{"_copyright":"© TeamKugimiya. All rights reserved.","_translators":"特爾, Miku","death.attack.reliquified_twilight_forest.execution":"%1$s 被處決了","death.attack.reliquified_twilight_forest.execution.item":"%1$s 被 %2$s 用 %3$s 處決","death.attack.reliquified_twilight_forest.execution.player":"%1$s 被 %2$s 處決了","death.attack.reliquified_twilight_forest.infectious_bloom":"%1$s 被寄生蟲吞噬","death.attack.reliquified_twilight_forest.infectious_bloom.item":"%1$s 被寄生蟲吞噬","death.attack.reliquified_twilight_forest.infectious_bloom.player":"%1$s 被寄生蟲吞噬","effect.reliquified_twilight_forest.cicada_infestation":"蟬之詛咒","entity.reliquified_twilight_forest.hydra_fire":"血滴","entity.reliquified_twilight_forest.hydra_fire_puddle":"熾熱火坑","item.reliquified_twilight_forest.absorption_gem":"吸收寶石","item.reliquified_twilight_forest.broken_charm_of_keeping_1":"損壞的保管護符 I","item.reliquified_twilight_forest.broken_charm_of_keeping_2":"損壞的保管護符 II","item.reliquified_twilight_forest.broken_charm_of_keeping_3":"損壞的保管護符 III","item.reliquified_twilight_forest.broken_charm_of_life_1":"損壞的生命護符 I","item.reliquified_twilight_forest.broken_charm_of_life_2":"損壞的生命護符 II","item.reliquified_twilight_forest.carminite_gem":"砷鉛鐵寶石","item.reliquified_twilight_forest.charm_backpack":"護符背包","item.reliquified_twilight_forest.chromatic_cloak":"虹彩斗篷","item.reliquified_twilight_forest.cicada_bottle":"瓶中蟬","item.reliquified_twilight_forest.deer_antler":"巨鹿鹿角","item.reliquified_twilight_forest.ether_gem":"以太寶石","item.reliquified_twilight_forest.fire_gem":"火焰寶石","item.reliquified_twilight_forest.firefly_queen":"螢火蟲女王","item.reliquified_twilight_forest.frenzy_gem":"狂暴寶石","item.reliquified_twilight_forest.frost_gem":"冰霜寶石","item.reliquified_twilight_forest.gem.tip":"可鑲嵌於巫妖王冠","item.reliquified_twilight_forest.gem.tip_wand":"可鑲嵌於巫妖王冠，或用於製作權杖","item.reliquified_twilight_forest.giant_glove":"巨人手套","item.reliquified_twilight_forest.goblin_nose":"哥布林鼻子","item.reliquified_twilight_forest.hydra_heart":"九頭蛇心臟","item.reliquified_twilight_forest.invisibility_cloak":"隱形斗篷","item.reliquified_twilight_forest.lich_crown":"巫妖王冠","item.reliquified_twilight_forest.maple_syrup_bottle":"楓糖漿瓶","item.reliquified_twilight_forest.minotaur_hoof":"牛頭怪之蹄","item.reliquified_twilight_forest.necromancy_gem":"死靈寶石","item.reliquified_twilight_forest.parasite_115":"寄生蟲 115 號","item.reliquified_twilight_forest.parasite_116":"寄生蟲 