{"_copyright":"© TeamKugimiya. All rights reserved.","_translators":"特爾, Miku, StarskyXIII","advancements.qliphoth_awakening.chesed.description":"對殘酷之人不留慈悲","advancements.qliphoth_awakening.chesed.title":"慈悲","advancements.qliphoth_awakening.geburah.description":"神聖架構、永恆審判，已成為惡毒的暴君","advancements.qliphoth_awakening.geburah.title":"嚴厲","advancements.qliphoth_awakening.malkuth.description":"被憤怒吞噬、被生命背叛，帝國沙皇應安息於此","advancements.qliphoth_awakening.malkuth.title":"王國","advancements.qliphoth_awakening.root.description":"故事由此展開...","advancements.qliphoth_awakening.root.title":"邪惡之樹覺醒","block.fdbosses.chesed_trophy":"慈悲獎盃","block.fdbosses.chiseled_justicestone_bricks":"浮雕正義石磚","block.fdbosses.geburah_respite_point":"喘息點","block.fdbosses.geburah_trophy":"嚴厲獎盃","block.fdbosses.justicestone_beam":"正義石樑","block.fdbosses.justicestone_bricks":"正義石磚","block.fdbosses.justicestone_bricks_slab":"正義石磚半磚","block.fdbosses.justicestone_column":"正義石柱","block.fdbosses.justicestone_column_wall":"正義石柱牆","block.fdbosses.justicestone_stairs":"正義石階梯","block.fdbosses.justicestone_wall":"正義石牆","block.fdbosses.malkuth_trophy":"王國獎盃","block.fdbosses.polished_justicestone":"拋光正義石","block.fdbosses.polished_justicestone_slab":"拋光正義石半磚","block.fdbosses.polished_justicestone_stairs":"拋光正義石階梯","death.attack.chesed_attack":"%s 被 %s 抹消了","death.attack.chesed_ba_attack":"%s 無法抵禦機器人大軍","death.attack.chesed_block_attack":"%s 承受不住 100 公斤的飛行物","death.attack.chesed_earthquake":"%s 被埋在岩石之下","death.attack.chesed_earthquake.player":"%s 被埋在岩石之下","death.attack.chesed_falling_block":"%s 的腦袋被巨石砸扁了","death.attack.chesed_falling_block.player":"%s 的腦袋被巨石砸扁了","death.attack.chesed_lor_attack":"%s 被 %s 變成了一本書","death.attack.chesed_roll_attack":"%s 被碾過去了","death.attack.chesed_vertical_ray":"%s 觸電身亡","death.attack.cowardice":"%s 因其懦弱而受罰","death.attack.electric_sphere":"%s 試圖觸摸閃電","death.attack.electric_sphere.player":"%s 試圖觸摸閃電","death.attack.geburah_earthquake":"%s 的罪孽被埋在岩石之下","death.attack.geburah_judgement_ball":"%s 被飛來的罪孽砸到了臉","death.attack.geburah_justice_hammer":"%s 被判處無限年徒刑且不得假釋","death.attack.geburah_laser_strike":"%s 的罪孽被致命雷射淨化了","death.attack.geburah_ray_strike":"%s 的罪孽被洗除淨盡","death.attack.geburah_sinned_too_much":"%s 犯下了太多的罪孽","death.attack.malkuth_cannons":"%s 在大砲對決中落敗","death.attack.malkuth_chainpunch":"%s 被亂拳打死","death.attack.malkuth_earthshatter":"%s 與大地合而為一","death.attack.malkuth_hellshaper":"%s 被冰火球燒成了冰柱","death.attack.malkuth_impaling_doom":"%s 被殘忍地刺穿了","death.attack.malkuth_side_rocks":"%s 的臉被巨石砸扁了","death.attack.malkuth_slashes":"%s 被整齊地切成了碎片","death.attack.malkuth_tsars_wrath":"%s 未能在隕落之王的憤怒下倖存","effect.fdbosses.chesed_energized":"充能狀態","effect.fdbosses.chesed_gaze":"慈悲凝視","effect.fdbosses.coward":"懦夫烙印","effect.fdbosses.knight":"騎士烙印","effect.fdbosses.shocked":"感電","effect.fdbosses.sinner":"罪人","effect_description.fdbosses.chesed_energized":"慈悲的射線攻擊，\n對擁有此效果的目標造成 0 點傷害。\n\n當目標被射線擊中時，效果等級降低 1 級。\n若反射器也被擊中，則移除效果。\n\n帶有此效果的玩家，可以為附近的反射器充能。","effect_description.fdbosses.chesed_gaze":"極度失明。","effect_description.fdbosses.coward":"效果結束後，將立即處決持有者","effect_description.fdbosses.knight":"正在與王國進行生死決鬥","effect_description.fdbosses.shocked":"按百分比降低輸出的傷害。","effect_description.fdbosses.sinner":"能夠犯下罪孽。