{
    "//OpenComment1": "READ BEFORE GETTING TO WORK!",
    "//OpenComment2": "EVERY STRING IS LOCATED IN THE FILE LIKE IT IS IN-GAME. ORDER: RIGHT, LEFT, DOWN",
    "//OpenComment3": "Comments are written like strings because JSON's limits",
    "// Common": "",
    "physicsmod.gui.back": "§c返回",
    "physicsmod.gui.reset": "§4重置",
    "physicsmod.gui.search": "搜索...",
    "physicsmod.gui.noblock": "§c无方块",
    "physicsmod.gui.nosound": "§c无音效",
    "physicsmod.gui.select": "选择",
    "physicsmod.gui.selectx": "选择 %s",
    "physicsmod.gui.customize": "§e自定义",
    "physicsmod.gui.customizecloth": "自定义布料",
    "physicsmod.gui.customplayer": "玩家...",
    "physicsmod.gui.add": "§a添加",
    "physicsmod.prop.add": "添加 %s",
    "physicsmod.gui.addall": "添加全部",
    "physicsmod.gui.disabled": "§c禁用",
    "physicsmod.prop.remove": "移除 %s",
    "physicsmod.prop.error": "§4Error",
    "physicsmod.animation": "动画",
    "physicsmod.menu.main.title": "物理设置...",
    "physicsmod.menu.options.format": "%s: %s",
    "// This one is actually not only for mobs": "",
    "physicsmod.enum.mobphysics.mainrule": "Main Rule",
    "physicsmod.enum.blockphysics.mainrule": "Main Rule",
    "// Search Titles": "",
    "physicsmod.menu.animation.search.title": "动画搜索",
    "physicsmod.menu.blocks.search.title": "方块搜索",
    "physicsmod.menu.particle.search.title": "粒子搜索",
    "physicsmod.menu.sound.search.title": "音效搜索",
    "// Errors": "",
    "physicsmod.menu.physics.ocean.error": "§c海洋物理与 Immersive Portals 和 Farsight 不兼容,请改用 Iris + Sodium (Fabric)/Oculus + Rubidium (Forge).",
    "physicsmod.menu.physics.collapse.error": "§cYou can only change the collapse settings in the server config except for singleplayer (config/physicsmod/physics_server_config.json).",
    "physicsmod.menu.physics.snow.error": "§c雪地物理不适用于 Optifine. 请改用 Iris + Sodium (Fabric)/Oculus + Rubidium (Forge).",
    "physicsmod.menu.physics.dynamicblocks.error": "§c动态方块物理与Immersive Portals和Farsight不兼容.",
    "// Main Menu": "",
    "physicsmod.menu.main.prorequired": "PRO VERSION REQUIRED! ",
    "physicsmod.menu.main.getpro": "GET PRO",
    "physicsmod.menu.main.update": "更新",
    "physicsmod.menu.main.support": "支持开发",
    "// Code": "",
    "physicsmod.gui.pro": "Pro Version",
    "physicsmod.gui.verify": "验证 Physics Mod 副本",
    "physicsmod.gui.getcode": "获取代码",
    "physicsmod.gui.getcode.info": "T这将在您的默认浏览器中打开 patreon 验证网站",
    "physicsmod.gui.entercode": "输入你的 Physics Mod 验证码(按下按钮获得验证码)",
    "physicsmod.gui.code": "代码",
    "physicsmod.gui.opensite": "打开网站",
    "physicsmod.gui.copylink": "复制链接",
    "physicsmod.menu.verification.popup": "Do you want to open the following website: %s",
    "// General": "",
    "physicsmod.menu.general.title.main": "常规",
    "physicsmod.menu.general.title.main.info": "定义一次可以激活多少个物理对象或使用的最大线程数.还包括一些粒子设置.",
    "physicsmod.menu.general.title": "常规设置",
    "// Standalone": "",
    "physicsmod.menu.general.maxphysicsobjects": "最大物理对象",
    "physicsmod.menu.general.minecraftblockbreakparticles": "MC破坏粒子",