116 號","item.reliquified_twilight_forest.scaled_cloak":"蛇鱗斗篷","item.reliquified_twilight_forest.shielding_gem":"護盾寶石","item.reliquified_twilight_forest.steel_cape":"鋼鐵披風","item.reliquified_twilight_forest.thorn_crown":"荊棘王冠","item.reliquified_twilight_forest.twilight_feather":"暮光羽毛","item.reliquified_twilight_forest.twilight_gem":"暮光寶石","item.reliquified_twilight_forest.vengeful_gem":"復仇寶石","tooltip.relics.charm_backpack.ability.charm_storage":"護符收納","tooltip.relics.charm_backpack.ability.charm_storage.description":"允許在背包內存放最多 %1$s 個生命或保管護符。\n護符觸發時不會直接消失，而是根據其等級，進入每級 %2$s 分鐘的冷卻。\n\n將護符拿在游標上，在物品欄裡對著背包點擊右鍵，能將護符存入背包。\n游標上沒有物品時，對著背包點擊右鍵可以取出護符。","tooltip.relics.charm_backpack.description":"看似普通的背包，但不知何故，放在裡頭的護符，其運作方式發生了變化...","tooltip.relics.charm_backpack.leveling_source.charm_storage.description":"每發動一次 %2$s 能力，能為遺物提供 %1$s 點經驗值。","tooltip.relics.charm_backpack.leveling_source.charm_storage.title":"護符收納","tooltip.relics.chromatic_cloak.ability.effect_stacking":"色彩聚焦","tooltip.relics.chromatic_cloak.ability.effect_stacking.description":"根據相同顏色的羊毛格數，提高增益效果的等級，最高可達 %1$s 級。","tooltip.relics.chromatic_cloak.ability.wool_storage":"光譜魔法","tooltip.relics.chromatic_cloak.ability.wool_storage.description":"儲存最多 %1$s 格羊毛，每格最多 %2$s 個。\n羊毛每種顏色能賦予不同的增益，當身上沒有特定的效果時，\n則會消耗一個對應的羊毛，並提供持續 %3$s 秒的增益。\n\n將羊毛拿在游標上，在物品欄裡對著斗篷點擊右鍵，能將羊毛存入斗篷。\n游標上沒有物品時，對著斗篷點擊右鍵可以取出羊毛。","tooltip.relics.chromatic_cloak.description":"由神話中的彩虹羊的羊毛編織而成，色彩鮮豔且相當時髦的斗篷","tooltip.relics.chromatic_cloak.leveling_source.wool_storage.description":"透過 %2$s 能力，每提供 1 次增益效果，能為遺物提供 %1$s 點經驗值。","tooltip.relics.chromatic_cloak.leveling_source.wool_storage.title":"光譜魔法","tooltip.relics.cicada_bottle.ability.cicada_infestation":"蟬之詛咒","tooltip.relics.cicada_bottle.ability.cicada_infestation.description":"攻擊命中時，有 %1$s%% 機率對目標施加蟬之詛咒，持續 %2$s 秒。\n受到詛咒的目標，會吸引附近所有生物轉而攻擊他。","tooltip.relics.cicada_bottle.description":"裝滿仇恨能量的瓶子。\n雖然外表像隻小蟲，但它的魔音能令聽者陷入狂怒，讓他們不惜一切代價，也要讓聲音停下。","tooltip.relics.cicada_bottle.leveling_source.cicada_infestation.description":"每發動一次 %2$s 能力，能為遺物提供 %1$s 點經驗值。","tooltip.relics.cicada_bottle.leveling_source.cicada_infestation.title":"蟬之詛咒","tooltip.relics.deer_antler.ability.ride_along":"鹿角頂舉","tooltip.relics.deer_antler.ability.ride_along.description":"對碰撞箱體積不超過 %1$s 