstone",
  "block.create.cut_asurine_brick_slab": "Snithed Glasstone Woughstone Halfclot",
  "block.create.cut_asurine_brick_stairs": "Snithed Glasstone Woughstone Stairs",
  "block.create.cut_asurine_brick_wall": "Snithed Glasstone Woughstone Wough",
  "block.create.cut_asurine_bricks": "Snithed Glasstone Woughstones",
  "block.create.cut_asurine_slab": "Snithed Glasstone Halfclot",
  "block.create.cut_asurine_stairs": "Snithed Glasstone Stairs",
  "block.create.cut_asurine_wall": "Snithed Glasstone Wough",
  "block.create.cut_calcite": "Snithed Chalkstone",
  "block.create.cut_calcite_brick_slab": "Snithed Chalkstone Woughstone Halfclot",
  "block.create.cut_calcite_brick_stairs": "Snithed Chalkstone Woughstone Stairs",
  "block.create.cut_calcite_brick_wall": "Snithed Chalkstone Woughstone Wough",
  "block.create.cut_calcite_bricks": "Snithed Chalkstone Woughstones",
  "block.create.cut_calcite_slab": "Snithed Chalkstone Halfclot",
  "block.create.cut_calcite_stairs": "Snithed Chalkstone Stairs",
  "block.create.cut_calcite_wall": "Snithed Chalkstone Wough",
  "block.create.cut_crimsite": "Snithed Bazestone",
  "block.create.cut_crimsite_brick_slab": "Snithed Bazestone Woughstone Halfclot",
  "block.create.cut_crimsite_brick_stairs": "Snithed Bazestone Woughstone Stairs",
  "block.create.cut_crimsite_brick_wall": "Snithed Bazestone Woughstone Wough",
  "block.create.cut_crimsite_bricks": "Snithed Bazestone Woughstones",
  "block.create.cut_crimsite_slab": "Snithed Bazestone Halfclot",
  "block.create.cut_crimsite_stairs": "Snithed Bazestone Stairs",
  "block.create.cut_crimsite_wall": "Snithed Bazestone Wough",
  "block.create.cut_deepslate": "Snithed Deepstone",
  "block.create.cut_deepslate_brick_slab": "Snithed Deepstone Woughstone Halfclot",
  "block.create.cut_deepslate_brick_stairs": "Snithed Deepstone Woughstone Stairs",
  "block.create.cut_deepslate_brick_wall": "Snithed Deepstone Woughstone Wough",
  "block.create.cut_deepslate_bricks": "Snithed Deepstone Woughstones",
  "block.create.cut_deepslate_slab": "Snithed Deepstone Halfclot",
  "block.create.cut_deepslate_stairs": "Snithed Deepstone Stairs",
  "block.create.cut_deepslate_wall": "Snithed Deepstone Wough",
  "block.create.cut_diorite": "Snithed Shedstone",
  "block.create.cut_diorite_brick_slab": "Snithed Shedstone Woughstone Halfclot",
  "block.create.cut_diorite_brick_stairs": "Snithed Shedstone Woughstone Stairs",
  "block.create.cut_diorite_brick_wall": "Snithed Shedstone Woughstone Wough",
  "block.create.cut_diorite_bricks": "Snithed Shedstone Woughstones",
  "block.create.cut_diorite_slab": "Snithed Shedstone Halfclot",
  "block.create.cut_diorite_stairs": "Snithed Shedstone Stairs",
  "block.create.cut_diorite_wall": "Snithed Shedstone Wough",
  "block.create.cut_dripstone": "Snithed Dripstone",
  "block.create.cut_dripstone_brick_slab": "Snithed Dripstone Woughstone Halfclot",
  "block.create.cut_dripstone_brick_stairs": "Snithed Dripstone Woughstone Stairs",
  "block.create.cut_dripstone_brick_wall": "Snithed Dripstone Woughstone Wough",
  "block.create.cut_dripstone_bricks": "Snithed Dripstone Woughstones",
  "block.create.cut_dripstone_slab": "Snithed Dripstone Halfclot",
  "block.create.cut_dripstone_stairs": "Snithed Dripstone Stairs",
  "block.create.cut_dripstone_wall": "Snithed Dripstone Wough",
  "block.create.cut_granite": "Snithed Cornstone",
  "block.create.cut_granite_brick_slab": "Snithed Cornstone Woughstone Halfclot",
  "block.create.cut_granite_brick_stairs": "Snithed Cornstone Woughstone Stairs",
  "block.create.cut_granite_brick_wall": "Snithed Cornstone Woughstone Wough",
  "block.create.cut_granite_bricks": "Snithed Cornstone Woughstones",
  "block.create.cut_granite_slab": "Snithed Cornstone Halfclot",
  "block.create.cut_granite_stairs": "Snithed Cornstone Stairs",
  "block.create.cut_granite_wall": "Snithed Cornstone Wough",
  "block.create.cut_limestone": "Snithed Limestone",
  "block.create.cut_limestone_brick_slab": "Snithed Limestone Woughstone Halfclot",
  "block.create.cut_limestone_brick_stairs": "Snithed Limestone Woughstone Stairs",
  "block.create.cut_limestone_brick_wall": "Snithed Limestone Woughstone Wough",
  "block.create.cut_limestone_bricks": "Snithed Limestone Woughstones",
  "block.create.cut_limestone_slab": "Snithed Limestone Halfclot",
  "block.create.cut_limestone_stairs": "Snithed Limestone Stairs",
  "block.create.cut_limestone_wall": "Snithed Limestone Wough",
  "block.create.cut_ochrum": "Snithed Sallowstone",
  "block.create.cut_ochrum_brick_slab": "Snithed Sallowstone Woughstone Halfclot",
  "block.create.cut_ochrum_brick_stairs": "Snithed Sallowstone Woughstone Stairs",
  "block.create.cut_ochrum_brick_wall": "Snithed Sallowstone Woughstone Wough",
  "block.create.cut_ochrum_bricks": "Snithed Sallowstone Woughstones",
  "block.create.cut_ochrum_slab": "Snithed Sallowstone Halfclot",
  "block.create.cut_ochrum_stairs": "Snithed Sallowstone Stairs",
  "block.create.cut_ochrum_wall": "Snithed Sallowstone Wough",
  "block.create.cut_scorchia": "Snithed Searstone",
  "block.create.cut_scorchia_brick_slab": "Snithed Searstone Woughstone Halfclot",
  "block.create.cut_scorchia_brick_stairs": "Snithed Searstone Woughstone Stairs",
  "block.create.cut_scorchia_brick_wall": "Snithed Searstone Woughstone Wough",
  "block.create.cut_scorchia_bricks": "Snithed Searstone Woughstones",
  "block.create.cut_scorchia_slab": "Snithed Searstone Halfclot",
  "block.create.cut_scorchia_stairs": "Snithed Searstone Stairs",
  "block.create.cut_scorchia_wall": "Snithed Searstone Wough",
  "block.create.cut_scoria": "Snithed Singestone",
  "block.create.cut_scoria_brick_slab": "Snithed Singestone Woughstone Halfclot",
  "block.create.cut_scoria_brick_stairs": "Snithed Singestone Woughstone Stairs",
  "block.create.cut_scoria_brick_wall": "Snithed Singestone Woughstone Wough",
  "block.create.cut_scoria_bricks": "Snithed Singestone Woughstones",
  "block.create.cut_scoria_slab": "Snithed Singestone Halfclot",
  "block.create.cut_scoria_stairs": "Snithed Singestone Stairs",
  "block.create.cut_scoria_wall": "Snithed Singestone Wough",
  "block.create.cut_tuff": "Snithed Ashstone",
  "block.create.cut_tuff_brick_slab": "Snithed Ashstone Woughstone Halfclot",
  "block.create.cut_tuff_brick_stairs": "Snithed Ashstone Woughstone Stairs",
  "block.create.cut_tuff_brick_wall": "Snithed Ashstone Woughstone Wough",
  "block.create.cut_tuff_bricks": "Snithed Ashstone Woughstones",
  "block.create.cut_tuff_slab": "Snithed Ashstone Halfclot",
  "block.create.cut_tuff_stairs": "Snithed Ashstone Stairs",
  "block.create.cut_tuff_wall": "Snithed Ashstone Wough",
  "block.create.cut_veridium": "Snithed Tealstone",
  "block.create.cut_veridium_brick_slab": "Snithed Tealstone Woughstone Halfclot",
  "block.create.cut_veridium_brick_stairs": "Snithed Tealstone Woughstone Stairs",
  "block.create.cut_veridium_brick_wall": "Snithed Tealstone Woughstone Wough",
  "block.create.cut_veridium_bricks": "Snithed Tealstone Woughstones",
  "block.create.cut_veridium_slab": "Snithed Tealstone Halfclot",
  "block.create.cut_veridium_stairs": "Snithed Tealstone Stairs",
  "block.create.cut_veridium_wall": "Snithed Tealstone Wough",
  "block.create.cyan_nixie_tube": "Hewngreen Nixie Theet",
  "block.create.cyan_postbox": "Hewngreen Postbox",
  "block.create.cyan_sail": "Hewngreen Sail",
  "block.create.cyan_seat": "Hewngreen Sess",
  "block.create.cyan_table_cloth": "Hewengreen Beedcloth",
  "block.create.cyan_toolbox": "Hewngreen Toolbox",
  "block.create.cyan_valve_handle": "Hewngreen Flowstopper Handle",
  "block.create.dark_oak_window": "Dark Oak Eyethril",
  "block.create.dark_oak_window_pane": "Dark Oak Eyethril Sheet",
  "block.create.deepslate_pillar": "Deepstone Staple",
  "block.create.deepslate_zinc_ore": "Deepstone Tink Ore",
  "block.create.deployer": "Stellingsare",
  "block.create.depot": "Dropspot",
  "block.create.desk_bell": "Writbeed Bell",
  "block.create.desk_bell.tooltip.behaviour1": "_Plays a din_ when coming to the _marked floor_.",
  "block.create.desk_bell.tooltip.condition1": "When fayed to Lift Gearwork",
  "block.create.desk_bell.tooltip.summary": "Ring for Thaning! Yeaves off a _redstone beacon_ when astirred.",
  "block.create.diorite_pillar": "Shedstone Staple",
  "block.create.display_board": "Show Board",
  "block.create.display_link": "Show Link",
  "block.create.dripstone_pillar": "Dripstone Staple",
  "block.create.elevator_contact": "Lift Riner",
  "block.create.elevator_pulley": "Lift Winch",
  "block.create.encased_chain_drive": "Sheathed Rackent Drive",
  "block.create.encased_fan": "Sheathed Blower",
  "block.create.encased_fluid_pipe": "Sheathed Flow Theet",
  "block.create.experience_block": "Clot of Cunning",
  "block.create.exposed_copper_shingle_slab": "Unwried Are Shindle Halfclot",
  "block.create.exposed_copper_shingle_stairs": "Unwried Are Shindle Stairs",
  "block.create.exposed_copper_shingles": "Unwried Are Shindles",
  "block.create.exposed_copper_tile_slab": "Unwried Are Tile Halfclot",
  "block.create.exposed_copper_tile_stairs": "Unwried Are Tile Stairs",
  "block.create.exposed_copper_tiles": "Unwried Are Tiles",
  "block.create.factory_gauge": "Worksmithy Readout",
  "block.create.fake_track": "Ironhorse Road Marker for Draughts",
  "block.create.fluid_pipe": "Flow Theet",
  "block.create.fluid_tank": "Flowvat",
  "block.create.fluid_valve": "Flowstopper",
  "block.create.flywheel": "Flywheel",
  "block.create.flywheel.tooltip.behaviour1": "Starts spinning.",
  "block.create.flywheel.tooltip.condition1": "When Mightened by Thrake",
  "block.create.flywheel.tooltip.summary": "_Bedeck_ your _Sares_ with this striking Wheel of Brass.",
  "block.create.framed_glass": "Framed Glass",
  "block.create.framed_glass_door": "Framed Glass Door",
  "block.create.framed_glass_pane": "Framed Glass Sheet",
  "block.create.framed_glass_trapdoor": "Framed Glass Trapdoor",
  "block.create.gantry_carriage": "Twistbridge Wain",
  "block.create.gantry_shaft": "Twistbridge Shaft",
  "block.create.gearbox": "Gearbox",
  "block.create.gearshift": "Gearshift",
  "block.create.glass_fluid_pipe": "Glass Flow Theet",
  "block.create.granite_pillar": "Cornstone Staple",
  "block.create.gray_nixie_tube": "Gray Nixie Theet",
  "block.create.gray_postbox": "Gray Postbox",
  "block.create.gray_sail": "Gray Sail",
  "block.create.gray_seat": "Gray Sess",
  "block.create.gray_table_cloth": "Gray Beedcloth",
  "block.create.gray_toolbox": "Gray Toolbox",
  "block.create.gray_valve_handle": "Gray Flowstopper Handle",
  "block.create.green_nixie_tube": "Green Nixie Theet",
  "block.create.green_postbox": "Green Postbox",
  "block.create.green_sail": "Green Sail",
  "block.create.green_seat": "Green Sess",
  "block.create.green_table_cloth": "Green Beedcloth",
  "block.create.green_toolbox": "Green Toolbox",
  "block.create.green_valve_handle": "Green Flowstopper Handle",
  "block.create.hand_crank": "Hand Crank",
  "block.create.haunted_bell": "Eerie Bell",
  "block.create.haunted_bell.tooltip.behaviour1": "Highlights nearby _Lightless Spots_ on which _Foe Wights_ can spring.",
  "block.create.haunted_bell.tooltip.condition1": "When Held or Rang",
  "block.create.haunted_bell.tooltip.summary": "A _Cursed Bell_ bethralled by the lost souls of the Nether.",
  "block.create.honey": "Honey",
  "block.create.horizontal_framed_glass": "Breadthwise Framed Glass",
  "block.create.horizontal_framed_glass_pane": "Breadthwise Framed Glass Sheet",
  "block.create.hose_pulley": "Hose Winch",
  "block.create.industrial_iron_block": "Clot of Worksome Iron",
  "block.create.industrial_iron_window": "Worksome Iron Eyethril",
  "block.create.industrial_iron_window_pane": "Worksome Iron Eyethril Sheet",
  "block.create.item_drain": "Thing Drain",
  "block.create.item_hatch": "Thing Hatch",
  "block.create.item_hatch.tooltip.behaviour1": "_Drops_ your _held thing_ into the _inholding_ it is laid on. _Sneak-click_ to _input_ _everything_ but Hotband things.",
  "block.create.item_hatch.tooltip.condition1": "When R-Clicked",
  "block.create.item_hatch.tooltip.summary": "_Quickly works out_ your _inholding_ clutter and makes it someone else's hindering.",
  "block.create.item_vault": "Thing Strongbox",
  "block.create.jungle_window": "Rainwold Eyethril",
  "block.create.jungle_window_pane": "Rainwold Eyethril Sheet",
  "block.create.large_bogey": "Great Wainframe",
  "block.create.large_cogwheel": "Great Toothwheel",
  "block.create.large_water_wheel": "Great Water Wheel",
  "block.create.layered_andesite": "Layered Andestone",
  "block.create.layered_asurine": "Layered Glasstone",
  "block.create.layered_calcite": "Layered Chalkstone",
  "block.create.layered_crimsite": "Layered Bazestone",
  "block.create.layered_deepslate": "Layered Deepstone",
  "block.create.layered_diorite": "Layered Shedstone",
  "block.create.layered_dripstone": "Layered Dripstone",
  "block.create.layered_granite": "Layered Cornstone",
  "block.create.layered_limestone": "Layered Limestone",
  "block.create.layered_ochrum": "Layered Sallowstone",
  "block.create.layered_scorchia": "Layered Searstone",
  "block.create.layered_scoria": "Layered Singestone",
  "block.create.layered_tuff": "Layered Ashstone",
  "block.create.layered_veridium": "Layered Tealstone",
  "block.create.lectern_controller": "Reading Stand Steerer",
  "block.create.light_blue_nixie_tube": "Light Hewn Nixie Theet",
  "block.create.light_blue_postbox": "Light Hewn Postbox",
  "block.create.light_blue_sail": "Light Hewn Sail",
  "block.create.light_blue_seat": "Light Hewn Sess",
  "block.create.light_blue_table_cloth": "Light Hewen Beedcloth",
  "block.create.light_blue_toolbox": "Light Hewn Toolbox",
  "block.create.light_blue_valve_handle": "Light Hewn Flowstopper Handle",
  "block.create.light_gray_nixie_tube": "Light Gray Nixie Theet",
  "block.create.light_gray_postbox": "Light Gray Postbox",
  "block.create.light_gray_sail": "Light Gray Sail",
  "block.create.light_gray_seat": "Light Gray Sess",
  "block.create.light_gray_table_cloth": "Light Gray Beedcloth",
  "block.create.light_gray_toolbox": "Light Gray Toolbox",
  "block.create.light_gray_valve_handle": "Light Gray Flowstopper Handle",
  "block.create.lime_nixie_tube": "Light Green Nixie Theet",
  "block.create.lime_postbox": "Light Green Postbox",
  "block.create.lime_sail": "Light Green Sail",
  "block.create.lime_seat": "Light Green Sess",
  "block.create.lime_table_cloth": "Light Green Beedcloth",
  "block.create.lime_toolbox": "Light Green Toolbox",
  "block.create.lime_valve_handle": "Light Green Flowstopper Handle",
  "block.create.limestone": "Limestone",
  "block.create.limestone_pillar": "Limestone Staple",
  "block.create.linear_chassis": "Axle Frame",
  "block.create.lit_blaze_burner": "Lit Blaze Burner",
  "block.create.magenta_nixie_tube": "Bazered Nixie Theet",
  "block.create.magenta_postbox": "Bazered Postbox",
  "block.create.magenta_sail": "Bazered Sail",
  "block.create.magenta_seat": "Bazered Sess",
  "block.create.magenta_table_cloth": "Bazered Beedcloth",
  "block.create.magenta_toolbox": "Bazered Toolbox",
  "block.create.magenta_valve_handle": "Bazered Flowstopper Handle",
  "block.create.mangrove_window": "Liftmore Eyethril",
  "block.create.mangrove_window_pane": "Liftmore Eyethril Sheet",
  "block.create.mechanical_arm": "Sarely Arm",
  "block.create.mechanical_bearing": "Sarely Bearing",
  "block.create.mechanical_crafter": "Sarely Crafter",
  "block.create.mechanical_drill": "Sarely Bore",
  "block.create.mechanical_harvester": "Sarely Harvester",
  "block.create.mechanical_mixer": "Sarely Mixer",
  "block.create.mechanical_piston": "Sarely Stampend",
  "block.create.mechanical_piston_head": "Sarely Stampend Head",
  "block.create.mechanical_plough": "Sarely Sullow",
  "block.create.mechanical_press": "Sarely Thrutch",
  "block.create.mechanical_pump": "Sarely Flowpuller",
  "block.create.mechanical_roller": "Sarely Trendler",
  "block.create.mechanical_saw": "Sarely Saw",
  "block.create.metal_bracket": "Bloom Wrathe",
  "block.create.metal_bracket.tooltip.summary": "_Bedeck_ your _Shafts, Toothwheels_ and _Theets_ with a worksome and stocky bittock of bolstering.",
  "block.create.metal_girder": "Bloom Girder",
  "block.create.metal_girder_encased_shaft": "Bloom Girder Sheathed Shaft",
  "block.create.millstone": "Millstone",
  "block.create.minecart_anchor": "Delvewain Anchor",
  "block.create.mysterious_cuckoo_clock": "Yeek Daymeal",
  "block.create.netherite_backtank": "Netherite Backvat",
  "block.create.nixie_tube": "Nixie Theet",
  "block.create.nozzle": "Nozzle",
  "block.create.nozzle.tooltip.summary": "Fay afore a _Sheathed Blower_ to yeave out its rine in _all bearings_.",
  "block.create.oak_window": "Oak Eyethril",
  "block.create.oak_window_pane": "Oak Eyethril Sheet",
  "block.create.ochrum": "Sallowstone",
  "block.create.ochrum_pillar": "Sallowstone Staple",
  "block.create.orange_postbox": "Yellowred Postbox",
  "block.create.orange_sail": "Yellowred Sail",
  "block.create.orange_seat": "Yellowred Sess",
  "block.create.orange_table_cloth": "Yellowred Beedcloth",
  "block.create.orange_toolbox": "Yellowred Toolbox",
  "block.create.orange_valve_handle": "Yellowred Flowstopper Handle",
  "block.create.ornate_iron_window": "Agraithed Iron Eyethril",
  "block.create.ornate_iron_window_pane": "Agraithed Iron Eyethril Sheet",
  "block.create.oxidized_copper_shingle_slab": "Sourshafted Are Shindle Halfclot",
  "block.create.oxidized_copper_shingle_stairs": "Sourshafted Are Shindle Stairs",
  "block.create.oxidized_copper_shingles": "Sourshafted Are Shindles",
  "block.create.oxidized_copper_tile_slab": "Sourshafted Are Tile Halfclot",
  "block.create.oxidized_copper_tile_stairs": "Sourshafted Are Tile Stairs",
  "block.create.oxidized_copper_tiles": "Sourshafted Are Tiles",
  "block.create.package_frogport": "Pack Froshhaven",
  "block.create.packager": "Packer",
  "block.create.peculiar_bell": "Ferly Bell",
  "block.create.peculiar_bell.tooltip.summary": "A bedecksome _Brass Bell_. Laying it right above open _Soul Fire_ may have wending rines...",
  "block.create.pink_nixie_tube": "Light Red Nixie Theet",
  "block.create.pink_postbox": "Light Red Postbox",
  "block.create.pink_sail": "Light Red Sail",
  "block.create.pink_seat": "Light Red Sess",
  "block.create.pink_table_cloth": "Light Red Beedcloth",
  "block.create.pink_toolbox": "Light Red Toolbox",
  "block.create.pink_valve_handle": "Light Red Flowstopper Handle",
  "block.create.piston_extension_pole": "Stampend Lengthening Barling",
  "block.create.placard": "Heedclot",
  "block.create.placard.tooltip.behaviour1": "_Ekes_ the held _thing_ to the Heedclot. _Yeaves off_ a short _Redstone_ onbeat if a matching thing was already within.",
  "block.create.placard.tooltip.behaviour2": "_Fornims_ the anward _thing_ in the frame.",
  "block.create.placard.tooltip.condition1": "When R-Clicked with Thing",
  "block.create.placard.tooltip.condition2": "When Struck",
  "block.create.placard.tooltip.summary": "_Frame_ your _things_ in brass brooking this showy wough board. Alright for gearworks!",
  "block.create.polished_cut_andesite": "Sliked Snithed Andestone",
  "block.create.polished_cut_andesite_slab": "Sliked Snithed Andestone Halfclot",
  "block.create.polished_cut_andesite_stairs": "Sliked Snithed Andestone Stairs",
  "block.create.polished_cut_andesite_wall": "Sliked Snithed Andestone Wough",
  "block.create.polished_cut_asurine": "Sliked Snithed Glasstone",
  "block.create.polished_cut_asurine_slab": "Sliked Snithed Glasstone Halfclot",
  "block.create.polished_cut_asurine_stairs": "Sliked Snithed Glasstone Stairs",
  "block.create.polished_cut_asurine_wall": "Sliked Snithed Glasstone Wough",
  "block.create.polished_cut_calcite": "Sliked Snithed Chalkstone",
  "block.create.polished_cut_calcite_slab": "Sliked Snithed Chalkstone Halfclot",
  "block.create.polished_cut_calcite_stairs": "Sliked Snithed Chalkstone Stairs",
  "block.create.polished_cut_calcite_wall": "Sliked Snithed Chalkstone Wough",
  "block.create.polished_cut_crimsite": "Sliked Snithed Bazestone",
  "block.create.polished_cut_crimsite_slab": "Sliked Snithed Bazestone Halfclot",
  "block.create.polished_cut_crimsite_stairs": "Sliked Snithed Bazestone Stairs",
  "block.create.polished_cut_crimsite_wall": "Sliked Snithed Bazestone Wough",
  "block.create.polished_cut_deepslate": "Sliked Snithed Deepstone",
  "block.create.polished_cut_deepslate_slab": "Sliked Snithed Deepstone Halfclot",
  "block.create.polished_cut_deepslate_stairs": "Sliked Snithed Deepstone Stairs",
  "block.create.polished_cut_deepslate_wall": "Sliked Snithed Deepstone Wough",
  "block.create.polished_cut_diorite": "Sliked Snithed Shedstone",
  "block.create.polished_cut_diorite_slab": "Sliked Snithed Shedstone Halfclot",
  "block.create.polished_cut_diorite_stairs": "Sliked Snithed Shedstone Stairs",
  "block.create.polished_cut_diorite_wall": "Sliked Snithed Shedstone Wough",
  "block.create.polished_cut_dripstone": "Sliked Snithed Dripstone",
  "block.create.polished_cut_dripstone_slab": "Sliked Snithed Dripstone Halfclot",
  "block.create.polished_cut_dripstone_stairs": "Sliked Snithed Dripstone Stairs",
  "block.create.polished_cut_dripstone_wall": "Sliked Snithed Dripstone Wough",
  "block.create.polished_cut_granite": "Sliked Snithed Cornstone",
  "block.create.polished_cut_granite_slab": "Sliked Snithed Cornstone Halfclot",
  "block.create.polished_cut_granite_stairs": "Sliked Snithed Cornstone Stairs",
  "block.create.polished_cut_granite_wall": "Sliked Snithed Cornstone Wough",
  "block.create.polished_cut_limestone": "Sliked Snithed Limestone",
  "block.create.polished_cut_limestone_slab": "Sliked Snithed Limestone Halfclot",
  "block.create.polished_cut_limestone_stairs": "Sliked Snithed Limestone Stairs",
  "block.create.polished_cut_limestone_wall": "Sliked Snithed Limestone Wough",
  "block.create.polished_cut_ochrum": "Sliked Snithed Sallowstone",
  "block.create.polished_cut_ochrum_slab": "Sliked Snithed Sallowstone Halfclot",
  "block.create.polished_cut_ochrum_stairs": "Sliked Snithed Sallowstone Stairs",
  "block.create.polished_cut_ochrum_wall": "Sliked Snithed Sallowstone Wough",
  "block.create.polished_cut_scorchia": "Sliked Snithed Searstone",
  "block.create.polished_cut_scorchia_slab": "Sliked Snithed Searstone Halfclot",
  "block.create.polished_cut_scorchia_stairs": "Sliked Snithed Searstone Stairs",
  "block.create.polished_cut_scorchia_wall": "Sliked Snithed Searstone Wough",
  "block.create.polished_cut_scoria": "Sliked Snithed Singestone",
  "block.create.polished_cut_scoria_slab": "Sliked Snithed Singestone Halfclot",
  "block.create.polished_cut_scoria_stairs": "Sliked Snithed Singestone Stairs",
  "block.create.polished_cut_scoria_wall": "Sliked Snithed Singestone Wough",
  "block.create.polished_cut_tuff": "Sliked Snithed Ashstone",
  "block.create.polished_cut_tuff_slab": "Sliked Snithed Ashstone Halfclot",
  "block.create.polished_cut_tuff_stairs": "Sliked Snithed Ashstone Stairs",
  "block.create.polished_cut_tuff_wall": "Sliked Snithed Ashstone Wough",
  "block.create.polished_cut_veridium": "Sliked Snithed Tealstone",
  "block.create.polished_cut_veridium_slab": "Sliked Snithed Tealstone Halfclot",
  "block.create.polished_cut_veridium_stairs": "Sliked Snithed Tealstone Stairs",
  "block.create.polished_cut_veridium_wall": "Sliked Snithed Tealstone Wough",
  "block.create.portable_fluid_interface": "Ferryenly Flow Roodleer",
  "block.create.portable_storage_interface": "Ferryenly Hoardern Roodleer",
  "block.create.powered_latch": "Mightened Latch",
  "block.create.powered_shaft": "Mightened Shaft",
  "block.create.powered_toggle_latch": "Mightened Toggle Latch",
  "block.create.pulley_magnet": "Winch Lode",
  "block.create.pulse_extender": "Beat Lengthener",
  "block.create.pulse_repeater": "Beat Edledger",
  "block.create.pulse_timer": "Beat Timer",
  "block.create.purple_nixie_tube": "Baze Nixie Theet",
  "block.create.purple_postbox": "Baze Postbox",
  "block.create.purple_sail": "Baze Sail",
  "block.create.purple_seat": "Baze Sess",
  "block.create.purple_table_cloth": "Bawse Beedcloth",
  "block.create.purple_toolbox": "Baze Toolbox",
  "block.create.purple_valve_handle": "Baze Flowstopper Handle",
  "block.create.radial_chassis": "Stralen Frame",
  "block.create.railway_casing": "Ironhorse Sheathing",
  "block.create.raw_zinc_block": "Clot of Raw Tink",
  "block.create.red_nixie_tube": "Red Nixie Theet",
  "block.create.red_postbox": "Red Postbox",
  "block.create.red_sail": "Red Sail",
  "block.create.red_seat": "Red Sess",
  "block.create.red_table_cloth": "Red Beedcloth",
  "block.create.red_toolbox": "Red Toolbox",
  "block.create.red_valve_handle": "Red Flowstopper Handle",
  "block.create.redstone_contact": "Redstone Riner",
  "block.create.redstone_link": "Redstone Link",
  "block.create.redstone_requester": "Redstone Asker",
  "block.create.refined_radiance_casing": "Sheen Sheathing",
  "block.create.repackager": "Edpacker",
  "block.create.rope": "Rope",
  "block.create.rope_pulley": "Rope Winch",
  "block.create.rose_quartz_block": "Clot of Loveblossom Hardstone",
  "block.create.rose_quartz_lamp": "Loveblossom Hardstone Lightvat",
  "block.create.rose_quartz_tiles": "Loveblossom Hardstone Tiles",
  "block.create.rotation_speed_controller": "Wharving Speed Steerer",
  "block.create.sail_frame": "Windmill Sail Frame",
  "block.create.schematic_table": "Buildsheet Bench",
  "block.create.schematic_table.tooltip.behaviour1": "Uploads a chosen Thread from your Buildsheets Folder.",
  "block.create.schematic_table.tooltip.condition1": "When yeaven an Empty Buildsheet",
  "block.create.schematic_table.tooltip.summary": "Writes kept Buildsheets onto an _Empty Buildsheet_.",
  "block.create.schematicannon": "Buildsheet Greatgun",
  "block.create.schematicannon.tooltip.behaviour1": "Opens the _Roodleer_",
  "block.create.schematicannon.tooltip.condition1": "When R-Clicked",
  "block.create.schematicannon.tooltip.summary": "Fires clots to edmake a laid _Buildsheet_ in the World. Brooks things from neighboring inholdings, and _Gundust_, to work.",
  "block.create.scorchia": "Searstone",
  "block.create.scorchia_pillar": "Searstone Staple",
  "block.create.scoria": "Singestone",
  "block.create.scoria_pillar": "Singestone Staple",
  "block.create.seat.tooltip.behaviour1": "Sits the player on the _Sess_. Thring L-shift to leave the _Sess_.",
  "block.create.seat.tooltip.condition1": "Right click on the Sess",
  "block.create.seat.tooltip.summary": "Sit yourself down and be glad of the ride! Will fasten the player onto a shrithing _gearwork_. Great for steadfast homeware too! Has manifold hues.",
  "block.create.secondary_linear_chassis": "Twoth Axle Frame",
  "block.create.sequenced_gearshift": "String Gearshift",
  "block.create.shadow_steel_casing": "Shadow Sheathing",
  "block.create.shaft": "Shaft",
  "block.create.small_andesite_brick_slab": "Small Andestone Woughstone Halfclot",
  "block.create.small_andesite_brick_stairs": "Small Andestone Woughstone Stairs",
  "block.create.small_andesite_brick_wall": "Small Andestone Woughstone Wough",
  "block.create.small_andesite_bricks": "Small Andestone Woughstone",
  "block.create.small_asurine_brick_slab": "Small Glasstone Woughstone Halfclot",
  "block.create.small_asurine_brick_stairs": "Small Glasstone Woughstone Stairs",
  "block.create.small_asurine_brick_wall": "Small Glasstone Woughstone Wough",
  "block.create.small_asurine_bricks": "Small Glasstone Woughstones",
  "block.create.small_bogey": "Small Wainframe",
  "block.create.small_calcite_brick_slab": "Small Chalkstone Woughstone Halfclot",
  "block.create.small_calcite_brick_stairs": "Small Chalkstone Woughstone Stairs",
  "block.create.small_calcite_brick_wall": "Small Chalkstone Woughstone Wough",
  "block.create.small_calcite_bricks": "Small Chalkstone Woughstones",
  "block.create.small_crimsite_brick_slab": "Small Bazestone Woughstone Halfclot",
  "block.create.small_crimsite_brick_stairs": "Small Bazestone Woughstone Stairs",
  "block.create.small_crimsite_brick_wall": "Small Bazestone Woughstone Wough",
  "block.create.small_crimsite_bricks": "Small Bazestone Woughstones",
  "block.create.small_deepslate_brick_slab": "Small Deepstone Woughstone Halfclot",
  "block.create.small_deepslate_brick_stairs": "Small Deepstone Woughstone Stairs",
  "block.create.small_deepslate_brick_wall": "Small Deepstone Woughstone Wough",
  "block.create.small_deepslate_bricks": "Small Deepstone Woughstones",
  "block.create.small_diorite_brick_slab": "Small Shedstone Woughstone Halfclot",
  "block.create.small_diorite_brick_stairs": "Small Shedstone Woughstone Stairs",
  "block.create.small_diorite_brick_wall": "Small Shedstone Woughstone Wough",
  "block.create.small_diorite_bricks": "Small Shedstone Woughstones",
  "block.create.small_dripstone_brick_slab": "Small Dripstone Woughstone Halfclot",
  "block.create.small_dripstone_brick_stairs": "Small Dripstone Woughstone Stairs",
  "block.create.small_dripstone_brick_wall": "Small Dripstone Woughstone Wough",
  "block.create.small_dripstone_bricks": "Small Dripstone Woughstones",
  "block.create.small_granite_brick_slab": "Small Cornstone Woughstone Halfclot",
  "block.create.small_granite_brick_stairs": "Small Cornstone Woughstone Stairs",
  "block.create.small_granite_brick_wall": "Small Cornstone Woughstone Wough",
  "block.create.small_granite_bricks": "Small Cornstone Woughstones",
  "block.create.small_limestone_brick_slab": "Small Limestone Woughstone Halfclot",
  "block.create.small_limestone_brick_stairs": "Small Limestone Woughstone Stairs",
  "block.create.small_limestone_brick_wall": "Small Limestone Woughstone Wough",
