{
    "sounds.incompatability.title": "偵測到不相容模組",
    "sounds.incompatability.message": "看起來 §lQualitySounds§r 和 §lSounds§r 模組都已安裝。\n\n§l請移除 QualitySounds 模組，因為 Sounds 模組已經包含所有它的音效和功能。\n\n同時安裝這兩個模組會導致 Sounds 的 mixin 衝突，進而引起聲音重複和其他潛在的問題及崩潰。§r\n\n§lSounds§r 模組已經完全涵蓋了 QualitySounds 提供的所有功能，並且更加自訂。§r\n\n使用 §lSounds§r 模組，你可以修改已賦予自訂音效的方塊的放置、掉落、破壞和行走音效，包括修改它們的音調和音量，這些都是 QualitySounds 所缺乏的功能。\n",
    "sounds.config.static": "音效",
    "sounds.config.title": "音效設定",
    "sounds.config.preview.name": "預覽音效",
    "sounds.config.preview.name.brackets": "預覽 %s 音效",
    "sounds.config.preview.break": "破壞",
    "sounds.config.preview.place": "放置",
    "sounds.config.preview.step": "步行",
    "sounds.config.preview.hit": "打擊",
    "sounds.config.preview.fall": "掉落",
    "sounds.config.play.error.title": "§c播放音效失敗。",
    "sounds.config.play.error.description": "嘗試播放「%s」音效時發生錯誤。您確定它的音效事件 ID 是有效的嗎？",
    "sounds.config.preview.error.title": "§c預覽失敗",
    "sounds.config.preview.error.description": "嘗試預覽音效時發生錯誤。您確定音效事件 ID 是有效的嗎？",
    "sounds.config.tag.option.description": "該標籤內的任何方塊都會套用以下音效設定到其方塊音效群組中。",
    "sounds.config.preview.option.description": "預覽音效。",
    "sounds.config.shouldPlay.option": "啟用音效",
    "sounds.config.shouldPlay.option.description": "是否應該播放這個音效？",
    "sounds.config.dynamic.option": "動態音效",
    "sounds.config.dynamic.option.description": "是否應該根據目前的物品、方塊或動作來決定播放的音效事件嗎？\n\n對於物品和方塊，音效事件將由物品/方塊的類型來決定。",
    "sounds.config.volume.name": "音效音量",
    "sounds.config.volume.description": "音效的音量。",
    "sounds.config.pitch.name": "音效音調",
    "sounds.config.pitch.description": "音效的音調。\n\n較低的音調會產生更深的聲音，而較高的音調會產生更尖銳的聲音。",
    "sounds.config.event.name": "音效事件 ID",
    "sounds.config.event.name.brackets": "音效事件 ID (%s)",
    "sounds.config.event.description": "音效被觸發時播放的音效事件 ID。\n\n這是音效事件的唯一標識符，用於在遊戲中播放音效。",
    "sounds.config.world": "§l§n世界音效",
    "sounds.config.world.mechanics": "§l§n§l§e機械",
    "sounds.config.repeaterUse.option": "§e變更中繼器延遲",
    "sounds.config.repeaterUse.option.description": "在與紅石中繼器互動時播放的音效可以稱為「紅石中繼器互動音效」。",
    "sounds.config.jukeboxUse.option": "§e唱片機插入/移除唱片",
    "sounds.config.jukeboxUse.option.description": "當您從唱片機插入或取出唱片時播放的音效。",
    "sounds.config.daylightDetectorUse.option": "§e變更日光感測器模式",
    "sounds.config.daylightDetectorUse.option.description": "當您與日光感測器互動以改變其檢測模式時播放的音效。",
    "sounds.config.furnaceMinecartFuel.option": "§e熔爐礦車加入燃料",
    "sounds.config.furnaceMinecartFuel.option.description": "當您給熔爐礦車加燃料時播放的音效。",
    "sounds.config.world.actions": "§l§n§l§e動作",
    "sounds.config.option.enableEnderpearlVariety": "啟用終界珍珠多樣性",
    "sounds.config.option.description.enableEnderpearlVariety": "應該隨機播放並且更符合歌萊果傳送音效的方式播放當你拋出終界珍珠時的音效嗎？",
    "sounds.config.frostWalker.option": "§e冰霜行者冰凍效果",