    "physicsmod.menu.items.itemphysics": "掉落物物理",
    "physicsmod.menu.items.rotation": "掉落物旋转速度",
    "// CPU threads": "",
    "physicsmod.menu.general.cputhreads": "物理CPU线程",
    "physicsmod.menu.general.cputhreads.info": "更改此设置后, 您需要重新加载世界以应用更改.",
    "// Playback speed": "",
    "physicsmod.menu.general.playbackspeed": "模拟速度",
    "physicsmod.menu.general.playbackspeed.info": "物理模拟的速度.允许慢动作.高值需要占用大量CPU性能,低值则相反.低值也意味着玩家与物理对象会有交互延迟.",
    "// PVP servers": "",
    "physicsmod.menu.general.pvpservercompatibility": "PVP服务器兼容",
    "physicsmod.menu.general.pvpservercompatibility.info": "对那些在不触发死亡事件的情况下就会消失的实体启用物理效果.启用此功能后,蜜蜂进入蜂巢,怪物变形以及在和平模式下生成生物时,物理效果将会被触发.",
    "// Particle Physics": "",
    "physicsmod.menu.general.itembreakphysics": "物品破坏物理",
    "physicsmod.menu.general.itembreakphysics.info": "将破碎的物品变成小的物理对象(仅在第一人称视角).仅适用于最多32x32分辨率的资源包.",
    "physicsmod.menu.general.crackphysicsparticles": "破裂粒子物理",
    "physicsmod.menu.general.crackphysicsparticles.info": "在拆除方块时启用粒子物理.",
    "physicsmod.menu.general.sprintingphysicsparticles": "奔跑粒子物理",
    "physicsmod.menu.general.sprintingphysicsparticles.info": "在方块上奔跑时启用粒子物理.",
    "physicsmod.menu.general.eatingphysicsparticles": "咀嚼粒子物理",
    "physicsmod.menu.general.eatingphysicsparticles.info": "在进食时为粒子启用物理.",
    "physicsmod.menu.general.serverblockPhysicsparticles": "方块粒子物理",
    "physicsmod.menu.general.serverblockPhysicsparticles.info": "在受到坠落伤害和服务器数据包收到的其他方块粒子时启用粒子物理.",
    "physicsmod.menu.general.particlelifetimeparticles": "存在时长(粒子)",
    "physicsmod.menu.general.particlelifetimevarianceparticles": "存在时长方差",
    "// Gravity": "",
    "physicsmod.gui.gravity": "重力选项",
    "physicsmod.menu.gravity.customize.reset": "你确定要重置你的重力设置吗?",
    "physicsmod.menu.gravity.customize.title": "重力规则(加入一个世界查看维度)",
    "physicsmod.menu.gravity.gravityx": "重力 X轴",
    "physicsmod.menu.gravity.gravityy": "重力 Y轴",
    "physicsmod.menu.gravity.gravityz": "重力 Z轴",
    "physicsmod.menu.gravity.buoyancyx": "浮力 X轴",
    "physicsmod.menu.gravity.buoyancyy": "浮力 Y轴",
    "physicsmod.menu.gravity.buoyancyz": "浮力 Z轴",
    "// Mobs": "",
    "physicsmod.menu.mobs.title.main": "生物",
    "physicsmod.menu.mobs.title.main.info": "在生物死后改变他们的样式.把他们变成布娃娃,一块一块的,或者让他们变成碎片!",
    "physicsmod.menu.mobs.title": "生物设置",
    "// Mob physics": "",
    "physicsmod.menu.mob.mobphysics": "生物物理",
    "physicsmod.enum.mobphysics.off": "§c关闭",
    "physicsmod.enum.mobphysics.ragdoll": "布娃娃",
    "physicsmod.enum.mobphysics.ragdollbreaking": "碎裂布娃娃",
    "physicsmod.enum.mobphysics.ragdollbreakingblood": "带血布娃娃",
    "physicsmod.enum.mobphysics.blocky": "碎块",
    "physicsmod.enum.mobphysics.fractured": "碎裂",
    "physicsmod.enum.mobphysics.fracturedblood": "带血碎裂",
    "physicsmod.menu.mob.lifetime": "存在时长(生物)",
    "physicsmod.menu.mob.lifetimevariance": "存在时长方差",
    "physicsmod.menu.mob.ragdollbreakforce": "尸体关节破碎力度",
    "physicsmod.menu.mob.ragdollbreakblood": "尸体关节破碎血量",
    "physicsmod.menu.mob.ragdollbreak.info": "这选项需要启用<碎裂布娃娃>或<带血布娃娃>类型",
    "physicsmod.menu.mob.ragdolllimit": "尸体数量限制",