  "block.create.small_limestone_bricks": "Small Limestone Woughstones",
  "block.create.small_ochrum_brick_slab": "Small Sallowstone Woughstone Halfclot",
  "block.create.small_ochrum_brick_stairs": "Small Sallowstone Woughstone Stairs",
  "block.create.small_ochrum_brick_wall": "Small Sallowstone Woughstone Wough",
  "block.create.small_ochrum_bricks": "Small Sallowstone Woughstones",
  "block.create.small_rose_quartz_tiles": "Small Loveblossom Hardstone Tiles",
  "block.create.small_scorchia_brick_slab": "Small Searstone Woughstone Halfclot",
  "block.create.small_scorchia_brick_stairs": "Small Searstone Woughstone Stairs",
  "block.create.small_scorchia_brick_wall": "Small Searstone Woughstone Wough",
  "block.create.small_scorchia_bricks": "Small Searstone Woughstones",
  "block.create.small_scoria_brick_slab": "Small Singestone Woughstone Halfclot",
  "block.create.small_scoria_brick_stairs": "Small Singestone Woughstone Stairs",
  "block.create.small_scoria_brick_wall": "Small Singestone Woughstone Wough",
  "block.create.small_scoria_bricks": "Small Singestone Woughstones",
  "block.create.small_tuff_brick_slab": "Small Ashstone Woughstone Halfclot",
  "block.create.small_tuff_brick_stairs": "Small Ashstone Woughstone Stairs",
  "block.create.small_tuff_brick_wall": "Small Ashstone Woughstone Wough",
  "block.create.small_tuff_bricks": "Small Ashstone Woughstones",
  "block.create.small_veridium_brick_slab": "Small Tealstone Woughstone Halfclot",
  "block.create.small_veridium_brick_stairs": "Small Tealstone Woughstone Stairs",
  "block.create.small_veridium_brick_wall": "Small Tealstone Woughstone Wough",
  "block.create.small_veridium_bricks": "Small Tealstone Woughstones",
  "block.create.smart_chute": "Smart Falltheet",
  "block.create.smart_fluid_pipe": "Smart Flow Theet",
  "block.create.speedometer": "Speedmeter",
  "block.create.spout": "Spout",
  "block.create.spruce_window": "Harttartree Eyethril",
  "block.create.spruce_window_pane": "Harttartree Eyethril Sheet",
  "block.create.steam_engine": "Steam Sare",
  "block.create.steam_whistle": "Steam Whistle",
  "block.create.steam_whistle_extension": "Steam Whistle Furthering",
  "block.create.sticker": "Sticker",
  "block.create.sticky_mechanical_piston": "Sticky Sarely Stampend",
  "block.create.stock_link": "Stock Link",
  "block.create.stock_ticker": "Stock Ticker",
  "block.create.stockpile_switch": "Threshold Switch",
  "block.create.stressometer": "Burdenmeter",
  "block.create.tiled_glass": "Tiled Glass",
  "block.create.tiled_glass_pane": "Tiled Glass Sheet",
  "block.create.toolbox.tooltip.behaviour1": "_Keeps_ Inholding _Things_.",
  "block.create.toolbox.tooltip.behaviour2": "_Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to reach its inholdings _Far Away_.",
  "block.create.toolbox.tooltip.behaviour3": "Opens the _Inholding Roodleer_.",
  "block.create.toolbox.tooltip.condition1": "When Picked Up",
  "block.create.toolbox.tooltip.condition2": "When laid Nearby",
  "block.create.toolbox.tooltip.condition3": "When R-Clicked",
  "block.create.toolbox.tooltip.summary": "Every Fangler's dearest Friend. Handily _holds_ a great deal of _8 Sunder_ thing kinds.",
  "block.create.track": "Ironhorse Road",
  "block.create.track_observer": "Ironhorse Beholder",
  "block.create.track_signal": "Ironhorse Beacon",
  "block.create.track_station": "Ironhorse Stead",
  "block.create.train_door": "Ironhorse Door",
  "block.create.train_trapdoor": "Ironhorse Trapdoor",
  "block.create.tuff_pillar": "Ashstone Staple",
  "block.create.turntable": "Wharvebeed",
  "block.create.turntable.tooltip.summary": "Brooks _Wharving Thrust_ to make Spin-Sickness.",
  "block.create.veridium": "Tealstone",
  "block.create.veridium_pillar": "Tealstone Staple",
  "block.create.vertical_framed_glass": "Upright Framed Glass",
  "block.create.vertical_framed_glass_pane": "Upright Framed Glass Sheet",
  "block.create.warped_window": "Warped Eyethril",
  "block.create.warped_window_pane": "Warped Eyethril Sheet",
  "block.create.water_wheel": "Water Wheel",
  "block.create.water_wheel_structure": "Great Water Wheel",
  "block.create.waxed_copper_shingle_slab": "Waxed Are Shindle Halfclot",
  "block.create.waxed_copper_shingle_stairs": "Waxed Are Shindle Stairs",
  "block.create.waxed_copper_shingles": "Waxed Are Shindles",
  "block.create.waxed_copper_tile_slab": "Waxed Are Tile Halfclot",
  "block.create.waxed_copper_tile_stairs": "Waxed Are Tile Stairs",
  "block.create.waxed_copper_tiles": "Waxed Are Tiles",
  "block.create.waxed_exposed_copper_shingle_slab": "Waxed Unwried Are Shindle Halfclot",
  "block.create.waxed_exposed_copper_shingle_stairs": "Waxed Unwried Are Shindle Stairs",
  "block.create.waxed_exposed_copper_shingles": "Waxed Unwried Are Shindles",
  "block.create.waxed_exposed_copper_tile_slab": "Waxed Unwried Are Tile Halfclot",
  "block.create.waxed_exposed_copper_tile_stairs": "Waxed Unwried Are Tile Stairs",
  "block.create.waxed_exposed_copper_tiles": "Waxed Unwried Are Tiles",
  "block.create.waxed_oxidized_copper_shingle_slab": "Waxed Sourshafted Are Shindle Halfclot",
  "block.create.waxed_oxidized_copper_shingle_stairs": "Waxed Sourshafted Are Shindle Stairs",
  "block.create.waxed_oxidized_copper_shingles": "Waxed Sourshafted Are Shindles",
  "block.create.waxed_oxidized_copper_tile_slab": "Waxed Sourshafted Are Tile Halfclot",
  "block.create.waxed_oxidized_copper_tile_stairs": "Waxed Sourshafted Are Tile Stairs",
  "block.create.waxed_oxidized_copper_tiles": "Waxed Sourshafted Are Tiles",
  "block.create.waxed_weathered_copper_shingle_slab": "Waxed Weathered Are Shindle Halfclot",
  "block.create.waxed_weathered_copper_shingle_stairs": "Waxed Weathered Are Shindle Stairs",
  "block.create.waxed_weathered_copper_shingles": "Waxed Weathered Are Shindles",
  "block.create.waxed_weathered_copper_tile_slab": "Waxed Weathered Are Tile Halfclot",
  "block.create.waxed_weathered_copper_tile_stairs": "Waxed Weathered Are Tile Stairs",
  "block.create.waxed_weathered_copper_tiles": "Waxed Weathered Are Tiles",
  "block.create.weathered_copper_shingle_slab": "Weathered Are Shindle Halfclot",
  "block.create.weathered_copper_shingle_stairs": "Weathered Are Shindle Stairs",
  "block.create.weathered_copper_shingles": "Weathered Are Shindles",
  "block.create.weathered_copper_tile_slab": "Weathered Are Tile Halfclot",
  "block.create.weathered_copper_tile_stairs": "Weathered Are Tile Stairs",
  "block.create.weathered_copper_tiles": "Weathered Are Tiles",
  "block.create.weathered_iron_block": "Clot of Weathered Iron",
  "block.create.weathered_iron_window": "Weathered Iron Eyethril",
  "block.create.weathered_iron_window_pane": "Weathered Iron Eyethril Sheet",
  "block.create.weighted_ejector": "Weighted Outer",
  "block.create.white_nixie_tube": "White Nixie Theet",
  "block.create.white_postbox": "White Postbox",
  "block.create.white_sail": "Windmill Sail",
  "block.create.white_seat": "White Sess",
  "block.create.white_table_cloth": "White Beedcloth",
  "block.create.white_toolbox": "White Toolbox",
  "block.create.white_valve_handle": "White Flowstopper Handle",
  "block.create.windmill_bearing": "Windmill Bearing",
  "block.create.wooden_bracket": "Wooden Wrathe",
  "block.create.wooden_bracket.tooltip.summary": "_Bedeck_ your _Shafts, Toothwheels_ and _Theets_ with a cozy and wooden bittock of bolstering.",
  "block.create.yellow_nixie_tube": "Yellow Nixie Theet",
  "block.create.yellow_postbox": "Yellow Postbox",
  "block.create.yellow_sail": "Yellow Sail",
  "block.create.yellow_seat": "Yellow Sess",
  "block.create.yellow_table_cloth": "Yellow Beedcloth",
  "block.create.yellow_toolbox": "Yellow Toolbox",
  "block.create.yellow_valve_handle": "Yellow Flowstopper Handle",
  "block.create.zinc_block": "Clot of Tink",
  "block.create.zinc_ore": "Tink Ore",
  "create.action.abort": "Stop",
  "create.action.confirm": "Sicker",
  "create.action.discard": "Adwash",
  "create.action.saveToFile": "Keep",
  "create.action.scroll": "Shrithe",
  "create.backtank.depleted": "Ran out of Backvat thrutch",
  "create.backtank.low": "Backvat thrutch nip",
  "create.block.cart_assembler.invalid": "Lay your Wain Binder on an ironroad clot",
  "create.block.deployer.damage_source_name": "a freak Stellingsare",
  "create.bogey.style.invalid": "Unnamed kind",
  "create.bogey.style.no_other_sizes": "No other breadths",
  "create.bogey.style.standard": "Stock",
  "create.bogey.style.updated_style": "Anwardened kind",
  "create.bogey.style.updated_style_and_size": "Anwardened kind and breadth",
  "create.boiler.heat": "Heat",
  "create.boiler.heat_dots": "...... ",
  "create.boiler.idle": "Idle",
  "create.boiler.lvl": "Lyr %1$s",
  "create.boiler.max_lvl": "Greatest",
  "create.boiler.passive": "Self-heating",
  "create.boiler.per_tick": "%1$s a Tick",
  "create.boiler.size": "Breadth",
  "create.boiler.size_dots": "....... ",
  "create.boiler.status": "Seether Standing: %1$s",
  "create.boiler.status_short": "Seether: %1$s",
  "create.boiler.via_engines": "through %1$s steam sares",
  "create.boiler.via_one_engine": "through 1 steam sare",
  "create.boiler.water": "Water",
  "create.boiler.water_dots": "... ",
  "create.boiler.water_input_rate": "Water input speed",
  "create.chain_conveyor.already_connected": "Ferriers are already bound",
  "create.chain_conveyor.blocks_invalid": "Ferrier clots unright, Sneak-click to edset",
  "create.chain_conveyor.cannot_add_more_connections": "Cannot eke more bindings to this Ferrier",
  "create.chain_conveyor.cannot_connect_vertically": "Cannot bind upright",
  "create.chain_conveyor.not_enough_chains": "Not holding enough rackents",
  "create.chain_conveyor.select_second": "Choose another ferrier to bind",
  "create.chain_conveyor.selection_cleared": "Kire Emptied",
  "create.chain_conveyor.too_close": "Too near one another",
  "create.chain_conveyor.too_far": "Too far asunder",
  "create.chain_conveyor.too_steep": "Slope too stickle",
  "create.chain_conveyor.valid_connection": "Can Bind ✔",
  "create.clipboard.actions": "Shearboard Deeds",
  "create.clipboard.address_added": "'%1$s' eked to Shearboard",
  "create.clipboard.copied_from": "Cloving settings from %1$s",
  "create.clipboard.copied_from_clipboard": "Eked writs from Shearboard",
  "create.clipboard.copy_other_clipboard": "%1$s to Clove writs from this Shearboard",
  "create.clipboard.pasted_to": "Besought settings to %1$s",
  "create.clipboard.to_copy": "%1$s to Clove settings",
  "create.clipboard.to_paste": "%1$s to Tack settings",
  "create.command.debuginfo.saved_to_clipboard": "Unbug abreasting has been cloved to your shearboard.",
  "create.command.debuginfo.sending": "Gathering unbug abreasting...",
  "create.command.killTPSCommand": "killtps",
  "create.command.killTPSCommand.argument.tickTime": "tickTime",
  "create.command.killTPSCommand.status.slowed_by.0": "[Create]: Outreckoner tick is anwardly slowed by %s thousandths of a braid :o",
  "create.command.killTPSCommand.status.slowed_by.1": "[Create]: Outreckoner tick is slowed by %s thousandths of a braid now >:)",
  "create.command.killTPSCommand.status.slowed_by.2": "[Create]: Outreckoner tick is back to wonted speed :D",
  "create.command.killTPSCommand.status.usage.0": "[Create]: brook /killtps stop to bring back outreckoner tick to wonted speed",
  "create.command.killTPSCommand.status.usage.1": "[Create]: brook /killtps start <tickTime> to slow down the outreckoner tick by hand",
  "create.contraption.controls.actor_toggle.off": "Off",
  "create.contraption.controls.actor_toggle.on": "On",
  "create.contraption.controls.all_actor_toggle": "All Deedfroms: %1$s",
  "create.contraption.controls.approach_station": "Hold %1$s to nigh %2$s",
  "create.contraption.controls.floor_unreachable": "Unreachenly",
  "create.contraption.controls.specific_actor_toggle": "%1$s Deedfroms: %2$s",
  "create.contraption.controls.start_controlling": "Now steering: %1$s",
  "create.contraption.controls.stop_controlling": "Stopped steering gearwork",
  "create.contraption.door_control": "Onboard Door Steering",
  "create.contraption.door_control.all": "Open All Doors",
  "create.contraption.door_control.all.short": "Open All",
  "create.contraption.door_control.east": "East Side Only",
  "create.contraption.door_control.east.short": "East",
  "create.contraption.door_control.none": "Keep Doors Shut",
  "create.contraption.door_control.none.short": "None",
  "create.contraption.door_control.north": "North Side Only",
  "create.contraption.door_control.north.short": "North",
  "create.contraption.door_control.player_facing": "You are looking: %1$s",
  "create.contraption.door_control.south": "South Side Only",
  "create.contraption.door_control.south.short": "South",
  "create.contraption.door_control.west": "West Side Only",
  "create.contraption.door_control.west.short": "West",
  "create.contraption.minecart_contraption_illegal_pickup": "A rowny thrake is binding this Wain Gearwork to the world",
  "create.contraption.minecart_contraption_too_big": "This Wain Gearwork looks too great to pick up",
  "create.contraptions.cart_movement_mode": "Wain Ferrying Wayset",
  "create.contraptions.cart_movement_mode.rotate": "Always look toward ferrying",
  "create.contraptions.cart_movement_mode.rotate_paused": "Hold deedfroms while wharving",
  "create.contraptions.cart_movement_mode.rotation_locked": "Lock wharving",
  "create.contraptions.chassis.distance": "Farness",
  "create.contraptions.chassis.radius": "Strale when Sticky",
  "create.contraptions.chassis.range": "Breadth of Sticky Sides",
  "create.contraptions.clockwork.clock_hands": "Timeticker Hand Dighting",
  "create.contraptions.clockwork.hour_first": "Stoundhand first",
  "create.contraptions.clockwork.hour_first_24": "24-Stoundhand first",
  "create.contraptions.clockwork.minute_first": "Stoundle hand first",
  "create.contraptions.contoller.target": "Marked Underdeal",
  "create.contraptions.mechanical_roller.pave_material": "Pathing Anwork",
  "create.contraptions.movement_mode": "Ferrying Wayset",
  "create.contraptions.movement_mode.move_never_place": "Lay only when Anchor Broken",
  "create.contraptions.movement_mode.move_place": "Always Lay when Stopped",
  "create.contraptions.movement_mode.move_place_returned": "Lay only in Starting Stow",
  "create.contraptions.movement_mode.rotate_never_place": "Only Lay when Anchor Broken",
  "create.contraptions.movement_mode.rotate_place": "Always Lay when Stopped",
  "create.contraptions.movement_mode.rotate_place_returned": "Only Lay near Onset Hirn",
  "create.contraptions.moving_container": "Ferrying %1$s",
  "create.contraptions.roller_mode": "Trendler Wayset",
  "create.contraptions.roller_mode.straight_fill": "Straight Fill Underneath",
  "create.contraptions.roller_mode.tunnel_pave": "Adwash Clots and Path Over",
  "create.contraptions.roller_mode.wide_fill": "Slope Fill Underneath",
  "create.contraptions.windmill.rotation_direction": "Wharving Bearing",
  "create.crafting_blueprint.crafting_slot": "Anwork Groovestead",
  "create.crafting_blueprint.display_slot": "Show Groovestead",
  "create.crafting_blueprint.filter_items_viable": "Further sieve things are workenly",
  "create.crafting_blueprint.inferred": "Gathered from knowledge",
  "create.crafting_blueprint.manually_assigned": "Dealt by hand",
  "create.crafting_blueprint.optional": "Kirely",
  "create.crafting_blueprint.secondary_display_slot": "Twoth Show Groovestead",
  "create.display_link.attached_side": "Clot on fayed side",
  "create.display_link.clear": "Adwashed stow kire",
  "create.display_link.display_on": "Write lore to:",
  "create.display_link.display_on_multiline": "Start writing at:",
  "create.display_link.information_type": "Kind of Abreasting",
  "create.display_link.invalid": "Link has no right mark, fand laying it once more",
  "create.display_link.no_source": "Not a Show Ordfrom",
  "create.display_link.no_target": "Not a Show Mark",
  "create.display_link.reading_from": "Read from:",
  "create.display_link.set": "Marked stow kired",
  "create.display_link.success": "Speedfully bound to marked stow",
  "create.display_link.targeted_location": "Clot in marked stow",
  "create.display_link.title": "Show Link",
  "create.display_link.too_far": "Marked stow is too far form here",
  "create.display_link.view_compatible": "Click to see all Kindred",
  "create.display_link.writing_to": "Send to:",
  "create.display_source.accumulate_items": "Built Up Thing Rime",
  "create.display_source.boiler.for_boiler_status": "for Seether Standing",
  "create.display_source.boiler.not_enough_space": "Not enough room ",
  "create.display_source.boiler_status": "Seether Standing",
  "create.display_source.combine_item_names": "Bind Thing Names",
  "create.display_source.computer": "From Reckoner",
  "create.display_source.count_items": "Deal of matching Things",
  "create.display_source.current_floor": "Lift Stow",
  "create.display_source.entity_name": "Ansen Name",
  "create.display_source.fill_level": "Inholder Fill Layer",
  "create.display_source.fill_level.display": "Showing Layout",
  "create.display_source.fill_level.percent": "Hundredmeal",
  "create.display_source.fill_level.progress_bar": "Forthship Band",
  "create.display_source.fluid_amount": "Deal of matching Flow",
  "create.display_source.gauge_status": "Worksmithy readout standing",
  "create.display_source.item_throughput": "Thing Throughput",
  "create.display_source.item_throughput.interval": "Fristmark",
  "create.display_source.item_throughput.interval.hour": "a Stound",
  "create.display_source.item_throughput.interval.minute": "a Stoundle",
  "create.display_source.item_throughput.interval.second": "a Braid",
  "create.display_source.kinetic_speed": "Wharving Speed (WaS)",
  "create.display_source.kinetic_speed.absolute": "Unheed Bearing",
  "create.display_source.kinetic_speed.directional": "In Bearing",
  "create.display_source.kinetic_stress": "Network Burden",
  "create.display_source.kinetic_stress.current": "Burden in BD",
  "create.display_source.kinetic_stress.display": "Shown Abreasting",
  "create.display_source.kinetic_stress.max": "Overall Holding Room",
  "create.display_source.kinetic_stress.percent": "Hundredmeal",
  "create.display_source.kinetic_stress.progress_bar": "Forthship Band",
  "create.display_source.kinetic_stress.remaining": "BD Left",
  "create.display_source.label": "Fayed Brand",
  "create.display_source.list_fluids": "List matching Flow",
  "create.display_source.list_items": "List matching Things",
  "create.display_source.max_enchant_level": "Greatest Galdercraft Fee",
  "create.display_source.nixie_tube": "Clove Nixie Theets",
  "create.display_source.observed_train_name": "Acknowed Ironhorse Name",
  "create.display_source.player_deaths": "Player Deaths",
  "create.display_source.read_package_address": "Read Pack Callword",
  "create.display_source.redstone_power": "Redstone Might",
  "create.display_source.redstone_power.display": "Showing Layout",
  "create.display_source.redstone_power.number": "Rime",
  "create.display_source.redstone_power.progress_bar": "Forthship Band",
  "create.display_source.scoreboard": "Scoreboard",
  "create.display_source.scoreboard.objective": "Goal IHOOD",
  "create.display_source.scoreboard.objective.deaths": "Player Deaths",
  "create.display_source.scoreboard.objective_not_found": "'%1$s' not found",
  "create.display_source.station_summary": "Ironhorse Stead Rundown",
  "create.display_source.station_summary.filter": "Stead name sieve",
  "create.display_source.station_summary.minutes": " stdl",
  "create.display_source.station_summary.now": "now",
  "create.display_source.station_summary.platform_column": "Standdeck row breadth",
  "create.display_source.station_summary.seconds": "%1$sbrd",
  "create.display_source.station_summary.train_name_column": "Ironhorse row breadth",
  "create.display_source.stop_watch": "Timekeeper",
  "create.display_source.time.12_hour": "12-stound",
  "create.display_source.time.24_hour": "24-stound",
  "create.display_source.time.format": "Time Layout",
  "create.display_source.time_of_day": "Time of Day",
  "create.display_source.train_status": "Ironhorse Booking Standing",
  "create.display_source.value_list.display": "Worth Showing",
  "create.display_source.value_list.full_number": "Full Rime",
  "create.display_source.value_list.million": "tsdtsd",
  "create.display_source.value_list.shortened": "Shortened",
  "create.display_source.value_list.thousand": "tsd",
  "create.display_target.line": "Streak %1$s",
  "create.display_target.page": "Sheet %1$s",
  "create.display_target.single_line": "Onefold Streak",
  "create.elevator_contact.floor_description": "Floor Bewriting",
  "create.elevator_contact.floor_identifier": "Floor Token",
  "create.elevator_contact.title": "Lift Riner",
  "create.factory_panel.already_connected": "Readouts are already bound",
  "create.factory_panel.cannot_add_more_inputs": "Cannot eke more inputs to this readout",
  "create.factory_panel.click_second_panel": "Click a twoth Readout to bind...",
  "create.factory_panel.click_to_configure": "Click to set up",
  "create.factory_panel.click_to_relocate": "Click a spot to edstow this board to...",
  "create.factory_panel.connection_aborted": "Input binding stopped",
  "create.factory_panel.cycled_arrow_path": "Looped through arrow pathing wayset %1$s",
  "create.factory_panel.hold_to_set_amount": "Click and hold for a marked deal",
  "create.factory_panel.in_progress": "(Underway)",
  "create.factory_panel.input_in_restock_mode": "Input readout cannot be in edstock wayset",
  "create.factory_panel.link_connected": "Readout bound to %1$s",
  "create.factory_panel.new_factory_task": "New worksmithy errand",
  "create.factory_panel.no_item": "Input readout must have a thing first",
  "create.factory_panel.panels_connected": "Now brooking %1$s to make %2$s",
  "create.factory_panel.redstone_paused": "(Redstone Held)",
  "create.factory_panel.relocated": "Readout ferried to new stow",
  "create.factory_panel.relocation_aborted": "Readout edstowing stopped",
  "create.factory_panel.same_orientation": "Clots must look the same way",
  "create.factory_panel.same_surface": "Clots must be on the same bred",
  "create.factory_panel.some_links_unloaded": "Some links are not loaded",
  "create.factory_panel.target_amount": "Marked Deal in Hoardern",
  "create.factory_panel.too_far_apart": "Clots are too far from one another",
  "create.factory_panel.tune_before_placing": "Fit to a stock link before laying",
  "create.flap_display.cycles.alphabet": " ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z",
  "create.flap_display.cycles.arrival_time": "   ; stdl;now;15b;30b;45b",
  "create.flap_display.cycles.fluid_units": "tsdStp;Stp ",
  "create.flap_display.cycles.instant": " ; ",
  "create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9",
  "create.flap_display.cycles.pixel": "█;▓;▒",
  "create.flap_display.cycles.shortened_numbers": " ;Tsd;TsdTsd",
  "create.generic.angle": "Hirn",
  "create.generic.clockwise": "Rightwise",
  "create.generic.counter_clockwise": "Leftwise",
  "create.generic.daytime.am": "morningtime",
  "create.generic.daytime.hour": "Stound",
  "create.generic.daytime.minute": "Stoundle",
  "create.generic.daytime.pm": "aftermorning",
  "create.generic.daytime.second": "Braid",
  "create.generic.delay": "Hold Up",
  "create.generic.duration": "Lastingness",
  "create.generic.height": "Height",
  "create.generic.in_quotes": "\"%1$s\"",
  "create.generic.length": "Length",
  "create.generic.notes": "F#;F;E;D#;D;C#;C;B;A#;A;G#;G",
  "create.generic.pitch": "Pitch: %1$s",
  "create.generic.radius": "Strale",
  "create.generic.range": "Reach",
  "create.generic.speed": "Speed",
  "create.generic.timeUnit": "Time Onehood",
  "create.generic.unit.buckets": "Stp",
  "create.generic.unit.degrees": "°",
  "create.generic.unit.millibuckets": "tsdStp",
  "create.generic.unit.minutes": "Stoundles",
  "create.generic.unit.rpm": "WaS",
  "create.generic.unit.seconds": "Braids",
  "create.generic.unit.stress": "bd",
  "create.generic.unit.ticks": "Ticks",
  "create.generic.width": "Width",
  "create.gui.address_box.clipboard_tip": "Keeping on the Road",
  "create.gui.address_box.clipboard_tip_1": "Writs starting with '#' on",
  "create.gui.address_box.clipboard_tip_2": "held or nearby shearboards will",
  "create.gui.address_box.clipboard_tip_3": "help self-fill this input.",
  "create.gui.address_box.clipboard_tip_4": "(say: #hoardern, #worksmithy)",
  "create.gui.adjustable_crate.storageSpace": "Hoardern Room",
  "create.gui.adjustable_crate.title": "Tweakenly Box",
  "create.gui.assembly.exception": "The Gearwork could not be put together:",
  "create.gui.assembly.exception.chunkNotLoaded": "The Clot at [%1$s,%2$s,%3$s] was not in a loaded worldstetch",
  "create.gui.assembly.exception.column_conflict": "Another Lift is already marking this staple of riners",
  "create.gui.assembly.exception.noPistonPoles": "The Stampend is missing some lengthening Barlings",
  "create.gui.assembly.exception.no_contacts": "Lifts need a breadthwise _Redstone_ _Riner_ fayed to the framework",
  "create.gui.assembly.exception.not_enough_sails": "Fayed framework does not have enough sail-like clots: %1$s At least %2$s are needed",
  "create.gui.assembly.exception.structureTooLarge": "There are too many Clots within the gearwork. The most that can be fayed is: %1$s",
  "create.gui.assembly.exception.tooManyPistonPoles": "There are too many lengthening Barlings fayed to this Stampend. The most that can be fayed is: %1$s",
  "create.gui.assembly.exception.too_many_contacts": "Cannot fay more than one _Redstone_ _Riner_ to Lifts",
  "create.gui.assembly.exception.unmovableBlock": "Unshrithenly Clot (%4$s) at [%1$s,%2$s,%3$s]",
  "create.gui.attached_computer.controlled": "This tool is being steered by a reckoner",
  "create.gui.attached_computer.hint": "To brook tool by hand, unbind all reckoners and rown-meters",
  "create.gui.attribute_filter.add_attribute": "Eke mark to List",
  "create.gui.attribute_filter.add_inverted_attribute": "Eke gainstand mark to List",
  "create.gui.attribute_filter.add_reference_item": "Eke Nem-Thing",
  "create.gui.attribute_filter.allow_list_conjunctive": "Aleave-List (All)",
  "create.gui.attribute_filter.allow_list_conjunctive.description": "Things byfare only if hie have ALL of the kired marks.",
  "create.gui.attribute_filter.allow_list_disjunctive": "Aleave-List (Any)",
  "create.gui.attribute_filter.allow_list_disjunctive.description": "Things byfare if hie have any of the kired marks.",
  "create.gui.attribute_filter.deny_list": "Withhold-List",
  "create.gui.attribute_filter.deny_list.description": "Things byfare if hie do NOT have any of the kired marks.",
  "create.gui.attribute_filter.no_selected_attributes": "No marks kired",
  "create.gui.attribute_filter.selected_attributes": "Kired marks:",
  "create.gui.clipboard.erase_checked": "Adwash ticked things",
  "create.gui.config.overlay1": "Hi :)",
  "create.gui.config.overlay2": "This is a forelook overset",
  "create.gui.config.overlay3": "Click or draw with your mouse",
  "create.gui.config.overlay4": "to shift this forelook",
  "create.gui.config.overlay5": "Thring ESC to leave this shirm",
  "create.gui.config.overlay6": "and neer to the new stow",
  "create.gui.config.overlay7": "Run /create overlay reset",
  "create.gui.config.overlay8": "to edset to the stock stow",
  "create.gui.contraptions.network_overstressed": "It seems that this gearwork is _overburdened_. Eke more ordfroms or _slow_ _down_ the underdeals with a high _burden_ _rine_.",
  "create.gui.contraptions.not_fast_enough": "It seems that this %1$s is _not_ wharving with _enough_ _speed_.",
  "create.gui.factory_panel.activate_crafting": "Brook Sarely Crafting",
  "create.gui.factory_panel.address_missing": "Not Stirred: missing a mark callword",
  "create.gui.factory_panel.connect_input": "Eke new binding",
  "create.gui.factory_panel.crafting_input": "Packed Anworks",
  "create.gui.factory_panel.crafting_input_tip": "Unpack into bound",
  "create.gui.factory_panel.crafting_input_tip_1": "sarely crafters (3x3)",
  "create.gui.factory_panel.empty_panel": "Empty board",
  "create.gui.factory_panel.expected_output": "Watching for %1$s",
  "create.gui.factory_panel.expected_output_tip": "The deal of output edcoming",
  "create.gui.factory_panel.expected_output_tip_1": "after each speedful ask",
  "create.gui.factory_panel.expected_output_tip_2": "Shrithe to tweak",
  "create.gui.factory_panel.has_link_connections": "Readout has bound links",
  "create.gui.factory_panel.inactive": " Not Stirred ",
  "create.gui.factory_panel.left_click_disconnect": "Left-Click to unbind",
  "create.gui.factory_panel.left_click_reset": "Left-Click to edset",
  "create.gui.factory_panel.no_open_promises": "No open oaths",
  "create.gui.factory_panel.no_target_amount_set": "Not Stirred: no marked deal set",
  "create.gui.factory_panel.place_item_to_monitor": "Lay Thing to Watch",
  "create.gui.factory_panel.promise_prevents_oversending": "This forestalls over-sending.",
  "create.gui.factory_panel.promised_items": "Oathed things",
  "create.gui.factory_panel.promises_do_not_expire": "Oaths do not quench",
  "create.gui.factory_panel.promises_expire_title": "Oaths quench after",
  "create.gui.factory_panel.recipe_address": "Send inputs to...",
  "create.gui.factory_panel.recipe_address_given": "Sending inputs to",
  "create.gui.factory_panel.recipe_address_tip": "Input the callword where",
  "create.gui.factory_panel.recipe_address_tip_1": "this knowledge is crafted.",
  "create.gui.factory_panel.recipe_promises_tip": "When inputs are sent, an oath",
  "create.gui.factory_panel.recipe_promises_tip_1": "is held until outputs come hither.",
