{"_comment":"------ On the Dynamics of Integration contents ------","itemGroup.integrateddynamics":"整合力學","general.integrateddynamics.description":"全面自動化控制你的設備。","general.integrateddynamics.info.none":"None(無)","general.integrateddynamics.energy":"能量","general.integrateddynamics.energy_unit":"RF","general.integrateddynamics.error.no_network":"沒有有效的網路","general.integrateddynamics.true":"True(真)","general.integrateddynamics.false":"False(假)","gui.integrateddynamics.part_settings":"部件設置","gui.integrateddynamics.aspect_settings":"項目設置","gui.integrateddynamics.keybinding":"鍵位綁定","gui.integrateddynamics.button.save":"儲存","gui.integrateddynamics.button.rename":"重新命名","gui.integrateddynamics.button.copy":"複製","gui.integrateddynamics.button.copy.info":"複製到剪貼板","gui.integrateddynamics.button.edit":"編輯","gui.integrateddynamics.button.add":"增加","gui.integrateddynamics.button.remove":"刪除","gui.integrateddynamics.partsettings.update_interval":"更新週期（刻）","gui.integrateddynamics.partsettings.priority":"優先度","gui.integrateddynamics.partsettings.channel":"能量頻道","gui.integrateddynamics.partsettings.channel.disabledinfo":"網路能耗在此伺服器上被停用。","gui.integrateddynamics.partsettings.side":"目標面","gui.integrateddynamics.delay.capacity":"容量","gui.integrateddynamics.part.properties":"屬性：","gui.integrateddynamics.logicprogrammer.filter":"過濾","gui.integrateddynamics.rewards":"獎勵","gui.integrateddynamics.rewards.collect":"領取獎勵","gui.integrateddynamics.rewards.collected":"已領取","gui.integrateddynamics.rewards.collectFailure":"無法領取獎勵，你的物品欄滿了嗎？","gui.integrateddynamics.input":"輸入：%s","gui.integrateddynamics.output":"輸出：%s","gui.integrateddynamics.mechanical_squeezer.fluidautoeject":"自動輸出流體","gui.integrateddynamics.mechanical_squeezer.togglefluidautoeject":"自動輸出流體：%s","gui.integrateddynamics.mechanical_squeezer.togglefluidautoeject.info":"輸出到相鄰的儲罐","gui.integrateddynamics.input_short":"輸入","gui.integrateddynamics.output_short":"輸出","gui.integrateddynamics.recipe.strictnbt":"嚴格 NBT","gui.integrateddynamics.recipe.tagvariants":"物品標籤變種","gui.integrateddynamics.diagnostics.title":"整合力學 - 網路診斷工具","gui.integrateddynamics.diagnostics.parts":"IO 組件","gui.integrateddynamics.diagnostics.observers":"儲存網路詳情","gui.integrateddynamics.diagnostics.table.network":"網路","gui.integrateddynamics.diagnostics.table.cables":"網路線纜數量","gui.integrateddynamics.diagnostics.table.part":"部件","gui.integrateddynamics.diagnostics.table.ticktime":"遊戲刻時長（ms）","gui.integrateddynamics.diagnostics.table.dimension":"維度 ID","gui.integrateddynamics.diagnostics.table.position":"位置","gui.integrateddynamics.diagnostics.table.side":"朝向","gui.integrateddynamics.diagnostics.table.actions":"Actions","key.categories.integrateddynamics":"整合力學","key.integrateddynamics.logic_programmer_focus_search":"在邏輯編程器中精準搜尋","key.integrateddynamics.logic_programmer_open_rename":"在邏輯編程器中重新命名變數","subtitles.integrateddynamics.effect.page.flipsingle":"翻頁","subtitles.integrateddynamics.effect.page.flipmultiple":"跳頁","block.integrateddynamics.cable":"邏輯線纜","block.integrateddynamics.variablestore":"變數卡箱","block.integrateddynamics.energy_battery":"能量電池","block.integrateddynamics.energy_battery.info":"與其他能量電池進行合成以增加容量。潛行右鍵以自動輸出能量。","block.integrateddynamics.energy_battery.info.auto_supply":"自動輸出：%s","block.integrateddynamics.energy_battery_creative":"創造模式能量電池","block.integrateddynamics.energy_battery_creative.info.auto_supply":"自動輸出：%s","block.integrateddynamics.logic_programmer":"邏輯編程器","block.integrateddynamics.coal_generator":"發電機","block.integrateddynamics.coal_generator.info":"從可燃物品中獲取能源","block.integrateddynamics.proxy":"代理器","block.integrateddynamics.proxy.info":"從變數卡建立變數代理卡，使其可以在不同的輸出端使用。可透過合成清除 ID。","block.integrateddynamics.materializer":"固值器","block.integrateddynamics.materializer.info":"以變數卡的目前值製作靜態值變數卡","block.integrateddynamics.menril_log":"門瑞歐木原木","block.integrateddynamics.menril_log_filled":"富脂門瑞歐木原木","block.integrateddynamics.menril_log_stripped":"剝皮門瑞歐木原木","block.integrateddynamics.menril_leaves":"門瑞歐木樹葉","block.integrateddynamics.menril_sapling":"門瑞歐木樹苗","block.integrateddynamics.menril_planks":"門瑞歐木材","block.integrateddynamics.menril_slab":"門瑞歐木半磚","block.integrateddynamics.menril_fence":"門瑞歐木柵欄","block.integrateddynamics.menril_fence_gate":"門瑞歐木柵欄門","block.integrateddynamics.menril_wood":"門瑞歐木塊","block.integrateddynamics.menril_wood_stripped":"剝皮門瑞歐木塊","block.integrateddynamics.crystalized_menril_block":"門瑞歐結晶塊","block.integrateddynamics.crystalized_menril_brick":"門瑞歐結晶磚","block.integrateddynamics.block_menril_resin":"門瑞歐樹脂","block.integrateddynamics.drying_basin":"烘乾池","block.integrateddynamics.drying_basin.info":"用於烘乾物品或流體","block.integrateddynamics.squeezer":"擠壓機","block.integrateddynamics.squeezer.info":"站在上面跳躍來擠壓和粉碎物品。輸入紅石脈衝復原。","block.integrateddynamics.menril_torch":"門瑞歐火把","block.integrateddynamics.menril_torch_stone":"門瑞歐石柄火把","block.integrateddynamics.invisible_light":"不可見光源","block.integrateddynamics.menril_door":"門瑞歐木門","block.integrateddynamics.menril_planks_stairs":"門瑞歐木階梯","block.integrateddynamics.crystalized_menril_block_stairs":"門瑞歐結晶階梯","block.integrateddynamics.crystalized_menril_brick_stairs":"門瑞歐晶磚階梯","block.integrateddynamics.delay":"延遲器","block.integrateddynamics.delay.info":"將一個變數卡的歷史值公開，並將其作為項目進行引用，可透過合成清除內容。","block.integrateddynamics.block_liquid_chorus":"歌萊果汁","block.integrateddynamics.crystalized_chorus_block":"歌萊果結晶塊","block.integrateddynamics.crystalized_chorus_brick":"歌萊果結晶磚","block.integrateddynamics.crystalized_chorus_block_stairs":"歌萊果結晶階梯","block.integrateddynamics.crystalized_chorus_brick_stairs":"歌萊果晶磚階梯","block.integrateddynamics.mechanical_squeezer":"電動擠壓機","block.integrateddynamics.mechanical_squeezer.info":"消耗能量來擠壓和粉碎物品。","block.integrateddynamics.mechanical_drying_basin":"電動烘乾池","block.integrateddynamics.mechanical_drying_basin.info":"消耗能量來乾燥物品和流體。","block.integrateddynamics.crystalized_menril_block_slab":"門瑞歐結晶半磚","block.integrateddynamics.crystalized_menril_brick_slab":"門瑞歐結晶磚半磚","block.integrateddynamics.crystalized_chorus_block_slab":"歌萊果結晶半磚","block.integrateddynamics.crystalized_chorus_brick_slab":"歌萊果結晶磚半磚","item.integrateddynamics.general.id":"§e§lID：§r%s","item.integrateddynamics.wrench":"門瑞歐結晶扳手","item.integrateddynamics.variable":"變數卡","item.integrateddynamics.variable.info":"可透過合成清空或複製引用值","item.integrateddynamics.variable.warning":"§4§l警告：不要在創造模式下使用複製物品鍵複製它！可能會導致意料之外的問題。","item.integrateddynamics.variable.id":"§e§o變數ID：§r§o%s","item.integrateddynamics.labeller":"注釋器","item.integrateddynamics.labeller.info":"命名你的變數卡，也可在邏輯編程器內工作（點擊操作窗右下角的“E”按鈕）","item.integrateddynamics.labeller.button.write":"寫入","item.integrateddynamics.facade":"偽裝方塊","item.integrateddynamics.facade.info":"與一個方塊合成以製作具有該方塊紋理的偽裝方塊","item.integrateddynamics.bucket_liquid_chorus":"歌萊果漿桶","item.integrateddynamics.bucket_menril_resin":"門瑞歐樹脂桶","item.integrateddynamics.crystalized_menril_chunk":"門瑞歐結晶碎片","item.integrateddynamics.variable_transformer":"變數輸入/輸出","item.integrateddynamics.variable_transformer_output":"變數輸出零件","item.integrateddynamics.variable_transformer_input":"變數輸入零件","item.integrateddynamics.menril_berries":"門瑞歐漿果","item.integrateddynamics.menril_berries.info":"美味又明亮","item.integrateddynamics.portable_logic_programmer":"攜帶式邏輯編程器","item.integrateddynamics.on_the_dynamics_of_integration":"論整合力學","item.integrateddynamics.on_the_dynamics_of_integration.info":"一個完整的模組參考指南與教學","item.integrateddynamics.crystalized_chorus_chunk":"歌萊果結晶碎片","item.integrateddynamics.logic_director":"邏輯導向零件","item.integrateddynamics.proto_chorus":"遠古歌萊果","fluid.fluids.integrateddynamics.menrilresin":"門瑞歐樹脂","fluid.fluids.integrateddynamics.liquidchorus":"歌萊果汁","biome.integrateddynamics.meneglin":"門勒格林","advancement.integrateddynamics.meneglin_discovery":"發現門勒格林","advancement.integrateddynamics.meneglin_discovery.desc":"砍倒一棵門瑞歐樹，它在門勒格林裡最為常見。","advancement.integrateddynamics.squeezing":"專業級別的擠壓！","advancement.integrateddynamics.squeezing.desc":"製作一台擠壓機","advancement.integrateddynamics.drying":"專業級別的烘乾！","advancement.integrateddynamics.drying.desc":"製作一個烘乾池","advancement.integrateddynamics.menril_production":"門瑞歐加工","advancement.integrateddynamics.menril_production.desc":"將門瑞歐原木加工成樹脂並烘乾得到門瑞歐結晶。","advancement.integrateddynamics.cables_logic":"某邏輯的超級線纜","advancement.integrateddynamics.cables_logic.desc":"製作一個邏輯線纜","advancement.integrateddynamics.networks_logic":"邏輯網路攻城獅","advancement.integrateddynamics.networks_logic.desc":"構建具有至少10個相互連接的邏輯電纜的邏輯網路。","advancement.integrateddynamics.menril_wrenching":"扭一扭，舔一舔呸","advancement.integrateddynamics.menril_wrenching.desc":"製作一個門瑞歐結晶扳手","advancement.integrateddynamics.variables":"一切為了變數","advancement.integrateddynamics.variables.desc":"製作一個變數卡","advancement.integrateddynamics.variable_input":"變數輸入轉換","advancement.integrateddynamics.variable_input.desc":"製作一個變數輸入零件","advancement.integrateddynamics.variable_output":"變數輸出轉換","advancement.integrateddynamics.variable_output.desc":"製作一個變數輸出零件","advancement.integrateddynamics.redstone_reading":"紅石讀取","advancement.integrateddynamics.redstone_reading.desc":"製作一個紅石讀取器","advancement.integrateddynamics.block_reading":"方塊讀取","advancement.integrateddynamics.block_reading.desc":"製作一個方塊讀取器","advancement.integrateddynamics.inventory_reading":"物品欄讀取","advancement.integrateddynamics.inventory_reading.desc":"製作一個物品欄讀取器","advancement.integrateddynamics.machine_reading":"設備讀取","advancement.integrateddynamics.machine_reading.desc":"製作一個設備讀取器","advancement.integrateddynamics.value_displaying":"數據顯示","advancement.integrateddynamics.value_displaying.desc":"製作一個顯示面板","advancement.integrateddynamics.redstone_capturing":"紅石訊號捕捉","advancement.integrateddynamics.redstone_capturing.desc":"製作一個紅石§6Integer（整型）§7數據的變數卡。","advancement.integrateddynamics.redstone_observement":"紅石觀測","advancement.integrateddynamics.redstone_observement.desc":"放置一個紅石訊號強度§6Integer(整型)§7變數卡到顯示面板裡。","advancement.integrateddynamics.redstone_transmission":"紅石訊號無損傳輸","advancement.integrateddynamics.redstone_transmission.desc":"讓一個紅石輸出器輸出一個由紅石讀取器獲取的最高強度的紅石訊號。","advancement.integrateddynamics.recipe_reading":"合成讀取","advancement.integrateddynamics.recipe_reading.desc":"使用設備讀取器讀取設備（比如合成台）的配方列表。","advancement.integrateddynamics.recipe_creation":"配方構建","advancement.integrateddynamics.recipe_creation.desc":"使用邏輯編程器可視化構建一個§8Recipe(配方)§7變數卡。","advancement.integrateddynamics.recipe_lookup":"配方查找","advancement.integrateddynamics.recipe_lookup.desc":"使用設備讀取器動態查找一個箱子的合成。","advancement.integrateddynamics.lectern_data":"講台 NBT","advancement.integrateddynamics.lectern_data.desc":"Read the NBT tag from a machine using a Block Reader, such as the Lectern。","advancement.integrateddynamics.lectern_book":"講台的書 NBT","advancement.integrateddynamics.lectern_book.desc":"Read the Book NBT field inside a Lectern block on the NBT tag read from a Block Reader。","advancement.integrateddynamics.lectern_book_name":"講台的書名 NBT","advancement.integrateddynamics.lectern_book_name.desc":"Read the name (id) of a book inside a Lectern block by applying an NBT Path expression on the NBT tag read from a Block Reader。","advancement.integrateddynamics.logic_programming":"邏輯編程","advancement.integrateddynamics.logic_programming.desc":"打開邏輯編程器的介面","advancement.integrateddynamics.constant_definition":"常量定義","advancement.integrateddynamics.constant_definition.desc":"製作一個從常量建立的§6Integer(整型)§7變數卡。","advancement.integrateddynamics.arithmetic_addition":"來，加一個","advancement.integrateddynamics.arithmetic_addition.desc":"將兩個§eNumbers(數字)§7變數相加並顯示其結果。","advancement.integrateddynamics.variable_materialization":"變數固化器！","advancement.integrateddynamics.variable_materialization.desc":"在§l固值器§r中固定一個變數的值。","advancement.integrateddynamics.variable_proxying":"變數代理","advancement.integrateddynamics.variable_proxying.desc":"在§l代理器§r中建立一個變數代理。","advancement.integrateddynamics.logical_list_building":"邏輯列表構建","advancement.integrateddynamics.logical_list_building.desc":"構建一個包含1, 10 和 100 的§6Integers(整型)§7靜態列表。","advancement.integrateddynamics.item_origin_identification":"物品原產地識別","advancement.integrateddynamics.item_origin_identification.desc":"獲得一個物品所屬的模組名稱。","advancement.integrateddynamics.what_would_i_be_looking_at":"那是個什麼東西？","advancement.integrateddynamics.what_would_i_be_looking_at.desc":"獲取你視線所指向的方塊變數。","advancement.integrateddynamics.dynamic_additions":"動態加法運算","advancement.integrateddynamics.dynamic_additions.desc":"動態調用加法運算子","advancement.integrateddynamics.dynamic_list_filtering":"動態列表過濾","advancement.integrateddynamics.dynamic_list_filtering.desc":"從整型列表 1, 10 和 100 中過濾出 10。","advancement.integrateddynamics.creeper_taming":"馴服苦力怕","advancement.integrateddynamics.creeper_taming.desc":"在顯示面板上顯示一隻苦力怕的血量","advancement.integrateddynamics.sponge_step_sound":"踩海綿音效","advancement.integrateddynamics.sponge_step_sound.desc":"播放踩在濕海綿上的音效","advancement.integrateddynamics.recursive_recursion":"遞迴的遞迴","advancement.integrateddynamics.recursive_recursion.desc":"建立一個無限列表並將它顯示在顯示面板上","advancement.integrateddynamics.tool_for_obsidian":"它能挖黑曜石嗎？","advancement.integrateddynamics.tool_for_obsidian.desc":"測試一把石鎬是否能夠破壞黑曜石，並將結果顯示在顯示面板上。","advancement.integrateddynamics.smart_pressure_plate":"智慧壓力板","advancement.integrateddynamics.smart_pressure_plate.desc":"製作一個自動開門系統。當實體讀取器前經過一個名稱相符的實體時，透過紅石輸出器向門輸出訊號來打開它。","valuetype.integrateddynamics.error.value":"無效的值","valuetype.integrateddynamics.value_type":"數據類型","valuetype.integrateddynamics.tooltip.type_name":"§e類型：§r%s","valuetype.integrateddynamics.tooltip.value":"§e§o值：§r%s","valuetype.integrateddynamics.operator.tooltip.signature":"§e簽名:§r%s","valuetype.integrateddynamics.error.invalid_input":"無法將輸入的“%s”解析成該數據類型。","valuetype.integrateddynamics.error.invalid_input_item":"該數據類型需要一個輸入物品。","valuetype.integrateddynamics.error.invalid_list_element":"索引 %s 處的元素值無效：%s","valuetype.integrateddynamics.error.invalid_list_value_type":"列表預期的元素類型為%s，而插入的元素類型為%s。","valuetype.integrateddynamics.error.invalid_operator_operator":"第 %s 個參數需要運算子，而填入的數據類型為%s。","valuetype.integrateddynamics.error.invalid_operator_signature":"運算子%s需要的數據類型為（%s），而填入的數據類型為（%s）。","valuetype.integrateddynamics.error.block.no_block":"用於賦值的物品不是方塊。","valuetype.integrateddynamics.error.fluid.no_fluid":"用於賦值的物品不包含流體。","valuetype.integrateddynamics.error.no_light_calculator":"值類型 %s 不能用於描述光照等級。","valuetype.integrateddynamics.error.deserialize":"在解除 '%s' 的序列化時遇到了問題：%s","valuetype.integrateddynamics.any":"Any(任意)","valuetype.integrateddynamics.any.info":"接受任何類型的數據","valuetype.integrateddynamics.number":"Number(數值)","valuetype.integrateddynamics.number.info":"接受所有類型的數字","valuetype.integrateddynamics.named":"轉為字串","valuetype.integrateddynamics.named.info":"將值轉換為字串的形式(將數值1.2轉換為字串\"1.2\")","valuetype.integrateddynamics.uniquely_named":"轉為唯一名稱","valuetype.integrateddynamics.uniquely_named.info":"將值轉換為它的唯一名稱","valuetype.integrateddynamics.boolean":"Boolean(布爾)","valuetype.integrateddynamics.integer":"Integer(整型)","valuetype.integrateddynamics.double":"Double(雙精度型)","valuetype.integrateddynamics.long":"Long(長整型)","valuetype.integrateddynamics.string":"String(字串)","valuetype.integrateddynamics.operator":"Operator(運算子)","valuetype.integrateddynamics.nbt":"NBT","valuetype.integrateddynamics.list":"List(列表)","valuetype.integrateddynamics.block":"Block(方塊)","valuetype.integrateddynamics.itemstack":"Item(物品)","valuetype.integrateddynamics.entity":"Entity(實體)","valuetype.integrateddynamics.fluidstack":"Fluid(流體)","valuetype.integrateddynamics.ingredients":"Ingredients（原料）","valuetype.integrateddynamics.recipe":"Recipe（配方）","valuetype.integrateddynamics.ingredients.slot.info":"按住 Shift 並點擊進行設置","parttype.integrateddynamics.error.low_energy":"能量不足","parttype.integrateddynamics.tooltip.disabled":"能量不足","parttype.integrateddynamics.tooltip.inactive":"未啟用","parttype.integrateddynamics.tooltip.errors":"錯誤：","parttype.integrateddynamics.tooltip.writer.active_aspect":"效果類型：%s (%s)","parttype.integrateddynamics.tooltip.display.active_value":"探測值：%s (%s)","parttype.integrateddynamics.tooltip.monodirectionalconnector.group":"組：%s","parttype.integrateddynamics.tooltip.noaspects":"警告：沒有可用的擴展. 