Issues currently include inaccurate items, inaccurate block sounds, and inaccurate block names. Please **DO NOT** report issues related to those.
### Additions:
- Updated marble rock palette
- Short broom
- Offset wicker posts
- Beam and wicker poles
- Wicker fence gate
- Extended rope line
- Large basalt blocks
- Inscribed basalt block
- Light limestone debris
- New mud palette
- New friezes & mosaics
- New plain and mosaic tesserae blocks
- New polychrome capitals & bases
- Bark box
- Carders
- 54 new plaster blocks
- Plaster overlays
- Brown deciduous branches
- Overgrown and heavily overgrown limestone debris
- Firewood basket
- More colored screen blocks
- More planning signs
- Stacked planks
- (WIP) Large wooden chest
- (WIP) Painted & carved arches
- (WIP) Hornbeam bark

### Changes:
- Updated oak log bark
- Updated silts and soils
- Less repetitive thatch texture 
- Travertine triumphal frieze is now limestone
- Mossy and overgrown debris now biome colored
- Extended support for highlight for more accurate visual hitboxes
- Dripstone block now uses rough calcite for its top texture
- Signs now have simpler textures and more color options
- Custom block families (wicker, old wicker, signs, planning blocks, screens, caution stripes, rope line, burlap, and others)
- Tooltips for toggles and placement features
- Simple picket fence
- Larch, dark spruce, light spruce biome coloring
- Update poplar and white poplar leaves
- Updated dry mud palettes
- (WIP) Doors of durin textures

### Fixes:
- Update all beams changed in 1.0.2 of Conquest:Architects
- Broken birch branches
- Mipmapping on various coniferous blocks