  "create.gui.factory_panel.relocate": "Edstow this readout",
  "create.gui.factory_panel.reset": "Edset all settings",
  "create.gui.factory_panel.restocker_address": "Send things to...",
  "create.gui.factory_panel.restocker_address_given": "Sending to",
  "create.gui.factory_panel.restocker_address_tip": "Input the callword that will",
  "create.gui.factory_panel.restocker_address_tip_1": "make packs come hither.",
  "create.gui.factory_panel.restocker_promises_tip": "When things are sent, an oath",
  "create.gui.factory_panel.restocker_promises_tip_1": "is held until hie come hither.",
  "create.gui.factory_panel.save_and_close": "Keep and shut",
  "create.gui.factory_panel.scroll_to_change_amount": "Shrithe to tweak dealing",
  "create.gui.factory_panel.send_item": "Send %1$s",
  "create.gui.factory_panel.sending_item": "Sending %1$s",
  "create.gui.factory_panel.sending_item_tip": "whenever neighboring stock",
  "create.gui.factory_panel.sending_item_tip_1": "is under the marked deal",
  "create.gui.factory_panel.title_as_recipe": "Knowledge Settings",
  "create.gui.factory_panel.title_as_restocker": "Edstocker Settings",
  "create.gui.factory_panel.unconfigured_input": "Knowledge anworks",
  "create.gui.factory_panel.unconfigured_input_tip": "Anworks can be eked by",
  "create.gui.factory_panel.unconfigured_input_tip_1": "binding other worksmithy readouts",
  "create.gui.filter.allow_list": "Aleave-List",
  "create.gui.filter.allow_list.description": "Things byfare if hie match any of the above. An empty Aleave-List forbids everything.",
  "create.gui.filter.deny_list": "Withhold-List",
  "create.gui.filter.deny_list.description": "Things byfare if hie do NOT match any of the above. An empty Withhold-List bears everything.",
  "create.gui.filter.ignore_data": "Unheed Lore",
  "create.gui.filter.ignore_data.description": "Things match heedless of her marks.",
  "create.gui.filter.respect_data": "Worth Lore",
  "create.gui.filter.respect_data.description": "Things only match if her starkness, galders, or other marks match as well.",
  "create.gui.gauge.info_header": "Readout Abreasting:",
  "create.gui.goggles.at_current_speed": "at anward speed",
  "create.gui.goggles.basin_contents": "Sink Inholdings:",
  "create.gui.goggles.fluid_container": "Flow Inholder Abreasting:",
  "create.gui.goggles.fluid_container.capacity": "Holding Room: ",
  "create.gui.goggles.generator_stats": "Streener Tellings:",
  "create.gui.goggles.kinetic_stats": "Thrake Tellings:",
  "create.gui.goggles.pole_length": "Barling Length:",
  "create.gui.package_port.catch_packages": "Grasp packs callworded to...",
  "create.gui.package_port.catch_packages_empty": "Leave empty to match not-callworded",
  "create.gui.package_port.catch_packages_wildcard": "Brook * as a writ stand-in",
  "create.gui.package_port.not_targeting_anything": "No mark kired",
  "create.gui.package_port.send_and_receive": "Send and reap packs",
  "create.gui.package_port.send_only": "Only send packs",
  "create.gui.pojav.content": "Handset sares have utmost low-end bildens sares, which make hitches in how the game looks that are in no way fit to be worked on by Create. No upholding will be yeaven for any hinderings you have.",
  "create.gui.pojav.continue": "Go Forth Anyway",
  "create.gui.pojav.title": "Create is not upheld on PojavLauncher.",
  "create.gui.redstone_requester.allow_partial": "Aleave unfull askes",
  "create.gui.redstone_requester.dont_allow_partial": "Must send all things",
  "create.gui.redstone_requester.requester_address": "Send ask to...",
  "create.gui.redstone_requester.requester_address_given": "Sending ask to",
  "create.gui.redstone_requester.requester_address_tip": "Input the callword this",
  "create.gui.redstone_requester.requester_address_tip_1": "ask should be sent to.",
  "create.gui.schedule.add_condition": "Eke Hoad",
  "create.gui.schedule.add_entry": "Eke Deed",
  "create.gui.schedule.alternative_condition": "Other Hoad",
  "create.gui.schedule.duplicate": "Clove",
  "create.gui.schedule.lmb_edit": "Left-Click to Bework",
  "create.gui.schedule.move_down": "Shift down",
  "create.gui.schedule.move_up": "Shift up",
  "create.gui.schedule.remove_entry": "Fornim Deed",
  "create.gui.schedule.rmb_remove": "Right-Click to Fornim",
  "create.gui.schematicTable.availableSchematics": "Buildsheets at Hand",
  "create.gui.schematicTable.finished": "Upload Fuldone!",
  "create.gui.schematicTable.noSchematics": "No Buildsheets Kept",
  "create.gui.schematicTable.open_folder": "Open Folder",
  "create.gui.schematicTable.refresh": "Edfresh Threads",
  "create.gui.schematicTable.title": "Buildsheet Bench",
  "create.gui.schematicTable.uploading": "Uploading...",
  "create.gui.schematicannon.gunpowderLevel": "Gundust at %1$s%%",
  "create.gui.schematicannon.listPrinter": "Ticklist Thrutcher",
  "create.gui.schematicannon.option.dontReplaceSolid": "Don't Swap Fast Clots",
  "create.gui.schematicannon.option.dontReplaceSolid.description": "The greatgun will never swap any Fast clots in its working stead, only not Fast clots and Lift.",
  "create.gui.schematicannon.option.replaceWithAny": "Swap Fast with Any",
  "create.gui.schematicannon.option.replaceWithAny.description": "The greatgun will swap Fast clots in its working stead if the Buildsheet has any Clot at the Stow.",
  "create.gui.schematicannon.option.replaceWithEmpty": "Swap Fast with Empty",
  "create.gui.schematicannon.option.replaceWithEmpty.description": "The greatgun will adwash all clots in its working stead, as well as those swapped by Lift.",
  "create.gui.schematicannon.option.replaceWithSolid": "Swap Fast with Fast",
  "create.gui.schematicannon.option.replaceWithSolid.description": "The greatgun will only swap Fast clots in its working stead if the Buildsheet has a fast Clot at the Stow.",
  "create.gui.schematicannon.option.skipBlockEntities": "Shield Clot Ansens",
  "create.gui.schematicannon.option.skipBlockEntities.description": "The greatgun will forbow swapping lore inholding clots such as Chests.",
  "create.gui.schematicannon.option.skipMissing": "Fare over missing Clots",
  "create.gui.schematicannon.option.skipMissing.description": "If the greatgun cannot find a needed Clot for laying, it will keep laying at the next Stow.",
  "create.gui.schematicannon.optionDisabled": "Anwardly Off",
  "create.gui.schematicannon.optionEnabled": "Anwardly On",
  "create.gui.schematicannon.shotsRemaining": "Shots left: %1$s",
  "create.gui.schematicannon.shotsRemainingWithBackup": "With backup: %1$s",
  "create.gui.schematicannon.showOptions": "Show Thrutcher Settings",
  "create.gui.schematicannon.slot.gunpowder": "Eke gundust to fire the greatgun",
  "create.gui.schematicannon.slot.listPrinter": "Lay a Shearboard or Book here to thrutch a Ticklist for your Buildsheet",
  "create.gui.schematicannon.slot.schematic": "Eke your Buildsheet here. Make wis it is stelled at an outright stow.",
  "create.gui.schematicannon.title": "Buildsheet Greatgun",
  "create.gui.scrollInput.defaultTitle": "Choose a Kire:",
  "create.gui.scrollInput.scrollToAdjustAmount": "Shrithe to Tweak Deal",
  "create.gui.scrollInput.scrollToModify": "Shrithe to Wend",
  "create.gui.scrollInput.scrollToSelect": "Shrithe to Kire",
  "create.gui.scrollInput.shiftScrollsFaster": "Shift to Shrithe Faster",
  "create.gui.sequenced_gearshift.instruction": "Wising",
  "create.gui.sequenced_gearshift.instruction.await": "Abide",
  "create.gui.sequenced_gearshift.instruction.await.descriptive": "Abide for new Redstone Beat",
  "create.gui.sequenced_gearshift.instruction.delay": "Hold Up",
  "create.gui.sequenced_gearshift.instruction.delay.descriptive": "Timed Hold Up",
  "create.gui.sequenced_gearshift.instruction.delay.duration": "Lastingness",
  "create.gui.sequenced_gearshift.instruction.end": "End",
  "create.gui.sequenced_gearshift.instruction.end.descriptive": "End",
  "create.gui.sequenced_gearshift.instruction.turn_angle": "Wharve",
  "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Hirn",
  "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Wharve by hirn",
  "create.gui.sequenced_gearshift.instruction.turn_distance": "Stampend",
  "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "Wharve to ferry Stampend/Winch/Twistbridge",
  "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Farness",
  "create.gui.sequenced_gearshift.speed": "Speed, Bearing",
  "create.gui.sequenced_gearshift.speed.back": "Input speed, Edwended",
  "create.gui.sequenced_gearshift.speed.back_fast": "Twofold speed, Edwended",
  "create.gui.sequenced_gearshift.speed.forward": "Input speed, Forwards",
  "create.gui.sequenced_gearshift.speed.forward_fast": "Twofold speed, Forwards",
  "create.gui.sequenced_gearshift.title": "String Gearshift",
  "create.gui.speedometer.title": "Wharving Speed",
  "create.gui.stock_keeper.already_ordering_recipe": "Already asking for this knowledge",
  "create.gui.stock_keeper.checking_stocks": "Spirring stocks...",
  "create.gui.stock_keeper.configure": "Set Up",
  "create.gui.stock_keeper.confirm_order": "Sicker Ask",
  "create.gui.stock_keeper.craft": "Craft %1$s",
  "create.gui.stock_keeper.inventories_empty": "Linked Inholdings are Empty",
  "create.gui.stock_keeper.network_lock_tip": "Locking keeps other Players",
  "create.gui.stock_keeper.network_lock_tip_1": "from asking for things forthright",
  "create.gui.stock_keeper.network_lock_tip_2": "Click to toggle",
  "create.gui.stock_keeper.network_locked": "Network is locked",
  "create.gui.stock_keeper.network_open": "Network is open",
  "create.gui.stock_keeper.no_packagers_linked": "No Packers Linked",
  "create.gui.stock_keeper.no_search_results": "No matching things found",
  "create.gui.stock_keeper.not_in_stock": "Needed things are not in Stock",
  "create.gui.stock_keeper.package_adress": "Pack Callword",
  "create.gui.stock_keeper.program_requester": "Foredraft Asker",
  "create.gui.stock_keeper.request_sent": "Ask Sent!",
  "create.gui.stock_keeper.schematic_list.no_results": "No things from your ticklist are in stock",
  "create.gui.stock_keeper.schematic_list.requesting": "Click 'Send' to ask for all stocked things from your ticklist",
  "create.gui.stock_keeper.search_items": "Seek Things",
  "create.gui.stock_keeper.send": "Send",
  "create.gui.stock_keeper.slots_full": "Ask groovesteads already full",
  "create.gui.stock_keeper.title": "Stock Keeper",
  "create.gui.stock_keeper.unsorted_category": "Untemsed",
  "create.gui.stock_ticker.category_editor": "Thing-kind Beworker",
  "create.gui.stock_ticker.category_filter": "Thing-kind Sieve",
  "create.gui.stock_ticker.category_filter_tip": "Lay a List or Mark Sieve",
  "create.gui.stock_ticker.category_filter_tip_1": "to narrow which things are inned",
  "create.gui.stock_ticker.category_name": "Thing-kind Name",
  "create.gui.stock_ticker.delete_category": "Adwash Thing-kind",
  "create.gui.stock_ticker.empty_category_name_placeholder": "(Empty)",
  "create.gui.stock_ticker.new_category": "New Thing-kind",
  "create.gui.stock_ticker.shift_moves_bottom": "Shift goes to bottom",
  "create.gui.stock_ticker.shift_moves_top": "Shift goes to top",
  "create.gui.stressometer.capacity": "Holding Room Left",
  "create.gui.stressometer.no_rotation": "No Wharving",
  "create.gui.stressometer.overstressed": "Overburdened",
  "create.gui.stressometer.title": "Network Burden",
  "create.gui.symmetryWand.mirrorType": "Glassclove",
  "create.gui.symmetryWand.orientation": "Bearing",
  "create.gui.terrainzapper.brush": "Bristler",
  "create.gui.terrainzapper.brush.cluster": "Cluster",
  "create.gui.terrainzapper.brush.cuboid": "Fournook",
  "create.gui.terrainzapper.brush.cylinder": "Drum",
  "create.gui.terrainzapper.brush.sphere": "Thother",
  "create.gui.terrainzapper.brush.surface": "Bred",
  "create.gui.terrainzapper.pattern.chance25": "25% Hap",
  "create.gui.terrainzapper.pattern.chance50": "50% Hap",
  "create.gui.terrainzapper.pattern.chance75": "75% Hap",
  "create.gui.terrainzapper.pattern.checkered": "Draughtsboard",
  "create.gui.terrainzapper.pattern.inversecheckered": "Flipped Daughtsboard",
  "create.gui.terrainzapper.pattern.solid": "Fast",
  "create.gui.terrainzapper.patternSection": "Layout",
  "create.gui.terrainzapper.placement": "Laying",
  "create.gui.terrainzapper.placement.attached": "Fayed",
  "create.gui.terrainzapper.placement.inserted": "Input",
  "create.gui.terrainzapper.placement.merged": "Melded",
  "create.gui.terrainzapper.searchDiagonal": "Follow Slants",
  "create.gui.terrainzapper.searchFuzzy": "Unheed Anwork Rims",
  "create.gui.terrainzapper.title": "Handheld Clotzapper",
  "create.gui.terrainzapper.tool": "Tool",
  "create.gui.terrainzapper.tool.clear": "Empty",
  "create.gui.terrainzapper.tool.fill": "Fill",
  "create.gui.terrainzapper.tool.flatten": "Flatten",
  "create.gui.terrainzapper.tool.overlay": "Overset",
  "create.gui.terrainzapper.tool.place": "Lay",
  "create.gui.terrainzapper.tool.replace": "Edlay",
  "create.gui.threshold_switch.currently": "Anwardly %1$s",
  "create.gui.threshold_switch.incompatible": "Unkindred clot",
  "create.gui.threshold_switch.invert_signal": "Flip Beacon",
  "create.gui.threshold_switch.lower_threshold": "...at or beneath:",
  "create.gui.threshold_switch.not_attached": "Not fayed to a clot",
  "create.gui.threshold_switch.power_off_when": "Turn off when...",
  "create.gui.threshold_switch.power_on_when": "Turn on when...",
  "create.gui.threshold_switch.pulley_y_level": "%1$sy",
  "create.gui.threshold_switch.range": "(%1$s to %2$s)",
  "create.gui.threshold_switch.range_max": "(greatest %1$s)",
  "create.gui.threshold_switch.title": "Threshold Switch",
  "create.gui.threshold_switch.upper_threshold": "...at or above:",
  "create.gui.toolmenu.cycle": "[SHRITHE] to Loop Through",
  "create.gui.toolmenu.focusKey": "Hold [%1$s] to Home In On",
  "create.gui.value_settings.hold_to_edit": "Click and hold to bework",
  "create.gui.value_settings.release_to_confirm": "Leese %1$s to Sicker",
  "create.hint.blocked_frogport": "A _Pack_ grasped by this _Froshhaven_ could not be shifted to the _inholding_ _underneath._ Is it full?",
  "create.hint.blocked_frogport.title": "Holds Packs",
  "create.hint.derailed_train": "It seems this _Ironhorse_ is no longer sitting on a fayed ironroad stetch. _Right-Click_ brooking a _wrench_ to edstow it to a nearby ironroad.",
  "create.hint.derailed_train.title": "Offroaded Ironhorse",
  "create.hint.empty_bearing": "_Right-click_ the bearing with an _empty_ _hand_ to _fay_ the framework you nouth built afore it.",
  "create.hint.empty_bearing.title": "Anwarden Bearing",
  "create.hint.full_deployer": "It seems this _Stellingsare_ holds _overmany_ _things_ that need to be _withdrawn._ Brook a _hopper,_ saremouth_ or other gales to free it from its overflow.",
  "create.hint.full_deployer.title": "Stellingsare cannot be stirred",
  "create.hint.hose_pulley": "The marked body of flow is thought endless.",
  "create.hint.hose_pulley.title": "Endless Stock",
  "create.hint.mechanical_arm_no_targets": "It seems this _Sarely_ _Arm_ has not been dealt any _marks._ Kire belts, dropspots, saremouths, and other clots by _right-clicking_ hem while _holding_ the _Sarely_ _Arm_ in your _hand_.",
  "create.hint.mechanical_arm_no_targets.title": "No Marks",
  "create.item_attributes.added_by": "was eked by %1$s",
  "create.item_attributes.added_by.inverted": "was not eked by %1$s",
  "create.item_attributes.astralsorcery_amulet": "betters %1$s",
  "create.item_attributes.astralsorcery_amulet.inverted": "does not better %1$s",
  "create.item_attributes.astralsorcery_constellation": "is fitted to %1$s",
  "create.item_attributes.astralsorcery_constellation.inverted": "is not fitted to %1$s",
  "create.item_attributes.astralsorcery_crystal": "has hirst mark %1$s",
  "create.item_attributes.astralsorcery_crystal.inverted": "does not have hirst mark %1$s",
  "create.item_attributes.astralsorcery_perk_gem": "has bolstering mark %1$s",
  "create.item_attributes.astralsorcery_perk_gem.inverted": "does not have bolstering mark %1$s",
  "create.item_attributes.badly_damaged": "is heavily worn",
  "create.item_attributes.badly_damaged.inverted": "is not heavily worn",
  "create.item_attributes.blastable": "can be Smelted in a Blast Oven",
  "create.item_attributes.blastable.inverted": "cannot be Smelted in a Blast Oven",
  "create.item_attributes.book_author": "was written by %1$s",
  "create.item_attributes.book_author.inverted": "was not written by %1$s",
  "create.item_attributes.book_copy_first": "is a first-strind clove",
  "create.item_attributes.book_copy_first.inverted": "is not a first-strind clove",
  "create.item_attributes.book_copy_original": "is first-of-its-kind",
  "create.item_attributes.book_copy_original.inverted": "is not is first-of-its-kind",
  "create.item_attributes.book_copy_second": "is a twi-strind clove",
  "create.item_attributes.book_copy_second.inverted": "is not a twi-strind clove",
  "create.item_attributes.book_copy_tattered": "is a shredded heap",
  "create.item_attributes.book_copy_tattered.inverted": "is not a shredded heap",
  "create.item_attributes.color": "is dyed %1$s",
  "create.item_attributes.color.inverted": "is not dyed %1$s",
  "create.item_attributes.compostable": "can become bonemeal",
  "create.item_attributes.compostable.inverted": "cannot become bonemeal",
  "create.item_attributes.consumable": "can be eaten",
  "create.item_attributes.consumable.inverted": "cannot be eaten",
  "create.item_attributes.crushable": "can be Mashed",
  "create.item_attributes.crushable.inverted": "cannot be Mashed",
  "create.item_attributes.damaged": "is worn",
  "create.item_attributes.damaged.inverted": "is not worn",
  "create.item_attributes.enchanted": "is galed",
  "create.item_attributes.enchanted.inverted": "is not galed",
  "create.item_attributes.equipable": "can be bedighted",
  "create.item_attributes.equipable.inverted": "cannot be bedighted",
  "create.item_attributes.fluid_container": "can hold flow",
  "create.item_attributes.fluid_container.inverted": "cannot hold flow",
  "create.item_attributes.furnace_fuel": "is oven firefood",
  "create.item_attributes.furnace_fuel.inverted": "is not oven firefood",
  "create.item_attributes.has_enchant": "is galed with %1$s",
  "create.item_attributes.has_enchant.inverted": "is not galed with %1$s",
  "create.item_attributes.has_fluid": "holds %1$s",
  "create.item_attributes.has_fluid.inverted": "does not hold %1$s",
  "create.item_attributes.has_name": "has the bespoken name %1$s",
  "create.item_attributes.has_name.inverted": "does not have the bespoken name %1$s",
  "create.item_attributes.hauntable": "can be made Eerie",
  "create.item_attributes.hauntable.inverted": "cannot be made Eerie",
  "create.item_attributes.in_item_group": "is in batch '%1$s'",
  "create.item_attributes.in_item_group.inverted": "is not in batch '%1$s'",
  "create.item_attributes.in_tag": "is tokened %1$s",
  "create.item_attributes.in_tag.inverted": "is not tokened %1$s",
  "create.item_attributes.max_enchanted": "is galed at greatest layer",
  "create.item_attributes.max_enchanted.inverted": "is not galed at greatest layer",
  "create.item_attributes.not_stackable": "cannot be heaped",
  "create.item_attributes.not_stackable.inverted": "can heap",
  "create.item_attributes.placeable": "is layenly",
  "create.item_attributes.placeable.inverted": "is not layenly",
  "create.item_attributes.renamed": "has a bespoke name",
  "create.item_attributes.renamed.inverted": "does not have a bespoke name",
  "create.item_attributes.shulker_level": "is shulker %1$s",
  "create.item_attributes.shulker_level.empty": "empty",
  "create.item_attributes.shulker_level.full": "full",
  "create.item_attributes.shulker_level.inverted": "is shulker not %1$s",
  "create.item_attributes.shulker_level.partial": "is somedeal full",
  "create.item_attributes.smeltable": "can be Smelted",
  "create.item_attributes.smeltable.inverted": "cannot be Smelted",
  "create.item_attributes.smokable": "can be Smoked",
  "create.item_attributes.smokable.inverted": "cannot be Smoked",
  "create.item_attributes.washable": "can be Washed",
  "create.item_attributes.washable.inverted": "cannot be Washed",
  "create.item_hatch.deposit_inventory": "Inholding things dropped in",
  "create.item_hatch.deposit_item": "Held thing dropped in",
  "create.keyinfo.rotate_menu": "Open Clot Wharving List",
  "create.keyinfo.toolbelt": "Reach Nearby Toolboxes",
  "create.keyinfo.toolmenu": "Home In On Buildsheet Overset",
  "create.kinetics.creative_motor.rotation_speed": "Streened Speed in WaS",
  "create.kinetics.speed_controller.rotation_speed": "Marked Speed in WaS",
  "create.kinetics.valve_handle.rotated_angle": "Wharving when brooked",
  "create.large_water_wheel.not_enough_space": "Adwash Clots for Laying",
  "create.linked_controller.bind_mode": "Blind wayset stirred",
  "create.linked_controller.frequency_slot_1": "Keybind: %1$s, Quiv. #1",
  "create.linked_controller.frequency_slot_2": "Keybind: %1$s, Quiv. #2",
  "create.linked_controller.key_bound": "Quivering bound to %1$s",
  "create.linked_controller.press_keybind": "Thring %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, to bind this quivering to the chosen key",
  "create.logistically_linked.connected": "Bound to bestanding network speedfully",
  "create.logistically_linked.new_network_started": "New link network started",
  "create.logistically_linked.protected": "Yieldship Network is Shielded",
  "create.logistically_linked.tooltip": "Quivering set up",
  "create.logistically_linked.tooltip_clear": "Lay in crafting weave to edset",
  "create.logistically_linked.tuned": "Fitted to this network",
  "create.logistics.crafter.click_to_merge": "Click to meld Inholdings",
  "create.logistics.crafter.click_to_separate": "Click to sunder Inholdings",
  "create.logistics.crafter.connected": "Linked Crafters",
  "create.logistics.creative_crate.supply": "Endless Stock",
  "create.logistics.filter": "Sieve",
  "create.logistics.filter.any_amount_short": "Any",
  "create.logistics.filter.click_to_replace": "Click with thing to swap",
  "create.logistics.filter.click_to_set": "Click with thing to set",
  "create.logistics.filter.exactly": "Alsuch",
  "create.logistics.filter.extracted_amount": "Withdrawn Deal",
  "create.logistics.filter.hold_to_set_amount": "Click and hold for dealing",
  "create.logistics.filter.invalid_item": "Cannot brook this thing here.",
  "create.logistics.filter.requires_item_in_inventory": "Needs %1$s thing in Inholding",
  "create.logistics.filter.up_to": "Up to",
  "create.logistics.firstFrequency": "Quivering #1",
  "create.logistics.fluid_filter": "Flow Sieve",
  "create.logistics.recipe_filter": "Knowledge Sieve",
  "create.logistics.redstone_interval": "Redstone Fristmark",
  "create.logistics.secondFrequency": "Quivering #2",
  "create.logistics.train_observer.cargo_filter": "Last Sieve",
  "create.logistics.when_multiple_outputs_available": "Fordealing Way",
  "create.materialChecklist": "Anwork Ticklist",
  "create.materialChecklist.blocksNotLoaded": "* Yielder *\n\nAnwork List may be untrue owing to fitting worldstetches not being loaded.",
  "create.mechanical_arm.deposit_to": "Drop things into %1$s",
  "create.mechanical_arm.extract_from": "Nim things from %1$s",
  "create.mechanical_arm.points_outside_range": "%1$s kired brooking ord(s) adwashed owing to reach stints.",
  "create.mechanical_arm.selection_mode.forced_round_robin": "Fordriven Wheelsome Wheatear",
  "create.mechanical_arm.selection_mode.prefer_first": "Forechoose First Mark",
  "create.mechanical_arm.selection_mode.round_robin": "Wheelsome Wheatear",
  "create.mechanical_arm.summary": "Sarely Arm has %1$s input(s) and %2$s output(s).",
  "create.menu.configure": "Set Up...",
  "create.menu.only_ingame": "At Hand in the Stop List",
  "create.menu.ponder_index": "Poring Log",
  "create.menu.report_bugs": "Mield Hinderings",
  "create.menu.return": "Back to List",
  "create.menu.support": "Uphold Us",
  "create.minecart_coupling.no_loops": "Thills cannot form a loop",
  "create.minecart_coupling.removed": "Fornimmed all thills from delvewain",
  "create.minecart_coupling.too_far": "Delvewains are too far asunder",
  "create.minecart_coupling.two_couplings_max": "Delvewains cannot have more than two thills each",
  "create.minecart_coupling.unloaded": "Parts of your ironhorse seem to be in unloaded worldstetches",
  "create.orientation.alongX": "Along X",
  "create.orientation.alongZ": "Along Z",
  "create.orientation.diagonal": "Slanted",
  "create.orientation.horizontal": "Breadthwise",
  "create.orientation.orthogonal": "Right-hirnsome",
  "create.package_port.cannot_reach_down": "Cannot bind downward",
  "create.package_port.too_far": "Too far asunder",
  "create.package_port.valid": "Can Bind ✔",
  "create.packager.no_portable_storage": "Packers cannot deal with Ferryworth Hoardern forthright",
  "create.packager_link.clear": "Adwashed Kire",
  "create.packager_link.set": "Mark kired",
  "create.packager_link.success": "Speedfully bound to mark",
  "create.ponder.analog_lever.header": "Steering beacons brooking the Gear-drive Heaver",
  "create.ponder.analog_lever.text_1": "Gear-drive Heavers make for a crammed and narrowed ordfrom of redstone mightening",
  "create.ponder.analog_lever.text_2": "Right-click to greaten the gear-drive mightening output",
  "create.ponder.analog_lever.text_3": "Right-click while Sneaking to lessen the mightening output ayen",
  "create.ponder.andesite_tunnel.header": "Brooking Andestone Underways",
  "create.ponder.andesite_tunnel.text_1": "Andestone Underways can be brooked to top your belts",
  "create.ponder.andesite_tunnel.text_2": "Whenever an Andestone Underway has fayings to the sides...",
  "create.ponder.andesite_tunnel.text_3": "...hie will sunder only one thing off of any byfaring heaps",
  "create.ponder.andesite_tunnel.text_4": "The leftovers will go forth on its path",
  "create.ponder.auto_schedule.header": "Steads & Booking",
  "create.ponder.auto_schedule.text_1": "Bookings can be brooked to yeave drivers a heading",
  "create.ponder.auto_schedule.text_2": "Bemeters will reap a beacon whenever an Ironhorse is at hand",
  "create.ponder.auto_schedule.text_3": "Mind that a Stead can only be nighed from the bespoken bearing",
  "create.ponder.auto_schedule.text_4": "Steads can also be brooked to deal new Bookings on her own",
  "create.ponder.auto_schedule.text_5": "The Booking laid on a stead clot will clove itself to linked ironhorses on its own",
  "create.ponder.auto_schedule.text_6": "Over ayenst booking by hand, drivers will not take the thing with hem",
  "create.ponder.basin.header": "Foreworking Things in the Sink",
  "create.ponder.basin.text_1": "A Sink can hold Things and Flow for Foreworking",
  "create.ponder.basin.text_2": "After a foreworking step, sinks fand outputting underneath to the side of hem",
  "create.ponder.basin.text_3": "When a right underdeal is at hand, the Sink will show an output tap",
  "create.ponder.basin.text_4": "A rime of kires are beseechenly here",
  "create.ponder.basin.text_5": "Outputs will be grasped by the inholding underneath",
  "create.ponder.basin.text_6": "Without output tap, the Sink will keep things made in its foreworking",
  "create.ponder.basin.text_7": "This can be noteful if outputs should be ed-brooked as anworks",
  "create.ponder.basin.text_8": "Wished outputs will then have to be withdrawn from the sink",
  "create.ponder.basin.text_9": "A Sieve might be needful to forbow pulling out un-foreworked things",
  "create.ponder.bearing_modes.header": "Ferrying Waysets of the Sarely Bearing",
  "create.ponder.bearing_modes.text_1": "When Stopped, the Bearing will lay the framework at the nearest weave-Hirn",
  "create.ponder.bearing_modes.text_2": "It can be set up never to go back to fast clots, or only near the hirn it started at",
  "create.ponder.belt_casing.header": "Sheathing Belts",
  "create.ponder.belt_casing.text_1": "Brass or Andestone Sheathing can be brooked to bedeck Sarely Belts",
  "create.ponder.belt_casing.text_2": "A wrench can be brooked to berid the sheathing",
  "create.ponder.belt_connector.header": "Brooking Sarely Belts",
  "create.ponder.belt_connector.text_1": "Right-Clicking two shafts with a belt thing will fay hem together",
  "create.ponder.belt_connector.text_2": "Mishapsome kires can be naughted with Right-Click while Sneaking",
  "create.ponder.belt_connector.text_3": "Further Shafts can be eked throughout the Belt",
  "create.ponder.belt_connector.text_4": "Shafts fayed by Belts will wharve with the same Speed and Bearing",
  "create.ponder.belt_connector.text_5": "Eked Shafts can be fornimmed brooking the wrench",
  "create.ponder.belt_connector.text_6": "Sarely Belts can be dyed for comely ends",
  "create.ponder.belt_directions.header": "Right Bearings for Sarely Belts",
  "create.ponder.belt_directions.text_1": "Belts cannot fay in whimsy bearings",
  "create.ponder.belt_directions.text_2": "1. Hie can fay breadthwise",
  "create.ponder.belt_directions.text_3": "2. Hie can fay slantwise",
  "create.ponder.belt_directions.text_4": "3. Hie can fay upwise",
  "create.ponder.belt_directions.text_5": "4. And hie can fay upright shafts breadthwise",
  "create.ponder.belt_directions.text_6": "These are all mightly bearings. Belts can span any Length between 2 and 20 clots",
  "create.ponder.belt_transport.header": "Brooking Sarely Belts for Yieldship",
  "create.ponder.belt_transport.text_1": "Working belts will ferry Things and other Ansens",
  "create.ponder.belt_transport.text_2": "Right-Click with an empty hand to nim things off a belt",
  "create.ponder.blaze_burner.header": "Feeding Blaze Burners",