當安裝其他模組後可能生效。","parttype.integrateddynamics.audio_reader":"聲音讀取器","parttype.integrateddynamics.audio_reader.info":"讀取聲音資訊","parttype.integrateddynamics.block_reader":"方塊讀取器","parttype.integrateddynamics.block_reader.info":"讀取方塊資訊","parttype.integrateddynamics.entity_reader":"實體讀取器","parttype.integrateddynamics.entity_reader.info":"讀取實體資訊","parttype.integrateddynamics.extradimensional_reader":"附加維度讀取器","parttype.integrateddynamics.extradimensional_reader.info":"讀取所有維度共享的資訊","parttype.integrateddynamics.fluid_reader":"流體讀取器","parttype.integrateddynamics.fluid_reader.info":"讀取流體罐資訊","parttype.integrateddynamics.inventory_reader":"物品欄讀取器","parttype.integrateddynamics.inventory_reader.info":"讀取物品欄資訊","parttype.integrateddynamics.network_reader":"網路讀取器","parttype.integrateddynamics.network_reader.info":"讀取目標網路預設","parttype.integrateddynamics.machine_reader":"機器讀取器","parttype.integrateddynamics.machine_reader.info":"讀取機器資訊","parttype.integrateddynamics.redstone_reader":"紅石讀取器","parttype.integrateddynamics.redstone_reader.info":"讀取紅石訊號","parttype.integrateddynamics.world_reader":"世界讀取器","parttype.integrateddynamics.world_reader.info":"讀取世界、方塊、實體的相關資訊","parttype.integrateddynamics.audio_writer":"聲音輸出器","parttype.integrateddynamics.audio_writer.info":"輸出聲音和音樂","parttype.integrateddynamics.effect_writer":"效果輸出器","parttype.integrateddynamics.effect_writer.info":"輸出粒子效果","parttype.integrateddynamics.entity_writer":"實體寫入器","parttype.integrateddynamics.entity_writer.info":"為實體寫入設置","parttype.integrateddynamics.machine_writer":"機器寫入器","parttype.integrateddynamics.machine_writer.info":"為機器寫入設置","parttype.integrateddynamics.inventory_writer":"物品欄寫入器","parttype.integrateddynamics.inventory_writer.info":"寫入物品欄","parttype.integrateddynamics.redstone_writer":"紅石輸出","parttype.integrateddynamics.redstone_writer.info":"輸出紅石訊號","parttype.integrateddynamics.data_driven_panel.error.invalid_type":"這個面板不接受一個%s。","parttype.integrateddynamics.static_light_panel":"靜態光源","parttype.integrateddynamics.static_light_panel.info":"一個常亮的簡單光源","parttype.integrateddynamics.dynamic_light_panel":"動態光源","parttype.integrateddynamics.dynamic_light_panel.info":"用光亮顯示變數的值","parttype.integrateddynamics.display_panel":"顯示器","parttype.integrateddynamics.display_panel.info":"用文字顯示變數的值","parttype.integrateddynamics.connector_mono_directional":"單向連接器","parttype.integrateddynamics.connector_mono_directional.info":"在一定距離內可以直線連接到其他單向連接器","parttype.integrateddynamics.connector_omni_directional":"全向連接器","parttype.integrateddynamics.connector_omni_directional.info":"可以連接到任何地方的其他全向連接器，包括不同的維度。","variable.integrateddynamics.error.invalid_item":"目前變數不能在此設置面使用。","variable.integrateddynamics.error.part_not_in_network":"在目前網路中找不到 ID 為 %s 的組件。","variable.integrateddynamics.error.recursion":"ID 為 %s 的變數調用了自己","proxy.integrateddynamics.tooltip.proxy_id":"§e§o代理器 ID：§r§o%s","proxy.integrateddynamics.error.proxy_not_in_network":"目前網路中找不到 ID 為 %s 的代理器。","proxy.integrateddynamics.error.proxy_invalid":"ID 為 %s 的代理器中沒有變數。","proxy.integrateddynamics.error.proxy_invalid_type":"ID 為 %s 的代理器中應該有一個%s類型的變數，而現有的變數為%s類型。","delay.integrateddynamics.tooltip.delay_id":"§e§o延遲器 ID：§r§o%s","delay.integrateddynamics.error.delay_not_in_network":"目前網路找不到 ID 為 %s 的延遲器。","delay.integrateddynamics.error.delay_invalid":"ID為 %s 的延遲器中沒有變數。","delay.integrateddynamics.error.delay_invalid_type":"ID 為 %s 的延遲器中應該有一個%s類型的變數，而現有的變數為%s類型。","aspect.integrateddynamics.tooltip.aspect_name":"§e項目：§r%s","aspect.integrateddynamics.tooltip.value_type_name":"§e類型：§r%s","aspect.integrateddynamics.tooltip.part_id":"§e§o組件 ID：§r§o%s","aspect.integrateddynamics.error.invalid_type":"該項目需要類型為%s的變數，但接收的變數為%s類型。","aspect.integrateddynamics.error.recursion":" %s 的項目變數調用了它自己。","aspect.integrateddynamics.error.no_value_interface":"未找到有效的值介面。","aspect.integrateddynamics.error.no_value_interface_value":"未找到有效的值介面的值。","aspect.integrateddynamics.name":"可用項目","aspect.integrateddynamics.read.integer.audio.instrument.harp":"音符盒：鋼琴","aspect.integrateddynamics.read.integer.audio.instrument.harp.info":"讀取鋼琴的聲音，音高 [0, 24]","aspect.integrateddynamics.read.integer.audio.instrument.basedrum":"音符盒：基鼓","aspect.integrateddynamics.read.integer.audio.instrument.basedrum.info":"讀取基鼓的聲音，音高 [0, 24]","aspect.integrateddynamics.read.integer.audio.instrument.snare":"音符盒：小軍鼓","aspect.integrateddynamics.read.integer.audio.instrument.snare.info":"讀取小軍鼓的聲音，音高 [0, 24]","aspect.integrateddynamics.read.integer.audio.instrument.hat":"音符盒：擊鼓沿","aspect.integrateddynamics.read.integer.audio.instrument.hat.info":"讀取擊鼓沿的聲音，音高 [0, 24]","aspect.integrateddynamics.read.integer.audio.instrument.bass":"音符盒：貝斯","aspect.integrateddynamics.read.integer.audio.instrument.bass.info":"讀取貝斯的聲音，音高 [0, 24]","aspect.integrateddynamics.read.integer.audio.instrument.flute":"音符盒：長笛","aspect.integrateddynamics.read.integer.audio.instrument.flute.info":"讀取長笛的聲音，音高 [0, 24]","aspect.integrateddynamics.read.integer.audio.instrument.bell":"音符盒：鈴鐺","aspect.integrateddynamics.read.integer.audio.instrument.bell.info":"讀取鈴鐺的聲音，音高 [0, 24]","aspect.integrateddynamics.read.integer.audio.instrument.guitar":"音符盒：吉他","aspect.integrateddynamics.read.integer.audio.instrument.guitar.info":"讀取吉它的聲音，音高 [0, 24]","aspect.integrateddynamics.read.integer.audio.instrument.chime":"音符盒：管鍾","aspect.integrateddynamics.read.integer.audio.instrument.chime.info":"讀取管鐘的聲音，音高 [0, 24]","aspect.integrateddynamics.read.integer.audio.instrument.xylophone":"音符盒：木琴","aspect.integrateddynamics.read.integer.audio.instrument.xylophone.info":"讀取木琴的聲音，音高 [0, 24]","aspect.integrateddynamics.read.integer.audio.instrument.iron_xylophone":"音符盒：鐵木琴","aspect.integrateddynamics.read.integer.audio.instrument.iron_xylophone.info":"讀取鐵木琴的聲音，音高 [0, 24]","aspect.integrateddynamics.read.integer.audio.instrument.cow_bell":"音符盒：牛鈴","aspect.integrateddynamics.read.integer.audio.instrument.cow_bell.info":"讀取牛鈴的聲音，音高 [0, 24]","aspect.integrateddynamics.read.integer.audio.instrument.didgeridoo":"音符盒：迪吉裡杜管","aspect.integrateddynamics.read.integer.audio.instrument.didgeridoo.info":"讀取迪吉裡杜管的聲音，音高 [0, 24]","aspect.integrateddynamics.read.integer.audio.instrument.bit":"音符盒：“晶片”","aspect.integrateddynamics.read.integer.audio.instrument.bit.info":"讀取“晶片”的聲音，音高 [0, 24]","aspect.integrateddynamics.read.integer.audio.instrument.banjo":"音符盒：班卓琴","aspect.integrateddynamics.read.integer.audio.instrument.banjo.info":"讀取班卓琴的聲音，音高 [0, 24]","aspect.integrateddynamics.read.integer.audio.instrument.pling":"音符盒：“扣弦”","aspect.integrateddynamics.read.integer.audio.instrument.pling.info":"讀取“扣弦”的聲音，音高 [0, 24]","aspect.integrateddynamics.write.integer.audio.instrument.harp":"音符盒：鋼琴","aspect.integrateddynamics.write.integer.audio.instrument.harp.info":"發出鋼琴的聲音，音高 [0, 24]","aspect.integrateddynamics.write.integer.audio.instrument.basedrum":"音符盒：底鼓","aspect.integrateddynamics.write.integer.audio.instrument.basedrum.info":"發出底鼓的聲音，音高 [0, 24]","aspect.integrateddynamics.write.integer.audio.instrument.snare":"音符盒：小軍鼓","aspect.integrateddynamics.write.integer.audio.instrument.snare.info":"發出小軍鼓的聲音，音高 [0, 24]","aspect.integrateddynamics.write.integer.audio.instrument.hat":"音符盒：擊鼓沿","aspect.integrateddynamics.write.integer.audio.instrument.hat.info":"發出擊鼓沿的聲音，音高 [0, 24]","aspect.integrateddynamics.write.integer.audio.instrument.bass":"音符盒：貝斯","aspect.integrateddynamics.write.integer.audio.instrument.bass.info":"發出貝斯的聲音，音高 [0, 24]","aspect.integrateddynamics.write.integer.audio.instrument.flute":"音符盒：長笛","aspect.integrateddynamics.write.integer.audio.instrument.flute.info":"發出長笛的聲音，音高 [0, 24]","aspect.integrateddynamics.write.integer.audio.instrument.bell":"音符盒：鈴鐺","aspect.integrateddynamics.write.integer.audio.instrument.bell.info":"發出鈴鐺的聲音，音高 [0, 24]","aspect.integrateddynamics.write.integer.audio.instrument.guitar":"音符盒：吉它","aspect.integrateddynamics.write.integer.audio.instrument.guitar.info":"發出吉它的聲音，音高 [0, 24]","aspect.integrateddynamics.write.integer.audio.instrument.chime":"音符盒：管鍾","aspect.integrateddynamics.write.integer.audio.instrument.chime.info":"發出管鐘的聲音，音高 [0, 24]","aspect.integrateddynamics.write.integer.audio.instrument.xylophone":"音符盒：木琴","aspect.integrateddynamics.write.integer.audio.instrument.xylophone.info":"發出木琴的聲音，音高 [0, 24]","aspect.integrateddynamics.write.integer.audio.instrument.iron_xylophone":"音符盒：鐵木琴","aspect.integrateddynamics.write.integer.audio.instrument.iron_xylophone.info":"發出鐵木琴的聲音，音高 [0, 24]","aspect.integrateddynamics.write.integer.audio.instrument.cow_bell":"音符盒：牛鈴","aspect.integrateddynamics.write.integer.audio.instrument.cow_bell.info":"發出牛鈴的聲音，音高 [0, 24]","aspect.integrateddynamics.write.integer.audio.instrument.didgeridoo":"音符盒：迪吉裡杜管","aspect.integrateddynamics.write.integer.audio.instrument.didgeridoo.info":"發出迪吉裡杜管的聲音，音高 [0, 24]","aspect.integrateddynamics.write.integer.audio.instrument.bit":"音符盒：“晶片”","aspect.integrateddynamics.write.integer.audio.instrument.bit.info":"發出“晶片”的聲音，音高 [0, 24]","aspect.integrateddynamics.write.integer.audio.instrument.banjo":"音符盒：班卓琴","aspect.integrateddynamics.write.integer.audio.instrument.banjo.info":"發出班卓琴的聲音，音高 [0, 24]","aspect.integrateddynamics.write.integer.audio.instrument.pling":"音符盒：“扣弦”","aspect.integrateddynamics.write.integer.audio.instrument.pling.info":"發出“扣弦”的聲音，音高 [0, 24]","aspect.integrateddynamics.write.string.audio.sound":"音樂","aspect.integrateddynamics.write.string.audio.sound.info":"播放指定的音樂","aspect.integrateddynamics.write.string.audio.text":"文字","aspect.integrateddynamics.write.string.audio.text.info":"將指定的文字轉化為聲音","aspect.integrateddynamics.write.double.effect.particle.minecraft_ambient_entity_effect":"粒子效果：烽火台效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_ambient_entity_effect.info":"以特定的速度發出烽火台效果粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_angry_villager":"粒子效果：生氣的村民","aspect.integrateddynamics.write.double.effect.particle.minecraft_angry_villager.info":"以特定的速度發出生氣的村民效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_bubble":"粒子效果：水中氣泡","aspect.integrateddynamics.write.double.effect.particle.minecraft_bubble.info":"以特定的速度發出水中氣泡","aspect.integrateddynamics.write.double.effect.particle.minecraft_cloud":"粒子效果：雲霧","aspect.integrateddynamics.write.double.effect.particle.minecraft_cloud.info":"以特定的速度產生雲霧","aspect.integrateddynamics.write.double.effect.particle.minecraft_crit":"粒子效果：暴擊","aspect.integrateddynamics.write.double.effect.particle.minecraft_crit.info":"以特定的速度發出暴擊粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_damage_indicator":"粒子效果：傷害標誌","aspect.integrateddynamics.write.double.effect.particle.minecraft_damage_indicator.info":"以特定的速度發出傷害標誌效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_dragon_breath":"粒子效果：龍息","aspect.integrateddynamics.write.double.effect.particle.minecraft_dragon_breath.info":"以特定的速度發出龍息粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_dripping_lava":"粒子效果：滲透熔岩","aspect.integrateddynamics.write.double.effect.particle.minecraft_dripping_lava.info":"以特定的速度發出滲透熔岩效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_lava":"粒子效果：下落熔岩","aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_lava.info":"以特定的速度發出下落熔岩粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_landing_lava":"粒子效果：落地熔岩","aspect.integrateddynamics.write.double.effect.particle.minecraft_landing_lava.info":"以特定的速度發出落地熔岩效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_dripping_water":"粒子效果：滲透水滴","aspect.integrateddynamics.write.double.effect.particle.minecraft_dripping_water.info":"以特定的速度發出滲透水滴粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_water":"粒子效果：下落水滴","aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_water.info":"以特定的速度發出下落水滴粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_effect":"粒子效果：效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_effect.info":"以特定的速度發出效果粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_elder_guardian":"粒子效果：遠古守衛者","aspect.integrateddynamics.write.double.effect.particle.minecraft_elder_guardian.info":"以特定的速度發出遠古守衛者粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_enchanted_hit":"粒子效果：附魔之擊","aspect.integrateddynamics.write.double.effect.particle.minecraft_enchanted_hit.info":"以特定的速度發出附魔之擊粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_enchant":"粒子效果：附魔","aspect.integrateddynamics.write.double.effect.particle.minecraft_enchant.info":"以特定的速度發出附魔粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_end_rod":"粒子效果：終界燭","aspect.integrateddynamics.write.double.effect.particle.minecraft_end_rod.info":"以特定的速度發出終界燭粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_entity_effect":"粒子效果：實體","aspect.integrateddynamics.write.double.effect.particle.minecraft_entity_effect.info":"以特定的速度發出實體粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_explosion_emitter":"粒子效果：大爆炸","aspect.integrateddynamics.write.double.effect.particle.minecraft_explosion_emitter.info":"以特定的速度發出大爆炸粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_explosion":"粒子效果：爆炸","aspect.integrateddynamics.write.double.effect.particle.minecraft_explosion.info":"以特定的速度發出爆炸效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_firework":"粒子效果：煙火","aspect.integrateddynamics.write.double.effect.particle.minecraft_firework.info":"以特定的速度發出煙火粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_fishing":"粒子效果：垂釣","aspect.integrateddynamics.write.double.effect.particle.minecraft_fishing.info":"以特定的速度發出垂釣效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_flame":"粒子效果：火焰","aspect.integrateddynamics.write.double.effect.particle.minecraft_flame.info":"以特定的速度發出火焰粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_soul_fire_flame":"Particle: Soul Fire Flame","aspect.integrateddynamics.write.double.effect.particle.minecraft_soul_fire_flame.info":"Emit a Soul Fire Flame particle with a certain velocity.","aspect.integrateddynamics.write.double.effect.particle.minecraft_soul":"Particle: Soul","aspect.integrateddynamics.write.double.effect.particle.minecraft_soul.info":"Emit a Soul particle with a certain velocity.","aspect.integrateddynamics.write.double.effect.particle.minecraft_flash":"Particle: Flash","aspect.integrateddynamics.write.double.effect.particle.minecraft_flash.info":"以特定的速度發出閃爍粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_happy_villager":"粒子效果：高興的村民","aspect.integrateddynamics.write.double.effect.particle.minecraft_happy_villager.info":"以特定的速度發出高興的村民效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_composter":"粒子效果：堆肥桶","aspect.integrateddynamics.write.double.effect.particle.minecraft_composter.info":"以特定的速度發出堆肥桶粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_heart":"粒子效果：愛心","aspect.integrateddynamics.write.double.effect.particle.minecraft_heart.info":"以特定的速度產生愛心","aspect.integrateddynamics.write.double.effect.particle.minecraft_instant_effect":"粒子效果：瞬間效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_instant_effect.info":"以特定的速度發出瞬間效果粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_item_slime":"粒子效果：史萊姆","aspect.integrateddynamics.write.double.effect.particle.minecraft_item_slime.info":"以特定的速度發出史萊姆蹦跳效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_item_snowball":"粒子效果：雪球","aspect.integrateddynamics.write.double.effect.particle.minecraft_item_snowball.info":"以特定的速度發出雪球丟出效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_large_smoke":"粒子效果：濃煙","aspect.integrateddynamics.write.double.effect.particle.minecraft_large_smoke.info":"以特定的速度發出濃煙","aspect.integrateddynamics.write.double.effect.particle.minecraft_lava":"粒子效果：熔岩","aspect.integrateddynamics.write.double.effect.particle.minecraft_lava.info":"以特定的速度發出熔岩粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_mycelium":"粒子效果：菌絲","aspect.integrateddynamics.write.double.effect.particle.minecraft_mycelium.info":"以特定的速度發出菌絲粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_note":"粒子效果：音符","aspect.integrateddynamics.write.double.effect.particle.minecraft_note.info":"以特定的速度發出音符粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_poof":"粒子效果：“咻”","aspect.integrateddynamics.write.double.effect.particle.minecraft_poof.info":"以特定的速度發出“咻”粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_portal":"粒子效果：傳送門","aspect.integrateddynamics.write.double.effect.particle.minecraft_portal.info":"以特定的速度發出傳送門粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_rain":"粒子效果：雨","aspect.integrateddynamics.write.double.effect.particle.minecraft_rain.info":"以特定的速度發出雨粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_smoke":"粒子效果：煙霧","aspect.integrateddynamics.write.double.effect.particle.minecraft_smoke.info":"以特定的速度發出煙霧","aspect.integrateddynamics.write.double.effect.particle.minecraft_sneeze":"粒子效果：打噴嚏","aspect.integrateddynamics.write.double.effect.particle.minecraft_sneeze.info":"以特定的速度發出打噴嚏粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_spit":"粒子效果：吐口水","aspect.integrateddynamics.write.double.effect.particle.minecraft_spit.info":"以特定的速度發出吐口水粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_squid_ink":"粒子效果：魷魚噴墨。","aspect.integrateddynamics.write.double.effect.particle.minecraft_squid_ink.info":"以特定的速度發出魷魚噴墨粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_sweep_attack":"粒子效果：橫掃攻擊","aspect.integrateddynamics.write.double.effect.particle.minecraft_sweep_attack.info":"以特定的速度發出橫掃攻擊粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_totem_of_undying":"粒子效果：不死圖騰","aspect.integrateddynamics.write.double.effect.particle.minecraft_totem_of_undying.info":"以特定的速度發出不死圖騰粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_underwater":"粒子效果：水下","aspect.integrateddynamics.write.double.effect.particle.minecraft_underwater.info":"以特定的速度發出水下粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_splash":"粒子效果：噴濺","aspect.integrateddynamics.write.double.effect.particle.minecraft_splash.info":"以特定的速度發出噴濺粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_witch":"粒子效果：女巫","aspect.integrateddynamics.write.double.effect.particle.minecraft_witch.info":"以特定的速度發出女巫粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_bubble_pop":"粒子效果：氣泡柱頂部","aspect.integrateddynamics.write.double.effect.particle.minecraft_bubble_pop.info":"以特定的速度發出氣泡柱頂部粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_current_down":"粒子效果：下行氣泡柱","aspect.integrateddynamics.write.double.effect.particle.minecraft_current_down.info":"以特定的速度發出下行氣泡柱粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_bubble_column_up":"粒子效果：上行氣泡柱","aspect.integrateddynamics.write.double.effect.particle.minecraft_bubble_column_up.info":"以特定的速度發出上行氣泡柱粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_nautilus":"粒子效果：潮湧核心","aspect.integrateddynamics.write.double.effect.particle.minecraft_nautilus.info":"以特定的速度發出潮湧核心粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_dolphin":"粒子效果：海豚","aspect.integrateddynamics.write.double.effect.particle.minecraft_dolphin.info":"以特定的速度發出海豚粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_campfire_cosy_smoke":"粒子效果：氤氳營煙","aspect.integrateddynamics.write.double.effect.particle.minecraft_campfire_cosy_smoke.info":"以特定的速度發出氤氳營煙粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_campfire_signal_smoke":"粒子效果：訊號營煙","aspect.integrateddynamics.write.double.effect.particle.minecraft_campfire_signal_smoke.info":"以特定的速度發出訊號營煙粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_dripping_honey":"粒子效果：滲透蜂蜜","aspect.integrateddynamics.write.double.effect.particle.minecraft_dripping_honey.info":"以特定的速度發出滲透蜂蜜粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_honey":"粒子效果：下落蜂蜜","aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_honey.info":"以特定的速度發出下落蜂蜜粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_landing_honey":"粒子效果：落地蜂蜜","aspect.integrateddynamics.write.double.effect.particle.minecraft_landing_honey.info":"以特定的速度發出落地蜂蜜粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_nectar":"粒子效果：下落花粉","aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_nectar.info":"以特定的速度發出下落花粉粒子效果","aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_spore_blossom":"Particle: Falling Spore Blossom","aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_spore_blossom.info":"Emit a falling spore blossom particle with a certain velocity.","aspect.integrateddynamics.write.double.effect.particle.minecraft_ash":"Particle: Ash","aspect.integrateddynamics.write.double.effect.particle.minecraft_ash.info":"Emit an ash particle with a certain velocity.","aspect.integrateddynamics.write.double.effect.particle.minecraft_crimson_spore":"Particle: Crimson Spore","aspect.integrateddynamics.write.double.effect.particle.minecraft_crimson_spore.info":"Emit a crimson spore particle with a certain velocity.","aspect.integrateddynamics.write.double.effect.particle.minecraft_warped_spore":"Particle: Warped Spore","aspect.integrateddynamics.write.double.effect.particle.minecraft_warped_spore.info":"Emit a warped spore particle with a certain velocity.","aspect.integrateddynamics.write.double.effect.particle.minecraft_spore_blossom_air":"Particle: Spore Blossom Air","aspect.integrateddynamics.write.double.effect.particle.minecraft_spore_blossom_air.info":"Emit a spore blossom air particle with a certain velocity.","aspect.integrateddynamics.write.double.effect.particle.minecraft_dripping_obsidian_tear":"Particle: Dripping Obsidian Tear","aspect.integrateddynamics.write.double.effect.particle.minecraft_dripping_obsidian_tear.info":"Emit a dripping obsidian tear particle with a certain velocity.","aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_obsidian_tear":"Particle: Falling Obsidian Tear","aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_obsidian_tear.info":"Emit a falling obsidian tear particle with a certain velocity.","aspect.integrateddynamics.write.double.effect.particle.minecraft_landing_obsidian_tear":"Particle: Landing Obsidian Tear","aspect.integrateddynamics.write.double.effect.particle.minecraft_landing_obsidian_tear.info":"Emit a landing obsidian tear particle with a certain velocity.","aspect.integrateddynamics.write.double.effect.particle.minecraft_reverse_portal":"Particle: Reverse Portal","aspect.integrateddynamics.write.double.effect.particle.minecraft_reverse_portal.info":"Emit a reverse portal particle with a certain velocity.","aspect.integrateddynamics.write.double.effect.particle.minecraft_white_ash":"Particle: White Ash","aspect.integrateddynamics.write.double.effect.particle.minecraft_white_ash.info":"Emit a white ash particle with a certain velocity.","aspect.integrateddynamics.write.double.effect.particle.minecraft_small_flame":"Particle: Small Flame","aspect.integrateddynamics.write.double.effect.particle.minecraft_small_flame.info":"Emit a small flame particle with a certain velocity.","aspect.integrateddynamics.write.double.effect.particle.minecraft_snowflake":"Particle: Snowflake","aspect.integrateddynamics.write.double.effect.particle.minecraft_snowflake.info":"Emit a snowflake particle with a certain velocity.","aspect.integrateddynamics.write.double.effect.particle.minecraft_dripping_dripstone_lava":"Particle: Dripping Dripstone Lava","aspect.integrateddynamics.write.double.effect.particle.minecraft_dripping_dripstone_lava.info":"Emit a dripping dripstone lava particle with a certain velocity.","aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_dripstone_lava":"Particle: Falling Dripstone Lava","aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_dripstone_lava.info":"Emit a falling dripstone lava particle with a certain velocity.","aspect.integrateddynamics.write.double.effect.particle.minecraft_dripping_dripstone_water":"Particle: Dripping Dripstone Water","aspect.integrateddynamics.write.double.effect.particle.minecraft_dripping_dripstone_water.info":"Emit a dripping dripstone water particle with a certain velocity.","aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_dripstone_water":"Particle: Falling Dripstone Water","aspect.integrateddynamics.write.double.effect.particle.minecraft_falling_dripstone_water.info":"Emit a falling dripstone water particle with a certain velocity.","aspect.integrateddynamics.write.double.effect.particle.minecraft_glow_squid_ink":"Particle: Glow Squid Ink","aspect.integrateddynamics.write.double.effect.particle.minecraft_glow_squid_ink.info":"Emit a glow squid ink particle with a certain velocity.","aspect.integrateddynamics.write.double.effect.particle.minecraft_glow":"Particle: Glow","aspect.integrateddynamics.write.double.effect.particle.minecraft_glow.info":"Emit a glow particle with a certain velocity.","aspect.integrateddynamics.write.double.effect.particle.minecraft_wax_on":"Particle: Wax On","aspect.integrateddynamics.write.double.effect.particle.minecraft_wax_on.info":"Emit a wax on particle with a certain velocity.","aspect.integrateddynamics.write.double.effect.particle.minecraft_wax_off":"Particle: Wax Off","aspect.integrateddynamics.write.double.effect.particle.minecraft_wax_off.info":"Emit a wax off particle with a certain velocity.","aspect.integrateddynamics.write.double.effect.particle.minecraft_electric_spark":"Particle: Electric Spark","aspect.integrateddynamics.write.double.effect.particle.minecraft_electric_spark.info":"Emit an electric spark particle with a certain velocity.","aspect.integrateddynamics.write.double.effect.particle.minecraft_scrape":"Particle: Scrape","aspect.integrateddynamics.write.double.effect.particle.minecraft_scrape.info":"Emit a scrape particle with a certain velocity.","aspect.integrateddynamics.read.boolean.block.block":"有方塊","aspect.integrateddynamics.read.boolean.block.block.info":"目標位置是否有方塊","aspect.integrateddynamics.read.string.block.dimension":"維度","aspect.integrateddynamics.read.string.block.dimension.info":"目標世界維度 ID","aspect.integrateddynamics.read.integer.block.posx":"X 坐標","aspect.integrateddynamics.read.integer.block.posx.info":"目標的 X 坐標","aspect.integrateddynamics.read.integer.block.posy":"Y 坐標","aspect.integrateddynamics.read.integer.block.posy.info":"目標的 Y 坐標","aspect.integrateddynamics.read.integer.block.posz":"Z 坐標","aspect.integrateddynamics.read.integer.block.posz.info":"目標的 Z 坐標","aspect.integrateddynamics.read.nbt.block.tile":"方塊實體 NBT 標籤","aspect.integrateddynamics.read.nbt.block.tile.info":"目標方塊實體的 NBT 標籤","aspect.integrateddynamics.read.string.block.biome":"生態域","aspect.integrateddynamics.read.string.block.biome.info":"目標方塊所在的生態域名稱","aspect.integrateddynamics.read.integer.block.light":"亮度等級","aspect.integrateddynamics.read.integer.block.light.info":"目前亮度等級","aspect.integrateddynamics.read.block.block":"方塊","aspect.integrateddynamics.read.block.block.info":"目標方塊","aspect.integrateddynamics.read.integer.entity.itemframerotation":"物品展示框內物品旋轉角度","aspect.integrateddynamics.read.integer.entity.itemframerotation.info":"物品旋轉角度的索引","aspect.integrateddynamics.read.list.entity.entities":"實體列表","aspect.integrateddynamics.read.list.entity.entities.info":"目標位置的實體","aspect.integrateddynamics.read.list.entity.players":"玩家","aspect.integrateddynamics.read.list.entity.players.info":"目前世界的玩家","aspect.integrateddynamics.read.entity.entity":"Entity（實體）","aspect.integrateddynamics.read.entity.entity.info":"目標位置選定的實體","aspect.integrateddynamics.read.itemstack.entity.itemframecontents":"物品展示框","aspect.integrateddynamics.read.itemstack.entity.itemframecontents.info":"物品展示框內的物品","aspect.integrateddynamics.read.integer.extradimensional.random":"隨機數","aspect.integrateddynamics.read.integer.extradimensional.random.info":"隨機整型數","aspect.integrateddynamics.read.integer.extradimensional.playercount":"玩家數","aspect.integrateddynamics.read.integer.extradimensional.playercount.info":"伺服器玩家總數","aspect.integrateddynamics.read.integer.extradimensional.ticktime":"遊戲刻","aspect.integrateddynamics.read.integer.extradimensional.ticktime.info":"此伺服器平均遊戲刻耗時（ms）","aspect.integrateddynamics.read.double.extradimensional.tps":"TPS","aspect.integrateddynamics.read.double.extradimensional.tps.info":"目前世界每秒的 Tick 數","aspect.integrateddynamics.read.list.extradimensional.players":"玩家","aspect.integrateddynamics.read.list.extradimensional.players.info":"線上玩家列表","aspect.integrateddynamics.read.boolean.fluid.empty":"流體罐空","aspect.integrateddynamics.read.boolean.fluid.empty.info":"目標流體罐是否為空","aspect.integrateddynamics.read.boolean.fluid.full":"流體罐滿","aspect.integrateddynamics.read.boolean.fluid.full.info":"目標流體罐是否裝滿","aspect.integrateddynamics.read.boolean.fluid.nonempty":"流體罐非空","aspect.integrateddynamics.read.boolean.fluid.nonempty.info":"是否流體罐中有流體","aspect.integrateddynamics.read.boolean.fluid.applicable":"有無流體罐","aspect.integrateddynamics.read.boolean.fluid.applicable.info":"是否能夠儲存流體","aspect.integrateddynamics.read.integer.fluid.amount":"流體量","aspect.integrateddynamics.read.integer.fluid.amount.info":"目前位置的流體量（mB）","aspect.integrateddynamics.read.integer.fluid.totalamount":"流體總量","aspect.integrateddynamics.read.integer.fluid.totalamount.info":"目前流體罐的流體量（mB）","aspect.integrateddynamics.read.integer.fluid.capacity":"活動位置流體儲儲量上限","aspect.integrateddynamics.read.integer.fluid.capacity.info":"目前位置的流體儲儲量上限","aspect.integrateddynamics.read.integer.fluid.totalcapacity":"流體儲儲量上限","aspect.integrateddynamics.read.integer.fluid.totalcapacity.info":"目前流體罐的流體儲儲量上限","aspect.integrateddynamics.read.integer.fluid.tanks":"流體罐數","aspect.integrateddynamics.read.integer.fluid.tanks.info":"目標位置找到的流體罐總數","aspect.integrateddynamics.read.double.fluid.fillratio":"流體罐裝滿程度","aspect.integrateddynamics.read.double.fluid.fillratio.info":"目前流體罐流體量除以容量","aspect.integrateddynamics.read.list.fluid.fluidstacks":"流體罐流體","aspect.integrateddynamics.read.list.fluid.fluidstacks.info":"所有流體罐中的流體列表","aspect.integrateddynamics.read.list.fluid.capacities":"流體罐容量","aspect.integrateddynamics.read.list.fluid.capacities.info":"所有流體罐容量列表","aspect.integrateddynamics.read.fluidstack.fluid":"流體罐流體類別","aspect.integrateddynamics.read.fluidstack.fluid.info":"目標流體罐中的流體類別","aspect.integrateddynamics.read.fluidstack.block":"流體方塊","aspect.integrateddynamics.read.fluidstack.block.info":"指定方塊中的流體類別","aspect.integrateddynamics.read.boolean.inventory.full":"物品欄滿","aspect.integrateddynamics.read.boolean.inventory.full.info":"是否沒有空槽","aspect.integrateddynamics.read.boolean.inventory.empty":"物品欄空","aspect.integrateddynamics.read.boolean.inventory.empty.info":"是否均為空槽","aspect.integrateddynamics.read.boolean.inventory.nonempty":"物品欄非空","aspect.integrateddynamics.read.boolean.inventory.nonempty.info":"是否有物品","aspect.integrateddynamics.read.boolean.inventory.applicable":"有無物品欄","aspect.integrateddynamics.read.boolean.inventory.applicable.info":"能否儲存物品","aspect.integrateddynamics.read.integer.inventory.count":"物品總數","aspect.integrateddynamics.read.integer.inventory.count.info":"獲取物品總數","aspect.integrateddynamics.read.integer.inventory.countslot":"物品堆疊大小","aspect.integrateddynamics.read.integer.inventory.countslot.info":"獲取目前物品欄物品堆疊大小限制","aspect.integrateddynamics.read.integer.inventory.slots":"槽數","aspect.integrateddynamics.read.integer.inventory.slots.info":"物品欄總數","aspect.integrateddynamics.read.integer.inventory.slotsfilled":"裝有物品的槽數","aspect.integrateddynamics.read.integer.inventory.slotsfilled.info":"有物品的槽數","aspect.integrateddynamics.read.double.inventory.fillratio":"裝滿度","aspect.integrateddynamics.read.double.inventory.fillratio.info":"非空槽數除以總槽數","aspect.integrateddynamics.read.list.inventory.itemstacks":"物品","aspect.integrateddynamics.read.list.inventory.itemstacks.info":"獲取物品欄中物品列表","aspect.integrateddynamics.read.itemstack.inventory":"槽中物品","aspect.integrateddynamics.read.itemstack.inventory.info":"獲取選定槽中物品","aspect.integrateddynamics.read.boolean.machine.isworker":"是否為機器","aspect.integrateddynamics.read.boolean.machine.isworker.info":"目標是否為可工作的機器","aspect.integrateddynamics.read.boolean.machine.haswork":"是否有工作","aspect.integrateddynamics.read.boolean.machine.haswork.info":"目標是否有工作","aspect.integrateddynamics.read.boolean.machine.canwork":"能否工作","aspect.integrateddynamics.read.boolean.machine.canwork.info":"目標目前狀態能否開始工作","aspect.integrateddynamics.read.boolean.machine.isworking":"是否在工作","aspect.integrateddynamics.read.boolean.machine.isworking.info":"目標是否在工作","aspect.integrateddynamics.read.boolean.temperature.istemperature":"有無溫度","aspect.integrateddynamics.read.boolean.temperature.istemperature.info":"目標是否有指定的溫度","aspect.integrateddynamics.read.double.temperature.temperature":"溫度","aspect.integrateddynamics.read.double.temperature.temperature.info":"目標目前溫度(K)","aspect.integrateddynamics.read.double.temperature.maxtemperature":"最大溫度","aspect.integrateddynamics.read.double.temperature.maxtemperature.info":"目標最高溫度(K)","aspect.integrateddynamics.read.double.temperature.mintemperature":"最小溫度","aspect.integrateddynamics.read.double.temperature.mintemperature.info":"目標最低溫度(K)","aspect.integrateddynamics.read.double.temperature.defaulttemperature":"默認溫度","aspect.integrateddynamics.read.double.temperature.defaulttemperature.info":"目標的默認溫度(K)","aspect.integrateddynamics.read.boolean.recipehandler.applicable":"是合成處理對象","aspect.integrateddynamics.read.boolean.recipehandler.applicable.info":"目標是否能夠處理合成","aspect.integrateddynamics.read.list.recipehandler.recipes":"合成表","aspect.integrateddynamics.read.list.recipehandler.recipes.info":"目標能夠處理的合成","aspect.integrateddynamics.read.operator.recipehandler.recipeoutputbyinput":"依據指定輸入計算輸出","aspect.integrateddynamics.read.operator.recipehandler.recipeoutputbyinput.info":"依據指定輸入返回的輸出結果合成","aspect.integrateddynamics.read.operator.recipehandler.recipeinputsbyoutput":"依據指定輸出計算所需輸入","aspect.integrateddynamics.read.operator.recipehandler.recipeinputsbyoutput.info":"依據指定的輸出，返回所有可能的輸入合成。","aspect.integrateddynamics.read.operator.recipehandler.recipesbyinput":"依據指定輸入計算可行合成表","aspect.integrateddynamics.read.operator.recipehandler.recipesbyinput.info":"依據輸入返回所有可能的合成","aspect.integrateddynamics.read.operator.recipehandler.recipesbyoutput":"依據指定輸出計算可能合成表","aspect.integrateddynamics.read.operator.recipehandler.recipesbyoutput.info":"依據輸出返回所有可能的合成","aspect.integrateddynamics.read.operator.recipehandler.recipebyinput":"依據輸入的合成","aspect.integrateddynamics.read.operator.recipehandler.recipebyinput.info":"依據輸入返回指定的的合成。","aspect.integrateddynamics.read.operator.recipehandler.recipebyoutput":"依據輸出的合成","aspect.integrateddynamics.read.operator.recipehandler.recipebyoutput.info":"依據輸出返回指定的的合成","aspect.integrateddynamics.read.boolean.fe.applicable":"是 