罪孽過多將導致立即死亡。","effect_description.minecraft.night_vision":"普通的夜視效果。\n\n讓你能在黑暗中視物如常。","entity.fdbosses.chesed":"慈悲","entity.fdbosses.chesed_boss_spawner":"慈悲 Boss 召喚石","entity.fdbosses.chesed_crystal":"凝結閃電","entity.fdbosses.chesed_monolith":"慈悲巨石柱","entity.fdbosses.chesed_ray_reflector":"閃電射線反射器","entity.fdbosses.fire_malkuth_warrior":"王國戰士","entity.fdbosses.geburah":"嚴厲","entity.fdbosses.geburah_boss_spawner":"嚴厲 Boss 召喚石","entity.fdbosses.ice_malkuth_warrior":"王國戰士","entity.fdbosses.malkuth":"王國","entity.fdbosses.malkuth_boss_spawner":"王國 Boss 召喚石","entity.fdbosses.malkuth_cannon":"王國大砲","fdbosses.boss_drop.fdbosses.chesed.fdbosses.chesed_trophy.info":"慈悲的獎盃，用以展示你的英雄事蹟","fdbosses.boss_drop.fdbosses.chesed.fdbosses.lightning_core.info":"慈悲吸取能量的核心。\n\n可以在工作台中，透過合成套用在任何武器上。\n\n當使用以閃電核心強化的武器攻擊實體時，有機率召喚慈悲的閃電打擊目標，造成武器的一定百分比傷害，並施加 {{(fdbosses:effect)id=fdbosses:shocked}}。","fdbosses.boss_drop.fdbosses.chesed.fdbosses.lightning_core.stats":"感電：\n{{(fdlib:image)path=fdbosses:boss_damage}}：降低 {{(fdbosses:config_float) config=effectConfig, value=shockDamageReductionPercent}}% 輸出傷害。\n{{(fdlib:image)path=fdbosses:boss_duration}}：持續 {{(fdbosses:config_float) config=itemConfig, value=lightningStrikeShockDuration}} 刻。\n\n閃電：\n{{(fdlib:image)path=fdbosses:boss_damage}}：造成 {{(fdbosses:config_float) config=itemConfig, value=lightningStrikeDamagePercent}}% 武器傷害。\n\n召喚機率：{{(fdbosses:config_float) config=itemConfig, value=chanceToSummonLightningStrike}}%","fdbosses.boss_drop.fdbosses.chesed.fdbosses.phase_sphere.info":"可用於高速穿透方塊。\n\n§c警告！§r\n\n怪物仍可以傷害到你，你僅對窒息傷害免疫。","fdbosses.boss_drop.fdbosses.chesed.fdbosses.phase_sphere.stats":"穿牆持續時間：\n{{(fdlib:image)path=fdbosses:boss_duration}}：{{(fdbosses:config_float) config=itemConfig, value=phaseSphereUseDuration}} 刻。\n\n冷卻時間：\n{{(fdlib:image)path=fdbosses:boss_duration}}：{{(fdbosses:config_float) config=itemConfig, value=phaseSphereCooldown}} 刻。","fdbosses.boss_drop.fdbosses.geburah.fdbosses.divine_gear.info":"可部署一座會自動攻擊周遭§c任何§r生物的砲塔。\n\n會優先鎖定你最後攻擊過的實體。\n\n充能上限：{{(fdbosses:config_float) config=itemConfig, value=divineGearCharges}} 次。","fdbosses.boss_drop.fdbosses.geburah.fdbosses.divine_gear.stats":"傷害：\n{{(fdlib:image)path=fdbosses:boss_damage}}：{{(fdbosses:config_float) config=itemConfig, value=divineGearDamage}}。\n\n攻擊間隔：\n{{(fdlib:image)path=fdbosses:boss_duration}}：{{(fdbosses:config_float) config=itemConfig, value=divineGearAttackCooldown}} 刻。\n\n持續時間：\n{{(fdlib:image)path=fdbosses:boss_duration}}：{{(fdbosses:config_float) config=itemConfig, value=divineGearLifetime}} 刻。\n\n充能恢復時間：\n{{(fdlib:image)path=fdbosses:boss_duration}}：{{(fdbosses:config_float) config=itemConfig, value=divineGearChargeReplenishTime}} 刻。\n\n攻擊半徑：\n{{(fdlib:image)path=fdbosses:boss_duration}}：{{(fdbosses:config_float) config=itemConfig, value=divineGearAttackRadius}} 格。","fdbosses.boss_drop.fdbosses.geburah.fdbosses.geburah_trophy.info":"嚴厲的獎盃，用以展示你的英雄事蹟","fdbosses.boss_drop.fdbosses.geburah.fdbosses.justice_core.info":"嚴厲的核心。