  "create.ponder.blaze_burner.text_1": "Blaze Burners can yeave out Heat to Things foreworked in a Sink",
  "create.ponder.blaze_burner.text_2": "For this, the Blaze must be fed with brandenly things",
  "create.ponder.blaze_burner.text_3": "With a Blaze Kitch, the Burner can reach a yet mightier deal of heat",
  "create.ponder.blaze_burner.text_4": "The feeding foreworking can be selfshrithen brooking Stellingsares or Sarely Arms",
  "create.ponder.brass_funnel.header": "The Brass Saremouth",
  "create.ponder.brass_funnel.text_1": "Andestone Saremouths can only ever withdraw onefold things.",
  "create.ponder.brass_funnel.text_2": "Brass Saremouths can withdraw up to a full heap.",
  "create.ponder.brass_funnel.text_3": "The worth board aleaves for narrowed steering over the withdrawn heap deal.",
  "create.ponder.brass_funnel.text_4": "Brooking things on the sieve groovestead will hinder the saremouth to only ferry matching heaps.",
  "create.ponder.brass_tunnel.header": "Brooking Brass Underways",
  "create.ponder.brass_tunnel.text_1": "Brass Underways can be brooked to top your belts",
  "create.ponder.brass_tunnel.text_2": "Brass Underways have sieve groovesteads on each open side",
  "create.ponder.brass_tunnel.text_3": "Sieves on inbound fayings only hinder things that do not match",
  "create.ponder.brass_tunnel.text_4": "Sieves on outbound fayings can be brooked to batch things by kind",
  "create.ponder.brass_tunnel.text_5": "Whenever a byfaring thing has many right outgangs, the fordealing wayset will choose how to handle it",
  "create.ponder.brass_tunnel.text_6": "Brass Underways on sidestanding belts will form a batch",
  "create.ponder.brass_tunnel.text_7": "Incoming Things will now be fordealt along all fayed outgangs",
  "create.ponder.brass_tunnel.text_8": "For this, things can also be inputted into the Underway clot forthright",
  "create.ponder.brass_tunnel_modes.header": "Fordealing Waysets of the Brass Underway",
  "create.ponder.brass_tunnel_modes.text_1": "The fordealing behaving of Brass Underways can be set up",
  "create.ponder.brass_tunnel_modes.text_10": "'Lock-step Inputs' is a one-of-a-kind setting for Brass Underways",
  "create.ponder.brass_tunnel_modes.text_11": "Things are only aleaved to byfare if every underway in the batch has one stalling",
  "create.ponder.brass_tunnel_modes.text_12": "This sickers that all onworked belts deal things at the same time",
  "create.ponder.brass_tunnel_modes.text_2": "'Sunder' will fand to fordeal the heap evenly between outputs at hand",
  "create.ponder.brass_tunnel_modes.text_3": "If an output is unfit to input more things, it will be fared over",
  "create.ponder.brass_tunnel_modes.text_4": "'Fordriven Sundering' will never fare over outputs, and instead stall until hie are free",
  "create.ponder.brass_tunnel_modes.text_5": "'Wheelsome Wheatear' keeps heaps whole, and loops through outputs over and over",
  "create.ponder.brass_tunnel_modes.text_6": "Once More, if an output is unfit to input more things, it will be fared over",
  "create.ponder.brass_tunnel_modes.text_7": "Fordriven Wheelsome Wheatear never byfares over outputs",
  "create.ponder.brass_tunnel_modes.text_8": "'Forechoose Nearest' chooses the outputs nearest to the thing's input stow first",
  "create.ponder.brass_tunnel_modes.text_9": "'Hapsome' will fordeal whole heaps to hapsomely picked outputs",
  "create.ponder.cart_assembler.header": "Ferrying Frameworks brooking Wain Binders",
  "create.ponder.cart_assembler.text_1": "Mightened Wain Binders stell fayed frameworks to byfaring delvewains",
  "create.ponder.cart_assembler.text_2": "Without a redstone beacon, it unmakes byfaring delvewain gearworks back into clots",
  "create.ponder.cart_assembler.text_3": "Brooking a Wrench on the Delvewain will let you bring the Gearwork elsewhere",
  "create.ponder.cart_assembler_dual.header": "Putting Together Wain Gearworks",
  "create.ponder.cart_assembler_dual.text_1": "Whenever two Wain Binders share a fayed framework...",
  "create.ponder.cart_assembler_dual.text_2": "Mightening either of hem will make a Wain Gearwork",
  "create.ponder.cart_assembler_dual.text_3": "The wains will behave like those fayed by Delvewain Thills",
  "create.ponder.cart_assembler_modes.header": "Bearing Settings for Delvewain Gearworks",
  "create.ponder.cart_assembler_modes.text_1": "Wain Gearworks will wharve to look towards her wain's ferrying",
  "create.ponder.cart_assembler_modes.text_2": "This Arrow bespeaks which side of the Framework will be thought as the fore",
  "create.ponder.cart_assembler_modes.text_3": "If the Binder is set to Lock Wharving, the gearwork's bearing will never tweak",
  "create.ponder.cart_assembler_rails.header": "Other kinds of Delvewains and Ironroads",
  "create.ponder.cart_assembler_rails.text_1": "Wain Binders on Wonted Ironroads will not onwork the byfaring wain's ferrying",
  "create.ponder.cart_assembler_rails.text_2": "When on Mightened or Steerer Ironroad, the wains will be halted until it's Mightened",
  "create.ponder.cart_assembler_rails.text_3": "Other kinds of Delvewains can be brooked as the anchor",
  "create.ponder.cart_assembler_rails.text_4": "Oven Delvewains will keep hemselves mightened, pulling firefood from any fayed inholdings",
  "create.ponder.chain_conveyor.header": "Boding wharving thrust brooking Rackent Ferriers",
  "create.ponder.chain_conveyor.text_1": "Right-click two ferriers with rackents to fay hem",
  "create.ponder.chain_conveyor.text_2": "Rackent ferriers bode wharving thrust between one another..",
  "create.ponder.chain_conveyor.text_3": "..and fay to shafts above or underneath hem",
  "create.ponder.chain_conveyor.text_4": "Right-click holding a wrench to start faring on the rackent",
  "create.ponder.chain_conveyor.text_5": "At a wayleat, look towards a rackent to follow it",
  "create.ponder.chain_drive.header": "Boding wharving thrust with Rackent Drives",
  "create.ponder.chain_drive.text_1": "Rackent Drives bode wharving to one another in a row",
  "create.ponder.chain_drive.text_2": "All shafts fayed like this will wharve in the same bearing",
  "create.ponder.chain_drive.text_3": "Any part of the row can be swiveled by 90 grad",
  "create.ponder.chain_gearshift.header": "Steering wharving speed with Rackent Gearshifts",
  "create.ponder.chain_gearshift.text_1": "Unmightened Rackent Gearshifts behave much like Rackent Drives",
  "create.ponder.chain_gearshift.text_2": "When Mightened, the speed boded to other Rackent Drives in the row is twofold",
  "create.ponder.chain_gearshift.text_3": "Whenever the Mightened Gearshift is not at the ordfrom, its speed will be halved instead",
  "create.ponder.chain_gearshift.text_4": "In both walds, Rackent Drives in the row always run at 2x the speed of the Mightened Gearshift",
  "create.ponder.chain_gearshift.text_5": "Brooking gear-drive beacons, the evenness can be tweaked more narrowedly between 1 and 2",
  "create.ponder.chain_gearshift.text_6": "12 WaS",
  "create.ponder.chute.header": "Ferrying Things downward with Falltheets",
  "create.ponder.chute.text_1": "Falltheets can ferry things upwise from and to inholdings",
  "create.ponder.chute.text_2": "Brooking the Wrench, an eyethril can be made",
  "create.ponder.chute.text_3": "Brooking Worksome Iron Clots, falltheets can be sheathed",
  "create.ponder.chute.text_4": "Laying falltheets marking the side leers of another will make it slope",
  "create.ponder.chute_upward.header": "Ferrying Things upward by Falltheets",
  "create.ponder.chute_upward.text_1": "Brooking Sheathed Blowers at the top or bottom, a Falltheet can ferry things upward",
  "create.ponder.chute_upward.text_2": "Looking into falltheets with Sareman's Goggles shows abreasting about the ferrying bearing",
  "create.ponder.chute_upward.text_3": "On the 'hindered' end, things will have to be inputted/withdrawn from the sides",
  "create.ponder.clockwork_bearing.header": "Mightening Gearworks brooking Timekeeper Bearings",
  "create.ponder.clockwork_bearing.text_1": "Timekeeper Bearings fay to clots afore hem",
  "create.ponder.clockwork_bearing.text_2": "Upon reaping Wharving Thrust, the framework will be wharved by the stound of the day",
  "create.ponder.clockwork_bearing.text_3": "3:00",
  "create.ponder.clockwork_bearing.text_4": "4:00",
  "create.ponder.clockwork_bearing.text_5": "Right-Click the bearing to start or stop enmightening the framework",
  "create.ponder.clockwork_bearing.text_6": "Afore the Stound Hand, a twoth framework can be eked",
  "create.ponder.clockwork_bearing.text_7": "Sicker that the two Frameworks are not limed to one another",
  "create.ponder.clockwork_bearing.text_8": "The Twoth Framework will now wharve as the Stoundle Hand",
  "create.ponder.clutch.header": "Steering wharving thrust brooking a Clutch",
  "create.ponder.clutch.text_1": "Clutches will bode wharving in a straight streak",
  "create.ponder.clutch.text_2": "When mightened by Redstone, it breaks the faying",
  "create.ponder.cog_speedup.header": "Gearshifting with Toothwheels",
  "create.ponder.cog_speedup.text_1": "Great and Small toothwheels can be fayed slantwise",
  "create.ponder.cog_speedup.text_2": "Shifting from great to small toothwheels, the ferried speed will be twofold",
  "create.ponder.cog_speedup.text_3": "Shifting the gainstand way, the ferried speed will be halved",
  "create.ponder.cogwheel.header": "Boding wharving thrust brooking Toothwheels",
  "create.ponder.cogwheel.text_1": "Toothwheels will bode wharving to other neighboring toothwheels",
  "create.ponder.cogwheel.text_2": "Neighboring shafts fayed like this will wharve in gainstanding bearings",
  "create.ponder.cogwheel_casing.header": "Sheathing Toothwheels",
  "create.ponder.cogwheel_casing.text_1": "Brass or Andestone Sheathing can be brooked do bedeck Toothwheels",
  "create.ponder.cogwheel_casing.text_2": "Underdeals eked after sheathing will not fay to the shaft outputs",
  "create.ponder.cogwheel_casing.text_3": "The Wrench can be brooked to toggle fayings",
  "create.ponder.contraption_controls.header": "Brooking Gearwork Steerings",
  "create.ponder.contraption_controls.text_1": "Deedfroms on ferrying gearworks are always astirred by stock",
  "create.ponder.contraption_controls.text_2": "Gearwork Steerings can be brooked to toggle hem on the fly",
  "create.ponder.contraption_controls.text_3": "Hie can be fayed anywhere on the gearwork",
  "create.ponder.contraption_controls.text_4": "While unmade, the sieve can be tweaked to mark outright kinds of deedfroms",
  "create.ponder.contraption_controls.text_5": "If it is redstone-mightened while being put together...",
  "create.ponder.contraption_controls.text_6": "...marked deedforms will be halted from the start",
  "create.ponder.creative_fluid_tank.header": "Makerly Flowvats",
  "create.ponder.creative_fluid_tank.text_1": "Makerly Flowvats can be brooked to deal an endless stock of flow",
  "create.ponder.creative_fluid_tank.text_2": "Right-Click with a flow-holding thing to set it up",
  "create.ponder.creative_fluid_tank.text_3": "Theet Networks can now endlessly draw the dealt flow from the vat",
  "create.ponder.creative_fluid_tank.text_4": "Any Flow thrutched back into the Makerly Flowvat will be adwashed",
  "create.ponder.creative_motor.header": "Streening Wharving Thrust brooking Makerly Shrithers",
  "create.ponder.creative_motor.text_1": "Makerly shrithers are a crammed and settenly ordfrom of Wharving Thrust",
  "create.ponder.creative_motor.text_2": "The streened speed can be set up on its input boards",
  "create.ponder.creative_motor_mojang.header": "Mojang's Riddle",
  "create.ponder.crushing_wheels.header": "Foreworking Things with Mashing Wheels",
  "create.ponder.crushing_wheels.text_1": "A twosome of Mashing Wheels can grind things very handily",
  "create.ponder.crushing_wheels.text_2": "Her Wharving Input must make hem spin into one another",
  "create.ponder.crushing_wheels.text_3": "Things thrown or inputted into the top will be foreworked",
  "create.ponder.crushing_wheels.text_4": "Things can be inputted and picked up through selfshrithing gales as well",
  "create.ponder.deployer.header": "Brooking the Stellingsare",
  "create.ponder.deployer.text_1": "Yeaven Wharving Thrust, a Stellingsare can ape player brookings",
  "create.ponder.deployer.text_10": "Right-click the fore to yeave it a Thing to brook",
  "create.ponder.deployer.text_11": "It can also be put in through other sares",
  "create.ponder.deployer.text_12": "Stellingsares have a sieve groovestead",
  "create.ponder.deployer.text_13": "When a sieve is set, it stirs only while holding a matching thing",
  "create.ponder.deployer.text_14": "Only things matching the sieve can now be inputted...",
  "create.ponder.deployer.text_15": "...and only things that do not match will be withrdrawn",
  "create.ponder.deployer.text_2": "It will always brook the stow 2 clots afore itself",
  "create.ponder.deployer.text_3": "Clots right afore it will not hinder it",
  "create.ponder.deployer.text_4": "Stellingsares can:",
  "create.ponder.deployer.text_5": "Lay Clots,",
  "create.ponder.deployer.text_6": "Brook Things,",
  "create.ponder.deployer.text_7": "Stir Clots,",
  "create.ponder.deployer.text_8": "Harvest clots",
  "create.ponder.deployer.text_9": "and Strike Wights",
  "create.ponder.deployer_contraption.header": "Brooking Stellingsares on Gearworks",
  "create.ponder.deployer_contraption.text_1": "Whenever Stellingsares are ferried as part of an enmightened Gearwork...",
  "create.ponder.deployer_contraption.text_2": "Hie stir at each byfared stow, brooking things from inholdings anywhere on the gearwork",
  "create.ponder.deployer_contraption.text_3": "The Sieve groovestead can be brooked to narrow which things to pull",
  "create.ponder.deployer_modes.header": "Waysets of the Stellingsare",
  "create.ponder.deployer_modes.text_1": "By stock, a Stellingsare apes a Right-click brooking",
  "create.ponder.deployer_modes.text_2": "Brooking a Wrench, it can be set to ape a Left-click instead",
  "create.ponder.deployer_processing.header": "Foreworking Things brooking Stellingsares",
  "create.ponder.deployer_processing.text_1": "With a fitting held thing, Stellingsares can forework things put underneath hem",
  "create.ponder.deployer_processing.text_2": "The Input things can be dropped or laid on a Dropspot under the Stellingsare",
  "create.ponder.deployer_processing.text_3": "When things are yeaven on a belt...",
  "create.ponder.deployer_processing.text_4": "The Stellingsare will hold and forework hem itself",
  "create.ponder.deployer_redstone.header": "Steering Stellingsares with Redstone",
  "create.ponder.deployer_redstone.text_1": "When mightened by Redstone, Stellingsares will not stir",
  "create.ponder.deployer_redstone.text_2": "Before stopping, the Stellingsare will end any started loops",
  "create.ponder.deployer_redstone.text_3": "Thus, an undernaught beat can be brooked to trigger only one astirring loop",
  "create.ponder.depot.header": "Brooking Dropspots",
  "create.ponder.depot.text_1": "Dropspots can behave as 'satfast' belt parts",
  "create.ponder.depot.text_2": "Right-Click to lay or withdraw Things from it by hand",
  "create.ponder.depot.text_3": "Right like Sarely Belts, it can yeave things to foreworking",
  "create.ponder.depot.text_4": "...as well as yeave Things to Sarely Arms",
  "create.ponder.display_board.header": "Brooking Show Boards",
  "create.ponder.display_board.text_1": "Show Boards are a breadth-wendenly sidekire to the tokenboard",
  "create.ponder.display_board.text_2": "Hie need Wharving Thrust to work",
  "create.ponder.display_board.text_3": "Steadfast writ can be besought brooking written Shearboards",
  "create.ponder.display_board.text_4": "And evertweaking writ through the brooking of Show Links",
  "create.ponder.display_board.text_5": "Dyes can be besought to lone streaks of the board",
  "create.ponder.display_board.text_6": "Streaks can be edset by clicking hem with an empty hand",
  "create.ponder.display_link.header": "Setting up Show Links",
  "create.ponder.display_link.text_1": "Show Links can be brooked to yeave writ to evertweaking abreasting",
  "create.ponder.display_link.text_2": "First, right-click the mark show-thing...",
  "create.ponder.display_link.text_3": "...then fay it to the clot to read from",
  "create.ponder.display_link.text_4": "Open the Roodleer to kire and set up what is sent",
  "create.ponder.display_link.text_5": "This show-thing will now reap abreasting from the link",
  "create.ponder.display_link.text_6": "Not every clot can behave as an ordfrom",
  "create.ponder.display_link.text_7": "Each kindred clot yeaves one-of-a-kind abreasting",
  "create.ponder.display_link.text_8": "The Show Link can work with manifold different show-things",
  "create.ponder.display_link_redstone.header": "Redstone Steering",
  "create.ponder.display_link_redstone.text_1": "When mightened by Redstone, Show Links stop sending anwardenings",
  "create.ponder.display_link_redstone.text_2": "Once unmightened, the Timer is edset and new abreasting is sent anon",
  "create.ponder.display_link_redstone.text_3": "Beacons yeaven off from the ordfrom do not onwork the Link",
  "create.ponder.elevator_pulley.header": "Brooking the Lift Winch",
  "create.ponder.elevator_pulley.text_1": "Lift Winches can ferry frameworks upwise between marked stows",
  "create.ponder.elevator_pulley.text_10": "Any redstone riner sharing this staple will be shifted",
  "create.ponder.elevator_pulley.text_11": "Deal a redstone beat to beckon the lift to the riner",
  "create.ponder.elevator_pulley.text_12": "The ferrying speed hinges on the wharving input on the winch",
  "create.ponder.elevator_pulley.text_13": "Shrithe and click on the steerings clot to choose a floor while on-board",
  "create.ponder.elevator_pulley.text_14": "Right-Clicking the put together winch will make the berth become clots ayen",
  "create.ponder.elevator_pulley.text_15": "Sliding doors fayed to the berth will open and shut by hemselves",
  "create.ponder.elevator_pulley.text_16": "Lift Riners yeave off a beacon while the berth is on her floor",
  "create.ponder.elevator_pulley.text_17": "This can be noteful to trigger doors or sunderly rines upon hithercoming",
  "create.ponder.elevator_pulley.text_18": "Show Links on any of the riners can show the anward floor of the lift",
  "create.ponder.elevator_pulley.text_2": "Start by building a berth",
  "create.ponder.elevator_pulley.text_3": "Lay a twosome of Redstone Riners looking at one another...",
  "create.ponder.elevator_pulley.text_4": "...and lime one of hem to your ferrying framework",
  "create.ponder.elevator_pulley.text_5": "Gearwork Steerings can be fayed to make floor kiring lighter",
  "create.ponder.elevator_pulley.text_6": "Sicker that the winch is dealt Wharving Thrust",
  "create.ponder.elevator_pulley.text_7": "Right-Clicking the winch puts the lift together",
  "create.ponder.elevator_pulley.text_8": "The satfast riner now becomes a Lift Riner",
  "create.ponder.elevator_pulley.text_9": "Lift Riners body a 'floor\" and can be set up",
  "create.ponder.elevator_pulley_multi_rope.header": "Lock-step Winch Ferrying",
  "create.ponder.elevator_pulley_multi_rope.text_1": "Whenever a winch is put together as a gearwork...",
  "create.ponder.elevator_pulley_multi_rope.text_2": "...other winches on the same layer will fay to the framework",
  "create.ponder.elevator_pulley_multi_rope.text_3": "Hie do not need to be mightened, the rine is sheerly for looks",
  "create.ponder.empty_blaze_burner.header": "Brooking Empty Blaze Burners",
  "create.ponder.empty_blaze_burner.text_1": "Right-click a Blaze with the emtpy burner to latch it",
  "create.ponder.empty_blaze_burner.text_2": "Otherwise, Blazes can be gathered from her Beyetters forthright",
  "create.ponder.empty_blaze_burner.text_3": "You now have a noteful heat ordfrom for manifold sares",
  "create.ponder.empty_blaze_burner.text_4": "For comely ends, Empty Blaze Burners can also be lit with Flint and Steel",
  "create.ponder.empty_blaze_burner.text_5": "The brand can be wended brooking a soul-inmelded thing",
  "create.ponder.empty_blaze_burner.text_6": "However, without a blaze hie are not fitting for worksome heating",
  "create.ponder.encased_fluid_pipe.header": "Sheathing Flow Theets",
  "create.ponder.encased_fluid_pipe.text_1": "Are Sheathing can be brooked to bedeck Flow Theets",
  "create.ponder.encased_fluid_pipe.text_2": "Aside from being wried, Sheathed Theets are locked into her faying hoad",
  "create.ponder.encased_fluid_pipe.text_3": "It will no longer edstir to any neighboring clots being eked or fornimmed",
  "create.ponder.factory_gauge_crafting.header": "Selfshrithen Crafting with Worksmithy Readouts",
  "create.ponder.factory_gauge_crafting.text_1": "Worksmithy readouts aleave self-dighting for crafting beed knowledges",
  "create.ponder.factory_gauge_crafting.text_2": "Fay the needed anworks as before",
  "create.ponder.factory_gauge_crafting.text_3": "When a right knowledge is acknowed, a new key will show up in the BR",
  "create.ponder.factory_gauge_crafting.text_4": "With self-dighting astirred, the packs can be unweaved into crafters forthright",
  "create.ponder.factory_gauge_crafting.text_5": "The setup must be 3x3 and the crafters have to be fayed by a wrench",
  "create.ponder.factory_gauge_crafting.text_6": "Hold Right-click on the readout to set the marked deal",
  "create.ponder.factory_gauge_crafting.text_7": "This crafter can now be brooked in all walds, by more readouts with different knowledges",
  "create.ponder.factory_gauge_crafting.text_8": "Outputs should be sent back to a linked inholding to shut the loop",
  "create.ponder.factory_gauge_crafting.text_9": "Brooking an Edpacker is reded to forestall britting of input packs",
  "create.ponder.factory_gauge_links.header": "Faying Readouts to other Clots",
  "create.ponder.factory_gauge_links.text_1": "When ekeing a new binding from the BR...",
  "create.ponder.factory_gauge_links.text_2": "...the readout also bears Redstone and Show Links",
  "create.ponder.factory_gauge_links.text_3": "Redstone links will be mightened when the stock layer is at or above the marked deal",
  "create.ponder.factory_gauge_links.text_4": "In reap wayset, links can stop the readout from sending askes",
  "create.ponder.factory_gauge_links.text_5": "Show links can yeave out a hoad overlook of bound readouts",
  "create.ponder.factory_gauge_recipe.header": "Selfshrithen Knowledge with Worksmithy Readouts",
  "create.ponder.factory_gauge_recipe.text_1": "Whenever readouts are not laid on a packer...",
  "create.ponder.factory_gauge_recipe.text_10": "Narrow the callword that anworks should be sent to",
  "create.ponder.factory_gauge_recipe.text_11": "The marked deal to stock up can now be set by holding Right-click on the readout",
  "create.ponder.factory_gauge_recipe.text_12": "Whenever the network has fewer things than the deal...",
  "create.ponder.factory_gauge_recipe.text_13": "...it will send new anworks to the narrowed callword",
  "create.ponder.factory_gauge_recipe.text_14": "The outputs then need to go back to any of the linked inholdings",
  "create.ponder.factory_gauge_recipe.text_15": "Green links bespeak that the marked deal has been reached",
  "create.ponder.factory_gauge_recipe.text_16": "The board of readouts can grow to have more knowledge steps",
  "create.ponder.factory_gauge_recipe.text_17": "Each readout keeps the stock of its thing selfstanding",
  "create.ponder.factory_gauge_recipe.text_2": "Hie will instead watch the stock of all linked inholdings",
  "create.ponder.factory_gauge_recipe.text_3": "Right-click it with the thing that should be watched",
  "create.ponder.factory_gauge_recipe.text_4": "It will now show the overall deal at hand on the network",
  "create.ponder.factory_gauge_recipe.text_5": "The readout can edfill stocks by sending other things to be foreworked",
  "create.ponder.factory_gauge_recipe.text_6": "First, eke the needed anworks as new worksmithy readouts",
  "create.ponder.factory_gauge_recipe.text_7": "From the mark's BR, new bindings can be made",
  "create.ponder.factory_gauge_recipe.text_8": "For comeliness, input boards can be wrenched to tweak the pathing",
  "create.ponder.factory_gauge_recipe.text_9": "In the BR, hindlook at the inputs and narrow how much of the output gets made a batch",
  "create.ponder.factory_gauge_restocker.header": "Edstocking with Worksmithy Readouts",
  "create.ponder.factory_gauge_restocker.text_1": "Right-click a Stock link before laying to bind to its network",
  "create.ponder.factory_gauge_restocker.text_10": "...the yieldship network sends more, with the narrowed callword",
  "create.ponder.factory_gauge_restocker.text_11": "From there, hie can be pathed to the packer",
  "create.ponder.factory_gauge_restocker.text_2": "When laid on a packer, worksmithy readouts can watch things within the inholding",
  "create.ponder.factory_gauge_restocker.text_3": "Right-click it with the thing that should be watched",
  "create.ponder.factory_gauge_restocker.text_4": "It will now show the deal at hand in the inholding",
  "create.ponder.factory_gauge_restocker.text_5": "This readout can edfill this inholding from the yieldship network",
  "create.ponder.factory_gauge_restocker.text_6": "Right-click it ayen to open its setup BR",
  "create.ponder.factory_gauge_restocker.text_7": "Set a callword that should be brooked for the asked things",
  "create.ponder.factory_gauge_restocker.text_8": "The marked deal to stock up can now be set by holding Right-click on the readout",
  "create.ponder.factory_gauge_restocker.text_9": "Whenever the chest has fewer things than this deal...",
  "create.ponder.fan_direction.header": "Lift flow of Sheathed Blowers",
  "create.ponder.fan_direction.text_1": "Sheathed Blowers brook Wharving Thrust to make a Lift Blow",
  "create.ponder.fan_direction.text_2": "Might and Bearing of Lift Flow hinges on the Wharving Input",
  "create.ponder.fan_processing.header": "Foreworking Things brooking Sheathed Blowers",
  "create.ponder.fan_processing.text_1": "When faring through moltenstone, the Lift Flow becomes Heated",
  "create.ponder.fan_processing.text_2": "Things stuck in the stead will be smelted",
  "create.ponder.fan_processing.text_3": "Food things thrown here would become ashed",
  "create.ponder.fan_processing.text_4": "Instead, a setup for Smoking brooking Fire should be brooked for hem",
  "create.ponder.fan_processing.text_5": "Lift Flows faring through water make a Washing Setup",
  "create.ponder.fan_processing.text_6": "Some gripping new foreworking can be done with it",
  "create.ponder.fan_processing.text_7": "The Speed of the Blower does NOT onwork the foreworking speed, only its reach",
  "create.ponder.fan_processing.text_8": "Blower Foreworking can also be besought to Things on Dropspots and Belts",
  "create.ponder.fluid_pipe_flow.header": "Ferrying Flowstuff brooking Are Theets",
  "create.ponder.fluid_pipe_flow.text_1": "Flow Theets can bind two or more flow ordfroms and marks",
  "create.ponder.fluid_pipe_flow.text_2": "Brooking a wrench, a straight theet part can be yeaven an eyethril",
  "create.ponder.fluid_pipe_flow.text_3": "Eyethriled theets will not fay to any other neighboring theet parts",
  "create.ponder.fluid_pipe_flow.text_4": "Mightened by Sarely Flowpullers, the Theets can ferry Flow",
  "create.ponder.fluid_pipe_flow.text_5": "No flow is being withdrawn at first",
  "create.ponder.fluid_pipe_flow.text_6": "Once the flow binds hem, the endords ferry her inholdings stepwise",
  "create.ponder.fluid_pipe_flow.text_7": "Thus, the Theet clots hemselves never 'rinenly' hold any flow",
  "create.ponder.fluid_pipe_interaction.header": "Draining and Filling flow inholders",
  "create.ponder.fluid_pipe_interaction.text_1": "Endords of a theet network can deal with manifold clots",
  "create.ponder.fluid_pipe_interaction.text_2": "Any clot with flow hoarding meeth can be filled or drained",
  "create.ponder.fluid_pipe_interaction.text_3": "Ordfrom clots right afore an open end can be picked up...",
  "create.ponder.fluid_pipe_interaction.text_4": "...while spilling into empty ords can make flow ordfroms",
  "create.ponder.fluid_pipe_interaction.text_5": "Theets can also withdraw flow from manifold other clots forthright",
  "create.ponder.fluid_tank_sizes.header": "Andevens of a Flowvat",
  "create.ponder.fluid_tank_sizes.text_1": "Flowvats can be fayed to greaten the overall holding room",
  "create.ponder.fluid_tank_sizes.text_2": "Her bottom fouredge can be up to 3 clots wide...",
  "create.ponder.fluid_tank_sizes.text_3": "...and grow in height more than 30 further layers",
  "create.ponder.fluid_tank_sizes.text_4": "Brooking a Wrench, the vats' eyethril can be toggled",
  "create.ponder.fluid_tank_storage.header": "Hoarding Flowstuff in Flowvats",
  "create.ponder.fluid_tank_storage.text_1": "Flowvats can be brooked to hoard a great deal of flow",
  "create.ponder.fluid_tank_storage.text_2": "Theet networks can thrutch and pull flows from any side",
  "create.ponder.fluid_tank_storage.text_3": "The held flow can be meted by a Bemeter",
  "create.ponder.fluid_tank_storage.text_4": "However, in Overlive Wayset Flow cannot be eked or withdrawn by hand",
  "create.ponder.fluid_tank_storage.text_5": "You can brook Sinks, Thing Drains and Spouts to drain or fill flow holding things",
  "create.ponder.funnel_compat.header": "Saremouth kindredness",
  "create.ponder.funnel_compat.text_1": "Saremouths should also deal well with a handful of other underdeals.",
  "create.ponder.funnel_compat.text_2": "Upright Saws",
  "create.ponder.funnel_compat.text_3": "Dropspots",
  "create.ponder.funnel_compat.text_4": "Thing Drains",
