{
  "_copyright": "© TeamKugimiya. All rights reserved.",
  "_translators": "特爾, Miku, StarskyXIII",
  "apothic_attributes.gui.add_multiplied_base": "基礎乘數：%s",
  "apothic_attributes.gui.add_multiplied_total": "總乘數：%s",
  "apothic_attributes.gui.add_value": "加數：%s",
  "apothic_attributes.gui.attributes": "屬性",
  "apothic_attributes.gui.base": "基礎值：%s",
  "apothic_attributes.gui.current": "目前：%s",
  "apothic_attributes.gui.dynamic": "(動態)",
  "apothic_attributes.gui.formula": "調整公式",
  "apothic_attributes.gui.formula.base": "基礎值",
  "apothic_attributes.gui.formula.value": "數值",
  "apothic_attributes.gui.max": "最大值：%s",
  "apothic_attributes.gui.min": "最小值：%s",
  "apothic_attributes.gui.modifiers": "調整值",
  "apothic_attributes.gui.no_modifiers": "無調整值",
  "apothic_attributes.gui.press_shift": "按住 Shift 取得更多資訊。",
  "apothic_attributes.gui.show_attributes": "顯示屬性",
  "apothic_attributes:armor_pierce": "盔甲穿透",
  "apothic_attributes:armor_pierce.desc": "降低目標的固定盔甲值。",
  "apothic_attributes:armor_shred": "盔甲撕裂",
  "apothic_attributes:armor_shred.desc": "百分比降低目標的盔甲值。",
  "apothic_attributes:arrow_damage": "箭矢傷害",
  "apothic_attributes:arrow_damage.desc": "箭矢的傷害倍率。三叉戟也視作箭矢。",
  "apothic_attributes:arrow_velocity": "箭矢射速",
  "apothic_attributes:arrow_velocity.desc": "箭矢的射速倍率。箭矢的傷害會隨射速增加。",
  "apothic_attributes:cold_damage": "冰霜傷害",
  "apothic_attributes:cold_damage.desc": "近戰攻擊時附加的額外魔法傷害，並減緩目標的移動速度。",
  "apothic_attributes:creative_flight": "創造模式飛行",
  "apothic_attributes:creative_flight.desc": "讓你能像創造模式一樣飛行。",
  "apothic_attributes:crit_chance": "爆擊率",
  "apothic_attributes:crit_chance.desc": "你造成的傷害發生暴擊的機率，根據你的暴擊傷害造成額外傷害。",
  "apothic_attributes:crit_damage": "爆擊傷害",
  "apothic_attributes:crit_damage.desc": "暴擊的傷害倍率，包含原版的跳劈。",
  "apothic_attributes:current_hp_damage": "目前生命傷害",
  "apothic_attributes:current_hp_damage.desc": "根據目標血量，對近戰攻擊附加物理傷害加成。",
  "apothic_attributes:dodge_chance": "迴避率",
  "apothic_attributes:dodge_chance.desc": "迴避近戰攻擊或投射物的機率。",
  "apothic_attributes:draw_speed": "蓄力速度",
  "apothic_attributes:draw_speed.desc": "你使用遠程武器時的蓄力速度，像是弓、弩，以及三叉戟。",
  "apothic_attributes:elytra_flight": "鞘翅滑翔",
  "apothic_attributes:elytra_flight.desc": "讓你能像裝備鞘翅一樣滑翔。",
  "apothic_attributes:experience_gained": "獲得經驗量",
  "apothic_attributes:experience_gained.desc": "透過挖掘方塊與殺死生物，獲得的經驗值倍率。",
  "apothic_attributes:fire_damage": "火焰傷害",
  "apothic_attributes:fire_damage.desc": "近戰攻擊時附加的額外魔法傷害，並使目標燃燒。",
  "apothic_attributes:ghost_health": "虛假生命",
  "apothic_attributes:ghost_health.desc": "尚未實裝",
  "apothic_attributes:healing_received": "獲得治療量",
  "apothic_attributes:healing_received.desc": "所有治療效果的倍率。",
  "apothic_attributes:life_steal": "生命偷取",
  "apothic_attributes:life_steal.desc": "根據所造成的傷害百分比，回復你的生命。",
  "apothic_attributes:mining_speed": "挖掘速度",
  "apothic_attributes:mining_speed.desc": "相對於正常狀態下的挖掘速度。",
  "apothic_attributes:overheal": "超量治癒",
  "apothic_attributes:overheal.desc": "根據所造成的傷害百分比，賦與你吸收護盾。",
  "apothic_attributes:projectile_damage": "投射物傷害",
  "apothic_attributes:projectile_damage.desc": "所有投射物的傷害倍率。",
  "apothic_attributes:prot_pierce": "保護穿透",
  "apothic_attributes:prot_pierce.desc": "降低目標的固定保護效果。",
  "apothic_attributes:prot_shred": "保護撕裂",
  "apothic_attributes:prot_shred.desc": "百分比降低目標的保護效果。",
  "attribute.name.generic.armor.desc": "提高物理傷害減免。",