\n\n可在工作台中，鑲嵌於任何盔甲。\n\n賦予玩家增益：降低所受傷害，且單次受傷上限，不會超過前次受到的傷害量（計算所有抗性後）。\n\n效果無法疊加。","fdbosses.boss_drop.fdbosses.geburah.fdbosses.justice_core.stats":"傷害減免：\n{{(fdlib:image)path=fdbosses:boss_protection}}：降低 {{(fdbosses:config_float) config=itemConfig, value=justiceCoreDamageReduction}}% 受到的傷害。","fdbosses.boss_drop.fdbosses.geburah.fdbosses.polished_justicestone.info":"一大堆正義石。","fdbosses.boss_drop.fdbosses.malkuth.fdbosses.fire_and_ice_core.info":"王國的核心。\n\n可鑲嵌於任何具備傷害屬性的物品，使其獲得召喚火球的能力。\n\n使用該物品將釋放火球，造成等同於物品一定比例的傷害並引燃目標。\n\n若於潛行時使用，則改為釋放冰球，並使目標緩速。","fdbosses.boss_drop.fdbosses.malkuth.fdbosses.fire_and_ice_core.stats":"傷害：\n{{(fdlib:image)path=fdbosses:boss_damage}}：物品傷害的 {{(fdbosses:config_float) config=itemConfig, value=playerMalkuthFireballToolDamagePercent}}%。\n\n物品能力冷卻：\n{{(fdlib:image)path=fdbosses:boss_duration}}：{{(fdbosses:config_float) config=itemConfig, value=playerMalkuthFireballAbilityCooldown}} 刻","fdbosses.boss_drop.fdbosses.malkuth.fdbosses.malkuth_fist.info":"§6慣用手持握：§r\n\n具備方塊鉤爪功能，並於落點觸發\n「震碎」衝擊。\n\n若面朝下方對地面施放，可令使用者騰空躍起。\n\n§6非慣用手持握：§r\n\n具備生物鉤爪功能。命中後將自動突襲目標，並隨即向後彈開。\n\n§6連擊：§r\n\n於非慣用手使用後，迅速切換回慣用手，可立即重設冷卻時間。","fdbosses.boss_drop.fdbosses.malkuth.fdbosses.malkuth_fist.stats":"粉碎傷害：\n{{(fdlib:image)path=fdbosses:boss_damage}}：{{(fdbosses:config_float) config=itemConfig, value=iceFireGauntletCrushDamage}}。\n\n冷卻時間：\n{{(fdlib:image)path=fdbosses:boss_duration}}：{{(fdbosses:config_float) config=itemConfig, value=iceFireGauntletCooldown}} 刻","fdbosses.boss_drop.fdbosses.malkuth.fdbosses.malkuth_trophy.info":"王國的獎盃，用以展示你的英雄事蹟","fdbosses.bosses.description.chesed":"由伏聆侵蝕之岩孕育而生，\n這隻生物掌控著強大的魔法力量。\n\n§c推薦武器類型：{{(fdlib:item)item=minecraft:diamond_axe}}","fdbosses.bosses.description.geburah":"{{(fdlib:item)item=minecraft:bow}} §c推薦使用遠程武器！§r\n\n人皆生而有罪，故需審判。\n\n身為審判官，必須懷有堅定不移的正義感，\n一如往昔的英雄。\n\n然而，正如世人的罪孽，英雄的生命亦在逐漸消逝。\n\n眾人需要他，於是英雄將自身奉獻給永恆的正義，「嚴厲」由此誕生。\n\n世人在這遠離罪孽的世界中，安穩度過了漫長歲月。\n\n隨著世紀更迭、世代交替，開始有愈來愈多人心生埋怨：「讓一個有罪的生靈成為永恆的審判官，這真的是明智之舉嗎？」\n\n時光流逝，反對的聲音日漸微弱，直到最後，世間重歸寂靜。","fdbosses.bosses.description.malkuth":"象徵王國之邪惡之樹。\n他曾是統治繁榮土地的仁君，卻因盲目且過度的慷慨，親手將自己的王國推向毀滅。\n\n§5開發者提示：建議於夜幕時分與其交戰。§r","fdbosses.close_skill_info":"點擊空白處關閉","fdbosses.core_ability.fire_and_ice_core":"可在工作台中，鑲嵌於任何具傷害屬性的物品。\n使其在使用時，可召喚王國的火球。","fdbosses.core_ability.justice_core":"可在工作台中，鑲嵌於任何可穿戴裝備。\n使單次受傷上限，不會超過前次受到的傷害量，並降低 %s%% 所受傷害。","fdbosses.core_ability.lightning_core":"可在工作台中，鑲嵌於任何具傷害屬性的物品。\n使其在命中目標時，可召喚慈悲的閃電。","fdbosses.skills.chesed.blocks":"方塊彈幕","fdbosses.skills.chesed.blocks_description":"掀起地面的方塊並將其投向目標。","fdbosses.skills.chesed.blocks_stats":"方塊：\n{{(fdlib:image)path=fdbosses:boss_damage}}：{{(fdbosses:config_float) config=chesedConfig, value=blockAttackDamage}}","fdbosses.skills.chesed.crystals":"水晶召喚","fdbosses.skills.chesed.crystals_description":"在發動閃電射線攻擊前施放。\n\n摧毀所有水晶，隨後在戰場每一側各召喚 1 顆水晶。\n\n若玩家摧毀了水晶，該玩家將獲得\n{{(fdbosses:effect)id=fdbosses:chesed_energized,level=1}}。","fdbosses.skills.chesed.crystals_stats":"水晶：\n{{(fdlib:image)path=fdbosses:boss_health_heart}}：{{(fdlib:attribute)type=fdbosses:chesed_crystal,attribute=minecraft:generic.max_health}}\n\n有效武器：\n{{(fdlib:item)item=minecraft:diamond_axe}} \n\n無效武器：\n{{(fdlib:item)item=minecraft:diamond_sword}}{{(fdlib:item)item=minecraft:diamond_pickaxe}}{{(fdlib:item)item=minecraft:diamond_shovel}}","fdbosses.skills.chesed.earthquake":"裂地雷鳴","fdbosses.skills.chesed.earthquake_description":"猛擊地面發出衝擊波，並從慈悲的位置向外擴散閃電。