    "physicsmod.menu.mob.ragdolllimit.info": "限制世界上动态尸体的数量.此设置对于大型生物农场非常有用.",
    "//Mob physics customize": "",
    "physicsmod.menu.mobs.customize.title": "生物规则",
    "physicsmod.menu.mobs.customize.reset": "你确定要重置你的生物设置吗?",
    "physicsmod.menu.mobs.edit.title": "编辑生物 %s",
    "physicsmod.prop.mob.type": "物理类型",
    "physicsmod.prop.mob.lifetime": "存在时长",
    "physicsmod.prop.mob.lifetimevariance": "存在时长方差",
    "// Blocks": "",
    "physicsmod.menu.blocks.title.main": "方块",
    "physicsmod.menu.blocks.title.main.info": "当方块被摧毁时,调整它们破碎的方式.小颗粒,整块或碎裂的碎片.无论你想要什么样的!",
    "physicsmod.menu.blocks.title": "方块设置",
    "physicsmod.menu.block.blockphysics": "方块物理",
    "physicsmod.enum.blockphysics.off": "§c关闭",
    "physicsmod.enum.blockphysics.fractured": "碎裂",
    "physicsmod.enum.blockphysics.blocky": "碎块",
    "physicsmod.enum.blockphysics.particles": "粒子",
    "physicsmod.enum.blockphysics.fracturedvoxel": "体素碎裂",
    "// Physics range": "",
    "physicsmod.menu.block.blockphysicsrange": "触发距离",
    "physicsmod.menu.block.blockphysicsrange.info": "描述在离玩家多远的地方(以方块为单位)应该停止触发方块物理.",
    "physicsmod.menu.block.blockphysicsrange.max": "总是",
    "// Other": "",
    "physicsmod.menu.block.lifetime": "存在时长(方块)",
    "physicsmod.menu.block.lifetimevariance": "存在时长方差",
    "physicsmod.menu.block.scale": "物理对象缩放",
    "physicsmod.menu.blocks.customize.reset": "你确定要重置你的方块设置吗?",
    "physicsmod.menu.blocks.customize.title": "方块规则",
    "// Customize blocks": "",
    "physicsmod.menu.blocks.edit.title": "编辑方块 %s",
    "physicsmod.prop.block.type": "物理类型",
    "physicsmod.prop.block.lifetime": "存在时长",
    "physicsmod.prop.block.lifetimevariance": "存在时长方差",
    "physicsmod.prop.block.scale": "缩放",
    "// Ocean": "",
    "physicsmod.menu.ocean.title.main": "海洋",
    "physicsmod.menu.ocean.title.main.info": "体验用真实的海洋物理让你感受到风浪的力量,在Minecraft广阔的海洋中航行的刺激!",
    "physicsmod.menu.ocean.title": "海洋设置",
    "physicsmod.menu.ocean.title.warning": "海洋设置 §c(增加波浪到岸边的距离,以避免视觉问题!)",
    "physicsmod.menu.ocean.oceanphysics": "海洋物理",
    "physicsmod.menu.ocean.foamamount": "海面泡沫数量",
    "physicsmod.menu.ocean.foamopacity": "海面泡沫不透明度",
    "physicsmod.menu.ocean.ripplestitle": "涟漪设置",
    "physicsmod.menu.ocean.ripples": "涟漪",
    "physicsmod.menu.ocean.ripplesquality": "涟漪分辨率",
    "physicsmod.menu.ocean.rainpuddles": "涟漪数量",
    "physicsmod.menu.ocean.rainpuddles.info": "雨滴落在水面上时出现涟漪.",
    "physicsmod.menu.ocean.rainpuddles.deactivated": "需要启用天气粒子和水波.",
    "physicsmod.menu.ocean.ripples.info": "需要打开海洋物理!在实体周围的水面上产生涟漪.",
    "physicsmod.menu.ocean.hitbox": "校准碰撞箱",
    "physicsmod.menu.ocean.hitbox.info": "将方块的碰撞箱调整正确,这可能会导致被服务器踢出,因此请谨慎使用!",
    "physicsmod.menu.ocean.blockrange": "波浪到岸边的距离",
    "physicsmod.menu.ocean.blockrange.info": "这决定了水必须离海岸多远才能形成巨浪.还考虑了水体的深度.",
    "physicsmod.menu.ocean.wavetitle": "波浪设置",
    "physicsmod.menu.ocean.detail": "表面细节",
    "physicsmod.menu.ocean.waveheight": "高度",
    "physicsmod.menu.ocean.wavespeed": "速度",
    "physicsmod.menu.ocean.wavehorizontalscale": "水平面比例",
