Functions in the Ship API:
ship.getId()
ship.getMass()
ship.getMomentOfInertiaTensorToSave()
ship.getMomentOfInertiaTensor()
ship.getSlug()
ship.getOmega()
ship.getQuaternion()
ship.getScale()
ship.getShipyardPosition()
ship.getSize()
ship.getVelocity()
ship.getWorldspacePosition()
ship.transformPositionToWorld( number, number, number )
ship.transformPositionToWorld( vector )
ship.isStatic()
ship.setSlug( string )
ship.getTransformationMatrix()
ship.getConstraints()
ship.pullPhysicsTicks()

Note: Methods past this point require a Command Computer by default!

fun applyInvariantForce( number, number, number )
fun applyInvariantForce( vector )
fun applyInvariantTorque( number, number, number )
fun applyInvariantTorque( vector )
fun applyInvariantForceToPos( number, number, number, number, number, number )
fun applyInvariantForceToPos( vector, vector )
fun applyRotDependentForce( number, number, number )
fun applyRotDependentForce( vector )
fun applyRotDependentTorque( number, number, number )
fun applyRotDependentTorque( vector )
ship.applyRotDependentForceToPos( number, number, number, number, number, number )
ship.applyRotDependentForceToPos( vector, vector )
ship.setStatic( boolean )
ship.setScale( number )
ship.teleport( table )