  "attribute.name.generic.armor_toughness.desc": "降低敵人的盔甲穿透效果。",
  "attribute.name.generic.attack_damage.desc": "全力攻擊時造成的物理傷害。",
  "attribute.name.generic.attack_knockback.desc": "你的近戰攻擊能擊退敵人的距離，以半格方塊為單位。",
  "attribute.name.generic.attack_speed.desc": "每秒可進行的全力攻擊次數。",
  "attribute.name.generic.knockback_resistance.desc": "你可以無視的擊退距離。",
  "attribute.name.generic.luck.desc": "提高好事發生的機率。",
  "attribute.name.generic.max_health.desc": "你最多可擁有的生命值。",
  "attribute.name.generic.movement_speed.desc": "行走時的移動速度。",
  "button.apothic_attributes.hide_unchanged": "隱藏未變更值屬性",
  "death.attack.apothic_attributes:bleeding": "%1$s 因失血過多致死",
  "death.attack.apothic_attributes:bleeding.item": "%1$s 因 %2$s 的 %3$s 而失血過多致死",
  "death.attack.apothic_attributes:bleeding.player": "%1$s 在試圖逃離 %2$s 時因失血過多致死",
  "death.attack.apothic_attributes:cold_damage": "%1$s 因凍傷致死",
  "death.attack.apothic_attributes:cold_damage.item": "%1$s 被 %2$s 用 %3$s 而凍傷致死",
  "death.attack.apothic_attributes:cold_damage.player": "%1$s 在與 %2$s 戰鬥時因凍傷致死",
  "death.attack.apothic_attributes:current_hp_damage": "%1$s 被擊倒了",
  "death.attack.apothic_attributes:current_hp_damage.item": "%1$s 被 %2$s 用 %3$s 擊倒了",
  "death.attack.apothic_attributes:current_hp_damage.player": "%1$s 在與 %2$s 戰鬥時倒下了",
  "death.attack.apothic_attributes:detonation": "%1$s 死於爆燃",
  "death.attack.apothic_attributes:detonation.item": "%1$s 死於爆燃",
  "death.attack.apothic_attributes:detonation.player": "%1$s 死於爆燃",
  "death.attack.apothic_attributes:fire_damage": "%1$s 因燒焦致死",
  "death.attack.apothic_attributes:fire_damage.item": "%1$s 被 %2$s 用 %3$s 而燒焦致死",
  "death.attack.apothic_attributes:fire_damage.player": "%1$s 在與 %2$s 戰鬥時因燒焦致死",
  "effect.apothic_attributes.bleeding": "流血",
  "effect.apothic_attributes.bleeding.desc": "每隔兩秒受到流血傷害。",
  "effect.apothic_attributes.bleeding.description": "每隔兩秒受到流血傷害。",
  "effect.apothic_attributes.detonation": "爆燃",
  "effect.apothic_attributes.detonation.desc": "效果結束時，根據身上的火焰效果剩餘時間（刻）造成傷害。",
  "effect.apothic_attributes.detonation.description": "效果結束時，根據身上的火焰效果剩餘時間（刻）造成傷害。",
  "effect.apothic_attributes.flying": "飛行",
  "effect.apothic_attributes.grievous": "重創",
  "effect.apothic_attributes.knowledge": "閱歷",
  "effect.apothic_attributes.sundering": "破甲",
  "effect.apothic_attributes.sundering.desc": "增加受到的傷害量。",
  "effect.apothic_attributes.sundering.description": "增加受到的傷害量。",
  "effect.apothic_attributes.vitality": "生氣勃勃",
  "effect.minecraft.fire_resistance.desc": "使你免疫火焰類型的傷害。",
  "effect.minecraft.instant_damage.desc": "立即造成一些魔法傷害。",
  "effect.minecraft.instant_health.desc": "I立即恢復一些生命值。",
  "effect.minecraft.invisibility.desc": "使你身體隱形，但不包括身上的裝備。",
  "effect.minecraft.jump_boost.desc": "提高跳躍高度。",
  "effect.minecraft.night_vision.desc": "讓你身處在暗處時，依舊能夠洞察一切。",
  "effect.minecraft.poison.desc": "週期性造成不致命的傷害。",
  "effect.minecraft.regeneration.desc": "讓你隨著時間回復生命值。",
  "effect.minecraft.water_breathing.desc": "讓你無法溺水。",
  "item.minecraft.lingering_potion.effect.apothic_attributes.flying": "滯留 飛行藥水",
  "item.minecraft.lingering_potion.effect.apothic_attributes.grievous": "滯留 重創藥水",
  "item.minecraft.lingering_potion.effect.apothic_attributes.knowledge": "滯留 閱歷藥水",
  "item.minecraft.lingering_potion.effect.apothic_attributes.sundering": "滯留 破甲藥水",