格的生物使用時，可將其掛在玩家的鹿角上，並防止其對玩家造成傷害。","tooltip.relics.deer_antler.description":"對普通的鹿來說，這鹿角大得可疑，但裝在某些生物的頭上，卻又詭異地合適。","tooltip.relics.deer_antler.leveling_source.ride_along.description":"透過 %2$s 能力，每將生物掛在角上 3 秒，能為遺物提供 %1$s 點經驗值。","tooltip.relics.deer_antler.leveling_source.ride_along.title":"鹿角頂舉","tooltip.relics.firefly_queen.ability.glowkeeper":"光蛹培育","tooltip.relics.firefly_queen.ability.glowkeeper.description":"每隔 %1$s 秒，在遺物的內部緩衝區中，生成一隻螢火蟲幼蟲，上限 %2$s 隻。\n當玩家處於完全黑暗的環境中，會消耗 1 隻幼蟲，並在附近放置一隻螢火蟲照明。","tooltip.relics.firefly_queen.description":"外表脆弱又有些噁心的昆蟲，能召喚永不熄滅的螢火蟲群，驅散所有黑暗。","tooltip.relics.firefly_queen.leveling_source.glowkeeper.description":"透過 %2$s 能力，每放置 1 隻螢火蟲，能為遺物提供 %1$s 點經驗值。","tooltip.relics.firefly_queen.leveling_source.glowkeeper.title":"光蛹培育","tooltip.relics.giant_glove.ability.oversized_grip":"巨人握力","tooltip.relics.giant_glove.ability.oversized_grip.description":"使手持物品的大小與數值提高 %1$s%% 。","tooltip.relics.giant_glove.description":"曾屬於居住在雲端小屋的童話巨人的裝備。據說只有魔豆長出的藤蔓，才能通往那裡...","tooltip.relics.giant_glove.leveling_source.oversized_grip.description":"使用經 %2$s 能力強化的物品，每次破壞方塊或攻擊實體時，能為遺物提供 %1$s 點經驗值。","tooltip.relics.giant_glove.leveling_source.oversized_grip.title":"巨人握力","tooltip.relics.goblin_nose.ability.vein_seeker":"哥布林感官","tooltip.relics.goblin_nose.ability.vein_seeker.description":"發動能力後，視力變差但嗅覺增強，能偵測 %1$s 格半徑方塊內的珍貴礦石。\n還能在鼻子內儲存最多 %2$s 種礦石，讓感官只識別這些礦石。\n\n將礦石拿在游標上，在物品欄裡對著鼻子點擊右鍵，能將礦石存入鼻子。\n游標上沒有物品時，對著鼻子點擊右鍵可以取出礦石。","tooltip.relics.goblin_nose.description":"從哥布林臉上粗暴割下的鼻子。\n沒人會想到哥布林竟然能像蜥蜴一樣蛻皮...","tooltip.relics.goblin_nose.leveling_source.vein_seeker.description":"在 %2$s 能力效果下，每挖掘一個礦石，能為遺物提供 %1$s 點經驗值。","tooltip.relics.goblin_nose.leveling_source.vein_seeker.title":"哥布林感官","tooltip.relics.hydra_heart.ability.hydra_fire":"熾熱之血","tooltip.relics.hydra_heart.ability.hydra_fire.description":"配戴者受到傷害時，有 %1$s%% 機率滴落一滴血液。\n血滴落地後會產生一個持續 %3$s 秒的灼燒區域，對所有目標造成 %2$s 點傷害，並使其著火 5 秒。","tooltip.relics.hydra_heart.description":"棲息在暮光森林深處，某個熾熱地帶的多頭噴火巨蛇，其身上最珍貴的部位。\n儘管原主已死，這顆心臟依然仍在跳動，滴落著灼熱的血液。","tooltip.relics.hydra_heart.leveling_source.hydra_fire.description":"透過 %2$s 能力，每滴落一次血滴，能為遺物提供 %1$s 點經驗值。","tooltip.relics.hydra_heart.leveling_source.hydra_fire.title":"熾熱之血","tooltip.relics.invisibility_cloak.ability.cosmetic_armor":"國王的新衣","tooltip.relics.invisibility_cloak.ability.cosmetic_armor.description":"隱藏身上盔甲的外觀。","tooltip.relics.invisibility_cloak.ability.invisibility":"偽裝","tooltip.relics.invisibility_cloak.ability.invisibility.description":"玩家保持靜止，或持續潛行至少 %1$s 秒後，即可獲得完全隱形的效果。","tooltip.relics.invisibility_cloak.description":"奇妙的布料——盯久了它竟然...