    "physicsmod.menu.ocean.entities": "实体设置",
    "physicsmod.menu.ocean.particles": "水花飞溅",
    "physicsmod.menu.ocean.particlealpha": "水花不透明度",
    "physicsmod.menu.ocean.sticky": "溅射到表面",
    "physicsmod.menu.ocean.weather": "天气强度控制区",
    "physicsmod.menu.ocean.weather.clear": "晴朗",
    "physicsmod.menu.ocean.weather.rain": "下雨",
    "physicsmod.menu.ocean.weather.thunder": "雷暴",
    "physicsmod.menu.ocean.reset": "你确定要重置你的海洋设置吗?",
    "// Dynamic Blocks": "",
    "physicsmod.menu.dynamicblocks.title.main": "动态方块",
    "physicsmod.menu.dynamicblocks.title.main.info": "通过把藤条,门,活板门和悬挂的牌子变成物理物品来提升你的游戏性.",
    "physicsmod.menu.dynamicblocks.title.pro": "动态方块设置",
    "physicsmod.menu.dynamicblocks.title": "动态方块设置 (PRO VERSION REQUIRED)",
    "physicsmod.menu.dynamicblocks.dynamicblockphysics": "动态方块物理",
    "physicsmod.menu.dynamicblocks.range": "加载距离(方块)",
    "physicsmod.menu.dynamicblocks.lifetime": "存在时长(方块)",
    "physicsmod.menu.dynamicblocks.lifetimevariance": "存在时长方差",
    "physicsmod.menu.dynamicblocks.maxloadedblocks": "最大加载块数",
    "physicsmod.menu.dynamicblocks.maxloadedblocks.info": "只激活最近的X个方块物理",
    "physicsmod.menu.dynamicblocks.customize.title": "动态方块自定义",
    "physicsmod.menu.dynamicblocks.customize.reset": "你确定要重置你的动态方块设置吗?",
    "physicsmod.menu.dynamicblocks.add": "添加方块",
    "physicsmod.menu.dynamicblocks.add.title": "添加动态方块",
    "physicsmod.menu.dynamicblocks.edit.title": "编辑动态方块",
    "physicsmod.menu.dynamicblocks.edit.type": "种类",
    "physicsmod.menu.dynamicblocks.edit.block": "方块",
    "// Not type specific": "",
    "physicsmod.prop.dynamicsetting.linkedphysics": "关联物理",
    "physicsmod.prop.mainrule": "Main Rule",
    "// Type specific": "",
    "// Vines": "",
    "physicsmod.prop.vine.link": "可连接",
    "physicsmod.prop.vine.bottomfixed": "底部修复",
    "physicsmod.prop.vine.waterphysics": "无重力",
    "physicsmod.prop.vine.sideconnection": "侧边连接",
    "physicsmod.prop.vine.hitboxscale": "碰撞箱缩放",
    "physicsmod.prop.vine.stiffness": "硬度",
    "physicsmod.prop.vine.damping": "阻尼",
    "// Door": "",
    "physicsmod.prop.door.hitboxscale": "碰撞箱缩放",
    "physicsmod.prop.door.stiffness": "硬度",
    "physicsmod.prop.door.damping": "阻尼",
    "physicsmod.prop.door.collision": "碰撞",
    "// Trapdoor": "",
    "physicsmod.prop.trapdoor.hitboxscale": "碰撞箱缩放",
    "physicsmod.prop.trapdoor.stiffness": "硬度",
    "physicsmod.prop.trapdoor.damping": "阻尼",
    "physicsmod.prop.trapdoor.collision": "碰撞",
    "// Cloth": "",
    "physicsmod.menu.cloth.title.main": "布料",
    "physicsmod.menu.cloth.title.main.info": "通过给你的玩家提供一套定制的布料模拟来提升你的游戏体验,或者给普通的披风,旗帜和拴绳添加引人注目的物理模拟.通过设计你自己的基于物理的个人定制来更上一层楼,并让你的创作在游戏中变得生动起来!",
    "physicsmod.menu.cloth.title.pro": "布料设置",
    "physicsmod.menu.cloth.title": "布料设置 (PRO VERSION REQUIRED)",
    "physicsmod.menu.cloth.capephysics": "披风物理",
    "physicsmod.menu.cloth.entityclothphysics": "实体布料物理",
    "physicsmod.menu.cloth.entityclothrange": "布料模拟距离",
    "physicsmod.menu.cloth.forcearmor": "装备盔甲时隐藏布料",