  "item.minecraft.lingering_potion.effect.apothic_attributes.vitality": "滯留 生氣勃勃藥水",
  "item.minecraft.lingering_potion.effect.minecraft.absorption": "滯留 吸收藥水",
  "item.minecraft.lingering_potion.effect.minecraft.haste": "滯留 挖掘加速藥水",
  "item.minecraft.lingering_potion.effect.minecraft.levitation": "滯留 懸浮藥水",
  "item.minecraft.lingering_potion.effect.minecraft.mining_fatigue": "滯留 挖掘疲勞藥水",
  "item.minecraft.lingering_potion.effect.minecraft.resistance": "滯留 抗性藥水",
  "item.minecraft.lingering_potion.effect.minecraft.wither": "滯留 凋零藥水",
  "item.minecraft.potion.effect.apothic_attributes.flying": "飛行藥水",
  "item.minecraft.potion.effect.apothic_attributes.grievous": "重創藥水",
  "item.minecraft.potion.effect.apothic_attributes.knowledge": "閱歷藥水",
  "item.minecraft.potion.effect.apothic_attributes.sundering": "破甲藥水",
  "item.minecraft.potion.effect.apothic_attributes.vitality": "生氣勃勃藥水",
  "item.minecraft.potion.effect.minecraft.absorption": "吸收藥水",
  "item.minecraft.potion.effect.minecraft.haste": "挖掘加速藥水",
  "item.minecraft.potion.effect.minecraft.levitation": "懸浮藥水",
  "item.minecraft.potion.effect.minecraft.mining_fatigue": "挖掘疲勞藥水",
  "item.minecraft.potion.effect.minecraft.resistance": "抗性藥水",
  "item.minecraft.potion.effect.minecraft.wither": "凋零藥水",
  "item.minecraft.splash_potion.effect.apothic_attributes.flying": "飛濺 飛行藥水",
  "item.minecraft.splash_potion.effect.apothic_attributes.grievous": "飛濺 重創藥水",
  "item.minecraft.splash_potion.effect.apothic_attributes.knowledge": "飛濺 閱歷藥水",
  "item.minecraft.splash_potion.effect.apothic_attributes.sundering": "飛濺 破甲藥水",
  "item.minecraft.splash_potion.effect.apothic_attributes.vitality": "飛濺 生氣勃勃藥水",
  "item.minecraft.splash_potion.effect.minecraft.absorption": "飛濺 吸收藥水",
  "item.minecraft.splash_potion.effect.minecraft.haste": "飛濺 挖掘加速藥水",
  "item.minecraft.splash_potion.effect.minecraft.levitation": "飛濺 懸浮藥水",
  "item.minecraft.splash_potion.effect.minecraft.mining_fatigue": "飛濺 挖掘疲勞藥水",
  "item.minecraft.splash_potion.effect.minecraft.resistance": "飛濺 抗性藥水",
  "item.minecraft.splash_potion.effect.minecraft.wither": "飛濺 凋零藥水",
  "item.minecraft.tipped_arrow.effect.apothic_attributes.flying": "飛行之箭",
  "item.minecraft.tipped_arrow.effect.apothic_attributes.grievous": "重創之箭",
  "item.minecraft.tipped_arrow.effect.apothic_attributes.knowledge": "閱歷之箭",
  "item.minecraft.tipped_arrow.effect.apothic_attributes.sundering": "破甲之箭",
  "item.minecraft.tipped_arrow.effect.apothic_attributes.vitality": "生氣勃勃之箭",
  "item.minecraft.tipped_arrow.effect.minecraft.absorption": "吸收之箭",
  "item.minecraft.tipped_arrow.effect.minecraft.haste": "挖掘加速之箭",
  "item.minecraft.tipped_arrow.effect.minecraft.levitation": "懸浮之箭",
  "item.minecraft.tipped_arrow.effect.minecraft.mining_fatigue": "挖掘疲勞之箭",
  "item.minecraft.tipped_arrow.effect.minecraft.resistance": "抗性之箭",
  "item.minecraft.tipped_arrow.effect.minecraft.wither": "凋零之箭",
  "neoforge.block_reach.desc": "你能與方塊互動的最遠距離，以方塊為單位。",
  "neoforge.entity_gravity.desc": "墜落時的加速度，以方塊/秒²為單位。",
  "neoforge.entity_reach.desc": "你能與實體互動的最遠距離，以方塊為單位。",
  "neoforge.name_tag_distance.desc": "其他玩家需要在多少距離內才能看見你的名字。",
  "neoforge.step_height.desc": "你在不跳躍的情形下，能直接走上的最高方塊數。",
  "neoforge.swim_speed.desc": "相對於正常狀態下的游泳速度。",
  "text.apothic_attributes.hide_unchanged": "隱藏未變更的屬性"
}