FE 處理對象","aspect.integrateddynamics.read.boolean.fe.applicable.info":"檢測是否目標能以某種方式處理 FE","aspect.integrateddynamics.read.boolean.fe.isreceiver":"是 FE 接收器","aspect.integrateddynamics.read.boolean.fe.isreceiver.info":"檢測是否目標可以接收 FE","aspect.integrateddynamics.read.boolean.fe.isprovider":"是 FE 供應器","aspect.integrateddynamics.read.boolean.fe.isprovider.info":"檢測是否目標可以提供 FE","aspect.integrateddynamics.read.boolean.fe.canextract":"可以提取 FE","aspect.integrateddynamics.read.boolean.fe.canextract.info":"檢測是否真的從目標中提取 FE，以其目前所含能量作為判斷","aspect.integrateddynamics.read.boolean.fe.caninsert":"可以輸入 FE","aspect.integrateddynamics.read.boolean.fe.caninsert.info":"檢測是否真的可以向目標輸入 FE，以其目前所含能量以及容量作為判斷","aspect.integrateddynamics.read.boolean.fe.isfull":"是否 FE 緩衝區滿","aspect.integrateddynamics.read.boolean.fe.isfull.info":"檢測是否目標的 FE 緩衝區已滿","aspect.integrateddynamics.read.boolean.fe.isempty":"是否 FE 緩衝區空","aspect.integrateddynamics.read.boolean.fe.isempty.info":"檢測是否目標的 FE 緩衝區完全為空","aspect.integrateddynamics.read.boolean.fe.isnonempty":"是否 FE 緩衝區不為空","aspect.integrateddynamics.read.boolean.fe.isnonempty.info":"檢測是否目標的 FE 緩衝區不為空","aspect.integrateddynamics.read.integer.fe.amount":"FE 儲量","aspect.integrateddynamics.read.integer.fe.amount.info":"儲存在目標中的 FE 量","aspect.integrateddynamics.read.integer.fe.capacity":"FE 容量","aspect.integrateddynamics.read.integer.fe.capacity.info":"目標的 FE 容量","aspect.integrateddynamics.read.double.fe.fillratio":"FE 裝滿程度","aspect.integrateddynamics.read.double.fe.fillratio.info":"目標中的 FE 量除以其容量","aspect.integrateddynamics.read.boolean.network.applicable":"是否聯網","aspect.integrateddynamics.read.boolean.network.applicable.info":"目標是否接入網路","aspect.integrateddynamics.read.integer.network.elementcount":"元素數","aspect.integrateddynamics.read.integer.network.elementcount.info":"目標網路中的元素數","aspect.integrateddynamics.read.integer.network.energy.batterycount":"能量電池","aspect.integrateddynamics.read.integer.network.energy.batterycount.info":"目標網路中的能量電池","aspect.integrateddynamics.read.integer.network.energy.stored":"能源儲量","aspect.integrateddynamics.read.integer.network.energy.stored.info":"目標網路中的可用能源","aspect.integrateddynamics.read.integer.network.energy.max":"能源容量","aspect.integrateddynamics.read.integer.network.energy.max.info":"目標網路的能源容量","aspect.integrateddynamics.read.integer.network.energy.consumptionrate":"能源使用率","aspect.integrateddynamics.read.integer.network.energy.consumptionrate.info":"目標網路的目前每刻能耗","aspect.integrateddynamics.read.any.network.value":"值","aspect.integrateddynamics.read.any.network.value.info":"目標公開的值","aspect.integrateddynamics.read.boolean.redstone.high":"高紅石訊號","aspect.integrateddynamics.read.boolean.redstone.high.info":"紅石訊號最強","aspect.integrateddynamics.read.boolean.redstone.low":"無紅石訊號","aspect.integrateddynamics.read.boolean.redstone.low.info":"無紅石訊號","aspect.integrateddynamics.read.boolean.redstone.nonlow":"紅石訊號等級","aspect.integrateddynamics.read.boolean.redstone.nonlow.info":"是否有紅石訊號","aspect.integrateddynamics.read.boolean.redstone.clock":"紅石時鐘","aspect.integrateddynamics.read.boolean.redstone.clock.info":"可設置長度和間隔的紅石脈衝","aspect.integrateddynamics.read.integer.redstone.value":"紅石訊號等級","aspect.integrateddynamics.read.integer.redstone.value.info":"獲取精確紅石訊號等級","aspect.integrateddynamics.read.integer.redstone.comparator":"比較器","aspect.integrateddynamics.read.integer.redstone.comparator.info":"獲取比較器輸出值","aspect.integrateddynamics.write.boolean.redstone":"紅石訊號等級","aspect.integrateddynamics.write.boolean.redstone.info":"檢測是否為真，輸出最強紅石訊號","aspect.integrateddynamics.write.boolean.redstone.pulse":"紅石脈衝","aspect.integrateddynamics.write.boolean.redstone.pulse.info":"當指定值發生改變時，輸出一個指定強度的紅石脈衝。","aspect.integrateddynamics.write.integer.redstone":"紅石訊號等級","aspect.integrateddynamics.write.integer.redstone.info":"將數值輸出為對應紅石訊號強度","aspect.integrateddynamics.write.integer.redstone.pulse":"紅石脈衝","aspect.integrateddynamics.write.integer.redstone.pulse.info":"當指定值發生改變時，輸出一個指定強度的紅石脈衝。","aspect.integrateddynamics.read.boolean.world.entity":"有實體","aspect.integrateddynamics.read.boolean.world.entity.info":"目標位置是否有實體","aspect.integrateddynamics.read.boolean.world.mob":"有怪物","aspect.integrateddynamics.read.boolean.world.mob.info":"目標位置是否有怪物","aspect.integrateddynamics.read.boolean.world.animal":"有動物","aspect.integrateddynamics.read.boolean.world.animal.info":"目標位置是否有動物","aspect.integrateddynamics.read.boolean.world.player":"有玩家","aspect.integrateddynamics.read.boolean.world.player.info":"目標位置是否有玩家","aspect.integrateddynamics.read.boolean.world.item":"有物品","aspect.integrateddynamics.read.boolean.world.item.info":"目標位置是否有掉落物","aspect.integrateddynamics.read.boolean.world.weather.clear":"晴天","aspect.integrateddynamics.read.boolean.world.weather.clear.info":"目前世界是否晴天","aspect.integrateddynamics.read.boolean.world.weather.raining":"雨天","aspect.integrateddynamics.read.boolean.world.weather.raining.info":"目前世界是否雨天","aspect.integrateddynamics.read.boolean.world.weather.thunder":"雷雨天","aspect.integrateddynamics.read.boolean.world.weather.thunder.info":"目前世界是否雷雨天","aspect.integrateddynamics.read.boolean.world.isday":"白天","aspect.integrateddynamics.read.boolean.world.isday.info":"目前世界是否白天","aspect.integrateddynamics.read.boolean.world.isnight":"夜晚","aspect.integrateddynamics.read.boolean.world.isnight.info":"目前世界是否夜晚","aspect.integrateddynamics.read.integer.world.entity":"實體列表","aspect.integrateddynamics.read.integer.world.entity.info":"目前空間實體總數","aspect.integrateddynamics.read.integer.world.raincountdown":"雨停","aspect.integrateddynamics.read.integer.world.raincountdown.info":"下雨剩餘時間","aspect.integrateddynamics.read.integer.world.ticktime":"遊戲刻","aspect.integrateddynamics.read.integer.world.ticktime.info":"此世界平均遊戲刻耗時(ms)","aspect.integrateddynamics.read.integer.world.daytime":"目前時間","aspect.integrateddynamics.read.integer.world.daytime.info":"指定世界的當日時間","aspect.integrateddynamics.read.integer.world.lightlevel":"亮度等級","aspect.integrateddynamics.read.integer.world.lightlevel.info":"目前亮度等級","aspect.integrateddynamics.read.integer.world.players":"玩家數","aspect.integrateddynamics.read.integer.world.players.info":"目前世界玩家數","aspect.integrateddynamics.read.double.world.tps":"TPS","aspect.integrateddynamics.read.double.world.tps.info":"這個世界中每秒的遊戲刻數","aspect.integrateddynamics.read.long.world.time":"時間","aspect.integrateddynamics.read.long.world.time.info":"世界時間，受 /time set 指令影響","aspect.integrateddynamics.read.long.world.totaltime":"總時間","aspect.integrateddynamics.read.long.world.totaltime.info":"世界總時間，不受 /time set 指令影響","aspect.integrateddynamics.read.string.world.worldname":"世界名","aspect.integrateddynamics.read.string.world.worldname.info":"目前世界名","aspect.integrateddynamics.read.list.world.players":"玩家","aspect.integrateddynamics.read.list.world.players.info":"目前世界的玩家","aspect.aspecttypes.integrateddynamics.integer.tankid":"流體罐 ID","aspect.aspecttypes.integrateddynamics.integer.slotid":"物品槽 ID","aspect.aspecttypes.integrateddynamics.integer.listindex":"列出元素","aspect.aspecttypes.integrateddynamics.integer.range":"Range","aspect.aspecttypes.integrateddynamics.integer.channel":"頻道","aspect.aspecttypes.integrateddynamics.integer.interval":"脈衝間隔","aspect.aspecttypes.integrateddynamics.integer.length":"脈衝長度","aspect.aspecttypes.integrateddynamics.integer.offset":"脈衝時間偏移量","aspect.aspecttypes.integrateddynamics.double.volume":"音量","aspect.aspecttypes.integrateddynamics.double.frequency":"頻率","aspect.aspecttypes.integrateddynamics.double.offset_x":"X 軸偏移","aspect.aspecttypes.integrateddynamics.double.offset_y":"Y 軸偏移","aspect.aspecttypes.integrateddynamics.double.offset_z":"Z 軸偏移","aspect.aspecttypes.integrateddynamics.integer.particles":"粒子數目","aspect.aspecttypes.integrateddynamics.double.spread_x":"X 軸散布","aspect.aspecttypes.integrateddynamics.double.spread_y":"Y 軸散布","aspect.aspecttypes.integrateddynamics.double.spread_z":"Z 軸散布","aspect.aspecttypes.integrateddynamics.boolean.strong_power":"強充能","aspect.aspecttypes.integrateddynamics.boolean.strong_power.info":"檢測是否一個需要被啟用的紅石火把而不是普通的紅石粉","aspect.aspecttypes.integrateddynamics.integer.pulse_emit_value":"脈衝強度","aspect.aspecttypes.integrateddynamics.integer.pulse_emit_value.info":"需要發出的脈衝的強度。","operator.integrateddynamics":"運算子","operator.integrateddynamics.applied.operator_name":"柯里化運算子 %s [%s]","operator.integrateddynamics.applied.type":"§已接收參數：§r%s","operator.integrateddynamics.tooltip.operator_name":"§e運算子：§r%s (%s)","operator.integrateddynamics.tooltip.operator_category":"§e類別：§r%s","operator.integrateddynamics.tooltip.variable_ids":"§e變數 ID 表：§r§o%s","operator.integrateddynamics.tooltip.input_type_name":"§e輸入類型 %s：§r%s","operator.integrateddynamics.tooltip.output_type_name":"§e輸出類型：§r%s","operator.integrateddynamics.error.wrong_input_length":"運算子%s獲得的輸入數量為 %s，而需要的輸入數量為 %s。","operator.integrateddynamics.error.operator_param_wrong_input_length":"運算子 %2$s 需要接收到長度為 %1$s 的參數，但它接收到了長度 %3$s 的參數。","operator.integrateddynamics.error.null_type":"運算子%s在第 %s 個輸入位置上的值為 null。","operator.integrateddynamics.error.wrong_type":"運算子%1$s在第 %3$s 個輸入位置上的類型為%2$s，但需要的類型為%4$s。","operator.integrateddynamics.error.wrong_type_output":"對運算子 %s 的賦值返回了 %s，但返回的期望為 %s。","operator.integrateddynamics.error.wrong_currying_type":"運算子%1$s在第 %3$s 個輸入位置上的類型為%2$s，但需要一個%4$s類型的值以進行柯里化。","operator.integrateddynamics.error.currying_overflow":"當柯里化運算子%s（%s 個輸入）時，在輸入 %s 個參數後並未得到運算子，而是得到了%s。","operator.integrateddynamics.error.wrong_predicate":"運算子%s被輸入一個輸出類型為%s的運算子，而需要的運算子輸出類型為%s。","operator.integrateddynamics.error.illegal_property":"該屬性將輸出%1$s，而運算子%3$s需要的類型為%2$s。","operator.integrateddynamics.error.variable_not_in_network":"在目前網路中無法找到 ID 為 %s 的變數。","operator.integrateddynamics.error.cyclic_reference":"ID 為 %s 的變數引用了自身，形成無限遞迴。","operator.integrateddynamics.error.wrong_input_length_virtual":"運算子%1$s接收到了參數長度為 %3$s 的運算子%2$s，但需要輸入的參數長度為 %4$s。","operator.integrateddynamics.error.operator_recursion_limit":"達到了%2$s運算子的最高疊代次數 %1$s 次。你是不是想讓遊戲崩潰？","operator.integrateddynamics.error.operator_nbt_path_expression":"發現了無效的 NBT 路徑表達“%s”：%s","operator.integrateddynamics.error.cast.no_mapping":"不存在從 %s 到 %s 的類型轉換映射","operator.integrateddynamics.error.cast.illegal":"Attempted to cast %s to %s, for value “%s”。","operator.integrateddynamics.error.cast.unexpected":" %s 的種類與類型轉換： %s 轉換至 %s 的期望輸入類型不相符。","operator.integrateddynamics.error.divide_by_zero":"除數不能為零。","operator.integrateddynamics.error.parse":"值“%s”無法被解析為 %s。","operator.integrateddynamics.error.no_derserializer":"No serializer was found to deserialize the operator value “%s”。","operator.integrateddynamics.error.regex.invalid":"無效的正則表達式：“%s”","operator.integrateddynamics.error.substring.to_greater_than_from":"子字串的終止位置必須嚴格大於起始位置。","operator.integrateddynamics.error.substring.index_negative":"子字串索引不能為負。","operator.integrateddynamics.error.substring.longer_than_string":"子字串所以不能超出字串長度。","operator.integrateddynamics.error.group.index_negative":"組索引不能為負。","operator.integrateddynamics.error.group.no_match":"無法為組正則表達式“%2$s”中的“%1$s”找到相符項。","operator.integrateddynamics.error.group.no_match_group":"No group regex match was found for regex“%s” in “%s” for group“%s”。","operator.integrateddynamics.error.regex_scan.index_negative":"正則掃描索引不能為負","operator.integrateddynamics.error.regex_scan.no_match_group":"No regex scan match was found for regex“%s” in “%s” for group“%s”。","operator.integrateddynamics.error.infinite_list.illegal":"運算子 %s 無法被套用在無限列表。","operator.integrateddynamics.error.index_out_of_bounds":"索引越界。嘗試獲取長度為 %2$s 的列表的第 %1$s 個元素。使用 getOrDefault 運算子，可以在索引越界時提供一個基礎值。","operator.integrateddynamics.error.slice.to_greater_than_from":"切片的終止位置必須嚴格大於起始位置。","operator.integrateddynamics.error.slice.index_negative":"切片索引不能為負。","operator.integrateddynamics.error.reduce.empty":"純簡縮運算子嘗試獲取空列表的頭。簡縮運算子才能支援空列表操作，它會在操作時提供一個基礎值。","operator.integrateddynamics.error.operator_not_found":"無法找到名字為“%s”的運算子。","operator.integrateddynamics.logical":"邏輯","operator.integrateddynamics.logical.basename":"邏輯 %s","operator.integrateddynamics.logical.and":"及","operator.integrateddynamics.logical.or":"或","operator.integrateddynamics.logical.not":"反","operator.integrateddynamics.logical.nand":"反及","operator.integrateddynamics.logical.nor":"反或","operator.integrateddynamics.arithmetic":"算術","operator.integrateddynamics.arithmetic.basename":"%s運算子","operator.integrateddynamics.arithmetic.addition":"加","operator.integrateddynamics.arithmetic.subtraction":"減","operator.integrateddynamics.arithmetic.multiplication":"乘","operator.integrateddynamics.arithmetic.division":"除","operator.integrateddynamics.arithmetic.maximum":"最大","operator.integrateddynamics.arithmetic.maximum.info":"取兩個數值中的最大值","operator.integrateddynamics.arithmetic.minimum":"最小","operator.integrateddynamics.arithmetic.minimum.info":"取兩個數值中的最小值","operator.integrateddynamics.integer":"Integer（整型）","operator.integrateddynamics.integer.basename":"整形%s運算","operator.integrateddynamics.integer.modulus":"取模","operator.integrateddynamics.integer.increment":"遞增","operator.integrateddynamics.integer.decrement":"遞減","operator.integrateddynamics.relational":"關係運算","operator.integrateddynamics.relational.basename":"關係%s運算","operator.integrateddynamics.relational.equals":"相等","operator.integrateddynamics.relational.equals.info":"輸入值的類型必須相同","operator.integrateddynamics.relational.gt":"大於","operator.integrateddynamics.relational.lt":"小於","operator.integrateddynamics.relational.notequals":"不等","operator.integrateddynamics.relational.notequals.info":"輸入值的類型必須相同","operator.integrateddynamics.relational.ge":"大於等於","operator.integrateddynamics.relational.le":"小於等於","operator.integrateddynamics.binary":"二進位制運算","operator.integrateddynamics.binary.basename":"二進位制%s運算","operator.integrateddynamics.binary.and":"按位與","operator.integrateddynamics.binary.or":"按位或","operator.integrateddynamics.binary.xor":"按位異或","operator.integrateddynamics.binary.complement":"補碼","operator.integrateddynamics.binary.rshift":"右移","operator.integrateddynamics.binary.rshift.info":"有符號右移，負數在左邊補一","operator.integrateddynamics.binary.lshift":"左移","operator.integrateddynamics.binary.rzshift":"無符號右移","operator.integrateddynamics.binary.rzshift.info":"無符號右移，永遠在左邊補零，負數會溢出","operator.integrateddynamics.string":"字串","operator.integrateddynamics.string.basename":"字串 %s","operator.integrateddynamics.string.length":"長度","operator.integrateddynamics.string.length.info":"指定字串的長度","operator.integrateddynamics.string.concat":"連接","operator.integrateddynamics.string.concat.info":"連接兩個字串","operator.integrateddynamics.string.contains":"字串包含","operator.integrateddynamics.string.contains.info":"判斷指定的子字串是否包含在指定的字串中。","operator.integrateddynamics.string.contains_regex":"正則包含","operator.integrateddynamics.string.contains_regex.info":"判斷指定的正則表達式是否能在指定字串中找到相符。","operator.integrateddynamics.string.matches_regex":"正則相符","operator.integrateddynamics.string.matches_regex.info":"判斷指定的正則表達式是否相符指定的字串。","operator.integrateddynamics.string.index_of":"索引","operator.integrateddynamics.string.index_of.info":"獲取指定的子字串在指定字串中第一次出現的位置。","operator.integrateddynamics.string.index_of_regex":"正則索引","operator.integrateddynamics.string.index_of_regex.info":"獲取指定的正則表達式在指定字串中第一次相符到的位置。","operator.integrateddynamics.string.starts_with":"以其開頭","operator.integrateddynamics.string.starts_with.info":"判斷指定的子字串是否是指定的字串的開頭。","operator.integrateddynamics.string.ends_with":"以其結尾","operator.integrateddynamics.string.ends_with.info":"判斷指定的子字串是否是指定字串的結尾。","operator.integrateddynamics.string.split_on":"拆分","operator.integrateddynamics.string.split_on.info":"用指定的分隔符拆分字串，並返回拆分後的列表。","operator.integrateddynamics.string.split_on_regex":"正則拆分","operator.integrateddynamics.string.split_on_regex.info":"以指定的正則表達式分隔符拆分字串，並返回拆分後的列表。","operator.integrateddynamics.string.substring":"子字串","operator.integrateddynamics.string.substring.info":"指定起始位置（包含）與結束位置（不包含），獲取指定字串的子串。","operator.integrateddynamics.string.regex_group":"正則相符組","operator.integrateddynamics.string.regex_group.info":"使用指定的正則表達式並指定索引搜尋指定字串，返回索引對應的相符組。","operator.integrateddynamics.string.regex_groups":"所有正則相符組","operator.integrateddynamics.string.regex_groups.info":"使用指定的正則表達式搜尋字串，返回所有相符組的列表。","operator.integrateddynamics.string.regex_scan":"正則掃描","operator.integrateddynamics.string.regex_scan.info":"使用指定的正則表達式並指定索引以掃描指定字串，返回索引對應的相符組的所有相符。","operator.integrateddynamics.string.replace":"替換","operator.integrateddynamics.string.replace.info":"找到指定的搜尋詞，並替換成指定的字串，最後一個指定的字串為搜尋內容。","operator.integrateddynamics.string.replace_regex":"正則替換","operator.integrateddynamics.string.replace_regex.info":"找到所有指定正則表達式的相符，並替換成指定的字串，最後一個指定的字串為搜尋內容。","operator.integrateddynamics.string.join":"連接","operator.integrateddynamics.string.join.info":"建立一個用指定的分隔符將指定的字串列表連接起來的字串。","operator.integrateddynamics.string.name":"變數名","operator.integrateddynamics.string.name.info":"獲取指定變數名或變數值的字串形式","operator.integrateddynamics.string.unique_name":"唯一名稱","operator.integrateddynamics.string.unique_name.info":"獲取一個東西的唯一名稱","operator.integrateddynamics.double":"雙精度浮點型","operator.integrateddynamics.double.basename":"浮點 %s","operator.integrateddynamics.number":"數值","operator.integrateddynamics.number.basename":"數值 %s","operator.integrateddynamics.number.round":"Round","operator.integrateddynamics.number.round.info":"Round to the nearest Integer","operator.integrateddynamics.number.ceil":"Ceil","operator.integrateddynamics.number.ceil.info":"Round up to the nearest Integer","operator.integrateddynamics.number.floor":"Floor","operator.integrateddynamics.number.floor.info":"Round down to the nearest Integer","operator.integrateddynamics.list":"列表","operator.integrateddynamics.list.basename":"列表 %s","operator.integrateddynamics.list.length":"長度","operator.integrateddynamics.list.length.info":"指定列表的長度","operator.integrateddynamics.list.empty":"空","operator.integrateddynamics.list.empty.info":"此列表是否為空","operator.integrateddynamics.list.notempty":"非空","operator.integrateddynamics.list.notempty.info":"此列表是否非空","operator.integrateddynamics.list.get":"獲取","operator.integrateddynamics.list.get.info":"獲取對應下標的列表元素，當下標越界時拋出異常。","operator.integrateddynamics.list.get_or_default":"獲取或默認","operator.integrateddynamics.list.get_or_default.info":"在指定地址獲取列表元素，檢測是否該元素不可用，則返回預設值。","operator.integrateddynamics.list.contains":"包含","operator.integrateddynamics.list.contains.info":"此列表是否包含指定元素","operator.integrateddynamics.list.contains_p":"謂詞包含","operator.integrateddynamics.list.contains_p.info":"檢測是否列表的至少一個元素對於指定的謂詞返回 true。","operator.integrateddynamics.list.count":"計數","operator.integrateddynamics.list.count.info":"指定元素在列表中被找到的次數","operator.integrateddynamics.list.count_p":"謂詞計數","operator.integrateddynamics.list.count_p.info":"指定謂詞對列表中的元素返回為 true 的次數。","operator.integrateddynamics.list.append":"附加","operator.integrateddynamics.list.append.info":"為指定列表附加指定元素。","operator.integrateddynamics.list.concat":"連接","operator.integrateddynamics.list.concat.info":"連接兩個列表。","operator.integrateddynamics.list.lazybuilt":"惰性列表構建器","operator.integrateddynamics.list.lazybuilt.info":"構建一個列表，提供起始值和一個運算子，其餘元素由運算子作用於上一個元素得出。僅當需要該元素時才會進行求值計算。","operator.integrateddynamics.list.head":"首","operator.integrateddynamics.list.head.info":"獲取指定列表的第一個元素。","operator.integrateddynamics.list.tail":"尾","operator.integrateddynamics.list.tail.info":"從列表中刪除第一個元素。","operator.integrateddynamics.list.uniq_p":"唯一謂詞","operator.integrateddynamics.list.uniq_p.info":"基於指定的比較謂詞刪除列表中所有的重複元素。","operator.integrateddynamics.list.uniq":"唯一","operator.integrateddynamics.list.uniq.info":"刪除列表中所有的重複元素。","operator.integrateddynamics.list.slice":"切片","operator.integrateddynamics.list.slice.info":"將指定列表從指定開頭（包含）到指定結尾（不包含）進行切片。","operator.integrateddynamics.block":"方塊","operator.integrateddynamics.block.basename":"方塊 %s","operator.integrateddynamics.block.opaque":"不透明","operator.integrateddynamics.block.opaque.info":"指定的方塊是否不透明","operator.integrateddynamics.block.itemstack":"物品","operator.integrateddynamics.block.itemstack.info":"指定方塊代表的物品","operator.integrateddynamics.block.mod":"所屬模組","operator.integrateddynamics.block.mod.info":"指定方塊對應的模組名稱","operator.integrateddynamics.block.breaksound":"方塊破壞聲","operator.integrateddynamics.block.breaksound.info":"指定方塊被破壞的聲音","operator.integrateddynamics.block.placesound":"方塊放置聲","operator.integrateddynamics.block.placesound.info":"指定方塊被放置的聲音","operator.integrateddynamics.block.stepsound":"方塊行走聲","operator.integrateddynamics.block.stepsound.info":"在指定方塊上行走的聲音","operator.integrateddynamics.block.isshearable":"方塊可收剪","operator.integrateddynamics.block.isshearable.info":"檢測是否指定方塊可用剪刀進行收剪","operator.integrateddynamics.block.isplantable":"方塊為植物","operator.integrateddynamics.block.isplantable.info":"檢測是否指定方塊是植物","operator.integrateddynamics.block.planttype":"方塊植物類型","operator.integrateddynamics.block.planttype.info":"指定方塊的植物類型","operator.integrateddynamics.block.plant":"方塊對應植物方塊","operator.integrateddynamics.block.plant.info":"當該方塊被種植時，得到的方塊","operator.integrateddynamics.block.cansustainplantblock":"方塊可持存方塊植物","operator.integrateddynamics.block.cansustainplantblock.info":"檢測是否指定的方塊能支援指定的植物方塊","operator.integrateddynamics.block.cansustainplantitem":"方塊可持存物品植物","operator.integrateddynamics.block.cansustainplantitem.info":"檢測是否指定的方塊能支援指定的植物物品","operator.integrateddynamics.block.plantage":"方塊植物生長階段","operator.integrateddynamics.block.plantage.info":"指定方塊植物的生長階段","operator.integrateddynamics.block.blockbyname":"方塊名稱","operator.integrateddynamics.block.blockbyname.info":"獲取對應指定名稱的方塊，新增空格 + 數字以顯示後設資料。","operator.integrateddynamics.block.blockproperties":"Block Properties","operator.integrateddynamics.block.blockproperties.info":"Get the block properties as NBT compound tag.","operator.integrateddynamics.block.blockfromproperties":"Block Properties","operator.integrateddynamics.block.blockfromproperties.info":"Get the given block applied with the given properties.","operator.integrateddynamics.block.blockpossibleproperties":"Block Properties","operator.integrateddynamics.block.blockpossibleproperties.info":"Get all possible block properties as NBT compound tag with list values.","operator.integrateddynamics.itemstack":"物品","operator.integrateddynamics.itemstack.basename":"物品 %s","operator.integrateddynamics.itemstack.size":"數量","operator.integrateddynamics.itemstack.size.info":"目前物品的堆疊數量","operator.integrateddynamics.itemstack.maxsize":"堆疊上限","operator.integrateddynamics.itemstack.maxsize.info":"目前物品的堆疊數量上限","operator.integrateddynamics.itemstack.stackable":"可堆疊","operator.integrateddynamics.itemstack.stackable.info":"物品能否堆疊兩個及以上的物品","operator.integrateddynamics.itemstack.damageable":"有耐久","operator.integrateddynamics.itemstack.damageable.info":"物品能否被損壞","operator.integrateddynamics.itemstack.damage":"耐久","operator.integrateddynamics.itemstack.damage.info":"目前物品的耐久","operator.integrateddynamics.itemstack.maxdamage":"耐久值上限","operator.integrateddynamics.itemstack.maxdamage.info":"物品耐久值上限","operator.integrateddynamics.itemstack.enchanted":"附魔","operator.integrateddynamics.itemstack.enchanted.info":"物品是否被附魔","operator.integrateddynamics.itemstack.enchantable":"能否附魔","operator.integrateddynamics.itemstack.enchantable.info":"物品能否被附魔","operator.integrateddynamics.itemstack.repaircost":"修復花費","operator.integrateddynamics.itemstack.repaircost.info":"修復此物品的花費","operator.integrateddynamics.itemstack.rarity":"稀有度","operator.integrateddynamics.itemstack.rarity.info":"物品的稀有度","operator.integrateddynamics.itemstack.strength":"能否挖掘方塊","operator.integrateddynamics.itemstack.strength.info":"該物品能否挖掘指定方塊","operator.integrateddynamics.itemstack.canharvest":"能否採集","operator.integrateddynamics.itemstack.canharvest.info":"該物品能否採集指定方塊","operator.integrateddynamics.itemstack.block":"方塊","operator.integrateddynamics.itemstack.block.info":"指定物品對應的方塊","operator.integrateddynamics.itemstack.isfluidstack":"有流體","operator.integrateddynamics.itemstack.isfluidstack.info":"指定物品中有流體","operator.integrateddynamics.itemstack.fluidstack":"流體","operator.integrateddynamics.itemstack.fluidstack.info":"指定物品中對應的流體","operator.integrateddynamics.itemstack.fluidstackcapacity":"活動位置流體儲儲量上限","operator.integrateddynamics.itemstack.fluidstackcapacity.info":"指定物品的容量（mB）","operator.integrateddynamics.itemstack.isnbtequal":"NBT 相同","operator.integrateddynamics.itemstack.isnbtequal.info":"指定物品 NBT 標籤是否相同","operator.integrateddynamics.itemstack.isitemequalnonbt":"物品除 NBT 完全相同","operator.integrateddynamics.itemstack.isitemequalnonbt.info":"指定的物品是否相同，忽略 NBT 但包括耐久值。","operator.integrateddynamics.itemstack.israwitemequal":"物品模糊相同","operator.integrateddynamics.itemstack.israwitemequal.info":"指定的物品是否相同，忽略 NBT 和耐久值。","operator.integrateddynamics.itemstack.mod":"所屬模組","operator.integrateddynamics.itemstack.mod.info":"指定物品所屬的模組名稱","operator.integrateddynamics.itemstack.burntime":"燃燒時間","operator.integrateddynamics.itemstack.burntime.info":"指定物品在熔爐中的燃燒時間（tick）","operator.integrateddynamics.itemstack.canburn":"是否燃料","operator.integrateddynamics.itemstack.canburn.info":"指定物品是否可用作燃料","operator.integrateddynamics.itemstack.tag":"標籤名稱","operator.integrateddynamics.itemstack.tag.info":"指定物品的標籤名稱（字串）","operator.integrateddynamics.string.tag":"標籤值","operator.integrateddynamics.string.tag.info":"指定名稱的標籤值（物品）","operator.integrateddynamics.itemstack.hasinventory":"物品帶有物品欄","operator.integrateddynamics.itemstack.hasinventory.info":"檢測是否指定的物品帶有物品欄","operator.integrateddynamics.itemstack.inventorysize":"物品的物品欄容量","operator.integrateddynamics.itemstack.inventorysize.info":"檢測指定物品處理對象的物品欄大小","operator.integrateddynamics.itemstack.inventory":"物品的物品欄","operator.integrateddynamics.itemstack.inventory.info":"檢測指定物品處理對象的物品欄內容","operator.integrateddynamics.itemstack.withsize":"物品堆疊大小","operator.integrateddynamics.itemstack.withsize.info":"設置指定物品的堆疊大小","operator.integrateddynamics.itemstack.isplantable":"物品是植物","operator.integrateddynamics.itemstack.isplantable.info":"檢測是否指定物品是植物","operator.integrateddynamics.itemstack.planttype":"物品植物類型","operator.integrateddynamics.itemstack.planttype.info":"指定物品的植物類型","operator.integrateddynamics.itemstack.plant":"物品植物方塊","operator.integrateddynamics.itemstack.plant.info":"物品種植後得到的方塊","operator.integrateddynamics.itemstack.itembyname":"物品名稱","operator.integrateddynamics.itemstack.itembyname.info":"根據指定名稱名稱獲取物品，新增空格 + 數字顯示後設資料。","operator.integrateddynamics.itemstack.itemlistcount":"物品列表計數","operator.integrateddynamics.itemstack.itemlistcount.info":"在列表中獲取完整的指定物品的總物品數。","operator.integrateddynamics.itemstack.nbt":"物品 NBT","operator.integrateddynamics.itemstack.nbt.info":"獲得指定物品的 NBT 標籤。","operator.integrateddynamics.itemstack.hasnbt":"含有 NBT","operator.integrateddynamics.itemstack.hasnbt.info":"物品是否含有 NBT 標籤。","operator.integrateddynamics.entity":"實體","operator.integrateddynamics.entity.basename":"實體 %s","operator.integrateddynamics.entity.ismob":"是怪物","operator.integrateddynamics.entity.ismob.info":"實體是否為怪物","operator.integrateddynamics.entity.isanimal":"是動物","operator.integrateddynamics.entity.isanimal.info":"實體是否為動物","operator.integrateddynamics.entity.isitem":"是掉落物","operator.integrateddynamics.entity.isitem.info":"實體是否為掉落物","operator.integrateddynamics.entity.isplayer":"是玩家","operator.integrateddynamics.entity.isplayer.info":"實體是否為玩家","operator.integrateddynamics.entity.isminecart":"是礦車","operator.integrateddynamics.entity.isminecart.info":"實體是否為礦車","operator.integrateddynamics.entity.item":"對應物品","operator.integrateddynamics.entity.item.info":"掉落物對應物品","operator.integrateddynamics.entity.health":"生命值","operator.integrateddynamics.entity.health.info":"實體生命值","operator.integrateddynamics.entity.width":"寬度","operator.integrateddynamics.entity.width.info":"實體寬度","operator.integrateddynamics.entity.height":"高度","operator.integrateddynamics.entity.height.info":"實體高度","operator.integrateddynamics.entity.isburning":"在燃燒","operator.integrateddynamics.entity.isburning.info":"實體是否在燃燒","operator.integrateddynamics.entity.iswet":"在水中","operator.integrateddynamics.entity.iswet.info":"實體是否在水中","operator.integrateddynamics.entity.iscrouching":"處於潛行狀態","operator.integrateddynamics.entity.iscrouching.info":"實體是否處於潛行狀態","operator.integrateddynamics.entity.iseating":"在進食","operator.integrateddynamics.entity.iseating.info":"實體是否在進食","operator.integrateddynamics.entity.armorinventory":"盔甲欄","operator.integrateddynamics.entity.armorinventory.info":"實體所穿戴盔甲的物品列表","operator.integrateddynamics.entity.inventory":"玩家物品欄","operator.integrateddynamics.entity.inventory.info":"玩家所攜帶物品的列表","operator.integrateddynamics.entity.mod":"所屬模組","operator.integrateddynamics.entity.mod.info":"所給實體所屬的模組","operator.integrateddynamics.entity.targetblock":"目標方塊","operator.integrateddynamics.entity.targetblock.info":"實體正在看的方塊","operator.integrateddynamics.entity.targetentity":"目標實體","operator.integrateddynamics.entity.targetentity.info":"實體視線方向的實體","operator.integrateddynamics.entity.hasguiopen":"GUI 是否打開","operator.integrateddynamics.entity.hasguiopen.info":"指定玩家是否開著 GUI","operator.integrateddynamics.entity.helditem":"手持物品","operator.integrateddynamics.entity.helditem.info":"指定實體主手正手持的物品","operator.integrateddynamics.entity.helditemoffhand":"副手物品","operator.integrateddynamics.entity.helditemoffhand.info":"指定實體副手正手持的物品。","operator.integrateddynamics.entity.mounted":"騎行實體","operator.integrateddynamics.entity.mounted.info":"目前騎在指定實體上的實體","operator.integrateddynamics.entity.itemframecontents":"物品展示框內容","operator.integrateddynamics.entity.itemframecontents.info":"指定物品展示框的內容","operator.integrateddynamics.entity.itemframerotation":"物品展示框內物品旋轉角度","operator.integrateddynamics.entity.itemframerotation.info":"指定物品展示框內物品的旋轉情況","operator.integrateddynamics.entity.hurtsound":"實體受傷聲","operator.integrateddynamics.entity.hurtsound.info":"指定實體受傷的聲音","operator.integrateddynamics.entity.deathsound":"實體死亡聲","operator.integrateddynamics.entity.deathsound.info":"指定實體死亡的聲音","operator.integrateddynamics.entity.age":"實體年齡","operator.integrateddynamics.entity.age.info":"指定實體的年齡","operator.integrateddynamics.entity.ischild":"實體為幼年","operator.integrateddynamics.entity.ischild.info":"檢測是否指定實體處於幼年期","operator.integrateddynamics.entity.canbreed":"實體可繁殖","operator.integrateddynamics.entity.canbreed.info":"檢測是否指定實體已可以進行交配","operator.integrateddynamics.entity.isinlove":"實體發情","operator.integrateddynamics.entity.isinlove.info":"檢測是否實體已發情","operator.integrateddynamics.entity.canbreedwith":"實體可使用某物餵養","operator.integrateddynamics.entity.canbreedwith.info":"檢測是否指定實體可被指定物品餵養","operator.integrateddynamics.entity.isshearable":"實體可收剪","operator.integrateddynamics.entity.isshearable.info":"檢測是否可對實體進行收剪","operator.integrateddynamics.entity.nbt":"實體 NBT","operator.integrateddynamics.entity.nbt.info":"獲取指定實體的 