    "physicsmod.menu.cloth.forcearmor.info": "强制显示盔甲,即使有些布料挡住了它们.当你需要知道你的对手穿着哪件盔甲时,这对PVP很有用.",
    "physicsmod.menu.cloth.entityclothrange.info": "当到此距离(以块为单位)时,将切换到静态渲染并停止模拟布料.",
    "physicsmod.menu.cloth.fishinglinephysics": "钓鱼线物理",
    "physicsmod.menu.cloth.fishinglinelength": "钓鱼线长度",
    "physicsmod.menu.cloth.leashphysics": "拴绳物理",
    "physicsmod.menu.cloth.leashlength": "拴绳长度",
    "physicsmod.menu.cloth.bannerphysics": "旗帜物理",
    "physicsmod.menu.cloth.bannerdistance": "旗帜距离",
    "physicsmod.menu.cloth.bannerdistance.info": "旗帜物理切换回默认的Minecraft旗帜距离.",
    "physicsmod.menu.cloth.smoothshading": "布料平滑阴影",
    "physicsmod.menu.cloth.clothcputhreads": "布料CPU线程",
    "// Customize cloth": "",
    "physicsmod.menu.cloth.changesinfo": "玩家自定义更改可能需要长达30秒才能显示!",
    "physicsmod.menu.cloth.proinfo": "只有Pro用户的布料定制才可见!玩家自定义,披风/旗帜/拴绳/钓鱼线物理只有在Pro版!",
    "physicsmod.menu.cloth.partselection.title": "为以下对象选择身体部位 %s",
    "physicsmod.menu.cloth.downloading.title": "下载布料...",
    "physicsmod.menu.cloth.clothselection.allPlayers": "所有玩家",
    "physicsmod.menu.cloth.clothselection.yourself": "你自己",
    "physicsmod.menu.cloth.categoryselection.title": "为以下玩家选择布料 %s",
    "physicsmod.menu.cloth.clothselection.title": "为以下玩家选择布料 %s",
    "physicsmod.menu.cloth.selection.changeEntity": "更改对象",
    "physicsmod.menu.cloth.selection.openFolder": "打开布料文件夹",
    "physicsmod.menu.cloth.selection.backToParts": "返回部件",
    "// Items": "",
    "physicsmod.menu.items.title.main": "弹射",
    "physicsmod.menu.items.title.main.info": "准备好开始行动吧!雪球,珍珠和蛋现在可以在击中物体时碎成碎片!",
    "physicsmod.menu.items.title.pro": "弹射设置",
    "physicsmod.menu.items.title": "弹射设置 (PRO VERSION REQUIRED)",
    "physicsmod.menu.items.particlelifetimeitems": "存在时长 (弹射)",
    "physicsmod.menu.items.particlelifetimevarianceitems": "存在时长方差",
    "physicsmod.menu.items.snowballmodel": "雪球模型",
    "physicsmod.menu.items.snowballimpact": "雪球撞击",
    "physicsmod.menu.items.snowballshade": "雪球阴影",
    "physicsmod.menu.items.enderpearlmodel": "末影珍珠模型",
    "physicsmod.menu.items.enderpearlimpact": "末影珍珠撞击",
    "physicsmod.menu.items.enderpearlshade": "末影珍珠阴影",
    "physicsmod.menu.items.eggmodel": "鸡蛋模型",
    "physicsmod.menu.items.eggimpact": "鸡蛋撞击",
    "physicsmod.menu.items.eggshade": "鸡蛋阴影",
    "// Impacts": "",
    "physicsmod.enum.impact.shatter": "碎裂",
    "physicsmod.enum.impact.disappear": "消失",
    "physicsmod.enum.impact.bounce": "弹跳",
    "// Models": "",
    "physicsmod.enum.model.classic": "经典",
    "physicsmod.enum.model.round": "圆润",
    "physicsmod.enum.model.voxel": "体素",
    "// Liquids": "",
    "physicsmod.menu.liquid.title.main": "流体",
    "physicsmod.menu.liquid.title.main.info": "BETA!在Minecraft里测试液体物理,看看它在不远的将来会是什么样子!",
    "physicsmod.menu.liquid.title.pro": "流体设置",
    "physicsmod.menu.liquid.title": "流体设置 (PRO VERSION REQUIRED)",
    "physicsmod.menu.liquid.liquidphysics": "流体物理",
    "physicsmod.menu.liquid.cudaliquids": "GPU 流体",
    "physicsmod.menu.liquid.cudaliquids.info": "在您的GPU上模拟的高质量流体,高性能影响.启用时,需要命令生成流体.",
