Tekkit Visuals — load-time agent edition (Minecraft 1.2.5 / Tekkit Classic 3.1.2)

This jar contains ONLY tekkit-visuals' own code and assets. It does not contain or redistribute
any Minecraft, OptiFine, Forge/FML, or ShadersMod bytecode: the game's own classes are patched
in memory as they load, on the user's machine.

Credits and third-party notices:

- GLSL Shaders engine (Shaders.class): based on the GLSL Shaders Mod by daxnitro, whose 1.2.5
  distribution states: "Code written by daxnitro. Do what you want with it but give me some
  credit." Thank you, daxnitro. Substantially extended for Tekkit Visuals (multi-pass engine,
  F6 menu, shader options, planar water reflections).

- The built-in /shaders pack is original Tekkit Visuals GLSL. Its look (colour ramps, wave and
  wind constants, fog curves) was tuned by eye against, and numerically inherits from, the
  community shaderpacks of the ShadersMod era — with thanks to the SonicEther / Chocapic13 /
  Paoloq09 lineage for defining what Minecraft shaders should feel like.

- ObjectWeb ASM 9.6 (org/objectweb/asm/**) is redistributed under the BSD-3-Clause license:

    ASM: a very small and fast Java bytecode manipulation framework
    Copyright (c) 2000-2011 INRIA, France Telecom
    All rights reserved.

    Redistribution and use in source and binary forms, with or without
    modification, are permitted provided that the following conditions
    are met:
    1. Redistributions of source code must retain the above copyright
       notice, this list of conditions and the following disclaimer.
    2. Redistributions in binary form must reproduce the above copyright
       notice, this list of conditions and the following disclaimer in the
       documentation and/or other materials provided with the distribution.
    3. Neither the name of the copyright holders nor the names of its
       contributors may be used to endorse or promote products derived from
       this software without specific prior written permission.

    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
    LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
    THE POSSIBILITY OF SUCH DAMAGE.

Everything else (feature code, hook engine, shaders, grass/leaf textures) is original
Tekkit Visuals work.
