#version 460 compatibility
#define COMP 1
/*
    References:
        [ZHD20] Zhdan, Dmitry. "Fast Denoising With Self-Stabilizing Recurrent Blurs". GDC 2020.
            https:
            https:
        [ZHD21] Zhdan, Dmitry. "ReBLUR: A Hierarchical Recurrent Denoiser". Ray Tracing Gems II. 2021.
            https:
*/
#extension GL_KHR_shader_subgroup_ballot : enable
// This file is generated by options.main.kts. Do not edit this file manually.
#define TITLE_VERSION 3//[0 1 2 3 4 5]
#define SETTING_PBR_MATERIAL 1//[0 1 2]
#define SETTING_EMISSIVE_STRENGTH 4.0//[0.0 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0 5.5 6.0 6.5 7.0 7.5 8.0 8.5 9.0 9.5 10.0 10.5 11.0 11.5 12.0 12.5 13.0 13.5 14.0 14.5 15.0 15.5 16.0]
#define SETTING_EMISSIVE_PBR_VALUE_CURVE 0.9//[0.1 0.15 0.2 0.25 0.3 0.35 0.4 0.45 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.85 0.9 0.95 1.0 1.05 1.1 1.15 1.2 1.25 1.3 1.35 1.4 1.45 1.5 1.55 1.6 1.65 1.7 1.75 1.8 1.85 1.9 1.95 2.0 2.05 2.1 2.15 2.2 2.25 2.3 2.35 2.4 2.45 2.5 2.55 2.6 2.65 2.7 2.75 2.8 2.85 2.9 2.95 3.0 3.05 3.1 3.15 3.2 3.25 3.3 3.35 3.4 3.45 3.5 3.55 3.6 3.65 3.7 3.75 3.8 3.85 3.9 3.95 4.0]
#define SETTING_EMISSIVE_ALBEDO_COLOR_CURVE 2.0//[0.1 0.15 0.2 0.25 0.3 0.35 0.4 0.45 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.85 0.9 0.95 1.0 1.05 1.1 1.15 1.2 1.25 1.3 1.35 1.4 1.45 1.5 1.55 1.6 1.65 1.7 1.75 1.8 1.85 1.9 1.95 2.0 2.05 2.1 2.15 2.2 2.25 2.3 2.35 2.4 2.45 2.5 2.55 2.6 2.65 2.7 2.75 2.8 2.85 2.9 2.95 3.0 3.05 3.1 3.15 3.2 3.25 3.3 3.35 3.4 3.45 3.5 3.55 3.6 3.65 3.7 3.75 3.8 3.85 3.9 3.95 4.0]
#define SETTING_EMISSIVE_ALBEDO_LUM_CURVE 0.0//[-4.0 -3.9 -3.8 -3.7 -3.6 -3.5 -3.4 -3.3 -3.2 -3.1 -3.0 -2.9 -2.8 -2.7 -2.6 -2.5 -2.4 -2.3 -2.2 -2.1 -2.0 -1.9 -1.8 -1.7 -1.6 -1.5 -1.4 -1.3 -1.2 -1.1 -1.0 -0.9 -0.8 -0.7 -0.6 -0.5 -0.4 -0.3 -0.2 -0.1 0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 4.0]
#define SETTING_MINIMUM_F0 12//[4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32]
#define SETTING_SOLID_MINIMUM_ROUGHNESS 6//[4 5 6 7 8 9 10 11 12 13 14 15 16]
#define SETTING_SOLID_MAXIMUM_ROUGHNESS 5//[2 3 4 5 6 7 8 9 10 11 12 13 14 15 16]
#define SETTING_WATER_ROUGHNESS 9.0//[4.0 4.5 5.0 5.5 6.0 6.5 7.0 7.5 8.0 8.5 9.0 9.5 10.0 10.5 11.0 11.5 12.0]
#define SETTING_TRANSLUCENT_ROUGHNESS_REDUCTION 1.0//[0.0 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0 5.5 6.0 6.5 7.0 7.5 8.0]
#define SETTING_TRANSLUCENT_MINIMUM_ROUGHNESS 10.0//[4.0 4.5 5.0 5.5 6.0 6.5 7.0 7.5 8.0 8.5 9.0 9.5 10.0 10.5 11.0 11.5 12.0 12.5 13.0 13.5 14.0 14.5 15.0 15.5 16.0]
#define SETTING_TRANSLUCENT_MAXIMUM_ROUGHNESS 5.0//[1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0 5.5 6.0 6.5 7.0 7.5 8.0 8.5 9.0 9.5 10.0 10.5 11.0 11.5 12.0 12.5 13.0 13.5 14.0 14.5 15.0 15.5 16.0]
#define SETTING_SHADOW_MAP_RESOLUTION 2048//[1024 2048 3072 4096]
const float shadowDistance = 512.0;//[64.0 128.0 192.0 256.0 384.0 512.0]
#define SETTING_DENOISER_ACCUM
#ifdef SETTING_DENOISER_ACCUM
#endif
#define SETTING_DENOISER_HISTORY_LENGTH 64//[4 6 8 12 16 24 32 48 64 96 128 192 256]
#define SETTING_DENOISER_FAST_HISTORY_LENGTH 16//[4 6 8 12 16 24 32 48 64 96 128 192 256]
#define SETTING_DENOISER_FLICKER_SUPPRESSION 3//[0 1 2 3 4 5 6 7 8 9 10]
#define SETTING_DENOISER_ANTI_FIREFLY
#ifdef SETTING_DENOISER_ANTI_FIREFLY
#endif
const float sunPathRotation = -20.0;//[-90.0 -89.0 -88.0 -87.0 -86.0 -85.0 -84.0 -83.0 -82.0 -81.0 -80.0 -79.0 -78.0 -77.0 -76.0 -75.0 -74.0 -73.0 -72.0 -71.0 -70.0 -69.0 -68.0 -67.0 -66.0 -65.0 -64.0 -63.0 -62.0 -61.0 -60.0 -59.0 -58.0 -57.0 -56.0 -55.0 -54.0 -53.0 -52.0 -51.0 -50.0 -49.0 -48.0 -47.0 -46.0 -45.0 -44.0 -43.0 -42.0 -41.0 -40.0 -39.0 -38.0 -37.0 -36.0 -35.0 -34.0 -33.0 -32.0 -31.0 -30.0 -29.0 -28.0 -27.0 -26.0 -25.0 -24.0 -23.0 -22.0 -21.0 -20.0 -19.0 -18.0 -17.0 -16.0 -15.0 -14.0 -13.0 -12.0 -11.0 -10.0 -9.0 -8.0 -7.0 -6.0 -5.0 -4.0 -3.0 -2.0 -1.0 0.0 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0 49.0 50.0 51.0 52.0 53.0 54.0 55.0 56.0 57.0 58.0 59.0 60.0 61.0 62.0 63.0 64.0 65.0 66.0 67.0 68.0 69.0 70.0 71.0 72.0 73.0 74.0 75.0 76.0 77.0 78.0 79.0 80.0 81.0 82.0 83.0 84.0 85.0 86.0 87.0 88.0 89.0 90.0]
#define SETTING_BLOOM_HIGHLIGHT_COMPRESSION 3//[0 1 2 3 4]
#define SETTING_MATERIAL_COLOR_SPACE 1//[0 1 2 3 4 5 6 7 8]
#define SETTING_MATERIAL_TRANSFER_FUNC 3//[0 1 2 3 4 5 6 7]
#define SETTING_WORKING_COLOR_SPACE 8//[0 1 2 3 4 5 6 7 8]
#define SETTING_DRT_WORKING_COLOR_SPACE 1//[0 1 2 3 4 5 6 7 8]
//#define SETTING_ASSUME_NVIDIA_GPU
#ifdef SETTING_ASSUME_NVIDIA_GPU
#endif
#define SETTING_DEBUG_OUTPUT 0//[0 1 2 3 4]
//#define SETTING_DEBUG_AE
#ifdef SETTING_DEBUG_AE
#endif
//#define SETTING_GI_USE_REFERENCE
#ifdef SETTING_GI_USE_REFERENCE
#endif
#if SETTING_SHADOW_MAP_RESOLUTION == 1024
#define SHADOW_MAP_SIZE_D16 64
const int shadowMapResolution = 1024;
#elif SETTING_SHADOW_MAP_RESOLUTION == 2048
#define SHADOW_MAP_SIZE_D16 128
const int shadowMapResolution = 2048;
#elif SETTING_SHADOW_MAP_RESOLUTION == 3072
#define SHADOW_MAP_SIZE_D16 192
const int shadowMapResolution = 3072;
#elif SETTING_SHADOW_MAP_RESOLUTION == 4096
#define SHADOW_MAP_SIZE_D16 256
const int shadowMapResolution = 4096;
#endif
const vec2 SHADOW_MAP_SIZE = vec2(float(shadowMapResolution), 1.0 / float(shadowMapResolution));
#ifndef SKIP_UNIFORMS
uniform int frameCounter;
uniform float frameTime;
uniform float near;
uniform float far;
uniform mat4 gbufferModelView;
uniform mat4 gbufferPreviousModelView;
uniform mat4 textureMatrix = mat4(1.0);
#endif
float vanillaFarPlane = far;
float vanillaNearPlane = near;
#if defined(DISTANT_HORIZONS)
uniform float dhNearPlane;
uniform float dhFarPlane;
#elif defined(VOXY)
uniform int vxRenderDistance;
#endif
#if defined(DISTANT_HORIZONS)
float farPlane = max(dhFarPlane, far);
float nearPlane = min(dhNearPlane, near);
#elif defined(VOXY)
float farPlane = max(far, float(vxRenderDistance * 16));
float nearPlane = near;
#else
float farPlane = far;
float nearPlane = near;
#endif
mat4 gbufferPrevModelView = gbufferPreviousModelView;
#ifndef SKIP_UNIFORMS
uniform vec2 uval_mainImageSizeRcp;
uniform int uval_mainImageSizeIX;
uniform int uval_mainImageSizeIY;
uniform vec3 uval_cameraDelta;
uniform int uval_restirSpatialTileOffsetX;
uniform int uval_restirSpatialTileOffsety;
ivec2 uval_restirSpatialTileOffset = ivec2(uval_restirSpatialTileOffsetX, uval_restirSpatialTileOffsety);
#endif
ivec2 uval_mainImageSizeI = ivec2(uval_mainImageSizeIX, uval_mainImageSizeIY);
#ifndef GLOBAL_DATA_MODIFIER
#define GLOBAL_DATA_MODIFIER restrict readonly buffer
#endif
struct AEData {
    vec4 lastScreenAvgLum;
    vec4 screenAvgLum;
    vec4 expValues;
    vec2 hsPercents;
    uint shadowCount;
    uint highlightCount;
    uint weightSum;
    #ifdef SETTING_DEBUG_AE
    uint lumHistogram[256];
    uint lumHistogramMaxBinCount;
    float finalAvgLum;
    #endif
};
struct CameraData {
    uint frustumPlaneCount;
    vec4 frustumPlanes[6];
};
layout(std430, binding = 0) GLOBAL_DATA_MODIFIER GlobalData {
    uvec4 global_dispatchSize1;
    uvec4 global_dispatchSize2;
    uvec4 global_dispatchSize3;
    uvec4 global_dispatchSize4;
    mat4 gbufferPrevModelViewInverse;
    mat4 global_shadowRotationMatrix;
    mat4 global_shadowRotationMatrixInverse;
    mat4 global_taaJitterMat;
    mat4 global_camProj;
    mat4 global_camProjInverse;
    mat4 global_prevCamProj;
    mat4 global_prevCamProjInverse;
    mat4 global_shadowProj;
    mat4 global_shadowProjInverse;
    mat4 global_shadowProjNext;
    mat4 global_shadowProjNextInverse;
    mat4 global_shadowView;
    mat4 global_shadowViewInverse;
    mat4 global_sceneToShadowNDC;
    mat4 global_shadowViewToShadowNDC;
    mat4 global_shadowNDCToScene;
    vec3 global_prevCameraDelta;
    CameraData global_cameraData;
    vec2 global_mipmapSizes[16];
    vec2 global_mipmapSizesRcp[16];
    ivec4 global_mipmapTiles3[16];
    ivec2 global_mipmapSizesI[16];
    ivec2 global_mipmapSizePrefixesPadded[16];
    ivec2 global_mipmapSizePrefixes[16];
    ivec4 global_hizTiles[16];
    ivec4 global_mipmapTileCeil[16];
    ivec4 global_mipmapTileCeilPadded[16];
    ivec3 global_shadowAABBMinPrev;
    ivec3 global_shadowAABBMaxPrev;
    ivec3 global_shadowAABBMin;
    ivec3 global_shadowAABBMax;
    vec3 global_shadowAABBMinHistory;
    vec3 global_shadowAABBMaxHistory;
    ivec3 global_shadowAABBMinNew;
    ivec3 global_shadowAABBMaxNew;
    float global_focusDistance;
    int global_lastWorldTime;
    float global_historyResetFactor;
    vec4 global_motionFactor;
    vec4 global_taaResetFactor;
    float global_turbidity;
    AEData global_aeData;
    uint global_atomicCounters[16];
};
layout(std430, binding = 1) GLOBAL_DATA_MODIFIER IndirectComputeData {
    uint indirectComputeData[];
};
#ifndef SKIP_UNIFORMS
uniform usampler2D colortex8;
uniform usampler2D colortex9;
uniform sampler2D colortex10;
uniform sampler3D usam_stbnVec1;
uniform sampler2D usam_hiz;
uniform usampler1D usam_pbrLUT0;
uniform sampler1D usam_f82;
#endif
#ifndef SKIP_UNIFORMS
uniform sampler2D usam_rgba16f;
uniform sampler2D usam_r32f;
uniform sampler2D usam_rgba8;
#endif
ivec2 _textile_texelToTexel(ivec2 texelPos, ivec2 tileOffset, ivec2 tileSize) {
    return clamp(texelPos, ivec2(0), tileSize - 1) + tileOffset;
}
vec2 _textile_uvToUV(vec2 uv, vec2 tileOffsetF, vec2 tileSizeF, vec2 atlastSizeRcp) {
    vec2 textureTexelPos = clamp(uv * tileSizeF, vec2(0.5), tileSizeF - 0.5) + tileOffsetF;
    return clamp(textureTexelPos * atlastSizeRcp, 0.0, 1.0);
}
vec2 _textile_uvToGatherUV(vec2 uv, vec2 tileOffsetF, vec2 tileSizeF, vec2 atlastSizeRcp) {
    vec2 textureTexelPos = clamp(uv * tileSizeF, vec2(1.0), tileSizeF - 1.0) + tileOffsetF;
    return clamp(textureTexelPos * atlastSizeRcp, 0.0, 1.0);
}
vec2 _textile_texelToGatherUV(vec2 texelPos, vec2 tileOffsetF, vec2 tileSizeF, vec2 atlastSizeRcp) {
    vec2 textureTexelPos = clamp(texelPos, vec2(1.0), tileSizeF - 1.0) + tileOffsetF;
    return clamp(textureTexelPos * atlastSizeRcp, 0.0, 1.0);
}
#define _shadesmith_RGBA16F_0_OFFSET (uval_mainImageSizeI * ivec2(0, 0))
#define _shadesmith_RGBA16F_0_SIZE uval_mainImageSizeI
#define _shadesmith_RGBA16F_0_TEXEL_TO_TEXEL(texelPos) _textile_texelToTexel(texelPos, _shadesmith_RGBA16F_0_OFFSET, _shadesmith_RGBA16F_0_SIZE)
#define _shadesmith_RGBA16F_1_OFFSET (uval_mainImageSizeI * ivec2(0, 1))
#define _shadesmith_RGBA16F_1_SIZE uval_mainImageSizeI
#define _shadesmith_RGBA16F_1_TEXEL_TO_TEXEL(texelPos) _textile_texelToTexel(texelPos, _shadesmith_RGBA16F_1_OFFSET, _shadesmith_RGBA16F_1_SIZE)
#define _shadesmith_RGBA16F_2_OFFSET (uval_mainImageSizeI * ivec2(1, 0))
#define _shadesmith_RGBA16F_2_SIZE uval_mainImageSizeI
#define _shadesmith_RGBA16F_2_TEXEL_TO_TEXEL(texelPos) _textile_texelToTexel(texelPos, _shadesmith_RGBA16F_2_OFFSET, _shadesmith_RGBA16F_2_SIZE)
#define _shadesmith_RGBA16F_3_OFFSET (uval_mainImageSizeI * ivec2(1, 1))
#define _shadesmith_RGBA16F_3_SIZE uval_mainImageSizeI
#define _shadesmith_RGBA16F_3_TEXEL_TO_TEXEL(texelPos) _textile_texelToTexel(texelPos, _shadesmith_RGBA16F_3_OFFSET, _shadesmith_RGBA16F_3_SIZE)
#define _shadesmith_RGBA16F_6_OFFSET (uval_mainImageSizeI * ivec2(2, 0))
#define _shadesmith_RGBA16F_6_SIZE uval_mainImageSizeI
#define _shadesmith_RGBA16F_6_TEXEL_TO_TEXEL(texelPos) _textile_texelToTexel(texelPos, _shadesmith_RGBA16F_6_OFFSET, _shadesmith_RGBA16F_6_SIZE)
#define _shadesmith_RGBA16F_7_OFFSET (uval_mainImageSizeI * ivec2(2, 1))
#define _shadesmith_RGBA16F_7_SIZE uval_mainImageSizeI
#define _shadesmith_RGBA16F_7_TEXEL_TO_TEXEL(texelPos) _textile_texelToTexel(texelPos, _shadesmith_RGBA16F_7_OFFSET, _shadesmith_RGBA16F_7_SIZE)
#define _shadesmith_RGBA16F_8_OFFSET (uval_mainImageSizeI * ivec2(2, 2))
#define _shadesmith_RGBA16F_8_SIZE uval_mainImageSizeI
#define _shadesmith_RGBA16F_8_TEXEL_TO_TEXEL(texelPos) _textile_texelToTexel(texelPos, _shadesmith_RGBA16F_8_OFFSET, _shadesmith_RGBA16F_8_SIZE)
#define _shadesmith_RGBA16F_9_OFFSET (uval_mainImageSizeI * ivec2(0, 3))
#define _shadesmith_RGBA16F_9_SIZE uval_mainImageSizeI
#define _shadesmith_RGBA16F_9_TEXEL_TO_TEXEL(texelPos) _textile_texelToTexel(texelPos, _shadesmith_RGBA16F_9_OFFSET, _shadesmith_RGBA16F_9_SIZE)
#define _shadesmith_RGBA16F_10_OFFSET (uval_mainImageSizeI * ivec2(1, 3))
#define _shadesmith_RGBA16F_10_SIZE uval_mainImageSizeI
#define _shadesmith_RGBA16F_10_TEXEL_TO_TEXEL(texelPos) _textile_texelToTexel(texelPos, _shadesmith_RGBA16F_10_OFFSET, _shadesmith_RGBA16F_10_SIZE)
#define _shadesmith_RGBA16F_11_OFFSET (uval_mainImageSizeI * ivec2(2, 3))
#define _shadesmith_RGBA16F_11_SIZE uval_mainImageSizeI
#define _shadesmith_RGBA16F_11_TEXEL_TO_TEXEL(texelPos) _textile_texelToTexel(texelPos, _shadesmith_RGBA16F_11_OFFSET, _shadesmith_RGBA16F_11_SIZE)