\n\n戰鬥進入第二階段後，會召喚更多閃電，且移動速度加快。","fdbosses.skills.chesed.earthquake_stats":"衝擊波：\n{{(fdlib:image)path=fdbosses:boss_damage}}：{{(fdbosses:config_float) config=chesedConfig, value=eartquakeDamage}} \n\n閃電：\n{{(fdlib:image)path=fdbosses:boss_damage}}：{{(fdbosses:config_float) config=chesedConfig, value=earthquakeRayDamage}}","fdbosses.skills.chesed.electrified_air":"雷鳴電場","fdbosses.skills.chesed.electrified_air_description":"慈悲上方的空氣，因充盈的能量而發出劈啪聲響。\n\n凡與其接觸的實體皆會受到傷害。","fdbosses.skills.chesed.electrified_air_stats":"空氣：\n{{(fdlib:image)path=fdbosses:boss_damage}}：當前生命值的 {{(fdbosses:config_float) config=chesedConfig, value=electrifiedAirCurrentHealthDamagePercent}}%。\n\n若目標生命值低於 {{(fdbosses:config_float) config=chesedConfig, value=electrifiedAirInstadeathHP}} 點，將會被\n§c立即處決§r。","fdbosses.skills.chesed.espheres":"雷湧法球","fdbosses.skills.chesed.espheres_description":"從慈悲的位置，釋放向外移動的球狀閃電。\n\n這些球狀閃電無法被反射。","fdbosses.skills.chesed.espheres_stats":"球狀閃電：\n{{(fdlib:image)path=fdbosses:boss_damage}}：{{(fdbosses:config_float) config=chesedConfig, value=electricSphereDamage}}","fdbosses.skills.chesed.final":"永恆黑暗","fdbosses.skills.chesed.final_description":"吸取巨石柱的力量，隨後釋放一次閃電打擊，對戰場上的所有目標造成傷害。\n\n傷害量取決於處於啟動狀態的巨石柱數量。\n\n當慈悲施放此技能時，巨石柱處於無敵狀態。\n\n休眠狀態的巨石柱，在此技能結束後會重新啟動。","fdbosses.skills.chesed.final_stats":"攻擊：\n{{(fdlib:image)path=fdbosses:boss_damage}}：每個啟動狀態的巨石柱，\n會造成 {{(fdbosses:config_float) config=chesedConfig, value=finalAttackDamagePercentPerMonolith}}% 最大生命值傷害。","fdbosses.skills.chesed.kinetic_field":"束縛力場","fdbosses.skills.chesed.kinetic_field_description":"僅在戰鬥進入第二階段後，才會使用此技能攻擊。\n\n將玩家困在無法逃脫的力場中。\n\n週期性地在所有力場中召喚閃電。","fdbosses.skills.chesed.kinetic_field_stats":"閃電：\n{{(fdlib:image)path=fdbosses:boss_damage}}：{{(fdbosses:config_float) config=chesedConfig, value=kineticFieldRayDamage}}","fdbosses.skills.chesed.lightning_ray":"閃電射線","fdbosses.skills.chesed.lightning_ray_description":"在此技能之前，會先施放水晶召喚技能，隨後對目標發射威力巨大的閃電射線。\n\n閃電射線會對受 {{(fdbosses:effect)id=fdbosses:chesed_energized}} 影響的\n目標造成 0 點傷害。\n\n若目標是已充能的射線反射器，慈悲會受到 1 點傷害。\n\n戰鬥進入第二階段後，攻擊頻率將會增加。\n\n§l提示！§r\n\n蓄力攻擊時，慈悲會試圖瞄準目標移動路徑的前方，並在發射前瞬間停止追蹤。\n","fdbosses.skills.chesed.lightning_ray_stats":"閃電射線：\n{{(fdlib:image)path=fdbosses:boss_damage}}：{{(fdbosses:config_float) config=chesedConfig, value=rayDamage}}","fdbosses.skills.chesed.mightiness":"神聖威權","fdbosses.skills.chesed.mightiness_description":"慈悲無法被直接傷害，其競技場也無法輕易脫離。\n\n慈悲造成的所有傷害，無法被任何抗性效果減免。\n\n存活時給予所有挑戰者 {{(fdbosses:effect)id=minecraft:night_vision}}。\n\n若玩家視線移開慈悲，該玩家會被施加 {{(fdbosses:effect)id=fdbosses:chesed_gaze}}。\n\n當生命值低於 50% 時，慈悲將進入\n第二階段。","fdbosses.skills.chesed.monoliths":"巨石柱","fdbosses.skills.chesed.monoliths_description":"Boss 召喚時產生 4 個巨石柱。\n\n巨石柱在被破壞後會進入休眠狀態，且無法再受到傷害。