{"_copyright":"© TeamKugimiya. All rights reserved.","_translators":"特爾, Miku","lambdynlights.menu.canvas.1":"推薦在使用「Canvas」模組時，停用實體動態照明！","lambdynlights.menu.canvas.2":"動態照明目前與「Canvas」一起使用會有嚴重的效能使用！","lambdynlights.menu.light_sources":"動態照明","lambdynlights.menu.tabs.general":"一般","lambdynlights.option.light_sources.block_entities":"方塊實體","lambdynlights.option.light_sources.entities":"實體","lambdynlights.option.light_sources.water_sensitive_check":"水源敏感度檢查","lambdynlights.option.mode":"動態照明","lambdynlights.tooltip.block_entities":"啟用方塊實體動態照明。","lambdynlights.tooltip.mode.2":"%s 和 %s 會使光源繪製稍微延遲，但能夠最大限度地減少照明更新。","lambdynlights.tooltip.mode.3":"%s 是平滑的動態照明","lambdynlights.tooltip.self_light_source":"啟用第一人稱動態照明。若你使用的光影已經擁有動態照明功能，那麼建議你將本功能停用。"}