#define transient_gi1Reprojected_fetch(x) texelFetch(usam_rgba16f, _shadesmith_RGBA16F_6_TEXEL_TO_TEXEL(x), 0)
#define transient_gi1Reprojected_store(x, v) imageStore(uimg_rgba16f, _shadesmith_RGBA16F_6_TEXEL_TO_TEXEL(x), v)
#define transient_gi2Reprojected_fetch(x) texelFetch(usam_rgba16f, _shadesmith_RGBA16F_7_TEXEL_TO_TEXEL(x), 0)
#define transient_gi2Reprojected_store(x, v) imageStore(uimg_rgba16f, _shadesmith_RGBA16F_7_TEXEL_TO_TEXEL(x), v)
#define transient_gi3Reprojected_fetch(x) texelFetch(usam_rgba16f, _shadesmith_RGBA16F_8_TEXEL_TO_TEXEL(x), 0)
#define transient_gi3Reprojected_store(x, v) imageStore(uimg_rgba16f, _shadesmith_RGBA16F_8_TEXEL_TO_TEXEL(x), v)
#define transient_gi4Reprojected_fetch(x) texelFetch(usam_rgba16f, _shadesmith_RGBA16F_9_TEXEL_TO_TEXEL(x), 0)
#define transient_gi4Reprojected_store(x, v) imageStore(uimg_rgba16f, _shadesmith_RGBA16F_9_TEXEL_TO_TEXEL(x), v)
#define transient_ssgiDiffOut_fetch(x) texelFetch(usam_rgba16f, _shadesmith_RGBA16F_0_TEXEL_TO_TEXEL(x), 0)
#define transient_ssgiSpecOut_fetch(x) texelFetch(usam_rgba16f, _shadesmith_RGBA16F_1_TEXEL_TO_TEXEL(x), 0)
#define transient_gi1AntiFireFlyInput_store(x, v) imageStore(uimg_rgba16f, _shadesmith_RGBA16F_2_TEXEL_TO_TEXEL(x), v)
#define transient_gi3AntiFireFlyInput_store(x, v) imageStore(uimg_rgba16f, _shadesmith_RGBA16F_3_TEXEL_TO_TEXEL(x), v)
#define transient_gi_diffMip_store(x, v) imageStore(uimg_rgba16f, _shadesmith_RGBA16F_10_TEXEL_TO_TEXEL(x), v)
#define transient_gi_specMip_store(x, v) imageStore(uimg_rgba16f, _shadesmith_RGBA16F_11_TEXEL_TO_TEXEL(x), v)
#define _shadesmith_R32F_1_OFFSET (uval_mainImageSizeI * ivec2(0, 1))
#define _shadesmith_R32F_1_SIZE uval_mainImageSizeI
#define _shadesmith_R32F_1_TEXEL_TO_TEXEL(texelPos) _textile_texelToTexel(texelPos, _shadesmith_R32F_1_OFFSET, _shadesmith_R32F_1_SIZE)
#define transient_gi_initialSampleHitDistance_fetch(x) texelFetch(usam_r32f, _shadesmith_R32F_1_TEXEL_TO_TEXEL(x), 0)
#define _shadesmith_RGB10_A2_5_OFFSET (uval_mainImageSizeI * ivec2(1, 2))
#define _shadesmith_RGB10_A2_5_SIZE uval_mainImageSizeI
#define _shadesmith_RGB10_A2_5_TEXEL_TO_TEXEL(texelPos) _textile_texelToTexel(texelPos, _shadesmith_RGB10_A2_5_OFFSET, _shadesmith_RGB10_A2_5_SIZE)
#define transient_geomNormalMip_store(x, v) imageStore(uimg_rgb10_a2, _shadesmith_RGB10_A2_5_TEXEL_TO_TEXEL(x), v)
#define _shadesmith_RGBA8_4_OFFSET (uval_mainImageSizeI * ivec2(0, 2))
#define _shadesmith_RGBA8_4_SIZE uval_mainImageSizeI
#define _shadesmith_RGBA8_4_TEXEL_TO_TEXEL(texelPos) _textile_texelToTexel(texelPos, _shadesmith_RGBA8_4_OFFSET, _shadesmith_RGBA8_4_SIZE)
#define _shadesmith_RGBA8_6_OFFSET (uval_mainImageSizeI * ivec2(2, 0))
#define _shadesmith_RGBA8_6_SIZE uval_mainImageSizeI
#define _shadesmith_RGBA8_6_TEXEL_TO_TEXEL(texelPos) _textile_texelToTexel(texelPos, _shadesmith_RGBA8_6_OFFSET, _shadesmith_RGBA8_6_SIZE)
#define transient_gi5Reprojected_fetch(x) texelFetch(usam_rgba8, _shadesmith_RGBA8_4_TEXEL_TO_TEXEL(x), 0)
#define transient_gi5Reprojected_store(x, v) imageStore(uimg_rgba8, _shadesmith_RGBA8_4_TEXEL_TO_TEXEL(x), v)
#define transient_specularPBRData_store(x, v) imageStore(uimg_rgba8, _shadesmith_RGBA8_6_TEXEL_TO_TEXEL(x), v)
#ifdef DISABLE_FP16
#define NO_HALF a
#define hf
#define float16_t float
#define f16vec2 vec2
#define f16vec3 vec3
#define f16vec4 vec4
#define f16mat2 mat2
#define f16mat3 mat3
#define f16mat4 mat4
#else
#if defined MC_GL_AMD_gpu_shader_half_float
#extension GL_AMD_gpu_shader_half_float : enable
#elif defined MC_GL_NV_gpu_shader5 || defined SETTING_ASSUME_NVIDIA_GPU
#extension GL_NV_gpu_shader5 : enable
#else
#define NO_HALF a
#define hf
#define float16_t float
#define f16vec2 vec2
#define f16vec3 vec3
#define f16vec4 vec4
#define f16mat2 mat2
#define f16mat3 mat3
#define f16mat4 mat4
#endif
#endif
float unpackU4(uint v) { return clamp(float(v) / 15.0, 0.0, 1.0); }
float unpackU8(uint v) { return clamp(float(v) / 255.0, 0.0, 1.0); }
/*
    References:
        [ERI07] Ericson, Christer. "Converting RGB to LogLuv in a fragment shader". 2007.
            https:
        [ITU11] ITU. "Recommendation ITU-R BT.601-7". 2011.
            https:
        [ITU15] ITU. "Recommendation ITU-R BT.709-6". 2015.
            https:
        [KAR13] Karis, Brian. "Tone mapping". Graphic Rants. 2013.
            https:
        [LAR98] Wikipedia. "The LogLuv Encoding for Full Gamut, High Dynamic Range Images". 1998.
            http:
        [LOT16] Lottes, Timothy. "Optimized Reversible Tonemapper for Resolve". 2016.
            https:
        [ROS18] Rosseaux, Benjamin. "Matrix-based RGB from/to YCoCg color space conversion". 2018.
            CC0 License (Public Domain).
            https:
        [WIK25a] Wikipedia. "Rec. 601". 2025.
            https:
        [WIK25b] Wikipedia. "Rec. 709". 2025.
            https:
        [WIK25c] Wikipedia. "sRGB". 2025.
            https:
        [WIK26a] Wikipedia. "CIELUV". 2026.
            https:

*/
/*
    References:
        [WHY23] Whyte, Killian. "Soft Clamp Function". 2023.
            https:

        You can find full license texts in /licenses
*/
#define PI 3.14159265358979323846
#define PI_2 (2.0 * PI)
#define PI_HALF (0.5 * PI)
#define PI_QUARTER (0.25 * PI)
#define RCP_PI (1.0 / PI)
#define RCP_PI_2 (1.0 / PI_2)
#define RCP_PI_HALF (1.0 / PI_HALF)
#define GOLDEN_RATIO 1.618033988749
#define GOLDEN_ANGLE 2.39996322972865332
#define SPHERE_SOLID_ANGLE (4.0 * PI)
#define FLT_MAX uintBitsToFloat(0x7F7FFFFF)
#define FLT_MIN uintBitsToFloat(0x00800000)
#define FLT_TRUE_MIN uintBitsToFloat(0x00000001)
#define FLT_POS_INF uintBitsToFloat(0x7F800000)
#define FLT_NEG_INF uintBitsToFloat(0xFF800000)
#define FP16_MAX 65504.0
#define INT32_MAX 2147483647
#define INT32_MIN -2147483648
#define rcp(x) (1.0 / (x))
#define saturate(x) clamp(x, 0.0, 1.0)
float mmax3(float x, float y, float z) { return max(max(x, y), z); }
float mmax3(vec3 v) { return max(max(v.x, v.y), v.z); }
float linearStep(float edge0, float edge1, float x) { return saturate((x - edge0) / (edge1 - edge0)); }
vec2 linearStep(float edge0, float edge1, vec2 x) { return saturate((x - edge0) / (edge1 - edge0)); }
vec3 linearStep(float edge0, float edge1, vec3 x) { return saturate((x - edge0) / (edge1 - edge0)); }
vec4 linearStep(float edge0, float edge1, vec4 x) { return saturate((x - edge0) / (edge1 - edge0)); }
float pow2(float x) { return x * x; }
vec2 pow2(vec2 x) { return x * x; }
vec3 pow2(vec3 x) { return x * x; }
vec4 pow2(vec4 x) { return x * x; }
float pow3(float x) { return x * x * x; }
vec2 pow3(vec2 x) { return x * x * x; }
vec3 pow3(vec3 x) { return x * x * x; }
vec4 pow3(vec4 x) { return x * x * x; }
float pow4(float x) {
    float x2 = x * x;
    return x2 * x2;
}
vec2 pow4(vec2 x) {
    vec2 x2 = x * x;
    return x2 * x2;
}
vec3 pow4(vec3 x) {
    vec3 x2 = x * x;
    return x2 * x2;
}
vec4 pow4(vec4 x) {
    vec4 x2 = x * x;
    return x2 * x2;
}
float pow5(float x) {
    float x2 = x * x;
    return x2 * x2 * x;
}
vec2 pow5(vec2 x) {
    vec2 x2 = x * x;
    return x2 * x2 * x;
}
vec3 pow5(vec3 x) {
    vec3 x2 = x * x;
    return x2 * x2 * x;
}
vec4 pow5(vec4 x) {
    vec4 x2 = x * x;
    return x2 * x2 * x;
}
#ifndef NO_HALF
float16_t pow2(float16_t x) { return x * x; }
f16vec2 pow2(f16vec2 x) { return x * x; }
f16vec3 pow2(f16vec3 x) { return x * x; }
f16vec4 pow2(f16vec4 x) { return x * x; }
float16_t pow3(float16_t x) { return x * x * x; }
f16vec2 pow3(f16vec2 x) { return x * x * x; }
f16vec3 pow3(f16vec3 x) { return x * x * x; }
f16vec4 pow3(f16vec4 x) { return x * x * x; }
float16_t pow4(float16_t x) {
    float16_t x2 = x * x;
    return x2 * x2;
}
f16vec2 pow4(f16vec2 x) {
    f16vec2 x2 = x * x;
    return x2 * x2;
}
f16vec3 pow4(f16vec3 x) {
    f16vec3 x2 = x * x;
    return x2 * x2;
}
f16vec4 pow4(f16vec4 x) {
    f16vec4 x2 = x * x;
    return x2 * x2;
}
#endif
float safeRcp(float x) {
    return x <= 0.0 ? 0.0 : rcp(x);
}
vec2 safeRcp(vec2 x) {
    return mix(vec2(0.0), rcp(x), greaterThan(x, vec2(0.0)));
}
vec3 safeRcp(vec3 x) {
    return mix(vec3(0.0), rcp(x), greaterThan(x, vec3(0.0)));
}
float softMax(float x, float minV, float smoothness) {
    return 0.5 * (x + minV + sqrt(pow2(x - minV) + smoothness));
}
#define COLORS2_COLORSPACES_CIE_XYZ 0
#define COLORS2_COLORSPACES_SRGB 1
#define COLORS2_COLORSPACES_REC709 2
#define COLORS2_COLORSPACES_REC2020 3
#define COLORS2_COLORSPACES_DCI_P3 4
#define COLORS2_COLORSPACES_ADOBE_RGB_1998 5
#define COLORS2_COLORSPACES_ACES_AP0 6
#define COLORS2_COLORSPACES_ACES_AP1 7
#define COLORS2_COLORSPACES_COLOR_MCSPACEFACE 8
#define _colors2_colorspaces_convert(a, b, x) colors2_colorspaces_ ## a ## _to_ ## b ##(x)
#define colors2_colorspaces_convert(a, b, x) _colors2_colorspaces_convert(a, b, x)
#define _colors2_colorspaces_luma(a, x) colors2_colorspaces_ ## a ## _luma(x)
#define colors2_colorspaces_luma(a, x) _colors2_colorspaces_luma(a, x)
const mat3 _colors2_colorspaces_mat_CIE_XYZ_to_CIE_XYZ = mat3(
    1.0, 0.0, 0.0,
    0.0, 1.0, 0.0,
    0.0, 0.0, 1.0
);
const mat3 _colors2_colorspaces_mat_CIE_XYZ_to_SRGB = mat3(
    3.2406, -1.5372, -0.4986,
    -0.9689, 1.8758, 0.0415,
    0.0557, -0.204, 1.057
);
const mat3 _colors2_colorspaces_mat_CIE_XYZ_to_REC709 = mat3(
    3.2409699419, -1.5373831776, -0.4986107603,
    -0.9692436363, 1.8759675015, 0.0415550574,
    0.0556300797, -0.2039769589, 1.0569715142
);
const mat3 _colors2_colorspaces_mat_CIE_XYZ_to_REC2020 = mat3(
    1.716651188, -0.3556707838, -0.2533662814,
    -0.6666843518, 1.6164812366, 0.0157685458,
    0.0176398574, -0.0427706133, 0.9421031212
);
const mat3 _colors2_colorspaces_mat_CIE_XYZ_to_DCI_P3 = mat3(
    2.7253940305, -1.0180030062, -0.4401631952,
    -0.7951680258, 1.6897320548, 0.0226471906,
    0.0412418914, -0.0876390192, 1.1009293786
);
const mat3 _colors2_colorspaces_mat_CIE_XYZ_to_ADOBE_RGB_1998 = mat3(
    2.04159, -0.56501, -0.34473,
    -0.96924, 1.87597, 0.04156,
    0.01344, -0.11836, 1.01517
);
const mat3 _colors2_colorspaces_mat_CIE_XYZ_to_ACES_AP0 = mat3(
    1.0498110175, 0.0, -9.74845e-05,
    -0.4959030231, 1.3733130458, 0.0982400361,
    0.0, 0.0, 0.9912520182
);
const mat3 _colors2_colorspaces_mat_CIE_XYZ_to_ACES_AP1 = mat3(
    1.6410233797, -0.3248032942, -0.2364246952,
    -0.6636628587, 1.6153315917, 0.0167563477,
    0.0117218943, -0.008284442, 0.9883948585
);
const mat3 _colors2_colorspaces_mat_CIE_XYZ_to_COLOR_MCSPACEFACE = mat3(
    1.8036169276, -0.4552904521, -0.2378028419,
    -0.8777214976, 1.7861935367, 0.044102742,
    -0.0076302897, 0.0213060993, 0.9055290952
);
const mat3 _colors2_colorspaces_mat_SRGB_to_CIE_XYZ = mat3(
    0.4124, 0.3576, 0.1805,
    0.2126, 0.7152, 0.0722,
    0.0193, 0.1192, 0.9505
);
const mat3 _colors2_colorspaces_mat_SRGB_to_SRGB = mat3(
    1.0, 0.0, 0.0,
    0.0, 1.0, 0.0,
    0.0, 0.0, 1.0
);
const mat3 _colors2_colorspaces_mat_SRGB_to_REC709 = mat3(
    1.0, 0.0, 0.0,
    0.0, 1.0, 0.0,
    0.0, 0.0, 1.0
);
const mat3 _colors2_colorspaces_mat_SRGB_to_REC2020 = mat3(
    0.6274413721, 0.3292974595, 0.0433514584,
    0.0690276171, 0.9195806669, 0.0113614226,
    0.0163642351, 0.0880171625, 0.8955649727
);
const mat3 _colors2_colorspaces_mat_SRGB_to_DCI_P3 = mat3(
    0.8686602648, 0.1289247846, 0.0025580657,
    0.034463766, 0.9618535095, 0.0036450448,
    0.0167452803, 0.071043109, 0.9121578398
);
const mat3 _colors2_colorspaces_mat_SRGB_to_ADOBE_RGB_1998 = mat3(
    0.715177301, 0.284885616, 4.7408e-05,
    -8.1246e-05, 1.000047472, -6e-09,
    -2.7899e-05, 0.041163336, 0.958799413
);
const mat3 _colors2_colorspaces_mat_SRGB_to_ACES_AP0 = mat3(
    0.439643004, 0.3830054714, 0.1773993089,
    0.0897157319, 0.8134750538, 0.0967822524,
    0.0175127205, 0.1115514385, 0.870882793
);
const mat3 _colors2_colorspaces_mat_SRGB_to_ACES_AP1 = mat3(
    0.6131324224, 0.3395380158, 0.047416696,
    0.0701243808, 0.9163940113, 0.013451524,
    0.0205876575, 0.1095745716, 0.869785404
);
const mat3 _colors2_colorspaces_mat_SRGB_to_COLOR_MCSPACEFACE = mat3(
    0.6424391956, 0.2910124185, 0.066641612,
    0.01862347, 0.9688787528, 0.0124565459,
    0.0188551746, 0.1204306855, 0.8606615207
);
const mat3 _colors2_colorspaces_mat_REC709_to_CIE_XYZ = mat3(
    0.4123907993, 0.3575843394, 0.1804807884,
    0.2126390059, 0.7151686788, 0.0721923154,
    0.0193308187, 0.1191947798, 0.9505321522
);
const mat3 _colors2_colorspaces_mat_REC709_to_SRGB = mat3(
    1.0, 0.0, 0.0,
    0.0, 1.0, 0.0,
    0.0, 0.0, 1.0
);
const mat3 _colors2_colorspaces_mat_REC709_to_REC709 = mat3(
    1.0, 0.0, 0.0,
    0.0, 1.0, 0.0,
    0.0, 0.0, 1.0
);
const mat3 _colors2_colorspaces_mat_REC709_to_REC2020 = mat3(