  "create.ponder.funnel_direction.header": "Shift Bearing",
  "create.ponder.funnel_direction.text_1": "Laid wontly, it pulls things from the inholding.",
  "create.ponder.funnel_direction.text_2": "Laid while sneaking, it puts things into the inholding.",
  "create.ponder.funnel_direction.text_3": "Brooking a wrench, the saremouth can be flipped after laying.",
  "create.ponder.funnel_direction.text_4": "Same wields will be besought for most bearings.",
  "create.ponder.funnel_direction.text_5": "Saremouths on belts will withdraw/input hinging on its ferrying bearing.",
  "create.ponder.funnel_intro.header": "Brooking saremouths",
  "create.ponder.funnel_intro.text_1": "Saremouths are noteful for shifting things from and to inholdings.",
  "create.ponder.funnel_redstone.header": "Redstone steering",
  "create.ponder.funnel_redstone.text_1": "Redstone might will forestall any saremouth from working",
  "create.ponder.funnel_transfer.header": "Forthright shift",
  "create.ponder.funnel_transfer.text_1": "Saremouths cannot ever shift between shut inholdings forthright.",
  "create.ponder.funnel_transfer.text_2": "Falltheets or Smart falltheets might be better fit for such ends.",
  "create.ponder.funnel_transfer.text_3": "Same beseeches for breadthwise ferrying. A sarely belt should help here.",
  "create.ponder.gantry_carriage.header": "Brooking Twistbridge Wains",
  "create.ponder.gantry_carriage.text_1": "Twistbridge Wains can stell onto and slide along a Twistbridge Shaft.",
  "create.ponder.gantry_carriage.text_2": "Twistbridge setups can ferry fayed Clots.",
  "create.ponder.gantry_cascaded.header": "Stringing Twistbridges",
  "create.ponder.gantry_cascaded.text_1": "Twistbridge Shafts fay to a wain without the need of greatlime",
  "create.ponder.gantry_cascaded.text_2": "Same beseeches for wains on ferried Twistbridge Shafts",
  "create.ponder.gantry_cascaded.text_3": "Thus, a twistbridge network can be strung to work over manifold spindles of ferrying",
  "create.ponder.gantry_direction.header": "Twistbridge Ferrying Bearing",
  "create.ponder.gantry_direction.text_1": "Twistbridge Shafts can have gainstanding bearings",
  "create.ponder.gantry_direction.text_2": "The ferrying bearing of wains hinges on her shafts' bearing",
  "create.ponder.gantry_direction.text_3": "...as well as the wharving bearing of the shaft",
  "create.ponder.gantry_direction.text_4": "Same wields are besought for the streened wharving",
  "create.ponder.gantry_redstone.header": "Twistbridge Might Streening",
  "create.ponder.gantry_redstone.text_1": "Redstone-mightened twistbridge shafts stop ferrying her wains",
  "create.ponder.gantry_redstone.text_2": "Instead, its wharving thrust is boded to the wains' output shaft",
  "create.ponder.gantry_shaft.header": "Brooking Twistbridge Shafts",
  "create.ponder.gantry_shaft.text_1": "Twistbridge Shafts form the groundline of a twistbridge setup. Fayed Wains will ferry along hem.",
  "create.ponder.gantry_shaft.text_2": "Twistbridge setups can ferry fayed Clots.",
  "create.ponder.gearbox.header": "Boding wharving thrust brooking Gearboxes",
  "create.ponder.gearbox.text_1": "Jumping between spindles of wharving can become bulky swiftly",
  "create.ponder.gearbox.text_2": "A gearbox is the more crammed evenmete of this setup",
  "create.ponder.gearbox.text_3": "Shafts umb whems wharve in glass-wise bearings",
  "create.ponder.gearbox.text_4": "Straight bindings will be edwended",
  "create.ponder.gearshift.header": "Steering wharving thrust brooking a Gearshift",
  "create.ponder.gearshift.text_1": "Gearshifts will bode wharving in a straight streak",
  "create.ponder.gearshift.text_2": "When mightened by Redstone, it edwends the boding",
  "create.ponder.hand_crank.header": "Streening Wharving Thrust brooking Hand Cranks",
  "create.ponder.hand_crank.text_1": "Hand Cranks can be brooked by players to beseech wharving thrust by hand",
  "create.ponder.hand_crank.text_2": "Hold Right-Click to wharve it Leftwise",
  "create.ponder.hand_crank.text_3": "Sneak and Hold Right-Click to wharve it Rightwise",
  "create.ponder.hose_pulley.header": "Ordfrom Filling and Draining brooking Hose Winches",
  "create.ponder.hose_pulley.text_1": "Hose Winches can be brooked to fill or drain great bodies of Flow",
  "create.ponder.hose_pulley.text_2": "With the Thrake Input, the height of the winches' hose can be steered",
  "create.ponder.hose_pulley.text_3": "The Winch withcalls while the input wharving is flipped",
  "create.ponder.hose_pulley.text_4": "On the gainside, theets can be fayed",
  "create.ponder.hose_pulley.text_5": "Fayed theet networks can either yeave flow to the hose...",
  "create.ponder.hose_pulley.text_6": "...or pull from it, draining the pool instead",
  "create.ponder.hose_pulley.text_7": "Fill and Drain speed of the winch hinges fully on the flow network's throughput",
  "create.ponder.hose_pulley_infinite.header": "Hands-Off Filling and Draining great bodies of Flow",
  "create.ponder.hose_pulley_infinite.text_1": "When stelling the Hose Winch into a great enough sea...",
  "create.ponder.hose_pulley_infinite.text_2": "It will yeave out/ditch flow without onworking the ordfrom",
  "create.ponder.hose_pulley_infinite.text_3": "Theet networks can endlessly take flow from/to such winches",
  "create.ponder.hose_pulley_level.header": "Fill and Drain layer of Hose Winches",
  "create.ponder.hose_pulley_level.text_1": "While fully withcalled, the Hose Winch cannot work",
  "create.ponder.hose_pulley_level.text_2": "Draining runs from top to bottom",
  "create.ponder.hose_pulley_level.text_3": "The bred layer will end up right neath where the hose ends",
  "create.ponder.hose_pulley_level.text_4": "Filling runs from bottom to top",
  "create.ponder.hose_pulley_level.text_5": "The filled pool will not grow beyond the layer above the hose end",
  "create.ponder.item_drain.header": "Emptying Flow Inholdings brooking Thing Drains",
  "create.ponder.item_drain.text_1": "Thing Drains can withdraw flow from things",
  "create.ponder.item_drain.text_2": "Right-click it to lave flow from your held thing into it",
  "create.ponder.item_drain.text_3": "When things are input from the side...",
  "create.ponder.item_drain.text_4": "...hie trendle along, emptying out her inheld flow",
  "create.ponder.item_drain.text_5": "Theet Networks can now pull the flow from the drains' inner bulwark",
  "create.ponder.item_vault_sizes.header": "Andevens of a Thing Strongbox",
  "create.ponder.item_vault_sizes.text_1": "Thing Strongboxes can be fayed to greaten the overall holding room",
  "create.ponder.item_vault_sizes.text_2": "Her bottom fouredge can be up to 3 clots wide...",
  "create.ponder.item_vault_sizes.text_3": "...and grow in length up to 3x her thickness",
  "create.ponder.item_vault_storage.header": "Hoarding Things in Strongboxes",
  "create.ponder.item_vault_storage.text_1": "Thing Strongboxes can be brooked to hoard great deals of things",
  "create.ponder.item_vault_storage.text_2": "However, inholdings cannot be eked or withdrawn by hand",
  "create.ponder.item_vault_storage.text_3": "Any underdeals for thing shifting can both input...",
  "create.ponder.item_vault_storage.text_4": "...and withdraw inholdings from this inholder",
  "create.ponder.large_cogwheel.header": "Boding wharving thrust brooking Great Toothwheels",
  "create.ponder.large_cogwheel.text_1": "Great toothwheels can bind to one another at right hirns",
  "create.ponder.large_cogwheel.text_2": "It will help boding ferried speed to other spindles of wharving",
  "create.ponder.large_water_wheel.header": "Streening Wharving Thrust brooking Great Water Wheels",
  "create.ponder.large_water_wheel.text_1": "Great Water Wheels draw thrust from neighboring Water Farths",
  "create.ponder.large_water_wheel.text_2": "Watering further sides will not greaten its thrake output further",
  "create.ponder.large_water_wheel.text_3": "These wharve at only half the speed of wonted waterwheels...",
  "create.ponder.large_water_wheel.text_4": "...but yeave out an edwistly higher burden room",
  "create.ponder.large_water_wheel.text_5": "Brook wood boards on the wheel to tweak its lite",
  "create.ponder.linear_chassis_attachment.header": "Faying clots brooking Axle Frames",
  "create.ponder.linear_chassis_attachment.text_1": "The open leers of an Axle Frame can be made Sticky",
  "create.ponder.linear_chassis_attachment.text_2": "Click ayen to make the afore side sticky",
  "create.ponder.linear_chassis_attachment.text_3": "Sneak and Right-Click with an empty hand to adwash the slime",
  "create.ponder.linear_chassis_attachment.text_4": "Stickied leers of the Axle Frame will fay a streak of clots afore it",
  "create.ponder.linear_chassis_attachment.text_5": "Brooking a Wrench, an alsuch Reach can be narrowed for the frame",
  "create.ponder.linear_chassis_attachment.text_6": "Holding CTRL tweaks the reach of all bound Frame Clots",
  "create.ponder.linear_chassis_attachment.text_7": "Faying clots to any other side needs Greatlime",
  "create.ponder.linear_chassis_attachment.text_8": "Brooking this lore, frameworks of any form can ferry as a Gearwork",
  "create.ponder.linear_chassis_group.header": "Ferrying Axle Frames in batches",
  "create.ponder.linear_chassis_group.text_1": "Axle Frames bind to samely Frame clots next to hem",
  "create.ponder.linear_chassis_group.text_2": "When one is ferried by a Gearwork, the others are drawn with it",
  "create.ponder.linear_chassis_group.text_3": "Frames of a different kind or looking another bearing will not fay",
  "create.ponder.mechanical_arm.header": "Setting up Sarely Arms",
  "create.ponder.mechanical_arm.text_1": "Sarely Arms have to be dealt her in- and outputs before hie are laid",
  "create.ponder.mechanical_arm.text_2": "Right-Click inholdings while holding the Arm to deal hem as Marks",
  "create.ponder.mechanical_arm.text_3": "Right-Click ayen to toggle between Input (Hewn) and Output (Yellow)",
  "create.ponder.mechanical_arm.text_4": "Left-Click underdeals to adwash her Kire",
  "create.ponder.mechanical_arm.text_5": "Once laid, the Sarely Arm will mark the clots forkired",
  "create.ponder.mechanical_arm.text_6": "Hie can have any deal of in- and outputs within her reach",
  "create.ponder.mechanical_arm.text_7": "However, not every kind of Inholding can be brooked with forthright",
  "create.ponder.mechanical_arm.text_8": "Saremouths and Dropspots can help to Bridge that yeap",
  "create.ponder.mechanical_arm_filtering.header": "Sieving Outputs of the Sarely Arm",
  "create.ponder.mechanical_arm_filtering.text_1": "Input",
  "create.ponder.mechanical_arm_filtering.text_2": "Outputs",
  "create.ponder.mechanical_arm_filtering.text_3": "Sometimes it is willsome to hinder marks of the Arm by matching a sieve",
  "create.ponder.mechanical_arm_filtering.text_4": "Sarely Arms hemselves do not yeave out any kires for sieving",
  "create.ponder.mechanical_arm_filtering.text_5": "Brass Saremouths as Marks do however make her own sieve known to the Arm",
  "create.ponder.mechanical_arm_filtering.text_6": "The Arm is smart enough to not pick up things it couldn't fordeal",
  "create.ponder.mechanical_arm_modes.header": "Fordealing waysets of the Sarely Arm",
  "create.ponder.mechanical_arm_modes.text_1": "Input",
  "create.ponder.mechanical_arm_modes.text_2": "Outputs",
  "create.ponder.mechanical_arm_modes.text_3": "Whenever an Arm has to choose between manifold right outputs...",
  "create.ponder.mechanical_arm_modes.text_4": "...it will behave as its setting says",
  "create.ponder.mechanical_arm_modes.text_5": "The worth board will aleave you to set it up",
  "create.ponder.mechanical_arm_modes.text_6": "Wheelsome Wheatear loops through all outputs that are at hand",
  "create.ponder.mechanical_arm_modes.text_7": "If an output is not fit to input more things, it will be fared over",
  "create.ponder.mechanical_arm_modes.text_8": "Fordriven Wheelsome Wheatear will not fare over outputs, instead it will stall until hie are open",
  "create.ponder.mechanical_arm_modes.text_9": "Forechoose First chooses the outputs kired earliest first when setting up this Arm",
  "create.ponder.mechanical_arm_redstone.header": "Steering Sarely Arms with Redstone",
  "create.ponder.mechanical_arm_redstone.text_1": "When mightened by Redstone, Sarely Arms will not stir",
  "create.ponder.mechanical_arm_redstone.text_2": "Before stopping, it will end any started rounds",
  "create.ponder.mechanical_arm_redstone.text_3": "Thus, an undernaught beat can be brooked to trigger only one astirring loop",
  "create.ponder.mechanical_bearing.header": "Ferrying Frameworks brooking the Sarely Bearing",
  "create.ponder.mechanical_bearing.text_1": "Sarely Bearings fay to the clot afore hem",
  "create.ponder.mechanical_bearing.text_2": "Upon reaping Wharving Thrust, it will be put together into a Wharving Gearwork",
  "create.ponder.mechanical_crafter.header": "Setting up Sarely Crafters",
  "create.ponder.mechanical_crafter.text_1": "A dighting of Sarely Crafters can be brooked to make any Crafting Knowledge by hemselves",
  "create.ponder.mechanical_crafter.text_2": "Brooking a Wrench, the Crafters' paths can be dighted",
  "create.ponder.mechanical_crafter.text_3": "For a right setup, all paths have to meld into one outgang at any side",
  "create.ponder.mechanical_crafter.text_4": "The outputs will be put into the inholding at the outgang",
  "create.ponder.mechanical_crafter.text_5": "Sarely Crafters need Wharving Thrust to work",
  "create.ponder.mechanical_crafter.text_6": "Right-Click the fore to input Things by hand",
  "create.ponder.mechanical_crafter.text_7": "Once each groovestead of a path holds a Thing, the crafting forework will begin",
  "create.ponder.mechanical_crafter.text_8": "For knowledges not fully brooking the crafter setup, the start can be fordriven brooking a Redstone Beat",
  "create.ponder.mechanical_crafter_connect.header": "Faying Inholdings of Crafters",
  "create.ponder.mechanical_crafter_connect.text_1": "Things can be input into Crafters by hemselves",
  "create.ponder.mechanical_crafter_connect.text_2": "Brooking the Wrench at her backs, Sarely Crafter inputs can be bound",
  "create.ponder.mechanical_crafter_connect.text_3": "All fayed Crafters can now be inbrooked by the same input stow",
  "create.ponder.mechanical_crafter_covers.header": "Hindering groovesteads of Sarely Crafters",
  "create.ponder.mechanical_crafter_covers.text_1": "Some knowledges will need more Crafters to bridge yeaps in the path",
  "create.ponder.mechanical_crafter_covers.text_2": "Brooking Groovestead Hinderers, Crafters can be set to behave as an Empty Groovestead in the dighting",
  "create.ponder.mechanical_crafter_covers.text_3": "Shared Inputs made with the Wrench at the back can also reach over hindered Crafters",
  "create.ponder.mechanical_drill.header": "Breaking Clots with the Sarely Bore",
  "create.ponder.mechanical_drill.text_1": "When yeaven Wharving Thrust, a Sarely Bore will break clots right afore it",
  "create.ponder.mechanical_drill.text_2": "Its delving speed hinges on the Wharving Thrust",
  "create.ponder.mechanical_drill_contraption.header": "Brooking Sarely Bores on Gearworks",
  "create.ponder.mechanical_drill_contraption.text_1": "Whenever Bores are ferried as part of an enmightened Gearwork...",
  "create.ponder.mechanical_drill_contraption.text_2": "...hie will break clots the gearwork runs hem into",
  "create.ponder.mechanical_harvester.header": "Brooking Sarely Harvesters on Gearworks",
  "create.ponder.mechanical_harvester.text_1": "Whenever Harvesters are ferried as part of an enmightened Gearwork...",
  "create.ponder.mechanical_harvester.text_2": "Hie will harvest and edset any fulwaxen crops on her way",
  "create.ponder.mechanical_mixer.header": "Foreworking Things with the Sarely Mixer",
  "create.ponder.mechanical_mixer.text_1": "With a Mixer and Sink, some Crafting Knowledges can be made by hemselves",
  "create.ponder.mechanical_mixer.text_2": "Brookenly knowledges may be any Shapeless Crafting Knowledge, and a few spare",
  "create.ponder.mechanical_mixer.text_3": "Some of those knowledges may need the heat of a Blaze Burner",
  "create.ponder.mechanical_mixer.text_4": "The sieve groovestead can be brooked should two knowledges clash.",
  "create.ponder.mechanical_piston.header": "Ferrying Frameworks brooking Sarely Stampends",
  "create.ponder.mechanical_piston.text_1": "Sarely Stampends can ferry clots afore hem",
  "create.ponder.mechanical_piston.text_2": "Speed and bearing of ferrying hinges on the Wharving Input",
  "create.ponder.mechanical_piston.text_3": "Stick Sarely Stampends can pull the fayed clots back",
  "create.ponder.mechanical_piston_modes.header": "Ferrying Waysets of the Sarely Stampend",
  "create.ponder.mechanical_piston_modes.text_1": "Whenever Stampends stop ferrying, the ferried framework goes back to clots",
  "create.ponder.mechanical_piston_modes.text_2": "It can be set up never to go back to fast clots, or only at the stow it started at",
  "create.ponder.mechanical_plough.header": "Brooking Sarely Sullows on Gearworks",
  "create.ponder.mechanical_plough.text_1": "Whenever Sullows are ferried as part of an enmightened Gearwork...",
  "create.ponder.mechanical_plough.text_2": "...hie will break clots without a fast strikebox",
  "create.ponder.mechanical_plough.text_3": "Furthermore, sullows can make cropland",
  "create.ponder.mechanical_plough.text_4": "...hie can also throw ansens without wounding hem",
  "create.ponder.mechanical_press.header": "Foreworking Things with the Sarely Thrutch",
  "create.ponder.mechanical_press.text_1": "The Sarely Thrutch can forework things yeaven beneath it",
  "create.ponder.mechanical_press.text_2": "The Input things can be dropped or laid on a Dropspot under the Thrutch",
  "create.ponder.mechanical_press.text_3": "When things are yeaven on a belt...",
  "create.ponder.mechanical_press.text_4": "The Thrutch will hold and forework hem on its own",
  "create.ponder.mechanical_press_compacting.header": "Cramming things with the Sarely Thrutch",
  "create.ponder.mechanical_press_compacting.text_1": "Thrutching things held in a Sink will make hem become Crammed",
  "create.ponder.mechanical_press_compacting.text_2": "Cramming may be any filled 2x2 or 3x3 Crafting Knowledge, and a few spare",
  "create.ponder.mechanical_press_compacting.text_3": "Some of those knowledges may need the heat of a Blaze Burner",
  "create.ponder.mechanical_press_compacting.text_4": "The sieve groovestead can be brooked should two knowledges clash.",
  "create.ponder.mechanical_pump_flow.header": "Flow Ferrying brooking Sarely Flowpullers",
  "create.ponder.mechanical_pump_flow.text_1": "Sarely Flowpullers wield the flow of her fayed theet networks",
  "create.ponder.mechanical_pump_flow.text_2": "Her arrow bespeaks the bearing of the flow",
  "create.ponder.mechanical_pump_flow.text_3": "The network behind is now pulling flow...",
  "create.ponder.mechanical_pump_flow.text_4": "...while the network afore is shifting it outward",
  "create.ponder.mechanical_pump_flow.text_5": "The flowpuller's bearing is not worked by the input wharving",
  "create.ponder.mechanical_pump_flow.text_6": "Instead, a Wrench can be brooked to edwend the bearing",
  "create.ponder.mechanical_pump_speed.header": "Throughput of Sarely Flowpullers",
  "create.ponder.mechanical_pump_speed.text_1": "Heedless of speed, Sarely Flowpullers onwork theets fayed up to 16 clots away",
  "create.ponder.mechanical_pump_speed.text_2": "Speeding up the input wharving tweaks the speed of flow streening...",
  "create.ponder.mechanical_pump_speed.text_3": "...and the speed at which flow is ferried",
  "create.ponder.mechanical_pump_speed.text_4": "Flowpullers can bind her throughputs with shared theet networks",
  "create.ponder.mechanical_pump_speed.text_5": "Sicker that all of hem have the same bearing",
  "create.ponder.mechanical_roller_fill.header": "Filling land with the Trendler",
  "create.ponder.mechanical_roller_fill.text_1": "While unmade, trendlers can be set to other waysets",
  "create.ponder.mechanical_roller_fill.text_2": "The 'fill' waysets can help to bridge yeaps between pathing and land",
  "create.ponder.mechanical_roller_fill.text_3": "On 'straight fill', hie will lay onefold staples underneath to the bred",
  "create.ponder.mechanical_roller_fill.text_4": "On 'sloped fill', layers laid further beneath will grow in breadth",
  "create.ponder.mechanical_roller_fill.text_5": "Unlike, 'adwash & path over', nary of the waysets will make the trendlers break bestanding clots",
  "create.ponder.mechanical_roller_pave.header": "Adwashing and Pathing with the Trendler",
  "create.ponder.mechanical_roller_pave.text_1": "Sarely trendlers help to kemb the land umb ironroads or paths",
  "create.ponder.mechanical_roller_pave.text_2": "In its stock wayset, without an anwork set, it will only adwash clots like a Bore",
  "create.ponder.mechanical_roller_pave.text_3": "While unmade, a fitting pathing anwork can be narrowed",
  "create.ponder.mechanical_roller_pave.text_4": "Anworks can be dealt by chests or vats fayed to the framework",
  "create.ponder.mechanical_roller_pave.text_5": "As well as breaking clots, it will now edlay the layer beneath hem",
  "create.ponder.mechanical_roller_pave.text_6": "Harken that any clot adwashed by a trendler has a likelihood to not yield drops",
  "create.ponder.mechanical_roller_pave.text_7": "Trendlers are most noteful on Ironhorses, but can also be brooked on most other kinds of ferrying gearworks",
  "create.ponder.mechanical_saw_breaker.header": "Snithing Trees with the Sarely Saw",
  "create.ponder.mechanical_saw_breaker.text_1": "When yeaven Wharving Thrust, a Sarely Saw will hew trees right afore it",
  "create.ponder.mechanical_saw_breaker.text_2": "To hew the tree fully, the Saw has to break the last clot binding it to the ground",
  "create.ponder.mechanical_saw_contraption.header": "Brooking Sarely Saws on Gearworks",
  "create.ponder.mechanical_saw_contraption.text_1": "Whenever Saws are ferried as part of an enmightened Gearwork...",
  "create.ponder.mechanical_saw_contraption.text_2": "...hie will snithe any trees the gearwork runs hem into",
  "create.ponder.mechanical_saw_processing.header": "Foreworking Things on the Sarely Saw",
  "create.ponder.mechanical_saw_processing.text_1": "Upward looking Sarely Saws can forework manifold things",
  "create.ponder.mechanical_saw_processing.text_2": "The foreworked thing always ferries ayenst the wharving thrust to the saw",
  "create.ponder.mechanical_saw_processing.text_3": "Saws can work in-streak with Sarely Belts",
  "create.ponder.mechanical_saw_processing.text_4": "When an anwork has manifold mightly outcomes, the sieve groovestead can narrow it",
  "create.ponder.mechanical_saw_processing.text_5": "Without a sieve, the Saw would loop through all outcomes instead",
  "create.ponder.millstone.header": "Foreworking Things in the Millstone",
  "create.ponder.millstone.text_1": "Millstones forework things by grinding hem",
  "create.ponder.millstone.text_2": "Hie can be mightened from the side brooking toothwheels",
  "create.ponder.millstone.text_3": "Throw or Input things at the top",
  "create.ponder.millstone.text_4": "After some time, the outcome can be withdrawn by Right-click",
  "create.ponder.millstone.text_5": "The outputs can also be withdrawn by brooking other Sares",
  "create.ponder.mod_name": "Create",
  "create.ponder.nixie_tube.header": "Brooking Nixie Theets",
  "create.ponder.nixie_tube.text_1": "When mightened by Redstone, Nixie Theets will show the beacon might",
  "create.ponder.nixie_tube.text_2": "Brooking written Shearboards, bespoke writ can be shown",
  "create.ponder.nixie_tube.text_3": "Right-Click with Dye to tweak her shown hue",
  "create.ponder.package_frogport.header": "Ferrying packs between Froshhavens",
  "create.ponder.package_frogport.text_1": "Right-click a Rackent Ferrier and lay the Froshhaven nearby",
  "create.ponder.package_frogport.text_10": "Packs find her path to a matching frosh on the rackent network",
  "create.ponder.package_frogport.text_11": "Peter",
  "create.ponder.package_frogport.text_12": "→ Peter",
  "create.ponder.package_frogport.text_13": "Froshhavens can inbrook forthright with inholdings beneath hem",
  "create.ponder.package_frogport.text_14": "This also works with packers. Things can be packed and shipped forthright",
  "create.ponder.package_frogport.text_15": "Albert",
  "create.ponder.package_frogport.text_16": "Peter",
  "create.ponder.package_frogport.text_17": "Callwords packs to 'Peter'",
  "create.ponder.package_frogport.text_18": "Right-click Froshhavens with a shearboard to gather her callword",
  "create.ponder.package_frogport.text_19": "Sheardboards with gathered names can help self-fill callword inputs in other BRs",
  "create.ponder.package_frogport.text_2": "Deal it a callword in the inholding BR",
  "create.ponder.package_frogport.text_3": "If the callword of an inputted pack does not match it..",
  "create.ponder.package_frogport.text_4": "Albert",
  "create.ponder.package_frogport.text_5": "→ Peter",
  "create.ponder.package_frogport.text_6": "...the Froshhaven will lay the pack on the ferrier",
  "create.ponder.package_frogport.text_7": "Packs spin if hie have no right heading",
  "create.ponder.package_frogport.text_8": "More Froshhavens can be eked anywhere on the rackent network",
  "create.ponder.package_frogport.text_9": "Peter",
  "create.ponder.packager.header": "Making and unweaving packs",
  "create.ponder.packager.text_1": "Fay packers to the inholding hie should kire",
  "create.ponder.packager.text_2": "Yeaven redstone input, it will pack things from the inholding into a pack",
  "create.ponder.packager.text_3": "These can be picked up and ferried like any other thing",
  "create.ponder.packager.text_4": "Packs inputted will be adwashed, unpacking the holdings into the inholding",
  "create.ponder.packager.text_5": "Full",
  "create.ponder.packager.text_6": "Packers will not accept packs hie cannot fully unpack",
  "create.ponder.packager_address.header": "Pathing packs with a callword",
  "create.ponder.packager_address.text_1": "Warehouse",
  "create.ponder.packager_address.text_10": "For cramming needs, sarely saws can unpack straight onto a belt",
  "create.ponder.packager_address.text_11": "Aside from sieves, Froshhavens and Postboxes have pack pathing know-how",
  "create.ponder.packager_address.text_12": "Look into hem to find out more about her behavings",
  "create.ponder.packager_address.text_2": "When a tokenboard is laid on a packer..",
  "create.ponder.packager_address.text_3": "→ Warehouse",
  "create.ponder.packager_address.text_4": "Packs made here will hold what was written as her callword",
  "create.ponder.packager_address.text_5": "Pack sieves path packs working off of her callword",
  "create.ponder.packager_address.text_6": "→ Warehouse",
  "create.ponder.packager_address.text_7": "Worksmithy",
  "create.ponder.packager_address.text_8": "→ Worksmithy",
  "create.ponder.packager_address.text_9": "Worksmithy",
  "create.ponder.piston_pole.header": "Stampend Lengthening Barling",
  "create.ponder.piston_pole.text_1": "Without fayed Barlings, a Sarely Stampend cannot shrithe",
  "create.ponder.piston_pole.text_2": "The Length of a barling eked at its back deems the Lengthening Reach",
  "create.ponder.portable_fluid_interface.header": "Gearwork Flow Wrixling",
  "create.ponder.portable_fluid_interface.text_1": "Flowvats on ferrying gearworks cannot be inbrooked by any theets",
  "create.ponder.portable_fluid_interface.text_2": "This underdeal can inbrook with flowvats without the need to stop the gearwork",
  "create.ponder.portable_fluid_interface.text_3": "Lay another one with a yeap of 1 or 2 clots inbetween",
  "create.ponder.portable_fluid_interface.text_4": "Whenever hie fare by each other, hie will form a binding",
  "create.ponder.portable_fluid_interface.text_5": "While bound, the satfast roodleer will body ALL Vats on the gearwork",
  "create.ponder.portable_fluid_interface.text_6": "Flow can now be input...",
  "create.ponder.portable_fluid_interface.text_7": "...or withdrawn from the gearwork",
  "create.ponder.portable_fluid_interface.text_8": "After no inholdings have been wrixled for a while, the gearwork will go forth on its way",
  "create.ponder.portable_storage_interface.header": "Gearwork Hoardern Wrixling",
  "create.ponder.portable_storage_interface.text_1": "Ferrying inholdings can be wily to inbrook with selfshrithing.",
  "create.ponder.portable_storage_interface.text_2": "This underdeal can inbrook with hoardern without the need to stop the gearwork.",
  "create.ponder.portable_storage_interface.text_3": "Lay another one with a yeap of 1 or 2 clots inbetween",
  "create.ponder.portable_storage_interface.text_4": "Whenever hie fare by each other, hie will form a binding",
  "create.ponder.portable_storage_interface.text_5": "While bound, the satfast roodleer will body ALL inholdings on the gearwork",
  "create.ponder.portable_storage_interface.text_6": "Things can now be put in...",
  "create.ponder.portable_storage_interface.text_7": "...or withdrawn from the gearwork",
  "create.ponder.portable_storage_interface.text_8": "After no things have been wrixled for a while, the gearwork will go forth on its way",
  "create.ponder.portable_storage_interface_redstone.header": "Redstone Steering",
  "create.ponder.portable_storage_interface_redstone.text_1": "Redstone might will forestall the satfast roodleer from binding",
  "create.ponder.postbox.header": "Ferrying packs between Postboxes",
  "create.ponder.postbox.text_1": "Right-click an Ironhorse Stead and lay the Postbox nearby",