\n\n戰鬥進入第二階段後，巨石柱會獲得額外的 {{(fdbosses:config_float) config=chesedConfig, value=additionalSecondPhaseMonolithHP}} 點生命值。","fdbosses.skills.chesed.monoliths_stats":"巨石柱：\n{{(fdlib:image)path=fdbosses:boss_health_heart}}：{{(fdlib:attribute)type=fdbosses:chesed_monolith,attribute=minecraft:generic.max_health}}","fdbosses.skills.chesed.rockfall":"崩天雷擊","fdbosses.skills.chesed.rockfall_description":"向天花板射出閃電束使其崩塌，同時在挑戰者周圍召喚閃電。\n\n戰鬥進入第二階段後，閃電的數量與召喚頻率將會增加。","fdbosses.skills.chesed.rockfall_stats":"岩石：\n{{(fdlib:image)path=fdbosses:boss_damage}}：{{(fdbosses:config_float) config=chesedConfig, value=rockfallRockDamage}}\n\n閃電：\n{{(fdlib:image)path=fdbosses:boss_damage}}：{{(fdbosses:config_float) config=chesedConfig, value=rockfallRayDamage}}","fdbosses.skills.chesed.roll":"滾動雷鳴","fdbosses.skills.chesed.roll_description":"在競技場內滾動，傷害並擊退路徑上的目標。\n\n戰鬥進入第二階段後，會留下火焰路徑。","fdbosses.skills.chesed.roll_stats":"慈悲衝撞：\n{{(fdlib:image)path=fdbosses:boss_damage}}：{{(fdbosses:config_float) config=chesedConfig, value=rollAttackDamage}} \n\n火焰路徑：\n{{(fdlib:image)path=fdbosses:boss_damage}}：{{(fdbosses:config_float) config=chesedConfig, value=fireTrailDamage}}","fdbosses.skills.geburah.birds_of_justice":"審判鳥","fdbosses.skills.geburah.birds_of_justice_description":"在戰場上召喚 4 隻審判鳥。\n\n當審判鳥被擊殺時，嚴厲會在一定時間後將其重新召喚。\n\n審判鳥能發射雷射光束攻擊挑戰者。\n\n每隻鳥都有其偵測範圍，若範圍內查無目標，則會逕自飛回初始位置。","fdbosses.skills.geburah.birds_of_justice_stats":"審判鳥雷射：\n{{(fdlib:image)path=fdbosses:boss_damage}}：{{(fdbosses:config_float) config=geburahConfig, value=judgementBirdDamage}}","fdbosses.skills.geburah.divine_judgement":"神聖裁決","fdbosses.skills.geburah.divine_judgement_description":"於天平兩端點燃火焰，並開始為強大招式蓄力。\n\n在競技場周圍召喚鐘，擊中鐘時會調整對應秤盤的位置。§a可使用遠程武器擊中鐘。§r\n\n若天平達成平衡，審判將被§a取消§r。\n若天平失去平衡，嚴厲將§c發動攻擊§r。\n\n競技場內的挑戰者，將受到當前生命值百分比的傷害，累積 3 次罪孽，\n並移除所有增益效果。","fdbosses.skills.geburah.divine_judgement_stats":"當前生命值百分比傷害：\n{{(fdlib:image)path=fdbosses:boss_damage}}：{{(fdbosses:config_float) config=geburahConfig, value=ultimateMoveHealthPercentage}}%","fdbosses.skills.geburah.earthquake":"震地重踏","fdbosses.skills.geburah.earthquake_description":"透過特殊機制重踏地面，向四周釋放衝擊波。\n\n憑藉神聖建築學的精湛工法，嚴厲得以在自身引發的地震中毫髮無傷。","fdbosses.skills.geburah.earthquake_stats":"地震：\n{{(fdlib:image)path=fdbosses:boss_damage}}：{{(fdbosses:config_float) config=geburahConfig, value=earthquakeDamage}}","fdbosses.skills.geburah.justice_hammer":"正義之鎚","fdbosses.skills.geburah.justice_hammer_description":"召喚魔法正義之鎚，並在短暫延遲後重擊地面。","fdbosses.skills.geburah.justice_hammer_stats":"正義之鎚：\n{{(fdlib:image)path=fdbosses:boss_damage}}：{{(fdbosses:config_float) config=geburahConfig, value=justiceHammerDamage}}","fdbosses.skills.geburah.laser_beam":"淨化雷射","fdbosses.skills.geburah.laser_beam_description":"嚴厲旋轉其砲台以預判挑戰者的動向，隨即射出一道強大的雷射光束。