    0.6274038959, 0.3292830384, 0.0433130657,
    0.0690972894, 0.9195403951, 0.0113623156,
    0.0163914389, 0.0880133079, 0.8955952532
);
const mat3 _colors2_colorspaces_mat_REC709_to_DCI_P3 = mat3(
    0.8685797397, 0.1289191385, 0.0025011218,
    0.0345404103, 0.9618113864, 0.0036482034,
    0.016771429, 0.0710399978, 0.9121885732
);
const mat3 _colors2_colorspaces_mat_REC709_to_ADOBE_RGB_1998 = mat3(
    0.715125854, 0.2848731398, 1.4438e-06,
    2.1264e-06, 1.0000036763, 5.5347e-06,
    -1.3532e-06, 0.0411615333, 0.9588327043
);
const mat3 _colors2_colorspaces_mat_REC709_to_ACES_AP0 = mat3(
    0.4396329819, 0.3829886982, 0.17737832,
    0.0897764429, 0.8134394287, 0.0967841283,
    0.0175411704, 0.1115465533, 0.8709122763
);
const mat3 _colors2_colorspaces_mat_REC709_to_ACES_AP1 = mat3(
    0.6130974024, 0.3395231462, 0.0473794514,
    0.0701937225, 0.9163538791, 0.0134523985,
    0.0206155929, 0.1095697729, 0.8698146342
);
const mat3 _colors2_colorspaces_mat_REC709_to_COLOR_MCSPACEFACE = mat3(
    0.6423975126, 0.290999674, 0.0666028135,
    0.0187025778, 0.968836322, 0.0124611002,
    0.0188839772, 0.1204254114, 0.8606906114
);
const mat3 _colors2_colorspaces_mat_REC2020_to_CIE_XYZ = mat3(
    0.6369580483, 0.1446169036, 0.1688809752,
    0.262700212, 0.6779980715, 0.0593017165,
    0.0, 0.028072693, 1.0609850577
);
const mat3 _colors2_colorspaces_mat_REC2020_to_SRGB = mat3(
    1.6603034854, -0.5875701425, -0.0728900602,
    -0.1243755953, 1.1328344814, -0.0083597372,
    -0.01811228, -0.1005836085, 1.1187703262
);
const mat3 _colors2_colorspaces_mat_REC2020_to_REC709 = mat3(
    1.6604910021, -0.5876411388, -0.0728498633,
    -0.1245504745, 1.1328998971, -0.0083494226,
    -0.0181507634, -0.100578898, 1.1187296614
);
const mat3 _colors2_colorspaces_mat_REC2020_to_REC2020 = mat3(
    1.0, 0.0, 0.0,
    0.0, 1.0, 0.0,
    0.0, 0.0, 1.0
);
const mat3 _colors2_colorspaces_mat_REC2020_to_DCI_P3 = mat3(
    1.4261665053, -0.3646122688, -0.0615542365,
    -0.0625062418, 1.0689717224, -0.0064654806,
    0.0024438227, -0.0211212969, 1.0186774743
);
const mat3 _colors2_colorspaces_mat_REC2020_to_ADOBE_RGB_1998 = mat3(
    1.151978935, -0.0975047657, -0.0544737317,
    -0.124547502, 1.1329022557, -0.0083434163,
    -0.0225324809, -0.0498056448, 1.0723310102
);
const mat3 _colors2_colorspaces_mat_REC2020_to_ACES_AP0 = mat3(
    0.6790856347, 0.1577009146, 0.1632134507,
    0.0460020031, 0.859054673, 0.094943324,
    -0.0005739432, 0.0284677684, 0.9721061748
);
const mat3 _colors2_colorspaces_mat_REC2020_to_ACES_AP1 = mat3(
    0.9748949779, 0.0195991086, 0.0055059134,
    0.0021795628, 0.9955354689, 0.0022849683,
    0.0047972397, 0.0245320166, 0.9706707437
);
const mat3 _colors2_colorspaces_mat_REC2020_to_COLOR_MCSPACEFACE = mat3(
    1.02924225, -0.0545245427, 0.0252822927,
    -0.08983974, 1.0853508417, 0.0044888983,
    0.0007354405, 0.0387656211, 0.9604989385
);
const mat3 _colors2_colorspaces_mat_DCI_P3_to_CIE_XYZ = mat3(
    0.4451698156, 0.2771344092, 0.1722826698,
    0.2094916779, 0.7215952542, 0.0689130679,
    -0.0, 0.0470605601, 0.9073553944
);
const mat3 _colors2_colorspaces_mat_DCI_P3_to_SRGB = mat3(
    1.1573859234, -0.1549414014, -0.0026012394,
    -0.041378309, 1.0455482025, -0.0040707446,
    -0.0180228775, -0.0785725929, 1.0966699081
);
const mat3 _colors2_colorspaces_mat_DCI_P3_to_REC709 = mat3(
    1.1575164062, -0.1549623781, -0.0025540281,
    -0.0415000715, 1.0455679231, -0.0040678515,
    -0.018050039, -0.0785782727, 1.0966283116
);
const mat3 _colors2_colorspaces_mat_DCI_P3_to_REC2020 = mat3(
    0.7117832307, 0.2436603169, 0.0445564524,
    0.0416151636, 0.9498416297, 0.0085432067,
    -0.0008447284, 0.0191095072, 0.9817352212
);
const mat3 _colors2_colorspaces_mat_DCI_P3_to_DCI_P3 = mat3(
    1.0, 0.0, 0.0,
    0.0, 1.0, 0.0,
    0.0, 0.0, 1.0
);
const mat3 _colors2_colorspaces_mat_DCI_P3_to_ADOBE_RGB_1998 = mat3(
    0.8159476268, 0.1870365007, -0.0029836898,
    -0.0414978627, 1.0455710024, -0.0040618024,
    -0.0190167405, -0.0323060291, 1.0513156541
);
const mat3 _colors2_colorspaces_mat_DCI_P3_to_ACES_AP0 = mat3(
    0.4897866453, 0.3183760433, 0.1918373114,
    0.0684129538, 0.8289890733, 0.1025979728,
    -4.4998e-05, 0.0454764943, 0.9545685037
);
const mat3 _colors2_colorspaces_mat_DCI_P3_to_ACES_AP1 = mat3(
    0.6947248661, 0.2562644839, 0.04901065,
    0.0429788175, 0.9461757697, 0.0108454127,
    0.0036155455, 0.0430194671, 0.9533649873
);
const mat3 _colors2_colorspaces_mat_DCI_P3_to_COLOR_MCSPACEFACE = mat3(
    0.7303069694, 0.1994789445, 0.0702140861,
    -0.0187831594, 1.0091068134, 0.009676346,
    0.0013253512, 0.0553550597, 0.9433195891
);
const mat3 _colors2_colorspaces_mat_ADOBE_RGB_1998_to_CIE_XYZ = mat3(
    0.57667, 0.18556, 0.18823,
    0.29734, 0.62736, 0.07529,
    0.02703, 0.07069, 0.99134
);
const mat3 _colors2_colorspaces_mat_ADOBE_RGB_1998_to_SRGB = mat3(
    1.398208596, -0.39829809, -3.9774e-05,
    0.000136554, 0.999946439, -6.455e-06,
    3.3869e-05, -0.042926418, 1.042971631
);
const mat3 _colors2_colorspaces_mat_ADOBE_RGB_1998_to_REC709 = mat3(
    1.3983671735, -0.3983451225, 5.4016e-06,
    -1.03176e-05, 0.9999916496, -3.9459e-06,
    -3.709e-07, -0.042926951, 1.0429319656
);
const mat3 _colors2_colorspaces_mat_ADOBE_RGB_1998_to_REC2020 = mat3(
    0.8773375991, 0.0774977091, 0.0451746704,
    0.0966138895, 0.8915203988, 0.011846867,
    0.0229200098, 0.0430379497, 0.9340446591
);
const mat3 _colors2_colorspaces_mat_ADOBE_RGB_1998_to_DCI_P3 = mat3(
    1.2145920645, -0.2171838064, 0.0026126829,
    0.0482902509, 0.9478877447, 0.0038012193,
    0.0234515446, 0.0252011134, 0.9513504319
);
const mat3 _colors2_colorspaces_mat_ADOBE_RGB_1998_to_ADOBE_RGB_1998 = mat3(
    1.0, 0.0, 0.0,
    0.0, 1.0, 0.0,
    0.0, 0.0, 1.0
);
const mat3 _colors2_colorspaces_mat_ADOBE_RGB_1998_to_ACES_AP0 = mat3(
    0.614764313, 0.2002455356, 0.1849943834,
    0.1255320021, 0.7735159805, 0.1009365364,
    0.024527523, 0.0671725736, 0.9083019068
);
const mat3 _colors2_colorspaces_mat_ADOBE_RGB_1998_to_ACES_AP1 = mat3(
    0.857331761, 0.0932620958, 0.0494155164,
    0.0981471377, 0.8878074297, 0.0140266997,
    0.0288267153, 0.0640182469, 0.9071571651
);
const mat3 _colors2_colorspaces_mat_ADOBE_RGB_1998_to_COLOR_MCSPACEFACE = mat3(
    0.8983045668, 0.0322422724, 0.0694645249,
    0.0261430701, 0.9608432342, 0.0129923579,
    0.0264051721, 0.0759552419, 0.897641378
);
const mat3 _colors2_colorspaces_mat_ACES_AP0_to_CIE_XYZ = mat3(
    0.9525523959, 0.0, 9.36786e-05,
    0.3439664498, 0.7281660966, -0.0721325464,
    0.0, 0.0, 1.0088251844
);
const mat3 _colors2_colorspaces_mat_ACES_AP0_to_SRGB = mat3(
    2.5214008886, -1.1339957494, -0.3875618568,
    -0.2762140616, 1.3725955663, -0.0962823557,
    -0.0153202001, -0.1529925618, 1.1683871996
);
const mat3 _colors2_colorspaces_mat_ACES_AP0_to_REC709 = mat3(
    2.5216861866, -1.1341309882, -0.3875551986,
    -0.2764799141, 1.3727190876, -0.0962391734,
    -0.015378065, -0.1529753359, 1.1683534009
);
const mat3 _colors2_colorspaces_mat_ACES_AP0_to_REC2020 = mat3(
    1.4904095205, -0.2661709193, -0.2242386013,
    -0.0801674998, 1.1821671211, -0.1019996212,
    0.0032276312, -0.0347764757, 1.0315488446
);
const mat3 _colors2_colorspaces_mat_ACES_AP0_to_DCI_P3 = mat3(
    2.1546035168, -0.8084960464, -0.3461074707,
    -0.1788775564, 1.280565414, -0.1016878576,
    0.0086234533, -0.0610453898, 1.0524219365
);
const mat3 _colors2_colorspaces_mat_ACES_AP0_to_ADOBE_RGB_1998 = mat3(
    1.7245612643, -0.4199958158, -0.304565011,
    -0.2764756536, 1.3727208758, -0.0962338848,
    -0.0261287411, -0.0901729979, 1.1162946235
);
const mat3 _colors2_colorspaces_mat_ACES_AP0_to_ACES_AP0 = mat3(
    1.0, 0.0, 0.0,
    0.0, 1.0, 0.0,
    0.0, 0.0, 1.0
);
const mat3 _colors2_colorspaces_mat_ACES_AP0_to_ACES_AP1 = mat3(
    1.4514393161, -0.2365107469, -0.2149285693,
    -0.0765537733, 1.1762296998, -0.0996759265,
    0.0083161484, -0.0060324498, 0.9977163014
);
const mat3 _colors2_colorspaces_mat_ACES_AP0_to_COLOR_MCSPACEFACE = mat3(
    1.5384451464, -0.3392907066, -0.19915444,
    -0.2208933788, 1.3068226981, -0.0859293193,
    0.0010885009, 0.0122289218, 0.9866825774
);
const mat3 _colors2_colorspaces_mat_ACES_AP1_to_CIE_XYZ = mat3(
    0.6624541811, 0.1340042065, 0.156187687,
    0.2722287168, 0.6740817658, 0.0536895174,
    -0.0055746495, 0.0040607335, 1.0103391003
);
const mat3 _colors2_colorspaces_mat_ACES_AP1_to_SRGB = mat3(
    1.7048586763, -0.6217160219, -0.0832993717,
    -0.1300768242, 1.1407357748, -0.0105598017,
    -0.0239640729, -0.1289755083, 1.1530140189
);
const mat3 _colors2_colorspaces_mat_ACES_AP1_to_REC709 = mat3(
    1.7050509927, -0.6217921207, -0.083258872,
    -0.1302564175, 1.1408047366, -0.0105483191,
    -0.0240033568, -0.1289689761, 1.1529723329
);
const mat3 _colors2_colorspaces_mat_ACES_AP1_to_REC2020 = mat3(
    1.0258247477, -0.0200531908, -0.0057715568,
    -0.0022343695, 1.0045865019, -0.0023521324,
    -0.0050133515, -0.0252900718, 1.0303034233
);
const mat3 _colors2_colorspaces_mat_ACES_AP1_to_DCI_P3 = mat3(
    1.464120167, -0.3933270416, -0.0707931253,
    -0.0664765138, 1.0752915253, -0.0088150114,
    -0.0025528617, -0.0470296027, 1.0495824644
);
const mat3 _colors2_colorspaces_mat_ACES_AP1_to_ADOBE_RGB_1998 = mat3(
    1.182219458, -0.1196751803, -0.06254384,
    -0.1302534036, 1.1408068945, -0.0105421535,
    -0.0283790646, -0.0767015586, 1.1050735076
);
const mat3 _colors2_colorspaces_mat_ACES_AP1_to_ACES_AP0 = mat3(
    0.6954522414, 0.1406786965, 0.1638690622,
    0.0447945634, 0.8596711184, 0.0955343182,
    -0.0055258826, 0.0040252103, 1.0015006723
);
const mat3 _colors2_colorspaces_mat_ACES_AP1_to_ACES_AP1 = mat3(
    1.0, 0.0, 0.0,
    0.0, 1.0, 0.0,
    0.0, 0.0, 1.0
);
const mat3 _colors2_colorspaces_mat_ACES_AP1_to_COLOR_MCSPACEFACE = mat3(
    1.0558172503, -0.0760536019, 0.0202363516,
    -0.0946074079, 1.0920168543, 0.0025905536,
    -0.0041475025, 0.0146375846, 0.9895099179
);
const mat3 _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_CIE_XYZ = mat3(
    0.6326705035, 0.1593748231, 0.1583847254,
    0.3109383344, 0.6385030652, 0.0505586004,
    -0.0019849432, -0.0136803265, 1.1044717614
);
const mat3 _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_SRGB = mat3(
    1.5732175875, -0.4582177853, -0.1151565195,
    -0.0298175917, 1.0427085222, -0.0127917816,
    -0.0302889016, -0.1358492065, 1.1662125458
);
const mat3 _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_REC709 = mat3(
    1.5733946999, -0.4582756388, -0.1151190611,
    -0.0299830237, 1.0427599524, -0.0127769286,
    -0.0303259165, -0.1358452479, 1.1661711645
);
const mat3 _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_REC2020 = mat3(
    0.975967555, 0.0499553701, -0.0259229251,
    0.0808021347, 0.9256507776, -0.0064529123,
    -0.004008449, -0.0373974036, 1.0414058526
);
const mat3 _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_DCI_P3 = mat3(
    1.3626775245, -0.2639569859, -0.0987205386,
    0.0253970497, 0.9866137758, -0.0120108255,
    -0.0034048709, -0.0575247555, 1.0609296265
);
const mat3 _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_ADOBE_RGB_1998 = mat3(
    1.1166338266, -0.030670652, -0.0859627369,
    -0.0299799561, 1.0427620595, -0.0127707659,
    -0.0303137568, -0.0873306478, 1.1176372892
);
const mat3 _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_ACES_AP0 = mat3(
    0.6748538843, 0.1737961892, 0.1513499266,
    0.1139293384, 0.7939320393, 0.0921386223,
    -0.0021565314, -0.0100317066, 1.012188238
);
const mat3 _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_ACES_AP1 = mat3(
    0.9530274476, 0.0666372627, -0.0196647103,
    0.0825594145, 0.9215416099, -0.0041010244,
    0.0027733055, -0.0133528374, 1.010579532
);
const mat3 _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_COLOR_MCSPACEFACE = mat3(
    1.0, 0.0, 0.0,
    0.0, 1.0, 0.0,
    0.0, 0.0, 1.0
);
#define colors2_colorspaces_SRGB_luma(x) dot(x, _colors2_colorspaces_mat_SRGB_to_CIE_XYZ[1])
#define colors2_colorspaces_1_luma(x) colors2_colorspaces_SRGB_luma(x)
#define colors2_colorspaces_REC709_luma(x) dot(x, _colors2_colorspaces_mat_REC709_to_CIE_XYZ[1])
#define colors2_colorspaces_2_luma(x) colors2_colorspaces_REC709_luma(x)
#define colors2_colorspaces_REC2020_luma(x) dot(x, _colors2_colorspaces_mat_REC2020_to_CIE_XYZ[1])
#define colors2_colorspaces_3_luma(x) colors2_colorspaces_REC2020_luma(x)
#define colors2_colorspaces_DCI_P3_luma(x) dot(x, _colors2_colorspaces_mat_DCI_P3_to_CIE_XYZ[1])
#define colors2_colorspaces_4_luma(x) colors2_colorspaces_DCI_P3_luma(x)
