execute at @e[type=skeleton,tag=!nocusmob] run scoreboard players add m skeletonk 1
execute at @e[type=skeleton,tag=!nocusmob] if score m skeletonk matches 2.. run function rfi:mob/skeleton/skeletonkill
execute at @e[type=skeleton,tag=!nocusmob] run tag @e[distance=..1] add nocusmob
