# Alpha Piscium v1.8.0

## Highlights
- **Diffuse GI overhaul with ReSTIR SSGI**
- **Denoiser overhaul with ReBLUR-based denoiser**

## New
- Integrated Shadesmith for shader release optimization
- Added translucent absorption saturation setting

## Improvement
- Diffuse GI overhaul with ReSTIR SSGI
- Denoiser overhaul with ReBLUR-based denoiser
- Optimized various passes with custom Z-order thread group tiling
- Optimized various passes's VRAM bandwidth usage
- Optimized Hi-Z SST
- Replaced `imageLoad` with `texelFetch` for performance
- Refactored post-processing pipeline
- Improved HiZ mip tiles
- Enhanced TAA with more filter options
- Improved TAA sharpness, reduced motion blur and ghosting
- Improved image sharpening
- Updated default tonemap setting
- Migrated various images to Shadesmith tiles
- Improved bloom stability
- Tweaked auto exposure
- Tweaked emissive default settings
- Adjusted translucent SST thickness factor for less flickering and false hits
- Removed unused skylut

## Fix
- Fixed backward SST (Screen-Space Tracing) near camera
- Fixed HiZ backward tracing failing in some cases
- Fixed missing sky reflection at night
- Fixed ghosting over sky
- Fixed cloud curl noise default strength
- Fixed incorrect cloud multiple scattering math

## Misc
- Updated build scripts to include branch names in zip files
- Updated release script to support beta releases on dev branch
- Improved shift-program script to handle different worlds and no-suffix passes
- Removed old unused CAS code
- Added dynamic range to debug text