#define colors2_colorspaces_ADOBE_RGB_1998_luma(x) dot(x, _colors2_colorspaces_mat_ADOBE_RGB_1998_to_CIE_XYZ[1])
#define colors2_colorspaces_5_luma(x) colors2_colorspaces_ADOBE_RGB_1998_luma(x)
#define colors2_colorspaces_ACES_AP0_luma(x) dot(x, _colors2_colorspaces_mat_ACES_AP0_to_CIE_XYZ[1])
#define colors2_colorspaces_6_luma(x) colors2_colorspaces_ACES_AP0_luma(x)
#define colors2_colorspaces_ACES_AP1_luma(x) dot(x, _colors2_colorspaces_mat_ACES_AP1_to_CIE_XYZ[1])
#define colors2_colorspaces_7_luma(x) colors2_colorspaces_ACES_AP1_luma(x)
#define colors2_colorspaces_COLOR_MCSPACEFACE_luma(x) dot(x, _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_CIE_XYZ[1])
#define colors2_colorspaces_8_luma(x) colors2_colorspaces_COLOR_MCSPACEFACE_luma(x)
#define colors2_colorspaces_CIE_XYZ_to_CIE_XYZ(x) (x * _colors2_colorspaces_mat_CIE_XYZ_to_CIE_XYZ)
#define colors2_colorspaces_0_to_0(x) colors2_colorspaces_CIE_XYZ_to_CIE_XYZ(x)
#define colors2_colorspaces_CIE_XYZ_to_SRGB(x) (x * _colors2_colorspaces_mat_CIE_XYZ_to_SRGB)
#define colors2_colorspaces_0_to_1(x) colors2_colorspaces_CIE_XYZ_to_SRGB(x)
#define colors2_colorspaces_CIE_XYZ_to_REC709(x) (x * _colors2_colorspaces_mat_CIE_XYZ_to_REC709)
#define colors2_colorspaces_0_to_2(x) colors2_colorspaces_CIE_XYZ_to_REC709(x)
#define colors2_colorspaces_CIE_XYZ_to_REC2020(x) (x * _colors2_colorspaces_mat_CIE_XYZ_to_REC2020)
#define colors2_colorspaces_0_to_3(x) colors2_colorspaces_CIE_XYZ_to_REC2020(x)
#define colors2_colorspaces_CIE_XYZ_to_DCI_P3(x) (x * _colors2_colorspaces_mat_CIE_XYZ_to_DCI_P3)
#define colors2_colorspaces_0_to_4(x) colors2_colorspaces_CIE_XYZ_to_DCI_P3(x)
#define colors2_colorspaces_CIE_XYZ_to_ADOBE_RGB_1998(x) (x * _colors2_colorspaces_mat_CIE_XYZ_to_ADOBE_RGB_1998)
#define colors2_colorspaces_0_to_5(x) colors2_colorspaces_CIE_XYZ_to_ADOBE_RGB_1998(x)
#define colors2_colorspaces_CIE_XYZ_to_ACES_AP0(x) (x * _colors2_colorspaces_mat_CIE_XYZ_to_ACES_AP0)
#define colors2_colorspaces_0_to_6(x) colors2_colorspaces_CIE_XYZ_to_ACES_AP0(x)
#define colors2_colorspaces_CIE_XYZ_to_ACES_AP1(x) (x * _colors2_colorspaces_mat_CIE_XYZ_to_ACES_AP1)
#define colors2_colorspaces_0_to_7(x) colors2_colorspaces_CIE_XYZ_to_ACES_AP1(x)
#define colors2_colorspaces_CIE_XYZ_to_COLOR_MCSPACEFACE(x) (x * _colors2_colorspaces_mat_CIE_XYZ_to_COLOR_MCSPACEFACE)
#define colors2_colorspaces_0_to_8(x) colors2_colorspaces_CIE_XYZ_to_COLOR_MCSPACEFACE(x)
#define colors2_colorspaces_SRGB_to_CIE_XYZ(x) (x * _colors2_colorspaces_mat_SRGB_to_CIE_XYZ)
#define colors2_colorspaces_1_to_0(x) colors2_colorspaces_SRGB_to_CIE_XYZ(x)
#define colors2_colorspaces_SRGB_to_SRGB(x) (x * _colors2_colorspaces_mat_SRGB_to_SRGB)
#define colors2_colorspaces_1_to_1(x) colors2_colorspaces_SRGB_to_SRGB(x)
#define colors2_colorspaces_SRGB_to_REC709(x) (x * _colors2_colorspaces_mat_SRGB_to_REC709)
#define colors2_colorspaces_1_to_2(x) colors2_colorspaces_SRGB_to_REC709(x)
#define colors2_colorspaces_SRGB_to_REC2020(x) (x * _colors2_colorspaces_mat_SRGB_to_REC2020)
#define colors2_colorspaces_1_to_3(x) colors2_colorspaces_SRGB_to_REC2020(x)
#define colors2_colorspaces_SRGB_to_DCI_P3(x) (x * _colors2_colorspaces_mat_SRGB_to_DCI_P3)
#define colors2_colorspaces_1_to_4(x) colors2_colorspaces_SRGB_to_DCI_P3(x)
#define colors2_colorspaces_SRGB_to_ADOBE_RGB_1998(x) (x * _colors2_colorspaces_mat_SRGB_to_ADOBE_RGB_1998)
#define colors2_colorspaces_1_to_5(x) colors2_colorspaces_SRGB_to_ADOBE_RGB_1998(x)
#define colors2_colorspaces_SRGB_to_ACES_AP0(x) (x * _colors2_colorspaces_mat_SRGB_to_ACES_AP0)
#define colors2_colorspaces_1_to_6(x) colors2_colorspaces_SRGB_to_ACES_AP0(x)
#define colors2_colorspaces_SRGB_to_ACES_AP1(x) (x * _colors2_colorspaces_mat_SRGB_to_ACES_AP1)
#define colors2_colorspaces_1_to_7(x) colors2_colorspaces_SRGB_to_ACES_AP1(x)
#define colors2_colorspaces_SRGB_to_COLOR_MCSPACEFACE(x) (x * _colors2_colorspaces_mat_SRGB_to_COLOR_MCSPACEFACE)
#define colors2_colorspaces_1_to_8(x) colors2_colorspaces_SRGB_to_COLOR_MCSPACEFACE(x)
#define colors2_colorspaces_REC709_to_CIE_XYZ(x) (x * _colors2_colorspaces_mat_REC709_to_CIE_XYZ)
#define colors2_colorspaces_2_to_0(x) colors2_colorspaces_REC709_to_CIE_XYZ(x)
#define colors2_colorspaces_REC709_to_SRGB(x) (x * _colors2_colorspaces_mat_REC709_to_SRGB)
#define colors2_colorspaces_2_to_1(x) colors2_colorspaces_REC709_to_SRGB(x)
#define colors2_colorspaces_REC709_to_REC709(x) (x * _colors2_colorspaces_mat_REC709_to_REC709)
#define colors2_colorspaces_2_to_2(x) colors2_colorspaces_REC709_to_REC709(x)
#define colors2_colorspaces_REC709_to_REC2020(x) (x * _colors2_colorspaces_mat_REC709_to_REC2020)
#define colors2_colorspaces_2_to_3(x) colors2_colorspaces_REC709_to_REC2020(x)
#define colors2_colorspaces_REC709_to_DCI_P3(x) (x * _colors2_colorspaces_mat_REC709_to_DCI_P3)
#define colors2_colorspaces_2_to_4(x) colors2_colorspaces_REC709_to_DCI_P3(x)
#define colors2_colorspaces_REC709_to_ADOBE_RGB_1998(x) (x * _colors2_colorspaces_mat_REC709_to_ADOBE_RGB_1998)
#define colors2_colorspaces_2_to_5(x) colors2_colorspaces_REC709_to_ADOBE_RGB_1998(x)
#define colors2_colorspaces_REC709_to_ACES_AP0(x) (x * _colors2_colorspaces_mat_REC709_to_ACES_AP0)
#define colors2_colorspaces_2_to_6(x) colors2_colorspaces_REC709_to_ACES_AP0(x)
#define colors2_colorspaces_REC709_to_ACES_AP1(x) (x * _colors2_colorspaces_mat_REC709_to_ACES_AP1)
#define colors2_colorspaces_2_to_7(x) colors2_colorspaces_REC709_to_ACES_AP1(x)
#define colors2_colorspaces_REC709_to_COLOR_MCSPACEFACE(x) (x * _colors2_colorspaces_mat_REC709_to_COLOR_MCSPACEFACE)
#define colors2_colorspaces_2_to_8(x) colors2_colorspaces_REC709_to_COLOR_MCSPACEFACE(x)
#define colors2_colorspaces_REC2020_to_CIE_XYZ(x) (x * _colors2_colorspaces_mat_REC2020_to_CIE_XYZ)
#define colors2_colorspaces_3_to_0(x) colors2_colorspaces_REC2020_to_CIE_XYZ(x)
#define colors2_colorspaces_REC2020_to_SRGB(x) (x * _colors2_colorspaces_mat_REC2020_to_SRGB)
#define colors2_colorspaces_3_to_1(x) colors2_colorspaces_REC2020_to_SRGB(x)
#define colors2_colorspaces_REC2020_to_REC709(x) (x * _colors2_colorspaces_mat_REC2020_to_REC709)
#define colors2_colorspaces_3_to_2(x) colors2_colorspaces_REC2020_to_REC709(x)
#define colors2_colorspaces_REC2020_to_REC2020(x) (x * _colors2_colorspaces_mat_REC2020_to_REC2020)
#define colors2_colorspaces_3_to_3(x) colors2_colorspaces_REC2020_to_REC2020(x)
#define colors2_colorspaces_REC2020_to_DCI_P3(x) (x * _colors2_colorspaces_mat_REC2020_to_DCI_P3)
#define colors2_colorspaces_3_to_4(x) colors2_colorspaces_REC2020_to_DCI_P3(x)
#define colors2_colorspaces_REC2020_to_ADOBE_RGB_1998(x) (x * _colors2_colorspaces_mat_REC2020_to_ADOBE_RGB_1998)
#define colors2_colorspaces_3_to_5(x) colors2_colorspaces_REC2020_to_ADOBE_RGB_1998(x)
#define colors2_colorspaces_REC2020_to_ACES_AP0(x) (x * _colors2_colorspaces_mat_REC2020_to_ACES_AP0)
#define colors2_colorspaces_3_to_6(x) colors2_colorspaces_REC2020_to_ACES_AP0(x)
#define colors2_colorspaces_REC2020_to_ACES_AP1(x) (x * _colors2_colorspaces_mat_REC2020_to_ACES_AP1)
#define colors2_colorspaces_3_to_7(x) colors2_colorspaces_REC2020_to_ACES_AP1(x)
#define colors2_colorspaces_REC2020_to_COLOR_MCSPACEFACE(x) (x * _colors2_colorspaces_mat_REC2020_to_COLOR_MCSPACEFACE)
#define colors2_colorspaces_3_to_8(x) colors2_colorspaces_REC2020_to_COLOR_MCSPACEFACE(x)
#define colors2_colorspaces_DCI_P3_to_CIE_XYZ(x) (x * _colors2_colorspaces_mat_DCI_P3_to_CIE_XYZ)
#define colors2_colorspaces_4_to_0(x) colors2_colorspaces_DCI_P3_to_CIE_XYZ(x)
#define colors2_colorspaces_DCI_P3_to_SRGB(x) (x * _colors2_colorspaces_mat_DCI_P3_to_SRGB)
#define colors2_colorspaces_4_to_1(x) colors2_colorspaces_DCI_P3_to_SRGB(x)
#define colors2_colorspaces_DCI_P3_to_REC709(x) (x * _colors2_colorspaces_mat_DCI_P3_to_REC709)
#define colors2_colorspaces_4_to_2(x) colors2_colorspaces_DCI_P3_to_REC709(x)
#define colors2_colorspaces_DCI_P3_to_REC2020(x) (x * _colors2_colorspaces_mat_DCI_P3_to_REC2020)
#define colors2_colorspaces_4_to_3(x) colors2_colorspaces_DCI_P3_to_REC2020(x)
#define colors2_colorspaces_DCI_P3_to_DCI_P3(x) (x * _colors2_colorspaces_mat_DCI_P3_to_DCI_P3)
#define colors2_colorspaces_4_to_4(x) colors2_colorspaces_DCI_P3_to_DCI_P3(x)
#define colors2_colorspaces_DCI_P3_to_ADOBE_RGB_1998(x) (x * _colors2_colorspaces_mat_DCI_P3_to_ADOBE_RGB_1998)
#define colors2_colorspaces_4_to_5(x) colors2_colorspaces_DCI_P3_to_ADOBE_RGB_1998(x)
#define colors2_colorspaces_DCI_P3_to_ACES_AP0(x) (x * _colors2_colorspaces_mat_DCI_P3_to_ACES_AP0)
#define colors2_colorspaces_4_to_6(x) colors2_colorspaces_DCI_P3_to_ACES_AP0(x)
#define colors2_colorspaces_DCI_P3_to_ACES_AP1(x) (x * _colors2_colorspaces_mat_DCI_P3_to_ACES_AP1)
#define colors2_colorspaces_4_to_7(x) colors2_colorspaces_DCI_P3_to_ACES_AP1(x)
#define colors2_colorspaces_DCI_P3_to_COLOR_MCSPACEFACE(x) (x * _colors2_colorspaces_mat_DCI_P3_to_COLOR_MCSPACEFACE)
#define colors2_colorspaces_4_to_8(x) colors2_colorspaces_DCI_P3_to_COLOR_MCSPACEFACE(x)
#define colors2_colorspaces_ADOBE_RGB_1998_to_CIE_XYZ(x) (x * _colors2_colorspaces_mat_ADOBE_RGB_1998_to_CIE_XYZ)
#define colors2_colorspaces_5_to_0(x) colors2_colorspaces_ADOBE_RGB_1998_to_CIE_XYZ(x)
#define colors2_colorspaces_ADOBE_RGB_1998_to_SRGB(x) (x * _colors2_colorspaces_mat_ADOBE_RGB_1998_to_SRGB)
#define colors2_colorspaces_5_to_1(x) colors2_colorspaces_ADOBE_RGB_1998_to_SRGB(x)
#define colors2_colorspaces_ADOBE_RGB_1998_to_REC709(x) (x * _colors2_colorspaces_mat_ADOBE_RGB_1998_to_REC709)
#define colors2_colorspaces_5_to_2(x) colors2_colorspaces_ADOBE_RGB_1998_to_REC709(x)
#define colors2_colorspaces_ADOBE_RGB_1998_to_REC2020(x) (x * _colors2_colorspaces_mat_ADOBE_RGB_1998_to_REC2020)
#define colors2_colorspaces_5_to_3(x) colors2_colorspaces_ADOBE_RGB_1998_to_REC2020(x)
#define colors2_colorspaces_ADOBE_RGB_1998_to_DCI_P3(x) (x * _colors2_colorspaces_mat_ADOBE_RGB_1998_to_DCI_P3)
#define colors2_colorspaces_5_to_4(x) colors2_colorspaces_ADOBE_RGB_1998_to_DCI_P3(x)
#define colors2_colorspaces_ADOBE_RGB_1998_to_ADOBE_RGB_1998(x) (x * _colors2_colorspaces_mat_ADOBE_RGB_1998_to_ADOBE_RGB_1998)
#define colors2_colorspaces_5_to_5(x) colors2_colorspaces_ADOBE_RGB_1998_to_ADOBE_RGB_1998(x)
#define colors2_colorspaces_ADOBE_RGB_1998_to_ACES_AP0(x) (x * _colors2_colorspaces_mat_ADOBE_RGB_1998_to_ACES_AP0)
#define colors2_colorspaces_5_to_6(x) colors2_colorspaces_ADOBE_RGB_1998_to_ACES_AP0(x)
#define colors2_colorspaces_ADOBE_RGB_1998_to_ACES_AP1(x) (x * _colors2_colorspaces_mat_ADOBE_RGB_1998_to_ACES_AP1)
#define colors2_colorspaces_5_to_7(x) colors2_colorspaces_ADOBE_RGB_1998_to_ACES_AP1(x)
#define colors2_colorspaces_ADOBE_RGB_1998_to_COLOR_MCSPACEFACE(x) (x * _colors2_colorspaces_mat_ADOBE_RGB_1998_to_COLOR_MCSPACEFACE)
#define colors2_colorspaces_5_to_8(x) colors2_colorspaces_ADOBE_RGB_1998_to_COLOR_MCSPACEFACE(x)
#define colors2_colorspaces_ACES_AP0_to_CIE_XYZ(x) (x * _colors2_colorspaces_mat_ACES_AP0_to_CIE_XYZ)
#define colors2_colorspaces_6_to_0(x) colors2_colorspaces_ACES_AP0_to_CIE_XYZ(x)
#define colors2_colorspaces_ACES_AP0_to_SRGB(x) (x * _colors2_colorspaces_mat_ACES_AP0_to_SRGB)
#define colors2_colorspaces_6_to_1(x) colors2_colorspaces_ACES_AP0_to_SRGB(x)
#define colors2_colorspaces_ACES_AP0_to_REC709(x) (x * _colors2_colorspaces_mat_ACES_AP0_to_REC709)
#define colors2_colorspaces_6_to_2(x) colors2_colorspaces_ACES_AP0_to_REC709(x)
#define colors2_colorspaces_ACES_AP0_to_REC2020(x) (x * _colors2_colorspaces_mat_ACES_AP0_to_REC2020)
#define colors2_colorspaces_6_to_3(x) colors2_colorspaces_ACES_AP0_to_REC2020(x)
#define colors2_colorspaces_ACES_AP0_to_DCI_P3(x) (x * _colors2_colorspaces_mat_ACES_AP0_to_DCI_P3)
#define colors2_colorspaces_6_to_4(x) colors2_colorspaces_ACES_AP0_to_DCI_P3(x)
#define colors2_colorspaces_ACES_AP0_to_ADOBE_RGB_1998(x) (x * _colors2_colorspaces_mat_ACES_AP0_to_ADOBE_RGB_1998)
#define colors2_colorspaces_6_to_5(x) colors2_colorspaces_ACES_AP0_to_ADOBE_RGB_1998(x)
#define colors2_colorspaces_ACES_AP0_to_ACES_AP0(x) (x * _colors2_colorspaces_mat_ACES_AP0_to_ACES_AP0)
#define colors2_colorspaces_6_to_6(x) colors2_colorspaces_ACES_AP0_to_ACES_AP0(x)
#define colors2_colorspaces_ACES_AP0_to_ACES_AP1(x) (x * _colors2_colorspaces_mat_ACES_AP0_to_ACES_AP1)
#define colors2_colorspaces_6_to_7(x) colors2_colorspaces_ACES_AP0_to_ACES_AP1(x)
#define colors2_colorspaces_ACES_AP0_to_COLOR_MCSPACEFACE(x) (x * _colors2_colorspaces_mat_ACES_AP0_to_COLOR_MCSPACEFACE)
#define colors2_colorspaces_6_to_8(x) colors2_colorspaces_ACES_AP0_to_COLOR_MCSPACEFACE(x)
#define colors2_colorspaces_ACES_AP1_to_CIE_XYZ(x) (x * _colors2_colorspaces_mat_ACES_AP1_to_CIE_XYZ)
#define colors2_colorspaces_7_to_0(x) colors2_colorspaces_ACES_AP1_to_CIE_XYZ(x)