  "create.ponder.postbox.text_10": "→ Warehouse",
  "create.ponder.postbox.text_11": "Much like ironhorses, Postboxes keep up her behavings in unloaded worldstetches",
  "create.ponder.postbox.text_12": "Packs can still be betaught from or to her inholding",
  "create.ponder.postbox.text_2": "Deal it a callword in the inholding BR",
  "create.ponder.postbox.text_3": "If the callword of an inputted pack does not match it..",
  "create.ponder.postbox.text_4": "Warehouse",
  "create.ponder.postbox.text_5": "→ Wyehouse",
  "create.ponder.postbox.text_6": "...ironhorses stopping at the stead will gather it as last",
  "create.ponder.postbox.text_7": "On the other hand, packs matching the callword will be dropped off",
  "create.ponder.postbox.text_8": "Packs that hithercame by ironhrose can be withdrawn from the Postbox",
  "create.ponder.postbox.text_9": "Warehouse",
  "create.ponder.powered_latch.header": "Steering beacons brooking the Mightened Latch",
  "create.ponder.powered_latch.text_1": "Mightened Latches are redstone steerenly Heavers",
  "create.ponder.powered_latch.text_2": "Beacons at the back switch it on",
  "create.ponder.powered_latch.text_3": "Beacons from the side switch it back off",
  "create.ponder.powered_latch.text_4": "Mightened latches can also be toggled by hand",
  "create.ponder.powered_toggle_latch.header": "Steering beacons brooking the Mightened Toggle Latch",
  "create.ponder.powered_toggle_latch.text_1": "Mightened Toggle Latches are redstone steerenly Heavers",
  "create.ponder.powered_toggle_latch.text_2": "Beacons at the back will toggle its hoad",
  "create.ponder.powered_toggle_latch.text_3": "...on and back off",
  "create.ponder.powered_toggle_latch.text_4": "Mightened toggle latches can also be toggled by hand",
  "create.ponder.pulse_extender.header": "Steering beacons brooking Beat Lengtheners",
  "create.ponder.pulse_extender.text_1": "Beat Lengtheners can lengthen a beacon faring through",
  "create.ponder.pulse_extender.text_2": "Hie stir after a short hold up...",
  "create.ponder.pulse_extender.text_3": "...and cool down for the set lastingness",
  "create.ponder.pulse_extender.text_4": "Brooking the worth board, the put forth time can be set up",
  "create.ponder.pulse_extender.text_5": "Set lastingness can be up to a stound",
  "create.ponder.pulse_repeater.header": "Steering beacons brooking Beat Edledgers",
  "create.ponder.pulse_repeater.text_1": "Onbeat Edledgers yeave off a short beat after a hold up",
  "create.ponder.pulse_repeater.text_2": "Brooking the worth board, the wind up time can be set up",
  "create.ponder.pulse_repeater.text_3": "Set hold ups can be up to a stound",
  "create.ponder.pulse_timer.header": "Redstone output of the Beat Timer",
  "create.ponder.pulse_timer.text_1": "Beat Timers manifold yeave off short beats",
  "create.ponder.pulse_timer.text_2": "Brooking the worth board, the time fristmark can be set up",
  "create.ponder.pulse_timer.text_3": "Mightening the input side will hold and edset hem",
  "create.ponder.pulse_timer.text_4": "Right-click the gate bottom to flip the output",
  "create.ponder.pulse_timer.text_5": "This helps trigger sares that stir only without a redstone beacon",
  "create.ponder.radial_chassis.header": "Faying clots brooking Stralen Frames",
  "create.ponder.radial_chassis.text_1": "Stralen Frames bind to samely Frame clots in a row",
  "create.ponder.radial_chassis.text_2": "When one is ferried by a Gearwork, the others are drawn with it",
  "create.ponder.radial_chassis.text_3": "The side leers of a Stralen Frame can be made Sticky",
  "create.ponder.radial_chassis.text_4": "Click ayen to make all other sides sticky",
  "create.ponder.radial_chassis.text_5": "Sneak and Right-Click with an empty hand to adwash the slime",
  "create.ponder.radial_chassis.text_6": "Whenever a Clot is next to a sticky leer...",
  "create.ponder.radial_chassis.text_7": "...it will fay all reachbere clots within a strale on that layer",
  "create.ponder.radial_chassis.text_8": "Brooking a Wrench, an alsuch Strale can be narrowed for the frame",
  "create.ponder.radial_chassis.text_9": "Clots not reachbere by any sticky leer will not fay",
  "create.ponder.redstone_contact.header": "Redstone Riners",
  "create.ponder.redstone_contact.text_1": "Redstone Riners looking at each other will yeave off a redstone beacon",
  "create.ponder.redstone_contact.text_2": "This still beseeches when one of hem is part of a ferrying Gearwork",
  "create.ponder.redstone_link.header": "Brooking Redstone Links",
  "create.ponder.redstone_link.text_1": "Redstone Links can broadcast redstone beacons wirelessly",
  "create.ponder.redstone_link.text_2": "Right-click while Sneaking to toggle reap wayset",
  "create.ponder.redstone_link.text_3": "A onefold Right-click with a Wrench works the same",
  "create.ponder.redstone_link.text_4": "Reapers yeave off the redstone might of broadcasters within 256 clots",
  "create.ponder.redstone_link.text_5": "Laying things in the two groovesteads can set a Quivering",
  "create.ponder.redstone_link.text_6": "Only the links with matching Quiverings will speak to each other",
  "create.ponder.redstone_requester.header": "Self-asking with Redstone Askers",
  "create.ponder.redstone_requester.text_1": "Right-click a Stock link before laying to bind to its network",
  "create.ponder.redstone_requester.text_2": "Much like Stock tickers, Redstone askers can ask things from the yieldship network",
  "create.ponder.redstone_requester.text_3": "Right-click the asker to open its setup BR",
  "create.ponder.redstone_requester.text_4": "The ask set in the BR will be asked on every redstone beat",
  "create.ponder.redstone_requester.text_5": "Otherwise, the asker can be fully set up before laying",
  "create.ponder.redstone_requester.text_6": "Right-click a Stock keeper with it and set the wished ask there",
  "create.ponder.repackager.header": "Melding packs from an ask",
  "create.ponder.repackager.text_1": "Sometimes, it is key that yieldsome askes come hither as one pack",
  "create.ponder.repackager.text_2": "Ask A",
  "create.ponder.repackager.text_3": "Ask B",
  "create.ponder.repackager.text_4": "Otherwise, other packs could come hither inbetween",
  "create.ponder.repackager.text_5": "Should this be so, edsteer packs to an inholding",
  "create.ponder.repackager.text_6": "Fay an edpacker, and mighten it with redstone",
  "create.ponder.repackager.text_7": "When all brots come hither, hie will be shipped as a new pack",
  "create.ponder.repackager.text_8": "Now, asked things show up together and in a foreseenly order",
  "create.ponder.rope_pulley.header": "Ferrying Frameworks brooking Rope Winches",
  "create.ponder.rope_pulley.text_1": "Rope Winches can ferry clots upwise when yeaven Wharving Thrust",
  "create.ponder.rope_pulley.text_2": "Bearing and Speed of ferrying hinge on the Wharving Input",
  "create.ponder.rope_pulley_attachment.header": "Ferrying Winches as part of a Gearwork",
  "create.ponder.rope_pulley_attachment.text_1": "Whenever Winches are hemselves being ferried by a Gearwork...",
  "create.ponder.rope_pulley_attachment.text_2": "...its fayed framework will be drawn with it",
  "create.ponder.rope_pulley_attachment.text_3": "Mind that winches are only ferryenly while stopped",
  "create.ponder.rope_pulley_modes.header": "Ferrying Waysets of the Rope Winch",
  "create.ponder.rope_pulley_modes.text_1": "Whenever Winches stop ferrying, the ferried framework goes back to clots",
  "create.ponder.rope_pulley_modes.text_2": "It can be set up never to go back to fast clots, or only at the stow it started at",
  "create.ponder.rope_pulley_multi_rope.header": "Lock-step Winch Ferrying",
  "create.ponder.rope_pulley_multi_rope.text_1": "Whenever a winch puts together a gearwork...",
  "create.ponder.rope_pulley_multi_rope.text_2": "...other winches on the same layer will bind to the framework",
  "create.ponder.rope_pulley_multi_rope.text_3": "Hie do not need to be mightened, the rine is sheerly for looks",
  "create.ponder.rose_quartz_lamp.header": "Loveblossom Hartstone Lightvats",
  "create.ponder.rose_quartz_lamp.text_1": "Loveblossom Hardstone Lightvats astir on a Redstone beacon",
  "create.ponder.rose_quartz_lamp.text_2": "Hie will keep yeaving off redstone mightening afterwards",
  "create.ponder.rose_quartz_lamp.text_3": "When manifold lightvats are dighted in a group...",
  "create.ponder.rose_quartz_lamp.text_4": "...astirring a Lightvat will home in the beacon to it, unastirring all others",
  "create.ponder.rose_quartz_lamp.text_5": "Bemeters output working off the farness to a mightened lightvat",
  "create.ponder.rose_quartz_lamp.text_6": "The Lightvats can also be toggled by hand brooking a Wrench",
  "create.ponder.rotation_speed_controller.header": "Brooking the Wharving Speed Steerer",
  "create.ponder.rotation_speed_controller.text_1": "Whrv. Speed Steerers bode wharving from her spindle to a Great Toothwheel above hem",
  "create.ponder.rotation_speed_controller.text_2": "Brooking the worth board on its side, the ferried speed can be set up",
  "create.ponder.sail.header": "Putting Together Windmills brooking Sails",
  "create.ponder.sail.text_1": "Sails are handy clots to make Windmills with",
  "create.ponder.sail.text_2": "Hie will fay clots to each other without the need of Greatlime or Frame Clots",
  "create.ponder.sail.text_3": "Right-Click with Dye to hue hem",
  "create.ponder.sail.text_4": "Right-Click with Shears to make hem frames ayen",
  "create.ponder.sail_frame.header": "Putting Together Windmills brooking Sail Frames",
  "create.ponder.sail_frame.text_1": "Sail Frames are handy clots to make Windmills with",
  "create.ponder.sail_frame.text_2": "Hie will fay clots to each other without the need of Greatlime or Frame Clots",
  "create.ponder.sequenced_gearshift.header": "Steering Wharving Speed brooking String Gearshifts",
  "create.ponder.sequenced_gearshift.text_1": "String Gearshifts bode wharving by following a timed list of wisings",
  "create.ponder.sequenced_gearshift.text_2": "Right-click it to open the Setup BR",
  "create.ponder.sequenced_gearshift.text_3": "Upon reaping a Redstone Beacon, it will start running its setup string",
  "create.ponder.sequenced_gearshift.text_4": "Once fuldone, it stalls for the next Redstone Beacon and starts over",
  "create.ponder.sequenced_gearshift.text_5": "A redstone bemeter can be brooked to read the anward forthship",
  "create.ponder.shaft.header": "Boding wharving thrust brooking Shafts",
  "create.ponder.shaft.text_1": "Shafts will bode wharving in a straight streak.",
  "create.ponder.shaft_casing.header": "Sheathing Shafts",
  "create.ponder.shaft_casing.text_1": "Brass or Andestone Sheathing can be brooked to bedeck Shafts",
  "create.ponder.shared.behaviour_modify_value_panel": "This behaving can be tweaked brooking the worth board",
  "create.ponder.shared.movement_anchors": "With the help of Greatlime, greater frameworks can be ferried.",
  "create.ponder.shared.rpm16": "16 WaS",
  "create.ponder.shared.rpm16_source": "Ordfrom: 16 WaS",
  "create.ponder.shared.rpm32": "32 WaS",
  "create.ponder.shared.rpm8": "8 WaS",
  "create.ponder.shared.storage_on_contraption": "Inholdings fayed to the Gearwork will pick up her drops by hemselves",
  "create.ponder.smart_chute.header": "Sieving Things brooking Smart Falltheets",
  "create.ponder.smart_chute.text_1": "Smart Falltheets are upright falltheets with greater working sway",
  "create.ponder.smart_chute.text_2": "Things in the sieve groovestead narrow down what to withdraw or shift",
  "create.ponder.smart_chute.text_3": "Brook the worth board to narrow down the withdrawn heap breadth",
  "create.ponder.smart_chute.text_4": "Redstone mightening will forestall Smart Falltheets from working.",
  "create.ponder.smart_observer.header": "Further acknowing with Smart Beholders",
  "create.ponder.smart_observer.text_1": "Smart Beholders can be brooked to acknow manifold befallings",
  "create.ponder.smart_observer.text_2": "It can acknow things or flow within mean inholdings",
  "create.ponder.smart_observer.text_3": "The sieve groovestead can be brooked to look for narrowed inholdings only",
  "create.ponder.smart_observer.text_4": "It also stirs when the clot itself matches the sieve",
  "create.ponder.smart_observer.text_5": "Furthermore, smart beholders can watch belts, falltheets, and theets",
  "create.ponder.smart_observer.text_6": "...and yeave off a beat, if a thing goes in or out of a saremouth",
  "create.ponder.smart_pipe.header": "Steering Flow brooking Smart Theets",
  "create.ponder.smart_pipe.text_1": "Smart theets can help steer flows by flowkind",
  "create.ponder.smart_pipe.text_2": "When laid right at the ordfrom, hie can narrow the kind of flow to withdraw",
  "create.ponder.smart_pipe.text_3": "Right-Click her sieve groovestead with any thing holding the wished flow",
  "create.ponder.smart_pipe.text_4": "When laid further down a theet network, smart theets will only let matching flow go forth",
  "create.ponder.speedometer.header": "Beholding Thrake abreasting brooking the Speedmeter",
  "create.ponder.speedometer.text_1": "The Speedmeter shows the anwardly Speed of fayed underdeals",
  "create.ponder.speedometer.text_2": "When wearing Sareman's Goggles, the player can find more insightful abreasting from the Mete",
  "create.ponder.speedometer.text_3": "Bemeters can yeave off gear-drive Redstone Beacons born of the Speedmeters metings",
  "create.ponder.spout_filling.header": "Filling Things brooking a Spout",
  "create.ponder.spout_filling.text_1": "The Spout can fill flow holding things yeaven beneath it",
  "create.ponder.spout_filling.text_2": "The holding of a Spout cannot be inbrooked by hand",
  "create.ponder.spout_filling.text_3": "Instead, Theets can be brooked to deal flow to it",
  "create.ponder.spout_filling.text_4": "The Input things can be laid on a Dropspot under the Spout",
  "create.ponder.spout_filling.text_5": "When things are yeaven on a belt...",
  "create.ponder.spout_filling.text_6": "The Spout will hold and forework hem itself",
  "create.ponder.stabilized_bearings.header": "Steadied Gearworks",
  "create.ponder.stabilized_bearings.text_1": "Whenever Sarely Bearings are hemselves part of a ferrying Framework..",
  "create.ponder.stabilized_bearings.text_2": "..hie will fand to keep hemselves upright",
  "create.ponder.stabilized_bearings.text_3": "Once more, the bearing will fay to the clot afore it",
  "create.ponder.stabilized_bearings.text_4": "As an outcome, the whole under-Gearwork will linger upright",
  "create.ponder.steam_engine.header": "Setting up Steam Sares",
  "create.ponder.steam_engine.text_1": "Steam Sares can be laid on a Flowvat",
  "create.ponder.steam_engine.text_10": "Lyr 4",
  "create.ponder.steam_engine.text_11": "4 Steam Sares",
  "create.ponder.steam_engine.text_12": "Lyr 8",
  "create.ponder.steam_engine.text_13": "8 Steam Sares",
  "create.ponder.steam_engine.text_2": "Clicking the sare with a Shaft makes the Thrake Output",
  "create.ponder.steam_engine.text_3": "With enough Heat, Water, and Seether room...",
  "create.ponder.steam_engine.text_4": "...hie will streen Wharving Thrust",
  "create.ponder.steam_engine.text_5": "The smallest setup needs 4 Flowvats",
  "create.ponder.steam_engine.text_6": "With the help of Blaze Burners, the might output can be greatened",
  "create.ponder.steam_engine.text_7": "Higher might layers need more Water, Room, and Heat",
  "create.ponder.steam_engine.text_8": "The seether's anward might layer can be looked into with Sareman's Goggles",
  "create.ponder.steam_engine.text_9": "With each eked might layer, another Sare can output fullbore",
  "create.ponder.steam_whistle.header": "Setting up Steam Whistles",
  "create.ponder.steam_whistle.text_1": "Steam Whistles can be laid on a Flowvat",
  "create.ponder.steam_whistle.text_2": "If the vat is yielded enough heat...",
  "create.ponder.steam_whistle.text_3": "..the Whistle will play a pitch when stirred",
  "create.ponder.steam_whistle.text_4": "Brook a Whistle thing on the clot to lessen its pitch",
  "create.ponder.steam_whistle.text_5": "Loop through the three different eighths brooking a Wrench",
  "create.ponder.steam_whistle.text_6": "Sareman's Goggles can help find out the anward pitch of a Whistle",
  "create.ponder.sticker.header": "Faying clots brooking the Sticker",
  "create.ponder.sticker.text_1": "Stickers are noteful for Redstone-steered clot faying",
  "create.ponder.sticker.text_2": "Upon reaping a beacon, it will toggle its hoad",
  "create.ponder.sticker.text_3": "If it is now ferried in a gearwork, the clot will ferry with it",
  "create.ponder.sticker.text_4": "Toggled once more, the clot is no longer fayed",
  "create.ponder.stock_link.header": "Yieldship Network and the Stock Link",
  "create.ponder.stock_link.text_1": "When laid, Stock Links make a new stock network",
  "create.ponder.stock_link.text_2": "Right-click a bestanding link before laying it to bind hem",
  "create.ponder.stock_link.text_3": "Stock-linked packers make her inholding brookenly to the network",
  "create.ponder.stock_link.text_4": "Other underdeals on the network can now find and ask for her things",
  "create.ponder.stock_link.text_5": "On an ask, things from the inholdings will be put into packs",
  "create.ponder.stock_link.text_6": "Stock Link beacons have unfettered reach, but packs need ferrying",
  "create.ponder.stock_link.text_7": "Full redstone might will stop a link from broadcasting",
  "create.ponder.stock_link.text_8": "Gear-drive might lessens the firstness of the link, having others work first",
  "create.ponder.stock_ticker.header": "Asking things with Stock tickers",
  "create.ponder.stock_ticker.text_1": "Right-click a Stock link before laying to link to its network",
  "create.ponder.stock_ticker.text_10": "Stock tickers can also ask for clots needed for the buildsheet greatgun",
  "create.ponder.stock_ticker.text_11": "Hand the thrutched shearboard it beyot to the Stock Keeper",
  "create.ponder.stock_ticker.text_2": "Stock-linked packers make her fayed inholding brookenly to the network",
  "create.ponder.stock_ticker.text_3": "Stock tickers can ask things from these inholds",
  "create.ponder.stock_ticker.text_4": "Sitting wights or blaze burners afore it behave as the Stock Keeper",
  "create.ponder.stock_ticker.text_5": "Right-click the keeper to start asking for things",
  "create.ponder.stock_ticker.text_6": "When an ask is put in, the things will be put into packs",
  "create.ponder.stock_ticker.text_7": "From there, hie can be ferried to the ask ord",
  "create.ponder.stock_ticker.text_8": "Brooking mark or list sieves, thing-kinds can be eked to the thing listings",
  "create.ponder.stock_ticker.text_9": "Right-click the Stock ticker to open the thing-kind beworker",
  "create.ponder.stock_ticker_address.header": "Yeaving a Stock ticker Ask a Callword",
  "create.ponder.stock_ticker_address.text_1": "When asking for things, a marked callword can be set in the ask",
  "create.ponder.stock_ticker_address.text_10": "Aside from sieves, Froshhavens and Postboxes have pack pathing know-how",
  "create.ponder.stock_ticker_address.text_11": "Look into hem to find out more about her behavings",
  "create.ponder.stock_ticker_address.text_2": "→ Workshop",
  "create.ponder.stock_ticker_address.text_3": "This callword will be on all packs made for the ask",
  "create.ponder.stock_ticker_address.text_4": "Brooking pack sieves, this can steer where the packs will ferry",
  "create.ponder.stock_ticker_address.text_5": "→ Workshop",
  "create.ponder.stock_ticker_address.text_6": "Workshop",
  "create.ponder.stock_ticker_address.text_7": "→ Worksmithy",
  "create.ponder.stock_ticker_address.text_8": "→ Worksmithy",
  "create.ponder.stock_ticker_address.text_9": "Workshop",
  "create.ponder.stressometer.header": "Beholding Thrake abreasting brooking the Burdenmeter",
  "create.ponder.stressometer.text_1": "The Burdenmeter shows the anward Burden Room of the fayed thrake network",
  "create.ponder.stressometer.text_2": "When wearing Sareman's Goggles, the player can find more insightful abreasting from the Mete",
  "create.ponder.stressometer.text_3": "Bemeters can yeave off gear-drive Redstone Beacons born of the Burdenmeter's metings",
  "create.ponder.super_glue.header": "Faying clots brooking Greatlime",
  "create.ponder.super_glue.text_1": "Greatlime batches clots together into ferryenly gearworks",
  "create.ponder.super_glue.text_2": "Clicking two end-ords makes a new 'limed' stead",
  "create.ponder.super_glue.text_3": "To berid a limed ord, strike it with lime in hand",
  "create.ponder.super_glue.text_4": "Neighboring clots sharing a stead will pull one another along",
  "create.ponder.super_glue.text_5": "Overlapping lime rines will ferry together",
  "create.ponder.super_glue.text_6": "Clots hanging on others oft need no lime",
  "create.ponder.table_cloth.header": "Selling things with Beedcloths",
  "create.ponder.table_cloth.text_1": "Beedcloths can be brooked to show things off",
  "create.ponder.table_cloth.text_10": "When foryielding at the seller, the bought things will be put into a pack",
  "create.ponder.table_cloth.text_11": "From there, hie can be ferried to the shop fore",
  "create.ponder.table_cloth.text_12": "The yields will be held within the stock ticker clot",
  "create.ponder.table_cloth.text_2": "With the help of a yieldship network, hie can also be brooked to sell things",
  "create.ponder.table_cloth.text_3": "Start with the shop's inholding, a Packer and a Stock Link",
  "create.ponder.table_cloth.text_4": "Bind a Stock ticker to the link and lay it in the shop",
  "create.ponder.table_cloth.text_5": "Hire a wight or blaze burner as the shop keeper",
  "create.ponder.table_cloth.text_6": "Fill the shop inholding with things to be sold",
  "create.ponder.table_cloth.text_7": "To make a new wrixle, brook the shop keeper while holding a beedcloth",
  "create.ponder.table_cloth.text_8": "When laid, set a worth in the thing groovestead on the side",
  "create.ponder.table_cloth.text_9": "Other players can now brook the shop",
  "create.ponder.tag.arm_targets": "Marks for Sarely Arms",
  "create.ponder.tag.arm_targets.description": "Underdeals which can be kired as inputs or outputs to the Sarely Arm",
  "create.ponder.tag.contraption_actor": "Gearwork Deedfroms",
  "create.ponder.tag.contraption_actor.description": "Underdeals which wray sunderly behavings when bound to a ferrying gearwork",
  "create.ponder.tag.contraption_assembly": "Clot Faying Brookfulness",
  "create.ponder.tag.contraption_assembly.description": "Tools and Underdeals brooked to put frameworks together ferried as an enmightened Gearwork",
  "create.ponder.tag.creative": "Makerly Wayset",
  "create.ponder.tag.creative.description": "Underdeals not oft at hand for Overlive Wayset",
  "create.ponder.tag.decoration": "Comeliness/Lite",
  "create.ponder.tag.decoration.description": "Underdeals brooked mostly for bedecksome ends",
  "create.ponder.tag.display_sources": "Ordfroms for Show Links",
  "create.ponder.tag.display_sources.description": "Underdeals or Clots which bid some lore that can be read with a Show Link",
  "create.ponder.tag.display_targets": "Marks for Show Links",
  "create.ponder.tag.display_targets.description": "Underdeals or Clots which can forework and show forth the lore reaped from a Show Link",
  "create.ponder.tag.fluids": "Flow Wielders",
  "create.ponder.tag.fluids.description": "Underdeals which help boding and neet Flow",
  "create.ponder.tag.high_logistics": "High Yieldship",
  "create.ponder.tag.high_logistics.description": "Underdeals which help handle fordealt thing hoarding and selfshrithen askes umb your worksmithy",
  "create.ponder.tag.kinetic_appliances": "Thrake Sares",
  "create.ponder.tag.kinetic_appliances.description": "Underdeals which neet Wharving Thrust",
  "create.ponder.tag.kinetic_relays": "Thrake Clots",
  "create.ponder.tag.kinetic_relays.description": "Underdeals which help boding Wharving Thrust elsewhere",
  "create.ponder.tag.kinetic_sources": "Thrake Ordfrom",
  "create.ponder.tag.kinetic_sources.description": "Underdeals which streen Wharving Thrust",
  "create.ponder.tag.logistics": "Thing Ferrying",
  "create.ponder.tag.logistics.description": "Underdeals which help ferrying things umb",
  "create.ponder.tag.movement_anchor": "Ferrying Anchors",
  "create.ponder.tag.movement_anchor.description": "Underdeals which aleave the making of ferrying gearworks, enmightening a fayed framework in manifold ways",
  "create.ponder.tag.redstone": "Witcraft Underdeals",
  "create.ponder.tag.redstone.description": "Underdeals which help with redstone sarecraft",
  "create.ponder.tag.threshold_switch_targets": "Marks for Threshold Switches",
  "create.ponder.tag.threshold_switch_targets.description": "Threshold Switches can read from these clots, as well as most thing and flow inholders.",
  "create.ponder.tag.train_related": "Ironhorse Road Hardware",
  "create.ponder.tag.train_related.description": "Underdeals brooked in the building or handling of Ironhorse Gearworks",
  "create.ponder.tag.windmill_sails": "Sails for Windmill Bearings",
  "create.ponder.tag.windmill_sails.description": "Clots that work towards the might of a Windmill Gearwork when put together. Each of these have even frimfulness in doing so.",
  "create.ponder.threshold_switch.header": "Beholding with the Threshold Switch",
  "create.ponder.threshold_switch.text_1": "Threshold Switches watch the fill deal of inholdings",
  "create.ponder.threshold_switch.text_2": "When the inholding things overstep the upper threshold...",
  "create.ponder.threshold_switch.text_3": "...the switch will tweak its redstone output",
  "create.ponder.threshold_switch.text_4": "The beacon lingers until the lesser threshold is reached",
  "create.ponder.threshold_switch.text_5": "The redstone output can now be brooked to steer thing stock, keeping the bulwark full",
  "create.ponder.threshold_switch.text_6": "The narrowed thresholds can be tweaked in the BR",
  "create.ponder.threshold_switch.text_7": "A sieve can help make only narrowed inholdings work toward the overall",
  "create.ponder.threshold_switch.text_8": "Flow bulwarks can be beheld likewise",
  "create.ponder.threshold_switch.text_9": "...as well as, wreatly, the length of an outstretched roped winch",
  "create.ponder.track_chunks.header": "Faring through unloaded Worldstetches",
  "create.ponder.track_chunks.text_1": "Ironhorse Roads stay working outside of loaded worldstetches",
  "create.ponder.track_chunks.text_2": "Ironhorses will ferry through unstirred parts of the world without any hindering",
  "create.ponder.track_chunks.text_3": "Hie will still stop at steads or red beacons",
  "create.ponder.track_chunks.text_4": "However, Bores and other on-board sares will not work",
  "create.ponder.track_chunks.text_5": "Once near a Player, the ironhorse will atew ayen",
  "create.ponder.track_observer.header": "Acknowing Ironhorses",
  "create.ponder.track_observer.text_1": "Kire an Ironhorse Road then lay the Beholder nearby",
  "create.ponder.track_observer.text_2": "The Beholder will acknow any Ironhorses faring over the marker",
  "create.ponder.track_observer.text_3": "Beholders can be sieved to stir for matching last",
  "create.ponder.track_placement.header": "Laying Ironhorse Road",
  "create.ponder.track_placement.text_1": "A new kind of ironroad made for Ironhorse Gearworks",
  "create.ponder.track_placement.text_2": "To lay rows of ironroad in bulk, click on a bestanding road",
  "create.ponder.track_placement.text_3": "Then lay or kire another road",
  "create.ponder.track_placement.text_4": "Ironhorse Roads can also be laid as wharves or slopes",
  "create.ponder.track_placement.text_5": "When faying, roads will fand to make each wharve at even breadth",
  "create.ponder.track_placement.text_6": "Holding the fastrun key while faying...",
  "create.ponder.track_placement.text_7": "...will make the longest fitting bend instead",
  "create.ponder.track_placement.text_8": "Anworks in the off-hand will be pathed under ironroads",
  "create.ponder.track_portal.header": "Ironhorse Roads and the Nether",
  "create.ponder.track_portal.text_1": "Ironhorse Roads laid up ayenst a nether ingang...",
  "create.ponder.track_portal.text_2": "...will fand to make another samely road on the other side",
  "create.ponder.track_portal.text_3": "Ironhorses on this road are now fit to ferry through farsteads",
  "create.ponder.train_assembly.header": "Putting Together Ironhorses",
  "create.ponder.train_assembly.text_1": "Kire an Ironhorse Road then lay the Stead nearby",
  "create.ponder.train_assembly.text_10": "Every Ironhrose needs Ironhorse Steerings aboard",
  "create.ponder.train_assembly.text_11": "A kirely twoth one aleaves outfaring from Steads in both bearings",
  "create.ponder.train_assembly.text_12": "Open the Stead BR and sicker the Putting Together forework",
  "create.ponder.train_assembly.text_13": "Ironrhorses can only be unmade back into clots at steads",
  "create.ponder.train_assembly.text_14": "When brooked on an ironhorse stead, draughts will eke a branded marker at the stow",
  "create.ponder.train_assembly.text_15": "Put-together Ironhorses can be edstowed to nearby Ironroads brooking the Wrench",
  "create.ponder.train_assembly.text_2": "Steads are the Wayords of your Ironhorse Road Network",
  "create.ponder.train_assembly.text_3": "To make a new Ironhorse, open the BR and switch to Putting Together Wayset",
  "create.ponder.train_assembly.text_4": "Under Together-Putting, no booked ironhorses will nigh this stead",