    "physicsmod.menu.liquid.cudaliquids.error": "您需要在主菜单中更改此设置.仅支持Windows和Linux上的NVIDIA GPU!",
    "physicsmod.menu.liquid.cudaliquids.blur": "流体平滑过渡",
    "physicsmod.menu.liquid.cudaliquids.blur.info": "更改曲面的平滑度.越高表示GPU计算密集度越高.",
    "physicsmod.menu.liquid.cudaliquids.size": "流体颗粒大小",
    "physicsmod.menu.liquid.cudaliquids.size.info": "更改流体颗粒大小.",
    "physicsmod.menu.liquid.cudaliquids.size.error": "您需要在主菜单中更改此设置.",
    "physicsmod.menu.liquid.cudaliquids.commands": "GPU物理现在已启用,可能会与MOD的其他部分出现问题(或整体性能下降).在聊天中输入/Liquid Help来检查生成液体的命令!这一功能还处于测试阶段,目前仅用于电影级/测试版。",
    "physicsmod.menu.liquid.waterdensity": "水源密度",
    "physicsmod.menu.liquid.waterdensity.info": "这控制无限水源的密度。.",
    "physicsmod.menu.liquid.liquidthreads": "流体 CPU 线程",
    "physicsmod.menu.liquid.liquidthreads.info": "更多线程可以提高流体的帧数,但可能会降低您的游戏帧数.",
    "physicsmod.menu.liquid.liquidsourcedistance": "流体最大源头距离 (方块)",
    "physicsmod.menu.liquid.particlelifetimeliquids": "存在时长 (流体)",
    "physicsmod.menu.liquid.particlelifetimevarianceliquids": "存在时长方差",
    "physicsmod.menu.liquid.warning": "这是流体物理的 beta 版本,所以你可以游玩和测试他们.要生成无限的液体源头,破坏一个附魔台(你可以通过在源头上放置一个方块来停止源,一切都只发生在客户端).可以生成有限的液体源头的方块:西瓜,湿海绵,南瓜,仙人掌,盛满水的坩埚.",
    "// Snow": "",
    "physicsmod.menu.snow.title.main": "雪地",
    "physicsmod.menu.snow.title.main.info": "Minecraft看起来从未像现在这样为冬天做好了准备.在雪地上跋涉,享受这里的氛围,甚至在里面留下足迹!",
    "physicsmod.menu.snow.title.pro": "雪地设置",
    "physicsmod.menu.snow.title": "雪地设置 (PRO VERSION REQUIRED)",
    "physicsmod.menu.snow.reset": "你确定要重置你的雪地设置吗?",
    "physicsmod.menu.snow.snowphysics": "雪地物理",
    "physicsmod.menu.snow.snowtracks": "雪地轨迹",
    "physicsmod.menu.snow.snowthickness": "厚度",
    "physicsmod.menu.snow.snowthickness.info": "雪的厚度.仅适用于圆形+平滑阴影雪.",
    "physicsmod.menu.snow.levelofdetail": "细节等级",
    "physicsmod.menu.snow.levelofdetail.info": "限制远距离雪的细节等级.",
    "physicsmod.menu.snow.snowtrackentities": "追踪实体",
    "physicsmod.menu.snow.snowtrackentities.info": "限制最接近玩家的会在雪地中留下轨迹的实体数量.值太高会导致延迟.",
    "physicsmod.menu.snow.snowtrackdistance": "追踪距离",
    "physicsmod.menu.snow.snowtrackdistance.info": "实体在雪地中留下痕迹离玩家的最大距离.值太高会导致延迟.",
    "physicsmod.menu.snow.snowtype": "雪地类型",
    "physicsmod.enum.snowtype.round": "圆润",
    "physicsmod.enum.snowtype.cube": "方块",
    "physicsmod.menu.snow.snowsmoothshading": "平滑阴影",
    "physicsmod.menu.snow.snowsmoothshading.info": "启用/禁用雪是否有平滑阴影",
    "physicsmod.menu.snow.snowquality": "雪地质量",
    "physicsmod.menu.snow.snowquality.info": "High将需要大量分配的内存(6 GB+),否则我的世界可能会卡死和崩溃.",
    "physicsmod.enum.snowquality.medium": "中",
    "physicsmod.enum.snowquality.high": "高",
    "physicsmod.menu.snow.grasssnowy": "覆雪草",
    "physicsmod.menu.snow.grasssnowy.info": "启用/禁用覆雪草方块是否被实际雪取代",
    "physicsmod.menu.snow.warning": "较弱的CPU,太高的区块渲染距离或过高的雪地质量可能会导致延迟的雪地轨迹和实体延迟.",
    "// Sounds": "",
    "physicsmod.menu.sound.title.main": "音效",
    "physicsmod.menu.sound.title.main.info": "只是一些天气和区块物理的声音设置.不用太兴奋.",
    "physicsmod.menu.sound.title": "音效设置",
    "physicsmod.menu.sound.soundvolume": "音量",
    "physicsmod.menu.sound.soundvolume.info": "乘以Minecraft主音效设置中的方块音量.",