#define colors2_colorspaces_ACES_AP1_to_SRGB(x) (x * _colors2_colorspaces_mat_ACES_AP1_to_SRGB)
#define colors2_colorspaces_7_to_1(x) colors2_colorspaces_ACES_AP1_to_SRGB(x)
#define colors2_colorspaces_ACES_AP1_to_REC709(x) (x * _colors2_colorspaces_mat_ACES_AP1_to_REC709)
#define colors2_colorspaces_7_to_2(x) colors2_colorspaces_ACES_AP1_to_REC709(x)
#define colors2_colorspaces_ACES_AP1_to_REC2020(x) (x * _colors2_colorspaces_mat_ACES_AP1_to_REC2020)
#define colors2_colorspaces_7_to_3(x) colors2_colorspaces_ACES_AP1_to_REC2020(x)
#define colors2_colorspaces_ACES_AP1_to_DCI_P3(x) (x * _colors2_colorspaces_mat_ACES_AP1_to_DCI_P3)
#define colors2_colorspaces_7_to_4(x) colors2_colorspaces_ACES_AP1_to_DCI_P3(x)
#define colors2_colorspaces_ACES_AP1_to_ADOBE_RGB_1998(x) (x * _colors2_colorspaces_mat_ACES_AP1_to_ADOBE_RGB_1998)
#define colors2_colorspaces_7_to_5(x) colors2_colorspaces_ACES_AP1_to_ADOBE_RGB_1998(x)
#define colors2_colorspaces_ACES_AP1_to_ACES_AP0(x) (x * _colors2_colorspaces_mat_ACES_AP1_to_ACES_AP0)
#define colors2_colorspaces_7_to_6(x) colors2_colorspaces_ACES_AP1_to_ACES_AP0(x)
#define colors2_colorspaces_ACES_AP1_to_ACES_AP1(x) (x * _colors2_colorspaces_mat_ACES_AP1_to_ACES_AP1)
#define colors2_colorspaces_7_to_7(x) colors2_colorspaces_ACES_AP1_to_ACES_AP1(x)
#define colors2_colorspaces_ACES_AP1_to_COLOR_MCSPACEFACE(x) (x * _colors2_colorspaces_mat_ACES_AP1_to_COLOR_MCSPACEFACE)
#define colors2_colorspaces_7_to_8(x) colors2_colorspaces_ACES_AP1_to_COLOR_MCSPACEFACE(x)
#define colors2_colorspaces_COLOR_MCSPACEFACE_to_CIE_XYZ(x) (x * _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_CIE_XYZ)
#define colors2_colorspaces_8_to_0(x) colors2_colorspaces_COLOR_MCSPACEFACE_to_CIE_XYZ(x)
#define colors2_colorspaces_COLOR_MCSPACEFACE_to_SRGB(x) (x * _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_SRGB)
#define colors2_colorspaces_8_to_1(x) colors2_colorspaces_COLOR_MCSPACEFACE_to_SRGB(x)
#define colors2_colorspaces_COLOR_MCSPACEFACE_to_REC709(x) (x * _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_REC709)
#define colors2_colorspaces_8_to_2(x) colors2_colorspaces_COLOR_MCSPACEFACE_to_REC709(x)
#define colors2_colorspaces_COLOR_MCSPACEFACE_to_REC2020(x) (x * _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_REC2020)
#define colors2_colorspaces_8_to_3(x) colors2_colorspaces_COLOR_MCSPACEFACE_to_REC2020(x)
#define colors2_colorspaces_COLOR_MCSPACEFACE_to_DCI_P3(x) (x * _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_DCI_P3)
#define colors2_colorspaces_8_to_4(x) colors2_colorspaces_COLOR_MCSPACEFACE_to_DCI_P3(x)
#define colors2_colorspaces_COLOR_MCSPACEFACE_to_ADOBE_RGB_1998(x) (x * _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_ADOBE_RGB_1998)
#define colors2_colorspaces_8_to_5(x) colors2_colorspaces_COLOR_MCSPACEFACE_to_ADOBE_RGB_1998(x)
#define colors2_colorspaces_COLOR_MCSPACEFACE_to_ACES_AP0(x) (x * _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_ACES_AP0)
#define colors2_colorspaces_8_to_6(x) colors2_colorspaces_COLOR_MCSPACEFACE_to_ACES_AP0(x)
#define colors2_colorspaces_COLOR_MCSPACEFACE_to_ACES_AP1(x) (x * _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_ACES_AP1)
#define colors2_colorspaces_8_to_7(x) colors2_colorspaces_COLOR_MCSPACEFACE_to_ACES_AP1(x)
#define colors2_colorspaces_COLOR_MCSPACEFACE_to_COLOR_MCSPACEFACE(x) (x * _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_COLOR_MCSPACEFACE)
#define colors2_colorspaces_8_to_8(x) colors2_colorspaces_COLOR_MCSPACEFACE_to_COLOR_MCSPACEFACE(x)
/*
    References:
        [WIK25a] Wikipedia. "Rec. 601". 2025.
            https:
        [WIK25b] Wikipedia. "Rec. 709". 2025.
            https:
        [WIK25c] Wikipedia. "sRGB". 2025.
            https:
        [ITU25] ITU, "Recommendation BT.2100", 2025.
            https:
            
    Note:
        EOTF: Electro-Optical Transfer Function (decoding gamma, non-linear to linear)
        OETF: Opto-Electronic Transfer Function (encoding gamma, linear to non-linear)
*/
#define COLORS2_TF_IDENTITY 0
#define COLORS2_TF_REC601 1
#define COLORS2_TF_REC709 2
#define COLORS2_TF_SRGB   3
#define COLORS2_TF_EXP22  4
#define COLORS2_TF_EXP24  5
#define COLORS2_TF_PQ     6
#define COLORS2_TF_HLG    7
#define _colors2_oetf(a, x) colors2_oetf_## a ##(x)
#define colors2_oetf(a, x) _colors2_oetf(a, x)
#define _colors2_eotf(a, x) colors2_eotf_## a ##(x)
#define colors2_eotf(a, x) _colors2_eotf(a, x)
float colors2_oetf_identity(float c) {
    return c;
}
vec3 colors2_oetf_identity(vec3 c) {
    return c;
}
float colors2_eotf_identity(float c) {
    return c;
}
vec3 colors2_eotf_identity(vec3 c) {
    return c;
}
float colors2_oetf_Rec601(float c) {
    float lower = 4.5 * c;
    float higher = pow(c, 0.45) * 1.099 - 0.099;
    return mix(lower, higher, c >= 0.018);
}
vec3 colors2_oetf_Rec601(vec3 c) {
    vec3 lower = 4.5 * c;
    vec3 higher = pow(c, vec3(0.45)) * 1.099 - 0.099;
    return mix(lower, higher, greaterThanEqual(c, vec3(0.018)));
}
float colors2_eotf_Rec601(float c) {
    float lower = c / 4.5;
    float higher = pow((c + 0.099) / 1.099, 1.0 / 0.45);
    return mix(lower, higher, c >= 0.081);
}
vec3 colors2_eotf_Rec601(vec3 c) {
    vec3 lower = c / 4.5;
    vec3 higher = pow((c + 0.099) / 1.099, vec3(1.0 / 0.45));
    return mix(lower, higher, greaterThanEqual(c, vec3(0.081)));
}
float colors2_oetf_Rec709(float c) {
    return colors2_oetf_Rec601(c);
}
vec3 colors2_oetf_Rec709(vec3 c) {
    return colors2_oetf_Rec601(c);
}
float colors2_eotf_Rec709(float c) {
    return colors2_eotf_Rec601(c);
}
vec3 colors2_eotf_Rec709(vec3 c) {
    return colors2_eotf_Rec601(c);
}
float colors2_oetf_sRGB(float c) {
    float lower = 12.92 * c;
    float higher = pow(c, 1.0 / 2.4) * 1.055 - 0.055;
    return mix(lower, higher, c > 0.0031308);
}
vec3 colors2_oetf_sRGB(vec3 c) {
    vec3 lower = 12.92 * c;
    vec3 higher = pow(c, vec3(1.0 / 2.4)) * 1.055 - 0.055;
    return mix(lower, higher, greaterThan(c, vec3(0.0031308)));
}
float colors2_eotf_sRGB(float c) {
    float lower = c / 12.92;
    float higher = pow((c + 0.055) / 1.055, 2.4);
    return mix(lower, higher, c > 0.04045);
}
vec3 colors2_eotf_sRGB(vec3 c) {
    vec3 lower = c / 12.92;
    vec3 higher = pow((c + 0.055) / 1.055, vec3(2.4));
    return mix(lower, higher, greaterThan(c, vec3(0.04045)));
}
float colors2_oetf_Exp22(float c) {
    return pow(c, 1.0 / 2.2);
}
vec3 colors2_oetf_Exp22(vec3 c) {
    return pow(c, vec3(1.0 / 2.2));
}
float colors2_eotf_Exp22(float c) {
    return pow(c, 2.2);
}
vec3 colors2_eotf_Exp22(vec3 c) {
    return pow(c, vec3(2.2));
}
float colors2_oetf_Exp24(float c) {
    return pow(c, 1.0 / 2.4);
}
vec3 colors2_oetf_Exp24(vec3 c) {
    return pow(c, vec3(1.0 / 2.4));
}
float colors2_eotf_Exp24(float c) {
    return pow(c, 2.4);
}
vec3 colors2_eotf_Exp24(vec3 c) {
    return pow(c, vec3(2.4));
}
const float _PQ_M1 = 2610.0 / 16384.0;
const float _PQ_M2 = 2523.0 / 4096.0 * 128.0;
const float _PQ_C1 = 3424.0 / 4096.0;
const float _PQ_C2 = 2413.0 / 4096.0 * 32.0;
const float _PQ_C3 = 2392.0 / 4096.0 * 32.0;
const float _PQ_PEAK = 10000.0;
float colors2_oetf_PQ(float c) {
    float y = c / _PQ_PEAK;
    float yPow = pow(y, _PQ_M1);
    float numerator = _PQ_C1 + _PQ_C2 * yPow;
    float denominator = 1.0 + _PQ_C3 * yPow;
    return pow(numerator / denominator, _PQ_M2);
}
vec3 colors2_oetf_PQ(vec3 c) {
    vec3 y = c / _PQ_PEAK;
    vec3 yPow = pow(y, vec3(_PQ_M1));
    vec3 numerator = vec3(_PQ_C1) + vec3(_PQ_C2) * yPow;
    vec3 denominator = vec3(1.0) + vec3(_PQ_C3) * yPow;
    return pow(numerator / denominator, vec3(_PQ_M2));
}
float colors2_eotf_PQ(float c) {
    float ePow = pow(c, 1.0 / _PQ_M2);
    float numerator = max(ePow - _PQ_C1, 0.0);
    float denominator = _PQ_C2 - _PQ_C3 * ePow;
    float y = pow(numerator / denominator, 1.0 / _PQ_M1);
    return y * _PQ_PEAK;
}
vec3 colors2_eotf_PQ(vec3 c) {
    vec3 ePow = pow(c, vec3(1.0 / _PQ_M2));
    vec3 numerator = max(ePow - vec3(_PQ_C1), 0.0);
    vec3 denominator = _PQ_C2 - _PQ_C3 * ePow;
    vec3 y = pow(numerator / denominator, vec3(1.0 / _PQ_M1));
    return y * _PQ_PEAK;
}
const float _HLG_A = 0.17883277;
const float _HLG_B = 1.0 - 4.0 * _HLG_A;
const float _HLG_C = 0.5 - _HLG_A * log(4.0 * _HLG_A);
float colors2_oetf_HLG(float c) {
    float lower = sqrt(3.0 * c);
    float higher = _HLG_A * log(12.0 * c - _HLG_B) + _HLG_C;
    return mix(lower, higher, c > 1.0 / 12.0);
}
vec3 colors2_oetf_HLG(vec3 c) {
    vec3 lower = sqrt(3.0 * c);
    vec3 higher = _HLG_A * log(12.0 * c - _HLG_B) + _HLG_C;
    return mix(lower, higher, greaterThan(c, vec3(1.0 / 12.0)));
}
float colors2_eotf_HLG(float c) {
    float lower = c * c / 3.0;
    float higher = (exp((c - _HLG_C) / _HLG_A) + _HLG_B) / 12.0;
    return mix(lower, higher, c > 0.5);
}
vec3 colors2_eotf_HLG(vec3 c) {
    vec3 lower = c * c / 3.0;
    vec3 higher = (exp((c - vec3(_HLG_C)) / vec3(_HLG_A)) + vec3(_HLG_B)) / 12.0;
    return mix(lower, higher, greaterThan(c, vec3(0.5)));
}
float colors2_oetf_0(float c) { return colors2_eotf_identity(c); }
vec3 colors2_oetf_0(vec3 c) { return colors2_eotf_identity(c); }
float colors2_eotf_0(float c) { return colors2_oetf_identity(c); }
vec3 colors2_eotf_0(vec3 c) { return colors2_oetf_identity(c); }
float colors2_oetf_1(float c) { return colors2_oetf_Rec601(c); }
vec3 colors2_oetf_1(vec3 c) { return colors2_oetf_Rec601(c); }
float colors2_eotf_1(float c) { return colors2_eotf_Rec601(c); }
vec3 colors2_eotf_1(vec3 c) { return colors2_eotf_Rec601(c); }
float colors2_oetf_2(float c) { return colors2_oetf_Rec709(c); }
vec3 colors2_oetf_2(vec3 c) { return colors2_oetf_Rec709(c); }
float colors2_eotf_2(float c) { return colors2_eotf_Rec709(c); }
vec3 colors2_eotf_2(vec3 c) { return colors2_eotf_Rec709(c); }
float colors2_oetf_3(float c) { return colors2_oetf_sRGB(c); }
vec3 colors2_oetf_3(vec3 c) { return colors2_oetf_sRGB(c); }
float colors2_eotf_3(float c) { return colors2_eotf_sRGB(c); }
vec3 colors2_eotf_3(vec3 c) { return colors2_eotf_sRGB(c); }
float colors2_oetf_4(float c) { return colors2_oetf_Exp22(c); }
vec3 colors2_oetf_4(vec3 c) { return colors2_oetf_Exp22(c); }
float colors2_eotf_4(float c) { return colors2_eotf_Exp22(c); }
vec3 colors2_eotf_4(vec3 c) { return colors2_eotf_Exp22(c); }
float colors2_oetf_5(float c) { return colors2_oetf_Exp24(c); }
vec3 colors2_oetf_5(vec3 c) { return colors2_oetf_Exp24(c); }
float colors2_eotf_5(float c) { return colors2_eotf_Exp24(c); }
vec3 colors2_eotf_5(vec3 c) { return colors2_eotf_Exp24(c); }
float colors2_oetf_6(float c) { return colors2_oetf_PQ(c); }
vec3 colors2_oetf_6(vec3 c) { return colors2_oetf_PQ(c); }
float colors2_eotf_6(float c) { return colors2_eotf_PQ(c); }
vec3 colors2_eotf_6(vec3 c) { return colors2_eotf_PQ(c); }
float colors2_oetf_7(float c) { return colors2_oetf_HLG(c); }
vec3 colors2_oetf_7(vec3 c) { return colors2_oetf_HLG(c); }
float colors2_eotf_7(float c) { return colors2_eotf_HLG(c); }
vec3 colors2_eotf_7(vec3 c) { return colors2_eotf_HLG(c); }
#define COLORS2_MATERIAL_COLORSPACE SETTING_MATERIAL_COLOR_SPACE
#define COLORS2_MATERIAL_TF SETTING_MATERIAL_TRANSFER_FUNC
#define COLORS2_CONSTANTS_COLORSPACE COLORS2_COLORSPACES_ACES_AP0
#define COLORS2_CONSTANTS_TF COLORS2_TF_IDENTITY
#define COLORS2_WORKING_COLORSPACE SETTING_WORKING_COLOR_SPACE
#define COLORS2_DRT_WORKING_COLORSPACE SETTING_DRT_WORKING_COLOR_SPACE
#define COLORS2_OUTPUT_COLORSPACE COLORS2_COLORSPACES_SRGB
#define COLORS2_OUTPUT_TF COLORS2_TF_SRGB
#define colors2_material_toWorkSpace(x) colors2_colorspaces_convert(COLORS2_MATERIAL_COLORSPACE, COLORS2_WORKING_COLORSPACE, colors2_eotf(COLORS2_MATERIAL_TF, x))
#define colors2_constants_toWorkSpace(x) colors2_colorspaces_convert(COLORS2_CONSTANTS_COLORSPACE, COLORS2_WORKING_COLORSPACE, x)
const mat3 _SRGB_TO_YCOCG = mat3(
    0.25, 0.5, -0.25,
    0.5, 0.0, 0.5,
    0.25, -0.5, -0.25
);
const mat3 _YCOCG_TO_SRGB = mat3(
    1.0, 1.0, 1.0,
    1.0, 0.0, -1.0,
    -1.0, 1.0, -1.0
);
const mat3 _COLORS_LOGLUV32_M = mat3(
    0.2209, 0.3390, 0.4184,
    0.1138, 0.6780, 0.7319,
    0.0102, 0.1130, 0.2969
);
const mat3 _COLORS_LOGLUV32_INVERSE_M = mat3(
    6.0014, -2.7008, -1.7996,
    -1.3320, 3.1029, -5.7721,
    0.3008, -1.0882, 5.6268
);
const vec2 _COLORS_UV_MUL = vec2(6.4313725490, 14.4705882353);
const vec3 _COLORS_UV_DIV = vec3(1.0, 15.0, 3.0);
const float _COLORS_UV_INV_MUL = 0.6219512195;
const vec2 _COLORS_UV_Z_MUL = vec2(-3.0, -20.0);
vec3 colors_reversibleTonemap(vec3 color) {
    color = color * rcp(mmax3(color) + 1.0);
    return color;
}
/*
    References:
        [WRE18] Wrensch, Benjamin. "Reverse Z Cheatsheet". IOLITE Development Blog. 2023.