    "sounds.config.frostWalker.option.description": "當冰霜行者靴子凍結水面時播放的音效。",
    "sounds.config.leadSnapping.option": "§e拴繩斷裂",
    "sounds.config.leadSnapping.option.description": "當拴繩從生物身上斷裂時播放的音效。",
    "sounds.config.bowPull.option": "§e拉弓",
    "sounds.config.bowPull.option.description": "當您拉開弓弦時播放的音效。",
    "sounds.config.plantPotFill.option": "§e花盆填滿",
    "sounds.config.plantPotFill.option.description": "當你將植物放入花盆中時播放的音效。",
    "sounds.config.cakeEat.option": "§e吃蛋糕",
    "sounds.config.cakeEat.option.description": "當你吃掉一塊蛋糕時播放的音效。蛋糕可能是個謊言，但音效卻是真實的！",
    "sounds.config.world.mobs": "§l§e生物",
    "sounds.config.babyChickenChirp.option": "小雞啾啾聲",
    "sounds.config.babyChickenChirp.option.description": "當小雞啾啾叫的音效。",
    "sounds.config.wolfHowling.option": "狼嗥叫",
    "sounds.config.wolfHowling.option.description": "當滿月時狼嗥叫的音效... 小心！",
    "sounds.config.world.blocks": "§l§n§l§e方塊",
    "sounds.config.world.blocks.description": "從 1.1.0 版開始，方塊音效現在透過資源包管理。如需更多資訊，請考慮點選下方連結查看音效 wiki。您可以在「.minecraft/config/sounds/dynamic_sounds」資料夾中編輯預設資源包。",
    "sounds.config.option.disableBlocksEntirely": "停用所有已修改的方塊音效",
    "sounds.config.option.description.disableBlocksEntirely": "這將停用所有已透過資源包修改的方塊音效。如果您想使用遊戲隨附的預設方塊音效，這會很有用。",
    "sounds.config.ui": "§l§nUI 介面音效",
    "sounds.config.ui.interface": "§l§n§l§e介面",
    "sounds.config.option.ignoreEmptyHotbarSlots": "忽略空的快捷欄欄位",
    "sounds.config.option.description.ignoreEmptyHotbarSlots": "播放音效時是否應該忽略空的快捷欄欄位？\n\n注意：由於 Mojang 對物品掉落機制的奇怪實作，這不包含快捷欄掉落音效。您應該切換「忽略空的物品欄欄位」選項來處理該問題。",
    "sounds.config.inventoryOpen.option": "§e物品欄打開",
    "sounds.config.inventoryOpen.option.description": "當你打開擁有物品欄的畫面，例如附魔台，播放的音效。",
    "sounds.config.inventoryScroll.option": "§e物品欄滾動",
    "sounds.config.inventoryScroll.option.description": "當您在任何物品欄中使用滾動條時播放的音效。",
    "sounds.config.inventoryClose.option": "§e物品欄關閉",
    "sounds.config.inventoryClose.option.description": "當你關閉擁有物品欄的畫面，例如附魔台，播放的音效。",
    "sounds.config.inventoryTyping.option": "§e物品欄打字",
    "sounds.config.inventoryTyping.option.description": "當您在鐵砧命名欄或創造模式物品欄搜索欄中輸入時播放的音效。",
    "sounds.config.hotbarScroll.option": "§e快捷欄滾動",
    "sounds.config.hotbarScroll.option.description": "當您滾動快捷欄或使用數字鍵選擇快捷欄位時播放的音效。",
    "sounds.config.hotbarPick.option": "§e選取方塊",
    "sounds.config.hotbarPick.option.description": "當您使用「選擇方塊」動作時播放的音效。",
    "sounds.config.ui.item_management": "§l§n§l§e物品管理",
    "sounds.config.option.ignoreEmptyInventorySlots": "忽略空的物品欄欄位",
    "sounds.config.option.description.ignoreEmptyInventorySlots": "播放音效時是否應該忽略空的物品欄欄位？\n\n注意：由於 Mojang 對物品掉落機制的奇怪實作，這包含快捷欄掉落音效。",
    "sounds.config.option.enableItemSoundCooldown": "啟用物品音效冷卻時間",
    "sounds.config.option.description.enableItemSoundCooldown": "是否應該對物品音效應用冷卻時間？如果啟用，則音效只會在每個冷卻時間段內播放一次。",