    "physicsmod.menu.sound.windvolume": "风呼啸强度",
    "physicsmod.menu.sound.windvolume.info": "乘以Minecraft主音效设置中的天气音量.",
    "physicsmod.menu.sound.oceansplashvolume": "海洋音量",
    "physicsmod.menu.sound.oceansplashvolume.info": "乘以Minecraft主音效设置中的环境音量.",
    "// Animations": "",
    "physicsmod.menu.animation.settings.title.main": "动画",
    "physicsmod.menu.animation.settings.title.main.info": "你想要怪物爆炸成烟雾?那就去创建自己的方块和怪物的死亡动画吧!",
    "physicsmod.menu.animation.settings.title": "消失动画设置",
    "physicsmod.menu.animation.replay": "重放",
    "physicsmod.menu.animation.settings.reset": "你确定要重置你的动画吗?",
    "physicsmod.menu.animation.add": "创建动画",
    "physicsmod.menu.animation.add.title": "创建动画 (有些粒子无法在菜单中显示)",
    "physicsmod.menu.animation.edit.title": "编辑动画 (有些粒子无法在菜单中显示)",
    "// Animation editor/creator": "",
    "physicsmod.prop.animation.name": "名称",
    "physicsmod.prop.animation.curve": "动画曲线",
    "physicsmod.prop.animation.length": "动画长度",
    "physicsmod.enum.curve.linear": "线性",
    "physicsmod.enum.curve.easein": "缓入",
    "physicsmod.enum.curve.easeout": "缓出",
    "physicsmod.enum.curve.bounce": "弹跳",
    "physicsmod.enum.curve.easeoutelastic": "弹跳缓出",
    "physicsmod.enum.curve.easeinbounce": "弹跳缓入",
    "physicsmod.prop.animation.despawntype": "类型",
    "physicsmod.enum.animation.shrink": "缩小",
    "physicsmod.enum.animation.shrinkandvanish": "缩小至消失",
    "physicsmod.enum.animation.vanish": "消失",
    "// Particles": "",
    "physicsmod.prop.animation.particlespawn": "粒子生成",
    "physicsmod.prop.animation.speed": "消失速度",
    "physicsmod.prop.particle.type": "类型",
    "physicsmod.prop.particle.amount": "数量",
    "physicsmod.prop.particle.spread": "扩展半径",
    "physicsmod.prop.particle.spawnchance": "生成几率",
    "physicsmod.prop.particle.velocityx": "速度 X",
    "physicsmod.prop.particle.velocityy": "速度 Y",
    "physicsmod.prop.particle.velocityz": "速度 Z",
    "physicsmod.prop.particle.soundvolume": "音量",
    "physicsmod.prop.particle.sound": "声音",
    "// Smoke": "",
    "physicsmod.menu.smoke.title.main": "烟雾",
    "physicsmod.menu.smoke.title.main.info": "不要被困在没有烟囱的建筑里.烟会变得很浓!",
    "physicsmod.menu.smoke.title.pro": "烟雾设置",
    "physicsmod.menu.smoke.title": "烟雾设置 (PRO VERSION REQUIRED)",
    "physicsmod.menu.smoke.reset": "你确定要重置你的烟雾设置吗?",
    "physicsmod.menu.smoke.warning": "并非所有着色器/光影都兼容。时域抗锯齿(TAA, 着色器/光影设置)会导致视觉伪影，因此我建议禁用它.",
    "physicsmod.menu.smoke.smokephysics": "烟雾物理",
    "physicsmod.menu.smoke.smokephysicsrange": "激活距离",
    "physicsmod.menu.smoke.smokeparticlelimit": "最大粒子数量",
    "physicsmod.menu.smoke.shadow": "阴影",
    "physicsmod.menu.smoke.shadow.title": "选择你正在使用的着色器",
    "physicsmod.menu.smoke.shadow.info": "将此设置为您正在使用的着色器(并非所有着色器都受支持,但您可以尝试不同的设置,这可能会起作用)以获得正确的阴影.",
    "physicsmod.menu.smoke.smokedensity": "烟雾密度",
    "physicsmod.menu.smoke.particlelifetimesmoke": "存在时长 (烟雾)",
    "physicsmod.menu.smoke.particlelifetimevariancesmoke": "存在时长方差",
    "physicsmod.menu.smoke.particledespawntimesmoke": "升空时间 (烟雾)",