*/
float coords_viewZToReversedZ(float viewZ, float near) {
    return near / -viewZ;
}
vec3 coords_toViewCoord(vec2 texCoord, float viewZ, mat4 projInv) {
    vec2 ndcXY = texCoord * 2.0 - 1.0;
    vec2 clipXY = ndcXY * -viewZ;
    vec2 viewXY = clipXY * vec2(projInv[0][0], projInv[1][1]);
    return vec3(viewXY, viewZ);
}
vec3 coords_octDecode11(vec2 f) {
    vec3 n = vec3(f.x, f.y, 1.0 - abs(f.x) - abs(f.y));
    float t = saturate(-n.z);
    n.xy += mix(vec2(t), vec2(-t), greaterThanEqual(n.xy, vec2(0.0)));
    return normalize(n);
}
vec2 coords_texelToUV(ivec2 texelPos, vec2 rcpTextureSize) {
    return saturate((vec2(texelPos) + 0.5) * rcpTextureSize);
}
const mat3 _COORDS_EQUATORIAL_TO_GALACTIC = mat3(
    -0.0548755604, 0.4941094279, -0.8676661490,
    -0.8734370902, -0.4448296300, -0.1980763734,
    -0.4838350155, 0.7469822445, 0.4559837762
);
const mat3 _COORDS_WORLD_TO_EQUATORIAL = mat3(
    0.0, 1.0, 0.0,
    1.0, 0.0, 0.0,
    0.0, 0.0, -1.0
);
vec3 coords_dir_worldToView(vec3 dirWorld) {
    return normalize((mat3(gbufferModelView) * dirWorld));
}
vec3 nzpacking_unpackNormalOct32(uint packedNormal) {
    return coords_octDecode11(unpackSnorm2x16(packedNormal));
}
void nzpacking_unpackNormalOct16(uint packedNormal, out vec3 normal1, out vec3 normal2) {
    vec4 xyzw = unpackSnorm4x8(packedNormal);
    normal1 = coords_octDecode11(xyzw.xy);
    normal2 = coords_octDecode11(xyzw.zw);
}
#ifdef SETTING_GI_USE_REFERENCE
#define USE_REFERENCE 1
#else
#define USE_REFERENCE 0
#endif
#define SKIP_FRAMES 0
#define MAX_FRAMES 0x7fffffff
#define RANDOM_FRAME (frameCounter - SKIP_FRAMES)
#define MC_SPP 16
const float HISTORY_LENGTH = float(SETTING_DENOISER_HISTORY_LENGTH);
const float TOTAL_HISTORY_LENGTH = 255.0;
#define GI_MB 1.0
/*
    Diffuse Color : 48 bits         (1)
    Specular Hit Distance: 16 bits  (1)
    Diffuse fast color: 48 bits     (2)
    Diffuse Hit Distance: 16 bits   (2)

    Specular Color: 48 bits         (3)
    Specular fast color: 48 bits    (4)

    History Length: 8 bits          (5)
    Real History Length: 8 bits     (5)
    Specular History Length: 8 bits (5)
    Glazing Angle Factor: 8 bits    (5)
*/
const float GI_MAX_HIT_DISTANCE = 256.0;
struct GIHistoryData {
    vec3 diffuseColor;
    vec3 diffuseFastColor;
    float diffuseHitDistance;
    vec3 specularColor;
    vec3 specularFastColor;
    float specularHitDistance;
    float historyLength;
    float realHistoryLength;
    float specularHistoryLength;
    float glazingAngleFactor;
};
GIHistoryData gi_historyData_init() {
    GIHistoryData data;
    data.diffuseColor = vec3(0.0);
    data.diffuseFastColor = vec3(0.0);
    data.diffuseHitDistance = GI_MAX_HIT_DISTANCE;
    data.specularColor = vec3(0.0);
    data.specularFastColor = vec3(0.0);
    data.specularHitDistance = GI_MAX_HIT_DISTANCE;
    data.historyLength = 0.0;
    data.realHistoryLength = 0.0;
    data.specularHistoryLength = 0.0;
    data.glazingAngleFactor = 0.0;
    return data;
}
void gi_historyData_unpack1(inout GIHistoryData data, vec4 packedData) {
    data.diffuseColor = packedData.xyz;
}
void gi_historyData_unpack2(inout GIHistoryData data, vec4 packedData) {
    data.diffuseFastColor = packedData.xyz;
    data.diffuseHitDistance = packedData.w;
}
void gi_historyData_unpack3(inout GIHistoryData data, vec4 packedData) {
    data.specularColor = packedData.xyz;
}
void gi_historyData_unpack4(inout GIHistoryData data, vec4 packedData) {
    data.specularFastColor = packedData.xyz;
    data.specularHitDistance = packedData.w;
}
void gi_historyData_unpack5(inout GIHistoryData data, vec4 packedData) {
    data.historyLength = packedData.x;
    data.specularHistoryLength = packedData.y;
    data.realHistoryLength = packedData.z;
    data.glazingAngleFactor = packedData.w;
}
vec4 gi_historyData_pack1(GIHistoryData data) {
    return vec4(data.diffuseColor, 0.0);
}
vec4 gi_historyData_pack2(GIHistoryData data) {
    return vec4(data.diffuseFastColor, data.diffuseHitDistance);
}
vec4 gi_historyData_pack3(GIHistoryData data) {
    return vec4(data.specularColor, 0.0);
}
vec4 gi_historyData_pack4(GIHistoryData data) {
    return vec4(data.specularFastColor, data.specularHitDistance);
}
vec4 gi_historyData_pack5(GIHistoryData data) {
    return vec4(data.historyLength, data.specularHistoryLength, data.realHistoryLength, data.glazingAngleFactor);
}
const float _ROUGHNESS_K = 2.0;
const uint MATERIAL_ID_UNDEFINED = 65535u;
struct GBufferData {
    vec3 geomNormal;
    vec3 geomTangent;
    vec4 pbrSpecular;
    vec3 normal;
    vec2 lmCoord;
    uint materialID;
    vec3 albedo;
    bool isHand;
    bool forceBuiltInPBR;
    int bitangentSign;
};
GBufferData gbufferData_init() {
    GBufferData gData;
    gData.geomNormal = vec3(0.0);
    gData.geomTangent = vec3(0.0);
    gData.pbrSpecular = vec4(0.0);
    gData.normal = vec3(0.0);
    gData.lmCoord = vec2(0.0);
    gData.materialID = MATERIAL_ID_UNDEFINED;
    gData.albedo = vec3(0.0);
    gData.isHand = false;
    gData.forceBuiltInPBR = false;
    return gData;
}
void gbufferData1_unpack_world(uvec4 packedData, inout GBufferData gData) {
    nzpacking_unpackNormalOct16(packedData.r, gData.geomNormal, gData.geomTangent);
    gData.geomNormal = gData.geomNormal;
    gData.geomTangent = gData.geomTangent;
    gData.pbrSpecular = unpackUnorm4x8(packedData.g);
    gData.normal = nzpacking_unpackNormalOct32(packedData.b);
    gData.lmCoord = unpackUnorm4x8(packedData.a).xy;
    gData.materialID = (packedData.a >> 16) & 0xFFFFu;
}
void gbufferData1_unpack(uvec4 packedData, inout GBufferData gData) {
    gbufferData1_unpack_world(packedData, gData);
    gData.geomNormal = coords_dir_worldToView(gData.geomNormal);
    gData.geomTangent = coords_dir_worldToView(gData.geomTangent);
    gData.normal = coords_dir_worldToView(gData.normal);
}
void gbufferData2_unpack(uvec4 packedData, inout GBufferData gData) {
    gData.albedo = unpackUnorm4x8(packedData.r).rgb;
    gData.isHand = bool(bitfieldExtract(packedData.r, 24, 1));
    gData.bitangentSign = int(bitfieldExtract(packedData.r, 25, 1)) * 2 - 1;
    gData.forceBuiltInPBR = bool(bitfieldExtract(packedData.r, 26, 1));
}
/* Required extensions:
#extension GL_KHR_shader_subgroup_ballot : enable
*/
float hiz_closest_load(ivec2 texelPos, int level) {
    ivec4 mipTile = global_hizTiles[level];
    ivec2 readPos = mipTile.xy + clamp(texelPos, ivec2(0), mipTile.zw - 1);
    return texelFetch(usam_hiz, readPos, 0).r;
}
bool hiz_groupGroundCheck(uvec2 groupOrigin, int level) {
    return hiz_closest_load(ivec2(groupOrigin), level) > coords_viewZToReversedZ(-65536.0, near);
}
const mat3 agx_mat = mat3(
0.842479062253094, 0.0423282422610123, 0.0423756549057051,
0.0784335999999992, 0.878468636469772, 0.0784336,
0.0792237451477643, 0.0791661274605434, 0.879142973793104
);
const mat3 agx_mat_inv = mat3(
1.19687900512017, -0.0528968517574562, -0.0529716355144438,
-0.0980208811401368, 1.15190312990417, -0.0980434501171241,
-0.0990297440797205, -0.0989611768448433, 1.15107367264116
);
#if SETTING_BLOOM_HIGHLIGHT_COMPRESSION == 1
#elif SETTING_BLOOM_HIGHLIGHT_COMPRESSION == 2
#elif SETTING_BLOOM_HIGHLIGHT_COMPRESSION == 3
#elif SETTING_BLOOM_HIGHLIGHT_COMPRESSION == 4
#endif
/*
    References:
        [GIL23] Gilcher, Pascal. "A Better R2 Sequence". 2023.
            https:
        [JIM17] Jimenez, Jorge. "Interleaved Gradient Noise". 2017.
            https:
        [ROB18] Roberts, Martine. "The Unreasonable Effectiveness of Quasirandom Sequences". 2018.
            https:
        [WOL22] Wolfe, Alan. "Interleaved Gradient Noise: A Different Kind of Low Discrepancy Sequence". 2022.
            MIT License. Copyright (c) 2019 Alan Wolfe.
