# Alpha Piscium v1.6.0-Beta4

# New
- Added real water volumetric rendering
- Added water scattering and absorption coefficient settings
- Added water roughness settings

# Improvement
- Improved water wave
- Optimized aerial perspective raymarching
- Optimized performance of atomic writes in epipolar atomosphere unwarp and exposure histogram building
- Removed unneeded texel pos clamp in sst

# Fix
- Fixed shadow too much peter panning caused by missing writes to gbuffer data fields (thanks Tahnass)
- Fixed NaN in translucent refract/reflect
- Fixed water reflection direction pointing below water and refraction direction pointing above water

# Misc
- Added option to skip accumulating intial frames in screenshot mode TAA

# Notice
This is a pre-release, and serious bugs are expected. Please report any bugs you find. Known bugs include:
- Poor performance
- Wrong water reflection and refraction under water
- Bad water reflection and refraction