    "sounds.config.option.itemSoundCooldown": "物品音效冷卻時間",
    "sounds.config.option.description.itemSoundCooldown": "物品音效的冷卻時間，以秒為單位。",
    "sounds.config.itemCopy.option": "§e物品複製",
    "sounds.config.itemCopy.option.description": "當你在物品欄中複製物品時播放的音效。",
    "sounds.config.itemDelete.option": "§e物品移除",
    "sounds.config.itemDelete.option.description": "在創造模式物品欄中使用垃圾桶刪除物品時播放的音效。",
    "sounds.config.itemDrop.option": "§e物品丟棄",
    "sounds.config.itemDrop.option.description": "當您從物品欄中丟棄物品時播放的音效。",
    "sounds.config.itemDrag.option": "§e物品滑動",
    "sounds.config.itemDrag.option.description": "當您在物品欄中拖曳物品跨越格子時播放的音效。",
    "sounds.config.itemPick.option": "§e物品點擊",
    "sounds.config.itemPick.option.description": "當您在物品欄中點擊物品時播放的音效。",
    "sounds.config.chat": "§l§n聊天音效",
    "sounds.config.chat.messaging": "§l§n§l§e訊息",
    "sounds.config.mentionKeywords.option": "§e提及關鍵字",
    "sounds.config.mentionKeywords.option.description": "在聊天中提及時會觸發提及音效的關鍵字清單。",
    "sounds.config.option.ignoreSystemChats": "忽略系統訊息",
    "sounds.config.option.description.ignoreSystemChats": "播放音效時是否應該忽略聊天中的系統訊息？",
    "sounds.config.typing.option": "§e聊天打字",
    "sounds.config.typing.option.description": "當您在聊天輸入欄位中打字或刪除字元時播放的音效。",
    "sounds.config.message.option": "§e聊天訊息",
    "sounds.config.message.option.description": "當您在聊天中收到訊息時播放的音效。",
    "sounds.config.mention.option": "§e聊天提及",
    "sounds.config.mention.option.description": "當您在新的聊天訊息中被提及時播放的音效。",
    "sounds.config.chat.cooldown": "§l§n§l§e冷卻時間",
    "sounds.config.option.enableChatSoundCooldown": "啟用冷卻",
    "sounds.config.option.description.enableChatSoundCooldown": "聊天音效是否應該套用冷卻時間？如果啟用，音效只會在每個冷卻時間內播放一次。這不適用於打字音效。",
    "sounds.config.option.chatSoundCooldown": "冷卻時間",
    "sounds.config.option.description.chatSoundCooldown": "聊天音效的冷卻時間，以秒為單位。這不適用於打字音效。",
    "sounds.config.events": "§l§n事件音效",
    "sounds.config.events.statusEffects": "§l§n§l§e狀態效果",
    "sounds.config.option.ignoreSilencedStatusEffects": "忽略無聲的狀態效果",
    "sounds.config.option.description.ignoreSilencedStatusEffects": "播放音效時是否應該忽略已靜音（無 HUD 圖示）的狀態效果？",
    "sounds.config.positiveStatusEffectGain.option": "§e獲得正面狀態效果",
    "sounds.config.positiveStatusEffectGain.option.description": "當您獲得正面狀態效果時播放的音效。",
    "sounds.config.positiveStatusEffectLose.option": "§e失去正面狀態效果",
    "sounds.config.positiveStatusEffectLose.option.description": "當您失去正面狀態效果時播放的音效。",
    "sounds.config.negativeStatusEffectGain.option": "§e獲得負面狀態效果",
    "sounds.config.negativeStatusEffectGain.option.description": "當您獲得負面狀態效果時播放的音效。",
    "sounds.config.negativeStatusEffectLose.option": "§e失去負面狀態效果",
    "sounds.config.negativeStatusEffectLose.option.description": "當您失去負面狀態效果時播放的音效。"
}