const float ambientOcclusionLevel = 0.0;
const float shadowDistanceRenderMul = 1.0;
const float shadowIntervalSize = 0.0;
const bool generateShadowMipmap = true;
const bool shadowHardwareFiltering = true;
const bool shadowtexMipmap = true;
const bool shadowtex0Mipmap = true;
const bool shadowtex1Mipmap = true;