            https:

        You can find full license texts in /licenses
*/
float rand_stbnVec1(ivec2 texelPos, uint frame) {
    return texelFetch(usam_stbnVec1, ivec3(texelPos, frame) & ivec3(127, 127, 63), 0).x;
}
vec2 rand_r2Seq2(uint idx) {
    const float g = 1.32471795724474602596;
    const vec2 a = 1.0 - vec2(1.0 / g, 1.0 / (g * g));
    return 1.0 - fract(a * idx - 0.5);
}
ivec2 rand_newStbnPos(ivec2 basePos, uint i) {
    return basePos + ivec2(rand_r2Seq2(i) * 128);
}
#define _LUMINOUS_EFFICACY 683.002 
#define _blackBody_func1_v0 vec3(-37290175.3986, -40810912.9676, -47350510.215)
#define _blackBody_func1_v1 vec3(7055.3581938, 6758.95549072, 4118.25228444)
#define _blackBody_func1_v2 vec3(0.00484537801959, 0.00491276883428, 0.00506185958018)
#define _blackBody_func1_v3 vec3(-6.810769857e-7, -6.950213321e-7, -6.9539565265e-7)
#define _blackBody_func1_v4 vec3(5.6731538598e-11, 5.8002399769e-11, 5.6337103621e-11)
#define _blackBody_func1_v5 vec3(-2.5703246799e-15, -2.6264426188e-15, -2.4816463488e-15)
#define _blackBody_func1_v6 vec3(4.8909354617e-20, 4.9886030965e-20, 4.5966064285e-20)
#define _blackBody_func1(x) exp2( _blackBody_func1_v0 * rcp(pow2(x)) + _blackBody_func1_v1 * rcp(x) + _blackBody_func1_v2 * x + _blackBody_func1_v3 * pow2(x) + _blackBody_func1_v4 * pow3(x) + _blackBody_func1_v5 * pow4(x) + _blackBody_func1_v6 * pow5(x) )
#define _blackBody_func2_v0 vec3(-8005.4231085, -12668.5089522, 90350.9871613)
#define _blackBody_func2_v1 vec3(-13.8986440037, -13.5414550402, -53.296767586)
#define _blackBody_func2_v2 vec3(0.00322233921192, 0.00326336194057, 0.00762350264707)
#define _blackBody_func2_v3 vec3(-8.7157145477e-8, -8.8899800557e-8, -2.0127905863e-7)
#define _blackBody_func2_v4 vec3(1.2119660239e-12, 1.242334591e-12, 2.7501969304e-12)
#define _blackBody_func2_v5 vec3(-6.7641067868e-18, -6.9583618131e-18, -1.5149377815e-17)
#define _blackBody_func2(x) _blackBody_func2_v0 + _blackBody_func2_v1 * x + _blackBody_func2_v2 * pow2(x) + _blackBody_func2_v3 * pow3(x) + _blackBody_func2_v4 * pow4(x) + _blackBody_func2_v5 * pow5(x)
#define blackBody_evalRadiance_AP0(temperture) (_LUMINOUS_EFFICACY * mix( _blackBody_func1(temperture), _blackBody_func2(temperture), smoothstep(9000.0, 10000.0, float(temperture)) ))
struct HardcodedPBR {
    float sss;
    float emissive;
    float ior;
    float roughness;
    int emissiveMultiplier;
    bool isSmallFoliage;
};
HardcodedPBR hardcodedpbr_decode(uint materialID) {
    if (materialID >= textureSize(usam_pbrLUT0, 0).x) {
        materialID = 0u;
    }
    uvec4 rawData = uvec4(texelFetch(usam_pbrLUT0, int(materialID), 0));
    HardcodedPBR pbr;
    pbr.sss = unpackU4(bitfieldExtract(rawData.x, 0, 4));
    pbr.emissive = unpackU4(bitfieldExtract(rawData.x, 4, 4));
    pbr.ior = unpackU8(bitfieldExtract(rawData.x, 8, 8)) * 3.0;
    int temp = int(bitfieldExtract(rawData.x, 16, 4));
     pbr.emissiveMultiplier = temp | (0 - (temp & 0x8));
    pbr.isSmallFoliage = bitfieldExtract(rawData.x, 20, 1) == 1u;
    pbr.roughness = unpackU8(bitfieldExtract(rawData.x, 24, 8));
    return pbr;
}
const uint MATERIAL_ID_WATER = 1u;
struct Material {
    vec3 albedo;
    float roughness;
    vec3 f0RGB;
    vec3 f82TintRGB;
    float f0;
    float f82Tint;
    float dielectric;
    vec3 emissive;
    float porosity;
    float sss;
    float hardCodedIOR;
    mat3 tbn;
    mat3 tbnInv;
    mat3 geomTbn;
    mat3 geomTbnInv;
};
#ifdef MATERIAL_TRANSLUCENT
const float _MATERIAL_F0_EPSILON = exp2(-SETTING_MINIMUM_F0);
const float _MATERIAL_ROUGHNESS_MULTIPLIER = exp2(-SETTING_TRANSLUCENT_ROUGHNESS_REDUCTION);
const float _MATERIAL_MINIMUM_ROUGHNESS = exp2(-SETTING_TRANSLUCENT_MINIMUM_ROUGHNESS);
const float _MATERIAL_MAXIMUM_ROUGHNESS = exp2(-SETTING_TRANSLUCENT_MAXIMUM_ROUGHNESS);
const float _MATERIAL_WATER_ROUGHNESS = exp2(-SETTING_WATER_ROUGHNESS);
#else
const float _MATERIAL_F0_EPSILON = exp2(-SETTING_MINIMUM_F0);
const float _MATERIAL_ROUGHNESS_MULTIPLIER = 1.0;
const float _MATERIAL_MINIMUM_ROUGHNESS = exp2(-SETTING_SOLID_MINIMUM_ROUGHNESS);
const float _MATERIAL_MAXIMUM_ROUGHNESS = 1.0 - exp2(-SETTING_SOLID_MAXIMUM_ROUGHNESS);
#endif
Material material_decode(GBufferData gData) {
    Material material;
    HardcodedPBR hardcoded = hardcodedpbr_decode(gData.materialID);
    bool isWater = gData.materialID == MATERIAL_ID_WATER;
    material.albedo = colors2_material_toWorkSpace(gData.albedo);
    vec4 emissiveAlbedoCurve = vec4(vec3(SETTING_EMISSIVE_ALBEDO_COLOR_CURVE), SETTING_EMISSIVE_ALBEDO_LUM_CURVE);
    float albedoLuma = colors2_colorspaces_luma(COLORS2_MATERIAL_COLORSPACE, gData.albedo);
    #if defined(MC_TEXTURE_FORMAT_LAB_PBR) && SETTING_PBR_MATERIAL == 1 || SETTING_PBR_MATERIAL == 2
    bool useBuiltInPBR = gData.forceBuiltInPBR;
    #else
    bool useBuiltInPBR = true;
    #endif
    float roughness;
    float emissivePBR;
    if (useBuiltInPBR) {
        roughness = hardcoded.roughness;
        emissivePBR = hardcoded.emissive;
        emissiveAlbedoCurve.a += 1.0;
        albedoLuma = smoothstep(0.0, 1.0, albedoLuma);
        material.porosity = 0.0;
        material.sss = hardcoded.sss;
    } else {
        roughness = 1.0 - gData.pbrSpecular.r;
        emissivePBR = gData.pbrSpecular.a;
        emissivePBR = pow(emissivePBR, SETTING_EMISSIVE_PBR_VALUE_CURVE);
        const float _64o255 = 64.0 / 255.0;
        const float _65o255 = 65.0 / 255.0;
        float step64 = step(_65o255, gData.pbrSpecular.b);
        material.porosity = linearStep(0.0, _64o255, gData.pbrSpecular.b);
        material.porosity *= 1.0 - step64;
        material.sss = linearStep(_65o255, 1.0, gData.pbrSpecular.b);
        material.sss *= step64;
        material.sss = sqrt(material.sss);
    }
    roughness = pow2(roughness);
    roughness *= _MATERIAL_ROUGHNESS_MULTIPLIER;
    #ifdef MATERIAL_TRANSLUCENT
    roughness = isWater ? _MATERIAL_WATER_ROUGHNESS : roughness;
    #endif
    emissivePBR = pow(emissivePBR, SETTING_EMISSIVE_PBR_VALUE_CURVE);
    #ifndef MATERIAL_TRANSLUCENT
    roughness = max(roughness, 0.001);
    #endif
    material.roughness = roughness;
    bool dielectric = gData.pbrSpecular.g < (229.5 / 255.0);
    material.dielectric = float(dielectric);
    if (dielectric) {
        material.f0RGB = vec3(gData.pbrSpecular.g);
        material.f82TintRGB = vec3(1.0);
        material.f82Tint = 1.0;
    } else {
        material.f0RGB = material.albedo;
        vec4 f82Data = texelFetch(usam_f82, int(gData.pbrSpecular.g * 255.0), 0);
        material.f82TintRGB = mix(f82Data.aaa, vec3(1.0), f82Data.rgb);
        material.f82Tint = colors2_colorspaces_luma(COLORS2_WORKING_COLORSPACE, material.f82TintRGB);
    }
    material.f0 = colors2_colorspaces_luma(COLORS2_WORKING_COLORSPACE, material.f0RGB);
    material.f0RGB = max(material.f0RGB, _MATERIAL_F0_EPSILON);
    vec4 emissiveAlbedo = pow(max(vec4(gData.albedo, albedoLuma), 1e-8), emissiveAlbedoCurve);
    emissiveAlbedo.rgb = colors2_material_toWorkSpace(emissiveAlbedo.rgb);
    float emissiveValue = emissivePBR * 0.5;
    emissiveValue *= exp2(SETTING_EMISSIVE_STRENGTH);
    material.emissive = emissiveValue * emissiveAlbedo.a * emissiveAlbedo.rgb;
    material.emissive = ldexp(material.emissive, ivec3(hardcoded.emissiveMultiplier));
    #ifdef MATERIAL_TRANSLUCENT
    material.hardCodedIOR = isWater ? 1.3333 : hardcoded.ior;
    #else
    material.hardCodedIOR = hardcoded.ior;
    #endif
    vec3 newTangent = normalize(gData.geomTangent - gData.normal * dot(gData.normal, gData.geomTangent));
    vec3 newBitangent = cross(newTangent, gData.normal) * float(gData.bitangentSign);
    material.tbn = mat3(newTangent, newBitangent, gData.normal);
    material.tbnInv = inverse(material.tbn);
    vec3 geomBitangent = cross(gData.geomTangent, gData.geomNormal) * float(gData.bitangentSign);
    material.geomTbn = mat3(gData.geomTangent, geomBitangent, gData.geomNormal);
    material.geomTbnInv = inverse(material.geomTbn);
    return material;
}
vec4 dither_u8(vec4 x, float noiseV) {
    vec4 result = x;
    result *= 255.0;
    result = round(result + (noiseV - 0.5));
    result /= 255.0;
    return result;
}
vec3 dither_u8(vec3 x, float noiseV) {
    vec3 result = x;
    result *= 255.0;
    result = round(result + (noiseV - 0.5));
    result /= 255.0;
    return result;
}
vec2 dither_u8(vec2 x, float noiseV) {
    vec2 result = x;
    result *= 255.0;
    result = round(result + (noiseV - 0.5));
    result /= 255.0;
    return result;
}
float dither_u8(float x, float noiseV) {
    float result = x;
    result *= 255.0;
    result = round(result + (noiseV - 0.5));
    result /= 255.0;
    return result;
}
vec4 dither_fp16(vec4 x, float noiseV) {
    return uintBitsToFloat(floatBitsToUint(x) + uint(float(0x7FFFu) * (noiseV - 0.5)));
}
vec3 dither_fp16(vec3 x, float noiseV) {
    return uintBitsToFloat(floatBitsToUint(x) + uint(float(0x7FFFu) * (noiseV - 0.5)));
}
vec2 dither_fp16(vec2 x, float noiseV) {
    return uintBitsToFloat(floatBitsToUint(x) + uint(float(0x7FFFu) * (noiseV - 0.5)));
}
float dither_fp16(float x, float noiseV) {
    return uintBitsToFloat(floatBitsToUint(x) + uint(float(0x7FFFu) * (noiseV - 0.5)));
}
uvec2 morton_8bDecode(uint code) {
    uvec2 result = uvec2(code, code >> 1) & 0x55u;
    result = (result | (result >> 1)) & 0x33u;
    result = (result | (result >> 2)) & 0x0fu;
    return result;
}
layout(std430, binding = 7) readonly buffer ThreadGroupTilingData {
    uvec2 ssbo_threadGroupTiling[];
};
layout(local_size_x = 16, local_size_y = 16) in;
const vec2 workGroupsRender = vec2(1.0, 1.0);
layout(rgba16f) uniform writeonly image2D colorimg1;
layout(rgba16f) uniform writeonly image2D colorimg2;
layout(rgba16f) uniform writeonly image2D colorimg3;
layout(rgba16f) uniform writeonly image2D uimg_rgba16f;
layout(rgb10_a2) uniform restrict writeonly image2D uimg_rgb10_a2;
layout(rgba8) uniform writeonly image2D uimg_rgba8;
const vec3 turboCurve[] = vec3[](vec3(0.18995, 0.07176, 0.23217), vec3(0.19483, 0.08339, 0.26149), vec3(0.19956, 0.09498, 0.29024), vec3(0.20415, 0.10652, 0.31844), vec3(0.20860, 0.11802, 0.34607), vec3(0.21291, 0.12947, 0.37314), vec3(0.21708, 0.14087, 0.39964), vec3(0.22111, 0.15223, 0.42558), vec3(0.22500, 0.16354, 0.45096), vec3(0.22875, 0.17481, 0.47578), vec3(0.23236, 0.18603, 0.50004), vec3(0.23582, 0.19720, 0.52373), vec3(0.23915, 0.20833, 0.54686), vec3(0.24234, 0.21941, 0.56942), vec3(0.24539, 0.23044, 0.59142), vec3(0.24830, 0.24143, 0.61286), vec3(0.25107, 0.25237, 0.63374), vec3(0.25369, 0.26327, 0.65406), vec3(0.25618, 0.27412, 0.67381), vec3(0.25853, 0.28492, 0.69300), vec3(0.26074, 0.29568, 0.71162), vec3(0.26280, 0.30639, 0.72968), vec3(0.26473, 0.31706, 0.74718), vec3(0.26652, 0.32768, 0.76412), vec3(0.26816, 0.33825, 0.78050), vec3(0.26967, 0.34878, 0.79631), vec3(0.27103, 0.35926, 0.81156), vec3(0.27226, 0.36970, 0.82624), vec3(0.27334, 0.38008, 0.84037), vec3(0.27429, 0.39043, 0.85393), vec3(0.27509, 0.40072, 0.86692), vec3(0.27576, 0.41097, 0.87936), vec3(0.27628, 0.42118, 0.89123), vec3(0.27667, 0.43134, 0.90254), vec3(0.27691, 0.44145, 0.91328), vec3(0.27701, 0.45152, 0.92347), vec3(0.27698, 0.46153, 0.93309), vec3(0.27680, 0.47151, 0.94214), vec3(0.27648, 0.48144, 0.95064), vec3(0.27603, 0.49132, 0.95857), vec3(0.27543, 0.50115, 0.96594), vec3(0.27469, 0.51094, 0.97275), vec3(0.27381, 0.52069, 0.97899), vec3(0.27273, 0.53040, 0.98461), vec3(0.27106, 0.54015, 0.98930), vec3(0.26878, 0.54995, 0.99303), vec3(0.26592, 0.55979, 0.99583), vec3(0.26252, 0.56967, 0.99773), vec3(0.25862, 0.57958, 0.99876), vec3(0.25425, 0.58950, 0.99896), vec3(0.24946, 0.59943, 0.99835), vec3(0.24427, 0.60937, 0.99697), vec3(0.23874, 0.61931, 0.99485), vec3(0.23288, 0.62923, 0.99202), vec3(0.22676, 0.63913, 0.98851), vec3(0.22039, 0.64901, 0.98436), vec3(0.21382, 0.65886, 0.97959), vec3(0.20708, 0.66866, 0.97423), vec3(0.20021, 0.67842, 0.96833), vec3(0.19326, 0.68812, 0.96190), vec3(0.18625, 0.69775, 0.95498), vec3(0.17923, 0.70732, 0.94761), vec3(0.17223, 0.71680, 0.93981), vec3(0.16529, 0.72620, 0.93161), vec3(0.15844, 0.73551, 0.92305), vec3(0.15173, 0.74472, 0.91416), vec3(0.14519, 0.75381, 0.90496), vec3(0.13886, 0.76279, 0.89550), vec3(0.13278, 0.77165, 0.88580), vec3(0.12698, 0.78037, 0.87590), vec3(0.12151, 0.78896, 0.86581), vec3(0.11639, 0.79740, 0.85559), vec3(0.11167, 0.80569, 0.84525), vec3(0.10738, 0.81381, 0.83484), vec3(0.10357, 0.82177, 0.82437), vec3(0.10026, 0.82955, 0.81389), vec3(0.09750, 0.83714, 0.80342), vec3(0.09532, 0.84455, 0.79299), vec3(0.09377, 0.85175, 0.78264), vec3(0.09287, 0.85875, 0.77240), vec3(0.09267, 0.86554, 0.76230), vec3(0.09320, 0.87211, 0.75237), vec3(0.09451, 0.87844, 0.74265), vec3(0.09662, 0.88454, 0.73316), vec3(0.09958, 0.89040, 0.72393), vec3(0.10342, 0.89600, 0.71500), vec3(0.10815, 0.90142, 0.70599), vec3(0.11374, 0.90673, 0.69651), vec3(0.12014, 0.91193, 0.68660), vec3(0.12733, 0.91701, 0.67627), vec3(0.13526, 0.92197, 0.66556), vec3(0.14391, 0.92680, 0.65448), vec3(0.15323, 0.93151, 0.64308), vec3(0.16319, 0.93609, 0.63137), vec3(0.17377, 0.94053, 0.61938), vec3(0.18491, 0.94484, 0.60713), vec3(0.19659, 0.94901, 0.59466), vec3(0.20877, 0.95304, 0.58199), vec3(0.22142, 0.95692, 0.56914), vec3(0.23449, 0.96065, 0.55614), vec3(0.24797, 0.96423, 0.54303), vec3(0.26180, 0.96765, 0.52981), vec3(0.27597, 0.97092, 0.51653), vec3(0.29042, 0.97403, 0.50321), vec3(0.30513, 0.97697, 0.48987), vec3(0.32006, 0.97974, 0.47654), vec3(0.33517, 0.98234, 0.46325), vec3(0.35043, 0.98477, 0.45002), vec3(0.36581, 0.98702, 0.43688), vec3(0.38127, 0.98909, 0.42386), vec3(0.39678, 0.99098, 0.41098), vec3(0.41229, 0.99268, 0.39826), vec3(0.42778, 0.99419, 0.38575), vec3(0.44321, 0.99551, 0.37345), vec3(0.45854, 0.99663, 0.36140), vec3(0.47375, 0.99755, 0.34963), vec3(0.48879, 0.99828, 0.33816), vec3(0.50362, 0.99879, 0.32701), vec3(0.51822, 0.99910, 0.31622), vec3(0.53255, 0.99919, 0.30581), vec3(0.54658, 0.99907, 0.29581), vec3(0.56026, 0.99873, 0.28623), vec3(0.57357, 0.99817, 0.27712), vec3(0.58646, 0.99739, 0.26849), vec3(0.59891, 0.99638, 0.26038), vec3(0.61088, 0.99514, 0.25280), vec3(0.62233, 0.99366, 0.24579), vec3(0.63323, 0.99195, 0.23937), vec3(0.64362, 0.98999, 0.23356), vec3(0.65394, 0.98775, 0.22835), vec3(0.66428, 0.98524, 0.22370), vec3(0.67462, 0.98246, 0.21960), vec3(0.68494, 0.97941, 0.21602), vec3(0.69525, 0.97610, 0.21294), vec3(0.70553, 0.97255, 0.21032), vec3(0.71577, 0.96875, 0.20815), vec3(0.72596, 0.96470, 0.20640), vec3(0.73610, 0.96043, 0.20504), vec3(0.74617, 0.95593, 0.20406), vec3(0.75617, 0.95121, 0.20343), vec3(0.76608, 0.94627, 0.20311), vec3(0.77591, 0.94113, 0.20310), vec3(0.78563, 0.93579, 0.20336), vec3(0.79524, 0.93025, 0.20386), vec3(0.80473, 