變得看不見了？很難想像國王為什麼需要這種斗篷...","tooltip.relics.invisibility_cloak.leveling_source.invisibility.description":"每發動一次 %2$s 能力，能為遺物提供 %1$s 點經驗值。","tooltip.relics.invisibility_cloak.leveling_source.invisibility.title":"偽裝","tooltip.relics.lich_crown.ability.biome_burn":"熱能匯聚","tooltip.relics.lich_crown.ability.biome_burn.description":"配戴者所在的生態域溫度，每有 0.1 單位，將額外提高玩家 %1$s%% 傷害。","tooltip.relics.lich_crown.ability.bone_pact":"骸骨契約","tooltip.relics.lich_crown.ability.bone_pact.description":"所有骷髏將對配戴者保持友好。","tooltip.relics.lich_crown.ability.ethereal_guard":"以太化","tooltip.relics.lich_crown.ability.ethereal_guard.description":"任何瞄準玩家的投射物，皆會穿過而不造成傷害。\n在偏轉 %1$s 次投射物後，此能力將進入 %2$s 秒冷卻。","tooltip.relics.lich_crown.ability.fortification":"護壁","tooltip.relics.lich_crown.ability.fortification.description":"每隔 %2$s 秒，在玩家周圍產生一面護盾，能完全格擋大多數的指向性攻擊。\n護盾最多能同時存在 %1$s 個。","tooltip.relics.lich_crown.ability.frenzy":"狂暴","tooltip.relics.lich_crown.ability.frenzy.description":"連續攻擊不同目標時，每下攻擊提高 %1$s%% 傷害。\n若攻擊先前攻擊過的目標，或超過 5 秒未攻擊，將重設傷害加成。\n在效果期間擊殺目標，不會失去累積的加成，但會重設目標紀錄。","tooltip.relics.lich_crown.ability.frostbite":"凍傷","tooltip.relics.lich_crown.ability.frostbite.description":"攻擊時，對目標施加可疊加的凍傷效果，持續 %1$s 秒。\n效果累加到超過 7 秒後，使目標每 2 秒受到 1 點無視盔甲傷害，直到效果結束。","tooltip.relics.lich_crown.ability.lifedrain":"求生意志","tooltip.relics.lich_crown.ability.lifedrain.description":"當玩家生命值低於 20% 時，\n在 5 秒內從半徑 %2$s 格方塊內的所有目標身上，吸取其 %1$s%% 最高生命值。\n效果結束後，此能力將進入 %3$s 秒冷卻。","tooltip.relics.lich_crown.ability.mirror_leech":"鏡像吸血","tooltip.relics.lich_crown.ability.mirror_leech.description":"對配戴者的任何攻擊，有 %1$s%% 機率反射回攻擊者，並回復玩家等同於反射傷害的生命值。","tooltip.relics.lich_crown.ability.soulbound_gems":"靈魂綁定寶石","tooltip.relics.lich_crown.ability.soulbound_gems.description":"允許在王冠上鑲嵌最多 %1$s 顆特殊寶石。\n每鑲嵌一種獨特的寶石，可解鎖一項新的能力，額外鑲嵌相同的寶石，則會提升該能力的等級。\n\n將寶石拿在游標上，在物品欄裡對著王冠點擊右鍵，能將寶石鑲嵌在王冠上。\n游標上沒有物品時，對著王冠點擊右鍵可以取下寶石。","tooltip.relics.lich_crown.ability.twilight":"暮光之觸","tooltip.relics.lich_crown.ability.twilight.description":"注視一個目標並點擊左鍵，會發射一枚約以每秒 %2$s 格方塊速度前進的暮光彈，\n命中目標時，對其造成 %1$s 點傷害。