{"_copyright":"© TeamKugimiya. All rights reserved.","_translators":"特爾, Miku","fastload.button.chunk_try_limit":"區塊嘗試限制","fastload.button.chunk_try_limit.max":"無限","fastload.button.chunk_try_limit.min":"NASA 般的電腦","fastload.button.chunk_try_limit.tooltip":"在結束預先繪製前，允許連續返回多少次相同區塊","fastload.button.close_loading_screen_unsafely":"關閉載入畫面","fastload.button.close_loading_screen_unsafely.tooltip":"Fastload 是否應該提前關掉「正在載入地形」的畫面，即使會有點不安全？","fastload.button.debug":"除錯模式","fastload.button.debug.tooltip":"要將除錯模式的訊息在記錄檔中顯示嗎？","fastload.button.pre_render_radius":"預先繪製半徑","fastload.button.pre_render_radius.max":"為何？","fastload.button.pre_render_radius.min":"停用","fastload.button.pre_render_radius.tooltip":"在預先繪製過程中，應該在多少半徑內準備和建構多少區塊？受到顯示距離限制","fastload.button.pregen_chunk_radius":"預先生成半徑","fastload.button.pregen_chunk_radius.tooltip":"直到地形建構完成前，需要生成多少半徑的區塊。應與預先繪製半徑呈相反來獲得最佳效能","fastload.screen.buildingTerrain.building":"正在建構可見區塊","fastload.screen.buildingTerrain.preparing":"正在準備所有區塊","fastload.screen.buildingTerrain.template":"已完成／目標","fastload.screen.config":"Fastload 設定"}