0.92452, 0.20459), vec3(0.81410, 0.91861, 0.20552), vec3(0.82333, 0.91253, 0.20663), vec3(0.83241, 0.90627, 0.20788), vec3(0.84133, 0.89986, 0.20926), vec3(0.85010, 0.89328, 0.21074), vec3(0.85868, 0.88655, 0.21230), vec3(0.86709, 0.87968, 0.21391), vec3(0.87530, 0.87267, 0.21555), vec3(0.88331, 0.86553, 0.21719), vec3(0.89112, 0.85826, 0.21880), vec3(0.89870, 0.85087, 0.22038), vec3(0.90605, 0.84337, 0.22188), vec3(0.91317, 0.83576, 0.22328), vec3(0.92004, 0.82806, 0.22456), vec3(0.92666, 0.82025, 0.22570), vec3(0.93301, 0.81236, 0.22667), vec3(0.93909, 0.80439, 0.22744), vec3(0.94489, 0.79634, 0.22800), vec3(0.95039, 0.78823, 0.22831), vec3(0.95560, 0.78005, 0.22836), vec3(0.96049, 0.77181, 0.22811), vec3(0.96507, 0.76352, 0.22754), vec3(0.96931, 0.75519, 0.22663), vec3(0.97323, 0.74682, 0.22536), vec3(0.97679, 0.73842, 0.22369), vec3(0.98000, 0.73000, 0.22161), vec3(0.98289, 0.72140, 0.21918), vec3(0.98549, 0.71250, 0.21650), vec3(0.98781, 0.70330, 0.21358), vec3(0.98986, 0.69382, 0.21043), vec3(0.99163, 0.68408, 0.20706), vec3(0.99314, 0.67408, 0.20348), vec3(0.99438, 0.66386, 0.19971), vec3(0.99535, 0.65341, 0.19577), vec3(0.99607, 0.64277, 0.19165), vec3(0.99654, 0.63193, 0.18738), vec3(0.99675, 0.62093, 0.18297), vec3(0.99672, 0.60977, 0.17842), vec3(0.99644, 0.59846, 0.17376), vec3(0.99593, 0.58703, 0.16899), vec3(0.99517, 0.57549, 0.16412), vec3(0.99419, 0.56386, 0.15918), vec3(0.99297, 0.55214, 0.15417), vec3(0.99153, 0.54036, 0.14910), vec3(0.98987, 0.52854, 0.14398), vec3(0.98799, 0.51667, 0.13883), vec3(0.98590, 0.50479, 0.13367), vec3(0.98360, 0.49291, 0.12849), vec3(0.98108, 0.48104, 0.12332), vec3(0.97837, 0.46920, 0.11817), vec3(0.97545, 0.45740, 0.11305), vec3(0.97234, 0.44565, 0.10797), vec3(0.96904, 0.43399, 0.10294), vec3(0.96555, 0.42241, 0.09798), vec3(0.96187, 0.41093, 0.09310), vec3(0.95801, 0.39958, 0.08831), vec3(0.95398, 0.38836, 0.08362), vec3(0.94977, 0.37729, 0.07905), vec3(0.94538, 0.36638, 0.07461), vec3(0.94084, 0.35566, 0.07031), vec3(0.93612, 0.34513, 0.06616), vec3(0.93125, 0.33482, 0.06218), vec3(0.92623, 0.32473, 0.05837), vec3(0.92105, 0.31489, 0.05475), vec3(0.91572, 0.30530, 0.05134), vec3(0.91024, 0.29599, 0.04814), vec3(0.90463, 0.28696, 0.04516), vec3(0.89888, 0.27824, 0.04243), vec3(0.89298, 0.26981, 0.03993), vec3(0.88691, 0.26152, 0.03753), vec3(0.88066, 0.25334, 0.03521), vec3(0.87422, 0.24526, 0.03297), vec3(0.86760, 0.23730, 0.03082), vec3(0.86079, 0.22945, 0.02875), vec3(0.85380, 0.22170, 0.02677), vec3(0.84662, 0.21407, 0.02487), vec3(0.83926, 0.20654, 0.02305), vec3(0.83172, 0.19912, 0.02131), vec3(0.82399, 0.19182, 0.01966), vec3(0.81608, 0.18462, 0.01809), vec3(0.80799, 0.17753, 0.01660), vec3(0.79971, 0.17055, 0.01520), vec3(0.79125, 0.16368, 0.01387), vec3(0.78260, 0.15693, 0.01264), vec3(0.77377, 0.15028, 0.01148), vec3(0.76476, 0.14374, 0.01041), vec3(0.75556, 0.13731, 0.00942), vec3(0.74617, 0.13098, 0.00851), vec3(0.73661, 0.12477, 0.00769), vec3(0.72686, 0.11867, 0.00695), vec3(0.71692, 0.11268, 0.00629), vec3(0.70680, 0.10680, 0.00571), vec3(0.69650, 0.10102, 0.00522), vec3(0.68602, 0.09536, 0.00481), vec3(0.67535, 0.08980, 0.00449), vec3(0.66449, 0.08436, 0.00424), vec3(0.65345, 0.07902, 0.00408), vec3(0.64223, 0.07380, 0.00401), vec3(0.63082, 0.06868, 0.00401), vec3(0.61923, 0.06367, 0.00410), vec3(0.60746, 0.05878, 0.00427), vec3(0.59550, 0.05399, 0.00453), vec3(0.58336, 0.04931, 0.00486), vec3(0.57103, 0.04474, 0.00529), vec3(0.55852, 0.04028, 0.00579), vec3(0.54583, 0.03593, 0.00638), vec3(0.53295, 0.03169, 0.00705), vec3(0.51989, 0.02756, 0.00780), vec3(0.50664, 0.02354, 0.00863), vec3(0.49321, 0.01963, 0.00955), vec3(0.47960, 0.01583, 0.01055));
shared vec3 shared_historyLengths[18][18];
void loadSharedHistoryLengths(uvec2 groupOriginTexelPos, uint index) {
    if (index < 324u) {
        uvec2 sharedXY = uvec2(index % 18u, index / 18u);
        ivec2 srcXY = ivec2(groupOriginTexelPos) + ivec2(sharedXY) - 1;
        vec4 data5 = transient_gi5Reprojected_fetch(srcXY);
        shared_historyLengths[sharedXY.y][sharedXY.x] = data5.xyz;
    }
}
float computeOutputLumaDiffWeight(vec3 prevLinearColor, vec3 newLinearColor, float expMul, float threshold) {
    vec3 prevOutputSim = colors_reversibleTonemap(prevLinearColor * expMul);
    float prevOutputSimLuma = colors2_colorspaces_luma(SETTING_WORKING_COLOR_SPACE, prevOutputSim);
    vec3 newInputSim = colors_reversibleTonemap(newLinearColor * expMul);
    float newInputSimLuma = colors2_colorspaces_luma(SETTING_WORKING_COLOR_SPACE, newInputSim);
    float lumaDiff = max(0.0, newInputSimLuma - prevOutputSimLuma);
    return threshold / (threshold + pow2(lumaDiff));
}
const float SPEC_ACCUM_CURVE = 0.5;
const float SPEC_ACCUM_BASE_POWER = 0.5;
float specAccumReduction(float roughness, float NoV, float parallax) {
    roughness = softMax(roughness, 0.0, 0.05);
    float acos01sq = saturate(1.0 - NoV);
    float a = pow(acos01sq, SPEC_ACCUM_CURVE);
    float b = 1.001 + roughness * roughness;
    float angularSensitivity = (b + a) / (b - a);
    float power = SPEC_ACCUM_BASE_POWER * (1.0 + parallax * angularSensitivity);
    return pow(roughness, power);
}
void main() {
    uint workGroupIdx = gl_WorkGroupID.y * gl_NumWorkGroups.x + gl_WorkGroupID.x;
    uvec2 swizzledWGPos = ssbo_threadGroupTiling[workGroupIdx];
    uvec2 workGroupOrigin = swizzledWGPos << 4u;
    uint threadIdx = gl_SubgroupID * gl_SubgroupSize + gl_SubgroupInvocationID;
    uvec2 mortonPos = morton_8bDecode(threadIdx);
    uvec2 mortonGlobalPosU = workGroupOrigin + mortonPos;
    ivec2 texelPos = ivec2(mortonGlobalPosU);
    if (all(lessThan(texelPos, uval_mainImageSizeI))) {
        transient_gi_diffMip_store(texelPos, vec4(0.0));
        transient_gi_specMip_store(texelPos, vec4(0.0));
        transient_geomNormalMip_store(texelPos, vec4(0.0));
    }
    if (hiz_groupGroundCheck(swizzledWGPos, 4)) {
        loadSharedHistoryLengths(workGroupOrigin, gl_LocalInvocationIndex);
        loadSharedHistoryLengths(workGroupOrigin, gl_LocalInvocationIndex + 256u);
        if (all(lessThan(texelPos, uval_mainImageSizeI))) {
            float viewZ = texelFetch(colortex10, texelPos, 0).x;
            if (viewZ > -65536.0) {
                vec4 newDiffuse = transient_ssgiDiffOut_fetch(texelPos);
                vec4 newSpecular = transient_ssgiSpecOut_fetch(texelPos);
                GIHistoryData historyData = gi_historyData_init();
                gi_historyData_unpack1(historyData, transient_gi1Reprojected_fetch(texelPos));
                gi_historyData_unpack2(historyData, transient_gi2Reprojected_fetch(texelPos));
                gi_historyData_unpack3(historyData, transient_gi3Reprojected_fetch(texelPos));
                gi_historyData_unpack4(historyData, transient_gi4Reprojected_fetch(texelPos));
                gi_historyData_unpack5(historyData, transient_gi5Reprojected_fetch(texelPos));
                #if SETTING_DEBUG_OUTPUT
                imageStore(colorimg2, texelPos, newDiffuse);
                #endif
                barrier();
                if (RANDOM_FRAME >= 0 && RANDOM_FRAME < MAX_FRAMES) {
                    vec3 historyLengths = vec3(1.0);
                    vec2 newWeights = vec2(1.0);
                    GBufferData gData = gbufferData_init();
                    gbufferData1_unpack(texelFetch(colortex8, texelPos, 0), gData);
                    gbufferData2_unpack(texelFetch(colortex9, texelPos, 0), gData);
                    Material material = material_decode(gData);
                    transient_specularPBRData_store(texelPos, vec4(sqrt(material.roughness), material.dielectric, 0.0, 0.0));
                    vec2 screenPos = coords_texelToUV(texelPos, uval_mainImageSizeRcp);
                    vec3 viewPos = coords_toViewCoord(screenPos, viewZ, global_camProjInverse);
                    vec3 V = normalize(-viewPos);
                    float NoV = saturate(dot(gData.normal, V));
                    vec3 movementDelta = gData.isHand ? vec3(0.0) : uval_cameraDelta;
                    float distToPoint = max(length(viewPos), 2.0);
                    float parallax = sqrt(length(movementDelta)) * safeRcp(distToPoint * frameTime * 10.0);
                    float specAccumReductionHitDistanceFactor = saturate(1.0 - exp2(-pow2(1.0 * historyData.specularHitDistance)));
                    float specAccumRecuctionFactor = specAccumReduction(material.roughness, NoV, parallax);
                    specAccumRecuctionFactor = pow(specAccumRecuctionFactor, specAccumReductionHitDistanceFactor);
                    float maxSpecularHistoryLength = max(HISTORY_LENGTH * specAccumRecuctionFactor, SETTING_DENOISER_FAST_HISTORY_LENGTH * 0.5);
                    #ifdef SETTING_DENOISER_ACCUM
                    historyLengths = vec3(historyData.historyLength, historyData.specularHistoryLength, historyData.realHistoryLength);
                    historyLengths *= TOTAL_HISTORY_LENGTH * global_historyResetFactor;
                    historyLengths += 1.0;
                    historyLengths = clamp(historyLengths, 1.0, TOTAL_HISTORY_LENGTH);
                    historyLengths.y = min(historyLengths.y, maxSpecularHistoryLength);
                    historyLengths.xy = min(historyLengths.xy, historyLengths.z);
                    #if SETTING_DENOISER_FLICKER_SUPPRESSION
                    if (historyData.realHistoryLength > 0.0) {
                        float expMul = exp2(global_aeData.expValues.z);
                        float threshold = ldexp(1.0, -SETTING_DENOISER_FLICKER_SUPPRESSION);
                        newWeights.x = computeOutputLumaDiffWeight(historyData.diffuseColor, newDiffuse.rgb, expMul, threshold);
                        if (historyData.specularHistoryLength > 0.0) {
                            newWeights.y = computeOutputLumaDiffWeight(historyData.specularColor, newSpecular.rgb, expMul, threshold);
                        }
                    }
                    #endif
                    #endif
                    vec4 accumHistoryLength = historyLengths.xyzz;
                    accumHistoryLength.zw = min(accumHistoryLength.zw, vec2(SETTING_DENOISER_FAST_HISTORY_LENGTH, min(SETTING_DENOISER_FAST_HISTORY_LENGTH * specAccumRecuctionFactor, historyLengths.y)));
                    accumHistoryLength.zw = max(accumHistoryLength.zw, 1.0);
                    vec4 rcpAccumHistoryLength = rcp(accumHistoryLength);
                    vec4 alpha = vec4(newWeights, pow(newWeights, vec2(0.1))) * rcpAccumHistoryLength;
                    historyData.diffuseColor = mix(historyData.diffuseColor, newDiffuse.rgb, alpha.x);
                    historyData.specularColor = mix(historyData.specularColor, newSpecular.rgb, alpha.y);
                    historyData.diffuseFastColor = mix(historyData.diffuseFastColor, newDiffuse.rgb, alpha.z);
                    historyData.specularFastColor = mix(historyData.specularFastColor, newSpecular.rgb, alpha.w);
                    float newHitDistance = transient_gi_initialSampleHitDistance_fetch(texelPos).x;
                    float diffHitDistanceAlpha = rcp(min(historyLengths.x, 16.0));
                    float specHitDistanceAlpha = rcp(min(historyLengths.y, 16.0));
                    if (newHitDistance > 0.0) {
                        historyData.specularHitDistance = mix(historyData.specularHitDistance, min(newHitDistance, GI_MAX_HIT_DISTANCE), specHitDistanceAlpha);
                        historyData.diffuseHitDistance = mix(historyData.diffuseHitDistance, min(newHitDistance, GI_MAX_HIT_DISTANCE), diffHitDistanceAlpha);
                    }
                    historyLengths = saturate(historyLengths / TOTAL_HISTORY_LENGTH);
                    historyData.historyLength = historyLengths.x;
                    historyData.specularHistoryLength = historyLengths.y;
                    historyData.realHistoryLength = historyLengths.z;
                }
                vec3 hLenAverage = vec3(0.0);
                vec3 hLenMax = vec3(0.0);
                ivec2 localPos = ivec2(mortonPos) + 1;
                for (int dy = -1; dy <= 1; ++dy) {
                    for (int dx = -1; dx <= 1; ++dx) {
                        ivec2 samplePos = localPos + ivec2(dx, dy);
                        vec3 neighborHistoryLengths = shared_historyLengths[samplePos.y][samplePos.x];
                        hLenAverage += neighborHistoryLengths;
                        hLenMax = max(hLenMax, neighborHistoryLengths);
                    }
                }
                hLenAverage -= vec3(historyData.historyLength, historyData.specularHistoryLength, historyData.realHistoryLength);
                hLenAverage = saturate(hLenAverage / 8.0);
                historyData.historyLength = mix(historyData.historyLength, hLenMax.x, pow2(hLenAverage.x));
                historyData.specularHistoryLength = mix(historyData.specularHistoryLength, hLenMax.y, pow2(hLenAverage.y));
                historyData.realHistoryLength = mix(historyData.realHistoryLength, hLenMax.z, hLenAverage.z);
                float ditherNoise = rand_stbnVec1(rand_newStbnPos(texelPos, 1u), frameCounter);
                vec4 packedData1 = clamp(gi_historyData_pack1(historyData), 0.0, FP16_MAX);
                packedData1 = dither_fp16(packedData1, ditherNoise);
                vec4 packedData2 = clamp(gi_historyData_pack2(historyData), 0.0, FP16_MAX);
                packedData2 = dither_fp16(packedData2, ditherNoise);
                vec4 packedData3 = clamp(gi_historyData_pack3(historyData), 0.0, FP16_MAX);
                packedData3 = dither_fp16(packedData3, ditherNoise);
                vec4 packedData4 = clamp(gi_historyData_pack4(historyData), 0.0, FP16_MAX);
                packedData4 = dither_fp16(packedData4, ditherNoise);
                vec4 packedData5 = gi_historyData_pack5(historyData);
                packedData5 = dither_u8(packedData5, ditherNoise);
                #ifdef SETTING_DENOISER_ANTI_FIREFLY
                transient_gi1AntiFireFlyInput_store(texelPos, packedData1);
                transient_gi3AntiFireFlyInput_store(texelPos, packedData3);
                #else
                transient_gi1Reprojected_store(texelPos, packedData1);
                transient_gi3Reprojected_store(texelPos, packedData3);
                #endif
                transient_gi2Reprojected_store(texelPos, packedData2);
                transient_gi4Reprojected_store(texelPos, packedData4);
                transient_gi5Reprojected_store(texelPos, packedData5);
                #if SETTING_DEBUG_OUTPUT
                if (RANDOM_FRAME < MAX_FRAMES){
                }
                #endif
            }
        }
    }
}