\n\n若目標位於近戰攻擊範圍內，則無法發動能力。","tooltip.relics.lich_crown.ability.twilight_sovereign":"暮光君臨","tooltip.relics.lich_crown.ability.twilight_sovereign.description":"在暮光森林的邊界內，獲得完全的不死之身。","tooltip.relics.lich_crown.ability.vendetta":"復仇","tooltip.relics.lich_crown.ability.vendetta.description":"攻擊在過去 %1$s 秒內，傷害過玩家的目標時，造成的傷害提高 %2$s%% 。","tooltip.relics.lich_crown.ability.zombie":"亡者侍從","tooltip.relics.lich_crown.ability.zombie.description":"每隔 %3$s 秒，生成一隻為玩家而戰的小殭屍，能造成 %2$s 點傷害。\n小殭屍最多能同時存在 %1$s 隻。","tooltip.relics.lich_crown.description":"暮光森林之王——巫妖的王冠，象徵著力量與支配。\n傳說中只有集齊十種寶石，才能解鎖此遺物的真正潛力...","tooltip.relics.lich_crown.leveling_source.biome_burn.description":"透過 %2$s 能力，每進行一次帶有傷害加成的攻擊，能為遺物提供 %1$s 點經驗值。","tooltip.relics.lich_crown.leveling_source.biome_burn.title":"熱能匯聚","tooltip.relics.lich_crown.leveling_source.ethereal_guard.description":"使用 %2$s 能力，每偏轉一個投射物，能為遺物提供 %1$s 點經驗值。","tooltip.relics.lich_crown.leveling_source.ethereal_guard.title":"以太化","tooltip.relics.lich_crown.leveling_source.fortification.description":"透過 %2$s 能力，每產生一面護盾，能為遺物提供 %1$s 點經驗值。","tooltip.relics.lich_crown.leveling_source.fortification.title":"護壁","tooltip.relics.lich_crown.leveling_source.frenzy.description":"透過 %2$s 能力，每獲得一次傷害加成，能為遺物提供 %1$s 點經驗值。","tooltip.relics.lich_crown.leveling_source.frenzy.title":"狂暴","tooltip.relics.lich_crown.leveling_source.frostbite.description":"透過 %2$s 能力，每施加一層凍傷效果，能為遺物提供 %1$s 點經驗值。","tooltip.relics.lich_crown.leveling_source.frostbite.title":"凍傷","tooltip.relics.lich_crown.leveling_source.lifedrain.description":"透過 %2$s 能力，每進行 0.5 秒治療，能為遺物提供 %1$s 點經驗值。","tooltip.relics.lich_crown.leveling_source.lifedrain.title":"求生意志","tooltip.relics.lich_crown.leveling_source.mirror_leech.description":"透過 %2$s 能力，每反射一單位的完整傷害，能為遺物提供 %1$s 點經驗值。","tooltip.relics.lich_crown.leveling_source.mirror_leech.title":"鏡像吸血","tooltip.relics.lich_crown.leveling_source.twilight.description":"透過 %2$s 能力產生的暮光彈，每命中一次目標，能為遺物提供 %1$s 點經驗值。","tooltip.relics.lich_crown.leveling_source.twilight.title":"暮光之觸","tooltip.relics.lich_crown.leveling_source.vendetta.description":"透過 %2$s 能力，每進行一次帶有傷害加成的攻擊，能為遺物提供 %1$s 點經驗值。","tooltip.relics.lich_crown.leveling_source.vendetta.title":"復仇","tooltip.relics.lich_crown.leveling_source.zombie.description":"透過 %2$s 能力，每生成 1 隻小殭屍，能為遺物提供 %1$s 點經驗值。","tooltip.relics.lich_crown.leveling_source.zombie.title":"亡者侍從","tooltip.relics.maple_syrup_bottle.ability.sugar_rush":" ","tooltip.relics.maple_syrup_bottle.ability.sugar_rush.description":"食用鬆餅可提高 %2$s%% 生命回復效果，持續 %3$s 秒；且效果可疊加。