  "create.ponder.train_assembly.text_5": "Make new wainframes by brooking Ironhorse Sheaths on Ironhorse Roads",
  "create.ponder.train_assembly.text_6": "Click the road ayen to loop through wainframe layouts",
  "create.ponder.train_assembly.text_7": "Fay clots with the help of Greatlime",
  "create.ponder.train_assembly.text_8": "Put-together Ironhorses will ferry faster if hie can find firefood in fayed chests or vats",
  "create.ponder.train_assembly.text_9": "Firefood held in Strongboxes will not be benoted by the ironhorse",
  "create.ponder.train_controls.header": "Steering Ironhorses",
  "create.ponder.train_controls.text_1": "Ironhorse Steerings are needed on every ironhorse gearwork",
  "create.ponder.train_controls.text_2": "Once put together, right-click the clot to start driving",
  "create.ponder.train_controls.text_3": "Quicken and steer the ironhorse brooking shrithing keybinds",
  "create.ponder.train_controls.text_4": "If wished, the top speed can be tweak-fitted brooking the mousewheel",
  "create.ponder.train_controls.text_5": "Hold yeap to nigh a nearby Stead",
  "create.ponder.train_controls.text_6": "Ironrhorses can only be unmade back into clots at Steads",
  "create.ponder.train_controls.text_7": "Put-together Whistles can be stirred with the sprint key",
  "create.ponder.train_controls.text_8": "Sneak or click ayen to stop steering the Ironhorse",
  "create.ponder.train_schedule.header": "Brooking Ironhorse Bookings",
  "create.ponder.train_schedule.text_1": "Bookings aleave ironhorses to be steered by other Drivers",
  "create.ponder.train_schedule.text_2": "Right-click with the thing in hand to open its roodleer",
  "create.ponder.train_schedule.text_3": "Once foredrafted, the Booking can be handed off to an Ironhorse Driver",
  "create.ponder.train_schedule.text_4": "Any wight or blaze burner sat afore a Steering clot is a fitting lodesman",
  "create.ponder.train_schedule.text_5": "Wights on a lead can be yeaven her sess more handily",
  "create.ponder.train_schedule.text_6": "Bookings can be gotten back from Drivers at any time",
  "create.ponder.train_signal_placement.header": "Laying Ironhorse Beacons",
  "create.ponder.train_signal_placement.text_1": "Kire an Ironhorse Road then lay the Beacon nearby",
  "create.ponder.train_signal_placement.text_2": "Beacons steer the flow of Ironhorses not driven by players",
  "create.ponder.train_signal_placement.text_3": "Booked Ironhorses will never overgo beacons in the gainstanding bearing",
  "create.ponder.train_signal_placement.text_4": "...unless another beacon is eked looking the gainstand way.",
  "create.ponder.train_signal_placement.text_5": "Nixie theets can be fayed to make the beacon's lights more seenly",
  "create.ponder.train_signal_redstone.header": "Beacons & Redstone",
  "create.ponder.train_signal_redstone.text_1": "Beacons can be fordriven red by a redstone beacon",
  "create.ponder.train_signal_redstone.text_2": "On the other hand, red beacons yeave off a bemeter output",
  "create.ponder.train_signal_signaling.header": "Stun Forestalling with Beacons",
  "create.ponder.train_signal_signaling.text_1": "Ironhorse Beacons sunder a road into parts",
  "create.ponder.train_signal_signaling.text_2": "If a Part is being brooked, no other Ironhorses will be aleaved through",
  "create.ponder.train_signal_signaling.text_3": "Thus, each Part will have only one Ironhorse at a time",
  "create.ponder.train_signal_signaling.text_4": "Another Beacon wayset is brookenly by the Wrench",
  "create.ponder.train_signal_signaling.text_5": "Parts of a brass beacon oft lead into benchmark beacons",
  "create.ponder.train_signal_signaling.text_6": "This sunderly Beacon can stop ironhorses under another hoad",
  "create.ponder.train_signal_signaling.text_7": "It will stop Ironhorses, which, upon incoming...",
  "create.ponder.train_signal_signaling.text_8": "...would not be fit to leave the Part anon",
  "create.ponder.train_signal_signaling.text_9": "This helps keeping stalling Ironhorses out of a busy Part",
  "create.ponder.valve_handle.header": "Alsuch wharving brooking Flowstopper Handles",
  "create.ponder.valve_handle.text_1": "Flowstopper handles can be brooked to wharve underdeals by an alsuch hirn",
  "create.ponder.valve_handle.text_2": "The hirn can be set up on the input board",
  "create.ponder.valve_handle.text_3": "Right-Click to stir one wharving",
  "create.ponder.valve_handle.text_4": "Sneak-Right-Click to stir it in the gainstanding bearing",
  "create.ponder.valve_handle.text_5": "Mind that Bearings have to be told outright not to unmake",
  "create.ponder.valve_handle.text_6": "Flowstopper handles can be dyed for comely ends",
  "create.ponder.valve_pipe.header": "Steering Flow brooking Flowstoppers",
  "create.ponder.valve_pipe.text_1": "Flowstopper theets help steer flow streening through theet networks",
  "create.ponder.valve_pipe.text_2": "Her shaft input steers whether flow is anwardly aleaved through",
  "create.ponder.valve_pipe.text_3": "Yeaven Wharving Thrust in the opening way, the flowstopper will open",
  "create.ponder.valve_pipe.text_4": "It can be shut ayen by edwending the input wharving",
  "create.ponder.water_wheel.header": "Streening Wharving Thrust brooking Water Wheels",
  "create.ponder.water_wheel.text_1": "Water Wheels draw thrust from neighboring Water Farths",
  "create.ponder.water_wheel.text_2": "Watering further sides will not greaten its thrake output further",
  "create.ponder.water_wheel.text_3": "Brook wood boards on the wheel to tweak its lite",
  "create.ponder.weighted_ejector.header": "Brooking Weighted Outers",
  "create.ponder.weighted_ejector.text_1": "Sneak and Right-Click holding an Outer to kire its mark stow",
  "create.ponder.weighted_ejector.text_10": "It is now fettered to this heap breadth, and stirs only when its held heap reaches this deal",
  "create.ponder.weighted_ejector.text_11": "Wights and Players will always trigger an Outer when stepping on it",
  "create.ponder.weighted_ejector.text_2": "The laid outer will now throw things to the marked stow",
  "create.ponder.weighted_ejector.text_3": "A right mark can be at any height or farness within reach",
  "create.ponder.weighted_ejector.text_4": "Hie cannot however be off to a side",
  "create.ponder.weighted_ejector.text_5": "If no right Mark was kired, it will only mark the clot right afore",
  "create.ponder.weighted_ejector.text_6": "Deal Wharving Thrust to wind it up",
  "create.ponder.weighted_ejector.text_7": "Things laid on the outer make it trigger",
  "create.ponder.weighted_ejector.text_8": "If Inholdings are marked, the outer will stall until there is room",
  "create.ponder.weighted_ejector.text_9": "Brooking the worth board, a needful Heap Breadth can be set up",
  "create.ponder.weighted_ejector_redstone.header": "Steering Weighted Outers with Redstone",
  "create.ponder.weighted_ejector_redstone.text_1": "When mightened by Redstone, Outers will not stir",
  "create.ponder.weighted_ejector_redstone.text_2": "Beholders can acknow when Outers stir",
  "create.ponder.weighted_ejector_tunnel.header": "Sundering thing heaps brooking Weighted Outers",
  "create.ponder.weighted_ejector_tunnel.text_1": "Bound with Brass Underways, Outers can sunder thing heaps by narrowed deals",
  "create.ponder.weighted_ejector_tunnel.text_2": "First, set up the Brass Underway to 'Forechoose Nearest', to choose its side output first",
  "create.ponder.weighted_ejector_tunnel.text_3": "The Heap Breadth set on the Outer now deems the deal to be sundered off",
  "create.ponder.weighted_ejector_tunnel.text_4": "While a new heap of the set breadth goes out the side output...",
  "create.ponder.weighted_ejector_tunnel.text_5": "...the leftovers will go forth on its path",
  "create.ponder.windmill_source.header": "Streening Wharving Thrust brooking Windmill Bearings",
  "create.ponder.windmill_source.text_1": "Windmill Bearings fay to the clot afore hem",
  "create.ponder.windmill_source.text_2": "Make a ferryenly framework with the help of Greatlime",
  "create.ponder.windmill_source.text_3": "If enough Sail-like clots are inned, this can behave as a Windmill",
  "create.ponder.windmill_source.text_4": "Asitrred with Right-Click, the Windmill Bearing will start yeaving out Wharving Thrust",
  "create.ponder.windmill_source.text_5": "The Deal of Sail Clots deems its Wharving Speed",
  "create.ponder.windmill_source.text_6": "Brook the worth board to set up its wharving bearing",
  "create.ponder.windmill_source.text_7": "Right-click the Bearing anytime to stop and bework the Framework ayen",
  "create.ponder.windmill_structure.header": "Windmill Gearworks",
  "create.ponder.windmill_structure.text_1": "Any Framework can work as a right Windmill, as long as it holds at least 8 sail-kind Clots.",
  "create.portal_track.blocked": "Marked stow hindered (%1$s,%2$s,%3$s)",
  "create.portal_track.failed": "Cannot lay ingang ironroad:",
  "create.portal_track.missing": "Marked ingang not beyotten yet",
  "create.potato_cannon.ammo.attack_damage": "%1$s Strike Harm",
  "create.potato_cannon.ammo.knockback": "%1$s Knockback",
  "create.potato_cannon.ammo.reload_ticks": "%1$s Edload Ticks",
  "create.recipe.assembly.cutting": "Snithing with Saw",
  "create.recipe.assembly.deploying_item": "Stell %1$s",
  "create.recipe.assembly.junk": "Hapsome chaff",
  "create.recipe.assembly.next": "Next: %1$s",
  "create.recipe.assembly.pressing": "Forework in Thrutch",
  "create.recipe.assembly.progress": "Forthship: %1$s/%2$s",
  "create.recipe.assembly.repeat": "Start String Over %1$s Times",
  "create.recipe.assembly.spout_filling_fluid": "Spout %1$s",
  "create.recipe.assembly.step": "Step %1$s:",
  "create.recipe.automatic_brewing": "Selfshrithen Brewing",
  "create.recipe.automatic_packing": "Selfshrithen Packing",
  "create.recipe.automatic_shaped": "Selfshrithen Shaped Crafting",
  "create.recipe.automatic_shapeless": "Selfshrithen Shapeless Crafting",
  "create.recipe.block_cutting": "Clot Snithing",
  "create.recipe.crushing": "Mashing",
  "create.recipe.deploying": "Stelling",
  "create.recipe.deploying.not_consumed": "Not Brooked",
  "create.recipe.draining": "Thing Draining",
  "create.recipe.fan_blasting": "Bulk Blasting",
  "create.recipe.fan_blasting.fan": "Blower behind Moltenstone",
  "create.recipe.fan_haunting": "Bulk Eerie-making",
  "create.recipe.fan_haunting.fan": "Blower behind Soul Fire",
  "create.recipe.fan_smoking": "Bulk Smoking",
  "create.recipe.fan_smoking.fan": "Blower behind Fire",
  "create.recipe.fan_washing": "Bulk Washing",
  "create.recipe.fan_washing.fan": "Blower behind Flowing Water",
  "create.recipe.heat_requirement.heated": "Heated",
  "create.recipe.heat_requirement.none": "No Heating Needed",
  "create.recipe.heat_requirement.superheated": "Switherheated",
  "create.recipe.item_application": "Beseeching Things By Hand",
  "create.recipe.item_application.any_axe": "Any Axe",
  "create.recipe.mechanical_crafting": "Sarely Crafting",
  "create.recipe.milling": "Milling",
  "create.recipe.mixing": "Mixing",
  "create.recipe.mystery_conversion": "Rowny Wharft",
  "create.recipe.packing": "Cramming",
  "create.recipe.pressing": "Thrutching",
  "create.recipe.processing.chance": "%1$s%% Likelihood",
  "create.recipe.sandpaper_polishing": "Sandswarfer Sliking",
  "create.recipe.sawing": "Sawing",
  "create.recipe.sequenced_assembly": "Knowledge String",
  "create.recipe.spout_filling": "Filling by Spout",
  "create.recipe.wood_cutting": "Wood Snithing",
  "create.redstone_requester.keeper_connected": "Linked to Stock keeper speedfully",
  "create.redstone_requester.keeper_too_far_away": "Asker too far from Stock keeper",
  "create.schedule.applied_to_train": "Ironhorse is now following this Booking",
  "create.schedule.auto_removed_from_train": "Self-Booking adwashed",
  "create.schedule.condition.delay": "Booking Hold Up",
  "create.schedule.condition.delay.status": "Fares out in %1$s",
  "create.schedule.condition.delay_short": "Stall: %1$s",
  "create.schedule.condition.editor": "Hoad Beworker",
  "create.schedule.condition.fluid_threshold": "Flow-Last Hoad",
  "create.schedule.condition.for_x_time": "for %1$s",
  "create.schedule.condition.idle": "Thing-Last Not Stirred",
  "create.schedule.condition.idle.status": "Thing-Last Idle for %1$s",
  "create.schedule.condition.idle_short": "Thing-Last Idle: %1$s",
  "create.schedule.condition.item_threshold": "Thing-Last Hoad",
  "create.schedule.condition.player_count": "Players Sitting",
  "create.schedule.condition.player_count.condition": "Hoaded",
  "create.schedule.condition.player_count.exactly": "Alsuch",
  "create.schedule.condition.player_count.or_above": "Or Above",
  "create.schedule.condition.player_count.players": "Players",
  "create.schedule.condition.player_count.seated": "%1$s sitting",
  "create.schedule.condition.player_count.status": "Riders: %1$s/%2$s",
  "create.schedule.condition.player_count.summary": "%1$s Player",
  "create.schedule.condition.player_count.summary_plural": "%1$s Players",
  "create.schedule.condition.powered": "Stead Mightened",
  "create.schedule.condition.powered.status": "Stalling for redstone",
  "create.schedule.condition.redstone_link": "Redstone Link",
  "create.schedule.condition.redstone_link.frequency_powered": "Quivering mightened:",
  "create.schedule.condition.redstone_link.frequency_state": "Quivering hoad:",
  "create.schedule.condition.redstone_link.frequency_unpowered": "Quivering not mightened:",
  "create.schedule.condition.redstone_link.powered": "Mightened",
  "create.schedule.condition.redstone_link.status": "Stalling for redstone link",
  "create.schedule.condition.redstone_link.unpowered": "Not mightened",
  "create.schedule.condition.redstone_link_off": "Link Off",
  "create.schedule.condition.redstone_link_on": "Link On",
  "create.schedule.condition.threshold.anything": "Anything",
  "create.schedule.condition.threshold.buckets": "Stops",
  "create.schedule.condition.threshold.equal": "alsuch",
  "create.schedule.condition.threshold.greater": "more than",
  "create.schedule.condition.threshold.item_measure": "Thing Mete",
  "create.schedule.condition.threshold.items": "Things",
  "create.schedule.condition.threshold.less": "less than",
  "create.schedule.condition.threshold.matching_content": "Matching Inholding",
  "create.schedule.condition.threshold.place_item": "Nem-Thing",
  "create.schedule.condition.threshold.place_item_2": "Sieves can be brooked",
  "create.schedule.condition.threshold.place_item_3": "Leave empty to match any",
  "create.schedule.condition.threshold.stacks": "Heaps",
  "create.schedule.condition.threshold.status": "Thing-Last: %1$s/%2$s %3$s",
  "create.schedule.condition.threshold.train_holds": "Ironhorse holds %1$s",
  "create.schedule.condition.threshold.x_units_of_item": "%1$s %2$s of %3$s",
  "create.schedule.condition.time_of_day": "Time of Day",
  "create.schedule.condition.time_of_day.digital_format": "%1$s:%3$s %4$s",
  "create.schedule.condition.time_of_day.rotation": "Wharving",
  "create.schedule.condition.time_of_day.rotation.every_0_15": "Every 0:15",
  "create.schedule.condition.time_of_day.rotation.every_0_30": "Every 0:30",
  "create.schedule.condition.time_of_day.rotation.every_0_45": "Every 0:45",
  "create.schedule.condition.time_of_day.rotation.every_1": "Every 1:00",
  "create.schedule.condition.time_of_day.rotation.every_12": "Every 12:00",
  "create.schedule.condition.time_of_day.rotation.every_2": "Every 2:00",
  "create.schedule.condition.time_of_day.rotation.every_24": "Every Day",
  "create.schedule.condition.time_of_day.rotation.every_3": "Every 3:00",
  "create.schedule.condition.time_of_day.rotation.every_4": "Every 4:00",
  "create.schedule.condition.time_of_day.rotation.every_6": "Every 6:00",
  "create.schedule.condition.time_of_day.scheduled": "Booked Time: %1$s",
  "create.schedule.condition.time_of_day.status": "Fares out at ",
  "create.schedule.condition.unloaded": "Worldstetch Unloaded",
  "create.schedule.condition.unloaded.status": "Stalling for worldstetch unload",
  "create.schedule.condition_type": "Go Forth if/after:",
  "create.schedule.continued": "Booking going forth once more",
  "create.schedule.instruction.address_filter_edit_box": "Nim Packs with this Callword",
  "create.schedule.instruction.address_filter_edit_box_1": "Brook * as a writ stand-in",
  "create.schedule.instruction.address_filter_edit_box_2": "Ironhorse may wayfind anywhere to gather it",
  "create.schedule.instruction.address_filter_edit_box_3": "Eke another wising to make it edcome",
  "create.schedule.instruction.destination": "Ferry to Stead",
  "create.schedule.instruction.destination.summary": "Next Stead:",
  "create.schedule.instruction.editor": "Wising Beworker",
  "create.schedule.instruction.filter_edit_box": "Stead Name",
  "create.schedule.instruction.filter_edit_box_1": "Brook * as a writ stand-in",
  "create.schedule.instruction.filter_edit_box_2": "Like So: 'My Stead, Standdeck *'",
  "create.schedule.instruction.filter_edit_box_3": "Ironhorse picks nearest unbrooked match",
  "create.schedule.instruction.name_edit_box": "Booking Name",
  "create.schedule.instruction.name_edit_box_1": "Onworks writ shown on showing outputs",
  "create.schedule.instruction.name_edit_box_2": "Stocks to the next heading's name",
  "create.schedule.instruction.package_delivery": "Beteach Pack",
  "create.schedule.instruction.package_delivery.summary": "Beteach first pack in the last",
  "create.schedule.instruction.package_delivery.summary_1": "Drives to the stead with",
  "create.schedule.instruction.package_delivery.summary_2": "the right postbox",
  "create.schedule.instruction.package_retrieval": "Nim Pack",
  "create.schedule.instruction.package_retrieval.summary": "Fetch a pack with the callword:",
  "create.schedule.instruction.package_retrieval.summary_1": "Drives to a postbox",
  "create.schedule.instruction.package_retrieval.summary_2": "an unbetaught pack",
  "create.schedule.instruction.rename": "Anwarden Booking Name",
  "create.schedule.instruction.rename.summary": "New Name:",
  "create.schedule.instruction.throttle": "Fetter Greatest Speed",
  "create.schedule.instruction.throttle.summary": "Tweak Greatest Speed to %1$s",
  "create.schedule.instruction.throttle_edit_box": "Throttle",
  "create.schedule.instruction.throttle_edit_box_1": "Onworks the greatest speed of the Ironhorse",
  "create.schedule.instruction_type": "Next Deed:",
  "create.schedule.loop": "Loop Forever",
  "create.schedule.loop1": "Booking starts anew",
  "create.schedule.loop2": "when fuldone",
  "create.schedule.no_stops": "This booking does not have any Stops yet",
  "create.schedule.non_controlling_seat": "Lodesman needs to sit afore a Steering clot",
  "create.schedule.remove_with_empty_hand": "Fornim anward Booking with Empty Hand",
  "create.schedule.removed_from_train": "Booking gotten back from Ironhorse",
  "create.schedule.reset": "Edset Forthship",
  "create.schedule.skip": "Fare Over anward Stop",
  "create.schematic.error": "Buildsheet balked Loading - See Game Writs",
  "create.schematic.invalid": "[!] Unright Thing - Brook the Buildsheet Beed instead",
  "create.schematic.mirror": "Glassclove",
  "create.schematic.mirror.frontBack": "Fore-Back",
  "create.schematic.mirror.leftRight": "Left-Right",
  "create.schematic.mirror.none": "None",
  "create.schematic.position": "Stow",
  "create.schematic.rotation": "Wharving",
  "create.schematic.rotation.cw180": "Rightwise 180",
  "create.schematic.rotation.cw270": "Rightwise 270",
  "create.schematic.rotation.cw90": "Rightwise 90",
  "create.schematic.rotation.none": "None",
  "create.schematic.tool.deploy": "Stow",
  "create.schematic.tool.deploy.description.0": "Ferries the framework to a stow.",
  "create.schematic.tool.deploy.description.1": "Right-Click on the ground to lay.",
  "create.schematic.tool.deploy.description.2": "Hold [Ctrl] to kire at a steady farness.",
  "create.schematic.tool.deploy.description.3": "[Ctrl]-Shrithe to tweak the farness.",
  "create.schematic.tool.flip": "Glassclove",
  "create.schematic.tool.flip.description.0": "Flips the Buildsheet along the leer you kire.",
  "create.schematic.tool.flip.description.1": "Look at the Buildsheet and [CTRL]-Shrithe to flip it.",
  "create.schematic.tool.flip.description.2": "",
  "create.schematic.tool.flip.description.3": "",
  "create.schematic.tool.move": "Ferry XZ",
  "create.schematic.tool.move.description.0": "Shifts Buildsheet Breadthwise.",
  "create.schematic.tool.move.description.1": "Look at the Buildsheet and [CTRL]-Shrithe to thrutch it.",
  "create.schematic.tool.move.description.2": "",
  "create.schematic.tool.move.description.3": "",
  "create.schematic.tool.move_y": "Ferry Y",
  "create.schematic.tool.move_y.description.0": "Shifts the Buildsheet Upwise.",
  "create.schematic.tool.move_y.description.1": "[CTRL]-Shrithe to ferry it up/down.",
  "create.schematic.tool.move_y.description.2": "",
  "create.schematic.tool.move_y.description.3": "",
  "create.schematic.tool.print": "Thrutch",
  "create.schematic.tool.print.description.0": "Lays anon the framework in the world.",
  "create.schematic.tool.print.description.1": "[Right-Click] to sicker laying at the anward stow.",
  "create.schematic.tool.print.description.2": "This tool is for Makerly Wayset only.",
  "create.schematic.tool.print.description.3": "",
  "create.schematic.tool.rotate": "Wharve",
  "create.schematic.tool.rotate.description.0": "Wharves the Buildsheet umb its middle.",
  "create.schematic.tool.rotate.description.1": "[CTRL]-Shrithe to wharve by 90 Grad.",
  "create.schematic.tool.rotate.description.2": "",
  "create.schematic.tool.rotate.description.3": "",
  "create.schematicAndQuill.abort": "Adwashed Kire.",
  "create.schematicAndQuill.convert": "Keep and Upload Anon",
  "create.schematicAndQuill.dimensions": "Buildsheet Breadth: %1$sx%2$sx%3$s",
  "create.schematicAndQuill.failed": "Could not keep buildsheet, see writs for insights",
  "create.schematicAndQuill.fallbackName": "My Buildsheet",
  "create.schematicAndQuill.firstPos": "First stow set.",
  "create.schematicAndQuill.instant_failed": "Buildsheet anon-upload balked, see writs for insights",
  "create.schematicAndQuill.noTarget": "Hold [Ctrl] to kire Lift clots.",
  "create.schematicAndQuill.saved": "Kept as %1$s",
  "create.schematicAndQuill.secondPos": "Twoth stow set.",
  "create.schematicAndQuill.title": "Buildsheet Name:",
  "create.schematicannon.status.clearing": "Adwashing Clots",
  "create.schematicannon.status.finished": "Fuldone",
  "create.schematicannon.status.idle": "Idle",
  "create.schematicannon.status.missingBlock": "Missing Thing:",
  "create.schematicannon.status.noGunpowder": "Out of Gundust",
  "create.schematicannon.status.paused": "Holding",
  "create.schematicannon.status.placing": "Laying",
  "create.schematicannon.status.ready": "Ready",
  "create.schematicannon.status.running": "Running",
  "create.schematicannon.status.schematicErrored": "Unkindred Clots",
  "create.schematicannon.status.schematicErroredCheckLogs": "See Outreckoner Writs",
  "create.schematicannon.status.schematicExpired": "Buildsheet Thread Quenched",
  "create.schematicannon.status.schematicInvalid": "Buildsheet Unright",
  "create.schematicannon.status.schematicNotPlaced": "Buildsheet not Stowed",
  "create.schematicannon.status.searching": "Seeking",
  "create.schematicannon.status.skipping": "Faring over",
  "create.schematicannon.status.stopped": "Stopped",
  "create.schematicannon.status.targetNotLoaded": "Mark is not loaded",
  "create.schematicannon.status.targetOutsideRange": "Mark is too far asunder",
  "create.schematics.maxAllowedSize": "The greatest aleaved buildsheet thread breadth is:",
  "create.schematics.synchronizing": "Righting...",
  "create.schematics.uploadTooLarge": "Your buildsheet oversteps stints narrowed by the outreckoner.",
  "create.schematics.wrongFormat": "The buildsheet you are fanding to upload is either broken or inrown wrongly! It should be inrown with GZIP kindred layout.",
  "create.station.assemble_train": "Put Together Ironhorse",
  "create.station.assembly_title": "Putting Together Ironhorses",
  "create.station.cancel": "Belay Putting Together",
  "create.station.carriage_number": "Fullwain %1$s:",
  "create.station.close": "Shut Shirm",
  "create.station.create_train": "Make new Ironhorse",
  "create.station.disassemble_train": "Unmake Ironhorse",
  "create.station.failed": "Putting Together Balked",
  "create.station.how_to": "Brook Ironhorse Sheaths on highlighted Ironhorse Roads to make wainframes.",
  "create.station.how_to_1": "Fornim wainframes by breaking the clot on top.",
  "create.station.how_to_2": "Build fullwains fayed to one or two wainframes each.",
  "create.station.icon_type": "Byldle Kind",
  "create.station.idle": "Stead is Idle",
  "create.station.more_bogeys": "%1$s Wainframes",
  "create.station.no_assembly_curve": "Cannot build ironhorses",
  "create.station.no_assembly_curve_1": "on bent roads",
  "create.station.no_assembly_diagonal": "Cannot build ironhorses",
  "create.station.no_assembly_diagonal_1": "on slanted roads",
  "create.station.no_bogeys": "No Wainframes",
  "create.station.one_bogey": "1 Wainframe",
  "create.station.remove_auto_schedule": "Adwash Self-Booking",
  "create.station.remove_schedule": "Get Booking Back",
  "create.station.retry": "Settle this and fand ayen",
  "create.station.train_map_color": "Hue on Draughts",
  "create.station.train_not_aligned": "Cannot unmake,",
  "create.station.train_not_aligned_1": "not all fullwains set rightly",
  "create.stock_keeper.cash_register_full": "Buying naughted: Not enough room in Money Tell",
  "create.stock_keeper.keeper_missing": "Stock keeper missing",
  "create.stock_keeper.limited_stock": "Stock threshold reached",
  "create.stock_keeper.locked": "Brook with a Shopping writ, forthright ingang has been locked",
  "create.stock_keeper.no_price_set": "Shop owner must set an ask worth first",
  "create.stock_keeper.out_of_stock": "Out of Stock",
  "create.stock_keeper.shopping_list_empty_hand": "Empty hand needed to start a shopping writ",
  "create.stock_keeper.stock_level_too_low": "Buying belayed: Stock layers lesser than fordeemed",
  "create.stock_keeper.too_broke": "You cannot afford this buy",
  "create.stock_keeper.use_list_to_add_purchases": "Brook this writ to eke more to your buy",
  "create.stock_keeper.wrong_network": "This writ is for another shop",
  "create.stock_ticker.click_to_retrieve": "Click to fornim",
  "create.stock_ticker.contains_payments": "Holds yields:",
  "create.stock_ticker.keeper_missing": "Sit a wight or blaze burner next to this clot to brook it",
  "create.subtitle.blaze_munch": "Blaze Burner chomps",
  "create.subtitle.cardboard_bonk": "Shill bonk",
  "create.subtitle.cogs": "Toothwheels steen",
  "create.subtitle.confirm": "'Yea' ding",
  "create.subtitle.confirm_2": "'Yea' ding",
  "create.subtitle.contraption_assemble": "Gearwork shrithes",
  "create.subtitle.contraption_disassemble": "Gearwork stops",
  "create.subtitle.controller_click": "Steerer clicks",
  "create.subtitle.controller_put": "Steerer thumps",
  "create.subtitle.controller_take": "Reading Stand empties",
  "create.subtitle.copper_armor_equip": "Diving hirsting clinks",
  "create.subtitle.crafter_click": "Crafter clicks",
  "create.subtitle.crafter_craft": "Crafter crafts",
  "create.subtitle.cranking": "Hand Crank wharves",
  "create.subtitle.crushing_1": "Mashing din",
  "create.subtitle.deny": "Withholding boop",
  "create.subtitle.depot_plop": "Thing lands",
  "create.subtitle.depot_slide": "Thing slides",
  "create.subtitle.desk_bell": "Writbeed bell dings",
  "create.subtitle.frogport_catch": "Froshhaven grasps pack",
  "create.subtitle.frogport_close": "Froshhaven shuts",
  "create.subtitle.frogport_deposit": "Froshhaven lays pack",
  "create.subtitle.frogport_open": "Froshhaven opens",
  "create.subtitle.funnel_flap": "Saremouth flaps",
  "create.subtitle.fwoomp": "Shill fwoomp",
  "create.subtitle.haunted_bell_convert": "Eerie Bell awakens",
  "create.subtitle.haunted_bell_use": "Eerie Bell tolls",
  "create.subtitle.item_hatch": "Thing Hatch opens",
  "create.subtitle.mechanical_press_activation": "Sarely Thrutch clangs",
  "create.subtitle.mechanical_press_activation_belt": "Sarely Thrutch bonks",
  "create.subtitle.mixing": "Mixing din",
  "create.subtitle.package_pop": "Pack Breaks",
  "create.subtitle.packager": "Packer packs",
  "create.subtitle.peculiar_bell_use": "Ferly Bell tolls",
  "create.subtitle.potato_hit": "Blead strikes",
  "create.subtitle.sanding_long": "Sanding din",
  "create.subtitle.sanding_short": "Sanding din",
  "create.subtitle.saw_activate_stone": "Sarely Saw stirs",
  "create.subtitle.saw_activate_wood": "Sarely Saw stirs",
  "create.subtitle.schematicannon_finish": "Buildsheet Greatgun dings",
  "create.subtitle.schematicannon_launch_block": "Buildsheet Greatgun fires",
  "create.subtitle.scroll_value": "Shrithe-input clicks",
  "create.subtitle.slime_added": "Slime squishes",
  "create.subtitle.spout": "Spout spurts",
  "create.subtitle.steam": "Steam din",
  "create.subtitle.stock_link": "Stock link edstirs",
  "create.subtitle.stock_ticker_request": "Stock ticker asks",
  "create.subtitle.stock_ticker_trade": "Stock ticker goes 'ka-ching!'",
  "create.subtitle.train": "Wainframe wheels steen",
  "create.subtitle.train3": "Wainframe wheels steen deadened",
  "create.subtitle.whistle": "Whistling",
  "create.subtitle.whistle_high": "High whistling",
  "create.subtitle.whistle_low": "Low whistling",
  "create.subtitle.whistle_train": "Whistling",
  "create.subtitle.whistle_train_low": "Low whistling",
  "create.subtitle.whistle_train_manual": "Ironhorse honks",
  "create.subtitle.whistle_train_manual_low": "Ironhorse honks",