\n\n§o你感到胸口一陣壓迫。","fdbosses.skills.geburah.laser_beam_stats":"雷射：\n{{(fdlib:image)path=fdbosses:boss_damage}}：{{(fdbosses:config_float) config=geburahConfig, value=predictiveLaserAttackDamage}}","fdbosses.skills.geburah.ray":"淨化射線","fdbosses.skills.geburah.ray_description":"嚴厲開始蓄力，隨後從核心向目標射出一道毀滅性的射線。","fdbosses.skills.geburah.ray_stats":"射線：\n{{(fdlib:image)path=fdbosses:boss_damage}}：{{(fdbosses:config_float) config=geburahConfig, value=coreRayStrikeDamage}}","fdbosses.skills.geburah.round_and_round_laser":"正義之光","fdbosses.skills.geburah.round_and_round_laser_description":"砲台持續射出不間斷的雷射，並以緩慢的速度向四周旋轉掃射。","fdbosses.skills.geburah.round_and_round_laser_stats":"雷射：\n{{(fdlib:image)path=fdbosses:boss_damage}}：{{(fdbosses:config_float) config=geburahConfig, value=rotatingLaserAttackDamage}}","fdbosses.skills.geburah.roundstrike":"環向掃射","fdbosses.skills.geburah.roundstrike_description":"嚴厲隨機旋轉砲台，並向四周發射投射物。","fdbosses.skills.geburah.roundstrike_stats":"投射物：\n{{(fdlib:image)path=fdbosses:boss_damage}}：{{(fdbosses:config_float) config=geburahConfig, value=cannonProjectileDamage}}","fdbosses.skills.geburah.sin_crystal_of_sin":"罪孽水晶之罪","fdbosses.skills.geburah.sin_crystal_of_sin_description":"在此罪行宣判期間，嚴厲會發射投射物，將罪孽水晶強行塞入挑戰者的物品欄，水晶將於一段時間後引爆。\n\n若罪孽水晶於物品欄內爆炸，將會累積罪孽。","fdbosses.skills.geburah.sin_jumping_sin":"跳躍之罪","fdbosses.skills.geburah.sin_jumping_sin_description":"在此罪行宣判期間，跳躍行為將視為犯下罪孽。","fdbosses.skills.geburah.sin_kill_entity_sin":"殺戮之罪","fdbosses.skills.geburah.sin_kill_entity_sin_description":"在此罪行宣判期間，擊殺任何實體均視為犯下罪孽。\n\n鑑於嚴厲並非公正的審判官，擊殺挑戰者並不會被計入罪行。","fdbosses.skills.geburah.sin_move_clockwise_sin":"逆行之罪","fdbosses.skills.geburah.sin_move_clockwise_sin_description":"在此罪行宣判期間，凡於§e嚴厲§r周圍，朝著箭頭§c相反§r方向移動，即視為犯下罪孽。\n\n§o喔，轉啊轉，我們轉個不停——","fdbosses.skills.geburah.sin_pressed_too_many_buttons":"多動之罪","fdbosses.skills.geburah.sin_pressed_too_many_buttons_description":"在此罪行宣判期間，執行超過 5 次\n動作，即視為犯下罪孽。\n\n§o任何按鍵皆計為動作。\n但§a§o長按按鍵§r§o則不在此限。","fdbosses.skills.geburah.sin_stay_still_sin":"靜止之罪","fdbosses.skills.geburah.sin_stay_still_sin_description":"在此罪行宣判期間，人類嚴禁原地停留，靜止不動即視為犯下罪孽。","fdbosses.skills.geburah.traps":"禁錮陷阱","fdbosses.skills.geburah.traps_description":"嚴厲會向競技場投擲禁錮陷阱。\n\n當有實體踩踏或飛越其上方，陷阱將會§c捕捉該實體§r，並在一段時間內禁錮其行動。","fdbosses.skills.malkuth.arcslash":"弧光斬","fdbosses.skills.malkuth.arcslash_description":"傷害類型：§c火焰§r／§b寒冰§r\n\n王國凝聚雙劍之力，向全場揮出大範圍的弧形劍氣。","fdbosses.skills.malkuth.arcslash_stats":"揮砍：\n{{(fdlib:image)path=fdbosses:boss_damage}}：{{(fdbosses:config_float) config=malkuthConfig, value=arcSlashesDamage}}。","fdbosses.skills.malkuth.armor":"神聖武裝","fdbosses.skills.malkuth.armor_description":"王國身披堅不可摧的鎧甲，可免疫一切傷害。","fdbosses.skills.malkuth.cannons":"砲火齊鳴","fdbosses.skills.malkuth.cannons_description":"傷害類型：§c火焰§r／§b寒冰§r\n\n王國躍向後方的城牆，並命令大砲發射毀滅性的砲擊。\n\n施放此技能後，挑戰者的大砲將再度啟用（除非大砲已損壞）。\n\n§l第二階段：§r\n\n戰鬥進入第二階段後，王國會下令大砲摧毀挑戰者方的砲台。","fdbosses.skills.malkuth.cannons_stats":"砲彈：\n{{(fdlib:image)path=fdbosses:boss_damage}}：{{(fdbosses:config_float) config=malkuthConfig, value=cannonDamage}}。","fdbosses.skills.malkuth.chainpunch":"鎖鍊重擊","fdbosses.skills.malkuth.chainpunch_description":"傷害類型：§7基礎§r\n\n王國探出鉤爪，將所有滯空的挑戰者強行拽至身前，隨即以壓倒性的力量施以重拳轟擊。","fdbosses.skills.malkuth.chainpunch_stats":"重拳：\n{{(fdlib:image)path=fdbosses:boss_damage}}：{{(fdbosses:config_float) config=malkuthConfig, value=pullAndPunchDamage}}。","fdbosses.skills.malkuth.earthshatter":"大地崩裂","fdbosses.skills.malkuth.earthshatter_description":"傷害類型：§7基礎§r\n\n王國躍向目標並震碎大地，將所有受波及的目標擊飛至半空中。