\n有 %1$s%% 機率不消耗鬆餅。","tooltip.relics.maple_syrup_bottle.description":"永不耗盡的糖漿瓶，偶爾甚至會變出一塊新鮮鬆餅。","tooltip.relics.maple_syrup_bottle.leveling_source.sugar_rush.description":"每次食用鬆餅時，能為遺物提供 %1$s 點經驗值。","tooltip.relics.maple_syrup_bottle.leveling_source.sugar_rush.title":"糖分衝擊","tooltip.relics.minotaur_hoof.ability.momentum_rush":"狂奔踩踏","tooltip.relics.minotaur_hoof.ability.momentum_rush.description":"跑步時，逐漸加快玩家的移動速度至 %1$s%% 。\n持續奔跑 3 秒達到最高速度時，受到的傷害減少 %2$s%% ，\n且在玩家停止奔跑前，會擊退並對周圍所有目標造成 %3$s 點傷害。","tooltip.relics.minotaur_hoof.description":"守護著地下迷宮核心的巨獸之蹄。\n傳聞能賦予配戴者， 狂暴牛頭怪般的速度與耐力。","tooltip.relics.minotaur_hoof.leveling_source.momentum_rush.description":"透過 %2$s 能力，每造成一次傷害，能為遺物提供 %1$s 點經驗值。","tooltip.relics.minotaur_hoof.leveling_source.momentum_rush.title":"狂奔踩踏","tooltip.relics.parasite_115.ability.infectious_bloom":"侵蝕","tooltip.relics.parasite_115.ability.infectious_bloom.description":"攻擊時有 %1$s%% 機率使寄生蟲感染目標。\n若目標在 5 秒內未再次受到攻擊，寄生蟲將進行 %2$s 次快速打擊，每次造成 %3$s 點傷害。\n\n若目標死於寄生蟲的攻擊，將掉落隨機數量的§k試驗物品 115 號§r，最多 %4$s 個。","tooltip.relics.parasite_115.description":"...在§k黑暗§r高塔的牢房深處，115 號囚犯被強行感染了一種未知的§k寄生蟲§r。\n那條§k幼蟲§r纏上他的身體，以他的§k心智§r與血肉為食，直到只剩下一團扭曲的紅色§k腐肉§r。\n\n獄卒們扭曲的心靈，迫使隔壁牢房那位§k不幸靈魂§r品嚐成果。\n他抵抗了，但只要一點點碰觸到他的舌頭...","tooltip.relics.parasite_115.leveling_source.infectious_bloom.description":"透過 %2$s 能力，每造成一次寄生蟲感染時，能為遺物提供 %1$s 點經驗值。","tooltip.relics.parasite_115.leveling_source.infectious_bloom.title":"侵蝕","tooltip.relics.parasite_116.ability.infectious_bloom":"侵蝕","tooltip.relics.parasite_116.ability.infectious_bloom.description":"攻擊時有 %1$s%% 機率使寄生蟲感染目標。\n若目標在 5 秒內未再次受到攻擊，寄生蟲將進行 %2$s 次快速打擊，每次造成 %3$s 點傷害。\n\n若目標死於寄生蟲的攻擊，將掉落隨機數量的§k試驗物品 115 號§r，最多 %4$s 個。","tooltip.relics.parasite_116.ability.rage_consumption":"怒意吞噬","tooltip.relics.parasite_116.ability.rage_consumption.description":"食用§k試驗物品 115 號§r可恢復 %1$s%% 怒氣值，怒氣值以每秒 10%% 的速度流失。\n怒氣值會提高玩家的移動速度、攻擊速度與傷害。\n怒氣值達到 100%% 時，總加成將達到 %2$s%% 。","tooltip.relics.parasite_116.description":"...突然間，他開始顫抖，身體逐漸不自然地蜷曲，彷彿體內有§k某種東西§r試圖從其體內掙脫。\n他的雙眼變白，狂吼著撲向獄卒，一個，又一個...直到沒有人敢再阻擋他的路。\n他醒來時，已身處暮光森林的§k荒野§r深處——受傷、赤腳、渾身是血。