  "create.subtitle.worldshaper_place": "Worldshaper zaps",
  "create.subtitle.wrench_remove": "Underdeal breaks",
  "create.subtitle.wrench_rotate": "Wrench brooked",
  "create.super_glue.abort": "Kire adwashed",
  "create.super_glue.cannot_reach": "Kired clots must be fayed",
  "create.super_glue.click_to_confirm": "Click ayen to sicker",
  "create.super_glue.click_to_discard": "Sneak-click to adwash kire",
  "create.super_glue.first_pos": "First stow kired",
  "create.super_glue.not_enough": "Not enough lime in inholding",
  "create.super_glue.success": "Beseeching Lime...",
  "create.super_glue.too_far": "Kired stead is too great",
  "create.symmetry.mirror.doublePlane": "Righthirnsome",
  "create.symmetry.mirror.plane": "Glassclove Once",
  "create.symmetry.mirror.triplePlane": "Eightsided",
  "create.table_cloth.amount": "Deal",
  "create.table_cloth.hand_to_shop_keeper": "Hand this to a shop keeper",
  "create.table_cloth.price_per_order": "Ask Worth",
  "create.table_cloth.shop_configured": "Thing shop set up",
  "create.table_cloth.shopping_list_discarded": "Shopping writ adwashed",
  "create.table_cloth.sneak_click_discard": "Sneak-Click to adwash",
  "create.table_cloth.total_cost": "Overall fee: ",
  "create.terrainzapper.leftClickToSet": "Left-Click a Clot to set Anwork",
  "create.terrainzapper.shiftRightClickToSet": "Shift-Right-Click to Kire a Shape",
  "create.terrainzapper.usingBlock": "Brooking: %1$s",
  "create.toolbox.depositAll": "Put things back into nearby Toolboxes",
  "create.toolbox.depositBox": "Put things back into Toolbox",
  "create.toolbox.detach": "Stop marking and keep thing",
  "create.toolbox.outOfRange": "Toolbox of held thing not Nearby",
  "create.toolbox.unequip": "Unbedight: %1$s",
  "create.tooltip.analogStrength": "Gear-drive Might: %1$s/15",
  "create.tooltip.brass_tunnel.contains": "Anwardly fordealing:",
  "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s",
  "create.tooltip.brass_tunnel.retrieve": "Right-Click to fornim",
  "create.tooltip.capacityProvided": "Thrake Burden Room:",
  "create.tooltip.capacityProvided.high": "Great",
  "create.tooltip.capacityProvided.low": "Small",
  "create.tooltip.capacityProvided.medium": "Middling",
  "create.tooltip.chute.contains": "Holds: %1$s x%2$s",
  "create.tooltip.chute.fans_pull_down": "Blowers pull from Underneath",
  "create.tooltip.chute.fans_pull_up": "Blowers pull from Above",
  "create.tooltip.chute.fans_push_down": "Blowers thrutch from Above",
  "create.tooltip.chute.fans_push_up": "Blowers thrutch from Underneath",
  "create.tooltip.chute.header": "Falltheet Abreasting",
  "create.tooltip.chute.items_move_down": "Things go Downward",
  "create.tooltip.chute.items_move_up": "Things go Upward",
  "create.tooltip.chute.no_fans_attached": "No fayed blowers",
  "create.tooltip.deployer.contains": "Thing: %1$s x%2$s",
  "create.tooltip.deployer.header": "Stellingsare Abreasting",
  "create.tooltip.deployer.punching": "Wayset: Strike",
  "create.tooltip.deployer.using": "Wayset: Brook",
  "create.tooltip.generationSpeed": "Streens at %1$s %2$s",
  "create.tooltip.holdForControls": "Hold [%1$s] for Steerings",
  "create.tooltip.holdForDescription": "Hold [%1$s] for Rundown",
  "create.tooltip.keyCtrl": "Ctrl",
  "create.tooltip.keyShift": "Shift",
  "create.tooltip.speedRequirement": "Speed Needed:",
  "create.tooltip.speedRequirement.fast": "Fast",
  "create.tooltip.speedRequirement.medium": "Middling",
  "create.tooltip.speedRequirement.none": "None",
  "create.tooltip.speedRequirement.slow": "Slow",
  "create.tooltip.stressImpact": "Thrake Burden Rine:",
  "create.tooltip.stressImpact.high": "High",
  "create.tooltip.stressImpact.low": "Low",
  "create.tooltip.stressImpact.medium": "Middling",
  "create.tooltip.stressImpact.overstressed": "Overburdened",
  "create.tooltip.up_to": "Up to %1$s",
  "create.track.ascending_s_curve": "Cannot make sloped S-Bends",
  "create.track.hold_for_smooth_curve": "Hold %1$s for fullbore wharve",
  "create.track.junction_start": "Cannot start faying from a Wayleat",
  "create.track.leave_slope_ascending": "Cannot leave this slope while climbing",
  "create.track.leave_slope_descending": "Cannot leave this slope while going down",
  "create.track.not_enough_pavement": "Not holding enough pathing clots",
  "create.track.not_enough_tracks": "Not holding enough roads",
  "create.track.opposing_slopes": "Cannot fay gainstanding slopes",
  "create.track.original_missing": "First clot fornimmed, Sneak-click to edset",
  "create.track.perpendicular": "Cannot fay brantly",
  "create.track.second_point": "Lay ironroad or kire a twoth ord",
  "create.track.selection_cleared": "Kire Adwashed",
  "create.track.slope_turn": "Cannot income or leave a slope on a wharve",
  "create.track.too_far": "Too far asunder",
  "create.track.too_sharp": "Wharve too bent",
  "create.track.too_steep": "Slope too stickle",
  "create.track.turn_90": "Can only wharve up to 90 Grad",
  "create.track.turn_start": "Cannot start a faying from a Wharve",
  "create.track.valid_connection": "Can Fay ✔",
  "create.track_signal.cannot_change_mode": "Cannot switch wayset of this Beacon",
  "create.track_signal.mode_change.cross_signal": "-> Aleave byfaring if the part is fully farenly yond",
  "create.track_signal.mode_change.entry_signal": "-> Aleave byfaring if the part is not being brooked",
  "create.track_target.clear": "Adwashed ironroad kire",
  "create.track_target.invalid": "Cannot mark this road here",
  "create.track_target.missing": "Right-click the marked ironhrose road first",
  "create.track_target.no_junctions": "Marked road cannot be a leet",
  "create.track_target.occupied": "Marked road is brooked",
  "create.track_target.set": "Marked road kired",
  "create.track_target.success": "Speedfully bound to marked road",
  "create.track_target.too_far": "Marked road is too far from here",
  "create.train.arrived_at": "Came hither to %1$s",
  "create.train.cannot_relocate_moving": "Cannot edstow a ferrying Ironhorse",
  "create.train.departing_from": "Faring out from %1$s",
  "create.train.relocate": "Click a Road to Edstow %1$s to. Sneak-Click to stop",
  "create.train.relocate.abort": "Edstowing stopped",
  "create.train.relocate.invalid": "Cannot edstow Ironhorse to here",
  "create.train.relocate.success": "Edstowing speedful",
  "create.train.relocate.too_far": "Cannot edstow Ironhorse this far asunder",
  "create.train.relocate.valid": "Can edstow here, Click to Sicker",
  "create.train.status": "<i> Abreasting about Ironhorse: %1$s",
  "create.train.status.back_on_track": "Ironhorse is back on Ironroad",
  "create.train.status.collision": "Stun with other Ironhorse",
  "create.train.status.collision.where": "In %1$s near [%2$s]",
  "create.train.status.coupling_stress": "Fordriven stop owing to Burden on Thills",
  "create.train.status.double_portal": "A Fullwain cannot go through an ingang whilst leaving another",
  "create.train.status.end_of_track": "A Fullwain has reached the end of its Ironroad",
  "create.train.status.found_driver": "A new driver has been found",
  "create.train.status.missing_driver": "Driver has gone missing",
  "create.train.status.navigation_success": "Wayfinding speedful",
  "create.train.status.no_match": "No stead on plot matches '%1$s'",
  "create.train.status.no_package_target": "A pack within last has no postbox that matches its callword",
  "create.train.status.no_path": "No fitting path to the next Booked heading could be found",
  "create.train.status.opposite_driver": "Path needs a driver looking in the gainstanding bearing",
  "create.train.status.paused_for_manual": "Booking held for by-hand steering",
  "create.train.status.track_missing": "Ironhorse Roads are missing beneath the Ironhrose",
  "create.train.unnamed": "Unnamed Ironhorse",
  "create.train_assembly.bogey_created": "Wainframe made. Click ayen to loop through kinds",
  "create.train_assembly.bogeys_too_close": "Wainframes %1$s and %2$s are too near to one another",
  "create.train_assembly.frontmost_bogey_at_station": "Foremost Wainframe must be at Stead Marker",
  "create.train_assembly.no_bogeys": "No Wainframes Found",
  "create.train_assembly.no_controls": "Fay at least one forward-leering Ironhorse Steering clot (Are you missing Greatlime?)",
  "create.train_assembly.not_connected_in_order": "Wainframes are not linked in order",
  "create.train_assembly.nothing_attached": "No framework fayed to Wainframe %1$s",
  "create.train_assembly.requires_casing": "Brook Ironhorse Sheathing to make wainframes on ironroads",
  "create.train_assembly.sideways_controls": "Ironhorse Steerings cannot look sidelings",
  "create.train_assembly.single_bogey_carriage": "This Wainframe kind cannot uphold a fullwain on its own",
  "create.train_assembly.too_many_bogeys": "Too many Wainframes fayed: %1$s",
  "create.train_map.cannot_traverse_section": "  Cannot fully fare yond",
  "create.train_map.conductor_missing": " <!> Lodesman Missing",
  "create.train_map.derailed": " <!> Offroaded",
  "create.train_map.for_other_train": "  for %1$s",
  "create.train_map.fuel_boosted": " Firefood bolstered ✔",
  "create.train_map.navigation_failed": " <!> Wayfinding Balked",
  "create.train_map.player_controlled": " -> Steered by Player",
  "create.train_map.redstone_powered": "  Redstone Mightened",
  "create.train_map.schedule_interrupted": " <!> Booking Hindered",
  "create.train_map.section_reserved": "  Roadstitch spealed",
  "create.train_map.toggle": "Ironhorse network overset",
  "create.train_map.train_at_station": " >| %1$s",
  "create.train_map.train_moving_to_station": " >> %1$s (%2$sst)",
  "create.train_map.train_owned_by": "by %1$s",
  "create.train_map.waiting_at_signal": " Stalling at Beacon",
  "create.tunnel.selection_mode.forced_round_robin": "Fordriven Wheelsome Wheatear",
  "create.tunnel.selection_mode.forced_split": "Fordriven Sundering",
  "create.tunnel.selection_mode.prefer_nearest": "Forechoose Nearest",
  "create.tunnel.selection_mode.randomize": "Hapsome",
  "create.tunnel.selection_mode.round_robin": "Wheelsome Wheatear",
  "create.tunnel.selection_mode.split": "Sunder",
  "create.tunnel.selection_mode.synchronize": "Lock-step Inputs",
  "create.weighted_ejector.no_target": "Throwing to Neighboring clot (No Mark was Kired)",
  "create.weighted_ejector.stack_size": "Thrown Heap Breadth",
  "create.weighted_ejector.target_not_valid": "Throwing to Neighboring clot (Mark was Unright)",
  "create.weighted_ejector.target_set": "Mark Kired",
  "create.weighted_ejector.targeting": "Throwing to [%1$s,%2$s,%3$s]",
  "death.attack.create.crush": "%1$s was foreworked by Mashing Wheels",
  "death.attack.create.crush.player": "%1$s was thrown into Mashing Wheels by %2$s",
  "death.attack.create.cuckoo_surprise": "%1$s was blown up by fiddled-with yeek daymeal",
  "death.attack.create.cuckoo_surprise.player": "%1$s was blown up by fiddled-with yeek daymeal",
  "death.attack.create.fan_fire": "%1$s was smoked by a Sheathed Blower",
  "death.attack.create.fan_fire.player": "%1$s was thrown into a smoker by %2$s",
  "death.attack.create.fan_lava": "%1$s was ashed by a Sheathed Blower",
  "death.attack.create.fan_lava.player": "%1$s was thrown into a smelter by %2$s",
  "death.attack.create.mechanical_drill": "%1$s was stuck through by a Sarely Bore",
  "death.attack.create.mechanical_drill.player": "%1$s was thrown afore a Bore by %2$s",
  "death.attack.create.mechanical_roller": "%1$s was flattened by a Sarely Trendler",
  "death.attack.create.mechanical_roller.player": "%1$s was thrown afore a Sarely Trendler by %2$s",
  "death.attack.create.mechanical_saw": "%1$s was hewed in half by Sarely Saw",
  "death.attack.create.mechanical_saw.player": "%1$s was thrown into a Saw by %2$s",
  "death.attack.create.potato_cannon": "%1$s was shot by %2$s's Earthapple Greatgun",
  "death.attack.create.potato_cannon.item": "%1$s was shot by %2$s brooking %3$s",
  "death.attack.create.run_over": "%1$s was run over by %2$s",
  "enchantment.create.capacity": "Greater Holding",
  "enchantment.create.capacity.desc": "Greatens the Backvat lift holding room.",
  "enchantment.create.potato_recovery": "Earthapple Edfinding",
  "enchantment.create.potato_recovery.desc": "Earthapple Greatgun shots are sometimes edbrooked.",
  "entity.create.carriage_contraption": "Wain Gearwork",
  "entity.create.contraption": "Gearwork",
  "entity.create.crafting_blueprint": "Crafting Buildsheet",
  "entity.create.gantry_contraption": "Twistbridge Gearwork",
  "entity.create.package": "Pack",
  "entity.create.potato_projectile": "Earthapple Shot",
  "entity.create.seat": "Sess",
  "entity.create.stationary_contraption": "Satfast Gearwork",
  "entity.create.super_glue": "Greatlime",
  "fluid.create.chocolate": "Muckfood",
  "fluid.create.honey": "Honey",
  "fluid.create.potion": "Lib",
  "fluid.create.tea": "Builder's Leafbrew",
  "item.create.andesite_alloy": "Andestone Bloommix",
  "item.create.attribute_filter": "Mark Sieve",
  "item.create.attribute_filter.tooltip.behaviour1": "Opens the _setup roodleer_.",
  "item.create.attribute_filter.tooltip.condition1": "When R-Clicked",
  "item.create.attribute_filter.tooltip.summary": "_Matches things_ ayenst a set of _marks_ or _thing-kinds_. Can be brooked in _Sieve Groovesteads_ of Create's Underdeals",
  "item.create.bar_of_chocolate": "Rand of Muckfood",
  "item.create.belt_connector": "Sarely Belt",
  "item.create.blaze_cake": "Blaze Kitch",
  "item.create.blaze_cake.tooltip.summary": "A Toothsome kitch for your hard-working _Blaze Burners_. Makes hem all fired up!",
  "item.create.blaze_cake_base": "Blaze Kitch Bottom",
  "item.create.brass_hand": "Brass Hand",
  "item.create.brass_ingot": "Brass Ingot",
  "item.create.brass_nugget": "Brass Lumpling",
  "item.create.brass_sheet": "Brass Sheet",
  "item.create.builders_tea": "Builder's Leafbrew",
  "item.create.builders_tea.tooltip.summary": "The right drink to get the day started- _Spurring_ and _Fullfilling._",
  "item.create.cardboard": "Mashboard",
  "item.create.cardboard_armor.tooltip.behaviour1": "_Sneak_ to stir an unmarked _derning_.",
  "item.create.cardboard_armor.tooltip.condition1": "When full set bedighted",
  "item.create.cardboard_armor.tooltip.summary": "_Wearbere_ _hirsting_ for more _lite_ and _stealth_.",
  "item.create.cardboard_boots": "Mashboard Shoes",
  "item.create.cardboard_chestplate": "Mashboard Chestshield",
  "item.create.cardboard_helmet": "Mashboard Helm",
  "item.create.cardboard_leggings": "Mashboard Leggings",
  "item.create.cardboard_sword": "Mashboard Sword",
  "item.create.cardboard_sword.tooltip.summary": "Bonk. A _mostly_ _harmless_, yet mighty weapon of kir.",
  "item.create.chest_minecart_contraption": "Chest Delvewain Gearwork",
  "item.create.chocolate_bucket": "Muckfood Stop",
  "item.create.chocolate_glazed_berries": "Muckeat Glazed Berries",
  "item.create.chromatic_compound": "Bleeish Bloommix",
  "item.create.cinder_flour": "Iseldust",
  "item.create.copper_backtank": "Are Backvat",
  "item.create.copper_backtank.tooltip.behaviour1": "Yeaves out _Thrutched_ _Lift_ to Hardware that needs it.",
  "item.create.copper_backtank.tooltip.behaviour2": "_Gathers_ _Thrutched_ _Lift_ at a swiftness hinging on the Wharving Speed.",
  "item.create.copper_backtank.tooltip.condition1": "When Worn",
  "item.create.copper_backtank.tooltip.condition2": "When laid, Mightened by Thrake",
  "item.create.copper_backtank.tooltip.summary": "A _Wearenly_ _Vat_ for holding Thrutched Lift.",
  "item.create.copper_backtank_placeable": "Are Backvat Layenly",
  "item.create.copper_diving_boots": "Are Diving Shoes",
  "item.create.copper_diving_boots.tooltip.behaviour1": "Wielder _goes down_ more _swiftly_ in flow. Yeaves the wherewithal to _walk_ and _jump_ underwater. Wielder also is no longer onworked by _Sarely_ _Belts_.",
  "item.create.copper_diving_boots.tooltip.condition1": "When Worn",
  "item.create.copper_diving_boots.tooltip.summary": "A twosome of _heavy_ _shoes_, aleaving better faring of the Sea floor.",
  "item.create.copper_diving_helmet": "Are Diving Helm",
  "item.create.copper_diving_helmet.tooltip.behaviour1": "Yeaves the _Water Breathing_ rine, slowly draining _Liftthrutch_ from the Backvat.",
  "item.create.copper_diving_helmet.tooltip.condition1": "When Worn",
  "item.create.copper_diving_helmet.tooltip.summary": "Together with a _Backvat_, aleaves the wielder to _breathe_ _underwater_ for a lengthened time.",
  "item.create.copper_nugget": "Are Lumpling",
  "item.create.copper_sheet": "Are Sheet",
  "item.create.crafter_slot_cover": "Crafter Groovestead Hinderer",
  "item.create.crafting_blueprint": "Crafting Buildsheet",
  "item.create.crafting_blueprint.behaviour1": "Opens a _Crafting_ _list_ aleaving you to _set up_ a _knowledge_ and things to show.",
  "item.create.crafting_blueprint.behaviour2": "_Beseeches_ the _set up_ _knowledge_ with matching Anworks found in your _Inholding_. _Sneak_ to craft up to a _Heap_ of things.",
  "item.create.crafting_blueprint.condition1": "R-Click emtpy Groovestead",
  "item.create.crafting_blueprint.condition2": "R-Click set up Groovestead",
  "item.create.crafting_blueprint.tooltip.summary": "_Laid_ on a wough, it can be brooked to _set_ _anwork_ _dightings_ for lighter hand crafting. Each groovestead bodies a Knowledge.",
  "item.create.creative_blaze_cake": "Makerly Blaze Kitch",
  "item.create.creative_blaze_cake.tooltip.behaviour1": "_Loops through_ a Blaze Burner's heat output.",
  "item.create.creative_blaze_cake.tooltip.condition1": "When Brooked",
  "item.create.creative_blaze_cake.tooltip.summary": "A very sunderly smack for your _Blaze Burners_. After eating this kitch, Blaze Burners will _never run out of firefood_.",
  "item.create.crushed_raw_aluminum": "Mashed Raw Aluminium",
  "item.create.crushed_raw_copper": "Mashed Raw Are",
  "item.create.crushed_raw_gold": "Mashed Raw Gold",
  "item.create.crushed_raw_iron": "Mashed Raw Iron",
  "item.create.crushed_raw_lead": "Mashed Raw Lead",
  "item.create.crushed_raw_nickel": "Mashed Raw Nickel",
  "item.create.crushed_raw_osmium": "Mashed Raw Osmium",
  "item.create.crushed_raw_platinum": "Mashed Raw Platinum",
  "item.create.crushed_raw_quicksilver": "Mashed Raw Quicksilver",
  "item.create.crushed_raw_silver": "Mashed Raw Silver",
  "item.create.crushed_raw_tin": "Mashed Raw Tin",
  "item.create.crushed_raw_uranium": "Mashed Raw Uranium",
  "item.create.crushed_raw_zinc": "Mashed Raw Tink",
  "item.create.dough": "Dough",
  "item.create.electron_tube": "Levenmote Theet",
  "item.create.empty_blaze_burner": "Empty Blaze Burner",
  "item.create.empty_schematic": "Empty Buildsheet",
  "item.create.empty_schematic.tooltip.summary": "Brooked as a knowledge anwork and for writing at the _Buildsheet Beed_.",
  "item.create.experience_nugget": "Lumpling of Cunning",
  "item.create.experience_nugget.tooltip.behaviour1": "_Leeses_ _Cunning_ ords from within.",
  "item.create.experience_nugget.tooltip.condition1": "When Brooked",
  "item.create.experience_nugget.tooltip.summary": "A speck of _awe_ from your wonderful findles.",
  "item.create.extendo_grip": "Outstretch Grip",
  "item.create.extendo_grip.tooltip.behaviour1": "Stretches the _reach length_ of things brooked in the _Main-Hand_.",
  "item.create.extendo_grip.tooltip.behaviour2": "_No_ _Starkness_ will be brooked. Instead, _Lift_ _thrutch_ is drained from the Vat",
  "item.create.extendo_grip.tooltip.condition1": "When in Off-Hand",
  "item.create.extendo_grip.tooltip.condition2": "While wearing Backvat",
  "item.create.extendo_grip.tooltip.summary": "Greatly _stretches reach length_ of the wielder. Can be mightened with _Lift_ _Thrutch_ from a _Backvat_",
  "item.create.filter": "List Sieve",
  "item.create.filter.tooltip.behaviour1": "Opens the _setup roodleer_.",
  "item.create.filter.tooltip.condition1": "When R-Clicked",
  "item.create.filter.tooltip.summary": "_Matches things_ ayenst a gathering of _things_ or _other sieves_. Can be brooked in _Sieve Groovesteads_ of Create's Underdeals",
  "item.create.furnace_minecart_contraption": "Oven Delvewain Gearwork",
  "item.create.goggles": "Sareman's Goggles",
  "item.create.goggles.tooltip.behaviour1": "_Thrake underdeals_ show eked _Burden Rine_ or _Holding Room_. _Burdenmeters_ show tellings of her _fayed thrake network_. Some other clots show abreasting such as thing and flow inholding.",
  "item.create.goggles.tooltip.condition1": "When looking at clots",
  "item.create.goggles.tooltip.summary": "Ekes out your HUS with _odds and ends_ about laid underdeals.",
  "item.create.golden_sheet": "Golden Sheet",
  "item.create.handheld_worldshaper": "Makerly Worldshaper",
  "item.create.handheld_worldshaper.tooltip.behaviour1": "_Marked clot_ will become the _anwork_ laid by the shaper.",
  "item.create.handheld_worldshaper.tooltip.behaviour2": "Beseeches anwardly kired _Bristler_ and _Tool_ at the marked stow.",
  "item.create.handheld_worldshaper.tooltip.behaviour3": "Opens the _Setup Roodleer_",
  "item.create.handheld_worldshaper.tooltip.condition1": "L-Click at Clot",
  "item.create.handheld_worldshaper.tooltip.condition2": "R-Click at Clot",
  "item.create.handheld_worldshaper.tooltip.condition3": "R-Click while Sneaking",
  "item.create.handheld_worldshaper.tooltip.summary": "_Makerly wayset_ tool for great-breadth _landshaping_ from afar.",
  "item.create.honey_bucket": "Honey Stop",
  "item.create.honeyed_apple": "Honeyed Apple",
  "item.create.incomplete_precision_mechanism": "Underdone Alsuch Sarething",
  "item.create.incomplete_track": "Underdone Ironhorse Road",
  "item.create.iron_sheet": "Iron Sheet",
  "item.create.linked_controller": "Linked Steerer",
  "item.create.linked_controller.tooltip.behaviour1": "_Toggles_ the steerer. _Ferrying_ _steerings_ are nimmed over while it is stirred.",
  "item.create.linked_controller.tooltip.behaviour2": "Opens the handly _Setup Roodleer_.",
  "item.create.linked_controller.tooltip.behaviour3": "Mightens _Blind Wayset_, thring one of the _six steerings_ to bind it to the _Link's Quivering_.",
  "item.create.linked_controller.tooltip.behaviour4": "Lays the Steerer into the Reading Stand for eath stirring. (R-Click while Sneaking to get it back)",
  "item.create.linked_controller.tooltip.condition1": "R-Click",
  "item.create.linked_controller.tooltip.condition2": "R-Click while Sneaking",
  "item.create.linked_controller.tooltip.condition3": "R-Click on Redstone Link Reaper",
  "item.create.linked_controller.tooltip.condition4": "R-Click on Reading Stand",
  "item.create.linked_controller.tooltip.summary": "Yeaves _handheld_ _steering_ over _Redstone Link_ quiverings dealt to its _six_ _keys_.",
  "item.create.minecart_contraption": "Delvewain Gearwork",
  "item.create.minecart_coupling": "Delvewain Thill",
  "item.create.minecart_coupling.tooltip.summary": "_Binds_ together lone _Delvewains_, making hem ferry as a batch.",
  "item.create.netherite_backtank": "Netherite Backvat",
  "item.create.netherite_backtank.tooltip.behaviour1": "Yeaves out _Thrutched_ _Lift_ to Hardware that needs it.",
  "item.create.netherite_backtank.tooltip.behaviour2": "_Gathers_ _Thrutched_ _Lift_ at a swiftness hinging on the Wharving Speed.",
  "item.create.netherite_backtank.tooltip.condition1": "When Worn",
  "item.create.netherite_backtank.tooltip.condition2": "When laid, Mightened by Thrake",
  "item.create.netherite_backtank.tooltip.summary": "A _Wearenly_ _Vat_ for holding Thrutched Lift.",
  "item.create.netherite_backtank_placeable": "Netherite Backvat Layenly",
  "item.create.netherite_diving_boots": "Netherite Diving Shoes",
  "item.create.netherite_diving_boots.tooltip.behaviour1": "Wielder _goes down_ more _swiftly_ in flow. Yeaves the wherewithal to _walk_ and _jump_ underwater. Wielder also is no longer onworked by _Sarely_ _Belts_.",
  "item.create.netherite_diving_boots.tooltip.condition1": "When Worn",
  "item.create.netherite_diving_boots.tooltip.summary": "A twosome of _heavy_ _shoes_, aleaving better faring of the Sea floor, as well as Seas of Moltenstone.",
  "item.create.netherite_diving_helmet": "Netherite Diving Helm",
  "item.create.netherite_diving_helmet.tooltip.behaviour1": "Yeaves shielding to _Fire_ and _Moltenstone_, slowly draining _Liftthrutch_ from the Backvat. Also yeaves _bettered sight_ in Moltenstone",
  "item.create.netherite_diving_helmet.tooltip.condition1": "When Worn (Full set)",
  "item.create.netherite_diving_helmet.tooltip.summary": "Together with a _Netherite Backvat_, this can shield you from _utmost heat_. To be handy, _Legs and Feet_ have to be wried in _Netherite_, too.",
  "item.create.package": "Mashboard Pack",
  "item.create.package_filter": "Pack Sieve",
  "item.create.package_filter.tooltip.behaviour1": "Opens the _setup roodleer_.",
  "item.create.package_filter.tooltip.condition1": "When R-Clicked",
  "item.create.package_filter.tooltip.summary": "_Matches packed things_ by her marked _callword_. Can be brooked in _Sieve Groovesteads_ of Create's Underdeals",
  "item.create.polished_rose_quartz": "Sliked Loveblossom Harstone",
  "item.create.potato_cannon": "Earthapple Greatgun",
  "item.create.potato_cannon.tooltip.behaviour1": "_Shoots_ a fitting thing from your _Inholding_.",
  "item.create.potato_cannon.tooltip.behaviour2": "_No_ _Starkness_ will be brooked. Instead, _Lift_ _thrutch_ is drained from the Vat",
  "item.create.potato_cannon.tooltip.condition1": "When R-Clicked",
  "item.create.potato_cannon.tooltip.condition2": "While wearing Backvat",
  "item.create.potato_cannon.tooltip.summary": "Fires your home-grown greens at Fiends. Can be mightened with _Lift_ _Thrutch_ from a _Backvat_",
  "item.create.powdered_obsidian": "Ravenglass Dust",
  "item.create.precision_mechanism": "Alsuch Sarething",
  "item.create.propeller": "Liftshover",
  "item.create.pulp": "Mash",
  "item.create.rare_package": "Seldseen Pack",
  "item.create.raw_zinc": "Raw Tink",
  "item.create.red_sand_paper": "Red Sand Swarfer",
  "item.create.refined_radiance": "Smeat Sheen",
  "item.create.rose_quartz": "Loveblossom Harstone",
  "item.create.sand_paper": "Sand Swarfer",
  "item.create.sand_paper.tooltip.behaviour1": "Beseeches slike to things held in the _offhand_ or lying on the floor when _looking at hem_",
  "item.create.sand_paper.tooltip.condition1": "When Brooked",
  "item.create.sand_paper.tooltip.summary": "Can be brooked to _hone anworks_. The forework can be set up with a Stellingsare.",
  "item.create.schedule": "Ironhorse Booking",
  "item.create.schematic": "Bulidsheet",
  "item.create.schematic.tooltip.behaviour1": "Can be stowed brooking the Tools on Shirm.",
  "item.create.schematic.tooltip.behaviour2": "Opens a _Roodleer_ for inputting right _Stowrimes_.",
  "item.create.schematic.tooltip.condition1": "When Held",
  "item.create.schematic.tooltip.condition2": "R-Click while Sneaking",
  "item.create.schematic.tooltip.summary": "Holds a framework to be stowed and laid into the world. Lay the Lightstill as wished and brook a _Buildsheet Greatgun_ to build it.",
  "item.create.schematic_and_quill": "Buildsheet and Dyefeather",
  "item.create.schematic_and_quill.tooltip.behaviour1": "Kire two _whem ords_ brooking _R-Click_. Hold _Ctrl_ and Shrithe to kire stows mid-lift.",
  "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Shrithe_ on the leers to tweak the breadth, then R-Click ayen to Keep.",
  "item.create.schematic_and_quill.tooltip.condition1": "Making a kire",
  "item.create.schematic_and_quill.tooltip.condition2": "Tweaking and Keeping",
  "item.create.schematic_and_quill.tooltip.summary": "Brooked for _keeping a Framework_ in your world to a _.nbt thread_.",
  "item.create.shadow_steel": "Shadow Steel",
  "item.create.shopping_list": "Shopping Writ",
  "item.create.sturdy_sheet": "Stocky Sheet",
  "item.create.super_glue": "Greatlime",
  "item.create.sweet_roll": "Sweetbread",
  "item.create.transmitter": "Broadcaster",
  "item.create.tree_fertilizer": "Tree Growmeal",
  "item.create.tree_fertilizer.tooltip.behaviour1": "Makes a tree _heedless_ of its _room hoads_",
  "item.create.tree_fertilizer.tooltip.condition1": "When brooked on a Sapling",
  "item.create.tree_fertilizer.tooltip.summary": "A mighty mix of earthy anworks handy for _growing saplings_ in tight rooms.",
  "item.create.unprocessed_obsidian_sheet": "Unforworked Ravenglass Sheet",
  "item.create.vertical_gearbox": "Upright Gearbox",
  "item.create.wand_of_symmetry": "Wand Of Evenness",
  "item.create.wand_of_symmetry.tooltip.behaviour1": "_Makes_ or _Ferries_ its Glassclove. _Sneak_ while brooking to open the _Setup Roodleer_",
  "item.create.wand_of_symmetry.tooltip.behaviour2": "_Fornims_ the astirred Glassclove",
  "item.create.wand_of_symmetry.tooltip.condition1": "When brooked on a Bred",
  "item.create.wand_of_symmetry.tooltip.condition2": "When brooked with no mark",
  "item.create.wand_of_symmetry.tooltip.summary": "_Glasscloves Clot laying_ while at hand in any _Hotband Groovestead_.",
  "item.create.wheat_flour": "Wheatmeal",
  "item.create.whisk": "Whisk",
  "item.create.wrench": "Wrench",
  "item.create.wrench.tooltip.behaviour1": "_Wharves underdeals_ umb the clicked leer. _Sneak_ while brooking to _take apart_ underdeals.",
  "item.create.wrench.tooltip.behaviour2": "_Edstows_ put-together delvewain- and ironhorse-kind gearworks.",
  "item.create.wrench.tooltip.condition1": "When brooked on Clots",
  "item.create.wrench.tooltip.condition2": "When brooked on Gearworks",
  "item.create.wrench.tooltip.summary": "All-in-one tool for working with your thrake gearworks.",
  "item.create.zinc_ingot": "Tink Ingot",
  "item.create.zinc_nugget": "Tink Lumpling",
  "itemGroup.create.base": "Create",
  "itemGroup.create.palettes": "Create's Building Clots"
}