\n\n戰鬥進入第二階段後，若挑戰者方的砲台已損壞，其攻擊落點將生成一顆可修復砲台的特殊水晶。","fdbosses.skills.malkuth.earthshatter_stats":"大地崩裂：\n{{(fdlib:image)path=fdbosses:boss_damage}}：{{(fdbosses:config_float) config=malkuthConfig, value=earthshatterDamage}}。","fdbosses.skills.malkuth.fair_duel":"公平對決","fdbosses.skills.malkuth.fair_duel_description":"挑戰者可操作陣地兩側的大砲，與王國展開對等戰鬥。\n\n右鍵點擊大砲即可發射砲彈。\n\n挑戰者僅能操作與當前虛弱屬性對應的大砲。\n\n大砲在開火後將進入冷卻狀態，直到王國下次施放「砲火齊鳴」為止。","fdbosses.skills.malkuth.fire_and_ice":"冰火二重奏","fdbosses.skills.malkuth.fire_and_ice_description":"在競技場中，挑戰者會陷入§c火焰§r或§b寒冰§r的虛弱狀態。\n\n當前的虛弱屬性會顯示在準星上。\n\n王國的技能會造成三種傷害類型：\n\n1：§7基礎§r - 一般的傷害類型。\n\n2：§c火焰§r - 加深目標對§c火焰§r的虛弱；\n若目標正處於§b寒冰§r虛弱狀態，造成的傷害將會降低。\n\n3：§b寒冰§r - 加深目標對§b寒冰§r的虛弱；\n若目標正處於§c火焰§r虛弱狀態，造成的傷害將會降低。\n\n§l範例：§r\n\n若處於§c火焰§r虛弱狀態下，受到§b寒冰§r傷害，傷害量將會降低，且維持（或變為）對§c火焰§r虛弱。\n\n若處於§c火焰§r虛弱狀態下，受到§c火焰§r傷害，傷害量不會降低，且持續對§c火焰§r虛弱。","fdbosses.skills.malkuth.fire_and_ice_stats":"傷害減免：{{(fdbosses:config_float) config=malkuthConfig, value=nonWeakToDamageReduction}}%","fdbosses.skills.malkuth.hellshaper":"獄火塑造","fdbosses.skills.malkuth.hellshaper_description":"傷害類型：§c火焰§r／§b寒冰§r\n\n王國震碎地面以喚起浮空島嶼，將所有人擊飛至半空中，並使地面變得無法立足。\n\n緊接著，他將向這些島嶼發射火球進行轟炸。","fdbosses.skills.malkuth.hellshaper_stats":"火球：\n{{(fdlib:image)path=fdbosses:boss_damage}}：{{(fdbosses:config_float) config=malkuthConfig, value=fireballsDamage}}。","fdbosses.skills.malkuth.impaling_doom":"穿刺末日","fdbosses.skills.malkuth.impaling_doom_description":"傷害類型：§c火焰§r／§b寒冰§r\n\n王國重擊地面，向衝擊方向釋放蔓延的§c火焰§r或§b寒冰§r尖刺。\n\n尖刺命中挑戰者時，會將其擊飛至半空中。","fdbosses.skills.malkuth.impaling_doom_stats":"尖刺：\n{{(fdlib:image)path=fdbosses:boss_damage}}：{{(fdbosses:config_float) config=malkuthConfig, value=impalingDoomDamage}}。","fdbosses.skills.malkuth.knights_duty":"騎士職責","fdbosses.skills.malkuth.knights_duty_description":"在 Boss 戰期間，\n所有挑戰者都將獲得 {{(fdbosses:effect)id=fdbosses:knight}}。\n\n若挑戰者在戰鬥結束前逃離競技場，此狀態將轉變為 {{(fdbosses:effect)id=fdbosses:coward}}。\n\n注意：熔岩區域不屬於競技場範圍！\n\n當持有 {{(fdbosses:effect)id=fdbosses:coward}} 的挑戰者重新踏入\n競技場，狀態將恢復為 {{(fdbosses:effect)id=fdbosses:knight}}。\n\n§o戰場之上不容退縮！臨陣脫逃者，唯有死罪！§r\n\n","fdbosses.skills.malkuth.side_rocks":"巨石齊發","fdbosses.skills.malkuth.side_rocks_description":"傷害類型：§c火焰§r／§b寒冰§r\n\n王國從地表拔起巨石，將魔力灌注其中並朝玩家猛力投擲。","fdbosses.skills.malkuth.side_rocks_stats":"巨石：\n{{(fdlib:image)path=fdbosses:boss_damage}}：{{(fdbosses:config_float) config=malkuthConfig, value=sideRocksDamage}}。","fdbosses.skills.malkuth.slash":"霜火揮斬","fdbosses.skills.malkuth.slash_description":"傷害類型：§c火焰§r／§b寒冰§r\n\n王國為其中一把劍蓄力，並向目標揮出一道空中斬擊。\n\n斬擊的傷害類型視蓄力的劍而定。\n\n此斬擊擁有切開水晶的威力。","fdbosses.skills.malkuth.slash_stats":"揮砍：\n{{(fdlib:image)path=fdbosses:boss_damage}}：{{(fdbosses:config_float) config=malkuthConfig, value=slashAttackDamage}}。","fdbosses.skills.malkuth.tsars_wrath":"沙皇之怒","fdbosses.skills.malkuth.tsars_wrath_description":"傷害類型：§c火焰§r／§b寒冰§r\n\n王國召喚出兩柄巨劍，並號令其以毀滅之勢重擊地面。\n\n§l第二階段：§r\n\n在巨劍落下前，其砲台亦會同步發射砲火支援。","fdbosses.skills.malkuth.tsars_wrath_stats":"巨劍：\n{{(fdlib:image)path=fdbosses:boss_damage}}：無限\n\n此攻擊將無視任何盔甲或抗性，僅能藉由特定效果完全抵免。","fdbosses.skills.sinner.sinner":"罪人裁決","fdbosses.skills.sinner.sinner_description":"競技場內的挑戰者，皆將淪為{{(fdbosses:effect)id=fdbosses:sinner}}。