\n誰知道究竟是最後一餐的問題，或是他已成為新的實驗受害者——§k116 號§r。","tooltip.relics.parasite_116.leveling_source.infectious_bloom.description":"透過 %2$s 能力，每造成一次寄生蟲感染時，能為遺物提供 %1$s 點經驗值。","tooltip.relics.parasite_116.leveling_source.infectious_bloom.title":"侵蝕","tooltip.relics.parasite_116.leveling_source.rage_consumption.description":"每次食用§k試驗物品 115 號§r時，能為遺物提供 %1$s 點經驗值。","tooltip.relics.parasite_116.leveling_source.rage_consumption.title":"怒意吞噬","tooltip.relics.scaled_cloak.ability.elusive_stare":"迷離凝視","tooltip.relics.scaled_cloak.ability.elusive_stare.description":"配戴者受到傷害時，若正與攻擊者對視，有 %1$s%% 機率使對方的攻擊落空。","tooltip.relics.scaled_cloak.ability.wall_crawler":"攀附","tooltip.relics.scaled_cloak.ability.wall_crawler.description":"讓玩家能在牆上，平滑攀爬 %1$s 秒。\n時間結束後，玩家將緩慢滑落。","tooltip.relics.scaled_cloak.description":"由巨蛇鱗片編織而成的斗篷，不僅承襲了前主人的外型，還繼承了部分能力。","tooltip.relics.scaled_cloak.leveling_source.elusive_stare.description":"每發動一次 %2$s 能力，能為遺物提供 %1$s 點經驗值。","tooltip.relics.scaled_cloak.leveling_source.elusive_stare.title":"迷離凝視","tooltip.relics.scaled_cloak.leveling_source.wall_crawler.description":"透過 %2$s 能力，每攀爬牆面 1 秒，能為遺物提供 %1$s 點經驗值。","tooltip.relics.scaled_cloak.leveling_source.wall_crawler.title":"攀附","tooltip.relics.steel_cape.ability.iron_guard":"刀槍不入","tooltip.relics.steel_cape.ability.iron_guard.description":"受到可被盔甲減免的傷害（即使未裝備盔甲）時，可減少 %1$s 點傷害。\n\n若傷害未被完全格擋，則有 %2$s%% 機率向攻擊者發射鋼鐵球，\n對路徑上所有目標，造成 %3$s 點傷害，並施加暈眩 %4$s 秒。","tooltip.relics.steel_cape.description":"這種披風由極具柔韌，卻又堅固的材質打造而成。\n在保護配戴者的同時，還能在安全受到威脅時給予反擊。","tooltip.relics.steel_cape.leveling_source.iron_guard.description":"透過 %2$s 能力，每發射 1 顆鋼鐵球，能為遺物提供 %1$s 點經驗值。","tooltip.relics.steel_cape.leveling_source.iron_guard.title":"刀槍不入","tooltip.relics.thorn_crown.ability.poking":"針刺","tooltip.relics.thorn_crown.ability.poking.description":"碰觸目標時，造成 %3$s 點傷害，並有 %1$s%% 機率使其麻痺 %2$s 秒。","tooltip.relics.thorn_crown.ability.thorn_shield":"橡木外皮","tooltip.relics.thorn_crown.ability.thorn_shield.description":"使配戴者免疫來自「尖刺」類型的傷害。","tooltip.relics.thorn_crown.description":"與折磨緊密相連的飾品。\n尖銳的荊棘刺入佩戴者的頭部，帶來難以忍受的痛楚，與麻痺性的力量。","tooltip.relics.thorn_crown.leveling_source.poking.description":"透過 %2$s 能力，每觸發 1 次麻痺效果，能為遺物提供 %1$s 點經驗值。","tooltip.relics.thorn_crown.leveling_source.poking.title":"針刺","tooltip.relics.twilight_feather.ability.execution":"處決","tooltip.relics.twilight_feather.ability.execution.description":"攻擊生命值不超過玩家最高生命值的目標時，有 %1$s%% 機率直接處決目標，並將其變形成一隻小鳥。","tooltip.relics.twilight_feather.description":"取自一隻能變形成各種生物的神秘鳥類之尾羽。","tooltip.relics.twilight_feather.leveling_source.execution.description":"每成功發動一次 %2$s 能力，能為遺物提供 %1$s 點經驗值。","tooltip.relics.twilight_feather.leveling_source.execution.title":"處決"}