NBT。","operator.integrateddynamics.entity.entitytype":"實體類型","operator.integrateddynamics.entity.entitytype.info":"實體類型名稱。","operator.integrateddynamics.entity.entityitems":"實體所有物","operator.integrateddynamics.entity.entityitems.info":"實體中包含的物品。","operator.integrateddynamics.entity.entityfluids":"實體流體","operator.integrateddynamics.entity.entityfluids.info":"實體中包含的流體。","operator.integrateddynamics.entity.entityenergystored":"實體儲存能量","operator.integrateddynamics.entity.entityenergystored.info":"實體中已儲存能量的總量。","operator.integrateddynamics.entity.entityenergycapacity":"實體能量容量","operator.integrateddynamics.entity.entityenergycapacity.info":"實體可儲存能量的上限。","operator.integrateddynamics.itemstack.isfecontainer":"FE 容器","operator.integrateddynamics.itemstack.isfecontainer.info":"檢測是否指定的物品可以儲存 FE","operator.integrateddynamics.itemstack.storedfe":"FE 儲量","operator.integrateddynamics.itemstack.storedfe.info":"儲存在此物品中的 FE 量","operator.integrateddynamics.itemstack.fecapacity":"FE 容量","operator.integrateddynamics.itemstack.fecapacity.info":"可以儲存在此物品中的最大 FE 數量","operator.integrateddynamics.fluidstack":"流體","operator.integrateddynamics.fluidstack.basename":"流體 %s","operator.integrateddynamics.fluidstack.amount":"總量","operator.integrateddynamics.fluidstack.amount.info":"流體總量（mb）","operator.integrateddynamics.fluidstack.block":"方塊","operator.integrateddynamics.fluidstack.block.info":"流體對應方塊","operator.integrateddynamics.fluidstack.luminosity":"亮度","operator.integrateddynamics.fluidstack.luminosity.info":"流體亮度","operator.integrateddynamics.fluidstack.density":"密度","operator.integrateddynamics.fluidstack.density.info":"流體密度","operator.integrateddynamics.fluidstack.viscosity":"流動性","operator.integrateddynamics.fluidstack.viscosity.info":"液體流動性","operator.integrateddynamics.fluidstack.isgaseous":"是否氣體","operator.integrateddynamics.fluidstack.isgaseous.info":"流體是否為氣體","operator.integrateddynamics.fluidstack.rarity":"稀有度","operator.integrateddynamics.fluidstack.rarity.info":"流體稀有度","operator.integrateddynamics.fluidstack.israwfluidequal":"相同","operator.integrateddynamics.fluidstack.israwfluidequal.info":"液體是否相同","operator.integrateddynamics.fluidstack.mod":"所屬模組","operator.integrateddynamics.fluidstack.mod.info":"流體所屬的模組","operator.integrateddynamics.fluidstack.nbt":"流體 NBT","operator.integrateddynamics.fluidstack.nbt.info":"獲得指定流體的 NBT 標籤。","operator.integrateddynamics.fluidstack.with_amount":"帶量流體","operator.integrateddynamics.fluidstack.with_amount.info":"複製指定的流體以及指定流體的數量","operator.integrateddynamics.nbt":"NBT 標籤","operator.integrateddynamics.nbt.basename":"NBT %s","operator.integrateddynamics.nbt.compound_size":"NBT複合標籤大小","operator.integrateddynamics.nbt.compound_size.info":"指定的 NBT複合標籤內包含的條目數量","operator.integrateddynamics.nbt.compound_keys":"NBT 複合標籤 Key","operator.integrateddynamics.nbt.compound_keys.info":"指定的 NBT 複合標籤內包含的 key 的列表","operator.integrateddynamics.nbt.compound_haskey":"NBT 複合標籤是否有 key","operator.integrateddynamics.nbt.compound_haskey.info":"檢測是否指定的 NBT複合標籤內包含指定的 key","operator.integrateddynamics.nbt.compound_type":"NBT複合標籤條目種類","operator.integrateddynamics.nbt.compound_type.info":"The value type in the given NBT compound tag corresponding to the given key","operator.integrateddynamics.nbt.compound_value_tag":"NBT複合標籤值","operator.integrateddynamics.nbt.compound_value_tag.info":"The value of any type in the given NBT compound tag with the given key","operator.integrateddynamics.nbt.compound_value_boolean":"NBT複合標籤布爾值","operator.integrateddynamics.nbt.compound_value_boolean.info":"The Boolean value in the given NBT compound tag with the given key","operator.integrateddynamics.nbt.compound_value_integer":"NBT複合標籤整型值","operator.integrateddynamics.nbt.compound_value_integer.info":"The Integer value in the given NBT compound tag with the given key","operator.integrateddynamics.nbt.compound_value_long":"NBT複合標籤長整型值","operator.integrateddynamics.nbt.compound_value_long.info":"The Long value in the given NBT compound tag with the given key","operator.integrateddynamics.nbt.compound_value_double":"NBT複合標籤雙精度值","operator.integrateddynamics.nbt.compound_value_double.info":"The Double value in the given NBT compound tag with the given key","operator.integrateddynamics.nbt.compound_value_string":"NBT複合標籤字串值","operator.integrateddynamics.nbt.compound_value_string.info":"The String value in the given NBT compound tag with the given key","operator.integrateddynamics.nbt.compound_value_compound":"NBT複合標籤複合值","operator.integrateddynamics.nbt.compound_value_compound.info":"The Compound value in the given NBT compound tag with the given key","operator.integrateddynamics.nbt.compound_value_list_tag":"NBT複合標籤列表NBT值","operator.integrateddynamics.nbt.compound_value_list_tag.info":"The NBT List value in the given NBT compound tag with the given key","operator.integrateddynamics.nbt.compound_value_list_byte":"NBT複合標籤位元組數組","operator.integrateddynamics.nbt.compound_value_list_byte.info":"The Byte Array in the given NBT compound tag with the given key as Integer List","operator.integrateddynamics.nbt.compound_value_list_int":"NBT複合標籤整型數組","operator.integrateddynamics.nbt.compound_value_list_int.info":"The Integer Array in the given NBT compound tag with the given key as Integer List","operator.integrateddynamics.nbt.compound_value_list_long":"NBT複合標籤長整型數組","operator.integrateddynamics.nbt.compound_value_list_long.info":"The Long Array in the given NBT compound tag with the given key as Long List","operator.integrateddynamics.nbt.compound_without":"NBT複合標籤缺失值","operator.integrateddynamics.nbt.compound_without.info":"Get a copy of the given NBT compound tag without the given key","operator.integrateddynamics.nbt.compound_with_boolean":"NBT複合標籤帶布爾值","operator.integrateddynamics.nbt.compound_with_boolean.info":"Get a copy of the given NBT compound tag with the given Boolean entry","operator.integrateddynamics.nbt.compound_with_short":"NBT複合標籤含帶短整型","operator.integrateddynamics.nbt.compound_with_short.info":"Get a copy of the given NBT compound tag with the given Integer as a short entry","operator.integrateddynamics.nbt.compound_with_integer":"NBT複合標籤含帶整型","operator.integrateddynamics.nbt.compound_with_integer.info":"Get a copy of the given NBT compound tag with the given Integer entry","operator.integrateddynamics.nbt.compound_with_long":"NBT複合標籤含帶長整型","operator.integrateddynamics.nbt.compound_with_long.info":"Get a copy of the given NBT compound tag with the given Long entry","operator.integrateddynamics.nbt.compound_with_double":"NBT複合標籤含帶雙精度","operator.integrateddynamics.nbt.compound_with_double.info":"Get a copy of the given NBT compound tag with the given Double entry","operator.integrateddynamics.nbt.compound_with_float":"NBT複合標籤含帶浮點數","operator.integrateddynamics.nbt.compound_with_float.info":"Get a copy of the given NBT compound tag with the given Double as a float entry","operator.integrateddynamics.nbt.compound_with_string":"NBT複合標籤含帶字串","operator.integrateddynamics.nbt.compound_with_string.info":"Get a copy of the given NBT compound tag with the given String entry","operator.integrateddynamics.nbt.compound_with_tag":"NBT複合標籤含帶NBT","operator.integrateddynamics.nbt.compound_with_tag.info":"Get a copy of the given NBT compound tag with the given NBT entry","operator.integrateddynamics.nbt.compound_with_list_tag":"NBT複合標籤含帶NBT列表","operator.integrateddynamics.nbt.compound_with_list_tag.info":"Get a copy of the given NBT compound tag with the given NBT List entry","operator.integrateddynamics.nbt.compound_with_list_byte":"NBT複合標籤含帶位元組列表","operator.integrateddynamics.nbt.compound_with_list_byte.info":"Get a copy of the given NBT compound tag with the given Integer List as an NBT Byte Array entry","operator.integrateddynamics.nbt.compound_with_list_int":"NBT複合標籤含帶整型列表","operator.integrateddynamics.nbt.compound_with_list_int.info":"Get a copy of the given NBT compound tag with the given NBT Integer Array entry","operator.integrateddynamics.nbt.compound_with_list_long":"NBT複合標籤含帶長整型列表","operator.integrateddynamics.nbt.compound_with_list_long.info":"Get a copy of the given NBT compound tag with the given NBT Long Array entry","operator.integrateddynamics.nbt.compound_subset":"NBT複合標籤子集","operator.integrateddynamics.nbt.compound_subset.info":"If the first NBT compound tag is a subset of, or equal to the second NBT compound tag. This will recursively check nested tags。","operator.integrateddynamics.nbt.compound_union":"NBT複合標籤併集","operator.integrateddynamics.nbt.compound_union.info":"The union of the given NBT compound tags. Nested tags will be joined recusively。","operator.integrateddynamics.nbt.compound_intersection":"NBT複合標籤交集","operator.integrateddynamics.nbt.compound_intersection.info":"The intersection of the given NBT compound tags. Nested tags will be intersected recusively。","operator.integrateddynamics.nbt.compound_minus":"NBT複合標籤差集","operator.integrateddynamics.nbt.compound_minus.info":"The difference of the given NBT compound tags. Nested tags will be subtracted recusively。","operator.integrateddynamics.nbt.as_boolean":"NBT Boolean As Boolean","operator.integrateddynamics.nbt.as_boolean.info":"Get the Boolean value of the given NBT Byte tag","operator.integrateddynamics.nbt.as_byte":"NBT Byte As Integer","operator.integrateddynamics.nbt.as_byte.info":"Get the Integer value of the given NBT Byte tag","operator.integrateddynamics.nbt.as_short":"NBT Short as Integer","operator.integrateddynamics.nbt.as_short.info":"Get the Integer value of the given NBT Short tag","operator.integrateddynamics.nbt.as_int":"NBT Integer As Integer","operator.integrateddynamics.nbt.as_int.info":"Get the Integer value of the given NBT Integer tag","operator.integrateddynamics.nbt.as_long":"NBT Long As Long","operator.integrateddynamics.nbt.as_long.info":"Get the Long value of the given NBT Long tag","operator.integrateddynamics.nbt.as_double":"NBT Double As Double","operator.integrateddynamics.nbt.as_double.info":"Get the Double value of the given NBT Double tag","operator.integrateddynamics.nbt.as_float":"NBT Float As Double","operator.integrateddynamics.nbt.as_float.info":"Get the Double value of the given NBT Float tag","operator.integrateddynamics.nbt.as_string":"NBT String As String","operator.integrateddynamics.nbt.as_string.info":"Get the String value of the given NBT String tag","operator.integrateddynamics.nbt.as_tag_list":"NBT List As NBT List","operator.integrateddynamics.nbt.as_tag_list.info":"Get the NBT List value of the given NBT List tag","operator.integrateddynamics.nbt.as_byte_list":"NBT Byte Array As Byte List","operator.integrateddynamics.nbt.as_byte_list.info":"Get the Byte List value of the given NBT Byte Array tag","operator.integrateddynamics.nbt.as_int_list":"NBT Integer Array As Integer List","operator.integrateddynamics.nbt.as_int_list.info":"Get the Integer List value of the given NBT Integer Array tag","operator.integrateddynamics.nbt.as_long_list":"NBT Long Array As Long List","operator.integrateddynamics.nbt.as_long_list.info":"Get the Long List value of the given NBT Long Array tag","operator.integrateddynamics.nbt.from_boolean":"NBT Byte From Boolean","operator.integrateddynamics.nbt.from_boolean.info":"Create an NBT Byte tag from the given Boolean value","operator.integrateddynamics.nbt.from_short":"NBT Short From Integer","operator.integrateddynamics.nbt.from_short.info":"Create an NBT Short tag from the given Integer value","operator.integrateddynamics.nbt.from_byte":"NBT Byte From Integer","operator.integrateddynamics.nbt.from_byte.info":"Create an NBT Byte tag from the given Integer value","operator.integrateddynamics.nbt.from_int":"NBT Integer From Integer","operator.integrateddynamics.nbt.from_int.info":"Create an NBT Integer tag from the given Integer value","operator.integrateddynamics.nbt.from_long":"NBT Long From Long","operator.integrateddynamics.nbt.from_long.info":"Create an NBT Long tag from the given Long value","operator.integrateddynamics.nbt.from_double":"NBT Double From Double","operator.integrateddynamics.nbt.from_double.info":"Create an NBT Double tag from the given Double value","operator.integrateddynamics.nbt.from_float":"NBT Float From Double","operator.integrateddynamics.nbt.from_float.info":"Create an NBT Double tag from the given Float value","operator.integrateddynamics.nbt.from_string":"NBT String From String","operator.integrateddynamics.nbt.from_string.info":"Create an NBT String tag from the given String value","operator.integrateddynamics.nbt.from_tag_list":"NBT List From Tag List","operator.integrateddynamics.nbt.from_tag_list.info":"Create an NBT List tag from the given NBT List value","operator.integrateddynamics.nbt.from_byte_list":"NBT Byte Array From Byte List","operator.integrateddynamics.nbt.from_byte_list.info":"Create an NBT Byte Array tag from the given Integer List value","operator.integrateddynamics.nbt.from_int_list":"NBT Integer Array From Integer List","operator.integrateddynamics.nbt.from_int_list.info":"Create an NBT Integer Array tag from the given Integer List value","operator.integrateddynamics.nbt.from_long_list":"NBT Long Array From Long List","operator.integrateddynamics.nbt.from_long_list.info":"Create an NBT Long Array tag from the given Long List value","operator.integrateddynamics.nbt.path_match_first":"NBT Path Match First","operator.integrateddynamics.nbt.path_match_first.info":"Apply the given NBT Path expression on the given NBT value, and return the first match","operator.integrateddynamics.nbt.path_match_all":"NBT Path Match All","operator.integrateddynamics.nbt.path_match_all.info":"Apply the given NBT Path expression on the given NBT value, and return all matches as a list","operator.integrateddynamics.nbt.path_test":"NBT Path Test","operator.integrateddynamics.nbt.path_test.info":"Test if the given NBT Path expression matches with the given NBT value","operator.integrateddynamics.operator":"運算子","operator.integrateddynamics.operator.basename":"%s運算子","operator.integrateddynamics.operator.apply":"一元執行","operator.integrateddynamics.operator.apply.info":"為指定運算子輸入一個指定的變數。","operator.integrateddynamics.operator.apply2":"二元執行","operator.integrateddynamics.operator.apply2.info":"為指定運算子輸入兩個指定的變數。","operator.integrateddynamics.operator.apply3":"三元執行","operator.integrateddynamics.operator.apply3.info":"為指定運算子輸入三個指定的變數。","operator.integrateddynamics.operator.map":"遍歷映射","operator.integrateddynamics.operator.map.info":"將指定運算子套用在列表上的所有元素，得到結果為新的列表。","operator.integrateddynamics.operator.filter":"過濾","operator.integrateddynamics.operator.filter.info":"用指定的謂詞過濾元素列表。","operator.integrateddynamics.operator.conjunction":"合取","operator.integrateddynamics.operator.conjunction.info":"取兩個謂詞的合取。","operator.integrateddynamics.operator.disjunction":"析取","operator.integrateddynamics.operator.disjunction.info":"取兩個謂詞的析取。","operator.integrateddynamics.operator.negation":"否定","operator.integrateddynamics.operator.negation.info":"取謂詞的否定","operator.integrateddynamics.operator.pipe":"管道","operator.integrateddynamics.operator.pipe.info":"建立一個新的運算子，把第一個操作的輸出值傳遞給第二個運算子","operator.integrateddynamics.operator.pipe2":"二元管道","operator.integrateddynamics.operator.pipe2.info":"建立一個新的運算子，將輸入的第一個和第二個運算子的輸出傳遞到第三個運算子。","operator.integrateddynamics.operator.flip":"翻轉","operator.integrateddynamics.operator.flip.info":"翻轉運算子的兩個輸入參數。","operator.integrateddynamics.virtual.flipped":"翻轉參數運算子","operator.integrateddynamics.operator.reduce":"簡縮","operator.integrateddynamics.operator.reduce.info":"對指定列表中的所有元素應用指定運算子，最後將列表簡縮為單個值。","operator.integrateddynamics.operator.reduce1":"純簡縮","operator.integrateddynamics.operator.reduce1.info":"向指定的運算子輸入列表的所有元素，以將列表匯總為一個值。