\n\n每當攻擊模式變換，嚴厲便會宣判特定的§9有罪行為§r。\n\n當§e挑戰者§r或§e建築造物§r觸犯罪行時，其罪孽計數將會增加。積累過多罪孽將會被§c立即處決§r。\n\n當下的有罪行為，會顯示在嚴厲的螢幕上。\n\n逃離戰場或飛行一律視為犯下罪孽。","fdbosses.skills.sinner.sinner_stats":"玩家罪孽上限：{{(fdbosses:config_float) config=geburahConfig, value=maxPlayerSins}}","fdbosses.skills.skill_button":"點擊查看詳情","fdbosses.tldr.chesed":"慈悲的傷害無視盔甲與盾牌。\n\n如何傷害慈悲：\n\n等待閃電射線攻擊，使用斧頭摧毀水晶以獲得 {{(fdbosses:effect)id=fdbosses:chesed_energized,level=1}}，跑向射線反射器並誘使慈悲擊中它。當你處於充能狀態時，對閃電射線攻擊免疫。\n\n慈悲有一招技能傷害，取決於啟動中的巨石柱數量，若所有巨石柱都處於啟動狀態，則無法從該攻擊中存活。\n\n若要停用巨石柱——請摧毀它。","fdbosses.tldr.geburah":"競技場內的挑戰者，皆將淪為{{(fdbosses:effect)id=fdbosses:sinner}}。\n\n每當攻擊模式變換，嚴厲會將特定行為宣告為「罪行」，犯下過多罪孽者將被立即處刑。\n\n當下的有罪行為，會顯示在嚴厲的螢幕上。\n\n§l即便是嚴厲，亦難逃罪孽之縛。§r\n\n","fdbosses.tldr.malkuth":"無法直接對其造成傷害。\n\n當玩家對§c火焰§r虛弱時，受到的§b寒冰§r傷害將會降低；反之，若玩家對§b寒冰§r虛弱，則受到的§c火焰§r傷害將會降低。\n\n當前的虛弱屬性會顯示在準星上。\n\n利用競技場內的大砲來攻擊王國，你只能使用與你當前虛弱屬性對應的大砲。","fdbosses.word.abilities":"技能","fdbosses.word.boosters":"贊助者","fdbosses.word.boosty":"前往 Boosty 支持模組開發\n（Shift + 點擊左鍵來查看贊助者）","fdbosses.word.cant_find_arena":"無法在此維度找到該結構","fdbosses.word.consequences":"你很快就會自食惡果。","fdbosses.word.core_lose":"警告：你無法在同件物品上，鑲嵌多個不同的核心！","fdbosses.word.crash_game":"讓遊戲崩潰","fdbosses.word.didnt_read_skills":"強烈建議在戰鬥前閱讀 Boss 的技能描述。你真的想現在就開始戰鬥嗎？","fdbosses.word.divine_gear_description":"右鍵點擊方塊以部署砲塔，將自動攻擊周遭的怪物。","fdbosses.word.does_that_not_scare_you":"難道你都不怕嗎？","fdbosses.word.drops":"掉落物","fdbosses.word.fdbosses":"邪惡之樹覺醒","fdbosses.word.i_said_stop":"我。說。住。手。","fdbosses.word.info":"資訊","fdbosses.word.item_is_not_released_yet":"此物品尚未發布！","fdbosses.word.killed_chesed_in_screen":"好吧，你殺了他。恭喜！\n我希望你會為了殺死一個無辜的生物而感到慚愧！\n你懂的，我本來想讓遊戲崩潰，\n但那樣會是糟糕的遊戲設計，\n所以我把決定權留給你。來，按下那顆按鈕。","fdbosses.word.malkuth_fist_description":"持握於慣用手時作為方塊鉤爪，非慣用手則為實體鉤爪。\n在非慣用手使用後，移至慣用手可重設冷卻。","fdbosses.word.mod_discord":"模組 Discord 伺服器","fdbosses.word.no":"否","fdbosses.word.no_wait":"不，等等！","fdbosses.word.not_updated":"線上資料尚未同步更新。新訂閱者名單將於後續更新中加入。","fdbosses.word.ok_listen":"好吧，聽著。","fdbosses.word.ouch":"哎喲！","fdbosses.word.patreon":"前往 Patreon 支持模組開發\n（Shift + 點擊左鍵來查看贊助者）","fdbosses.word.patrons":"贊助者","fdbosses.word.phase_sphere_description":"使用時，使玩家能在限定時間內穿透方塊。","fdbosses.word.set_special_respawn_point":"已設定特殊重生點","fdbosses.word.short_description":"簡短描述","fdbosses.word.socials":"模組社交連結","fdbosses.word.socials_word":"社群","fdbosses.word.start_fight":"開始 Boss 戰","fdbosses.word.stats":"統計資料","fdbosses.word.stop_it":"住手。Boss 也是有感情的，好嗎？","fdbosses.word.that_hurts":"好痛！","fdbosses.word.tldr":"Boss 簡短描述","fdbosses.word.tried_to_break_arena":"一股邪惡力量阻止你破壞此地。","fdbosses.word.yes":"是","fdbosses.word.you_are_getting_on_my_nerves":"你開始惹毛我了。","item.fdbosses.divine_gear":"神聖齒輪","item.fdbosses.eye_of_chesed":"慈悲之眼","item.fdbosses.eye_of_geburah":"嚴厲之眼","item.fdbosses.eye_of_malkuth":"王國之眼","item.fdbosses.fire_and_ice_core":"冰與火核心","item.fdbosses.geburah_explosive_crystal":"罪孽水晶","item.fdbosses.justice_core":"正義核心","item.fdbosses.lightning_core":"閃電核心","item.fdbosses.malkuth_fire_warrior_spawn_egg":"王國戰士生怪蛋（火焰）","item.fdbosses.malkuth_fist":"燼霜護手","item.fdbosses.malkuth_ice_warrior_spawn_egg":"王國戰士生怪蛋（寒冰）","item.fdbosses.phase_sphere":"相位球"}