
{
  "head": "head",
  "portraitScale": 1.43,
  "portraitTranslation": [ 0.04,-0.29,0],
  "profileScale": 0.62,
  "profileTranslation": [ 0.0,0.81,0.0 ],
  "animations": {
    "cry": "q.bedrock_stateful('ambimape', 'cry')"
  },
"poses": {
    "portrait": {
      "poseTypes": ["PORTRAIT", "PROFILE"],
      "isBattle": false,
      "isTouchingWater": false,
      "animations": [
        "q.look('head')",
        "q.bedrock('ambimape', 'ground_idle')"
      ],
      "quirks": ["q.bedrock_quirk('ambimape', 'blink')"]
    
    },
    "standing": {
      "poseTypes": ["STAND", "NONE", "FLOAT"],
      "isBattle": false,
      "isTouchingWater": false,
      "animations": [
        "q.look('head')",
        "q.bedrock('ambimape', 'ground_idle')"
      ],
      "quirks": ["q.bedrock_quirk('ambimape', 'blink')"]
    },
    "sleep": {
      "poseTypes": ["SLEEP"],
      "isTouchingWater": false,
      "animations": ["q.bedrock('ambimape', 'sleep')"]
    },
  "walking": {
      "poseTypes": ["WALK", "SWIM"],
      "isTouchingWater": false,
      "animations": [
        "q.look('head')",
        "q.bedrock('ambimape', 'ground_walk')"
      ],
      "quirks": ["q.bedrock_quirk('ambimape', 'blink')"]
   },
   "battle-standing": {
     "poseTypes": ["STAND"],
     "isBattle": true,
     "animations": [
       "q.look('head')",
       "q.bedrock('ambimape', 'battle_idle')"
     ],
     "quirks": ["q.bedrock_quirk('ambimape', 'blink')"]
   },
         "running": {
      "poseTypes": ["WALK"],
      "isBattle": false,
      "condition": "!q.in_air && q.is_sprinting",
      "animations": [
        "q.look('head')",
        "q.bedrock('ambimape', 'ground_run')"
      ],
      "quirks": ["q.bedrock_quirk('ambimape', 'blink')"]
   }
 }
}
  