純簡縮（運算子，列表）相當於簡縮（運算子，列表頭，列表尾）。","operator.integrateddynamics.operator.by_name":"名稱運算子","operator.integrateddynamics.operator.by_name.info":"由指定唯一名稱獲取運算子。","operator.integrateddynamics.virtual.recipeoutputbyinput":"依據指定輸入計算輸出","operator.integrateddynamics.virtual.recipeinputsbyoutput":"依據指定輸出計算所需輸入","operator.integrateddynamics.virtual.recipesbyinput":"依據指定輸入計算可行合成表","operator.integrateddynamics.virtual.recipesbyoutput":"依據指定輸出計算可能合成表","operator.integrateddynamics.ingredients":"原料","operator.integrateddynamics.ingredients.basename":"原料 %s","operator.integrateddynamics.ingredients.items":"物品原料","operator.integrateddynamics.ingredients.items.info":"物品的列表","operator.integrateddynamics.ingredients.fluids":"流體原料","operator.integrateddynamics.ingredients.fluids.info":"液體的列表","operator.integrateddynamics.ingredients.energies":"能量種類原料","operator.integrateddynamics.ingredients.energies.info":"能量種類的列表","operator.integrateddynamics.ingredients.with_item":"原料新增物品","operator.integrateddynamics.ingredients.with_item.info":"獲取指定的原料列表的包含指定物品的副本","operator.integrateddynamics.ingredients.with_fluid":"原料新增液體","operator.integrateddynamics.ingredients.with_fluid.info":"獲取指定的原料列表的包含指定液體的副本","operator.integrateddynamics.ingredients.with_energy":"原料新增能量","operator.integrateddynamics.ingredients.with_energy.info":"獲取指定的原料列表的包含指定能量的副本","operator.integrateddynamics.ingredients.with_items":"原料新增物品列表","operator.integrateddynamics.ingredients.with_items.info":"獲取指定的原料列表的包含指定列表中物品的副本","operator.integrateddynamics.ingredients.with_fluids":"原料新增流體列表","operator.integrateddynamics.ingredients.with_fluids.info":"獲取指定的原料列表的包含指定列表中流體的副本","operator.integrateddynamics.ingredients.with_energies":"原料新增能量列表","operator.integrateddynamics.ingredients.with_energies.info":"獲取指定的原料列表的包含指定列表中能量的副本","operator.integrateddynamics.recipe":"配方","operator.integrateddynamics.recipe.basename":"配方 %s","operator.integrateddynamics.recipe.input":"配方輸入原料","operator.integrateddynamics.recipe.input.info":"指定配方的輸入原料","operator.integrateddynamics.recipe.output":"配方輸出原料","operator.integrateddynamics.recipe.output.info":"指定配方的輸出原料","operator.integrateddynamics.recipe.with_input":"配方新增輸入原料","operator.integrateddynamics.recipe.with_input.info":"獲取指定的配方的成品包含指定物品的副本","operator.integrateddynamics.recipe.with_output":"配方新增輸出成品","operator.integrateddynamics.recipe.with_output.info":"獲取指定的配方的成品包含指定物品的副本","operator.integrateddynamics.recipe.with_input_output":"配方新增原料和成品","operator.integrateddynamics.recipe.with_input_output.info":"獲取指定的配方的原料包含第一個指定物品、成品包含第二個指定物品的副本","operator.integrateddynamics.general":"通用","operator.integrateddynamics.general.basename":"通用 %s","operator.integrateddynamics.general.choice":"選擇","operator.integrateddynamics.general.choice.info":"檢測是否第一個值為真，若真則取第二個值，否則取第三個值\\n第二個值和第三個值的類型必須相同。","operator.integrateddynamics.general.identity":"複製","operator.integrateddynamics.general.identity.info":"複製輸入值","operator.integrateddynamics.general.constant":"前值","operator.integrateddynamics.general.constant.info":"第一個參數的副本。","operator.integrateddynamics.general.isnull":"空","operator.integrateddynamics.general.isnull.info":"指定的值是否為空","operator.integrateddynamics.general.isnotnull":"非空","operator.integrateddynamics.general.isnotnull.info":"指定的值是否非空","operator.integrateddynamics.virtual":"虛擬運算子","operator.integrateddynamics.virtual.basename":"虛擬%s","operator.integrateddynamics.virtual.p_conjunction":"謂詞合取","operator.integrateddynamics.virtual.p_conjunction.info":"兩個謂詞的合取","operator.integrateddynamics.virtual.p_disjunction":"謂詞析取","operator.integrateddynamics.virtual.p_disjunction.info":"兩個謂詞的析取","operator.integrateddynamics.virtual.p_negation":"謂詞否定","operator.integrateddynamics.virtual.p_negation.info":"謂詞的否定","operator.integrateddynamics.virtual.piped":"管道操作","operator.integrateddynamics.virtual.piped.info":"運算子鏈","operator.integrateddynamics.virtual.piped2":"管道二元操作","operator.integrateddynamics.virtual.piped2.info":"二元運算子鏈","operator.integrateddynamics.cast":"類型轉換","operator.integrateddynamics.cast.basename":"類型轉換","operator.integrateddynamics.cast.tooltip":"將%s轉換為%s","operator.integrateddynamics.parse":"解析","operator.integrateddynamics.parse.basename":"解析","operator.integrateddynamics.parse.tooltip":"解析為 %s","info_book.integrateddynamics.section.main":"論整合力學","info_book.integrateddynamics.tag_index":"&o索引&r","info_book.integrateddynamics.introduction":"介紹","info_book.integrateddynamics.introduction.text1":"長久以來，自動化的自由度都相當有限。&1整合力學&0旨在讓你的邏輯系統更加的智慧化。它為你提供了其最具有代表性的沉浸邏輯編程體驗，並且支援大部分 &lMinecraft&r 和模組裡的要素。","info_book.integrateddynamics.introduction.text2":"紅石電路一直以來是 Minecraft 中最基礎的、也是最簡單易懂的自動化途徑。然而歸根結底，它並不方便。檢測是否想要構建一個高度複雜的自動化網路，紅石系統必定會非常的龐大，並且難以設計。更要命的是，檢測是否你手殘潑了一桶水，它也許能毀掉你的整個紅石系統。","info_book.integrateddynamics.introduction.text3":"這本書的目的有兩個。其一，作為一本&l教學&r，它能讓你方便的學習關於該模組的各個方面。其二，它也為那些對教學不感興趣的玩家準備了一個詳細&l菜單&r，它記錄了該模組中所有機器和物品的資訊和合成表。","info_book.integrateddynamics.introduction.text4":"手冊底部的箭頭用於翻頁，按住 Shift 點擊翻過整個目前部分內容。在主目錄中，你將看到內容一覽表，其中包含到各個子目錄的超連結，便於快速查閱。檢測是否指南內的合成表裡含有本書中已解釋的物品可以透過點擊它來進行快速的查閱。本書左上方的點狀按鈕用於返回上級目錄。右上角的按鈕能讓你返回到最近訪問過的頁面。","info_book.integrateddynamics.tutorials":"教學","info_book.integrateddynamics.tutorials.introduction":"介紹","info_book.integrateddynamics.tutorials.introduction.text1":"該目錄包含了幾個教學部分的內容，它將幫助你了解本模組的基礎部分。另外，當你達成每個教學部分的成就後你會獲得一些&l獎勵&r。","info_book.integrateddynamics.tutorials.menrilBasics":"門瑞歐基礎","info_book.integrateddynamics.tutorials.menrilBasics.text1":"開始該模組之前，你需要找到一些&l門瑞歐樹&r，在&l門勒格林&r群系能很容易的找到。","info_book.integrateddynamics.tutorials.menrilBasics.text2":"接下來，你需要做一個&l擠壓機&r和&l烘乾池&r來加工&l門瑞歐原木&r。你得站在&l擠壓機&r上不停的跳躍直至機器中的原木被壓扁。&l擠壓機&r中壓榨出的&l門瑞歐樹脂&r將試圖導入其兩側的液體容器中。然後，在&l擠壓機&r旁放置一個&l洪乾池&r來讓&l門瑞歐樹脂&r導入到裡面","info_book.integrateddynamics.tutorials.menrilBasics.text3":"檢測是否想要重複此步驟，給予&l擠壓機&r一個紅石脈衝，便可重設。","info_book.integrateddynamics.tutorials.menrilBasics.text4":"現在，你還可以製作更易於自動化、同時消耗也更高的機器：&l電動擠壓機&r和&l電動烘乾池&r。","info_book.integrateddynamics.tutorials.networkFoundations":"網路基礎","info_book.integrateddynamics.tutorials.networkFoundations.text1":"本模組的主要目的就是構建一個可控制的自動化網路，透過&l邏輯線纜&r來實現。試著用 10 根這樣的邏輯線纜來搭建一個網路吧。","info_book.integrateddynamics.tutorials.networkFoundations.text2":"下一步需要做一些&l變數卡&r和&l變數轉換器&r。&l變數卡&r用來在網路中儲存變數的引用。&l變數轉換器&r可以合成一系列可貼附在邏輯線纜上的組件，用於輸入和輸出各種類型的變數值。","info_book.integrateddynamics.tutorials.basicNetworkComponents":"基本網路元件","info_book.integrateddynamics.tutorials.basicNetworkComponents.text1":"為&l變數卡&r存入特定變數值的一種方法是：從&l讀取器&r中導入。去做一些基礎讀取器吧。順便，再做一個&l顯示面板&r,他能夠方便的顯示&l變數卡&r的變數值。","info_book.integrateddynamics.tutorials.aspects":"輸入/輸出項目","info_book.integrateddynamics.tutorials.aspects.text1":"舉個簡單的例子，我們來讀取一個紅石訊號的變數值並將它顯示出來吧。","info_book.integrateddynamics.tutorials.aspects.text2":"將&l紅石讀取器&r接到&l邏輯線纜&r上。確保讀取器面對著有紅石變數的方塊，如&l紅石火把&r。","info_book.integrateddynamics.tutorials.aspects.text3":"接下來，右鍵打開&l紅石讀取器&r的介面，將&l變數卡&r插入&6整形&0&l紅石訊號等級&r輸入項目的插槽裡。現在，目標的紅石變數值導入到了&l變數卡&r上。","info_book.integrateddynamics.tutorials.aspects.text4":"然後，在該&l紅石讀取器&r所在的網路上接上一個&l顯示面板&r，右鍵打開它，插入剛才存有變數值的&l變數卡&r即可在面板上顯示它的變數值。","info_book.integrateddynamics.tutorials.aspects.text5":"下一步，做一個&l紅石輸出器&r，插上變數卡，試著讓它輸出紅石讀取器讀取的最高紅石能量。","info_book.integrateddynamics.tutorials.logicOperations":"邏輯運算子","info_book.integrateddynamics.tutorials.logicOperations.text1":"讀取器上直接顯示的變數相當有用，但是你也可以將不同的變數透過&2運算子&0結合起來，這一定會非常有趣。所有的&2運算子&0都可以在&l邏輯編程器&r中找到。","info_book.integrateddynamics.tutorials.logicOperations.text2":"首先你需要做一個&l邏輯編程器&r，它擁有物品和方塊兩種存在形式（可通合成來切換）。右鍵打開介面可在列表中查看所有的&l運算子&r。","info_book.integrateddynamics.tutorials.logicOperations.text3":"接下來，搜尋找到&6整型&0運算子並點擊它。右邊介面會切換到一個需要你輸入數字的窗口。輸入你想要的數字後，插入一個空白的&l變數卡&r來導入你設置的&6整型&0變數。設置完後，重複此步驟再設置一個不同的&6整型&0變數卡。","info_book.integrateddynamics.tutorials.logicOperations.text4":"最後，搜尋&l加&r（+）運算子並打開它。顯示讓你相加兩個&e數字&0。插入 2 張之前寫好的&6整型&0 &l變數卡&r，並在左下角的插槽內放入新的&l變數卡&r來儲存它們相加後的變數。","info_book.integrateddynamics.tutorials.logicOperations.text5":"&1整合力學&0是以一種較為&o懶&r的方式來檢測變數的，&l加&r&l變數卡&r不會直接包含這些&6整型&0的相加值，相加的變數只會在被網路調用後才能表現出來。因此，檢測是否想要表現運算後的變數，你需要為此網路提供運算後的&l變數卡&r所調用的所有變數。所以，你需要做一個&l變數卡箱&r。將這兩張參與過運算的&6整型&0&l變數卡&r插入變數卡箱中來使運算後的變數卡在網路中生效。","info_book.integrateddynamics.tutorials.logicOperations.text6":"現在我們來實際操作一遍，在&l變數卡箱&r上連接邏輯線纜，並線上纜上貼上一個&l顯示面板&r，插入進行過&l加&r運算的&l變數卡&r，此時面板上顯示“X”圖案，並提示網路中找不到調用的變數。然後，你需要將之前參與&l加&r運算的兩張&6整型&0&l變數卡&r放入變數卡箱內，再看看顯示面板是否顯示出了你期望的數值。","info_book.integrateddynamics.tutorials.logicOperations.text7":"當你想做更多複雜的自動化時，&l邏輯編程器&r和&l變數卡箱&r會成為你最好的朋友。","info_book.integrateddynamics.tutorials.recipe_handling":"合成處理","info_book.integrateddynamics.tutorials.recipe_handling.text1":"&o合成&r是 &lMinecraft&r 的重要組成部分。這就是為什麼這個模組透過&8合成表&0值，以及&l原料&r值來表示它們的輸入和輸出，提供了優秀的支援。在這個教學裡，我們來看一看合成是如何被獲得與使用的。","info_book.integrateddynamics.tutorials.recipe_handling.text2":"獲取&8合成&0最簡單的方法是從一個可以處理合成的機器讀取。就先將一個&l機器讀取器&r靠著一個&l工作檯&r放置並讀取合成列表。","info_book.integrateddynamics.tutorials.recipe_handling.text3":"檢測是否你想對合成有更精細的控制，或者你正著手於一台不透過&l機器讀取器&r暴露它的合成的機器，你可以在&l邏輯編程器&r中可視化地自行建立一個合成。讓我們試著建立一個合成，例如合成一個&l箱子&r。","info_book.integrateddynamics.tutorials.recipe_handling.text4":"在教學的最後一部分，我們將在合成讀取上更進一步。使用&l依據輸出的合成&r，我們可以檢測得到一個運算子，它在一個&8原料&0上執行時會返回第一個將該&8原料&0作為輸出返回的&8合成&0。我們會用它來尋找一個&l箱子&r的合成。","info_book.integrateddynamics.tutorials.recipe_handling.text5":"在你的&l邏輯編程器&r中使用箱子，建立一個&8原料&0的實例吧。接下來，從一個對著&l工作檯&r的&l機器讀取器&r中讀取&l依據輸出的合成&r。然後，使用&o執行&r運算子，將你的&l箱子&r&8原料&0在從&l機器讀取器&r中獲得的運算子上執行。最後，將獲得的變數插入顯示器來查看&l箱子&r的合成。（別忘了將所有你用過的變數插入一個&l變數卡箱&r）","info_book.integrateddynamics.tutorials.recipe_handling.text6":"很明顯，你對&8合成&0與&8原料&0能做的還有很多。看看&l機器讀取器&r和&l邏輯編程器&r來找出其它可用的進階功能。","info_book.integrateddynamics.tutorials.nbt":"NBT","info_book.integrateddynamics.tutorials.nbt.text1":"&4NBT&0 標籤常用於表徵一些複雜的數據結構。在 Minecraft 中，常見的用法便是用於儲存機器資訊以及實體資訊。在本章教學裡，我們將複習一些關於簡單 NBT 標籤的閱讀以及操控的知識。","info_book.integrateddynamics.tutorials.nbt.text2":"第一步，對著講台使用&l方塊讀取器&r，讀取它的 &4NBT&0 數據，並將其內容顯示在&l螢幕&r上。","info_book.integrateddynamics.tutorials.nbt.text3":"第二步，從讀取出的&l講台&r的&4NBT&0標籤中，將子標籤&3書&0作為複合標籤讀取出來，然後再將其可視化。","info_book.integrateddynamics.tutorials.nbt.text4":"As a final step, we will read the &3id&0 field from this &3Book&0 sub-tag. However, instead of starting from our last read sub-tag, we will start from the root, and apply an &lNBT Path&r expression. Such expressions are useful to get deeply nested &4NBT&0 values. For example, applying the expression &4“.root.child1.child2”&0 on the &3NBT&0 tag &3{ root: { child1: { child2: “some value” } }}&0 will output &3“some value”&0. More advanced features of &lNBT Path&r are described later in the advanced part of the manual。","info_book.integrateddynamics.tutorials.nbt.text5":"To accomplish the final advancement, create an &lNBT Path&r expression that selects the &3Book&0/&3id&0 field, apply it on our &lLectern&r tag, and visualize it in a &lDisplay Panel&r。","info_book.integrateddynamics.tutorials.advancedNetworkComponents":"高級網路元件","info_book.integrateddynamics.tutorials.advancedNetworkComponents.text1":"現在你已經熟悉了基礎的邏輯部件，我們來看一看更多高級的網路元件：&l固值器&r和&l代理器&r。","info_book.integrateddynamics.tutorials.advancedNetworkComponents.text2":"你肯定記得，&l邏輯編程器&r使你能夠建立&o靜態&r的變數，或者可以透過與&o動態&r變數結合建立更多複雜的變數。","info_book.integrateddynamics.tutorials.advancedNetworkComponents.text3":"&l固值器&r能幫你把&o動態&r變數轉換成&o靜態&r變數。將&o動態&r&l變數卡&r插入到&l固值器&r頂部的插槽內。每個插入左槽的&l變數卡&r,將會記錄頂槽動態變數卡目前時刻的變數。","info_book.integrateddynamics.tutorials.advancedNetworkComponents.text4":"&l代理器&r能讓你為變數新增一個額外的間接級別。例如你目前有一個邏輯程序需要一個&o靜態&r變數。檢測是否在將來的某個時候，你想改變這個變數，你得重寫你的程序，除非那個變數是&l動態&r的，在這種情況下你只需要在&l代理器&r獲得該變數卡的複製品，代理的變數卡可放在多處同時使用也可以在原來的基礎上進一步改進。","info_book.integrateddynamics.tutorials.advancedNetworkComponents.text5":"接下來，去使用複製器和代理器吧。","info_book.integrateddynamics.tutorials.advancedOperations":"高級運算子","info_book.integrateddynamics.tutorials.advancedOperations.text1":"之前查詢運算子時你可能已經注意到了，&l邏輯編程器&r的功能不僅僅只是相加數字那麼簡單。該教學中，我們將研究更先進的變數結構和鏈狀運算子。","info_book.integrateddynamics.tutorials.advancedOperations.text2":"嘗試建立一個含有&61&0，&610&0，&6100&0的靜態&6整型&0&7列表&0變數。導入變數卡，並在&l顯示面板&r上展示它。","info_book.integrateddynamics.tutorials.advancedOperations.text3":"嘗試建立一個靜態&7物品&0變數：&6圓石&0。導入&l變數卡&r，並在&l顯示面板&r上展示它。","info_book.integrateddynamics.tutorials.advancedOperations.text4":"記住你只能用&l變數卡箱&r來儲存需要調用的變數。","info_book.integrateddynamics.tutorials.advancedOperations.text5":"對於本教學的最後一部分，我們將結合運算子來使用動態變數。在網路中接上一個&l實體讀取器&r，並讓它讀取一個實體。在讀取器中&7實體&0設置面插上變數卡導出變數，在邏輯編程器列表中找到並點開目標方塊運算子，插槽中放上&7實體&0變數卡，並將導出的變數卡插入&l顯示面板&r，即可顯示實體讀取器讀取的目標實體視線方向所看到的方塊。","info_book.integrateddynamics.tutorials.theValueOfOperators":"運算子的變數","info_book.integrateddynamics.tutorials.theValueOfOperators.text1":"在&1整合力學&0中，&2運算子&0是一等公民。目前為止，我們只是在手動的使用&l邏輯編程器&r，但在這次教學中，我們將研究如何以動態的的方式使用它們，將&2運算子&0存入&l變數卡&r中，並動態地調用他們。","info_book.integrateddynamics.tutorials.theValueOfOperators.text2":"首先，打開&l邏輯編程器&r，建立一個靜態的&2運算子&0：找到&2Operator（運算子）&0，在右邊的搜尋欄找到&o加運算子&r並寫入到&l變數卡&r裡，然後，做兩張&6整型&0的變數卡。接下來在邏輯編程器裡找到 &o執行（Apply）&r，用存有&o加運算子&r的變數卡標記第一個槽，&6整型&0變數卡標記第二個槽，然後取得存有加法運算和一個數字的變數卡，若要完成一個加法運算，需要進一步給它新增一個整型變數，重複之前的 apply 步驟，將剛取得的變數卡放入第一個槽，另一個&6整型&0變數卡放入第二個槽，最後用變數卡儲存其結果。將最終的變數卡插入&l顯示面板&r驗證相加的值（別忘了為網路提供所需要調用的變數卡）。","info_book.integrateddynamics.tutorials.theValueOfOperators.text3":"接下來要開始執行&2運算子&0了，這裡還有許多其他高級的&2運算子&0操作。我們現在將繼續研究使用主&7列表&0上的&2運算子&0中的過濾運算子，&o過濾&r&2運算子&0需要用到一個&7列表&0和一個&o謂詞&r（只有一個輸入位和一個&9布爾&0值得輸出位）。 &2第一步&0，建立一個含有&6整型&0&61&0，&610&0，&6100&0的&7列表&0。 &2第二步&0，將&o關聯相等&r&2運算子&0儲存到變數卡中。 &2第三步&0，打開執行介面，用該運算子執行&6整型&0 &610&0。 &2第四步&0，打開主列表中的過濾介面左槽放上帶有整型 10 的&o關聯相等&r&2運算子&0的變數卡，右槽放上列表變數卡。這將透過在指定的運算子上執行它們來過濾掉&7列表&0中返回值為 &9False&0 的所有元素，在這種情況下，這意味著所有不等於 &610&0 的元素將從列表中移除。所以將它在放在&l顯示面板&r上時，只會顯示列表中的整型“10”。","info_book.integrateddynamics.tutorials.theValueOfOperators.text4":"&2運算子&0有很多其他的操作，例如&謂詞&r合取，翻轉&2運算子&0參數，以及關於&7列表&0的更多操作","info_book.integrateddynamics.tutorials.challenges":"挑戰","info_book.integrateddynamics.tutorials.challenges.text1":"本最終教學部分包含幾個解法不那麼顯然的挑戰，來驗證你是否掌握了&1整合力學&0的基礎知識。關於每個挑戰，我不會再教你你一步步該怎麼做了，自己領悟。期待你的奮戰！","info_book.integrateddynamics.manual":"手冊","info_book.integrateddynamics.manual.introduction":"介紹","info_book.integrateddynamics.manual.introduction.text1":"本書的這一部分包含了模組的所有部分的詳細描述。","info_book.integrateddynamics.manual.prerequisites":"基礎要求","info_book.integrateddynamics.manual.prerequisites.menril_trees":"門瑞歐樹","info_book.integrateddynamics.manual.prerequisites.menril_trees.text1":"在探索世界的過程中，你偶爾會遇到一些高大的藍色樹木。這些樹叫做&l門瑞歐樹&r,它們有一些非常有趣的屬性。其一，它們的葉子會發光，這是由於漿果中含有的螢光物質導致的。它也非常的好吃！其二，色質較為特別的門瑞歐原木包含大量的樹脂，可用於製作這個模組中的大部分內容。","info_book.integrateddynamics.manual.prerequisites.meneglin_biome":"門勒格林","info_book.integrateddynamics.manual.prerequisites.meneglin_biome.text1":"可能有些時候&l門瑞歐樹&r很難找到。但幸運的是，本模組為此增加了一個生態域：&l門勒格林&r。它是門瑞歐樹茁壯生長的群系。大量的門瑞歐樹使得該群系看起來很藍，這是因為樹木中的&l門瑞歐樹脂&r被釋放到了環境中。","info_book.integrateddynamics.manual.prerequisites.squeezer":"擠壓機","info_book.integrateddynamics.manual.prerequisites.squeezer.text1":"&l擠壓機&r是一個早期的遊戲機器，可以讓你跳躍在方塊和物品上，以打破或擠壓它們。 不僅玩家，任何一種實體都可以跳躍或落在它上面進行擠壓過程。 所得項目將存入任何相鄰的容器或實地。 產生的液體將保留在機器中，並且當存在目標流體儲罐時將流入兩側之一。 該機器的壓板可以啟用紅石脈衝來重設它。 最數據得注意的是，這台機器可以用來擠出樹脂，並將它們從&l門瑞歐原木&r”中擠出。","info_book.integrateddynamics.manual.prerequisites.drying_basin":"烘乾池","info_book.integrateddynamics.manual.prerequisites.drying_basin.text1":"乾燥方塊和物品可以用&l烘乾池&r完成。例如，當你希望讓你的&l門瑞歐樹脂&r乾燥成&l門瑞歐水晶&r時，這可能是有用的。","info_book.integrateddynamics.manual.prerequisites.drying_basin.text2":"無論如何，不要注入熱流體！","info_book.integrateddynamics.manual.networks":"網路","info_book.integrateddynamics.manual.networks.text1":"&l整合力學&r&l網路&r是一切自動化系統的基礎。網路由相互連接的&l邏輯線纜&r和其連結的IO組件構成。這些線纜可以透過&l扳手&r進行管理。右鍵斷開與其他電纜的連接，潛行右鍵將其拆卸。","info_book.integrateddynamics.manual.networks.text2":"儘管&l邏輯線纜&r的材質看起來不錯，在某些情況下，你仍然想要隱藏它們。你可以使用&l偽裝方塊&r將它偽裝成任何材質。此外，這些電纜也與 &lMC MultiPart&r 相容，這意味著你可以將電纜隱藏在更複雜的邏輯閘結構中。","info_book.integrateddynamics.manual.logic":"邏輯","info_book.integrateddynamics.manual.logic.value_types":"變數類型","info_book.integrateddynamics.manual.logic.value_types.boolean":"布爾","info_book.integrateddynamics.manual.logic.value_types.boolean.text1":"最簡單的變數類型，其變數值可以是 &9True&0 或者 &9False&0。","info_book.integrateddynamics.manual.logic.value_types.integer":"Integer（整型）","info_book.integrateddynamics.manual.logic.value_types.integer.text1":"用於表示正整數和負整數的變數類型。例如 &6-20&0，&60&0，&61000&0，&6333&0","info_book.integrateddynamics.manual.logic.value_types.integer.text2":"它的取值範圍在 &6–2147483648&0~&62147483647&0之間。","info_book.integrateddynamics.manual.logic.value_types.integer.text3":"該變數類型是&l數字&r類別的一部分。","info_book.integrateddynamics.manual.logic.value_types.double":"雙精度浮點型","info_book.integrateddynamics.manual.logic.value_types.double.text1":"實數，也可以是正數或負數。例如 &e3.1415&0，&e4815162342&0，&e3.33333333&0","info_book.integrateddynamics.manual.logic.value_types.double.text2":"該變數類型是&l數字&r類別的一部分。","info_book.integrateddynamics.manual.logic.value_types.long":"長整型","info_book.integrateddynamics.manual.logic.value_types.long.text1":"和 &6Integers&0 類似，但它擁有更大的取值範圍：&e-9223372036854775808&0~&e9223372036854775807&0之間。","info_book.integrateddynamics.manual.logic.value_types.long.text2":"該變數類型是&l數字&r類別的一部分。","info_book.integrateddynamics.manual.logic.value_types.string":"字串","info_book.integrateddynamics.manual.logic.value_types.string.text1":"一連串的字元，例如&4“aaa”&0，&4“Hi!”