    "physicsmod.menu.smoke.particledespawntimevariancesmoke": "升空时间方差",
    "physicsmod.menu.smoke.particledespawntimesmoke.info": "烟雾到达露天并开始消失的剩余时间.",
    "physicsmod.menu.smoke.emitter": "烟雾数量",
    "physicsmod.menu.smoke.fire": "火",
    "physicsmod.menu.smoke.campfire": "篝火",
    "physicsmod.menu.smoke.blaze": "大火",
    "physicsmod.menu.smoke.other": "其他",
    "physicsmod.menu.smoke.densecolor": "浓烟雾颜色",
    "physicsmod.menu.smoke.color": "烟雾颜色",
    "physicsmod.menu.smoke.red": "§c红",
    "physicsmod.menu.smoke.green": "§a绿",
    "physicsmod.menu.smoke.blue": "§9蓝",
    "// Weather": "",
    "physicsmod.menu.weather.title.main": "天气",
    "physicsmod.menu.weather.title.main.info": "天气物理将把风应用到物理对象上,并将所有的雨,雪和沙漠尘埃(新的!)变成也受风力影响的颗粒!",
    "physicsmod.menu.weather.title": "天气设置",
    "physicsmod.menu.weather.windphysics": "风力",
    "physicsmod.menu.weather.particles": "天气粒子",
    "physicsmod.menu.weather.particlesamountrain": "雨天粒子数量",
    "physicsmod.menu.weather.particlesamountrain.info": "在每个露天区块中生成X个量的粒子.这会对性能产生很高的影响.",
    "physicsmod.menu.weather.particlesamountthunder": "雷暴天粒子数量",
    "physicsmod.menu.weather.particlesamountthunder.info": "在每个露天区块中生成X个量的粒子.这会对性能产生很高的影响.",
    "physicsmod.menu.weather.strength": "风强度",
    "physicsmod.menu.weather.clearstrength": "晴天",
    "physicsmod.menu.weather.rainstrength": "雨天",
    "physicsmod.menu.weather.thunderstrength": "雷暴天",
    "physicsmod.menu.weather.rainstrength.info": "总风强计算如下：晴朗天气强度+雨天气强度(下雨/打雷时)+雷暴天气强度(打雷时)",
    "physicsmod.menu.weather.opacity": "粒子不透明度",
    "physicsmod.menu.weather.rainopacity": "雨",
    "physicsmod.menu.weather.snowopacity": "雪",
    "physicsmod.menu.weather.dustopacity": "沙尘",
    "physicsmod.menu.weather.opacity.info": "世界上的现有粒子不会更新为新的不透明度设置.请等待新粒子生成以查看更新后的不透明度.某些着色器可能会忽略此设置.",
    "physicsmod.menu.weather.reset": "你确定要重置你的天气设置吗?",
    "// Collapse": "",
    "physicsmod.menu.collapse.title.main": "崩塌",
    "physicsmod.menu.collapse.title.main.info": "小心!这可能会毁了你的整个房子.每当一个区块被放置/摧毁时,它就会触发结构倒塌.",
    "physicsmod.menu.collapse.title": "崩塌设置",
    "physicsmod.menu.collapse.collapse": "方块崩塌",
    "physicsmod.menu.collapse.dropblocks": "掉落崩塌物品",
    "physicsmod.menu.collapse.collapsespeed": "崩塌速度 (游戏刻)",
    "physicsmod.menu.collapse.maxcollapseobjects": "崩塌限制 (方块)",
    "// Keybindings": "",
    "key.category.physicsmod.general": "Physics Mod",
    "physicsmod.keybinding.grabobject": "抓取物体",
    "physicsmod.keybinding.guiphysics": "GUI Physics",
    "physicsmod.keybinding.physicsmenu": "Physics Menu",
    "physicsmod.keybinding.togglephysics": "Toggle All Physics",
    "physicsmod.keybinding.debug": "Debug Overlay",
    "// Credits": "",
    "physicsmod.menu.credits.title.main": "CREDITS",
    "physicsmod.credits": "Special thanks:\n\nShaders:\nShaders used in menu screenshots: Complementary Reimagined 1.3, Complementary 4.5\n\nTranslations:\nKorean: Merhaf \\ Chinese: GameGeek-Saikel, MoAoXnX \\ Russian: xllifi \\ French: crazy, Parceval, ZippXD \\ Ukrainian: beefUFO \\ Spanish: Notimagination\n\nOther help:\nIris compatibility help: IMS"
}