&0，&4“x!(àà)ç”&0","info_book.integrateddynamics.manual.logic.value_types.list":"列表","info_book.integrateddynamics.manual.logic.value_types.list.text1":"包含某種&l變數類型&r的變數的列表。列表的所有元素只能包含相同變數類型的變數。例如&8(0, 1, 2, 3)&0，&8(“a”, “b”, “c”)&0，&8(3,33, 1,14, 5, 6)&0。","info_book.integrateddynamics.manual.logic.value_types.operator":"運算子","info_book.integrateddynamics.manual.logic.value_types.operator.text1":"一種包含對&2運算子&0調用的變數。運算子可以根據&l柯里化&r的概念執行來更靈活的檢測數據。這個概念源於&l元編程&r,也就是把運算子本身視為變數被其他運算子處理。你能以此為基礎創造你自己的運算子，並用於更加複雜的運算操作。","info_book.integrateddynamics.manual.logic.value_types.operator.text2":"例如，你可以將加法&2運算子&0存入變數卡中。透過在運算子介面搜尋運算子名稱並從自動識別的下拉選單中選擇它並單擊來執行此操作。然後，你可以用它執行&6整型&0&l變數卡&r,這將得到具有輸入類型和輸出類型的新的虛擬運算子，其內部包含對執行&6整型&0的調用。再透過執行另一個&6整型&0得出一個新的&6整型&0。","info_book.integrateddynamics.manual.logic.value_types.operator.text3":"&2運算子&0的其他操作在於&l邏輯編程器&r中可以找到，以進行更高級的檢測，例如將列表減少為單個變數，或者基於&6謂詞&r過濾列表。","info_book.integrateddynamics.manual.logic.value_types.nbt":"NBT","info_book.integrateddynamics.manual.logic.value_types.nbt.text1":"&lMinecraft&r 中的每個物品內部都使用著 &3NBT&0 數據結構。&3NBT&0 是一種特殊的東西，可以將它理解為標籤。他能儲存一個物品多種不同類情況下的狀態。例如，NBT 數據能表示&8箱子&0的內部儲存情況，NBT 數據能表示&8鎬&0的附魔資訊","info_book.integrateddynamics.manual.logic.value_types.nbt.text2":"變數卡可以對這些 &3NBT&0 進行調用，並能結合相應的運算子讀取或操作這些數據。","info_book.integrateddynamics.manual.logic.value_types.nbt.text3":"&3NBT&0 在這個模組中通常用作底層的備用機制，以防你在使用運算子時無法讀取到特定狀態的資訊。","info_book.integrateddynamics.manual.logic.value_types.block":"方塊","info_book.integrateddynamics.manual.logic.value_types.block.text1":"對 &lMinecraft&r 方塊的調用，例如&8泥土&0，&8圓石&0，&8紅色染色黏土&0，&8箱子&0","info_book.integrateddynamics.manual.logic.value_types.item":"對應物品","info_book.integrateddynamics.manual.logic.value_types.item.text1":"對 &lMinecraft&r 物品的調用，例如&8蘋果&0，&8紅石&0，&8鑽石鎬&0，&8附魔劍&0","info_book.integrateddynamics.manual.logic.value_types.entity":"Entity（實體）","info_book.integrateddynamics.manual.logic.value_types.entity.text1":"對 &lMinecraft&r 實體的調用，例如&8僵屍&0，&8牛&0，&8玩家Direpig20&0","info_book.integrateddynamics.manual.logic.value_types.fluid":"Fluid（流體）","info_book.integrateddynamics.manual.logic.value_types.fluid.text1":"對 &lMinecraft&r 流體的調用，例如 1000 mB &8熔岩&0，3 mB &8水&0，943 mB &8酒石酸&0，3030 mB &8門瑞歐樹脂&0","info_book.integrateddynamics.manual.logic.value_types.ingredients":"Ingredients（原料）","info_book.integrateddynamics.manual.logic.value_types.ingredients.text1":"一個&l物品&r、&l流體&r和&l能量數目&r（&6整數&0）。它主要被用於表示&8合成&0的輸入與輸出。","info_book.integrateddynamics.manual.logic.value_types.recipe":"合成","info_book.integrateddynamics.manual.logic.value_types.recipe.text1":"一個抽象的合成配方，將&8原料&0作為輸入並輸出另一個&8原料&0。","info_book.integrateddynamics.manual.logic.value_types.recipe.text2":"你可以使用&l邏輯編程器&r可視化地建立合成，或者可以用&l機器讀取器&r從（支援的）機器中讀取合成。","info_book.integrateddynamics.manual.logic.value_types.recipe.text3":"這些合成可以被用在自動合成的模組裡，例如 &lIntegrated Crafting&r。","info_book.integrateddynamics.manual.logic.value_types.recipe.text4":"如果你想在 GUI 中的眾多&l變數卡&r裡快速找到特定配方的變數卡，你可以對著變數卡按住 shift 來暫時顯示這張卡的配方輸出物品。","info_book.integrateddynamics.manual.logic.variables":"變數","info_book.integrateddynamics.manual.logic.variables.variable_card":"變數卡","info_book.integrateddynamics.manual.logic.variables.variable_card.text1":"&l變數卡&r是這個模組中邏輯傳輸的主要方式。變數卡可以儲存對具有某個&l變數類型&r的某個&l變數值&r的調用。","info_book.integrateddynamics.manual.logic.variables.variable_card.text2":"變數可以是靜態的也可以是動態的。靜態變數定義一次，之後永遠不會改變。動態變數是由&l運算子&r或&l讀取器&r對某種世界元素的&l檢測&r的結果。 動態變數的典型的例子是 Minecraft 世界中不斷變化的時間，或是方塊讀取器前方不斷變換的方塊，或是紅石讀取器前方不斷變化的紅石訊號等級","info_book.integrateddynamics.manual.logic.variables.variable_card.text3":"動態變數僅在以某種方式請求變數時進行檢測，例如在&l顯示面板&r中顯示變數，或者將其用作另一個動態變數檢測的一部分。","info_book.integrateddynamics.manual.logic.variables.variable_card.text4":"每個&l變數卡&r都有一個獨有的 ID，用於在內部網路中邏輯檢測。當網路出現錯誤時，這些 ID 將顯示給玩家以幫助除錯。為了增強其可用性，可以使用&l注釋器&r來給&l變數卡&r附上標籤，這樣可以讓玩家看到標籤而不是 ID。","info_book.integrateddynamics.manual.logic.variables.variable_store":"變數卡箱","info_book.integrateddynamics.manual.logic.variables.variable_store.text1":"一些複雜的變數必定會調用到許多子變數來進行檢測，這些調用的變數必須存在於網路中。表示新增兩個其他變數的動態變數必須能夠在檢測時訪問這兩個其他變數。訪問這些其他變數必須在與正在檢測動態變數的相同的網路中進行，這可以透過將其他變數卡放入&l變數卡箱&r來完成。網路中可存在多個變數卡箱。這些其他變數也可以調用某些變數，這些變數也應該存在於同一個網路中。","info_book.integrateddynamics.manual.logic.advanced":"進階","info_book.integrateddynamics.manual.logic.advanced.nbt_path":"NBT 路徑","info_book.integrateddynamics.manual.logic.advanced.nbt_path.text1":"當你一頭扎進複雜的 NBT 標籤中後，你會發現，你是如此地需要一個複雜運算子，讓它幫你讀取出那些深層嵌套的 NBT 值。為了簡化這一繁雜工作，你可以使用&字串&0基礎的 &lNBT 路徑表達式&r來寫出你想要的&3NBT&0 標籤中的路徑。","info_book.integrateddynamics.manual.logic.advanced.nbt_path.text2":"The simplest NBT Path expression is made up of a chain of &lfield selectors&r, such as &4.fieldName&0 or &4.[“fieldName”]&0。","info_book.integrateddynamics.manual.logic.advanced.nbt_path.text3":"For example, applying the expression &4“.root.child1.child2”&0 on the &3NBT&0 tag &3{ root: { child1: { child2: “some value” } }}&0 will output &3“some value”&0。","info_book.integrateddynamics.manual.logic.advanced.nbt_path.text4":"Multiple fields can be selected by providing an array of field names or a wildcard, for example &4[fieldA,fieldB]&0 or &4*&0","info_book.integrateddynamics.manual.logic.advanced.nbt_path.text5":"For example, applying the expression &4“.a[b1,b2]*”&0 on the &3NBT&0 tag &3{ a: { b1: { c: “some value” } }}&0 will output &3“some value”&0。","info_book.integrateddynamics.manual.logic.advanced.nbt_path.text6":"When working with NBT lists, specific entries can be selected by specifying an index, such as &4[1]&0。","info_book.integrateddynamics.manual.logic.advanced.nbt_path.text7":"For example, applying the expression &4“.a[1]”&0 on the &3NBT&0 tag &3{ a: [10,20] }&0 will output &3“20”&0。","info_book.integrateddynamics.manual.logic.advanced.nbt_path.text8":"Multiple list indexes can be selected using the slice operator: &4[start:end:step]&0. (Only start is required, the other elements may be omitted)","info_book.integrateddynamics.manual.logic.advanced.nbt_path.text9":"For example, applying the expression &4“.a[1:4:2]”&0 on the &3NBT&0 tag &3{ a: [0,1,2,3,4,5] }&0 will output &3[1,3]&0。","info_book.integrateddynamics.manual.logic.advanced.nbt_path.text10":"More advanced filter expressions are also possible using the filter syntax, for example &4[?(@.childName < 10)]&0 (@ refers to the current tag, .. refers to the parent tag, $ refers to the root tag)","info_book.integrateddynamics.manual.logic.advanced.nbt_path.text11":"For example, applying the expression &4“$.a[?(@ == 3)]”&0 on the &3NBT&0 tag &3{ a: [0,1,2,3,4,5] }&0 will output &3[3]&0。","info_book.integrateddynamics.manual.parts":"IO 組件","info_book.integrateddynamics.manual.parts.introduction":"介紹","info_book.integrateddynamics.manual.parts.introduction.text1":"IO 組件有很多種類型（如讀取器，輸出器，顯示面板）。它們可以貼附在&l邏輯線纜&r的每一側。本節介紹的部分可以讀取&l變數&r並且將它們作為&l變數&r的部件，以及可以根據&l變數&r在&l變數卡&r內執行操作的部件。","info_book.integrateddynamics.manual.parts.introduction.text2":"大多數部件都具有可設置的設置，可以使用部件 GUI 中的右上角的按鈕進行訪問。這允許你更改部件&l更新週期&r，這意味著每多少遊戲刻執行一次部件功能。其次，可以改變部件的優先度，這表明該部分可以在同一個網路中相對於同一網路中的其他部件行動的順序。檢測是否部件 A 的優先度為 -1，部件 B 的優先度為 1，則部件 B 將始終在部件 A 之前執行其動作。檢測是否部件的優先度相同，則相對順序是隨機的。","info_book.integrateddynamics.manual.parts.introduction.text3":"部件的&l能量頻道&r決定了它從何處抽取能量。-1 代表所有頻道，0 是默認頻道（那些沒有設置頻道的能量單元就在這個頻道上）。最後，&l目標面&r決定了部件會與方塊的哪個面互動。預設值為部件與方塊貼合的麵。","info_book.integrateddynamics.manual.parts.introduction.text4":"有些讀取器/寫入器僅當一些特定模組存在時才有用。檢測是否一個部件沒有可選的讀取/寫入項目，它的提示文字上會顯示一個警告。","info_book.integrateddynamics.manual.parts.reader":"讀取器","info_book.integrateddynamics.manual.parts.reader.introduction":"介紹","info_book.integrateddynamics.manual.parts.reader.introduction.text1":"使用&l讀取器&r完成建立動態變數的最簡單的方法。存在不同類型的讀取器，用於從世界讀取資訊，將其儲存在&l變數卡&r中。每個&l讀取器&r包含一個或多個&l介面&r用於讀取不同的&l變數類型&r的不同的東西。","info_book.integrateddynamics.manual.parts.reader.audio":"音訊","info_book.integrateddynamics.manual.parts.reader.audio.text1":"有關在環境中播放的音樂和音訊的資訊。","info_book.integrateddynamics.manual.parts.reader.block":"方塊","info_book.integrateddynamics.manual.parts.reader.block.text1":"關於部件面對的方塊的資訊。","info_book.integrateddynamics.manual.parts.reader.entity":"Entity（實體）","info_book.integrateddynamics.manual.parts.reader.entity.text1":"有關該部件所面對正方形內的實體的資訊。","info_book.integrateddynamics.manual.parts.reader.extra_dimensional":"額外維度","info_book.integrateddynamics.manual.parts.reader.extra_dimensional.text1":"有關伺服器的資訊，如線上玩家列表。","info_book.integrateddynamics.manual.parts.reader.fluid":"Fluid（流體）","info_book.integrateddynamics.manual.parts.reader.fluid.text1":"讀取關於這個部件面對的流體儲罐的數值。","info_book.integrateddynamics.manual.parts.reader.inventory":"物品欄","info_book.integrateddynamics.manual.parts.reader.inventory.text1":"讀取關於這個部件面向的物品容器的資訊，如儲存槽數和物品數量。這不會轉移物品本身。","info_book.integrateddynamics.manual.parts.reader.machine":"機器","info_book.integrateddynamics.manual.parts.reader.machine.text1":"讀取這個部件面對的機器的資訊，例如他們正在做的處理工作。","info_book.integrateddynamics.manual.parts.reader.network":"網路","info_book.integrateddynamics.manual.parts.reader.network.text1":"讀取這個部件所面對的整合力學網路的資訊。 這不一定是本部件所在的網路。","info_book.integrateddynamics.manual.parts.reader.redstone":"紅石訊號等級","info_book.integrateddynamics.manual.parts.reader.redstone.text1":"讀取這個部件面對方塊的紅石資訊。","info_book.integrateddynamics.manual.parts.reader.world":"世界","info_book.integrateddynamics.manual.parts.reader.world.text1":"關於這個部件所處的世界的資訊，比如目前的天氣和時間。","info_book.integrateddynamics.manual.parts.writer":"輸出器","info_book.integrateddynamics.manual.parts.writer.audio":"音訊","info_book.integrateddynamics.manual.parts.writer.audio.text1":"播放音效和音樂。","info_book.integrateddynamics.manual.parts.writer.effect":"效果","info_book.integrateddynamics.manual.parts.writer.effect.text1":"基於某些變數和設置發射粒子。","info_book.integrateddynamics.manual.parts.writer.entity":"Entity（實體）","info_book.integrateddynamics.manual.parts.writer.entity.text1":"設置與控制實體。","info_book.integrateddynamics.manual.parts.writer.machine":"機器","info_book.integrateddynamics.manual.parts.writer.machine.text1":"設置與控制機器。","info_book.integrateddynamics.manual.parts.writer.inventory":"物品欄","info_book.integrateddynamics.manual.parts.writer.inventory.text1":"執行與庫存和管道相關的操作。這不會轉移物品本身。","info_book.integrateddynamics.manual.parts.writer.redstone":"紅石訊號等級","info_book.integrateddynamics.manual.parts.writer.redstone.text1":"輸出一個等級可控的紅石訊號。","info_book.integrateddynamics.manual.parts.other":"其它","info_book.integrateddynamics.manual.parts.other.light":"燈","info_book.integrateddynamics.manual.parts.other.light.text1":"一個簡單的燈，可以是常開，也可以使用&1布爾&0或&6整型&0&l變數卡&r控制。","info_book.integrateddynamics.manual.parts.other.display":"顯示","info_book.integrateddynamics.manual.parts.other.display.text1":"一個有用的監控或除錯工具，只顯示一個&l變數卡&r的變數。透過&l扳手&r右鍵可以旋轉顯示和r。","info_book.integrateddynamics.manual.parts.other.display.text2":"GUI 中的複製鍵可以將目前顯示的值複製到你的剪貼板中，以供遊戲外使用。你也可以使用系統提供的複製快捷鍵。","info_book.integrateddynamics.manual.parts.other.connector_mono_directional":"單向連接器","info_book.integrateddynamics.manual.parts.other.connector_mono_directional.text1":"有些時候，你的邏輯網路需要跨越很長的距離。雖然普通線纜可以做到這一點，但是將線纜長距離放置可能並不方便。","info_book.integrateddynamics.manual.parts.other.connector_mono_directional.text2":"&l單向連接器&r能幫你長距離無線連接邏輯網路。在網路上接上一個連接器，並在想要連接的另一個網路上放置第二個連接器來完成連接。兩個連接器必須位於同一直線上，並且距離小於或等於512個單位。當有效連接完成後，連接器將顯示為啟用狀態。","info_book.integrateddynamics.manual.parts.other.connector_omni_directional":"全向連接器","info_book.integrateddynamics.manual.parts.other.connector_omni_directional.text1":"雖然“單向”連接器對於單向遠距離連接非常有用，但在某些情況下，這可能有點太受限制。","info_book.integrateddynamics.manual.parts.other.connector_omni_directional.text2":"例如，你可能希望使用單個連接器與多個網路連接在一起，或者與其他維度的網路連接。對於這些情況，你可以使用&l全向&r連接器。","info_book.integrateddynamics.manual.parts.other.connector_omni_directional.text3":"這些連接器在首次製作時將具有唯一的組 ID ，用於標識可以連接網路的組。 每個連接器組在放置在世界中時都有獨特的粒子顏色，可以在物品的提示文字中看到組 ID，或者在放置時右鍵連接器查看。透過合成組內的現有連接器可得到多個同組的連接器。","info_book.integrateddynamics.manual.parts.other.connector_omni_directional.text4":"也可以透過兩種方式更改現有連接器組. 在製作工作檯中單獨製作會將其分配給沒有其他成員的新組，將二個放在一起合成時第一個的分組將複製給第二個。","info_book.integrateddynamics.manual.machines":"機器","info_book.integrateddynamics.manual.machines.materializer":"固值器","info_book.integrateddynamics.manual.machines.materializer.text1":"複煞車態&l變數卡&r目前時刻的靜態變數。必須插入動態&l變數卡&r，並且必須插入一個新的空&l變數卡&r，這將使其具有動態&l變數卡&r的目前值作為靜態值。","info_book.integrateddynamics.manual.machines.materializer.text2":"在你想要記錄某個動態&l變數卡&r變數的情況下，或者當你不再需要動態檢測&l變數卡&r的情況下，這將非常有用。","info_book.integrateddynamics.manual.machines.materializer.text3":"&l變數卡&r可在&l固值器&r旁用管道輸入和輸出。","info_book.integrateddynamics.manual.machines.proxy":"代理器","info_book.integrateddynamics.manual.machines.proxy.text1":"&l代理器&r可以用來動態地調用某個&l變數卡&r。它允許你插入&l變數卡&r，並寫入一個新的&l變數卡&r，它將動態地獲取代理中存在的&l變數卡&r的值。","info_book.integrateddynamics.manual.machines.proxy.text2":"這在你具有&l變數卡&r鏈的情況下非常有用，但你仍然可以手動更改一個變數。然後，你可以代理該變數，這將允許它隨時與另一個變數交換。","info_book.integrateddynamics.manual.machines.proxy.text3":"正如&l固值器&r，&l變數卡&r可以管道輸入和輸出。","info_book.integrateddynamics.manual.machines.delay":"延遲器","info_book.integrateddynamics.manual.machines.delay.text1":"在某些情況下，你可能需要知道某種變數的歷史數據。例如，你想要獲取上一個變化前的值來算平均值或差值。","info_book.integrateddynamics.manual.machines.delay.text2":"為此，你可以使用&l延遲器&r，你可以使用它保持指定變數的值的歷史記錄。你可以透過插入要維護歷史記錄的&l變數卡&r來做到這一點。你現在可以建立並且&l變數卡&r將調用對應於歷史記錄的值列表。","info_book.integrateddynamics.manual.machines.delay.text3":"最舊的變數對應於列表中的最後一個元素。你可以透過 GUI 調整歷史記錄的最大長度。","info_book.integrateddynamics.manual.machines.energy_battery":"能量電池","info_book.integrateddynamics.manual.machines.energy_battery.text1":"&l整合力學&r網路可以設置為消耗能量。為此，你可以將&l能量電池&r連接到網路，為其新增能量儲存容量。","info_book.integrateddynamics.manual.machines.energy_battery.text2":"這些電池支援 &lRF&r 能量和 &lTesla&r 能量。","info_book.integrateddynamics.manual.machines.energy_battery.text3":"提供紅石訊號將使能量向所有面自動輸出。","info_book.integrateddynamics.manual.machines.energy_battery.text4":"當這個電池在你的物品欄中時，&l自動輸出&r模式可以使用潛行右鍵啟用。啟用後，這個電池會嘗試向你雙手中的物品輸出能量。","info_book.integrateddynamics.manual.machines.generator":"發電機","info_book.integrateddynamics.manual.machines.generator.text1":"當你需要 &lRF&r 或 &lTesla&r 的能量時，你可以使用&l發電機&r來建立能量和可再生能源。","info_book.integrateddynamics.manual.machines.mechanical_squeezer":"電動擠壓機","info_book.integrateddynamics.manual.machines.mechanical_squeezer.text1":"總會有那麼一段時間，你得不停地在&l擠壓機&r上跳來跳去。檢測是否你還沒有自動化&l擠壓機&r，也許是時候考慮製作一個&l電動擠壓機&r了。它不需要任何人力來工作，但是需要提供能量才能運行。這也使它比普通的&l擠壓機&r快的多，並且可以批次擠壓，並得到更多產物。","info_book.integrateddynamics.manual.machines.mechanical_drying_basin":"電動烘乾池","info_book.integrateddynamics.manual.machines.mechanical_drying_basin.text1":"使用&l烘乾池&r進行烘乾會需要一些時間。檢測是否你想要烘乾變得更快，或者你想能烘乾更多的東西，你應該使用&l電動烘乾池&r，它需要消耗能量來運行。","info_book.integrateddynamics.manual.logic_programming":"邏輯編程","info_book.integrateddynamics.manual.logic_programming.text1":"建立動態變數卡的另一種方法是透過在一個或多個變數卡上執行&l運算子&r來生成新的&l變數卡&r。一個&l運算子&r的一個例子是新增了兩個&l數字&r，形成一個新的&l數字&r。","info_book.integrateddynamics.manual.logic_programming.text2":"&l運算子&r可以有一個或多個輸入值，並具有一個輸出值。在大多數情況下，輸入和輸出具有一定的&l變數類型&r，否則它們將具有&l任意&r變數類型。具有單個輸入和一個輸出的&l運算子&r&l布爾&r被稱為&l謂詞&r。","info_book.integrateddynamics.manual.logic_programming.text3":"&l邏輯編程器&r包含大量的&l運算子&r。它還允許你為所有&l變數類型&r建立靜態和變數卡&r。選擇&l運算子&r後，應在預期的輸入插槽中插入有效&l變數卡&r。最後，應在輸出插槽中插入另一個&l變數卡&r。檢測是否&l運算子&r有效，則會將新的動態變數寫入卡中。 請記住，調用的&l變數卡&r必須存在於&l運算子&r將被檢測的同一網路中的&l變數卡箱&r中。","info_book.integrateddynamics.manual.logic_programming.text4":"&l邏輯編程器&r 可以使用頂部的搜尋框，透過名稱搜尋&l運算子&r的列表。它還允許你透過在左下角插入這些類型的&l變數卡&r輸入或輸出變數類型進行過濾。","info_book.integrateddynamics.manual.logic_programming.text5":"檢測是否玩家的物品欄中存在&l注釋器&r。 透過點擊輸出插槽旁邊的“E”按鈕，可以立即標記產生的&l變數卡&r。","info_book.integrateddynamics.manual.logic_programming.text6":"&l邏輯編程器&r以方塊形式和物品形式存在。兩者都可以透過將它們置於工作檯中進行切換。","info_book.integrateddynamics.manual.diagnostics":"Network Diagnostics","info_book.integrateddynamics.manual.diagnostics.text1":"Players with operator status have access to the &lNetwork Diagnostics&r tool, which allows the tick time across all networks on the server to be inspected.","info_book.integrateddynamics.manual.diagnostics.text2":"To enable this tool, the command &o\\integrateddynamics networkdiagnostics&r can be executed, which will start a temporary local web server.","info_book.integrateddynamics.manual.diagnostics.text3":"When clicking on the link shown after executing the command, your Web browser will open, and show a table containing all networks and their elements. You can click on any row to highlight them in the world, or click on the &lTeleport&r button to teleport your player to them."}